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INT TROD DUC CTIO ON

"Another drea am is waiting to o begin." - Dissidia a: Final Fantasy y

TheFFRPGprojectoriginallybega anasaboldun ndertakingbyS ScottTengelininFebruaryof f1995. opmentbeganwithasmallin nitialgroupofdesignersand administrator rsconsistingof fTengelin, Develo Martin nDrury,ChrisPomeroy, P andMatthewMart tin.Aftermany yyearsandchangingofhand ds,itbecamea fullyrealizeddreamthecurrentthirdeditionwas w spearheade Bannerastheleaddeveloper. edbySamuelB ver,atthetimeofthiswritin ng,theprojectseemstohave ebeenallbuta abandoned. Howev Althou ughIwasinspiredbytheReturners,Icould dnthelpbutsh hakethefeelin ngthatitwasfl lawedforlaid back,around a thetab blegaming,an ndInavelybeg ganaslowcon versionoftherulessystemsintosomethin ng thatIfelt f wasmoreconduciveforcasualplay. But,as sthingsoftendo, d themorework w Iputintothesystemth emorecomplextherulesbe ecame,until finallytheytookonalifeoftheirown o andbecam meatotalsyste emmodificatio on.Intoodeep ptostopnow,I couldonlyforgeonahead. a Iattem mptedtoreprod ducecombatt hataccurately yreflectedthef feelandstyleo of nalFantasyser ries,wherebat ttlesweredram matic,largerth hanlifeandgr randaffairs;cin nematic theFin oppos sedtomechani icallymonoton nous,ifyouwil ll.Iendeavored dtochurnout tasystemfilled dwithgrand possib bilitiesandhero oicaction.Istr ruggledwithaworldwheret titanicstruggle esbetweengoo odandevilfor r thefat teoftheworld dwouldbeanaccuratesumm maryofthetyp picaladventure er'sday,andth hat'sjustbefor re breakf fast. Wheth herornotIsuc cceededisupfor f debate,but tIfindmyselfm mostlycontentwiththispdf finitscurrent incarn nation.Atleastfornow. Thiswork w isfreedist tributionandnot n forsaleund deranycircum mstances,andIhopeyouenjo oyplayingthe FinalFantasy F d6asmuch m asIenjoy yedcreatingit t.

The Final Fantasy d6 Role-Playing R Game is not affiliated with h or owned by Squ uare Enix or any of its affiliated compa anies. Much of the ial here is copyrighted by Square Enix x and its various co ontributors such as Yoshitaka Amano. A portion of the co opyrighted materia al materi that appears a here (such as images) are as sserted to be Fair U Use under internatio onal copyright law.

ACC CRED DITA ATIONS


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s thankstothepoorso oulswhorepea atedlyendured dplaytesting;G Gabe(Tezghul),Joe(Phyrrus), Extraspecial Monic ca(Mitsu),Derek(DirtyDeero ock),andJosh(Uter) ( .Andofc course,aheart tfeltthankyou utoSteph (Tacit) ),whomconvin ncedmenotto othrowthisen ntireprojectin thetrashwhe eneverIwound dupinsomnia stricke enwithfrustration,screamin ngMATH!intheearlyhours softhemornin nglikeitwasastrained battlecry. ankswhatsoev vertotheMooglemolestingTroyWolfswift t,whereverhe emaybe. Notha

ChapterI:Gameplay
Charac cterCreation Attributes st ove1 Level Abo

5
8 9 13

Chapter6:T TheWorld(C Cont.)


FinalFa antasyI FinalFa ntasyII FinalFan ntasyIII FinalFan ntasyIV FinalFa ntasyV ntasyVI FinalFan FinalFan tasyVII eriaList Mate FinalFant tasyVIII FinalFan ntasyIX FinalFa ntasyX B Blitzball FinalFan ntasyXI FinalFan ntasyXII FinalFant tasyXIII FinalFantasy Tactics


185 187 188 8 190 0 192 193 195 197 8 198 200 0 202 4 204 207 0 210 212 4 214

Chapte er2:Jobs
BlackMage BlueMage DarkKnight Dragoon Engineer Entertainer Gambler Geomancer Monk Ninja Paladin Ranger RedMage Samurai Thief TimeMage Warrior White W Mage

14
17 21 26 30 34 38 42 47 54 58 62 66 70 74 79 83 87 91

Chapter7:M Magic
Black White Blue Time Summ moning

217 7
220 0 225 0 230 233 8 238

Chapt ter3:Definin ngaHero


SharedAbilities Skills Destiny Summoning

95
95 102 110 114

Ch hapter8:Bes stiary
Cat egories Abilities BiologicalA CombatA Abilities BuildingA Attacks SampleMo onsters

254 4
256 0 260 261 262 267

Chapter C 4:Equipment
Weapon nCategories UniversalEqu uipmentList UniversalProperty P List Samp pleWeapons Sample Accessories SampleArmor SampleConsumables Sample S Food Synthesis

118
121 125 128 137 139 141 142 143 145

Conclu usion
BlankCharacte erSheet

272 2
273

Chapter5: :Combat
NegativeSt tatusEffects PositiveSt tatusEffects Rewards ListofComponents C Recover ryandDeath LevelingUp LimitBreaks Additiona alChallenges

147
156 158 159 160 161 163 164 171

Chapter C 6:Th heWorld


Hume Elvaan Galka Viera Lalafell Moogle Android Bangaa NuMou

174
176 177 178 179 180 181 182 183 184

CH HAPT TER I: I GA AMEP PLAY Y


"Know, and d prepare for b battle." - Pr rof. Bordam Da aravon

Thefollowingfewpagesofferanoverviewofthebasicmechanicso oftheFinalFan ntasyd6,andincludemany g terms.Although A someoftheseexpla anationsmayb befamiliartoe experiencedrole importantconceptsandgame uchoftheinfo ormationprese entedherewillbeexpandedo onintherema ainderoftheb book.Wesugge est players,mu takingamo omenttofamiliarizeyourself fwiththismaterialbeforem ovingon.

What Is Final Fanta asy, Anywa ay?


FinalFanta asyisaseriesof o morethanth hirtyconsole RPGsandtwo t MMORPGs s.Thougheach hstoryinthe seriesisind dependent,the erearenumerousrecurring themesand delementssuc chasairshipsand a brightyello ow avians,wel llknownmons stersandheroi icsavethewo orld storylines. ngeonsandDr ragons,theFinal OriginallyinspiredbyDun rieshasgrowntotakeonaflavorallitsow wn. Fantasyser Ithasbeco omeasettingin nwhichthefun ndamentalwell knownlimi itsofhumanca apabilityareca asuallyignored d, whereavil llainsstrength hcanbemeasu uredbytheir androgynyandsizeofthe eirhair,andwhereonlya mofheroesun niversallyunde ertheageof ragtagteam thirtyarecompetent c (orincompetent)enoughtomake adifference.Thesearest toriesaboutgo oodversusevil, twistedtec chnologyandheroic h perseverance,duality, selfsacrific ce,camaraderi ieandlove,andtakingontru uly legendaryenemies e withyour y eightfoot tswordand magicalum mbrella.

When Do I Roll T These Dice? ?


Through houtthegame, ,yourcharacte erwilllikelytry yto dothing gsthatarente exactlyeveryda aymundaneta asks. Werely ontherandom mresultsofdic cerollsfor ngfromhowinjuredyourene emies determi ningeverythin rsword,towhether hemwithyour become afterhittingth ourcharacteri isabletoswim magainstthe ornotyo current. owon,wellab bbreviatesalldicerollsas Fromno d[numbe erofsides];thusa6sideddi iewouldbecalleda 'd6'.An umberbeforethe'd'indicatesthatmorethan stwosixsideddice onedie isused'2d6'simplymeans edandtheirtot talsareaddedtogether.Ava alue arerolle afterthe etypeofdie,li ike'd6+2',mea ansthatthat number isaddedtotheresultofthe eroll.Ifthed6 upas5,forexa ample,thetota alscorewouldbe7. comesu

Rando om Targets s, Percentiles and Round ding


Often,th heFFd6willca allforarandom mtargettobe chosen. Afairwaytod determinethiswouldbetoh have alleligib bletargetsroll2d6,withthel lowestrollerending upasthe etarget. Whenth hesystemstate esthataneffe ecthasa50%o or25% ofoccur rring,youcould dresolvethisb byrollinga1d4 4or normal2d6dic ce.A25%chanceis continui ngwithyourn heron2d6,a5 50%chanceis7orhigher,an nda 9orhigh 75%cha anceis5orhigher.Usewhate evermethodis s easiestf foryouandyourgroup! Youalwa waysrounddow wnintheFFd6system,butne ever roundto ozero.Halfofo oneisconsider redtostillbeo one.

What Do o I Need To o Play?


Otherthan nthisfreePDF,youmean?Lik kemostpenand paperRPGs,youneeddic ceinthiscase,ahandfulof f r ofthemillsixsideddicewilldothetric ck. common,run Youllusuallywanttwoper p playerbuthaving h extrasis sa deddiceto goodidea,andperhapsasinglefoursid nttogetfancy. calculatepercentilechancesifyouwan

Jobs
Everychara acterbelongsto t asingleJob bintheFFd6todeterminew whattheycand do,andhowth heyllbeableto o contributetoanadventu uringparty.BlackMagesareformidable f use ersofdestructiveelementalenergies,where gesarehealers sandprotector rs.Spearwield ding,gravityde efyingDragoon nssoartheskie esevenas WhiteMag Geomancerstapintotheverypowersof o theearth.

Abilities s
EachJobisdistinguishedfromothersbyauniquepoo oloftalents,co ollectivelycalle edAbilities.Th heserangefrom mthe ocastmagic,to obeingcallfort thvariouseffe ectswithaGam mblerssupernaturalslotmac chines,tostrik ke capacityto withasudd denferocity,orstealfromahaplessfoe.Al llcharactersst tartwithasing gleInnateAbility,whichispre determined dbytheirchoiceofJob.They yalsobeginpla aywithtwoot therabilitiesch hosenuponcharactercreatio on eitherfrom mtheJobAbilit tylist,ortheSh haredAbilitylistwhichallch aractershaveaccessto. Astheyadv vanceintheiradventuring a ca areers,charact tersmaycontin nuetoobtainm moreandmoreabilitiesfrom m theselists.

Critical Hits and Co omplication ns


Inmanyga amesystemsth hatused20s,aresultof1isaspectacular,a automaticfailu ure,wherearo ollof20isan automaticsuccess.Inthe eFFd6,whichuses u a2d6rollforthemajorit tyofchecks,th hereisachanc cethattheresult u withbothdicelandingonsixes.Incomb bat,thisdicere esultmeanstha atthecharacte erperformsanever willcomeup missCritica alHitandpossiblyaLimitBre eak.Moreonthis t laterforn now,allyoune eedtoknowisthatapairofs sixes isgoodnew ws. Forskillche ecks,however,sucharolldo oesNOTautom maticallycounts sasanautoma aticsuccess.Pl layerscandot truly prepostero ousthingsathi igherlevelswit thintherulesof o thesystem, andittakesm morethanjustaluckyrolltom make acharacter rs(possiblycra azy)wishesareality. r

Whenboth hdicelandon1s, 1 thisiscalledaComplication.Incombat, ,aComplicatio onmeansthem monsteror characterautomatically a misses m theiratt tacknomatter rhowaccurate etheymightno ormallybe,buttheresnever moredireconsequences. c . Onskillche ecks,Complicationsgetalittl lemorewell,complicated.S SinceFinalFan ntasyheroesar reoftenbeyon nd beginnersmistakes,rollingnothingbut t1smeansout tsideinfluence eorflukehapp penstanceruine edwhateverth he w tryingtodosuchasthe eguardscomin ngtoinvestigat tewhatallthat tnoiseisabou ut.Thisisachance characterwas fortheGM Mtospiceupth hestorywithnewproblemsarising a tosupp lementtheold dones.Notonlyisyourairsh hip spiralingou utofcontrol,but b oneoftheenginesisnow wonfire!...and soon!(Seep.10 02tolearnmorea aboutComplicatio ons.)

GMs Note: Setting


TheFinalFantasyserieshas h spanneddo ozensofworld dsfromIvalic e,themultirac ciallandofme ercenariesand ,toCocoon,th heartificialplan netnurturedby b psychopathicancientcons structsandra arelydoanytw woof adventure, theseworldsoperateund derthesamela aws.Somefeaturemagictha atslowlychipsawayatthem mindsofthosewho useit,andinothersdeat thislittlemore ethanaminorinconvenience e.Asyoucanim magine,thism meansthatcrea atinga ethatcoverseverything e from mtheentireFin nalFantasyser ries,issimplyi impossiblean nd universalsetofrules,one ignoringth hisfactwouldbe b irresponsibleanddownrig ghtchaoticatb best.Toresolve ethis,youllfin ndachapterla ater oninthisbook b thatconta ainsbriefsumm mariesofsome eofthemostc commonFinalFantasygamesandtheirwo orlds, suggestedadventureidea as,andarepos sitoryofadditi ionalrulestoh helpsetyourta abletopcampa aigninapreex xisting universe. Thatsaid,this t bookwasdesigned d togiv veyouandyou urfriendsacha ancetoexplore eyourownsto ories,withyou urown heroes,and dveryoften,in nyourownuniqueFinalFant tasyworld.Wh hetheryourcampaignwillbe esetafamiliar place.orwhether w itwillbesetinapos stapocalypticcitywherethe elastmemorie esofthedecea asedare immortalizedaswhisperi ingmagicalcry ystals.well,th hatsalluptoy you.Arethehe eroestiedtoge etherbyvirtueof ophecy or are they t childhood d friends? Are they t a crew of f gentlemen th ieves or forced dintoanuneas sy ancientpro alliancebytheoutbreakofwar?Thisisachancetole etyourcreativiityshine.

CH HARA ACTE ER C CREA ATION N


"You ur fate is in you ur hands. This is your story." - Au ron

Thefirstan ndmostobviou usstepistosta artgivingsome ethoughttoth hecharacteryo ouareplanningonplaying.A Atthis pointyouwill w probablybepaintingwith hfairlybroadstrokes s 'neuro oticBlackMag gewithatroub bledpast'or 'narcissistic c,charismaticThief'aresome ebasicexamplesofconcepts sthatcouldbe espunoutinto oawelldefined d characterwith w abitofthought.Howeve er,aconceptis snothingmore ethanthebaseofacharacte er;Inordertostart fleshingou utthepersonbehind b theidea a,detailsyoushouldsettleon nasearlyaspo ossibleinclude e:

Name:Inauniversepop pulatedbyhero oeswithmonik kerslikeCloud dStrife,ZidaneTribalorLagunaLoire,agoo od


namecango g alongwaytowards t makin ngamemorabl lecharacter.Id deally,agoodn nameshouldb beevocativean nda littleunusu ual.

Age:Nearlyalwaysequa atesto'experie ence';oftendra awingthefine linebetweenafreshfaceda adventurerbra atand


agrizzled,world w wearyveteran. v Mostclassic c FinalFantasyheroesa arejustenterin ngadulthood,t thoughtherea are exceptions sonbothends. .Chancesaregoodthatextr remelyyouthfu ulorelderlych haracterswille encountersocia al discriminat tionfromsame especiespeop plearoundthem m;comments like'oldtimer'and'squirt'arelikelytofollow themevery ywheretheygo o,andsomewill w actuallyrefu usetotakethe emseriously. alFantasyispo Race:Th heworldofFina opulatedbyan nodd assortme entofhumanoi idsandmonste ers.Overthec course ofmanyg games,thema antleofworldsaviorhasvariously fallenon theshouldersofrat/lizard/e elephant/pigfo olk, ts,feralsasqua atches,moonp people,andother catrobot creatures stoostrangeto odescribeinju ustahandfulo of words.Ra acesaredivers seandunique,butultimately y, nothingm morethanflavo aracter.Wheth her orforyourcha youreap powerfullybui iltYetioranad dorableMooglehas nomecha anicaldifferencesaveforone e; AllHuma anoids,yourch haracterinclud ded,areVulne erable totheda rkcorruptionc causedbyShad dowspellsand d effects;th heytake50%m moredamagefromsuchatta acks. Normally,your y character risautomatica allyaHumanoidbutbycho oosingtobean nUnusualSpec cies(bytakingthe specialabil lityfoundonp.101) p youcanmakeyourcha aracterasaliviingplantorap planartraveller,orjustabout anythingelseyoucanimagine,anddon nthavetobeaHumanoidif youdontchoosetobe.

Job:Acharacter'schosen nJobhelpsdet termineshisorherAbilities, theiraptitude esincombat,andawholesle ewof


otherfacto ors.Forthisrea ason,choosing gaJobisthemost m important decisionaplayermakesdur ringthecharac cter creationpr rocess;butdon ntworry!You renotstuckin naJobforever r aftermakingt thisdecision,a andcharactersare abletoexp ploreotheropt tionsasthegam meprogresses s.Jobsarepres sentedinfulld detailinChapte er2.

Appearan nce:Althoughacharactersphysical p feature es,height,wei ght,build,and dhair,eyeandskincolorare


important,remembertha atacharacter'sappearanceis i asamucha measureoftheir'style'asan nythingelse.D Do ncealingblackcloth, c orawar rdrobeconsisti ngentirelyofloudpastels?W Whataboutjew welry theyleantowardsallcon

orotherdistinguishingfe eaturessuchas stattoos?How wdoesthechar ractercarrythe emself,andwh hatimpression ndoes ter'sgeneralpostureandexp pressiongiveothers? o thecharact

Quote:Agood g quoteisjust j aseffectiv veatestablishingacharacter r asanynumbe erofdescriptiv veparagraphs.This


canbeany ythingfromanoftenoverusedcatchphrase('...Whatever. ')toashortan ndpithycomm menttypicaloft the character's sgeneraloutlo ookonlife('Im mnotathief,Im matreasureh unter!').Chara acterswhofillo outaQuoteon ntheir charactersheet s areautom maticallyawar rdedasinglepointofDestiny y.(Seep.110tole earnmoreaboutD Destiny.)

Backstory yandGoals:As A youllquick klydiscover,thissystemputs verylittleemp phasisonacha aractershistor ry


beforethegamebegins.Whereyourch haracterisgoin ngandwhatyo oullbecomeis sfarmoreimportantthanyo our entsthattookplace p offscree enbeforetheg gamebegins.U Ultimatelythedecisionisupt to lossesandaccomplishme w stronglysuggestkeepingacharactersh historyminima al,toaparagra aphortwoatm most eachindividualGM,butwe actertohaveahandfulofgoa als.Thesegoalls,however,ar reprettyimportant;wellcome justenoughforthechara nalittlewhile,butgetstarted dthinkingahe adoftimewha atdrivesyourcharacter,wha at backandfinalizethesein theyfear,and a whattheyhopetoachiev veintheirlife.

Attribut tes
Onceyouv vegotthebasicsofthechara acterfiguredout,itstimeto startgettingin ricalaspect,sta arting ntothenumer byassignin ngtheirphysica alandmentalprowess p anum mberratingfro monetoten;onebeingterr ribleandtenbeing amazing.Characters C have eatotaloffou urprimaryAttributes,whicha are;

Power(P PWR):Thissco oreisareprese entationofhow wmuchenerg gyandstrength hyoucanbring gtoabattle,


whetheritbeintheform mofmagicalormeleemight.

Resolve(RES): ( Thissco orerepresents sendurance,co onfidence,driv ve,andtheabi ilitytotakeah hit.Characterswith


ahighReso olvearelikelyto t laughinthefaceofdangerandpresson nagainstadver rsity,whereasc characterswitha lowerReso olvecanheavily yfeeltheweig ghtoffailureor rthefearofth heunknown.

Dexterity y(DEX):Thisattributemeas suresspeed,physicalagilitya andhandeyecoordination.Characterswit tha


highdexteritywilloftenutilize u weaponswheretheirspeed s canrealllyshine,andt theywillbeabl letoconsisten ntly myattacks. evadeenem

Mind(MND):Thisscorerepresentsyour y capacityfor f knowledge, ofunderstandin ng,generalme ental ,yourspeedo


agilityandknackforchan nnelingmagic.

Eachstartingcharacterhasatotalof25 5AttributePoi intstodivideb betweenthefo ourAttributesPower,Resol lve, a Mindasthe t playerchooses.Attribute ePointsaresp entataoneto ooneratioand deachcategor ry Dexterity,and startsat0,andacharacte ercannothave eanattributescore s oflessth han1orhigher rthan10aftercharactercrea ation o comparison, ,acompletelynormalhuman nbeinghasas scoreofabout3ineachAttri ibute. isfinished.Asamethodof ersadventureandgainlevels s,youllbeable etoincreaset heseattribute epoints. Ascharacte

Seconda ary Attributes


Fromthose efourmainsta atswecanderi ivetwootherimportantseco ondaryfactors; nesse. ;ForceandFin

Force:Thissecondarysc corerepresent tshowdifficult tthecharacter ristoopposep physically.Ach haracterwithahigh


Forcemigh htbeabletosh hakeoffabasilisksdeadlyga azewithoutsuf fferinganyille effects,orslice ethroughthes steel prisonbars sonthepartys scellwithapie eceoffoldedpaper. p Tocalculateacharacter sForce,addtogethertheirPWRandRES Sattributes,the endividether resultby4,rou unded down.Forexample,acharacterwith6PWRand7R RESwouldhave eatotalof3Fo orce.

Finesse:This T secondary yscorereprese entshowdifficultthecharact teristoopposeemotionallyandmentally.A


characterwith w ahighFine essecouldthin nkquicklyenou ughtoreflectt thebasilisksgazewithapoli ishededgeofm metal, andsmoothtalkorinfuri iatetheprisonguardenough htounlockthe ecelldoor. Tocalculateacharact tersFinesse,addtogethertheirDEXand dMNDattribut tes,thendivide etheresultby y4, roundeddown.For F example,acharacterwith15DEXand1 11MNDwould dhaveatotalo of6Finesse.

Combat Statistics
Nextup,we w canslowlywork w throughth heprocessofdetermining d al ltheotherrele evantcombatmeasurements s, rangingfro omhoweffectivethecharact terisatavoidin ngdamagetoh howmanyspellstheycanun nleashbefore needingtorecharge.Befo orebeingabletomakethese ecalculationsy youllneedtoknowwhichJo obyouwantyo our artoutas;ifyourenotentire elysure,youmay m wanttoflip paheadafewp pagestoChapter2and herotosta takeaglanceatthemany yoptionsthatareavailable.Ifyoureready ytoproceed,thesixfinal combatval luesyourchara acterwillneed dandhowtocalculatethem mareasfollow ws;

HitPoints(HP):Areflectionofthecharacter's c gen neralphysicalc condition.Thisnumber


representstheirmaximumHitPoints,and a damagede ealttoacharac cter e reducedto o0or temporarilyreducesthisvalue.IfacharactersHPisever yfallunconscio ousandtheybecome b vulnera abletoenemy y lower,they attackscap pableofkillingthem.

Tocalcula ateacharacter rsMaximum mHitPoints,addtheirRES Sscorewiththe e HP Bonusgranted dbytheirJob,andmultiplythe t totalbythe eirLevel.

MagicPo oints(HP):Magic M Pointsrep presentacharacter'sreservo oirofspellcasting


energy.Cas stingspellsred duceacharacte er'sMPbyase etamountwhe enused.(Ifyou uare dontknow wanyspellsandareunableto ocastmagic,thenyouaretr reatedashavin ng zeroMPan ndyoucanskip pthisstepentirely.)

10

Tocalcu ulateacharact tersMagicPo oints,addthe eirMNDscore withtheMPB BonusgrantedbytheirJob,a and multiplythe etotalbytheir rLevel.

Avoidanc ce(AVD):Thecharacter'saffinity a forrefle exivelydodging gorparryingin ncomingphysicalattacks.


Avoidanceisdeterminedmostlybyyou urJob(eachJobgrantsanau tomaticvalue) ),andforevery y4pointsyouhave + tothisvalue e. intheDEXstat,youadd+1 i made,itmus stequalorsurpassthetarge tsAvoidscore etohaveanye effectatall.Ift the Wheneveranattackrollis krollincluding gAccuracyislowerthanthetargets t Avoida ancescore,the eattackmissesandnothing g totalattack happens.Certain C attacksandstatuseff fectsarecapab bleofignoring ornullifyingyo ourAVDscoretemporarily,b but charactersretaintheirAv voidancescore eeveniftheydont d knowthe eattackiscoming,orwherei itoriginatesfro om. Tocalculateachara actersAvoida ance,add1/4 4thoftheirDEX Xscorewiththe ebonusgrante edbytheirJob b.

Accuracy y(ACC):Thebase b likelihood dofacharacter rbeingableto olandabloww withaconventi ionalweapon.This


statisbase edoffoftheLe evelofthechar racter,avalueanywherefrom monetoeight t.IndividualJobsmayalsogr rant anaccuracybonusofafe ewadditionalpoints. p ckrollwithaweapon, w youroll2d6andadd yourACCscor reiftheresultwouldbeeq qualto Whenyoumakeanattac onentsAVD,th heattacklands sandyoumay calculatedam mageusingthesametwodice e orhigherthanyouroppo hatlater! moreonth evel,roundeddown,withth Tocalculat teacharacter sAccuracy,add a halfofthe echaractersLe hebonusgrant tedby theirJob.

Armor(A ARM):Asumofthecharact ter'sprotection nagainstphysi icalattack.The e


higherthenumberthele essdamagethe eywillsuffer.W Wheneverach haracterwould dtake amage,theirARM A scoreissu ubtractedfrom mtheamounttheywouldbedealt physicalda forexam mple,acharacte erwith5ARM wouldreduce e30damagedo ownto25.

Armoris ssimplycalcula atedbyadding gupthetotalA ARMgrantedb byyourequipm ment.


SomeJobAbilitiescangivep permanentbon nusestotheARMscore.

MagicAr rmor(M.ARM):Thechara actersprotect tionagainstma agicalattacks.The


highertherating,theles ssdamagethey ywillsuffer.W Wheneveracha aracterwouldt take amage,theirM.ARM M scoreis subtractedfro omtheamounttheywouldb be magicalda dealtforexample,ach haracterwith2 20M.ARMwou uldreduce60d damagedownto40 instead.

MagicAr rmorissimply ycalculatedby yaddingupthe etotalM.ARM Mgrantedbyyo ourequipment t.SomeJobAb bilities


cangiv vepermanentbonusestothe eM.ARMscore e.

11

Job Abilities
Yourcharacterhasbeguntotakeshape,andnowitstimetostartreallygettingintothecustomizationprocess. First,consultyourJobAbilitylist,becauseyouautomaticallyreceivetheinnateabilitylistedthere.Thenextstepis tochoosetwoadditionalabilitiesofyourchoicethesemaybeeitherfromthelistofJobspecificabilities,orthe listofSharedAbilitiesthatstartsonpage95.YoucantchooseaLimitAbilityyetthoseareearnedlateron. Thiscansometimesbeadauntingstepduetoalltheoptionsavailabledontworry!Itgetseasywithalittle familiarity.

Skills and Magic


Nextupistochooseskills,whicharedescribedstartingonpage102.Thesearedaytodayproficienciessuchas pickinglocksandtalkingyourwayoutofatightspot.Youmayallocateyourskillpointsanywhereyoulike,butthe maximumnumberofpointsyoucanhaveinanyoneskillislimitedbyyourFinessescore. ThemaximumnumberofpointsacharactercanhaveinanySkillisequaltotheirFinessescore,plusone. Forexample,anewlycreatedcharacterwith3Finessemaynothavemorethan4pointsinanyoneskill.So,asa charactersFinesseincreases,sotoowilltheirmaximumskillcaps.ThenumberofSkillPointsyoubeginplaywithis dependentonyourJob,butisalwaysenoughtohitthemaximumcapfortheskillsyouwantthemost. Finally,mostMPusingclassesbeginthegamewithatleastonespell, whichcanbefoundlistedinChapter8.AtypicalJobmayhaveamagic usingchartthatappearssimilartotheoneseenhere.Thismeansthatat levelsonethecharacterbeginsplaywithtwoNovicespellsofhischoice. Atlevelstwoandthree,thecharacterreceivesanotherNovicespellfrom theirlist.Uponreachinglevel4,5,or6,theygainanewspellandmay choosefromeithertheIntermediateorNovicelistinstead,andsoon. SpellLevel
Novice Intermediate Expert Superior Ancient

LevelsObtained
1,1,2,3 4,5,6 7,8,9 10,11,12 13,15

Equipment
Allnewlycreatedlevelonecharactersbeginplaywith500gil,ortheworldsequivalent.Thisisenoughtopurchase basicequipmentincludingaweaponandarmor,aswellassuppliesoronetimeuseitemsthatcanhelpacharacter outofatightspot.AcompletelistofequipmentcanbefoundinChapter5. Evenifyourcharacterisablacksmith,tailor,alchemist,orsomeoneelsecapableofturningmoneyintousable itemsthroughuseoftheSynthesisskill(whichwelltalkaboutmorelater),youcannotuseanypartofthis500gilto craftitemsbeforethegameactuallybegins.

Goals and Finishing Touches


Andlastbutcertainlynotleast,charactersareencouragedtocomeupwithatotaloffourgoalstheydliketosee theircharacterachieveoverthecourseoftheiradventures.Threeoftheseshouldbeshorttermgoalssuchasbe recognizedformyachievements,savetheprincessofCornelia,orbuildmyownairship,andoneneedstobethe characterslifelongdream,thelongtermambitionthatkeepsthemmotivated.Thismightbeanythingfromreturn totheancestralhomelandwhereIwasbanishedfromtoretirewithapileofmoney.TheFFd6hasabuiltin systemwherecompletingthesegoalsoverthecourseofthestorywillearnthecharactersignificantrewards,and alsohelpstheGMplanadventuresaroundyourcharacter.

12

Starting a Character above 1st Level


CharacterswontalwayswithstandtherigorsoftheFinalFantasyworldsomegracefullyreturntotheiroldlives, somearedefeatedinbattleorperformlegendaryactsofselfsacrifice.Sometimes,oldvillainscanbecomenew allies,orlongforgottencompanionscanreturnmorepowerfulthanbefore.Perhapstheheroesthemselvesare alreadywellestablishedparagonsintheworld,notbattinganeyeatthelesserthreatsthatplaguethetypical adventurer.Forallofthesereasonsandmore,whatfollowsisaquicksetofrulesdesignedtocreatecharacters abovefirstlevel. Consultthechartbelowtodeterminethestartingnumberofabilities(outsideoftheautomaticallyearnedInnate jobability)attributepoints,bonusskillpoints,gilanddestinyanewcharacterofanygivenlevelwillbeginplay with.YourGMwillletyouknowifyoualsogettostartwithanyLimitBreaksandLimitAbilities. Level TotalAdjustments
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 2JobAbilities,25attributepoints,0extraskills 3JobAbilities,27attributepoints,2extraskills 3JobAbilities,28attributepoints,4extraskills 4JobAbilities,30attributepoints,6extraskills 4JobAbilities,31attributepoints,8extraskills 5JobAbilities,33attributepoints,10extraskills 5JobAbilities,34attributepoints,12extraskills 6JobAbilities,36attributepoints,14extraskills 6JobAbilities,37attributepoints,16extraskills 7JobAbilities,39attributepoints,18extraskills 7JobAbilities,40attributepoints,20extraskills 8JobAbilities,42attributepoints,22extraskills 8JobAbilities,43attributepoints,24extraskills 9JobAbilities,45attributepoints,26extraskills 9JobAbilities,46attributepoints,28extraskills

MaxAttribute
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

StartingGil
500 575 800 1,200 2,000 3,400 6,200 11,500 22,000 40,000 73,500 125,000 230,000 400,000 720,000

Destiny
0 0 0 0 1 1 1 2 2 2 3 3 3 4 4

GMs Note!
CharacterswhobeginplayathigherthanfirstlevelgenerallyshouldnthaveanyAttributeswithavalueoflessthan 3,anddefinitelyshouldnothaveanyattributehigherthanthevaluelistedfortheirlevel,foundagaininthechart above. IfacharacterbeginsplayasaspellcastingJob,theyalsogainafulllistofspellsasiftheyhadbeenamemberof thatJoballthewayfromlevelone.Forexample,alevel5BlackMagewillknowandhaveaccesstofourNovice spellsand2Intermediateones.Alevel12BlueMagewillonlyknowtwospells;oneNovice,andoneSuperior.

13

CHA APTE ER II I: JOB BS


"You've al ll heard this be efore. How life has h infinite pos ssibilities. I don n't believe that o one bit. There weren't many p paths for me to choose. Someti imes, there wou uld only be one e. From the lim mited possibilitie es I faced, the choices I made e have brough the path that H ht me this far. That's T why I val lue the path I chose... I want t to hold true to t HAD to be taken n." - Irvine Kinne eas

obs,andyoumaychooseanyoneJobyouliikeatCharacte erCreation.Eachhastheir Thereareatotalof18Jo strengthsand a weaknesse es;usethebrie efdescriptionsonthefollowiingtwopagestofamiliarizey yourselfwiththe differentoptionsavailabl letoyou. dintoeachoftheeighteenjo obsingreater depth,youlln noticetheappe earanceofthefourelementa al Asyouread crystals.Th hecolorsofthe eseiconsdeno otewhateachJob J specializes sin,orwhatpu urposeagivenAbilityleans toward.Ho owever,thesearelittlemorethansuggestio ons,andasma artplayerwith hafewwiselys spentpointsof f Destinycan ntransformAN NYJobintobeingabletofillany a partyrole theychoose.
TheCrystalofFirerepresen nts offensiveca apabilities,striking atyouropponents o with magicorphysicalattacksto eringamountsof o dealstagge damage.Off fensivecharacte ers almostalwa aysbenefitfrom m a highPWRscore. alofEarthpointsto TheCrysta Jobsand dabilitiesthatfa all intoamo oredefensiverole, andarebe estusedbyplay yers whowanttowadeintoba attle ppablejuggernau uts asunstop orprotecttheirweakerall lies. allywiseforsuch h Itsusua heroestoinvest i inasolid RES score. TheCryst talofWindindicates utility yroles,skillbase ed abilities sandjobs,aswe ellas on. chaos andmisdirectio wholiketooverc come Playersw challen ngesinmemorable fashions orwithoutreso orting batshouldwatch hfor tocomb thissy ymbol.Sinceutility charact ersoftenlackot ther defenses s,investinginasolid DEXsc ya coreisgenerally s smartmove. eCrystalofWat ter The design natessupportab bilities andjo obsthatcanhealtheir allies,increasethe venessoftheirfr effectiv riends, oroth herwiseworkbe estas par rtofateam.Mo ost restorativespellsanda abilities utilizetheMNDattributeto ncy. enha ancetheirpoten

Onceyouv veselectedaJo ob,heresseve eralphrasesyo oullseeandw hattheymean n. HPBonus s:Thisvalueis saddedtoyourRESstat,and dmultipliedby yyourLevel,to odetermineyo ourcharacters maximumHitPoints. yourcharacter MPBonu us:Thisvalueis i addedtoyou urMNDstat,andmultiplied byyourLevel,todeterminey rs maximumMagicPoints. Innate:Youautomatica allygainsacces sstothefirstjo obabilityonth helistwhenyo ouselectyourJ Job.AnInnateability traDestinywhenyouovercomeworthyadv versaries,oras scomplexasaGeomancers mightbeassimpleasext t terrain.Wh heneveryouch hangetoadiff ferentJob,you urInnateability ychangesasw well. controlofthe JobAbilit ties:Mostofthe t spaceoneach e Jobpageis i takenupbyt theseimportantlookingpow wers.Theseare eall theAbilitie esthatareasso ociatedwithyo ourchosenJob b,howtheywo orkandwhatth heydo.Youma aychooseanytwo JobAbilitie esatfirstlevel. LimitAbi ilities:Asyourheroesgrowinpowerthey ywillunlockse everaltrulyextraordinaryabilitiesspecificto theirjob,in nanyorderthe eychoose.You umaynotchoo oseaLimitAbi lityduringcharactercreation n.

14

Bla ackMage
Apurelydestructive d cas sterthatdoesn nthavemuchin thewayofprotectionorsubtletyonly o unmatched d sivecapability. .Sheassaultsher h foeswith offens overwh helmingeleme entalattacksan ndavarietyof negative estatuseffects s.Byexploiting gtheelementa al weaknesse esoftheirene emies,thedam mageBlackMag ges canunleashiswithoutpe eer.

B BlueMage
BlueM Magesareenig gmaticpowers seekerssometi imes known nastheImmortals.Theyarerenownedfor rthe monst trousmagickstheywield,the eirmetamorph hing physiicalbodies,the eirabilitytolaughintheface eof d death,andthe eirrapidlydwin ndlingsanity.

Dragoon
T Themastersofthelancearet tacticiansand mandersofthe ehighestdegre ee.Betweenth heir comm aerialm maneuversand dtheirabilityt todirecttheflo owof battle e,Dragoonsrar relyneedtorelyonalliesforaid.

Dar rkKnight
Combining gviciousblackmagicthatdra ainslifeandsla ams theirenemies e withvicious v statuseffects, e these unrelent tingfightersgo otoeverymeansnecessaryto exploittheirtargetan ndleavealastin ngimpression. .

Engineer
stersofclockw workcontraptio onsandpeculia ar Mas gadge ets,Engineersk keepthemselv vesandtheirallies outfit ttedwithfanta asticifsomet timesimprobable, tempo orary,andextr remelydanger rousequipme ent.

Ent tertainer
rtisans,mimics sandminstrels scontributefar Thesear morethanjustsongandswayinghipsto t anadventur ring W auniquesetoftricksdi irectedthrough troupe.With theirexpre essivearts,the eycaninspiretheir t companio ons tounma atchedheights sofgreatnessand a leavetheir r enemie esstarstruck.

G Geomancer
Theset tough,peacefu ulnomadshav veformedastr range conne ctiontothepo owersofcreati ionandareableto ththeveryter rraintodotheirbidding.Stan nding callfort unriv valledintheirc completemasteryofthenatu ural tlefieldintoap place world, theycantrans sformthebatt hemselvesandtheiralliestos shine. perfectllysuitedforth

Gambler
Tempt tfate,rollthedice, d andshoot tfirstandask questions slater.Devilmay m careswash hbucklerswitha knackforgetting g luckywhen w itreallyco ounts,theypla aya deadlygameofchanc cewiththeiruniquesupport t caneither savethedayor o spelldisaste er. abilitiesthat

Ninja
Asub tlewarriorwh hoisfamedforhisabilitytofight sslywithtwow weapons.These eswiftandste ealthy flawles assas ssinsareknown nforusingpoisonedbladesa and ownweaponst toensurethattheirtargetscan thro andthatthefirstroundofco ombat neither runnorhide,a willbe etheirtargetslast.

Monk
Ameleecombatant c whoseekstomak ketheirbodythe t ultimate eweapon,esch hewingtheuse eofarmorand d otheraccouterments a s.Whetherfromdecadesof trainingor o supernatura alaidinthewa ayofKi,theyar re resilient t,powerfulwar rriorsontheway w toattaining g physicalperfection.

Ranger
sandgunslinge ersthatfocusonasinglewe eapon Archers todeliv verdeadlylong grangedattac ckstounsuspecting foes.T Theseathleticgeneralistscanswiftlycomb bine multipllejobabilitiestogetherandt turntheirenem mies missed dattacksbacko oneachother, ,andtheyusetheir natural aptitudeforth hegreatoutdo oorstolayamb bushes andstaysup ppliedonlongjourneys.

Paladin P
Thoughtheseknightshaveharnesse edthepowerof eMagictoprov videadditionalhealingand White restorativ veabilities,don n'texpectthem mtobesittingon thebacklines.Withinh herentleadershipabilitiesan nd ddefense,Pala adinsareholyswordsmen s wh ho unrivaled areoftenthefirsttokickdownadoor randchargein nto the t fray.

15

Sa amurai

RedMage

Also Anoblewarrior w whofollowsthecode eofbushidoan nd oknownasRu uneKnightsand dperhapsmos st transform ms skillwithablade b intoanartformasexot tic infamou usastheJacko ofallTrades.E Eschewingthebelief andbeau utifulasitisde eadly.Theirsup pernaturalstyle thatth heyneedtoch hooseonlyone epathinlife,th hese canturnan nenemysstre engthintoawe eakness,andth heir roman nticmagesdab bbleinswordsm manship,Black kand masteryof o theswordallowsthemtoperform p amazing Wh hitemagic,and dirritatingtheiralliesbybein ng featsastheytravelthelandspreadinghopetothe e insuffe erablesmartalecks.Preordainedforgreatn ness, wntrodden. thesese elfproclaimedheroeswillun ndoubtedlysho owthe dow uemeaningofversatility. worldthetru Tim meMage Thief Abletoreshape r theforcesoftimean ndspace,these e unpredictablecosmicda abblersareaspowerfulasthey Thesef fleetoffootco ombatantswalkonthewrong gside ofth ce.Shroudingthemselves t inmagical m barrier rs helawandpos ssessavarietyofdirtytricks.As arescarc andusingtheunlimitedpowersof fthemindto comfo rtableexplorin ngancientruin nsanddungeon nsas meevenphysicalchallenges, ,theycancast einanurbans setting,Thievesgivenewme eaning overcom theyare formida ablespellsthat tstretchsecon ndsintohours. tothephrase efivefingered ddiscount. Warrior W W WhiteMage Devoted dfighterswhoknow k theirdes stinyliesonthe Thisde edicatedhealeriswelcomedwithopenarm msto battlefield d,Warriorsare etheperfectblendofoffensive anyadv tytheychoosetojoin,suppo orting venturingpart anddefen nsiveskills.You ucanrelyonth hesemyrmidons the eircomradesw withnighendle esshealingand d tohithard d,hitfast,andhitoften.Theircombatabilit ties resurre ectionabilities. .Thoughthejo ourneymaybe elong allowthemtoadapt ttoanysituation,andtheir anddif fficult,itwillun ndoubtedlybe esafethanksto othe d forany yonewhogetsin White eMagessingle emindedpurs suitofprotecti ion. aggressivestylespellsdisaster th heirway.

16

BL LACK MA AGE E

BlackMagiccanbedefinedasthedestr ructivepoweroftheelemen tsthemselves, , tsrangingfrom mtheabilitytocallforthsmal llplumesofwa armingflamet to witheffect cataclysmic c,earthshatte eringspellscap pableofleaving gentirecitiesi nutterruin. Thoughoth hersmayboast ttheabilitycastaselectionof o offensivesp ells,onlyBlack k Mageshav vetruemastery yoverthefullbreadth b ofdev vastatingpowe erthatmagicc can offer. espellsassocia atedwiththisschool s arenotpracticedwith hanydegreeof Thoughthe secrecy,itiswellknownto t beanartas sdangerousfor rthepractition nerasitistheir T arefarto oomanywhohave h lostthemselvestothed destructiveforc enemies.There ces theycomm mand. Becauseof fthis,BlackMa agicisoftentaughtinacadem miesormagica alinstitutes whereexpe eriencedwizar rdscankeepacloseeyeontheyoungerge eneration ofdevelopingspellslinger rs.Sincetheab bilitytocastmagic m naturally can tanextremely yyoungage,th hisoftenmeans sthatsuchinst manifestat titutes arefilledwith w impulsive,youthfulwizar rdsthathavepersonality p (or physical)traits associatedwiththeirelem mentofchoice e.Forexample, ,ablackmage ethatfavorsfir re htcometohav veorangeorbr rightredhairand a anirritable etemperament. magicmigh Thesetraitsoftenfadeon ncethecharac cterbecomesmore m experienc cedinhiscraft t, yBlackMagesarealmostuniversallypatien nt,whimsicala andwhite andelderly beardedfe ellows.

Youar reafountofpo ower,transcendingthe limitsofmo ortalitythroug ghyourcrafts solong asnothinginterruptsyou urconcentratio on,of course. Aslongasyou y remainat100%hitpoint ts,your spellcastscannotbeinte errupted(dueto t alhits,etc.)and dyou knockbackeffects,critica b onoppos sedrollstoinfl lictor gaina+2bonus resistanyeffect e causedby b aspell.

HPBonus: MPBonus: ACCBonus: AVDBonus: SkillPoints: Weapons: Armor: MagicSchool:

14 8 0 4 18

SpellRank Novice Intermediate Expert Superior Ancient

LevelsObtain ned 1,1,2,3 4,5,6 7,8,9 10,11,12 13,15

Arcane Light Black

ecapableofim mposingyourwill w oncolossalinanimateobje ects,deadlyar rtifactsandpro otectivewards, s, Youre turningthe emallintopiles sofrubble. Oncepersession,theBla ackMagemayactivateOblite erateasaninst tantactioneve enwhenitwou uldinterruptan urn,inorderto omakeaForcechecktodestr royanyLargeo object(suchas saweaponwie eldedbyatitanic enemystu creature,atoweringmar rblepillarfallin ngtowardsthem,orevenan entiretown)a atuptoaLongRangewitha+4 bonustoth hecheck.Atth heGMsdiscret tion,Obliterate ecanalsobeu usedtodestroy ysmaller,nonsentientobjec cts thatarepredominantlymagical m innature.Thisabilitymaybetaken multipletimes,increasingth hebonusgrant tedby me. +4eachtim

17

Withtheir t expansive eknowledgeof fthemagicalarts,theBlackM Mageiscapableofstrikingbackwhenthey y becomethe etargetofaho ostilespell. TheBlackMage M gainsMa agicalCountera attack(100%) wheneverth heBlackMageisaffectedbyanyspellcaston himbyanenemy, e hemay yreturnfirewithanyspellhe eknowsautom maticallyasaC Counterattack.Thespellstillc costs MP,butisconsideredanInstantaction.TheBlackMa agecannotuse eCounterMag gicifheisoccupiedwithaSlo ow espellwasRef flected,andhe emayonlyperf formonemagicalcounteratt tackeachroun nd. actionofhisownorifthe

m sufferfrom mdarkcirclesunder u theireye esafteranight tofporingover rancienttome es, Whilesomemagesmay kMagesareaf fflictedwithafar f moreobvio oussideeffectf fromdealingw withthedarker rarts.Theireyes manyBlack glowadim mgolden,green norblueincolo oreveninpitch hblackness. Thecharac cterisabletoseethroughma agicalillusions(aspertheIllu usionandAdva ancedIllusions spells),andalw ways rollsanadd ditionald6whe enmakingone especifictypeofskillcheck,c chosenfromth hefollowinglis stwhenthisab bility isgained;Awareness, A Lan nguage,Negotiation,orasingletypeofLor re. Inaddition,aBlackMage ewiththisabili itycaninstantlygleanthesu rfacethoughts sofanysentientcreature(ev venif melanguage),simplybyspend dingonepoint tofDestiny,makingeyecont tactwiththeta arget theydontspeakthesam gdirectlyintotheirsoul.Inth hisway,achar racterwithGo ldenGazeisof ftenprivytose ecretsthatothers andlooking simplycouldntknow.Bo osses,Notoriou usMonsters,andotherextre emelypowerfulindividualsre equireasucces ssful inessecheckbeforetheDest tinycanbespe ent,attheGM sdiscretion. opposedFi Likewiseat ttheGMsdisc cretion,thema agemightsuff ferfromasligh htlyhigherdiffi icultyonfuture eStealthrollsdue totheircon nstantlysoftlyglowingeyes.

Arun nicsymbolform msintheairasyoumumblewords w ofpower r,strippingaw wayyourfoesm magicalresista ance.


DeclareyoureactivatingElementalSea alasanInstant tAction;yourn nextSingletar rgetspelloratt tackwillignore ethe t foesM.ARMscore,remo ovetheeffectsofShellifthey ypossessit,an ndtheirM.ARM Mscoreisredu uced effectsofthe tozerount tilthestartofyour y nextturn.Thisjobabilit tymaybeused doncepercom mbat.

pellsaresopowerfulthatthe eycanliterallyblowyouropp ponentsaway. Yoursp WhenevertheBlackMag gedealsdamag getooneormoreenemiesw withanoffensiv vespellofExpertrankorhig gher, akeanopposed dForcecheck;asuccessmea ansthetarget(s s)sufferaMed diumRangekn nockbackeffect.In hemayma addition,th heElementalSeal S jobabilitymayalsotriggeroffofGroup ptargetspellsandaffectallt targetsstruck.

They ysayknowledg geispower;attheveryleast, ,knowingthine eenemieshelp psyousurvives suchencounte ers.


Afterusing gastandardactiontomakeasuccessfulLorecheckregar rdingoneenem myormonster, ,youalsolearn nthe completelistofalltheirabilities a andsp pells,andyoumay m alsochoos setolearnwha atitemcanbeStolenfromth he ousochoose.You Y gaina+2bonus b onallop pposedrollsag gainstanytarg getyouhavesu uccessfullyused enemyifyo ArcaneInsi ighton.

18

andosomuchmorethanme erelycreateandmanipulatet theelements;whenexposed dtoapuresour rceof Youca raw,prima alelementalen nergy,youcanharnessandwield w thiseleme entalpoweras ssureasawar rriorcanwielda sword.You ursupremeelem mentalinfluencecantransformeventhem mostdeadlytor rnadoorraging gfirestorminto oa mineralclu ustertinyenoughtofitintoyo ourpocket,rea adytobeunlea ashedagainla aterwhenevery youchoose. BymakingasuccessfulFo orcecheckasaSlowactionwhen w inanElem mentalField,t thecharacterm mayforman pe;forexample e,anIceStone fromaragingblizzard.(seep.142formore ElementalStoneoftheappropriatetyp informationon o ElementalStone es)Uponasucc cessfulusageof o StormStone es,theElement talFieldeffectimmediatelye ends. Thisabilityallowsalucky yandintellectu uallygiftedmagetotheoretic callyreleasean ndreabsorbthesameEleme ental toverandoveradinfinium. Fieldeffect ThedifficultyoftheForce echeckisdete erminedbythe eGMbasedon howpowerfulanddangerou ustheterraini is; tisrarelylessthan t Challenging(11)orhigh herthanSupre me(20).Failur relikelymeans sapreviously thatsaid,it releasedel lementalfielddissipatesbefo oretheBlackMage M canrecap ptureit.

Youhave h growncom mfortablyfami iliarwithoneparticular p spell, l,andnowmay ycastitatam moment'snotice e.


Upontakin ngthisability,designate d anyone o spellyoucan c castasaFa avoredSpell. Youmayca astaFavoredSpell S asanInstantactiononc cepergamese ession.Byspendingonepoint tofDestinyyo oumay alsocastaFavoredSpellwhenastatuscondition(exc cludingCharm) wouldpreven ntit,suchasbe eingunderthe e P orSeal. effectsofPetrify Youmayta akethisabilitymultipletimes s,gainingoneadditional a Favo oredSpelleach htime.Andfin nally,youmay choosetochange c yourFa avoredSpell(s) )wheneveryou udefeataBoss stypeenemy.

mentalsubtype e,andmayeve enexhibitpers sonalitytraitsa associatedwith hyour Youhaveaknackforacertainelem erhapsyoureacoldheartedand a logicalsor rtwhoprefersthesubzerote emperaturesof offered chosenmagicalgroup.Pe gic,ahotheade edrebelthatsquick q tostartafight,orperh hapsyoureass stoicandpatie entastheearth h byIcemag itself.Light theartedmage esaregenerally ynaturallydrawntowatere elementalmagi ic,andtheunp predictableand d flamboyantonestendtoconcentrateonthecontrolof o electricalcur rrents. ngainingthisability;Ice,Fire, ,Water,Earth, ,orLightning.Y Youdealanad dditionaldama age Chooseanelementupon everyouinflict telementaldamageofyourchosen c type.F Forexample,ifacharacterth hathastakena anIce stepwhene specializati ionattackswit thanIceStrikeweaponthatnormally n deals s(PWRx3)poi intsofdamage e,itwouldnow wdo (PWRx4)instead, i andso oon.Furtherm more,wheneveryourollmaxi mumdamagewithadamagedealingspell l (regardless softhespellsnormalelementaltype!),you ugainanaddit tionaladvantagebasedonyo ourchosenele ement;

Ice:Deadlycoldfreezesthe eenemyinplace eandinflictsthenegativestatus seffectStunforoneround. Fire:Youignitethetargetand a causethemtoburn.Theysu uffer(PWRx0)p pointsofFiredamagewhichignoresM.ARMatthe


hoftheirturns,untiltheflamesareextinguishedwithaStanda rdaction,expos suretoliquid,or rtheGMsdiscre etion. startofeach (Rememberthatduetoyou urspecialization, ,thedamageste epsofthisimmo olationeffectare eactuallyhigher rthanzero.) Water:Ave eilofpure,flowi ingliquidshimm mersintobeingaround a you,gran ntinga+2bonus sonrollstoresis sttheeffectsof negativesta atuseffectsuntilcombatends.This T effectiscum mulative. Earth:Yousendthetargethurtlingupward dsintotheskywith w apowerfule eruption.ThetargetisthrownaMediumRange einto theairasaknockback k effect,andgenerallysuffer50%ofth heirmaximumh healthindamage ewhentheycoll lidewiththegro ound fromsuchaheight. Lightning:Youareenervat tedandfilledwit thasurgeofene ergy.Youmayu sethisburstofe energytomoveashortrange,g gaina +2bonusto yournextroll,or o shockoneunc consciousallywithin w ashortran ngetoreturnthe emto1hitpoint t.

19

d thatpasse escausesyourmuscles m toatro ophyfurtherfr romdisuse,but tfindsyouone estepcloserto otruly Eachday understand dingtheenigm mathatismagic.Thoughyour rresearchhas takenitstoll,e eachspellandspokenwordi is filledwithapotencythat tcauseseventh hedeadliestmonsters m totrem mbleatyourp presence. Bypermanentlysacrificin ngtwoattribut tepointsfromeithertheirRE ESorDEXscore estheBlackMagemaygaino oneof thefollowingbenefits; manentlygains sthreeattribut tepoints,whic chtheymayon nlyspendto TheBlackMageinstantlyandperm asetheirPWRor o MNDattribu utes. increa TheBlackMagepermanentlygainsa+1bonusto otheirACCsco ore. . TheBlackMagepermanentlygains2skillpoints. manentlylearnsanyonespelllfromaranka andschoolofm magichehasaccess TheBlackmageinstantlyandperm otlearnBlueMagic M inthisfas shion,howeve er. to.Characterscanno ackMageisan nuntappedres servoirofpowe er,abletodraw wforthspellso ofinexpressible epotency.Ifth heres TheBla suchathingastoomuchpoweryouha aveyettodisco overit. Byexpendi ingtwopointsofDestinytouse u Manafont asanInstanta action,thecharactercannow wcastanyofth he BlackMagicspellsthatar reonerankhig gherthanheac ctuallyhasacc cesstofortheremainderoft thegamesession; ackMagecould daccessExpert tspells.Inadd ition,theyhav veaccesstoallBlackMagicspells forexample,alevel6Bla nkorlower,ev veniftheydidnot n choosetoobtaintheses pellspreviousl ly.Thecharact termuststillbe eable oftheirran topaytheMPcostofany yspellcastinthis t method. acterislevel13 3orhigher,the enManafontinsteadgrants accesstoallpo ossibleBlackM Magicandgivesthe Ifthechara BlackMage ea+4bonusonopposedroll lstoinflictneg gativestatusef ffects.

cisyourpurvie ew,andyoutak kewhatbelong gstoyou. Magic Thecharac ctergainsacces sstothefollow wingspell. Osmose(1MP) Target:Single Type:NonElemental Spheresofwhitelighteru uptfromtheta argetastheirmagical m reserve esarestolen.O Osmosedestro oys(PWRxHal lf etargetsMP,and a thecaster regainsanum mberofMagicP Pointsequalto otheamountlostby Level)+2d6pointsofthe thetarget.

20

BLUE B E MA AGE

Monstershave h aformofmagicunknow wninstandardmagicacadem mies,and BlueMageshavethecap pability,thedes sireandtheps sychotictende ncies olearntheircraftfromthese emonsters.Nonbluemages have requiredto beenknow wntopubliclycondemn c membersofthisJob,citingprove rbsabout thosewhogazetoolongintotheabyss.Andunfortun nately,thereis sagreat thtothis;Blue eMagicoftencomes c atanun nspeakablecos st.Many dealoftrut practitione ersofthisschooldiscoverthe emselvestobe ementallyan nd physicallychanginginways w beyondth heircontrol.

HPBonus: 14 S SpellLevel L LevelsObtained d Yourmagic m isbeyond dclassification n,despite MPBonus: 2 Novice 1 thenameand a colorbesto oweduponitup u by ACCBonus: 1 Superior 10 anxiouswiz zardstryingto opigeonholeyo ourstyle. AVDBonus: : 5 Ancient 15 Withawor rdandagestur reyourskinex xudes SkillPoints: 20 powerfulpheromonesorwavesofultra asonic aringlaseremi issionsarefired dfrom energy,sea Weapons: Arcane,Bla ade,Concealed youreyes,andfromyour rmouthpoursa Light Armor: b andacu ursedmelody.As petrifyingbreath ol: Blue MagicSchoo unpredictableasitispow werful,BlueMa agic remainstheexclusivepur rviewofthose teandcrazyen noughtobeexp posedtoit unfortunat overandoveragain. eJobAbilitygra antstheusertheaptitudeto olearnspellsfr romtheBlueM Magicschool.T ToLearnaBlue eSpell, ThisInnate aBlueMag gemustbeabletounderstan ndit.Withouttomes t orteach herstofallbac ckon,'understa anding'mostly yboils downtojustonething:experiencing e th heSpell'seffectfirsthand.A BlueMagewit ththisInnateA Abilitywill,ifh heso utomaticallyac cquireanyBlueMagicspellcast c onhimby amonster(no otanotherBlue eMage!)durin nga chooses,au battleinwhichtheBlueMage M isanacti iveparticipant,regardlessof fthespellslev vel.TheBlueM Magemaynotle earna o himwhilehe eisundertheeffectsofSleep p,Petrify,orR eflect. spellcaston ningjobabilitygainsabonus totheirLangu uageandLore( (Monster)skill Inaddition,aBlueMagewiththeLearn ualtothenumb berofBlueMa agicspellsthey yknow. checksequ eencouragedtospeaktothe eirGMsanddis scussspellstha atparticularlya appealtothem msoencounters Playersare maybepla annedaccordin ngly.

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nobservationandasharpan nalyticalmind aretheBlueM Mage'sbestfrie ends.Bycarefu ully Durabilityaside,keen enbyanoppon nent,youcangather g enough hinformationfo forakindofmy ysticalreverse watchingthemagicwove g,allowingyou utolearnmon nstermagicwit thoutleapingd directlyinharm m'sway. engineering Thisspecialabilityoverw writesandsupersedestheBlu ueMagesinna teLearningp power,sinceacharacterwith hthis abilitynolo ongerneedsto obetargetedby b aBlueMagicspelltoacqu uireitonlyseeituseddurin ngabattleinw which thecharact terisanactive eparticipant.Observe O hasno oeffectiftheB BlueMageisUn nconsciousoraffectedbyBe erserk, Blind,Conf fuse,Sleep,orPetrify P .Furthermore,thisabilityallowsthe echaractertoc continuetolea arnBlueMagic ceven iftheyarenolongerame emberofthisJob. J ueMagicspells saredefensive einsteadofagg gressive,anda areessentiallyo onlyobtainablebyaBlueMa age SeveralBlu withtheObserveability.Again,aBlueMage M maynotlearnaspellf romanotherB BlueMagicuseronlytheor riginal monster.

M arereno ownedforbeing gextraordinar rilydifficulttok kill.Somesayt thisisbecauseofthebeastb blood BlueMages thatrunsth hroughyourve eins,othersatt tributeittodiv vineordinance. .Whateverthe ereason,itsawellknownfa act that,eversince s thefirstBlue B Mageado optedthetitleof o Immortal,t thelabelhasp proventobewo orryinglyaccur rate. WheneveraBlueMageuses u Destinypo ointstoCheatDeathasdesc cribedinchapt ter4,thecostfordoingsois snow ntsofDestinyinsteadoftheusual u 7. only3poin ansparentmag gicalglyphhov versaroundyou ulikeahungry yanimalwaitin ngfortheorde ertostrike. Thetra TheBlueMage M cancreateamagicalwa ardknownasaBlastbombor rsimplyaBlas sterasaSlowaction,whichi isan invisible,floatingmineth hatcanbesetto t explodewhe enacertainco onditionismet t.Thistriggerin ngconditionmight oorisopenedto t Ifallunconscious,orsim mplyacomman ndword.Adeto onatedblastbo omb beanythingfromthisdo mberofpointsofNonEleme entalM.ARMdamageequalt totheBlueMa agesMaximum mMPscoretoa all dealsanum Localtarge ets.Italsoallow wstheBlueMa agetomakeaForcecheckw witha+2bonus stodestroyanyobjectswithi in rangeofth heblast. Blastbombsfunctionnomatter m thedist tancebetween ntheirlocation nandtheBlueMage,thoughonlyonesuch h m beconjure edatanytime; ;creatingasec condblastbom mbmeanstheo olderonesimplyvanisheswit thout explosivemay adetonatio on.Theyleaveamagicalresidueupondeto onatingmuch hlikegunpowd derthatallow wstheBlueMa ageto betrackeddown.Thus,Blastbombs B are eapoorchoice ewhenstealth iscalledfor.T TheBlueMagesequipment erildontapp plywhencalculatingdamage efromthisjobability. propertiessuchasImpe

pellsareextrem melydifficulttodivertorabs sorb,andeach weaponstrike erejuvenatesy yourmagical Yoursp reservoirs. atingSapphire SealasanInst tantaction,the enextspellcas stwillignoretheeffectsofR Reflectaswella asany Afteractiva elementalResistances,Im mmunitiesorAbsorbencies A th hefoemaypo ssess.Furtherm more,thechar ractersnext tackhastheMP M Refreshprop pertytheBlu ueMagerecove ersmagicpoin ntsequalto50%ofthedama age physicalatt done. ealmaybeuse edoncepercombat. SapphireSe

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ementsflowde eepinyourmo onstrousblood, ,andprovidey youwithadditi ionalweakness sesandprotec ctions. Theele Chooseone eofthesixfollowingelemen ntsFire,Ice,Water, W Wind,E Earth,orLightn ning.TheBlueM MagenowAbs sorbs thatEleme ent,gainingHPinsteadoflosi ingitandwhen naffectedbys spellsorattack ksofthattype. .However,hemust thenchoos seasecondele ementfromthe elist,whichhe ewillforeverh haveaWeakne essto. TheBlueMage M maytakethisabilityuptothreetimes s,choosingnew welementsfor rtheAbsorben nciesand Weaknesse eseachtime.He H mayneverobtain o aresista anceorimmun nitytotheelem mentthatheis snowweakto, ,even througheq quipmentorjobabilitiessuch hasMetamorp phosis. trousspells,wh hilstpowerful,areoftenlimit tingmostnot tablyinthefac ctthatmostBl lueMagicis Monst designedto obattleindivid dualfoesandnot n largegroup ps.However,by yusingyourow wnlifeessence easfuel,youa are abletoamplifyyourspell lsbeyondtheir rconventionalrestrictions. y canexpend d25%ofyour maximumHPtochangethetargettypeofthe WheneveryoucastaBlueMagicspellyou oupinsteadofSingle,affectin ngallenemiesorallies. spelltoGro Sharingiscaring. tuseffect,they ymayimmediatelyactivate OncepercombatwhentheBlueMageisaffectedbyanegativeStat a Instantactio onevenifitmeansinterrupt tinganenemy sturn.Rippler rautomatically yinflictsone Ripplerasan additionaltarget t oftheBlue B Mageschoicewiththesame s statusth eyreceived,w withnooppose edresistancero oll. Targetswh hoareimmune etothestatuseffect e willstillignoretheeffe ectsofRippler r. Ripplercan nnotbeactivat tediftheBlueMagewasalre eadyinthemid ddleofaSlowa action. uthoughtthatwasflashy,th hemagechuck klesweakly,sta aggeringtohis sfeetandwipi ingasuddentr railof Ifyou bloodonto ohissleeve,Ju ustwaittilyou ugetaloadofthis Uponcastingaspell,youmaychooseto ovoluntarilysa acrificeanumb berofhitpointsequalto25% %ofyourmaxi imum s dealstwo oadditionaldam magesstepsO ORincreasesthedifficultytor resistitsnegat tive health.Ifyoudoso,thespell + Escalatemaybeusedmu ultipletimeson nthesamespe ell,butyoumay ynotsacrificeapercentageo of effectsby+2. healthgrea aterthanwhat tyoucurrentlypossess.Ifyou uarereduced tozerohitpointsfromusing gEscalate,your powerisco ompletelydrainedandyouareinflictedwit ththeCursesta ontounconscio ousness.AutoLifeor atusinadditio immediatehealthgaindo oesnotpreven nttheeffectsof o unconscious nesscausedin nthisway. Inaddition,thefirsttime eyoucastanyBlue B Magicspe ellinthesame battleinwhichitwaslearne ed,youmaytre eat sthoughyouspent s 50%ofyo ourmaximumHPinorderto oamplifyitseff fects(thusincr reasingthedam mage thisspellas dealtbyfoursteps,orgra antsyoua+4bonus b onyouropposedrollt toapplyanega ativeeffect).Thisonetime edeveniftheB BlueMagehaslessthan50%ofhismaximu um escalationdoesnotcosthealth,andcanbeperforme HP.

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optingthemag gicaltraitsofmonsters m andle earninghowto obestdefeatth hem,someblu uemageshaveeven Byado beguntosu uccumbtobiza arrephysicalch hangesandmu utations.Whet therthedange erousgleamof fanaerialhunt ter sparklesinyoureyes,ortheyre t ascoldandemotionle essasthosebe elongingtoanancientsharkorlonglost y areapred datoramongstprey. construct,you Chooseone eofthe10mo onstercategorieslistedbelow w.Youaretrea atedasbeingth eatureinadditi ionto hattypeofcre Humanoid(orwhatever,inthecaseofunusualspecie es),andyouga ainthe[Monst ter]Killerprope erty,wherethe etype risyourchosenspecies.Forexample,acha aracterwithth heBeastbloodlinegainstheBeastKiller ofMonster property.You Y alsoreceiv vetheadditionalbonuslisted d.Thisabilityca anbetakenmultipletimes,c choosingadiff ferent Bloodlineeach e time. c perm manentlygainstheeffectsofFlightwhileth hey Aerial:Whetherthroughwingsorothermeans,thecharacter nscious.Inadditiontotheob bviousbenefitsofbeingable tostayaloftunderyourown npowerindefin nitely, remaincon shortrange eweaponssuf ffera4penaltytohityouwh hileairborne.

Amorph:The T Bluemagebeginstolosediscernablean natomyandth heirinternalorg gansbegintol liquefyasthey y becomemoreslimelike.AnAmorphmutated m charac cteriscapable ofsqueezingthroughopenin ngsafractiono of s asputting ganarmthrou ughakeyholeo orslippingbetw weenthecracksinthe theirnormalbodysizesuch floorboards.

Arcana:Ra awmagicflows sthroughthecharacters c bloo odstream.The eyareimmune etoallspellsan ndeffectscaus sedby enemieswhich w attemptto t destroyordraintheirMP(Aspir,Rasp,a ndsoon).

Aquan:The eBlueMageis sascomfortabl leinwaterashe h isonland,a abletobreathe eandmoveno ormallywithout penalty.Th hecharacterre eceivesa+2bo onustoallSwim mmingskillche ecks,nevernee edstomakero ollsforthepurposes ofholdinghisbreathund derwater,andcannot c drown.

Beast:Thecharactergrow wslong,wicke edclawsandso ometimesteet h,grantingthe emtheeffectsofthePugilist t tproperty.The eyalsodealoneadditionalda amagestepwh henfightingun narmed. equipment

Construct:Thecharacter riscapableofcommunicating c gwithmachine erywithoutev ventouchingorseeingit,and dmay stemsskillataMediumRang ge.Furthermor re,acharacter withthisBloo odlinealsogain nsanImmunity yto usetheSys Poison,Fea ar,andZombie eunlessanothe erMutationor rMetamorpho sisgrantsoneofthesestatuses.

Dragon:Th hemagesskinhardenstothe epointofalmo ostbeinglikea draconianhid de.TheBlueM Magereceivesa permanent tbonustohisARM A scoreequ ualto(Levelx3). 3

Fiend:ABlueMagewiththeFiendtype ehascomplete elylosthishum manity,sacrificingintegrityan ndrighteousne essfor sstoHoly,andallmonsters regardlessof ftheirnormala attitudenow wtreat power.HegainsapermanentWeaknes M asiftheywere w Waryins stead.Thisisbo otharepresen ntationoftheu unnaturalkinsh hipevilbeingsnow theBlueMage feelwithth hemage,aswe ellasaninhere entfeartheBlu ueMageplace esinnormallyf friendlycritters.Without provocation,almostnomonster m willatt tackthecharacteronsight.

Plant:Thecharactersski intakesonagreenishtint,al llowingthemt tophotosynthe esizenourishm ment.Wheneve erthe r HPand dMPthroughTravel T Rest,the eyrecoverasif fitwasaFullR Restinstead.(IE E;50%recovery yisnow characterregains
100%recove ery.Seep.161fo ormoredetailson o this.).

Undead:Th heBlueMagegainstheUndy yingmonsterfeature. f Verysiimply,thismea ansthatafteraBlueMagew with thisjobabi ilityisperman nentlykilled,th heyareresurre ectedandretu urnto100%HP PandMPafter rashortperiod dof timehaspa assed;usually,thestartofth hefollowingga amesession.Th hisisnotfoolp proof,asitcanbepreventedwith evenlowle evelwhitemag gic,buthassee enmorethanone o BlueMage esurviveforce enturiesandth hroughcatastro ophes thatwould dslaylesserheroes. e However,they t arealsoafflictedwithth hecurseofthe eUndead;theA AutoZombiestatus.Curespe ells,restorative itemsandhealing h ofanysortotherthanregeneration nwillnowinste eaddealdama ageinsteadofrestoringHP.

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e intheuniv versethatcan neverbeharne essedbymorta almages,butB Blue Therearespellsandabilitiesthatexist ventoextreme eshavefoundaratherunorth hodoxwaytoc circumventthis s.Bytakingonaspectsofdef feated Magesdriv enemies,yo oucanechoth heirpoweraswell w astheirappearance. MetamorphosisisaSlow wactionthatco ostsonepointof o Destinytoa activate.Upondoingso,choo oseanonBoss s hatyouhavede efeatedinbatt tleinthepast;whetherthism mightbealow wlyrabbitorap powerfulKing monsterth Behemothislimitedonly ybythecharactersexperienc ces.Uponchoo osingamonste er,thecharact tersappearance eceiveaccesstothecreature esentirespelllist,theybecomethesame twistsandchanges,theytemporarilyre UndeadorAer rial,forexampl le),andtheyga ollowingBiolog gicalMonster ainallofthefo Speciesasthemonster(U t monsterwould w normallypossessthem:Regeneration,Flight,Swift tStrikes,Unusu ualDefense, Abilitiesifthe ControlledDefense,Swar rm,MultipleParts,Imperviou us,Fearsome, Large,Undying g,andSpecific cHabitat. shiftingintoa Humanoidopp ponentoftenc causesthe Alongwiththephysicalchangeinappearance,shapes svoiceandmannerismstoch hangenoticeab bly.Thisshould dgrantasubst tantialbonustoActingskillchecks characters forposingasaformerlydefeated d adversary. M cannotac ccesstheirnormalspelllistwhile w Metamor rphosisisineff fect,andtheef ffectsofthis TheBlueMage transmogri ificationlastun ntiltheBlueMage M isreduced dto0hitpoint ts,untilthecha aracterwillingl lychoosesto reassumetheir t normalfo orm,ortheend dofthegamesession.Anye quipmentorit temstheBlueMagemayhav ve beencarryingbecomespart p oftheirnewform;amag gicalstaffmigh htbecomeaTo onberrysknife e,andacluster rof gmorethanascribbleddesig gnonaMagic Urn. elementalstonesnothing sMalborostha atroamthejun nglesofthewo orldarerare,th heirmostwellknownabilityisnot. Whilethedangerous wnthroughgen nerationsofBl lueMages,this stechniquecan nbeusedtoex xhaledeadlyto oxicfumesthat Passeddow leavetheirfoesandsom metimesallies crippled. BytakingaSlowactionandmakinga successfulopposedForce echeck,the Roll E Effect c causevaryingdegreesof charactercan 2 BadBreatht targetsallallies insteadofonee enemy!Rollagain. illnesswith hhisbreathtoonetargeted 3 4 P Poison 5 8 Poison,Blind,Zombie enemywithinaShortRan nge.Roll2d6 911 nd,Zombie,Stop p Poison,Blin d the andconsultthetabletodetermine 12 Po oison, Blind, Conf fuse, Zombie, St top, Seal B Breath. effectsofBad emainalwaysone o stepahead dofthecoldshadowofmorta ality,foreverju ustoutofreach h.Thegrimrea aper Youre holdsnopo oweroveryouandwhenyou udoatlastdep partthisworldf forgooditwill lbeatatimeo ofyourchoosin ng. Oncepergame g sessionwhen w aBlueMa agewouldgain noneormore pointsofEXP,aBlueMagec canchoosenot tto takeanyex xperiencepoin ntsandreceiveonepointofDestiny D instead d.

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DA ARK KNI IGHT T



Evenasthe ereisgoodinthe t world,somust m therebeevil. e Thus,even nasthe Paladinsar rethechosenof o light,sother rearethechos senofshadow tomatch them. eywillneverac chievethesam melevelofdom minanceoverB BlackMagic Thoughthe asamage,DarkKnightsare a capableofcastingtheirshareofspellst tocripple mieswithnegat tivestatuseffe ects,orraisean narmyofunde eadallies theirenem esnothavetogo g throughtes stsofspirit UnlikethePaladin,theDarkKnightdoe ontoprovethe eirworth,andinthatrespecttheyoftencla aimtheir andemotio superiority ytotheirshinin ngbrethren.Th hepowersofdarkness d gladly yaidthose whowishto t servethem.Thoughtnotall a DarkKnights sarecorrupt,m many possessanangerattheworld w thatsimm mersjustbene eaththesurfac ce. t Jobcanbe ejudgedsoeas sily;itissaid Still,notallmembersofthis stferventlymu usthaveonceloveddeeply;t those thatthosewhohatemos t destroytheworldmustha aveonceembr racedwhatthe eynowset whowantto ablaze. de,DarkKnight tschanneltheunholyenergie esofthemast ersofthe Poetryasid darknessth hroughtheirbladesandareunrelenting u foe esincombat.

SpellRank HPBonus: 18 LevelsObtain ned Yourweapon w isanarc a ofblazingumbral u MPBonus: 2 Novice 1,2,3,4 fire,fueled dbyyourceaselessrage.Itcu utsdown ACCBonus: 2 Intermediate 5,6,7 lesserfoeswitheaseand dallowsyoutoquickly AVDBonus: : 4 Expert 8,10 nsteadofhavin ngtopauseand ddeal moveonin SkillPoints: 20 Superior 12,14 withworth hlessopponents s. nly) Ancient 15(Scatheon Afterdecla aringtheuseof fDarksideasan a Instant action,theDarkKnightsnextattackorspell Weapons: Blade,Braw wl,Huge dealsShadowdamageinsteadofitsnormaltype Heavy Armor: ditional andhasits damageincreasedbyanadd ol: Black MagicSchoo s.Whilepower rful,Darksidehas h aprice threesteps aftertheattackresolve es(whetheritmisses m or rkKnightloses25%of damageisdealt),theDar mumHP.Ifthe eDarksideattackisacriticalhit h orcausesa LimitBreak,it tdestroys50% %oftheusersH HP theirmaxim instead. ghtwhoisredu ucedto0hitpointsbyusingDarksideoften ninheritsaphy ysicalsouvenir rblackenedv veins ADarkKnig orholloweyes, e avisualre eminderofthe eirinabilitytoremain r incont trol.

ctconquersint tellect. Instinc Youmayus seyourForcescore s inplaceof o yourFinesse escoretocalcu ulatemaximum mskillcaps.

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times,outofth hecornerofyo oureye,youca atchthelongsh hadowyoucas stseemingtom moveofitsow wn Somet accord.an ndwitheachsw wingofyourweapon, w creepin ngtendrilsand dmultileggedshapespourfo forthfromthisshade silhouette,writhingandskittering s acros sstheground.Theseaspects sofdarknessse eemtoviciousl lyattacktheother nthearea,notdiscriminating gbetweenfrien ndandfoe. shadowsin Bydeclarin ngtheusageof fShadebladeasanInstantac ction,yournex xtphysicalatta ackhasarange eofLocaland damagesallnearbytarge etsenemies,allies,unarmedonlookers,e veryoneexclud dingyourself.

ecomestronge erasyouneardeathnotwe eakerandare ecapableofma akingtrulytrem mendousattac cks Yoube evenwhenyoumaybeto ooinjuredtost tand. magetheydeal isincreasedby yonestep,and dallphysical WhentheDarkKnightisat50%healthorlessalldam etreatedasSh hadowdamage eiftheychoose e.Thisabilitym maybetakenu uptothreetim mes, damagetheydealmaybe tepbyoneeachtime. increasingthedamagest

w handinha andwithdeath handdestructi ion,yourspells spowerfulenoughtobringen ntirelegionsto otheir Youwalk kneesaton nce. Afteractiva atingBlackSky yasanStandar rdaction,thenext n timetheD DarkKnightcas stsanyofthef followingspells Arise,Bio,Curse,Poison,Blind,Melt,Drain,Virus,Ber rserk,Zombie orthepowerfu ulScatheitis streatedasaG Group adoftargetingonlyaSingleenemy. e spellinstea

pecializeinabu usingthestatu usvulnerabilitie esofyourfoes, ,corrodingthe eirbodiesandwastingtheirm minds Yousp away.Afte erall,ifyoudon nthitemwhil letheyredown n,theymighta actuallygetba ackupagain. Afterobtainingthisjobabilityyourene emiessuffera 2penaltyono opposedForcerollstoresistanystatuseffe ects pttoinflictupo onthem.Thisability a maybetakenuptoth hreetimesandpenalizesyourfoesresistan nce youattemp rollsbyanincreased2penaltyeachtim me.

omepeople,ha atredisastateofmind;foryo ou,itsahobby y.Youholdsuc chmalice,such hragetowarda an Forso entirephylumofmonster rsthatwhenev veronefallsby yyourhandyou ufindyourbloodlustrenewe edandyouradv vance i relentless. becomingincreasingly TheDarkKnights K weaponsarealltreat tedashavingthe[Monster]E Eaterproperty yofthecharact terschoice, allowingth hemtoregainhealth h whenev vertheykillamonster m ofthe chosenspecie es.Thisabilitym maybetaken multipletim mes,gainingoneadditional[Monster] [ Eate erpropertyeac chtime. Eachtimethe t DarkKnigh htdefeatsaBosstypeenemy y,theymaycha angethetypeof[Monster]E Eaterpropertie esthis jobabilitygrants. g Forexa ample,uponob btainingVende etta,theDarkK Knightmightc chooseHumanoidEater.Afte er killingaBoss,hemightch hoosetochang gethebonusgranted g toCon structEaterinstead.

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gyourfoeshel lplessandvulnerablestrengthensthedark energythatco oursesthroughyou,makingy your Seeing magiceasiertoaccess. getsSlowactio on(suchaswit thacriticalhit, ,limitbreak,th heFearstatusor Wheneveryouinterruptanenemytarg aycastyourne extspellasaSt tandardaction ninsteadofaS Slowaction. knockbackeffect)youma ointyourweap ponatyouradversarylikean naccusatorym iddledigit,and danetherealr redspikerips Youpo throughthemfrombelow w.Thelifeener rgystolenfrom mthetargetfilllsyourveinsan ndrenewsyou urunholystreng gth. ngNightSword dasanInstantactiononcepercombat,the eDarkKnights snextattackga ainstheHPDr rain, Byactivatin LuckyandZombie Z Touchweaponprope erties,andbecomesabletot targetenemies sevenataLon ngRange.

a havetra ansformedyou ursoulintosom methingcaustiicandfoul,and dyourbloodisathick,blackliquid Pastactions thatseepsfrom f yourwou undslikeboilingtar. AllHumano oidsbeginplay ywithaweakn nesstotheShadowelement, playercharact tersincluded;afterobtaining gBad Blood,you nowabsorbShadowdamageinsteadofbe eingvulnerable etoit.

ipthroughthefabric f ofrealit tyandintothenetherworldb beyond,calling gforthawello ofabsolutedar rkness. Youri Theshadow wyvortexrapid dlydrainsyour rstrengtheven nasitsucksthe elifeforcefrom myourfoes.W Whenithas consumedenoughofyou uressencetole eaveyouawea akenedhusk,it tseeksoutane ewchampiont toempower. ndardactionyo oucantaintth hebattlefieldandcauseitto transforminto odifficultterra ain,dealing WithaStan RecurringDamage D tothe eDarkKnightandallherenem mieseachroun ndbasedonhe erlevel;consultthecharton n p.153.This snonelementa aldamageisno otreducedbyM.ARM. IftheDarkKnighthasthe elowestcurren ntHPinthepa arty,attheend dofeachturnw whiletheDiffic cultTerrainpe ersists g oneotherallyoftheirchoice c theHPDrain D property y.Thisbenefitlastsuntilthes startoftheDark theymaygrant Knightsne extturn. DevouringVoidendsimm mediatelyifthe eDarkKnightisknockedunc onscious,ordo oesnotsufferthisrecurring ntheirturn. damageon

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guishingthesp parkoflifeheig ghtensyouradr renalinerush, makingyoustr rongerandfas ster.Intime,an nd Exting withenoug ghdestructionleftinyourwa ake,youllbeco omeunstoppab ble. TheDarkKnights K combatprowessiste emporarilyaug gmentedforea achfoeshered ducesto0hitp points.Achara acter withSoulEater E receivesa+1increasetoACCandtheirdamagestep ps(bothphysic calandmagica al)perenemyt they personallydealthekilling gblowtoincombat.Theeffe ectiscumulativ veforexamp ple,aDarkKnig ghtwhonorma ally a deals(RES Sx2)damagewill w have9ACC Canddeal(RES Sx8)damagea afterkilling6o opponents. has3ACCand Thebonuse esgrantedbySoul S EaterlastuntiltheDarkKnightmisses sorotherwisedealsnodama agewithanatt tack, reducesan nenemyto0hitpointsandchoosestoknoc ckthemuncon nsciousinstead dofkillingthem m,oruntiltheend ofcombat,atwhichpointthevaluesre esetbacktono ormal.Enemies swhodontpo oseatruethrea attotheDark Knightdontgrantthisbo onus,andoppo onentswiththeSwarmmons sterabilityonlycountasone eadversary.

pernaturalorph hysicalcalling gcardonyour enemy.SomeDarkKnightsf feela Youhavetheabilitytoleaveasup aristhebestway w tomaketh heiropponentnever n forgetth heencounterothersmarkt theirtargetswith physicalsca magicthat tleavesacreep pingsensationofbeingwatch hed.Eitherwa ay,thismarkco onnectstheDa arkKnightandhis targetwith hasinisterpow wer. Withastan ndardactionan ndasuccessfulopposedForc ceroll,theDar rkKnightmays spendthreepo ointsofdestiny yto establishapowerfulMar rkofDominatio ononthetarge et.Oncethem markhasbeene established,th hecharacteran ndhis l andcon nnectedbydarkmagic,onlybreakable b with hequallypoten ntholyenergy. .Thisallowsth he targetarelinked DarkKnighttoalwayskno owexactlywherehistargetis i (evenifsepa aratedbyhund dredsofmiles)andhereceivesa Dagainstthemarked m targetin i combat. +3bonustoACCandAVD o thebeginn ning.Onceper rsessionasanInstantaction theDarkKnightmayphysica allytakecontro olof Butthisisonly thetargetsbodyagain,nomatterthe edistancebetw weenthem.In ncombatthelinkactsasanu unresistibleCha arm chonlylastsfo oroneround,easily e longenoughtomaketh hetargethurlhisweaponaw way,turnonhisown statuswhic allies,oran nynumberofother o things.Outside O ofcombat,theposses r;oftenuptoseveralminutes sata ssionislonger time,andaffects a evenen nemieswhowo ouldnormallybeimmuneto theeffectsofCharm. Asnormal,thedominatedorcharmedtarget t instincti ivelyresistsan nydirectcomm mandthatwouldcauseneedless armtoitself,an ndforcingado ominatedoppo onenttohurlth hemselfoffac clifforattackth hemselfoften physicalha severstheconnection. ghtmayendMark M ofDomina ationatanytim me,andmayo nlyhaveonet targetmarkedatatime. ADarkKnig

ameofthisrar relyspokenofabilityisneithe erembellishme entnormetaphorical.Theab bilitytodevour rthe Thena soulsofthe eirfallenfoesis i theultimateexpressionofaDarkKnights sruthlessnessandutterlack kofcompassion n. Uponobtainingthisjobability, a adeathblowmaybeperformed p ona anyfoethatha asbeenreduce edto0hitpoin ntsby andardactionandspendingasinglepointof o Destiny,onc cepercombat.Thedescriptionofthemove eisup takingaSta toyou,but tasuccessfulcompletion c ofadeathblowisahorrificsigh ttobeholdandcausesallfoestobeafflict ted withthene egativestatuseffect e Fearforoneround(an ndtheDarkKn nightsalliesmi ightbeequally yshocked).Usi ing Souleateralso a permanen ntlygrantstheDarkKnighta+2 + bonustotw wodifferentatt tributesofthe eirchoice. Enemieskilledinthisfash hioncannotbe erevivedwiththeexpenditu reofDestiny,a andonlycreatureswiththe bilitycanpossiblymakeareappearanceaf ftersuchahor rificexchange. . Undyingab

29

DRA D AGOO ON

Inthenatu uralworld,nocreature c ismor reuniformlyfe earedandresp pectedthan Dragons;it tshouldcomeasnosurprise, ,then,thatsom me warriorsstruggletobattlemorelikethe esemajestic entyearslearn ningtomimicthese t creatures.Somehavespe ersaredistantl lydescendedfrom f thedrago ons traits.Othe themselves sorhavemade eapactwithadraconically. t sourceoftheir t powers,theseheroeshavethe Whateverthe capabilityto t leapunbelie evableheights,earningaplac ceinlegends as"thosethatflylikeadr ragon."Oftenthey t serveassoldiers s positio onedwithin c orinfan ntry,butsome eDragoonsmay yfinditmoref feasibleto anarmy'scavalry honethesupernaturalas spectoftheirDragon D artsout tsidetherealm mofthe heyoftenhave eareputationof o completingeventhemost tsuicidal military.Th missions,more m willingtotakeleapsoffaith f thanothe ermartialclass ses.In someregio ons,theDragoo onalmostalwa aysactsindire ectservicetoro oyalty.

HPBonus: 16 ftoftheDrago oonistobreakthebondsofgravity g andleap pto Thegif MPBonus: 0 incredibleheights h withasinglebound.Theycanusethis t tomaneuv ver ACCBonus: 2 aroundthe ebattlefield,do odgehostileat ttacksandspel llswhentheyh have AVDBonus: 5 forewarnin ng,andevenat ttacktheirenemiesfromgrea atheights. SkillPoints: 18 WithaStan ndardactionth heDragoonma ayleapaLong rangevertic ally, horizontally,orboth.Upo ondoingso,th heDragoonstu urnimmediate ely Weapons: Reach goftheDragoo onsnextturnthe t characteriis ends.Untilthebeginning Armor: Medium,Heavy y dtobesoaringthroughtheairtooquicklyto t betargeted, ,and considered theDragoo onisImmuneto t anynegative eorbeneficialSingletarget attacksorspells. s Statusconditions c such hasPoison continueto oaffecttheDragoonwhileth heyreJumping g,andthechar ractercanstillbeaffectedby yGrouporLoca al targetattacks.WhentheDragoonlandsatthebeginn ningoftheirne extturn,theym maymakeaninstantForcecheck ousmeleeatta ackagainstone eenemywithin naShortRang ge todestroythesurfacetheylandon,oranInstantaneo t attackcann notbeacritica alhitoralimitbreak. however,this enting Spellsandeffectstreatth heDragoonashavingtheAutoFlightstatu sduringtheus seofthisinnat teability,preve ngdamageorbeing b affectedbyEarthbase edspellsandab bilitiesforthedurationofJump. themfromsufferingfallin onmayonlyus seJumpwhileonareasonab blysolidsurface e,andwhilerid dingamountc capableofFlightthe TheDragoo attackisge enerallymoreof o aswooptha anajump.

sivetrainingwithasinglewe eapondoeshav veitsadvantag ges.Bybecomi ingonewithth heirlance,Drag goons Intens arecapable eoffellingmultipleenemieswithasingle,powerful p strike e. Adragoonwiththisabilit tyistreatedas shavingtheFollowThroughw weaponprope ertyonallReac chweaponshe e oeffectiftheDragoon D isdualwieldingoro otherwiseusing gmorethanasingleweapon nin wields.Thisabilityhasno combat.

30

echniquehasbeen b passedon nthroughtheages a fromDrag gontoDragoon cestrike,faster rthan Thiste n;arapidlanc theeyecan nsee,causesth hehazyspiritualquintessenc ceofyourenem miestospillfor rth.Borrowing gthislifeforce eheals theDragoo onandhisallie es. Bydeclarin ngtheDragoon nisactivatingLancet L asanInstantaction,th heirnextattac ckdeals(MNDxWeaponTier)+ 2d6pointsofdamagewit thasuccessful lattack,andth heDragoonand dalltheiralliesrecoverHPa andMPequalt tothis cetcannotcauseacriticalhit toralimitbrea ak. value.Lanc Thisabilitymaynormally ybeusedonlyonce o percomb bat;however,t theDragoonre egainstheuseofLancetwhe enever heirThreatenability. theyuseth

setraininghasgivenyouinsightintothevu ulnerabilitiesof fthecreatures syouimitate. Intens Byactivatin ngAncientCirc cleasaslowac ction,theDrag goonandhisal liesgaintheD DragonKillerpr ropertyonany y weapontheywielduntilcombatends.

nhaledeeplyan ndcloseyoureyes, e envisionin ngthepowerfu ulbreathofthe edraconicguardianswhoins spire Youin you.Whenyouexhaleitisnt i airthatflo owsfromyour rlungs,butabllastoffireorli ightningthats suppressesyou ur calandphysica alattacks. foesmagic Youmaype erformeitherof o theattackslistedbelowas saStandardac ction.Theyreq quireasuccess sfulattackrollbut cannotcau usecriticalhits. FireBreath h:Aconeofcolorfulflamejet tsscaldsallsho ortrangeenem miesfor(PWR xHalfLevel)+2d6pointsof M.ARMFiredamage.Inaddition, a unlessyourenemie essucceedona anopposedFo orceroll,FireBreathinflictsth he negativest tatuseffectBlin nd. BoltBreath h:Whitehotbolts b ofenergyelectrocuteallshortrangee enemiesfor(M MNDxHalfLeve el)+2d6point tsof M.ARMLig ghtningdamage.Inaddition,unlessyourtargetssucceed onanopposed dFinesseroll,BoltBreathinf flicts thenegativ vestatuseffect tSeal.

ecapableofca apableofdirect tingtheebban ndflowofcom mbat,forcingen nemiestoturnandfaceyoui in Youre ordertopr rotectmorevul lnerablepartymembers. Uponlandi ingaCriticalHituponanene emy,theDrago ooncanchoose etotreatthea attackasifitw wasanormalhit instead.Ifhe h doesso,thi isjobabilityac ctivatesinstead dofanythinga associatedwith hacriticalhit,andpassivelyf forces thetargetto t specificallyattack a theDragoonfor4rounds,untiltheD DragoonisUnconscious,oro otherwisenolo onger athreat(fo orexample,wh henafflictedby yastatuseffec ctsuchasPetri rification,Charm morSleep).Al lloffensiveatta acks musteitherbedirectedat a theDragoon n,orincludetheDragoonam ongthetarget ts.IftheDrago ooncannotbe duetoJump,fo orexample)ordamagedtheenemymayat ttackfreely,bu utistreatedas sbeingafflicted dby targeted(d PowerBrea akandonlydeals50%physic caldamagetothe t Dragoons allies.Spellda amageremains sunchanged. UsingThreatenrecharges stheDragoon sLancetabili ityiftheyposs sessit.

31

ragonsmayha avebeenperce eivedasarroga antfortheirvie ewthatallothe ercreatureswerebeneathth hem, Thedr butinmanywaysthisphilosophyhasmade m itswayin ntothefighting gstylesoftheD Dragoonsover rthemillennia.You etoacceptthat tbattleisnotjust j bloodshedandmagicand dsteel;itisac contestofwills s,andyourstre ength havecome soarstone ewheightswhe enyouradversariesbegintofalter f andfall. TheDragoo onmayactivat teRisingStreng gthasanInstantactionafter rreducingane enemyto0hitpoints.Afterd doing sotheyma ayrerollonedice d whenevertheymakeaphysicalattack fortheremain nderofcombat tasiftheywer re dualwieldi ing.Thisbonus sdicedoesnot tapplyduringTeamworkAtt tacks.

Thebi iggertheyare Whenfight tinganAerialenemy e oratargetpossessing gtheLargebio ologicalmonst terability,theDragoongains sa+1 bonustoro ollstotheirAC CCscoreandde ealsanadditionaldamageste epwithallatta ackstothattar rget.Ifthetarg getis aLargeAer rialcreature,thentheseeffe ectsstack,gran ntinga+2bonu ustobothACC Candatwodam magestepincr rease.

ainpoursdown nyourfaceand darmorinstea adystreams,bu utyoucanthe elpbutsmile.T Thedownpourwould Thera hideyoureastward e appro oachuntilitwa astoolate,and dthethunderw wouldobscure ethenoiseofy yourmount Youhavele earnedhowto ouseadverseenvironments e to t youradvant tage.Wheneve eryoufightinD DifficultTerrainthat wouldapplyanegativemodifier m tocom mbatrolls(such hasaragingbllizzardorpanic ckingcrowd)th edas heseareapplie rmore,youmay ypurchaseany yElementalSt toneslistedin ntheequipmen ntchapterfor50% bonusesinstead.Further oftheirnormalprice.

readervishon nthebattlefield d,strikingappr roachingfoesr reflexively. Youar Wheneveranenemymak kesaShortRan ngedphysicalattack a against you,theyauto omaticallytake ephysicaldamage ),ignoringARM M,Protect,and dUnusualDefe ense.Damaget takenfromWh hirlingSpeardo oes equalto(FinessexLevel) kecounterattac cks,andtheda amageoccursbefore b theene emymakesthe eirattackroll. notprovok

rushingthecobblestonesben roundcratersup u aroundyou asyouland,hurling h foesbac ckwardsandcr neath Thegr yourfeet. owcalculatedamagewithRe eachweaponswithyourDEX XattributeinsteadofPWR,andwhenmakingan Youmayno attackwith hJump,youno owtargetallen nemieswithinaShortRange ofyourlanding. Ifyousucce essfullydealda amagetoatar rgetwithaJum mpattackyoum mayalsocause eashortrange eknockbackwitha successfulopposedForce eroll.

