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Assassin's Creed: Brotherhood Walkthrough

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Sequence 01- Peace at Last


Mass Exodus R&R Horsing Around
Target Practice Reunion Vilified Emergency Exit

Mass Exodus Be ready to mash a button as the opening cut scene comes to a close. Welcome to the Vatican.

Walk out from the hall to a massive room for another cut scene. You'll be left at the bottom of a pit with instructions to climb out. You can enable eagle vision to spot the highlighted hand grips that Ezio can use to climb out. Follow the row of hand grips to reach the top of the pit and then follow Mario. Don't let him get too far away.

You'll be interrupted by another cut scene early but just continue to follow Mario into a courtyard melee. Hopefully your fighting skills aren't too rustyif they are, check out our combat tutorial'cause you're using them now. Use counter attacks to quickly mow through the enemies, make sure Mario's done fighting, and then follow the uncle further through the city.

Expect another kerfuffle or two on your way out of town, but there's not much to concern you. Just follow Mario across rooftops and ledges until you leave Il Vaticano.

R&R Mario will lead you into the Villa where a cut scene leaves you, finally, on your own. There are three memories/missions to start in the area. The nearest one, just southeast of your location, is a cinch. Talk to the woman who's having trouble carrying her flowers. Pick up the flowers with the button indicated on screen and then walk with the woman to the mission's end point. That's all, folks.

Horsing Around You can start the next memory by talking to the man at the stables near the south entrance of the Villa. One of the horses has gotten away and you need to bring it back. The horse will soon go galloping past the stables. As you chase it, the horse runs back and forth between two points on the road. Simply catch up to the horse and press the displayed Target Practice The third memory can be activated by talking to a couple of soldiers on top of the Villa wall at the south end. They're trying to get a cannon working but need a capable engineer to help them. You can find the engineer by following the rampart northwest. The engineer is napping under a bastion. Talk to him and walk him to the broken cannon.

After some dialog, you'll get a chance to practice firing the repaired cannon. Move the aiming reticule on the ground so that it covers the targets below. The reticule will sort of snap to the correct aim, letting you know when you've got a bead on the target. Blast five targets to end the mission.

Target Practice The third memory can be activated by talking to a couple of soldiers on top of the Villa wall at the south end. They're trying to get a cannon working but need a capable engineer to help them. You can find the engineer by following the rampart northwest. The engineer is napping under a bastion. Talk to him and walk him to the broken cannon.

After some dialog, you'll get a chance to practice firing the repaired cannon. Move the aiming reticule on the ground so that it covers the targets below. The reticule will sort of snap to the correct aim, letting you know when you've got a bead on the target. Blast five targets to end the mission.

Reunion Return to the Villa for some dialog and then head upstairs, through a door in the southeast corner, for a steamy cut scene. After the scene plays out, Ezio hops onto a horse and you must charge through the city. The horse will essentially automate its way through the city if you just press and hold forward on the control stick.

button to mount the horse and ride it back to the stables.

Vilified When you get knocked off the horse, hop over some barrels and swing across a series of horizontal poles to reach the rooftops. On your left side, to the south, is a ladder on a wall. Attempt to climb it, and don't get concerned when you fail. The wall crumbles leaving you with a series of hand holds you'll need to climb to reach the rampart. Get to the top of the wall and follow the map marker to the cannons mounted on the left.

Man the only open cannon and start targeting. You need to take out the enemy cannons as quickly as possible, and that means that you should not fire on anything that isn't an enemy cannon. Your cannon takes a long time to reload. Don't waste your shots. You can make each shot count double by laying your aiming reticule exactly between two enemy cannonsone well-aimed shot will take out two cannons at once.

After blasting away most of the cannons on the left, a cut scene will force you to man the second cannon and start blasting away the enemy cannons on the right. Repeat the same process. If you don't waste time and throw away too many missed shots, you'll get through the bombardment. Just as a bunch of enemy soldiers breach the Villa walls.

Run east along the rampart, heading toward the tower at the corner. You need to reach the top of the tower to jump over to the rampart where the enemies are, but no need to climb. Instead, look for the lift on the right that you can activate to fling Ezio to the top of the tower. From the top, look down to the other side of the tower and target the enemy captain (he's glowing). Equip your hidden blade and perform an assassination to take him out.

Now it's time to fight. Take out all of the enemies on the rampart. Most of them are supremely easy to kill, but a couple of axe-wielding baddies will provide more resistance. Use Ezio's new kick ability to break the axe fighters' guard and then quickly follow up with a combo attack to take 'em out. When all enemies on the rampart are dead, a cut scene plays out.

Emergency Exit After the scene, you're left on the streets with a small handful of fighters that need to tear through the Villa and its assailants. There's a marker on your map that's guiding you back to the main Villa entrance. When you get there, you'll find Claudia who's under attack. Quickly rush to Claudia's aid and fight off the enemies around her. When she's free enough, she'll start leading you to a secret passage around the back of the Villa. Fight only the enemies that hold you up, ignoring any that are pre-occupied. Follow Claudia downstairs to close out the sequence.

Sequence 02
Now as Desmond, go through the Villa doorway and follow the apparitions across the courtyard. You'll be lead to a break in the fencing that surrounds the wall. Hop through the fence and perform a leap of faith into the straw pile below.

After the scene, run forward through the tunnel, going against the flow of ghosts. After pulling a switch and letting Lucy through a gate, look for an opening above and to the left. Desmond's got all the acrobatic talent of Ezio, so climb into the passage and make a couple of jumps ahead before dropping down a level when you reach a dead end.

You'll walk against the flow of yet more ghosts. When you reach a dead end, look up and to the right for the next ledge to climb to. There's a switch just ahead that, when pulled, will reunite Desmond and Lucy. Walk to the lift with Lucy and you'll ride it to the top of a tall wall.

Lead Lucy across a series of beam jumps, eventually landing on a platform with yet another instant lift. Move down the path and look for a hole with a ladder you can climb down. You'll make a jump across a gap into an area with another switch to hold down for Lucy.

Once Lucy's through, look overhead for a series of hand holds that lead up to an open passage. Climb up and jump to swing on a pole across some water and onto a landing below. An apparition to the left points out a large wall lever. Pull the lever and Lucy will cross to another platform where, in turn, she pulls a lever that drops a bridge into the water.

Dive into the water and swim to the dropped bridge which you can use for hand holds to climb onto the platform with Lucy. While Lucy chills, climb up a series of nailed boards and shimmy left across the water to reach another lever that'll let Lucy rejoin you. Jump across the last gap and ride the lift upward with Lucy.

Follow the path, making a jump onto a suspended platform to reach the other side of the large room. You'll need to stand on the glowing spot and hold a button to fling Lucy through the air. She drops a suspended beam for you which Desmond can jump to.

The main path ahead dead-ends into a large, locked door. But just a bit before that door is a crumbled wall you can move through to find a couple of jumping beams. Jump to the lower level and hop across a couple more beams over water to reach the other side. Lucy can't progress from here until you hit a switch, so jump onto the wooden beams lining the ahead and make your way upward. Follow the chain of narrow beam platforms to an angle from which you can jump behind a wall to flip a switch for Lucy.

Follow the beam path backward and head up the stairway to rejoin with Lucy. You'll need to stand on another glowing spot to fling Lucy through the air so she can drop another suspended beam for you to hop over. Once across, climb down a ladder and, from the landing at the bottom, jump onto an island of stairs. From the stair island, jump left onto a landing and climb up the wall to find another switch to flip.

There's one more glowing spot to stand on to give Lucy a boost across the gap in the path. Make a final jump to meet her and you'll finally emerge into the sanctuary. Follow Lucy up the stairs, use eagle vision to spot the glowing numbers on the wall (1419, 1420, 1421).

After the cut scene, you're left in the sanctuary-turned-homebase. Follow the nerd upstairs and use eagle vision to spot the glowing power rerouter on the wall and activate it. There are three more to find in the Villa, and the glowing power lines leading to them will help you find them. Start by walking to the north end of the Villa building and turning right, heading east. Beyond a grated well is a set of stairs that leads down to another building. Eagle vision will reveal power lines leading to the next power rerouter at the base of the stairs.

Again, turn north, following the narrow road as it turns further east. Though the nearby power lines aren't glowing anymore, they'll still lead you to the next set of glowing lines. Follow the lines further east, past a scooter, and down more stairs to the next power rerouter mounted near a red motorcycle. Activate the unit and then step through the archway to the left of it. The final power rerouter is just across the street.

