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In spellcasting practice makes perfect and the more you learn, the better you become at casting spells.

You can't read a book, do one spell, fail, and think that's all there is to it. It's more complicated than that; practice is the key to success! Magic is hard work, after all, and, like some cooking recipes, not every spell works well for everyone. A spell is nothing more than linking physical actions with focused prayers. That's it.Whether we are talking about spells performed in ancient civilizations or modern times, most spells have the following in common: They are like recipes that call for different ingredients, and these ingredients are chosen by correspondences ( correspondences will be explained later on this bulletin) They have some sort of timing mechanism attached to them- day of the week, moon quarter or phases, planetary alignment, planetary hour, season, or other significant association with a heavenly body action such as comet, eclipse, blue moon (the second of the two full moons that occur in a calendar month), and the likes They are done in a magical circle, and often a ritual within that circle They work best if tailored to a specific religion/path that encourages ethical and moral behavior They link to a deity of some sort, whether that deity is from a particular pantheon or is viewed as allencompassing Spirit. Higher powers can also be included, such as angelic/planetary energies that represent the pure essence of deity. The idea of handing a problem to God/dess is not a Christian fabrication. You've heard some Christian sects say, "Give your problem to Jesus," or "Give your problems to God." The idea of handing troubles over to deity and higher powers was common among people as far back as 400 B.C., long before Christianity came into being They are accompanied by spoken or written formulas that may include prayers, invocations, or charms ( The word "charm" comes from Old English "cyrm", which means, "hymn" or "choral song", and Latin "carmen", a scared incantation to the Goddess Carmenta, mythological inventor of the alphabets and words of power. Enchant comes from incantation. The Charm is a conjuration, a blessing, and a prayer all rolled into one format. Charms are short, easy to remember, spoke in rhyme, easy to remember, some identify the problem or situation at hand, and they are said three, seven, or nine times.) Many include the use of symbolism, from the colors chosen to the design of sigils Most employ some type of repetitive form ( words or symbol ) that may also use analogies, metaphors, similes, or rhythmic phrases. Analog: Showing the similarities between two different things.Example; "As the moon's light grows so shall my own power increase" The similarity here is that both humans and the moon have the power that can be increased Metaphor: Descriptive phrases in which one kind of object or idea is used in place of another to suggest a likeness between them. Example; "May all negativity be cut from me as the ship plows the sea." Similes: A figure of speech comparing two unlike things that is often introduced with words "like" or "as". Example: "May the disease rot as this potato rots in the ground" " May she be as gifted as an angel with a lyre" Most spells have some type of sealing device, from hand motions in the air, sealing with wax, tying with a string or thread, or using another object. Ancient spells often used nails, not with an intention to harm, but with the analogy that if a nail holds a board into place, it will hold a spell into place too.

Correspondence All things on the earth plane consist of energy. This energy pulsates, fast or slow, in a unique geometric pattern. A correspondence is the relationship between two patterns, either by size, shape, color, element, or historical lore. There are angelic, animal, herbal, gem, astrological, color, symbol, and deity patterns/correspondences in modern magic, to name a few. Designing Your Own Spell Using Correspondence each spell should have a statement of intent all items in the spell should correspond with each other. There are exceptions to this rule, called spells of antipathy, where you want things to be opposite each other for a reason. Let's say you wish to bring balance into your life. If this is the case, you might choose a black candle and a white candle.Light and the absence of light (black) are in antipathy Always work for "the best possible out come" no matter what the problem or situation. If you do this, then ethical questions will not be that big of a deal: magic is the acting of creating balance. Research all parts of the spell thoroughly, Know what deity, colors, gem, herbs, ect., match each other through their energy patterns before you mix them together. Try to remain focused throughout the spellwork.No interruption-phone calls Don't work while you are angry or stressed. Always, remember to ground, center, and breathe. founded and shared N)o(uvelle Noir Goddess

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