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Table of Contents
INTRODUCTION ................................................................................................................................ 3 SELECTION..............................................................................................................................................4 Selection Mask...................................................................................................................................... 4 Snap Points............................................................................................................................................ 5 CREATING 2D GEOMETRY ................................................................................................................. 6 Other Menu............................................................................................................................................6 Points , Lines and Arcs..........................................................................................................................8 Sketch and Coordinates......................................................................................................................... 8 Point Menu............................................................................................................................................ 9 Line Menu........................................................................................................................................... 10 Arc Menu.............................................................................................................................................11 CAD Tool Bar .........................................................................................................................................11 CLEANING UP & MODIFYING 2D GEOMETRY ............................................................................. 12 DIMENSIONING 2D GEOMETRY....................................................................................................... 14 UTILIZING LAYERS............................................................................................................................. 16 BLANK & UN-BLANK .........................................................................................................................17 CREATING A 2D MILL PART.............................................................................................................18 GENERATING TOOLPATH..................................................................................................................21 GENERATING CODE............................................................................................................................ 29
INTRODUCTION
2D Drawing in BobCad is simple, use of these functions are necessary wether creating drawings in Bobcad or elsewhere using other software. It may be necessary to just move your part on the screen or to trim a line to make a continuous profile these are 2D Cad functions. NOTE: It is important that all lines are drawn accurate and all profiles are closed, meaning that the start and ends of lines are in exact positions for machining purposes. It is common that even Imported geometry requires some clean-up, being that a designer and a machinist have two different goals in mind , 1. 2. The Designers is design intent is that the drawing needs to display the correct dimensions and construction type. The Machinists intent is to create accurate & efficient toolpath.
Selection Mask
The Selection Mask allows you to mask or filter certain entity's while selecting. While using the selection mask you can filter out layer or line types , solids or lines , splines, or certain radii.
Left Click the Select option in the Edit menu or Left Click on the Select icon on the View Toolbar. The Select icon will be highlighted on the View Toolbar. Right Click in the Workspace and Left Click on Selection Mask. Select and Un-select the necessary options in the Selection Mask Dialog. Left Click OK. Left Click on an entity to Select it. (If the Entity type is not selected in the Selection Mask the entity will not highlight.
Snap Points
Snap points are used for joining lines, arcs and splines to a point or position on a line, arc or spline. For example, you can pick Arc_Snap Center then you can place the exact center of the arc on a end or middle of a line. To turn snap points on and off :
Right click in the work area - (drawing screen). Left click on selection mask . Left click on the snap points tab. Left click on the settings as needed.
*Generally the snap points should all be left turned on. To display the snap points on an entity hold the shift key while in a command and click on a entity.
Other Menu
Gear - Generates a gear based on user inputs for the Number of Teeth, Pressure Angle, Pitch, Outside Diameter, Root Diameter, Root Radius and Tooth Radius. Rectangle- Generates a Rectangle in the Workspace. Ellipse- Generates a shape resembling an oval based on user inputs for the width, height and location. Spiral- Generates a series of 2 dimensional or 3 dimensional entities coiling around a specified location. Hole Pattern- Generates a Circular Hole Pattern or Hole Grid Pattern based on user inputs for hole size, location and pattern. Contour- Groups entities together for the purpose of setting direction for machining. Point Pattern- Groups Points and/or Arcs together for use with Drilling Features.
Offset- Creates geometry that is equidistant on all sides to a selected profile. Continuous Sketch- Creates a continuous flexible arc. 6
The last two buttons on the Other tool-bar are not for basic 2D and will be covered later. (Project curves on surfaces and Lathe Mode).
Point Incremental- Creates a point a specified distance in X,Y and Z from another entity. Point End- Creates a point at the end of a line, arc or spline. Point Intersection- Creates a point where two lines, arcs or splines meet. Point Arc Center- Creates a point at the center of an arc. Point Perpendicular- Creates a Point on an entity at a right angle to a Point and the selected entity. Point On Entity- Creates a point on a line, arc or spline in at a percentage or distance specified by the user.
Sketch- Draws a sketched line on the screen without exact measurement. Join- Joins a line between two snap points. Tangent- Draws a line from a snap point to a tangent point on a radius. Parallel- Draws a line offset either left or right of an existing line. Angle- Creates a Line with a specific angle using Snap Point Locations or existing entities. Chamfer- Creates a chamfered or angled corner between two lines. Continuous- Creates a series of lines continuously using several line command options.
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Sketch- Draws an arc on the screen without an exact center and or radius. Coordinates- Draws an arc with an exact center and radius. Snap- Creates an arc with a given radius by selecting a snap point for the center of the arc. Fillet- Creates an arc with a given radius between two lines or points. 3 Entities- Creates a 3 point arc .
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Mirror- Creates an inverse set of selected geometry. Rotate- Revolves and optionally copy's selected geometry around an axis. Translate- : To move geometry in straight lines within the Workspace and/or copy and/or change the scale of geometry. Trim Extend - To shorten or lengthen an entity so that it comes in contact with another entity at the common intersection location. Screen- Trims or Extends to the perpendicular to a cursor location. One Entity- Trims or Extends one line or arc at a time. Two Entities- Trims or Extends two lines perpendicular too each other at the same time. Modal- Trims or Extends multiple lines and arcs to a single line or point. Strings- Trims or Extends multiple lines into a single chain.