When you're back at home base, activate the Animus chair to continue the game. As Good as New... FULL SYNC // Do not drop below one health square. Don't worry, your controller isn't broken. Ezio's just wounded, so you can't do all your cool running and jumping that you're used to. The first order of business is to find a doctor to heal you up. Walk left to find a ramp that leads down to road level and then walk toward the marker on your mini-map to find the nearby doctor. In addition to restoring your acrobatic ability, the doc also gives you some medicine. We suggest using one of them to refill your health completely in order to fulfill the full synchronization requirement.

Now you've got to climb to the top of a church tower, which is also conveniently marked on your map. Head west past the doctor to find the church and climb it. There's nothing difficult about this climb, you just got to make it to the highest point. Make a leap of faith from the designated spot to return to ground level.

As soon as you've landed in the hay below, you'll notice a group of enemy guards chatting nearby. Wait for them to start walking away before you hop out of the hay hiding spot to trail the group. Don't get too close to the soldiers but also don't let them get too far away. Note their alert levels (if a yellow meter starts filling up, back away). Stay on ground level and maintain your safe distance until the group walks into an open area and the game demands you kill them all.

Commence fighting. None of these enemies is difficult, you can use counter attacks or wanton mashing of the sword button to get through it. When all enemies are killed, the mission is complete.

Well Executed FULL SYNC // Kill your target with the hidden blade. If executed properly, this mission is super quick. Talking to the grieving widower at the gallows triggers the mission in which you must find and killer an executioner. The Il Carnefice is in a restricted area at the top of the hill to the north. Make your way toward the map marker and then climb onto the top of the building.

A group of guards, including Il Carnefice, is hanging out behind the behind. From the rooftop, target Il Carnefice. If you're standing fairly close to him (still on the roof), you can execute a jumping assassination with the hidden blade and take him out immediately. To end the mission, simply kill off the rest of the enemies.

New Man in Town FULL SYNC // Throw the Borgia captain into the scaffold to kill him. Talk to Machiavelli in the middle of town and follow him to a shop. He hands you some cash which you immediately need to use to buy a Stiletto small weapon and the armor Roman Spaulders. When you've bought the items, continue following Machiavelli slowly through the city. Don't bring any unwanted attention to yourself.

Eventually, Machiavelli stops as Ezio takes it upon himself to kill a Borgia guard that's blocking the stables. The guard is inside a small building within the larger stables compound, and there's no way to get to him without stirring up attention. So you might as well not bother trying to be stealthy. Rush into the stables compound and move toward the red marker that points of the captain's location.

You can fight off the lesser enemies around the Borgia captain no problem and without any particular goal in mind. Just kill 'em. However, if you want full synchronization you'll need to kill the captain by throwing him into the nearby scaffolding. Thankfully, it's pretty easy to execute, though we suggest killing off the lesser enemies first to make it easier still. Grab the Borgia captain toss him toward the scaffolding. Aiming is difficult, though the Left Analog Stick will help. Tossing the captain into the scaffolding results in instant death. Return to Machiavelli afterward.

Finally, you need to burn down the stables tower to properly rid it of Borgia influence. We suggest entering the stables by climbing to the top of itno need for unwanted attentionand from there you can climb a ladder at the south side of the tower. Make your way to the top of the tower and press a button to end the mission.

Easy Come, Easy Go FULL SYNC // Don't lose any health. Machiavelli walks you to a glowing panel by the stables. Investigate it and you're given the option to renovate the stables for the low, low price of just zero florins. Who wouldn't!? Confirm the renovation to trigger the next mission. As Machiavelli rides off, hop onto the nearby horse and follow after.

There's not much to this mission, but to get full synchronization you need to not lose health. To do that, don't start any fights. Walk past Borgia guards carefully, slowly, making sure you don't walk over them with the horse. Eventually, a cut scene interrupts you and leaves you with a thief to chase down. Immediately begin running after the thief. Target him while you run and, when you're close, hold forward on the Left Analog Stick and tap the grab button to perform a diving tackle to end the mission.

Who's Got Mail? FULL SYNC // Catch the Borgia courier in under 1 minute. Once again, the mission starts with you following Machiavelli. Keep up with him and avoid running into guards 'cause they don't like it when you do. Eventually, you'll run into some guards that are accompanied by a cut scene. As the scene ends, hop off the horse and start fighting. Kill everything with a red arrow pointing to it.

When all of the guards are dead, you've got to chase down a Borgia messenger to grab the letter he's got. Immediately run east and target the messenger to track him more easily. It shouldn't be tough to catch the messenger with the one minute time limit imposed by the full synchronization requirements, just use the skills you practiced against the thief in the previous mission to perform a diving tackle and end this mission.

Crepi Il Lupo FULL SYNC // Don't lose any health. Follow the map marker out of the Colosseum area and into another section of ruins. When you reach the marker, a cut scene shows Ezio get surrounded by men dressed as wolves. You've got to fight them off. To make matters more difficult, the full sync objective requires you not lose any health.

Immediately pull out your sword and assume a defensive position. To get through this fight without losing health, you'll need to make use of your counter attack skills. Wait for an enemy to attack you while you're standing defensively and then time a counter (press the attack button while you guard) to intercept the enemy attack and turn it into a kill for you. An on-screen message further encourages you to make use of Ezio's new ability to chain executions.

During an execution animation from Ezio, release the defense button, point the analog stick at another enemy (the targeted enemy lights up) and mash the attack button. As soon as Ezio is done with the first execution, he'll move onto the next. You can theoretically chain an execution streak to kill all 13 of the wolf baddies. However, if you do this you're likely to get hit. Use the streak execution sparingly. A solid defense is more important if you want full sync.

The Halls of Nero FULL SYNC // Complete the memory within eight minutes. The next memory marker leads you into an underground area for the next mission. The first order of business is flipping four switches to reveal the true entrance to the meat of the lair. Climb up the short pillars right in front of Ezio and jump to the nearest tall pillar. While gripping onto the side of the tall pillar, shimmy left until the camera pans back, allowing you to leap backward onto another pillar on the left.

From here, climb onto the pillar and jump to the ledge to the north and climb onto the platform. There are two levers you can throw from here, so hit both of 'em. Now it's time to jump to the other side of the room. From the east end of the northern platform, crawl onto a pipe sticking out and jump from it to a pillar ahead.

From this pillar, turn right to jump to and climb up another pillar. Once at the top of that pillar, turn left and jump onto the narrow hand holds of the ceiling-high pillar. Shimmy left and climb as high as you can get on the pillar before jumping backward onto the southern platform.

The southeast water lever you can get to quite easily, but reach the southwestern one requires a bit more thought. You need to jump onto the southern wall and grab on, letting Ezio shimmy to the right to climb onto the edge of the platform with the fourth and final switch. With the floor in the center of the room destroyed, dive into the pool below.

Climb out of the water to get your bearings. You need to get through a door behind a large wooden gate but you can't just climb the gate. Instead, look for the only open path from the central room and enter. Turn right at the illuminated pillar and follow the hall to a second pillar. Climb on top of this second pillar, jump to the western wall, and shimmy right around the corner, over the top of one of the massive gates.

When Ezio's hanging over the gate, hold backward on the Left Analog Stick and jump to the opposite wall to continue shimmying to the right. Climb up onto the pole to the right, and from there jump onto the hanging lantern to swing over the top of the next gate.

Run around the corner and climb onto the full pillar to jump to a couple of beams mounted high in the hall. From the second beam, Ezio can jump onto a second hanging lamp to swing around the corner. Make a couple more beam hops and swing onto a third lantern to drop over the final gate and go east through the large door.

The next room is filled with a fiery floor that you need to traverse. Look on the southern wall for a crumbling pillar you can climb up. From the top hand hold on the pillar, jump backward to launch Ezio onto the shoulders of a statue.

Climb onto the statue's head and leap onto the northern wall. Start shimmying to the right to go over the top of the fire. When you reach the far end of the fire pit, jump backward onto the arms of a headless statue. From there you can jump down to the floor on the eastern side of the room.

Run up the series of crumbling pillars ahead to leap off another headless statue and onto the northern wall. From there, sidle to the ledge to the right. Once on the ledge, continue right onto a series of rock steps and fling Ezio onto a narrow hand grip atop a massive pillar.

Shimmy right along the molding until Ezio's back is facing a second pillar. Backward jump to this pillar, climb up to the top-most hand holds, and shimmy left to drop into the next room.