32

orceyourselfto oremainstand dingaftereventhemostgriev vousofinjuries s,fightingwith htheunrelentin ng Youfo furyofthedragonsthemselves.Andwh henthebattleseems s unwinna able,youcant takeonthecou untenanceofo oneof a beingsyouemulateand a persevereagainstevent titanicadversaries. thegreat,ancient Thecharac cterpassivelyreceivestheeff fectsoftheAu utoLifestatusa atthestartofe allowingthemto eachcombat,a returntoone o hitpointaf fteranyattackthatwouldcausethemtofa all. Furthermore,byspending3pointsofDestiny D asanIn nstantactiona tanytime,the eDragooncantemporarilych hange oidtoDragon,negatinghisra acialweakness stoShadowan ndgrantingaw wholeslewofo other hisspeciesfromHumano abilities.Th heDragoongainstheeffectsofFearProof,CurseProofan ndSealProofa andbecomesimmuneto Knockback effects.When neverthechara acterusestheThreatenjoba ability,itaffect tsallenemiesi inthetargeted d dfinally,whileinthisstate,any a attackthatwouldreduce etheDragoont to0hitpointsorlesshasa5 50% Group.And chanceofleavingtheDra agoonwith1hitpointremain ninginstead. sofDragonhea artlastuntilthenexttimethe eDragoonisre endereduncon nsciousorthey ygainapointo of Theeffects Destiny.

eablurofmot tiononthebattlefield,capitalizingonyoura awesomemob bilitytoconstan ntlylungeatth he Youre weakpoint tsofyouradve ersaries. TheDragoo onscriticalhit trateisimprov vedbyone1.Thus, T whenusi ngasingleRea achweapon,th heattacksfrom mthe Dragoonwill w resultinaCritical C Hitonarollof1012in nsteadofthes standard1112 2.WhenusingnonReach weapons,attacks a fromth heDragoonwil llresultinaCriticalHitonar resultof1112 2instead.Thisc ned canbecombin withtheLu uckyweaponproperty p toimp provetheDrag goonscriticalh hitrateevenfu urther. ThisabilityhasnoeffectiftheDragoon nisdualwieldingorotherwis seusingmoret thanasinglew weaponincom mbat.

ealever,youcan c launchafri iendoranopp ponentintothe eairwithyoua andpursuethe em Usingyourlancelike y. intothesky TheInstant taneousattack kgrantedbyth heuseoftheJu umpinnateab ilityistreatedasthoughtheDragoonhast the AerialKiller rpropertyand dhasitsdamag geincreasedby ytwosteps;a Dragoonwholandsandlashesoutfor(PW WRx5) wouldnow wdeal(PWRx7), 7 andsoon. Ifanyallies sorenemiesarewithinaSho ortRangeofyo ouuponusingt ty,youmayflinganyorallof f theJumpabilit themupwa ardbeforeyou urleap.Untilth hestartofyour rnextturn,tho oseaffectedby yHighwindare etreatedasift they wereJump pingaswell;theyareforcedintomidairan ndcannotbeta argetedbyatta acksorspellsthatfocusonlya singleindiv vidual.Thelaun nchedcreature esmaynotbeg ginanySlowac ctionswhileinmidair. WhentheJump J ends,yourfoesaresmashedintothe ewaitinggroun ndbelowandimmediatelylo ose50%oftheir maximumhealth(unlesstheypossessthe t DefyGravit tyabilityorare ecapableofFlight)justint timeforyouto o suallycapableof o includingth elaunchedtar rgets.Anyallie esaffectedby makeyourJumpattackroll,whichisus m landsafely yalongsideyou u. Highwindmay Creatureswho w areimmunetoKnockba ackeffectsareimmunetothe eeffectsofHig ghwindaswell,andSubmerg ged enemiesob bviouslyloseth hatbenefitwh hentheyrethrownintolowa atmosphere.

33

ENG GINEE ER

ots,airshipstheEngineer'smechanicalwizardryconjure esany Drills,robo numberofmiraclesfrombolts,oil,andalittleingenu uity.Thoughth eir eerschannelm mostof talentsextendtoallmachinesgreatandsmall,Engine gyintotemporarilyaugmenti ingtheiralliessimplegearw with theirenerg mechanicalandmagicalfeatures. Despitetheoccasi ionalexplosive e oubletheEngin neersdetermi nation malfunction,failureonlyseemstoredo andtheseindomitable i inventorsremaintheintellectu ualbackboneb behind morethanoneprosperou usparty.

Throug ghthewonder rsofSCIENCEth heEngineerca annotonlycraf ft fantasticweapons w andar rmor,butalsotransformthem mintojetpack ks. AsaStanda ardaction,you umaygranttw wobonusweap ponproperties to anyweapo onorpieceofarmor a oneallyhasequipped.Thefirstoneo of theseprop pertiesmustbe eExplosive,and dthesecondmay m beanyoft the following; W Weapons: Brawl,Huge,Ranged ment]Enhance er, Alchemist,AutoFlight,AutoProtect,AutoShell,[Elem Armor: Li ight,Medium S ,[Elemen nt]Ward,SkillBonus B (Enginee ersChoice), [Element]Strike Therapeuti ic,SOSInvisible,Glowing,and,withveryex xplicitGM permission nonacasebycasebasis,Spe ecialAbility. Inventmay yonlygrantbo onusestoonepiece p ofequipm mentatatime e, andtheeff fectshavea25 5%chancetoend e attheendofsaidallystu urn.Eachweaponproperty(otherthan Explosive)mayonlybeap ppliedonetimepergamesessionmeanin ngyoucouldo onlygranta+2bonustoarollvia ceforeverydifferenttypeofSkill.Thismigh htbeverybadnewsforthei individualusinghis SkillBonusonce,notonc vertedAutoFli ightequipmen nttosoarthrou ughtheclouds s,orwhenana allyscloakingd devicestartsfizzling newlyconv rightasthe eystartsneakin ngthroughene emylines.Wea aponpropertie esarediscusse edinmoredeta ailstartingonp.128.

HPBonus: M MPBonus: A ACCBonus: A AVDBonus: S SkillPoints:

1 16 0 1 4 2 26

anEngineerskeep k acloseeye eontheircomrades'equipm ent,ensuringt thatitisalway ysintopcondit tion. Vetera Andifitisn nt,wellnothin ngthatafewminor m adjustm mentsandaccou utermentscan ntfix. Upongainingthisability,chooseoneally;theEnginee erandthatally yreceivetheIn ndestructiblep propertyonall a and darmortheyhave h equipped.Theequipme entalsolosestheFragileandBrokenproperties, weapons,accessories ifapplicable. Upondefea atingaBoss.or,iftheunthi inkablehappen nsandthecho osenallydies.theEngineerm maychooseanew allytokeep pmaintained. Thisabilitymaybetaken multipletimes s,choosingoneadditionalal lyeachtime.T Therefore,anE Engineerwhoh has ntenancethree etimesmayloo okafterthreealliesaswella asherself. takenMain

34

nowexactlywh hichwirestoyank y outwhenshuttingdown ndangerousco onstructs,anda areespeciallyg good Youkn atusingtheirspareparts stofurtheryou urarsenalofRe efinedweapon ns. ndardaction,the t Engineerat ttemptstodisa ableaconsciou us,Constructt typeenemywi ithinaShortRa ange. WithaStan TheEngine eermakesanopposed o ForceorFinesseche eck.IftheEngin neerwinsthec constructsuffe ers(MNDx10) )+ 2d6pointsofNonElementalM.ARMda amage.Furthe ermore,thefirs sttimeSalvage eissuccessfuleachgameses ssion, eComponent evenifthetargetisntaNotoriousMonste eror theEngineerautomaticallyreceivesatierappropriate Boss. ngineerhasdis scoveredablac ck,crudeoilth hatworksmarv velouslyforgre easingcogsinh herinventionsits TheEn alsoabitof o afirehazard d.Howfortunat te! ChemicalSpill S maybeact tivatedasaSta andardactionatanytime,or rInstantlywhe enevertheEng gineerrollsors suffers acriticalhit. ainstonetarge etofyourchoice.Ifsuccessfu ul,thetargetlo osesanyResist tanceorImmu unity Makeanopposedrollaga mentoftheEngineerschoice eandgainsaVulnerability V to othatelement tinstead.Thee effectsofChem mical tooneelem Spilllastun ntilthetargetsuffers s damage eofthechosen nelementalty ype.

e experiencewithth heinnerworkin ngofmachines sallowsyouto oeasilypointo outtheirstress s Yourexhaustive pointstoyour y allies. Byactivatin ngJunkyardas saslowaction, ,theEngineerandheralliesg gaintheConst tructKillerprop pertyonany weapontheywielduntilcombatends.

ptstocreateso omethingfrom mscratchsuffer rsapenaltywi ithoutproper Normally,asynthesistwhoattemp msandafeasib bleworkspace.Amateurs!REA ALinventorsca ancobbletoge etheraworking gscalemodelo ofan mechanism airshipwith hlittlemoreth hanahandfulof o twigsandleaves,antlionm mucus,andsom meoldfashion nedelbowgrea ase. Thecharac cterwiththisabilitynevertak kesnegativepe enaltiestoSyn nthesischecksunderanycirc cumstances.In addition,th heygaina+2bonus b toScave engeskillcheck ks. nowhowtoco oaxthemostou utofyourinventions,whethe erthisrefersto oatroupeofsc cuttlingminiat ture Youkn robots,abizarremodeof ftransportation,orsimplyyo ourpowerfulba attlearmamen nts. alCompanionandSpecialVe ehiclecreated dwiththesha redabilitiesof fthesamenam mepossessed dby EachAnima yourselfor rthepartygain nsoneaddition naltalentfromthelistsolon gasthecritter rortransporta aremechanica alin nature.Mo oreimportantly y,theEngineerdealsanaddi itionaldamage estepwithany yweaponshes synthesizedhe erself, representin nganintimateconnectionwiththeswordor o bladeorroc cketpropelledtunathatothe erwarriorssim mply wouldnthave.

35

ngineerposses ssesabizarrestrongbox s thatcanbeopened dtoreleaseag gonizingnoise,plumesof TheEn multicolore edsmoke,asto onishinglybeau utifulmusic,toyMooglehead dsonaspring,andvariousothereccentric surprises.Although A dangerousandunre eliable,thePan ndorasBoxca anbeapowerf fultoolasalas stresort.nott to mentionagreatconversa ationstarter! ngthisJobAbility,theEngineerobtainsaninventory i item mknownasPan ndorasBox.An nyonewhoopens Upontakin thisfragilewoodenconta ainerasanInst tantactionsetsitinmotiona andcausesran ndomstatusef ffects. dorasBoxisused,thecharacterthat openedit WhenPand rolls1d6an ndconsultsthe echarttotheright r forthestatus R Roll Result effect.Thenflipacoincalling c itcorrec ctlymeanstha at 1 RedSpri ing: Poison atuseffectsare eappliedtoall lallies,andneg gative positivesta ew: Blind 2 BlueScre statuseffectsareinflicted duponenemie es.Callingit 3 GreenGear: Stop verseistrue. incorrectlymeanstherev 4 SilverDisc: Sleep o beactivate edonceperco ombat, ThePandorasBoxmayonly ttery: Haste 5 GoldBat st,ittendstofi inditswaybac ckinto andiftheitemiseverlos 6 Rainbow wMoogletron:Protectand S Shell noverthecourseofseveralhours. h If theEngineerspossession ticalPandorasBoxappearsto destroyed,anotherident nroughlythesame s frameoftime. replaceitin

c youcraz zywhenyouga avethosepropulsionrockets artificialintelli igenceandhoo okedthemupto Theycalled yourfavori itepairofloafe ers.BUTWHO SLAUGHINGAND A NOTONF FIRENOW? Thefirsttim meeachgamesessionthatth heEngineerisreducedto25 5%healthorles ss,theymayusetheirInvent t innateabilityasanInstan ntactionevenifitisnttheirturn.Whenus sedinthisway,Inventfunctio onsevenifano other nsequipmentisalreadybein ngmodified. companion nowhowtoturnaprofitwith hyourinventio ons,andhowto oturnyourold dcastawaysint toprimegoods swith Youkn abitofpol lishandsmooth htalk. Althoughit temsthathave ebeenSynthes sizedmayimm mediatelybeso oldfortheirfullvalue,normallyanadventurer wouldbelu uckytoget50% %ofthelistedmarketpricefor f wellworne equipmentormiscellaneoustreasureprocured duringalongdungeoncr rawl. acterwiththisabilitycancho oosetomakeaMercantilesk killcheckoncepersessionwh hensellinganitem. Butachara Successonthisrollmean nstheiteminquestion q sellsfor100%ofthe enormalgoing grateregardlessofthenorm mal value.

ppraisalyouar reabletojudge eminutedetail ilsaboutanyop pponent. Withamomentsap Afterusing gthisabilityasaStandardact tion,thechara acterautomatic callylearnsthe elevel,species s,elemental strengthsand a weaknesse es,andJob(ifit thasone)ofasingletarget.

36

\ emen,BEHOLD D! Gentle Uponusing gClockworkTo oolsasanInsta antaction,the Engineerchoo osesoneeffect tfromthefollo owinglistandg gains thebenefit tsofthatTooluntiltheendof o thecurrentround. r Thehig ghertheEngine eersSystemss skill,thehigherthe levelofClo ockworkToolth hecharacteris sabletochoos se.Forexample e,AutoCrossb bowrequiresth hecharacterto ohave aminimum mof1skillinSy ystems,wheretheDrillrequiresaminimum mskillof13tochoose.Eacht typeofClockw work Toolmaybe b usedoncepersession. Gain nedProperties s Skill AutoCross sbow:Launchingarrowsfromarot tatingspringloade edclipthatnever seemstorundry,thecharactersph hysical 1 3 5 7 9 11 13+

attacksthi isroundcandealdamage d ataMediumRange.Theyg gaina+2bonustoACCwhenattacki ingShortRangeta argets. BioBlaster:Flesheatingba acteriainlivingslim meandairborned diseasesarenotju stinterestingtost tudy,theyrealso effective!Whenever W theEng gineerdealsdamagethisround,ma keanopposedFo orcecheckwitha+ +2bonus;ifsucces ssful, thetargetalsoreceivestheeffectsofthenegativestatuseffect tPoison. eolstaredirectlyintothebulbwhichigniteswithth heglowoftenth ousandsunstrick kgetsemeverytim me. Flash:The Whenever rtheEngineerdealsdamagethisrou und,makeanopp osedForcecheckwitha+2bonus;i ifsuccessful,thet target alsoreceiv vestheeffectsofthe t negativestatuseffectBlind,and dthenoftenannou uncethisfactloud dlyandrepeatedly y. NoiseBlas ster:Youknewyo oudfindauseforthisgizmo eventu ually!Wheneverth heEngineerdealsdamagethisround d,make anoppose edForcecheckwitha+2bonus;ifsu uccessful,thetarge etalsoreceivesth heeffectsofthene egativestatuseffe ect Confuse. Chainsaw: :Subtletyisforsis ssies.Physicalatta acksmadethisrou unddealanadditio onaltwodamagesteps. Drill:Shar rpenoughtopierc cetheheavensthe emselves,allofthe eEngineersattac cksthisroundcom mpletelyignoreallforms ofdamage ereduction;ARM,M.ARM,Protect,Shell,Unusualdef fense,andsoon. MicroMis ssile:Somemightcallthisoverkill,but b nukingyourta rgetfromorbitis theonlywaytoev verreallybesure. All attacksma adethisturntreat ttheEngineerashaving h theBreakD DamageLimit,Spe llburst:FlareandT TripleCriticalprop perties onherequ uipment,andmaybemadeataLon ngRange.Byspend dingonepointofD Destiny,youmaya alsotemporarilyin ncrease yourcriticalhitratebyone.So,acharacterth hatspends4point sofDestinywould drollacriticalhitonaresultof812 2this turn.

llustriousabilit tyseparatestheconsummate ecraftersfrom mthemerelytalented. Thisil Foreverypoint p ofDestinythattheEngi ineerspendswhen w Synthesiz zingaweaponorarmortoad ddad6tothe check,theequipmentistreated t asbein ngonetierhigh herthanitrea llyisforthepu urposeofchoo osingweapon .Theweaponstill s doesnotre eceivemoreth hanthestanda ardnumberofproperties,on nlygainsaccess sto properties. propertiesthatwouldoth herwisenotbe eallowed.Forexample,anEn ntsofdestinyto oroll ngineercouldspendsixpoin eSynthesischeck,aswellasgrant g theresultingTier2wea apontheBreak kDamageLimi itpropertynor rmally 8d6onthe reservedfo orlegendaryeq quipment. refarmoread deptthanmost tatutilizingpotionsandsupp pliesinthehea atofcombat. Youar WhenevertheEngineeruses u anitemonthemselvesor o anally,that targetmayals sorecover(Eng gineersMNDxHalf ntsofHPandMP M asregenera ation.Thiseven nappliestoite emsthatnorma allydontheal, ,suchasaPho oenix Level)poin Down. y oranallytake t damageor o suffersaneg gativestatusef ffect,youmayusenearlyany y Furthermore,wheneveryou eitemcurrently yinyourinven ntoryasanInst tantactionbys spendingonepointofDestin ny,evenifthis restorative wouldinterruptanenem mysturn.Youmay m evenusethis t abilitywhe enyouwouldb bereducedto0hitpointsfro om temsthatdonotnormallyfu nctionincomb batsuchasTen nts. theattack.TheEngineermaynotuseit

37

EN NTER RTAI INER R



nsaidthatallof o lifeisbutadream.TheEntertainerknow wsbetter: Ithasbeen Lifeisason ng.Adance.Amasquerade.Awonder.Eachperson,plac e,andthing hasitsown nsound,contri ibutingtoagra andorchestrathat t resounds through thefabricof o reality.Forsome, s thefanta asticaltapestry yoftheworld theart oflife.For withinallthingsisanex xpressionofpa assion,amirac cle,andawayo ainer,itisallth hisandmore;itisthekeytopower. theEnterta TheEnterta ainerisoftenastrangesightonthebattlef field.Dressedl ightlyand movingwit thoddliquidity y,theyseemoutofplaceun ntiltheybegin toperform themysticartsthataretheirlivelihood.Thenthetrut thiseasilydisc cernable ntertainerison nlyatfullpowe erwhenhe'ssu urroundedbys some thattheEn powerfulfr riends,enemie es,orthrongsof o admirers.Whether W juggler rs,mimes, photographers,bards,ro ockstars,tribalexpressionists sordancers,E ntertainers ldover. areheldintheutmostrespecttheworl
HPBonus: 14 etheritischann neledthroughasongstress Whe 2 MP Bonus: soothingmelody m orahea avymetalpowe erballad,throu ugh 0 ACC Bonus: dance,pain nting,mimicry, ,sculpture,jug gglingortumbl ling, AVDBonus: 6 theechoesofmagiccanalways a befoun ndinyourart. SkillPoints: 24 seyouasaliving Wordlesssongsandagelesspassionsus conduittoempoweryour ralliesandstir rthesoulsofev ven Weapons: Arcane,Braw wl,Concealed,Ra anged themosthatefilledentities. Armor: Light ainerandeach hofheralliespassively p receiv vea TheEnterta bonustoanyattributeof ftheirchoiceequal e tohalfof fthe ple, EntertainersPerformskill,roundeddown.Forexamp inerwith11Pe erformmightgrant g +5PWRto t thepartyBla ackMage,+5D DEXtotheNinj ja,andsoon.T This anEntertai bonusiste emporarilylostwheneverthe eEntertaineris snotparticipat tinginthebatt tlealongsideherfriends. Eventhoug ghthisbonusmight m increaseacharactersFinesse, F charac ctersmaynotspendskillpoi intsbasedont this inflatedandfakeFinessescore. ainermayalso ousetheirartto t generateabreathtaking b d isplayofdivers sions.Makeastandardactio on TheEnterta Performsk killcheckoppos sedbyonetargetenemysFo orceorFinesse echeck,ascho osenbytheGM M.Onasuccess sful roll,theEntertainercreat tesaserenefie eldofDifficultTerrain;allloc caltargetshave etheirdisposit tiontowardth he partyincre easedbyonest tepfromHos stiletoWary,fromWarytoN Neutral,orfrom mNeutraltoFriendly.Inaddition, allalliesare eimmunetotheeffectsofFear F whileupon ntheterrain. Maintainingthispowerfu ulcrafttakesan nInstantactioneveryround, ,andthusiten ndsimmediate elyiftheEntert tainer iseverunconsciousorwo ouldbeafflicte edbyanegativ vestatuseffect tthatwouldpr reventthis,suchasPetrifyorStun.

38

onotneedamicrophone m yo ourvoiceissim mplyPOWERFU UL.Bybeltingo outapowercho ordyoucanse end Youdo foes,admir rers,andarticl lesofclothingflying f bythesh heerawesome nessofyourvo oice. Byactivatin ngPowerChor rdasaStandar rdactiononcepersession,yo oumayrollyou the urPerformskillopposedbyt ForceorFinesseofoneenemy e withinaMediumRang ge.Thattarget timmediatelys suffers(SkillCh heckResultxL Level) N ElementalM.ARMdamag ge,andifyouwon w theoppos sedroll,theun nluckyfoealso osuffersaMed dium pointsofNon Rangeknoc ckbackandfindstheirequipm mentanditem msscattered.A llitemstheypossessedwe eapons,armor, accessories s,theirinvento oryandanyite emlistedinthe edropsectiono sentryarestrewnaboutan nd ofamonsters mustberecollectedbefo oretheycanbe eused.Usethesamerulesa andcommonse enseforthisas syouwouldfo ora D action. standardDisarm nce,thecharac cterhasmaste eredtheartof throwingand dcatchingthin ngs. Asmuchanartformassongordan m seemtobeacomedictrickdesignedsolelytoamus sechildren,mo ostenemiessto oplaughingwh hen Whilethismight thekitchen nsinksstartflying. UpongainingtheJugglerability,allofthecharactersweapons(inclludingImproba ableweapons) )aretreatedas s eywerealsoRa anged,allowing gtheEntertain nertotargeten nemiesataMediumdistanceanduseher DEX thoughthe scoretocalculatedamage. Furthermore,onceperse essionwhenth heEntertainerwouldbetarg etedbyaphys sicalrangedatt tack,suchasfi ired a hurledshurikenorbo oulders,theymay m makeano opposedForceorFinesseche eckagainstthe eir bulletsorarrows, attacker.Asuccessmean nstheysimplycatch c suchobjectsinmidflig ghtandnegate etheattack,an nd,when appropriate,mayevenad ddtheweapon noritemdirectlytotheirinv entory. a energybeam mcannotbeca aught,asthey arenotinast tateofmattert thatcanbepa almed Intangibleitemssuchasan thanthecharactercouldconceivablyhold,orlift whentheyreachthecharacter'sgrasp.Likewise,projectileslargert erageForcecheck,arealsoout o oftheques stion. withanave ereborntobeinthelimeligh ht,thestarofyour y ownperso onalepic.Yourexplosiveperf formanceshelp p Youwe ensurethatyouneverfor raminutestop pbeingthecen nterofattentio on,whetheritb befromhundre edsofcheering gfans s offfor ryour(obvious slyjealous)allie es. ormerelyshowing WhenevertheEntertaine ercriticallysucceedsonaPer rformskillchec ckorspendsapointofDestiny,theyalso + bonustoallchecksuntilth heendoftheirnextturn.This seffectiscumulative,soanEntertainerwh ho receivea+2 spendsfou urpointsofDes stinywouldthe enreceivea+8 8bonustoallc checksuntiltheendoftheirnextturn. oranexit,stag geleft! Nottheface!Timefo ayfindashelte eredlocationwhere w youcan takecoverand dretreatfromthechaosof Oncepersession,youma hisisanInstant tactionthatca ausestheEnte ertainertobea automaticallyr removedfrombattleasifthe ey combat.Th madeasuc ccessfulRunAw waycheck.The eEntertainerdoes d notreceiv veanyrewards sfrombattleif fitendswhileshe wasinhiding.However,status s conditio onscontinueto oaffecttheEnt tertainerwhile etheyarehidd den(suchasPo oison tainercanreap ppearandrejointhebattlea saStandardactionatthesta artofanyofth heir orRegen),andtheEntert turns.

39

a couldspangenerations;it thaschangedlivesandheralldedyouasat truevisionaryo ofyourtime,and Yourart therearemillions m inneed doftheleaders shipofavision nary. Youmaych hoosetouseyourPerformsk killinplaceofyour y Negotiate eskillonallchecks,andyoumayrerollany ydice thatresultona1whenmaking m aPerformorNegotiat teroll. kingagoldenpiece p ofgilfrom machildsear, r,youcanwigg gleyourfingers sandtransform ma Morethanjustpluck nderstorminto oaninfernoa atleast,thatswhat w everyone ewhoseesyou urtrickerywillb believe. ragingthun Oncepercombatwhenan a attackorspe ellwoulddeal Wind,Ice,Fire e,Water,Earth h,orLightningelementaldam mage, nstantlyactivat teIllusionistto ochangetheelementalType toanyoftheo otherslisted.If fthetargetsha avean youmayIn AbsorbencytothenewElement, E theyare a treatedashaving h anImm munityinsteadandregainnoHP. ctermayalsocasttheAdvanc cedIllusionspe ellforthestand Thecharac dard30MP. elShoes?With hthatoutfit?So olastyear. Marve Acharacterwiththisabilityiscapableof o equippingatotaloftwoac ccessorytypeitemsatanytime,andgainin ngthe fboth.Thisabilitymaybetak kenuptothree etimes,granti ngaccesstoan nadditionalac ccessoryslote each benefitsof time;thus,acharacterwho w hastakenFashionable F themaximumof fthreetimesm mayequipuptofouraccesso ories ously. simultaneo uractionsspea aklouderthanyourwords. You MimemaybeusedasaStandard S action nonceperrou und.Itallowsth hecharacterto orepeatthela astactiontaken n t byanallyevenifthismeans m usingaspellorability ytheEntertainerdoesnotac ctuallypossess, ,orto beforehisturn copySlowActions A inthespanofonlyafewseconds.You Y maychoo seanewtarge etforwhateverspell/attack/ability ismimicked d.Thisissubje ecttoseveralim mportantrestr rictions. Yourstatsand a attributesareusedinall lcalculations,so s theresnog guaranteethat tmimickedmo oveswillbeas powerfulor o accurateasthe t original.Whenever W amim mickedabilityc callsforaskillc check,usetheActingskillins stead ofthestandardskill.IftheEntertainerdoes d nothaveenoughMPto ocastaspell,thenthatspellcannotbeused. t useofthro ownweapons,consumableso oritemsthatt theuserdoesn nothavecanno otbe Anyactionsthatinvolvethe M cannotbeusedtoduplicateeffectsca ndingDestiny,a actionsperform med ausedbyspen performed.Andfinally,Mime t actualEspe ersummoningitself. byEspers,ormimickingthe ydoanytwoEn ntertainersbat ttleinthesame eway;somefo ormweaponso outofsonicorkineticenergy, y,or Rarely blasttarge etswiththeraw wpowerofmu usic.Somecallforth f painted, abstractcreat tures,andothe erswieldheavy y chainsasth heydance.Reg gardlesshowyou y choosetoknock k emdead d,WeaponofC Choicehasyou ucovered. Wheneveryoupurchaseorsynthesizeaweapon,you umayalsochoo osetoperman nentlygrantitt theUnified m yourmethodsofinflic ctingharmasmuch m apartof fyouasyourv voiceoryourim magination. property,making

40

sseaofpotential,limitedonl lybytheimagin ination.Andtru ueartistsknow wthatmagiclie esin Magic isaboundless thetipofaquillorpen,in nthepagesofabook,inthewaytheclayfl flowsaroundyo ourfingertips,orinthesoundsof adrunkenparty p intheea arlyhoursofthemorning.The eworldisacan nvasawaitingyourmentalb brush,andyou possessthe epowertocrea atethingsthat texistonlyaslong l asyouben ndyourmindt tokeepingthem mreal. Objectstha atexistnowherebutinthemind m oftheEnt tertainercanb bemaderealw withenoughcre eativityandfoc cus. Byexpendi ingonepointof o Destiny,theEntertainermay m dream,ske tch,paintoro otherwiseconju ureupanon sentientob bjectthatsuitsherpurpose,such s asasetof o skeletonkey ys,acomplexti imepiece,oramirrorthatca an reflectthefaceofonestrue t loveeven niftheyvenev vermet.Thiso objectinstantly yallowsthech haractertogain na+4 killchecksforthe t singlepurp poseitwasdes signedfor.AnE Entertainerma ayneverhavemorethanone esuch bonustosk creationac ctiveatanygiv ventime,butth heobjectmaybesustainedi ndefinitelysolongasthecha aractercontinuesto dreamthem mintobeing;whenever w theEntertainerisrendered r Unco onscious,their rcreationvanis shesaswell. Alternative elyforonepoin ntofDestiny,the t Entertainer rmayimbuea nonmagicalo objectwithlife e.Theobject becomesfl lexibleandmo obile,capableof o understandingsimpleorde ersandcarryin ngoutbasictas sks,andgainst the Sentienceweapon w propertyifisanequippableitem.Objects O awake enedinthiswaycannotparticipateincomb baton theirown,aregenerallyloyaltotheEnt tertainerthatcreated c them, andareasres silientasthem materialtheyar re o Thiscouldbe b usedtoconv vinceshacklelockstospring openoftheirownaccord,cr reatemarionet madeoutof. ttes thatwould damusethekin nghimself,orconfuse c oppon nentswithsurp prisedandstru ugglingsuitsofarmor. riendliesbeate enanddefeate ed,unabletoovercomethetr rialsthatstand dbeforethem.Theyneedtobe Yourfr stronger,fa aster,andwise ertoovercome etheseobstacles,andtheyne eedsomeonew whobelievesin nthemtohelpmake thisarealit ty.Theyneedyears y orperhap psevendecade esoftrainingin onlyafewm minutes.Theyn need.amonta age. AMontage emayonlybeperformed p out tsideofcombat,and,unlikee everyotherjob babilityinthegame,Montag ge mayeveronly o beusedon nce.Byusingthepowerofyo ourartstothe irgreatesteffe ect,youcandis sruptthenorm mal passageoftimeandusethis t rareopportunitytoperm manentlyunloc ckyourtruepo otential,orthe epotentialofo one vidualofyourchoice. c Thecho osencharacter rmayimmedia atelydoanyorallofthefollo owing; otherindiv Under rgoanimmediateJobChange e. Reallo ocatetheirattributepointsinanywaythey yseefit,solon ngasnosinglescoreisreduc cedto2orless sor increa asedhighertha an30,andthecharacterendswiththesam menumberofp pointstheystartedwith. Trade einasmanyJo obAbilitiesastheylikeforSh haredAbilities orJobAbilitie esbelongingto otheirnewJob b.The charac ctermaynotchangetheirLim mitAbilitiesinthisfashion. Immediatelygain3points p ofDesti iny. a isntjustsom mesonganddance d routinewhenyouact tivateFromthe eHeart,yousta andastheepic center Yourart ofachurningorchestralvortex v ofmagic candpassion. TheDifficultTerraincreatedbyyourinn nateabilitynowhastwoadd ditionaleffectsinadditiontosoothing tyenemies. bloodthirst Firstofall,whiletheartlastsnootherform f ofDifficultTerraincand directlydealdamagetoanyindividual,whe ether ainerorherallies,oreventheenemiesand dmonsterstha atopposethem m. theenterta Secondly,during d theArtyou y oranyally ymaychooseto t spendfiveD Destinytoactiv vatetheBlazeo ofGlorydestin ny featurediscussedfurther ronp.112,withoutanychara acterdeathinv volved.Thepo owerofyourcr raftreallycan eworld. changethe

41

GAM MBLE ER

Yourethegamer,thebig gspender,andtheepitomeof o luckandfate e. b inplaci ingobjectsorsums s ofgreatvalue v onthelin ne, Gamblersbelieve hopingtowin w evengreat terprizesbothinsideandou utsidethecasi no andmany yagamblerhaslosthislifeto othemeretossofacoin. Despitethe eirdangerouslives,longterm mplanningand dstrategic thinkingmeannothingto othecarefreeGambler G sincetheyperceive ger.Whentheseriskspayof ff,however,th ey everything inlifeasawag yaccompanyanything a fromadditionalcash h canbringthepartiesthey obringingdying galliesbackto olife. reservesto TheGambler'sabilitiesin nbattleareunp predictableandrelyheavilyo on W willLadyLuck L bringtoth headventure?Pressyourbet ts chance.What andkeepyour y gunloadedthestakesareallornoth hing.

HPBonu us: 14 m reelsappear a inthesky Three magicalslotmachine MP Bonu us: 0 rhead,hazyan ndinsubstantia al.Bybettingwith w fate aboveyour ACC Bon us: 2 itself,using gthelivesofyo ourselfandyou urfriendsasan nte,you AVDBon nus: 5 cansetthe esewheelsasp pinning. SkillPoin nts: 24 WhentheGambler G usesthe t SlotsabilityasanInstant taction, theGamble erchoosesone eofthefourop ptionslistedbe elow Weapon ns: Blade,Co oncealed,Ranged d (basedonthe t desiredeff fects),rolls3d6 6diceandchec cksfor Armor r: Light,Me edium numericalmatches.Ifnoneofthethree edicerolledsh howthe berthenthisis sknownasaBust,causingth he samenumb effectsliste edbesidetheBust headingtooccur.Iftwoofthe dicematch h,thenthepart tywillreceivethelistedbene eficial Normalef ffects.Ifallthr reedicematchup,thisiskno ownasaJackpo ot.Slotsbenef fitallallieswith hinaMedium Range,includingtheGam mbler.EachSloteffectlastsfo orexactly1d6 rounds,andth heGamblerma aynotuseSlot ts ffecthasended d.Slotsmayon nlybeusedinC Combatwithth heexceptiono ofRecoveryReels, againuntilthecurrentef o ofcombatoncepersession. whichcanonlybeusedoutside

Recovery yReels
Special:Re ecoveryReelsmay m onlybeus sedonceperse essionwhenth hepartyisnotengagedincombat. Bust:Itsee emsthatthehe eroesfoesalw wayshavetheedge. e Whenth henextcombat ttakesplace,t theenemygroup receivesaPreemptivero oundofcomba at. lliesaresoothe edbyawaveof o healingenergiesfromtheG GamblersRee els,restoring50 0%oftheirtot tal Normal:Al maximumHPandMPasiftheyhadjusttakenaTrave elRest. lliesarerestoredto100%HP Pandreceive100% 1 oftheirto otalmaximum mMPasiftheyhadjusttaken naFull Jackpot:Al Rest.

42

Explosive eReels
Bust:TheGambler G mustrerollalldicethatresultina6forthedura ationoftheBu ust. Normal:Th hedamageofall a alliesisincre easedbyonedamage d stepfo oreithermagic calorphysicalattacksGam mblers choice. hedamageofall a alliesisincreasedbytwodamage d steps foreithermag gicalorphysica alattacks,andall Jackpot:Th alliesreceiv vea+2bonustotheirACCan ndAVDscores.

ValiantReels R
Bust:Theparty p cannotre ecoverHPorMP M orreceivethebenefitsof anyhealingwhethermagic calornonmag gical innatureforthedurationofthiseffec ct. Normal:Al lliesrecover(G GamblersMND DxHalfLevel)HPorMPatth hestartofeach hoftheGamblersturnsas regeneratio on;eachchara acterchooseswhether w theyd dliketoregain nhitpointsorm magicpointsat tthestartofe each round,and dcanalternate backandforth hfreely. Jackpot:Al lliesrecover(G GamblersHigh hestAttributexHalfLevel)HP PandMPatth hestartofeach hoftheGamblers turnsasreg generation.Fu urthermore,allalliesreceivethebenefitsof fanAutoLifes spellwhichfad deswhenthee effects ofthisrollwearoff.Ifanallyisalreadyatzerohealth,thestatusact tivatesinstant tlytorestoreth heirconsciousness.

ReelofFo ortune
Bust:Slotsmaynotbeus sedagainforth heremainderof o thegamese ession. ctivewhencom mbatends,alla alliesinstantlyreceivebonus sgilasdefeated d Normal:IftheReelofFortuneisstillac xplodeintoashowerofcoins s,orsimplylea avebehindthe eirhoardedwe ealth.Consultthechartbelow wto enemiesex determinehowmuchadd ditionalgil(orsettingapprop priatecurrency y)eachallyget ts. ctivewhencom mbatends,asi ngleCompone entofanappro opriatetierleveland Jackpot:IftheReelofFortuneisstillac typeisleftbehindaswellasthebonusgil.
Level Add ditionalGil 1 20 2 40 90 3 4 200 400 5 6 800 7 1,500 8 2,700 Level Additio onalGil 9 5,0 000 10 9,0 000 11 16,000 12 28,000 13 50,000 14 85,000 15 150,000

o theGamblersrollaltering gabilities,notevenCheatFat te,areusableonSynthesisskillchecks.The ey Noneof cannotbeusedtoalterpercentile p base edeffects(i.e.;25%chance)o ortoaffectout tcomescaused dbyBadLuck.

ewhopushtheirlucktendtofind f thatluckpushes p back. Those Certainjob babilitiescause etheGamblertoaccumulate eBadLuck,are epresentationofthekarmat theyhavecom mingto thembymeddlingwithpowers p beyond dtheirken.Wh henevertheGM Mwishes,hem mayspendon neoftheGamb blers usethecharact tertosuffer.Th hisBadLuckca ancauseacom mbatrolltobetreatedasan pointsofBadLucktocau ediceonanatt tackorspellw whichtargetsonlytheGamble er,or automaticmiss/failure,allowamonstertorerollone omaticallycaus seaComplicationatanextre emelydangero ousmoment. forceaskillchecktoauto scumulative,andaccumulatingalargeamo ountcouldresu ultinacharact tersufferingfr romastringof fback BadLuckis tobackpro oblemsresultin ngininjuryorsomethingworseandperm manent.

43

therpinningdo ownopponents swithahailof fgunfireorthro rowinghimself findangerswa aytoprotectth he Whet partymem mberwiththeth hickestwallet,aGamblerwit ththisabilityis sanallytokee epcloselikeit tornot. TheGamblermayrerollone o dicewheneverheattemptstoperform maTeamworka attack.

haractermight tbeanaturally yauspicioushig ghroller,bute evenLadyLuck kneedsabreak ksometimes. Thech StackedDe eckensurestha atthingsalmos stalwaysgoac ccordingtopla an. Afterobtainingthisability,theGamblercanmakeany yallyorenemy y,includinghim mself,reroll.T Thisabilitymay ybe mberoftimesper p sessionequ ualtohalftheGamblersFine esse,roundeddownforex xample,aGambler usedanum with7Fine essecouldusethisability3timespersessio onbutnever multipletimes sonthesameroll,evenby differentGamblers. G Stack kedDeckmaybeusedatany ytime,evenwh henitisntthe eGamblerstur rn. k buckleas sthechimeras sserpentineta ailsmashesyou uintothecrum mblingcavewa all,andyourvis sion Yourknees rapidlybeg ginstoblur.De espitethehazeandpainyoumanage m asmir rk,shiftingyou urwristtogive eyouaccesstothe hiddenpoc cketthere.Afte erall,agoodGambler G alway yshasonelast trickuptheirs sleeve Upontakin ngdamagethat twouldreduce etheGamblerto0hitpoints sorless,theGa hoosetoactiva ate amblermaych TheLastWord W oncepersession s andma akeanimmedi iatephysicalCo ounterattacka againstthemo onsterresponsi ible, oruseoneofthefollowin ngabilitiesInst tantly,eventhoughitisntth hecharactersturn;Wildfire,SkipTown,or rSlots. ctercannotgainHPthroughthe t useofTheLastWordund deranycircum mstances,andisUnconscious s(or Thecharac removedfr romcombat,in nthecaseofSkipTown)asso oonasthecou unterattackend ds. TheLastWord W cannotbe eusediftheGa amblerwasbro oughtto0HPb byhimselforo oneofhisallies s. anthelpbutbaskinthelime elightyousorig ghtlydeserve, enjoyingtheg grandstandingandgrandeurthat Youca surroundsyour y daredevilfeats. WhenevertheGamblergains g apointof fDestiny(ideallyforheroica actionsofgreat tpersonalriskandswashbuc ckler ,likekidnappin ngthestarofan a operainthe emiddleofap ublicperforma ance),rolla1d d6.Hewillrece eive likedaring, thisvalueas a abonustohis h accuracy,sk killchecksandopposedrolls untiltheactionhasdieddow wn.Iftherehappens tobeanysource s ofmusic cinthesurroundingarea,wh hetheranEnte ertainerssongoraroyalorch hestra,thetun ne immediatelychangestobe b upbeatandsynchedwiththeGamblers sactions. m chanceof o youbeingab bletopullthis off;prettygoo ododds,ifyoudosaysoyour rself. Theresaoneinamillion seaRangedweapontotarge etenemiesatup u toaLongRa angewithoutt thestandard4penaltyfordoing Youmayus so.Further rmore,yougaina+4bonusto ocombatorsk killrollsinany situationwher reyouneedadiceresultof1 12or bettertosu ucceed,wheth herthisrefersto t accuracyche ecksagainstex xtremelyevasivefoes,onopposedForceor Finesseche ecks,oronextremelydifficul ltskilltests.

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nerarelysmiles sforlong,anditsuptoyouto t seizeeveryc chanceandeve eryopportunit tywhenitdoes s. Fortun Thatshow wyourollwin nning. Onceperro oundwhenthe eGamblerrolls sacriticalhitor o performson newithhisSav vetheDayorW Wildfirejobabilities, getsaJackpoteffectonone o ofhisSlots s,orsucceedson o askillcheck kwithaGodlik keorImpossi ibledifficulty,he diatelytakean notherStandar rdaction.Thisdoesnotstack kwiththeFollowThroughw weaponproper rty, mayimmed and,asper rnormalrules,acharactermay m stillnevertake t morethan nthreeStandardactionsinasingleround. nthingslookth heirmostgrim, ,youraudacity yandoverconf fidencecanoft tensinglehand dedlyturnthet tables. When ThisabilityrequirestheGambler G tomakeaheroicspe eechorsuave onelinerasaSlowaction.A Afterdoingso,the tattackrollma adeduringtheturnisan Gamblersnextskillchecksrollsanadditional2d6dice,ORthenext trikesthetarge et. automaticcriticalhitifitsuccessfullyst ediatelyinflicts sonepointofBad B Luckupon ntheGambler. UsingSavetheDayimme dicearetwosid desofthesame ecoin,andwh enafightbrea aksoutyoualw wayshaveyour rhead Braveryandcoward downandyour y tailup. Thenagain n,notallGamb blersembodythevirtuesofgallantryandda aring.TheGam mblermayperf formRunAway y attemptsin ncombatasInstantactions,andmaystillearn e experience e(butnotdest tinyorotherawards)whent the partydefea atsfoesaftertheGamblerha asranawayan ndisnolonger anactiveparticipant. eabitofawild dcardwhenitcomestocomb bat,butyoure ewillingtodowhatittakest togetthejobd done. Youre TheGambleractivatesWildfire W asastandardaction,dealing d largea amountsofdam magebutwiththepotentialfor oawry.Declareyourtargetand a roll2d6ins steadofmakin nganaccuracycheck;then,c consultthecha art thingstogo belowtose eehowtheatt tackbehavesandhowmuchdamageisdea alt.Remember rthatWildfirec canbecombin ned witheleme entalweakness sesandothermultipliers m toconceivably c de ealupto500%damage. Roll
2 3 4 6 7 8 9 1011 12+

Result
Hi itthedeck! Ricochet! R Miss! Hit! Pe erfectShot! Critical C Hit!

Description D
The T shotgoeswi ild,targetingara andomally(not theGambler)anddealing200% %damage. The T attacktarget tsarandomcom mbatantoneithe erteamanddea alsnormaldama age. The T attackmisse escompletely,an nddealsnodam mage. The T attackstrikestrue,dealingnormal n damaget totheintendedtarget. The T shotisdeadon,dealing200 0%damagetoth heintendedtarg get. The T shotisacriti icalhitontheintendedtarget,a anddeals300%damageasthou ughthegambler rhad theTripleCriticalweaponproperty.

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G isabletoaltertheco ourseofdestiny yitself,unwea avingthestrand dsoffateandrespinningthe emin TheGambler amorepleasingmanner. gthisabilityasaninstantact tionatanytime e,theGambler rspendsthree epointsofDest tinytoalterth he Uponusing resultofan nyonedierollmadebyhimselforanallyto oanyotherres sulthelikes.(T Thatis,aGamb blercouldturnaroll of2intoarollof12orvic ceversa.)Obviously,aGamb blercantincre easearollpastitstheoretical lmaximumor minimum. ollresolves,thecharacterma aytakethison nestepfurther anddeclarehewouldliketo ogamblebackthe Afterthero threepoint tsofDestinyhespentinusin ngCheatFate.Ifhedoesso,f flipacoinandattempttocal lltheresultcorrectly asheadsortails.IftheGa amblersplaye ercallsthecoin ntosscorrectly y,hereceivest thethreepoint tsofDestinyback.If ncorrectly,how wever,notonly ywilltheDestinybeusedup p,buttheGam mblerearnsapo ointofBadLuc ck. hecallsitin ThisAbility ymaybeusedatanytime,ev venwhenitisn nttheGamble ersturn.BadLuckcannotaff fecttheusageof CheatFate. neeyedbount tyhunterjustwasnt w takingno n forananswe er,anditwash hardtoargueproperlywitht thetip Theon ofherswor rdatyourthro oat.Youcanon nlyextendyour rhandandleth hersnatchthe eprecioussapp phireeyefromyour palm.Thesecond s herser rratedbladelea avesyourneck kyoubeataha astyretreatbac cktoyourairsh hip;thatfakew would onlybuyyo ousomuchtim mebeforedisso olvingbackinto othinair,butt thebriefdivers sionwasallyou uralliesneeded. Thecharac ctermaynowDual D Wield,usingmultiplewe eaponsatatim meforaddition nalbonuses. Betteryet,asanInstantaction, a thecha aractermaycre eateaduplicat tecopyofanynonconsumab bleitemheho olds, kofgiltoarep plicacopyofhisweapon.The eseduplicateit temsvanishse everalsecondsaftertheyleav vethe fromasack Gamblershandnomatte erhowrealthe eymayinitially yappear.Thec charactermayonlyhaveone efauxitemin a atime,anditemslargerthantheGamble ercouldeasily liftinonehandcannotbedu uplicated. existenceat Weaponscloned c inthisfa ashionhaveth hesametieran ndpropertiesa astheoriginalitem;forexam mple,aRanged weaponthatgrantsa+2DEXbonuswo ouldsplitintoasecondmatch hingcopy,gran ntingatotalbo onusof+4DEX Xto eraswellasth heonedicerer rollgrantedfro omdualwieldin ng. theGamble L youdhav venoluckatal ll. IfitwasntforBadLuck, oneofhispoin callyhittinganenemy,aGam mblermaychoo osetogiveupo ntsofBadLuck k,instead Uponcritic transferringthenegativekarmatohistarget. t Untiltheendofthee nemysnexttu urn,thejinxedenemysuffers sa4 maticallyfailsskillchecks.The eenemyisnot tusuallyaware eithasbeenJinxed, penaltytoeverycombatrollandautom allytriestobat ttlenormally. andgenera Jinxcannot tbeusedifthe eGamblerdoesnothaveany ypointsofBad dLuck,andNot toriousMonste ersandBosses sare abletoavo oidthisnegativ vekarmabyspendingonepo ointoftheirpre eciousDestiny yinstead.

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GEOM G MANCER R

ancerissomethingofanodd dityinaworldwhere w manha sthe TheGeoma powertodefy d thelawsofnaturewithmagic m andscience.Ratherth anignore thenaturalorder,hehaslearnedtobecomeonewith hit,callingthe espiritsof oraidinhistim meofneed.Geo omancersbeco omecapableof thelandfo ftruly amazingfe eatsastheirbo ondswiththeworld w increase summoninga blizzard withinavo olcano,creating ganoasisofwater w inthedes sert,andstridi ngthrough moltenlavauntouched. heirabilitiesare ekeyedtoope erateinthewil ld,andGeoma ancersenjoy Manyofth anaturalca amaraderiewithsuchplaces s.Mostpractitionersofgeom mancylive secludedliv vesfarawayfr romcivilizedar reasforprecise elythatreason n. Unlikeman nyotherJobs,Geomancers G varywildlyinth heirappearanc ce.From giganticbarbarianmount tainmentolitt tlegirlswieldin ngoversizedbe ells,to nuggledupinbright b bluesno owsuitsandVie erashamans,G Geomancers Mooglessn runthegam mutfromphys sicallyimposing gtodownright tunusuallookiing.

HPBonu us: 18 c slipintoatrancelikestat teandcallupon nthe Youcan MPBonu us: 0 strengthof fthesoil(orwa ater,snow,lav va,air,inter ACCBonus: 1 dimensiona alnothingness)beneathyourfeet,enhancing AVDBon nus: 5 yourstrikes swithrawelem mentalpowerandgranting SkillPoin nts: 22 beneficialeffects e toyours selfandyourallies. a Yourcasu ual terraformin ngcanevenresultinthearea aundergoingmajor m Weapon ns: Arcane,B Brawl,Reach andsometi imespermanen ntchanges. Armor r: Light,Me edium Thereareeleven e typesof fterraininall:Plains,Town,Forest, Mountains s,Desert,Swam mp,Water,Und derground,Sno ow, Lava,andCosmic. C TheGe eomancermay yusuallyonlyuse u the Geotranceabilitiesofthe ecurrentterrainthepartyisonsometime esthiscanbet twoormoredifferenttypes,in etheymaycho oosefromeithe erlist.(Suchas sTownandFor rest,forexamp ple.)Eachterra aintypehasth hree whichcase differentef ffectsanoffe ensive,adefen nsive,andaMa aelstromeffect t. ActivatingGeotranceisaslowaction;in nordertouseit,firstchoose ewhetheryou dliketouseit tsOffensiveor f Defensivefunction. Offensivegeotrances g are ealwaysMediu umRangemag gicalattacksth hatrequireana attackrollandhavebonusef ffects. SuchGeotr rancescannotbecriticalhits; ;iftheattackroll r fortheGeo otranceresults sinapairof6s sontheroll,th hen theMaelstromattackmu ustbeusedinplace p oftheno ormalOffensiv eability.When nanattackcan ndealoneorm more typesofda amagesuchas a nonelementalorEarth,fo orexampleth heGeomancer rmaychoosew whichtypeisused. Maelstrom msareflashyto opographicaloutburststhatcall c uponthefu ullpowerofth helocallandsca ape,whichofte en includeEle ementalFieldsorDifficultTer rrain.Insomerare r casesthes seeffectscane evenbedange erousforthe Geomancerandhisallies s. Defensivegeotrancesare ereliablemeth hodsofsuppor rtingyourallie sregardlessof fyourGeoman ncersphysical hisincludeseve erythingfromhealingandpr rotectingabilit ies,tokeeping gyourenemies strappedinplace. abilities.Th

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GeotranceeffectsthatstatetheylastuntiltheendofcombatorcauseElementalFieldeffectsendwhenthe GeomancerisknockedUnconscious.Andfinally,althoughtheGeomancerisnotatruecasterinthetraditional sense,acharacterwiththeGeotranceabilitymayperformIntuitiveMagictoperformmundanetasksoutsideof combat,everythingfromcoercingtreestobendoverandbridgeachasmtocreatingapocketofshelterina desertsandstorm.

COSMIC
Ablanketcategoryforterrainsthatdontfallunderanyofthe othertentypes.Whetherinthecoldestreachesofspaceora dimensionalriftbetweenworlds,Cosmicenergyempowersthe Geomancerineventhemostfarreachingofrealities. CosmicFlare(Offensive):Acannonblastofenergyerupts fromtheGeomancer,rippingthroughafoewiththe tremendousforcethatcomesfromdesperation.Makean attackrollthatdeals(HighestAttributexHalfLevel)+2d6 pointsofShadoworHolydamage.Ifatleasthalfofyourparty isUnconsciousordead,CosmicFlaredeals(HighestAttribute xLevel)+2d6damageinstead. CosmicEmbrace(Defensive):Thecloudspartandoneally isbathedinthelightofallcreation.Thetargetofthis GeotrancereceivesthepositivestatuseffectRegenuntil combatends.Furthermore,allhisequipmentistreatedas havingtheIndestructibleweaponpropertyaslongasthe Regeneffectlasts.EquipmentthatalreadyhastheFragile propertydoesnotbecomeIndestructible. GreatGospel(Maelstrom):Thelightofthecosmosshines downuponthebattlefieldifapplicable,thisisaccompanied byalightrain.AllalliesgainmayperformLimitBreaks whenevertheyrollacriticalhit,regardlessoftheircurrent remainingHP.Furthermore,choosingtoautomaticallyusea LimitBreakonlycosts1pointsofDestinyinsteadofthe standard3.

DESERT
Dryareasofoftenintenseheatandrelativelylittleplant growth.Sandanddustisanomnipresentfeatureofthe landscape,particulatesthatareeasilywhippedupbypassing winds. Sandstorm(Offensive):Afiercegustofsharpwindand stingingsandssweepsuparoundtheGeomancer,lashingout violently.Sandstormdeals(HighestAttributexHalfLevel)+ 2d6pointsofnonelementalorEarthdamagetoalltargets withinaShortRangeoftheuser(enemiesandalliesalike).All targetsthattookdamagefromthisattackarethenare inflictedwiththenegativestatuseffectBlindforoneround withnoresistanceroll. Quicksand(Defensive):Thedunesbeneathoneenemys feetbecomeliquidgoo,whichtriestosucktheopponent beneaththeground.OnasuccessfulopposedForceorFinesse check,oneenemyisautomaticallyinflictedwiththeStopand Slowstatusesforoneround. DesertWinds(Maelstrom):Thedesertstormshowl, plasteringfoeswithalayerofsand.Movingbecomesdifficult asfleshisslowlytransmutedtostone.Makeanopposed ForceorFinessecheckagainsteachenemy;ifsuccessful,they arepermanentlyinflictedwiththePetrifystatus. Furthermore,theElementalFieldofthecurrentcombatthen becomesWind.AllWindbasedspellsandattacksinthearea whetherwieldedbyfriendorfoedoanadditionaltwosteps ofdamage.

WATER
Largebodiesoffreshorsaltwater,rangingfromsmalllakestogreatriversandthemightyoceanitself.Smallerwaterbased features,suchasapondfoundinaforestoramountainstream,generallydonotqualifyasWaterterrainunlesstheyare prominentlyinvolvedinabattle. Sliprain(Offensive):Brightlightrefractsinamysteriouspatternthroughthewater,disorientinganddamaginganenemyfor (HighestAttributexHalfLevel)+2d6pointsofnonelementalorWaterdamage.IfyoupossesstheWaterStrikeproperty,then SliprainalsoinflictsthenegativestatuseffectConfuseuponthetargetwithanopposedFinessecheck. Cascade(Defensive):AsoftblueglowsurroundstheGeomancerandoneally,restoring(MNDxLevel)pointsofMPtoeach ofthem. ElNino(Maelstrom):Theangeroftheoceanitselfawakes,washingoverallenemiesinasurgingtidalwave.Allenemiestake (HighestAttributexTwiceLevel)+2d6pointsofWaterdamageandareknockedbackaMediumrange. Furthermore,theElementalFieldofthecurrentcombatthenbecomesWater.AllWaterbasedspellsandattacksinthearea whetherwieldedbyfriendorfoedoanadditionaltwostepsofdamage.

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FOREST
Terrainmarkedbyextensivetreegrowth,Forestsrangeinsize fromasmallthickettoasprawlingrainforestandcoverawide rangeofclimatetypes.ArcticforestscanusetheForestor Snowterrainsets,whilemoist,waterloggedjunglesmight qualifyasSwampterrainaswell. LeafSwirl(Offensive):Aneddyofgreenfoliageappearsin midairaroundasingleenemy,whirlingandbuffetingthemfor (HighestAttributexLevel)+2d6pointsofnonelementalor damage.LeafSwirlautomaticallyhitsenemieswiththe SkitterishorSwarmabilitieswithnoneedforanattackroll. WildBear(Defensive):Alarge,bluefurredbearspirit appears,blessesasinglepartymember,andthenvanishes. Thespirit'sblessinginstantlycuresthetargetofonenegative statusconditionoftheGMschoice. HellIvy(Maelstrom):Thickvinedivywithsharp,barbed thornssproutsupalloverthebattlefieldandstrikeatevery opponentstandinginMediumrange.Thevinesdeal(Highest AttributexTwiceLevel)+2d6Earthdamagetoallfoesand transformthecurrentareaintoDifficultTerrain,causingall enemiesandallieswhoaresusceptibletoEarthdamageto suffertheeffectsofSpeedBreakfortheremainderofthe battle.SpeedBreakcutstheFinesse,AVDandACCofatarget inhalf.

LAVA
Areasofextremeheat.Typicallyvolcanicterrain,thoughfierce blazes,industrialstructuressuchasblastfurnacesandmagical conflagrationsmayqualifyforthisterrainset. FireWhip(Offensive):Aglobeofconstantlyflickeringred, orange,andyellowstreaksacrossthebattlefield,dealing (HighestAttributexHalfLevel)+2d6Firedamage.Ifyou possesstheFireStrikeproperty,FireWhipdealsanadditional twostepsofdamage. ShiningAir(Defensive):Cloudsofheatandsteamfillthe area,addingatmosphericconditionsthatcreaturesnativeto theareahaveneverbeforeexperienced.Allenemies participatingincombatnolongerhaveanImmunityor ResistancetoFiredamage.Thiseffectlastsuntilthe remainderofcombat. Prominence(Maelstrom):Whitehotfurybeginsto explodeallaroundyou,searingtheskywithcrimsonand boilingtheverygrounditself.Allenemiestake(Highest AttributexTwiceLevel)+2d6Firedamage.Furthermore,the ElementalFieldofthecurrentcombatthenbecomesFire.All Firebasedspellsandattacksintheareawhetherwieldedby friendorfoedoanadditionaltwostepsofdamage.

MOUNTAINS
Rocky,elevatedterrainwithcoolertemperaturesandsparse ifnotoutrightnonexistentvegetation.Atthehighest elevations,airtemperaturecandroptofreezinglevelsand sharpwindsfrequentlyblow;theseplacesmayalsoqualifyfor theSnowterrainset. LocalQuake(Offensive):ThepoweroftheGeomancer causestheearthtoshakeviolently,dealing(HighestAttribute xHalfLevel)+2d6pointsofEarthdamagetoallenemies withinaShortRange.IfyoupossesstheEarthStrikeproperty, LocalQuakedealsanadditionaltwostepsofdamage. StoneWall(Offensive):Withasoftentreaty,the Geomancerconvincesthemountainspiritstoprotectthe party.Jaggedwallsofthickstoneburstforthandgrantall alliesadditionalARMequalto(Levelx3)untiltheendof combat. Landslide(Maelstrom):Thisexertionofpowercauses stones,dirt,anddebrisofallkindstobesentcascadingacross thebattlefield.Thewaveofmatterdeals(HighestAttributex TwiceLevel)+2d6pointsofEarthdamagetoallenemies,who arealsoknockedbackaShortrange.Anyallyaffectedbythe negativestatuseffectPetrifyiscuredofthiscondition,and anyenemywhotookdamagefromLandslideisafflictedwith theStunstatusforoneround.

PLAINS
Openareasofrelativelylevelanddrygroundwheregrassand scrublandarethedominantplantlife.Coldergrasslandsmight alsobeSnowterrainareas,whilehotter,driergrasslandssuch assteppesmayusetheDesertsetaswell.Thissetisalsoused forconditionsfarawayfromsolidground,highintheclouds orsimplyaboardanairshiporotherflyingconstruct. WindShear(Offensive):Multipleblastsofcuttingairare launchedthroughtheskytowardthetarget,dealing(Highest AttributexHalfLevel)+2d6pointsofWinddamagetoone enemy.IfyoupossesstheWindStrikeproperty,WindShear dealsanadditionaltwostepsofdamage. SunBath(Defensive):Goldenlightshimmersanddances overthebattlefield,restoring(FinessexLevel)+2d6hit pointstoallpartymembers. Tempest(Maelstrom):Anunstoppablecyclonefillsthe area,boltsofthundercrisscrossingthesky.Tempestcreates DifficultTerrainforfourrounds,causingallenemiesandallies tosufferaShortRangeknockbackatthestartofeachoftheir turnswhilethedifficultterrainpersists,causinga2penalty toallVehiclesskillchecks,andinflictingtheSealstatusupon allenemieswithnorolltoresist.Furthermore,theElemental FieldofthecurrentcombatthenbecomesLightning.All Lightningdamagedealsanadditionaltwostepsofdamage.

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SNOW
Areasofextremecold,typicallyatfreezingpointorbelow. Includesenvironmentswithhighlevelsofsnowfall,though coldtundraandterrainsuchasicebergsandglaciersalso qualifyforthisset. Icicle(Offensive):Bladesofextremecoldsweepupfrom underfoot,dealing(HighestAttributexHalfLevel)+2d6 pointsofIcedamagetooneenemy.IfyoupossesstheIce Strikeproperty,Icicledealsanadditionaltwostepsof damage. Snowdrift(Defensive):Thegroundisblanketedwith powderedsnow,andcombatantswhoaresenttumblingfind themselveslandingcomfortably.SnowdriftcreatesDifficult TerrainthatpreventstheeffectofKnockbacks,andnotarget canbeforcefullymovediftheydontwishtobe. Freezeblink(Maelstrom):Snow,ice,andstingingcold envelopallopponentsasaveritableblizzardbeginstoform. Allenemiestake(HighestAttributexTwiceLevel)+2d6points ofIcedamage.Inaddition,Freezeblinkcausesamedium rangeknockbacktoallenemies. Finally,theElementalFieldofthecurrentcombatthen becomesIce.AllIcebasedspellsandattacksinthearea whetherwieldedbyfriendorfoedoanadditionaltwosteps ofdamage.

SWAMP
Lowlyingwetlandswithrelativelylittlesolidground.Aswamp canbecomposedprimarilyofmud,slowmoving,orstationary shallowwater,andoftenfeaturesaricharrayofvegetation. Jungleswithhighlevelsofrainfallortreegrowthclosetoa bodyofwatercanalsoexhibitswampliketerrain. WilloWisp(Offensive):Aghostlyshapeslowly materializesfromtheendoftheGeomancersweapon, dealing(HighestAttributexHalfLevel)+2d6pointsof Shadowdamagetoanenemy.IfyoupossesstheShadow Strikeproperty,thisattackdealsanadditionaltwostepsof damage. HeavyDust(Defensive):Aneeriemysticalhazerisesto envelopthebattlefield,reducingtheeffectivenessofenemy magicalattacks.TheGeomancerandallalliesgainadditional M.ARMequalto(Levelx3)untiltheendofcombat. PoisonMist(Maelstrom):Amassivecloudofevil,vile smellingmistrisesfromthegroundtochokeouttheairitself. Tobreatheistosuckvenomintoyourlungs,butenemiesare leftwithlittlechoice.PoisonMistcreatesDifficultTerrain, automaticallyinflictingthePoisonandZombiestatusesonall targetsenemiesandalliesalikeatthestartofeachoftheir turnswhiletheyremaininthearea.

TOWN
Buildingsandareasofhabitationconstructedbyintelligent life.Becauseofitsbroadfocus,thisencompasseseverything fromancienttemplestobustlingmetropolitanareas, crumblingruinsandthewreckageofancientcivilizations. Plasma(Offensive):Acylinderofmulticoloredelectricity rotatesupfromtheground,dealing(HighestAttributexHalf Level)+2d6pointsofLightningdamagetooneenemy.Ifyou possesstheLightningStrikeproperty,Plasmadealsan additionaltwostepsofdamage. BackAlley(Defensive):TheGeomancerconcentratesand moveswallsandbuildings,creatingdoorwayswherethere wasnothingbefore,andshiftingthestreetsandpassways aroundtheparty.Theyareinstantlyseparatedfromtheirfoes whovanishintheurbanmaze.Thiseffectinstantlyremoves thepartyfromcombatasperthewhitemagicspellEscape. Imprison(Maelstrom):Wallsofivoryandsteelsurround theGeomancersadversaries,crushingthem.Imprisoninflicts theStopeffectonallenemieswithnoopposedroll,andthe BlueMagemakesanopposedForcecheckagainsteach enemy.Iftheyfailtheyareinflictedwiththesameeffectsas theDegeneratorbluemagicspell,causingthemtolose10%of theirmaximumHPwhenevertheyattackand10%oftheir maximumMPwhenevertheycastaspell.

UNDERGROUND
Coverssubterraneanareasbothnaturalandartificial, includingbutnotlimitedtocaverns,tunnels,and undergroundcomplexes.Theseenvironmentstendtoseelittle sunlight,makingthembothcoolandfrequentlydamp. Snare(Offensive):Theearthbeneaththetargetsfeet becomesawhirlingvortex,suckingitdownseveralfeetbefore resolidifying.Snaredeals(HighestAttributexLevel)+2d6 pointsofnonelementaldamageifsuccessful,followedbyan opposedFinessecheckwiththetargettoinflictthemwiththe negativestatuseffectStopforoneround. EarthHeal(Defensive):Severalspeckledmushrooms sproutandgreenishbrowndustswirlsforthfromnowhere beforesettlingontothepartymembers,causingthe Geomancerandallalliestoimmediatelyrecover(Forcex Level)+2d6hitpoints. CaveIn(Maelstrom):Witharoarandarumble,theceiling ofthelocationbeginstocollapse,andhugebouldersrain downfromoverhead.1d6bouldersstrikeasingleenemy target,eachonedealing(RESxLevel)+2d6pointsofEarth damage.Furthermore,theElementalFieldofthecurrent combatthenbecomesEarth.AllEarthbasedspellsand attacksintheareawhetherwieldedbyfriendorfoedoan additionaltwostepsofdamage.

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antakeonasp pectsoftheenv vironmenttobecomeundete ectable,mallea able,andnearly yuntouchable. .The Youca exactnatur reofthisabilit tyvariesdepen ndingonthege eomancer;Som meforcetheirs skintotakeonchameleonlik ke properties,somebecome emillionsoftin nygrainsofsan nd,otherdissollveintosnowfl flakes.Moreur rbangeomance ers gewithstonewalls w undergro oundorthebriickworkofthecity. havebeenknowntomerg a theGeomancercanga aintheeffectsoftheInvisible estatus.Thisst tatusgrantsth hema+3bonusto AsaSlowaction Stealthskillchecks,theirAVDscore,andEscapeskillchecks c toRun Awayincomb bat.Thisstatuseffectislosta as eGeomancertakes t damageor o usesanothe erjobability. soonasthe ingtunedinto t theworld,yo oucanhearsoundsfarbeyon ndtheirnorma alauditoryrang ge,possesses Bybei perfectvisi ioneveninpitc chblackness,and a boastasen nseofsmelltha atispreternatu urallypotent.Ageomancerw with Heightened dSensescanpe erformfeatsth hatborderonprecognition p o rmagic,ablet totellanobjec ctssizebytheway thewindmoves m aroundit t,orsmelltheMalboro M poiso onhiddeninas signetringfrom macrossthero oom. Yougaina+2bonusonAwareness A skillchecks,andwhenever w yous spendDestinytoaddanadditionaldicetoan sskillroll,yougain g twobonusdiceinsteadofone.Furthe ermore,thecha aracterisimmunetotheneg gative Awareness statuseffectBlind,andtr reatInvisibleenemiesasthou ughtheydidn thaveanyoft thebonusesgr rantedbythat status ughtheGeomancerssightis sgone,theirot thersensesmo orethancomp pensateforthis sloss. effect;thou Thisabilitymaybetaken multipletimes s,increasingth hebonusby+2 2andtheaddit tionaldicebyo oneeachtime. . meswouldadd d4d6byspend dingonepointofDestiny. Therefore,acharacterwhohastakenthisability3tim anrunwiththe espeedofaca actuar,soarwiththegraceof faroc,andburrowthrought thegroundwit ththe Youca strengthof ftheantlions. Chooseone ebenefitfromthelistbelow w.Thisabilitymay m betakenm multipletimest tograntallthre eeeffects. Th hecharactermay m nowmoveaMediumRan ngeinsteadof aShortRangeeachround Th hecharactersgains g theeffect tsofAutoFligh htwhileconsc ious. Th hecharacterga ainsthemonst terabilitySubmerge,allowi ngthemtotun nnelbeneatht theearthwitha St tandardaction.Whileburrow wedtheGeoma ancerisImmun netoanynega ativeorbenefic cialGrouptarg get at ttacksorspells.Theymayret turntothesurf faceasanInst antwhileburr rowed,andthe eymaymove un nderneathene emiestoattack kthemwithsta andardattacks s asnormal.As successfulknockbackalsoforces th heGeomancerbacktothesurfaceandends sthiseffect.

w isalwaysat a yourback,ru ushingwaterseems s lessturb bulentforyoua andyourallies, ,andeventhe Thewind boughsinaforestseemto t moveonthe eirownaccordtocushionyou urfallsandgiv veyouracrobat ticstuntsaleg gup. Simplyhav vingtheAugme entjobabilitygrants g a+2bon nustoallskillc checksinaspe ecificskillforth heGeomancer rand hisallies.The T skillbonusdependsonth henaturalterra ainaroundthe eGeomancer.C Consultthelist tbelow.
Mountain ns:Climbing Undergrou und:Thievery Forest:Athlet tics Swamp:Stealth Snow:Awareness A Plains s:Nature L Lava:Synthesis T Town:Vehicles Desert:Nat ture Water: :Swimming Cosmic:AllL Loreskills

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G isca apableofenter ringadreamlik kestateoftran nquilitywherehisspiritbecomesonewitht the TheGeomancer landitself,andheisconn nectedtoCreat tioninaprimal,utopicsense e. tinanyarea,th heGeomancer rhashadacha ancetomedita ateupontheirsurroundingsa and AftertakingaTravelRest emporaryabilitytotelltheprecise p location nofeveryphys sicalobjectwit thinaLongRan ngeofwheret the gainsthete meditation ntookplace,fromthetiniestpebbletothelargestofram mpagingmonste ers.Thisgrants saconstant+2 2 bonusonmost m applicable eskillchecks,such s asStealth h,Nature,Clim bing,andAwa areness. Dreamstate eisoftenacco ompaniedbyod ddritualssuchastossinghan ndfulsofsoilandinterpreting gmeaningfrom m howitsettlesandlands.Someclaimthatthisistopro otectthemselv ves,forsomee extremelypow werfulmagicali items shaveadangerousresonance ethatcanactu uallyinflictphy ysicalharmupo onthemeditat tingGeomance erif andbeings hisspiritco omesintodirec ctcontactwith hit. haracterhasfo ormedaspecia alkinshipwithanaspectofth heworld,andt theycandispla aytheircomple ete Thech masteryov vertheirchosen nelementnomatter m wherethey t are. Chooseone eofthefollow wingtentypesof o TerrainPla ains,Forest,De esert,Undergr round,Lava,To own,Mountain ns, Swamp,Sn now,orWater.TheGeomanc ceralwayshasaccesstothat terraintypew whenusingGeo otrance,inadd dition towhateve erthecurrentlocation l provid des. i thebusiestmetropolis m thepulseofcreati ionresonates, andyoucanhearitsheartbe eatnomatterw where Evenin intheworldyoutravel. Geotrancecannowbeus sedasaStanda ardactioninsteadofaSlowa action.Further rmore,thegen ntlesttouchesof a nowwarnth heGeomancer rwhendangerapproaches,g givingthecharacterandtheir time displacedair ralliesamplet toprepare.Thisdrasticallyreducesthe riskofaPreemptive e attack attheGMsD Discretion.

G canurgethenaturalflowoftheelementsinto hisweapon,a allowingittota akeonthe TheGeomancer propertiesofthesurroundingarea. ementalFieldactive, a theGeo omancercanad ddthesame[E Element]Strike epropertytohis WheneverthereisanEle ithanInstantaction. a Forexample,aGeomancercouldra isehisaxelike ealightningrod dinthemiddle eofa weaponwi thundersto orm,infusingth hisweaponwit ththeLightnin ngStrikeprope erty.ThislastsuntilSkyforged disusedagain n. Youar reonewiththe eworld,ableto ohearthewhi ispersofthecr racklingflames sandtastethe echangeofthe e seasonscarriedonthefourwinds.Thou ughtheearthmay m defendits selfagainstitsenemies,itwil llneverharmy you. ancernolonge ertakesdamag georsuffersan nynegativepe naltiesfromDifficultTerrain,norcanthey TheGeoma drownwhileunderwater r.Forexample,theymaywad dethroughlava awithoutsuffe eringdirectdamage,orignorethe nousswamp. harmfulgasesinapoison

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c conjurefor rththemostpo owerfulnatura alelementsat awhimwithou utrestrictionsyoucancrea atea Youcan hurricaneof o flamesinthe ecoldesttundr ra,orfreezingrain r inanendllessdesert. Byspendin ngthreepointsofDestinyupo onusingGeotr rance,theGeo omancermayc chooseanyeffe ectfromthelis st; includingMaelstrom M abilitiesoreffectsfromanentire elydifferentte errain.Furthermore,aGeotranceusedinth his mannercannotmiss.UsingWeightoftheWorldcanforever f alterth heterrainofanareaandcre eateunusual f suchascausingafo oresttospringupatthebott tomoftheoce eanorpermane entlysaturatin nga landscapefeatures, bustlingurbancitywithafewmetersof o desertsand. alsaresomeof fthebestconv versationalistsyouknow;the eyrarelyargue, ,lie,ormakew wildclaimsto Anima impressyou,andtheyrealwayssofasc cinatedbyever rythingyouha avetosay.And dwhenthenatu uralorderofth he b disrupted d,yourformerenemies e canprovethemselve esasbraveasanyhero. worldhasbeen TheGeoma ancercanunde erstandandmakehimselfun nderstoodbya animals.Thecr reaturesrespon ndwiththeiro own posturesan nd/orvocalizat tionsthoughthisdoesntmake m animalss smarter,calmo orloyal,mostr recognizea Geomancerbythisability yinstantlyandhaveenoughrespectthatth heyllhearthecharacteroutbeforedefault ting toaggression,panic,orin ndifference.Most M creaturesgenerally g attem mpttobehelp pful. erallowstheGeomancer G toholdintense,interestingand dlogicalconversationswithc creaturesnorm mally Beastmaste lackingthe eintelligenceto odoso,orwho onormallycou uldneverposse essalanguage.Intime,aBea astmasterwho o doesntoft tentravelcould dsetupanetw workofscoutsoranimalallie estoferrythem minformation. . urningeventh hemostbloodt thirstyoffoesi intoreluctanta allies Betteryet,acharacterwiththisabilityiscapableoftu owerofpersua asionalone.Be eastmastersma ayattemptto persuadedefe eatedfoestojo ointhemforatime withthepo oratleas stcoercegener ralcooperation nwithasucc cessfulNegotia ationcheckorNaturechecko ofappropriate difficulty.Only O thenatura aldenizensofthe t worldcanbetamed,rest trictingtheusa ageofthisabilitytoAerial,A Aquan, Beast,andInsectcategor rymonsters.Upon U persuadin ngamonsterto oassisttheparty,thecreatu urehasits nchangedtoFr riendlyandthe eBeastmastermayrequestt hemonsterfig ghtonthepart tysbehalf.A disposition monsterta amedwithBeastmasterretainsthesameat ttacks,spellsa ndabilitieslist tedintheirBes stiaryentry,an ndwill generallynot n leavetheBeastmasterun nlessitistreate edunkindlyor reducedtosuchlowhealthincombatthat tit needstofleeforsurvival.WithaStanda ardactiononceperround,th heBeastmaste ermayhaveth hemonsteruse eany ckorspellfrom mitslist,keepingthesameac ccuracyandda amagescores. singleattac NotoriousMonstersandBossescannot tbeaffectedwith w thisability, mancermayon nlyhaveoneenemy ,andtheGeom tamedatatime. y intheprotectionoffe feredbytheele ements,yoursk kintakingonadustyhueand d Youhaveshroudedyourself h thanso oliddarksteel.More M importan ntly,intimesof fdireneedyou ucantakethef formofsolidstone. becomingharder TheGeoma ancergainsanadditionalpointofbothARM MandM.ARM foreverypoin ntofRESorMN NDtheyposses ss, whicheverishigher.Forexample, e aGeo omancerwith8MND,12RES Sand+2RESfr romhisequipm mentwouldth hus b of14totheir t ARMand dM.ARMscore es.ThisbonusiislostiftheGe eomancerisutilizingashield. . receiveabonus AsaSlowaction a thechar ractercanauto omaticallyinflic ctthemselvesw withthePetrif fystatusifthey ysochoose.Th his statuseffectonlywearsoff o whentheGeomancer G cho oosestoendth heeffectinstea adofthenorm malduration.

53

MONK K

Ittakessom methingspecia altobeaMonk k. Anyonecan nwieldaweap pon,givenenoughtimeandpractice. p Likew wise, academieswithhundredsofstudentsdedicated d tolearningtheart of t landscape. .SomeJobsare esimplybornwith w theirabiliities magicdotthe andrequire enoeffort.Othersstillareth heresultofhap ppenstanceor rsome supernatur ralentitylookingoutfortheirwellbeing. AMonkisdifferent. d They yareforgedby yyearsofhardexerciseand rigoroustra aining.Itisalo onganddifficultpathtobesure;theherme etic lifestylew withitsemphas sisonsimpleliv vingandaregimenofdeman nding, repetitivelabortakesits stollontheyo oungandimpat tient.Themajo ority b Monksbreak kofftheireduc cationwithonlyahandfulof fkata ofwouldbe undertheir rbelts,cullingthenumbersof o thisJobmor reeffectivelyth han anyfoecou uldhopeto. sewhodonotstrayfromthe epath,therew wardsaregreat t.Monksare Buttothos themaster roftheworld's sunarmedcom mbatstyles.Theirdisciplinea andcontrol overtheirminds m andspir ritisnolessabsolutethanthatovertheirb bodies.TheMo onk'shandsand dfeetareas dangerousaweaponasany a swordorspell,combining gcripplingbar rehandedblow ws,spectacular renergyattack ks, odevastatingeffect.However,thesetalents srequirethet tough,pugnaciousMonktoremain andspiritualdisciplineto mbered,totheextent e ofmakingarmormore cethanabene efit.Anexperie enced eofahindranc almostentirelyunencum a andfortitudemoretha ananypieceofprotectivege ear. Monkthuslearnstorelyontheirownagility

h studiedlo ongtobecomeamastermart tialartist,and now Youhave youhavenoneedtorelyonmanmadeweapons.Whetheryoufigh twitha sophisticat tedknowledgeofpressurepo ointsorsimplypossessfists reminiscentofwreckingballs, b yourunencumberedstr rikesareskilled dand gattacks.Theinstantyourta argetsguardfalters, f evenfo oran devastating instant,you ucantakeadv vantageoftheopeningtofinishthebattlew witha powerfulfi inalattack.

HPBonus: MPBonus: ACCBonus: AVDBonus: SkillPoints: Weapons: Armor:

30 0 1 5 18 Brawl,Reach None

UpongainingthisInnateAbility,youals sopermanentlygainaccesst tothe uipmentprope erty,causingyo outodealaminimumof Pugilistequ (PWRxHal lfLevel)+2d6pointsofdama agewithunarm medattacksan ndimprobableweapons.This spropertyrem mains evenifyou uweretochang geJobs.Inadd dition,younow wuseaspecial mechaniccalle edChainPoint ts.Eachtimethe Monkhitsasingletargetwithadamagingattackthey ygainaChainp point,uptoam maximumoffi ivepoints;thes se owerfulmaneu uversknownas saChainFinish her,whichallM Monkshaveac ccesstoandar reas pointscanbeusedforpo follows; oint]:TheMon nktakesamom menttocenterhimself.Thisiincreasesthec charactersACC CandAVDscoresby Boost[1Po +1fortheremainder r oftheencounterandtakesanIn nstantaction. MachKick[2Points]:The eMonkusesaseriesofpowe erfulkickingat ttackstostrike eeachpresentfoe.AsaStand dard ymakeanorm malattackwhichtargetsthee entireenemyG Group. action,thecharactermay apsintotheair randbringshis sfistdownhar rd,crushingas singleenemya and SovereignFist[3Points]:TheMonklea eir defense. As an Instant act tion, the monk may declare h hes using Sove ereign Fist; afte er he does so, his ignoresthe

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nextattack kignoresARM, ,ProtectandUnusual U Defens se,dealsanad ditionaldamag gestep,andm maycalculate damagewi iththeMonksbestattribute e. Exorcise[4 4Points]:After ractivatingExo orciseasaSlow waction,them monksnextsuc ccessfulattack kdeals(MNDx Level)poin ntsofHolyARM MdamagetoanyUndeadorFiendtypeene emy.IfExorcisesuccessfullydealsdamage, ,it alsoperma anentlyremove esthetargetsUndyingabilit ty,evenifthet targetwasaNotoriousMons steroraBoss. AsuranFist ts[5Points]:Hands H fasterth hantheeyecan nsee,thechar racterbrutalize esoneenemyw withaserieso of rapidfirestrikes. s ByusingAsuranFistsasaStandardactiontheMo onkmaymaket threeseparate eattacksagain nsta singletarge et.Wheneverone o oftheseat ttacksisacriticalhit,theMo onkmayimmediatelymakea another,additional attack.Asu uranFistscanstrike s uptoamaximum m totalofsixtimes. sesalltheiracc cumulatedCha ainPointswheneveroneoft hefollowingth hingshappens; ; AMonklos Theymiss m withanat ttack. Theirtarget t isreduc cedto0hitpoints During gtheirturn,th heyattackatle eastonediffere entenemy(or ally!)thanthe eyattackedontheirpreviousturn. Theyuse u aChainFin nisher.ChainFi inishersnevergrantChainPo ointsunderanycircumstance e. Theywear w armorofanysort.

b slammin ngyourhandin ntotheground d,releasingthe eaccumulatedenergiesinaw wave YougatheryourKibefore ateruptsinashower s ofrocks sanddebrisup ponyourenem mies. offorcetha Shockwave ecaneitherbeusedtodamageonetargetuptoaMediu mrangeaway,ortheMonkcanusetheab bility asaLocalattack a toaffect tallenemies,allies a andobjec cts(excluding himself)within naShortRange.Regardlesso of howShock kwaveisaimed,theMonkma akesanormalattack a rollasa Standardactionifsuccess sful,theattack kdeals (PWRxLev vel)+2d6pointsofEarthARM Mdamagetoeach e targetint theblast,andphysicalbarrie ers(suchasthick steelwalls) )cannotshelte ertheMonkstargets t fromth heblast.

Legen ndsspeakofeld derlymartialartists a someti imesreferredt toasWhiteMo onksorTaoists swhopossess sa sliverofun nderstandingab boutthegreat terworkingsof fthecosmos.It tissaidthatth heyhavelearnedtostrikeattheir opponents sKidirectly,we eakeningafoe esspiritinstead doftheirbody y.Thisabilityg givescredencetosuchstories s. AMonkwiththisabilitymay m choosetohavehisphysicalattacksdea ntalmagicaldamageinsteadof alnonelemen amageifhewis shesatanytim me,targetingth heiropponent sM.ARMscor reinsteadofth heirARM.Thet type physicalda ofdamagedonemustbe edeclaredpriortomakingan nattackroll.

Ithap ppenedsofastthatacasualobserver o might thavemistaken nitforaclums sy,accidentalf fumble;noone ebuta fellowMon nkcouldhavefollowed f thequ uickpressurepoint p jabandth hespinoftheo ogresarm.Itsstoneclubtum mbles tothefloor rwithaheavycrashandasecond s later,it tsownerdoes thesame. Seekingser renityandone enesswiththecosmosinsteadofdifferent methodstoinf flictviolence,y yourknowledg geof internalme edicineallowsyoutoovercomefoeswithoutfighting.Th isgrantsthree edifferentbonuses.First,am master ofthisstyle emayautomat ticallyusetheDisarmcomba atmaneuveras sanInstantact tionwhenever rheCounterat ttacks anopponent,inanattem mpttoseparate esaidopponen ntfromtheirw weapons.Inaddition,theMo onkgainstheSl leep pertywheneve erheperformsaCounterattack.Andfinally y,youalsogain na+4bonusto oyouropposed drolls Touchprop wheneveryou y taketheDefend D actionincombat,untilthestartofy yournextturn. .

55

M firesapre ecisebeamofblue b whiteligh htfromtheirpa alms,cuttingin ntothetargetwithoutfail. TheMonk AuraBoltis saSlowaction n,usableoncepersession,th hatautomatica allydeals(MND DxTwiceLevel)+2d6pointsof M.ARMHo olydamagetoasingletargetuptoaLongRange R away.Au uraBoltgrants stwoChainPo ointsinsteadof fjust one.

eundergoneex xtremephysica altrialstohoneyourbody,b utyoudontha avethescarst toproveit. Youve Thecharac ctergainsanad dditional+10Hit H PointsperLevel. L Thisabiliitymaybetake enuptothreetimes,increas sing thevalueby b anadditiona al+10eachtim me. ntlystrikingyo ouropponentsarmorinpreci iselyitsweake estpoint,youc cancauseittos splinter Bygen uncomforta ablyandforceyouropponentstofightonequal e footing. AsaStanda ardactionyoumaymakeaForce F orFinessecheckagains styouroppone entsFinessero oll;ifsuccessfu ul,a creaturewho w iswearingarmorhastheequippedarm mordestroyed, oramonsterw whotheGMdeemsisutilizin ng protectivegearhastheirARMandM.A ARMscoresred ducedto0untiilcombatends s.

neofthemostrenowned r abil litiesoftheMo onk,youreable etotakeadee epbreathand Havingmasteredon urbodyofimpuritiesanddam mage. cleanseyou Withanun ninterruptedSlowactiononcepercombat,thecharacter withthisJobA Abilitymaypur rgethemselves sofall negativest tatuseffectsan ndregain50%oftheirmaxim mumHPandM MP.Chakramay ybeusedregardlessofanyst tatus effects(exc cludingCharm)thatwouldot therwisepreve entit,suchasP Petrify,Sealan ndsoon.

f ismomenta arilythrownoff ffbalanceyo ourcuetoendt thisskirmishbe eforeyourfriendssustainan ny Yourfoe furtherinju uries.Byputtin ngyourallintoasingle,incrediblestrike,yo oucanlayyour ropponentsou ut. Byactivatin ngHaymakeras a aSlowactiononcepersession,theMon kmaymakeanormalattackactionwitha6 penaltytoACC.Ifitconnects,theblowdeals(PWRxTwice T Level)+ 2d6pointsdamageandcausestheStunan nd n rolltoresist t.Haymakerca annotresultinacriticalhit. Sealstatuseffectsforoneroundwithno

t youroppo onentstrikesyo oureabletore eturnthefavor r,punishingth hemwithaseri iesofdevastat ting Eachtime counterattacksandleavin ngthemwideopen o forpowe erfulChainFinis shers. nterallowsthe eMonktousethe t Counteratt tackpropertyo onBrawlweap ponsoneaddit tionaltimeper r CrossCoun encounter. .ThisJobAbilit tymaybetake enmultipletim mes,increasing thenumberoftimesCounte erattackmayb be usedbyon neeachtime.

56

Yourspeed s andvigo orneverforamoment m leaveyou y asyoufluid idlyweaveina andoutofyour renemiesdefe enses andleavebroken b bonesas a souvenirs. CriticalHits snowaward2Chainpointsinsteadofjustthestandard1 1,andaMonkwhoiswearin ngnoarmoris alwaystrea atedasthough hheisdualwie elding,allowing ghimtoreroll onedieduring geveryattackroll.

s ofyour opponentstoa anentirelynew wlevel,ableto o Youhavetakentheabilitytocounterattackthestrikes astretributione evenbeforetheyland. anticipatethesemovesandrespondwithlightningfa ounterattackingafterdamag eiscalculated,thecharacter rmayperforma AfterobtainingHamedo, ratherthanco ounterattackas ssoonasafoe emakesamele eeattackagain nstthem,prior rtodamagebe eingdetermine edor physicalCo accuracybeingrolled.Inaddition,when neveryouperf formaCounte rattackyouma ayalsomakea anopposedFor rceor eck;asuccesscauses c youren nemytosufferaShortRange eknockback,ge enerallycausin ngyouroppone entto Finesseche losetheirattack a altogeth herastheygotumbling t fromyoursurprise sidestepandr retaliation.

irseemstosta andstillastheMonk M drawsba acktheirfist,a accumulatingc cosmicenergyinthepalmof ftheir Theai closedhand.Whentheyat a laststrike,it tisasingle,de ecisiveblowtha atsundersthewallofignoranceandhelpsthe porarilybreakfree f fromthebonds b ofhuma anlimitations. monktemp TheMonkunlocksthefollowingChainFinisher.

FinalHeaven[5Points]:FinalHeavenis saSlowattack kactionthatau utomaticallyde hitifstrikesthe e ealsacriticalh thermore,simplyusingFinalHeavensuccessfullyhelpsu nlockaMonkstruepotentia al,andallofth heir target.Furt abilitiesgainadditionalperks p untiltheend e ofeachga amesession,at twhichpointt thebonusesar relostuntilFinal u again. Heavenisused
FormlessStrikes:TheMonk kgainstheeffect tsofAutoHaste ewhileheremaiinsat100%HP. :TheMonkgainsa+6bonusonForcerollswhenusingShockwa avetodestroyo objects. Shockwave: ShatterArm mor:TheMonkmay m evenbreakarmor a withtheIndestructible I p ropertywhenus singShatterArm mor. Haymaker:AsuccessfulHay ymakeralsocausestheSpeedBr reakcondition,h halvingthetarge etsFinessescor re,AVDandACC Cfor4 rounds. maycontinuetobattlenormally ywithoutsuffering UnbreakableForm:Uponbeingreducedto0hitpointsorless,theMonkm snessuntiltheendoftheirfollow wingturn.TheMonk M maystillb bekilledbybosse esandnotoriousmonsterswhilein unconscious thisstate. CrossCount ter:Allcountera attacksdealanadditionaldamag gestep. PassiveFist: :WhenevertheMonkistargete edbyanattackat a aMediumran ngeorfurther,th heymaycatchtheprojectileor rspell andreturnit tbacktotheatt tackergracefully ywithanoppose edForceorFines ssecheck.Suchattackskeepthe esameaccuracy yand damagerolls,butaretreate edastargetingth heuseroftheat ttackinsteadof theMonk. akranowaffectsallallieswithinaShortRange. Chakra:Cha AuraBolt:Using U AuraBoltis snowanInstant taction,andthe edamagemayb becalculatedwit ththemonkshi ighestattribute insteadofhisMNDscore. HundredFis sts:CriticalHitsnow n award3cha ainpointsinstea adof2. Hamedo:Th heMonknolong gerneedstomakeopposedchec cksinordertoc causeaknockbac ckthroughtheu useofHamedo. FinalHeaven:TheMonkma ayspendonepo ointofDestinyat ttheendofeach hgamesessiontokeepthebon nusesgrantedby ythe useofFinalHeaven,essenti iallyallowinghim mtogainanyofallofthebenef itsindefinitely.

57

NI INJA A

Underneat thacoverofallconcealingbl lackness,the Ninjacomb binesthetalentsofinfiltrator r,spyand assassininonefinelytrai inedbody,ruth hlessly giancetonoon ne. independentbynatureandowingalleg e oninthevirtuesofsilent Ninjaareschooledfromearly a actionandcaution,theartofkillingfromadistanceas air'sbreadthaway.Theircold dhearted wellasaha attitudean ndapatheticdisregardforlife emeansaNinja wouldhappilycommitde eedsmostothe erwarriorswould akingthemunp predictablealliesatbest. balkat,ma Theyoftenwearmasksin nordertokeep ptheirtrue s evenfro omtheirclosestfriends.The identityasecret maskisthe eirfinalresorttheycanalwa aysremoveit andsimply ydisappear,becomingan'ord dinary'person. Forever. Thenagain n,theNinjasmask m isjustasoften o theident titytheyvecre eatedforthem mselves,posingasahumble servantorjustanotherfa aceinthecrow wd.Bycleverlypositioningth emselvesover rthecourseof fmonthsand f asinglemo oment,theycanevadesuspic cionaseasilya stheirshadow wcladbrethren ncanevade preparingfor detection.Eitherway,the eskillsoftheshinobi s canbesummarizeda asoneoftwothings;deadlyo orpossiblydea adly.

HPBonu us: 14 neverafastand dinconspicuou usattackisnee eded, When MP Bonu us: 0 theNinja'snaturalaffinit tyforthrowing gweaponscom mesto ACC Bon us: 1 thefore. nus: 7 AVDBon wstheNinjato olaunchasing gleweaponorobject o Throwallow nts: 22 SkillPoin withdevastatingforcean ndaccuracyatanopponent treat thisasano ormalattackac ctionthatreceivesa+4bonu ustoACC Weapon ns: Blade,Co oncealed,DualW Wield andmayta argetenemiesuptoaMediumRangeaway y.Use Armor r: Light,Me edium thethrown nweaponsstatsforcalculatingdamage,no otthe weapontheninjacurrent tlyhasequippe ed(unless,ofcourse, c neandthesam me).Damageis salwayscalcula ated theyareon usingtheNinja's N DEXAttribute,evenin ncaseofweapo onswhosedam magenormally ydefaultstoPW WR,RES,orMN ND. Forexample,aninjawho othrowsaTier4Bladeatthe efoewoulddea al(DEXx4)+2 2d6points. ylost ythingusedinc conjunctionwi ithThrowwillb beirretrievably Thistechniquedoescomewithaprice,however;any anddestroyedforgood.The T onlyexcep ptiontothisisitemswiththe eIndestructible eproperty,wh hicharestill unavailable euntilafterthe ebattleisover r,atwhichpointtheycanbe eretrievednormally. ANinjama aythrowImpro obableWeapon nsaswell,dealingstandardd damagewiththembasedonwhatTierthey y effectivelyactasseep.151formoreon o this.Asalways,theGMis sencouragedt torulethatcer rtainImprobab ble w haveadd ditionalspecialeffects,andaNinjacanonl yThrowwhathecanconceiv vablyliftwitha Weaponswould Forcecheck.

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rewellversedintheuseofall a the(usuallyillegal) i ninjato oolsandknow howtoobtain nthemthrough ha Youar downfromcla networkof funderworldco ontacts.Thesemethodshave ebeenpassedd antoclanforgenerations. SmokeBom mbsandallofthe t BlackMar rketGoodslist tedintheequi pmentchaptercanbepurch hasedfor50%o of theirnormalprice.Theninjamaycarryanynumberof o theseitemsa atatime;they ydontcountto owardthe msacharacter rmayhaveinhis h inventory. maximumnumberofitem amagicyoucre eateatrioofshadowysimula acratoabsorb benemyattack ks.Theymovea and Utilizingsecretninja actasyoudo,makingitnigh n impossible etotellwhichsilhouetteisth hedangerouso one. atesthreeselfcopiesasanIn nstantactiononce o pergame session,eachofwhichgrant tsabonusof+1AVD Imagecrea totheNinjawhiletheyar reactive.EachtimetheNinja aistargetedby yaSingletargetattack,oneofthecopies aftertheattack krollismade)andreducesth hisevasionbon nusaccordingly heNinjaistarg geted vanishes(a y.Eachtimeth byaGroup porLocalattac ck,alloftheco opiesvanishins steadofjuston ne. ouareaterror. .Againstmany y,youareunto ouchable. Againstoneman,yo Whenfight tingaHumano oidoratargetthat t possessestheSwarmmo heNinjagainsa+1bonustot their onstertrait,th AVDscoreanddealsanadditional a damagestepwithallattackstot thattarget.Ifthetargetisbo othaHumanoid dand ectsstack,gran ntinga+2bonu ustoAVDand atwodamage estepincrease. aSwarm,thentheseeffe w variouspo oisonsandnat turalvenom,an ndyourweapo onsareallcoat tedwithyour Youhavepracticedwith otpourriblendof o toxicfluid.Even E thesmalle estscratchcan nleaveawound dthatneverse eemstoheal. favoritepo Thecharac ctertreatsallnonImprobable eWeaponsthe eywieldastho oughtheyposs sessedtheSpellburst:Virus property.As A always,thismeansthatas sastandardactionoronacr riticalhittheni injacancastth heVirusspell,w which negatesallhealingafoecouldreceive. ncasttheHexspell s asaSlowactionwithno oMPcost,allo owingthemtodebilitatethehealth Inaddition,theNinjacan rgetsatwill,so ofteningthemupforalaterassassination a o orevenallowin ngthemtopintheblameofd death oftheirtar onnaturalillness. m darknes sssuddenlypo oursintothewe elllitroomlike eaviscousfluid d,extinguishin ngeverysource eof Themagical lightasyou uimmerseyourselfintotheseaofshadows s.Notraceofy youremains;no oteventhesou undofafootst tep. SunkenSta ateisanInstantactionusable eoncepersess sionthatgrant tstheNinjathe eInvisiblestatu us,whichislos stas soonasthe eNinjatakesdamageoractiv vatesanotherjob j ability.Inv isibilitygrantstheNinjaa+3 3bonustoStea alth skillchecks s,theirAVDsco ore,andattem mptstoRunAw wayincombat. AlthoughSunken S Statemay m onlybeuse edwhentheNinjaisunderth hecoverofdarkness,simplyhavingthisJob Abilityalso ograntstheNin njatheabilityto t casttheTwi ilightspellasa Slowactionw withnoMPcos st.

