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Juju

CHARACTER NAME PLAYER NAME REGION

Swb/Inv
CLASS

Halfling, Strongheart
RACE

Small
SIZE

Male
GENDER

LG
ALIGNMENT DEITY

5/3
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Humanoid(halfling)
TYPE TEMP. SCORE TEMP. MODIFIER

24
AGE TOTAL

6'0
HEIGHT

245
WEIGHT WOUNDS

blue
EYES

black
HAIR NON-LETHAL DAMAGE SPEED

STR
STRENGTH

12 23 14 18 10 15

+1 +6 +2

HP
HIT POINTS

59 22
TOTAL

20 ft/x4
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

7
ARMOR BONUS

0
SHIELD BONUS

4
DEX MODIFIER
CLASS SKILLS

1
SIZE MODIFIER

0
NATURAL ARMOR

0
DEFLECT BONUS

0
MISC. BONUS

-1
ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

+4 +0 +2
TOTAL BASE SAVE ABILITY MODIFIER

ARMOR CLASS

15

FLAT-FOOTED
ARMOR CLASS

18
+

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM

+6
TOTAL

6
DEX MODIFIER

0
MISC. BONUS

Appraise
Balance Bluff

INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* WIS DEX* CHA DEX INT WIS WIS WIS STR** DEX* DEX

CHA
CHARISMA

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

+8/+3
CONDITIONAL MODIFIERS

Climb

Concentration
Craft skills Diplomacy

SAVING THROWS

FORTITUDE
CONSTITUTION

+7 +11 +2 +9
TOTAL

= = =

5 4 2 8
BASE ATTACK

+ + +

2 6 0 1
STR MODIFIER

+ + +

0 1 0 0
SIZE MODIFIER

+ + +

REFLEX
DEXTERITY

Disguise
Escape Artist

WILL
WISDOM

Forgery Gather Information Heal

GRAPPLE
MODIFIER

0
MISC. BONUS

Hide

Intimidate
Jump ACTION POINTS
ABILITY MODIFIER SIZE MODIFIER MISC. BONUS TEMP. MODIFIER

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL BASE ATTACK

Listen Move Silently Perform skills ...

MELEE
ATTACK BONUS

+10/+5 +13/+8
TOTAL ATTACK BONUS

= =

8 8

+ +

1 6

+ +

1 1

+ +

0 -2

+ +

Ride Search
Sense Motive Spot

RANGED
ATTACK BONUS

ATTACK 1

Survival
DAMAGE CRITICAL

Swim Tumble Use Rope

+1 Kukri
RANGE WEIGHT TYPE

+15/+10
SIZE

1d3+2
SPECIAL PROPERTIES

15-20 X2

0 ft

1.5 lb
ATTACK 2

Small
AMMUNITION TOTAL ATTACK BONUS

Returning
DAMAGE CRITICAL

4 7 13 10 2 4 6 2 13 4 2 0 12 4 6 5 10 2 6 4 11 3 0 -1 18 14

4 6 2 1 2 4 2 2 6 4 2 0 6 2 1 0 6 2 6 4 0 0 0 1 6 6

0 0 11 8 0 0 0 0 8 0 0 0 3 0 8 3 3 0 0 0 11 3 0 0 11 8

0 1 0 1 0 0 4 0 -1 0 0 0 3 2 -3 2 1 0 0 0 0 0 0 -2 1 0

+1 Kukri
RANGE WEIGHT TYPE

+15/+10
SIZE

1d3+1
SPECIAL PROPERTIES

15-20 X2

0 ft

1.5 lb
ATTACK 3

Small
AMMUNITION TOTAL ATTACK BONUS

Returning
DAMAGE CRITICAL

= = = = = = = = = =

+1 Kukri(Thrown)
RANGE WEIGHT TYPE

+16/+11
SIZE

1d3+2
SPECIAL PROPERTIES

18-20/x2

0 ft

1.5 lb
ATTACK 4

Small
AMMUNITION TOTAL ATTACK BONUS

Returning
DAMAGE CRITICAL

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 5
RANGE WEIGHT TYPE

=
DAMAGE CRITICAL

TOTAL ATTACK BONUS

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 6
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

= = = = =
1

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

SPECIAL ABILITIES / 36,000


CAMPAIGN EXPERIENCE POINTS

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

+3 Chain shirt
ACP SPELL FAILURE SPEED

Light
WEIGHT

+7
SPECIAL PROPERTIES

+4

20%

20

12.5
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

bedroll sun rod potion of invisibility X3 Rations X8 Waterskin

Magic Items Equipped by Slot


Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot Gloves of dexterity (+2) (4000 GP) Arm Slot (none) (0 GP) Head Slot Headband of intellect (+2) (4000 GP) Face Slot (none) (0 GP) Shoulder Slot Vanisher cloak (2500 GP) Neck Slot Vampire torc (5000 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot (none) (0 GP) Feet Slot Anklet of translocation (1400 GP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

0 0 0 0 1 0 0 0 0 0

RACIAL ABILITIES Strength-2, Dexterity+2 Base land speed of 20 feet. +2 morale bonus on saving throws against fear +1 racial bonus on attack rolls with thrown weapons and slings. Favored Class: Rogue CLASS ABILITIES Proficient in light armor Proficient with all simple and martial weapons. Grace(Ex): When wearing light or no armor; and carrying a light load you gain a +1 competence bonus on Reflex saves. Insightful Strike(Ex): When wearing light or no armor; and carrying a light load you gain a +4 as a bonus on damage rolls with any light or finesseable weapons. You do not gain this bonus to damage against creatures immune to critical hits. Dodge Bonus(Ex): When wearing light or no armor; and carrying a light load you gain a +1 dodge bonus to AC against a designated foe. Dagger Sneak Attack(Ex): While using a dagger; kukri; or punching dagger any time a target would be denied his Dex bonus to AC you deal an additional 2d6 points of damage. Ranged attacks must be within 30 ft. Unfettered Defense(Ex): When not wearing armor and armed with a dagger; kukri; or punching dagger you can add +3 to your AC. Bleeding Wound(Ex): When you make a successful dagger sneak attack you can choose to deal a bleeding wound; sacrificing 1d6 points of sneak attack damage. The bleeding wound bleeds for 1 point of damage per round. Multiple wounds deal cumulative bleeding damage each round. The bleeding can only be stopped with a DC 15 Heal check or application of any cure or healing spell. Uncanny Feint(Ex): When armed with a dagger; kukri; or punching dagger; you can feint in combat as a move action rather than a standard action. FEATS Point Blank Shot(PH 98) : +1 bonus on ranged attack and damage within 30 ft. Far Shot(PH 94) : Increase range increment by 50% or 100%. Two-Weapon Fighting(PH 102) : Reduce two-weapon fighting penalties by 2. Improved Two-Weapon Fighting(PH 96) : Gain second off-hand attack. Weapon Finesse(PH 102) : Use Dex modifier instead of Str modifier on attack rolls with light melee weapons. Weapon Focus(PH 102) (Kukri) : +1 bonus on attack rolls with selected weapon. Daring Outlaw(CS 76) : Rogue and swashbuckler levels stack for grace, dodge bonus, and sneak attack. FLAWS Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails. Shaky (UA Pg 91) : -2 on all ranged attack rolls.

13.5

Common Halfling

1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used

CARRYING INFO

TURN/REBUKE ATTEMPTS

32.25

64.5

97.5

Turning/Rebuking Check Modifier

98

195

488

Up to 0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

MONEY PP GP SP CP Art Gems


Other (GP)

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