Move north into the next room. A cut scene showing off the daily lives of the wolf men interrupts you for a second before you're left in the room to figure it out. There are hand holds on the western wall that'll let you climb onto a ledge above and drop into the hall behind it.

ollow the curved hall to the right. Climb onto the short pillar in the room and turn southwest to jump onto grips on the wall. Shimmy left as far as you can go, then jump backward across the hall to the opposite wall. Shimmy right around the corner.

Climb up a couple of hand rings and perform another backward jump onto a short ledge jutting out from the central structure of the room. Wall run up the central structure and shimmy left until the camera pulls back to show you a hanging pole. Use a backward jump to hit the pole and swing northeast into a hall that leads to the massive room where you last saw the wolf dudes.

Make your way to the eastern end of the room with the bonfire. Climb over the throne to a ledge above and shimmy left onto a beam where a skeleton is hanging. From that beam, jump onto the next beam and then turn right to wall run up the pillar to a higher beam.

Climb to the top of the beam, jump left to the next and swing on a pole to reach a third and fourth beam. From the fourth beam, turn left and jump onto the narrow, long platform. Run the length of the platform and turn right to jump onto a beam jutting from the northern wall.

Move southwest along the wall, jumping to a balcony before leaping onto a stone pillar that falls apart as you land on it. Climb to the top of the pillar and then climb the wall. You can shimmy left along the wall to reach another series of beams that bring you to another balcony. From the balcony, jump down to the narrow platform on top of the pillar below. You can follow a line of platforms atop pillars until a cut scene shows a shortcut form.

From this final pillar, jump onto the face of the eastern wall and climb up. You can get on top of a beam that'll let you jump north to swing across some poles and land on a small balcony entrance to the room with the final treasure. Open the chest in the center of the room to claim the scroll of Romulus. Climb a ladder to a ceiling hatch in order to complete the mission.

Roman Underground Simply follow Machiavelli to an underground entrance. You only have one option from the list of destinations Tiber Island hideoutso head there to complete this brief mission.

Sequence 03
Double Agent FULL SYNC // Do not be detected while reducing notoriety. Remain undetected until rejoining La Volpe at the thieves guild. Meet up with La Volpe and he'll leave you after some dialog. Run to the yellow map marker to meet him again and, after a quick scene, you'll have to help La Volpe take out the enemy archers. Kill all of the surrounding enemies.

With the enemies destroyed, you now have to escort poor Claudio back to his pack of thieves. A nearby yellow map marker is your target. Walk slowlyno building-jumping shenanigansso that Claudio can keep up. Look for crowds of people you can blend into to make it past guards without being detected. A particularly useful group will flash yellow for you, making it easy to pick out a useful crowd.

After returning Claudio to his homies near the docks, you need to begin the process of reducing Ezio's notoriety. Doing so is pretty simple, but if you want full synchronization you'll have to do so without getting caught by the enemy. First, locate a nearby poster on a wall. Posters are frequently plastered to walls high above ground level, so look high and low for them. Once you've taken down a poster, you're asked to find a herald and bribe him. Check your map to find a local herald, approach him quietly, and make the bribe.

The final method of reducing notoriety is killing an enemy official. Officials are marked by unique red icons that'll appear in-game, often visible through buildings. Killing one without raising an alert can be tricky, especially because the officials will spot you and run away (don't worry, an official spotting doesn't count as being detected). Try to corner an official and calmly walk up to assassinate him. Get away before anyone suspects anything.

By now your notoriety should be reduced to nothing. Make your way toward the map marker to speak with La Volpe, who asks you to talk to a nearby architect to renovate the thieves guild. The architect is very close. Talk to him to end the mission.

Between a Rock and a Hard Place FULL SYNC // Kill only the Borgia Captain. You'll have to venture into Borgia territory to pick up this mission. Talk to Bartolomeo and, as he leaves, his wife asks you to help with the Borgia captain. When you regain control of Ezio, immediately charge after the fleeing captain. Don't bother fighting any of the other soldiers. Not only will they slow you down, but the full synchronization requirement asks you to kill only the captain.

While chasing down the captain, equip your hidden blade. Lock onto the captain and, when you're close enough, you can perform a quick assassination kill. Afterward, you must burn down a tower the completely rid the fort of Borgia influence. The tower and fort are on an island to the north.

Jump into the water around the island and swim to it. Climb the tower and, once you reach the top, you'll be given the option to burn it down. Torch the thing, and then return to Bartolomeo. He asks you to help renovate the place so talk to the conveniently-local architect to complete the mission.

High-Stakes Negotiation FULL SYNC // Do not swim. For the first part of this mission, you need simply to run to the map marker to the south. When you reach the marker, you'll need to have 2,500 florins, so if you're not already rolling in change you should liberate the necessary coins

from the townsfolk's pockets by walking into them while holding the fast-walk button. Reach the checkpoint and a cut scene takes over.

You're left with a bunch of baddies to fight and kill. Run onto the ship and engage the rowdy lot. You can chain executions to kill all of the enemies in one fell swoop if you make sure to always target the enemy that's next going to hit you (his icon will flash). Make sure you don't fall into the water or you'll lose full synchronization.

Make your way back to the brothel and meet up with some residents on the rooftops. After the dialog, you need to find an architect. Fortunately, there's one waiting on the eastern side of the brothel building. Talk to the dude and, as long as you've still got at least 2,500 florins, you can complete the mission.

Collective Intelligence This isn't a real mission. Follow the final memory marker to talk to Machiavelli and trigger a cut scene. After the scene plays out, run through the building to find an architect (who's not an architect, but we know better) and talk to him to close the mission and the memory sequence.

Sequence 04

Castello Crasher FULL SYNC // Do not be detected. Getting through this mission without being detected will take some effort. At the start of the mission, you have a series of checkpoints to move between. First up is a checkpoint just outside an exterior courtyard of the castle. Avoid the guard-ridden bridge that leads there and instead dive into the water, swimming to wooden posts you can use to jump to the checkpoint.

The courtyard north of the first checkpoint is patrolled by three guards. Wait for the nearest guard to walk by before jumping over the railing and taking cover in the hay pile on the ground. The nearest guard will patrol by the hay stack eventually, so hold your spot and wait. Target the guard and, when he gets near, you can perform a silent assassination.

The other two guards keep to the north side of the courtyard. Wait for the one guard to reach the northeast corner of his patrol and then tag him with a throwing knife for an instant kill. You can then target the third guard with a throwing knife. Search their bodies to stock up on suppliesyou may get your knives back. When they're defeated, climb up the western wall to the next checkpoint.

A cut scene stalls you temporarily before you're given a third checkpoint. Turn north and climb the castle wall, but do not climb to the other side of it. Instead, look for a guard that's stationed right at the edge of the wall. From your hanging spot on the opposite side of the wall, you target the guard and reach over to silently kill him. Hop onto the rampart and turn west (left) to run to the next checkpoint.

From the fourth checkpoint, look for a patrolling archer below you. Wait for him to get near and perform a jumping assassination. Climb back to where the checkpoint was. Run up the wall of the rampart and cling to the edge so that you can shimmy north, past the guards standing on the main walkway. At the northwest corner of the yard below is a building with two guards on the rooftop. The guard nearest you will spot you while you're clinging to the wall, so wait for him to turn his back before getting close.

When the nearest rooftop guard looks away, drop onto his rooftop and hit him with a throwing knife. You should be able to kill the second rooftop guard with the same tactic quite easily, allowing you to hit the fifth checkpoint. Look for a wire that connects the rooftop to the massive, cylindrical castle keep tower.

Cross the wires and grab hold of the keep's outer wall. Shimmy left first to find hand holds that'll let you climb a bit further upward so you can then go right. You'll need to make a couple of miraculous jumps and swings along protruding beams to reach a small landing next to a window to view a cut scene.

After the scene, you'll need to make another series of sweet jump and swings before clinging to a beam that overhangs the next checkpoint. You need to let go of the beam to drop a bit and then quickly grab the wall again. Continue following the progressive checkpoints until you reach another landing by a window with yet another cut scene.

Climb straight upward to the rooftop of the keep, but watch for a nearby guard on patrol. When he's got his back to you, you can run up for a silent assassination or just tag him with a throwing knife. Watch for a second guard at the far end of the rooftop and take him out similarly.

There's another guard in the lower courtyard patrolling and you should be able to easily line him up for an air assassination. Drop into the courtyard and hit the next checkpoint, following the walkway into the castle keep.