59

emanywarrior rsbelievethatbattles b arebes stenjoyedaslo ong,drawnou utaffairs,youin nsteadseekto o While perfectthe eartofthesing glestrikeendi ingcombatwithoneprecise cutbeforeyou urenemycanr reactorrespon nd. Allattacksmadebythecharacter c durin ngapreemptiv veroundofco ombatresultinacriticalhitonanaccuracyrollof adofthestand dard12.Thisca annotbecomb binedwithothe ereffectsthatincreaseacha aracterscritica alhit 812instea range,such hastheLuckyweaponprope erty. fi gestur re,youstripyourfoeofhism magicalprotect tions. Withasimpletwofingered AsanInstantactiononce epergamesession,youmaycastDispelas fornoassociat tedMPcost.T Thistargetsasi ingle enemyatup u toamedium mrangeawayand, a withasuc ccessfuloppose edroll,remove esallpositives statuseffectst they currentlypossess. p wsyoutohaltyour y opponents sattemptstof fleebyanchor ringtheirshadowstothegro ound, Thisninjatrickallow ensuringth heystayprecise elywhereyouwantthem. Wheneveryousuccessfullydamageafo oewhoisaMe ediumRangea awayorfurther,youmaycho oosetodealha alf eanopposedFinesse F check.Ifyousucceed ,thetargetisa automaticallyinflictedwitht the damageinordertomake tatuseffectSto op,lastinguntilthebeginning gofyournextt turn. negativest rmastertaughtyoumoretha anhowtododg geabladeand dhidebetween nraindrops;youknowthesec crets Your ofthefiveprimal p fundam mentsthatcom mposetheworld d,andhowtou useyourKitos strikeatthesefivepointsonan enemyand dleavehimhelp pless.Onlytho osewhomastertheKiofFive eMovementsc canmasterthe ewayoftheNin nja. Wheneveryoudealanytype t ofelemen ntaldamagewi ithathrownw weapon,orSha adowdamagef fromameleea attack, hooseoneeffe ectfromthelistbelowtoacti ivateasanInst tantaction.All ladditionaldamagedealtby y youmaych NinjutsuignorestheeffectsofARMand dM.ARM. onmakesitdiffic cultforthetarge ettosee,andm movingtooquick klyrendershimm momentarilysightless. WoodVeil:Asimplemotio
Thenexttim methetargetma akesaphysicalattack,theysuffe er(MNDxLevel) )pointsofdama ageaftertheattackresolvesand dare inflictedwiththenegativestatus s effectBlin nduntiltheendof o theirnexttur rn. FireVeil:Youpluckattheir rheart,stripping gawaythefierypassionneeded dtoworkmagic. .Thenexttimet thetargetsucce essfully castsaspell,theytake(MNDxLevel)points sofFiredamage eandareinflicte edwiththeeffec ctsofSealuntilt theendoftheirnext turn. EarthVeil:Afteryourattac ck,yourvictimfi indshimselfsud ddenlyexhausted d.Thenexttime ethetargetmov vesfromhiscurr rent location,the eysuffer(MNDxLevel)pointsof o Earthdamage(eveniftheyare enormallyimmu une)andareinf flictedwiththe negativesta atuseffectSlowuntiltheendoftheirnextturn. MetalVeil:Bystrikingyouropponentsve erysoul,youpun ncturetheirspiriitandcausetheirownKiessenc cetodriftfree;a deeplyunse ettlingfeelingfor ranyone.Thene exttimethetarg getexpendsDes stiny,theysuffer r(MNDxLevel)pointsof nonelement taldamageandare a inflictedwiththenegativestatuseffectConf nfuseuntiltheen ndoftheirnextturn. WaterVeil l:Theliquidinyo ourtargetsbod dybecomesasco oldasdeath,the echillreminding ghimoftheinev vitable,inescapa able endtothisbattle. b Thenexttimethetargetrecovershealth, ,theysuffer(MN NDxLevel)poin ntsofWaterdam mageandareinf flicted withtheneg gativestatuseffe ectZombieuntil ltheendoftheirnextturn.

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metoshoutou utawarning,yourfoesgasp becomesnoth hingmorethan nagurgle. Beforeyouhavetim t aStandar rdactiontouseincombat,th hedamagedea altbyExecutio onisimpossible etotraceback kto Thoughittakes theNinjatheyseemtodonothing.Pe erhapsthisatta acktakesthef formofapoiso ondiscreetlyplacedinyour opponents sdrinkhoursago a andjustno owtakingeffec cttocausecrip pplingpain,orperhapsitwas snothingmore ethan ashockedgesture.whic g chsignalsanun nseenconspira atortofireacr rossbowboltfr romanearbyr rooftop.Inthis sway, theNinjamay m continuetoseemlikeanallyorbystanderevenasth eirmurderous splanunfolds. Executionrequires r anatt tackrollasnor rmalandnowe eaponpropert ies(suchas[El lement]StrikeorLucky)apply;it deals(AVD DScorexLevel) )+2d6pointsof o ARMdamag ge,andthetarg getthensuffer rsapenaltytotheirARMand d M.ARMsco oresequaltotheNinjasMNDattributeunt tilcombatend ds.Thiseffectiscumulative;a anenemywho ohas beenstruckbyExecution nthreetimeswould w haveape enaltytotheir r armorvaluesequaltotriple etheNinjasMND score. D,anytempor xecutionsdam mageiscalculat tedbyusingyo ourcurrentAVD raryeffectstha atwouldincrea ase BecauseEx yourAvoidance(suchasbeingInvisibleorundertheeffects e ofImag ge)alsoimprov vethislimitability. sewhohavese eenthistechniq quecannotsay yforcertainwh hatitlookslike etheyarealldead.Thesecr retis, Thos infact,tha atArmyofOnerarelymanifes ststhesameway w twice.The mysticallymin ndedninjasplit tshisbodyinto otwo identicalve ersionsandbattlesalongside eashadowydo ouble.Theclan nleaderneedsonlymakethe eslightestsigntocall forbackup, ,anddozensof flessershinob biappearinthe erafterstojoin nhim.Somecla aimthattheN Ninjasimplymo oves withsuchspeed s andsoun ndlessnessthatitisbelievedthatnosingle personcoulde everkillsoman nysoquickly,a and thattheremustbesomeotherexplanation.Otherscla aimthatseein gdoubleissom mesortofpois soninduced on.Someparti ieshaveevenbeen b surprisedtodiscovertha atthecharacte ertheythough htwastheir hallucinatio companion nallalongwas, ,infact,simply yawelldisguis seddecoyas theREALNinja aappearstohe elp. Whateverthe t method,Army A ofOneallowstheNinjatoeffectivelyf functionliketw wocharactersfortheremain nder ofbattle.By B spendingthr reepointsofDestiny D andanInstantaction toactivatethi isLimitAbility, ,theygainan additionalStandardactio oneachround,whichdealshalfdamagean disincapableoflimitbreaks s.Furthermore e,the m performTeamwork T Atta acksessentially ywiththemselv ves,treatingth hisadditionals standardactionasif charactermay itwasanot therplayermakinganattackroll.Thechara actermayalwa aystakethisSt tandardactioneachround,e evenif theyareaf fflictedwithanegative n status seffectthatwouldpreventt themfromdoin ngso. BecauseAr rmyofOneallo owsthecharac ctertofunction nlikemultiple individuals,th heninjamaype erformactions sin twoentirel lydifferentpla acesatoncesuch s asengagin nginanepicb attleinsideanimperialairsh hipwhilealso disarming(or ( planting)abombinthecitysquaremile esbelow. ArmyofOn nelastsuntilth heendofcomb bat,oruntiltheNinjaisredu ucedto0hitpo oints. haractermovessogracefully ythatevenmag gichasdifficult tyscorchinghe erskin,muchle essslowherdo own. Thech WheneveranyspellwouldaffecttheNinja,theNinjamaychooseto omakeanopp posedFinesser rollagainstthe e heNinjawinstheyareimmun netotheeffec ctsanddamage ethespellwou uldcause,thou ughthisdoesnt caster.Ifth protectthe echaractersalliesfromthespell. s ABossor rNotoriousMo onstermayexp pendonepoin ntofDestinyto o negatethis sbenefitforon neround.

61

PAL LADI IN

ThePaladin nisasacredkn night,following ginthefootste epsoftheinfin nitemercy andjustice eofcreation,th hepowersofHoly. H Theyarechosen c bythe lightthey follow,not ttheotherway yaround.Altho oughthereare emanywhoha aveoneor severalofthe t qualitiesth hatmakeaPala adin,onlythos sewhoaretru lythe epitomeof fpurityaresoblessedtobec comeoneofth hesefamedknights.You fightforhig ghercausesan ndbetterdays; ;truthguidesyour y swordand dchivalry youreveryaction,andth heHolyenergythatflowsthro oughyourblad deandbody ocreateabrightertomorrow w. iscertainto Paladinsar resymbolsofhonor h andnobilityandarewelcomedwher revertheygo, usuallyclad dinshiningheavyarmorand dcarryingagre eatshield.They yarecapable ofshielding ganotherpartymemberfrom mdangerandcan c channelth herarestand mostsacre edtypeofmagicincombat,making m themawesomewarri orsindeed.

22 HPBonus: LevelsObtai ined SpellRank Youar realivingbulw wark,protectin ngthe 2 Novice 1,2,3,4 MPBonus: vulnerableandactingastheirshelterin nthe 1 5,6,7 Intermediate ACCBonus: attle.Thewellbeingofother rsis stormofba : 5 8,10 AVDBonus: Expert paramount t,andyouwou uldsacrificeyou urselfina SkillPoints: 12,14 20 Superior momentifanotherslifewas w atstake. 15(Holyon nly) Ancient nchoosesanally a tobecover redasan ThePaladin Instantaction;UntilthePaladin P choose esanew Weapons: ade,Reach Arcane,Bla ywillkeepawatchful w eyeon nthisally target,they Armor: Light,Medi ium,Heavy,Shie elds andguardthemfrominju ury. MagicSchoo ol: White argetwouldsu uffer WhenevertheCoveredta hePaladinmay yleapinfrontof o that damage,th characteras a anInstantac ctionandchoo osetotakethatdamageont heallysbehalf.Thismeanst thatthedamag geis stillreduce edbytheorigin naltargetsARMandM.ARM Mscoresandot thereffects,an ndnotthePala adins. Covercanonly o beusedif fthePaladinis notafflictedwith w aneffecto orstatusthatw wouldprevent tthemfrom reachingth heirtargetortakinganimme ediateInstantaction a (suchas sStop,Slow,Se ealorCharm,a amongothers),and theallymu ustbewithinaMediumRang geandnotobst tructedbyobs staclesthatwo ouldpreventth hePaladinfrom m reachingth hem(suchasbeing b inanothe ersectionofthecastleorano otherdimensio on).Finally,the ePaladinmayonly Coveroneallyatanytime.

w combatevil leventotheen ndsoftheearth handareasym mbolofhopef foryourcomra ades.Iffearand d Youwill trickeryare etheonlytools syourenemies swield,thenth heywillfightyo ouunarmed. ThePaladin n,allalliesand dfriendlytarge etsareImmune etoFear,Berse erk,andCharm m(iftheysoch hoosetobe)wh hen theyarewithinaMedium mRangeofyou u.Formerfoeswhohavebee enCharmedtofightonyourpartyssideare dbyLeadership p. unaffected

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w asingl le,solemnwor rdthatresonat teswithconvic tion,sheathing goneallyinth hegoldenlightofa Yourwhisper magicalshield. nAstrashieldisanInstantac ctionusableon ncepergames ession,andita appearsasafa aintlyshimmer ring Formingan glowthatsurrounds s thetarget. t Thetar rgetofAstrane egatesalleffec ctsanddamage efromthenex xtattackthey receive,atwhichpointth hebenefitofAstra A islost.Thi isabilitycanno otbeusedont thePaladin,no orcanmorethan yatanygiventime. t However r,Astracanbeusedevenwhenitisnotthe e oneallyhavethebenefitsofthisability urn. Paladinstu art,chivalrousandsteadfast, t,thePaladincan c amplifythe erawforceofa anopponentsspellandcaus seitto Stalwa harmhimexclusively e inst teadofallowin ngmorevulnera ablealliestos ufferthebrunt tofthedamag ge. Bydeclarin ngtheyreusing gSentinelanIn nstantactionon o anenemys turn,thePaladinmaytransf formanyGroup targetspellorLimitBreakintoaSingletargetspellor rbreakthatisr redirectedtos strikehimalone.Spellsandli imit %standarddam mageinsteado ofthenormalv value,andifth hePaladinwouldbe breaksredirectedinthiswaydeal200% rAbsorbenttotheelementaltypeofdamagedealt,thed damageisconv vertedintonon nelementalda amage Immuneor instead. htseemstosurroundyouasyoudropintoa guardedstan nce,bracingyo ourself.Themo oment Aheavenlypearlligh y seemtoexp plodeinablind ding,radianta aura.Evilcreat tureshissandr recoil,shielding gtheir yourenemiesapproachyou eirskindisinteg gratesintheas stralglow. eyesasthe ThePaladin nmaydeclarehesactivating gShieldofLigh htasanInstant tactiononcep percombat.Un ntilthestartof fthe PaladinsnextturnwhenShieldofLight twearsoff,the echaracterist treatedashavingtheIndestr ructibleproper rtyon morhescurrentlywearing,ca annotbeaffect tedbyKnockba ndcannotloseaspellhewasinthe alltheArm ackeffects,an middleofcasting c duetoateamworkat ttack,criticalhitorlimitbrea ak. Ifanyenem mywouldmake eaphysicalatt tackagainstthePaladinorth hePaladinsCo overedtargetb beforethestar rtof thecharact tersnextturn,thePaladincanretaliatewithanabruptb blastofholyen nergy.Theatta ackingenemy immediatelysuffers(RESxArmorTier)+2d6pointsof o HolyM.ARM Mdamageanda areinflictedwiththenegativ ve statuseffectBlindwithnoresistroll,ev veniftheydno ormallybeimm munetoitseff fects.Thisdam mageandblindeffect oonasthemon nstersattackis sdeclared,and dbeforeaccur acyisrolled. occurasso andaslongasyou y canfight. Fightaslongasyoucanstand.Sta 5%orfewerHP Phereceives200% 2 healingfr romallWhiteMagicspells,jo obabilities,ite ems WhenthePaladinisat25 onproperties,excluding e HPDrain D ,Regen,anditssuperior rversion,Aura a.Inaddition,t thePaladinma ay andweapo choosetodeal d damageasthoughtheirweaponposse essedtheHoly yStrikepropert tywhenhefightsat25%ofh his maximumhitpointsorle ess.

63

gthenedwiththe t beliefthatthe t bestdefens seisagoodoff ffense,yourwe eaponburnsw withacelestial Streng intensity.As A youdeftlysla ashatanenem my,theairarou undthetwoof fyoueruptswi ithlightandse earsyourfoew with righteouswrath. w Itwillfa aceyou,orfall. . Thisisanattack a withman nynames,rang gingfromNort thswainsGlow wtosomething gassimpleas SplitPunchor r CrushPunchbynonPaladinswhoveseen s itinactio on.Ultimately, mostrefertoitbythename eofthemanw who ohavecreatedit. wassaidto Whateverthe t name,thisattackisaSta andardactionthat t targetsas singleenemy,u usableoncepe ersession.Mak kea standardweapon w attack;ifthestrikeissuccessful,itdeals d (PWRxT TwiceLevel)+2 2d6pointsofH HolyM.ARM damagetothetargetand dsurroundsbo othofyouwith hwhitefire.Ift theenemyatta acksonitsnex xtturnanddoe esnt uasatarget,you y regaintheuseofOrlande eausStrike. includeyou nanallyiswou undedoranundeadabomina ationbearsdow wnupontheinnocent,theres snotimeforth he When complexinvocationsofaspell.Byusing gyourownlifeforceastheso ourceforyourmagic,youreabletocastsu udden sivespellstopr rotectyourfrie ends. andimpuls Whencastingabeneficia alspellonyour rturn,youmay ychoosetosac crifice25%ofy yourmaximum mHPinorderto oturn ntoaStandardactioninsteadofaSlowaction.Thespellh hasnoeffectonthePaladina andmusttarge etone thespellin ormoreor ralliesinstead,andyoumaytakenootheractionsonyou urturnafterth hespellresolve es. u res solvehelpsyou uwithstandthe eteststocome e. Yourunwavering ThePaladin nreceivesa+2 2bonustoopposedrollstore esisttheeffect tsofnegatives statuseffects.Thisabilityma aybe takenmult tipletimes,increasingthebonusby+2each htime. usingyourwillallowsyoutocreateanincor rporealweapo on,whichseem mstobemadeo ofnotingbuts silvery Focu bluestrand dsoflight.Itcu utsablazingpa aththroughyo ourenemiesas youfocusonc channelingpro otectivemagic. . Althoughcreatingaspirit tweapontakes saStandardac ction,theresu ultingconjurationlastsuntilc combatends. Whenthespirit s weaponisfirstsummoneditInstantly ylashesoutat oneenemyof fthepaladinschoice.Thesp pirit weaponwi illthereafterat ttackwheneve erthePaladinsuccessfully s ca stsaspellthat tdealsnodam mage.Thepalad din mustmake eastandardattackroll;ifithits, h thespiritweapon w deals( (MNDxHalfLe evel)+2d6pointsofnonelem mental M.ARMdamagetoonefo oe. tdealacritical lhitorperform mteamworkat ttacks,andisn timprovedby ythe Althoughthephantasmalweaponcant pertiesorjobabilities, a thesp piritweaponha astheIndestru uctibleandMP PRefreshprope erties; Paladinsequipmentprop d isreturne edtothepalad dinintheform mofMP. halfofthefinaldamagedealt aladinraiseshisbladetothesky,partingth hecloudsande encasingthep partyinabeam mofdivinelight t. ThePa Byactivatin ngHolyCircleas a aslowaction,thePaladinandhisalliesg gaintheUndea adKillerpropertyonanywea apon theywielduntilcombatends. e APaladin nsSpiritWeap pongainsthisp propertyaswe ell,ifapplicable e.

64

n isassimp ple,andflawles ss,andallenc compassingasthis. Ofallthepowersinalltheworld,none ng3ormorepo ointsofDestinyasaStandard daction,aPala adinmaybeco omeinvincible,negatingall Byspendin damagean ndeffectsthathewouldrece eivefromallatt tacks.Theeffe ectsofthisabilitylastforanu umberofroun nds equaltoth henumberofDestiny D expend dedinitsusage e.Inaddition,a alldamagedea altfromthePa aladinistreatedas HolyM.ARMdamageforthedurationof o Invincible.All A damagetake enfromeffects ssuchasCoverisalsonullifie ed P isInvincible. whilethePaladin WhenInvin ncibleisactivat ted,thePaladi inisimmediate elycleansedof fallnegativestatuseffects.H Hemayuse Invincibleeven e ifastatus seffectwouldnormallypreve enthimfromt takinganyactions. gleftinyourfin ngertipsatall.Theyappeart tohavebeenturnedtostone efromthe There wasnofeeling Adamantoi isesbreath,in nfact,asittried dtouseitsqua artzlikejawst toripyourshie eldaway.Youronlyweaponl liesa fewfeetto oyourright,bu utitwouldntdoyouanygood dwiththisbro okenarmanyw way. Eachtimethe t primevalto ortoisesmashe esyouandyourfriendintoth hecavewallat tyourback,tw wothingshappe en;he letsoutawhimper w andmutters m someth hingaboutbein ngabetterper rson,andyourshieldresonat teswithaflash hof angelicligh ht.Youwantto otellhimnotto oworry,butth hesoundofyou urvoiceisdrow wnedoutintherumbling. Afterall,yo oureaPaladin n.Youcoulddo othisallday. yfoe,thePaladinandonene AssoonasthePaladinsu uffersdamage oranegative estatuseffect causedbyany earby c recoverhitpointsequalto(Paladins sMNDxHalfL Level)asaRege enerationeffect.Thishealing gis allyofhischoice instantaneousandinterruptstheenem mysturn,thoug ghdoesnotoc ccurifthePaladinisreducedto0hitpoints sby romSaintsCro osscanevenoc ccurwhenthe Paladinisaffli ictedbyastatu usailmentthat t theattack.Thehealingfr mallypreventits i use,suchas sStunorSeal. SaintsCrossc cannotoccurm multipletimeso onthesameat ttack; wouldnorm forexample,ifanenemy ycausedbothdamage d andanegativestatu seffectwithasinglemove,t thePaladinwo ould ecoverhealthonce. o stillonlyre aiseyourweap ponhighandal llowittoaccum mulateholyen nergyfromthedistantreache esofthecosmo os; Youra thesizeoftheweaponse eemstogrowand a itbecomes salmostimpos ssibletolookdi irectlyattheb blade.Then,wi itha eelyoubringit ttobearagains stonefiendish hfoe,sendingt thembacktoth heabysswher retheybelonga and clashofste fillingyourveinswiththe epowerofthelight. rdisasinglepo owerfulblowthatrequiresaSlowactionto ouseandmayonlybeactivat tedonceper Climhazzar session.Ho owever,whene everthePaladi insuffersacrit ticalhit,theyr regaintheuseofClimhazzard d. Climhazzar rdautomaticallydeals((PWR+RES)xWeap ponTier)+2d6 6HolyARMda amageandcannotmissorbe ea criticalhit.AfterClimhazz zardisused,th hePaladinstotalARMandM M.ARMscoresa ntilthestartof ftheir aredoubledun nextturn.

65

RANGE ER

Rangersarealsoknownas a HuntersorSnipers S or,de ependingonif theyutilize emodernweap ponry,GunnersorFusiliers andthey specializeinfightingwith hrangedweapo ons.Thesepat tientand eirartthroughskillandafew wsubtle(and precisewarriorshonethe enprotectiveof o theirhomes,Rangersoften n notsosubtle)tricks.Ofte g.Theyuse prefereitherthewildernessoraheavilyurbansetting onmenttotheiradvantageto oovercomemuchmore theirenviro dangerousfoes. gedweaponin nhand,theseever e vigilantad dventurerscan n Witharang makeaccurateattacksth hatotherJobscan c onlydream mof,cripple yaimingforsp pecificpartsoftheirbodies,and a utilize enemiesby otherpract ticalabilitiesth hatmakethem minvaluabletoanyparty.

HPBonu us: 16 enormallymos stcomfortablefighting f atadistance, d a While MPBonu us: 0 Rangerwhoisforcedinto omeleewithen nemiesishard dly ACC Bon us: 2 s.Whilebeingabletododgeablowordive eoutofthe defenseless AVDBon nus: 6 wayofinco omingfireisahandytraitfor ranycharacter rtohave, SkillPoin nts: 20 Rangersha avetakenthisoutlook o toanextreme; e relyin ngon instinctand dreflex,theyare a soadeptat tdodgingattac cksthatfoes Weapon ns: Concealed,Ranged arejustaslikelytohiteachotherasthe eyaretheRang ger. Armor r: Light,Me edium sattackmisses stheRangerdu ueto Wheneveranadversarys ,theRangermay m choosetohave h theattack k Avoidance, successfullystrikeasecondenemywith hinaShortRan ngeinstead.Re eversaltherefo oremakesRangersextremely y andlingentiregroups g ofmon nstersatonce,astheyturnth heirfoesownimpreciseatta acksbackatea ach adeptatha other.

Theru udimentarycom mbatstyleofyour y enemiesis seasytoanaly yze,givingyouampletimeto oshouttoyour friendsand dwarnthemwhen w tododgepredictable p cou unterattackso orclumsymagi icalonslaughts s. UseAdvice easaStandard dactiononceper p roundbyro ollingyourLore e(Monsters)orNatureskilla againstoneene emy targetofyo ourchoice,opposedbytheir rFinesse.Ifyou uwintheroll,y youandyoura allieslearnthecompletelistofthe combatabilitiesthemonsterpossesses s,suchasCallfor f HelporMa gicalCountera attack.Chooseoneofthese;the osesaccesstothat t combatab bilityuntilthefight f ends. monsterlo WhenAdvi iceisusedinth hepreemptive eroundofcom mbatitistreate edasanInstan ntactioninstea ad,thoughstillonly usableonceperround,andgainsa+4bonus b totheopposedroll.

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esoathomein nyourenvironm mentthatyou reabletodeliv verprecisesho otswithoutbei ingdetected,a and Youre prefertoovercomeyourenemies e throughtheelemen ntofsurprise. ditionaldamag gestepwithalllphysicalattac cksinthepree emptiveround dof TheRangerandallhisalliesdealanadd f example,an nattackthatnormallydeals(DEX ( x1)point tsofdamagen nowdeals(DEX Xx2)instead. combatfor Inaddition,byspendingone o pointofDestiny,youma ayaddabonus sequaltohalfofyourNature eskillasabonu usto tealthskillchec ckmadebyyou uandeachofyour y alliesthis sgamesession. thenextSt irtueofpatienc cehelpsyoupi inpointtheperf rfecttimetost trike,andyoua areabletotrac ckyourtarget Thevi perfectlyan ndlandyoursh hotseveninsit tuationswhere esuccessseem msimpossible. AimisaSlo owactionthatallowstheRan ngertomakeastandardatta ackwitha+4b bonustotheat ttackroll. Thisabilitycanalsobeus sedoutsideofcombatforgra antinga+4bon nustoanyskillthatmightinv volveaprecise eor edshot,suchas sfiringagrapp plinggunupacastle c walltoa aidinaStealth horEscapeche eck. silentaime ed,cripplingshotthathampe ersyourfoesfiightingability. Youfireawellplace aydeclarethat tyournextatta ackwillbeaDiisablingShot.C Chooseoneoffourbonuseslisted Oncepercombatyouma heattackissuc ccessful,yourtarget(s) t suffer rwhateveradd ditionalpenalty ywasselected d.Obviously,so ome below;ifth creatureswill w beunaffect tedbyaspects softhisability .takesize,lac ck(orexcess!)ofappendages s,andsimilar considerationsintoaccou unt. getdropsorisseparated s from monecarriedo orhelditem,c chosenbytheR Ranger.Thisco ould DisarmingShot:Thetarg onorshield,or ranitemsuchasadelicateparchment p map porsetofdiam mondearrings.Regardlessof fthe byaweapo Rangersch hoice,thisgenerallyactsasaDisarmaction nwithnooppo osedroll. LegShot:The T targetcann notescapefromcombatwith hspellsorabiliities,norcantheyattemptto oRunAway. VitalShot:Theenemysu uffersa2pena altytotheirAC CCorAVDscore e(Rangerschoice)untiltheendofcombat. h rateisimprovedby2forthis t shot,whic hgenerallyallo owsyoutorollcriticalhitson na HeadShot:Yourcriticalhit dard12.HeadShotmayonly ybeusedinco onjunctionwith haRangedwea apon. diceresultof1012insteadofthestand ooseapowerfu ulmissileattackthatsendsafoehurtlingba ackwards,pinn ningthemtoawallorthegro ound. Youlo Afterusing gSidewinderas sanInstantact tion,theRange ersnextattac ksuffersa4p penaltytotheA ACCroll,butif f successful,dealsoneadd ditionaldamagestep,causesaShortRange eknockbackan ndinflictsStopforoneround,even etwouldnorma allybeimmune etotheknockbackortheeff fectsofStop.T TheRangerma ayalsobeaffec cted ifthetarge byaShortRangeknockba ackiftheysochoose. c u oncepercombat c inconj junctionwitha anattackfrom maRangedwea apon. Thisabilitymayonlybeused

o targetsonafoesbody,bu utseveralofth hemaremorea appealingthan nothers. There areamyriadof a havingtheBlindTouc chpropertieso onanyweapon nhewields. TheRangeristreatedasalways

67

enotallRanger rsusearrowsor o bullets,thos sewhodoarea alwaysreadyw withammofor ranyoccasion.By While quicklydra awingdifferent ttypesofarrow wsfromtheirquiver, q reloadin ngapistolwith helementallya alignedshells, magicallyaltering a thepro opertiesoftheirfloatingsurf fboardorwhat tever,thechar racterisableto oconstantlyex xploit theweakne essesofhisene emies. Afterquick klyproducingaspecialtypeof o ammunitionasaStandard action,theRa angermayaddanyoneofthe e followingweapon w proper rtiestohisnex xttworangedattacks; a FireStr trike,EarthStri ike,WaterStrik ke,WindStrike e, LightningStrike, S orIceStrike.

angernotcheshalfadozenarrows a ontothe eirbowstringo orunloadsacli ipfulofbullets, ,punchinghol lesin TheRa everyenem myina360deg greeradius. Bydeclarin ngtheuseofBa arrageasanin nstantaction,the t nextattack ktheRangerm makestargetsth heentireenem my Group.This sabilitymaybeusedoncepe ersession.

aronsguardsdidnt d havetim metoreactbef foreyoudrewy yourpistol,but ttheywerenotyourtargets Theba instead,ea achlanterntheycarryseemstoshattersimu ultaneously,pllungingthealle mpletedarknes ss. eywayintocom Bydeclarin nghisnextatta ackwillbeaTri ickShotasaninstantaction andtakingap penaltytotheir rattackroll,the Rangeriscapableofban nkinganattack kmadewithan nArcaneorRa ngedweaponoffofuptomultipledifferen nt surfacesbe eforeitreachesitstarget.ForeachsurfaceoritemRange erwishestobo ounceashotfr rom,theysuffe era2 penaltytotheirACCroll.Thismightallo owaRangerto obankashoto offthreewallsandhitatarge ettheycouldn t rawastraightlinetoata6ACC A penalty,or rsimplymake Forcecheckst todestroyobje ectswithinrange possiblydr beforetheshotstrikesits sintendedtarg getsuchaslightsourcesor rthethinchain nkeepingacry ystalchandelier ftheattackrollwouldmissth hetarget,then nTrickShotha asnoeffectwh hatsoeverandi is danglingfromtheroof.If ngerfiredat. treatedasmissingeveryobjecttheRan sedinconjunct tionwithattac cksthatnever miss,suchasS Sharpshot,butcanbecombin ned Thisabilitymaynotbeus sarmorhampe ermultiplefoesatonce. withDisablingShottodis

ughyourehap ppyenoughwit tharockforapillowandthe estarsforabla anket,someof fyourmorehig gh Althou maintenan ncealliesarent tnearlyascom mfortableinthe egreatoutdoo orsasyouare,andhavetheb badhabitof forgettingtofeedthemse elvesorgetting gchewedonby yangrypredat tors.Tosaveyo ourselfthehea adachesyoudo o ;youconstantl lykeepaneyeoutforallnatu ural morethanjustleadyourhelplesspartythroughtheuntamedwilds; w game,and dshelteredpla acestosetupcamp. c remedies,wild Thefirsttim meyousuccessfullymakeaNature N skillche ecktohelpyou uandyourallie esovercomeahostile environme ent,youmayalsoaddoneofthefollowingitems i toyouriinventory.The eitemvanishes sattheendofthe gamesessionifitwasntusedandhasno n marketvalu ue. ategoryitemwith w atiernogr reaterthanhallfyourlevel AsingleFoodca Ex xoticmedicinal lfaunawiththesameeffectasaPhoenix Downitem En noughsupplies stoconstructarudimentarycampsite,gran ntingthebene efitofaTentitem

68

reaparagonof o rangedcomb bat,capableof fperformingfe eatsbeyondco omprehension.Withasinglearrow Youar youcouldpluck p anapplefromatreetenmilesaway,ortieamessag getotheshaft tandhaveitim mbeditselfinthe wallnextto oitsintendedrecipient r inside eafortresswit thonlyonewin ndow.Youcouldmakeabulle etfollowthe curvatureof o theentirepl lanetinorderto t strikeanear rbyadversaryiintheback.Theseexploitswi gends illliveoninleg andstories sforcenturies,immortalizing gyouasoneof fthegreatestm marksmentoeverexist. Byexpendi ingtwopointsofDestinythe eRangersnext tattackifthe egoalistostrikeatargetand dnotsimplyse enda messagedeals(DEXxTwice T Level)+2d6 2 pointsofdamage d which ignoresARM,cannotmiss,c cannotbestopped ectsoftheBarr rierorWallspe ells,andcanno otresultinacriiticalhitorlim mitbreak.Ifuse edwithaRange ed bytheeffe weapon,Sh harpshotcanstrike s atargetat a anydistance eevenifitisa beyondconce eivablefiringra ange.Aslongasthe characterisnotrestricted dbywallsorotherbarricade es,theycansho ootanything,a anywhere. gatedbyotherJobAbilitieswith w thesingula arexceptionof fthePaladinsInvincible. Sharpshotcannotbeneg mbinedwiththeRangerabilit tiesBarrageor rTrickShot,an ndcannotbem madetotarget Sharpshotcannotbecom nemiesunderany a circumstan nces. multipleen r attacks sseparateinmid m flight,splitt tingintomultip pleprojectilestolaylowyour renemies. Yourranged ActivatingXAttackisaSl lowactionusableonceperse ession.Afterd doingso,theRa angersnextth hreenormalat ttack actionsare etreatedasIns stantactionsin nsteadandcalc culatedamage ewithDEXinsteadoftheirno ormalattribute e,but cannotcau usecriticalhitsandsuffera2penaltytoAC CC.IftheRange ttack,theeffectsofXAttack k ermissesanat immediatelyend. stchallengeinpittingyoursk killagainstthe intelligentpre edatorsspokenofinlocalfolk klore, Youfindthegreates tersfeartosee ekout.Dragonsandabnorma al,oneofakin ndbeastsaref farmorestirrin ngto monstersthatlesserhunt dcreatures,an ndyouarepaid dwellbycertaiinorganization nsfortheseda angeroustroph hies. yourtastethanwoodland vel,theRangersweaponsar realltreateda ashavingthe[M Monster]Killer r Upongainingthisabilityorgainingalev ngthemtodea aldoublethen normalamountofdamageto oanysingletyp peof propertyoftheRangerschoice,allowin ergainsalevel, ,theymaychangethetypeo of[Monster]Ki illerproperty.F Forexample,u upon foe.EachtimetheRange sability,theRa angermightch hooseAerialKiller.Onherne extlevelup,sh hemightchoos setochangeth he gainingthis bonusgran ntedbyHuntto oDragonKiller rinstead. Furthermore,wheneverthe t characterkills k aNotoriou usMonsteror Bossofthesam mespeciestha attheirHunt K weaponpropertyisattunedto,theymayturninpr roofofthecrea aturesdemise eatanymajorcityor [Monster]Killer tradehubto t gainbonusgil. g Thisgilisbasedoffthelevelofthedefe eatedenemy;c consultthecha artbelow.
MonsterLev vel AdditionalGil 1 40 2 80 3 180 4 400 5 800 6 1,500 7 3,000 8 5,500 Mons sterLevel Add ditionalGil 9 10,000 1 10 18,000 1 11 32,000 3 12 56,000 5 13 100,000 1 14 170,000 1 15 300,000 3

69

RED R MA AGE

TheRedMageistheclass sicjackofalltr rades,aprofes ssionwhose s instark contrasttotheregimented,oftenrestrictiive versatilitystands trainingofotherMageJo obs.Indeed,ratherthankeep pingtheir onsconfinedto oasingleschoo olofmagic,theseversatile examinatio spellcasterssatisfycurios sity(andoften, ,boredom)bydabblinginallittle bitofevery ything. Still,asthe emanifestogoe es,theyarethejackofalltra adesbutmas sters ofnone.Th heirversatilitycomesatthecost c ofpower;butpoweris rarelythefinal f goalofaRed R Mage,asmost m prefertodedicatetheir r livestothe econstantpurs suitoftheunac chievableanddoingsowit th style.After rall,Whiteand dBlackarenotdestructionand a harmony. . They'renot tevendiametr ricallyopposed d.Truemagesknowhowtog grab thereignsof o both,instea adofbeingtoo oafraidtocombinetheaweso ome offensivepower p ofBlackMagicwiththehealingandsupport s ofWh hite Magic. pirits,RedMag gestendtodre esselegantlya nd Thequintessentialfreesp r idealismofswashbu ucklersasa flamboyantly,usingtheromantic T carriesove erintotheirch hoiceofarms;they t are template.This particularly yadeptwithbl ladedweapons s,preferringto ofightwithrap piers sabers,and dotherweaponsthatallowthem t totakefu ulladvantageo oftheaddition nalmobilityaffo ordedbytheir rlight armor.Tho oughotherspe ellcastersmayfind f RedMagesalittletoofliightyfortheirliking,thereisnodenyingth hat theirpalett teofabilitiesis sapotentone.

HPBonus: Youca allyourselfexp periencedandworldly, w a MPBonus: hyperprofi ficientintellectu ualwhohasmemorized ACCBonus: eventhemost m obscurebi itsoftrivia.Eve eryone AVDBonus: : elsejustca allsyouaknow witall. SkillPoints: Thecharac ctermayinvest tpointsintoaunique skillknown nasLore(Every ything)solong gasthey Weapons: remainaRedMage,whic chtheymayro ollinplace Armor: cializedtypeof fLorecheck.Thiseven ofanyspec ol: MagicSchoo includesno onexistentLore etypessuchas sLore (AnimalHu usbandry)orLo ore(Embarrass sing ChildhoodNicknamesfor rMembersofthe t RoyalFami ily).

14 4 1 5 22

SpellRank Novice Intermediate Expert Superior

LevelsObtain ned 1,1,2,2,3 4,4,5,6 7,7,8,9 10,12,14

ade,Reach Arcane,Bla Light,Medi ium,Shields Black,Whit te

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aiseyourweap ponlikeamagi icallightningro od,focusinga spell'senergyintoyourbody y. Youra Runicabso orbsandnegate esthefirstspe ellcastintheRedMage'spre esence,beitfro omfriendorfo oe.UsingRunic cisa Standardactionthatlasts suntiltheRedMageeithersuccessfully s ab bsorbsaspello oruntilthestar rtofhernextturn. ellisabsorbedbyRunic,theRed R MagegainsMPequalto thespellscastingcost. Afteraspe Runicmaybeusedoncepercombat. wingupadazzl lingburstofmagic m withaphysicalstrikeis standardfarefortheseversa atilecasters,a andit Follow givesthem masignificantedge e incombat t. Byusingth heirnaturalhyb bridizationtotheir t advantage e,theRedMag gecanusemagictocloakan nddistorthisac ctions whileheen ngagesinmele eecombat,orjustusesomeof o theleftove renergytogiv vehisrapierstr rikeanextraboost. WhenevertheRedMage emakesanatta ackrollagainst tatargetthatw wasaffectedb byoneoftheirspellsinthesa ame yreceivea+2bonustotheir rACCscoreorincrease i their damagebyonestepplayerschoice. round,they Thesebonu useslastuntilthe t startofthe eRedMagesnext n turn.

offatthenotio onthatmagictakes t yearsofd ,andyearsmo oreto MostRedMagessco diligentstudytounderstand, ywieldrawene ergywithonlylimitedunders standingbuta greatdealm morepracticeth hantheMages swho learn.They garbthems selvesinrobesofblackorwh hitewithatw winkleintheire eyeandnotaw worryinthewo orld. Thecharac ctermaynowuse u herDEXsco oreforthepur rposesofcalcu ulatingofdama agewithanyw weaponcategory, andshema aysubstituteher h MNDscoreforherPWRscore s forthepu urposesofcalc culatingdamag gewithspells. recapableofredirecting r spellsmidcast,se endingeventh emostpowerf fulofmagicksb boomeranging gout Youar ofcontrolacross a thebatt tlefield. Oncepersession,thecha aractermaygrantherselforoneenemythe eAutoReflect t statusasanIn nstantaction,l lasting tartoftheRedMagesnextturn.Spellsthathavebeenre edirectedinthi isfashionhave etheirdamage eand untilthest healingste epsincreasedby b two,andthe einitialcastergains g a+2bon nusforanyopp posedrollsthat tmaybeinvolvedin thespell.This T abilitymay ybeusedonce epersessionan nddoesnotalllowanoppose edrolltoresisttheeffectsofAuto Reflect. gamagewitho outlimitations, ,rejectingthenotionsofwha atisandisnt Oneofthebestthingsaboutbeing possible,isthattheresneveranyonear roundtellingyou y whatyoure enotallowedtodolikerendingtimeandspace oguedonefast ter,forexamplle. inordertogetthekingsboringmonolo owchoosefromthelistofTimemagicaswell w asWhitea ndBlackwhen ncreatingyour rcharacter,or Youmayno selectingyo ourspellsupon nlevelingup.

71

l morethan natipoftheirhatandacharmingsmile,th heRedMagec cangetprecise elywhatheors she Withlittle wantsev venifitmeansturninganewl lyenrapturedfoe f againstthe eirformerallie estosavethem magesskin. Thecharac cterchoosesasingleHumano oidtypefoeof ftheopposites sex(orotherw wisepotentially yinterested), designatesittobethetarget,andthenmakesanopp posedFinessec checkasanIns stantaction.If ftheRedMage eis ffectedbythestatuseffectCharm C untilthe eendofthega amesession,or rafewhoursa after successfulthetargetisaf agehasdepart tedthetargetspresence.Th hiseffectisbro okeniftheRedMageoranyo ofhisalliesattack theRedMa thecreatur reinquestion.Allureevenaf ffectsfoeswho oarenormally immunetotheeffectsofCh harm,although h NotoriousMonstersandBossesstillrem mainnonplussed. ybeattempted donlyonceper rgamesession,andsimplyha abilityalsograntstheRedMagea avingthisjoba Alluremay +2bonuson o allNegotiati ionchecks. d trendsettingcloakisnt i justforsh how.Bywhirlin ngyourcapear roundyourper rsonageyoumay Yourdashing, vanishabru uptly,leavingbehind b ashowe erofsparklingelementalcon nfettioralinge eringmirageof fyourstruly. Aftersufferingorcausing gacriticalhit,limit l break,oraComplication nonaskillche eck,youmaychoosetoactiva ate isplay.Thisallo owsyoutoinst tantlymoveaMedium M Range e,treataComp plicationasifitwasrolledby y DazzlingDi anotherne earbyPCinstea adofyourself,andgaintheStun S Touchand dSOSInvisible weaponprope ertiesuntilthe eend ofyournex xtturn.Invery yrarecasesene emiesandallie esmaychoose toclapapprec ciatively. mbuetheweap ponwithanair rofmagicalpo ower.Thoughit tseemsnomo oretangibletha an Withatouch,youim warmbrea athonafrostymorning,thesimple s equipme enthasbecom meapowerfulv vesselforyourarcanespells. Thecharac ctercaninvestaportionofmagical m energyinhisorhisall iesmagicalweaponsasaSlo owaction,granting themtheSpellburst S propertyforanysin nglespellofTier4orlowert thattheRedM Mageisabletocast.Thecharacter usingtheenhanced e equip pmentwillbeabletothenca astthespelldi rectlyfromthe eweaponuponlandingacrit tical hit,orasastandardactio onfornoMPcostata25%ch hanceofbreak kingtheequipm ment,evenift theyarenot gic. normallyabletousemag g oneSpel llburstproperty ytooneweap onatatime,a andthisjobabilityhasnoeffect TheRedMagemayonlygrant duponImproba ableWeaponsoronweapon nswhosetieris slessthanthetierofthespe ell.Theeffectsof whenused SpellbladelastuntiltheRed R Magechoo osesanewspe elltoimbuethe eweaponwith h. efyingthegras spoftheFarpl lane,rippingth heirwaybackf from There arethingshorriblethingscapableofde esofdeathtoturn t theworldintoalivingnightmareonce more.Theseim mmortalaberr rationscannotbe theclutche destroyed;instead,theymust m belocked dawayandtra appeduntilthe eendoftime,t theepochwhen nallthingscom meto uknowthesec cretstoimpriso onsuchcreatures,makingyo ouaquintessen ntiallivinglege endwhoalonemust anend.You bearthebu urdenofstrikin ngthefinalblo ow. AfteramonsterwiththeUndyingpropertyhasbeenreducedtozer rohitpoints,theRedMagem maybanishthe e nStandardacti ionoftensend dingthemtoaplacebeyond dreality,ortrappingthemins sideaphysical beastasan objectneve eragaintoesc cape.Thisremo ovesthecreatu uresUndying propertyperm manentlyandg grantstheRedMage onepointof o Destiny.

72

rgrandcrescen ndoofpowerwould w makeot thermagicuse ersturnabitpa aleandhaveto ositdownfora Your minute. rredtoasado oublecast,XMagic M allowsfo ortherapidcha aincastingoft twopowerfuls spellsbacktob back Oftenrefer inasingleturn, t usuallyfo ollowedupbyaskillfulmelee eattack.Upon usingthisabil litybyexpendi ingthreepoint tsof Destiny,theRedMagemay m castanytw wospellshekno owsasInstant tactions. t spellsmust tbefromtwodifferentschoo olsofmagic;a playercouldn notcasttwoBl lackmagicspells However,the withasinglestandardact tion,buttheycouldcastaTimemagicspelllandaWhitemagicspellintandem.XMa agic b usedonceeachcombat. mayonlybe efoundthedel licatephrasesand a carefulges sturesthatacc companymagi icareusuallym moretraditionthan Youve necessary,andthusyourcastingrituals sarecomposed dofequalpart tsconvention,i improvisation,andnonsense e. ecrimsonrobe edwizards,Fas stcastallowsfo orpreciselywh hatitsoundslike; Oneofthemostcovetedabilitiesofthe astonespellea achroundasaStandardactio oninsteadofa Slowaction. youmayca zeuponthema agesweaponwasalmosthy ypnotic;eachfl flourishingcutb buffeteduswithanarcingbl lastof Togaz air,eachpa arrysentscatteringsparksof flightningand dfire,andwhen nwetriedtofl leewewerean nchoredina numbingcl loudoffrost. WhentheRed R Mageisus singaweaponwiththe[Elem ment]Strike,[E Element]Ward d,[Status]Proo ofor[Status]To Touch propertyth heymay,asanInstantaction nontheirturn, ,changethew weaponseleme entornameds statustoanyo other theylike,solongastheruleswouldnormallyallowit.Forexample, aTier2weaponmaystillno otdealHolyda amage ttheRedMagecouldtransfo ormBlindTouc chintoPoisonTouchatwill. with[Element]Strike,but u Fencertochangeweapon npropertiesth hataregranted dbyotherjoba abilities;theym may TheRedMagemaynotuse gethepropertiesthatalready yexistontheweapon w norma ally. onlychang

73

SA AMURAI

Samuraiar retraditionboundwarriorswho w almostalw waysfollowac codeof martialcon nductknownasBushido.Lite erallytranslatin ngto'thepath ofthebrave warrior',th hislifestyleisone o whichstres ssesbravery,honor, h chivalry andself disciplineinaswellasou utofbattle.Tho oughtheethicsofBushidop laceasmuch o nobilityasit tdoesonstren ngth,aSamura aiisaversatile combatant emphasison nottobereckonedwith. anySamuraiar realsotrainedintheartsofmounted m comb batand Thoughma archery,ab bletoengagetheiropponent tsupcloseaswell w asatadist tance,their weaponofchoiceisalmo ostalwaysabla ade.Inpart,th hisisduetothe emystical edtotheconst tructionoftheirweapon;the emetalofthek katana practicetie entrapsanature n spiritkn nownasakami,bindingittotheweapond uringthe forgingpro ocess.Learning ghowtofreeth heseimprisone edspiritsisan integraland longwinde edpartoftheSamurai's S train ning,andSamu uraiwhodisting guish themselves sthroughtheir raccomplishmentsinbattlewill w eventually ylearnto expandthistalentintoha arnessingthepower p offreeroamingspirits s.Theyare f overlak kesoncushion nsofwaterKam mi,or oftenseenmovingbarefooted tterestcoldclo oakedbyfireKa ami. travellingthroughthebit

HPBonu us: 16 DrawOutisatechni iquenottobetaken t lightly;as a muchas MPBonu us: 0 aivaluetheirweapon, w circum mstancesmayforce f them theSamura ACC Bon us: 2 toshatterit i inordertoun nleashthefullforceoftheKa amispirit AVDBon nus: 7 lockedwith hin. nts: 18 SkillPoin Byusingth heirturntodra awforththepo owerfromanequipped e BladeorRe eachcategoryweaponasaStandardaction n,theKami Weapon ns: Blade,Ranged,Reach trappedwi ithinisreleasedinanexplosiveburstofsplintered Armor r: Light,Me edium,Heavy steel.Thecharacter c auto omaticallydeals s((PWR+RES+DEX+ MND)xWe eaponTier)+2d6 2 pointsofelemental e M.AR RMdamage toasingletargetandcau usesadditionaleffectsbasedonthelist hefollowingpa age.Alldamag gedealtisofth hesame foundonth elementaltypeastheKamiwithintheBlade. B ousealowertierDrawOutthanthelevelo ofhiscurrentw weapontierifh hesochooses, ,and ASamuraimaychooseto m onlyuseDraw D Outonaweaponthatbelongs b tothe m. aSamuraimay AfterDraw wOuthasbeenused,thewea apongainstheBrokenprope ertyuntilitisre epaired,reducingalldamage eit dealsbytw wostepsandpreventingthewielder w frommaking m critical hits.EvenInde estructiblewea aponscanbeg given theBroken npropertyinth hismanner.

74

Tier
1 2

Eff fect Dis spatch:Anunse eenspecterswo ordslashesatthetarget.Noadd ditionaleffect. Biz zenBoat:BlueflameencirclestheSamuraibef foreengulfingon neenemy.TheS Samuraireceives stheeffectsofe either
She ellorProtectuntilcombatends. .AgainstanUnd deadtarget,allw weaponpropertiesthatactivate euponacriticalhit (su uchasSpellburst t)sodobeforeth heweaponisrenderedbroken. To ornado:Anenor rmoushurricane esweepsoverth hebattlefield.Alllenemiesareaf ffectedbythedamagedealtwit ththis Dra awOutandareKnockedBackamediumrange. Pu urifyingBlossom m:TheSamurai iandoneotherally a arebathediinabrilliantwhi itelight.Allnega ativestatuseffects (ex xceptFearandUnconsciousness U s)areremovedfrom f theSamura aiandoneallyo ofhischoice,and dboththeSamu urai and dthatallyimme ediatelyregain100%oftheirma aximumMP(ifa pplicable). ShootingStar:Abeamoflightbl lastsoneenemy y.TheSamuraire eceivestheeffectsofHasteuntilcombatends. Ba anishingBlade: :Fiveglowingsp pheresofenergy ydecimatethet target.MakeanopposedForcecheck;ifsuccess sful, the efoereceivesth heeffectsofalltheSamuraibre eakabilitiesforo oneround;ArmorBreak,Power rBreak,MagicB Break, and dSpeedBreak.If I theopposedcheckfails,theta argetonlysuffer rsoneoftheabo oveeffectsofth heirchoice. IaiStrike:TheSam murairaiseshisweaponhighbe eforebringingit downinagrace efularc,cleaving gaperfectline thr roughanenemy ybeforethekata anashatters.IaiStrikedeals200 0%damageanda allweaponprop pertiesthatactiv vate uponacriticalhitso s doimmediate ely. Ka aiten:Theskieschurnwithwind dandlightningas a theSamuraire eleasesthekam mispiritfromale egendaryblade.And the ennothing.Nograndcrescendoofpower,nocosmic c strength tosmiteyourenemies.Onlype eace. Atlastyourmindisclear,emptied dofthebattlefieldsdistractions s.Conceptslikef fearandweakne essslipawayfro om you u,andyourealiz zeyouhavereac chedtheendofacycle.Now,it istimetobeginanew. Aft terhavingusedKaiten,youperm manentlygainth heeffectsofImp pervious(animm munitytoallneg gativestatuseffe ects), and dyougainapointofDestinyattheendofanyturn t inwhichyo udefeatedane enemywithouta anyweaponhigh her tha anTier1equipped.Furthermore e,allTier1weap ponsnowdeal( PWR,DEX,orRE ESx10)+2d6po ointsofdamage eona suc ccessfulattack.The T KaitenDraw wOutmayeveronly o beusedaft tertheSamuraih hasprovedhimorherselfworth hy,at the eGMsdiscretionasalways.

3 4

5 6

neachkatanalivesaKamisw wordspiritan nelementalm anifestationof ftheBushidoa abletoexercise e Within slightcontr rolovertheirelement e andaid dtheSamuraiwhenheneeds dsitthemost.T Thoughinfluen ntialandoften mischievou us,theKamiar refarfromomn nipotent,andnever n maliciou us. WhenaSamuraisynthesizesaBladewe eapon,hemay ychoose Roll Kami ntaltypeofKamiwithinhisswordotherw wisethe i Element AssociatedSkills theelemen 1 Fire Synthesis,Vehicles elementaltypeischosenrandomly,and ddoesnotnat turally ture 2 Earth Scavenge,Nat adoworHolyelements. e Whe eneveryoupur rchaseor includeSha W Wind Awareness, Lo ore 3 findaBladeweapon,theplayerortheGMshouldroll1d6and 4 W Water Stealth,Swimm ming etabletotherighttodeterm mineitselemen nt. consultthe 5 Lig ghtning Athletics,Esca ape Weaponsthat t havetheElemental E Strik keorElementEnhancer E 6 Ice Inquiry,Negotia ation propertyuseaKamiofth hesametypewhere w applicab ble,andthe N/A Sh hadow Acting,Thieve ery S oftheweapon w cannotbechangedby yjob ElementalStrike N/A Healing,Negotiation Holy abilities. talsograntstw wofurtherbon nuses. Thiselementalalignment tTerrainthatwould w dealele ementaldamag geasthesame etypeofKamif found First,theSamuraiisimmunetoDifficult c equip ppedweapon,orwheneverthe t GMwould deemitappro opriate.Forexa ample,aFireK Kami withinhiscurrently couldallow wtheSamuraito t pullorphansoutofaburn ningbuildingun nharmed,orperhapspreven ntthemfrom sufferingin nthebittercold. Secondly,whenever w theSamurai S attem mptstomakeaskillcheckofS Supremediffic culty(20)orhig gheronaskill belongingto t theirlistedelemental e type e(forexample, ,makingaHea alingcheckwithanEarthKam mi)theSamura ai gainsa+4bonustothatroll. r nweapon. edSoulgrantsnobenefitwhenaSamuraiwields w aBroken Unburdene

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Fal llenheroesand dtheintangible eKamiguideth heSamuraiss strikes,leavingfoesstrugglingtostandaga ainst theyourrig ghteousassaul lt.Inyourhand ds,weaponandwarriorareu unitedinspirit. . Chooseone eofthefollow wingfourstyles sofBreakArts whichthecha racterperman nentlygainsacc cessto.Usinga BreakArtis saStandardActionthatrequ uiresasuccess sfulattackrollt tohityouropp ponent,butcausesnodamag ge. Youmayta akethisabilitymultipletimes stoaddanewBreakArttoy yourrepertoire eeachtime. hlywhispersee emstoflowfro omtheSamura aisblade,whic chbringseventhestrongestfoes PowerBreak:Anunearth ngleenemyisafflicted a withPower P Break;his h physicaldam magedealtand dForceattribu uteishalvedfo or4 down.Asin rounds.PowerBreakmay yonlybeactiveononeenem myatatime,an ndsomebosse esmaybeimm munetothisab bility. ationofblueflamesblazesth heenemy,sea ringfleshandbone.Asinglefoeisafflicted dwith ArmorBreak:Aconflagra ak,whichredu ucestheirARMandMARMto ozerofor4rou unds.ArmorBr reakmayonlybeactiveono one ArmorBrea enemyatatime,andsom mebossesmay ybeimmuneto othisability. licted MagicBrea ak:Intangiblecherry c blossom msswirlaround dthetarget,b urningintohis sverysoul.Asinglefoeisaffl withMagic cBreak;hisma agicaldamagedealt d ishalvedfor4rounds. MagicBreakm mayonlybeact tiveononeenemy atatime,and a someboss sesmaybeimm munetothisab bility. SpeedBrea ak:Theworldseemstodark kenastheSamuraipropelsa glowingsilversphereofene ergyatthetarg get.A singlefoeisafflictedwith hSpeedBreak,whichhalveshisFinesse,AV VDandACCfor r4rounds.Spe eedBreakmay yonly o oneenemyat a atime,andsomebossesmay m beimmun etothisability y. beactiveon racefullysidest teptheclumsy yadvancesofyour y opponents s,oreasilykno ockasidetheirovereagerand d Yougr straightfor rwardattackswith w reflexiveparries. p Yearsof o refinedtactic calknowledge eandexperienc ceguidemeanyou caneasilyovercome o thebrutish b beastsoftheworld,and a yourconfid denceinyouro ownabilitieske eepsyoufighti ing longafterother o heroeswould w falter. Wheneverthecharactersuccessfullyev vadesanenem mysattack,the eyrecover(MN NDxLevel)hitpointsasa ioneffect.This svalueisincrea asedto(MND xTwiceLevel) iftheSamurai iiswieldingaB Brokenweapon. Regenerati b onthisearth e thantheFiends, F creatur resofsupernaturaldescents servingtheforc cesof There isnogreaterblight eektorectifyth hat. evil.Youse Byactivatin ngAncientCirc cleasaslowac ction,theSamu uraiandhisallliesgaintheFie endKillerprop pertyonanyweapon theywielduntilcombatends. e w thatsca attertheland,noneismore dangerousins single,oneononecombatth hana Ofallthetypesofwarriors Samurai. urenemiesisaFiend,orwhe entheSamura aifightsalonew withouttheaid dofhisallies(s such Whenoneormoreofyou eyhavebeenre endereduncon nscious),theSa amuraigainsa+2bonusono opposedrollsa and asduringaDuel,orifthe dealsanad dditionaldama agestepwithallattacks. Theseeffec ctsstack,grant tinga+4bonusonopposedrollsandatwo odamagestepincreaseifthe eSamuraiwasto battleaFie endwithoutan nyoutsidehelp p.

76

w isasfa amiliartoyouas a anextensionofyourown body,andyou uemployittod deadlyeffect. Yourweapon TheSamuraitreatstheirequippedBlad deandReachweapons w astho oughtheyposs sesstheIndest tructibleandU Unified properties. .Theweapondoes d notposse esstheseprope ertiesforanyo oneelse. TwoHande edgrip,therefo ore,preventsaSamuraifrom mbeingdisarm medaswellasa allowinghimto orepairthe weaponsth hathavebeendamagedbyusing u DrawOut twithoutneed dingaskillchec ck. kofMaia,whic chreferstothe ecriticaldistan ncebetweenop pponents,ase enseoftiming Samuraioftenspeak obattle,andan nunderstandin ngofhowone's sopponentmo oves.Itisthed distancearound dtheSamuraiwhere intricateto hisswordmay m strike,and dsenseseventhe t smallestrip pplesofmovem ment.Yourinn nereyeisoneo ofthemostpu ure manifestat tionsofthis. WhenThird dEyeisusedas a anInstantac ctionatanytim me,evenwhen nitisnttheSam muraisturn,theSamuraiwill negatealldamage d andef ffectsfromthe enextSingleta argetedphysica alormagicala attacktheywouldreceive.Th hird Eyemaybe eusedoncepe ersession,and isunfortunate elyineffective againstlimitbreaksandcriticalhits. Furthermore,whentheSamurai S isafflic ctedbythenegativestatuse effectBlindori tapenaltytoa attack isotherwiseat uchasfromDif fficultTerrain),thispenaltyis scompletelynegated;theystillroll2d6as duetoalossofvision(su nvisibleenemie esasthoughth hepositivesta tuseffectdidn ntgrantanybo onuses. normal.TheyalsotreatIn rikingwiththeflat f ofyourwe eaponoritspommel,oreven nwithanearby yobject,youm maydisableone eof Bystr yourhuma anenemieswith houtcausingany a lastinginjury. Youmayac ctivatePomme elStrikeasanInstant I actionagainst a anyHu umanoidtarget t,onceperrou und.MakeaFo orce orFinessecheckwitha+2 + bonusagains styouroppone entsForcerol l.Ifyouaresuccessful,yourtargetis ththeSleepsta atus,eveniftheydnormally beimmuneto oitseffects.Th hisstatuseffect tdoes immediatelyinflictedwit notwearoff o infourroundsasnormaland a insteadlastsforseverall ongminutes.M Magicanditem mscanstillhea althe effectprem maturely,asno ormal.PommelStrikehasnoeffectonnoto oriousmonster rsorbosses. schewtheuseofarmor,garb bingyourselfin nhumble,simp plegarmentsth hatneverhind deryourmovem ments Youes instead,you y relyonsup periorswordsm manshiptoparr ryanddeflecta attacks. Whennotwearing w armor rofanytype,the t Samuraiisgrantedbonus sARMandM.A ARMbasedonhislevel;cons sult thetablebelow. b TheSam muraimaynotbenefit b fromth heeffectsofth heFortifiedequipmentprope erty.
Level ARM M/M.ARM 1 4 2 6 3 8 4 12 5 15 6 20 7 25 8 30 Level ARM/M M.ARM 9 35 3 10 40 4 11 55 5 12 70 7 13 85 8 14 10 00 15 12 20

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hallengeyouradversary a toho onorablecomb bat,andtheloc calkamigives strengthtothis savowal.Thet twoof Youch youaresur rroundedbyawallofunbrea akableenergythat t locksyouiintoaconfront tationthatonl lyonewillever rwalk awayfrom. ingtwopointsofDestinyasan a Instantactio onaSamuraim maychooseas singlefoeandbattlehimwithout Byexpendi interruptio on,engagingth heminoneononecombat.Duel D lastsuntil eithertheSam muraiorhischosenopponen ntis reducedto o0hitpointsan ndliesatthefe eetoftheothe er. Duelissubjecttoafewim mportantrestr rictions. First,neithertheSamurainorhistarget tcanreceiveaidfromtheira alliesinanyfas shion;whether rthisbethroug gh A spells sthatstrength henorheal,itemstossedinto othefray,orany groupcombatbonusesgrantedbyJobAbilities, empt.Theysim mplyhavenoef ffectontheSa amuraiorhiso pponent. similaratte Secondly,no n otherindividualmayalter rthecourseoftheDuelbyda amagingortar rgetingtheSam muraiorhis opponentwith w detriment taleffects. Andfinally, ,neitherparty ymayendtheDuel D prematur relyorEscapef fromcombatu underanycircu umstances. However,the t Samuraiisrarelyatalarg gedisadvantag geevenwhenf fightingfoesm muchmorepow werfulthanhe. . WhiletheDuel D persists,the t SamuraimayperformLim mitBreakswhe eneverherolls sacriticalhitre egardlessofhis currentrem mainingHP.Fu urthermore,choosingtoauto omaticallyusea LimitBreako onlycosts1po ointsofDestiny y insteadofthe t standard3. 3 Oncethefi ighthasended d,thenormalrulesofrealityreassertthems selves. amuraihascom mefacetofac cewithatrulydangerous d foe, ,andknowshe emustendthe ebattlewithasingle TheSa stroke.Hedrawshisblad deandrusheshis h opponent,le eavinghimself fcompletelyde efenselessforasinglemoment. a boththeenemy e andthe Samurairema ainmotionless.Andthenoneof Thesoundofflashingsteelfillstheair,and llstothegroun nd,defeatedor rdeadandsom metimesinpiec ces.Theothers stands,triump phant. thetwofal UsingIchig gekiHissatsuisariskygambit t,butiscapableofstoppinge eventhemostfearsomeofe enemies. TheSamuraitakesaStan ndardactionan ndmakesanop pposedFinesse echeck.Thelo oseroftherollispermanently killed.Simp ply,cleanly,andinstantly,aff fectingevenBo osseswhowou uldbeimmune etosuchinstantdeathattac cksor whopossesstheUndying gproperty. endDestinytoincreasethere esultsoftheFiinesserollsh however,Bosse esandNotorio ous TheSamuraimaynotspe monsterscan c anddeathscausedinth hiswaycannot tbealteredvia atheexpenditu ureofDestiny. . i thesmooth,controlledartofdrawingablade b fromitss sheath,striking ganopponent t,removingblo ood Iaidois fromthebl lade,andthen replacingtheswordinthesc cabbardinasiinglemotion.B Bylearningthis sartofgracefu ul strikes,you uhavebecome emoreadeptat a callingforthabladestrue powerwithout tdamagingthesword. Wheneveracharacterwi iththisabilityuses u DrawOut t,thereisnow w aflat50%cha ancethatthek katanawillnot roken.Alternat tively,byspend dingonepoint tofDestinyyou ucanensurethatthiswillbe ethecase, becomeBr preventing gyourweaponfrombeingda amagedwhenits i truepower isunleashed.

78

THIEF

Mosturban ncommunities shaveatleastahandfulofth hieves,skilleda andstreetwise e folkdeterm minedtosurviv veinthemetro opolitanworld.Becausepuniishmentsfor thieveswhoarecaughtredhandedcan nbequiteseve ere,theyhave oftenbeen c togethe erinshelteredbandswherethey t canlooko outforone knowntocluster another.Th hismightbean nythingfromsplittingtheday yspilferedspo oilsto orchestrati ingdaringjailb breaks,orteam mingupformoreelaborateh eistsandcons. TheThiefis samasteroftakingwhatthe eylike,thoughtheexactskill setthieves possessdo oestendtovary y.Someaccom mplishthiswith hstealth,emer rgingfromthe shadowsfo orsplitseconds sbeforefading gbackintonea arinvisibility.O Othersarecon n menandwomen w whoem mploymisdirectionandhoney yedwords,hav vingtheir targetshap ppilyhandoverthegoodstha ankstoaweb ofdeception.S Someare simplynimblefingeredpickpocketsand dcutpurses,streeturchinsw whohave learnedthe eartoutofnec cessity.Others sstillarelittlemorethanglo rifiedthugsor backalleyruffianstryingtomuscletheirwaytowealt th.Frompirate esto ts,courtesansto t charlatans,stealing s istheThiefsforte,a anditisagift pickpocket theyhavetaken t toanentirelynewleve el.

HPBonu us: 14 allmarkoftheThief T istheabi ilitytostealfro omanyone, Theha MP Bonu us: 0 anytime,anywhereincl ludinginthemidst m ofbattle. ACC Bon us: 2 setheThievery yskilltopickpo ocketincomba at,andwith Youmayus AVDBon nus: 6 amuchwid dervarietyofpossibilities p attheGMsdiscr retion; SkillPoin nts: 22 oftenevery ythingfromsnatchingyouropponent's o wea apontothe clothesoffhisback,prov vingonceandfor f allthatthehandis Weapon ns: Brawl,Co oncealed,Ranged e indeedquickerthantheeye. Armor r: Light,Me edium m ofcombat taStandardac ctionand InordertoStealinthemidst heckisrequiredtheThiefrollsherThieve eryskill opposedch versustheFinesseofone eopponentwit thinaShortRa ange.A eansthattheThief T managedtonabhercho osenprize,wh ereafailurem meansthatStea alhasnoeffect t.If successme theThiefdoesn'talready yhaveaspecificobjectinmin nd,theBestiary yliststheitem msthatcanbes stolenfroman ny ster;however,werecertainthatcreativeThieves T willfin ndbetterusesf forthisabilitythansimplylin ning givenmons theirpocke etsanddisarmingenemies.

nctthatrarelysteersyouwro ong,helpingyo outospotdangerandtreasu urebeforether restof Youhaveagutinstin ,andlettingyo ouknowwhenitstimetocutyourlossesan ndgetoutwhil lethegettings sgood. yourparty, Thecharac ctermaynowchoose c touseher h Thieverysk killinplaceofh herAwareness sskillonallche ecks.Inadditio on,a characterwith w TreasureHunter H neverhas h tomakeEs scapechecksto oRunAwayincombatitisassumedthatthey alwaysautomaticallysucceediftheych hoosetodoso. .

79

hiefmovesthro oughherenem miesranksand dvanishesinto theirmidst,di isguisingherse elfasoneofthe em. TheTh AsaStanda ardactiononcepercombatyou y mayactiva ateDoubleAge enttomakean nActingskillch heck,opposedbya Finesseche eckbyeachofyourenemiesseparately.Th heThiefgainsa +4bonustot thischeckifshehadprevious sly usedStealtograbatuftof o hair,uniform m,orotheriteminordertot throwtogetheranimprompt tudisguise. mywhofailsthe echecktoseethroughDoubleAgentwillb econvincedth heThiefisoneoftheirown,a and Eachenem affectedmonsterswillno otattempttoexclusively e targ gettheThief.C Collateraldama age(suchasra andomlytarget ting attacks)canstilloccur. a amemberof ftheirGroupf forthepurpose esofspellsand dattacksthatg grant Furthermore,theywilltreattheThiefas e beneficialeffects. TheeffectofDoubleAgentisbrokeniftheThiefattac cksanymonste erwhohadfailedthefinesse echeckormak kes o hostileactionstow wardthem,butotherwiselast tsuntiltheend dofcombat. anyotherobviously t unusualmaneuver m theTh hiefisabletosteal s eventhep protectiveaura byherfoesand duse Withthis aspossessedb themashe erown. UponobtainingFlimflam,theThiefcannowuseherSteal S innateab bilitytopilferp positivestatuse effects.Asalw ways, ollsherThieveryskillversusthe t opponentsFinesseattrib bute.Ifshesuc cceeds,onepo ositivestatuse effect theThiefro Shell,Pro otect,AutoLife e,Haste,orthe elikeofthecharacters c cho oiceisremoved dfromthefoeandaddedtothe Thiefinstea ad.Theremain ningdurationof o thestatusef ffect(ifithaso one)doesnotc change. Ifthechara acternolongerpossessesthe eStealinnateability, a theym aystillperform mthismaneuverbyrolling Thieveryve ersusFinessehowever,itfu unctionsasaSlow S actioninst teadofaStand dardaction. eversaidthatcrime c doesntpay p justdidntknow k theresallevalueofdrag dMalboromos ss.No Whoe gonscalesand longercont tentwithsimplelarceny,you uhaveachieved dthepinnacle ofarmedrobb beryandareab bletosnatch unprotecte edvaluableswh heneveryoumake m aparticula arlydeadlystriike. Wheneveryourollacriticalhityoumay yalsostealthe eitemcarriedb monsterasanInstantaction, bythegivenm eedingtomake eanopposedcheck. c Ifthemo onsternolong gerhastheitem mtoSteal,akindGMmighta award withoutne theplayeraComponent,temporarycombatbonuses,orevengil.M Mugcanbeuse edevenifthec characternolo onger ealinnateabilit ty. hastheSte eamasterofmisdirection m an nddeception,capable c ofdirec ctingyourtarg getsattentionelsewherewhilst Youre yourrifleth hroughtheirpo ocketsandreli ievethemofth heirvaluables. Afterobtainingthisability,Thieveryskillcheckscanno n longerbeop pposedwithan nAwarenessro ollprovingth hat sindeedquicke erthantheeye e.Furthermore e,theThiefget tsa+2bonust tohisThievery yskillchecks. thehandis Lastbutcertainlynotleast,thecharact terhasgainedthe t abilitytoS StealsomethingataMedium mRangeby expendingonepointofdestiny; d shecan nnablootshecouldntpossiiblyreach,such hasagoldenc chaliceonthei inside dsafe,orthese etofkeyshang gingonthefarwall.Thediffic cultyforsuchS Stealchecksissimplytreated dasif ofalocked therewere enodistancebetween b theth hiefshandand dtheobjectshe ewishestopilf fer.

80

gadvantageof ftheopeningcaused c byyour rallyssudden misdirection,y youtumbleint tomeleerange eand Taking letthebeasthaveit! uccessfulTeam mworkAttackth heyaretreated dashavingthe eLuckyproper rty WhenevertheThiefparticipatesinasu orcriticalhitsto t occuronatt tackrollsof1112)andtheir damagedealtisincreasedbytwosteps;fo or (allowingfo example,an a attackthatwould w normally ydeal(DEXx3) 3 +2d6would nowdeal(DEX Xx5)+2d6ins stead. ssthatwasanokaymovebu utnowwatchthis t ! Igues WhenevertheThiefspen ndsDestinytoaddanadditio onald6toanyr roll,thereisa50%chanceth hattheThiefw will ebonusdice,but b notactually yloseanyDest tinyiftherolls succeeds.Fore example,acha aractercouldspend receivethe 3pointsofDestinytoincreaseherStea alcheckupto5d6 5 plusherTh hieveryskill.Ifthecheckissu uccessful,theG GM c the50%chance iftheThiefisl ucky,sheretainstheentires sumofDestiny yshe flipsacoinorotherwisecalculates espent! wouldhave c ruseth hrowsyouropp ponentoffgua ardandleaves theirdefenses sunsteady. Yourcunning Youmayac ctivateFeinton ncepercomba atsessionasan nInstantaction n,orasmanyt timesasyoulikepercombat tas Standardactions.Choose eoneenemyandrollyourAc ctingskilloppo osedbytheirenemysFinesse eroll.IftheFeintis ntistreatedas shavinganeffe ectiveAVDof0 0.Theeffectso ofFeintlastun ntilthestartofthe successful,youropponen t foesnextturn. pecializeinmo ovingcontraban ndfromplacetoplace,butw whetherthisbo oilsdowntoco ounterfeitgilor reven Yousp peoplevari iesontheThief f. Allofthecharacterswea aponsaretreat tedasthoughtheywerealso oConcealed,allowingtheThieftodeal gthefirstroun ndofcombat.Any A SpecialVe ehicleownedb bytheThieforamemberoft the additionaldamageduring stheSmuggler rsHoldfeature e(oranyother rfeatureofyo urchoiceifita alreadyhadaccesstoaSmug gglers partygains Hold).Andfinally,theThiefmayaddha alfoftheirMer rcantileskillto otheirStealthr rolls,roundeddown. akeadvantage eofyourfoeshelplessness h to odeliveranele egantcoupdeg grace. Youta Whenstrik kingatargetthatisaffectedby b thenegative estatuseffects sStop,Petrify,StunorSleep,orotherwise treatedashavinganAVD Dscoreofzero, ,yourdamage isincreasedb byonestep.Thatis,aweapon nthatwould ewouldnowdo(DEXx2),an ndsoon. normallydo(DEXx1)pointsofdamage mes,increasing gthedamageb byoneaddition nalstepeacht time. Thisabilitycanbetakenuptothreetim

81

eliverablindin nglyfaststrikethatpiercesth hroughyourop pponentsdefe ensesbeforepr reparingareal lone, Youde choosingof ffenseoverdef fense. AsanInstantactiononce eperround,yo oumaymakeanadditionalat ttackthatonly ydeals(DEXx1 1)+2d6points sof damagetotheenemytha atignoresARM M.AlthoughQu uickHitrequire esasuccessful lattackroll,thisadditionalat ttack cannotresultinacriticalhit. scanbeincreasedbyjobabil lities,weapon propertiesand dspellsasnorm mal. QuickHitsdamagesteps masterThief,thecharacteris i alivinglegen ndspokenofm mostlyinwhisp pers.Stealingfl leetsofairship psis Asam impressive, ,sure.butamaster m thiefco ouldstealsome eonesvoice,m memory,oreve entheirsoul. Aftergainin ngthisability,thereisliterallynolongeran nylimittowha atcanbestolen nwithaThieve eryskillchecka at appropriatelyhighdifficu ultiesoutsideof o combat,andcharactersare eencouragedt tobeoutrageo ousintheuseo ofthis a theGMwillundoubte edlysetthediff ficultyforsuch hfeatsasGodlikeandImpo ossibleandr rightly ability.Beaware so! ombatsituationhowever,the eThiefmaystillattempttoS Stealanyofthe efollowingfromhisenemies s: Duringaco ftingadditiona alComponents fromNotoriou usMonstersan ndBosses,tho ough CoolStuff:TheThiefcanoftennabcraf a amuchlowe ertierlevelthanthepartyisused u toorwou uldobtainwith hasuccessfulS Scavengeskillc check. generallyat Essence:Th heThiefmayin nstantlyremov ve25%ofhisopponents o ma aximumHPand dMPwithasu uccessfulSteal, whichisthenaddedtohi iscurrentHP(a andMP,ifapp plicable)totals directlyasaRegenerationef ffect. heThiefmaysnatchasinglepointofDestin nyfromhisopp ponent.There snowaytote ellhowmanyp points Destiny:Th ofDestinyamonsterhas(ifany!)befor rethismaneuv verisattempte ed,however. eThiefstripstheirmonstroustargetoftheirpowers,gain nanyoneofth hefollowingMonsterAbilitie esif Ability:The thecreatur repossessesth hem;Regenera ation,Flight,Un nusualDefense e,ControlledD Defense,Count terattack,Mag gical Counteratt tack,StatusTouch,FlawlessSpell, S Submerg georInhale.Th heenemythenlosesaccesstothisabilityuntil theendofcombat. a opponentwith w JobAbilitie es,thesameru uleofthumba applies;thetar rgetlosesacces sstooneJobA Ability Ifusedonan ofthethief fschoice(that tcannotbeaLimit L Ability)an ndthecharacte ergainsaccess stoit. ce;thankstoalifetimeoftel llingpeopleexa actlywhatthey r,youcan Everymanhasapric ywanttohear rallydiscernex xactlywhatthis spriceis. supernatur Byspendin ngonepointof fDestiny,theThief T maylearn noneminorsh horttermgoalofthetarget,aswellastheir rLife Goal;thoug ghsuchphrase esarenormally yattributedtothePCs,even thelowliestcitizenormostenigmaticvizie ers agendaisclearly c laidoutforthethiefwho w usesthisability.Thecha ractergainsa+4bonustoallNegotiationc checks andoppose edrollsagainst ttheirtargetfromthatpoint ton. Furthermore,byexpendinganaddition nalpointofDes stinyatanytim methereafter,thecharactermayautomatically nstthetarget, astheyusetheirsilvertongu uetoconvincethem succeedataGodlike(orless)Negotiationcheckagain hiefhasthepow wertohelpfulfillthetargetsambitionsan ndlifegoal,and dmakethema anoffertheycant thattheTh refuse.

82

TIM ME MAGE

Sometimes scalledDimen nsionMages,Time T Magestapontheforce es oftimeand dspace.Inresh hapingtheelusivepowerofthe t cosmos,th hey canfreezeanopponentintheirtracksor o rainflaming gmeteorsdow wn m,forceobjects stoagethousa andsofyearsin ntheblinkofa an uponthem eye,orban nishsomeoneinto i anotherre ealityentirely.Themost powerfularecapableoffolding f uphisto oryandtravellingacrossthe ostother eonsbysheerwillpoweraloneafactthatmakesmo spellcastersgladoftheTimeMages'relativescarcity. Whileothe erJobsgenerallyhaveavarie etyofweapons sattheir disposal,most m TimeMagesareseenbe earingratherco omplicated staves.Infact, f aTimeMa agesstaffisso omethingofan noddity.Dueto o theirnatur ralforgetfulnes ss,manyofthe efoundingmem mbersofthis magicalsch hoolchosetoattach a itemsof fsentimentalvalue v totheir stavestore emindthemof fthepast.Man nyfledglingma ageshavechos sen tofollowth histraditionou utofrespectto otheoriginato orsofTime Magic.Feathers,wedding grings,pocket twatches,artic clesofclothing gof ncomrades,alltheseandmorecanbefoun ndattachedto a theirfallen TimeMage escane,andth hisfacthasser rvedasthepun nchlineforma any ajoke.Ifth heinscrutablemagesareoffe endedbysuchhumor,they generallygive g noindication.

Youbendandtwistth hedimensions, , y possession nsawayfromasmug snatchingyour adversary andallowingyourselfthebr riefestof smilesasth heyappearinmid m airbeforeyou. Youalways shaveaccesstoyourpossess sions, equipment tandinventory y,regardlessof fthe distancebe etweenyou.With W littlemore ethana thoughtyo oumaysummo onsuchitemsto t your handorsendthemawayintosomeunk known ,wheretheyre emainsafeand doutof dimension, sightuntilthey t areneede ed.

HPBonus: MPBonus: ACCBonus: : AVDBonus: SkillPoints: Weapons: Armor: MagicSchoo ol:

16 4 0 4 22

SpellRank Novice Intermediate Expert Superior Ancient

LevelsObtain ned 1,1,2,3 4,5,6 7,8,9 10,12 14

Arcane Light Time

roundfallsawa ayasyoueffor rtlesslypropelyourself y upwa rd. Thegr TheTimeMage M receivestheeffectsofAuto A Flightatalltimes,even nwhenuncons scious.Thispre eventstheTime Magefrom mtakingfallingdamageaswe ellasnegatingdamageandef ffectsfromEarthbasedspellsandabilities s.

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hysicalanchor rtoyouradvers sarybeforeshu untingthemou utofthisrealit ty,ortrapthem mina Youattachametaph funchangingti ime. momentof Bytakingastandardactio onandmaking gasuccessfulopposed o Force rolloncepers session,youca antransporton ne opponentinto i thevacuousspaceoutsid deoftime.The echosenenem mybecomesun ntargetable,im mmunetoall damagean ndeffects,afflic ctedbyStunev veniftheydnormallybeimm munetoitseff fects,andultim matelyremove ed fromcomb batforoneround.Attheend doftheTimeMages M nexttur rnthemonster rcomesstagge eringbackinto o reality,end dingtheeffectandautomatic callyinflictingthem t withthe Confusestatu us. Creatureswho w havespen ntalargeamou untoftimeinthe t Voidorthe eFarplaneare generallyimm munetothisab bility. t twistpuremagical m plasma aintoatypeof fdefensivebub bble,theTimeM Magecanlesse enthephysical lharm Ableto causedbyenemy e attacks s. Youmayde eclaretheactiv vationofMagi icShieldasaSt tandardaction nitthenpers sistsuntilitisc cancelledasan n Instantaction,thecharac ctersMPbeco omes0,orwhe enthecharacte erisknockedu unconscious,w whicheverhapp pens eMagicShieldisactive,allen nemieswhostr riketheTimeM Magewithphy ysicalattacksaretreatedasif fthey first.While hadtheMP PDamagewea aponproperty50%ofthetotaldamageth heydealtargetstheTimeMa agesHP,andt the other50%targetstheirMP. M DamagingspellscastagainsttheTimeM Mageremainu unchanged. m lift,manipu ulateoreventh hrowgiganticobjectswithth hepowerofyo ourmindalone. Youmay TheTimeMage M canusehis h telekinesisto t physicallyin nteractwithno onsentientobj jectsuptoaM MediumRangeaway asaStanda ardactionsohecould,forexample, e flipaswitchfroma acrosstheroom m,buthecould dnotattempttouse histelekine esistoholdso omeoneinplac cewithanopp posedForcech heckorlifthims selfoffthegro ound,sincethe e lattertwowould w bothbe esentienttarge ets. Youmayal lsouseyourTe elekinesistoat ttackenemieswith w weapons orobjects(inwhichcasethe eybecome Improbable eweapons)atuptoamediumrangeaway.Suchattacks scalculatedam magewithyour rMNDattribut te insteadoftheir t default,and a youdonot tsufferpenalti iestoyourroll sforattemptin ngtouseImpr robableweapo ons withoutthe eBrawlskill.Rememberthat tyoumuststill lbeabletolift tanobjectwithaForcerolltouseitasan Improbable eweapon,and dsuchimprovis sedattacksusu uallycomewit hadditionalef ffectsasdecide edbytheGM(such agiganticboulder b having gEarthStrikeor o astormoffe eathersBlindin gthetarget). rojectabubble eofliquidtime etointerceptan a oncomingsp pellorencapsu ulateoneofyourown,effecti ively Youpr sendingitinto i thefuture. AsanInstantactionafter raspelliscastwiththeTimeMageasthet targetorcaster,youmayimm mediatelyuse Delay Inevitableto t stopthespe ellfromresolvi ing,evenifthis swouldmean interruptinganenemysturn n.Attheendo ofthe TimeMage esnextturnth hespellgoesoff o asnormal. IftheTimeMage(oranyothercharacte ers)arenolongervalidtarge etswhenthesp pellresolves,s suchasbeing outsideofthespellsrang ge,itfailsandhasnoeffect. itablemayaffe ectonlyonesp pellatatime,and a thisability maybeusedo oncepercomb bat. DelayInevi

84

imeMageatre esttendstosta ayatrest,andaTimeMage inmotiontend dstomakehisalliesnervous. . ATi Youmaych hoosetogaineither e theSOSSloworSOSHaste H property ywhenreduced dto25%healthorless,allow wing youtobeco omeSlowed,Haste H d,orneither,asthesitu uationcallsfor r. Wheneverthecharacterisaffectedbythe t positivestatusaffectHas ste,healsobe ecomesimmun netothestatus s pandmayperformoneskillcheck c eachroundasanInstan erthantheeye ecansee,regar rdless effectStop ntactionfaste ofhowlongitmightnorm mallytake.You umayusethisskillcheckeve enifitwouldin nterruptanene emysturn,allo owing formfeatssuch hascatchingabulletwithan nextremelyhig ghAthleticsrollorjustplain ncheatatcard ds. youtoperf WhenevertheTimeMageisafflictedby ythepositivestatus s affectSllow,hebecom mesimmunetoallKnockback k ddealsanadditionalthreeda amagestepswith w allspellsan ndattacks.Like ethecosmos,itsometimess seems effectsand totakeyou umillenniatoaccumulate a energybutwhe enyoudo,the resultisaspec ctacularexplos sionofpower. a tocontroltheflowofgravity g andthe edimensionsa allowsyoutope erformfeatsof fstrengthwith h Yourability nothingbu utthepowerof fyourmind. TheTimeMage M mayusehisFinessesco oreinplaceofhisForcescore eforalloppose edchecks,orw wheninteracting withobject tsmoving,th hrowing,orbre eakingthem,andsoon.

imeMagetwis ststheflowoftimeandcasua allystrollsout ofthewayofo oncomingbulle ets. TheTi Blinkmaybe b usedasanInstant I actiononce o persessio onatanytime e,evenwhenit tisnttheTime eMagesturn,to granttheuser u animmediateStandardaction. a Italsogrants g a+2bon nustotheTim meMagesAVDuntilthestart tof theirnextturn, t duetothesuddendisorientatingmov vement.Sincet thisStandarda actioncanactu uallyinterrupta foesturn,Blinkcanbefu urthercombine edwithHastetoallowforen ntirespellstob becastduringanenemysround. tethename,Ti imeMagicactu uallyusescosm micfundament talstoproduce eawiderangeofeffectsthe e Despit manipulati ionofgravityto t attack,magn neticfieldstoprotect, p andth heabilitytohalttheflowoftime.Its practitione ersharnessthewitheringpow werofnovas,le engthenminut tesintoyears,a andtearthrou ughthefabrico of realityoutr right.Itsalsoagreatwaytogetsomereal llyneatjunkfro omthefuture. Byspendin ngtwopointsof o Destinyoutsideofcombat, ,youareablet tocreateadire hemostimportant ectlinkwithth personintheuniverseyourself. y Theimmediateben nefitstothisar retwofold. utureselfwillanswer a mostquestionsposed dtoit(albeitin sweetsortofw way)unlessthe eyfind First,thefu nashortands thequestio onstobepartic cularlyvagueor o obnoxious.Such S answersa arentalwaysp prophetic,how wever,since meddlinginthefabricoftheuniverseoften o meansth hingscangowiildlyawry.WhileTimeMagesoftenfindtheir tarstoberegre ettablyshorton o patience,mo ostofthemas ssumeitsbeca ausetheycanr remember futureavat themselves saskingtheseverysameque estionsnottoo olongago. Secondly,the t futureselfwillgenerallybe b willingtole endsomeassist tanceinthefo ormofgearfro omtheirtimelin ne, gratingthe echaracterone ecraftingComponentoftheGMschoice,w withaTiersimilartothecharacterscurren nt level.Forexample, e afutu ureTimeMage ewhopossesse edastaffthatg granted+2MN NDmightsendbackaKnowle edge Componen nt,knowingthe epresentversionwould(probably)craftth ematerialinto oafunctionalw weapon,which hthey wouldthen npossessinthefuturewhen theirpastself fwillcomebeg ggingforhelp.

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imeMagestotalunderstand dingovertheprimalforcesth hatdrivetheun niverseitselfal llowhimtodothe TheTi unthinkabl lestoptime.Theentireuniv versecomesto oaquiethaltw withtheTimeM Mageatthecenterofeveryth hing, givingtheuser u ofthisgal laxyalteringmagic m afewpre eciousminutes soutsidetheflo owofreality. Upontakin ngaStandardaction a andspen ndingthreeormorepointso ofDestinytous seCosmicStan ndstill,theTime Mageimmediatelytakesanumberofadditional a turns sequaltothe numberofpoi intsofDestinyspent.Theym may nyabilities,act tionsorskillcheckstheylikeduringthistim me,evenaction nsthatmaynotnormallybe performan mic performedwhileincomb bat.Everyothe erobjectandliv vingthinginth hegalaxyisSto oppedandStun nneduntilCosm e evenifth heydnormallybeimmuneto othesestatuse effects. Standstillends, Attacksma adeandSpellscastduringthisEpicAbilityare a alltreateda asStandardAc ctionsthathap ppen simultaneo ously;acharact tercannot,for rexample,useCosmicStands still,dispelafo oesReflectsta atusandTHENbegin toblastaw waywithmagic.Charactersca annotcasttheHyperdrives pell,landcritic calhitsorcaus seLimitBreaks sto occurdurin ngtheeffectsof o CosmicStan ndstill,andHas stedoesnotaff fectthenumberofturnsaTimeMagegets s whileCosm micStandstillis sactive.Sinceobjects o dontvisually v change eontheirownduringCosmic cStandstill,the eGM isnotunde eranyobligatio ontoanswerquestions q likeIshedefeated yet?untilthe eeffectsofthis slimitabilityend. naweinspiring gabilitythatle essermagesca anonlydream of,theTimeM Mageactuallyc createsa Withan dimensiona alvortexthatallows a themto otravelbackwa ardsthroughth hetimestream m. Uponactiv vatingRewindas a aSlowactio onfortwopoin ntsofDestiny,t thecharactera andhisalliesc cantravelbackwards intime;the egroupwillarriveatthesam megeographiclocationtheyr recurrentlyat, ,merelyearlier.Becauseoft the imprecisenature n ofRewi ind,successfulLorechecksarehighlyrecom mmendedforl longerleapsba ackwards.Such h checkshelp pensurethepartywindsupintimetointerceptthenote eworthyevents ssuchascoron nations,deathsof importantindividuals,orothersignifica antactivities. eshavelearned dthatthefutureisstubbornandrefusesto ochangeitca annotbeusedtoredoevents TimeMage thathappe enedinthemagesrecentpast,suchashop pingforadiffer rentoutcomefromadecisivebattle.Instea ad, Rewindisbest b usedtoaltereventsthat toccurredfurt therbackinthe artyshistory,s suchassavingaPCs eworldsorpa oldersister rfromamyste eriousillnessdu uringtheirchildhood,orstow wingakeytoajailcellbenea aththecobbles stones whenanim mportantprisonwasfirstbeingconstructed d.TheGMisth heultimatejud dgeofwhatwo ouldbean acceptable euseofRewind d. Whentheparty p haseithe eraccomplishe edorfailedtoaccomplish a the eirintendedgo oal,theyarere eturnedtothe presentth houghgenerallywithnoticea abledifference escausedbyth heirmeddlinga andalterations s.

owingprecisely ywhenandwh hereamajordisaster d willocc curinthefutur re,thecharacteriscapableof Bykno linkingthetwolocationsandtimesviaashudderingportal. p Withth edisastervirtu uallyonlysecondsaway,all ybeforcedtoflee f theirfate lesttheyfind themselvesdis sintegratedinasuddenflood dof enemieswillundoubtedly ma,orpulledto t thecenterof fanexplodingstar. liquidmagm TheTimeMage M maynow wcasttheDoom msdayspellfor rnoassociated dMPcost.Sinc ceusingCatast tropheoftenca auses massivean ndirreversibledamagetothe elocalterrain,mostTimeMa agessuggestus singitonlyint thedirestof circumstan nces.

86

WAR RRIO OR

ewarforenter rtainment,others,becausethey haveto.So omeare Somewage makes evenhunte edfortheirskills,leadingtoarigorouslifestylethatonlym fe thechampionofbattlest tronger.Bloodshedhasbeco omeawayoflif nyescape.Inth hiswaytheWa arriorisacomb batantwithout troots withoutan orrestrictio ons,withincar rnationsrangin ngfromgrizzledsoldiersto optimisticmercenaries, m from f steelclad dknightstoferal,clubswingi ng barbarians.Thoughmany yhaveperfecte edasingletale entorspentallifetime haparticulartypeofweapon n,formostWa arriors, honingtheirabilitieswith theirtraininggroundisth hebattlefield,andtheirskills saremastered by virtueofne ecessityandra awsurvival.AnexperiencedWarrior W isa formidable epresenceinanycombatsitu uation,abletoadapttoanyth hing theirfoescan c throwatth hem. Embracingtheirabilitiesandconstantly yimproving,th heWarriorhas t soldierth hekindthatlegendsareborn nfrom.Wheth her becomeatrue they'refigh htingtoprotec ctthemselves,toprotectothers,orjustfor r thehell ofit,noma atterwhereaWarrior W goes,stories s follow.

vinitivepowersofmagic, Eventhroughthediv i toknow k whatthe efuture itremainsimpossible holdsforth heheroesofou urtime.Somemay m start orendwar rs,seektheirfo ortunes,findre edemption, anddiscove ertrueloveinthemostunlik kelyof places.Ma anyWarriors,however, h believ vethese fatesbelon ngtoothercha ampionsandno otto them;their rtruecallingis sasobviousasthe weapontheygraspinthe eirhand. ardedtothepa artyfor WheneverDestinyisawa W defeatingaBossormajorenemy,theWarrior receiveson neadditionalpoint p automatic cally.

HPBonus: MPBonus: ACCBonus: AVDBonus: SkillPoints: Weapons: Armor:

18 0 3 5 18 Blade,Brawl, ,Concealed,Hug ge,Ranged,Reac ch Light,Medium m,Heavy,Shield ds

nedWarriorle earnstoprepar rethemselfforcombatatany yandeveryop pportunity;accordingly,when nthe Atrain timeforba attlearrives,yo ouarealwaysamongst a thefir rsttostrikeab blow. Afterobtainingthisability,thecharacte ermayalwaysactinaPreem mptiveroundo ofcombatbefo orebattleactually rthermore,the eWarriormaymakeanimme ediatephysicallCounterattackwheneverth heytakedamag geina begins.Fur PreEmptiv veRound.