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Other Distance - Places a linear dimension between any two snap points.
Auto Snaps to the nearest dimension type (either horizontal, vertical or radius) based off of the geometry selection.
X-Ordinate - Places a dimension between two horizontal snap points while keeping the text vertical. 14
Chain Chain connects a dimension between another dimension and a snap point.
Reference Creates multiple dimensions based off a single reference point to multiple snap points.
Cross Hatch Creates a hatch pattern (horizontal, vertical, or crossed fill lines) inside of a closed shape.
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Add new layer- Adds a new layer to the list. Active Layer Sets the layer as active meaning all geometry created while this layer is active will be drawn on this layer. Show All Shows all geometry drawn on these layers on the screen. Hide All Hides all geometry drawn on these layers on the screen. Rename Layer Lets you type a new name for the layer. Delete Layer This deletes only this name in the list, the layer name cannot be deleted if there is any geometry using this layer.
You can also click on the ACTIVE LAYER, LAYER NAME or LAYER ON/OFF to activate or change options.
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STEP 1- Click on Arc_Coordinates enter Center X, Y and Z at 0 Start angle of 0 and end angle of 360 then click OK. THIS WILL DRAW A CIRCLE
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Step 3 Click Utilities_Rotate then hold the Shift key and left click the rectangle then right click and left click OK (this will associate the rectangle with the command). Now fill out the angle around axis X-0.0 Y-0.0 Z-90.0 click on the Copy button choose 3 copy's select enter for the Origin X-0.0 Y-0.0 Z0.0 then click OK. THIS WILL COPY AND ROTATE THE RECTANGLE FOR THE NOTCHES
Step 4 Click on Utilities_Break Many drag a box around the entire part then right click and left click OK. THIS WILL BREAK THE RECTANGLES WHERE THEY INTERSECT THE CIRCLE SO WE CAN DELETE THE UNWANTED PORTIONS. Step 5 Right click in the drawing screen and choose cancel to cancel the last command. THIS WILL END THE LAST COMMAND 19
Step 7- Click on Arc_Fillet enter a radius of .125 make sure trim is checked, then click on the large radius then the connecting line . Repeat this for all corners . THIS WILL EASE THE EDGES OF THE PART
Step 8- Click on Other_Rectangle make the Width 2 the Height 2 the corner type Radius .5 and the Origin will be
X- 0 Y-0 Z-0 click OK. THIS WILL CREATE THE POCKETED PART OF THE DRAWING
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Step 9- Click Other_Hole Pattern then choose Grid Width 3 Height 3 Hole Diameter .25 Number of holes X-2 Y-2 Origin choose Enter, Center , X-0.0 Y-0.0 Z-0.0. click OK. THIS WILL BE THE TAPPED HOLES
GENERATING TOOLPATH
Step 1- Click on Other_Rectangle make the Width 6 the Height 6 the corner type Sharp and the Origin will be X- 0
Y-0 Z-0 click OK. THIS WILL DEFINE THE X AND Y OF THE STOCK MATERIAL
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Step 2- Click on Utilities_Break Divide choose 2 divisions click on the large radius on the bottom left side of the part then Right click choose OK. THIS WILL BREAK THE ARC IN TWO TO DEFINE A ENTRY POINT FOR THE CUT
Step 3- Click Other_Contour hold Shift select the bottom of the Divided arc then Right click choose ok. THIS WILL SET A DIRECTION FOR THE PROFILE CUT
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Step 4- Click on Cam Tree then right click Milling Stock left click Re/Select hold shift then click on the rectangle that represents the stock Right click choose OK. THIS WILL DEFINE THE X AND Y BOUNDARY'S OF THE STOCK FOR SIMULATION
Step 5- Right click MILLING STOCK choose Edit set the material to aluminum Top of stock 0 Stock Thickness to .75 the rapid plane will be .1 click OK.
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Step 6- Right click Milling Stock choose Mill 2 axis Profiling. THIS WILL ADD A PROFILE CUT
STEP 7- Right click on Geometry below Feature profile choose Re/Select click on the outside profile of the part then right click choose OK. 24
STEP 8- Right click Profile choose Edit follow through the tree on the left hand side of the edit screen fill out the settings as you would like to cut the part when complete click OK. The settings used here 25
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STEP 10- Step 6- Right click Milling Stock choose Mill 2 axis Pocketing. STEP 11- Right click on Geometry below Feature Pocket choose Re/Select click on the inside pocket of the part then right click choose OK. STEP 12- Right click Pocket choose Edit follow through the tree on the left hand side of the edit screen fill out the settings as you would like to cut the part when complete click OK. STEP 13- Right click Pocket choose Compute Toolpath THIS WILL GENERATE THE POCKET TOOLPATH
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Step 1- Expand the Cam Part by clicking on the plus symbol next to Cam Part
Step 2- Right Click Milling Tools choose Current Settings then click Posting choose select under posting select the post-processor for your machine click OK. THIS WILL SELECT WITCH MACHINE TO POST TO
Step 3- Right click on Milling Tools choose Post and Save As THIS WILL SAVE THE PROGRAM TO SEND TO THE MACHINE.
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