The stairs lead to a hall with a red carpet. Along the wall on the right is an opening that leads down more stairs. Watch out! There's a guard patrolling back and forth at the base of the stairs. Wait for him to move to the left and you can safely go down the stairs and assassinate him from behind at the next checkpoint.

A short stairway just past the checkpoint brings you further up. Watch for a room ahead with two enemies pacing around. You need to assassinate both of them. Hang out in the hall just outside their room and they will occasionally and separately exit the room to the hall you're in, allowing you to assassinate them without throwing an alarm. When both are killed, the mission ends.

Femme Fatale FULL SYNC // Do not lose more than 10 health squares. You need to find Lucrezia to get the key to open Caterina's cell. Backtrack out of the room, into a narrow hall, and upstairs to the red carpet hallway. Once you reach the red carpet, turn right and follow the hall to an outdoor courtyard where Lucrezia is chatting up a dude. Begin scaling a wall to climb over the spiked gate separating you from her and confront her.

Lucrezia won't go down without a fight, but she doesn't shed any blood herself. Instead, she calls guards. Be ready to fight, and do so carefully. To get full synchronization, you need to avoid taking more than ten units of health damage. When you've cleared the guards, grab Lucrezia and begin escorting her back to Caterina's cell.

Along the way, expect to be interrupted by guards. Don't worry about Lucrezia running off, she doesn't have anywhere to go. Once you've brought Lucrezia to unlock the cell, the mission ends.

The Burdens We Carry FULL SYNC // Do not be detected. Act quickly, because two guards appear outside the jail room almost immediately. Walk Caterina to a corner and drop her. One of the guards will walk into the jail room so you need to be ready to sneak up behind him for an assassinationfull sync in this mission requires you not get detected. The second guard stays in his room, staring at the different walls. Assassinate him, then grab Caterina and take her downstairs.

As you round a corner in the next hall, note that three guards run down ahead of you. Two of the guards patrol back and forth while the third just stands there, alert. You can assassinate him from behind, but back away before the other two come back around. Ready your throwing knives and tag each of the other two guards with throwing knives as they investigate the dead body.

Carry Caterina down past the dead guards and turn right. There's an open doorway that leads to the next checkpoint. Drop down and you're left in a stack of hay just as one guard waltzes in, begging for a haystack assassination.

There's another guard patrolling outside the room with the haystack. Wait for him to turn east before following him briskly and killing him. Down the hall and around the corner to the right is a doorway with yet another guard in it. He keeps his back to you indefinitely, so casually walk up and slay the bro.

Bring Caterina out the door and place her in front of the gate. There are two cranks you need to turn in order to open up the gate and get out of here. To the right (west), look for a guard patrolling the upper platform with the crank. You can come up from behind him quite easily to kill him before turning the crank. To the east, the second crank is positioned much higher. You'll need to scale a wall to reach it, but watch for the prying eye of a rooftop guard. You can climb up the building he's on and perform a ledge assassination before turning the crank. Return to Caterina and carry her out of the castle to end the mission.

Guardian of Forli FULL SYNC // Achieve a kill streak of at least five guards.

The mission starts with a simple horse ride through a bunch of people. Don't bother trying to fight anything right now, just ride with Caterina until you reach the end of the bridge that exits the castle. At that point, however, things get messy.

You've got to stand your ground and fight off guards for a designated period of time. You'll be surrounded the whole time, so this is a good chance to fulfill the full synchronization requirement of getting a five-guy kill streak. Watch the actions of the guards around you as you chain your attacks and do your best to target the ones who's overhead icons begin to flashyou can interrupt their imminent attack with your kill streak.

When time runs out, you need to clear off and lose the tail. Leave the boundaries of the restricted area and either outrun the guards or kill 'em all. You may get some help from the thieves guild in the form of a group of dudes that grab enemies and hold them for you. Convenient. When you've lost your tail, the mission ends.

Man of the People FULL SYNC // Do not lose more than five health squares. You can start this mission by opening a door at the top of a building. You need to recruit two assassins to the guild, and to do so requires getting into fights. An icon appears on your map that guides you to the first citizen that's fighting a bunch of Borgia guards. You can get the drop on a guard or two with instant assassinations before engaging in a full fight. When all guards are killed, talk to the citizen to recruit him to the cause.

You still need one more recruit, and thankfully the city is full of hopefuls. Bring up your full map and you'll see it dotted with icons indicating citizens in distress. Make your way to one, fight off the enemies around him, talk to him, recruit him, complete the mission. Full synchronization is pretty simple here; don't lose more than five units of health.

Serial Offender FULL SYNC // Kill your target using the assassin recruits. A damsel in distress will let you know about a bad dude that's running away. Check your mini-map for blue icons that'll lead you to a series of helpful courtesans marking the trail of the fleeing baddy. Run from one courtesan to the next until a red icon shows up on your screen to point out the target.

Give chase, closing the distance between you and the enemy. When you get within range, target the enemy but don't assassinate him yourself. Instead, make use of Ezio's new ability to attack with assassin recruits. A red meter under Ezio's health indicates the readiness of an assassin recruit. With the enemy targeted, simply pull the indicated trigger button to kill him (vicariously?) and end the mission.

Human Cargo FULL SYNC // Kill your target using the assassin recruits. Talk to the sobbing boy on the docks to pick up your next mission. You need to track down and follow a target, so start by moving toward the yellow icon on your map. As you get near to the icon, it turns into a large, highlighted zone. Use eagle vision to pick out the gold-glowing dude in the open yard.

You need to follow the target without getting too close. It's a pretty easy task, though occasionally the man will stop and turn around, threatening to spot you. When he does, just find a crowd to blend with and before long the target will resume his merry walk.

Before long, the man will enter enemy territory and his yellow icon will turn red, your signal that you can now kill him. If you want full synchronization, target the man from a distance and call in your assassin recruit hit squad to lay him out. Help the assassin recruits finish off the rest of the enemies and then follow some instructions to check out a pigeon coop to close out the mission.

An Unexpected Visitor Make your way to the next memory start marker. You'll hear whispering and you need to find a source. A blue icon on your mini-map gives you an idea of where the voice is coming from. Investigate the cardboard box (cardboard!?) on the ground, next to a building, to trigger a cut scene.

Per Leonardo's request, sit down on the bench. Provided you have the cash, you can buy one of Leo's inventions and get the upgrade instantly. What you choose to buy is your business. Make a choice to end the mission.

War Plans FULL SYNC // Send the mercenaries into a fight. The Templar overseer you need to take out is nearby. Run for the yellow mini-map marker and, en route, hire the mercenary group whose path you crossthey charge just 150 florins. You'll need them in order to get full synchronization. Upon entering the yellow area marked on the map, use eagle vision to pick out the target overseer.

Target the overseer with your camera and command the hired mercenaries to go into battle. After that, help the crew clean up the enemies. When all are dead, the mission ends.

Outgunned FULL SYNC // Do not kill anybody before destroying the blueprints. Getting spotted on this mission is grounds for instant failure, so tread carefully. To make things more challenging, full synchronization requires you not kill anyone for the first part of the mission. Start by dropping down the cliff on the east side and following a southern road to the southeast corner of the map. Once at the corner, watch for a patrolling guard just north of your position. When the guard turns west, run behind him, hugging the eastern wall.

Walk north past a building with a ladder on it and stop at the base of the next building north. Behind you, atop the building you just passed, is a rooftop guard whose stare you must avoid. Wait for the guard to turn away before climbing up the building you're standing next to. Move to the northwest corner of the roof.

When the coast is clear, run across a couple of wires that connect to the next rooftop. From this rooftop, move to the northwest corner and jump off and onto the wall across the street, on the other side of a pile of hay. Vault west over the wall and climb the next wall.

You can see the blueprints in the northwest corner of the enclosed area. Wait for the guard patrolling the area to turn away and make a run for the blueprints. Afterward, you still can't be seen but at least you can kill all the enemies you want. Not that you need to.

The guard patrolling the enclosed area with the blueprints stops patrolling, letting you casually climb the northern wall. Once atop the wall, you can spot a carriage below with three guards around it. This carriage is holding the machine you need to destroy. Hug the western wall and drop off the north end of the building. You can approach a glowing barrel from behind the guards' view.

Interact with the barrel to ignite it, and then run! Follow a short series of checkpoints at full speed, outrunning the clock. After the carriage halfway blows up, you'll have to chase it down on horseback. Follow the enemies at full speed and watch for obstacles in the form of logs blocking your path. There is always an alternate route to take. Just keep up the pace and you'll eventually be interrupted by a cut scene.