87

b istemper redandextrem melyresistantto opain,givingy youtheabilitytoshrugoffat ttacksandwad de Yourbody throughho ordesofenemie es.Untilthead drenalinefades s,afewnicksa andminorinjur riescantdistr ractyou. Wheneveryouwouldtak kedamagefrom maCriticalHitoraLimitBre akcausedbya anenemy,youmaymakean orcecheckaga ainstyourattac cker.Ifyouare esuccessful,th heattackdealsnodamagean ndhasnoeffec ct. opposedFo Inaddition,wheneveren nemiesoutnum mbertheWarriorandhiscon sciousallies,y youmaysummonreservesof finner oreceivetheef ffectsofAutoRegenasanIn nstantaction.T Thiseffectlasts suntiltheenemiesnolonger strengthto outnumbertheparty. ourduesonthe efrontlinesofwarandthele essonsthatweredrilledintoy youtherechan nged Youvepaidyo nowfirsthandthe t valuesoffl lexibility,strate egy,andknow whowtoturnw wimpsintoMEN N,womeninto o you.Youkn AMAZONS, ,andyourenem miesintofoulsmellingsmea ars. TheWarrio orisfamiliarwithahandfulof o passivecomb batstylesthat grantvariouscombatbonus ses. Youmayon nlybeinoneParadigm P stanc ceatatime.When W youchang gestances,you uloseaccessto oalloftheben nefits offeredbyyourformerparadigm,andinstead i gainac ccesstoalloft thebenefitsoff feredbythenewone.Thefirst hangestancesincombatyou umaydosoas anInstantact tion,butallpar radigmshiftsb beyondthatrequire timeyouch aStandardactioninstead d. ngthisjobability,youmaych hooseanythreeofthefollow wingstancesth hecharacterpe ermanentlygai ins Upontakin accessto. o:Youfightwith hmilitaristicpre ecision,youneve erloseyourcom mposureevenwh henstaringdirec ctlyintothegap ping Commando
abyssalmaw wofevil,andyou unevereverm miss.WheninCo ommandostanc ce,theFighteran ndallhisalliesreceivea+1bonusto theirACCscores,andwhene evertheWarriorspendsDestiny ytoaddonedic cetoanaccuracy yroll,twodicea areaddedinstea ad. Ravager:Yourstyledrawsonthestrengthofheroeslongsince s deceased. Yourweaponflasheslikelightn ningasyousunder througharm mor,carapacean ndbonealike.Allofyourattacks sdealanadditio onal(FinessexHalfLevel)points sofmagicaldam mage wheneveryo ouharmyourop pponent,whetherthroughaphy ysicalattackora spell.Theaddi itionaldamagef fromRavagerign nores theeffectsof o M.ARMandShell. Sentinel:Thisflexiblestyle eallowsyoutobetter b takeahitandkeeponcom min,takingthepunishmentinsteadofseeingy your vulnerableallies a suffer.The Warriorpassive elyreceivesabo onustohisARM andM.ARMsco oresequalto(Le evelx2).Further rmore, whenthePr rovokejobabilityisusedinthisstance,itnowla astsuntilcomba atendsinsteado ofonlyfourroun nds. Synergist:AWarriorinthis sstanceexcelsat a coordinatingwith w hiscomrade esinarms.Whe enevertheWarr riorparticipatesina failedTeamw workattackwhileinthisstance, ,onlytheWarrio orsattackislos standnullified;h hisallystilldeals sdamageasnor rmal. Medic:You uvespentenoug ghtimeonthebattlefield b thatyouknowhowto ostaunch,stitch andsetaninjur ry,andaWarrio orin theMedicst tancemaycastthe t Lifespellwit thnoassociatedMPcostasaSlo owaction,retur rningafallenally ytoonehitpoin nt. Saboteur:You Y focusoninc capacitatingyourenemieswithstatuseffects,k knowingthatanenemywhocan ntfightbackisa asgood asadefeate edone.Whileinthisstance,you umaytargetone eenemyandma akeanopposedF ForcerollasaSl lowactionor wheneveryo oulandaCritica alHit.Ifyouaresuccessful, s thatenemylosesthe eImperviousabilityuntilthesta artoftheirnextturn.

erthecondition nyourbodyis in,andindeed dfindaninnerp peacethrough h Youhavetrainedtofightnomatte P justmeansyourestillal live. suffering.Pain Whenafflic ctedwithanynegative n status seffecttheWa arriorsdamag geisincreasedbyonestepi ifanattackwa asto do(PWRx1)pointsofda amage,itwouldnowdo(PWRx2)instead, andsoon. aybetakenuptothreetimes s,increasingth hedamageste pbyoneeachtime. Traumama

88

evillainswithworld w dominati ionontheirmiindsbutifthe eywantthewo orld,they'llhav veto There willalwaysbe gothrough hyou. Throughth hechoiceuseof o afewtauntsasanInstantaction a oncepe ercombat,theWarriorcanst tiranenemyin ntoa rage.ThetargetofProvo okewillchange etacticsspecificallyattackthe r4roundsoru untiltheWarrio oris echaracterfor us/defeated.There T isnorest trictioninhowthetargetcan ndothis,buta alloffensiveatt tacksmusteith herbe Unconsciou directedat ttheWarrior,or o includetheWarrior W among gthetargets.I IftheWarriorc cannotbetarg getedordamag ged, theenemymayattackfre eely,butwillco ontinuetogoafter a theWarr rioriftheoppo ortunitypresen ntsitself. b crycanbe b heardformilesaround,apowerfulshou utthatgetsyou urbloodpumpingandspurso on Yourbattle falteringal llies. Thecharac cterbellowsaloudwarcryas saSlowaction n,whichgrants stheWarriorandallhisallies stheeffectsof f Hasteuntiltheendofthe eround.Furthermore,alldam magetheydea aluntiltheend doftheroundisincreasedby yone step.MadRushmaybeused u oncepergame g session. urrageanduse eitasaweapo on,becomingahardenedcom mbatantwithout Youhavemanagedtoharnessyou t animalistic cragethatchurnsinyoursou ul. peerwhenyougiveintothe ucedto50%HP Porless,theWarrior W maych hoosetoautom maticallygaintheBerserkstatusuntiltheen ndof Whenredu thecurrent tcombatorun ntilthecharact terfallsUnconscious. Afterobtainingthisability,theWarriorisnotlimitedtoonlymaking gAttackaction nswhenunder rtheeffectsof dcanalsouseJobAbilities.However, H hest tillmaynotcas stspells,usean nynoncombatskillsorthe Berserkand Defendact tion,andmustremainfightin nguntilallfoes sliedefeated.F Furthermore,w whileBerserk,theWarrioris Immuneto otheCharm,Fe ear,andSleepstatuseffects,hereceivesa +2bonustoal llForcechecks s,and,likeall Berserkcom mbatants,heig gnores50%of fhisopponents sARMscores. . s aresopowerful p thatth heycrackwhatevercrudetoo entsusetoblockwith.Oneh heavy Yourstrikes olyouroppone blowcansp plintersuchinf feriorweapons sasiftheywer renomoredur rablethanglas ss. Youmaymake m anoppose edForcecheck kagainstoneadversaryasaS Standardactio onorinplaceo ofaphysical Counteratt tack;ifsuccessful,alloftheirequippedwea aponsaredest troyed.Thisab bilitymayonlybeattempted once percombatandweapons swiththeInde estructibleprop pertycantbe brokenwithth hisattack. yofspeed,stren ngthandaccur racy,youbring gyourbladeto obearagainsteachenemyin nturn Inaflawlessdisplay t attemptstoflee. andharrytheir Byactivatin ngCycloneasan a Instantactio on,yournextphysical p attack kwilldealhalfnormaldamag gebutwilltarg getall enemieswithin w aShortRange. R Anyene emywhosuffer rsdamagefrom mCyclonemay ynotattemptt toEscapecom mbat whiletheWarrior W remain nsconsciousan ndabletobatt tle.

89

ghthenameisunassuming,aWarriorwiththisabilitycan ndomorethan njustblockinc comingattacks s;they Thoug cancleavespheresofma agicalflameintwo,knockasi idearrowsinm midflight,anddeflectcityraz zinglaserswith hthe deofasilversp poon. roundedsid TheWarrio orisalwaystre eatedasbeingundertheeffe ectsoftheWalllspell,abletoblockprojectilesorsliceasa afe paththroughaburstofmagic. m Ifthech haractereversh howsamomen bywillinglyand dintentionally ntofdistressb wayfromhistar rget,attemptin ngtocreatesp pacebetweent them,theeffectsofParryarelostuntilthe eend movingaw ofcombat. nlivesareonth helineyoumay ystressyourweapons w nearly ytothebreakin ngpointinord dertoperform When devastating gphysicalatta acks. Bydeclarin ngtheuseofBo onecrusherasaSlowactiononcepercomb bat,yournextshortrangeat ttackwillbea frightening glypowerfulsw wingandtreate edasanautom maticcriticalhit aponpropertie esand tifsuccessful,activatingwea evenactiva atinglimitbrea aksifapplicable.IftheBonec crusherattack missesorothe erwisedealsno odamage,you ur equippedweapon w isimm mediatelydestr royed.Ifthewe eaponusedisI Indestructible,theWarriorim mmediatelysuffers damageeq qualto50%ofhismaximumhitpointsasth hepowerfulstr rikereverberat testhroughouthisbodyand damageshiminstead,andheisimmediatelydisarmedinwhatever waytheGMd deemsappropr riate. eavingapathth hroughtheene emygroupand drainingahaillofblowsupon nthem,thelas stthingyourfo oes Bycle willeverkn nowisastormofphysicaldes struction. MeteorainisaStandardaction a usableonce o persessio onwhichcause estheWarriortostrikeeachenemyoncein m hecho ooseswhethe erthisisrepres sentedasabu rstofsonicenergyeruptingfromthetipof fa whatevermanner sword,awild w chargethro oughtheranks s,simplythefir rstofmanyper edstrikes.How wever,theWar rrior rfectlyexecute maychoosetospendany yamountofDe estinytoampli ifytheeffect. eseattacksdea als((Force+Fin nesse)xTwiceLevel)pointso ofM.ARMorA ARMdamage(W Warriorschoice), Eachofthe strikingallenemiesautom matically.Aftertheattackresolves,theWa arriormaychoo osetoexpendonepointof o torepea atthisprocess.Thereisnolim mittothenum mberoftimesth heWarriormayattackinthe esame Destinyinorder Standardactionbyexpen ndingmultipledestinyinthisway.

90

WHIT W TE MA AGE E

m theirtraining t begins,WhiteMages saretaughtto be Fromthemoment peaceful,humble, h andkin nd.Nomattertheroadthatliesaheadoft hem, thesevirtuesaretaughtto t bethemost timportantthingsinthewor rld. endersoflifearecapableofusing u theirspellcrafttoknitt ogether Thesedefe woundedflesh f orcreateglowingdefen nsivecharmsar roundtheiralliies. Giventime eandexperienc ce,WhiteMag gescancurealm mostanyill,ra aisethe fallenback ktofightingstrength,oreven ncreatebarriersutterlyimpe ervious tophysicaldamage. p indeme eanorthanthe eheadstrong,temperamenta t al Farmorepatient BlackMage e,thesededica atedhealersha avegiventheir rentirelifeto workingwi ithnotmaste eringthepow wersofHoly.

Dontworry.Illhave eyoufixedupinnotime. bleofusingand d TheWhiteMageiscapab ringobscuresa alvesandhealin ngitemsin administer conjunctionwiththeirwh hitemagic,abletotendto adesquicklyon ncebattlehasended. theircomra Whenevercombatendswith w theWhite eMagestill tymayrecover100%of conscious,theentirepart mumHP. theirmaxim

HPBonus: : MPBonus s: s: ACCBonus AVDBonus s: SkillPoints s: Weapons s: Armor: MagicScho ool:

16 6 0 4 22

SpellRank Novice Intermediate Expert Superior Ancient

LevelsObtain ned 1,1,2,3 4,5,6 7,8,9 10,11,12 13,15

Arcane,H Huge Light White

h isnoeas syfeat;alltoomanyWhiteM Mageshavewa atchedtheirspe ellsfizzlewhen ntheir Beingabattlefieldhealer isend,theyhavelearnedmet thodstoempo owertheirmag gicksbyputting gmoreof alliesneeditmost.Tothi sintotheirspells. themselves Wheneveraspellwouldbeinterrupted dduetoaknoc ckback,limitbr reak,criticalhi it,orteamworkattack,youm may Pcostforthespell s asecondtime. t Ifyouchoosetodosoy youmaycontinuecastingun ninterruptedan ndthe paytheMP spellisnot cancelled. Youhavebeentrainedintheuseof o shieldsinadd ditiontoyourb basicmagicale education. ctergainsacce esstotheShiel darmortyper regardlessofth heirchosenJob. Upongainingthisjobability,thecharac

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ngonesalliesaliveandkicki ingwhileanar rmyofundead bearsrushest towardsthemisafulltimeJo ob; Keepin WhiteMag geswholikede evotinglesstim metohealingorwhoknow theyllneedth heextrapower rinapinchpi ickup thisabilitytogivetheirsp pellsalittleext traoomph. kesaStandardAction;yournext n healingsp ellisimbuedw withfarmorep potencythan ActivatingDivineSealtak creasingthehe ealingitprovid desbytwostep ps.Forexample e,ifitwastoh healallalliesfo or(MNDx2)hi it normal,inc points,(MN NDx4)wouldberestoredinstead.Inaddit tion,yournext t Cure,Cura,Cu uraga,Curajao orEsunaspellm may becastasan a Instantactio onatanytime,evenifitisnt tyourturn.Th hisjobabilitym maybeusedon ncepersession n. W Mageiswelcomed w with hopenarmswh herevertheym maytravel,and dtheirpleastobeheardare TheWhite enoughtogivepausetoeven e thecoldestheartseve enthemostvile eofindividuals sknowthatW WhiteMagesha ave terestsofthemasses m athear rt. thebestint Youmayad ddabonusequ ualtohalfofyourHealingskilltoyourInqu uiryandNegotiateskillcheck ks. ybykeepingth heirmindandspirit s pure,the elifestreamcon ntinuestoflow wintothechara acter,rejuvena ating Simply themwithmagicalenerg gies. mmagicpoints sbackpassivelyandtheendofeachcomba at. TheWhiteMagerecovers25%oftheirtotalmaximum akinginTravelRest,theWhit teMagealsoregains100%o oftheirMPinst teadofthenor rmalvalue.Ifthis Uponparta abilityistakenasecondtime, t theWhiteMagerestores100%ofthe eirmaximumM MPattheendofeachencounter instead. llthoughtsofw houlderyourfri iendsburdenby b placingaha andontheirbr row,purgingal weaknessfrom mtheir Yoush mindwithasimplepraye er. W Magemaylayahandupon u awilling allywithinaShortRangeand dcleansethem mof AsanInstantactiontheWhite anysinglenegative n statuseffect.Howe ever,thenegativeeffectisap ppliedtotheus serofSacrifice einstead.Sacrifice automatica allyfailsiftheuser u isimmune etothestatuseffectinques stion. teadofmaking gafussovertin nyscrapes,usingthefullpow wersofwhitem magic Youprefertosmiteyourfoesinst venthestronge estofevilcreat turestotheirknees. k tobringev Allspellsan ndattacksthat tdealHolyorWind W damagenowdealone increasedstep pofdamage;if fsuchattacksw were toinflict(P PWRx1)points sofdamage,th heywouldnow wdo(PWRx2) )instead,ands soon. Thisabilitymaybetaken uptothreetim mes,increasing gthedamage stepbyoneea achtime.

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nowthatyourpatientunders standingandselflessness s isn ntfornothing;byremainingaltruisticandc calm Youkn throughoutyouradventu ures,youleavealastingimpr ressionthateve enbeginstoin nspireyourallie es. t characters sguidance,the epartybeginsto t discoveras strengthandun nitytheydidntknowtheyha ad. Thankstothe TheWhiteMagecanemp powerherallie esbyspending2pointsofDe estinyatanytime;thecharac cterandallparty t receiveapermanent+1bonustoanytwodifferenta attributesofth heirchoice. membersthen ersbloomatyo ourtouch,artis stsfeeltheting gleofinspiratio onwhenyoupa speak Flowe ass,andwhenyouactuallys thebenison nstosummonforth f whitema agictohealsomeone,theyv vebeguntofee elbetterevenb beforeyouve finishedchannelingmagi ic.Thefacttha atyourelesslik keaconduitfo orholymagic,a andmorelikea anoverflowing g a youto oquicklyaidyo ourwoundedfr riends. reservoir,allowing Wheneveryoubegincast tingasingleta argetWhiteMa agicspellonan nally,yourtargetmayinstan ntlyregainHPe equal y maximum mhealth.Thisbonus b HPrecov veryisgranted dimmediately,notwhenthespellactually to25%ofyour resolves. s wordsofreproachcaus seeventhemostevilbeastst tohesitateand dpauseintheir rviolentadvan nce, Yourstern feelingtheawkwardstirr ringsofregret.Youradmonis shmentmeans theywontdo oanythingyouwouldntappr rove bly. of.probab AsaSlowaction a youmay ygiveagoodsc coldingtothenastymonster rsintentonrip ppingyourallie estoshreds.Ta arget oneenemy y,thenmakeaNegotiationcheckopposedbytheirFiness secheck.Ifsuc ccessful,theta argetisconside ered tobeScold ded. AWhiteMagecanalsoch hoosetoaffect talltargetsinthetargetedG Groupinsteado ofjustasingle etargetbytakinga t theirNegotiationroll,asgiving g nonspec cifictalkingtos sarerarelyaseffective. 4penaltyto WhenevertheGMwishestotakeanac ctionwithaSco oldedenemy, hemustinform mtheWhiteM Mageofwhatth he t mightbethrough t bodylanguage(The edragonlunge esforward,jaw wsagape,buts seems monsterintendstodothis topauseju ustbeforeclosingdownonyo ouasifsearchi ingforapprova altousehisVic ciousBiteatta ack.)orthroug gh moredirec ctdescription.(Theghasthe esitatesmidinc cantation,befo orehissingout tanembarrass sedErwould da Firagaspel llbealright?) Then,theWh hiteMagemay ychoosetoeit therapproveo oftheactionor rdenyit.Ifthe WhiteMag geinformstheGMthatactionisnotokay,the t monsterm maystillgothro oughwithitb butsuffersfrom mthe effectsofPower P Breakan ndMagicBreakuntilthebeg ginningofitsne extturnasthe euncertaintybecomes overwhelm ming.Alternativ vely,themonstermayinstea adchooseanyo attackitposse essesandusethat otherspellora withnopenalty. sofReprimand dlastuntiltheendofcombat t,andNotoriou usMonstersan ndBossesmay yexpendonep point Theeffects ofDestinytoendtheeffe ectsofReprimandandrende erthemselvesiimmunetofur rtherusesofth hisability. c tograntadditionalbo onusestotheNegotiation N rolllifitisroleplayedespecially ywell. GMsmaychoose

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ngintoanimm mensereservoir rofHolyenerg gy,theWhiteM Magebecomes salivingcondu uitforhealing Tappin energy.Asymphony s ofbe eautiful,otherworldlymusic resonatesacro ossthebattlefi ield,andtheW WhiteMagesb body glowswithanastralblue ewhitelight.Fo oramoment,one o mighteven nbeabletose eeapairofsem mitranslucent wings o fromthemagessho oulders. spreadingoutward BenedictionisanInstantactionthatcosts3pointsofDestiny.Upon nuse,theHPo ofeveryconsciouspartymem mber m andallnegativesta atuseffectsare eremoved.Un nconsciouscha aractersarerev vived isinstantlyreturnedtomaximum, with1hpinstead.ThisEp picAbilitymay beusedatany ytime,evenw whenitisntthe eWhiteMage sturn. Furthermore,Benedictionmayevenbe eusedwhenth heWhiteMage eisunconsciou us. W Magelea adsacharmedlife,avoidingharm h inmunda ane,daytoda ayactivitieswit thunsurprising g TheWhite alacrity.Th hissamequietprotection p can nalsobeextend dedtotheWh iteMagesalli iestoprotectthemfrom distressingfailure. choftheirpartymembersma ayrerollonesk killcheckpers session.BlessedExistencecannot TheWhiteMageandeac maticfailuresfromsuchthingsasaGambler rsBadLuck. beusedtonegateautom tshinestrong,ourwoesbego one! Light Thecharac ctergainsacces sstothefollow wingspell. M Esuna(1MP) Target:Single overy Type:Reco Reflectable e Astandard dspellinalmos steveryhealer srepertoire,Esuna E fullyclea ansesthetarge etofallnegativ vestatuseffec cts, withtheex xceptionofUnconsciousnessandthecount tdowncaused bytheDooms sdayandLv.? ?Doomspells. . Particularly ypowerfulmag gicaleffects,su uchaseonslongPetrification n,orbloodline ecursesareou utsidethepowe ersof thisspell.At A theGMsdis scretion,Esuna amayalsorem movetheongoiingeffectsofo otherunhelpfu ulspells,sucha as Melt,Addle e,TimeSlip,or rGravity. Acharacterat25%health horlessmaycast c thisspellas a anInstantac ctioninstead.

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CH HAPT TER III: I DEFIN D NING GAH HERO


Its not th he net result th hat matters, its the day-to-day y struggles peo ople go through h that makes on nes life import tant. - Te erra Branford

Althoughhaving h anameandaJobisagreat g startforacharacter,th hischapterwillexplorehowy youcanfurthe er developyo ourherosuniquenessthroug ghskillsandqu uirksandget somegreatbo onusesalongth heway. WellstartwithSharedAbilities. A TheseareAbilitiesth hateverychara acterhasacces sstoregardles ssoftheirchos sen ollowalltheusualrules. Job,andfo reaccompanie edinyourjourn neysbyafaithf fulanimal,suc chasatraineddogorachoco obo,orsometh hing Youar moreexoti icsuchasayou ungcactuar,an nabsentminde edpixie,oraho ordeofmindli inkedmachine es. Ananimalcompanionisatagalongcrea aturethatprov videsvariousb bonuseswhilebeingsmall,ag gile,orthicksk kinned urtincombat.Theyareversa atileandskilled d,abletofollow wsimpleinstructionsandrelay enoughtoavoidbeinghu y.Thecompani ionisloyaleno oughthatitcan rsuadedtoactinany nneverbeper informationtotheirownernonverbally arytothedirec ctwishesofthe ePC.Iftheow wnercontrolling ganAnimalCo ompanionisreducedto0HPor waycontra otherwiseincapacitated,itwillgenerallynotactuntilitsownerhas beenrevived. ospecialtricks sfromthelistbelow b toimpro oveyourAnim alCompanion.Throughoutt thegame,your rpet Choosetwo maylearnadditionaltrick ksandtalentsattheGMsdiscretion. othyouandyou urcompanionare eofsharedmind d;youhaveanu understandingth hatfarexceedsintuition.Youre eceive Bonded:Bo
a+2bonusto t Natureskillch heckswhenyourcompanionisacting a asthemo ount,andyouas saplayercanchoosetotakecon ntrol ofyouranim malcompanioninnoncombatsi ituations. Flying:TheAnimalCompan nionhaswingsor o theabilitytosoar s underitsow wnpowerandga ainsFlight.Depe endingonthe creaturessi izeandrelativestrength, s theyca ancarryoneormorepeoplealo oftwhenactingasamount. Skilled:The eAnimalCompanionhasacerta aintalentthatco omesinhandyfo oritsowneramonkeytrained dinStealth,for instance,ma akesanidealpic ckpocketingacc complicewithabudding b Thief.C Chooseoneskilloncepergamesession,theplayer maygrantabonus1d6whe enanyplayerrollsthisskill,than nkstothehelpfu ulcompanionlen ndingahand/pa aw/claw/fin/etc. Talkative:The T AnimalCom mpanioniscapab bleofunderstandingthesamela anguagesyourc characterdoes,a andcanrespond dwith signlanguag ge,meaningfulsounds,orbodylanguage.Often n,thisallowsfor animalcompan nionstogetinfor rmationtoandf from NPCswhentheirownerisntaroundtohelp p. Cheer:Thecompanionisoddlycomforting gwhenthingsseemdire,andcan nprovideencou uragementeveninthefaceof nsa+4bonuson nthenextrollm adeaftersufferingaComplicati ion. overwhelmingadversity.Thecharactergain Search:The eAnimalCompa anionisconstant tlysniffingaroun ndforusableite ems.AfterdefeatingaNotorious sMonsteroraB Boss,a characterth hathasanAnima alCompanionwiththeSearchta alentgainsonef freeItemoftheGMschoice,withavalueorus sage appropriate tothecharacter'scurrentLevel.Thisdoesnotreduceanyothe eritemrewardsthecharacterobtains. gpoison,breath Aggressive e:Thecompanio onisabletohelp pitsmasterinco ombatbyspitting hingsmallbouts sofflame,tramp pling, pecking,orother o suchabilit ties.Smartowne erstakethetime etolearnhowto ofightalongside etheircompanio on,aidingoneanother tohelpdefe eateventhemos stdangerousofmonsters. WhentheAggressivetalentistaken,choose ewhethertheattackwilldealA ARMorM.ARMd damage,andwh hetheritwillbeo ofa certainelem mentaltype;Ice,Wind,Thunder, ,Earth,Water,or o nonelementa al.Thenchooseo oneofthefollow wingstatuseffec cts; Berserk,Blin nd,Confuse,Tran nsform,Poison,Curse,Sleep,Sto op,orZombie.T Theattackdeals(OwnersHighes stAttributexNa ature skill)+2d6points p ofdamage eautomatically.Theanimalcom mpanionsowne randthetarget tmaythenmake eopposedrollsifthe playerwins,thetargetisaff flictedwiththechosen c statusef ffectforonerou und. ngyouranimalco ompaniontoperformtheattack kisastandarda actionusableonc cepercombat.Ifthistrickistak ken Commandin additionaltimesyoumayco onstructmorety ypesofattackstoaddtoyourpe etsarsenal,but titmaystillonly ybecommanded dto attackoncepercombat. Rejuvenati ing:Thecreatur reisabletoassis stthepartybybolstering b theirs spiritswithanam musingdisplay,byusingasmall amountofwhite w magic,orjustcallingoutwith w encouraging gnoises.Youma aycommandyou urcompanionto ousethishealing powerasaStandard S actiononceeachcomb bat;itremovesone o negativesta atuseffectandr restores(Owner sHighestAttrib butex HalfNatureskill)+2d6poin ntsofHPorMP,chosenwhenth histalentistaken n,toonetargetofyourchoice.

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r howval luableastrateg gicallybentpie eceofwireisu untiltheyresta aringattheins sideof Mostpeopleneverrealize risondoor.Inkeeping k withth hisphilosophy,youhaveano oddoranendf foreverysituat tion. alockedpr Youcanco onjureupmun ndaneitems,noquestionsas sked,provided saiditemsare esmallenough hforyourchara acter tobecarry yingaround.Ev veniftheyhave enologicalrea asontobehau ulingaroundar rmorpolish,te enfeetofropeor invisibleink,therestofthepartycanre estassureditllbetherewhe entheyneedit tthemost.The eseitemsgrant tno onustoskillch hecks,cannotbe b soldorequippedasArmo r,andarealltr reatedasimpr robableweapo onsif inherentbo usedincom mbat,butjusthavingsuchite emscanoftenturnGodlikeo orImpossiblec checksintosom methingmore manageable.

ansprintacros ssthesurfaceof o waterandba alanceontheb bladeofaswo ord. Youca Thismultip purposeshared dabilityallowsforalmostcom mpletefreedo mofmovement,ignoringgra avityandphys sicsfor sheermobility.Yourchar racternolonge ertakesdamag gefromjumpin ngorfalling,no omatterthedistance(witho out ,fallingfromaMediumRang gecausesthecharacter c tota ke50%oftheirmaximumHP Pindamage,anda thisability, LongRange eisimmediate eunconsciousn ness).Youalsogaina+2bonu ustoAthletics skillchecks,he elpingyou (eventually y!)rundirectlyupsheer,vert ticalcliffs,orle eapfromfalling gobjecttofallingobjecteveniftheyre hundredsof o feetapart. ecapableofta akingoutwalls, ,objects,anyth hingthatgets inyourway. Youre Whenmak kingaForceche eckspecifically ytodestroyan nobjectorequ ipment(andn notaspartofaresistancerollto avoidastatuseffectorsi imilar),thecha aracteralwaysreceivesa+4b bonustotheir roll. pting otintothegro oundhardenou ughthataloos sefloorboardw wasknockedup pward,intercep Sheslammedherfoo allthreeof fthedeadlypro ojectilesinmid dflight,accompaniedbyasa atisfyingsound dofthunkthun nkthunk.Byth he timethemakeshift m shield dlandeduncere emoniouslyontheground,th hewouldbeas ssassinhadalr readyturnedta ailand fled. nstantaction,even e whenitis sntyourturn, youmaydescr ribeacombatstuntyourcha aracter OncepersessionasanIn magefroman attack.Doingsograntsa+2bonustoone performsthatwouldaidyouoranallyinavoidingdam VDforoneattack. targetsAV .Igrewupinslums s justlikethis t Stickwithme,kid. Someindiv vidualshaveho onedtheirskillsandcombatcapabilitiesin oneparticular renvironment, ,whetherfrom m simplefam miliarityorsomeotherreason nentirely.UpontakingFavor redTerrain,cho ooseoneofth hefollowingele even locales;Pla ains,Town,For rest,Mountain ns,Desert,Swamp,Water,Un nderground,Sn now,Lava,orC Cosmic.The characterreceives r a+2bonustoallskillchecks,oppo osedrollsanda attackrollswhileinthisenvir ronment.

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earnedthebasicsofbattlean ndadventuring glifebeforeset ttingoffonyou urwildadvent ture,andyouv vegot Youle haveafew wbasicandwel llpracticedma aneuversatyou urdisposalbec causeofit. Thecharac cterhasaccesstoallthreeof f thebonusesand a movesbelo ow. ThrowSton ne:Thecharac cterhurlsasmallrockatoneenemyoncep persession,ho opingtogetthe eirattentionfo ora moment.But B eventhemost m wellintent tionedactsten ndtohavecon nsequences.As saStandardac ctiononceper combat,th hecharactermayautomaticallybeananene emywitharoc ckfor1d6poin ntsofdamage,ignoringARMand othertypes sofdamagere eduction.Theenemy e isautom maticallyStunn nedforonerou undiftheyres susceptibletothe statuseffect.However,until u theendof fthecurrentco ombat,thetar rgetedcausesc criticalhitsonrollsof1012w when armtotheuse erofthisability y. inflictingha Flee:Some emightcallyou uacoward;yourlipstremble eatdangerand dyoureyesfill lwithuncontro ollabletearsw when theoddsareagainstyou. .Butyoufirmly ybelievethatescape e isalwa aysanoption,a andwhenyouturntailandrun, elpleadyourfriendstosafety y.Youandyouralliesreceive ea+2bonusto otheirEscapes skillcheckswh hen youcanhe attempting gtoRunAwayincombat.The eeffectsofFle eestackifmult tipleallieshave etheFundame entsability. RoomandBoard:Youdid dntcomefrom maglamorouslifestyle,butt thatsokay;youmadefriendsinlowplaces sand waysaroomattheInnsetasi ideforyou.Youmayalwayst stwheninama ajorcityregard dless theresalw takeaFullRes ofcircumst tance,andinnstaysaregene erallyfreeforyou y andyoura allies. sefulthedes a overwhi ichschoolofmagic m ismoreus structivepower rofBlack,the Manymagesargue upportofWhite e,theuniquein ntensitiesofBl lue,ortheindis spensableman nipulationofTi Time.Butallag gree peerlesssu ononepoin ntthatnonecancompareto t thenearlimitlesspotentia lofSummonin ng. Youposses ssasupernatur ralpactwithaSummonedcr reatureitmig ghthavetakenthepartyund deritswingfor reasonsun nknown,ormanifestduetobeing b spiritually ytiedtoanage ntointhechara acterspossess sion, esoldmemen oranything gelsetheplaye ercandreamup! u TheEsperchosen c byGra ndSummoner rmaybeaPart tyEsperoran IndividualEsper,adecisionmadebyth hecharacterwhentakingthis sabilityseep p.114formore einformationo onthe m belevel4+ 4 topickaRan nk2Espertoa accompanythe em,level8+tochooseaRank k3 difference.Acharactermust creature,andlevel12+to oobtainaRank4Esper. Thisabilitymaybetaken multipletimes s,gaininganadditionalEspe rasanallyeac chtime. amefromalife eofluxury,orperhaps p youju ustpossessani itemhandedd downthrougho outthe Maybeyouca ns.Eitherway,youhaveacer rtaintreasurethat t servesasa keepsakefro omyourupbrin nging. generation Thecharac ctergainsanyweapon, w armor,shield,comp ponentorgraft twithaTiereq qualto(HalfLe evel+1),forno o associatedcost.Forexam mple,alevel1character c migh htownaTier2 swordpassed ddownfromfa athertodaugh hter.A sinsuddenpos ssessionofaT Tier5bejewele edneckpiece,b bequeathedun nto level9charactermightfindthemselves ayforoldgamb blingdebts. themtopa Heirloomcannot c grantacharacterTier8equipment.

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omethingsyou uwontstandfor. f Theresjustso edability,work kwithyourGM Mtocomeupw withafewdiffe erentscenario osthatwouldin nvoke Whenyoutakethisshare urcharactersuch s assomeo onestrikingac child,theprese enceofapowe erful feelingsofextremeangerorfearinyou tnicknameyouloathesomu uch.Onceduring demon,yourSpecialVehiclebeingattacked,oranenemyusingthat esessioninwhichoneofthes seoutlinedsce enariosoccurs, ,yourcharacte ermayrespond dbyusinganyLimit eachgame Breakthey yknowasaStandardactionon o theirturn.They T mayactiv atethisunique emoveregardlessoftheircu urrent hitpointsand a withoutsp pendingDestiny y. Ifyourcharacterisanatu urallyfurioussort,theevents sthatdrivethe emovertheed dgewouldhavetobe eme,suchasth hedeathofacompanion c ora badguylayin ngahandonafamilymembe er appropriatelymoreextre ,ifthecharact terdoesntactuallyhaveaLim mitBreakwhe enthisjobabilitytriggers,the eymaychoose eto Andfinally, gaintheeffectsofAutoHaste H foroneround r anda+4 4bonustotheiirnextrollinst tead. GMsareen ncouragedtowatch w outforscenarios s thatcould c betrigge eredbythecha aracterscomp panions,allowi ing thecharact tertousestaggeringlypowe erfulLimitBrea akswheneverit twouldbeapp propriate. stowedonthos seheroeswhof fightforwhatisrightdespite ethemanyset tbacks OnionKnightisatitlebes ld;poverty,des spair,failure.Inthiswaysuch hheroesgetto oknowwhoth heytrulyare.So othesayinggo oes, oftheworl theypeelawayeachlay yer,cryingallth heway.Altho oughitmightn notsoundlikes somethingtoa aspireto,form many, a OnionKnigh htisntachoice e.Theseareth heindividualsw whohaveyetto odecidetheirf future;squires s, becomingan childrenan ndnormalpeop plesuckedinto oaworldofdan ngeragainstth heirwishes.Bu utbydabblinginmanydiffer rent jobs,theycan c eventuallyforgetheirow wnuniquepath. WheneverthecharacterdefeatsaBoss stypeenemy,theymayperf formaJobChangewithoutanyassociatedc cost r 3poin ntsofDestinyto t bespent). (normally,aJobChangerequires ossessarepert toireofusefulabilitiesandta alents,knownf forgreatprofic ciencyinoneo ormorefieldso of Youpo study,synt thesis,orevensimplyanatur ralflairforthephysical. Upontakin ngthisability,the t characterreceives r anadd ditional5skillp pointstodistri ibuteanywher resheseesfit.Skill pointsdonot n havetobespentimmediately.Furtherm more,themax imumnumber rofpointsyoucanhaveinan nyskill isnowlimitedbyyour(Fi inesse+3)inst teadofyour(F Finesse+1). s,granting5ad dditionalskillp pointsandincr reasingthecap pbytwoeacht time. Thisabilitymaybetaken multipletimes n easybeingthispopular,youknow.Hang gontosometh hing,thegam mblershoutedfr fromthehelmo ofthe Itsnot airship,tur rningthewood denwheelhard dtooneside.The T enginesroa aredloudenou ughyoucoulds swearthe floorboards swerealmostshakinglooseasthesailscat tchthewindan ndtheshipbeg ginsahardver rticalclimb Thecharac cteristheprou udownerofanairship,landvehicle, v drilling gmachine,cyberneticarmorsystemorthelike, whichallow wsforspeedand/ormaneuv verabilityacrossdifferenttyp pesofterrain.T Thoughtherea areexceptions,the vehicleisgenerally g bigen noughtocarrythecharacterandhisentire party,pluson neortwoextra acomfortably.Work withyourGM G todescribe eavehicleand ddefinewhetheritisdesigne edtotravelexc clusivelyonlan nd,sailacrossw water,

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soarthroughtheair,digthroughrockandstone,ortravelbeneaththeoceanwaves.Then,choosetwoextra propertiesfromthelistbelowthatyourvehiclepossesses. Ifforcedintoacombatsituation,aSpecialVehiclehasthesameARMandMARMvaluesasthecharacterthattook theability,and50%ofthatcharactersmaximumhitpoints.Enemiescanstilltargetthepilotofthevehicle,butat a4penaltytohitduetotheiraddedspeedandprotectiongrantedbythevessel.WhenaSpecialVehicleis reducedto0hitpointsitisunabletofunction(andoftencrashes),andcanonlyberepairedafterasufficient amountoftimehaspassedwithaSynthesis(Tinkering)orSystemsskillatanappropriatedifficulty.TheGMmay evenrulethisrepairrequiresspecialparts. Althoughyourspecialvehicleonlybeginsplaywithtwoofthequalitiesfromthelistbelow,youmayobtainmore asthegameprogressesfindingorpurchasingnewparts,gettingatuneuporaniftypaintjobthroughan appropriatelyhighskillcheck,andsoon.ThisisalwaysattheGMsdiscretion.
SuperiorHandling:Thisuniquequalitymaybetakenmultipletimes,andshouldbeconsideredakeyattributetoconsiderwhen buildingyourride.SuperiorHandlinggrantsthepilota+2bonustotheirVehiclesskillcheck,andthisspecialpropertyhelpsa vehiclegofromslowandsteadytoblazinglyfastandmaneuverable. PowerSource:Thevehicleispoweredbyauniqueorrenewablepowersourceandisentirelyselfsufficient.Whetheritbe throughhotair,solarpower,sheerwillpoweroraCrystalcore,thevehicleneverneedstolandand/orrefuel. SmugglersHold:Thevehicleisoutfittedwithhiddencompartments,grantingallcharactersa+6bonustoStealthchecksto hideobjectsorpeople(orthemselves)aboardit. Iconic:Thisqualityrepresentsyourvehicleisassociatedwithcertainconnotations,andprovidea+2bonusonNegotiationrolls inwhichtheimagewouldbeanassetwhetheryou'reastatesenatormakingagrandentrance,orraisingthepirateflaghigh, yourvehiclehelpsachievethedesiredeffect.Iconiccanbetakenmorethanonce,increasingthebonusby+2eachtime. UnorthodoxTravel:It'safactoflifeairshipscan'tusuallysproutwheels,andmotorcycleshavetroublerunninginwaistdeep sandorwater.Thisvehicularfeatureputsastoptothat;chooseanadditionalmovementtype(land,sea,air,orunderground); thevehiclecantraveljustaswellintheseconditionsasitdoesnormally.Forexample,anairshipcoulddrillthroughtheearths crustorsinkbeneaththesea. MagicTouch:Nootheruserthantheinitialowneriscapableofutilizingthevehicle.Whetherthisisacaseofsecurity precautionsorsimply"NobodyelsecanflythisbabybutME!"isentirelyuptotheplayer. GoodNightsSleep:TheSpecialVehiclehasrestingquartersorperhapsevenateamofWhiteMagesonstandbytohealthe partyswounds.Whileaboardthevehicle,thepartymaytakeaFullRestatanytime. Stealthy:TheSpecialVehiclecanshrinkdowntofitinsideapocket,activatecloakingdevicestobecomeinvisible,produce cloudsofbillowingsmokeorhydrophobicadhesivetomaskanarea,oritmightsimplymasqueradesasastationarystructurein plainsight.AStealthySpecialVehiclecangranttheInvisiblestatustoitselfandeveryoneaboarduntilittakesdamage,atwhich pointthebenefitsarelost.ThiscanonlybeusedoncepersessionasaStandardactionbythevesselsdriver. WeaponSystems:Thevehicleisaffixedwithturrets,giganticdrills,cannons,worlddestroyinglasersorthelike.Thepassengers oftheSpecialVehiclemayusetheseweaponsystemstoattackwhilstinthevehicle,usingtheirstandardaccuracyrolls.Weapon Systemsdeal(DEXxHalfLevel)pointsofphysicalARMdamagetoallenemytargetswithinaShortRange,orM.ARMbasedFire, Lightning,ornonelementaldamagetooneenemyatuptoaLongRangeaway,chosenwhentheWeaponSystemsarefirst installed.WeaponsSystemsdodoubledamageagainstotherSpecialVehicles.Theymayalsohaveotheradditionalfeatures determinedatthetimeofcreation,suchasbeinggiganticharpoongunsthatallowpassengersfromyourSpecialVehicleto boardanenemyship.TheseWeaponSystemscanneverfireoftheirownaccordtheymustalwaysbemannedstations. SpaceTravel:Thevehiclemaynowaddoneadditionalmovementtypetoitsrepertoire,abletocarryitspassengerssafelyout intothedarknessofspace.Italsocomesequippedwithahandfulofspecialsuitsthatallowheroestomoveandbreatheinlow gravity,atmospherefreelocations.Bewarned;exploringthecosmosisoneofthemoredangerousthingsanaspiringhero couldpossiblydo.Coloniesofhorrificbeastshaveoftensettledonthemoon,andevenworsethingsdriftaimlesslywaitingfor prey. Indestructible:Thevehicleisnighunbreakable,reinforcedwithspecialmaterialsandcarefullyprotectedfromharm.Magicand heavyweaponrybarelyevenscratchthepaint,anditcoulddescendintoanactivevolcanowithnoilleffects.Incombat,the vehiclereceivesdoublethestandardARMandMARMvaluesandifitiseverreducedto0hitpoints,thespecialvehicleisonly renderedinoperationalfortheremainderofthegamesession.UnlessitalsopossessesthePowerSourcefeature,however,the vehiclestillcouldrunoutoffuel. Throttle:Yourvehicleisloadedwithaspecialfuelsourcethatyoucanigniteforaboostofspeed,oryoujustknowhowto temporarilykicktheengineintohighgearwhenitmattersmost.YoucandeclarethatyoureusingtheThrottleperkonceper gamesessiontoimmediatelygiveeveryPCaboardthevesselanadditionalturn. Fortress:AFortressvesselisoftenanimperialdreadnaughtairshiporsomethingasextravagantasafloatingisland.This providesseveralbonuses;First,thevesselcannowholdanearlyunlimitednumberofpassengers.Secondly,individualsoutside theSpecialVehiclecannolongertargetanyoneinside.

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Finally,whenaFortressisre educedto0hitpoint, p itremains soperationaland ddoesnotcrash h.Beingdamage edinthiswayins stead wstheattackersinside,whereth heycanpotentia allydisablethev vesselbytakingouttheengines sorsimplyattacking merelyallow thePCs. AttheGMsdiscretion,takin ngavehiclewith hFortressqualit tyoftenprovides saloyalcrewof fbuccaneers,my ystics,scientists, o individuals scapableofhelp pingkeeptheth hingoperational . soldiers,orother

haracterhasde evelopedanat turalimmunity ytocertainsta atuseffects.Wh hethertheresi istanceisfroma Thech supernatur ralboon,cause edbyprolongedexposure,se elftaughtvigila anceorsometh hingelseentire elyvaries. Choosetwo oofthefollow wingstatuseffe ectsBerserk,Blind, B Charm,C Confuse,Curse e,Fear,Petrify,Poison,Seal,S Sleep, Slow,Stop, ,Stun,TransformorZombie thecharacter rispermanent tlyImmunetotheireffects.T Thisresistancewill oftenexten ndpasttheobviouscombatbenefitsandin ntootherfacet tsofthecharac cterslife;fore example,a characterwho w isImmune etoPoisoncan nchompdown sometoxicsu bstanceswitho outilleffects,andisforever unabletobecome b intoxic cated.Afearlesscharacterisquicktodevellopalocalreputation. Y havefound dakinshipwith hanotherpers sonthatextend dsfarpastsimp plecamarader rie.Perhapsyo ouare You fatedlover rs,relatedrival ls,destinedene emies,inseparablesiblings,o oreternalbroth hersinarms.W Whateverthec case, youaretwosidestothesame s coin,cap pableofworkin ngwithorag gainstonean notherphenom menallywell.Th his pwhetherenmityoramity grantsyoustr rengthwhenth hingsseemthe eirdarkest. relationship Upontakin ngTwinSoul,chooseanother rcharacterinthegame,eithe eranNPCcont trolledbytheG GMoranother rPC.If youchoose eanNPC,thatcharacterauto omaticallyrece eivestheTwin Soulabilityaswellifyouchooseaanoth her playerscharacter,theot therPCmustta akethisabilityaswellforitt tobeofanyuse.Thisindividu ualwillhencef forth dtoasaPartne er.Youmayon nlyevertaketh heTwinSoula bilityonce,and ditgrantsallo ofthefollowing g bereferred bonuses: s ifyouare ecapableofdo oingso,youm maychoosetop paytheMPcos stof TwinSpell:WhenyourPartnercastsaspell, sanInstantact tionaswell.Ifyoudoso,you urPartnersspe ellhasitsdamageandhealin ngincreasedby ytwo thespellas steps,andthedifficultytoresistanysta atuseffectsitmay m causeare increasedby+ +2.ThisMPex xpenditurecannot dbyanymeans s. bereduced BestofFrie ends:Evenwhileundertheeffects e ofCharm morotherstat tuseffects,youmaychoosenottoattacky your Partneratanytime.Ifyoumakeanatta ackthatdealsdamagetoara andomtargetandyourPartn neristheunluc cky m choosetore r roll. one,youmay oyourPartner GreatestofEnemies:You udealanaddit tionaltwostep psofdamageto ratalltimes.F Forexample,ifan amage,itwould ddo(PWRx8) )instead. attackwastodo(PWRx6)pointsofda eStand:Youan ndyourPartne erhavelongsin ncemasteredt thefineartoff fightingbackt toback,coveringthe UnitedWe other.Whe enmakingaTe eamworkAttac ckwithoneano other,eithery youoryourpar rtner(butnotboth)mayrer roll onedice. W Fall:Astheultimateproo ofofyourlinkeddestinies,it hasbeenpredeterminedtha atyourfatesar re TogetherWe linked.Whendeathcome esforyou,per rmanentlysend dingyoursoul totheFarplan ne,theotherisfatedtodiew within otagamemechanicthatcanbeavoidedth roughthenormalmeansrather,whenoneof thedayaswell.Thisisno rstheirfinalfate,theGMisforced f toconco octasituationthatwillleadt tothedemiseofthe thetwocharacterssuffer m howunlikelyitmayse eem. other,nomatter spendDestiny Thereis,ho owever,acave eattothis;eith heryouoryour rpartnermays ytoCheatDeat thwheneither rof youdie,thusprotecting gbothofyourlives. l

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cetoastrangelandwhereyo ourspeciesisu unknown,ordo oyouevenknow Haveyoutravelledagreatdistanc p were?Are A youthelas stofyourkindofthefirstofm many?Werey youonceapers sonbeforea whoyourparents mysticaltra ansformation? ?Thesearethe equestionsoneveryones e lips sastheyseeyo oupass,butth herealqueryis s alwaysthefirstonethatspringstothei irmind;WhatARE A you? Choosefro omoneofthefollowing f speci ies;Aerial,Amorph,Arcana,A Aquan,Beast,Construct,Dra agon,Fiend,In nsect, Plant,orUndead.Youare econsideredto obeamemberofthatspecie esinsteadofH Humanoid.The en,chooseone e ermanent+2bonus b torepresentyourspec ciesunnaturalstrength,beauty,grace,inte ellect, attributeandgrantitape c Althoughyoudontautomatically a get g anyoftheo othermajorracialfeatureso ofthespeciessuch vitality,etcetera. astheAuto oZombiestatu uspossessedbyallUndeador o FlightforbeiinganAerialcr reatureagoo odGMwillalso otry toworkwit ththeirplayer rstoestablishany a othermino orbenefitsord downsidesthis smightimpart.Thismightinclude thecharact ternolongerneeding n toeatordrink,becomingastrictc arnivore,gaini ingtheabilityt tohover,their r Swimmingskillnotbeinglimitedbythe eirFinessescor re,allowingthe ePCtotreataspecificAbility yasifitwason ntheir e cetera.Thisracialchangealso a meansyou unolongersuf racialvulnerab bilitytoShadow w Jobslist,et fferfromther damagethatcomeswithbeingaHuma anoid. ely,youmaych hoosetoremai inasthesamespecies,simpllymuchlargerorsmallertha antheaverage Alternative citizen. racterisusually ylessthanthre eefeetinheight,standingey yetoeyewithaMoogleorp possiblyevenh having Atinychar tolookuptoone.Theygain g apermane ent+1bonusto otheirAVDsco ore,a+2bonustoStealth,an nda F rollswh herehisorher rsizecouldpos ssiblybeadvan ntageous. +1bonustoallForceorFinesse aracterusuallyhoversaround dthe12footmark, m andhasd difficultyusing gstandard Ahugecha mounts,ve ehicles,andeve enfittingthrou ughmostdoor rways.Theyga inapermanen nt+2 bonustoth heirPWRandRES R attributes, ,butwillforeve ersufferfrom a1penaltyto o theirAVDscore. s Thisjobabilitycanbetakenmultiple etimes. necanswingastick,butlearningtotakeon nthearmiesof ftheempire Anyon orahorrificbeastwithth hatsamesticktakesconsider rabletimeand dedication. ccesstotwoad dditionalWeap poncategories soroneadditio onalArmor Yougainac Categoryexcludingshield d(soLight,MediumorHeavy y)regardlessof fyourJob.

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SKILLS
"You think your skills will save you against me? Allow me to shatter your illusions of grandeur." - Amarant Coral

Skillsarehighlyimportanttheyallowyourcharactertoactinnocentunderscrutiny,leapandscurryacross rooftopsandthroughhiddenbackalleys,knowwhentoholdemandwhentofoldem,rideachocoboanda multitudeofotherthings.Whetheryouintendforyourcharactertospendhistimemanagingthefinancesofa troupeofMoogleEntertainers,orpilotinganairshipwiththeotherkindoftroopshotonyourproverbialheels, yourskillswillbewhatmakethedifferencebetweensuccessandfailure. ThemaximumnumberofpointsyoumayhaveinanyskillisequaltoyourFinessestat,plusone.Acharacter with6Finesse,forexample,couldthereforehaveskillsata+7bonusbutnothigher. Charactersreceivetwoskillpointsateachlevelup.Atthestartofthegame,anewlycreatedcharacterreceives thenumberofskillpointslistedintheirJobdescription.

Task Difficulty
Whenaskillcheckisrequired,theGMassignsthetaskadifficultyfromElementarytoImpossible,andinforms theplayer.Theplayer,nowknowinghistargetnumberoftheskillcheck,rolls2d6andaddstheirappropriateskill; iftheresultisequaltoorhigherthanthetaskdifficulty,theplayerscharactersucceeds.Jobabilities,equipment andotherfactorscansometimescausesuchskillcheckstogainabonusorpenaltytotheroll,andthenine standarddifficultyvaluesareasfollows; Elementary(5);spotaDragonamongstacrowdofpanickingpeople,getdirectionstothenearesttown. Easy(7);createarudimentaryshelterinthewild,pocketanappleinacrowdedmarketplace. Moderate(9);pickanaveragelock,seetheTonberryhiddenintheshadows,lietoanimperialguard. Challenging(11);cookamealforaroyalfamily,disarmanancienttrap,climbahighstonewall. Impressive(14);driveamotorcycleacrossacollapsingbridge,slipoutofapairoflockedmanacles. Heroic(17);pilotanairshipthroughahurricanewithbothenginesonfire,findacactuarneedleinahaystack. Supreme(20);swimupawaterfall,memorizeeverywordinamassivetome,catchabladewithyourbarehands. Godlike(25);catchabulletwithyourbarehands,successfullychallengeyourarchnemesistoadanceoff. Impossible(30);collapseafiftystorybuildingbyputtingyourbackintoit,leapfromsnowflaketosnowflakeas theyfall.

Affecting Other PCs


SocialskillssuchasActingorNegotiationwillneverhaveadirectimpactonplayercharactersaplayerscontrol overhischaractersbeliefsandattitudeisabsolute.

Complications
Nosituationiseversobaditcantpossiblygetworse. Whenaherorolls2d6foraskillcheckandgetsapairofnatural1sashisresult,thiscreatesaComplication.Not onlydoestheinitialskillchecknotsolvetheproblemregardlessofwhatthetotalrollresultwouldhavebeen,but thecharacternowfindshimorherselfdealingwithanew,unexpectedproblem.Theymightbesecondaryissues thatmustberesolvedforthegrouptosucceed,ortheymightcompletelychangethefocusoftheskillcheck.

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Becauseth herollmustnat turallyresultin napairof1s,acleverGambllermanipulatin ngdicecannot tforce complicatio onstooccur. Generally,thoughnotalw ways,Complica ationsretainth hedifficultyof thefirstcheck k.Soifaplayer rjokinglywant tsto nguagerolltotry t andcommunicatewitharustyoldlam mptofindoutw whatitspurpos seis,theGMm might makeaLan assignthisadifficultyofImpossible I (30 0).Iftheplayer rgoesaheadan nddoeshisbe estontherolla anyway,a ntheplayerblurtsoutsomelongforgotten nmagicalword daccidently,activatesthelamp, Complicationmightmean andfindshimself h suckedinside.Nowth headditionalro olltogetouto ofthatmess(w withoutjustsm mashingthelam mp andhoping gforthebest)willalsobeatdifficulty30 hopethechar ractersEscape eskillisuptosnuff!Assuming git wontbe,the t partywillhave h tocomeup u withanewplan, p andthep playerofthepo haractermight tneed oortrappedch tostartfigu uringouthowtheycantemp porarilyaidthe egroupwhileb beingapieceo ofbarelymobil lepottery. Hereareso omefurther(andlesshorrify ying)examples. . OneEyed dJackhasdisg guisedhimselfas a animperialsoliderandist tryingtopickt thelockonapr risoncelltoge ethis friendsfree e,andtheGMrulesthatthisisaChallengin ngtask.Thism meansJackhastoroll11orbe etteronhisThievery skill.Norm mallythiswould dbenoproblem mforthemast terthief,buta pairof1sonh hisrollmeanst thesituationha asjust gottenmorecomplicate ed.TheGMtel llsJackthatinthemiddleofh hisattempthehearsasetof ffootprintscom ming, ketsthepicksju ustintimebefo oreapairofso oldiersshowup p.TheytellJackitstimeforashiftchange,and andpock tafewmorem nowJackhastouseNeg gotiatetoconv vincethemotherwiseandget minuteswithth helock.Justlik kethe heck,theGMstates s thatthis swillbeaChall lengingtaskfo orJack,madem moresobythef factthatsocia alskills previousch arent thisstrongsuit t! IftheGMallows a it,thefo ollowupskillcheckcausedbyaComplicati oncanbemad debytheunluc ckyPCsallies instead.Fo orexample,acomplicationon naSynthesisskillcheckmigh htmeanthatth hecrafterism missingafewvit tal components,andaMerc cantilecheckat tthesamediff ficultywouldb beneededtotr rackthemdow wn.Theresno s behindand dworkwhilesomeoneelseh headstothem markettowhee elanddeal. reasonthecraftercantstay emodernFinalFantasygame e,DeviandKell losareracingd downametrop polishighwayi ofan inhotpursuito Inamore armore edcar.Deviisdriving d androll lshisVehiclescheck c totryan ndcatchup,bu utgetsaComp plication.TheG GM announce esthattheirta argettakesahardrightandgoes g outofsigh ht,turninginto ooncomingtra affic.Nowasim mple chaseha asbecomefarmoredangerousforthehero oes,andtheGM Mrequeststha atDeviusehisA Awarenessski illto keepan neyeontheca artheyrechasi ing.Kellosannouncesthathe esthemoreob bservantofthe eduoandhell lbe keeping galookoutfortheirquarry instead.Although A Kellos srollswell,he, too,getsaComplication.Hesso focusedon nhisgoalthathecompletely y missesthe evehiclethatcomes c upfrom behindan ndramsthem,sendingtheir sportscar rsmashinginto othesideofa building.Devi D isbarelyconscious c from thecrash,butisnttoodazed d tonotice e dpoolingunderneaththem; theliquid theyhaveonlysecondsto t Escapefrom m b itgoesup u inflames. thecarbefore

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The Big List of Skills


Dontassumethatthefollowingfewpagesincludeeverypossibleskilloutthere.Rather,thisisjustasamplingof standardadventuringaptitudesthathaveservedmanyleadingmenandwomenwellovertheyears.Ifyoudecide youwantaskillthatdoesntappearonthislist,justgoaheadandaddittoyourcharactersheetwithGM permission. Withoutfurtherado.

Athletics
Theabilitytoclimb,tumble,jump,balance,andtakefalls.Acharacterwiththisskillhasrefinedtheircoordination, balanceandflexibilitytothepointofbeingabletoexecutecomplexacrobaticmaneuversasiftheyweresecond nature.Onasuccessfulskillcheckyoucanperformadifficultfeatofagility,suchasleapingthroughatwofoot squarewindowwithouthurtingyourself,scalingaverticalsurface,orslidingdownathincablejustintimetocrash awedding.

Acting
Acharacterwiththisskillhastheabilitytolie,fakeemotionsanddevisenewpersonalities.Withasuccessfulskill checkthecharactermayattempttouseActingtodeceive,improvise,keeponehellofapokerface,orjustrattle offasteadystreamofbaldfacelies. Actingalsocoverstheabilityforacharactertoassumeanewappearancethroughadisguise,rangingfromasimple changeofclothingtoafullblowntransformation.

Awareness
Characterswiththisskillpossessacertainsixthsensewhenitcomestospottingpotentialdangersornoticingwhen somethingisntquiterightwhetherintheformofaconmanattemptingtoswindlethepartywithcounterfeit Elixirs,oradozenslaveringbeastswaitinginambusharoundthecorner.Awarenessisoneofthoseskillsthatsees alotofuse,soitsgenerallywisetoinvestatleastafewpointsintoit.

Escape
Everyonegetscaughtsometimesforthisreason,theabilitytoslipoutofatightbindcanprovetobeavaluable asset.Acharacterwiththisskillcanwormhiswayoutofrope,manacles,orgrapples,getoutfromtheinsideofa lockedsafe,crawlfromthewreckageofacrashlanding,havethegoodfortunetoleapthroughasecondstory windowandlandsafelyonapassingcarriage,ortakeadvantageofabriefdistractiontovanishmysteriouslyinto thinair.Althoughafailuresimplymeansacharacterisforcedtoremainwheretheyare,aComplicationcanjustas easilyresultininjury,tangledbonds,orsuspiciouscaptorscheckingintoseewhatallthebangingaroundisabout Thisskillalsoallowscharacterstofleefromcombatiffacedwithoverwhelmingodds,anditsrecommendedthat fledglingadventurersexpendafewpointstoraiseupthisskill.(Seep.148formoreinformationaboutRunning Awayincombat.)

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Healing
Acharacterwiththisskillknowsenoughaboutthebodyanditsworkingstodiagnoseandtreatmostkindsof sicknessandinjury.Failureineithercouldhavedrasticconsequencesforthepatient.Italsodoublesasahelpful toolinallowinganinjuredpartytogetabetternightsrestinadverseconditions,orpoppingjointsbackintoplace inthethickofbattle.ComplicationsthatariseduringHealingchecksarerarelypleasantthings.

Inquiry
Whetheritsthelocationofanancienttomb,anobscurelocallegend,orjusttheaddressofthenearestinn, characterswiththeInquiryskillareadeptofdigginguptheinformationtheyneedasquicklyandpainlesslyas possible.Theamountoftimetakenforaninquiringsearchcanvarybetweenafewminutesandseverallongdays ormore,dependingonthebreadthofresourcesavailabletothecharacter.Afailuresimplymeansthecharacter hasnotbeenabletolocatetheinformation;aComplicationmayindicatethecharacterhasstumbledintoserious troubleduringthecourseofsearching.Wherevertheresagoodmystery,thereareundoubtedlypeoplewhowant ittostaythatway.

Language
Acharactercanunderstandandcommunicateinvariousdifferentlanguages;atlowerlevels,fluentlyenoughto conversewithothers,athigherlevelswiththeproficiencyofaskilledoratorandwriter.Allcharacterscangenerally speaktheirownraciallanguageaswellasthestandardlanguagespokentheworldover(ifsuchathingexists),but wheneverthePCsencounteralanguagetheyveneverheardbefore,Languageisrolledtodeterminewhichofthe PCsifanyarefluentinit!Onceacharacterencountersanewlanguageandrollsthisskill,successorfailure permanentlydeterminesiftheyllhavethelanguageintheirrepertoireforfuturegamesessions. Followingisashortlistoflanguagesthatmayappearinyourworld,aswellasanapproximatedifficultyforthe associatedLanguagecheck. Ancient(Heroic):Thespokenorwrittentonguesoftheworldsprecursorraces,sometimesknownasLufenianor Lefenish.Ancientlanguagesseeverylittleusageintheworldsdaytodayaffairs,particularlyintheirspoken forms;theseareusuallythedomainofscholarsandadventurerscannyenoughtorealizethatsoonerorlater everythingcomesdowntomysteriouslyinscribedslabsandrelics. BhasaMithra(Challenging):TheMithran/Vieralanguageisconstructedaroundarelativelylimitedsetofwords, placingheavyemphasisonprefixesandcontextinstead.Theflowery,flowinglanguageislearnedbyinstinct,not socialsaturation.Thiscausesthedialecttobehardtolearnandfollowasitdoesnothaverootsinanyother language. CommonTongue(Moderate):ThestandardHumanorHumetongue,linguafrancaonmostcontinents.Most, ifnotall,adventurerswillbefluentinthislanguagetoonedegreeoranother. Elvaan(Impressive):Complexandflorid,Elvaanhasitsrootsinantiquity.LikeallotheraspectsofElvaanculture,it isasourceofracialprideandjealouslyguardedagainstdilutionfromoutsidesources. Galkan(Challenging)):FewGalkaarecapableofspeakingtheirblunt,unsentimentalnativelanguage,letalone writingit;adventurersaremostlikelytoencounteritinancient,Galkanbuiltstructuresandonracialartifacts. Mogri(Impressive):ThelanguageusedbytheMooglerace.ThoughmostnonMooglesmaywonderhowmuch communicationcanbeachievedsolelyusingthewordKupo,Mogriissurprisinglysubtle;thoughuntrained listenerswillonlyhearthatoneword,thosefluentinthelanguageknowit'sallaboutslightvariations.Fewnon Mooglesarefluentinthisspeech.

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MonsterTalk(Heroic):UsedtocommunicatewithbeastsandintelligentcreaturesthatcannotutilizeCommon Tongue,thislanguageistypicallynonverbalinnature.Thoughscholarswouldbalkatcallingtheresulting collectionofgrunts,growlsandposturingalanguage,thereisconsiderablestudyinvolvedinmasteringit. Lajargon(Moderate):Usedbytheenigmaticlittlefolk,thislanguageseesgreatuseinthescholarlyworlddueto thevastamountsoflostmagicalartifactsandruneembeddedtreasurethatisunearthed. Planar(Supreme):Thisisusedbythestrangecreaturesthattraversethewhollymagicalplanes,suchasTheVoid orthedreamsoftheGodsthemselves.Howanymortalwouldknowhowtospeakthisremainsamystery. Binary(Heroic):Binaryisalanguageofzerosandones,usuallywritten,butcanbespokenwithacrudevocal processorthatemitsboopsandbleeps.Androidsmayhaveattemptedtopassthelanguageontoothers,butit ultimatelyremainsnighimpossibletofollowinconversationtoallbutthemostpracticedlisteners.

Lore
Skillswhichcoveracharacter'sunderstandingofaparticularconceptorarea,abstractornotfacts,figures,and essentialinformationrelatingtoasubjectthecharacterhasstudiedinatleastsomedetail.Betterskillchecksmean theGMcanprovidemorequality,quantity,anddetailintermsofinformationgranted,butyoucannotmake multipleLorechecksregardingthesamebitofinformation;youeitherknoworyoudont.AGMmightmakeLore checksprivately,andaComplicationrepresentstheinformationyoureceiveisprobablyincorrectasopposedto simplya'Idon'tknow.'LearningthatthisparticularspeciesofDragonisnotdangeroustopeoplewithafailedLore rollmaybeanawkwardsituationforyourpartytofinditselfin.... Lore(General):Detailedknowledgeoftheworldthecharacterslivein;geographyofaparticulararea,major landmarksandguilds,currenteventsandlocalcustoms. Lore(History):Generalknowledgeofkeyeventsinhistory,includingdates,personalities,andotherminutiae.Also includespopularmythology,rangingfromancientsagastocontemporary'urbanlegends' Lore(Monsters):WhatisaMalboro'spreferredfoodsource?JusthowfastdoesaCactuaractuallyrun?A characterwithMonsterLoreisatreasuretroveoffactsandtriviaontheplanet'sinhumaninhabitants. Lore(Magic):Aprimeronallformsandcolorsofmagic,ofbothancientandcurrentvarieties.Alsoincludes knowledgeregardingEspers,suchthehistories,strengths,weaknessesandpersonalitiesoftheEspersociety,as wellasroutesandpassagestakenonasummoner'spilgrimageandthelike.Thisdoesnotcovertheexact propertiesofmagicalitems,whichisinsteadhandledbytheMercantileskillbelow.

Mercantile
AcharacterwiththeMercantileskillknowsherwayaroundbuyingcheapandsellinghigh,makingaprofit whereverpeoplearetobefound,andobtaininganythingthegroupmightneed.Theycanpawnlongforgotten familyheirloomsbacktothefamilyinquestion,ordiscoverthepotentialmagicalpropertiesofajewelencrusted sword.Theymighttraveltheworldfillingtheirpocketswithcoins,orthismightsimplyberesidueknowhowfrom growingupinthestreets. Asuccessfulskillcheckcanbeusedtolocateaparticularpieceofequipment,haggleapricewithareluctantdealer, orcontactashady,blackmarketvendor.AcharacterwithMercantilewillhaveagoodeyefordetailsandcaneasily appraiseitemsofmundanevaluetodeterminetheirtrueworthandauthenticity.Finally,thisskillallowsplayersto determinetheexactmagicalpropertiesofagivenitem,atadifficultydeterminedbytheGMonacasebycase basis.

Nature
Acharacterwiththisskillisabletolocatedrinkingwater,foragefoodandavoidnaturalhazardsthatcouldeasily takethelifeofalessexperiencedtraveler,andhaveaninstinctualrapportwiththenaturalcreaturesoftheworld.

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Natureisro olledwhenthe echaracterwis shestorideaChocobo C orpe rhapsevenaD Dragon,uselan ndmarkstofind d theirwayinhostileterritory,followthe etracksofanenemy e orconce ealtheirown,convincethem marquisviciou us oneedforthesnarling s andbiiting,orevend directthetemp perofthoseve ery petsthatyoureafriendandtheresno samepetsontheirbelovedowner. acterisforagin ngforanentire egroupoutinthe t wildinstea adofjusttrying gtosustainhe erself,thediffic culty Ifthechara isgenerally yincreased. Acharacterwiththisskill ltryingtowinoverananimalincombatisr rarelyeverless sthanaSlowa action.

Negotiat tion
Thefineartofgettingyourway.Achar racterwiththis sskillcanuset theirpowersof fpersuasionto odoanythingf from barteringforanitemtoconvincing c that ttroublesomeCaptainofthe eGuardthat,n no,theyreally mperialsympathizer,thankyou y allthesam me.Thisskillcov verseverythingfrom arentanIm e,is seductionto t intimidation ntobeggingforyourlife...and,likeAwaren nessandEscape generallyagoodskilltohave h atyourdisposal.

Perform m
Acharacterwiththisskill lcanexpressherself h inamul ltitudeofways ssong,dance e,playingalmo ost eated,givingrousingspeeches,orjusthaviingareverenceworthystage e everyinstrumentevercre G thisskillisutilizedbyEntertainersmiming,d ancingandsin ngingareabig presence.Generally, partoftheirrepertoirebutmusicasaformofenter rtainmentisco ommoninmos stworlds,and anowherewan nderingmusica allymindedadv manyinnsandpubsoftenincludeapia venturerscan voriesandmak keafewgil.Acharacterwith hthisskillcant tuneaviolin,k knowtheprope er tickletheiv timetostagedive,andbeabletotrans sitionfluidlyfro omawaltzfrom magavottewithoutstepping hdukestoesin ntheprocess. onthearch

Scavenge e
Withthishandy h skill,ach haractercanus sebitsandpiec cesofdefeated acquireCompo onentsforcraf fting, denemiestoa aidinginth heconstruction nofeverything gfromweapon nstofood.Scav vengecanonly ybeusedonN NotoriousMonsters orBossesthat t thepartyhas h defeated,and a mayonlybe b attemptedo onceperchara acterregardles ssiftherollwa asa successorfailure.Notethatthisisntalwaysasstraig ghtforwardasj ustgrabbingb bonesandfang gsandscales;a blacksmithcouldstumble eacrossarareveinoforeinthelairofanu undeaddragon n,andabotani istcouldfindu usefor g onthebackofacent turiesoldAdam mantoise. themossgrowing TheCompo onentsacquire edbyScavenge earegenerallyofaTierappro opriatetothepartysaverag gelevel.The difficultyofthisskillshou uldrarelystray yintothehighextremes,and dshouldreflect ttheplayersd descriptionofw what ecestheplayeristryingtoac cquireforexa ample,turning ganoctopusm monsterintodinneriseasiert than bitsandpie tryingtotu urnitintoacro ossbow. AComplica ationonaScav vengeskillchec ckmightmean nthepartydisc coverssomethingtheyknowpossessesvalu ue, butmightcontain c alinge eringevilpresenceorbenear rimpossibleto otransport.Takingtheitemm mightevenearnthe PCssomefurther f enemie es,suchasangryenvironmen ntalistscallingt theheroespo oachers,orperhapsevenab band ofroughan ndtumblethugswhoareang geredthegrou upwoundupw withthetreasu uretheyvebee enafter.

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Stealth
ThisSkillgivesthecharacterabasicunderstandingofsubterfuge,allowinghimtosecretehimselfindarkened cornerstoescapedetectionandsneakaroundwithoutarousingtoomuchsuspicion.Itsrolledtohideobjects uponyourpersonortuckeddiscreetlyawayinhiddenalcoves,andforimpressivesleightofhandtricksandthe like.Ifyouattackanopponentwhodoesntknowthatyourethere,yourealmostalwaysentitledtoapreemptive combatround.

Swimming
Acharacterwiththisskillhasthetrainingtofloat,swimanddive,aswellasholdtheirbreathunderwaterforfar longerthanmostpeople.Skillchecksarerequiredifacharacterisattemptingtoreachaparticularlocation underwater,tostayafloatinroughcurrentorforlongperiodsoftime,aswellasforactionsundertakenwhile underwater.(Seep.171forrulesregardingholdingonesbreathanddrowning.)

Synthesis
Acharacterwiththisskillcancreateitemsofvaryingsizeandcomplexityfromscratchusingawiderangeof materialsandmethods,aswellasrepairingdamagedequipment. AsuccessfulSynthesischeckwillsuccessfullycreateanitemfor50%ofthenormalmarketprice.Afailuremeans thatnoitemiscreatedbutthegilisusedupintheattempt.Characterscansellnewlycraftedstuffitemsfor100% ofthenormalpricewheninmajorcities,allowingenterprisingindividualstoactuallymakealivingandaprofitwith theirtrade.ThisissubjecttoGMdiscretion,andplayersshouldbeawarethatthepricesfluctuateinsomeareas duetofactorssuchasdistrustofthecharacter,prohibitedgoods,competition,andmore. Suchcraftingisspecifictoatypeofmanufacture,themostprominentofwhichareasfollows; Synthesize(Alchemy):Throughtheirintimateknowledgeofthereactionsofcompounds,acharacterwiththisskill canattempttobrewup(andblowup)awidevarietyofusefulmixturesandpotionsknownasConsumables. Synthesize(Armor):Thissynthesisskillallowstheusertocreate,reinforce,andrepairalldefensiveequipment, rangingfromfullplatesuitsofarmortoelegantgownsorheavyshields. Synthesize(Cooking):Thoughsomemayquestionthevalueofhautecuisineinadventuringlife,they'reliableto changetheirtunewhentheonlyalternativeisanotherweek'sworthofdriedmeat.Acharacterwiththisskill knowshowtoprepareandidentifyalltypesofdishes,andsomeironchefs(mastersofmeals,titansoftaste, emperorsofedibles!)areabletoaugmenttheircomradesabilitiesinbattlewithappropriateFoods. Synthesize(Tinkering):Theleastusefulofthecraftingtypesindaytodayaffairs,Tinkersworkwithglassand clockworkandusuallykeepabizarreassortmentofgadgetsandinventionsattheirdisposal.Thiscategorycovers accessoriesaswellasexpansiveprojectssuchasairships,landvehicles,andotherlargetechnologicalleaps. Synthesize(Weapons):Everyadventurerneedsoneoftheseatsomepoint,andtheseillustriousartisansarethe onesthatmakeithappen.Blacksmithing,stonecutting,woodworking,andboneworkingareallfacetsofweapon synthesization,andthisskillhandleseverythingonemightneedtobringhisenemieslow.

Systems
Amultipurposeskillthatallowsacharactertoworkwithcomplexmechanisms,includingelectricalwiring,robots, constructs,andcomputers.Itcoverseverythingfromhackingintoasecuremainframetoknowingwhichpieceof steeltopullinordertoseparatemovingtraincars.Asuccessfulskillcheckcanbeusedtoeithersetup,interrupt,

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ortamperwithasystem. .Itispossiblefor f aComplicat tiontotrigger unintendedre esultssuchasasmallarmada aof tivatedwhenthemaincomputercoreshut tsdown. securitydronesbeingact

Thievery y
Acharacterwiththisskill lcanopenperf formanentire erepertoireof illegalactivitie eswithspeeda andstyle.They ycan openlocksondoors,trea asurechestsan ndanythingels seothersconsiiderworthsec curing,givenafewsimpletoo ols,a littleelbow wgreaseandasuccessfulskillcheck.Theymay m rummage throughpocke etsundetected dandsnatchsm mall valuables,forge f importan ntdocuments, cheatatdicegames, g anddis sarmorsettrapsofvaryingcomplexityand lethality.Afailuregenera allymeansthelockrefusesto obudgeortha ttheywerent tabletosnatch htheirprize, whereasaComplicationgenerally g mean nsatrapistrig ggeredorthep pocketactually ybelongedtoamemberofth he eepingacloseeye e onthecha aracterforsom metime. citywatchthatdbeenke

Vehicles
ThisSkillen nablesacharactertohelmmost m vehicleswith w areasonab bledegreeofreliability,thou ughinadverse conditionsthingsmightbe b alittlebitmore m difficult.This T skillgovern nseverythingf frommotorcyc clestoMagitek k A Specia almaneuversnaturally n requir reanadvanced dlevelofabilit tytopulloffwithoutwreckin ngthe ArmortoAirships. vehicleinquestion q inthe eprocess.Itcan nalsobeutilizedtorepairda amagedvehicle eSystemsskill estowhichthe doesntapply.

109

DESTINY
Your actions have meaning only if they hold true to your ideals. - Ramza Beoulve

DestinyPointsareametagamerepresentationofaCharactersimpactontheworld.Theyrewhatseparatesthe moversandtheshakersoftheworldfromthemasses,whattheplayercharactersandtheirmostfearsome opponents!possessthatnobodyelsedoes. ByfillingoutaquoteonyourcharactersheetyoumayearnasinglepointofDestinyrightoffthestart;otherwise, allcharactersgenerallybeginplaywithoutanyreservesofthisimportantresource.Characterscreatedatlevels higherthanfirstoftenalreadyhaveDestinyreadyforaction. DestinyPointsareearnedthroughacompletionofacharactersgoals,andwhenthecharacterperformsa dramatic(thoughnotnecessarilylifethreatening)action.Thewatchwordhereisdramaticthismeans disarmingacitylevelingbombatthefoursecondmark,leapingafiftyfootdroptocatcharopedanglingfromthe sideofagetawayvehicle,supportinganentiretwostoryhousewithnothingbutmusclepowerwhileitburnsAND apartymembersrushesinsidetosavethetrappedoccupants.yknow,thatsortofthing.

Earning Destiny
ThoughsomeGMsmaychoosetoalterthesemethodsslightly,thestandardwaystoreceiveDestinyareasfollows;

HavingaQuoteonyourcharactersheet,asdiscussed,generallystartsyouoffwithoneautomaticpointof
Destiny.

DefeatingaBossawardseachmemberofthepartyoneormorepointsofDestiny,MembersoftheWarrior
Jobclassalwaysreceiveanadditionalpointforthisduetotheirinnateability.

DramaticHeroism,asdescribedabove,generallyawardseachmemberofthepartyonepointofDestiny. CertainJobAbilitiescanallowthecharactertoearnDestinyhereortherebymeetingvariouscriteria. CompletingGoalsallowsindividualcharacterstogainDestiny,aswell.Twopointsareawardedforasmall,


shorttermgoal,andFIVEareawardedforseeingtheendofalifelongdream(suchasbuildingtheworldsfirst airship,becomingaChocoboknight,findingtruelove,takingthethrone,andsoon). GMsareencouragedtotalkwiththeirplayersbeforethegamebeginstodiscusstheirthreeshorttermgoalsas wellastheirlifelongone.Someplayersmaysimplychoosethreesemicomicalshorttermgoalstheycould completewithinagamesessionortwo,suchasBebornaDwarf,andDigahole.IftheGMisunabletodeterthe characterfromthesegoals,dontfrettoomuch.Onceagoaliscompleted,aplayercantinventanewonetotake itsplaceandthus,the6Destinypointsgrantedfromshorttermgoalsareaonetimebonus.Ifacharacter choosestodesigntheirgoalsinsuchawaythattheyllgetimmediategratificationinsteadofthedestinyspread outoverthecourseofthecampaign,thiscertainlyhasitsowndownsides.

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Spendi ing Destin ny


Destinyhas ssixprimaryuses,discussedbelow.

Enhancin ngaRoll(1):Asinglepoint tofDestinywil llfurtherallow wacharacterto oaddanadditionald6toany yroll


ofhischoic ce,whetheritis i toresistade eadlystatuseff fect,maximize etheiraccuracy y,orsmoothtalkalongstand ding archenemy y.Playersmayspendasmany ypointsofDes stinyastheylik keonasingler rolltoaddmoreandmoredice. Theycanchoosetodoth hisafter seeingtheresultofthero oll,andif theylike,even e addmored6sone atatimeuntiltheyachievetheir desiredres sult. Acharacte erwhospends svaluable Destinyin nordertokeep ptheplot movingisthebestsortof o playera opefor.Makesurethat GMcanho theircontr ributionisremembered!

Changing gJobs(3):Fo oratrioofpoin ntsthecharact termaybecom meamembero ofanentirelyd differentJob.Thisis


aprocessthatrequiresca arefulplanning gandgooddec cisionmakingo ontheplayers sbehalf,asitp possiblesucha changecou uldhurtacharacterseffectiv venessinsteadofspurringth hemtogreaterheights. UponspendingDestinyfo oraJobChang ge,anactthatmayonlybepe erformedouto ofcombat,the echaracter esherHP,MP,ACCandAVDto t beappropri iateforamem mberofthatnewJob.TheInn nateAbilityoft that recalculate Jobreplace estheirformer rInnateAbility y. Thecharac cterdoesnotobtain o (orlose)skillpoints,sp pellsortheirsp pellcastingability,oraccesst toabilitiesshehas learned.Whenever W thecharacterlearnsanewability y,sheonlyhas accesstoherc currentJobsstandardabilities(as wellassharedabilities). Thecharac cterdoesnotautomaticallygainspellswhenswitchingto amagicusing gjob.Instead,u upongainingalevel wheninaspellcasting s Job bsuchasBlack kMage,thecharactercanpe ermanentlylea arnaspellofth heappropriate erank iftheJobwas w tolearnon ne. Finally,ach haracternever rlosesaccessto t Weapontyp pesshehadpre eviously,butth helistofarmortheyreprofic cient withisdep pendentonthe eirnewJob.Soforexample,aSamuraiwho obecameaBla ackMagewouldstillbeablet to wieldherBlade B typewea apon,butwouldonlybeable etoequipLight tArmorwithoutpenalty.

UsingAb bilitiesandLimitBreaks(3):Uponrea achingsignifica antmilestonesduringgamep play,characters scan


createpow werfulsignature eattacksknow wnasLimitBreaks.Abletotu urnnearlosses sintoclearvict tories,thesem mighty attackscan nonlybeacces ssedwhenthecharacterisne eardeath.Bye expending3De estinywhenth heircharacteri isat 25%orfew werHitPoints(butconscious!),aplayermayuseanyLimit tBreaktheykn nowasastand dardactionontheir

111

turn.Regar rdlessofhowmany m DestinyPoints P thechar racterpossesse es,thisoptionmaynotbeus sedmorethanonce perround. a whichrequestpoints sofDestinyasapriceforthe eiractivation.S Such Inaddition,thereareahandfulofjobabilities eusuallyastronomicallypow werful. abilitiesare venkilled,ord BlazeofGlory G (5):Thecharacterha asbeenreduce edto0HPorev deathisimminent,andthep player doesnthav veenoughDes stinysaveduptoCheatDeathasdescribed dbelowandsav vetheircharac cter.Butthe sacrificewillnotbeinvai inbyexpending5pointsof fDestinyatany ytime,thecha aractermaygo ooutwithaba ang. AplayerwhohasusedBlazeofGloryca an makeadec claration,anylast l desirethey y mighthave ethatthenbec comescanonin nthe gameworld,solongasth hemajorityof reewiththede ecision.For playersagr example,thepartycouldbesailingthro ough a defeate edby theskiesonanimperialairship, w nowloomsoverthem.The T ageneralwho partyEngin neerlooksup,winkstohis comrades,andrevealson nelastinventio ona i Theplayerthen TimeBomb,ashecallsit. heEngineerfindsthestrength hto declaresth standandcharges c thege eneral,sending g thembothtumblingover rthesideandout o r.There,heuse estheTimeBo ombtoripopenaportalinth hespacetimef fabric,sucking gthegeneral,t the intotheair character,andevenseve eraloftheenem myairshipsintothevoid.The echaracterisg gone,nevertobeseenagain n,but ralteredthest tory. hasforever BlazeofGlorycanbeuse edforjustabou utanything,up ptoandinclud ingpreventing gthedeathofo otherPCsby y instea ad.AftertheDe estinyhasbeenused,thech aracterisalwa ayskilledinad dramaticfashio on sacrificingyourself however,characters c that thavestockpile edHUGEamou untsofDestiny ycouldconceiv vablycombine ethiswithChea at Deathtore esurfacelater. GMsmight tfindBlazeofGlory G tobeafr rustratingmec chanicastheys seetheircaref fullylaidplotd disrupted,butw we encouragethemnottost tifletheirplaye erscreativity.Afterall,these earethescene esthatwillma akeagame elongafterthe efact. memorable

CheatDe eath(7+):Deathisafactof flifeinthewor rldsofFinalFa ntasyaftera all,nosagaistr rulycomplete


withoutatleastonetragicdemiseorin nspiringsacrific ce.However,th hedeathofal leadingcharacterinastorylin necan rrepercussionsonthestoryasawhole,particularlyforth eplayernowle eftscramblingfora havemajor heunfortunate replacement.Withatleast7pointsofDestiny, D aplayercanrestore theirdeceased dcharactertolife,orescape ea situationth hatwouldothe erwisekillthecharacter c outright.

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However,all a thecharacte ersDestinyisconsumed c whe enCheatDeat hisused,nom matterhowma anypointsthey yhad savedup. eencouragednever n toannou uncethattheyareCheatingD Deathrather, ,tellingtheGM Minprivateby y Playersare slippinganote n orthelike eisthebestwa ayitmakesfo orfarmoredra amaticplaywh henthecharac cterreappears. Thisresurr rectionwillne everbeanimm mediateone;ifengagedinab battle,thecharacterwillnotreviveuntilaf fter thebattleis i longsinceov ver.Ifcaughtin nacertaindea athsituation,t heirsurvivalw willnotbeappa arentuntilsom me timehaspa assedandtherestofthepartyhasalread dygiventhem upfordead.H Howthecharac ctermanagest to escapethe ereaperisleftto t theplayertoexplain.

Summon ning(Varies):Asthecharac ctersprogressintheiradven nturetheymay yobtaintheass sistanceofan


otherworld dlybeingknow wnasanEsper,anentitywith hstrengthrival ingandderiv vedfromtheentiregroupo of heroes.Thisisnoeasyfeat.Themostpowerful p ofEsp persrequireen normousamou untsofefforta andDestinyto t world.Butthepayoffisextraordinary; e healing,status seffects,suppo ortspells,andalltypesof remaininthis damage,in nmagnitudesthateventually ysurpasseventhemostadva ancedspellsofthestandards schoolsofmag gic. SummoningandEspersare a discussedmore m onthefollowingpages.

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SU UMM MON NING G


Old mans m still got it t! - Sazh Katzroy

Summoned dBeastsalsoknownasEspe ers,Avatars,GuardianForces s,Scions,Eidol lons,Fayth,Ae eons,andavar riety ofotherna amesacrosstheworldsarepowerfuldime ensionalspirits sandalliestha athavetakena aninterestinth he characters. .Theyfunctionunlikeeveryotherabilityin nthegame,in thatSummoning(callingthe esesupernatur ral creaturesintothephysicalworldtempo orarily)isoften nagroupdecis sionmadeby( (andpaidforb by)theentirep party. s waysEspersaretheirownbeingsin notherways,th heyarephysic calmanifestatio onsofthepart tys Infact,insome outlook,go oals,andstreng gths.Theirpow wersmightuni iteagroupofh heroesordiv videit. HowSumm monsappearin neachgameisultimatelyupto t theGM.Thiisisacompletelystandalonesystem;theg game generallywont w beanyea asierorharder rforthePCsno omatterifthe eystartwithap patronEspera attheirsideornever oncebefrie endone.Some egameswillseetheheroessearchingoutt hepowersoft theEspersonajourneyknow wnas aPilgrimag ge,wherethe eirmettlewillbe b testedindangerousandso ometimesevenhorrifyingways.Somegam mes willseethe echaractersas sheirsofagrea atpowerinthe eirownright,e eachwiththeirowndivineguardianSumm mon. Somegame eswillneverse eeSummonseven e mentioned. Oncetheparty p acquiresthe t assistanceofaSummoninwhateverm manner,itwillu ultimatelyfalli intooneoftwo o categories, ,dependingon nthegame;Pa artyEspersarewatchfulguar rdiansofanen ntiregroup,and dmaybe summoned dandcontrolle edbyanymem mberoftheadv venturingtroup pe.Ontheotherhand,IndividualEspers belongtoonlyonechar racter,aperson noftenreferre edtoasaSumm monerinrever renttones. stinyperRank Summo oninganEsp perisaSlowaction a thatgen nerallycostson nepointofDes koftheEsper.For example, ,Chocobo,aRank1Esper,would w onlycost t1pointofDes stinytomakea anappearance e.Alexanderwould costfive.In nthecaseofaPartyEsper,t hisvalueisdoubled.

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Devotio on
Thereis,ho owever,aloop pholetothisbyhelpinganEsper E achieve itsobjective,t theDestinycos strequiredto summonitispermanentl lyreducedbyone o (or,inthecaseofaParty yEsper,two).Thesecauses,goals,ambitio ons, aracterswillpu ursueareknow wnasDevotion ns,andmightb beanythingfro om andidealsthattheEsper hopesthecha eofthewildto oanactofsupr remeselfishne ss.Buildinga workingrelatio onshipwitha protectingasacredplace celestialgu uardianiskeyto t makingsuch hpowerfulenti itiesmorewilliingtocometo otheSummone ersaid. Activelywo orkingagainstanEspersDev votioncanofte enhavetheop ppositeeffect,andtheseunk knowableentities specifically ygrantedbytheGM(asoppo osedtotheGra andSummoner rsharedability y)canchooset toleaveforgo oodat anytime. a EspersDev votionwillperm manentlygrant twhatisknow wnasaPactBo oonthismigh htbea Evenbetter,completingan newattack k,anincreaseindamageagai instanentirespecies s ofmon nster,oravarie etyofotherthings.Most commonlyofall,howeve er,itisabonus sgivendirectlytotheSummo oner(s)theabilitytobreath heunderwater ror turndullge emstoglowing gshardsofcrys stal,andsomu uchmore. IfanEsperdoesntactuallycostanypointsofDestiny ytosummon(d duetobeingaRankonecrea aturewhose h beenfulfille ed),theymaystay s inthephy ysicalworldind definitelyifthe eSummonerso ochooseswith hout Devotionhas beingdism missed/resumm monedconstan ntly.Thoughth hisletsthemac ctastagalongs stothetroupe eofadventurer rs, theycanno otabsorbdama ageforthecha aractersoutsid deofcombatth hewaytheyno ormallydointh hethickofbat ttle.

Calcula ating Espe er Attribu utes


NomatterwhethertheSummon S associatesitselfwith htheentiregr ouporasingle echaracter,therearesome sticsthatnever rchange.They ydonotposses ssattributesof ftheirown,an ndutilizetheirsummonersst tats characteris fortheirca alculationsso oadexterousand a agileSumm monerwillwor rkbestwithnim mbleandfastE Espers,andsoon. Esperscan c bedamagedandattacked dlikeanyothe er creature e,andhaveaHit H Pointtotalequaltothe e

Summon nersMaxim mumHP,multipliedbythe Summo onsRank.So oifaBlueMag gewithonly15 50


maximum mhpsummonedYojimbo,aRank3Esper,it wo ouldenterthebattlefieldwit th450hp. TheirARMandMARMsc coresarealway ys0,theirlevelis treatedasbeing15,they yhavethesameAVDastheir r,andallofthe eirspellsareca astasStandard d Summoner actionstha atdonotcostMP. M ManyEspe ershavevariedinherentsupp portabilitiessu uch aselement talweaknessor o AutoStatuse es,butall Summonsall a havetheinh herentabilityImpervious I , makingthe emimmunetoallnegativest tatuseffects unlessothe erwisespecifie ed(Animaisalw waysaffectedby Zombie,forexample).Theyalsocannot tbeaffectedby b

115

KnockbackorDisarm,cannothavetheirequipmenttargetedorbroken,donottakefallingdamage,cannothave theirspellsinterrupted,cannotbeswayedoraffectedbyskillsofanysort,suchasanattempttointimidateor coerce,andcannotreceivetheeffectsofHaste(unlesstheyalreadyhavetheAutoHasteproperty). AnEspermayactimmediatelyuponbeingSummoned.TheEspercanstayonthebattlefieldforuptothreerounds beforeautomaticallybeingdismissed.AnEspercanbedismissedsoonerthanthisifthebattleends,ifitlosesallof itsHP,orifthecharacterschoosetosenditaway.OnceanEsperisdismissed,thesummonersrejoinbattle, becomeactivetargetsfordamageandattacks,andallstatusconditionsinflictedcontinuetotakeeffect. OntheEspersthirdturn,theymayInstantlyutilizeapowerfulabilityknownasanAstralFlowbeforetheydepart. Theseattacksareofimmensepotency,capableofalteringentirelandscapeswiththeirdestructiveandrestorative properties.

Espers in Combat
AftertheEsperhasbeensummonedforthtothebattlefieldfromtheirdistantandalienrealm,theytakeona physicalformthatcanbedamagedanddealdamageinreturnjustlikeanyplayercharacter. IftheEsperwasSummonedbyonlyonecharacterthatis,thecreatureisanIndividualEsperthenthesingle characterwhosummoneditvanishesfrombattleaftercompletingtheSlowactionsummoningprocessandpaying therequisiteDestiny.Thatcharacterbecomesuntargetableandprotectedbytheguardiancreaturespowerful magic.TheplayeristhenabletotakeanormalturnusingtheEsperthathasbeensummonedtheymaymove, castspells,anduseanyoftheattacksontheEsperslist,usingthecharactersnormalattributes.Alldamageby Espersisautomatic,notrequiringanattackroll,andconsiderednonelementalmagicdamagethatisreducedby M.ARMasnormalunlessspecifiedotherwise(suchasinthecaseofanelementallyalignedspell).Forexample,an Esperthatstatesitdeals(RESx5)damageonanattackwoulddeal55nonelementaldamageifitssummonerhada RESscoreof11. IftheEsperwasSummonedbyanentireParty,thenthingsworkalittledifferently.Althoughitcoststhesame amountofDestinytosummonaPartyEsper,allofthePCscompleteanuninterruptedSlowactiontocallitinto existence.Ifevenonepartymemberisrenderedunconsciousorhastheiractioninterrupted,theEspercantbe summoned. Oncethesummoningiscomplete,anyPCcanchipintohelppayfortheDestinycost.Thegroupchooseswhich singlecharacterwillcontroltheEsper,andonceagain,onlythatcharactervanishes.Themaindifferencehereis thattheEspersstatsarecalculatedbywhicheverplayerinthegrouphasthehighestattribute.Sotocalculatethe Espershealth,thegroupmightdecidetomultiplyitshitpointsfromthepartyMonk.ItsAVDscoremaymirror thatofthegroupsNinja.AndeveniftheteamEntertaineristheonecontrollingtheEsper,theymightusethe partyBlackMagesPWRscoretofigureoutdamagewhencastingaspellorusingapowerfulattack. RegardlessofwhatsortofEsperissummoned,whetherPartyorIndividual,anEsperonlyhasthreeroundsbefore itreturnstowhereveritcamefrom.Attheendofthethirdturn,iftheEsperisstillaliveandhasntbeendismissed bythegroup,theymayusetheirpowerfulAstralFlowabilityinstantlyandautomatically.

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Know Your Cosmic Allies!


AbriefdescriptionofeachofthestandardEsperscanbefoundonthefollowingpage.Youcanfindthedetailed versionsofeachSummoninChapterVIII,startingonp.238.

Rank One Summons


Bismarck:Anoblewhitewhaleandprotectorofthedeep. Carbuncle:Abejeweledcreaturecapableofreflectingmagicalattacks. Chocobo:Aspiritoftravelandadventuremanifestingasafamiliarandcomfortingsight. Salamander:Thelivingembodimentofflameanddestruction,nowinconvenientpocketsize. Siren:Abeautifulsongstressandtemptress,charmingherenemiesandserenadingherallies. Sylph:Mischievousfaethatfavorthosewhoprotectthewildplacesoftheworld. Valefor:Adignifiedavianthathonorsthosewhoshowcourage,selfsacrificeandperseverance.

Rank Two Summons


Catoblepas:Arepugnantcyclopticbeastthatcanturnenemiestostonewithaglance. Ifrit:Asavagedemonicwarriorwhobringswithhimtheremorselessfiresofhell. Leviathan:Amassiveseaserpentthateffortlesslycontrolswaterandrulesallwhodwellintheoceans. Pandemona:Themanifestationofthescorchingwindthatblowsthroughhellitself. Ramuh:Anagelesssageandwizardwhocommandsthestormandtheskieswitheffortlessness. Shiva:Ablueskinnedgoddessoficeandsnow. Titan:Aponderousguardianofearth,whousesrawmighttoaidtheparty.

Rank Three Summons


Asura:Afickle,threefacedqueenwhohasbeenknowntofavorenemiesasoftenastheparty. Cerberus:Thewatchdogoftheunderworld,loyalandbravedespiteitshellishnature. Fenrir:Thefatherofallgreatbeastsissaidtogrowinpowerwiththephasesofthemoon. Phantom:Alongdeceasedpaladin,nowadisembodiedforceofrighteousness. Seraph:Anangeldescendedfromtheheavenstowatchovertheparty. Tritoch:Usingthreeelementaltypes,therainbowdragongainspowerbyabsorbinghisownattacks. Yojimbo:Asamuraispiritthatfightsonlytolinehisownpocketswithgil.

Rank Four Summons


Anima:Thechainedaspectofdeaththathastakenontheworldssufferingandpain. Atomos:Amindlessmilehighmouthcontainingaportaltoanotherdimension. Diabolos:Adreamdevilwithpowersovergravityanddarkness. Doomtrain:Aspectraltrainthatcarriesthedeceasedtotheirfinalrestingplace. KnightsoftheRound:Knightsfromlegend,reunitedforonefinalcampaign. Maduin:AnauthoritativehumanoidEsperwhowieldsenormouslypowerfulblackmagic. Phoenix:Afierybirdwhosetearsaresaidtocurethewounded,abletorisefromtheasheswhenkilled.

Rank Five Summons


Alexander:AlivingcastlecapableoflightingupthenightskywiththepowerofHoly. Bahamut:Thegodofalldragons,preparedtofighttothedeathalongsidetheparty. Odin:Destructionandnihilismincarnate,armedwithapowerfulobsidianblade.

