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Wolfvahn

CHARACTER NAME PLAYER NAME REGION

Paladin/Kensai
CLASS

Neanderthal
RACE

Medium
SIZE GENDER

LG
ALIGNMENT

Bahamut
DEITY

5/3
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER

21
AGE TOTAL

6'9"
HEIGHT

225
WEIGHT WOUNDS

baby blue
EYES

Black
HAIR NON-LETHAL DAMAGE SPEED

STR
STRENGTH

20 14 20 13 16 16

+5 +2 +5

HP
HIT POINTS

84 22
TOTAL

30 ft/x3
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

9
ARMOR BONUS

2
SHIELD BONUS

1
DEX MODIFIER
CLASS SKILLS

0
SIZE MODIFIER

0
NATURAL ARMOR

0
DEFLECT BONUS

0
MISC. BONUS

-7
ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

+1 +3 +3
TOTAL BASE SAVE ABILITY MODIFIER

ARMOR CLASS

11

FLAT-FOOTED
ARMOR CLASS

21
+

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM

+4
TOTAL

2
DEX MODIFIER

2
MISC. BONUS

Appraise
Balance

INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT WIS DEX* CHA DEX INT WIS WIS WIS STR** DEX

CHA
CHARISMA

Bluff

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

+7/+2
CONDITIONAL MODIFIERS

Climb Concentration Craft skills Diplomacy

SAVING THROWS

FORTITUDE
CONSTITUTION

+13 +7 +7 +12
TOTAL

= = =

5 2 4 7
BASE ATTACK

+ + +

5 2 3 5
STR MODIFIER

+ + +

3 3 0 0
SIZE MODIFIER

+ + +

REFLEX
DEXTERITY

Disguise Escape Artist Forgery Gather Information


Heal

WILL
WISDOM

GRAPPLE
MODIFIER

0
MISC. BONUS

Hide
Intimidate Jump ACTION POINTS
ABILITY MODIFIER SIZE MODIFIER MISC. BONUS

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL BASE ATTACK

9
TEMP. MODIFIER

Knowledge (religion)

Listen Move Silently Perform skills ...


Ride

MELEE
ATTACK BONUS

+12/+7 +7/+2
TOTAL ATTACK BONUS

= =

7 7

+ +

5 2

+ +

0 0

+ +

0 -2

+ +

RANGED
ATTACK BONUS

Search
Sense Motive

ATTACK 1

Spot
DAMAGE CRITICAL

Survival Swim Use Rope

+3 Greatsword
RANGE WEIGHT TYPE

+16/+11
SIZE

2d6+10
SPECIAL PROPERTIES

19-20/x2

0 ft

8 lb
ATTACK 2

Medium
AMMUNITION TOTAL ATTACK BONUS

Holy
DAMAGE CRITICAL

1 -5 3 0 16 1 14 3 -5 1 3 3 -5 3 0 10 5 -5 3 2 1 3 8 5 -7 2

1 2 3 5 5 1 3 3 2 1 3 3 2 3 5 1 3 2 3 2 1 3 3 3 5 2

0 0 0 0 11 0 11 0 0 0 0 0 0 0 0 9.5 0 0 0 0 0 0 3 0 0 0

0 -7 0 -5 0 0 0 0 -7 0 0 0 -7 0 -5 0 2 -7 0 0 0 0 2 2 -12 0

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 3
RANGE WEIGHT TYPE

=
DAMAGE CRITICAL

TOTAL ATTACK BONUS

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 4
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 5
RANGE WEIGHT TYPE

=
DAMAGE CRITICAL

TOTAL ATTACK BONUS

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 6
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

= = = = =
1

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

SPECIAL ABILITIES / 36,000


CAMPAIGN EXPERIENCE POINTS

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

+1 Full plate
ACP SPELL FAILURE SPEED

Heavy
WEIGHT

+9
SPECIAL PROPERTIES

+1 Called

35%

30

50
ARMOR BONUS WEIGHT

SHIELD/PROTECTIVE ITEM

CHECK PENALTY

SPELL FAILURE

Lion guard

+2
SPECIAL PROPERTIES

15

-2

15%

animated
OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Back pack bed roll Rations x5

