You are on page 1of 2

CHARACTER NAME

PLAYER NAME

REGION

Warlock
CLASS

Human
RACE

Medium
SIZE AGE TEMP. MODIFIER TOTAL

Male
GENDER HEIGHT

CG
ALIGNMENT DEITY WEIGHT WOUNDS EYES HAIR NON-LETHAL DAMAGE SPEED

6
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Humanoid(human)
TYPE TEMP. SCORE

STR
STRENGTH

10 14 12 11 12 13

+0 +2 +1

HP
HIT POINTS

31 16
TOTAL

30 ft/x4
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

4
ARMOR BONUS

0
SHIELD BONUS

2
DEX MODIFIER
CLASS SKILLS

0
SIZE MODIFIER

0
NATURAL ARMOR

0
DEFLECT BONUS

0
MISC. BONUS

-2
ARMOR CHECK PENALTY

1/cold iron
DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

+0 +1 +1
TOTAL BASE SAVE ABILITY MODIFIER

ARMOR CLASS

12

FLAT-FOOTED
ARMOR CLASS

14
+

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM

+6
TOTAL

2
DEX MODIFIER

4
MISC. BONUS

Appraise Balance
Bluff

INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* WIS DEX* CHA DEX INT WIS INT WIS WIS STR** DEX

CHA
CHARISMA

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

+4
CONDITIONAL MODIFIERS

Climb
Concentration Craft skills

SAVING THROWS

FORTITUDE
CONSTITUTION

+3 +4 +6 +4
TOTAL

= = =

2 2 5 4
BASE ATTACK

+ + +

1 2 1 0
STR MODIFIER

+ + +

0 0 0 0
SIZE MODIFIER

+ + +

Diplomacy
Disguise

REFLEX
DEXTERITY

Escape Artist Forgery Gather Information Heal

WILL
WISDOM

GRAPPLE
MODIFIER

0
MISC. BONUS

Hide
Intimidate Jump ACTION POINTS
ABILITY MODIFIER SIZE MODIFIER MISC. BONUS TEMP. MODIFIER

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL BASE ATTACK

Listen Move Silently Perform skills ... Ride Search


Sense Motive Spellcraft

MELEE
ATTACK BONUS

+4 +6
TOTAL ATTACK BONUS

= =

4 4

+ +

0 2

+ +

0 0

+ +

0 0

+ +

RANGED
ATTACK BONUS

ATTACK 1

Spot
DAMAGE CRITICAL

Survival Swim Use Rope

+1 Ray
RANGE WEIGHT TYPE SIZE

+8 *
Medium
AMMUNITION TOTAL ATTACK BONUS

4d6
SPECIAL PROPERTIES

20/x2

0 ft

0 lb
ATTACK 2

Two-handed
DAMAGE CRITICAL

0 0 1 -2 10 0 1 10 0 0 1 1 0 1 -2 1 0 1 2 0 1 9 1 1 -4 2

0 2 1 0 1 0 1 1 2 0 1 1 2 1 0 1 2 1 2 0 1 0 1 1 0 2

0 0 0 0 9 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 9 0 0 0 0

0 -2 0 -2 0 0 0 0 -2 0 0 0 -2 0 -2 0 -2 0 0 0 0 0 0 0 -4 0

Light Mace
RANGE WEIGHT TYPE SIZE

+2 B
Medium
AMMUNITION TOTAL ATTACK BONUS

1d6
SPECIAL PROPERTIES

20/x2

0 ft

4 lb
ATTACK 3

One-handed
DAMAGE CRITICAL

= = = = =

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 4
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 5
RANGE WEIGHT TYPE

=
DAMAGE CRITICAL

TOTAL ATTACK BONUS

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 6
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

= = = = =
1

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

SPECIAL ABILITIES / 21,000


CAMPAIGN EXPERIENCE POINTS

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

Chain shirt
ACP SPELL FAILURE SPEED

Light
WEIGHT

+4
SPECIAL PROPERTIES

+4

20%

30

25
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in light armor Proficient with all simple weapons. Damage Reduction(Ex): 1/cold iron Eldritch Blast(Sp): Ray deals 3d6 damage. Detect Magic(Sp): At will; as the spell. Damage Reduction(Su): You gain damage reduction 1/cold iron. Deceive Item: You can always take 10 on Use Magic Device checks. FEATS Improved Initiative(PH 96) : +4 bonus on initiative checks. Weapon Focus(PH 102) (Ray) : +1 bonus on attack rolls with selected weapon. Maximize Spell-Like Ability(CAr 81) : Maximize spell-like ability's variable numeric effects up to 3/day Maximize Spell-Like Ability x2 : Maximize spell-like ability's variable numeric effects up to 3/day Travel Devotion(CC 62) : Move your speed as a swift action Travel Devotion x2 : Move your speed as a swift action FLAWS Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails. Noncombatant (UA Pg 91) : -2 on all melee attack rolls.

Magic Items Equipped by Slot


Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP) Arm Slot (none) (0 GP) Head Slot (none) (0 GP) Face Slot (none) (0 GP) Shoulder Slot (none) (0 GP) Neck Slot Chasuble of fell power (8000 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot (none) (0 GP) Feet Slot Anklet of translocation (1400 GP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

0 0 0 0 0 0 0 0 0 0

25

Common Draconic

1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used

CARRYING INFO

TURN/REBUKE ATTEMPTS

33

66

100

Turning/Rebuking Check Modifier

100

200

500

Up to 0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

MONEY PP GP SP CP Art Gems


Other (GP)

You might also like