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CHA APTE ER IV V: EQ QUIP PMEN NT


"Hmph. I daresay d I've so oiled my cuffs. If I a dungeon's waiting for us a at the end of th he night, it had best have a ch hange of wardrobe. Incidentally y, what IS the going g rate for rescuing re Prince esses these day ld be a good st tart -ys? Food woul the good d stuff, mind yo ou." - B althier Mid Bun nansa

The500Gilcharactersre eceiveduringcharactergener rationareonly ythetipoftheiceberg;befor relong,they'llhave ytosetaboutseriously s armin ngandarmorin ngthemselves againstthedangersthatawa aittheminthe eir themoney travels.Thi ischaptercove ersthemostes ssentialportionsofanadven nturer'sgear,fr romthehumb blestlongsword dto thefinestGenji G Armorand a beyond. Whilemostofaplayer'sequipment e wil llendupcomin ngfromovert thecountersales,theverybe estitemstakea inthekindof feffortthattyp picallyinvolves sgoingtoetotoewithdemo onlordsor littlemoreefforttoobtai terhauntedru uins. traversingancient,monst

Curren ncy
TheGil(g)isthestandard dcurrencyoftheFinalFantas syuniverse.Ge enerally,asing glegilpieceisp pocketchange e,but tuatewildlyfro omworldtowo orldandeven nfromregiont toregionina accordancetot thedemandso of pricesfluct scarcityandprosperity. Countriesand a nationsten ndtominttheirownindividu ualgilcurrency y;whilethesemaybeknown nbyparticular nameswith hinthatcountr ry,attheendof o theday,agi ilisagilisagil lightweight,easytospend,andreadily acceptedtheworldover. .Thelatterisdue d tothegil'scomposition;t traditionally,agilpieceisen ngravedingold d ename'gil'itse elfplaysonthi istradition.Changingtimesa andgrowingpo opulationsmay yforce indeed,the governmen ntsto'waterdown'thecurre ency,however, ,replacingthe scarcermater rialwithmorecommonmeta als suchasbro onzeandsilver r.Paperbillsar realsoincreasinginpopularit tyasaneasilyconcealablealternativetoth he standardco oinage.Where esuchchanges stakeplace,theyusuallydos soonaworldw widescale,ens suringacontinu ued anduniversalacceptance eforthecurren ncy. w comparison,youcould dimagineonestandard s gilto haveaboutth hesamevalueasoneNorth Forarealworld Americandollar. d

Store Types T
Nomatterwhereyouare eintheworld, dstoresexistfo ornearlyevery yformof specialized merchandiseimaginableevenintheremotest malltradersand dtravelingmerchants regions,sm willbemor rethanhappytodobusiness swith anyoneabl letoaffordthe eirgoods.Sampletypes charactersmayrunintoover o thecourseoftheir adventures sinclude:

WeaponStores S stockweapons w ofallshapes s


andsizes.Agoodportion nofthesestore es manufacturetheirinvent toryinhouse,

118

incorporatingseparatefo orgesandwork kshopsbeneaththepremises s.

ArmorSto orescoverprotectivegearof feverytype,fr romLightcloth hrobestoHeav vyplateandsh hields.Aswith


WeaponSt tores,itisnotuncommon u tofindskilledme etalworkersan ndcraftsmenattachedtothe estore'spremises.

GeneralStores S servicethe t population natlarge,sellin ngrecoveryan ndsupportItem msaswellasm miscellaneous


equipment t.Insmallertow wns,aGeneralStoremayals sostockalimit tedselectiono ofbasicweaponsandarmori ifno otherstore esintheareasell s them.

RelicStore estendtoberarer r fixturesin nsettlements;mostoftheir stockcomesfr romitemsreco overedby


adventurer rsandexplorer rs.Asthenameimplies,they ydealincurios sandunusualitems,includingAccessorieso ofall shapesand dsizes.

Bazaarsarestoreswithatwistyounever n knowqu uitewhatyou'r regoingtoget. .Generallyonl lyfoundinlarg ger


cities,baza aarsofferawid derangeofstra angeandunus sualgoods,ran ngingfromgen nuineraritiesan ndpowerful artifactsto othebuffedup pjunksoldbyunscrupulous u con c menlookin ngtomakeaq quickGil.Unlike enormalshops, playersdon n'tcometoabazaar b withashopping s list rather,theyw willgetanumbe erofpurchase eoptions,eachgiven adescriptio onratherthanafirmname.ATier3bowfo oundinatown nbazaarmight tbedescribedas'awellpolis shed ancientcro ossbow,shining glikethesun,'whileanArcaneweaponma aybecalled'an nironshodstickmadeofdurable wood.'The erearegeneral llyonlythreeways w topositivelyidentifyag good:buyit,m makeasuccessf fulMercantileroll withtheap ppropriatemod difiers,orfindsomewaytoget g thetrutho utofthebazaa arproprietorassumingeve enhe knowstheitemstruewo orth. Sowhybot therwithbazaars?Notonly dotheyhid desomeamazi ingpiecesof gear,bazaa argoodscansa aveplayers somecoin,assumingthey y'recareful enoughtoavoidthescam msthat'bag tybottleswithillegiblelabels' oftendust retailingfo or50gilcouldbe b abudget pricedpack kofpotions...or o simple coloredwa ater.BecausetheGMdecides s what'sonoffer, o itcanbedifficultto achievethe erightbalance ebetween moneywastersandgenu uinelygood ability,butlet buysaimforunpredicta sscoresomebargainsifthey yplaytheircard dsright. theplayers

AuctionHouses H arethe epreferredhau untsofthenob bleandwellto odo.Theyallow wselectedmembersofthep public


tobidonavarietyofraritiesandantiqu uities.Generallyspeaking,or rdinaryequipm mentanditems sareunlikelytoend upontheauction a blockwhat'supfor rgrabstendsto orunthegamu utfromuselessbricabraclikemodelairsh hips andcollect tibleporcelaintodungeonke eysandartifact tsofmysticsig gnificance.Auc ctionhouseitemscaneasilyb bethe startofagreatadventure eorchangethecourseofthe ecurrentone, buttheyrerarelyfoundout tsideofmajorc cities. Eventhen,accessisn'tagiven g somehouses h mayon nlycatertothe eupperclasses s,makingitdiff ficultforrough hand tumbleadv venturerstoge etinwithoutth herightconnections.

119

Selling Equipme ent


Ascharacte ersupgradeto obetterequipm ment,theymay ywishtosellth heiroldergear rtomerchants s.Thesewilltypically pay50%of fthelistedpric ceforitems,th houghthismay ybeadjustedd downwardforw wearandtearoranynumb berof otherfacto orsattheGM'sdiscretion.For F example,adaggerpurcha asedfor700gw wouldonlybeworthamaxim mum of350gifsold, s provideditwasstillingo oodconditionatthetime.Br rokenequipme entcangenera allyonlybesoldfor afractionof o itsoriginalcost. Newlysynt thesizedgearthatis,equip pmentanditem mscreatedbyt theplayerthat thaveneverbe eenusedmi ight sellfor100 0%ofthemark ketrateinpros sperouscities.

Carryin ng Equipm ment


Inordertosimplifytheprocess,allchar ractershavefo ourbasicequip pment'slots'w whichcanbefil lledbyvariousitems ourseofthega ameintheFFd d6,suchitemsaresaidtobe eequipped,an haractertobenefit overtheco ndallowthech fromanyandallproperti iestheyoffer.These T slotsare eLeftHand,RightHand,Arm mor,andAccess sory. OneHandmightholda eaponofanysi ize,a singlewe shieldoranitem,butn never multiplethingsatthesame moris,ofcours se, time.Arm thegarm mentsandprote ective geardesc cribedlaterinthis chapter,andagain,only yone worn typeofarmormaybew may atatime;acharacterm example,donaset not,fore ofrobesoverheavypla atein gainthebenef fitsof ordertog both. ngs,pendants, headgear,gau untlets,bootsa andotheritem m.A Accessoryisacatchallcategoryfortheenchantedrin c equiponlyoneAccessory yatatimetoreceive r theben nefitsofit. charactercan Allotheritemswhichach haractermayhave h stockedin nhisorherpo ockets,bagsandbackpackisk knownasa sInventory. characters Regardlessofacharac ctersstrength h,anycharacte ermayonlyca arryacombin nedtotalof10itemsintheir

inventory y;oncethelim mithasbeenreached,thecha aractermustd roporsellsom meoftheirequ uipmentbefore ethey


areable etotakeonmo ore. Beyondthe eequipmentpurchaseddurin ngcharactercr reation,achar ractermayhav veafewitemsofpurely sentimenta alorpersonalvalue v asignet tringpasseddown d fromgen nerationtogen neration;anecklaceorlocket t giventothemfromalove edone;alucky ycoinortalism man;inshort,a anythingthatd doesnothaveapricetagass such, ortance.Suchit temsdonotoc ccupyposition swithinachar racterslimited dinventory. butstillholdssomeimpo

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Weapon Categories
Whetheryoureusingagigantictwohandedplasmablade,abrokenbarstool,orthesoundproducedbyajewel studdedharp,everyformofweaponrycanbefitintooneofthefollowingbroadcategories.Mostweaponsuse PWRfortheirdamagemodifyingattribute,thoughthereareexceptionstothisrule.ConcealedandRanged weaponsuseDEX,ArcaneweaponsuseMND,andBladeweaponsandutilizeeitherPWRorRESasthewieldersees fit.

Arcane
Thefirstselectionofweaponsisalsothemostdiverse.Arcaneweaponshavebeencraftedforthemagically inclinedinmind,butrarelydoanytwolookthesame.ThemostcommonArcaneweaponisastaff,alightweight woodormetalpolethatdoublesasawalkingstick,butthiscategoryincludeseverythingfrommusicalinstruments tooversizedbells,fromlivingdollstofloatingenergycrystals,Magitekcannonstomagicalpaintbrushes,ancient tomestotribaldrums.Theyarebestusedbycharactersthatpreferbrainsoverbrawn,suchasmostmages,and usetheuser'sMNDattributeinsteadofPWRtocalculatedamage. Regardlessofhowtheylook,allArcaneWeaponspossessthespecialpropertyQuickCast.Oncepercombata characterusinganArcaneweaponmayactivatethispropertyasanInstantaction,causingthenextspelltheycast tobetreatedasaStandardactioninsteadofaSlowaction.

Blade
Theweaponofchoiceformostadventurersacrosstheglobe.WhileBladescomeinmanyshapesandsizes,from thehumblelongswordtotheelegantrapier,anexpertlycraftedkatanatothewickedestlookingscythe,thekeen edgeandversatilityoftheseweaponsgoalongwaytoaccountingfortheirpopularity.Quiteafewexperienced heroeshavecometothinkoftheirbladesasextensionsoftheirownbodies. BladesareuniqueweaponryinthattheymaycalculatetheirdamageeitherwiththePWRattributeortheRES attribute,whicheverismorebeneficialtotheuser.TheyalsopossessthespecialpropertyReliable,allowingthe wieldertorerolloneattackpercombatandusewhicheverrollresulttheyprefer.

Brawl
Whetherasimpleunarmedstrike,apaddedleatherglove,footlongsteelclaws,oraheavychairsmashedover youropponentshead,Brawlweaponsrunthegamutfromimprovisedtoolsgrabbedasalastresorttoweapons designedforhandtohandcombat. StandardBrawlweaponspossesstheCounterattackspecialproperty;Oncepercombat,afterthecharacteris dealtphysicaldamagebyanopponentwithinShortRange,theymaychoosetostrikebackwithaphysical Counterattackattheenemythatstrucktheblow.Althoughredundant,acharactercannotcounterattacka counterattack,andacounterattackcannotbeaLimitBreak.CharactersmayonlynotuseaCounterattackwhen theyrealreadyinthemiddleofaSlowaction.

121

Randomlygrabbedmakeshiftweapons,knownasImprobableWeaponsfromhereonout,insteadpossessthe Temporaryspecialproperty;theybreakafteronlyoneattackroll.

Concealed
Oftenrepresentedbydaggers,thrownneedlesoradeckofsharpedgedplayingcards,Concealedweaponscanbe easilysecretedupasleeveorunderneathacloaktogivethewielderanunexpectededgeincombat.Concealed weaponsaregenerallyrathersmall,makingthemnearlyimpossibletospotwhenhiddenevenwithveryhighlevels ofAwareness.Alternatively,concealedweaponsmightbedisplayedinplainsight,posingascommonplace, innocuousitemsthatthecharactersenemieswontevenrealizeareathreatuntilitistoolate. ConcealedweaponscalculatedamagewiththeDEXattributeinsteadofthewieldersPWR. TheyalsopossessthespecialpropertyBackstab;thefirstattackmadeeachcombatbyacharacterwieldinga ConcealedWeapondoesoneadditionaldamagestep.

Huge
Theultimaterepresentationofthephysicallypowerfulwarrior,yearsoftrainingarerequiredtouseHugeWeapons withanydegreeofgraceorelegance.Theirweightrequiresconsiderableeffortonthewielderspart,butthe resultscanbedevastating.Hugeweaponsmightincludemauls,sledges,heavybludgeoningmallets,twohanded axes,heftyengineeringwrenchesandmore. TheypossessthespecialpropertyHeavySwingandareabletosendfoesflying.Oncepercombataftermakinga successfulattack,thewielderofaHugeWeaponmaychoosetomakeanopposedForcecheck.Iftherollis successful,thetargetedenemysuffersaShortRangeknockback.Thus,Hugeweaponsarerenownedfortheir abilitytodisruptspellcasters.

Ranged
Specializinginattackingenemiesfromadistance,Rangedweaponsincludebows,guns,jugglingballsandoversized shuriken,andeverythinginbetween.Rangedweaponsrequiretheirshareofpatiencetomaster,butagood marksmansabilitytodealdamagefromadistancecanproveinvaluableinmanysituations.Theyrequireprecision insteadofrawpower,andthususetheuser'sDEXinsteadofPWRtocalculatedamage. Finally,theyhavetheaptlynamedweaponpropertyDistancewhichallowsthecharactertoattackenemiesupto aMediumRangewithoutpenalty,andcanattackfoesatLongRangebytakinga4penaltytoattackrolls.Ranged weaponsdonotsufferanypenaltiesforattackingflyingtargets.

122

Reach
Thebasicprinciple p behindtheReachweaponistogainanadvantag geoveroneso opponentbyke eepingdistanc ce betweenth hetwoofyou Spears,lance es,pikes,whips s,heavychains sandumbrella asareallprime eexamplesoft this typeofweapon. essaspecialpr ropertyknownasCriticalAtt tack.Reachw weaponscausecriticalhitson nattackrollsth hat Theyposse resultonadiceresultof1112insteadofjustthestan ndard12.

Dual Wielding
Thisveryra areweaponskillisunlikethe eothers;itisno otaweaponca ategoryitself.Rather,itrepr resentsthe specialized dtrainingneededforacharac ctertofightwi ithmorethan oneweaponatatime.Inpra actice,thismeansa charactermay m equipawe eaponineachhand,providedaShieldisno otequipped. Thisgrants sthefollowingbenefits;first, ,thecharacter rmayequiptw wouniqueweap pons,gainingt theweapon propertiesofboth.Acharacterusingtw woBladeweap pons,forexam ple,canuseth heReliableStri ikepropertytw wice ninsteadofonce.Ifthechara acterwasusing gaRangedwe eaponthatgran nted+2PWRa andaReachwe eapon persession thatgrante edtheHPDrain nproperty,the echaractercou uldmakehealt threstoringattacksfromadistancewithan improvedcritical c rangeandbonusdam mage,andsoon n. alwielding,he Secondly,whenever w thecharacter c makesa2d6attackrollwhiledua emaychooset torerollonedi icein hopesforabetterresult. .Thisbenefitdoes d notapplywhenthechar ractermakesaTeamworkAt ttack. Finally,wheneverachara acterusingtwo oweaponsrollsacriticalhito orusesaLimit tBreak,thedamageiscalcula ated owestTierofweapon w hecurrentlyhasequipped.Thus,it tisinaplayers sbestinteresttokeepboth usingthelo weaponsequallywellma aintainedinord dertomaximiz zedamage,an dtheconstant tmoneysinko ofdualwielding gis theprimary ytradeoffforincredibleacc curacyandconsistentlymore edamage. Characterswhospendan nyamountoftimeasaNinjaarecapableof fdualwielding g,andsomerarejobabilities sand g theabilit tytodosoaswell. w itemscangrant

123

Nonpro oficiency
Acharacterwhodoesnthaveaccessto otheweaponor o armorcateg gorytheyaretryingtoequipCANstillattem mptto quipment,and dthisincludesdual d wielding,althoughthep perksrarelyou utweighthepe enalties.Achar racter usesucheq whowears satypeofarmortheirJobdo oesntprovideaccessto,orh hasaweapone equippedthey renottrained dwith, suffersa2penaltytothe eirACCandAV VDscoresuntilthestartofth heirnextturn,anda2penaltytoopposed checks.The eyalsodonotgainaccesstoanyofthepro opertiesthewe eaponorarmo orwouldother rwiseoffer.Thi is effectstack ks. Forexample,Tumblewee edtheBlackMageequipsanon n magicalhe eavyshieldalon ngsidehisArca aneweapon.Since oworriedabou utthepenaltyto t avoidanceand a accuracy,a andtheTier1s shielddoesnthaveanyspec cial heisnttoo propertiesthatotherwise ewouldntben nefithim,hede ecidesthatthe eslightbonust tohisARMand dM.ARMscore esare a least,forthe efirstlevelortwo. t Butifhewanted w todua alwieldapolea armandahugesword,while ealso worthitat wearingHe eavyArmor,he ewouldsufferanembarrassi ing8penaltyt tohisaccuracy y,avoidance,a andopposedro ollsin combat,an ndwouldnotgain g theonedicererollfromdualwielding duetonotbeingtrainedinit t. Finally,tho oughitprobabl lygoeswithoutsaying,acharactercannot wearmoretha anonesetofa armoratthesa ame timeoruse emultipleshieldssimultaneo ously.

Changi ing Equipment


Acharactermaystowacurrent c iteman ndequipadiffe erentweapon oraccessorya asaStandarda action.Though A cannotbe b changedincombat c atall,certain c circums stancesmayre equireaspecia alGMruling. normallyArmor Weaponpr ropertiesaretiedtothecate egoryofweapo onasopposed toindividualp piecesofequip pment.Thisme eans that,afterusingablades sReliableStrik ke,youmaynotswitchtoad ifferentbladeinordertobeabletouseRe eliable condtimeinon necombat.Youcould,however,swaptoa Brawlweapon nandusetheC Counterattack Strikeasec propertyth hatitgrants.

124

Univ versal l Equi ipmen nt List t


Thisistheimportantbit,righthere.Overthenextthr reepagesyou llfindahandfu ulofessentiallookingcharts s,each neverypossibletierofequip pment.Whethe eryourelooki ingtopurchase earunofthemill onegivinginformationon c abanquetfitforaprinc ce,theprice,sy ynthesischeck k difficulty,and dpropertiesofanythingyoumight daggerorcook needcanbe b foundhere. Afterweba affleyouwiththesecharts,well w providealistofeverypo ossibleequipm mentpropertyandwhatTierof itemisrequired.Then,well w demonstra atejusthowea asythesechart tsaretouseby yprovidingsam mplelistsof ocommongea ar. commonplaceandnotso

Weapo ons
StandardCraftingType e:Weapons
Weaponsdeal d physicaldamageequalto(AttributexWeapon W Tier) +2d6,wheret theattributein nquestionis normallyth hewieldersPW WR.Arcanewe eaponsuseMN NDinstead,Co ncealedandRangedweapon nsutilizeDEX,a and Bladeweap ponscanuseRES R orPWRastheuserchoos ses. Weaponshave h themostpropertiesofany a pieceofeq quipment,mak kingtheminvaluablewhenit tcomesto customizingyourcharact tersfightingst tyle. ngedweaponhas h threetotalequipmentpr roperties;oneo oftheseHAStobeDistance, Forexample,aTier5Ran t previousfe ewpages,andtwoofthesec canbeanything gfoundonthe eUniversal whichwasdiscussedonthe PropertiesListthatrequiresatier5weaponorless. Example es Crafting gDifficulty Cost Propertie Name Tier1We eapon PracticeBlade 150g 1 Ea asy(7) Tier2We eapon Ir ronBroadsword 700g Moderate(9) 2 Tier3We eapon Flametongue 2,400g 2 Challe enging(11) 8,500g Impre Tier4We eapon RuneSaber 3 essive(14) 28,000g Tier5We eapon Ancient A Gladius g 3 Her roic(17) Tier6We eapon MythrilEdge 90,000g g 3 Supre eme(20) Tier7We eapon SwordChucks 280,000g g 4 Godlike(25) Tier8We eapon Excalibur N/A 9 Impos ssible(30)

Armor r
StandardCraftingType e:Armor
Angrymon nsters,unscrup puloussoldiers, ,bandits,rogues,traitors,or rtheoccasiona alweekendbra awlwiththe ultimateev vilanadventurercanfindthemselvesinany a numberof fscrapes,given nenoughtimeandsurprising gly littleeffort t.Intheheatofbattle,eventhe t mostskilledfightersord emuremageswillfindthemselvestakingt the oddhit;wh hetherornotthey t survivetheresultsisent tirelydownto theirarmor. Justlikewe eaponry,armo orcanlooklikeanythingthecharacter c wish es,rangingfro omsnazzybusinessattiretos spiked steelthatbarely b coversascantilycladfemale f villain.Itisntalways assimpleasprotectivelayer rsofclothorst teel, either;Arm mormightbedifferentscent tsofperfume,emotivemask ks,gargantuanbattlesuits,or rdifferenttype esof wildflowersworninthehair. h Howeach huniquecharac ctergetsthese edefensivebonusesistotally yuptothem!

125

Thatsaid,Armor A alwayscomes c inthree edistinctflavors,eachonefa avoringadiffer renttypeofde efense;HeavyA Armor isbestagai instpurelyphy ysicalattacksandhasthebes stARMscore, Lightarmorhe elpsweakenm magicalonslaug ghts, andMediumarmorisanice n balancebe etweenthetwo o.Theexactva aluesofARMa andM.ARMfor reachtierarelisted ondtable. ontheseco Name
Tier1Ar rmor Tier2Ar rmor Tier3Ar rmor Tier4Ar rmor Tier5Ar rmor Tier6Ar rmor Tier7Ar rmor Tier8Ar rmor

Example
CottonVest SilkRobes MagesRobes MirageCloak BlackClothes Farplane F Shawl ProtectCape RobeofLords

Cost
100g 450g 1,500g 5,400g 18,000g g 57,000g g 175,000g g N/A

Propertie es
0 1 1 1 1 1 1 2

CraftingD Difficulty
Easy(7) Modera ate(9) Challengi ing(11) Impressiv ve(14) Heroic c(17) Suprem me(20) e(25) Godlike Impossib ble(30)

Tier
1 2 3 4 5 6 7 8

Ligh htArmor
ARM M M.ARM 2 6 4 12 10 20 15 35 25 50 30 70 40 100 60 140

MediumArm mor
ARM 4 8 15 25 35 50 70 100 M.AR RM 4 8 15 5 25 5 35 5 50 0 70 0 100 0

HeavyArmor
ARM 6 12 20 35 50 70 100 140 M.ARM 2 4 10 15 25 30 40 60

d Shield
StandardCraftingType e:Armor
Utilizedpri imarilybyWar rriors,Paladins,andRedMag ges,theserang geinappearanc cefromlightw weightbucklers sto heavymeta alpanelstoprotectonesentirebody.They yoccupyahan ndslottogrant tbothARMan ndM.ARMinequal measure,as a wellasaddit tionalAvoidanc ce.Likearmor, ,theexactvalu uescanbefou undonthefollo owingfewpages. M.ARM Examp ple Cos st Propert ties ARM A AVD Crafti ingDifficulty Name Tier1Shield d Buckle er 50 0g 0 2 2 1 Easy(7) Tier2Shield d ShellShi ield 150 0g 1 oderate(9) 4 4 1 Mo Tier3Shield d HeavyTa arge 550 0g 1 2 Chal llenging(11) 7 7 Tier4Shield d VenetianArmguard 2,00 00g 1 2 Imp pressive(14) 12 12 Tier5Shield d HerosSh hield 6,50 00g 1 3 Heroic(17) 18 18 Tier6Shield d DiamondGuard G 20,00 00g 1 3 Sup preme(20) 25 25 Tier7Shield d KaiserWall W 65,00 00g 1 4 Go odlike(25) 35 35 Tier8Shield d AegisShield N/A 5 Imp possible(30) 2 50 50

Consu umables
StandardCraftingType e:Alchemy
Inadditiontoequipment t,charactersha aveaccesstoavarietyofdef fensiveandoff fensiveoneuseitemsthatca an giveaparty yaconsiderab bleedgeinafig ght.Usingaconsumabletake esaStandarda actionthatcan ngenerallyonly y

126

targettheuser,oranene emy/allywithin naShortRange.Consumable eItemsrequire eafreehandt touseduring s acharacterwould w havetodroporsheathoneweapon whendualwi ieldingtoprod duceapotionand combatso areremove edfromthech haractersInven ntoryoncethe eyvebeenuse d. Name
Tier1Consumable Tier2Consumable Tier3Consumable Tier4Consumable Tier5Consumable Tier6Consumable Tier7Consumable Tier8Consumable

Example Potion
GoldNeedle HiPotion PhoenixDown CupidsArrow Remedy Elixir Megalixir

Cost
20g 50g 200g 600g 3,000g 8,000g g 20,000g N/A

es Propertie
1 1 1 1 1 1 2 3

Crafting gDifficulty
Ea asy(7) Moderate(9) Challe enging(11) Challe enging(11) Impre essive(14) Impre essive(14) Her roic(17) Supre eme(20)

Access sories
StandardCrafting C Type:Tinkering T Rangingfro omleatherboo otstorustyme edallionsandmagical m clockw worktimepieces s,accessoriesa aretrinketsan nd knickknack ksthatgrantth heirweareradd ditionalbonuse es.Althoughge enerallypricey yandrare,theseitemsare invaluabletoadventurerswhowishtofaceoffagains stthebestthe worldhastoo offer.Moresot thanotherpieceof t,theexactpro opertiesfoundonanaccesso orycanvarywi ldly. equipment Example Propertie Cost es Crafting gDifficulty Name Tier1Acce essory SprintShoes 250g 1 Ea asy(7) Tier2Acce essory BattleBoots 600g 1 Moderate(9) Tier3Acce essory ElementalRing 2,000g 1 enging(11) Challe Tier4Acce essory EchoBangle 7,500g 1 Impre essive(14) Tier5Acce essory Tetra T Elemental 25,000g g 1 Her roic(17) Tier6Acce essory ReflectRing 80,000g g 1 Supre eme(20) Tier7Acce essory ExperienceEgg 250,000g g 2 Godlike(25) Tier8Acce essory Ribbon N/A ssible(30) 3 Impos

Food
StandardCraftingType e:Cooking
Mostfooditemsarefairlymundane.GingerbreadCac ctuar,glazedc carrotcakeand droastedchimeramayfillthe e b dontexact tlywinbattlesontheirownmerits. m Howeve er,trulyskilled dchefscanput talittlesomething stomach,but extraintotheir t creations,turninganot therwiseordina arydishintoa repastcapable eofspurringe evenjadedwar rriors ontogreat terachievemen nts.Acharacte ermayonlyconsumeaFood itemoutsideo ofcombat,afte erwhichpointit grantsitsbonuses b untilth heendofthefollowing f game esession. Propertie Example Cost es Crafting gDifficulty Name Tier1Fo ood StripedApple 20g 1 Ea asy(7) Tier2Fo ood Ho omemadeBread d 50g Mod erate(9) 1 Tier3Fo ood MooglePie 1 enging(11) 200g Challe Tier4Fo ood OceanSushi 600g 2 Challe enging(11) Tier5Fo ood DragonSteak 2,000g 2 Impre essive(14) Tier6Fo ood Ra ainbowCroissant 6,500g 2 Impre essive(14) Elysianclair 20,000g Tier7Fo ood g 3 Her roic(17) Tier8Fo ood Whit teTruffleOmele ette N/A 4 Supre eme(20)

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Universal Property List


ThefollowingpagesdescribeallEquipmentProperties,whicharespecialkeywordsgrantedtotheuserthroughthe useofequippeditemsorconsumedpotionsandfood.Eachonegrantsdifferentbenefits. Eachheadinginthefollowingsectionconsistsofapropertysname(suchasLuckyorIndestructible),aswellasa secondheadingthatnotesifthepropertycanbegiventoaWeapon,Armor,typeofFood,aConsumablesuchasa potion,oranAccessory. Manyitemsonthislistcanapplytomultipletypesofequipment,andnotethatweaponpropertiescannotstack unlessexplicitlystatedforexample,acharactercouldnothaveHumanoidKilleronbothhisWeaponaswellas hisAccessoryinordertogaintheeffectsofitmultipletimes.Likewise,sucheffectscannotoccursimultaneously. Forexample,acharactermaynotusebothLightningStrikeandFireStrikesimultaneouslytodobothtypesof elementaldamage;hemustchooseoneortheotherbeforeattacking.Ifacharacterisdualwieldingandeach weaponhastheSpellburstproperty,hemayonlycastoneofthetwospellsonacriticalhit.Andsoon. Tier
1 2 3 4 5 6 7 8

Properties
AutoStatus,Pugilist,Broken,[Element]Ward,Explosive,HPRestore,Limited,MPRestore,SpecialAbility, [Status]Heal Accurate,AttributeBonus,[Element]Strike,Fragile,Gemini,Glowing,Impact,Jagged,MPDamage,[Monster] Eater,Sentient,SkillBonus,SOSStatus,StatusProof,StatusTouch,Unified,Virulent Alchemist,[Element]Enhancer,[Element]Proof,Fortified,Indestructible,[Monster]Killer,Spellburst, Variable FollowThrough,Stoic,Resurrection [Element]Field,HPDrain,MPRefresh,[Monster]Slayer,TripleCritical Imperil,Overdrive,PartyEffect,Piercing,Remedy,Therapeutic Lucky,Precision BreakDamageLimit,Impervious,Peerless

Accurate:Tier2/5Accessory
Wearingthisrelicconfersa+1bonustotheusersACCscore,+1bonustotheirAVDscore,ora+2bonusonall opposedrolls.ATier5orbetterversionofthispropertydoublesthesevalues. Thispropertymaybeaddedmultipletimes,butadifferentbonusmustbechoseneachtime.

Alchemist:Tier3Weapon,Accessory,Food
AcharacterthatpossessesthispropertymayimprovethehealingcapacityofanyitemwiththeHPRestoreorMP Restoreproperty,treatingitasifitwastwotiershigherthanitreallyis.Anitemthatnormallyrestores25%health restores50%instead,anitemthatrestores50%MPnowgrants75%instead,andsoon.

AttributeBonus:Tier2Weapon,Armor,Accessory,Food (example;+2DEX) TheitemincreasestheindicatedAttributeby+2aslongasitremainsequippedthus,acharacterwithPWR14 usinga+2PWRweaponwouldhaveaneffectivePWRof16.Thisabilitycanbeaddedmultipletimesandstacks frommultiplepiecesofequipment.IfappliedfromaTier8Fooditem,thebonusgrantedisdoubled.


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Auto[Status]:Tier1/6Weapon,Armor,Accessory,Food (example;AutoHaste) TheitemaddstheindicatedStatusConditiontothecharacterusingitatalltimes.StatusConditionsaddedinthis mannercannotberemovedthroughtheuseofSpellsorAbilitiessuchasDispel.TheexceptiontothisisAutoLife, whichcancelsasnormalifusedtoresurrectthecharacterandwillnotbereaddedfortheremainderofabattle.A Tier1weaponisrequiredforNegativestatuseffects,andaTier6weaponisrequiredforPositivestatuseffects. Thisabilitycanbeaddedmultipletimes,withadifferentAutoStatuseachtime. BreakDamageLimit:Tier8Weapon,Accessory


ThisabilityisonlyfoundnaturallyonArtifactlevelweapons,thoughaskilledEngineermightbeabletocrafta weaponorpieceorarmorwiththisproperty.Itallowstheuserofsuchequipmenttodomorethan999damagein asingleround,whetherthedamageismagicalorphysical(orboth!)innature.

Broken:Tier1Weapon/Armor WhileBrokenequipmentremainsequippedonacharacter,theusercannotutilizeanyjobabilitythatrequiresa weapon/armor(asappropriate)orcalculatesdamagewithaWeapon/ArmorTier,suchasaSamuraisDrawOutor aWarriorsMeteorain.Whenwieldingabrokenweapon,acharacterisunabletoperformcriticalhitsandthey dealstwofewerstepsofdamageonallattacks,toaminimumofone(Forexample,acharacterwithaTier4 brokenweaponmightdealPWRx2damageinsteadofPWRx4). RuinedarmoristreatedashavingARMandM.ARMvaluesofzero. AcharactermayattempttorepairBrokenequipmentoncepersessionoutsideofcombatwithasuccessfulskill checkusuallySynthesis(Weapons/Armor),butsomestrangecasesmightcallforHealingorSystemsinsteadat thesamedifficultyrequiredtosynthesizeanitemofthattierfromscratch.AfterBrokenequipmentisrepaired, thispropertyisremoved.Brokendoesnotcounttowardthemaximumnumberofarmor/weaponpropertiesthat equipmentisallowedtopossess. [Element]Enhancer:Tier3/5Weapon,Accessory,Food (example;FireEnhancer) Theitemissympathetictoaparticularkindofelementalenergy,raisingthepowerofallattacksassociatedwith thatelement.Anyattack,JobAbilityorSpellthatdealselementaldamagebelongingtothetypeenhancedbythe iteminflictsanadditionalonestepofdamage;inthecaseofHolyEnhancer,thisalsoallowsallrecoveryspellsto restoreanadditionalstepofHP.CharacterscancombineElementEnhancerandElementStrikeforpowerfulbasic attacks. ShadoworHolyEnhancertypeweaponsrequirethebaseequipmenttobeTier5,notTier3. [Element]Field:Tier5/7/8Weapon,Armor,Accessory,Consumable (example;FireField) Thisitemissointunewithasingularelementthatitcancausetheenvironmentaroundtheholdertochange appropriately;swirlingsandstorms,piercinglycoldblizzards,rollingthunderstorms.orperhapsthepitchblack tendrilsofshadow. Asaconsumable,usingthisiteminstantlycreatestheappropriateElementalTerraintype,chosenwhentheitemis createdorpurchased;Fire,Ice,Wind,Water,Earth,orLightning.ATier7itemisrequiredtocreateShadoworHoly terraininstead. Theeffectsofthisterrainlastuntiltheendofcombat,andwhiletheElementalFieldlasts,allspellsandattacksof thesameelementaltypedealanadditionaltwostepsofdamage. Asequipment,thispropertyworksalittledifferently.YoureceivetheeffectsoftheElementalSpikesspellforthe chosenelementaltype,andwheneveryouscoreacriticalhitwithanElementalFieldweapon,orsufferacriticalhit whilewearingElementalFieldarmororanaccessory,youcreatetheappropriateElementalField.Again,thiseffect lastsuntiltheendofcombatoruntilthefieldischangedbyanotherspelloreffect. AsaTier8effect,thecharacterusingsuchequipmentcancreatetheappropriateElementalFieldfreelyasan instantaction.
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[Element]Proof:Tier3/5Armor,Accessory,Food (example;FireProof) SuchequipmentprovidestotalImmunitytoasingleelement.Fire,Ice,Wind,Thunder,EarthandWatercanbe negatedwithTier3orbettergear;Tier5equipmentisrequiredforHolyorShadowProof.Thisabilitycanbeadded multipletimes,withadifferentelementalimmunityeachtime. [Element]Strike:Tier2/5Weapon,Accessory,Food


(example;FireStrike) TheweaponhasanaffinitytooneoftheeightElements:Fire,Earth,Water,Wind,Lightning,Ice,Shadow,orHoly, andalldamagedealtbytheattackisofthatelementaltype. ATier2orbetterweaponcanbeattunedtomostoftheelementaltypes,butHolyorShadowweaponsrequirea Tier5orbetterpieceofequipment.CharacterswithaccesstomultipledifferentElementalStrikesfromjob abilities,forexamplechooseoneoftheelementswhenevertheymakeanattackroll.

[Element]Ward:Tier1/4Weapon,Armor,Accessory,Food (example;FireWard) WearingthispieceofequipmentconfersthecharacterResistancetotheindicatedElement.ATier4weaponis requiredtoobtainResistancetoHolyorShadow.Thisabilitycanbeaddedmultipletimes,withadifferent Elementalresistanceeachtime. Explosive:Tier1Weapon,Armor,Consumable GenerallyadetrimentaleffectappliedbytheEngineersInventability,anExplosiveitemthatisdestroyedor,in thecaseofaconsumableitem,throwndeals(UsersPWRxItemTier)+2d6pointsofFireornonelemental damage,whicheverismoreeffective,inalocalarea. Fragile:Tier1Weapon,Armor,Accessory Theequipmentismadefromaneasilydamageablematerial,suchasadelicategoldenadornmentorafinely craftedrobe.WheneverthewearerofFragileequipmentdealsacriticalhitorisdealtcriticaldamage,suffers fallingdamageorisreducedtozerohitpoints,theFragileequipmentisinstantlydestroyed. However,thereisanupsidetothis;anyequipmentwiththeFragilepropertygainsoneadditionalproperty,andis treatedasbeingoneTierhigherthanitreallyisforthepurposeofaddingproperties.Thus,acharacterwithaTier 3swordcouldhaveFragile,FollowThroughandShadowWardonthisweapon. FragilecannotbecombinedwiththeIndestructibleproperty. FollowThrough:Tier4Weapon,Food OnasuccessfulCriticalHit,thewieldermaymakeanotherimmediateattackactionontheoriginaltarget,orona secondtargetwithinShortRangeofthefirst.FollowThroughwillnotactivateagainifthissecondattackisaCritical Hit.LimitBreaksdonotactivateFollowThrough. Fortified:Tier3/7Armor ThisexclusivetoarmorpropertyincreasestheARMandM.ARMscoresgrantedbythearmorby25%,or50%if possessedbytheTier7version. Gemini:Tier2/4Weapon,Armor Theequipmentishighlyirregular,eitheracombinationofstandardweapontypes,orabletochangeitsshapeor formformultipledifferentpurposes.Forexample,itmightbeaspikedshieldthatbothprovidesdefenseaswellas beingusableasaBladeweapon,oritmightbeapowerfulmagicrodwhichthewieldercanswingtoreleaseahalf dozenwireswithhookedtipswhichlatchontoenemieslikeafishingrod.Itmightbealargecannonthatcanfire

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rangedbulletscapableofknockingitsopponentsbackwards,oritmightbeaspearthatcanbreakdowninto severallesserweapons. AGeminiweaponisgenerallytwodifferenttypesofweapons,andgetstheautomaticweaponpropertiesofboth; forexample,aGunblademightserveasbothaPiercingweaponaswellashavetheabilitytofireroundsof ammunitionorexplosiveburstsofpressurizedairatrange,makingitalsoaRangedweapon. IfacharacterisproficientwithoneofthetypesofweaponstheGeminiequipmentistreatedas,hemayusethe Geminiweaponnormally.Forexample,aBlackMagecoulduseanArcane/Hugeweaponandsuffernopenalties, eventhoughHugeequipmentisntsomethingtheyreproficientwithnormally. AsaTier4orbetterpieceofequipment,thedistinctionchanges. Designtwodifferentpiecesofequippablegearthatmayormaynotbethesameweaponcategory.Eachonemay haveentirelydifferentweaponproperties,buttheymustbothhavetheGeminiproperty.Thecharactermay transformhisweaponfromonetotheotherasaStandardaction. Forexample,acharactermightutilizeaclassicalviolin(atier6Arcaneweapon)withtheSpellburst,+2Performand Geminiproperties.However,thestringedinstrumentcanalsoactasabowwithonlyafewchanges,aRanged weaponwiththeGemini,PiercingandTripleCriticalproperties. GeminiarmorisalwaysLightorHeavyarmor,andasStandardaction,theusercanswaptheirARMandM.ARM values.Thisallowsthemtobeeitherheavilyresistanttophysicalattacksormagicalattacksasdifferentsituations require.

Glowing:Tier2Weapon,Armor,Accessory,Consumable Theitemshedsaconstantdimlightthatcanbeincreasedwithacommand,illuminatingeventhedarkestof locations.GlowingequipmentnegatespenaltiescausedbyDifficultTerrainrelatingtodarkness. Impact:Tier2Weapon,Accessory


WiththeImpactproperty,yourattacksaresopowerfultheycansunderthroughwallsandobstacles.Whenever youtargetanopponentthatsprotectedbyanonmagicalbarrierofsomesortsuchasbeingencasedinavehicle orhidingbehindathickstonewallyoumaymakeaForcechecktodestroythatobjectaspartofyourattackroll. IftheForcechecksucceeds,youareabletodamageyouropponentnormallyANDyourdamagestepfortheattack isincreasedbyoneasyouropponentisshoweredindebris.

Imperil:Tier6Weapon Havingthisweaponequippedallowstheusertoripthroughthesupernaturaldefensesoftheirenemies.Whenthe userofthisweaponcalculatesmagicaldamage,theyignoretheM.ARMscoreoftheirtargets. Impervious:Tier8Armor,Accessory


WearingthisequipmentgrantsthewearertheImperviousmonsterability,generallyreservedforbossesandtheir ilk.ImperviousrendersthewearerimmunetoallnegativestatuseffectsotherthanFearandUnconsciousness.

Indestructible:Tier3Weapon,Armor,Accessory WeaponsandArmorwiththisabilitycannotbedestroyedwithnormalmeans.Noforgecanreshapethem,nospell orattackcanbreakthem.Insomerarecases,suchitemsCANbedestroyed,butthemeanstodosoareusually campaignbased.IndestructiblecannotbecombinedwiththeFragileproperty. Jagged:Tier2Armor


Theequipmentiscoveredwithsharpspikes,protrusionsoreventhorns.WheneveryourestruckbyaShortRange spellorattack,youropponenttakes(ForcexHalfLevel)pointsofdamagethatignoresARM,Protect,andallother typesofdamagereduction.

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HPDrain:Tier5Weapon,Accessory,Food
Inadditiontodealingdamage,everysuccessfulAttackwiththisweaponrestoresthewielder'sHitPointsbyan amountequivalentto50%ofthedamageinflictedbytheAttackaftermodifyingforArmor.Becauseyoucant actuallyinflictmoredamagethanatargetfoehasHP,thevaluerestoredbyHPDrainwillneverexceed50%ofa targetsremaininghealth. Undeadopponentsreversethisability,causingthecharactertosuffer50%ofthedamagedealtasM.ARMdamage.

HPRestore:Tier1/3/5/7Food,Consumable
Whenconsumed,thisitemimmediatelyrestoresaflatpercentagevalueofhitpoints.Tier1consumablesandfood restore25%ofacharactersmaximumhealth,Tier3restores50%,Tier5restores75%,andTier7restores100%. HPRestorehasnoeffectonunconscioustargets.

Limited:Tier1Accessory Theitemonlyworksinspecificsituations,suchaswhendeepundergroundorwhentheuserisatfullMP.Youmay addtwoadditionalequipmentpropertiestotheitem,ORyoumayaddoneadditionalequipmentpropertyand treattheequipmentasifitwasoneTierhigherthanitreallyis.LimitedaccessoriescanonlybecreatedwithGM approval. Lucky:Tier7Weapon,Armor,Accessory,Food


ALuckycharacterhasanimprovedchancetostrikehisenemiesweakpoints,andthecharacterscriticalhitrateis increasedby1.Theygenerallyrollcriticalhitsonresultsof1112.

MPDamage:Tier2Weapon,Accessory Ratherthandoingnormaldamage,eachsuccessfulAttackmadewiththisweaponinflicts50%damagetothe target'sHPand50%toitsMP.IfthetargetdoesnothaveanMPscore,thenthisweaponproperty isignoredandallcombatdamageisdealttoHP,asnormal. MPRefresh:Tier5Weapon,Armor,Accessory,Food


Inadditiontodealingdamage,wheneveracharacterwiththispropertydealsphysicaldamage,theyregainmagic pointsbyanamountequivalentto50%ofthedamageinflicted.

MPRestore:Tier1/3/5/7Food,Consumable Whenconsumed,thisitemimmediatelyrestoresaflatpercentagevalueofmagicpoints.Tier1consumablesand foodrestore25%ofacharactersmaximumMP,Tier3restores50%,Tier5restores75%,andTier7restores100%. MPRestorehasnoeffectonunconscioustargets. [Monster]Eater:Tier2Weapon,Armor,Accessory,Food


(example;DragonEater) Wheneveracharacterequippingaweaponwiththisabilityslaysamonsteroftheappropriatetype,thewielder gainsbackanamountofHPandMPequaltotheamountofdamagedoneinthesameround.Thisabilitycanbe addedmultipletimes,withadifferentMonsterEatereachtime.

[Monster]Killer:Tier3Weapon,Accessory (example;DragonKiller) Theweaponisdesignedtoassistwithnotsonaturalselection.Alldamagedonetocreaturesoftheappropriate typeisincreasedto200%,whethermagicalorphysicalinnature.Thispropertycanbeaddedmultipletimes,listing adifferenttypeofmonstereachtime.


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[Monster]Slayer:Tier5Weapon,Armor,Accessory (example;DragonSlayer) Theequipmentisdesignedforthoseheroeswithascoreyettobesettled.Justlikethe[Monster]Killerproperty notedabove,MonsterSlayercausesallattacksmadebythecharactertodeal200%damagetocreaturesofthat species.Furthermore,anyadversaryofthelistedtypewhoattemptstostrikethecharactermustsucceedatan opposedFinessecheck;iftheattackersucceeds,theymaycontinuewiththeirturnnormally.Ifthecharacterwith the[Monster]Slayerequipmentsucceeds,theirfoeisinflictedwiththenegativestatuseffectFearuntilthestartof theirnextturn. Overdrive:Tier6Weapon,Armor,Accessory,Food


Itissaidthatthisweaponistiedtoitswielder'sspirit,andthatthecolorandcapabilitiesofthebladewillshiftto reflecttheheartandmindofastrongwilledfighter.Whenusingthisweapon,acharactermayutilizeLimitBreaks at50%orlesshealth,asthoughtheyhadtheLimitBreakerjobability.

PartyEffect:Tier6Accessory,Food,Consumable
Thispropertydoesnothingbyitself,butinsteadallowsthewearer/usertograntalltheothereffectsofthisitemto hisallies.Forexample,aPartyEffectamuletmightbathetheheroscomradesinaquiethalooflightatalltimes, grantingthemafractionofhispower.APartyEffectfoodmightbeabanquetlargeenoughtofeeddozens,an inspiringfeastbeforethedayofbattle.

Peerless:Tier8Food,Consumable Whenthisitemisused,itgrantstheuserimmunitytoalldamageandeffectscausedbyhostileLimitAbilities,Limit Breaks,andcriticalhitscausedbyenemies.IfPeerlessisgrantedbyaconsumable,theeffectslastuntiltheendof combat. Piercing:Tier6Weapon Thisweaponisdesignedtopiercedefensesbothnaturalandmanmade.Thetarget'sARMvalueisignoredwhen calculatingdamagefromaweaponwithPiercing. Precision:Tier7Weapon,Armor,Accessory,Food


Theitemisbothsupernaturallyaccurateandalsograntsitswielderasixthsensewhenitcomestoavoiding attacks.ThewielderofsuchaweaponreceivesabonustoACCequaltohalfhisForcescoreandabonustohisAVD equaltohalfhisFinessescore.

Pugilist:Tier1Weapon,Armor,Accessory AcharacterwhohasaccesstothePugilistequipmentpropertyisskilledatfightingunarmed,equallyadeptinto wadingintoafightbarehandedasawarriorarmedtotheteeth.YougainaccesstothePugilistweaponcategory whilethisitemremainsequipped.Insteadofunarmedattacksdealing(PWRx1)+2d6pointsofdamage,theyare calculatedas(PWRxHalfLevel)+2d6instead.Andfinally,theusermaychoosetodeal(PWRxHalfLevel)+2d6 pointsofdamagewhenusinganImprobableweaponifthesizeandlethalityoftheweaponwouldotherwisecause ittobecalculatedaslessthanthat. Remedy:Tier6Food,Consumable Thisitemimmediatelyhealstheeater/drinkerofallnegativestatusailmentsexceptFear.Unfortunately,some statusailmentscanactuallypreventacharacterfrombeingabletouseaRemedyitem;forexample,apetrified targetmighthavetheirmouthclosedorcovered,andazombifiedtargetisoftenmoreinterestedineatingyour brainsthananyotherdelicacy.

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Resurre ection:Tier4Consumable
Whenthisitemisingeste edbyanuncon nsciousally(no oeasyfeat!),it immediatelyr returnsthefall lentargetback kto1 b combinedwith w theHPRes storeeffecttograntmorehe ealththanjustthedefaulton nepoint. HP.Itcanbe

Sentient:Tier2/5/7Weapon, W Armo or,Accessory


Theweapo onorpieceofequipment e has samindofitsown, o capableo offormingan ndoften,voicin ng!itsown opinions. udmouthedspe earwithaheavyaccentandahatredforst tealthyapproa achesmightno otalwaysbethe Whilealou mostbelov vedtravellingcompanion, c havinganextraset s ofeyes(or whatever!)isa alwaysbenefic cial.Whenever ryou failanAlertnessskillchec ck,youmayrerollthecheck kwithatotalb onusequaltothetierofyou urSentientwea apon orarmor. ponorarmamentalsoallows ientpropertyis sonaweapon nofTier5orhigher,theweap sthisskillrero ollto IftheSenti occuronafailedLanguag georLoreskillcheck;again,with w atotalbo onusequaltotheweaponstier.AnElvaan orexample,wo ouldlikelybefluent f initsow wnlanguageas wellasasmat tteringofothers,andwouldhave gauntlet,fo muchancie entknowledge eatitsdisposal l.Furthermore e,aSentientwe eaponofTier5orhighercan ncontinuetoa attack evenwhen nitswielderisafflictedwiththenegativestatuseffectsF FearorStun,or runconscious.Theycannotm move fromthehandoftheirus ser,however. o Sentientgearwillavoidstrikingthechara actersallieswheneverpossible;theplayer rmay ATier7ofhigherpieceof oosetoturnaweapon w basedphysicalattac ckrollintoacriiticalmisswhe enevertheychoose. alwayscho

SkillBon nus:Tier2/7 7Weapon,Arm mor,Accessory y,Food,Consum mable


(example;+2 + Scavenge) Theitemprovidesa+2to orollsforanysingle s skill,suchasashortm etalbladedesignedtocutpu ursestringsan nd g a+2to oThieveryche ecks.TheTier7versionofthi sitemprovide esagigantic+5 5bonustotheskill garmentsgranting instead,representingasu upernaturalinspirationmore ethananymun ndanelevelofskill. nusgrantedisdoubled;thus, ,anancient,Tiier7Rosettastonemightgra anta+10bonu usto Asaconsumable,thebon s checksforaonetimeusage. Languageskill Thispropertycannotbeused u toimprov veacharacter sSynthesisskiillcheck,butth heeffectsdos stack.

SOS[Sta atus]:Tier2Weapon,Arm mor,Accessory y,Food


(example;SOS S Reflect) Theitemaddstheindicat tedStatusCon nditiontothecharacter c using gitiftheyarer reducedto25% %oftheirmaximum d thecourseofabattle. .StatusCondit tionsaddedin thismannerca annotberemo ovedthrought the HitPointsduring useofSpellsorAbilitiessuch s asDispel;theywillonlybecancelledif fthecharacter r'scurrentHitPointsarerais sed beyond25%oftheirmax ximumvalueor rthebattleends.Theexcept tiontothisisS SOSAutoLife,w whichcancelsas u toresurrectthecharacte erandwillnotbereaddedf fortheremaind derofthatbat ttle.Thisprope erty normalifused canbeadd dedmultipletim mes,withadif fferentSOSSta atuseachtime .

SpecialAbility:Tier r1Weapon,Armor, A Accesso ory,Consumab ble,Food


Theweapo onpossessesauniquetalentoutsideofthosedescribedh here.ItmayallowacharactertouseaJobA Ability theywould dnotnormallyhaveaccessto o,enhanceacu urrentone,or besomethingaltogethernew.AsaSpecial Abilitycouldbealmostan nything,itishi ighlyrecomme endedthatGM Msusecautious sjudgmentwh henallowing earwiththiswe eaponpropert ty. characterstopurchaseanddescribege ples; Followingisafewexamp shisandroidto ohaveanarmmountedpulsecannon,com mpletewith Joshwants computertargeting t syste em.Aftersome ediscussion,th heysettleonth heLockOn feature;Af fterafoeisstru uckincombatbyarangedat ttackbyJoshs pulsecannon, , thegunner rreceivesa+2temporarymo odifiertotheirACCagainstth hattargetuntiltheymiss. Megwants sherGeomanc certouseawh hip,withmoreconcernabout tdefensethan noffense.They ysitdownand decidethat tagoodprope ertywouldbeto t giveMegan nautomatic50 %chancetoau utomaticallysu ucceedonaDi isarm checkwithoutneedingto omakeanopposedroll.

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Spellburst:Tier2/8Weapon, W Acce essory,Consum mable


Uponacrit ticalhit,aweaponwiththeSpellburst S willcast c aspecific magicalspell.T Thewielderm mayalsochoose eto castthespelldirectlyfromtheitemfor rnoMPasaSt tandardAction n,witha25%chancetodestr roytheitem(1 100% ble).Onlyonespell s canbecastonacritical hit,andacharacterwhopurchasesorcrea ates iftheitemisaConsumab ththeSpellbur rstpropertymustbeabletocastthechose enspellthemse elves,withouttheexpenditureof anitemwit Destiny.So omeGMsmayallowspecificSpellburst S item mstobepurch asedonacase ebycasebasis s. IfanIndest tructibleitemwould w bedestroyedbyforce efullyusingSpe ellburst,itdoes snotbreakho owever,the Spellburstpropertyisfor reverremoved. scapableofcastingRank5m magic,theOsm moseorEsunas spells. OnlylegendarySpellburstequipmentis

[Status]Heal:Tier1/2 1 Food,Consumable
(example;Poison P Heal) Whenthisitemisingeste ed,itimmediat telyhealstheuser u oftheliste edstatuseffec ct.ATier2orb betteritemcan n eeffectsofBer rserk,Blind,Co onfuse,Transfo orm,Poison,Cu urse,Sleep,Sto op,orZombie.ATier3orbet tter removethe itemisrequiredforthest tatuseffectsPetrify, P Seal,Slo ow,Charm,or Fear.Thisprop pertycanbead ddedmultiple hadifferentsta atushealedea achtime. times,with

[Status] ]Proof:Tie er2/4/6Weapo on,Armor,Acc cessory,Food


(example;Poison P Proof) Wearingth hispieceofequ uipmentconfersthecharacte erImmunityto otheindicated dStatusCondit tiontype.ATie er2or betterwea aponcanpreve entthestatuseffects e Berserk k,Blind,Confus se,Transform,Poison,Curse,Sleep,Stop,or Zombie.ATier T 4orbetterweaponisre equiredforthestatuseffects Petrify,Seal,S SlowandCharm m.ATier6pieceof equipment tcangrantImm munitytothestatus s effectFe ear,oryoumay ychooseanim mmunitytoany ytwoofthelesser statuseffectslisted.Thispropertycanbe b addedmult tipletimes,wit thadifferentstatusimmunit tyeachtime.

[Status] ]Touch:Tie er2/5Weapon n,Accessory,Consumable, C Fo ood


(example;Poison P Touch) Youcanatt tempttoaddthe t specifiednegativestatusconditiontoth hetargetonasuccessfulweaponattackby y choosingto odeal50%dam mage,orbyusingaConsuma ableitemonan nunwillingtarg mustmakean get.Thefoem opposedFo orceorFinesse echeck.Ifyouwin,thestatus sconditionisa appliedtothet targetforthestandardfour rounds. ncancausethestatuseffectsBerserk,Blind d,Confuse,Curse,Poison,Sle eep,Stop,or ATier2orbetterweapon T 5orbetterweaponisre equiredforthestatuseffects Petrify,Slow,Transform,Sea al,or Zombie.ATier Charm.Thi ispropertycan nbeaddedmultipletimes,withadifferent StatusTouche eachtime.

Stoic:Tie er4/7Armor,Accessory A
Wheneveranopponentspends s oneormorepointsofDestinydurin ngcombat, rofStoicequip pmentrecovers s25%oftheirtotalmaximum mHPand thewearer MP.Thisef ffectcanonlytrigger t oncepe erround.AtTie er7orhigher, the characterrecovers r 50%of o theirmaxHP PandMPinste ead.

TripleCritical C :Tier5Weapon,Ac ccessory,Food


Anycritical lhitscausedby ythisweaponinflict300%ph hysicaldamage e,ratherthan thenormal200%.

Therape eutic:Tier6Weapon,Acce essory


Eventhemost m menacinglookingbladesexudeahealinglightwhen combinedwit ththisproperty y,andarrowsfired fromaThe erapeuticweap ponexplodeint tocloudsofiridescentdustu uponconnectin ngwithasolidsurface.When never acharacter rwiththeTher rapeuticprope ertydealsdama agetoanenem my,whicheverPChasthelow westcurrenthit pointvalue eregains25%of o theirmaxHP P.

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SinceTherapeuticweaponsdrawstrengthfromboththeirwielderandtheirownerspowerfulfoestofunction, theycannotbeusedtohealalliesbetweenfights.

Unified:Tier2Weapon,Armor,Accessory Theweaponorarmorisapartofyou,anditisnearlyimpossibletoseparateyoufromsuchequipmentwithout extraordinarymeans.Thisgenerallymanifestsasbiomechanicalappendagesorprosthetics,suchasamassive steampoweredarmoragunreplacingahand.Inmorerarecircumstances,thismightbeapowerfulsingingvoice usedasaweapon,atattoothatinfusesthecharactersarmswithstrength,orajewelembeddedintoaheros forehead. AUnifiedweaponorarmorcannotbeseparatedfromtheuserwhetherthroughspells,limitbreaks,orcombat maneuverssuchasaDisarmattempt,thoughitcanstillbeBroken(evenifthismanifestsasaphysicalinjurysuch asadamagedwindpipe).Unifiedweaponscanbeautomaticallyrepairedatthestartofeverygamesession(or,at theGMsdiscretion,afterseveralingamedayshavepassed)withaneedforaskillcheckorgilinvestiture. ThedownsideisthatUnifiedequipmentrarelyusesanyoftheusualSynthesisskillstocreate,andplayersusing suchweaponsorarmorwouldprobablyfinditwisetoinvestinsomethingakintoSynthesis(Tattoos)orSynthesis (Lyrics)instead,asappropriate. Variable:Tier3Consumable,Food Addoneadditionalpropertytotheconsumableorfood,withvariousdifferenteffectswithinthecategory;for example,[Status]Touch,whichcouldapplyavarietyofdifferentstatuseffects.WiththeVariableproperty,you dontneedtochoosethespecificstatusaheadoftime,andinsteadmaymakethedecisionwhentheconsumableis used.VariableitemsaretreatedasbeingoneTierhigherthantheyreallyareforthepurposesofdeterminingthe purchase/synthesiscost. Virulent:Tier2Weapon Youprefertoovercomeyourfoesbycripplingthemwithnegativestatusesandotherdetrimentaleffects.Withthis weaponequipped,yourenemieswillstillsufferamagicalbacklashwhentheymanagetoshakeofftheeffectsof yourspells. Wheneverthewielderofthisweaponcastsaspellthatrequiresasuccessfulopposedroll,theymaydeal(PWRx HalfLevel)pointofnonelementalM.ARMdamageiftheyfailtheroll.

Legendary Equipment
Legendaryweaponsarethepinnaclesofpowerwhenitcomestoheroicarmaments;theyoftenpossessspecial abilitiesthatputslesserequipmenttoshame.PlayersshouldneverstumbleacrossLegendarygearindusty treasurechestsorabandonedstorerooms;rather,thesepowerfulitemshavestoriesandhistoriesoftheirown, andmightevenserveasthefocalpointforhighlevelquests. Inadditiontothelistedproperties,allLegendaryWeapons,Armor,andAccessorieshaveafewadditionalperks. First,suchanitemfindsanowner,itcannotbeusedbyanyoneelseunlessthecurrentuserpassesaway,or choosestowillinglygiveittoanotherowner.Inthehandsofanyoneotherthantheweaponstrueowner,itactsas aTier8itemwithonlytheIndestructiblepropertyandstandardARMandM.ARMvaluesifapplicable. Furthermore,thecharacterthatownstheitemcancauseittoinstantlyappearintheirhandsasaStandardaction, nomatterthedistanceorobstaclesbetweenthem.

Synthesizing Legendary Equipment


InadditiontotheGodlikeskilldifficultyofcreatingsuchamagnificentpieceofgear,oneadditionalhurdlemustbe overcome;aComponentmustbeobtainedfromwhichtheitemcanbefeasiblycrafted,whetherthisbethefrozen pollenofaflowerknownastheGoddessBloom,nancientdragonstooth,lumberfromtheworldtreeor whateverelsetheGMdeemsappropriate.

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Sample Weapons
Name
Petalchaser SagesStaff SoulSaber RegalCutlass Vigilante Ironside MageMasher Blackjack Kotetsu DragonClaws AuraLance Valiant Kikuichimonji BerserkerAxe BloodSword AssassinKnife TheOgre Scarecrow Coffinmaker AncientSword Defender Heartbreaker Obelisk Ascalon GenjiBlade Destroyers Illumina YoichiBow Mop Nirvana Excalibur Masamune FinalHeaven SaveTheQueen Apocalypse Deathbringer ArtemisBow Gungnir

Type
Tier2Arcane Tier2Arcane Tier2Blade Tier2Blade Tier2Blade Tier2Brawl Tier2Concealed Tier2Ranged Tier3Blade Tier3Brawl Tier3Reach Tier4Blade Tier4Blade Tier4Huge Tier5Blade Tier5Concealed Tier5Huge Tier5Huge Tier5Ranged Tier6Blade Tier6Blade Tier6Ranged Tier6Reach Tier7Arcane Tier7Blade Tier7Brawl Tier7Huge Tier7Ranged Tier7Reach Tier8Arcane Tier8Blade Tier8Blade Tier8Brawl Tier8Concealed Tier8Huge Tier8Huge Tier8Ranged Tier8Reach

Cost
700g 700g 700g 700g 700g 700g 700g 700g 2,400g 2,400g 2,400g 8,500g 8,500g 8,500g 28,000g 28,000g 28,000g 28,000g 28,000g 90,000g 90,000g 90,000g 90,000g 280,000g 280,000g 280,000g 280,000g 280,000g 280,000g N/A N/A N/A N/A N/A N/A N/A N/A N/A

Effect
TransformbetweenweaponandrosewithInstantaction Spellburst:Varies,Fragile Runichasa25%chanceoffailureinsteadof50% +2Negotiate +1AVDatthestartofeachcombatuntilyoutakedamage +4PWRwhenyouhave3ormoreChainPointsaccumulated MPDamage JinxjobabilitymaybeusedevenwithoutBadLuck Fiend Killer DragonKiller Spellburst:Flash SOSProtect,grantsaccesstoFirstStrikejobability EarthProof,Instantlygrants Flightfortworounds/session AutoBerserk,+2PWR +2PWR,HPDrain HumanoidSlayer,grantsaccesstoAssassinsKissjobability TripleCritical,emanatesgrowlwhenwielderisbeingliedto HPDrain,MPRefresh Seal Touch,Spellburst:Seal PetrifyProof,PetrifyTouch HolyEnhancer,AutoProtect CharmTouch,Piercing Overdrive,+4PWRifyouaresmallerthanyourtarget AutoLife,Alchemy,Therapeutic Whendualwielding;BreakDamageLimit,AutoHaste,Lucky FollowThrough,Overdrive,AutoHaste Indestructible,HolyStrike,BlindTouch Lucky,Precision,NoACCpenaltycausedbyDifficultTerrain FollowThrough,WaterStrike,Spellburst:MightyGuard Seeinformationbelow Seeinformationbelow Seeinformationbelow Seeinformationbelow Seeinformationbelow Seeinformationbelow Seeinformationbelow Seeinformationbelow Seeinformationbelow

Difficulty
Challenging(11) Challenging(11) Challenging(11) Challenging(11) Challenging(11) Challenging(11) Challenging(11) Challenging(11) Impressive(14) Impressive(14) Impressive(14) Impressive(14) Impressive(14) Impressive(14) Heroic(17) Heroic(17) Heroic(17) Heroic(17) Heroic(17) Supreme(20) Supreme(20) Supreme(20) Supreme(20) Godlike(25) Godlike(25) Godlike(25) Godlike(25) Godlike(25) Godlike(25) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30)

Mop:Knownonlyastheweaponofthatguywhohitpeoplewithamop,thisobjectappearstobelittlemorethanalong woodenpoletoppedwithaslightlydampmassofcoarseyarn.Intherighthands,however,itisofnearlyunparalleledpower. (Seriously,youshouldhaveseentheguy,hewasmowingdownlegionswiththisthing.) ArtemisBow:Namedafterthegoddessofthehunt,thiscoldsteelbowwasdestroyedincombatanditspieceswerereturned tothedwarveswhofirstcreatedit,hopingthatitcouldbereforged.Asthedwarveshadforgedtheweapon,itwasconcluded thatonlytheycouldrepairit.Whetherornottheysucceededisthestuffoflegends.PropertiesincludeIndestructible,Break DamageLimit,+4DEX,BeastSlayer,PlantSlayer,andSpellburst:AngelSnack.ItalsoallowstheusertousetheRangerslimit ability,Sharpshot,oncepergamesessionwithnoassociatedDestinycost. Apocalypse:Whiletheoriginsofmanylegendaryweaponsareshroudedinmystery,thestoryofApocalypseissurprisingly simplistic.ItwasdesignedasaweapontobeusedinthewarbetweenanancientcivilizationandtheEspers,capableof defeatingbothsidesshouldtheneedarise.WhatApocalypselacksinsheerdestructivepoweritmorethanmakesupforwith itsunparalleledmagicaldefenses.Thewielderofthisbladeisimmunetoalldamagefromallelementaltypes. Deathbringer:Manyanylegendssurroundthisominousscythe,spokeninhushedvoicesandwhisperedterrors,andtoldand retoldbyalloftheintelligentraces.ThelegendstellofoneofthelegendaryHeroesinagespastthattookuparmsagainsta greatdemon.Upontheirvictoryhecraftedthisweaponfromoneoftheclawsofthefallendevil,temperedinhellfireand

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cooleditinthewatersoftheStyx;theriverofdeathitself.Intheaftermath,thewielderoftheDeathbringerresidenceatopthe throneofthedemonthefourheroeshadbattledagainstsobravely.Thedemonsandmonstrositiesthatdidnotbowtohim werecrushedmercilessly,andheruledwithfear.SomelegendssaythattheDeathbringerbroughtthesurroundingareaintoan unendingdarknessasitabsorbedtheverylightfromitssurroundings,andtendrilsofblackshadowbegantoencroachthe nearbylands.Theendingtothisillomenedtalehasbecomelittlemorethanachildrensbedtimestory;Parentstellofthe WhiteKnight,oneoftheevilmansformerfriendswhocametofindhim.Whatevertheymayhavespokeofmatterslittleandis knownbynone,butthebattlethatrockedthedemonscitadelfortwodaysandnightsisspokenofoften.Intheend,thewhite knightemerged,barelyaliveandunarmed,andpassedawayinpeace. FolklorestatesthattheDeathbringerandExcaliburlietogetherintheheartoftheobsidiancitadel,oneemanatingperpetual light,andtheother,foreverdevouringit.Buttheseare,ofcourse,merelylegends. Deathbringerpossessesthefollowingproperties;Indestructible,BreakDamageLimit,ShadowStrike,ShadowEnhancer,HP Drain,SOSBerserk,Spellburst:Death,andgrantstheusertheabilitytoabsorbShadowdamage. Excalibur:Manylegendaryweaponshavebeencarriedintobattleinageslongpast,butnonesohallowedoroftspokenofas theExcalibur,thebladeofthegodsthemselves.Howitcametobeisunknown;storiessaythatitwasfirstusedbyadusty hairedyouth,innocentandunarmoredandwitheyesunpreparedtoseetheworldpassaway,carryingonlyaswordforged fromanunknownmetalandpulsingwithwhitehotlight. Excaliburhasthefollowingabilities;Indestructible,BreakDamageLimit,HolyEnhancer,Glowing,MPRestore,AutoProtect, Spellburst:Holy,andwhenacharacterwithExcaliburusestheHolyCirclepaladinjobability,thedamageisincreasedto300% onUndeadfoesinsteadoftheusual200%. FinalHeaven:Monksofgreatageandwisdomspeakfreelyaboutthisweapon,citingitsimmensepowerandabilitytobring muchgoodintotheworld.Whenquestionedaboutpriorowners,however,theygrowsilent,insistingonlythatthereismuch wedonotknow.Unlikeallotherweapons,themonkssay,theFinalHeavenwillfindyouifyouaretrulyworthytobearit.Its propertiesaregenerallyIndestructible,BreakDamageLimit,FollowThrough,AutoHaste,+4PWR,TripleCritical,andOverdrive. Gungnir:Forgedinthefierybreathofthefirstdragonherself,GungnirpossessestheIndestructible,BreakDamageLimit, Piercing,Overdrive,DragonEater,andPrecisionproperties,anditscurrentwhereaboutsareunknown.WhenaDragoon wieldingGungnirusesAncientCircle,theeffectsofDragonKillerremainontheDragoonuntiltheendofcombat,althoughthey fadefromallaffectedpartymembersafterseveralrounds,asnormal.Inaddition,wheneveracharacterthatattackswith Gungnirmissestheirmark,theygaina+10bonustotheirACCscorefortheirnextattack.Thiseffectiscumulativetwomisses inarowgrantsa+20bonus,etc.Assoonasanattackhits,theeffectsofthisenormousbonusarelost. Masamune:TheMasamuneiscurrentlyinthetreasuretroveofagreatandcunningbeast,whospreadsrumorsofits whereaboutsinordertogleefullydevourandslaughterthosethatseekitout.TheweaponpossessestheIndestructible,Break DamageLimit,TripleCritical,Piercing,Overdrive,andSpellburst:Barrierproperties.AnyonewhousestheMasamune automaticallyreceivesoneadditionalStandardactioneveryround;thiscanbecombinedwiththeHastestatustoallowasingle characterthreestandardactionseveryround,themaximumallowed. Nirvana:InadditiontograntingtheusualIndestructibleandBreakDamageLimitproperties,thisshimmeringstafftoppedwith aperfectlycutfragmentofcrystalincreasesthedamagedealtwitheverysortofmagicalspellandeffectunderthesunby50%, includingnonelementaleffectssuchasmostTimeMagicortheUltimaspell.Itpracticallypulseswithenergywhenheldbyany castingJob.Mostimportantly,NirvanahastheSpecialAbilityOneMPCost,reducingtheMPcostofallspellsoflessthan AncientranktomerelyonepointofMP.Ancientspellsareunchanged. Finally,allfriendlySummonsRank3orlowerdeal200%damageatalltimeswhenacharacterhasobtainedtheNirvana,andall EspersnomattertheirRankalsogaintheBreakDamageLimitability. SaveTheQueen:Onlysixinchesinlength,smallerthanmostdaggers,SavetheQueenisbyfaroneofthemostdelicateweapon toeverdemonstrateusefulnessincombataswellasoneofthemostpowerful. CreatedentirelyoutofasinglepieceofOrichalcum,thisartifactdaggeriscurrentlycarriedbyagreedymerchantwithonlythe faintestideaofitstrueworth.ItspropertiesareIndestructible,BreakDamageLimit,+4DEX,Lucky,AutoLife,Precision,andthe usergainsaccesstothepaladinjobabilityknownasSentinel.

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Sample Accessories
Name ChocoWhistle ElementalCape Gauntlets OxygenBall RageRing SaintsRune SlaveCrown SprintShoes TransformPin WhiteBelt BarrierRing BattleBoots ChocoboOutfit DarkBandana Glowstone Goggles HermesSandals MagicianShoes MuscleBelt PeaceRing ProtectRing ZephyrCape ElementalRing EchoBangle AtlasArmlet CollectorsCode EmpyrealBand TetraElemental AegisJewel AngelRing Formaldehyde GerminasBoots MagusCrest ReflectRing TitansGloves ExperienceEgg FortuneEgg GoldHairpin MogsAmulet ArtemisArrow BlackBelt CrimsonChapeau CrystalEye FlowerCrown GenjiGloves KnightsCrest MagusSteeple MinervaBangle OrbofMinwu RatTail Ribbon RosettaRing SamanthaSoul SasukesSheath SniperEye Cost 250g 250g 250g 250g 250g 250g 250g 250g 250g 250g 600g 600g 600g 600g 600g 600g 600g 600g 600g 600g 600g 600g 2,000g 7,500g 25,000g 25,000g 25,000g 25,000g 80,000g 80,000g 80,000g 80,000g 80,000g 80,000g 80,000g 250,000g 250,000g 250,000g 250,000g N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Effect AhighpitchedwhistlecapableofcallingfriendlyChocobos GrantsresistancetooneelementaltypeexceptHoly/Shadow Youareimmunetodisarmeffectsifyousochoose Ametalspherethatallowsforunderwaterbreathing Fillswearerwithhatred,givingthemtheAutoBerserkstatus NegatestheholdersracialvulnerabilitytoShadowdamage WearerobeystheSlaveCrownsownerthroughAutoCharm Grants+2bonustoEscapechecksforRunningAwayincombat AddstheAutoTransformstatus WearergainsPugilist,allowingthemtofightwhileunarmed AddstheSOSShellstatus +2bonustoDEXattribute DresslikeaChocobo,gaininga+2bonustoNature.Kweh! AddsAutoBlindstatus.Whileblind,weareralsohas+2ACC Anearlydepletedshardofcrystalthatshedsconstantlight ImmunitytotheBlindstatus AddstheSOSHastestatus +2bonustoMNDattribute +2bonustoPWRattribute ImmunitytotheBerserkstatus AddstheSOSProtectstatus Grantsa+1bonustoAVDscore Grantsimmunitytooneelementtype,excludingHoly/Shadow ImmunitytotheSealstatus Immunitytoallknockbackeffects 50%chancetoearntheStealitemfromenemiesafterbattle AllotherequipmentisalltreatedasbeingIndestructible ThisjeweledbroachhastheSpellburst:Tetraproperty +4bonustoRESifyourForceishigherthanyourFinesse GrantsthewearertheAutoLifestatus Undeadcreaturesregainhealtheachround +4bonustoDEXifyourFinesseishigherthanyourForce +4bonustoMNDifyourFinesseishigherthanyourForce GrantsthewearertheAutoReflectstatus +4bonustoPWRifyourForceishigherthanyourFinesse +5bonustoLore,+1bonusEXPafterdefeatingaBoss +5bonustoScavenge,+1bonusDestinyafterdefeatingaBoss Overdriveproperty,spellscosthalfstandardMPvaluetouse Younowcausecriticalhitsonarollof1112 +4DEX,+2PWRandSpecialAbilityifwearerisaRanger +4PWR,+2RESandSpecialAbilityifwearerisaMonk +4MND,+2DEXandSpecialAbilityifwearerisaRedMage +4MND,+2PWRandSpecialAbilityifwearerisaTimeMage +4RES,+2MNDSpecialAbilityifwearerisaGeomancer +4ACC,+2AVD,andyougaintheabilitytoDualWield +4RES,+2PWRandSpecialAbilityifwearerisaWarrior +6PWRandSpecialAbilityifwearerisaBlackMage +6MNDandSpecialAbilityifwearerisaWhiteMage +4PWR,+2RESandSpecialAbilityifwearerisaBlueMage +4PWR,+2DEXandSpecialAbilityifwearerisaDragoon PossessestheImpervious,Stoic,andIndestructibleproperties +4DEX,+2MNDandSpecialAbilityifwearerisanEntertainer +4RES,+2DEXandSpecialAbilityifwearerisaSamurai +6DEXandSpecialAbilityifwearerisaNinja +4MND,+2RESandSpecialAbilityifwearerisanEngineer TinkerDifficulty Easy(7) Easy(7) Easy(7) Easy(7) Easy(7) Easy(7) Easy(7) Easy(7) Easy(7) Easy(7) Moderate(9) Moderate(9) Moderate(9) Moderate(9) Moderate(9) Moderate(9) Moderate(9) Moderate(9) Moderate(9) Moderate(9) Moderate(9) Moderate(9) Challenging(11) Impressive(14) Heroic(17) Heroic(17) Heroic(17) Heroic(17) Supreme(20) Supreme(20) Supreme(20) Supreme(20) Supreme(20) Supreme(20) Supreme(20) Godlike(25) Godlike(25) Godlike(25) Godlike(25) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30) Impossible(30)

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SolomonRing ThiefGloves TrumpCard UndyingRage

N/A N/A N/A N/A

+6RESandSpecialAbilityifwearerisaPaladin +4DEX,+2MNDandSpecialAbilityifwearerisaThief +4DEX,+2MNDandSpecialAbilityifwearerisaGambler +4PWR,+2MNDandSpecialAbilityifwearerisaDarkKnight

Impossible(30) Impossible(30) Impossible(30) Impossible(30)

ArtemisArrow:ARangerwiththisaccessorymayusetheBarragejobabilityoneadditionaltime,eveniftheydontpossessit. BlackBelt:AMonkwiththeBlackBeltequippedisimmunetoalldamageandeffectscausedbyImprobableweaponsand unarmedattacksmadebyHumanoids.Furthermore,theMonkdealsthreeadditionaldamagestepswithallChainFinishers. CrimsonChapeau:ByspendingtwopointsofDestinyoutsideofcombat,thecharactermaypermanentlyloseaccesstoanyone RedMagejobabilitytheypossesstogainoneabilityfromanydifferentJoboftheirchoice.LimitAbilitiesandInnateAbilities cannotbeacquiredorlostinthismanner. CrystalEye:TheTimeMageexistsinmanysimultaneousquantumstates;theyhaveaccesstooneInnateAbilityoftheirchoice, aswellasalloftheInnateAbilitiesbelongingtotheJobsthecharacterhasspentanytimeas. FlowerCrown:TheGeomancermaycastthewhitemagicspellTeleportfornoMPasanInstantactiononceperround.Unlike thestandardversionofthisspell,itmaybeusedincombatandistreatedasaLocalspellinsteadofaPartyspell;the Geomancersenemiesarepulledalongfortherideaswell,andthebattlecontinuesnormally. KnightsCrest:PriortothestartofanygamesessionaWarriorwiththeKnightsCrestequippedmayrewriteanyoftheirlimit breaks.Furthermore,theygainanadditional5pointswithwhichtobuildeachoftheirlimitbreaks. MagusSteeple:TheBlackMagemaynowcounteranyphysicalattackmadeagainsthimwithaspellheknows,solongasthe mageisntalreadypreoccupiedwithaSlowactionorastatusconditionwouldpreventhimfrommakingsaidcounterattack. MinervaBangle:WhiteMagicspellsandconsumableitemsnowalwayshealtheWhiteMageinadditiontothelistedtarget. OrbofMinwu:AfterdefeatingaBoss,theBlueMagemaychoosetoautomaticallyobtainanyBlueMagicspellofhischoice. RatTail:ThefirsttimetheDragoonactivatesDragonheartorlandsacriticalhitincombat,theygaintheeffectsofany [Monster]SlayerpropertyoftheirchoiceuntilcombatendsoruntiltheeffectsofDragonheartwearoff. RosettaRing:TheEntertainersinnateabilitynowgrantsitsbonustotwodifferentattributesinsteadofonlyone. SamanthaSoul:WhenevertheSamuraidealsdamagetoatargetsufferingfromanyBreakart(PowerBreak,SpeedBreak, ArmorBreak,orMagicBreak),theyrollacriticalhitonaresultof1012andgaina+1bonustotheirAVDscore.ThisAVDbonus iscumulativeoverthecourseofabattle;aSamuraiwhohasattackedweakenedtargets3timeswouldgain+3AVD. SasukesSheath:TheNinjareceivesoneadditionalstandardactionperturn.TheNinjastillcannotexceedthemaximumof threestandardactionsperturn,asnormal. SniperEye:UsingaconsumableitemortheInventinnateabilityisnowonlyanInstantactionfortheEngineer. SolomonRing:WhenusingCover,thePaladinmaynowcalculatedamagereceivedbasedonhisattributesinsteadofthe originaltargets,andthereisa25%chancefortheattacktobeautomaticallynegated. ThiefGloves:UsingtheThieveryskillandbyextension,theStealinnateabilitynowonlytakesanInstantaction. TrumpCard:Onceperround,youmayrerollanySlotsresultthatwouldcauseaBusteffect. UndyingRage:TheuseofDarksidecannotreducetheDarkKnighttobelow1HP.WheneverthewearerofUndyingRageis targetedbyanenemysattackwhileat1HP,theymayimmediatelyuseDarksideasanInstantactionagainstthetriggeringfoe, beforetheattackagainstthemisrolled.

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Sample Armor
Name CottonRobe LeatherGarb ChainVest SnowMuffler RubberSuit KnightsMail MagesRobe PowerSash DwarfArmor RedJacket ScorpionMail MiragePlate WhiteCape GaiaGear DragonPlate SafeSurplice BraveVest KaiserArmor BardsTunic Maximillian Edincoat RobeofLords GenjiGear AegisArmor Tier 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 Type Light Medium Heavy Light Medium Heavy Light Medium Heavy Light Medium Heavy Light Medium Heavy Light Medium Heavy Light Medium Heavy Light Medium Heavy Cost 100g 100g 100g 450g 450g 450g 1,500g 1,500g 1,500g 5,400g 5,400g 5,400g 18,000g 18,000g 18,000g 57,000g 57,000g 57,000g 175,000g 175,000g 175,000g N/A N/A N/A ARM 2 4 6 4 8 12 10 15 25* 15 25 35 25 35 50 30 50 87* 40 70 100 60 100 140 MARM 6 4 2 12 8 4 20 15 12* 35 25 15 50 35 25 70 50 37* 100 70 40 140 100 60 Property None None None IceWard LightningWard +2RES +2MND +2PWR Fortified FireProof +2ACC SOSInvisible ShadowProof EarthField DragonSlayer AutoLife FearProof Fortified +4opposedrolls Lucky AutoProtect Seebelow,Indestructible Seebelow,Indestructible Seebelow,Indestructible SynthDifficulty Moderate(9) Moderate(9) Moderate(9) Challenging(11) Challenging(11) Challenging(11) Impressive(14) Impressive(14) Impressive(14) Impressive(14) Impressive(14) Impressive(14) Heroic(17) Heroic(17) Heroic(17) Supreme(20) Supreme(20) Supreme(20) Godlike(25) Godlike(25) Godlike(25) Impossible(30) Impossible(30) Impossible(30)

*DenotesahigherthanstandardvalueduetotheFortifiedarmorproperty

RobeofLords:Chooseoneelement.AllspellsofthatElementaltypecost50%ofthenormalMPtocastanddealanadditional damagestep. GenjiGear:ADualWieldingcharactergainsanadditional25ARMandM.ARM,aswellasa+2AVDbonuswhenthisarmoris worn. AegisArmor:Wheneveranyattackdealsdamageequalto25%orlessofthewearershealth(afteralldamagereductionsare calculated),thatcharactermaymakeanimmediatecounterattack.

Sample Shields
Name WoodenBuckler BoomerangShield ChemistsTarge RubyWall PrismGuard MirrorShield CrystalShield AegisShield AegisShield:Thecharactergains+5AVDandanImmunitytothedamageandeffectsofthefollowingspells;Death,Doomsday, Break,Lv.?Doom,Degenerator,Roulette,Quarter,Demi,andBlackHole.TheyarealsoImmunetoLimitBreaksandmonster abilitiesthatattempttocauseaninstantdeatheffect. Tier 1 2 3 4 5 6 7 8 Type Shield Shield Shield Shield Shield Shield Shield Shield Cost 50g 150g 550g 2,000g 6,500g 20,000g 65,000g N/A ARM 2 4 7 12 18 25 35 50 M.ARM 2 4 7 12 18 25 35 50 Property +1AVD Gemini(Ranged),+1AVD Alchemy,+2AVD Stoic,+2AVD Fragile,AutoShell,+3AVD AutoReflect,+3AVD Spellburst:Dispel,+4AVD Seebelow,Indestructible SynthDifficulty Easy(7) Moderate(9) Challenging(11) Impressive(14) Heroic(17) Supreme(20) Godlike(25) Impossible(30)

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Sample Consumables
Name Potion HiPotion XPotion Ether HiEther TurboEther Eyedrops MaidensKiss Antidote Revivify GoldNeedle EchoScreen Remedy BombCore GysahlGreens PhoenixDown PhoenixPinion CupidsArrow SmokeBomb Tent Deceptisol SkeletonKey Elixir Megalixir Scarletite

Cost 20g 200g 3,000g 20g 200g 3,000g 20g 20g 20g 20g 50g 50g 8,000g 600g 50g 600g 20,000g 3,000g 50g 200g 20,000g 20,000g 20,000g N/A N/A

Effect Restores25%ofatargetsmaximumHP Restores50%ofatargetsmaximumHP Restores75%ofatargetsmaximumHP Restores25%ofatargetsmaximumMP Restores50%ofatargetsmaximumMP Restores75%ofatargetsmaximumMP RemovesthenegativestatuseffectBlind RemovesthenegativestatuseffectTransform RemovesthenegativestatuseffectPoison RemovesthenegativestatuseffectZombie RemovesthenegativestatuseffectPetrify RemovesthenegativestatuseffectSeal Removesallnegativestatuseffects Explodes,dealing(PWRx4)pointsofFire/nonelementaldamage Grantsa+4bonustooneNaturecheckregardingChocobos RevivesanunconsciouscharacterwithoneHP Revivesanunconsciouscharacterwith100%oftheirmaxHP InflictsCharmononeenemywithanopposedroll CaststheEscapespell,allowingyouandyouralliestoflee ThepartymaytakeaFullRestwhenusedoutsideofcombat MakesallpartymembersInvisiblewhenused Grantsa+10bonusonaThieveryskillcheck Restores100%ofacharactersHPandMP Restores100%ofthepartysHPandMP TheusersnextSynthesisskillcheckalwayssucceeds

AlchemyDifficulty Easy(7) Challenging(11) Impressive(14) Easy(7) Challenging(11) Impressive(14) Easy(7) Easy(7) Easy(7) Easy(7) Moderate(9) Moderate(9) Impressive(14) Challenging(11) Moderate(9) Challenging(11) Heroic(17) Impressive(14) Moderate(9) Challenging(11) Heroic(17) Heroic(17) Heroic(17) Supreme(20) Supreme(20)

Tent:Thesenotsorudimentarycanvassheltershavebeentreatedwithaspecialalchemicalmixofmonsterpheromones. Althoughmostracescantsmelladarnthingandthespecialconcoctionwillonlylastforsevenoreighthoursbeforedissipating forgood,sleepinginaTentallowstheentirepartytogetaFullRest(once!)eveninthemostdangerousoflocations.

Elemental Stones
Generallyreservedforonlythemostaffluentofadventurers,elementalstonesarecrystallineshardsandclusters producedinareaswherepureelementalenergygathers.Theycanbefoundinthedeepest,darkestpartsofthe sea,unearthedalongwithraremetallicalloys,anddiscoveredtwinklingintheaftermathofalightningstrike. Theyresimpleenoughtouse;merelyshatteringthedelicatecrystalwithagooddownwardthrowisenoughto releasethefreeflowingmagicconfinedwithin.Doingsocouldcauseanythingfromthespontaneousignitionof nearbybuildings,toacrackofthunderandblackcloudsrollinginoverhead,toasteadystreamofsaltwater pouringfromthefragmentsofbrokencrystal.Regardlessofthevisualeffect,usinganElementalStoneincombat causesthetemporarycreationofElementalTerrain,lastingforonlyafewminutesandfadingwhenbattleends.
Name EarthStone FireStone IceStone LightningStone WaterStone WindStone HolyStone UmbralStone Cost 2,000g 2,000g 2,000g 2,000g 2,000g 2,000g 20,000g 20,000g Effect CreatesEarthelementalterrainwhenused CreatesFireelementalterrainwhenused CreatesIceelementalterrainwhenused CreatesLightningelementalterrainwhenused CreatesWaterelementalterrainwhenused CreatesWindelementalterrainwhenused CreatesHolyelementalterrainwhenused CreatesShadowelementalterrainwhenused AlchemyDifficulty Impressive(14) Impressive(14) Impressive(14) Impressive(14) Impressive(14) Impressive(14) Heroic(17) Heroic(17)

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BecauseElementalStone esareunstable ethings,achar ractermayonly yhaveoneinh hispossessionatanygiventi ime. oElementalSto onesincloseproximity p withoneanotherca anoftencause ethemtoannu uleachother .or Havingtwo worseyet,reactandexplode,dealingdamage d toanyo oneunfortuna ateenoughtob becaughtinth heblastradius.

Sample e Food
Whetheraroastedrarab overthegroupscampfire,or o agourmetm mealworthyof faking, ftenbeanunli ikelysourceof fpower.Theac ctofsharinga mealunitesapartyfor foodcanof atime,and dbolstersmora aleandwellas ssoothingachingstomachs.F Foodcannotb bestored forlongpe eriodsoftimeand a mustbeco onsumedwithinafewdayso ofbeingcreate ed.Afterthat, foodspoils sand,needless stosay,losesall a ofitsmagica alproperties shortofperha apsPoisoning theeater.
Name e PopotoPan ncake Chamomile eTea SpicyKab bob WizardCookie plings RiceDump LoveChoco olate SautedDr ragon Ambros sia Cost 20g 50g 200g 600 2,000g g 6,500g g 20,000 0g N/A Effect Astar rchyvegetablebreakfast b dish.R Restores25%HP. Adelicate einfusionbrewedfromtinyyello owflowers.+2M MND. Grilledoveranopenflame.Grantsan immunitytoFir re. Deliciou usgingerdeserts s.HealsSealand drestores50%M MP. Steamedricethatgrants sHPDrain anda resistancetoH Holy. Aheartshaped s gift.CausesAutoCharm mandCharmTou uch. Agourmetmealgrantsthe eentirepartyDra agonEaterandLucky. mcoloredliquidthat t givesa+4b bonusallattribu tes. Platinum Cook kingDifficulty Easy(7) Mo oderate(9) Chal llenging(11) Chal llenging(11) Imp pressive(14) Imp pressive(14) Heroic(17) preme(20) Sup

Black Market M Go oods


Usedalmostexclusivelyby b Ninjasandtheir t Throwability,BlackMa rketGoodsare eillegaltoman nufacture,buy,sell, o possessio on. orhaveinones Thishasno otstoppedthemfrombeingcommonplace, c ,however,and dmorethanon neadventurerhasstartedfin nding stealthiersolutions s tohis sproblemswithillegalwares s. Name e Cost Effect Alchem myDifficulty
Dart Toxin Skean/Scroll en Shurike AmnesiaDust D Fireworks 100g g 100g g 100g g 250g g 150g g 100g g WhenThrownbyaNinja,causesadditio onalstatuseffec cts gfoeslow Threetypesofpoisoncanbring When nThrownbyaNinja, N causeselem mentaldamage Wh henThrownbyaNinja,causesh eavydamage WhenThr rownbyaNinja,causesinstanta aneousmemoryloss Whenused,causesacomm motion Challe enging(11) Challe enging(11) Challe enging(11) Challe enging(11) Challe enging(11) Challe enging(11)

ularchoiceinco onjunctionwithcontact c poisons, ,Dartsarehollo w,andhavethe eabilitytobefill ledwithvarious Dart:Apopu liquidsorga aseousmaterials s,whicharereleasedthroughaholeinthetipu poncontactwit thatarget.Byth hemselves,Darts sonly deal(DEXx1)+2d6damage ewithaNinjasThrow T command,butmayalso befilledwithan nyofthePoisons slistedbelow. etypesofhighly yillegalmaterialsarelistedbelow,eachequally priced,difficulttoobtainandd dangeroustohan ndle Toxin:Three forsomeone ewhoisnttrainedintheiruse. MalboroPo oisonExtractedfromthetentac clelikerootsofaviciousMalbo ro,thisthick,gre eentoxinhasgr reateffectifinge ested orpenetrate estheskin.Itisnearly n impossibl leforavictimto odrinkthispoiso onunawaredue etoitsoverwhelmingstench.If consumedoutside o ofbattle,theunfortunat tesoulisaffectedwithadebilita atingillnessthat twillleavethem mbedriddenunt til cured.When nusedinconjun nctionwithaDar rt,itinflictsthePoisonstatuswiithanopposedF Finessecheck.

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DreamDust tThisslick,glas ssyyellowpollen nisrefinedfrom mFunguar.Ifinha aled,itcausesm mosthumanoidr racestoinstantly yfall intoadeep,comalikesleep p.Thispowderis semployedmostlybythievesan ndkidnappers.W Whenusedinco ombatviaaDart,the targetautom maticallyreceive estheeffectsofthenegativesta atuseffectSleep pwithasuccessf fulopposedFine essecheck.Outs sideof combat,Dre eamDustleavesitstargetssnori ingsoftlyawayfor f hoursatatim me,oruntildistu urbed. LocoWeed Growingonlyinvast,uninhabitabledesertplains,thesebarbe edrootsaredeadlyforlosthero oesdesperatefo orfood. Ifsomehowingestedduring gcombatorforcedintothebloo odstreamwitha filleddart,itcau usesmadnessandirrationalbeh havior andappliesthenegativesta atuseffectConfu usetothetarget tfortheusualdu uration.Outside eofcombat,inge estingLocoWee ed causesthestatus s effecttola astseveralhour rsatatime. ll:Skeansaredo oubleedgeddag ggersthatbreakassoonasthey strikeatargetw withsufficientst trength,butwho ose Skean/Scrol curvedblade esaffordthethr roweradditionaldistanceandaccuracy,andare efilledwithdang geroussubstanc cestoensureop ptimal stoppingpowerforminimal lcost.Skeansde eal(DEXx2)+2d d6damageand arepurchasedw withanelementalaffiliationofE Earth, Fire,Water,Wind,IceorLig ghtning.Theyhavethe[Element t]Strikeweapon propertyaccord dinglyforexam mple,aFireSkea an amageagainsttargetsthatarew weakorvulnera abletothatelem ment.Theycalculate wouldhaveFireStrike,dealingadditionalda ngthetargetsM.ARM M score. damageusin Scrollsaremechanically m identicaltheyare eancientmanuscriptsfilledwith hninjutsusecret ts,whicharerea adaloudandthe en hurledatthetargetbeforeexploding e specta acularly. Shuriken:AclassicNinjawe eapon,thisisasmall,sharpmeta aldiscwithmult tiplecuttingedg gesthatcanbet thrownatatarget.A trainedhand dcanturnthemintoanaccurateanddeadlywe eaponthanksto the(DEXx4)+2d6damagethe eyinflict. Fireworks:Tubes T filledwith hblackpowderoriginally o designe edinthefareas stforentertainm ment.Whenthefuseislitwithfi irethe Fireworksex xplodeafewsec condslaterintoagreatpyrotech hnicsdisplayofllight,noiseandsmoke.Theybu urnwithmulticolored sparksandproduce p explosiv veplumesofcon nfettiandmayeither e sitonthe groundorrocke etintotheair. WhenusedincombatasaStandard S actionFireworkscreate eDifficultTerraiin;allindividuals easuffera4pe enalty sintheLocalare totheirAwa arenessskillchec cks. AmnesiaDu ust:Cynicalscholarsarequickto opointoutthatthe t originalvers sionofthisfinep powderwasmad debygrindingu upthe lucentwings sofharmlessfae eries.Whilesuch hbarbaricpracticeshavelongsiinceendedandmoderndayAm mnesiaDustisjusta chemicalcompound,itstillserves s asagood dprejudiceagain nstitswidespre eaduse. Whenusedincombat,anyHumanoid H targe et(oddly,itdoes sntseemtowor rkonother spec cies)automatica allyreceivesthe effectsofth henegativestatu useffectSealfor roneround.Out tsideofcombat, ,AmnesiaDustl leavesthelasttw wentysecondso orso oftheunfor rtunateindividua alslifeablur,making m themcom mpletelyunawar reoftheeventsthatpassed.The eyremaininthis s addleminde edstateforafew wsecondslonge er,oftengivingthe t userofthed dustenoughtime etosneakpasto ormaketheir getaway. Afteranindividualhasbeen nexposedtoAm mnesiaDustonce e,theyareimmu unetoanyrepea atedusesofthis schemicalforse everal hours.Some escholarshavenoted n thatsuchexposuretoAm mnesiaDustcanc causelonglastin ngeffectsinstea adofshortterm mones, producingabsentmindedin ndividualsyearsdowntheroad.

