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Games Technologies

The evolution of computer games over the years has


been nothing short of astonishing. From Pong to PacMan
to Demon Attack to Doom, computer games have been
the programs that pop the rivets out of every new kind
of machine the industry comes up with. The Mac is a
great game system, particularly with all the standard
sound, graphics, and multimedia technology built in.
(PowerPC is pretty cool for games, too.) Many of the
most innovative games are shipped on Mac first, includ-
ing Myst and Marathon. And the Mac versions of some
of the most popular games, such as Doom II and Dark
Forces, are the
best. We like
that, so to help Using the Apple Game Sprockets kit, Macintosh games can easily feature 3D graphics accelera-
tion, 3D sound, Internet support, speech recognition, and much more. Available royalty-free to
it happen more, all developers, Game Sprockets simplifies the creation of exciting, innovative Apple entertain-
ment software.
we’ve intro-
duced Apple Game Sprockets, a set of new software
®

technologies that make it easier to create the best


games, period.
Games Technologies
The Apple Game Sprockets software development kit (SDK) Key Features of Apple Game Sprockets
helps you create great games and entertainment programs • NetSprocket provides standard, customizable user
for Mac™ OS–based systems. With this SDK, you can develop interface dialogs for configuring, logging in, and host-
ing a game across the network. A simple set of calls
games that feature 3D graphics acceleration, 3D sound, and allows messages to be single-cast, multicast, or
speech recognition; and that users can play with other broadcast to other machines. NetSprocket also pro-
vides transparent access to Internet-oriented game-
people over networks, including the Internet. Apple Game play and multiplayer gaming.
Sprockets is essentially a set of application programming • SoundSprocket incorporates a standardized API for
interfaces (APIs) designed to solve common problems that accessing both traditional sound functions as well as
new 3D sound technologies developed by Apple.
game programmers face. So developers can spend less time • QuickDraw 3D RAVE enables developers to transpar-
making games work and more time making them great. ently access 3D graphics accelerator cards for maxi-
These technologies are in addition to other key Apple multi- mum speed and throughput, while also providing
exceptional 3D rendering speed in software. RAVE
media technologies, including QuickTıme,® QuickTıme VR, lets game developers leverage their existing render-
QuickTıme Conferencing, and QuickDraw™ 3D. Developers ing technologies—a key issue for vendors seeking
to differentiate their content.
can mix and match individual sprockets, using only the tech- • InputSprocket provides a compact API through
nologies they need for their particular game. Apple Game which games can communicate with drivers for
Sprockets also includes the final release of QuickDraw 3D analog or digital joysticks and other game-oriented
input devices in a plug-and-play fashion.
RAVE (Rendering Acceleration Virtual Engine), a multiplat- • DrawSprocket allows developers to easily utilize
form technology that enables game designers to easily multiple (double or beyond) buffering on Macintosh ®

support plug-in 3D acceleration hardware. Apple Game systems for smooth, fast display of graphic images.
Sprockets is available without a licensing fee or a royalty
fee. We just want great Mac games. Ordering Information
The Apple Game Sprockets software development kit
is available from the Internet World Wide Web site at:
http://dev.info.apple.com/games/

Apple Computer, Inc. 1 Infinite Loop Cupertino, CA 95014 (408) 996-1010 http://www.apple.com/
©1996 Apple Computer, Inc. All rights reserved. Apple, the Apple logo, Macintosh, and QuickTime are trademarks of Apple Computer, Inc., registered in the U.S.A. and other countries.
Mac and QuickDraw are trademarks of Apple Computer, Inc. PowerPC is a trademark of International Business Machines Corporation, used under license therefrom. All other
products mentioned herein are the property of their respective owners.
Printed in the U.S.A. May 1996 L01859A

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