Now it's your turn to guide the carriage. We suggest using the tactical camera to pull back the view, allowing you to easily ram the horseback enemies that attempt to pull up alongside you. After you've smashed a few baddies, Ezio hops behind the controls of the machine gun. Target the enemies as they roll up and knock 'em down. Watch for red laser sights (yeah, really) from the enemies which indicate that an enemy is about to attack. Focus on these enemies first to preserve your health.

The Plan You'll find the next memory marker atop a building. Head inside and examine the map on the desk. After that, go upstairs to leave the hideout, end the mission and close out the sequence.

Sequence 05
Escape from Debt FULL SYNC // Do not be detected while escorting the senator.

Talk to Ezio's mother and then to Claudia to pick up this mission. When you exit the brothel, you'll find a yellow marker on your map. Follow it to highlighted area and then use eagle vision to locate the senator. Once you've found the senator, you need to save him from the guards trying to rough him up. Take out the guards to make a new friend.

You now need to escort the senator between a series of waypoints on the map. To get full synchronization, you need to make sure you don't get detected. Unfortunately, Egidio the senator can't climb stuff like Ezio. And he attracts guards like no one's business. Fortunately, just 'cause the guards detect Egidio doesn't mean they detect you, but you've then got to figure out a way to kill the guards without being detected. Try calling in your assassin troupe to fight in your stead.

As you move toward the yellow map markers, watch your mini-map for enemy positions. You can order Egidio to stop in a safe corner and then slink out to assassinate guards that are in the way. Alternatively, you can hire courtesans for distraction. With a pack of courtesans at the ready, target enemy guards and send the ladies to distract them. While the guards are busy hootin' and hollerin' at the damsels, you can slip by with Egidio without getting any unwanted attention.

Follow the Money FULL SYNC // Do not be detected and do not touch the ground while tailing the senator. Once you've triggered the mission (you need 3,000 florins in order to do so go rob some people if you don't have the scratch), climb to the waypoint on the rooftops. After some dialog between Egidio and the guards below, you'll have to follow the crew as they tow the money around town. But in order to get full synchronization, you'll need to do so without touching the ground (i.e. stay on the rooftops) and without being detected. You need to stay relatively

close to the money, but line of sight is more important than distance if the countdown timer starts getting low, move the camera so that you have a clear view of Egidio and the guards to reset it.

And while you're keeping an eye on the money as it moves along the streets, be sure to also watch for rooftop guards. Assassinate them from behind or, in more difficult situations, call in your assassin crew to take out enemies ahead of you. You shouldn't have too difficult a time trailing the money without touching the ground.

However, note that at the end of Egidio's delivery path, he and the guards walk across a large, empty courtyard in front of the Pantheon. Don't bother getting close to them (you can't without touching the ground). Just wait for a cut scene to take over, after which you can finally touch the ground. Find a face of the Pantheon that you can climb up and hit the checkpoint at the top of the building.

Now you need to take out the guard that's down fondling the money at the bottom of the Pantheon. Cling to the inside edge of the hole in the building's ceiling and climb down along the very small hand holds that are barely visible in the ceiling. Climb down low enough that you can target the enemy. Once you've got a target, you can just call in your assassin crew to take him out silently.

When in Rome... FULL SYNC // Arrive at your destination in less than three minutes. You need to transport the money across town, but you don't have any map marker or anyone to lead you there. You have to pretend like you know where you're going, but a chatty guard will be sure to let you know when you're doing it wrong. Start by heading west and listen for clues that you're either on the right track or looking foolish. When you hear a negative statement, immediately change course and you'll get confirmation that you're heading in the right direction.

To get full synchronization, you need to complete the mission in under three minutes. So run! However, note that Ezio will drop the package if you run into another person. If you drop the package, you'll need to pick it up again before continuing the route. In general, the route will bring you southwest. When you reach the end of a large bridge, the mission ends.

In and Out FULL SYNC // Kill the banker from a bench without being detected. The mission starts with Ezio following a target enemy. Hire courtesans to surround you as you trail the target and use them for cover when the guards you're following occasionally stop to look behind them. Your hired courtesans will occasionally get picked off by other interested parties, so hire every new group that you find.

Eventually, the target you're trailing changes and heads into a restricted area, making it very easy for Ezio to be outted. Keep blending and following the target until a cut scene introduces a half-nude banker.

You need to follow the banker through the area a bit, going past a number of guard stations. Use courtesans as cover and don't be afraid to use the rooftops. When you reach the final area, a cut scene will interrupt you for a bit.

At this point, you need to find a way to silently kill the banker. If you're going for full synchronization, you need to do the killing from a bench. The banker walks around the courtyard and, low and behold, there are benches positioned along the southern end of the courtyard. But there are also guards (even though they may not show up on your minimap). Hire the courtesans at the northeast corner of the courtyard and use them as cover to reach the benches to the south.

Once you've sat down, wait for the banker to stroll by. Target him and perform a silent assassination from the comfort of your stone chair. After the assassination, simply escape the area to end the mission.

Paper Trail Not a real mission, just a cut scene. Hit the waypoint to trigger the scene and close out the sequence.

Sequence 06
Gatekeeper FULL SYNC // Do not take any damage. Go see Bartolomeo and you'll have to help him defend his fortress. Enemies swarm the area and there are three gates that you need to close to stop the invasion. You need to first fight off all of the enemies near a particular gate before you can use the gate crank to close the entrance. To make things more difficult, full synchronization requires you get through the mission without getting hit...at all. Play an aggressive defense, using counter attacks to kill enemies and stringing together kill streaks to lay waste to baddies quickly. If you take too long, more enemies will flood through the gates, making things doubly difficult.

We suggest going for the northern gate first, as it starts with the fewest enemies. Clear the area around it and drop the gate before moving your efforts to the southern gate. We suggest calling in help from your fellow assassins as they'll busy enemy soldiers while you hold down the gate crank.

When you've finally closed all three gates, simply finish off the remaining Frenchies. A cut scene interrupts you temporarily, after which you need to hop on a horse and chase after Bartolomeo. Just follow him to another fort and the mission ends.

French Kiss FULL SYNC // Do not be detected. You need simply to kill 20 French soldiers to complete this mission. What makes this mission challenging is that, in order to get full synchronization, you need to do it without being detected. A number of markers appear on your map pointing out a handful of French camps. Make your way to the nearest camp and watch for French soldiers patrolling outside.

The easiest way to jack up the kill count without getting spotted is to order others to do the killing for you. You can hire mercenaries and send them into battle or call in assassins. If you've managed to recruit enough assassins, you can also call in arrow storms to lay waste to multiple targets at once. Move between camps employing these tactics and you should easily get the 20 kills you need.

Trojan Horse FULL SYNC // Do not lose any health squares. Meet with Bartolomeo and his men at the north end of the city. The crew will stroll through the city, past a number of French checkpoints, en route to the main French fort with the French arch villain. Who speaks French. It's your job to ensure Bartolomeo's men make it there, 1) without dying and 2) without being outted by the French soldiers. To get full synchronization, you need to not lose any health. Follow the crew down the road and you'll soon run into the first pack of enemies. For some reason, during this encounter you're not being stealthy. You just pick a fight with the enemies and hope they don't kill one of your own.

After clearing the first barricade of French soldiers, you can't raise any alarms. Bart's pack will continue marching forward until they run into a French checkpoint. When they get to the checkpoint, they'll stop and a countdown timer begins. Before the timer reaches zero, you need to silently kill the nearest French soldiers (usually three of them at a timea count in the upper-right corner of the screen lets you know). Don't get spotted while you're killing the enemies 'cause that'll mysteriously cause you to fail the mission. When all enemies are killed, Bartolomeo and his men will resume their forward march.

It's worth actually staying in front of the friendly army (rather than following behind) because you can spot French guards and kill them before the countdown timer even triggers. Watch for one trio of Frenchies guarding the entrance of a small village. One of the enemies is on a rooftop, and if you don't kill him first he's likely to spot you while you assassinate the others.

Soon a cut scene will show your crew entering the main French fortress. As the scene closes, you need to fight. Remember that you can't take damage if you want full synchronization! Fortunately, there are just a few enemies to kill to close out the mission.