Vehicle es
Bysuccessf fullysynthesizi ingoneofthetypesofvehiclebelow,youa andyourparty ycantemporar rilygainaccess sto thatformof o transportationbutunlike etheSpecialVehicles V grantedbytheshare edabilityofthe esamename,bad rollsandun nfortunatecom mplicationscou uldseethemdestroyed d perm manentlyover thecourseoft thecampaign. Sinceweek ksormonthsofeffortareinv volvedintheco onstructingof anyvehicle,on nlywhentheb buildingisnear ring completion nshouldthech haracterattem mptingtheSynt thesismakehis sskillroll.Afai iluredoesntn notmeanthecraft failscompletelyinthisca ase.Rather,itimpliesasolvableproblemth hatcouldbefix xedwithadditionaltimeand d s intotheproject p usuallyadding20%moregiltothe ecostandafe ewmoreweeks soflabor. resourcessunk Name TravelTy ype Cost SpecialVehic cleProperties TinkeringDifficulty
DrillingMachine Airship,Ba asic FloatingCita adel Land Air Air 8,500g Stealth hy,Unorthodox Travel(Undergr round) 8,500g Sm mugglersHold,S SuperiorHandlin ng1 280,000g g Fortress,Indestructible,Pow werSource,Wea aponSystems Impressive(14) Impressive(14) Impossible(30)

144

SYNT S THE ESIS


"I like the look in you ur eyes; take th his with you. I c consider it my f finest work yet. ." - The Le egendary Smith h

Havingacr rafterwhocancreatealmost tanyiteminth hegamefor50 0%ofthestore epriceisunarg guablyoneofa any adventurin ngpartysbigge estassets,buthavingtheabi ilitytowhipup paskeletonke eyfromscrapswhenlockedw within thecastledungeons, d orrepairthewarr riorsweaponafter a abriefdip pinmoltenlav va?Priceless.

Crafting g Basics
Thisispret ttystraightforw ward.First,det terminethecostof theitemyo ouwanttomakeitisalway yshalfofthelis sted goingprice eforanitemifyouweretoju ustbuyoneoutright. Then,desig gnitfromtheground g upand dgetGMappro oval. Usethechartsatthestar rtoftheequipmentsectionto t determinehowmanypro opertiesacerta ainitemcanha ave, howgoodthose t propertiescanbe,and dsoon.Whenyoure y ready,mak keyourskillcheckandseeifyou y meetorex xceed thetargetdifficulty d foraSynthesisofagiventierleve el.

Failing a Synthesis s Check


Afailedrollindicatesthatthefinalresu ultisunstable, oorquality.The eitemisnobe etter unworkable,orsimplypo gliquidsorspareparts. thanscrapmetal,fuming nsthatalthoug ghthecharacte er(s) Ingameterms,thismean oattempttocreateit, spent50%oftheoriginalitemscostto imatelyleftwit thnothingth hemoneyanditem theyreulti arebothlo ost.

Compon nents
Fromrarealloys a tomysticalfauna,thenaturalworldisfull ofstrangethingsthatwo ouldserveacra afterwell.A t hasfoundaComponentwhetheras characterthat treasurefromarecentad dventureorfro omasuccessfu ul s checkafter rdefeatingaBoss B orNotorio ous Scavengeskill Monstermayattemptasynthesisskil llcheckusingthat t materialw withoutanyadditionalcost.F Forexample,a blacksmithwhofindsast trange,frostco overedoretha atscoldtothe etouchinthis scase,aTier2IceComponent hattocreateaTier2itemwit thasuccessfulcheckwithout tanygilinvest titure. mayuseth Whilethisshoulddefinite elysoundlikeasweetdeal,there t isonesm mallloopholein nusingCompo onentsfora c Duetotheinherentna atureoftheite ems,atleaston neoftheprope ertiesofthefinalitemMUST Tbe synthesischeck. chosenfromthespecificComponentslistthattheGM Mshouldprovi de,whichcanbefoundinth heRewardssec ction onp.160.

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Creatingapieceofequipmentwithuniqueproperties scansometim esbealittlem morecomplex.Thepriceisstill b craftingpo owerfulitemssometimes s req quiresaspecial litemtobeconsumedinthe ecraft 50%ofthenormalcost,but dbeyondthenormal n prerequ uisites. aboveand Thedifficultyofobtaining gthisitem,ofcourse,variesbasedonprec ciselyhowpow werfultheinten ndedcraftwou uldbe. whereasaweap pon Asuitofmailwithafewuniqueabilitiesmightrequireorefroman earbyundeadfilledmine,w l statu usmightrequirethehornofabehemoth. withnearlegendary

Plying your y Trade


Anewlycrafted,neveruseditemsellsfor f 100%ofthelistedprice,g giveortakesli ightlyduetom marketfluctuat tions. scharacterswiththetimeanddesiretoma akeaprofitwit ththeircraft,t thoughthissho ouldbedonerarely. Thisallows Playersare ediscouragedto t finddownti imewithwhic chtospecificalllyusetomake emoney.

PreGam me Synthesis
Often,play yerswithcraftingcapablecha aracterswillre equestthatthe eirstartingge earissynthesiz zed,thusallow wing themtojoi inplaywithmo orebangforth heirbuck.Unfo ortunately,cha aracterscannotrolldiceand dtherefore,ca ant makesynth hesischecks.beforethegam mestarts,orbe eforetheircha aracterhasjoin nedplay. Aplayerco ouldtheoretica allynotspendany a oftheirsta artingmoneya andattemptto oturnrawcash hintopowerful items,wea aponsandarmo orshortlyafterbeingintrodu uced,butfailur reonsuchche eckscouldcerta ainlymeanab brand newcharac ctercouldwind dupsubparan nditemless.

146

CHAPTER V: COMBAT
"Why not? I don't have anything to lose but my life... and I got that for free!" - Setzer Gabbiani

Giventhesheernumberoffiendishmonstersandevilempireswaitingtobevanquishedinthenameofjustice, combatisanunavoidablepartofdaytodaylifeintheworldsofFinalFantasy.Thissectioncoversthese encountersandmoreimportantly,howtoemergefromthemalive.

What can I do in one round of combat?


Inagivenroundofcombat,acharactermaymoveashortrangeandperformasmanyInstantactionsastheylike. TheymayalsoperformoneStandardAction,orstartaSlowaction. InstantActionsincludespeech(evenlongwindedmonologues!),quiteafewjobabilities,andnonskilleffectsthat havenomajorimpactoncombat. StandardActionsincludecertainjobabilities,usingconsumableitemsonyourselforapartymember,switching betweenweapons,attacking,ormovingaMediumRangeinsteadofaShortRange.Mostactionscharacterstake willbeStandardactions. SlowActionsarelongereffectsthatrequireconcentration,time,orboth.Acharacterhastodeclarethattheyare initiatingaslowaction,whichtakestheirentireturn.SlowActionsthenresolveatthestartofthecharacters followingturnunlessinterruptedbyacriticalhit,limitbreak,TeamworkAttackoraknockbackeffect. Slowactionsdontcounttowardsanyofthecharactersactionsonthesecondturn.Thus,aBlackMagecouldbegin castingFireonhisfirstturnandonhissecondturn,ifuninterrupted,thespellwouldbecast,allowinghimtotakea standardactionorbeginasecondFirespellinthesameround.Thissecondcastwouldfinishinthethirdroundof combat,andsoon. SkillsmayeitherbeInstant,SloworStandardactionsincombat,dependingontheGMruling.Forexample,using NaturetocommandthechocoboyoureridingontoleapoveranobstaclemightbeanInstantactionbecauseit requiresnoconcentrationnormally,whereastoaidaninjuredsoldierbyusingtheHealingskillwouldlikelybea Slowaction. AcharacterundertheinfluenceoftheHastestatusessentiallygetsanextrahalfturn.Theymaymovean additionalrangeincrementORtakeasecondstandardaction,ORtheymayallowaSlowactiontobeginandfinish inoneturn.

How much damage do I do?


Damagewhetherfromaspellortheswingofaswordismostlyprecalculated. Forexample,welluseaspearthatdeals(PWRx1)+2d6pointsofdamage.Ifthecharacterwieldingthisweapon hadaPWRattributeof15,thenthedamagehisbasicattacksdealwouldbereadas15+2d6intotal.Ifthesame characterswitchedtoa(PWRx2)weapon,thensuchattackswoulddeal30+2d6damage.

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Whenacharacterrollshisattackonhisturn,heonlyrollsatotalof2d6dicethatareusedforbothdeterminingif theattackhits,aswellashowmuchadditionaldamagetheattackdoesifsuccessful.WecasuallycallthistheRoll

andKeepmethod,anditgoeslikethis;
Allison,playingaThief,isusingaTier3weapon.Sherollshertwosixsideddiceandendsupwitharesultof7.She quicklymentallyaddstogethertheresultof7withherAccuracyscoreof4,foratotalof11.Sinceheropponents AVDscoreisalso11,andherattackrollmetorexceededthatnumber,Allisonknowsshehitsthetarget. Nowthatshesdiscoveredherattackwassuccessful,shegoesaheadandcalculatesdamagewiththosesametwo dice.HerTier3weapondoes(PWRx3)+2d6pointsofdamageandshehas12Power,sosheisabletofigureout thathertotaldamagewillbe(36)+7.Shegrinsatherfellowplayersandannounceshercharacterducksandrolls forwardunderthemonstersarm,slicingtendonsfor43damagebeforeleapingbacktoherfeetandposing.

Target Types
Fourtypesoftargetsexistincombat: Selfistheuseroftheability,orthecasterofthespell. AGroupistheentireformationofmonstersorthecharacterandallhisallies.AGroupshouldbelimitedtoadozen orsoatmostforbalancereasons. Localreferstoeverythingexcepttheoriginatoroftheattack,spellorabilityallenemies,allallies,alldefenseless pedestrians,theterraininthearea,everythingwithinrangeisaffectedbythisblanketmaneuver. Finally,aSingletargetisasthenameimpliesrestrictedtoonlyoneperson,whetherfriendorfoe.Suchtargets maybepickedoutofalargerformation,orexistsimplybecausethePartyisfightingagainstonlyonepowerfulfoe.

Running Away!
NoteverychallengethePCsencounterwillbewinnable,andsometimesdiscretionreallyisthebetterpartofvalor. ThereareamyriadofwaysforplayerstoremovethemselvesfromcombataSmokeBombitem,thewhitemagic spellEscape,andothers.Buttheplayerscanalwaystrytofleeonfootifmagicandmisdirectionfail. WithaStandardactionincombataunconsciouscharactermayrollhisEscapeskillatavaryingdifficulty;generally thedifficultyneverexceedsModerate(9),butsomeNotoriousMonstersandBossesaremuchmoredifficultto escapefrom.Onasuccessthecharacterfleesthebattleandleavescombat,anddoesnotreceiveanygil, experienceorDestinyforthebattle. CharacterswhoareinflictedwiththenegativestatuseffectStopcannotmakeRunAwaychecks,andtheremustbe someconceivablewayofescapingbattleforthistoworkacharactercannot,forexample,runawaywheninside alockedcellorsoaringthroughthecloudsonthedeckofanairship.Atleast,notwithoutaverynastyfallinvolved. IftheentiregroupofheroesrunsfromaNotoriousorBossmonster,thenitsassumedthatthecreatureisstillout there,lurkingandwaitingforthemtoreturn.Fleeingfromaregularmonstergroupeffectivelymeansthe encounterwasnullified,andtheplayersprobablywontencounterthesamecreaturesasecondtime.

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Descriptive Attacks
CombatintheFFd6isfastpacedandfurious,oftenpittingtheheroesagainstnearimpossibleodds.Theplayers willneedtothinkquicklyandstayontheirtoes. Aplayerwho,ontheirturn,simplysaysIattackandrollsthediceisacharacterwithoutstrategy,andanattack withoutanattemptatdescriptionispredictableandeasytododge.Suchlacklusterstrategiesmightimposea2 penaltyontheaccuracyrollattheGMsdiscretion. TheGMscreaturesareexemptfromthisrule,unfortunately. Sometimes,aplayermaywishtomakehighlycinematicattacks,andsuchactionsaretoberewardedfortheir creativityandresourcefulnessasopposedtoreducingtheoveralleffectivenessoftheattack.Acharacterwho spendsaroundclimbingupthemetalarrowsimbeddedinamassivedragontoreachavitalpoint(thenattacking onthefollowinground),shouldbeallowedtotreatthefoeashaving0EVAattheveryleast.Acharacterthat plungestheirIndestructiblebladeintomoltenlavabeforestrikingshouldgaintheFireStrikeweaponbonus,andso on.InspiredGMsshouldbeabletocomeupwithotherappropriatebenefits.

Whats with these Range increments?


Toenhancethecinematicstyleofcombatthissystemrevolvesaround,trytoavoidthinkingintermsofmovement squaresorexactnumericalmeasurementstodeterminemovementandrange.Instead,onlythreetypesof distanceexist. ShortRangereferstoanythingconceivablythecharacterscouldreachorattackwithoutmuchmovementrequired beforehand.Itgenerallydenotesthatanenemyiseasilywithinmeleedistance. ShortRangeweaponsarecommon,andincludeeverythingfromswordstounarmedbrawlingattacks.Such weaponsareversatileandplentiful,butlimitedinsituationswithmuchmoremobilecombatantsforexample, hittingFlyingenemieswithaShortRangeweaponimposesa4penaltyontheattackroll.Characterscanmovea ShortRangeasanInstantactiononceperround. MediumRangeisalittlehardertomeasurebecauseitsexactdistancevaries.MediumRangeisthedistancea charactercanmoveinasingleroundatahardrun,orhowfaragunorbowcanbecomfortablyfired.Medium RangecouldbeacityblockorfromonesideofanAirshiptotheother,forexample.AlmostallRangedandthrown weaponspossessaMediumRangethoughtheresnoreasonagunorshurikencouldntbeusedtoitsfullestat pointblank.ItnormallytakesacharacteraStandardactiontomoveaMediumRange,butifthecharactercan somehowmovetwoShortdistancessay,oneasaninstantactionontheirturnandabitofextramovement fromajobabilityorspecialmovethiscountsasmovingamediumrangeinstead. LongRangedenotesadistancegreaterthanmediumrange,butstillabletobeseen.Thiscouldrepresentanything fromafewcityblockstoafewmiles,dependingoncircumstance.CharacterscannotnormallymoveaLongRange withoutbeneficialmagicorwithoutbeingaboardavehicleormount,andcharacterscanonlyuseRangedweapons ataLongRangealbeitwithlargepenaltiestoattackrolls.

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Defending
Ontheirtu urn,acharactermaychooseto t gointoadefensivestance einsteadoftak kinganyaction ns.Thisreduces sall damagetaken(afterarmor)by50%asiftheplayerha adtheeffects ofProtectandShell,andlast tsuntilthestar rtof tersnextturn.Ifthecharact teralreadyhad dtheeffectsof fProtectorShe ell(asappropr riate),thedam mage thecharact sustainedwhen w defendin ngisreducedto oonly25%instead.

Preemptive Round d
Atthebegi inningofcomb bat,allalliesor renemieswhohavetheelem mentofsurpris semayactfirst t.Charactersm may notuseabi ilitiesorattack kswhenitisno ottheirturndu uringthePree emptiveround, ,eveniftheab bilitysaysothe erwise. However,they t retainthe eirAVDscores,abletododge ereflexively. AfterthePre P emptiverou undiscomplet ted,theheroes sactfirst.(see eInitiativeOrde erbelow)

Initiativ ve Order
Manygamesystemsdete ermineinwhic chordercomba atantsactbyro olling.Thisisn notthecaseintheFFd6afterthe Preemptiv veroundofcom mbat,thehero oes(generally ytheplayercha aracters)almo ostalwaysgofi irst.Afterallth hePCs havetaken ntheirturnsthemonstersatt tack,afterwhichthenextrou undbegins. Ifneithersideisclearlyth hegoodsideduetopartyinfightingora morallygreycampaign,forexamplethe enyou cansettlewho nesseoneachteammakean w actsfirstby b havingthecharacter c withthehighestFin nopposedFine esse roll. w Destinyca anusethesepo ointstotakeco ombatactions atanytime,h however,ands somehighleve el Monsterswith adversaries swillexploitth hisfacttogofirst.

150

Improbable Weapons and Unarmed Combat


Aherowhoisdisarmedorotherwisebeingforcedtorelyonhisfistsandcrude,temporaryweaponsfollowssome specialrules.UnlesstheyhaveAbilitiesorequipmentpropertiestohelpthemoutinsuchasituation,unarmed strikesdealdamageasthoughtheywereTier1weaponsthus,PWR+2d6pointsofARMdamagewithno additionalbonuses.ImprobableWeaponsaremorecomplicated,becausetheirdamageTiervariesdependingon what,exactly,isbeingused,basedonboththeobjectssizeaswellasitsinherentlethalityconsultthechart belowforgeneralsuggestions.Regardless,mostimprobableweaponshavetheweaponpropertyTemporary, causingthemtobreakafteronlyoneroundofnormaluse. ImprobableWeapons(suchaschandeliersor,youknow,themoon)areoftenabletotargetmorethanoneenemy. Useyourbestjudgmentfordeterminingthesizeandscaleofsuchattacks. Tier Difficulty 1 Elementary(5) 2 Easy(7) 3 Challenging(11) 4 Impressive(14) 5 Heroic(17) 6 Supreme(20) 7 Godlike(25) 8 Impossible(30) Examples Apairofsunglasses,asweetfedora,cutleryandtableware Anunconsciouspartymember,alongtableorheavydoor Afallingchandelier,anaquariumfilledwithangrylobsters Boilingliquid,amotorcycle,steelgirders,ablacksmithsanvil. Alargetree,windmillblades,aliveshark Atoweringstatue/pillar,amediumsizedlandslide,arailroadcar Thesideofamountain orglacier,airshippropellers,asmall meteorite Afiftystorybuilding,themoon

YoumustmakeaskillorattributecheckatthelisteddifficultyinordertousethedesiredTierofImprobable Weapon.Forexample,acharacterwishingtoslicethroughatreeandsenditfallingonenemieswouldhavetoroll hisForceattributeasaskillcheckandhopeforaresultof13orbetternotaneasytaskforsomeoneofmoderate strength,butlikelyaworthwhilegambleifitpaysoff!Andevenaftermakingtheappropriatechecktoutilizethe weapon,astandardattackactionisstillrequiredtohitthetarget. IfyourcharacterdoesnthavetheBrawlskill,rememberthatyousuffera2penaltytoyourACC,AVD,and opposedrolesforusingImprobableweapons! NotallImprobableWeaponscalculatedamagewithPWRforexample,itwouldntmakemuchsensetofactora usersstrengthintoaccountifhesusinghisairshiptoramanenemyvessel.Usewhateverstatyoucanargueis remotelyappropriateinthepreviousexample,DEXorMND(tospotandaimtowardsaweakspotontheships hull,forexample)mightbeagoodsubstitution. RememberthatthePugilistweaponproperty,usuallyfoundonaccessoriesandarmor,allowsacharactertowield improbableweaponswithmuchgreaterproficiency.

Teamwork Attacks
Thinkaboutyourclosestfriends.Ifyouknowthemwellenough,youalsoknowtheirstrengthsandweaknesses. Youknowhowtheythink,howtheyreact,howtheytick.Youtrustthemtoknowthesameaboutyou,too.And whenitcomestocombat,goingbacktobackwithapartnerandfightingintandemisoftenthekeytovictory. Itisassumedthatallattacksinaroundhappennearlysimultaneously.However,twoormoreplayerscan coordinatetheirattacksagainstasinglefoe,attemptingtoruinhisconcentrationandleavehim(orit)staggered

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fromtheflurryofattacks.ThesearemostoftenreferredtoasTeamworkAttacks,butarealsoknownas Concurrencesorbandattacks.Onhisorherturn,eachplayerinterestedinparticipatinginateamworkattackmust declarethisintentionaheadoftime.Eachplayerthenmakesanattackorcastsaspellasnormal,andcomparesthe 2d6theyrolledforaccuracy/damage,lookingforpairednumbers.Forexample,ifthefirstplayerrollsa4anda6, andthesecondplayerrolleda2anda4,theteamworkattackwouldbesuccessful. IftheTeamworkAttackisunsuccessfulduetonomatchingpairs,bothoftheattacksarenegatedandinstantlyfail. SpellsthatfailinthiswaystillcostMP.Iftheresamatchingpairbutoneoftheattackswouldmisstheirtargetdue tothevaluesimplybeingtoolow,theTeamworkAttackfailsandagain,bothattacksarenullified. AsuccessfulTeamworkAttacksgrantthefollowingbenefits: o ThemonstertargetedbytheTeamworkAttacklosesalloftheirCombatAbilitiesuntiltheendoftheir nextturn;Counterattack,MagicalCounterattack,FinalAttack,StatusTouch,CallForHelp,Inhale,Call Minions,Multiweapon,FlawlessSpell,ItemUse,Submerge,Combinationattack,andJobAbility. WheneveranycharacterthatsuccessfullyhelpedperformtheTeamworkAttackistargetedbyanenemy overthecourseofthenextround,anyotherpartymemberinvolvedintheteamworkattackmayredirect theattacksothatittargetstheminstead. SingletargetTeamworkAttacksdealnormaldamagetoaSwarminsteadofbeingreducedbyhalf. TeamworkAttacksinterruptthetargetsSlowactionswithoutfail.

o o

How long is a Session?


Manyjobabilitiesstatethattheyarelimitedinuse,onlyabletobeactivatedoncepergamesession.Theexact definitionofasessionwillsurelyvaryfromgrouptogroup.Friendsmeetingupfortheirweeklygamewillprobably defineasessionasthetimethegroupgetstogethertothetimethegameendsforthenight.Ifthemediumfor playisemail,messageboardsorinstantmessengerprograms,however,thedefinitionofasessionmightbeonein gameday,oruntilthepartycompletestheircurrentmission.

Knockbacks and Aerial Combat


Quiteafewweaponsandabilitieshavethecapabilitytocauseaknockbackofvariousdistances,whichare incrediblyusefultointerruptandcancelSlowactions.MonsterswiththeLargepropertyareimmuneto knockbackeffects,bothtotheforcedmovementandthelossoftheiraction. AcharacterthatisaffectedbyaKnockbackishurledinwhicheverdirectionmakesthemostsenseanddoesnot landuntiltheendofhisnextturn.Thisrarelyhasanyrealingameeffectotherthanforthesakeofdescription. FinalFantasyheroesarewellknownfortheirabilitytofightflawlesslyeveninmidair,almostappearingtohover astheyclashwithfoesafewdozenfeetabovetheground.

Difficult Terrain and Other Challenges


Inadditiontothenormaldangersincombat,charactersmaybefacedwithotherchallenges.Perhapstheareais crowdedwithscreaming,fleeingpedestrians,makingfiringarangedweaponalmostimpossible.Perhapsacluster

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ofbombcoressitsinthemiddleoftheroom,capableofcausingamassiveexplosionifaccidentlynickedwitha Firebasedspellorattack. WerefertoallofthesethingsasDifficultTerrain,somethingthatturnsastraightforwardbattleintoamore delicateorcomplicatedaffair.Theresthreedifferentwaysthiscouldplayout. Thefirstpenaltydifficultterrainmightcauseispenaltiestorolls,generallya2or4penaltytospecificcheckssuch asStealthoraccuracy.Thiscouldbeanythingfromsandtrapstohighwinds;effectsthathinder,butdonot physicallyharm. ThesecondwayDifficultTerrainmightadverselyaffectbattleiswithOneTimeDamage,suchasasetofcrumbling ruinscollapsingonthebattlefield.OneTimedamagecanalmostalwaysbeavoidedwithasuccessfulForceof Finessecheckdependingonthesituation,andgenerallydeals(Partylevelx10)+2d6pointsofdamagetoone individualoranentiregroup,onacasebycasebasis.Itmayormaynotbetiedtoacertainelement,andmay targeteitherARMorM.ARMorcompletelyignorealldefenses. Finally,DifficultTerrainmightcauseRecurringDamage,suchasbattlinginacactuspatch,ortakingapleasantdip intheplanetsmoltencore.Recurringdamageisdealtattheendofeachplayersturn,andjustliketheprevious example,mayormaynotbetiedtoanelementandmaytargeteitherARM,M.ARM,orignoredefensesdepending onthecomplication.Theseverityoftherecurringdamagedependsonthesituationtheplayershavegotten themselvesinto,andwesuggestconsultingthechartbelowforexamples.Dependingonthesituation,someGMs mayruleasuccessfulForce,Finesse,orSkillcheck(madeasaninstantactionofcourse)canavoidonerounds worthofdamagefromarecurringsource.Forexample,atrappedhallwaythatshootsasteadystreamofarrows intocombatcouldstillbedodged,andaparticularlymachismoheromightbeabletowadeuphillagainsta landslidewithoutwindingupbatteredandunconscious. Difficulty Elementary Easy Moderate Challenging Impressive Heroic Godlike Impossible Level 1 23 45 67 89 1011 1213 1415 Example Frostbite Trappedtreasurechest Insideaburningbuilding Monsterstampede Acidriver,crushingwalls Plummeting airship Moltenlava Insideablackhole OneTimeDamage 10 +2d6 20 +2d6 40 +2d6 60 +2d6 80 +2d6 100 +2d6 120 +2d6 140 +2d6 RecurringDamage 6 12 24 36 48 60 72 84

Combat Multipliers
Thisruleisbrief,butimportant.Often,characterswillgainlargebonusestotheirdamageacriticalhit(200% damage)withaFirebasedagainstanenemyweaktofire(200%damage)forexample.Thesebonusesareadditive; inthissituation,400%damagewouldbedealt.However,noattackmayevergainatotalcombatmultiplierof higherthan500%foranyreason.Andfinally,attacksthatdealhalfdamagealwaystotalupthemultiplierbefore cuttingthefinalscoreinhalf.Sointheaboveexampleinvolvingafirebasedcriticalhitagainstafireweakenemy, the400%damagewouldbereduceddownto200%iftheenemyalsohadUnusualDefense.

153

Two We eapon Fight ting


CharacterswhoDualWie eldgainsomefantastic f bonus ses,increasing gtheiraccuracy yandcriticalh hitrate ally.Theyalsogain g themagic calenhanceme entsonbothw weapons.Thefo ollowingrestric ctionsdoapply y, exponentia however. First,Disarmedeffectsca ausetheplayer rtolosebothweapons w instea adofjustone. .Untiltheyrec coverbothwea apons, thecharact terisinserious strouble. Secondly,characters c that tfightwithtwo oweaponscan nnotstackwe eaponproperti iestogetdoub bletheeffect.F For example,acharactercou uldnothaveHP PDrainonbothweaponstog gain100%oft thedamageinf flictedbackas health.Nor rcouldtheyga ainquadruplehealing h instead dofdoublehea alingwhenutilizingtwowea aponswithAlch hemy, andsoon.Having+2PWRoneachwea aponforatotalof+4isfairg ame.

Critical Hits
Whenacharacterrollsacriticalsuccess sonhisaccura acyroll,thehit isassumedto oautomatically ylandanddeal ls ymayperform maLimitBreak kinstead.(seep1 166for double(200%)damage.Ifthecharacterisat25%orlessheath,they moreinforma ationonLimitBrea aks) UnimportantNPCssuch hasnamelesssoldiersandcityresidents donothaveth heabilitytolan ndcriticalhits,and areinstant tlyreducedto0hp 0 whenthey yarecriticallyhit h nomatterh howmuchdam mageisdealt.

Counter rattacks
Sometimes s,weaponorabilitiescallforaplayer,monsterorcreatur retomakeaphysicalCounte erattack.Thism means thattheind dividualmayuse u anattackin nstantlyandon ntheopponen tsturn,agains stthefoethatcauseda counterattacktooccur. C may m takeplace eeachturnand dcharactersm muststillrollforattacksasno ormal.Acharac cter OnlyoneCounterattack cannotcou unterattackthe emselvesoran nallyunderany ycircumstance es. MagicalCo ounterattacksfunction f theex xactsameway, ,insteadallow wingthecounte erattackertore espondwithaspell castasanInstant I actionwhenever w they yaretargetedby,ortakedam magefrom,as spellcastonth hembyanenemy.

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CreaturesandcharactersmaynotperformCounterattackswhentheyreconcentratingonaSlowaction.

Unusual Maneuvers
NohardandfastrulesarespecifiedintheFFd6formaneuverssuchastripping,grappling,chargingandthelike. GMsshouldhandlesuchsituationsonacasebycasebasis,possiblycallingforopposedForce/Finessechecksor evenrollingskillsagainstthestandardsetdifficulties.However,theyareencouragedtorememberthatintheFinal Fantasyuniverse,evenheavilyencumberedwarriorsarecapableofincrediblespeed,rapidityandtechnique,able tooftenignoresuchmundanecombattechniquesorsituationslikepronefighting.

Disarming
TheworldofFinalFantasyisfilledwithenemiesasdiverseastheyaredangerous.Whilesomebattlewithfistsof iron,poisonousspinesandmagicalblasts,otherfoesespeciallyHumanoidsusetoolsastheirprimarymeansof attack.Butwhetherthisisagreattreetornoutofthegroundorasetoffuturisticgunsattachedtoahulkingmech, characterscanalwaysattempttoseparatetheiropponentsfromtheirweapons. AttemptingaDisarmisaStandardactionwhereinbothpartiesmakeaForceorFinessecheck,oftheirchoice, attemptingtoopposetheotherrollifthedisarmerwinstheweaponisknockedaside,andifthefoewinsthereis noeffect. IfthedisarmingcharacterhasahandfreeandiswithinaShortRangeoftheirtarget,theycanhangontotheitem. Otherwise,theweaponismerelyknockedaside.Howlonganopponentremainswithouthisweaponafterbeing Disarmedcanvarydrastically. Forexample,thereisgenerallynothingstoppingthedisarmedopponentfrommovingtohislostweaponand retrievingitasaStandardactiononthefollowingturn.However,theplayermaystatethattheyattemptto forcefullysendtheiropponentsswordhurtling,lodgingitinanearbytree;insuchasituationtheGMmayrulethat acheckisrequiredtopullitfree.Iftheweaponisknockedoffthesideofamountainorintolava,retrievingitwill provemoredifficultandtheweaponmayevenbedestroyed.Usingtheaboveexample,ifthecharacterliterally disarmedanMTekMechaofitsdoublearmcannons,thewarmachinehasnowayofevenpickingthembackup, muchlessreattachingitsweaponry.UsecommonsenseandfairnesswhendictatingtheresultsofaDisarmfor example,opponentswhohavebeenaffectedwith,say,theSleepstatus,shouldntbeallowedtomakeanopposed roll.

Actions Per Round Limit


Whileitmightseemlikeanobscurerule,thisneededtobesaidsomewhere;Undernoconditionswhatsoevercan acharactertakemorethanthreeStandardActionsinthefullcourseofasingleround.

155

NEGATIVE STATUS EFFECTS


Therearemanydifferentthingsthatcanhappentoacharacterbesidestakingdamage.NegativeStatusEffectscan doanythingfrominconvenienceyourcharactertocompletelycripplehim. Generally,whenaspellorattackattemptstocauseaStatusEffect,thevictimhasachancetoresisttheeffects. Thisoftenentailsanopposedrollbetweenthetargetandtheuserofthestatuseffect.Mostofthetime,status effectsrequireanopposedForceroll,representingveryphysical,tangibleandmaterialchangesinthetarget. StatusailmentsthatareopposedcompletelyonanemotionalormentallevelandrequireanopposedFinesseroll aremorerare,butmightincludethingssuchasCharmorConfuse.Whichtypeofopposedrollwillbeusedis ultimatelyuptotheGMsjurisdiction. Allnegativestatuseffectsnormallylastforexactly4rounds,buttheGMmaychoosetorulethattheywearoff prematurelyfordramaticeffect.StunandFeararespecialcases.Thelistofnegativestatuseffectsfollow.

Berserk:Yougoberserkandcandonothingonyourturnbutattackthenearestenemy,thoughyouwillnot mistakefriendforfoe.AtargetthatisBerserkalsoignores50%oftheiropponentsARMscore. Blind:Youonlyrollonedicewhenmakingattackrolls.Thisbothlowersthecharactersaccuracyandprevents criticalhitsfromoccurring,althoughcharactersthatDualWieldmaystillrerollthisonediceandhopeforthebest. Charm:ThecharacterisplacedunderthecontrolofwhoevercausedtheCharmstatus,fightingforthatsideeven againstformeralliesuntiltheeffectfades.Charmedcharactersstillretaintheirunderstandingoftheworldand wontinflictdirectselfharm;forexample,orderingaCharmedcharactertohurlthemselvesoffacliffwouldbe ignored,butyoucouldorderacharacterwiththeCoverabilitytoprotectyouatallcosts.Charmedcharacters cannotspendDestinyoractivateLimitBreaks,norwilltheyuseitemsortakeactionsthatmightcausetheir equipmenttobreak.Takingdamagehasa25%chanceofremovingtheCharmstatus. Confuse:Youareconfusedanddisoriented,causingyoutotakerandomactionseachround.Atthestartofeachof theConfusedcharactersturns,roll1d6.Onaresultof1or2,thecharacterattackshisalliesorhealshisenemies, actingasifhewasfightingontheenemysside.Onaresultof3or4,thecharacterperformsnonsensicalactions suchastryingtouseInquiryonatree.Onaresultof5or6,thecharactermayactnormally.TheGMmay determinethecharactersrandomactions,orhemayallowtheplayertodoso.Takingdamagehasa25%chance ofremovingtheConfusestatus. Curse:Thecharacterisafflictedbyanominoushex,andcannotspendDestinywhilethestatuseffectpersists. Fear:ExactlyliketheeffectsofStun;youcantakenoactionwhatsoeverandyourAVDscoreiseffectivelyzerountil theendofyournextturnortheendofyourcurrentturn,ifapplicable(ifitwasappliedonyouraction,by attemptingtoattackaFearsomeenemyorthelike). Transform:Youareforcedintoaphysicalformthatisnotyourown,usuallythatofaharmlessanimal.Youarenow consideredtobeaBeastinadditiontoyournormalspecies,allphysicaldamageyoudealishalved,allphysical damageyoutakeisdoubled,andyouareonlyabletocommunicatewithotherBeasts;forexample,ahero

156

transformedintoafrogcouldspeaktoarabbit,butnottoahuman.Transformedtargetsalsogaina+2bonusto skillswhichtheirnewformmightexcelatsuchasAthleticsforacatorSwimmingforafish. Petrify:Youaretransformedintoastonestatue,losingawarenessofeverythingthatgoesonaroundyou.Youare completelyimmobileandcantakenoaction.However,beingmadeofstonedoesgrantsomeprotection.Your Forceattribute,ARMandM.ARMscoresaredoubled,youareimmunetoallfurthernegativestatuseffects,and yougaina+6bonustoStealthchecks.Targetswhoarepetrifiedforasignificantperiodoftimedonotage,notdo theyrequireoxygenorsustenancewhilePetrifylasts.CuredbytheSoftitem. Poison:Whenpoisoned,youlose20%ofyourmaxHPattheendofeachofyourturns.ThiscanreduceyourHPto zero. Seal:Yourspecialabilitiesaresealed.YoucannotuseMagicofanysort,orJobAbilitiesthatareactivatedwithan Instant,StandardorSlowaction.Passiveabilities,skills,equipmentpropertiesandbasicattackscanstillbeused,as wellasJobabilitiesthatinvolveyoucommandingacompanionoroperatingadevice,suchasusinganAnimal Companionsspecialattack. Sleep:Youaremagicallyputtosleep,andcandonothinguntiltheeffectends.YourAVDscoreiseffectivelyzero. Takinganyamountofdamagehasa100%chanceofremovingtheSleepstatus,andyoucanrouseasleepingtarget withasuccessfulStandardaction. Slow:Youractionstakelongerthannormal.InstantactionsbecomeStandardactions,Standardactionsbecome SlowActions,andSlowactionsresolveattheendoftheplayersnextturninsteadofthebeginning,essentially takingafulltworoundstouse.Thisisoneofthenastierstatuseffects,andassuchitisquiteuncommon.Slow overwritesandcancelstheHastestatus. Stop:Youcannotmove.Youcanstilltakeactions,butcannotcoveranydistanceandarestuckinyourcurrent locationunlessmovedbyathirdparty.Furthermore,yourAVDscoreiseffectivelyzero. Stun:Yourturnisskippedcompletelyandyoucantakenoactionwhatsoever.YourAVDscoreiseffectivelyzero, butyoumaystillmakeopposedrollsifpromptedtodoso.Unlessstatedotherwise,Stunlastsforonlyoneround. Zombie:Yourbodyisinfusedwithnegativeenergy,partiallytransformingyouintoacreatureofdarkness.All curativespells,effects,andpotionsarereversed,dealingdamageinsteadofhealingit.

157

POSITIVE STATUS EFFECTS


Luckily,notallstatuseffectsarebad.Positivestatuseffectscanbestowgreatadvantagesonyourcharacterwhile theylast.Ifyourcharacterisknockedunconscious,anypositivestatuseffectstheypossessdisappearimmediately althoughAutoStatusesarereappliedthesecondthecharacterregainsconsciousness. Ifacharacterwishes,theycanpreventthemselvesfromreceivingapositivestatuseffectwiththesamesortof opposedForceorFinesseresistancecheckasmentionedabove.Whilerare,situationswheresuchnormally beneficialspellsareahindranceDOpopupsuchasaZombiedcharactertryingnottoreceivetheeffectsofRegen. ItshouldbenotedthatevenacharacterwithImmunitiestostatuseffectscanchoosetobeaffectedbythemifhe orshewishes.Thus,acharacterwithaRibbonequippedandthusImmunetoallstatusescouldstilloperate undertheeffectsofProtectandHasteiftheyliked,orevenallowthemselvestobeCharmed.

AutoLife:IfyourHPisreducedto0whileunderanAutoLifespell,youareimmediatelyrevivedwith1HP.Auto Lifeisthenremovedfortheremainderofthebattle;thisisaonetimedeal. Flight:Whetherhoveringseveralinchesoffthegroundorsoaringthroughtheair,characterswithFlightgaina varietyofbonuses.Theyhavefargreatermaneuverabilitythantheirgroundboundallies,whichincombat translatestoa4accuracypenaltytoshortrangeattacksthattargetthem.Theyalsonegatealldamageandeffects fromEarthbasedspellsandabilitiesandtakenodamagefromfalling.ThebenefitsofFlightarelostupon unconsciousness,however,socharactersmustalwaysbecarefultheydontblackoutfromastronghit,andwind upplummetingtothehardgroundbelow. Haste:YoumaymaketwoStandardactionsinsteadofoneonyourturn,oryoumayhavealltheSlowactionsmade onyourturnactlikeStandardactionsinstead;theyoccurimmediatelyafterbeingusedinsteadofactivatingatthe startofyourfollowingturn.HasteoverwritesandcancelstheSlowstatus. Invisible:Yourphysicalformisalmostcompletelytranslucent,makingyouabletomovearoundundetectedand moredifficulttohitincombat.Yougaina+3bonustoyourStealthskillchecks,a+3bonustoyourAvoidance score,anda+3bonustoRunAwayincombat.TakingdamageorusingajobabilityremovesInvisible. Protect:Allphysicaldamagedealttoyouishalvedforthedurationoftheeffect.ThedamageishalvedafterARM reducestheinitialamount. Reflect:Mostmagicthatwouldotherwiseaffectthetargetisinsteadredirectedtowardsarandomtargetonthe oppositeside.Forexample,thismeansthatcastingFireonaReflectedenemywillresultinyouoroneofyourallies beingdamagedinstead. Regen:TheliteraloppositeofPoison.WhileundertheeffectsofRegen,acharactergains20%ofhismaxHPatthe endofeachofhisturns. Shell:Allmagicaldamagedealttoyouishalvedforthedurationoftheeffect.ThedamageishalvedafterM.ARM reducestheinitialamount.

158

REW WARD DS
"The ese days, all it takes t for your dreams d to com me true is mone ey and power." - President Shinra

Apartysmain m sourceofGilvariesdrast ticallyfromcampaigntocam mpaign.Itmigh htcomefroms successfully defeatingmonsters, m inth heformoftrea asureobtainedduringthecou urseofanadve enture,money ygiventothep party byNPCsan ndotheralliesinexchangefo orservicesandothertasks,o revenanallot ttedallowance egrantedbyt the organizatio ontowhichthe eheroesbelon ng.Usethefollowingchartto odetermineho owmuchgilsh houldbeaward dedto eachmemb berofagroupoverthecours seofanentirelevel,basedo ontheaveragelevelofthepa arty. PartyLevel GilAwarde ed 1 100 2 200 3 450 4 1,000 5 2,000 6 4,000 7 7,500 8 13,500

PartyLevel L 9 10 11 12 13 14 15

GilAwa arded 25,0 000 45,0 000 80,0 000 140,0 000 245,0 000 430,0 000 740,0 000

Forexample,inagroupwith w 4characte ersallofwho omarelevel11 1theGMsho ouldensuretha ateachandev very 8 gilpiece es(orthelocal equivalent)be eforetheyreac chlevel12. characterinthatgroupearnsroughly80,000 ngtomakethe eircampaignsalittletougher rthanusualmiightchoosetogiveagoodpo ortionofthisw wealth GMslookin intheform mofequipment t,consumableitems,orothe ermaterialrew wards.Evenso, ,werecommen ndthatatleast50% ofacharac cterswealthperlevelshould dbeintheform mofstraightcu urrency.Likew wise,GMswhoreshootingfora higherpow weredgame(orwhoalreadyemploylotsof fmeantricksa againsttheirplayers,suchasconstantly destroyingtheirgearordenying d themComponents) C might m increase ethewealthpe erlevelbyasm muchas25%. ereistocreate easituationwhereplayersaregenerallyou utfittedwithaTierofequipm mentthatsequ ualto Theideahe abouthalftheirlevel.Thu us,uponhittinglevel4acharactershouldb aringTier2gea ar.Atlevel5,th hey bemostlywea veabitofbothTier2andTier3,andatleve el6,theyshou uldbealmoste entirelyinTier3gear. shouldhav

Compon nents
Whetherobtainedfromasuccessfulus seoftheScavengeskillupon fellingadange erousenemy,f founddeepwi ithin anancienttreasurechest t,orsimplygift tedbytheGMattheendof alonganddiff ficultstoryarc, ,Componentsare omponentsfro omwhichpowe erfulequipmen ntcanbemade ewithoutspen ndingasingleg gil.Componentsare thebaseco usedinpla aceofmoneywhen w attemptin ngtoSynthesiz zeanitem.The ecatchisthatatleastoneof fthecreatedit tems propertiesmustbefromtheassociated dlist.Forexam mple,aTier4C CursedCompo onentcouldma akeaCurseTo ouch djustlikewithmoney,afaile edsynthesisrolldestroysthe eComponent. sword.And Thecharton o thefollowin ngpagelistsacommon c select tionofCompo onenttypes,as swellasthelow westpossibleT Tier theycanap ppearasthou ughtheresabs solutelynoreasonadventure erscouldntfin nd,say,Tier6Iron(normallyTier 2).ExperiencedGMsarecertainlywelcometoinventtheirowntype esofCompone entstograntto s. otheirplayers ggestrulingthatusingaCom mponenttosyn nthesizeaCons sumableorFoo oditemdoesn tjust ImportantNote:Wesug uceoneitem,but b four.Thatis, is asingleBerr ryComponent wouldturnint to4Potions.Th hisisduetothe produ significantprice p difference ebetweenthes setypesofitem msandequippa ablearmsandarmor.

159

ComponentType Adamantite Ancient/Petrified Berry Blood/Flesh/Skin Bone/Skull Brain Carapace/Scales Coral Crystal Cursed Darkness/Demonic/Shadow Death/Rotting/Zombified Diamond Dragon Egg Elemental Eye Fang/Horn/Incisors Feather/Down/Molting Fire Flower/Fruit/Mossy Fragmented Giant/Shell/Husk Glass Goblin Goddess/Deity Healing Ice Imperial Incense Iron/Metal Jewel/Gem/Ore/Gold Holy/Sacred Knowledge Lunar/Moon Magic/Ether/Luminous Mythril/Gemsteel/Pearl Nature/Plant/Leaf/Needle Nectar/Ambrosia/Wool Onion Orichalcum Pelt/Leather/Hide Poison/Tentacle Powder Prismatic Purified Rage Rainbow/Runic Robotic Royal/Noble/Calm Silk/Thread/Cloth Slime/Oil Soul/Halcyon Stone/Rock/Earth Tainted Tears Tyrant Whispering Water/Liquid Weapon Wild Wind Wings Wood/Lumber Zodiac/Sun/Star

Min.Tier 8 5 1 5 2 2 2 5 7 2 2 6 6 5 6 5 2 5 6 2 3 4 2 2 3 6 2 2 4 3 2 6 6 5 2 2 6 3 6 2 7 3 2 2 5 2 2 6 2 2 2 2 6 3 5 2 5 2 3 5 2 2 6 3 8

Properties Piercing,Indestructible,Stoic,Impervious,AutoProtect,PartyEffect Indestructible,PetrifyProof,PetrifyTouch,Resurrection HPRestore,MPRestore,[Status]Heal(Any) SOSRegen,HPDrain,Unified,TransformProof,Resurrection UndeadEater,SOSRegen,ZombieHeal AttributeBonus(MND),Sentient,AutoConfuse,MPRestore AttributeBonus(RES),SkillBonus(Scavenge),[Element]Ward(Any),HPRestore StopTouch,MPDamage,WaterField,WaterProof,Jagged,MPRestore Glowing,Indestructible,Spellburst(Dispel),Lucky,Overdrive CurseTouch,AutoCurse,SkillBonus(Thievery),CurseHeal AutoBlind,BlindTouch,FiendEater,SkillBonus(Stealth),BlindHeal ZombieTouch,Spellburst(Death),ShadowField,UndeadSlayer,Resurrection AttributeBonus(RES),Indestructible,AutoProtect,PartyEffect TripleCritical,DragonSlayer,HPRestore AutoLife,Fragile,HPRestore,Remedy [Element]Enhancer(Any),[Element]Proof(Any),ArcanaEater,MPRestore BlindTouch,BlindHeal,Spellburst(BlankGaze),BlindProof,SkillBonus(Awareness) AttributeBonus(PWR),HPDrain,Jagged,SkillBonus(Nature),SOSHaste,StopHeal AttributeBonus(DEX),SkillBonus(Athletics),AutoFloat,Resurrection FireStrike,FireWard,Spellburst(Melt),Glowing,AutoBerserk ConfuseTouch,Spellburst(Pollen),HPRestore,MPRestore,Variable Gemini,Broken,SealProof,TransformHeal AttributeBonus(PWR),InsectKiller,FearHeal Fragile,MPRestore HumanoidKiller,Spellburst(GoblinBomb),SkillBonus(Mercantile),CharmHeal Imperil,Overdrive,FiendSlayer,AutoLife,HolyField,FearProof,Remedy Alchemy,SkillBonus(Healing),HPRestore,MPRestore IceStrike,IceWard,Fragile,StopHeal FollowThrough,SkillBonus(Inquiry),ConfuseHeal,HPRestore AttributeBonus(MND),Spellburst(Addle),ConfuseProof,MPRestore AttributeBonus(RES),StopTouch,SkillBonus(Vehicles),SOSProtect,MPRestore ArcanaSlayer,Accurate,Overdrive,Remedy,SpecialAbility(GillionaireJobAbility) Glowing,HolyField,Therapeutic,HolyStrike,HolyProof,Resurrection AttributeBonus(MND),MPRefresh,ConfuseTouch,SkillBonus(AnyLore),MPRestore Glowing,SOSReflect,SleepTouch,MPRestore LightningStrike,Spellburst(Aspir)MPDamage,ArcanaEater,SOSShell,MPRestore AutoHaste,AutoReflect,PartyEffect Jagged,EarthStrike,PlantEater,SkillBonus(Nature),AttributeBonus(DEX),Variable MPRefresh,SleepTouch,SleepProof,Therapeutic,Remedy SkillBonus(AnySynthesis),SpecialAbility(OnionKnightsharedability),HPRestore Stoic,TripleCritical,AutoProtect,AutoShell,FearProof,PartyEffect BeastKiller,BeastEater,SkillBonus(Scavenge),BerserkHeal PoisonTouch,PoisonProof,Spellburst(Poison),Virulent,PoisonHeal MPDamage,SOSShell,SOSInvisible,MPRestore MPRefresh,SOSReflect,SOSShell,Resurrection Alchemy,HPRestore,PoisonHeal BerserkTouch,AutoBerserk,BerserkHeal,SOSBerserk,Pugilist,FearHeal Fragile,AutoRegen,Remedy Unified,ConstructEater,SkillBonus(Systems),Glowing,ConfuseHeal SkillBonus(Negotiation),HPRestore,BerserkProof,CharmHeal SkillBonus(Mercantile),SkillBonus(Perform),HPRestore AmorphEater,MPRestore,SpecialAbility(ChemicalSpillJobAbility),StopHeal HolyStrike,Overdrive,AutoShell,Remedy EarthStrike,EarthWard,PetrifyHeal Spellburst(Hex),ShadowStrike,ZombieHeal CurseTouch,SkillBonus(Acting),[Status]Heal(Any) HPDrain,AutoBerserk,ConfuseHeal Sentient,MPDamage,SleepTouch,SkillBonus(Language),SleepProof,MPRestore WaterStrike,WaterWard,AquanKiller,SkillBonus(Water),[Status]Heal(Any) Spellburst(Temper),AttributeBonus(PWR),FollowThrough,TripleCritical,FearHeal AutoTransform,[Monster]Eater(Any),SkillBonus(AnimalKen),MPRestore WindStrike,AttributeBonus(DEX),WindWard,SOSFlight,StopHeal AutoFlight,AerialKiller,PartyEffect Accurate,Spellburst(Chivalry),SOSFloat,HPRestore BreakDamageLimit,Spellburst(FlareStar),Spellburst(Lux),Peerless

160

RECOVERY AND DEATH


"With each passing day, the world finds new and exciting ways to kill a man." - Balthier Mid Bunansa

Eventhemostcautiousheroeswilltakeafewlumpsontheroadtoglory,andasthebattlesstartcominginthick andfast,theinjurytallyislikelytoriseinturn.Thissectionlooksattheaftermath:healing,resting,recuperating, andgettingbacktofightingfitness.

Getting K.O.d
WhenyourHPreacheszero,youarecompletelyincapacitated.Youcantakenoactionsuntilrevivedandyou becomevulnerabletoNotoriousMonstersandBossesthatcanoutrightkillcharactersinsuchaweakenedstate. AlthoughcurativePotionsandhealingspellsthatrestoreflatvaluesofhealthgenerallyhavenoeffectwhileyoure inthisstate,youcanreturntothebattleifanallyusesanitemwiththeResurrectionpropertyonyousucha PhoenixDownandahandfulofwhitemagicspellsandspecificjobabilities. Aftercombatends,allcharacterswhohadbeenknockedUnconsciousgetbacktotheirfeetandaretreatedas havingonehitpoint.TheWhiteMagesinnateabilitycanevenautomaticallybringtheentirepartybackto100% HPaftercombatendsaremarkablyusefulabilityforanyadventuringtroupe.

Resting
TheabilitytorecoverlostHitPointsiscrucialtoapartyslongtermsurvival.Magicanditemscanpatchupinjuries onthego,butcandraintheparty'sresourcesifthere'salotofhurttogoaround.Thealternativeistoletinjuries healupthenaturalwaywithrest.Torest,charactersneedjusttwothings:timeandspace.Timeisself explanatorythelongerthepartyhastokickbackandrelax,themorebeneficialtherestwillbe.Inorderto benefitfromarestperiod,acharactercannotundertakeanycomplexorphysicallyexertingactivitiesduringthat timeperiodunlesstheyaredirectlyrelatedtotherecoveryprocess.Inotherwords,takingthetimetomakesplints andsewingwoundsisfine;forgingaswordorclearingbouldersisnot. Spaceisalittletrickier.Thedefaultspacerequirementforrestisanareawherethepartycanstretchoutwithout fearofbeingattackedbymaraudingmonstersandthelike.Inpracticalterms,thismeansthatlongstretchesofrest areimpossibleinthemiddleofadungeonthickwithenemiesunlessthepartycanfindsomewaytokeepitself completelyprotectedduringthattimeit'sdifficulttoreallyrelaxwhenthere'saperpetualfearofmonster ambush. AFullRestisthebestkindofrelaxationagroupcanget,normallyaccomplishedthroughanInnorother establishmentthatcaterstoadventurersthoughpricecansometimesbeadeterrent.UsingaTentoraSpecial Vehicle(withtheGoodNightsSleepproperty)tospendthenightsnoozingindangerouswildernessalsocountsas aFullRest.

TravelRestistypicalofthekindofnight'ssleepapartywillgetontheroadorwhentheyvefoundasafe
locationdeepwithinadungeon.Assumingthepartycanrestforafullnightwithoutinterruptions,theyrecover 50%oftheirmaximumHPandMP.

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Healing Skill
CharacterswiththeHealingSkillcanus setheirtalents stoassistthen naturalhealing gprocess,incre easingrecovery y ndlongterm.During D restper riods,characte ersmaymakeaskillcheckatvaryingdifficu ulties gainsinboththeshortan allengingtospeed s upthehealingprocess s.Ifthepartyw wastakingaTravelRest,they yrecover100% %of usuallyCha theirHPan ndMPbackins steadoftheno ormalvalue,asifitwasaFull Rest. Afailuremeans m thechara actersministra ationsarevery ytimeconsum ming;notonlyd doesthepartystillonlyrecov ver thenormal50%HPandMP, M buttheuseroftheskilldoesnt d getaw winkofsleepan nddoesntget tthebenefitso ofany tatall. sortofrest

Consecr rated Areas s


Ordinarily,restinginthemiddleofada angerousdunge eonisoutofth hequestion.Butinsomecas ses,thePCsma ay mallpatchesof fconsecratedground g inothe erwisedangero ousterritory,u usuallymarkedbyunusualfeatures discoversm orsimplyanoticeableau uraofmagicen nergy.Inaddition,characters swithaccessto oacertainWhiteMagicspellhave theabilityto t consecratetheearth.Such hareasnaturallyrepelmons stersandother rhostilecreatu ures,makingit possibleto orestthereforatleastshortperiodsoftime.

Injuries
Allcharacte erssufferafew wscratchesandscrapesduringthecourse oftheircareer r,butsomeinjuriescantjust tbe shruggedoff o withaPotio onandagoodnights n sleep.Things T likebro kenarms,trau umaandsevere edvocalcordsare allexample esofthesekind dsofmajorinjuries,generallycausedbyre epeatedlybeing gknockedunc conscious,near r deathexpe eriences,orexc cruciatinglypa ainfulfailureson o Complicatio onskillchecks.Injuriescanbe estownegative e attributesas a determinedbytheGMfor raslongaperi iodastheinjur ryremains.Itc canusuallybetreatedbyintu uitive whitemagicoveraperiod,andlesserin njuriessuchasbrokenbones shealinweeks sofgametime e.

Death D
Iftheentirepa artygetskicked daroundbyap packofnormalenemiesandends up u beingdefea ated,dontwor rrythisdoesntmarktheendofthecamp paign. Most M ofthetim methepartyw willwakeupinanearbysafel location,losing gall EXP E theyhadsavedup. However, H battl lingaBossora NotoriousMo onstermakest thingsalittlem more dangerous. d Suc chcreaturesar recapableoft takinganactiontopermanen ntly end e theexisten nceofunconsc ciousPCs.Ther reisabsolutely ynoresurrectionfor dead d character rswithoutspe ndingalargea amountofDestiny.

Enemies E an nd Death
When W foesarebroughttoze rohp,theyare econsideredd defeated.Wha atthis MEANS, M exactly y,isuptothe playerandthe eGMtocomet toaconclusion non together. t Dece eased?Uncons scious?Lacking ganywilltofig ght?Generally,foes are a killedbut tplayersshoul dntfeelthisis smorallywron ng.Theproven existence e ofalife l afterdeath hstateintheF FinalFantasyu universegenera ally means m thatdea athispeacefullforallraces,a anddefeatedm monstrositiesa are absorbed a backintotheunive ersalholyener rgyofthecosm mos.

162

LEVELLING UP
"The way I see it, as long as you make it out of a battle alive, you're one step closer to fulfilling your dream." - Seifer Almasy

Upongainingalevel,thecharactergetsthefollowingbonuses. o ThecharactergainsAttributePoints!Ifthenewlevelisodd,thecharactergetsonepointtoputinanyof hisfourattributes;PWR,RES,DEX,orMND.Ifthenewleveliseven(forexample,level4or12),the charactergainstwoabilitypointsinstead.Heputsonepointintwodifferentattributesofhischoicefor example,onepointmightgointoMND,andoneintoDEX.Acharactercannotputbothpointsintothe sameattribute. Thecharactergains2newskillpointstoputinanyskillhelikes.Theplayermayalsochoosetohangon tothem,andaddthemtohischaractersheetlaterafterhesdecidedwhatsappropriate. Everyevenlevel,thecharactergainsanewability,chosenfromeithertheirjoblistorthesharedability list. Finally,theygetadditionalHPandMP;thebonusgrantedbytheircurrentJob. Now,justrecalculateallofthecharacterscombatscores,suchasavoidance,accuracy,HP,Finesseand Forceandsoon.Andyouredone!

o o o o

Gaining Experience Points


Experiencepoints,henceforceabbreviatedasEXP,serveasatallyofhowcloseyouaretohittinganewlevel. Afterobtaining5pointsofEXPyougainonelevelandyourEXPtotalisreducedbacktozero.EXPisawardedas follows;

Combat(1EXP):Todefeatyourfoes,whetherthroughdirectcombat,asuccessfulplan,orothermeansawardsa
singularpointofexperience.SometimessneakingpastfoeswillnotawardthisEXP,astheywerenot'defeated,' merelytemporarilyovercome.however,outsmartingyourfoestoavoidconflictgenerallycountsasdeservingof anEXPreward,attheGM'sdiscretion. FightswherethefoesaregreatlybelowthepartyslevelorabilityorarentfightingbackdonotawardEXP.

MajorEnemy(1or3EXP):TodefeataNotoriousMonsteroraBossinanepicstrugglewillawardanadditional
pointofexperience,orthreeifthevillainwasatrulytitanic,savetheworldlevelEndBoss.Generally,thefoemust bedefeatedpermanentlyforthisEXPtoberetrievedinaskirmishinwhichaBossmanagestofleetheGMmight rulethatthebonusEXPisntawardedhowever,thepartydoesstillreceivethenormal1EXPforCombat.

Quest(1to3EXP):Completingaminormissionorsidequestwillawardonepointofexperience,andfinishinga
longerstoryarcoramajorquestwillawardtwoorthreepoints.AgoodrateforQuestexperiencetobedistributed isusuallyabouteverysecondgamesession.

Session(1EXP):Attheendofeverysinglegamingsession,allplayerswhoattendedwillbeawarded1pointof EXP.Justforshowingup!

163

LIMIT BREAKS
"You just dont get it at all. THERE ISNT A THING I DONT CHERISH!!" - Cloud Strife

LimitBreaksarespecialmaneuverswhichandareonlyaccessibleafteracharactersustainsasubstantialamountof damage,andareunlockedasthegameprogressesinsteadofrightfromlevelone.Althoughnormallyconsideredto berarelyseenattackspossessedbythePCs,somepowerfulfoesmayalsohaveaccesstoaLimitBreak.

Obtaining Limit Breaks and Limit Abilities


OverthecourseofthechronicletheGMmightdecidethatyouhavereachedamajormilestoneyouandyour allieshavetriumphedoveranarchnemesis,reachedtheendofamajorplotarc,orevenjustaccomplishedoneor moreLifeGoals.Atthispoint,theGMmightrewardyoubygrantingyouaLimitBreakandaLimitAbility.The abilitiesarelocatedineachJobsindividualwriteup,whereasaLimitBreakisuniquetoyourcharacterand constructedwithapointbysystem.Generally,charactersonlyeverearnamaximumofthreelimitbreaksthe firstonebeingbuiltwithtenpoints,asecondwithtwenty,andathirdandfinalwiththirtybutGMswhoare experiencedwiththesystemmighthavetheirownplans. AlthoughgrantingtheseLimitBreaksandAbilitiesisultimatelybestsavedfordramaticallyappropriatemoments, wedliketomentionthattenpointlimitbreaksaremosteffectivewhenthepartyislevel35,thattwentypoint breaksaresolidinthelevel79range,andthatyouprobablydontwanttohandoutpowerfulthirtypointlimit breaksuntillevels1214.

Using Limit Breaks


TherearetwowaystoperformaLimitBreak. First,theycanberandomlyaccessedwhilemakingyourattack'sattackaccuracyroll.Whenacharacterrollsapair ofsixes,thisrepresentsaCriticalHit,andapossibleLimitBreak.Ifthecharacterhas25%ofhismaximumhealth remainingorless,thecharactermayuseaLimitBreakoftheirchoiceinsteadofhisregularattack.Characterswith theSharedAbilityLimitBreakerortheOverdriveequipmentpropertymayperformsuchtechniquesat50%or lessoftheirhealthinstead. Secondly,acharactercanuseaLimitBreakbyspendingthreepointsofDestiny.LimitBreaksusedinthisway requireastandardactiontoperformandcanonlybeusedonthecharactersturn. RegardlessofhowtheLimitBreakisused,acharactermayonlyuseoneLimitBreakperround. ALimitBreakmayhavealmostanyeffect.Itmaysimultaneouslyhealalliesandcausedamagetoenemies,orany numberofotherthings.CharactersretainolderLimitBreakswhentheygainanewone.Thus,thecharactermay choosetouseanyoneoftheLimitBreaksinhispossessionwhentheybecomeaccessible.

164

Limit Break Creation


TheLimitBreakCreationSystemthatfollowswillhelpyoudesignthespecialmovesyourcharacterwilllearnover thecourseoftheircareer.ItusesapointbuymethodtodeterminetheexacteffectsofagivenLimitBreak.Point costsarelistedineachsection,andvaryfromeffecttoeffect.Acompletelistfollowsoverthefollowingpages. Therearethreetypesoflimitbreaksstraightforwardmovesbuiltwith10points,morepowerfulbreaksthatuse 20,andtrulystaggeringexpressionsofpowerthatuse30.ItsuptotheGMwhatsortofLimitBreaksyoullreceive, andwhen.

AreaEffect(5Points)
Thelimitbreakaffectseitherallenemiesorallallies.Thisabilitycannotbecombinedwiththe5pointRefund versionofRandomTarget.

Attack:Weapon(3Points)
TheLimitisdesignedtoinflictheavydamageonthetargetusingyourequippedweapon.ThissortofLimitbreak mayeitherdealARMorM.ARMdamage,andusesyournormalattacktodeterminehowmuchdamageisdealt withsomemodifications.First,Attack:Weaponalwaysdealsnonelementaldamageunlesspairedwiththe Elementalpropertyevenifyourweaponwouldnormallydealelementaldamageofaspecifictype.Secondly,the damagedealtisincreasedbasedontherankoftheLimitBreak;consultthechartbelow. LimitBreakRank DamageStepIncrease 1 +2 2 +4 3 +6 Thus,ifCidwastowieldaSwordthatdid(PWRx1)+2d6pointsofdamage,aRank1limitbreakwouldalterthis damagetobe(PWRx3)+2d6.ARank3limitwouldalterthisdamagetobe(PWRx7)+2d6. LimitbreaksareconsideredtobeMediumrangeattacks,nomattertheweaponwithwhichtheyareperformed, andAttack:WeaponcannotbecombinedwithAttack:Magic.

Attack:Magic(3Points)
Attack:MagicisthespellcastersversionofAttack:Weapon.Ratherthanelaboratebladedancesorcrushingaxe blows,youusethepowerofyourmagicalartstoburn,freeze,disintegrate,orotherwisedestroyyourfoesin spectacularways.Chooseonedamagedealingspellyouknow,whichiscastatthistimefornoMPasanInstant action.JustlikeAttack:Weapon,thespellsdamageisincreasedby2stepsforaRankoneLimitBreak,4stepsfora Ranktwolimit,and6stepsforaRankthree. Inaddition,damagedealtinthiswayisNonelementaldespiteitsnormaltype,unlessyoualsotaketheElemental effect.ItisalsostillreducedbyM.ARMasnormal,andAttack:MagiccannotbecombinedwithAttack:Weapon.

Backfire(3PointRefund)
Thelimitbreakisdangeroustoitsuseraswellastohisenemies,foreverytimethepowerisused,thereisa25% chancethatitbackfiresaffectingtheuserinsteadofitsintendedtarget.Maynotbecombinedwithbeneficial

165

PrimaryEffectssuchasRevive,HealingorClear,andmaynotbeusedinconjunctionwithRandomTarget.If combinedwithAreaEffect,aBackfirecausesallalliestobeaffected.

BreakArts(4Points)
BreakArtsdamageanopponent'sattributesinbattle.MultipleBreakArtsofthesametypearenotcumulative.4 pointswillallowanyofthefollowing,ofyourchoice. PowerBreak,whichreducesafoe'sphysicalattackdamageandForcescorebyhalffor4rounds. ArmorBreak,whichreducesafoe'sARMandM.ARMscorestozerofor4rounds. MagicBreak,whichreducesafoe'smagicalattackdamageandhealingpowerbyhalffor4rounds. OrSpeedBreak,whichreducesafoesFinesse,AVDandACCscoresbyhalffor4rounds. Clear(5Points) Clearremovesallnegativestatuseffectsfromthetarget.

DeathAttack(10or20Points)
Thisrequiresasuccessfulopposedcheck.DeathAttackslamsasingleopponentwithamaneuverreducestheir healthby50%ofthemaximumvalue.Forthe20pointversion,DeathAttackreducesthetargetto0hitpoints instantly,butdoesnotworkonBossesorNotoriousMonsters.

Debilitate(2Points)
Debilitateinfusestheenemywitharandomelementalweakness.Roll1d6andconsultthefollowingtableto determinewhichone.Ifcastasecondtime,thenewweaknesswillreplacethefirst.Lastsuntilthebattleendsor theweaknessisoverriddenbyanewattempttoDebilitate.IfthetargetalreadypossessesanImmunityor Absorbencytotheresultantelement,rollagain.Takingthisabilitytwicewillallowfortheuserofthelimitbreakto chooseaweaknessinsteadofrollingonerandomly,andalsoallowstheuserofthelimitbreaktochooseShadow orHolyasanelementalweakness.
DieRoll(d6) 1 2 3 4 5 6 InflictedWeakness Fire Ice Water Lightning Wind Earth

DrainHP(3or6Points) Thelimitbreak,whichmustdealdamageofsometypetotheopponent,returns50%ofthedamagedealtbackto theuserashealth,restoringhisHP.For6points,DrainHPallowtheusertoreturn100%instead.HPDrainmaynot becombinedwithHealing. DrainMP(3or6Points)


Thelimitbreak,whichmustdealdamageofsometypetotheopponent,returns50%ofthedamagedealtbackto theuserasmagicalenergy,restoringhisMP.For6points,DrainMPwillallowtheusertoreturn100%instead.MP RestoremaynotbecombinedwithHealing.

166

Elementa al(1or3Poin nts)


Theattackcarriesacerta ainelementwit thitFire,Ice,etc.,anddoes sdamageofth hattype.Ifthelimitbreakisu used aponthathasan a elementalproperty,theel lementofthe limitoverrides stheelemento oftheweapon.If withawea youreleme entalchoiceisHoly,thenthe ecostofthisef ffectisincrease edfrom1to3.Ifthetargetisimmuneor resistantto otheElementofthattype,normaldamage eisdealtinstea ad.Asalways,ifmultipleElem mentsareused din theLimitBreak,treatthe eattackaswhic cheverelemen ntwouldbemo osteffective.

Elementa alMastery(2or5Points) )
Grantsone etargetanAbs sorbencytooneelementfortworounds(A Alldamagedealtbythatelem mentisreversed, restoringHP H insteadofre educingit).The eelementmus stbechosenw whentheability yislearned,an ndUndeadtarg gets stillonlyge etanImmunity yinsteadofanAbsorbency.For F 5points,th heAbsorbency ylastsuntilthe eendofcomba at.

Healing(5,10,or20Po oints)
For5point ts,atargetofyour y choicereg gains50%ofth heirHPorMP, chosenwhenthisEffectisad ddedtothelim mit break.For10points,thetargeteitherrecovers r 50%of o theirtotalH PandMP,or1 100%ofeither, ,decidedwhen nthe kisused.The20 2 pointversio onfullyrecover rsatargetsHP PandMPtoth heirmaximumvalues. LimitBreak

Movemen nt(1,2,or5Points)
TheLimitBr reakcauseseit thertheusero oritstargettomove adistanceb basedonthen numberofpoin ntsspentSho ort Rangeforo onepoint,Med diumRangefor r2points,andLong Rangefor5 points. Thiscanbe usedtoknock kbackopponen nts,butalsotoget alliesoutof fharmswayo orperformatta acksatextreme e distances.A Alliesdonotha aveSlowaction nsinterruptedwhen friendlycha aractersperfor rmbeneficialLimitBreaks involvingth hem,includingMovement.

MultiAtt tack(6Point ts,SeeBelow w)


TheLimitBreak B nowrequ uiresanattack kroll,andmust tbecombined withtheAttac ck:Weaponef ffect.For6poi ints, thecharact terusingtheLimitBreaknow wattackstwice e,potentiallyd dealingitsdamagetwice.For r12points,the e characterattacks a 3times s.For18points s,4times;sofo orthandsoon n.Eachattackm maytargetadifferentenemy y.

MultiSpe ell(6Points,SeeBelow)
echaracterusingtheLimitB TheLimitBreak B mustbecombinedwith htheAttack:Magic M effect.Fo or6points,the Break maycastth hespellonead dditionaltime.For18points,thecharacter caststhespellthreetimesin nrapidsuccess sion, andsoon.

Neutraliz ze(3or8Points)
omthetarget untilcombate For3point ts,NeutralizeremovesallWe eaknessesandResistancesfro ends,andredu uces allImmunit tiesandAbsor rbenciestoRes sistances.For8points,Neutr ralizecomplete elyremovesallWeaknesses, Vulnerabilities,Resistanc ces,Immunities sandAbsorbenciesfromthe etargetuntilco ombatends


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NewForm(1+Points)
ThecharacterorthelimitbreakstargetadoptsacompletelydifferentformwhentheLimitBreakisused,changing itstypefromthestandardHumanoidtoanyofthefollowingcategories;Aerial,Amorph,Arcana,Aquan,Beast, Construct,Dragon,Fiend,Insect,Plant,orUndead,chosenwhentheLimitBreakiscreated. IftheuserofNewFormistheonetargetedbythislimitbreak,theygainapassivebenefit;Foreverypointspentin NewForm,youmaytemporarilyincreaseoneattributeby2anddecreaseanotherby2.Thus,NewForm10allows youtoincreaseoneormoreattributesbyatotaloftwentypoints,anddecreaseoneormoreattributesbytwenty pointsaswellforthedurationoftheshapechange. YoumayusethepointsspenttopurchaseBiologicalMonsterAbilitiesforthisshape,theeffectsandcostsofwhich canbefoundinthetablebelow.NewFormlastsuntilthecharacterchoosestoendtheeffects,gainsalevel,oris reducedto0hitpoints. Name
Regeneration SwiftStrikes Flight Large UnusualDefense: Physical UnusualDefense: Magical Swarm Controlled Defense MultipleParts

Points Effect
4 4 4 5 6 6 8 16 22 Duringcombat,yougainanumberofHitPointsatthestartofeachofyour turnsequaltoyourlevel. YoumaycalculatedamagewithanyweaponwithyourDEXattribute. YougainFlight,asperthestatuseffect. Yourphysicalsizeincreasesnoticeably,makingyouimmunetoKnockbackeffects. YousufferdoubledamagefromMagicbasedattacks,butphysicalattacksonlydealhalfdamagetoyou.When combinedwithProtect,physicalattacksarereducedto25%. Yousufferdoubledamagefromphysicalattacks,butspellsandmagicalattacksonlydealhalfdamagetoyou. WhencombinedwithShell,magicdamageisreducedto25%. Yousplitintodozensorevenhundredsofcopiesofyourself,allowingyoutotakehalfdamagefromallSingle targetspells,attacksandabilities.YouarealsoimmunetostatuseffectsandknockbackeffectswithaSingle target.Conversely,anydamagethatwithaLocalorGrouptargetdealsdoubledamagetoyou. YoumayswitchbackandforthbetweenUnusualDefense:MagicalandUnusualDefense:PhysicalasanInstant actiononyourturn. Yougaintwoadditionalparts,eachonepossessinganHPscoreequalto25%ofyourmaximum. Eachmultiple partallowsyoutotakeoneadditionalstandardactioneachroundandmayberevivedbyspendingapointof Destinyiftheyaredestroyed.

Piercing(4Points)
Theattack,whichmustdealdamageinsomefashion,isabletopenetrateeventhestrongestofenemydefenses. TheLimitBreakignoresARMandM.ARM.

PowerItem(1PointRefund)
TheLimitBreakcannotbeperformedunlessthecharacterhasacertainitemavailableintheirinventory,whether itbeacrystalshard,asetofpointedredsunglasses,theashesoftheirfallencomrade,orevenjustaccesstotheir weapon.

RandomTarget(1or3PointRefund)
Theattackischaoticinnatureandcannotbecompletelycontrolled.Forthe1pointrefund,thetechniquetargetsa randomenemy(orally,ifthelimitbreakisbeneficial).Forthe3pointrefundthetargetiscompletelyrandom,and maybeeitheranenemyorafriend.IfcombinedwithAreaEffect,thelimitbreaktargetsarandomGroup.

Revenge(4points) ARevengeattackwhichmustbecombinedwithAttack:WeaponorAttack:Magicalhasgreatereffectasyour healthdeclines.Alimitbreakwiththiseffectdoesadditionaldamageequaltohalfthedifferencebetweenyour maxHPandyourcurrentHPi.e.,halftheamountofdamageyouhavetakensofar.IfRevengeistakentwice,it insteaddoesadditionaldamageequaltotheentiredifferencebetweenyourmaximumHPandyourcurrent.

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Revive(3points)
Acompanionfindsthestrengthtoriseandfightonthankstoyou.ThiseffectrevivesacharacterwhoseHitPoints havebeendepleted,returninghimtoconsciousnessandrestoring1HP.RevivecannotbeusedonanUndead enemy.

SelfOnly(1PointRefund)
Theeffect,whichmustbebeneficialinnature,worksinsuchawaysothatitcanonlyaffectitsusernootherally orenemymaybetargeted.MaynotbeusedinconjunctionwithAreaEffect,ShortRange,orRandomTarget.

ShortRange(1PointRefund)
Normally,allLimitBreaksareconsideredMediumRanged,meaningtheycantargetflyingcreaturesorwithout penalty.However,withthiseffecttheattackorisrestrictedtomeleerange.Mustbecombinedwithanoffensive abilityandcannotbecombinedwithSelfOnly.

SpecializedTarget(1or5PointRefund) Oneormoretypesofmonsterisunaffectedbyattack.Foronepoint,chooseonetypeofcreaturefromthe followinglistthatisImmunetotheLimitBreak;Aerial,Amorph,Arcana,Aquan,Beast,Construct,Dragon,Fiend, Humanoid,Insect,Plant,orUndead.


Fora5pointrefund,ALLtypesofmonstersareImmunetotheattackexceptforonechosencategory. SpecializedTargetcannotbetakenmorethanonce,andtheusercannotchooseaspecializedtargetforaspecies thathebelongsto.Forexample,aBlueMagewiththeDragonmutationcouldnotchooseaHumanoidorDragon specializedtarget.

StatBoost(4points)
AStatBoostaugmentthesubject'snormalabilities,makingthemstronger,tougher,faster,orsmarter.When takingthiseffect,chooseanattributesuchasDEXorPWRorMND,andincreasethedamagedealtandhealing providedbyallattacksandspellsofthattypebyonestep.Forexample,ifaweaponwastodo(PWRx1)pointsof damage,itwillnowdo(PWRx2)instead,andsoon.Thiseffectremainsuntiltheendofthegamesessionandmay notbecombinedwithBackfire,butmaybetakenmultipletimestoincreasethedamagestepsbyanadditionalone eachtime.

StatusEffect(Varies,consultchartbelow) Thelimitbreakattemptstobestowoneormorepositiveornegativestatuseffectsonthetargetwithanopposed ForceorFinesseroll.Thepowerofthelimitbreakdetermineswhichpositiveornegativestatuseffectsare available.Byaddingmultiplestatuseffectsthecostsarecumulativeforexample,inflictinganenemywithZombie, PoisonandSleepwouldcostatotalof9points.


Positivestatuseffectslastuntilcombatends.Negativestatuseffectslastforatotalof4rounds,exceptforStun, which,asalways,onlylastsuntiltheendofthemonsterorcharactersnextturn. LimitRank 1 2 3 StatusEffect Stop,Poison,Blind,Sleep,Charm,Reflect Confuse,Berserk,Seal,Curse,Zombie,Protect,Shell,Flight Slow,Transform,Petrify,Stun,Haste,AutoLife PointCost 2 4 8

169

Stylish(1 1point)
TheLimitBreak B iscombin nedwithadazzlingdisplayof flight,color,o orrawpowerto oawealliesan ndenemiesalik ke. AftertheLimitBreakisused,allalliesre eceivea+1bonustoACCand dAVDuntilthe ebeginningof fyournextturn n. ely,allenemies ssuffera1pe enaltytoACCandAVDforthe esameduratio on. Alternative ForeachtimeStylishista akenafterthefirst,thecostincreases i by1. .(Sotogiveall lalliesa+3bon nus,Stylishwo ould al;1forthefirs econd,3forthe ethird)Sinking g28 needtobetakenthreetimesandcost6pointsintota st,2forthese pointsintoStylishwouldgrantatotalbonus b orpenaltyof7ACCand dEVA.

Upgrade(Varies)
Youmayga ainthebenefit tsofanyweapo onorarmorpr ropertyatthe costoftwopo ointsperTierre equired.For example,if fyouwishedto ogaintheHPDrain D propertywhichrequi resTier5equi ipmentyouw wouldneedto purchaseUpgrade U for10points.BreakDamageLimitwouldcost16 6,andsoon.Th heeffectsofUpgradelastun ntilthe endofcom mbat.

Worldsha aker(Varies) )
Yourlimitbreak b carriessuchfurythatthegroundtrem mblesandthe tideschange,volcanoesexp plodeandthew wind becomesst till. For3point ts,theterrainbecomes b active elyhostile.The eairnearbybe ecomessuperh heated,meteorsbreakthroughthe atmospher reandslamint totheearthscrust c nearby,th heairbecome .Theterraindealsdamageto and oallenemiesa alliesatthe estartofeachoftheirturns,basedonyourleveltakea lookatp.153fortheRecurr ringDamagec chart regardingterrain. t For3point ts,youcanalso ocreateFire,Ic ce,Wind,Wate er,Earth,orLig ghtningElementalTerraininthecurrentar rea, lastinguntilcombatends s.For6points,youmaycreat teHolyorShad dowelementalterraininstea ad. ts,youcanmak kethedamage eanddetrimen ntaleffectscau usedbyWorlds shakeraffecto onlyenemiesin nstead For9point ofallLocaltargets.

170

ADDITIONAL CHALLENGES
"As I grew up, everyone I knew died, one by one, until eventually it was just me. And all of their dreams fell on my shoulders. I was their last hope." - Noel Kreiss

NoteverydifficultythePCswillfacecanbeaseasilydefinedasahordeofevilfoesbrandishingweapons.This sectiondiscussestraps,breakingobjects,andmore.

Social Challenges
Asmartgroupofadventurersdoesn'tgetinafightwitheverylivingthingtheymeet.Unfortunately,thereare timeswhenothersblockthewayforwarduncooperativeguards,recalcitrantinformants,enemyspies,and prowlingmonsterswilltestthecharactersbartering,sneaking,androleplayingskillstothelimit.Unlikephysical challenges,socialchallengeshingeonwhatacharactersaysasmuchashowtheyroll.IfaPCattemptstousea persuasiveskilllikeNegotiation,theplayermustactouttheattemptaswellassimplyrollingforit.Good performancesmightnettheplayerabonusorwaivetherollentirely,assumingthisisincharacter;noamountof smoothtalkingontheplayer'spartcancompensateforaComplicationonthatNegotiationroll.Heressome examplesofhowdifficultNegotiationchecksmightbe. NegotiationDifficultySituation Elementary(5) Convinceanadmiringfanthatyoureallyarejustthatamazing. Easy(7) Haggleadealwithashopkeeperinabackwatervillage,seduceaGambler. Moderate(9) Impressadiplomatornoblewithyourwellreasonedarguments. Challenging(11) Insultanimperialsoldieruntilheopenstheprisondoortocomestrikeyou. Impressive(14) Leaveamonstertremblinginfearfromyourintimidatingstare. LietoanEsperoraJudgeandgetawaywithit. Heroic(17) Rallyasmallarmyforyourcause,lietoamindreaderandgetawaywithit. Supreme(20) Havethekingagreetostepdownandgiveyouthethroneinstead. Godlike(25) BefriendaTonberry. Impossible(30)

Submersion and Drowning


AttimesFinalFantasyheroeswillfinditnecessarytotravelunderwatertoarriveattheirdestination,orbattlefoes beneaththewaves.Asimple(ifratherdifficulttobelieve)rulecoverssuchsituations. Acharactercanholdtheirbreathforatotalnumberoffullroundsequalto(2+halftheirSwimmingSkill,

roundeddown),afterwhichtimetheyareconsideredtohaverunoutofair.Afterthispoint,atthestartofevery
roundtheyhaveaflat25%chanceofbeingStunnedandlosing25%oftheirmaximumHP,abletodonothingbut swimtowardthesurfacetothebestoftheirability. AcharacterwhosucceedsonaGodlikeorImpossibleswimmingskillatanypointintimeduringthegame permanentlygainstheabilitytobreatheunderwaterandsuffernoneofthepreviouslymentionedpenalties. Acharactercanonlybekilledbyprolongedsubmersionandsuffocationunderextremeconditions.

171

Objects and Hardn ness


Whetherit tbeascomplex xasasuitofMTekArmoror rassimpleasa tightlypacke edclaycellwall,playersand charactersalikewillalwaysfindreasonstodestroyba arriersandina nimateobjects s.Althoughcharacterswitht the eStrikeabilityarebettersuit tedtoripapat ththroughthe irsurrounding gs,anyonemay ydestroyanob bject Destructive orstructureiftheysucceedataForceskill s test.Thus,objectscanno otslowlyweak kenunderacon ntinuedassaultof attacks;its sallornothing g. Thedifficultyofbreaking ganobjectisth hesameasany yothercheckthecharacter rmustmakeasuccessfulFor rce t orgreaterth hananobjects sdifficultyvalu uetodestroyit t.Consultthec chartbelowforinformationo on rollequalto typicalan ndnotsotypic calmaterialsandobjects. Equippable eitemsarmo or,shields,wea apons,accessories,etc.can nnotbebroken nordamagedw withasimpleF Force check. ytoBreak ObjectDifficulty GlassandPottery P Elementa ary(5) Wood Easy(7) e(9) Crystal Moderate tal Challenging(11) FlimsyMet Stone ve(14) Impressiv dMetal/Steel Heroic(17) Reinforced Diamond Supreme(20) m 25) Adamantite/Orichalcum Godlike(2 gSkyscraper Impossibl le(30) ATowering

Element tal Field


Fromhowlingsnowstorm mstoblistering gheat,the entsthatplayer rswillfindthemselvesfightin nginis environme nearlyendless.Butsuchconditions c meanmorethanjust j eriskofdevelo opingacaseof fheatstrokeor rthe runningthe sniffles.Otherchaptersmention m Difficu ultTerrain,and dthe rringoronetim medamage,or r suggestedrulingofrecur penaltiesto orollsanddef fenses.Butpar rticularlystrong g weatheror rterraincondit tionslikethe einsideofavolcanoor inthemidd dleofahurrica anecanwarp pandaccumula atelargeconce entrationsofE Elementalener rgy.Magicalatt tacks madeinan nElementalFie eldhavetheirdamage d increasedbytwoste epsiftheyshar rethesameele ement.For example,charactersbattlinginthefree ezingtundramight m discovert theirIceeleme entalspellsorI IceStrikeweap pons dealadditio onaldamage.

Traps
Trapscangive g apartyple entyofheadac cheswithoutev verstrainingth heirswordarm ms.Theycande ealdamagedir rectly, inflictstatu uses,soundala armsthatsumm monorrelease emonstersfor thePCstofigh ht,andmore. AcommontrapisaMon nsterInABox,acreatureof falmostanyty ypethatlivesw withinthedarkconfinesofa treasurech hest,burstingout o toattackunsuspectingad dventurers.Od ddsareprettygoodthatyoucandescribem most

172

trapsasanaspectofDifficultTerrain;ta akealookatp.155 p ofthisbo ookandglance eattheonetim medamagech hartto seewhatle evelofinjuryit tmightbeappropriateforatrap t tocause.

Alternat tive uses fo or Magic


Asidefrom mcausingdirect tdamage,inflictingstatuseff fectsandhealiingallies,chara actersmayalsousethepow werof theelemen ntstomanipula atetheenviron nment.Possibl leeffectsinclu ude: Earth:Cancausetremors sthatcanquicklydamagean nddestroysma allerenvironme entalfeatures, ,openingup ections. previouslyinaccessiblese Fire:Settin ngthingsonfire eistheeasiest twaytomakeabattlealittle emoreinteres sting.Structure esandvegetati ion burnupslo owlyenoughth hattheyllmos stprobablybeablazeforthe restofthebat ttle;combatan nts,however,a arefar lessdurable.Anyonecaughtinthemiddleofafirewillsufferfireele ementaldama ageforeachro oundspentinthe sulttheRecurr ringDamagech hartforDifficu ultTerrainonp p.153.Environm mentalfeature essetonfirean nd blaze;cons thenrigged dtofallonopp ponentsmightdealphysicalfire f damagera therthanmag gical. Ice:IceElementalattacks shavetheabilitytofreezebo odiesofwater oriceoversog urningprevious sly ggyground,tu eareasintoDif fficultTerrain. traversable Lightning:Capableofpow weringoroverloadingheavymachinery yandelectroni icdevices.The eexactresultso of nsdependonthe t deviceinquestion,butco ouldeasilyrang gefromdestro oyingashieldg generator suchaction protectingamajorvillaintoactivatingan a elevatortohighground. nsweepsmalle erenvironmentalfeaturesou utofthewaya andsoakintosolidground,tu urningitintom muddy Water:Can andDifficultTerrain.This sprobablycaus sespenaltytoAVDatthever ryleast. Wind:Knockthingsoverorblowsmalle erobjectsawayagoodway yforretrieving gthingsthatw wouldnormallybe beyondthe eparty'sreach.Itmayalsodisperseotheratmospheric a co onditions,likesnowandfog.

173

CHAPTER VI: THE WORLD


"No matter how dark the night, the morning always comes. And our journey begins anew. - Balthier Mid Bunansa

OneofthelargestproblemswiththeFinalFantasyseriesatleastwheretabletopgamingisconcernedisthe lackofarecurringsetting.Therearerepeatedfundamentalsthatappearinmostgamesintheseries,suchas Chocobos,Moogles,andmagicalcrystalstiedtoaheroicprophecy,buteventhesecommonelementsareabsentin ahandfuloftitles. Youcanbasethegameinanylocationorworldyouwish.MorethanoneFinalFantasygamehasseenthecast boardashuttletothemoonordescenddeepintothedwarvencavesbeneaththeearthhowever,someGMs specificallywishtoruntheirgameswhileusingoneofthecanonworldsasabackdrop.Inthischapterwelldiscuss mostoftheFinalFantasygamesettingsasbrieflyaspossible,suggestseveraladventuresthatcouldtakeplacein theworld,andgivesuggestionsonhowtomodifythestandardrulestoreplicatethesetting. Whatyouwontfind,however,areplotsynopsizesordescriptionsofplacesinthegames.Nomatterhowdetailed aworldsdescriptionmightbe,webelievethatdistillingalltheenergyandfirethatmadeagameinterestingdown todryfactsanddescriptionsisaterriblething.(Wealsodontwanttoseethisalreadylongbookgetevenlonger.) Considerthischaptermorearepositoryofadditional/optionalrulesthananyattemptathelpingtheGMbuilda campaignworld.Andspeakingofoptionalrules

Optional Rule: Alternate EXP Variants


Formanyplayersespeciallythosewhoarenewtothesystemtherapidlevelgainpresentedinthecorebookis tooquick.Heroeswhobeginandendtheircareersinthespanofsixmonthsofregularplaymightbeundesirableto groupswhoprefertheirepictalestobeequallyepicinlength.IfthepresentedsuggestionfortherateofEXP accumulationdoesntworkforyou,consideroneofthefollowingfixes; LevelingUptakesplaceduringstoryevents.Withthismethod,playersdontworryaboutexperiencepointsatall andinsteadgainalevelwhenevertheGMdeemsittobeappropriate.Thebenefittothisisthateveryonelevelsup togetherattheendofasession,reducingdowntimeduringgamesandmakingsurenobodyfeelsleftbehindfor missingafewsessions.Italsoallowsyoutopacethegametobeassloworasfastasyouandyourgrouplike. ChangetheamountofEXPneededtogainaLevel.Thisisalmostaneasyfixastheabovesuggestion.Someplayers dontwanttostoptrackingEXPcompletely,andinsteadfeelthebestsolutionwouldbetoincreasetheamountof experienceneededperlevelfrom5.Changingitto10,forexample,effectivelyassumescharacterswillstillgaina leveleverythreetofourgamesessions,dependingonhowcombatintensiveyourgamesmightbe.

Distant Places
Outsideofthefamiliarworldourheroeslikelyinhabit,isolateddimensionsandsecludedrealitiesgivebirthto powerfulmonstersandarehometocosmicwanderers,Espers,andeventhesoulsofthedead.Belowisasample oftwopossiblealternatedimensionsthatmayappearinyourFinalFantasygames.

174

The Void d
TheVoidre eferstoanactu ual,physicaldi imensionthatcanoftentake eaformfamilia artothosewhotraverseit,o orcan bereshape edatwillbythe ecurrentdeniz zensthereof.Entire E deserts, fortresses,for rests,cavernsa andsoforthha ave beenbirthe edwithintheVoid, V interconn nectedthrough haseriesofpa assagesthatof ftenseemtoco ontradictlogic c.The rulesofspa aceandtimedo d notnecessarilyseemtoap pplythesamew wayastheydo ointhenorma alworld,andtime doesnotse eemtoflowatallforanyinhabitantsofthisplace.Initsu unchangedstat te,theVoidisadimensiono of infinitenot thingness. TheVoidis sknowntobeaconnectivedimension,thro oughwhichoth herrealitiesan ndworldscanb bereached.Du ueto thisfascina atingfeatureabouttheVoid,countlessnum mbersofpowe erhungrymage eshavesought ttocontrolita and wieldthedimension d asacosmicweapo onandattim mes,theyhave comeclosetosucceeding.TheVoidseems sto possessthe epowertodist tortordestroy ymatter,consu umingitutterly y. Therampantnihilisticatt titudeofthose eseekingtoma akeuseofitsp poweriswellre ecorded.Often ntimes,thisstarts outasasim mpledesirefor rincrediblepow werbutinevita ablyleadstoa nintensedesiretoreduceallofeverything gtoa stateofnonexistence.So omescholarsspeculate s thatthisisbecause eTheVoidisanintelligent,sentientbeing insteadofthis t merelybeingtheresultof o gaininguseofsuchdestru ctivepower;theyspeculatethattheVoid controlsits susersjustasmuch m astheyinfluencecontr roloverit. Entranceto otheVoidisas ssimpleassteppingthroughaDimensiona lGatecreated dwiththeTime eMagicspello ofthe samename e.However,lea avinghasalwa aysbeenmuch hmoredifficult t,whichmakes stheVoidasuitable prisonfro ozenintimefo orthemostfea arsomebeastsinexistence.S SomebeingssuchasUltimaWeaponand d Gilgameshresidewithin ntheVoidand dusethepowe ersofthedime ensiontohopb betweenworld ds.

The Fa arplane
TheFarp planeiswheret thesoulsofthe dreside,apeacefulafterlifet that deceased remainsamysterytoallthosebutits s entinhabitants s.Onlysoulsth hatare permane atresttr ravelherethe edeadwhosti ill esentmentorh haveyettoacc cept harborre theirfate estillwandert theworld,ultim mately becomingFiendssuffus sedwiththepowers ofhatred d. TheFarp planecanbevis sitedbytheliv ving, nimagesofthedeceasedlittle andoften moretha anfigmentsc canappeartot those whoseek kthem.

Races
AlthoughacharactersRa acedoesntusuallyprovideany a mechanica albenefitsordetriments,GM Msandplayerswho arelooking gforinformatio ononaspecificplayablespe eciesintheFin nalFantasywo orldcoulddow worsethanbrowse thenextse ection.Wevecompiled c trivia aonoverhalfadozenracesr rangingfromM MooglestoHum mans(oftenca alled HumesorHyur) H thatshouldhelpspurroleplaying r quirksorevensug ggestpossiblecharactergoals.

175

HUME H
Wildlydiverseandinfinitely ytenacious,theirabilitytomake eahomeineven n themostinh hospitableofenvironmentshasmadeHumesth hestandardagaiinst whichalloth herracesareme easured.Resourceful,stubbornandproud,thei r goalsandde esiresareasdive erseastheyare. . TypicalHeig ght TypicalWeig ght 1.61.8m(Male) 68102kg(M Male) 5291kg(Fe emale) 1.51.7m(Female) HairColors Lifespan Blond,black k,brown, Youngis516yearsold. auburn,white Averageis17 759yearsold. Oldis6090 0yearsold. EyeColors Brown,blue e,green

Society
Asitdevelop ps,Humesocietyinevitablygrav vitatestowards government tofthemassesheaded h byasing gleleader.Inprimitive societies,thismaybeaneld derorhighpriest;inmoreadvan nced esident,King,orEmperor.Asaresult, r theaspec cts circles,apre ofagivenHumesocietyten ndtoreflectinitsleadership;an altruistickin ngbegetsabene evolentpopulace e,whereas powerhung gryemperorstyp picallybreedaharshand militaristicone. o Stratificationisacommonfeature f ofHume e civilization,pittingrichagain nstpoor,believe ersagainst y,education nonbelievers,aristocracyagainstpeasantry againstigno orance.Thisoftenleadstodeepandpowerful inequalities; ;classcanbeasmuchofaiden ntifyingand motivatingfactor f asaspark kforconflict.

Roleplay ying
Humeperso onalitiesarelargelyshapedbyupbringingand socialbackgrounds,andcan nbeasvariedan ndcomplex asthecultur resthatspawnedthem.Backgro ound,too,affect tschoiceofprof fession;characte ersfromrougha andtumble surrounding gsmayturntoth heswordoralife l ofcrimeto omakeendsmee et,whilethosew withwealthand deducationseek kout loftiercallings.Interactionbetween b differen ntsocialstratacan c befraughtw withtension;forrichsophisticate es,thelowercla asses tboors,whileth hepoorviewthe ewealthyasarro ogantandutterly ydetachedfrom mreality. areignorant

Language e
incomprehensib HumesinventedtheCommo onTongue,with hregionalaccent tsrangingfrom themildtothei ble;atrainedear rcan oftenpickoutaspeakersnationalityanded ducationwithon nlyahandfulof sentences.Hum mescholarswhodabbleinvariou us lang,curses,and otherlangua agesoftenpoint touthowtheCo ommonTonguehaspickedupa smatteringofsl dexclamationsf from differentlan nguagesaltogeth herandincorpor ratedthemintoeverydayspeec ch.