Magic Items Equipped by Slot


Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP) Arm Slot Armbands of might (4100 GP) Head Slot (none) (0 GP) Face Slot (none) (0 GP) Shoulder Slot (none) (0 GP) Neck Slot (none) (0 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot Belt of battle (12000 GP) Feet Slot (none) (0 GP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

0 2 0 0 0 0 0 0 0 0

RACIAL ABILITIES Strength+2, Dexterity-2, Constitution+2, Intelligence-2 Base land speed of 30 feet. Primative Weapon Mastery (Ex): You have a +1 racial bonus on attack rolls made with the certain primitive weapons. +2 racial bonus on Listen, Spot and Survival checks Climate Tolerant(Ex): Virtual feat: Cold Endurance Human Blood: Counts as being human for all effects related to race. Illiteracy: You do not know how to read and write. Adding a class (other than wizard) will not give you literacy. Favored Class: Barbarian CLASS ABILITIES Proficient in all armor, and all shields (except tower shields) Proficient with all simple and martial weapons. Aura of Good(Ex): You have a strong aura of Good. Turn Undead(Su): Can turn undead 6 times per day. A turning check is made on 1d20+5; turning damage is equal to 2d6+5 on a successful check. Code of Conduct: You must remain Lawful Good. You must respect legitimate authority; act with honor; help those in need; and punish those that harm or threaten innocents. You must never knowingly associate with evil characters; or those that consistently offend your moral code. Detect Evil(Sp): At will; as the spell. Smite Evil(Su): 2 time(s) per day; you can add +3 to your attack roll; if the creature you strike is evil; you inflict an extra 5 points of damage. Divine Grace(Su): Add +3 to all saves. Lay on Hands(Su): As a standard action; you can heal yourself or someone else. You can cure a total of 15 points of damage per day. These points can also be used to harm undead. Aura of Courage(Su): You are immune to fear. All allies within 10 feet of you gain a +4 morale bonus to save against fear effects. Divine Health(Ex): You are immune to all diseases; including magical diseases such as mummy rot and lycanthropy. Signature Weapon(Su): You must choose one of your weapons to become a signature weapon. You focus part of your life energy on the weapon; making it more effective in your hands and your hands alone. Power Surge(Ex): You can make a DC 15 Concentration check as a move action to gain a +8 to your Strength for 1 rounds. Each time after the first that you successfully use this ability in a single 24-hour perior; the check DC increases by 5. Multiclass Note: A samurai; paladin; or monk who becomes a kensai may continue advancing in as the original class. Charging Smite(Su): Gain an extra +10 damage when you Smite an evil creature while charging. FEATS Combat Expertise(PH 92) : Trade attack bonus for AC (max 5 points). Power Attack(PH 98) : Trade attack bonus for damage (up to base attack bonus). Weapon Focus(PH 102) (Greatsword) : +1 bonus on attack rolls with selected weapon. Divine Might(CW 106) : Add Cha bonus to weapon damage. Awesome Smite(CC 55) : Gain various maneuvers you can combine with smite attack. + Demolishing Smite + Overwhelming Smite + Seeking Smite Sacred Vitality(LM 30) : Gain immunity to ability damage, ability drain, and energy drain TRAITS Quick (UA Pg 89) : Your base land speed increases by 10 ft., subtract 1 from your hp gained at each level including first. Result of 0 is possible. FLAWS Shaky (UA Pg 91) : -2 on all ranged attack rolls. Weak Will (UA Pg 91) : -3 on Will saves.

67

Common

1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning Check Most Powerful Undead Affected(Max HD) # of HD Turned Times/Day

CARRYING INFO

TURN ATTEMPTS

Used

133

266

400

Turning Check Modifier

+5

400

800

2,000

Up to 0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+

0 0 0 1 2 3 4 5 6

2d6+5 If your cleric level is double the HD of the undead or more, the undead are destroyed rather than turned. Dispelling rebuking works like turning, but you must equal or exceed the check result of the cleric who rebuked.

MONEY PP GP SP CP Art Gems


Other (GP)

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