Au Revoir FULL SYNC // Finish the mission in less than five minutes. Take to the rooftops and start making your way toward the yellow spot on your map. There are a few rooftop guards you'll want to take out before making your way to the gate to the northeast. Eagle vision will reveal that the four guards at the gate on ground level are glowing gold. Target them and perform an air assassination from the rooftops, then fight off the remaining clowns on their level.

With the enemies cleared away, locate the gate crank to raise the gate and gain access to the area where the baron is hiding. After the cut scene, be sure that you remain unseen or the baron will execute Bartolomeo's wife. First, turn east and run to the wall. There's a guard standing on a deck in front of a door that you can easily sneak behind and assassinate. With that guard dead, turn north and head for the castle.

Climb up the wall of the castle and watch for a guard overhead that you can assassinate from the ledge. Climb onto the rooftop, turn west and climb another level. There's one last guard on the upper rooftop that you need to watch for. Assassinate him.

From this upper rooftop, you should be able to look over the ledge to the north and spot the Baron de Valois. Target him, get near to the edge of the rooftop and perform an air assassination. Mission (and sequence) complete.

Sequence 07
Patching the Leak

FULL SYNC // Do not drop below five health squares. Meet up with La Volpe at the thieves guild and he'll ask for your help in a couple of errands. The first task is to defend against the onslaught of enemies trying to discover the guild's location. The enemies come in three waves, getting progressively more difficult with each consecutive wave. To get full synchronization, you need to avoid dropping below five units of health. Monitor your health, use medicine when necessary, and employ the help of your assassins. We took out the entire last wave of enemies with an arrow storm call.

After fighting off the Borgia, hop on a horse and chase after La Volpe. He'll cruise over the country side before stopping at a thief in distress. Fight off the thief's attackers for a quick dialog. After you've rescued the thief, you'll follow La Volpe on horseback again.

La Volpe will lead you to two more thieves in distress. Fighting off the enemies while watching your health shouldn't be a problem. If you have difficulty, try staying on your horse while you fight enemies aren't great at hurting Ezio on horseback. Just be careful you don't accidentally kill civilians while flailing about. After rescuing all three thieves, the mission ends.

Calling All Stand-ins FULL SYNC // Use assassin recruits to assassinate your targets. Run toward the green area on your map and, as you near a large gate, you'll be interrupted by a cut scene. After the scene plays out, hop on a horse and chase after Micheletto...but don't get too close. If you get too close, he'll stop and stare at youif his detection meter fills up, you lose the mission. So keep back.

Follow Micheletto to a stone structure and he'll get off his horse and head west. The area he enters is restricted, and if you want to do this smoothly you need to avoid being detected. To do so, climb the pillars left of the guards at the area's entrance. From the pillar tops, turn west to enter the restricted area and stick to hopping across pillars to cross the massive yard.

You can successfully reach a platform overlooking Micheletto and his contact without every touching the ground. Wait for Micheletto's contact to get a red marker and then target him. Call in an assassin recruit to assassinate the man (full synchronization requires all of this mission's assassinations be executed by recruits).

Micheletto takes off again and you need to resume the pursuit. Run toward him and look on the south side of the wall bordering the stairs to find a couple of horses. Hop on one and give chase. Once again, Micheletto will stop when he reaches a restricted area, forcing you to follow stealthily on foot. Again, take to the rooftops to bypass the guards below.

This time, however, you'll need to watch for a rooftop archer. We suggest sicking an assassin recruit on him so you don't have to worry about him spotting you. Reach the outer wall of the central courtyard to bear witness to another meeting of Micheletto. As Micheletto walks away, lock onto the targets and call in your assassin recruits to take them out.

Drop down to the circular courtyard and start going north, after Micheletto. He gets onto another horse and, surprise surprise, there's an extra horse on the other side of a short wall ready for you to ride. Once again, Micheletto leads you to another restricted area.

This time, climb the restricted area from the wall to the right of the guards at the entrance. You should be able to quickly follow Micheletto to where he meets his contacts. As Micheletto walks away, call in your assassin recruits to take out the targets.

Micheletto takes off on foot. You can jump off of the highest rooftop into a hay pile on ground level. Follow Micheletto on foot to the next building to close the mission and automatically start the next.

Exit Stage Right FULL SYNC // Do not kill anyone other than the gunmen. At the mission's start, you need to climb the outside of the Colosseum to reach a waypoint pointing off the side. Full synchronization in this mission requires you kill no one but a few gunmen and the final target. While you're climbing the face of the Colosseum, you'll cross in front of a bunch of guards staring off the ledge of the wall. Sneak past them without killing them.

When you reach the top of the Colosseum, look for another waypoint to drop down to. The camera will pan to the right, showing a theoretical path down to the play stage far below. However, the path pictured in the panning camera is garbage, so ignore it. Instead of turning right (west), turn left (south), keeping to the wall ledges to avoid a few guards as you make your way toward the target gunmen.

There are four gunmen you need to kill before finding the waypoint behind the stage on ground level. All four gunmen are on the same section of Colosseum platform and you need to kill them without being spotted. They each follow separate patrol routes that lead them into secluded corners where you can carry out your silent assassinations. Alternatively, you can call in assassin recruits to do the killing for you.

With all four gunmen dead, a yellow marker appears on your map, guiding you down to ground level, behind the stage. There are four assassins dressed in costume, waiting for you. Join them and, after switching into a costume of your own, quickly make a beeline for a waypoint to the north. A countdown timer rushes you, so be quick.

Upon hitting the checkpoint, another countdown timer starts. You need to "find your correct spot" on the play stage, and quickly. Use eagle vision to reveal a glowing spot on the ground. It's just a small spot of hay that you need to stand in for a few seconds before a second (and then a third) "correct spot" shows up to guide you closer and closer to the crucifixion action taking place at center stage.

Finally, once you've reach the third "correct spot" and your partners in crime are in position, you'll get the cue to take out Micheletto. Eagle vision will reveal the glowing Micheletto among the other cast members. Quickly walk up behind him and assassinate the target to close the mission.

Intervention FULL SYNC // Do not swim. You need to run Pietro to a nearby doctor (marked on your map with a yellow waypoint). Turn south and follow the stream of folks fleeing the Colosseum. As you exit the Colosseum, watch for guards patrolling by. If they spot you, they'll give you trouble. Fortunately, there's no real rush to get Pietro to the doctor just across the street. Wait for the guards to walk past so you can cleanly deliver Pietro to the doc.

After the following cut scene, you need to chase down and tackle a fleeing thief. To make matters a pain in the butt, all of the Borgia guards in the area try to stop you from catching the thief. The thief will take paths between roadblocks of guards. When you run through them, double-tap the sprint button to make Ezio perform a short forward jump. The jump is enough to throw the guards off balance while you run past, avoiding any nasty confrontations.

The same technique will save you from fast-running Borgia that come up from behind and try to stop you. As these sprinters get near, just double-tap the sprint button to leap forward and hang up the pursuer. Eventually, you'll catch up to the running thief. Perform a tackle to bring him to the ground.

Finally, a countdown timer limits the time you have to find and stop La Volpe just west of your location. Make your way toward the next yellow map marker but beware the river separating you from the waypoint. To get full synchronization here, you need to avoid touching the water. Look to the rooftops for a wire bridge that spans the gap across the river, letting you cross to the western side and hit the waypoint to end the mission.

Ascension Go talk to Volpe. A lengthy cut scene ends the sequence, boyeee.

Sequence 08
Requiem FULL SYNC // Do not be detected. To get full synchronization here you can't be detected...but that doesn't mean you can't kill stuff. In the very first area, there's a guard patrolling the lower area. Either assassinate him from behind or call in assassin recruits to help you out. When the guard is killed, climb a ladder to the south that leads to a platform halfway up the rampart. From there you can climb to the top of the southern rampart.

Watch for two guards patrolling the rampart, one right at the first checkpoint and another further west. Wait for the nearest to turn away from you before climbing up over the rampart to assassinate him, then climb back over the side of the rampart and sidle up to the next guard.

The next checkpoint is north of the second guard, on the next vertical level. Climb onto the covered barrels against the wall and you can easily climb up to the next checkpoint and a cut scene that follows. When the scene is over, head east along the rampart, watching for a trio of guards. One guard is patrolling the rampart and can be assassinated from the ledge or by simply running him behind him.

The other two guards patrol the southeast corner of the rampart. We suggest calling in an assassin recruit to deal with them for you. Make your way to the cleared-out southeast corner of the rampart. Around the corner, to the north, is a guarded area you don't want to mess with. Before the tall fencing on your left begins, hop over the rampart ledge and drop to the small rooftop platforms below.