Jobs
Humesrunthe t gamutfromslyandcraftyto onobleandvirtu uous,andthere snodistinctJob bthattheracefa avorsoveranyo other. Gamblersar remorecommonlyHumethanany a otherraceperhapsthisis adirectlinktot thecarefree,cha aoticlivestheylead.

176

EL LVAAN N
Thoughthey yresembleHum mes,Elvesaretaller,slightlythinn ner,withmorem muscledefinition,longnecks,an ndovalfaces.Th heir skinsaredarkerthantheav verageHumes,ranging r fromligh httantoabronz zeorcoppercolor.Theirbestkn nownfeatures, however,ar retheirpointedears,whichprot trudefromtheir rheadsatlength hsbetween fifteenandtwenty t centimet ters.Neithergen ndercouldbere eferredtoasfraiil ordelicate,andtheElvaanas a awholearephysically p powerf fulandindepen dent creaturesco omparedtoman nyoftheotherra aces. Theseproud dhumanoidshav vebeeninvolved dinbittercivilwars w andprotrac cted conflictswit thotherracessin ncethedawnof ftime,anditisonly o nowthatth hey havefinallylaidtheirswordstorestandallo owedthemselve estheluxuryof severalgene erationsofpeace. TypicalHeig ght TypicalWeig ght 1.82.1m(Male) 5187kg(M Male) 1.72.0m(Female) 4569kg(Fe emale) Lifespan HairColors Blond,black k,gray,white Youngis1220yearsold. Averageis21 180yearsold. Oldis8112 20yearsold. EyeColors Gray,green, ,blue

Society
Elvaanciviliz zationishighlydeveloped d andregimentedtoex xtremesadrac conian perfectionachieved a centuriesagoandperp petuatedeversin nce.Foritscitize ens, lawfulness,order, o andobed diencetothestatearethecardin nalvirtues;toth hisend, mostElvaan nnationssportanextensivearm my.Allablebodie edElvaancitizen ns receivingatleastsomeleveloftraininginarms;shouldthetimecomefora an ontomarchtowar, w thelineishe eldnotbythekn nightsoftheroy yal Elvaannatio familiesbutbythecitizensmilitias. w Elvaanso ocietyisstronglyaristocratic,div videdclearlyinto othe Leadershipwithin HavesandHave H Nots.Prodi igiousElvaanlife espansmeantha atrulersreigns can stretchfiftyyearsormore,leaving l eligibleregents r andheir rswithplentyof f timeto engageinco ourtlyintrigueov verthesuccession.

Roleplay ying
Prideisatth herootoftheElv vaanpsyche.Fro omearlyon,Elvaanaretaughtt tobe proudofthe eirrace'saccomplishments,thecultureandachievementsinwa arfarethat predateotherraces'bycent turiesatatime.Asaresult,they ytreatotherrac ceswitha ndescensionon nethatturnstooutandoutfur ryshouldthat'Ellvaansuperiority y'everbechalle enged.Tellingly,Elvaan haughtycon havejustaslittlepatiencefo ortheirownkind;duelsoverslightsandinsults bothrealand dimaginedareacommon occurrenceintheirsociety,andcansetthestageforfamily yfeudsdestined tolastforacen nturyormore.

Language e
Elvishisane eedlesslycompli icatedlanguagebutanoftspokenone,though yearsofstudya arerequiredtou utterevenasing gle wordwithou utdeeplyoffend dinganyElvaanlisteners. l

Jobs
Elvaanarerenownedforthe eirmartialcomb batantsSamurai,Warriors,Mo onks,Dragoons,andDarkKnight tsprimarily.Ver ryfew Elvaanchoo osetheaesthetic clifethatcomes withamagicalupbringingtho oughthosethatdooftenavoidt thepureschoo ols,and chooseRedMagicinstead.

177

GA ALKA
Theheavyse etGalkaarequit teaninteresting gsight.Smoothgreenish g graysk kin,arigidtail,ahintatreptilianancestry,and expressivefacesarecovered dwithshortfur. .Despitethisbru utishoutwarda ppearancetheyarenotstupidb byanystretchof fthe imagination,excellinginmin ning,metalwork kandothermatt tersofengineeriing.Unlikemost tother races,Galkahavenogender r,thoughtheirmanner m isdistinc ctivelymale. TypicalHeig ght TypicalWeig ght 2.52.8m 160220kg HairColors Lifespan Black,brown n,gray,red Youngis1624yearsold. Averageis25 550yearsold. EyeColors Oldis5190 0+yearsold. Blue,green,brown

Society
TheGalkamay m haveonceha adaculturetocall c theirown;ifso,ithasbeenllostto historysince etherace'sglory ydays,leavinganomadicpeoplethatmakesits shome inanysociet tywillingtoacce eptthem.Findin ngsuchhostsisrarely r difficult;a as architects,artisans a orsimplephysicallabor, ,Galkahavethe epotentialtoeas sily driveanent tireeconomy.Du uetoalackofwritten w language, ,thepassageof historyandcultureisentrus stedtoTalekeep perswhoactas sarepositoryof ancestralme emory.FewareawarethattheGalkaundergoacycleofreincar rnation; thedetailsof o thisprocessar renebulouseventotheGalkath hemselves.Thou ughthey visiblyage,the t Galkadonot tdieofnaturalcauses. c Rather,upon u reachinga certain age,aGalka asimplybidshisfriendsandfello owsfarewelland dsetsoutintoth he wilderness.Thetimingofth hisjourneyiscar refullycalculated dthrough nwiththeTaleke eeperoveraper riodofseveralweeks, w duringwh hichtimethe consultation leavetakerisinvitedtospeakfreelyandatlengthofhislife e,hisinsightsan ndachievements sinthespiritofclosure.Thus d,theGalkadepa artsasisneverseen s again.Mon nthslaterajuven nileGalkawillar rrivetoseekthe eTalekeepersco ounsel, unburdened stillinnocenttothewaysof ftheworldandhis h people.Fortheirpart,Taleke eepersseemtobepossessedof falmostunnatur ral longevity,re eliablyservingth heirpurposeforgenerationafte ergeneration.

Roleplay ying
Thoughsom metimesseenasslowwittedorapathetic, a Galkaarecreatureso ofdeepemotionandrigidselfco ontrol.Fromear rlyon theyaretau ughttobottleup pnegativefeelingssuchasanger r,frustration,an ndhatred,releas singthemonlyintheirfinalmee eting withtheTalekeeper.Inthismanner,Galkan nwisdomgoes,the t raceisprote ectedfromfeelin ngsthatcouldultimatelydestro oyit. alkatrytoadopt tadetachedwo rldview,outwaitingandoutlivinghardshipsins stead Facedwithapotentiallyinfinitelifespan,Ga oftacklingthemheadon.Tothisend,most tgrievancesaresimplyswallowe edanddisagree ementsrarelyvoicedafacttha at encouragesotherracestocallously c exploittheuncomplainingGalka. Fortheadve enturingGalkawho w donotunde erstandtheconc ceptofpermane entdeath,confli ctisrarelyavoid dedandoftenpl lunged intoheadfir rst,andtheirsel lfcontrolafteralifetime...orpo otentiallymultipllelifetimes....fin nallygiveswayto ounmitigated, raginglypow werfulemotions.

Language e
Thoughthey yhaveacomplexspokentongue e,nowrittenGalkanlanguagee exists.Whenlivin ngamongotherracesGalkarare elyuse theirownto ongue;thosewh hospeakittendto t dosoinahalting,awkwardm manner.

Jobs
Galkaareabitofanoddity;Thesegentlegiantsarecommo onaspeacefulw warriorJobssuch hasSamuraiand dMonkaswella as castersofalltypesespecia allyWhiteMage es.

178

VIERA V
TheVieraar reanalmostexclusivelyfemaleracecomposedofslenderfores tdwellers.They yexhibitanimali isticfeaturessuc chas rabbitorfelinecharacteristi ics.Infact,therace r issplitevenlybetweentwo subraces,each hexhibitingonesetoftheseanimal likeappeara ances;thetempe erateforestdwe ellingVierasportapairofrabbit tlikeearssprou utingalmostafo ootfromtheirhe eads, wheretheju ungledwelling,Amazonian A Mith hraarepossesscat c likeears,eye es,noses,andta ails.Bothsubraceshavebodiesthat aresmoothskinnedandhumanoidinpropo ortion. TheVieraan ndMithraareals sodistinguished dbytheirdeeply yskewedgender rratio;outofev verytenbirths,o only oneonaveragewillbemale e.Centuriesofevolutionhavele eftthefemalest onedandslende er,physically superiortotheir t malecount terpartsinevery yrespect.Facepaint p andtattoo os,marksofstatu usand accomplishm mentinVieratribes,arecommo onamongolderfemales. f EvenV Vieralivinginmo ore civilizedco ountriesgenerallyusethesedeco orativedevices;oldtraditionsd iehard. TypicalHeig ght Typical lWeight 1.61.8m(excludingears) 4966 6kg(Male/Female) an HairColors Lifespa Universallysilver s orred. Youngis817yearsold d. geis1890yearsold. Averag EyeColors Oldis91 9 180yearsold d. Silver,red,green, g blue

Society
Vieracometogetherinsmalltribesdominatedbyamatriar rchalgovernmen nt,usuallyinthe e formofatribalChieftainnes ssorvillagewise ewoman.Thetr ribe'sdaytoday yaffairs,too, areentirelyinthehandsofitsfemales.This sstructureisaproductofsimple enecessity;due rcity,atribesma alesaretoovalu uabletoexposetothedangerso oftheworld. totheirscar Vieratendtobedistrustfulofadvancedtec chnology,particu ularlyanythingt thatinvolves esources;tothem,maintaining harmonywithn natureismore theuseofnonrenewablere importantth hanfleetingcom mfortorconvenience.Infact,the eirrigidlawsde mandthatnatu rebetreatedwi ith careandres spect,andoutsid derswhocannot tbetrustedtoabide a bythesela awsarerarelyw welcomed. Duetotheir rphysicalbeauty y,Vierahavelittletroublemeltin ngintoHumeso ocietiesthough hthey rarelystrikeuprelationshipswithotherraces.ManyVierabelieve b thatoth erracesarewea ak,andby venstayingtoolong l inthecomp panyofsuchcre eatures,they,too establishingfriendshiporev o,willbecome inferior.Cur riousfemaleVierawholeavethe eirsecludedhom melandsarecon nsideredtrouble edbytheirTribe e(orPride,inthecase oftheMithr ra)andleavingtolearnoftheou utsideworldisoften o aoneway journey.Vieraw wholeavetheirhomelandsarer rarely permittedto oreturn,treated dasoutcastsorevenpubliclyde eclaredforbidde entoreturn.MaleVieragenerallymustleaveth heir nativesoilse ecretly,lestagroupofirritatedfemalessetouttobringtheirw waywardmanba ackhome.

Roleplay ying
Vieraarena aturaladventurersdespitethest tigmatathatcom meswithleaving gtheirhomeland ds.Theycombin necuriosityande energy withawise,thoughtfulnatu urethatmakesthem t amenablecompanyonlon ngjourneys.Vier ralovegamesan ndstories,havean affectionfor rdancingandth hetheatre,andadeepseatedre espectforartisan ns.Thoughtheir ranimalisticnaturemayleadso ometo believethatVierahatewate er,theyareexce ellent,nimblesw wimmers.

Language e
Duetotherelative r simplicityofBhasaMithra,mostVierate endtoneedaru unningstartwhe enitcomestole earningCommon n Tongue.Alm mostallVierastil llspeakwithath hickaccenteven nafterspending yearsawayfrom mhome.

Jobs
VieraGeomancerstendtobe b theonlyones sthatrisetopos sitionsofpower withintheirtrib bes.Outcastswh hofindthemselv ves forcedtoad dapttocitylifesometimeschoos setofollowthecareerofaThie eforEntertainerinordertogetby,andmaleVie era whohavefle edfromtheirtribesoftenchoos seajobthatallo owsthemtoble endinwithsocie ety.

179

LAL LAFELL L
Adiminutive eraceofmagica allyactivebeings s.TheLalafellare echaracterized bybabyishface s,largeeyes,pronouncedearsa and bearlikefea atures.Theirbod dilyproportionsareequivalentto t thoseofHum mechildren,with hlargeheadsato opashortlimbe ed body,acom mbinationthatap ppearsutterlyha armlessupuntilthepointthefi reballsstartflyin ng.Somespecul latethesmall creatures'mastery m ofmagic cisakindofacquiredsurvivaltrait;asmostlack ktheenduranceand strengthtobeseriouswarriors,theyhaveli ittleelsetoprot tectthemselves fromthe dangersofthe t world. ght lWeight TypicalHeig Typical 0.81.0m(Male/Female) 3438 8kg(Male) 3236 6kg(Female) HairColors Brown,blon nd,red,grey,gre een Lifespa an Youngis26yearsold. . EyeColors Averag geis720yearsold. Brown,blue e Oldis21 2 40yearsold.

Society
TheLalafellliveinageniocracy,asocietyru uledbyscientists s,sages,thinkers s,andother expertsonworldly w matters.IntheeyesoftheLalafell,what toneknowsdef fineseverything prestige,soc cialstanding,andprivileges.Acc cordingly,compe etitionfor wisdomisfierceandthosein i positionsofau uthorityareofte enusurped geableindividuals.Thisinturncreates byyounger,moreknowledg enormouspressure p topursu uenewideasandinnovations,settinguptheint tellectual'engin ne' thatallowsLalafell L societytoprogress. WhileLalafe ellscholarsturntheirattentionstomanysubjects,thestudyof magicisbyfart the mostprestig gious;spellcastersarethegeniocracy'sfirstlineofdefense,reve eredfortheir capabilitiesandrespectedfo ortheirintellect tualaccomplishm ments. elmainlyforsoc cialadvancemen nt,luredbytheprospect p oflost spells,rare Lalafelltrave alchemicalingredients,orancientrelicsoflegendarypower. e magicisaneverydayfact f ofLalafelllif fe;itpowersme chanical Asmaybeexpected, constructs,enhances e crops,andevenprote ectstoolsandclo othingfromwea arandtear.Thou ughsomewhatm menialcomparedto theglamour rofhurlingoffen nsivemagicksinthenameofthe eLalafellnation, ,manyablemag gesmakeprofita ablecareersoutof thesemundaneapplications s.Onlymetalwo orkingisgenerall lyshunned;asa rule,Lalafellfav vororganicmate erialssuchaswo ood andcloth,findingsuchresourcesfareasiertoalterwithma agicthantheirin ntractablemetal lliccounterparts s.

Roleplay ying
Thoughchild dlikeinbody,Lalafellarehighlyintelligentbeing gs,albeitonesp possessedbyaninexhaustiblecu uriosityaboutan nything andeverythinginlife.Nose elfrespectingLalafellwillmissth hechancetoobt edgeorshowoffthefruitsoft tainnewknowle their ttledistinctionb betweenthetriv vialandthelifes savingwhere studieswheneveropportunityallows.Thoughtheymakelit informationisconcerned,th helittlecreature es'intellectualposturingdoesco omeinhandy. Whilenotas soutrightdistrustfulofadvance edtechnologyas stheViera,Lalaf felldotendtobe ewaryinthepresenceofnonm magical machinery;to t them,grindin nggears,steam,andclockworkare a ruthless,sou ullessthings,lac ckingtheinnatewarmthandvit tality ofamagicdriven d device.

Language e
Manyschola arsandcollector rsofancientlore ehavedabbledinLajargon,des pitetheconvolu utedintricacieso ofthelanguage.The Lalafellthem mselvesuseitalm mostexclusively y,findingCommontobesimply toolackinginde escriptionforth heirpurposes.

Jobs
Magicisthe eLalafellway,an ndaccordingly,theyboastanimpressivearrayo ofmosttypesofspellcastersTime,Black,Whit te,and Red.Geoma ancersaremorerare,butstillex xistamongthefo orestdwellingfo olk.

180

MO OOGLE E
Mooglesare efurrylittlesemimagicalcreatu uresonepartcat,onepartbea arcub;aracefor rwhichtheword dsdisarminglyc cute areallbutta ailormade.They ysporttiny,batlikewingsthatallowthemtop erpetuallyhove erandflyforsho ortperiods oftime.Win ngsaside,theMoogles'mostdis stinguishingchar racteristicisthe curiousbuoyan nt'pompom connectedtothetopoftheirheadsbyasm mall,thinstalk,re eferredtobythe eMooglesasa'DeelyBopper.'Its houghsomespe eculatethatitma ayhavereprodu uctiveortelepat thicproperties. truepurposeisunknown,th i generallywhit teanddowny,th houghvariations sexistinthewo orld;striped,bro ownandpurple Mooglefuris areamongthe t mostcommo on,butmanyothershavearisen novertheyears. .SomeMoogles salso sportathick k'ruff'offuraroundtheirneck;thisfeaturetendstoevolveinc colderclimates,and isusuallyaccompaniedbyacorrespondinglydensercoatof ffur. Typic TypicalHeig ght calWeight Variesbyspecies 1830kg(Male/Female) FurColors Lifesp pan White,grey, ,brown,purple Youn ngis110yearsold. o Avera ageis1128yearsold. Oldis s2935yearsold. o DeelyBopperColors Red,white,green,yellow,purple p

Society
Traditionally y,Moogletribessecludethemse elvesinsmallvillageshiddenaw wayinforestsor caverns,sub bsistingonforag gednutsandroo ots,theirlocation nsknownonlyto othoseselect outsiderswh hohaveearnedthetribe'strust.Suchgroupsnu umberanywhere ebetweenten andfifty;the eoldestMoogle einthetribeusu uallyactsasano ominalleader,th houghgroup consensusguides g mostdecisions.Thisbuco olic,carefreeexis stenceisbalance edbyaloveof travelandadventure.Oncetheycomeofag ge,manyMooglesleavethesafe etyoftheirvillag ges, o journeysthat tcaneasilyspanthebreadthofthe t globe.What thappensnextd dependsontheindividual.Some efind embarkingon theoutsideworldtoochaot tic,tooconfusing gfortheirliking;disenchanted, theyreturntot thestablefamilia arityoftheirvillages. Othersarecaptivated c bythe esightsandopp portunitiesofthe eirwanderings, andsettledown ninthecompanyofotherraces. Moogleshav veaninnategen niusforsocialad daptabilitynomatter m howalie nthesocietythe eyfindthemselv vesin,itisonlya matteroftim mebeforetheylearnitsinsandouts,pickingup pallthetrapping gsofcivilizationalongtheway.EveryMoogleis sgiven therightsto opursueitsownideaofhappine ess,whetherblis ssisfoundinthe eboughsofana ancienttreeorth hegutsofanair rship. Inspiteofth heirscatteredna ature,Mooglesstill s managetomaintain m aclose knitsocialnetw workbyregularly ytradingnewsa and gossipfromcitytocity.

Roleplay ying
Thoughmisc chievous,sassy,andoccasionallysarcastic,Moo oglesareincapab bleofgenuinem maliceorcruelty yararityamon ng intelligentbeings.Baseemo otionssuchasha atredandviolenceareunheard ofamongtheprimitiveMogrihowever,theyh have ntogetevenwith w anybodywhotriestotakeadvantageofthe eirgoodnature. beenknown

Language e
DespitethefactthattheirnativetongueofMogriusesjustasingleword,M Moogleshaveas superbaptitude eforlanguages.Most knowtheCo ommonTongue, ,thoughtheyha aveatendencytoslipinthewor rdKupoinatra andomintervals,alinguisticquirkthat evenexperie encedspeakerscan'tseemtosh hake.

Jobs
Entertainers smakeuptheVA ASTmajorityofthefunlovingMoogle M race,esp peciallythesortthatfocusesonmysticaldances sor juggling.The echarismaticMo ooglesmakeexc ceptionalthievesandtheyboast tanaptitudeforGeomancy,Re ed,Black,andBlu ue magic.Quite eafewMoogleEngineershavebeenknowntoexist e aswell.

181

AN NDROID D
Androidsandcyborgsareth heresultofmadexperimentatio onbetweenman nandmachine,a andareemptyshellsfueledbya functionalbrain.Mosthaveproportionssim milartothatofanormalHume,t thoughmanysp portobviouslym mechanicalappen ndages orfeatures,suchasconduit tsandwirespeekingthroughthe eirskin.Theirc clothesareoften nlittlemorethanrags,andtheir reyes cannotdisgu uisetheirtruenatures;emptyandoftenpupille essblackpools, they offernoreflection,andbelie enosparkoflife e. ght Typic calWeight TypicalHeig Varies.Usua ally1.61.9m. Varie es.Generally200 0kg+ HairColors Lifesp pan Any Unkn nown EyeColors Black

Society
Theoriginsof o Androidsorro obots,iftheyex xist,willlikelyvarywildlyfromca ampaign tocampaign n.Perhapstheyare a theresultof ftinkeringbyscientistswhodidn ntknow whentheythe t linehadbeen ncrossed,orperhapstheyareanaturalproduc ctofa highlytechn nologicalworldwhere w manypeo oplehavebeguntorelymorean ndmore oncybernet tics.Perhapsthe eyarethecadave ersofsoldierswho w hadfallenin nbattle duringsome egreatwar,rean nimated,reinfor rcedandrebuilt. . Regardlessof o theirorigins,the t crudehybrid dizationofmanand a machinerar relyyields ahappy,fulf filledindividual.Manystrugglewith w feelingsofangerorhaved ifficulty findingapurpose.Somediscoverjoyforbri iefperiods,buthave h towatcha sthe t erodestheirhomesintodu ustandrobthem moftheirlovedo ones. passageoftime Becauseofthe t diversenatureoftheandroids,onecanneverreallybesure ehowthey willfitintosociety. s Somefie ercelydefendthepoorandthesick, s whileother rscanbe foundacting gashiredmuscle,cuttingdowntheirfoeswithemotionless, e rob botic efficiency.Somecanbefoundworkingalmo ostasslavesinmajor m metropoli tanareas, areabletohandle h levelsofheat,pressure,andseverework kloadsthatothe erraces simplycould dntdealwith.ThedeathofanAndroid A inanun nsafeworkenvir onment, aswell,isalittlemournedoccasion. o

Roleplay ying
ThedrivesandgoalsofanAndroid A arealwa ayspeculiar.Som meseeklove,oth hers,aplacetocallhome.Some eseektolearnm more abouttheircreation.Somehavelostmemo ories,andseekth heirownpasts.S Someadventure esimplyforthethrillsofdoings so,to m noma atterhowbriefly y.Toloveandinevitablyloseoft tentakesitstollontheremainin ngpsycheofan befreeofmonotony, Android.Ma anybecomecallo ousandhollow,andtrulyrobotic.Still,someAn ndroidspossessahopeforthef future;theyimaginea citybuiltbytheirhandoranewageoftech hnologywiththe eirpeopleatthe helm.

Language e
AndroidsspeakCommon,butmanypursueadditionallangu uagesinattemp ptstofitinwithp politesocietyno omatterwherethey go.TheBina arylanguage(beinglittlemoreth hanaseriesofzeroesandones) )maybespoken nbyhighlytraine edlinguists,butnever asnearlyasfluentlyaswhenutilizedbyanAndroid. A

Jobs
Androidsma akethebestEng gineerswithoutquestion,andmany m oftheirkind dpursuesthisjo obchoice. Havingbeen nforevertornfro omtheembrace eofthelifestrea am,Androidsrar relyfindthemse lvesabletoutilizemagic.Some AndroidBlueMageshavediscoveredthattheycanintegrat tebitsandpiece esofslainenemi iestousemonst terabilitiesinste eadof merelylearn ningthem.

182

BA ANGAA A
Agruff,athleticlizardrenow wnedforitstemperament.Bang gaaareburly,mu uscularcreature escaughtinape ermanentstoop; ;hard scalescover rtheirbodies,whiletheirsnouts sarejammedwi ithrazorsharpt teethcapableof frendingandtea aringwithterrib ble ease.Despit tetheirreptilianancestry,Banga aatendtogrow'whiskers'orfac cialhairastheyage;femalesha aveaprominentruffof downyfurth hatcoverstheirchests,araredi ifferencebetweenthetwogend ders. Bangaaareexcellent e scouts sandtrackers,fa avoringsmellandhearingovers sight.Asaresult t,itisnotuncom mmontoseeBan ngaa wearingblin ndfoldsasafashionstatement.Their T long,loose ehangingearsa aresplitintwo,g giving themsuperi iordirectionalhe earing;thetipsare a oftenpiercedorencasedin metal.Facialan nd bodytattoosareanotherco ommondecorati ivedevice,partic cularlyamongyo oungerBangaa; theyoftendenote d rankoraccomplishment. . Bangaaareusuallyallbutfe earless,suffering gextremeinjurie eswithoutshirk ingbackor retreating.They T mightloseabodypartortw wo,buteyesare ent reallythatessentialanyway y,theirtailsgrow wback,and Bangaachicksdigscars. ght TypicalWeig ght TypicalHeig 1.61.9m 90120kg SkinColors Lifespan Black,ochre e,brown,green, Youngis1020yearsold. blue,white Averageis21 170yearsold. Oldis7180 0+yearsold. EyeColors Black,Blue,Red

Society
Sinceancien nttimes,Bangaa ahaveusedarig gidcastesystem.Onceborninto oaprofessionor rroleinBangaasociety,itisnea arly impossibleto t changeoneslotinlife.Inrecentyearstheyo oungermembers softhisracehav vebeguntoshunthistraditiona al hierarchy,ch hoosingtoinsteadbecomemer rcenariesandwa arriorswhofight tfiercelytomak ketheirownway y.Thankstotheir strengthand dtoughasleath herconstitution,Bangaachoosin ngtoliveinhum mancirclescaneasilyfindemplo oymentassoldiers, guards,glad diators,andinthecaseofthemore m dimwitted dspecimensb brutephysicallab bor.

Roleplay ying
Bangaatend dtobearrogantandboastfulcre eatures,actingas a ifinthethroe esofapermanen ntilltemper.Thoughsometimes characterize edasslowwitted dorprimitive,th heirintelligenceisonparwitht hatofhumans.Furthermore,th heycanbeextre emely spiritualcreatures,withapi iousedgethatmay m surprisethosewhothinkof themasbarelyrestrainedberserkers. Unsurprising gly,lizardisthe emostinsultingthingonecouldcallaBangaa onparwithcall lingahuman'monkey,'thougho only thefiercestofmencouldmatchtheviolenc ceofaBangaa'sreactioninthis regard. mesarealwaysco omposedoftwo osyllables,andtend t tohaveasllightlyharshsou undtothem.Sam mplemonikersin nclude Bangaanam Rinok,Batah hn,Eleono,Mou uni,andBurrogh.Insomecases,atwoletterho norificmaybea addedbeforethe ename,separat tedby anapostrop phe;examplesof fthisincludeBa' 'GamnanandVa a'Kansa.Thelett ter's'isalmostn neverusedinBa angaanaming.

Language e
Bangaainhu umansocietiesquickly q pickuptheirhosts'mann nerismsandges stures,resultinginbodylanguag gethatoccasionally bordersonthe t comical.Due etotheirvocalstructure, s Banga aatendtospeak k CommonTongu ueinaslurringo orgutturalfashio on.

Jobs
MostBangaafindtheirwayasWarriors,puttingtheirnatur ralskillinbattle togooduse.Ot therhavediscov veredthattheyh have moreincom mmonwithfears somedragonsof fyorethanjustascalyhide;bot thspeciesshareafondnessforc confrontationas swell asamoreco ontemplative,in ntroversiveside.BangaaDragoonsarethusfarf fromuncommon n. Stillothershave h broughtaform f oftheirtrib balshamanismtoanadventurin ngparty,callingt themselvesbish hopsandusingWhite orRedmagic.

183

NU U MOU U
Boundbyph hysicallimitation ns,theelusiveNuMouareasoc cietyoffirstrate esagesandinte llectuals,channe elingtheenergy yother racesputint tohoningtheirbodies b intosharpeningtheirmin nds.LiketheVie era,theNuMouarecomposedo oftwoentirely separatespe ecies.Themostcommonlyenco ounteredNuMo ouaregrayorbr rownskinned, withlong,floppyears,eleph hantlikehidesand a sunkennostrilsoneithersid deoftheface. s andlight terskinned,with hbrown,buttonlikenoses,ears slike Othersaresmaller abeagle's,and a prominentfa acialhair. ght ght TypicalHeig TypicalWeig 0.81.1m 80100kg HairColors Lifespan White,blond de Youngis835yearsold. 6150yearsold d. Averageis36 EyeColors Oldis151400+ 4 yearsold. Brown

Society
NuMoucivilizationisbased duponthefound dationsofeduca ation.Young membersof ftheraceleavetheir t familiesatanearlyageand dfindanolder, moreexperi iencedmentor,training t underhis h tutelageuntiltheyarethems selves capableofeducating e others s.Thesementors sdonotnecessa arilyhavetobeN NuMouthemse elves;almostany ybeingofexcep ptional wisdomand dlearningcanste epintothisrole, ,providedtheyare a willingtoad doptthestudent tasoneoftheirown.Therelatio onship betweenins structorandpup pilisexpectedto obeafamilialon nethestudent tisgivenanewn nameandcared dforaskin,while ethe teacherisac ccordedtheresp pectandobedienceduetoanyparent. p Itisnot uncommonforo olderNuMouto opracticeacraft tor tradealongs sidetheirintellectualpursuits,making m alivingwith w alchemy,the eappraisingofa ancientrelics,or rcraftingenchan nted items.Othersmaybecomemagicalmercenaries,hiringtheirservicesoutto oadventurerseagerforaddeds sorcerouspunch hon ,theNuMouare ecarefultokeep pthiskindoffre eelancingwithinethicalboundar riesprofitis theirexpeditions.However, sideration. ultimatelyasecondarycons tary;manyadult tsembarkingongrandodysseys sacrosstheworldinsearchofknowledgeand NoteveryNuMouissedent omechoosethenomadiclifestyleforotherreas sonsjustasaro ollingstonegath hersnomoss,aroamingNuMo ou guidance.So rarelyhasto oworryaboutwell w meaningapp prenticesbeggingtolearnthein nsandoutsofsa agehood.

Roleplay ying
TheNuMou uaregentle,alm mostdispassionatecreatures.Ifpressed p todefen ndthemselves,t theyprefermagicordiplomacy, , particularlythroughintellec ctualbribery.The eirenormouswealthofknowled dgegivesthemsignificantlever ragewithotherr races, romusingitiftheneedarises.As A theygrowold er,NuMouarelikelytobecome emoreconcerne andtheydonotshyawayfr ed gpicture.'Theirlongevityallows sthemtobearfi irsthandwitnes sstohowonese eeminglyinnocuouseventcanaffect withthe'big thecourseof o history,establ lishagreatnatio onorbringruinto t anentirepeo oples.Forthisre eason,theymaytakeonthemantleof history'sshe epherds,safegua ardingancientartifacts,observingobscureritua als,andinterven ningalbeitdisc creetlyinthen natural flowofeven ntstoensuretha atdarkpowersare a notallowedto t gainsway.Be ecauseofthis,th heiractionsandmotivesoftens seem inscrutableto t otherracesth hatlacktheNuMou's M longterm mvision.

Language e
NuMoubea arnolanguageof o theirown,inst teadhavingana aturalfluencyfo rlinguisticsthat tallowsthemto oquicklypickupthe accentsanddialectsoftheworld. w

Jobs
Unsurprising gly,NuMoufind dthemselvesasspellcastingjobs salmostexclusiv vely,withTimeMagebeingthemostprominen nt. Despitethei irnaturalpencha antforWhite,Black,andTimemagic m however, mostmembersofthisobscureracefindBlueM Magic tobeanutte erabomination.

184

FINA AL FANT F TASY YI


"WA ARRIORS! Rev vive the power o of the ORBS!"

Thefirstof fthegameseri iestakesplaceinaworldwheretheeleme ntalforcesofe earth,fire,wat terandwindare governedby b fourmagicalorbs.Overthepastfourhundredyearsth heyhavegrowndark,turning gtheworldintoa nightmarishplacewherenothingcangrow,wildfirestearacrossthe eland,andthe ewindisstill.Justwhenthe velostallhope e,thesageLuka ahnspeaksofaprophecytha atfourLightW Warriorswillcometosavethe e peoplehav worldinthistimeofdark kness. Eventsaresetintomotio onwiththeapp pearanceofthefourLightW arriors,whoea ofthedarkene ed achcarryoneo Orbs.Inthe eoriginalgame e,theirjourneystookthemfrom f theKingd domofDreams s,Cornelia,tot theruinedTem mple ofFiendsandbeyond.Th heybattledpira ates,sailedthe eAldeanSea,r retrievedastolencrystaleye eforablindwit tch, d beneaththedesert,pro ovedtheircouragetotheDragonKing,and d raisedanairshipfromitsrestingplacedeep restoredth hefourorbs.Attheendofth hestorytheydiscoveredthat talongforgott tenfoe,thekn nightGarland,h has ascendedto t astateofgo odhoodviatheuseofatimeparadox,beco omingtheentit tyknownasCh haos.Inalast,final actofhero oism,theheroe estraveltwoth housandyears intothepastt toendthepar radox,creating gafuturewher re theirheroismisunneede edandunknow wn.

What is s Chaos?
Mostevery ythingthattakesplaceinthis soriginalFinalFantasyisthe directresulto oftheentitykn nownasChaos,and itscreation nofatimepara adoxtoensure ethatitcouldnever n beperm manentlydefeated. Thousandsofyearsago,an a empirewag gedwaronthe escientificutop piaofLufenia.Indesperation nandfear,the ey usedthepo owersofTheVoid V andtheFo ourCrystalstocreateachild tobetheirult timateweapon n.Thechildwa as namedGar rland,anddidindeedendthe ewarwithbar rely understood dpowersofdis scord.Howeve er,Garlandwas s betrayedby b thecivilizatio onhehadbeen nbirthedto protect,an ndinhisanguis shandrage,un nconsciously createdarift r inthefabric coftheuniversewhichpulle ed himthroug gh. Hewander redtheInterdimensionalRift tforyearsandhis mindbecam metwistedwit thbitterness,madness m andhate. h ItissaidthathemetthearchdragonSh hinryuinhis terestintheha aplesssuperso oldier wanderings,whotookint dhimpowerandescapefrom mthevoid.In andoffered desperation,Garlandagr reedandinadv vertentlybegun nthe ilthatwouldle eavetheworld dinruin. cycleofevi Garlandwa asejectedfrom mtheInterdimensionalRiftand foundhims selfinacitykn nownasCornel lia.Without knowingwhat w elsetodo, ,hebeganserv vingasaknight withintheroyalarmy.Th hiswouldnotla ast,howeverhis b twistedfr romtheinfusio onsandyearsof o mindhadbeen driftinginthe t Void,andhe h kidnappedthe t princessan nd

185

fledtotheruinedcastlenorthofthecitytheTempleofChaos. GarlandisstoppedandnearlykilledintheTempleofChaos,buttheFourFiendsintercedeonhisbehalf.By focusingtheirenergiesonasinglefocalpoint,theymanagetocreateaholeintimeandpullGarlandbackintime bytwothousandyears. Thisiswheretheparadoxbegins.AsGarlandispulledbackwardsintime,hishatredmergeswiththepowerofthe fourcrystalsaswellasShinryusmaliciousenergies.Hehimselfistransformedintoanewentityaltogether,and createsfourservantstodohisbiddingtheFourFiends.Garlandrealizesthathislifecouldnotbesavedbythe Fiendsunlesshehimselfcommandedthemtodoso;andtothisend,sendshisnewlycreatedelementalminions intothefuture.They,inturn,funnelelementalforcestohimandallowhimtotransmuteintosomethingfarmore powerfulChaos. Thus,theloopeffectivelysustainsitselfwithGarlanddyinginthepresent,butbeingreborninthepast,repeating overandoverandoveragain.HeisasplinterofChaos,capableofgrowingbackintothewholeiftheneedshould arise. DefeatingChaosinthepastpreventshimfromsendingtheFiendstothefuture.Withoutthefiendsinthefuture, Garlandcan'tbesentbacktothepast.Thisbreaksthetimeloop,andtheparadox,unabletosustainitself,reverts timebacktoitsoriginalstate.

Jobs and Races


Intheoriginalgame,onlysixofthenineteenstandardjobsmadeanappearance;Warrior,Monk,Thief,Black Mage,WhiteMage,andRedMage.Playerswhowishtostaytruetotheoriginalcouldconsiderchoosingfrom onlythisrestrictivelist. Numerousdifferentracesappearinthefirstgame,includinghumans,elves,dwarves,mermaids,dragons,and robots.Thoughhumanspopulatemostoftheworld,eachoftheotherraceshastheirowntownorcitywherethey livepeacefully.

Adventure Ideas
ApieceofancientLefenishtechnologyisdiscoveredaworkingrobot.Itimmediatelybeginstillingthesoil, purifyingthewater,andcleaningtheplanet.Thecitizensofallthenearbytownsareecstaticsowhydothe heroeshavesuchabadfeelingaboutthisseeminglyinnocentdevice? AyoungboyfromtheporttownofOnrachasgonemissing,andawitnesssaysmermaidspulledhimunderwater. Theplayfuldenizensoftheunderwatershrinenearbywouldneverwillinglykidnapsomeone,wouldthey? Enterprisingexplorershavestumbledontoanislandthatseemsalmostlikeaparadiseamidsttherestofthe worldsproblems;freshwaterandrichsoilabound,andcolonistsstartflockingtothetropicalparadiseindroves. ButwhentheislandinhabitantsdiscoverthattheyrenotaloneontheislandthePCsarecalledintohelp. TheMirageTower,anancientstructurethatlieshiddensomewhereinthegreatdesert,wasmademagically invisiblethousandsofyearsago.Nowthattheenchantmentiswearingoff,thetowerhasadistorted,indistinct look.Buttheenchantmentgoinghaywireisntsomethingtobeignored;anearbytownisslowlybeingturned invisible,andunseenmonstersstalktodesertandsurroundingplains.Howlongbeforetheentireworldislostin themirage?

186

FINA AL FA ANT TASY Y II


When the e battle is over r, I want to fill th he world with wild w roses. A wo orld where we can overcome what we have e lost, where even th he rain and the e wind can prov vide us with str rength... - Firion

Thesecond dstoryintheseriesrevolvesaroundtheev vilempireofPa alameciaandit tsslowtakeoveroftheknow wn world.SpearheadingthewarisTheEmperor,aruthle essandcharism maticleaderwithsuperiorte echnologyandmagic osal,nottome entionanarmy yofmonstersthathehassum mmonedforthfromHelltoaidhim.Thepri incess athisdispo oftheFynn nnation,Hilda, ,hasestablishe edarebelforc ceandformed aresistancem movement.The eheroeswilllik kely bemembersoftheresist tance,undertakingavarietyof o missionsaga ainstPalameci iatodefeatthe eEmperor. Intheoriginalgames,the eheroesfound dthemselvesta akingoutthei mperialairship pknownasthe eDreadnought tby hurlingale egendaryflame eintoitsengine,befriendingkingsandarm miesofDragoon ns,battlingbehemothsina coliseum,and a unlockingpowerfulmagi icspells.Atthe eclimaxofthe gameTheEmperorcreatesapowerfulcyc clone thatdestro oysahandfulof o citiesandthr reatenstotear rtheworldasu underbeforera ,unassailable aisinghisnew, citadelfrom mthedepthsof o Hell;CastlePandemonium P .

Who is T The Emper ror?


EmperorMateus M isarath herenigmaticfigure. f Sothelegendgoes,th he oncecharm mingEmperorofPalameciachallenged c theworld,promis sing hisbeautifuldaughtershand h inmarriagetoanymanwhocould erfromthetop pfloorofhisca astle.Manyattemptedbutfe ellto retrievehe thebeaststhatMateushad h addedasobstacles,untilonemanused d a nge.TheEmperorwasfuriou s hotairballoontoovercomethechallen rrassedbythisandinafitofrage,killedthe emboth.He andembar becamereclusiveanddangerous,spend dinghisdaysstudyinghowto o hedeadandre etrieveasoulfromthebowelsofHellwith summonth magic.AtfirsttheEmper rorsmagesbelievedMateusonlywantedt to savetheso oulofhisdaugh hter,butasthe eyearspassed dtheexperime ents andritualsbecamemore eandmoredan ngerous. oint,EmperorMateus M wenttoo t farhissoulwassoldto a Atsomepo beingofhe ellorsimplytornasundernobody n knows.Hedeclaredw war onthewor rld,beginninghis h madandar rrogantconque estofmankind d. Uponhisin nevitabledeath h,hewillassum methemantle ofEmperorof fHell andwillret turnmorepow werfulthanbef fore.

Jobs and d Races


thefirstgame, Playersbat ttlingtheempi ireofPalameci iashouldbeab bletochoosea anyjobtheylik ke;andunliket ,FFII ispredominantlyahumanpopulationwith w littletono omentionofo therspecies.

Adventu ure Ideas


Minwuwas sapowerfulan ndcourageous swhitewizard knownforcre eatingmoretha anahandfulofpowerfulitem ms. Mostnotic ceablyoftheseistheOrbofMinwu, M whichissaidtohous seafragmento ofhissoul.Wit ththeworld distrustfulofsuchmagicduetoTheEm mperor,whatwill w becomeoft thisartifact?

187

FINA F AL FA ANT TASY Y III


Youre going g off to sav ve the world? What, W did you ge et hit on the he ead or somethin ing?

Manyyearsago,ontheFloating F Contin nenthoveringhigh h abovethe esurfaceofanunnamedplan net,the dcivilizationof ftheLufenians onceagainso oughttoharnes ssthepowero ofthefour technologicallyadvanced heyfailedtoco ontrolthesefou urfundamenta alsourcesofw worldlyenergy.The elementalcrystalsoflight.However,th veconsumedtheworldhadthe t crystalsno otbeenoppose edbytheirnaturalcounterpa arts: powerofLightwouldhav arkelementalcrystals. c Distur rbedbythesud ddeninterrupt tionofthecare efulbalanceof ftheelements, ,four thefourda warriorsweregrantedth hepowerofthe edarkcrystalsinordertorecontainthepo owerofthelig ghtcrystals.The ese D Warriorssucceeded s inth heirquest,and drestoredharm monytotheworld.Buttheirvictorycamet too socalledDark latetosave ethedoomedcivilizationtha athadfoolishly ytriedtoharne essthepowerofthecrystals stobeginwith.Their onceproud dculturewasreduced r toruin n,thoughtheir rfloatingcontiinentremained d,aremindero ofwhathadco ome before.Andonthatverycontinent,the ecircleofGulgans,araceofb blindsoothsay yersandfortun netellers,pred dicted thateventu uallythingswo ouldcomefullcircle.Justasthe t powerofli ghtcanbeabu used,sotooca anthepowero of darkness.And A whenthat toccurred,the crystalsofthe elightwouldca allforththeiro ownchampion nstorestoreba alance totheworld. o FinalFantasy yIIopenswithan Thestoryof earthquake enearthevilla ageofUronthe floatingcontinent.Theru umblingopensa vewhereinthefirstcrystalof f hiddencav lightreside es.Whentheheroes h discover rthis strangecry ystal,theyrece eiveaportionof o its powerandveryspecificinstructionsfro oma edvoice;gofo orth,restoreth he disembodie othercryst talsandbringequilibrium e bac ckto theworld.Notknowingwhat w tomakeof o 'spronouncem ments,but thecrystal' nonetheles ssrecognizingthe t importanceof itswords,the t fourheroestentativelyse et out. ourseofthega ametheheroesassistaclanof o nomadicvik kingswiththeirangrywaterd deity,restoret the Overtheco ElderTreefromtheLiving gWoods,drink kwithdwarves s,dealwithgru umpyMoogle bodyguardsan ndamadking,and enttoexploretheworldbelo owdiscoverin ngtheirtinyho omepalesinco omparisontot the leavethefloatingcontine sbeenravaged dbytheeleme ntalforcesoft theDarkCrysta als. sizeoftherestoftheplanet,whichhas ryantagonistof o thegameisthe t misguidedwizardXande, ,whohasther ratherloftygoalofstoppingtime Theprimar toescapehis h ownmortality.Hehasset tuphisoperationsintheCry ystalTower,an ndistheforcea attemptingtodrain thecrystals sofpowerforhisownuses,thoughitislat terrevealedth hathewasinsp piredandguide edbyanevenmore maliciousentity e frombey yondTheVoid

188

Jobs and d Races


FinalFanta asyIIIwasthefirst f intheserie estofeaturethefullscopeo oftheJobsyste em,aswellasf featuresthatw would laterbecom meastapleofthegamessuc chassummone edcreaturesan ndspecialabili itiesforeachJob.TimeMage esand Geomancersespeciallywill w findthemse elvesrightathomeinthiscam mpaignworld. . Humans,Moogles, M Dwarv vesallmakeap ppearances,as swellasacyclo opticblindraceknownasthe eGulgans.Nat tural prophetsandclairvoyant ts,theGulgans sarebelievedto t bedistantd escendantsoftheLufenians.

Optiona al Rule: Wan ndering To own


FinalFanta asygamesenco ouragetheplay yerstochatup prandomstran ngers,saunterintobuildings, ,andpoketheir nosesintovases,woodpi iles,andanythingelsethatmight m hidevalu uables.Ifyouw wanttosimulat tethis,givepla ayers whours,theng givethemaru undownoftherumors,storie es,and theoptionofsimplywanderingaroundtownforafew uards!)they'v vepickedupalongtheway.A At otherwiseinconsequentialinformation(AuroraCastlehasmanygu etion,youcanalso a havewand deringplayersrolltheirInqu iry,Mercantile eorAwareness sskillwithan yourdiscre appropriatedifficultyif fsuccessful,theplayer'schar racterhasfoun ndimportantin nformation,ag greatbarteron n t,orafewgilor o arecoveryItemhiddensom mewhereinth etown.Apartfrombeingge enreappropriate, equipment thisalsoallowsGMstoboostrecoveryitemstockpilesiftheadvent tureaheadisp particularlytou ughordemand ding.

Adventu ure Ideas


Abandofthieves t havebrokenintotheTempleofTim meandstolenN Noah'sLute,an nartifactcapableofwakingUnie, theguardia anoftheDream mRealm,from mhereternalslumber.What aretheyplann ningandhowc cantheheroesstop them? Theforbidd denlandofEurekawasonceaprosperousancientkingdo omdestroyedinsomegreatdisaster.Nowitis littlemorethananecrop polis,populated dbyrestlesssp piritsunableto odeparttheirf formerhome.Whatgreatsecrets andtreasuresawaitanyo onecourageousenoughtoex xplorethisdan ngerousplace? ? WhentheVikings V ofMyralukaCovefindthemselvesthe t targetofa massTransfor rmspell,theirshortfusesget teven shorter.Kn nowingthatthe eonlythingwo orsethananangryVikingisa kneehighan ndfurryViking, ,theheroesne eedto findthema ageresponsible,andFAST,beforethepints sizedpillagers starttearinga andclawingthe eirwaythrough everymagi icaltownandacademy a along gthecoast.

189

FINAL FANTASY IV
"Some fight for law...some fight for justice. What do you fight for?" - KluYa

ThefourthinstallmentoftheFinalFantasyseriesseestheworldslowlybecomemoretechnologicallyadvanced,a trendthatwouldcontinueformanymoregamesintheseries. Thestoryopenswiththemostpowerfulnationintheworld,theKingdomofBaron,utilizingitsunparalleledair forceanditslegionsofDarkKnightstoattackpeacefulnationsinsearchoffourCrystals,eachcorrespondingtoa differentclassicalelement.Thestoryfollowstheleaderoftheairforcewhobeginstoquestiontheking'smotives. Itisastoryofbetrayalandrepentance,wheretheexgeneralisforcedtouncovertheKingofBaronssecretand mustracetocollectthecrystalsbeforetheyfallintothehandsofahalfLuneriansorcererandanentitynamed Zemus.ZemusplanstoannihilatealllifeontheplanetwithagiantwalkingmachineknownastheGiantofBabil, thusallowingtheLunerianracetopopulatetheworldinstead. Thepartybattlesthefourelementalarchfiends,descendsdeepintotheunderworldandthelandofdwarves,and finallyteleporttothemoonscoreintheirpursuitofZemus.

The Kingdom of Baron


ThekingdomofBaronisbyfarthelargestandmostpowerfulofthekingdoms.Longruledbywise,powerful monarchsinsuccession,BaronisalsoperhapsthemostprosperousofthekingdomsoftheEarth. TwomajortechnologicalbreakthroughsescalatedBaron'srisetoprominencearoundthemiddleofthetenth century.First,amysteriousportalbetweenBaronandthemysticaltownofMysidiawascreated,knownasthe SerpentRoad.Forthefirsttime,mageswerewelcomedintothekingdom,andeventuallywouldevenbegiven limitedroleswithinBaron'smilitary.Second,abrilliantyoungengineerunveiledanamazingnewdeviceknownas thesteamengine,whichusedboiledwatertogeneratepower.ThistechnologyallowedBarontoincreasethe speedoftheirnavalvessels,givingthemasignificantedgeintradeandaclearnavalsuperiority.Overthenext eightyears,thissameengineerenhancedthisdiscoveryfurther,usingthesesteamenginestogiveBaron'snavythe powerofflightthroughaconceptsimilartoagyroplane.TheKingwasawestruckatthepotentialofsuchairships, andorderedmostofthekingdom'snavyretrofittedimmediately.Theresultwasafleetofflyinggalleonsthat wouldbedubbedtheRedWings,andprovethemselvestobethesinglemostpowerfulmilitaryforceonthe planet. Recently,darkrumorshavebegunsurfacingwithinthetown.Theguardhasbeennoticeablyincreasedaroundthe castleperimeter,andtheKingisoftenclosetedwithhismosttrustedadvisors.Overthelastfewmonths,many haveremarkedthattheKingseemsachangedman.Althoughrenownedforhiskindness,generosity,andhonoras aknight,itiswhisperedthattheKingispreparingforwar.Theairshiphangarsresounddayandnightwiththe soundsofconstruction,andallthesmithsintownhavebeenclosedtoallnonmilitarypersonnel.Forthefirsttime initshistory,thereisgrowingdissentagainstBaron'spowerfulmonarchy...

Jobs and Races


MostofthestandardjobsappearinFinalFantasyV,anditremainsoneofthemosttraditionalsettings. Inadditiontothestandardhumansanddwarves,theLunerianraceisheavilyinvolvedinthestoryofFinalFantasy V.Theyareanextraterrestrialspeciesthatlooksindistinguishablefromhumans.Theirplanetwasdestroyed,so

190

theytookrefugeonEarth.There,theytaughtthesecretsofmagicandbasictechnologytothestillevolving humans,beforerealizingthatthestillunderdevelopedplanetwasnotreadyforthem.Manywenttosleepdeepin themoonscore,thoughsomestillwandertheplanet,agelesslyobservingallthings.

Optional Rule: Nationalities


GMslookingforaddedflavorandrealismcouldconsiderrestrictingtheirplayerstoonlyHumecharactersand usingthisoptionalNationalitiesruleset.ThisallowsHumecharacterstoaltertheirstatlinesbasedupontheir homeregion,gettingautomaticbonusesandpenaltiestotheirattributesthatallowthemtostartwithscores higherthan10,thoughacharactermaystillnotbeginplaywithascoreof0orlessinanyattribute. Theregionsandtheassociatedbonusesarelistedbelow. Baron:+1PWR,1DEX Damcyan:+1DEXandMND,1PWRandRES Fabul:+2PWRorRES,2MND Mysidia:+2INT,1PWRandDEX Toroia:+2DEX,1VITandMND Eblana:+1DEXandPWR,1RESandMND

Optional Rule: Fallen Paladins and Redeemed Dark Knights


PaladinsandDarkKnightsarethechampionsoftheforcesofHolyandShadow;thosewhostraytoofarfromtheir pathmay,attheGMsdiscretion,findthemselveslosingtheirabilitiesbutabletoswitchsides. ADarkKnightwhohaslostsightofhisown,selfishgoalsandinsteadpursuesalifeofaltruismmaybegranteda freeJobChangebytheGM.ButtheresacatchinsteadofspendingDestiny,thecharactermustactuallyexchange theirDarkKnightabilitiesandspellsforPaladinabilitiesandwhitemagicataoneforoneratio. Similarly,aPaladinwholosestheirwaymaybeforcedtoadoptthemantleofDarkKnight.Asbefore,theytrade theirabilitiesinandgainaccesstoBlackMagicinsteadofWhite. GMsmayallowthecharacterstoalterLimitBreaksatthistimeaswelltomakeforamorethoroughandaesthetic change.

Adventure Ideas
TheonlyknowncureforDesertFeverisaSandPearl,whichisproducedbytheworldsonlyknownAntlion.A schemingmerchantrealizesthatbycapturingtheAntlionandkeepingitincaptivity,hellbeabletomakeafortune exploitingthoseindesperateneedofacure. TheDevilsRoadisapsuedomysticalpassagebetweenMysidiaandBaron.Theroadissaidtoexactanextremetoll onthosewhouseitsportalsfortravel,buttheprecisenatureofthetollisunknown.Monthsaftertakingthe DevilsRoad,thePCsbeginhearingstoriesaboutabandofadventurersmatchingtheirexactdescription,attacking theinnocentandleavingdestructionintheirwake

191

FINA AL FA ANT TASY YV


"The world w still needs s you! Warriors of the Crystal " - King Tycoon

ientevilwarloc ckknownasEx xdeathwassea aledawaybythefourWarrio orsofDawnus sing Inageslongpast,ananci softheelemen ntalcrystals.In nthisdayandage, a however, thecrystalsea alistreatedas sachildrensfa antasy thepowers orevenfor rgotten.Unfort tunately,eachcrystalisbeingusedtoimpr rovepeople'sliving,effective elydrainingthe emof theirpowe erandcausingthem t toshatte er. Thegameis i centeredonagroupofstra angersbroughttogetherbyc circumstancet tosavetheCry ystalsthathave e mysterious slybegunshatt teringonebyone. o Eventually yitisrevealed thatthevillain nExdeathisbe ehindthis,asp partof aplantobothreleasehim mselffromhisimprisonment t,andtogaint hepowerofth heVoid,arealm mofnothingne ess olutepoweron noneabletore esistbeingabs sorbedbyit. whichcouldbestowabso ebestattempt tsbytheheroe estopreventth hisinevitabled destruction,allfouroftheelementalcrysta als Despitethe shatterand dExdeathisreleased.Hereta akeshisseatof o powerandb beginstoopenanInterdimen nsionalrift,infu using himselfwit ththelimitless sbutunstablepowerofTheVoid. V

Jobs and d Races


FinalFanta asyVisanexclu usivelyhumanpopulatedwo orld,saveforth hestrangetalk kingturtlethat tisSageGhido o. Beingthefirst f gameinth heseriestoexc clusivelypromo otethejobcha angesystem,G GMswhowishtogetparticularly fancymigh htrestrictcerta ainJobsuntilaf ftertheplayer rsobtainshard dsofashattere edcrystal.ForT TRUEnostalgic cs,the followingcrystals c couldbe b tiedtothefollowingJobs s: Wind:War rrior,Dragoon,Thief,BlackMage, M WhiteMage,BlueMag ge Water:Mo onk,TimeMage e,Entertainer,Paladin Fire:Ninja, ,RedMage,Ga ambler,DarkKnight K Earth:Rang ger,Samurai,Engineer, E Geom mancer

Adventu ure Ideas


AnendangeredWyvernhas h beenseenencirclingthe atisitlookingfor f intherubble? ruinedcityofGohn.Wha TheLibrary yoftheAncien ntsisafascinat tingplace,hom me toalltheworlds w knowled dge.Butthedustyvolumeshere h arenotonl lyadrawforin ntellectuals,bu utalsotomany y monsterscapable c ofrudimentaryspellc casting.Whena curiousgob blinmakesoffwithapowerf ful,forbidden tome,scho olarsscrambletotrackitdow wnandnotallof themhave altruisticreasonsfordoingso! s Itsa madhouseofmayhemas sthemagicalmasses m struggle e againstone eanotherfortheir t chanceat tpowerfulblac ck magicand dalltheyneedtodoisfryafew f goblins!

192

FINA F AL FA ANT TASY Y VI


"Y You think a minor thing like the e end of the wo orld was gonna a do me in?" -S Sabin Rene Fig garo

Onethousa andyearsagoprecisely,thethree t godskno ownastheWa arringTriadbat ttledfordomin nanceoverthe e world.The godscreatedtheir t armiesby ytransforming ghumansanda animalsintoSu ummonsEspe ersandgrant ting nsemagicalpow wer.Theworld dwasbroughttotheprecipic ceofdestructionbythisWar roftheMagi,b but theminten theGodsre ealizedtheirst trugglewasfoo olishandturne edthemselves tostone.With htheirlastact, ,theyfashione eda newdimen nsionfortheno owpurposeles ssEsperstolive epeacefullyaw wayfromhum manstoprevent ttheirpowersfrom everbeingabused. cedatechnologicalrevolutio nandmagichasfadedintolegend.Tothe Inthepresent,theworldhasexperienc mpireleadbyEmperorGesta ahlhasinadve veredtheentra ancetotheEsp south,theGestahlianEm ertentlydiscov per veralofthecre eatures.Usingvile v machinery y,theEmpired discoveredamethodtodrain nthe worldandkidnappedsev nergyandimbuehumansandmachineswiiththispowerinstead,result tinginthe Espersoftheirmagicalen nonknownasMagitek. M Using gMagitektoov verpowerthea armiesofothernations,theG GestahlianEmpire phenomen conqueredthesoutherncontinentand begantopush hintothenort hwiththeultimateaimofw worldconquest.Their gicalenergiesof o Espers,dem migodsthought ttobeathingofmythisnigh armyfueledbythesoulsandrawmag unstoppable. ButGestah hlsgoalsofwo orlddomination npaleincomp parisontothet truedangert thefrightening gambitionofh his righthandman,themad dmageKefka.Will W arebelfac ctionknownas sTheReturnersbeabletomakeastandintime, ainstwhattheycanbarelyun nderstand? fightingaga

Jobs and d Races


Mostofthe estandardJob bsmakeanapp pearanceinthissetting,and playersshould dntfeelrestric cted.From flamboyant,kinglyengine eerswhobuild dsubmergingcastles c tobesti alwildchildB BlueMages,FinalFantasyVIis acterconceptyouve y alwayswanted w totryt tomakeanapp pearance. greatpaceforthatchara Humanspo opulatemostof o theworldofFinalFantasyVI, V butwealso oseeacommu unityofMoogle es,halfwolf pickpocket ts,dozensofta alkativeghostsandoneverydisgruntledYe eti.

Magitek k
Magitek,co ommonlyabbr reviatedMTek k,referstothefusionofmag gicandmachinery.Perhapsm mostwellknow wnis theMTekengine,aningeniousnuclear rcorewhichpo owersalineof fhulkingwarm machines.Theglobalenergyof ntasatomicpo owerwithinth heMTekengin ne. creationinconvertedintoapurefuelsourceaspoten

193

Themostcommon c ofMa agitekdevicesare a theimperia alwalkersutiliizedbyGestah hlsempire,mo obileweapons pilotedbyasingleindivid dual.Theycom meequippedwithabasicradiioreceiverthatallowsthepilotsto atewitheachother o andtheirsquadronlea ader,asmallem mergencyfirstaidkit,andan nMTekengine ethat communica ismoretha ancapableofle evelingasmalltown.

Adventu ure Ideas


Whenthepartys p lostairshipgetshijackedbyanafflu uentswindleri nJidoorandp putupforsaleintheauction house,thegroupneedsto t findawayto ostealitbackor o raiseafew milliongilinahurry. MagiciteisanEsperssou ul,withoutabo odyorform.Raw R energytha atcanfusewith hahumanspir ritorfuela machine.But B isitpossibletocreateanew n bodyforanEspertoinha abit,reforming gadeceasedEsperfromthat t sparkoflife e? Whensomeoneclosetothe t partyperis shesatthehan ndsofevil,they yhearaboutthelegendoftheDoomTrain nan Esper,orperhapssimplyaspectralman nifestationthatcarriestheso oulsofthedec ceasedtotheir rfinalrestingp place. Butwhenawellintentionedrescuemission m endsup pdamagingthe eTrain,thespi iritsofthedea adbegintowal lkthe worldonce emore.CanthePCsfindawa aytoundothe edamagethey vecaused?

194

FINAL FANTASY VII


"I know you got problems... hell, we all do. But you gotta understand that there ain't no gettin' offa this train we're on, till we get to the end of the line." - Barret Wallace

TheworldofFinalFantasyVIIisatrulymodernsetting;cars,television,firearms,cellphonesandspacetravelare commonplace.TheplanetisnamedGaia,anditiseconomically,militarily,andpoliticallydominatedbyapowerful conglomeratecalledtheShinraElectricPowerCompany,whichprofitsfromtheuseofmachinesknownasMako Reactors.Thereactorssiphonlifeenergycalled"Mako"outofthePlanetandconvertitintoasimplefossilfuel. Althoughmostciviliansareunawareofthisfact,MakoenergyisdrawnfromtheLifestream,aflowoflifeforce fromwhichoriginatesalllivingthings.TheLifestreamisthesumofallthelifethathaseverandwilleverwalkupon theplanet.TheprocessofextractingMakoenergyliterallydrainsthelifeofthePlanetinordertogenerate electricityareaswheremultiplereactorsexistareperpetuallydark,barrenplaces. RufusShinraleadshiseponymousorganizationandisthustheworld'sdefactoruler.Thoughawareofthe harmfuleffects,ShinraCorpfunctionswithoutremorse,evenbranchingintogeneticexperimentsthathave createdmanyofthemonstersthatroamGaiassurface. Shinra'smanagementisconcernedwiththelimitedrepositoriesofMakoenergyavailableforharvesting,and fascinatedwiththelegendofthePromisedLand;aplacewherethelandisfertileandwhereMakoflows abundantly.OnlyaracecalledtheCetra,ortheAncients,are,accordingtolegend,abletofindit.However,the Cetrawereallbutdriventoextinctionbythe"CalamityFromtheSkies",analiencreaturecalledJenova. Smallrebelsgroupstrytoquellthevariousdangerstowardtheinnocent,buttherealbattlewillultimatelynotbe withacorporation.

Jobs and Races


TheworldofGaiaisdominatedalmostexclusivelybyhumansotherthanafewraremembersofseveralnearly extinctspecies,mostofwhicharenameless.MostJobsdojustfineintheworldofFinalFantasyVII,though Geomancersmightfindthingstobealittlemoreadversarialthantheyreusedto.

Adventure Ideas
TheTurksistheunofficialnicknamefortheInvestigationSectoroftheShinraCompany.Theyactasthe companysmuscleandarentafraidtogettheirhandsdirtywithkidnappings,assassinations,orworse.Whenthe classilydressedTurksshowupandstartattemptingtoforcefullyrecruitthePCsintotheirlineofwork,theheroes willhavetheirhandsfullwiththesedangerousprofessionalswhodonttakenoforananswer. AsmallcommunityhaspassedalawstatingthatallpersonsinfusedwithMakobyShinraaretobeimmediately takenintooneoftheirfacilitiesdesignedtopurgetheMakoimpurityfromthem.QuiteafewSOLDIERsarent tookeenontheideaoflosingtheirMakoenhancedtalents.Nottomentiontherumorsaboutwhatreallyhappens intheMakoSeveringchambers.

195

Optiona al Rule: Mat teria System m


Insomepla aces,thespirit tenergyoftheworldisnatur rallystrongand dMateriacanbefoundinits snaturalform.More often,how wever,Materiaiscreatedisth hroughtheuse eofMakoReac ctors.Eitherway,Materiaap ppearsasasph hereof lightthatcanbemergedwithaweapon norsuitofarm moror,farmor recommonly,humanflesh.Itisntunusualto iorwithglowin ngcirclesoflightshiningthro oughtheskino ofhisforearm,noritisunusu ualforshopkee epers seeawarri whorunMateria M storesto t demonstrate ehowtheycan nbestoredlike ethisbyforcib blyandcasually ypushingoneofthe spheresthroughanappe endage. Youmayeq quipanyoneMateria M atatim me,anditdoes snttakeupan nyofthenorma alequipment slotssuchas Accessory.HavingMateriaequippedpa assivelygrantsyoutwothing gs;asmallbonu ustoyourattr ributes(ifappli icable) a tothesi inglelistedspe ell,jobability,Esper, E orother rbonuseffect. .Materiacanb beremovedan nd aswellasaccess sold,andcanevenbefor rciblyunequipp pedwithaDisa armactionorc certainjobabilitiesiftheGM Mrulesittobe appropriate. dalsoprovides stheuserwithanMPscoreif ftheydidntal lreadyhaveon ne.Characters HavingMateriaequipped heirMPscorethe t samewayeveryoneelsedoes,minusa anybonusMPg grantedbythe eirJob;(MNDx calculateth Level). Upondefea atingaBosswithapieceofMateria M equipp ped,theMater riaactuallygro owsinstrength h.Youpermane ently gainaccess stothespellth hattheMateriateaches,and dmaythenincr reasetheMate eriaslevelbyo oneifpossible eand gainthene eweffects.Forexample,awa arriorwithaCu ureMateriaeq quippedhasac ccesstotheCu urespellandga ainsa +1bonustoMND.Ifheunequips u thishelosesbothbenefits.Afterd defeatingabosshehasaccesstoCure,Cur ra, + MNDinsteadifhewasto oremovethisMateria, M heds stillhaveacces sstotheCures spellbutgainn no andgains+2 otherbene efits. IftheMate eriacantlevelupanyfurther r(forexample, ,ifitisalready yaLevel3piec ceofMateria,o orifitdoesnthave anylevelshigher h than1)theMateriain nsteadcreatesabrandnewL Level1Materia aofthesamet type.Forexam mple, defeatingabosswithaShivaMateriaequipped e wouldcausetheite emtosplit,givingthepartytwoShivaMate eria orbsinstea adofone. Asemicom mpletelistofMateriacanbefound f onthefo ollowingpage. .

Optiona al Rule: New w Equipment Property y


Thefollowingweapon/ar rmorpropertymightshowup pingameswh ereMateriapl laysalargerole,allowing characterswhodontnor rial. rmallyutilizemagic m togetthe emostoutofm multiplemater

Materia aSocket:Tiier3Weapon,Armor,Access sory


Theequipm mentwascraft tedwithSOLDIERsinmind,andhasbeeno utfittedwithasphericalslotdesignedtofit moststand dardtypesofMateria. M Onead dditionalMate eriaorbmaybe eequippedbytheuser.

196

Materia List
Category
Cure Ice Lightning Wind Fire Earth Revive Mystify Gravity Destruct Barrier Comet BlueMagic Sense Deathblow SlashAll Mimic AirStrike Pillage SideBySide Elemental AddedEffect HPDrain BlazingTotema LuckyCharm Shiva Ifrit Ramuh Titan Pandemona Valorous

Level
1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Price
600g 3,000g 9,000g 600g 3,000g 9,000g 600g 3,000g 9,000g 600g 3,000g 9,000g 600g 3,000g 9,000g 600g 3,000g 9,000g 2,000g 7,500g 25,000g 2,000g 7,500g 25,000g 2,000g 7,500g 25,000g 10,000g 80,000g 200,000g 10,000g 80,000g 200,000g 600g 3,000g 9,000g 2,000g 7,500g 25,000g 2,500g 2,500g 2,500g 2,500g 600g 2,500g 2,500g 1,500g 2,500g 2,500g 200,000g 200,000g 7,500g 7,500g 7,500g 7,500g 7,500g 300,000g

Effect
Cure:7mp,restores(MNDx2)+2d6HPtosingle Cura:30mp,restoreshealthtosingleorall Curaja:150mp,restores(MNDx8)+2d6HPtoall Blizzard: 5mp,dealsIcedamagetoenemies Blizzara:20mp,dealsIcedamagetoenemies Blizzaga: 40mp,dealsIcedamagetoallenemies Thunder: 5mp,dealsLightningdamage Thundara: 20mp,dealsLightningdamage Thundaga: 40mp,dealsLightningdamage Aero:8mp,dealsWinddamage Aerora:30mp,dealsWinddamage Aeroga:60mp,dealsWinddamage Fire:5mp,dealsFiredamagetoenemies Fira:20mp,dealsFiredamagetoenemies Firaga:40mp,dealsFiredamagetoallenemies Stone:5mp,dealsEarthdamagetoenemies Stona:20mp,dealsEarthdamagetoenemies Stonaga: 40mp,dealsEarthdamagetoenemies Life:30mp,bringsaKOdallybackto1hp Restore:40mp,lifeandgain(MNDx4)+2d6HP AutoLife: 130mp,raisesafallenallyimmediately BlankGaze: 20mp,removesbuffsandM.ARM Confuse: 30mp,befuddlesanenemysmind Mystify:200mp,useanynegativestatuseffect Eject:15mp,launchtargetintotheair Gravity:50mp,(PWRx3)damageeachround Gravija:100mp,(PWRx5)damage/roundtoall Melt:25mp,superheatsitemstocausedamage Degenerator: 80mp,flaysfoeslifeforceaway Flare:100mp,deals(PWRx12)+2d6damage Consecrate: 10mp,blessesanareafromenemies Reflect:40mp,createsawallthatreflectsmagic Barrier:100mp,blocksallrangedattacks Meteorite: 5mp,(PWRx4)+2d6damagetoone RayBomb: 25mp,(PWRx6)+2d6damagetoone Comet:60mp,multipleattacksraindownonfoes ObtainNovicebluemagicwithLearningability. ObtainSuperiorbluemagicwithLearningability. ObtainAncientbluemagicwithLearningability. GrantsaccesstotheLibraEngineerjobability GrantsaccesstotheHaymakerMonkjobability GrantsaccesstotheCycloneWarrior jobability GrantsaccesstoMimeEntertainerjobability DonotsufferpenaltyforattackingFlyingtargets GrantsaccesstotheMugThiefjobability GrantsaccesstoCoveringFireGamblerability Weapongainsvaried[ElementalStrike] property Weapongainsvaried[StatusTouch] property WeapongainstheHPDrain property WeapongainstheOverdrive property WeapongainstheLucky property CharactergainsShiva asanindividualEsper CharactergainsIfrit asanindividualEsper CharactergainsRamuh asanindividualEsper CharactergainsTitan asanindividualEsper CharactergainsPandemona asindividualEsper GaintheKnightsoftheRound asindividualEsper

Bonus
+1MND +2MND +3MND +1DEX +2DEX +3DEX +1DEX +2DEX +3DEX +1MND +2MND +3MND +1PWR +2PWR +3PWR +1RES +2RES +3RES +1MND +2MND +3MND +1MND +1MND,+1DEX +2MND,+1DEX +1RES +1RES,+1PWR +2RES,+1PWR +2PWR +4PWR +6PWR +2RES +4RES +6RES +1MND +2MND +3MND +1MND +1PWR +1DEX +1RES +1ACC +1AVD

Rarity
Common

Common

Common

Common

Common

Common

Uncommon

Uncommon

Uncommon

Rare

Rare

Common

Common Uncommon Uncommon Uncommon Uncommon Common Uncommon Uncommon Common Uncommon Uncommon Rare Rare Rare Rare Rare Rare Rare Legendary

197

FINAL FANTASY VIII


"Life and death, victory and defeat, honor and disgrace... Each of these go hand in hand. There's only one way or the other. How 'bout it? Are you still up for it?" - Headmaster Cid Kramer

Whilecalminappearance,theserenitythatblanketstheworldismerelyacurtainovertheturmoilthatthreatens tosurfaceatanymoment.Anunprovokedattackagainstaneighboringcountry,anassaultbyastriketeamdeep intoenemyterritory,andadeclarationofwaragainsttheworldplungesapreviouslypeacefulexistenceinto bitternessandchaos.Thrustintotheensuingmadnessarethemilitaryacademies,locationswherethebestand brightestaretrainedtobecomeelitemercenaryunits.TheneighboringcountriesofGalbadiaandDolletgrowmore hostilewitheachpassingday.AndwhenGalbadia'sirrationalhostilityisrumoredtobelinkedtoawomancapable ofcastingmagicwithouttheaidoftheGuardianForcesSummonedcreaturesadangerouscoldwarbecomes thestartingpointforasupernaturalstrugglethatwilltranscendtimeitself.

What is a SeeD?
Inagespast,anindividualnamedCidKramerattemptedtotransformabuildingbelongingtoanancientpeople knownastheCentraintoaglorifiedorphanage.HedubbeditaGardeninhonorofhiswifesfavoritepastime, buttheprojectwasdoomedtofailuresinceitlackedfinancialsupport.Asalastditcheffort,Cidrequestedseveral oftheorphanstakeonparttimejobsasthechildrengrewup,theybecameaccustomedtoworkinghardand tookonjobsonparwithadventuringwork.TheGardenbenefitedfromtheenormousfundsflowingin,andintime itbecameatrainingfacility.Yearslater,theGardenstutorspecializedmilitaryforceswithclassesinbothgeneral educationaswellascombat.WhenaGardenmilitarycadetturn15,theymayattempttobecomeaSeeDatan examgiveneveryspring.StudentshaveuntiltheageoftwentytopasstheSeeDexambeforetheyarerequiredto leave. Contrarytopopularbelief,SeeDisnotanabbreviationofanyfourwords,butratherrefertotheanalogyofseeds inagarden.ThecapitalizationofthelastDhasnospecificorsignificantmeaning.

Guardian Forces
InFinalFantasyVIII,Summonsaremightyautonomousenergybodieswhichcanresidewithinobjectsandliving organisms.TheyareknownasGuardianForces,andacharacterwithacomparableconsciousnessiscapableof allowingthecreaturetomanifestforalimitperiodoftimeasnormal.However,unlikeinothersettings,the Summonsdrawpowerfromthesamesectionofthemindthatstoresmemories.Minimalusagecancause temporarymemoryloss,andlongtermallianceswithEsperscanhavefarmorepermanenteffects.Thismemory lossisstatedtobethereasontheuseofGuardianForcesiswidelycriticized,andBalambGardenistheonly academywheretheirusehasbeenapproved.

Gunblades
Gunbladesedgedswordswithabarrelrunninginsidethelengthprovethatyoucanbringaknifetoagunfight. Usedprimarilyforslicingthroughenemieslikeanormalsword,hittingtheswordstriggerfiresaroundthatsends ashockwavethroughthebladeandintothetarget.SomeGunbladesareevencapableoffiringrocketsorbullets. Tosimulatethisuniqueweapon,simplyaddtheGeminipropertytoaBladeweapontomakeitalsofunctionasa firearmwithRangeorgiveitsomeadditionalcloserangeoomphwithReach.Asanaddedbonus,thismeansthat GunbladescancalculatetheirdamagewitheitherthePWR,RES,orDEXattributes!

198

Jobs and d Races


Thesetting gisanotheronepopulatedpredominantlybyhumansh however,oneo otherracedoesdeservespec cial mention.The T Shumiareastrangegend derlesspeopleofhumanoidp proportions.Th allypaleorwhite heyaregenera skinnedandlackinganybody b hair,with hoversizedhan ndsusedfordiiggingandcraf ftsmanship.Ho owever,theShumi's t innernat ture,andatanundisclosedp periodintheirl lives,aShumiw willevolveinto o a appearancedependsontheir formmostreflectingthei irpersonality.This T factgreatlyaffectstheir rculturalattitu udetowardsth hemselvesandother beings. Exactlyhow wmanyformsaShumicanev volveintoorwhether w there isanactuallim mittotheiropt tionsofphysica al formisalso ounknown.Itisknownthatgreedy g orcowardlyShumica andeevolvein ntohideousrot tundmonstros sities, anditisbe elievedthatbec comingaHumanisnotimpo ossible.Astheir revolutiondep pendsgreatlyo ontheirinhere ent attitude,th heShumiare,on o average,tolerantandhum mblepacifistso ofgoodnature e.Theyreferto oindividualsboth Shumiandhumanotherbytheirroleinacommunit tyinsteadofby yagivenname e,andarealsoknowntoapp point "HonoraryShumi",evenoutsideoftheirowntribe. trapidlyformsitsbodyintoan a egglikecoc coonthatwillh hatchatsomepointinthe WhenaShumiiskilled,it uture,hintingthatthespeciesareconstantlyreincarnatin ngandevolving g. distancefu Mostofthe etraditionalno onmageJobsmakeanappearanceinsome eformoranot ther.Butasma agicisgenerall ly unnaturaland a predomina antlyusedbymonsters m andGuardian G Force esexclusively,playersintend dingonplaying g a casterinth hissettingwilloftenbeshunn ned,fearedorevenhunted .

Adventu ure Ideas


Animporta antindividualisfalsely accusedofacrimeandim mprisonedin rictprison,amechanized m theDDistr topsecurit typrisonthatburies b deep beneathth heearthscrust t.Howcanthe e heroesstag geajailbreakwhen w thejailis s thousandsoftonsofrock k? TheLunarCryreferstoanabsolutely enomenonwhe erecreatures bizarrephe oftheMoo onmonstersliterallyfall totheearthssurfaceatregular r T cyclebegan ntensof intervals.The thousandsofyearsago;aproductof ephenomenon nissimilartothepullonthetides;whenth hemoonssurf facereachessa aturationpoint twith gravity,the monsters,itspillsandfallstotheplane et. Whenrese earchersdiscov veranupcomin ngLunarCryth heworldbegin stopanic.The edamagecausedwouldbe sufficienttodestroyentir renations.How wcanthePCspossiblyhope todealwithadisasterofthi ismagnitudeand bleoddity? indescribab SeeDsarecalled c toFishermansHorizon n(apacifisttow wnbuiltaroun ndadefuncttr rainstation)wh henalongforg gotten MarineExp peditionFacilitystartsworkin ngagain,seem minglyofitsow wnaccord.Itha asbeguntobro oadcastastran nge frequencyintotheocean ns.

199

FINAL FANTASY IX
"The only dependable thing about the future is uncertainty." - Amarant Coral

IntheworldknownasGaia,QueenBrahneofthekingdomofAlexandrialustsforpower,andistryingtoincrease herdomainbyconqueringthesurroundinglands.ThebrewingwarescalateswhenBrahnetakestheadviceofa dangerousadvisornamedKuja,usingthedevastatingpoweroftheSummonstocrushanynationthatwould opposeherinvasionplans. Theheroescouldhavenowayofknowingthattheadvisorhimselfispartofafargreaterplan,manipulatingevents asaharbingerofGaia'sdestruction.

Mist
AstrangemagicphenomenafoundprimarilyontheaptlynamedMistContinent,Mistisalowhanginggreenish cloudthathascausedmanyofthekingdomstoretreattohigherelevations.Ithasbeenknowntonegativelyaffect themind,causinganincreaseinviolenttendencies,andalsotodistortacharactersmagicalenergies. ThepeopleoftheMistContinent,andinparticularthecityofLindblum,havedevelopedmistpoweredengines whichareprimarilyusedtopowerairships.However,thismeansairshipswillonlyfunctionwherethereismist, meaningtheycan'tflyoutsideofMistContinent.Additionally,theAerbsMountainsareknownfortheirmist poweredcablecarsthatcarrytouriststhroughthescenicvistas.

The Crystal Core


ThelifestreamremainsadrivingforcebehindcreationinFinalFantasyIX.Soitissaid,deepwithinthecoreofeach planetliesasingleluminescentcrystalwhichisthesourceofalllife.Whenalivingthingdies,itssouland memoriesreturntothecrystal.Thesememoriesaccumulateinsidetheplanet'scrystalandallowittocreateever morecomplexbeings. Eventually,thecrystalwillgrowdimandwillbeunabletocreatenewsouls,andthecyclewillslowtoahalt.The planetwillbecomebarrenanddieandthecrystalwillmoveontoanewplanet.Thus,uponaplanet'sdeath,its soulreturnstothecosmos,bringingwithittheaccumulatedmemoriesoftheplanetandallowingtheuniverseto grow. Everyplanet'scrystalhasauniqueglow,andGaia'scrystalglowsinbrilliantblue.

Jobs and Races


FinalFantasyIXishometoaswellofnewspecies,fromhalfhippos,tomolepeople,tomansizedmagiciandolls massproducedasweaponsofwar,andquiteafewoftheseareappropriateforadventuringheroes. ThegenderlessQuareaneventempered,relativelyharmlessspeciesofrotundgourmands.Theyhavedevelopeda uniquestyleofBlueMagicrevolvingaroundeatingtheirenemiescalledbraceyourselfGastromancy. TheperpetuallyjollyDwarvesliveintheshadowofanancienttree,treatingvisitorslikeroyaltyandspeakingwith exaggeratedScottishaccents.

200

Finally,the eNezumioften nsimplyreferto t themselvesas a Burmecians s(aftertheircit ty,Burmecia)i insteadofbytheir racialname e,andareanth hropomorphicratpeoplewh hostandontw olegsandareproudwarrior rs.

Mognet
ItwastwosimpleideasthatspurredthecreationoftheMooglema ademailingser rviceknownas sMognet;thefact thattheyreallyenjoyget ttinglettersfro omfriendsand dfamily,andth hedivisionbetw weentheirspe eciestoeithersettle downinon neplaceorsuff ferfromextrem mewanderlust t.LocalMoogle escollectsatch helsfullofletterswhichthey ythen passofftotheirflightykin,whoflitfrom mcontinentto ocontinentand ddropthemof ffatthewaitin ngMognetcentral stations.Th heybringnotonly o theletters sbutnewsfrom maroundthew world. Whilesomewouldarguethatthisisarather r uncertai inwaytosend dmessageses speciallywhenmagicisso emainconvince edthatwakinguptoaperpet tuallycheerfulMoogleknockingatyourfront commonplaceothersre ginggoodtidingsfromyourfarofffriendsinexchangefo rabitofbreak kfastistheONLYwaytodothings. door,bring

Adventu ure Ideas


LordAvonisageniusplay ywrightknown nforhisfamou usworkssucha as"IWanttob beYourCanary y",and"Wishin ng ar"andotherunnamed u work ks.Butwhenafivehundredy yearoldmanuscriptpennedbyLordAvonis UponASta discovered dandrevealshimtohavebee enaSummone erofMadainSa ari,alonescho olar(whoalsohappenstobe eabig fan)beginscouringhisplaysforveiledmessagesandcluestothepa ast.ThePCsca antpossiblyta akethesituatio on tfirst;atleast, ,notuntilthescholar s barelyescapesanass sassinationatt tempt.Canthe ereactuallybe seriouslyat ancientsec cretshiddenin natheaterplay y? Oglopscr reepyladybuglikeinsectsproduce p anoil thatremainso oneofthemos stpopularmed dicinesonthe marketan ndinCondePe etie,seasonedoglopisconsid deredadelicac cy.Sowhenthe eheroesareapproachedbya merchantasking a tocaptu urehimafew,theythinknot thingofit.How wcouldtheykn nowthatonceayearduring matingsea ason,theoilyOglops O swarmingroupsoftensofthousand ds. TheFestiva aloftheHuntis i anageoldtr raditioninthecityofLindblu umwherevicio ouscreaturesarereleasedinthe streetsand dwarriorsfrom maroundtheglobeparticipat tetoclearthem mout.Butpan nicbeginstoris seinthecityw when, hoursafter rthebuffettocelebratethevictorandthestreetshaveb beenreopened d,theyrealizethatoneofth he beastsisst tillunaccountedfor. Thepartydiscovered d awounded w babychocobo c chickclutchingasm mallstonetable etinoneclawe edfoot.Aftert the chickisnur rsedbacktohe ealth,itletsthegrouptakeaglanceatthe strangetablet twhichappearstobea shatteredsection s oftreasuremap.Thechickseemsstubbornlydete erminedtofollowtheancien ntdirections inscribedon o theglyph,butoncetransla ated,itturnsoutthatsomeo ofthedirection nsarebeyondbizarregotothe bottomoftheocean,climbthehighes stmountain,and a more.Whe erearethischo ocobosparent ts,andisthe ancientsto onemapsomesortofconvolutedprankorsomethingels eentirely?

201

FINA AL FA ANT TASY YX


"Although I know the jou urney will be ha ard, we have lots of time. The road is ahead d of us, so let's start out today y. The people and th he friends that we have lost, or o the dreams t that have faded d... Never forge et them." - Yuna

Greatlyres semblingasing glelargeisland,theworldofSpiraisaplace eofduality. Fromverda ant,lushwood dlandstotropic calparadises,at a firstglance, Spiraseemsto obeaplaceof flife.Heroesar re commonplaceadventurers,mages,ch hocoboknights sandwarriors arewelcomed dwithopenarmswherevert they ditwoulddoub btlessbeapara adisewereitnot n forSinthe eancientbeas stthatthreaten nsthewholew world. travel.And Foronetho ousandyearsSin S hasroamed dSpirawithsee eminglynopu rposeotherth hantobringde estruction. Thereligiousteachingsofanancientsc cholarnamedYu Y Yevonpreac chofpeaceandharmony,be enevolenceina eonlyafewmillion m peopleliiveandvirtuall lyanykindoft technologicala and muchdiminishedworldaworldwhere gresshasbeenasleepfor100 00years.Machines,onceabu undant,areshu unnedbyther religiousorder; ;they socialprog preachthatSinismankin ndspunishmen ntforgrowingtoopridefulan ndreliantontechnology.On nlytheAlBhedtryto meofthelostknowledge,and dtheyhavebeenpermanent tlydespised regainsom andoutcas stforthissimpleview. Thesportof o Blitzballunit testhewholeworld w aroundacommonpas ssion,the sportthatsurvived s Sin'scoming c andgo oingyearafteryear.Butbene eaththe surfaceuni ityofSpiranmainland, m distru ustandoldang gerstillboilsde eep: withoutSin n'sdreadfullypacifying p prese encewarwould dcertainlyeru pt. TheSummonersandthei irGuardiansar retaskedwithdefeatingSino ona rimage,anact twhichrequire esgreatsacrific ce. journeyknownasapilgr f briefyears sofreprievearegrantedfrom mSinsconsta ntthreat; Butonlyafew Cananyone etrulysayacy ycleofdeathbringshopeforthefuture?

Sin
Onethousa andyearsago,anationoftechnologicalmi ightBevelle declared waronaci ityofmysticsZanarkand.Th houghthemag gesofZanarka ndwere nomatchfor f themachinesoftheiropp pressor,asinglemanwasunw willingto lethisnatio onendindefeat.Hisnamewas w YuYevon,and a inapower rfulritual hetransfor rmedthecityand a allitsinhab bitantsintoaSummon; S Zana arkand,the CityThatNever N Sleeps.In nordertoprot tecthimselfandmaintainthe eritual forever,he eforgedaliving garmormadefromthesouls softhedeadthe monster,Sin. g thiscreatu ureasetofver rysimple,butfanatical, f instr uctions: YuYevongave destroyany ymachinaorsettlement s whi ichgrewlarger rthanasmallv villagein ordertobr ringtechnicalevolution e toahalt, h andretaliatetoallhostiilitywith extremepr rejudice.Howe ever,thestrain nonsummonin ngbothSinand d maintaininghisbelovedDream D Zanarka andprovedtoo omuch,evenf forYu nwasleftsolel lywithinstinct tandthe Yevonsconsiderableabilities.Soon,Sin

202

instructionsgiventoitup poncreation.Sin's S firstactas ssuchwastod destroytherea alZanarkand.T Thearmiesof wthisdestructionandretreated,bringingthe t firstnewso ofthegreatmo onster. Bevellesaw YuYevonhad h informedhis h wifeof thismadplanandtaught thera c thecre eature. meansofcalming Shepassed dthisknowledg geonto theleaders sofBevelle,thus beginningthe t teachingsof o Yevon andtheendlessresurrect tionof ppablebeast. theunstop

Jobs and d Races


ChangingJobsfrequently yis nSpira,especia allydueto commonin peoplefocusingonasele ectionofabilitiestomakethe emthestarpl ayerofablitz zballteam.Blue eMagicis antlythedomainoftheRonso,andTimeMagicisallbutu unheardof.En ngineersarerareduetothe predomina anathemaregardingtech hnology. emyriadofracesofSpiraare etheRonso,po owerfullybuilt, ,blueskinnedfelinehumano oidsknownfor rtheir Amongthe strongsens seofhonorandpridewhogu uardtheirsacr redmountainf fiercely.TheAl lBhedareiden nticaltohumans exceptfortheiruniquelyswirledpupilsandstunninglygreeneyes,a andaretheon nlySpiranracetoopenlyreje ectthe o Yevonanduse u Machina.Fo orthisreasontheyareoften nostracizedbytherestofthe epopulation,a and teachingsof havedevelopedtheirownlanguagetha atremainsnea arlyindecipher rabletotheres stoftheworld.

Dolls
Stuffedava atarsandeffigi ies,Dollsarefo oottallteddybears b andtoys sthathavebee enanimatedby ymagic,often servingasArcane A weaponsforvariouscolorsofmage e.However,so omecharacters smightwishfo ortheirDollsto obe morefunct tionaloutsideof o combat. WesuggesttakingtheAn nimalCompani ionsharedabil litywiththefo ollowingtalents s;Loyal,Famili iarity,Talkative e,and oncanstrikeou utwithcotton filledlimbsan ndtinywooden nswords,butc can Aggressive.InthiswayaDollcompanio .Whetherpos ingasaregula arstuffedanim maltooverhear r alsoactasamageseyesandhandsoutsideofbattle. onsorrunning gandfetchingkeys k toalocke edjailcell,thes seplushstuffedcompanions shavemuchto ooffer conversatio theircreato or.

The Uns sent


BeingUnsentisastateof o beinginSpir ra,aswellasth hecommonna ameforthoseinthatstate.W Whenaperson ndies, thespiritof o thepersongoestotheFarp planewiththehelpofaSum mmonerperform mingaritualca alledtheSending.If aperson'sspiritisnotguided,orSent,totheFarplan neinthisway, ,itcanremainasaghostlike eapparitioncapable ofaffecting gthelivingworld.Whilesom meUnsentcanretainacorpo ralstateandarationalmind,mostaretypi ically overcomebymalice.The eyenvythelivin ng,whichintim mebecomesa hatredsopro ofounditcanca ausethe ationoftheundepartedsoulintoaFiends.AnUnsentisc capableofendingitsownexi istencewheneverit transforma sochooses s.

203

Adventure Ideas
TheAlBhedhaverecentlybegunwinningmatcheswithanewlyformedteamofquiet,maskedplayers.Nobody knowswheretheycomefrom,buttheteamhasbeendominatingtheblitzballchampionshipcircuitwithruthless efficiency.SomehavebeguntospeculatefoulplaycouldtheAlBhedbeusingMachinatowin?Andifso,forwhat purpose? AscholarfromDjosehasproclaimedhehasfoundanancientspherethatteachestheprocessrequiredtoturna mortalmanorwomanintoaFayth. ForathousandyearsSinhasclaimedcountlesslives.EachdecadeasingleSummonersetsforthonapilgrimageto stopSin,bringingtheCalmfortenyearsbeforethecycleofdeathbeginsanew.WhenaSummonersjourneyends abruptlywithhimgivingup,theheroesformerGuardiansarefacedwithachoice.Canthey,too,simply abandontheirjourney?OrwilltheychoosetoignorethetraditionalteachingsofYevon,devisingtheirown eccentricmeansofbattlingthegreatdestroyer?

Optional New System: Blitzball


Spirasmostpopularsportisplayedinamassivespheremadeofwaterandcenteredinastadiumofthousands.A Blitzballgameconsistsoftwo(generallysixperson,thoughtheyvehistoricallybeenassmallasthreeoraslargeas adozen)teamswhoareeachattemptingtokicktheBlitzball(aresilientrubberballnolargerthanapersonshead butweighingoverahundredpounds;anecessityforanitemthatisdesignedtobelaunchedfluidlythroughwater) intotheotherteamsgoal.Traditionally,agameconsistsoftwo5minuterounds,separatedbyanintermission betweentherounds. MostBlitzballplayersaretrainedprofessionals.Afterall,thoseBlitzballsweighmuch,muchmorethanthey appear,anecessityfortheirabilitytomovefluidlythroughthewater.Despitethis,heroeslikethePCscanemploy theirownuniqueabilitiesinthesphereandprovesurprisinglyeffective.Youveneverseenblitzballuntilyouseea teamofninjastakeonageomancerandhisallies,whilearedmagesweettalkstheopposingteamsgoalie.What followsisafullsetofrulestotakeyourexistingcharactersanddropthemrightintoaBlitzballmatchwithout havingtomodifythingstoomuch;afterall,agoodgameofBlitzballreallyisntthatmuchdifferentthancombat, whenyoucomerightdowntoit. Someprogressivethinkinggroupshaveevendecidedtocapitalizeonthatfactbyannouncingexhibitionmatches withwildlydifferentrules;DifficultTerraincausedbywhirlingelectronicwhirlpools,nonlethalcritterssuchas jellyfishbeingallowedintothesphere,andallsortsofothercrudemodificationstotheotherwisesimplesport.

Positions
Whenformingyourteam,itsimportanttodecidewhatsortofroleyourcharacterwouldbestfill,andchoosea positionaccordingly.Blitzballrequiresabalancedmixofoffenseanddefense,andcharacterswhocanputthe physicalhurtontheotherteamareasvaluedasthosewhocanscoregoalsorgetthecrowdsontheirside. Therearethreedifferentrolesthatcanbefilled.

Striker:CanScore.Thefrontlinemen,strikersaredexterousindividualswhofocusongettingthethreepoints neededtowinthegame.EachteamneedsaminimumofoneStrikertobeeligibleforcompetitiveplay.

204

Defender r:CanGuard.ThebestDefen ndersarechar ractersthatcan ntakeahitand ddishitoutrig ghtback. Goalie:CanInspire.Goa aliesaregener rallyquickinbo othmindandb body.Whileth heyarentactu uallyrequired,a
teamcanonly o haveamaximumof1go oalie.

Actions During Blit tzball


Oncethegame g isunderw way,characters sonlyhavesomanyoptions attheirdispos sal.Allcharacterscanmove, Attack,Pas ss,andIntercep pt,andtheyea achgetonemo orechoicefrom mbytheirsele ectedposition.

Moving:Blitzingisvery ymuchlikestandardcombat.Youmaymov veaShortRang ge(onesection nofthefield)a and


performastandard s action(suchasatta ackingorpassin ng),oryouma aymovefromo oneendofthe efieldtotheot ther andtakeno ootheractions s.Bymakingasufficientlyim mpressiveSwim mmingskillach haractercanm moveaMedium m Rangeandperformastandardaction,instead.

Attacking g:Theball,ifused u asaweap pon,deals(PWRxHalfLevel) +2d6pointso ofdamageand dcantarget


opponents satMediumRa ange.Unarmed dattackssuchastacklesrem mainunchanged dfromthenor rmalrules,and d generallyshouldremainthe t purviewof fpeoplewiththe t Brawlskill. hesecrettowin nningBlitzball, ,however.Byc combiningtheirefforts,twoormoreplaye erscan TeamworkAttacksareth o barra agethatinterru uptsSlowactio onssuchasen attemptingtopasstheball. nemyplayersa launchanoffensive

Passing:PassingisaSlo owactionwhic challowsyoutotosstheblitz zballaccurately yandwithoutfailuretoany


Defenderor o Strikeronth hefield.

Intercept t:Ifyouarewi ithinShortRan ngeoftheoppo osingteamme emberwhocur rrentlyhasthe eblitzball,youcan


choosetointercept i them masaStandard dactionandattempttowres stitaway.TheInterceptingcharactermake esa Forcecheckopposedbyeither e aForceorFinesseche eck,whichever ishigher.IfthecharacterisaThief,theym may tealabilitytoroll r ThieveryinplaceofForce e.IftheInterce eptingcharacte erwinstheopposedcheck,t they usetheirSt arenowinpossessionoftheball.

