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Car Design with Rhinoceros
Day 1: Prepare yourself 1.1 Modeling basis - Curve Degree - Control Points, the way we interact. - NURBS vs BEZIER, why and when? Curve creation controlling Degree&Control Points to get a Bezier or Nurbs Curve G0-G1-G2 Continuity. Control Points relationship Analyzing tools. Getting feedback before editing. Curve graph. Editing Curve G2 Continuity Editing curves : Matching, blending, drafting Surface creation tools. Clasification Surface G0-G1-G2 Continuity. Control Points relationship Analyzing tools. Getting feedback before editing . Surface graph, Zebra, Emap. Editing Surface G2 Continuity Editing Surfaces : Matching, blending, drafting

1.2 Car Design basis - Nomenclature of car key design elements: - Dimensions - Main elements definition - Volume defining angles - Sections and character lines

- Automotive design considerations. - Car typologies and proportion rules. Relation with key design elements - Attack angle - Front vs middle and Rear engine - Interior room measurements, driver position and security area - Driver Visibility angles and window glass geometry - Wheel and tires dimensions coded numbers - Wheel arch requirements - Lamps position according to normative - Glass curvature. Front Windshield and side windows

latiendadelcad.com La Tienda del CAD, 2011. Todos los derechos reservados. C/ Roger de Flor, 32-34 bajos. 08018 Barcelona. 902 364 601 932 687 308 915 416 439

latiendadelcad.com
Day 2: Initial Volume Generation 2.1 Organize -Volume study and division into main surfaces -Placing Sketch background -Placing main initial curves -Connect all curves logically

2.2

Create - Surface on rough model creation - Considerations for geometry relationship organization - Interacting with initial volume to achieve correct design intention and proportions -Simple rules for improving your model Refine - Curve 3D treatment - Curve adjustments for correct surfaces reflection properties - Reference surfaces for curves guideline - Increasing surface section complexity

2.3

Day3: One step further VSR 3.1 Detailing - Graphics: overall considerations - Shut lines study - Lamps, air intakes - Over and under main surfaces geometry - Sketching graphics on the Volume with VSR sketching tool Surface blending for final model. - Guideline for creating surface blending - Get the reference - Build the geometry - Analyze the result and edit for improvement - VSR advanced blending and matching tools overview, how to implement them - Shutlines and graphic fillets for added realism Real time VSR visualization tool. Create Real Time Viewers, renders and animations inside Rhino Platform.

3.2

3.3

latiendadelcad.com La Tienda del CAD, 2011. Todos los derechos reservados. C/ Roger de Flor, 32-34 bajos. 08018 Barcelona. 902 364 601 932 687 308 915 416 439

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