Use a series of swinging poles and beams to move north. From the last beam, turn left and jump onto a stairway. Follow the stairway to the top and enter the door.

You need to get to a passage in the ceiling of the western side of this large room. Start by running up the western wall, left of a locked doorway, and shimmying to the right around a small lip in the wall. After shimmying right, you can swing from a pole to fling Ezio onto a beam. From the beam, wall run upward to another lip and continue shimmying to the right, around a corner.

Drop down onto the beam around the corner and, from the beam, jump east to swing on a pole and land on an elevated platform. Follow a beam south, jump to another beam and then move Ezio to the opposite side of the beam so that you can hang and shimmy southward to the next corner.

Continue shimmying around the southern wall. Climb up a bit to find another lip around the very top of the wall. It'll bring you within jumping distance of a very elevated platform in the southwest corner of the room. From that platform you can climb into the ceiling passage to continue.

Around the corner to the north, watch for a patrolling guard. When he walks away you can easily run up behind him to kill him. Further north, you'll go up a set of stairs to a familiar area. There are two guards patrolling the semi-circular hall at the top of the stairs. Watch for the red dots on your radar to move away from the next checkpoint before stepping out and into the next stairway.

Go to the top of the stairs but not much further. In the next room there are two guards patrolling, one on floor level and one on the level above. Wait for the guy on the upper level to turn away before running out to assassinate the ground-level baddy. Then, wall-run up a bookshelf on the left to grab onto the balcony where the other guy is patrolling. You can kill him with a ledge assassination.

There's a second guard on the upper level, looking out a window to the west. Take him out from behind and hop onto the window ledge, swinging around so that you hang out of the window. The last waypoint can be seen to Ezio's right (south). Shimmy along the hand holds in the wall to reach it and end the mission.

An Apple a Day FULL SYNC // Do not kill anyone. Climb up and south around the wall to reach a rooftop platform with a couple of guards on it. Killing anyone will ruin your full synchronization so just ignore the guards it's okay if they spot youand run to the east side of the rooftop. Drop down a level and jump into the window with the glowing waypoint.

After the cut scene plays out, run through the door past the crying woman and head downstairs. Once in a semicircular hallway, turn right down more stairs and follow them to another waypoint. After the brief encounter with Cesare, you need to climb upward out of the castle.

Move up the stairs a bit so that you can run up the eastern wall and jump south to grab the lowest of the overhead beams. From there you can hop across the beams to climb out the passage above you.

There's a guard at the top of the passage, but once again you'll need to ignore him. Run past the guard, up the spiral stairway behind him, and to a high-above ledge that overlooks Cesare as he runs by. From this high ledge, you can perform a leap of faith into a pile of hay on the rampart below. Run west to a corner wall, climb over the wall to jump on a platform hanging from a rope, and perform another leap of faith into a hay pile on the other side of the castle moat.

You now need to high-tail it to the Basilica Papale di San Pietro, just a few blocks west of your location. En route, do your best to lose the enemies chasing you. You can't kill them if you want full sync, so take to the rooftops to lose 'em. When you reach the destination and are anonymous, use eagle vision to spot the glowing structure in the center of the courtyard.

The Apple of Eden FULL SYNC // Do not lose any health.

You're given a new weapon, the Apple of Eden, but using it takes from Ezio's health. And getting full synchronization in this mission requires you lose no health. Which means you don't get to use your cool new weapon. Instead, you get to use your legs. Run! Head east and don't stop to fight. You'll be swarmed by guards but fighting them is too risky.

If you run, the only guards you'll need to worry about are the fast runners that come up from behind. When they get near you, double tap the Sprint / Free-run button to force Ezio to jump. Jumping will cause the nearby chasing guards to lose a step, giving you valuable inches of space to avoid their attacks. Head due east to escape the yellowhighlighted area. When you've successfully left the Vatican, jump into the water surrounding the castle and swim under a bridge to become anonymous and end the mission.

Demilitarization There are five specific guards that you need to kill in the area. They're marked by red markers and they glow gold with eagle vision if you need help picking them out. The challenge, however, is that you've got just the Apple of Eden to fight with. Gather up the enemies around you and use the Apple of Eden. It causes nearby enemies to fight each other, so essentially you don't need to kill anyone yourself. However, if you charge the Apple up completely, it'll release a burst that does kill. You need lots of health to power a kill shot, though, so stop using the Apple long enough to regain your health units. Make sure all enemies are dead to end the mission.

Seeing Red Run north toward the green zone and use your eagle vision to pick out the target cardinal next to one of the small, ruined buildings. You need to tail the cardinal to his destination without alerting him. Stay back and the cardinal will

lead you to the center of the Colosseum. You'll have to fight your way inside using just the Apple, so repeat the strategies from the previous mission.

Once inside the Colosseum, you'll be attacked by three waves of enemies with a couple of targets per wave. Start each wave by running around the Colosseum to gather up the baddies and then execute a fully-charged Apple of Eden shot to kill as many enemies as possible. You can also call in your assassin recruits. Kill all three waves and the mission ends.

All Roads Lead To... You've gone and picked a fight with Cesare and his men. Now finish it. Run around and use the Apple, run around and regain health, repeat. There's a countdown timer and you simply need to last until the timer hits zero. When it does, run to the yellow waypoint to rejoin with your crew and end the mission.

Sequence 09
Pax Romana FULL SYNC // Do not drop below five health squares. Be ready to mash the attack button in the middle of the cut scene. Afterward, you'll be surrounded by enemies that you can very quickly kill with a hefty execution streak.

Hop on the nearby horse and ride north toward the map marker. Cannon shots will land near you but there's nothing to worry about. At least not for you. Eventually, the horse will be taken out forcing Ezio to continue northward on foot.

The entire area north of you is a restricted area, so don't bother looking for a way around it. Instead, charge forward and expect to fight. There are many, many guards, but nothing a little execution streaking can't deal with. Use disarm counters (a counter attack when Ezio has no weapon equipped) to take out the guys with spears and heavy swords.

After hitting a checkpoint to the north, all craziness breaks loose and you no longer really need to stand around and fight. Just push through the violence, heading north to the next checkpoint near a siege tower that you must climb. Before bothering to climb the tower, however, we do suggest you fight off all surrounding enemies.

Climb up to the first level of the siege tower and climb into the structure. There's a series of ladders to climb to the top of the tower and the first one is hard to spot (it's on the right). When you reach the top of the tower, you'll move on to the next area.

Head toward the next waypoint and expect minor enemy resistance. You'll run through a small village to the next checkpoint, run up some stairs and then have to climb another siege tower. Start by climbing up the left side of the tower face and migrate to the right. After climbing to a small ledge, you'll need to climb up some very obvious ladder pieces to reach the top of the tower.

Run past the battling people and head north to the next checkpoint. It's here where you'll finally do battle with Cesare, who's armed with a gun. Close the distance and attack aggressively to keep him from firing at you. Use kicks to break his guard and consider using your own gun on him. After damaging Cesare some, a quick time event requires you mash the attack button.

For the next phase of the battle, Cesare is joined by a handful of guards. You'll want to kill off the guards quickly without leaving Cesare free to shoot you so, again, be aggressive. You'll go through this same pattern a couple of timeswith quick time mash attacks between eachuntil finally finishing off Cesare. Full synchronization in this

mission requires you not drop below five units of health so be ready to use medicine to replenish yours. Shots from Cesare do lots of damage, as do attacks from the heavily-armed baddies near the end of the fight.

When you're playing as Desmond, head upstairs from the Animus vault and use eagle vision to check out the pyramid drawing on the wall and the numbers that look like dates. Cue next cut scene...

Now you're at the Colosseum as Desmond and get to do some 'splorin'. Start by dropping down to ground level and turning left through a passage. Find a nearby generator and run up the wall behind it to climb upward. From the top of the climb, jump backward onto another ledge.

Shimmy left to hop across a beam and onto a mid-air path formed by a series of beams. Continue straight on the obvious path and Desmond will eventually jump to swing on a hanging pot. Turn left and continue forward until you see a sign for another electric generator.

Drop down to the ground at the electricity sign and then climb the wall on the right. From the top of the wall, turn right (so that you're facing the direction opposite the path you just followed here) and climb up to a series of narrow wood platforms. From there you can jump down to a swinging pole and onto a series of beams.

Follow the beams to another swinging pot that drops you onto a ledge. Jump onto yet another swinging pot ahead and, once back on ground level, run straight to yet another electric generator.

