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Reshaper R.C.C.

Alignment: Aberrant. The typical Reshaper can be any alignment but most seem to be unprincipled, anarchist, or aberrant. Attributes (the numbers in parentheses are for creating other Reshaper NPCs): I.Q.: 2D6+10, M.E.: 2D6+14, M.A.: 2D6+16, P.S.: 3D6+20, P.P.: 26 (3D6+12), P.E.: 2D6+16, P.B.: virtually meaningless (any up to 22), Speed.: 30 on the ground, 120 maximum flying when in a shape with wings. Hit Points: P.E. x10 plus 2D6 per level of experience). S.D.C.: 600. Horror Factor: 10 to 14, depending on the shape. P.P.E.: P.E. x10 plus 120 points per level of experience). R.C.C.: Reshaper; not recommended as a player character, but make great NPCs and villains. These ancient beings are super rare throughout the Megaverse. Level of Experience: 15th; the typical Reshaper averages between levels 4-9. Use the Nightlord experience table. Natural Abilities: 1. Shapeshifting: The Reshapers' most impressive power is their ability to assume almost any shape, living or nonliving, with uncanny accuracy. Plus, reshapers can change forms with blinding speed; the creatures can shapeshift twice per melee round! Reshapers have only a few limitations regarding shape changing. They can take the shape of inanimate objects or plants but cannot move or use their talent unless they assume the shape of a living animal or humanoid. However, even in the form of an inanimate object, the Reshaper retains its senses and mental faculties, and is completely aware of its surroundings. They can also assume the shape and appearance of an object or machine with moving parts, but the machine will not function. So, for example, a Reshaper can assume the shape of a gun, but it will be a solid piece of metal and wood with no moving parts. Animals and even supernatural creatures can be imitated, but the shape determines the Reshaper's physical abilities. The creature can only use the physical abilities and features of the shape it assumes, like claws, fangs, natural armor, wings for flight, etc. Furthermore, when copying an intelligent being, while it may look like the creature and may have fangs to bite, horns to ram, a spiked tail to strike with, and even an extra pair of arms or wings to fly, the Reshaper does not gain any of the being's psionic, magical or natural abilities (other than physical ones), nor skills or memories. Size is also limited to no less than four inches (0.027 m) and no larger than 20 feet (6 m) tall/long. The reshaping power is so natural and complete that the creature can imitate a specific person with amazing accuracy and detail; equal to a disguise and impersonation skill of 80% +1% per level of experience. 2. Bonuses and Penalties to Attributes, S.D.C. and Hit Points: The size of the shape assumed by a Reshaper affects the physical attributes, S.D.C. and hit points of the character. The "base" attributes, S.D.C. and hit points (as noted above) apply for the character when he is in any shape ranging from 4 to 10 feet (1.2 to 3 m) in height/length. Add +1 to P.S., +10 S.D.C. and +2 to hit points for every foot of height/length over 10 feet (3 m). If the size of the particular shape is less than 4 feet, reduce P.S. by 1, S.D.C. by 10, and hit points by five per foot of height or length below four feet (1.2 m). At one foot (0.3 m) or less in height, attributes are not reduced any further, so if it takes on the shape of a mouse, it will be an extremely powerful one! 3. Supernatural Senses: Perfect Nightvision (can see in total darkness; range: 1,000 feet/305 m)). Also, the Reshaper can sense the presence of other Reshapers, Nightbanes and other shape changing races (including werebeasts, Changelings and dragons). Sensing Range: 300 feet (91.4 m) plus 30 feet (9.1 m) per level of experience. Note: Nightbanes can also sense the presence of Reshapers, just as if he was a Nightbane, unless the Reshaper is willing himself not to be noticed, which will completely block the senses of a Nightbane or psychic. This process costs one P.P.E. per 10 hours (this P.P.E. cannot be regained by rest until the Reshaper stops hiding his true nature). This ability does not block the sensing powers of other Reshapers however; these creatures can automatically sense the presence of their kind. 4. Mirror Walk: Reshapers can use mirrors to cross in and out of the Nightlands the same as the Nightbane, except it costs one P.P.E. point and takes one melee action to use; all other limitations and abilities are as per the Nightbane power (see Nightbane RPG, page 87). 5. Immunities and Regeneration: Reshapers are immune to all forms of mind control, including vampire mind control, spells, Nightbane talents, psionic powers and drugs. Magic and all other types of attacks inflict their normal damage. Injury heals at nearly the same awesome speed of a Nightbane: 3D6 S.D.C. or hit points at the end of every melee round! 6. Immune to Transformation: Reshapers only change shapes when they decide to do so. They cannot be physically transformed by any means, including but not limited to metamorphosis magic, the transformation ritual, vampire transformation, petrifaction, turn to mist, curses, wishes, or any form of magic or supernatural transformation, spell or enchantment. 7. Talents (same powers as Nightbane): Anti-arcane, dark whip, doorway, mirror search, night bringer, premonition, shadow blast, shadow shield, shadow slide, sharing the flesh, the shroud, see truth, soul shield, storm maker and swarm self. A Reshaper gets to select one talent per each level of experience. Disposition: The Unknown is a being of unimaginable age, playing a nasty game against beings of greater power. Unlike most Reshapers, there does not appear to be an ounce of good humor in the creature. His actual voice and demeanor will vary from shape to shape, but it

will always be cold and detached, almost as if he was unable to feel emotions. The typical Reshaper can be any alignment and has emotions similar to humans, although they tend to be secretive and aloof. Psionic Powers: None I.S.P.: N/A Magical Knowledge: None, other than Nightbane talents. They never pursue the mystic arts or most human skills; relies on its natural abilities. Combat abilities: Equal to Hand to Hand: Martial Arts of choice Attacks Per Melee Round: The Unknown has seven; as per combat abilities and experience level. Damage (varies with P.S.): Restrained punch does 2D6 S.D.C., full strength punch inflicts 4D6 S.D.C., power punch does !D4xlO S.D.C. (counts as two attacks). Specific shapes may increase or decrease this damage. R.C.C. Bonuses: +2 on initiative, +1 to strike, +1 to dodge, +2 to roll/pull punch, +2 to save vs poison and disease, +4 to save vs horror factor at level one and +1 at levels 3,6, 9,12 and 15. Vulnerabilities/Penalties: Most weapons, magic and psionics have full effect and inflict full damage. Allies: Varies from character to character; The Unknown currently has none.

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Minions: The Unknown has none. Varies from character to character, but typically none. Most Reshapers are loners who travel and explore the Megaverse for their own mysterious reasons. They rarely enslave, dominate, rule over or adopt any people. In fact, why they do anything is a mystery. Money: The Unknown has none. Reshapers rarely have much need for possessions and can usually acquire or steal whatever they might need for the moment. Some will keep a few magic items and other odds and ends for their power, protection or sentimentality.

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