Professional Documents
Culture Documents
tom kelly
twak.org
glasgow
arizona state
content crunch ;)
a d m in 1 0 %
m u s ic ( 1 0 % )
c o n te n t
c r e a tio n 6 0 % p r o g r a m m in g 2 0 %
1984
Procedural techniques
to save memory
A massive universe to
explore
The Produkkt's Kkrieger
96Kb (!)
Procedural Inc's CityEngine
Müller's Company
For video games, film, architecture, geology and
simulation!
$4000
IDV's SpeedTree
Mature company offering commercial offerings to
many video game developers.
EA's Spore
For people at home!
Procedural for
guaranteed worst case
UGC
1 million creatures in
Sporepedia in 2 weeks
flora is a solved problem
Lots of work in the 80's
Prusinkiewicz &
Lindenmayer's
'Algorithmic Beauty of
Plants' sums up a lot of
the techniques.
L-systems etc...
Modelling the Mighty Maple (1985)
Spline sections over
existing
X-rayed bark bump
maps
Leafs as polygons
Jules Bloomenthal
Synthetic Topiary (1994)
L-Systems!
With a feedback loop
Przemyslaw Prusinkiewicz, Mark James, Radomír Měch
Visual Models of Plants Interacting
with their Environment (1996)
More L-Systems...
Interacting processes
represent environment
Detailed physical model
of light, water etc...
Měch, Prusinkiewicz
fauna is very difficult
sity
straight skeleton
meta window
next?
Non-flat terrain
Control grammars
Learn something about architecture
Catalogue geometric techniques for a procedural
library?
Find a few core techniques for a procedural
toolkit?
twak.org
:)