Climb up the wall behind the generator and jump backward from the top, grabbing onto the ledge of an archway. Follow a trio of beams forward and then right, eventually reaching a wall with seemingly two possible directions. Turn left (going right results in an almost immediate deadend) to find a couple of poles Desmond can swing across to reach a wall above another generator. From the top of this wall, shimmy to the left to slip into a hidden passage.

You'll hit a checkpoint after a bit more forward progress. Once again, the wall behind a generator proves way useful. Climb up the wall and jump backward to the opposite wall so you can shimmy left and then jump backward to a ledge.

Jump down to ground level ahead and use some wooden poles to hop over a chasm ahead. Climb up the pile of stuff on the left and use it to jump to a hanging wood platform. Swing down to the ground level ahead and use the automated lift line to reach the area overhead. After a bit more beam traversing, you'll take a leap of faith down a tall, tall pit.

Use eagle vision to reveal two glowing spots on the walls and activate each of them. You move into a new area, one much darker than before. Climb on top of one of the boxes against the walls and jump to openings above the locked gate.

Instead of dropping to the other side of the wall, jump to the wall in front of you and shimmy left to grab a beam that runs over the hall. Swing forward until you get to the last beam you can reach. From the end of this beam, jump across the room to grab the opposite wall.

Shimmy left onto a big beam and you can jump and swing on a pole to land on an open passage ahead for another encounter with an apparition. Once again, use eagle vision to find two glowing spots on the walls and activate them to go to the next area.

In the narrow, well-like room you hit next, run up the wall with hand holds above and climb as high as you can. From the top of the hand holds, jump backward onto a beam and then jump onto another side of the well to continue to the top. You're treated to a cut scene when you emerge from the well.

Run straight across the large room and climb up the stone object with a portrait on the side. Climb to the tip of the cross sculpture and jump to the ledge ahead to activate a switch that causes some transformation of the ceiling.

Turn away from the wall switch to look across the massive room. Go left a bit and you can jump across a series of horizontal flag poles/beams to reach a balcony. From the balcony rail, jump onto a hanging lantern, turn to the left side of it and jump backward onto a hanging, hefty beam.

You'll need to complete a number of similar jumps from the myriad lamps hanging around the perimeter of the room. As you make these jumps, keep two things in mind. 1) Always jump from the highest point you can possibly reach while hanging from a lantern. 2) Position Desmond's back to the next target and move the camera so that it points where you want to goif the camera isn't looking directly at the next lantern, you're likely to jump the wrong direction.

Through a lot more jumping via a path that should be easy to figure out, you'll reach the part of the ceiling that dropped down when you pulled that switch earlier. There's another switch to pull while standing on the platform. After the cut scene that plays, swing down a series of poles to return to ground level and activate the odd pedestal in the middle of your homies.

After the scene, move forward to activate another pedestal. A number of wafer-thin platforms will appear along with two switches sticking out of a wall. Use the thin platforms to reach the switches and use eagle vision to pick out the switch you need to hitit glows yellow permanently, while the wrong switch pulsesbefore jumping onto the switch to activate it. Another series of thin platforms appears with another set of switches.

You need to use the next set of platforms to reach the next switch quickly, otherwise the platforms will recede and you'll have to start all over again. Jump around the room to hit all four switches (remember, use eagle vision to hit the correct switch) and then return to Desmond's posse in the center of the room.

Walk up to the glowing pedestal at the top of the stairs. During the cut scene that follows, you may think that Desmond is frozen. Just continually tap a direction on the Left Analog Stick to progress the scene and end the game.

Assassin's Creed: Brotherhood Lair of Romulus Walkthrough


Wolves Among the Dead FULL SYNC // Complete the memory within eight minutes. This Romulus lair entrance is found at the base of the massive wall that surrounds the city, at the south end of the map. Most of the initial platforming is all pretty obvious, moving you forward along a linear path.

But soon things get less linear, as the path branches in multiple directions. Fortunately, there is a sure-fire way to get through the maze-like areas quickly (and quickness is keyfull synchronization requires you beat this mission in eight minutes or less). Always follow the torches. Torches on the walls will always be near to guide you down the correct path. As long as you follow the torches, you'll never get lost.

You soon come to a large well that you need to climb down...carefully. Jump from the wooden plank at the top to the opposite side of the well and tap the grab button to drop down. Tap the grab button while falling to grab a ledge. When you get near the bottom, slowly climb down to a landing from which you can turn around and jump to the next area.

Continue following torches to get through the mazes. When you reach a massive hall with a few followers of Romulus that scamper away, climb up the wooden structure on your left. You need to follow a series of jumps and hand holds around the eastern perimeter of the hall before turning west toward a giant cross. Climb the cross and jump west off the top of it to continue.

Finally, you'll enter a circular room with a bunch of enemies. Fight off the crew on the bottom row and then look for a ladder that'll bring you to the second level with more enemies. You need to hop from the outer walkway onto the center column of platforms, jumping back and forth between them to reach the top. You'll encounter enemies along the way but if you're trying to beat this stage quickly you can do your best to ignore them and continue to the end of the lair.

Thrown to the Wolves FULL SYNC // Do not lose more than three blocks of health. You'll find the entrance to the lair of Romulus inside the Colosseum. It's on the ground floor, on the outside of a wall that surrounds the central stage.

Getting full synchronization in the stage requires you not lose more than three units of health, and that's pretty easy considering you don't fight any tough enemies. The mission starts with some basic platforming before you soon run into an open area that gets flooded with enemies. Stand your ground and wait for an attack you can counter to launch into a massive execution streak.

After the brawl, you're left with one guy you need to chase down. Be quick or you'll desynchronize if the target gets too far away. Eventually, you're lead to a happenin' party (strange, eh?) and you need to use eagle vision to pick out the target. Enable eagle vision immediately and follow a glowing trail of funk left by the target. When you find him, the chase continues.

As the target takes off on a horse, you need to jump on a horse to keep up. The target will periodically close gates in your face, so always be looking for alternate routes when you see the enemy go into a tight space. The horse chase ends in a small area with more baddies to fight off. Kill 'em, then proceed to the end of the lair for the key.

Leader of the Pack FULL SYNC // Do not lose more than 10 health squares. Getting to the entrance of this lair is a bit tricky. The icon on the map leads you to the middle of a camp. Go just east of the camp to find a hole in the ground you can drop to. You'll find the lair entrance in a cave under the camp. Note that the area you drop into should be full of water, allowing you to swim to the ledge with the passage. If there's no water in the pit, look for a nearby architect and pay him to repair the aqueduct. Aqueducts in disrepair can't supply the water needed to get here.

The mission starts with a chase scene, you running down the one follower of Romulus that tears east through the sewers. Do your best to keep up with him, though you'll be interrupted frequently by other follows that try to fight you. Ignore them! Charge through the lesser followers with your shoulder down (while sprinting, press and hold the grab button to shoulder charge). You should be able to blast right through the enemies, though the ones throwing knives

will occasionally hit you and there's not much you can do about it. If you jump just before getting hit by a throwing knife, Ezio won't slow down.

Keep up the chase until you reach an area where you're forced to fight. Getting full synchronization in this mission requires you not lose more than 10 units of health. Fighting the Romulus followers is, as always, a cinch, though take special care not to take damage. Most of the damage you'll take in this mission comes from the jerks throwing knives. Since you can't really defend against knives, make sure you're in the faces of your enemies. Use execution streaks to take them out quickly.

After laying waste to a second group of baddies, climb over the wall to the west and continue the chase. Same as before, you'll be interrupted by men in fur but you can just charge through them with your shoulder down.

You're forced into another fight as one Romulus follower sacrifices the other runners to you. Clear the lower area and climb some rubble to reach the second level of the room. Expect a couple more enemies on the second level. From here you'll need to jump onto the west wall and shimmy north (right) before eventually jumping into the water to the east.

And then more chasing through the sewers. You'll reach what seems to be a dead end and get surrounded by enemies. You can stick around and fight, or simply run up the wooden shelves to the south to continue moving east to the final area.

Two waves of enemies will pour into the area. Do your best to rush the enemies and prevent them from launching volleys of throwing knives at you. Kill 'em off and the leader will eventually drop down to your level. The leader isn't particularly strong so just take him out like you would any other enemy.

With the area cleared, run up the northern wall and shimmy around to a waterfall. A backward jump will put you on a ledge with a lever. The lever opens a gate to the end of the lair.

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