Score:TheStrikertakes saimandmake eshismove,th hrowingorkick kingtheblitzba alltowardsthe eopposingteam ms goal.TheStriker S makesaForceorFines ssecheck,opposedbytheen nemyGoalie.S Scoringsuffersa2penaltyto othe rollatMed diumRange,an nda4penaltyatLongRange e.Ifthetotalch heckresultisp painfullylow,t theStrikermiss ses thegoalpostscompletely yandtheballis slaunchedout tsideofthesta adium.OnlyStrikersmayuse etheScoreact tion. Gua ard:Guarding gisanInstanta actionthatyou ucanperformatanytime,ev ven
whe enitisnotyourturn.Whene everacharacte erwithinShortRangewouldt take dam mage,youmaymoveinfront ofthemandt takethehitint theirstead.An ny com mbatdamageth hatwouldbet takenbyanally yisappliedtotheGuarder inste ead.OnlyDefe endersmayus setheGuardaction.

Insp pire:Withver rylittleelseto dowhenthey yarentunders siegebyStrikers tryin ngtoscore,aGoalie G oftenfin ndshimselfstr ruttingandplay yingthecrowd ds,or shou utingouttactic calsuggestions stohisteamm mates.TheGoaliechoosesoneally andtakesaSlowaction a tosurvey ythefieldorg getthecrowdc chanting.Onth he owinground,th heGoaliemake esaFinesse,P PerformorNeg gotiatecheck(a ata follo

205

varyingdifficultydependingonhowthegamehasbeengoingsofar,oriftheyreontheirhomefieldandsoon).If successful,thetargetallyeitherregains(MNDxHalfLevel)+2d6HPashefindshissecondwind,orreceivesa+2 bonustoallrollsonhisnextturn.TheGMmightrulethisbonusisgrantedtotheGoaliesentireteamwitha Supremeorbettercheckresult.AGoaliewhoisinthemiddleofInspiringhisalliescannotstopStrikersfrom scoring,however,sothispowerfultechniquemustbeusedwithcaution.OnlyGoaliesmayusetheInspireaction.

Faceoff:Atthestartofeachofthetworounds,arefereetossestheballintotheBlitzballstadiumeachStriker
maymakeaFinessecheck,andthehighestrollergrabstheball.Characterswhohavejobabilitiesthatletthemact inapreemptiveroundincombatautomaticallysucceedhere(unlesstwoormorecharactershavesuchabilities,in whichcasethose2+charactersrollitoutasnormal).

Rules
Thefirstteamtoscore3goalsisdeclaredthevictor.Alternatively,ateammaybeawardedavictoryifthereareno consciousStrikersontheopposingteam.Gettingknockedunconsciousorbeingcrippledwithstatusailments meansthecharacterisusuallyremovedfromthefieldbyareferee,andmayonlyrejointhematchiftheresa breakintheactionsuchashalftime. Althoughitcanvaryinimpromptugames(orillegalmatches),breakinganyofthefollowingrulesisanautomatic penalty,andanycharacterwhodoessoisremovedfromthefieldimmediately;castingaspellincludingaSummon, beingoutsidetheBlitzsphereformorethantworound,usingweaponsorarmor,attackingaGoalie,orusingjob abilitiesthatdontappearinthefollowingsectionorhaventbeenapprovedforusebytheGM.

BlitzballAppropriate Abilities
Ultimately,theGMgetsthefinalsayastowhatsallowedandwhatisnt,butbelowisasuggestedlistofJob AbilitiesthatwouldbebeneficialinaBlitzballgame,butwouldntcompletelydestroythedelicatebalanceofthe aboverulesoraresimplytoomuchfuntopassup.Wedidntincludeabilitiesthatareprobablyirrelevant,sincewe don'texpectcharacterstointentionallybreakrules,needelementalimmunities,invitetheiranimalcompanion along,orrequirebonusdamagewhenfightingdragons...butthenagain,youjustneverknow.
AerialManeuver Aim Allure Ammunition ArmyofOne AssassinsKiss Astra Augment BadBreath Barrage Benediction Berserker BlackSky Blackout BlessedExistence Blink Bonecrusher BreakArts CenterStage Chakra Chambara Charismagic CheatFate Cover CoveringFire CrossCounter Cyclone Darkside DazzlingDisplay DefyGravity ElementalBody Evasion DisablingShot DoubleAgent Dragonheart EarthsEmbrace Execution FavoredTerrain Feint FinalHeaven FirstStrike FlawlessForm Flimflam ForceofNature FormlessStrikes FromTheHeart Geotrance(Water) Geowareness GrimReaper Hamedo Haymaker Hide Highwind HundredFists Image Invincible Jinx Juggler Jump KillingMachine Lancet LastResort LastStand Leadership Libra LimitBreaker LongShot MadRush ManaShield MartialArts MasterThief Mime MindoverMatter Mug OrlandeausStrike Outmaneuver ParadigmShift Parry PassiveFist PeacefulMessenger PowerChord Provoke PureSoul QuickHit Reprimand Reversal RideTheStorm Rippler Sacrifice SaintsCross SaveTheDay Shadowbind ShieldofLight Shockwave Showstopper Sidewinder Skyforged SlightofHand Slots SneakAttack StackedDeck SkipTown StatusResistant StealtheSpotlight Telekinesis TheLastWord ThirdEye Threaten Trauma TrickShot TwinSoul Unstoppable Velocity Vendetta VictoryPose WhirlingSpear Wildfire WinningStreak XAttack

206

FINAL FANTASY XI
"I need to be stronger."

Twentyyearsago,theGreatCrystalWarravagedthelandofVana'diel.AdemonicwarlordunitedtheBeastmen racesoftheworldandledthemagainstthefiveenlightenedracesofthegoddessAltana. ThenationsofVana'dielattemptedtofighttheBeastmenindependently,onlytosufferrepeatedlossesagainst theirenemies'vastlysuperiornumbers.Atthepinnacleoftheconflict,thenationsofSand'Oria,Bastok,Jeuno, Windurst,andTavnaziaputasidetheirhistoricalenmitiesandforthefirsttimeinhistorystoodunited.Finally, aftermorethantwoyearsofbloodybattles,theShadowLordandhisBeastmenforceswerebrokenanddefeated. Victorycameatahighprice,howevermanyofthecitystateswereinruins,andTavnaziawascompletelywiped offthemapaltogether.Thedeathtollwasestimatedtobeinthetensofthousands. Vana'dielhasdrasticallychangedinthetwentyyearssincethewar;aperiodoftentativecalmpresides.The tentativefriendshipstillstandsbetweentheremainingnations,andwithitcomesanewage.Manycitieshave managedtorebuildandachievesomestandardsoflifethatexistedbeforetheGreatWar,whiletradeandAirship routesbetweenonceisolatednationsnowexist.Thenationshavenotyetfullyrecoveredfromthedrasticlossof personnel,andsubsequentlyhavecometorelyonAdventurers.Thesewouldbeheroesandmercenariesare chargedwiththetaskofmaintainingthefragilepeaceacrossthelands,evenasrumorsofabroodingdarkness onceagainbegintocirculate.

Jobs and Races


ThefiveEnlightenedRacesofVana'dielandtheircitiesareasfollows: Humes,whoaresaidtosufferfromthesinofApathy,builttheRepublicofBastokinthewastesofamineralrich landscape.Theyareadaptableandcunning. Galka,whoaresaidtosufferfromthesinofRage,havenohomecityandinsteadsettledinBastokwiththe Humes.Theyaretreatedasrefugeesandanunderclass,butmanagetoekeoutalivingwithhardphysicallabor. Elvaan,whoaresaidtosufferfromthesinofArrogance,formedthemilitaristicallypowerfulcityofSandOria.The soundoftheirnationalanthemplaysthroughoutthestreetsproudly. Mithra,whoaresaidtosufferfromthesinofEnvy,arecatlikeamazonessesthathavesettledintheFederationof WindurstwiththeTarutaru. Tarutaru,whoaresaidtosufferfromthesinofcowardice,resideintheFederationofWindurstwheretheyspend theirdaysporingoverbooksandadvancingthedevelopmentofmagicalknowledge. OtherthanEngineersandTimeMages,allofthestandardJobsmadeanappearanceinFinalFantasyXI.Thegame alsointroducedaconceptcallSubjobs,whereeachcharactercouldbeaconglomerateoftwodifferentJobs.GMs wishingtosticktruetothesourcematerialcouldmakethefollowingrulealteration;

Optional Rule: Subjobs


IftheGMdeclaresthisoptionruleisinplay,eachplayermustdeclareoneadditionalJobofhisorherchoiceduring charactercreation.TheycharactermayonlyexpendDestinytoJobChangebackandforthbetweenthenamedJob andtheonetheystartedplayas;however,thecostfordoingsoisreducedtoonly1Destinyinsteadofthe standard3.

207

Optiona al Rule: Jug Pets and Automatons A s


Ageomanc cerwiththeBe eastmasterlimitabilitycantu urnfearsomef foesintotentativeallies,whi ichisastrange e practicejus staboutanywhereexcepton o Vanadiel.Certain C creature domesticatedo overcenturiesof eshavebeend mutualdep pendence,and dothersstillare esimplystrang georpopulare enoughthatth heyreforsaleincurioshoppes aroundthe eworld.Theyare a knownasJ JugPetsduetothefactthat tthebabycrea aturesoreveneggsaresolda along withacera amicjugtoserv veasthenewb bornstempora aryhome. Itisevensa aidthatfartotheeastonthe eAradijahcontinent,inthew warringcityofAhtUrhgan,suchmonstrous alliesarentsimplyfound dorpurchasedtheyaremad de. ndAutomatons sareregularcr reatureswithone o important difference;theyarealwaystreatedasbein ngthe JugPetsan couldtheoreticallyaccompanya samelevelastheGeomancerwhohastamedthem.Although A these ecompanionsc erallthewayfrom f levelonetolevelfifteen,thisisntrec commended creaturesdontscaleaswellas Beastmaste playerchar ractersdo,and dtheusefulnes ssofthesecritt terswillevent uallytaperoff f. Forexample,aCourierCr rabwhobelongstoalevel14 4Geomancerw wouldhave75 56hitpoints(14perlevelfromits ute,plus40per rlevelforbeinganAquantypecreature)b butonlydeal70 0+2d6damag gewithBigScis ssors; RESattribu thecrabsPWR P of10multipliedby7half h ofitsleve el,thankstoth efactthatitgrowswithitso owner. Weveinclu udedthreeexa amplesofsuch hpetshere,butcleverGMsw willundoubted dlybeabletob buildmore.

208

209

FINA F AL FA ANTA ASY XII


"We are the arbiters a of our d destiny." - Ba asch fon Ronse enburg

Svagatam,traveler. asyXIItakespla aceintheKingdomofDalmasca,asmallcit tystateintheworldofIvalic ce.Aneutralpa artyin FinalFanta thepastwa arsbetweenth heneighboring gEmpiresofAr rchadiaandRo ozarria,Dalmas scawasultima atelyconqueredby Archadiaandreducedtothestatusofan a occupiedsta ateunderArch hadianrulewh henitsKingagr reedtoImperia al lthiswareverseeanend?Andwhatterrib bleconspiracie slaybehindth hemightofthe eEmpire? terms.Will

Clans an nd Hunts
TheArchad diansoldiersha avetheirhandsfullasitisde ealingwithpol iticaluprisings sandthecriminalunderworld d,and everysoof ftenadangero ousmonsterroamsfreefordaysorevenwe eeksatatimeuntiltroopsca anbesentoutto dealwiththethreat.Man nyfolkbeganturning t toinde ependentboun ntyhuntersand dmercenariestodefeatthes se w topayout o ofpocketfor f peaceofmind. m Overtime e,groupsofhu untersbeganto oorganize monsters,willing themselves sasClans.Theempirewasquicktoshowtheirapprovala andsanctionth heworkofthe eclans,sinceboth groupswer reultimatelyworking w toward dthesamegoa al.Thismeans that,whenpursuingamark,registeredCla an membershave h agreatde ealoflegalleew wayandcange enerallygowh heretheypleas se.

Jobs and Races s


Alloft thecommonIv valicianracesa appearhere,from thefo orestdwellingV Viera,tothew wingedGria,to othe potbe elliedSeeq.At tthestartofth hischapterwe presen ntedtheNuM MouandtheBa angaainanatt tempt tobre eathesomelife eintothesecommonplace denize ens. Alloft XII thestandardJobsappearinFinalFantasyX andalllareofgenera allyequalusei inthispolitical lly turbullent,adventurefilledworld.

Mist t
Mistis sresponsiblef fortheexistenceof'Magicite e', gemst tonesthatcontainmagicalpowersduetot the nceofMistint presen nestructure. theircrystallin Magic citeisdividedintothreetype es;spellstonesthat areus sedintheuseo ofmagic,skyst tonesthatare installledintomecha anicalcomponentsthatgiveflight toveh hicles,whether rsmallsizedbikesorlarge airship ps,andmemst tonesthatfunc ctionmuchlike e record dingdevices.T ThequalityofM Magicitedepen ndson thequ uantityofMist tandnotonth hesizeorshape eof thest one.Theubiqu uitousnessofm magicandMag gicite, fficiency,ledto oitreplacing aswe llasitscostef

210

electricityanditsvarioussourcesasthedominantusableenergyinIvalice. DuetotheinfluenceofMist,severalareasofIvaliceareknownas'jagd',areasinwhichMistladenwindsand magiciterichsoilinterferewithairshipmechanisms.Assuch,jagdstendtobeharsh,lawlessfrontiers,uncontrolled byanynation. GMsmightwishtodescribeJagdareasmechanicallyasDifficultTerrain,wherethecharactermustsucceedata moderatelydifficultFinessecheckinordertobeabletosuccessfullycastanyspell,useanyitempoweredbymagic, oruseanactiontoactivateanyweaponorarmorproperty. Nethicite,anothertypeofmagicite,worksbyabsorbingMist,thusnullifyingtheeffectsofmagicandstoringvast amountsofpower.Nethicitecanbedescribedaseitherdeifactedormanufacted(literally,godmadeorman made).DeifactedNethicitecontainsalargeamountofmagic,theoreticallymakingitpowerfulenoughtohelp reshapetheworldifusedcorrectlyorincorrectly.

The Occuria
TheOccuriaarethemostpowerfulbeingsintheworldofIvalice.Thoughtheirexistenceisunknowntotheworldat large,theyareapparentlyimmortalandimmoralentitieswillingtodowhateverittakestoleadtheworldofIvalice intomatching'theirvision,'whateverthatmaybe,includingusingphantomimagesoflovedonestomanipulate peopleandsealingawayinsubordinateraceswhorefusedtoaccepttheOccurianweaveoffate. TheOccuriaareapparentlygenderless,thoughtheypossessfemininevoicesandmasculinetitles.Theyhavethe abilitytocreateandappearasghostsandimages.Theirnaturalformisafloatingspecterwithanornate,armor likeappearance,andtheirspeechresemblesanarchaic,poeticformofthecommontongue.TheOccuriahaveno visiblefaces,onlyglowingyelloweyesfloatinginanemptyblackvoid.AnOccuria'sphysicalmanifestationexudesa greatdealofMist,whichallowsthemtopossessotherbeingsandmergewiththemtodrasticallyincreasetheir Power.Thisisalwaysadeadlyonewaytripforthehostbody.

Adventure Ideas
Sevencenturiesago,theOccuria,knowingtheGarifknewmuchaboutmagiciteandthewaysoftheworld,granted thepeacefulpeopleoftheJaharaplainssomeNethicite.However,eventhewisestGarifknewnothowtousethe stones,and,assuch,severalpieceswerepresentedasagifttotheDynastKinginstead.ButitissaidtheGarifstill knowthelocationofonesuchNethiciteshards TheskycityofBhujerbaisanislandofpeaceintheragingstormthatisIvalice.ThankstotheMarquisdiplomacy andtact,thepeopleofthecityareprotectedfromtheempiresstrongarmsaveforafewsoldierskeepinga watchfuleyeonthecity.ButwhenimperialtroopsstartvanishingintheLhusuMinesexcavatedtunnelsbeneath thecitywheredozensofworkersspendeachdayunearthingpreciousMagicitewillthePCschoosetoturnablind eye?Hastheempirefoundsomethingofinterestdowninthosedarktunnelsorhasitfoundtheempire? Ayoung,blindSeeqhasbeenwellknowntothepeopleofDalmascaformanyyears.Hepeddlessmall confectionarieswrappedlovinglyinwaxpaperforonlyasinglegil,andbouquetsoffreshlypickedwildflowersfor onlyafewgilmore.WhatmostpeopledontknowisthatthisSeeqsmainsourceofincomedoesntcomefrom thecandiesorposies,butratherforthediscreetmessageshepassesusingtheparchmentwrappedaroundhis flowers.OneofthePCsreceivesonesuchmessage,andthebefuddledSeeqmustapologeticallyexplainhenever sawwhowrotethenoteorknowswhatitsaidheonlyremembersawispy,femininevoicethatsentchillsdown hisspine.

211

FINA F AL FA ANTA ASY XIII


"Sinc ce when have heroes ever ne eeded plans?" - Snow Villiers

TheworldofFinalFantas syXIIIisastory yabouttwowo orlds;thefloat ting,sphericalmachinecityo ofCocoon,andthe owGranPulse e,alandofnat turalevolution nandharshwillderness. planetbelo a artificialwo orldpoweredbyentitiesknow wnasfal'Cie,m malevolentEsp persresponsibleforrunning Cocoonisan everything fromtheartificialsuntocultivatingthelan ndandprovidi ngwater,toke orldofCocoon eepingthewo thinGranPulse e'satmosphere.Overeightmillions m individ dualspopulatetheplanetoid, ,livingtheirda aysin floatingwit theshadow wsofthefalCieandunderth heironthumbofthecentral government,t theSanctum. Thepeople eofCocoonare emadetobelievethatPulseisahellishpla ace,andthepe eoplearekeptinconstantfea arofa possibleinv vasion.TheSanctumusesmi ilitaryforcetoquarantine,ex xile,orkillanyonefromCoco oonwhoitbeli ieves hasbeenin nfluencedbyth heoutsidewor rld. Inreality,the t humanswh hooncelivedon o GranPulseare a allbutperiished,withling geringarchitec cturebeingthe eir onlylivingtestamenttheworldbelow wisnowpopula atedentirelyb bymonsters. s asacrificialvesselofmillionsofinn nocenthumanlives.Thefal'C Cieprovidethe e Furthermore,Cocoonissecretly " and dinexchange,whenthetime eisright,they willdestroyCocoonandallitsinhabitantsin humansa"paradise", ordertotry yandsummon nforththeirM Makerfromthe elifestream.H owever,thefa al'Ciethemselv vesareunabletohit theselfdestructbuttonfor f Cocoonit tiscontraryto theircorepro ogrammingand dpurposesotheysubtly eeventstogainhelpfromPulse P l'Cie. manipulate

lCie
Thel'Cie(p pronounced"lu uhsee")arepe eoplebrandedandforcedint toservitudeby ythegodmach hineEspersknown asfalCie.They T gainthegift g ofmagic,butalsobearth heburdenofco ompletingataskknownasaFocusforth heir fal'Ciemas ster.However,thefal'Ciewill lnotexplicitlytellthel'Ciew whattheirFocusis.Instead,th heymustfigur reit outforthemselveswiththe t aidofvario ousambiguous svisions. s on ntheirperson's sbody,whichusuallyappear rsas Thel'Cieisbrandedwithatattoolikesymbolvisiblesomewhere eofblackarrow ws.Overtime,thearrowsmu ultiplyandaclo vealed.Whent the osedeyeisrev anoverlappingsequence ully,thel'Cie'stimetocompletetheirFocu ushasrunout.ShouldthelC Ciefailtofulfillthis eyeofthebrandopensfu orehisorherbrandadvances stoitsfinalsta age,thatl'Cieb becomeswhatisknownasaCie'ththe Focusbefo soulless.Mired M ineternalsorrowandregret, r androb bbedofallfree ewill,Cie'thare edamnedtow wandertheworld unlivingan ndundying,un ntiltheircorrup ptedanddecom mposingflesh atlastcanmovenomore.Fo orCie'th,there eisno salvation. t "reward"fo orcompletingaFocusisnot muchbetter,f forthel'Ciewillbegrantede eternalyoutha and However,the turnedinto oacrystal,tosleep s peacefullyuntilthenex xttimethelCie ehasneedoft them.Itisfort thisreasontha at manythink kthefateofal'Cie l isworsethandeathitse elf. tumwaseverto t discoveral'CieservinganEsperfromPu ulse,theywoul ldsurelybehu untedrelentles sslyas IftheSanct adangerou usenemyofCo ocoonssociety y.Thel'CieofCocoon, C howev ver,arehailedasheroesand doftenarerecr ruited directlyintothemilitary.

Jobs and d Races


FinalFanta asyXIIIiscanon nicallyanother rallhumangam me,butthena again,wehavenoideawhatsortofspecies slived onthesurf faceofPulsein nagespast.Itremains r entirelyplausibletha atsomeracesstillremain.

212

Optiona al Rule: Stag gger


Anewcom mbattacticeme ergesinFinalFantasy F XIIIthatallowsheroe estostaggerth heirenemiesbyhittingthemhard andfasten noughtoreduc cetheirarmorvaluestozero. Wheneveracharacterro ollsacriticalhit t,hemaydecla areheisattem mptingtostaggerthetargeted denemy.They y pposedForcecheck c and,ifth hecharactersu ucceeds,inflict tshisenemieswithArmorBr reakcondition makeanop (givingthemanARMand dMARMscoreof0).

Monster rs
Manyofth hecreaturesthatinhabitCoco oonandthew wastelandport tionsofGranP Pulsearemech hanical,automated beasts.Itseasyenoughto t reflectthis;simplyusethe enormalstatsf formonsters,addConstructasasecondary ndchangethei irvisualdescrip ptionstosuityour y needs.Bo ombsmaybep polyhedralshap pesandcommon species,an beastsmightbemotorize edbionicpreda atorscalledPantherons,but thedifference eisminimalatbest.

Eidolons s
WithinthesoulofeachlCieliesapowe erfulspiritkno ownasanEidollonasummo onableEsper.W Whiletheygrantthe stdirectlyaspo owerfulsummonedcreature es. powersofmagictotheirhosts,theycanalsomanifes howssignsofweakness w orde espair,atwhic chpointtheeid dolonreveals TheyoftenliedormantuntilthelCiesh sforthefirsttimegenerally ytoconfronttheir t failinglCiieincombat.T Thecharacterm mustovercome themselves theiremotionaluncertain ntiesandwinthe t Eidolon'sallegiance,orfa acedeath.Ane eidolonthatisdefeatedinba attle rvestheirhostunwaveringlyfromthenon, ,thecharacter rhavingproved dtheirworth. likethisser Inadditiontotheircomb batprowess,su ummonsintheworldofFinallFantasyXIIIp possesstheuniqueabilityto otransformintovesselsand dvehicles,rangingfrommot torbikestomovingfortresses stolumbering Gestaltto mechanicalwarmachines. ersofaneidolo onaneventthat t happensg generallyatthe eGMsdiscret tionthechara acter Uponobtainingthepowe maticallygainsthe t SpecialVeh hiclesharedab bility.This alsoautom allowsthemtoconstruct tSpecialVehic clesthatareal lso A SpecialVehicleEidolonssh houldhavethe eMagic Eidolons!All Touchtalen nt,andcannot ttakeGoodNig ghtsSleepor Smugglers sHold. cidingwhichsu ummonyournewlycreatedcharacter c Whendec willtake eastheirEidolo on,youstillrem mainrestricted dbythe standa ardlevels.Forexample, e acha aracterwhoch hooses CarbuncletobetheirEido olonwillgainaccess a tothesu ummonat asacharacterwho w settlesonBahamut veryearlylevels,wherea m useoftheEidolonuntil lmuch,muchlaterinthe wontseemuch game. Eidolonsin nFinalFantasyXIIIdonotpos ssessDevotion ns,and thusdonotgrantDestiny ytothecharac cter.Theydo,however, h dditionalability y: gainthead tack:TheEidolonshiftsdown nintoavehicularform, GestaltAtt grantingth hecharactertemporarycontr roloveritsvastarrayof mechanicalpowers.Gest taltattackdeal ls(VehiclesSkillxTwice M damage etoall Level)+2d6pointsofNonElementalM.ARM enemies.

213

FINA AL FANT F TASY Y TA ACTICS


"Never " shame your y name... never tolerate in njustice... living g true to your he eart is the warr rior's way. - Balbanes Beoulve

Ivaliceisakingdomdividedbywarandclasssegregat tion,wherehe eroesmustrise etoriseamong gthemasses.L Lords, daristocratswi ieldmuchofth herealpowerof o thecountry, ,livingluxuriou uslywhileplot ttingagainston ne noblesand another. ndsrevolvearo oundtheZodia acBraveStory, ,whichdealsw withtwelvekni ightswhoused dthepowerof f Manylegen ZodiacSton nesmagiciteshardsengrav vedwithsymbo olsofthetwelv veZodiaccons stellationstofightagainsta demonsum mmonedbyanambitiouskingtocontrolIva alice. Manyofth heselegendsha avebeenprese ervedinpowerfultomes.Ith hasbeensaidt thatsomeofth hesebooksare eso powerfulth heyarecapabl leofopeningriftsinthedime ensions,sendin nganywhoma aybereadingo ofIvalicianlegends backthroughtimetolive ethestoriesde escribedwithin n.

Clans
Themajordrivingforcein ntheworldofIvaliceistheClans, C organizat tionsoflikem mindedwarriors sandhunters t assistingthe epayingcustomer,nomatterwhat.Clansa allowsenterpr risingindividua alsto'lease'the dedicatedto eir employees sforvariousus ses,andinretu urn,providetheirmembersw withahandfulofbenefitssuc chasguarante eed alliesandasteadyflowof o gil.Theyaresubjecttoanever e changing membershipa asnewmembe ersarehiredan nd discardeddaily. d Awelltodo d Clanhallmig ghtboastdorm mitories,atrain ning hall,amed dicalcenter,alibrary,andaheros h hall;part t museum,part p halloffam me,andpartshrinetothe departed.On O theotherhand, h anewCla anmighthaveall oftheirme eetingsoutofthe t localpub. Officially,Clans C haveaplethoraofrules sandregulatio ons, thougheve eryonesumma arilyignores99 9%ofthem.On nly oneruleisconstantlyenf forcedandabidedwithabsolute lanmembersare a yourfamily y.To dedication:Yourfellowcl turnyourback b onamem mberinneedistofindyourself lfout onyourass s. Inadditiontotheabove,theclanalsohas h nousefor memberswho w acceptpay ymentforanin ncompletejob b. Whatthecustomer c paysfor,thecustom mergets.Come hellorhigh hwater.Thoug gh,ifthecustomerdecidesto o backstabth heClan,themembersarefre eetoreturnthefavor.

214

Optiona al Rule: Grid dBased Co ombat


ForGMslo ookingtoreplic catethecomba atfoundinthe eFinalFantasy Tacticsseriesofgames,they yllneedafewmore suppliesthanafewsixsideddice,pape erandpencils.Thesystemre evolvesaround dacombatgrid,wherevastfields andcrampeddungeonsare a representedbyoneinchsquares.Playe erswillneedto ouseagridma apsimplytovis sualize exitiesofbattle e,usingsmallminiature m figur resortokensto orepresentth hemselvesandtheirenemies. thecomple Eachsquar recanonlyeve erbeoccupiedbyonecharac cterorcreature eatatime.

Moveme ent
Insteadofbeingabletoautomatically a move m aShortRange R eachrou und,oraMediumRangeasastandardaction, ictedtoasetnumber n ofsqua arestheycanm moveeachturn. charactersarenowrestri Onceeac chturn,achara actermaymov veanumberof fsquaresequa alto1+Their rFinessesco oreasanInst tant

action.This T movementmaybetaken natthestartof o theirturn,th heend,oranyw whereinbetw ween,buttheycant


move, m attack,an ndthenmoveagain.Charact terscanmovediagonally.

Range
NowthattheFinalFantasyd6hasshiftedtowardsamore m specifics setofrangeinc crementsthanvague owtoreadspel llsandabilities ssotheymake esenseonagrid. measurements,youllneedtoknowho AShortRa angereferstoonesquarein i anydirectionfromthe character.Or r,toputitanot therway, immediatelyadjacent.Th hus,characters scannotmakeShortRangem meleeattacksu unlesstheyare edirectlynextto theirtarget t. AMedium mRangerefers stosixsquare esawayfromthecharacter. Thisismosto oftenusedforA AbilitiesandRa anged weaponssuchasgunsor rbows.

a squareor o targetonth hegrid,andLo calspellscont tinuetohiteve erypossibletarget ALongRangereferstoany onthebatt tlefieldregardl lessofdistance e.
Characterscannottargetspacesoffigurestheydono othaveadirect tlineofsightt toduckingbe ehindatreeisa t avoidenemy yfireforaround,forexample. goodwayto

Magic an nd Range
Magicrece eivesafairlysig gnificantoverh haulwhenplay yinginaFinalF FantasyTactics sgame.Spellsn nolonger differentiat tebetweenen nemyandally,andinsteadaf ffectanumber rofindividual combatsquare esbasedonth he normalsize eofthespell.Since S mostspe ellsareMedium mRange,they canonlystrike ea target6squaresawayorless. AlthoughS SelfandSingl letargetspellsdontchange e,Grouptarge etspellsnolon nger affectallal lliesorenemie eswithinacert taindistance.Instead,they,t too,aretargete ed spells.They ymustchooseasinglesquar rethatservesas a theirprimar rytarget,andit t affectsallother o enemiesoralliesadjacenttothatprimarysquare.

215

Adventu ures
Thoughitisntalwaysthe enorm,advent turesintherecentFinalFant tasyTacticsGa ameshavebee enfarmore edromps,ever rythingfromus singBugBGon netodefeatin sectspreyingo onGysahlgree encrops,toa lighthearte Mooglesa adorablepetAdamantoise A or o Malboroget ttinglooseand dwreckinghavoc. Intheoriginal,missionsstill s retainedatongueincheekattitudede spitethedead dlyseriouspolit ticalplotthat occupiedth hemainstory.

Judges and a the Law w


Theheavily yarmored,qua asimagicalenf forcersofthelaw l knownasJ Judgesareasp pecialorderof fknightsunder r Imperialco ontrol.Asindep pendentnation nsandterritor riesflourished overIvalice,ariseincrimea andregional oreducethea conflictsqu uicklybeganth hrowingsmalle ercommunities sintochaos.To amountoftime erequiredby judicialpro ocess,amilitary ycourtwasestablishedthe eOrderofJudg ges.Theyareth hesupremeen nforcersoflaw win theworldof o Ivalice,wield dingextraordin narypowerintheir t ownright toverlowerra ankedcitizens. .Thehigherranking JudgeMagistersfunction naschiefarbite ersandenforcersofIvalician nlaw. Almostalljudges j haveth hesupernatura alabilitytoinst tantlydetermin nethetruthful lnessofanysta atement,maki ing themnearl lyimpossibletolieto. AsampleJudgeispresen ntedbelow.

216

CHAP PTER R VII: MA AGIC C


..Y You can DO tha at? -Tseng, FFV VII

Magicisafundamental f and a naturalpar rtoftheworld, ,manifestingi nallthingsani imateandinan nimate.Theflo owof magicalenergiesis,asawhole, w essentialtotheplane etswellbeing; ;onlysolonga asthepowero oftheelements sis ow,theearthcontinue c tobe efertile,thecy ycleoflifeanddeathremain uncheckedcanthewindcontinuetoblo d.Allofthewo orld'sinhabitan nts,whetherco onsciousofito ornot,haveso omesmallpart tofthisforcein nside unhindered them;with htraining,itcanbeturnedint toaweaponmore m powerful thanmerebla adeorbrawn,m moredevastating thanallthe eworldstechn nologies. Crystallineitemsandform mationshavebeen b foundtobecuriously o magic,abletofocus,store eandeven sympathetictotheflowof turalelementa alforces.Themost m renowned doftheseare amplifynat theElemen ntalCrystals,whose w powerfulmagicalreser rvoirscan raiseanddestroy d nations swithequalea ase.Lessercrys stals,most merelyaco onduitofthenatural n magicthatflowsthroughthe planet,are einsteadysupp ply.Suchitems scanbeusedfor f any numberofpurposes,from mpoweringmachinerytopro ovidingthe derangeofequ uipmentandre ecoveryitems. rawingredientsforawid agicallyempow weredgearisconstructed c by ybindingthe Mostma rushofenergyfreedby ythedestructio onofcrystalsintotheitem ecreationproc cess.Morepow werfularmsan ndarmormay duringthe bema adeofpurecry ystalcapableof fabsorbingandchannel significant tamountsofmagical m power. Rawmagiccanalsotemp porarilybecapt tured,oftenup ponthedeath ofacreature.Suchfroze enmagicisthe ereasonbehinditems eateduponamonsters m deat th,especially spontaneouslybeingcre rcaneoriginsuc chasBombs;virtually v anyfra agmentof thoseofar theirbodie escanbeusedtounleashasmallsparkofoffensive o fire spellcasting g. Evenasitsustains s life,magicinturncre eatesitsownecology, e rangin nginscalefrom mtheanimallikeKamispirits s whotravel thestreamsof o magiclikeso omanyschools soffishtoth eprimitiveele ementals,acre eature'birthed'by large,conc centratedmass sesofelementalenergycomingtogetherin nonelocation. .Topofthepro overbialtotem mpole aretheEsp pers,knownby yamillionandonenamesthroughouttheu universe;suchcreatureswer rebirthedonaplane ofpurepow wer,connectedtoaworldby yonlythemos sttenuousofli nks,drawnint tomaterialexis stencebythe persuasive talentsofsum mmonersorthe eirownwande erlust. Theenvironment,too,interactswithra awflowsofma agic,resonating gwheretheelementsaremo ostsympathet tic. Theheatofavolcano,forinstance,can ntietogethermany m streamso ofFireElemen ntalenergy,cre eatingareservoirof powerfavo orabletoarcan necreaturesan ndspellcastersalike.Similarly y,alightnings strikeduringaferocious thundersto ormattractsLig ghtningElementalenergy;atorrentialrainf fallleadstotheaccumulationofWater elementalpower.Fortho osewhorelyonthemightoftheelements, ,carefulconsid derationofone esurrounding gsisan

217

importantfactorineffect tivelyshapingtheseenergies s.TheseEleme entalFieldsha avebeenthed decidingfactorin morethanonebattle. alpowervarywildly w inshape eandscope.W Withsufficientt trainingornatu uraltalent,ma any Activewieldersofmagica peoplecan nchannelelementalflowsint totheirlivesin ntinyways,fro ommakingthegardengrowj justalittlelarg ger,to knowingwhen w tofoldinagameofcard ds.Suchpeople earerarelyaw wareoftheirow wntalents. lowsofmagicintophysical,v However,atrueMage'stalent t liesinth heirabilitytoactivelytwistan ndfocusrawfl visible forms;dark kmists,freezin nggales,howlingstormsandscorchingwav vesoffire,and dfarmoreimpressivefeats. Paladinsan ndDarkKnightsareuniqueca astersinsteadofchannelin ngtheelement talenergiesfro omtheworld aroundthe em,theycontainareservoirof o spirituallyalignedmagicw within;sheerpotential.

The El lements of Magic c


Thecompa artmentalizatio onandclassific cationofmagic cinitsmanyan nddiverseform mshasoccupie edscholarsfor centuries;even e tothisda ay,thefinerde etailsofmagica altaxonomyca anbefuelforc considerablede ebate.Certain aspects,ho owever,areconsideredtobe euniversallyag greedon.Amo ngthemisthe efactthatener rgyisthebasic c buildingblockofmagic;though t further rdiversifiedan ndrefined,raw wenergyitselfc canbeusedto odriveawidev variety a harmfulef ffects.Fromhe ere,allmagiccanbebroadly brokenupinto onineelement talsubtypes. ofhelpfuland Themostcommon c ofthe esearefourbasicelementsEarththees ssenceofsoila androck,Firetheessenceo of heatandflames,Windtheessenceof fskyandmove ement,andWa atertheesse enceofliquida andtheoceans s urncombineto oformthedisti inctiveLightnin ng(electricitya andenergy)an ndIce(coldandfrost).The whichintu collectivegrouping g ofthe esesixelement tsareinextrica ablytiedtonat turalphenome ena. Holy,Shad dow,andNone elementalmagiccompletesthepantheon. thoughinclusi ionofthislastisaboneof entionforthos sewhoseema agicassuperna aturalforcesth hanmundane conte force es.Insomequa artersnonelem mentalissimp plynotconside eredproperma agicat all,andsimplyexcisedfromther reckoning. With houtanydoubt t,Holyisthedo ominatingforc ceinthemagic calworld,andin expe erimentalconditions,advance edpractitioner rsofthearcan nehavecomet tothe conclusionthatthe enameitselfis sactuallyabitofamisnomer rHoly,visuall ly puremagicale energyfromthecore seenasabrightflashofwhitelig ht,isactuallyp reationitself,untainted u byth hecolorspectr rumoffire,ear rth,wind,andt the ofCr like.Shadow,onth heotherhand, isHolymagicthathasbecom metaintedor uptedthroughvariousmeans s. corru HolyandShadow wmagicarefa armorerareth hantheotherv venuesofmagical means,an ndareoftentr reatedwithanintrinsiclevelofrespect.

Rules fo or easy refe erence.


Whenyoucastaspell,th heMPisonlyusedwhenthespellissuccess sfullycast.Ifth hespellisinter rruptedbyacr ritical alstatuscondit tion,alimitbre eakoraKnock kback,noMPis sspentaltho oughJobabilitiesmayhaveb been hit,theSea wasted.All lmagichasaMedium M Rangeunlessnoteddifferently, d an dnevermisses seventhemos stevasiveoffo oes. Noattackroll r isneededunless u specified dotherwise,andmagiccann nevercritically yhit.

218

Element tal Affinitie es


Mostcreat tures,weapons s,andrelicsha aveanaffinityto t aparticular element.Thismeans thattheydraw d strengthfrom f thatelem ment. Sometimes s,amonsterissostronglyalignedwithapa articulareleme entthatitis impervious stoharmfrom mthatelement, ,orevengrowsstrongerfrom mexposuretoit.On theotherhand, h suchamonster m isoften natthemercyoftheopposin ngelement.Ce ertain accessories s,equipmentproperties, p and devenjobabili itiescanalsog grantelementa al affinitiesto oplayercharac cters.Thereare efivelevelsof felementalaffiinities. Weaknessmeansthetar rgettakesdoub bledamagefro omattacksoft thatelement. emeansthetargettakesanadditional a 50% %damagefrom mthatelement. . Vulnerable Resistance emeansthetar rgettakesonly yhalfdamagefrom f attackso ofthatelement t. Immunitymeansthetarg gettakesnoda amageoreffec ctsfromattack ksofthatelem ment. eansthetarget ttakesnodamagefromattac cksofthatelem ment,andinstead Absorbme regainsanamountofHPequaltohalfthe t damagerolled.

Intuitive e Magic
ARedMag gestandsonthecrownofahill, h hiscrimson nhatripplingin nthewindast theskyoverheadslowlyclouds over.Below w,thevillagewatches w theski ieswithaweastheseason's droughtdrawstoadramatic cconclusion.M Many milesaway y,aBlackMage ebendsoverth hepileoftwigs sandkindling, startingthepartycampfirew withawordan ndthe slightestef ffortofwill.Me eanwhile,inth hedepthsofasunkenlibrary ylonglosttom mortalman,aB BlueMagepore es tirelesslyovervolumeaft tervolumeofforgotten f lore, ,theforceofh hermagicgentlyturningpage esthatwould odustunderth hepressureofher h fingers.Els sewhere,aPala adinspendsm manyweekscleansinganevil crumbleto artifact,inf fusingitwiththepowersofHoly, H nevernee edingtoresto orsleep. IntuitiveMagic M isexactlythat;magicus sedoutsideofcombattoper rformmundane ks. e(andnotsomundane)task Theusefuln nessofIntuitiv veMagicislimi itedbythecre eativityofthep playerandtheallowancesby ytheGM.Intui itive magicperformedbyextremelyhighlev velcharactersshould s belikew wisepowerful. .AWhiteMage ecoulddamariver gicalwall,oraDarkKnightco ouldcorruptthesameriver,m makingitpoiso onoustodrink. withamag
.

How to Read R a Spell Entry


Magicislai idoutinthefo ollowingformat:
Spell Name (- MP) Target: Sin ngle, Group, Se elf, Local, Globa al Type: Elem mental, Non-ele emental, Skill, Status, S Effect, Recovery R Reflectable e, Resistible Description n

w theTypehasnoinga meimpactit tmerelyallows splayerstorea adthe Thetargetshouldbeselfexplanatory,where tterataglance e.Ifaspellinclu udesthephras seReflectable thisdenotesthatthespellc canbebounce ed entriesbet aroundbythestatuseffe ectReflect.Resistibledenotesthatthespe ellcontainsas statuseffect,w whichcanbe t targetofth hespellsuccee edsatanoppo osedresistance echeckasalw ways,boththecasterandthe e nullifiedifthe targetmak keeitheraForc ceoraFinesse check,whiche everisdeemed dappropriateb bytheGM(and dinmanycase es, arguedisappropriate a bytheplayer!)The T description nofthespellco ontainsitsdam mageandarou ughideaofhow wthe spelllookswhencast.Thelattercanvaryfromcharac ctertocharact ter,assomemageshavemad destylisticcho oices wtheirspellsap ppear. abouthow

219

Black Magic
NOVICE
Blizzard (5 MP) Target: Single or Group Type: Elemental (Ice) Reflectable A flurry of high-speed ice particles are launched at the target, inflicting (PWR x 3) + 2d6 points of Ice damage to a single target, or (PWR x 1) + 2d6 points of Ice damage to all enemies. Elemental Spikes (9 MP) Target: Single Type: Elemental (Varies) The character is surrounded by globes of elemental energy. Declare which of five elements the Spikes will be tied to Fire, Ice, Water, Wind, or Lightning when casting this Spell. Anyone striking someone protected by Elemental Spikes will take (RES x 1) points of elemental damage. This damage is not reduced by M.ARM or Shell. Job abilities can be used to increase the damage steps of elemental spells, and Elemental Spikes last until the end of combat. Twilight (2 MP) Target: Local Type: Effect Torches and lanterns wink out, and a strange darkness creeps outwards, reducing the illumination in the area and turning the battlefield into Difficult Terrain. Bright, direct sunlight becomes shadowy and causes a -2 penalty to attack rolls for both enemies and allies alike. If the spell is cast in an environment that is already dark, the area becomes pitch black and all combatants are affected by the negative status effect Blind, which cannot be removed by other spells or items. The effects of the Twilight spell last for several turns. Fire (5 MP) Target: Single or Group Type: Elemental (Fire) Reflectable A burning sphere of fire rushes towards a chosen point, exploding on impact. Fire inflicts (PWR x 3) + 2d6 points of Fire damage to the target, or (PWR x 1) + 2d6 points of Fire damage to all enemies. Sleep (5 MP) Target: Single Type: Status Reflectable, Resistible Clouds of light mist play around the target as an apparition of the moon appears overhead. If the target doesnt resist the calming influence of the starlight softly showered over it, it becomes inflicted with the Sleep status ailment. Although Sleep ends if the target takes damage, this spell remains a powerful method of temporarily taking one foe out of the fight. Thunder (5 MP) Target: Single or Group Type: Elemental (Lightning) Reflectable A brilliant bolt tears down from the sky, striking its mark with barely-contained energy. Thunder inflicts (PWR x 3) + 2d6 points of Lightning damage to the target, or (DEX x 2) + 2d6 points of Lightning damage to all enemies. Stone (5 MP) Target: Single or Group Type: Elemental (Earth) Reflectable Several large chunks of earth rise from the ground at the casters feet, then hurl themselves at a nearby foe with surprising force. Stone inflicts (PWR x 3) + 2d6 points of Earth damage to the target, or (PWR x 2) + 2d6 points of Earth damage to all enemies. Water (5 MP) Target: Single or Group Type: Elemental (Water) Reflectable Water begins to filter out of the air, forming a solid ball around the target that lifts it off the ground before bursting in a shower of liquid. Water inflicts (PWR x 3) + 2d6 points of Water damage to the target, or (PWR x 1) + 2d6 points of Water damage to all enemies. Poison (6 MP) Target: Single Type: Status Reflectable, Resistible A frothing cloud of sickly violet bubbles pour over the target with suffocating force, dealing (PWR x 1) points of Shadow damage and inflicting them with Poison if they fail their resistance roll. Hex (8 MP) Target: Special Type: Elemental (Shadow) Resistible By casting this loathsome spell the mage can induce natural illness or weakness. Normally this spell targets only a single character, but by casting it on a citys food or water supply it can affect multiple targets. It can cause a healthy individual to become bed-ridden with a hacking cough, or a target already suffering a serious illness to suddenly worsen or even die. In combat, a Humanoid who fights with Hex suffers various penalties. In the first round the target is afflicted with Hex, they suffer a -1 penalty to their ACC and AVD scores. In the second round, this penalty remains and they also have a 25% chance to fall unconscious whenever they make a Slow action. In the third round and onward, the chance to fall unconscious occurs whenever they make a Standard action as well. Hex can only be removed with the Healing skill or white magic.

220

INTERMEDIATE

Blizzara (20 MP) Target: Single or Group Type: Elemental (Ice) Reflectable The air around the target condenses to freezing point in an instant, encasing it in a towering spire of ice. Blizzara inflicts (PWR x 5) + 2d6 points of Ice damage to the target, or (PWR x 3) + 2d6 points of Ice damage to all enemies. Bio (35 MP) Target: Single Type: Status Reflectable, Resistible Virulent green orbs begin to bubble out of the ground, quickly overwhelming the area with a deadly puddle of toxins. Bio inflicts (PWR x 3) + 2d6 points of Non-Elemental damage to the target and inflicts the negative status effect Poison if they fail their resistance roll. Unlike normal Poison, this does not wear off after several rounds and must be cured with a spell or item. Aspir (1 MP) Target: Single Type: Elemental (Shadow) Orbs of blinding pink energy form around the target, growing larger and more luminous as they draw magical energies from the target; once full, the orbs return to the caster, transferring the stolen energy upon contact. Aspir destroys (PWR x 1) + 2d6 points of the targets MP, and the caster regains a number of Magic Points equal to the amount lost by the target. Thundara (20 MP) Target: Single or Group Type: Elemental (Lightning) Reflectable An electric-blue thunderbolt crashes into the ground, creating a deadly array of ball lightning to encircle the target. Thundara inflicts (PWR x 5) + 2d6 points of Lightning damage to the target, or (DEX x 4) + 2d6 points of Lightning damage to all enemies. Stona (20 MP) Target: Single or Group Type: Elemental (Earth) Reflectable Fingers of stone burst forth from the ground, snatching shut around the target in a shower of flying stones and dirt before shattering. Stona inflicts (PWR x 5) + 2d6 points of Earth damage to the target, or (PWR x 4) + 2d6 points of Earth damage to all enemies. Watera (20 MP) Target: Single or Group Type: Elemental (Water) Reflectable The ground buckles and cracks as a column of water erupts, violently immersing an enemy before dispersing again. Watera inflicts (PWR x 5) + 2d6 points of Water damage to the target, or (PWR x 3) + 2d6 points of Water damage to all enemies.

Fira (20 MP) Target: Single or Group Type: Elemental (Fire) Reflectable A furious explosion tears through the air as a column of incandescent fire erupts under the target. Fira inflicts (PWR x 5) + 2d6 points of Fire damage to the target, or (PWR x 3) + 2d6 points of Fire damage to all enemies. Drain (25 MP) Target: Single Type: Elemental (Shadow) Blood-red orbs circle the target, growing larger and more livid as they draw out the very essence of the target's life; once full, the orbs return to the caster, releasing their payload of stolen vitality on contact. Drain inflicts (PWR x 3) + 2d6 points of Shadow damage to the target, and the caster regains a number of Hit Points equal to the amount lost by the target. Melt (25 MP) Target: Single Type: Effect Reflectable This powerful and unique spell allows the caster to channel white-hot heat into an inanimate object usually armor and render it twisted and worthless until the magick ends. If cast on a weapon or other held object, Melt deals (PWR x 2) + 2d6 points of Fire damage to the items holder every round until the spell ends, or until the item is dropped. If cast on armor, in addition to the damage taken each round, the targets ARM score is reduced to zero as fabrics ignite and metal becomes fragile. Melt lasts for a total of three rounds, and is therefore incredibly useful to neutralize foes with high physical defenses. Regardless if the spell is effective or even if it is reflected or otherwise negated the caster of Melt deals themselves (PWR x 2) + 2d6 points of Fire damage due to the incredible heat channeled by this spell. Melt cannot be re-cast on the same target until the effects have worn off. Zombie (20 MP) Target: Single Type: Status Reflectable, Resistible The target is swallowed by a wave of miasmic green smoke when the haze clears, their eyes are dead and their words are slurred. This spell applies the negative status effect Zombie to the target and reduces their M.ARM score to zero until the status effect is removed.

221

EXPERT
Blizzaga (40 MP) Target: Group Type: Elemental (Ice) Reflectable Particles of frost and snow accelerate towards the target, rapidly sealing it in layer after layer of solid ice before the entire edifice shatters. Blizzaga inflicts (PWR x 6) + 2d6 points of Ice damage to all enemies. Firaga (40 MP) Target: Group Type: Elemental (Fire) Reflectable A colossal sphere of white-hot fire crashes onto the target, sparking a furious explosion that engulfs it in a cloud of ash and cinders. Firaga inflicts (PWR x 6) + 2d6 points of Fire damage to all enemies. Stonaga (40 MP) Target: Group Type: Elemental (Earth) Reflectable An enormous stalagmite rips through the ground beneath the feet of the foes, impaling them on razor-sharp blades of rock. Stonaga inflicts (PWR x 7) + 2d6 points of Earth damage to all enemies. Thundaga (40 MP) Target: Group Type: Elemental (Lightning) Reflectable A deafening peal of thunder rolls across the battlefield as lightning bolt after lightning bolt crashes to earth, trapping all targets in a sizzling sphere of electrical energy before dissipating again. Thundaga inflicts (PWR x 6) + 2d6 or (DEX x 8) + 2d6 points of Lightning damage to all enemies. Wateraga (40 MP) Target: Group Type: Elemental (Water) Reflectable Winding streams of airborne water race towards all targets, quickly enclosing them in an immense liquid dome before dissolving into a foaming tidal wave. Wateraga inflicts (PWR x 6) + 2d6 points of Water damage to all enemies. Rasp (Special) Target: Single Type: Elemental (Shadow) Inexorably drawn by the lure of magical power, translucent spheres of violet energy spiral in towards the target, sapping the targets energies before rushing away. The targets MP is reduced by the same amount used to cast the spell. Curse (40 MP) Target: Single Type: Status Reflectable, Resistible A sinister black circle materializes under the target, streaming multi-colored lights and gasses before winking shut. The negative status effect Curse is applied to the target. Arise (30 MP) Target: Single Type: Effect This spell is shunned by white mages and many other individuals as one of the darker Black Magicks. The caster is capable of raising a recently-deceased creature of any size or race as a loyal undead servant of equal level as the caster. The creature does not retain any of their old attributes, skill, abilities or the like except for the Large monster property, if they had it, and instead uses the a default monster stat block found in the end of this book. The monster raised is normally a Skeleton, but level 10+ casters might get a Varuna instead. The undead lacks all free will and memories of their old life, and if not given specific orders, prefer to attempt to use Teamwork Attacks with the caster that raised them. Creatures without bones (such as Cactuar, flans, and beings composed entirely of magic) cannot be raised with this ability. Sleepaga (40 MP) Target: Group Type: Status Reflectable, Resistible The air is suddenly filled with a strange fragrance, compelling entire groups of otherwise vicious foes to let their guard down, and rest a moment. All targets in the enemy Group are affected by the negative status effect Sleep. Death (100 MP) Target: Single Type: Status Reflectable, Resistible A decaying, hooded figure emerges from the ground in a cloud of dark smoke, raising a massive scythe to cleave the targets life force in twain before fading away with a blood-curdling laugh. The targets HP is reduced to zero. This spell does not work on bosses. If the spell is resisted or otherwise has no effect, the target instead suffers (PWR x 8) + 2d6 points of Shadow damage. Berserk (40 MP) Target: Single Type: Status Reflectable, Resistible The caster fills their targets mind with thoughts of hatred and fury, attempting to release the beast within. The target is affected by the negative status effects Berserk. This spell cannot be resisted if the target is already showing signs of anger.

222

SUPERIOR
X-Zone (40 MP) Target: Single, Special Type: Effect Even as Summoners seek to unite the lifestream and overlap the magical realms with our own, Black Mages angrily confront the very notion. At least one mages intense dislike for the powerful beings known as Espers was enough that a spell was crafted with no purpose other than to banish the abominations of summoned creatures back to their home plane. The target of X-Zone who must be an Esper or a being from the Farplane or Void - is instantly reduced to 0 hit points and removed from the current combat. Effects that the target may possess such as Auto-Life or Indestructible will not allow the Esper or creature to remain in combat after X-Zone is used, or summoned again in the same game session. X-Zone can be cast at a Long Range and has no effect against bosses. Scourge (100 MP) Target: Group Type: Elemental (Shadow) A long shadow creeps over the ground, darkening the area as wicked spikes of unholy energy burst through to skewer all targets. Scourge inflicts (PWR x 9) + 2d6 points of Shadow damage to all enemies; for each enemy this spell deals damage to, the caster also suffers (PWR x 1) points of Shadow damage that ignores M.ARM. Freeze (80 MP) Target: Single Type: Elemental (Ice) Reflectable Chilly vapors float over the battlefield as fragments of blue ice cascade down on the target, forming a jagged, glacial prison to imprison it entirely. Freeze inflicts (PWR x 11) + 2d6 points of Ice damage to a single enemy and automatically inflicts the Stop status with no opposed roll if the target suffers damage. Malediction (150 MP) Target: Local Type: Status Malediction inflicts a terrible curse over all living things in a vast area, such as a town. Spend one point of Destiny and choose one status effect upon casting this spell - Charm, Petrify, Sleep, Stop, Stun and Zombie are all popular choices and designate one area on the world within a Long Range to suffer the effects of this wicked magick. All harmless inhabitants of that area are immediately afflicted by your chosen status effect with no opposed resistance roll, and the status effect has no fixed duration it can last up to decades. The effects of Malediction can only be broken in one of three ways; First, any individual suffering from its effects may break free from the status by spending a point of Destiny, though this is rarely a solution for innocent villagers. Secondly, the caster of Malediction can reverse its effects at any time, or finally, the death of the caster lifts the spell. Nuke (80 MP) Target: Single Type: Elemental (Fire) Reflectable Fueled by the casters desperation, spheres of flame are hurled towards the target the foe is engulfed in an ever-growing explosion with the heat and fury of a newborn star. Nuke inflicts (PWR x 8) + 2d6 points of Fire damage to a single enemy. Nukes damage is increased by four steps if the caster has 50% or less of their maximum MP. Flare (100 MP) Target: Single Type: Non-elemental Reflectable Globes of pure magical energy blast into the target in a relentless stream, setting off one chaotic explosion after another before rushing out again. Flare inflicts (PWR x 12) + 2d6 points of Non-Elemental damage to a single enemy. Flare can be cast at a Long Range. Quake (80 MP) Target: Local Type: Elemental (Earth) A violent tremor tears through the length of the battlefield, breaking up the ground into shuddering, crumbling fragments and yawning crevasses. Quake inflicts (PWR x 12) + 2d6 points of Earth damage to all enemies and allies. Doomsday (80 MP) Target: Group Type: Status Supreme Resist (20) The sky darkens and black clouds roil above, and silentlyscreaming faces protrude from the sky like boils on creation. There is no initial effect however, in three rounds, the HP of all affected enemies is reduced to zero, regardless of current Hit Points, ARM, or M.ARM. If the spell is resisted or ineffective due to the target being a Boss or similar, in three rounds the targets instead suffer (PWR x 8) + 2d6 or (MND x 8) + 2d6 points of Shadow damage. Virus (70 MP) Target: Single Type: Status Supreme Resist (20) The caster infects his target with a sinister disease, filling the enemys bloodstream with a living, deadly bacteria. Enemies afflicted with this plague are unable to recover their HP or MP scores or receive healing of any kind, whether from limit breaks, attacks, abilities, spells or items. Virus wears off in four rounds as normal, but is not a true status effect. It can, however, be removed with Esuna. Thunderstorm (150 MP) Target: Group Type: Elemental Reflectable The skies churn with black clouds before a torrent of rain drenches all combatants, gust-caught leaves signaling the arrival of a dangerous storm. Thunderstorm deals (PWR x 7) + 2d6 or (DEX x 8) + 2d6 points of Lightning or Water damage, whichever is more effective, to all enemies. Using Thunderstorm transforms the current area into an Elemental Field either Lightning or Water, of the casters choice and any Elemental (Lightning) or Elemental (Water) spell may be cast as a Standard action instead of a Slow action as long as the elemental field persists.

223

ANCIENT
Meltdown (2 250 MP) Target: Single ental (Fire) Type: Eleme Reflectable d stream of heat and energy assa ails all enemies, A high-speed immersing th hem in furious, bone-searing temperatures. Meltdown inf flicts (PWR x 18) ) + 2d6 points of Fire or nonelemental da amage (whicheve er is more effecti ive) to an entire Group, and is unaffected by M.ARM and She ell. Ultima (Special rules) up Target: Grou Type: Non-e elemental An eerie calm m falls over the battlefield b as the sky grows dark, shading the combatants in bl lue and black. Only one sound n gaining in pitch p as a dome breaks the silence; a single note, i the sky above the caster, of purest blue energy forms in growing outw wards in an unsto oppable, destruc ctive rush that engulfs the area a whole. The Black Mage becomes a conduit for the powe er of Ultima, the catastrophic c spell radiating outwards fro om him. The soun nd reaches ear-s splitting frequencies, and all of existe ence within the sp phere begins to tself .Every mole ecule, every atom m within the implode on it reach of Ultim ma detonates at the speed of ligh ht, before Ultima finally flicker rs out of existenc ce and leaves the e shattered landscape st till once more. Th his is a spell spo oken of in hushed d whispers. It is i a power capab ble of destroying continents, of shattering st tars. It is not to be used lightly. The casting of Ultima require es the Black Mag ge to have ting this spell. maximum MP, all of which is spent upon cast ests the expenditu ure of 3 additiona al points of It also reque Destiny tho ough this is not strictly s REQUIRE ED, choosing not to pay the 3 Destiny for this spell s will cause it t to become a d of Group spell, and thus deal damage not only Local instead to the enemy y group, but also o to the caster, all allies, and every creature and structure for hundreds of miles. Ultima deals s (PWR x 50) + 2d6 points of Non n-Elemental damage to all a foes. Heat bey yond description rips through living entities s, disintegrating flesh f and bone in nstantly. Death caused in this way is painless and instantane eous. d is dealt to all structures, If used as a Local spell, the damage l creatures in a 500-mile radius. This is terrain, and living damage eno ough to destroy entire e cities, and leave the ground d barren and li ifeless for decades, if not centurie es, to follow. The e devastation caused by an un ncontrolled Ultima a is unrivaled and globally feared. M Break (150 MP) Target: Single ental (Earth) Type: Eleme Reflectable, Resistible get explodes in a seismic The ground beneath the targ f dust, soil and ro ocky spires. The target takes nightmare of (PWR x 18) + 2d6 points of Earth E damage. Then, if the spell sted, the negativ ve status effect Petrify P is applied was not resis to the target and finally, the eres a 50% chan nce that the ing will have shattered the now-stone combatant, violent shaki reducing the e target to 0 HP in nstantly if they are not Immune to o Petrify. Scathe (150 0 MP) Target: Sing le ental (Shadow) Type: Eleme An agglomer wy energy flashes s into existence a above ration of shadow the battlefiel d, gathering into o the shape of an n enormous spike e nning its descent t to earth. Scathe e crackles with before begin malevolent e energy as it crash hes down, inflicti ing (PWR x 24) + 2d6 points of Sha adow damage to o one enemy.

224

White Magic
NOVICE
Banish (10 MP) Target: Single Type: Elemental (Holy) Beams of white light radiate from the casters outstretched hands, basking the area in a flickering white light. Banish inflicts (PWR x 5) + 2d6 points of Holy damage to an Undead target all other foes do not take damage. In addition, casting this spell on an Undead removes their Undying ability until the start of that creatures next turn. This creates a small window of opportunity where, if the normally-immortal corpse is reduced to 0 hit points, it is destroyed utterly and permanently. Cure (7 MP) Target: Single Type: Recovery Reflectable Small, glittering particles of light twinkle down upon the target, filling their lungs and bathing their wounds in white. Cure restores (MND x 2) + 2d6 points of HP to any conscious target. Dia (7 MP) Target: Single Type: Elemental, Holy Reflectable Pinpricks of white light circle the target rapidly, blasting away with tiny beams of light for a moment before dissipating. Dia inflicts (PWR x 2) + 2d6 points of Holy damage, and removes magically-granted Invisibility and natural Stealth from the enemy, as it is now dimly outlined with a white glow. Foes who have taken damage from the Dia spell cannot successfully make Stealth rolls until the end of combat. Stop (4 MP) Target: Single Type: Status Reflectable, Resistible The joints of the target bend and lock suddenly, leaving the target unable to move. While definitely uncomfortable, the paralyzing effects of this spell are completely painless and cause no lasting damage. The target is affected by the negative status effect Stop. Poisona (3 MP) Target: Single Type: Recovery By concentrating for a moment, the caster is able to neutralize the poisons and venoms within the body. The target is no longer affected by the negative status effect Poison. Although some truly potent poisons are unaffected by this spell, it remains a tried-and-true favorite amongst adventurers everywhere. Its also great for getting rid of hangovers. Ruse (4 MP) Target: Self Type: Status The casters outline shimmers and blurs, making it difficult to determine their exact location. The caster of Ruse gains a +2 bonus to AVD until combat ends. If the character is at 50% HP or less when this spell is cast, the bonus granted by Ruse is increased to +4 instead. Aero (8 MP) Target: Single or Group Type: Elemental (Wind) Reflectable Gale-force winds slam into the target, the first of a very unique set of offensive White Magic spells. Aero inflicts (PWR x 3) + 2d6 points of Wind damage to the target, or (PWR x 1) + 2d6 points of Wind damage to all enemies. Vox (3 MP) Target: Single Type: Recovery Reflectable There are few things more vulnerable than a mage unable to cast this simple (if oddly-named) spell prevents that. The target is no longer affected by the negative status effect Seal and Curse and gains an immunity to those status effects for the remainder of combat. Chivalry (1 MP) Target: Party Type: Effect The caster of Chivalry is the last line of defense for her allies, holding even the most vicious and vile foes at bay while her comrades escape. Upon casting Chivalry, all willing party members and allies other than the caster are instantly removed from combat and returned to the nearest safe location, as if they performed an Escape action successfully. They may not re-engage in the same encounter. If the caster of Chivalry defeats the remaining opponents, all party members even those who did not participate in the encounter gain experience points, items and gil as normal. Faith (15 MP) Target: Single Type: Effect Proving once and for all that faith in ones own abilities is the key to success, the casters unwavering belief in her comrades allows them to instill one friend with self-confidence and conviction. The target of Faith receives an automatic +2 bonus to his next skill check, opposed roll, or attack. You may only have the Faith spell active on one party member at any given time. Blessing (10 MP) Target: Special Type: Status You bestow your strengths upon another. Casting Blessing causes the character to lose the benefit of one positive status effect they currently possess and instead grant that same status effect to two allies of their choice. Blessing fails if the status effect in question is granted by an Auto-status, such as Auto-Haste.

225

INTERMEDIATE
Escape (10 MP) Target: Party Type: Effect Acting as a short-range teleport, this spell allows the party to exit dungeons with convenient swiftness. The spell returns all party members to the last safe location on or near the surface. This magick also doubles as a way to safely flee dangerous combat, as casting will instantly end combat and return the likely-wounded characters to the nearest safe resting location. Wall (20 MP) Target: Single Type: Effect The user of this spell is capable of forming a shimmering barrier of magical force, strong enough to deflect and absorb most projectile attacks. All attacks made against the target of a Wall spell from a Medium Range or Long Range away are negated. Short Range attacks are unaffected, and the spell ends if the Walled character is ever the target of a Critical Hit or Limit Break, regardless of distance. This spell is not a status effect and cannot be removed with Dispel or similar methods. Cura (30 MP) Target: Single or Party Type: Recovery Reflectable Droplets of astral light seem to fall from the skies, mending injuries and closing wounds instantly. Cura restores (MND x 5) + 2d6 points of HP to any conscious target, or (MND x 2) + 2d6 points of HP to all conscious allies. Seal (30 MP) Target: Single Type: Status Reflectable, Resistible Near-invisible bands of force clasp around the targets limbs and mouth, making it impossible to use abilities or spells. The target is affected with the negative status effect Seal. Consecrate (10 MP) Target: Local Type: Effect Consecrated ground, blessed with holy energy, naturally repels monsters and other hostile individuals for short periods of time. Though some foes are unaffected by Consecrate, lesser enemies will find it difficult to pass onto the sacred ground, and it will become possible for a party to rest there undisturbed until the spell ceases with little fear of random monster attacks in the night. The effects of this spell last until the caster leaves the consecrated ground, and do not repel Notorious Monsters, Bosses, or creatures with a resistance (or better) to Holy. Protect (40 MP) Target: Single Type: Status Reflectable, Resistible A barricade of blue light explodes into existence in front of an ally, gleaming brightly. Protect bestows the effects of the positive status Protect on one target. All physical damage they take (after ARM is calculated) is halved. This effect lasts until combat ends. Aerora (30 MP) Target: Single or Group Type: Elemental (Wind) Reflectable A tempest storm throws foes around, buffeting their bodies with nonlethal force. Aerora inflicts (PWR x 5) + 2d6 points of Wind damage to one target, or (PWR x 3) + 2d6 points of Wind damage to all enemies. Shell (40 MP) Target: Single Type: Status Reflectable, Resistible A semi-translucent, multifaceted sphere of pale light encases an ally, protecting them from the brunt of hostile magical attacks. Shell bestows the effects of the positive status Shell on one target. All magical damage they take (after M.ARM is calculated) is halved. This effect lasts until combat ends. Life (30 MP) Target: Single Type: Recovery A smiling cherubim descends from the heavens and basks an unconscious ally in a golden glow no matter how close to their demise the target may have been, they find themselves whisked safely from the brink of death. This spell may only be cast on Short Range allies with 0 HP or less, and it returns them to 1 HP. Temper (15 MP) Target: Single Type: Status Temper empowers an allys attacks with barely-contained magic. Runes appear down the length of their weapon, and dull metal and wood equipment begins to shimmer with a celestial light. The target of this spell deals an additional damage step with all physical attacks until the end of combat. Resonance (25 MP) Target: Self Type: Status A recursive ring of light swirls about your body that lets out a low, echoing note whenever an enemy wounds you. Whenever the caster of Resonance takes damage from a enemys physical attack, their attacker suffers (RES x 2) points of M.ARM damage and the character regains (MND x 2) points of health as Regeneration. The next time the character is struck, these values are both increased by one step; for example, the fifth time that Resonance activates in a single encounter, the attacker would suffer (RES x 6) damage and the character would regain (MND x 6) HP. These damage and healing step values may not exceed the characters level, and Resonance fades at the end of combat.

226

EXPERT
Curaga (60 MP) Target: Single or Party Type: Recovery Reflectable Twelve pearls of softly-glowing silver light enclose allies in twinned hexagons, restoring (MND x 8) + 2d6 points of HP to any conscious target, or (MND x 5) + 2d6 points of HP to all conscious allies. Aeroga (60 MP) Target: Group Type: Elemental (Wind) Reflectable A hurricane-like blast of air is launched from the outstretched hands of the caster, quickly turning into a cyclone that sweeps through the area. Aeroga inflicts (PWR x 6) + 2d6 points of Wind damage to all enemies. Brave (30 MP) Target: Party Type: Status The caster fills her allies hearts with hope, rendering them Immune to the negative status effect Fear until combat ends. Addle (30 MP) Target: Single Type: Status Reflectable, Resistible Another attempt by White Mages at combat aggressiveness, Addle affects both the body and mind of an enemy in order to cause them to react slower to attacks. Upon casting Addle, one targets AVD score suffers a stackable -2 penalty. A foes Avoid score can never drop to less than 0, and the effects of Addle last until the end of combat. If a target is reduced to 0 AVD or less by this spell, they also take (RES x 15) + 2d6 points of Non-Elemental damage as their joints stiffen and muscles seize up. Restore (100 MP) Target: Single Type: Recovery Reflectable A pillar of faint holy energy illuminates the ground around the fallen friend, helping them to return to their feet as if carried aloft by invisible hands. One unconscious target recovers (MND x 4) + 2d6 points of HP and may battle alongside his companions once more. Reflect (40 MP) Target: Single Type: Status Reflectable, Heroic Resist (17) A shower of green light splashes over the target, solidifying into layer after layer of shimmering magical protection. This powerful spell creates an anti-magic barrier around a target and grants them the effects of Reflect until combat ends. Transform (10 MP) Target: Single Type: Status Reflectable, Resistible The caster of Transform can physically alter the appearance of her enemies or allies, temporarily forcing them into bodies unfamiliar to them. It might help the party Thief sneak past the palace guards by transforming them into a nimble squirrel, or shrink down even the most colossal of creatures to the size of an enraged pig. A single target is either cured of, or afflicted with, the Transform status. Transformed targets deal only half damage with physical attacks, and take an additional 50% damage for the duration, but gain a +2 bonus to skill checks in which their new form might useful. Inanimate objects cannot be affected by this spell. Freedom (10 MP) Target: Single Type: Recovery This simple and intuitive spell is able to restore someone who has been turned to stone or otherwise unable to move. The target is no longer affected by the negative status effects Petrify, Stop, or Stun. Regen (50 MP) Target: Single Type: Recovery Reflectable, Resistible Wounds mend, injuries knit, and bones re-set extremely rapidly with this powerful spell. The target receives the positive status effect Regen, recovering 20% of their max hit points at the end of each of their turns. This spell has no effect on Unconscious targets. Teleport (100 MP) Target: Party Type: Effect Much like Escape, Teleport can take the entire party great distances in the blink of an eye. This is subject to a few important restrictions. First, the party cannot be in combat when this spell is cast. Second, the location can be anywhere in the world, so long as the caster has been there within the last several months and is familiar with the location. Third, the spell will fail if the location is extremely dangerous, such as submerged under lava or overrun by monsters. Finally, Teleport can only transport the party to geographical locations, never to an object or person. Confuse (30 MP) Target: Single Type: Status Reflectable, Resistible This spell allows the caster to blur the mental line between friend and foe a single target is afflicted with the Confuse status.

227

SUPERIOR
Curaja (150 MP) Target: Single Type: Recovery Reflectable The most powerful of the standard curative spells, invoking this magic surrounds the group with globes of sapphire iridescence that mend even the most grievous of wounds. Curaja restores (MND x 8) + 2d6 points of HP to all conscious allies. Tornado (70 MP) Target: Group Type: Elemental (Wind) Reflectable A maelstrom of hurricane-force winds touch down, convalescing into a vortex of localized destruction. While some magic is notable for collateral damage, Tornado is surprising and unique in this fashion. Despite the massive injuries it can cause to foes, the windstorm doesnt even uproot a single blade of grass or concern a single creature other than its intended targets. Tornado inflicts (PWR x 8) + 2d6 points of Wind damage to all foes. Auto-Life (130 MP) Target: Single Type: Recovery Reflectable, Resistible White magic teaches not only to mend wounds, but also to begin the healing process even before the injuries are inflicted. The target receives the positive status effect Auto-Life, returning them to 1 HP Instantly as soon as a spell or effect would reduce them to 0 or less. If Auto-Life is cast on an Undead or Zombied foe, they are immediately reduced to 0 HP instead of the usual effect with a successful resistance check. Dispel (80 MP) Target: Single Type: Status Resistible A shimmering blue mist engulfs the target, its power tearing away beneficial enchantments in an instant. With a successful opposed roll, Dispel removes all the following effects from a single target; Protect, Shell, Haste, Auto-Life, Reflect, Invisible, Regen, and Flight. Diaga (80 MP) Target: Group Type: Elemental, Holy Reflectable Thousands of iridescent sparks launch into the enemy group like enraged fireflies, leaving behind a shimmering silver glow. Diaga deals (PWR x 7) + 2d6 points of Holy damage to all enemies and removes magically-granted Invisibility and natural Stealth from all affected enemies. Foes who have taken damage from the Diaga spell cannot successfully make Stealth rolls or gain the effects of the Invisible status until the end of combat. Haste (90 MP) Target: Single Type: Status Reflectable, Heroic Resist (17) A six-faceted crystal of pure energy appears around the target, shattering in a brilliant confusion of mirror images. The target moves faster than he ever has before thanks to this spell and receives the effects of Haste until combat ends. Barrier (100 MP) Target: Group Type: Effect A stronger version of the Wall spell, evoking the magic of Barrier creates an impenetrable shield of light around the user and all allies. Barrier negates all damage and effects from all Medium Range and Long Range attacks against the party. A Critical Hit or Limit Break will end a Barrier spell before damage is calculated, but the spell is not a status effect and cannot be Dispelled or removed with similar methods. Aura (150 MP) Target: Single Type: Recovery Reflectable, Heroic Resist (17) Spheres of white light surround and imbue the target, filling them with strength and granting the ability to stand against even the most powerful of fiends. The target regains 20% of their maximum hit points every round as a Regeneration effect. Though this spell has no effect on Unconscious targets, it can be used in conjunction with the Regen status effect to cause a target to regain 40% of their maximum health each round instead. Aura lasts until combat ends, and cannot be removed with Dispel as it is not considered to be a status effect. Armistice (70 MP) Target: Single Type: Effect Resistible With little more than a touch, even the most wicked of venomdripping blades and twisted armaments of evil become utterly harmless, forcefully infused with enough white magic that they could serve as a childs toy. The weapon sparkles with snowy light, its bladed edges dull until theyre rounded, and even seems to emanate a peaceful aura. Casting this spell on a target permanently grants all of their equipped weapons the Therapeutic property and cause such weapons to deal damage as though they were Tier 1 instead. Tetra (40 MP) Target: Single Type: Effect Choose four common elements from the following list; Fire, Ice, Wind, Water, Lightning, and Earth. The target of the Tetra spell gains a Resistance to those elements until the end of combat.

228

ANCIENT
Full-Life (30 00 MP) Target: Party y Type: Recov very All living allie es even charac cters with 0 or les ss HP - are retur rned to maximum health upon the casting of this spell. Though Fullental status effec cts, it is nonetheless Life does not remove detrime m powerful spe ells in any healer rs arsenal. one of the most P) Lux (150 MP Target: Grou up Type: Status s Reflectable es three of the most powerful White Magic spells, Lux combine granting all allies a the positive e status effects Regen, R Protect an nd Shell. These e statuses last un ntil the end of the e game session. Holy (200 0 MP) Target: S ingle emental (Holy) Type: Ele Reflectab ble Spheres o of white energy d descend from the e heavens before e spinning a around the foe q quickly. These pe earls of light encapsula ate the target in light, humming s slowly and music cally. Then the heavens part an nd a brilliant blast of energy sears s into rning their retinas s with pure Holy energy and them, bur evaporati ng sinful flesh an nd bone. oly damage to a s single Holy dealls (MND x 28) + 2 2d6 points of Ho foe.

229

Blue Magic
NOVICE
Goblin Bomb (3 MP) Target: Single Type: Non-elemental The caster conjures forth a black metallic sphere topped with a lit fuse. It explodes instantly, dealing (PWR x 4) + 2d6 points of M.ARM Fire damage unless the target is of a lower level than the caster. In such a situation, the attack inflicts (PWR x 8) +2d6 damage instead. There is a 25% chance that Goblin Bomb will explode prematurely, dealing damage to the caster of this spell as well as the intended target. Web Armor (10 MP) Target: Self Type: Status Strands of thin, translucent material wrap themselves around the caster's arms and legs, giving the caster Protect and Stop for as many rounds as the Blue Mage chooses to keep the spell active. If the Stop status effect is removed or the target is Immune to Stop, the Protect also fades. Self-Destruct (1 MP) Target: Single Type: Non-elemental The caster instantly converts their life force into explosive energy, creating a cataclysmic blast that rips through the enemy for a number of points of M.ARM Fire damage equal to 25% of the casters maximum Hit Points. After damage has been resolved, the Caster is automatically reduced to 0 HP and cannot be revived until combat ends. Choco Ball (4 MP) Target: Single Type: Non-elemental Reflectable A crackling sphere of yellow energy is launched at the target with a single, high-pitched note of kweeeeeeeeeh, inflicting (MND x Half Level) + 2d6 points of non-elemental damage. The caster and one ally of their choice each regain HP equal to the total amount of damage dealt by Choco Ball. Homing Laser (7 MP) Target: Single Type: Non-elemental Reflectable, Resistible A salvo of searing laser beams arcs out of the casters body and blasts the target in a spectacular series of explosions. Homing Laser deals (PWR x 3) + 2d6 Non-Elemental damage and causes the Confusion status with a successful opposed roll if the target has 50% or fewer HP remaining. Frog Song (20 MP) Target: Single Type: Status Resistible The Blue Mage hums, sings or ribbits a haunting melody, a song with its roots in the oldest of curses. Frog Song afflicts a Humanoid or Beast listener with the negative status effects Transform and Seal, transmuting them into a harmless green amphibian no more than a few inches tall. Pollen (5 MP) Target: Single Type: Recovery A light dust drifts around the group, which is inhaled to leave the target slightly refreshed. Pollen restores (MND x Half Level) + 2d6 HP and MP to one target, but cannot be used on the caster. Seed Cannon (8 MP) Target: Single Type: Elemental (Earth) The caster tenses up before firing a heavy seed pod, pummeling the target. (Where the seed comes from is up for dispute by sages everywhere. Seed Cannon inflicts (PWR x 4) + 2d6 points of Earth damage. Blank Gaze (20 MP) Target: Single Type: Status The target stares into his targets soul, eliminating magical protection with the power of the Evil Eye. Blank Gaze automatically removes one random beneficial magic effect from an enemy with no resistance roll, and their M.ARM score is reduced to zero until the end of the casters turn. Laser Eyes (25 MP) Target: Single Type: Non-elemental Reflectable Brilliant beams of energy pulse from the caster's eyes, slashing into the target for (PWR x 5) + 2d6 points of Non-Elemental damage. Monsters that have the Unusual Defense ability do not reduce this damage. Revenge (30 MP) Target: Single Type: Non-elemental A wave of invisible force crashes into the target. For every 2 points of HP the Blue Mage is missing from their maximum health, the target takes 1 point of damage. This is not reduced by M.ARM or Shell. Flash (7 MP) Target: Single Type: Non-elemental Resistible The caster creates a sudden explosion of searing phosphorescent light, inflicting (DEX x 3) + 2d6 damage to one enemy and inflicting the target with the negative status effect Blind for one round with a successful opposed roll. Poison Breath (6 MP) Target: Single Type: Status Resistible A morass of multicolored toxins is exhaled in a sickly plume. The target is affected by Poison, and the caster gains a +2 bonus on the opposed resist roll to apply this status effect.

230

SUPERIOR
Ultrawaves (30 MP) Target: Single Type: Non-elemental Purple waves of ultrasonic energy ripple from the casters body, inflicting (MND x 8) + 2d6 damage. Then make a resistance check to see if the enemy is also Confused. The caster may choose to also be afflicted by Confuse to gain a +4 bonus to this roll. Condemned (50 MP) Target: Single Type: Non-elemental Reflectable A cackling red skull appears over the target before slowly fading away. The foe receives the effects of the negative status effect Curse. This spell cannot be resisted. Electrocute (60 MP) Target: Single Type: Elemental (Lightning) Reflectable The caster hovers in mid-air, acting as a living conduit as green bolts of electrical energy blast through the air to devastating effect. Each round until combat ends or the caster chooses to end the spell, the user of Electrocute and one target of his choice are struck for (DEX x 7) + 2d6 Lightning damage. If Electrocute is ever made into Group spell, it affects all enemies and allies instead. Drill Shot (40 MP) Target: Single Type: Non-elemental The caster of Drill Shot may immediately make a manly attack as an Instant action, which ignores ARM, Protect, and all other forms of damage reduction, calculates damage with PWR or RES, and can target opponents up to a Medium Range away. Lv.? Doom (80 MP) Target: Single Type: Status Reflectable Ghostly, fog-colored skulls materialize above the enemy, letting out a haunting laugh before fading out. When you cast this spell, roll 1d6. Lv.? Doom only affects targets whose Level is a multiple of the number you rolled, though rolling a 1 therefore means that all targets are affected. There is no initial effect however, in 3 rounds, the HP of a target affected by Lv.? Doom is reduced to zero, regardless of current Hit Points, ARM, or M.ARM. If the target is immune to instant death, in 3 rounds they suffer (PWR x 20) + 2d6 points of Shadow or non-elemental damage instead, whichever is more effective. Aqua Rake (30 MP) Target: Single Type: Elemental (Water) Reflectable The Blue Mage releases a blast of hurricane force wind that engulfs their a foe as it carries with it a barrage of water bubbles that explode upon touching anything, damaging one enemy for (PWR x 4) + 2d6 Water damage and (PWR x 4) + 2d6 Wind damage. Thrust Kick (80 MP) Target: Single Type: Non-elemental Resistible The caster launches into an athletic flying kick, surrounded by a faint nimbus of energy as they slam into their target with a sound barrier-breaking crash. Thrust Kick deals (PWR x 5) + 2d6 points of Non-Elemental damage then, the caster and the target make an opposed Force check. If the caster is successful, the target is knocked back a Medium Range directly upwards. In addition to effectively removing the target from combat for one round as if the target was afflicted by Stun, characters that are not immune to falling damage (from the Defy Gravity ability or Flight, for example) lose 50% of their maximum HP upon colliding with the ground again on the following turn. 1,000 Needles (100 MP) Target: Single Type: Non-elemental One thousand stinging cactus thorns are shot from the casters body, turning one unfortunate target into a panicking pincushion. Roll 2d6 when this spell is cast; on any result other than a critical success, 1,000 Needles inflicts 100 Non-Elemental points of damage to the target; Shell, Unusual Defense, and M. ARM and ARM have no effect on this damage. If the attack roll results in a critical success instead (a roll of 12 on the 2d6), 1,000 damage is inflicted instead of the normal 100. This spell cannot reduce a target lower than 1 HP and may break the standard damage cap per round of 999. Flamethrower (20 MP) Target: Single Type: Elemental (Fire) Reflectable The caster releases a blistering stream of fire from their mouth or fingers, scorching their intended target for (PWR x 7) + 2d6 Fire damage. Angel Snack (40 MP) Target: Single Type: Status A cascade of sparkling blue stars showers down, negating all the magical protectives of a single target. Angels Snack dispels all Status Conditions, beneficial or otherwise. Further, the target takes (MND x 4) + 2d6 points of Non-Elemental damage for every status effect removed in this fashion. Degenerator (80 MP) Target: Single Type: Effect Reflectable, Resistible The caster emits a single burst of black energy that all but rips the life energy of out its target. Each time the target casts a spell they lose 10% of their maximum MP, and each time they attack they lose 10% of their maximum HP. The effects of this dreadful spell last until the end of the game session.

231

ANCIENT
Wall Change (50 MP) Target: Single Type: Effect A shimmering globe of energy encloses the target, cycling through a series of colors and hues before vanishing. Wall Change makes the target Resistant to all elements with the exception of one; roll 1d6 and consult the table below to determine which one. The combatant is Weak to the chosen element. Roll again Roll Immunity 1 Earth every round. 2 Fire This effect lasts until the end of 3 Water the current combat, or until the 4 Wind target is unconscious. The target 5 Ice does not get an opposed roll to 6 Lightning resist the effects of Wall Change. Force Field (80 MP) Target: Single Type: Effect The caster is enveloped by a prismatic glow, creating a rapidly expanding field which summons a flash of white light to engulf them, Roll Immunity gradually spreading out to 1 Earth and Fire cover their allies before fading. 2 Water and Wind Force Field bestows an 3 Ice and Lightning Immunity to random elements. 4 Shadow This spell lasts until the end of 5 Holy combat and may be cast 6 Targets Choice multiple times on the same target(s). Stone Breath (120 MP) Target: Single Type: Elemental (Earth) Resistible The caster exhales a cloud of creeping gray vapors that slowly drift to settle over the target. Stone Breath deals (RES x 12) + 2d6 points of Earth damage. If the target fails their resistance roll they also suffer the negative status effect Petrify, with no maximum duration. Targets turned to stone in this fashion may remain statues for eons. Supernova (200 MP) Target: Single Type: Non-elemental Reflectable Pure white light floods the area, turning all combatants into stark black shadows; a second later, a swarm of dark particles homes in on the spells target, blasting them for (PWR x 25) + 2d6 or (RES x 25) + 2d6 points of non-elemental damage casters choice. Supernova can be cast at a Long Range. Mighty Guard (100 MP) Target: Single Type: Status Brilliant green globes of energy form around the caster and their allies, fading into thin air a second later. Mighty Guard adds the Status Conditions Haste, Flight, Protect, and Shell to one target. White Wind (100 MP) Target: Single Type: Elemental (Holy) A dazzling constellation of pearls hovers around the caster, radiating waves of bright light to restore (Casters Current HP) HP to one ally of his choice. If combined with the Blue Mage ability Diffusion, the 25% HP is subtracted before the caster and all allies recover health. Trine (250 MP) Target: Special Type: Non-Elemental Three quicksilver spheres spiral out from the caster, launching out in rapid succession and dealing a flat (DEX x 8) points of Non-Elemental M.ARM damage to the target, three times. Then, these same orbs solidify and expand into the shape of cruel spikes before boomeranging back to the caster, passing through either the same target or a second enemy of the casters choice, dealing (MND x 8) points of ARM damage per spear on the return trip.

Roulette (150 MP) Target: Local Type: Effect All natural light suddenly ceases as a single spotlight begins to spin across the battlefield, drawing in tighter and tighter circles around the combatants until it stops on a single target, defeating it instantly. In order to determine the 'lucky winner' of this grisly fate, all active combatants should make a 2d6 roll once Roulette is cast. The lowest rolling combatant is immediately killed, regardless of their current HP score. This ability works on all Notorious Monsters and Bosses, even if they are normally immune to instant death-inducing attacks. The random outcome of Roulette cannot be altered by any means, though death caused in this way can be avoided by the usual destiny expenditure.

232

Time Magic
NOVICE
Burn Ray (5 MP) Target: Single Type: Non-Elemental Reflectable The air around all one enemy condenses, compressing into a tight ball until it explodes. Burn Ray inflicts (PWR x 4) + 2d6 points of Non-Elemental damage to one enemy. Meteorite (8 MP) Target: Group Type: Non-Elemental The caster tears a small meteorite free from its path across the cosmos, pulling it down to earth where it crashes into all enemies. Meteorite inflicts (PWR x 3) + 2d6 points of NonElemental damage to all enemies. Eject (15 MP) Target: Single Type: Effect The character reverses gravity around one enemy and sends him hurtling skyward. The target and the caster make an opposed Force check; if the caster is successful, the target is caught in the negative gravity zone and thrown a Medium Range into the air and suspended there. The caster may choose to reverse the spell as an instant action at any time, smashing the target back into the ground when gravity re-establishes itself. Thus, if successful, Eject can cause any targets vulnerable to falling damage (creatures without Flight or Defy Gravity, for example) to lose 50% of their maximum HP upon collision with the ground. Large creatures are immune to the Eject spell. Attempting this spell in an enclosed location may cause Eject to fail as the target merely finds themself thrown toward a low-hanging roof, at the GMs discretion. Enervate (5 MP) Target: Single Type: Effect The Time Mage creates a localized pocket of accelerated time around a small nonorganic object, causing it to age hundreds of years in an instant. Some materials disintegrate in seconds. Steel, iron, and certain other metals can rust or become brittle due to prolonged exposure to the humid air, and when making a Force check to destroy an object affected by Enervate, the difficulty should be reduced significantly. Enervate deals (PWR x 6) +2d6 points of Non-Elemental damage if used on a Construct enemy. Quickening (2 MP) Target: Self Type: Status The Time Mage speeds up the atoms that compose his body, moving more rapidly than any person should ever be able to. Upon successfully casting this spell, and at the start of each of his subsequent turns, the Time Mage loses 25% of his maximum HP. However, while the spell lasts, the character gains the effects of the Haste status. The Time Mage may choose to end the effects of this spell at the end of each of his turns as an instant action. Analyze (10 MP) Target: Single Type: Effect The user is capable of determining the exact properties and Tier (if applicable) of any magical item. This ranges from weapons and armor to accessories and unmarked potions; even things like magical paintings and nondescript crystal fragments. For this reason, many shifty bazaar owners loudly declare that this spells authenticity is suspect, and that the mundane goods theyre trying to peddle truly are lost, powerful artifacts. Legendary equipment cannot be read with this spell, and extremely evil items can cause a magical backlash and cause the caster of Analyze physical harm. Illusion (6 MP) Target: Local Type: Effect The character can create a realistic, moving visual image that others can see. The spell does not make real, solid objects, instead conjuring only magical figments and trickeries. They can move and make noises as long as the caster is within a Short Range of his illusion, and they vanish utterly if he ever goes more than a Medium Range away. Illusion cannot create false textures or temperatures, and viewers are under no compulsion to believe the authenticity of what they see; no more than usual, anyway. Illusion cannot be used to change someones appearance flawlessly, nor can the spells effects occupy more than several meters of space. Viewers can make a heroic Awareness check to see through the effects of Illusion. Magnetite Cloud (12 MP) Target: Local Type: Effect Resistible By forming a magnetic photon field, the caster is able to restrict the movement of anyone relying on burdensome metal armor or protection. When Magnetite Cloud is used, the caster rolls their Force attributethen, the current area becomes Difficult Terrain, causing all enemies primarily made of metal, individuals who are using Heavy Armor, or armor composed of magnetic metals (such as iron and steel, but not, say, Adamantite) to make a resistance roll against the Time Mages force check. Any target who fails is inflicted with the negative status effect Stop. In addition, all magnetic objects in the area are sent crashing to the ground. Though Magnetite Cloud cannot directly cause metal-wielding foes to be Disarmed, trying to lift a metallic object while in this difficult terrain requires a Force check against the difficulty of the roll initially made by the caster. Which materials and opponents are magnetic is ultimately up to the GM. Sprint (5 MP) Target: Single Type: Status A series of red rings materialize around the targets legs or equivalent anatomy, glowing with suffused power before fading away again. The target's movement speed is doubled for several minutes they can now travel a Medium range distance instead of a Short range each round.

233

INTERMEDIATE
Quick (30 MP) Target: Self Type: Status A translucent clock encases the caster, creating a pocket of localized time. Quick grants the positive status effect Haste to the caster. Ray Bomb (25 MP) Target: Single Type: Non-Elemental Reflectable Brilliant spheres of energy appear before the caster, joining together into a single searing burst of destruction. Ray Bomb inflicts (PWR x 6) + 2d6 points of Non-Elemental damage. Quarter (30 MP) Target: Single Type: Status Reflectable, Resistible Spheres of black and violet surge out to enclose one opponent, crackling with audible force as the gravity inside the bubbles increases a hundredfold. Quarter reduces a target's HP by 25% of its maximum. Time Slip (30 MP) Target: Single Type: Status Reflectable, Resistible A current of time swirls around the target, stirring up dust and decay as it pushes the unfortunate forward into old age and disability or renders them youthful and strong, but inexperienced. Upon casting Time Slip, the targets age will change rapidly; whether the character will grow Old or Young is determined randomly. Time Slip lasts for two rounds before it automatically reverts. Old: The target is affected with Power Break and Speed Break, causing them to deal half damage with all physical attacks and suffer from halved Force, Finesse, ACC and AVD scores. However, all offensive and healing spells have their effects increased by two steps. Young: The target is affected with Magic Break and Armor Break, causing them to deal half damage with all magical effects and suffer from 0 ARM and M.ARM. However, all physical attacks deal an additional two damage steps for the duration. Invisible (30 MP) Target: Single Type: Status Reflectable, Resistible Invisible makes an ally translucent, nearly impossible to target with melee attacks and granting them the status of the same name. The target gains a +3 bonus to Stealth skill checks, their AVD score, and checks to Run Away in combat. The effects of Invisible last until the character sustains any damage, uses a job ability, or combat ends. Escape (10 MP) Target: Party Type: Effect Acting as a short-range teleport, this spell allows the party to exit dungeons with convenient swiftness. The spell returns all party members to the last safe location on or near the surface. This magick also doubles as a way to safely flee dangerous combat, as casting will instantly end combat and return the likely-wounded characters to the nearest safe resting location. Gravity (50 MP) Target: Single Type: Non-Elemental Reflectable The caster launches a dark bubble of energy, wholly enclosing the target before subjecting it to crushing gravitational force from all directions for a significant period of time. Gravity deals (PWR x 3) points of Non-Elemental damage to the target at the start of each of their rounds until combat ends. Furthermore, while Gravity lasts the target finds it difficult to move or be moved. They are Immune to knockback effects and non-Large enemies can never physically move themselves more than a Short Range in a single round (though things like Teleport and Escape spells can bypass this). Hyperdrive (60 MP) Target: Local Type: Effect A hazy clock face shimmers into existence across the battlefield, hands shuddering as they begin to slow, eventually stopping dead. For a moment, the second hand wavers, almost seeming to move backwards before the clock explodes in a shower of fragments. All enemies and allies other than the caster may immediately take a standard action. These actions are presumed to happen simultaneously. Dimensional Gate (50 MP) Target: Local Type: Effect The fabric of reality ripples and twists, finally creating a tear in time and space itself that appears as a black portal through which an infinite expanse of stars can be seen, captured moments continually flicker and replay across the rippling surface of the gate. Willingly or unwillingly entering the Dimensional Gate transports any sentient creature to either the Void or the Farplane, depending on the casters wishes when the spell is cast. (See
p.175 for more information on these locations.)

The Dimensional Gate closes several hours after being cast trapping anyone who has not yet returned on the other side, perhaps permanently.

234

EXPERT
Comet (60 MP) Target: Group Type: Non-Elemental The caster reaches towards the heavens, pulling cosmic debris from its orbit to crash down in a shower of fire and molten rock. Comet causes 2d6 meteors to damage foes; each strike inflicts (PWR x 3) + 2d6 Non-Elemental damage to all enemies. Demi (100 MP) Target: Single Type: Status Reflectable, Resistible An opaque gray sphere encloses the target; seconds later, crushing gravitational forces compress, releasing the target only once the sphere has shrunk to a speck of its former self. Gravity reduces a target's HP by 50%, not modified for ARM or M.ARM. Demi still cannot exceed the normal damage limitation of 999. Shockwave Pulsar (60 MP) Target: Single Type: Non-Elemental Reflectable Gravity suddenly ceases to function as glowing sphere of stellar energy and gases materializes above the battlefield, drawing an adversary into its embrace before exploding in a violent burst of light and heat. Shockwave Pulsar inflicts (PWR x 9) + 2d6 damage to one enemy. Temporal Shift (70 MP) Target: Local Type: Status In an instant, the caster is surrounded by ring after ring of translucent clocks, circling in a slow pattern before speeding up and shattering. The glittering debris hovers in mid-air for a moment, drawing the lines of an ethereal clock face before winking out of existence. Temporal Shift creates Difficult Terrain in the area. Everyone standing in the temporal terrain loses the status effects Stop, Stun, Slow, and Haste, and may not become affected by any of those status effects for the remainder of combat. Brainstorm (80 MP) Target: Single Type: Status Reflectable, Resistible Hazy lights encircle the target as it wavers and fades, body suddenly out of sync with time around it then the caster assaults the foes mind with waves of energy, robbing the target of wits and reasoning. One enemy target is afflicted with the Confuse status. The enemy does not get an opposed roll to resist the effects of Brainstorm if they are already afflicted with Stop, Slow, or Stun. Teleport (100 MP) Target: Party Type: Effect Much like Escape, Teleport can take the entire party great distances in the blink of an eye. This is subject to a few important restrictions. First, the party cannot be in combat when this spell is cast. Second, the location can be anywhere in the world, so long as the caster has been there within the last several months and is familiar with the location. Third, the spell will fail if the location is extremely dangerous, such as submerged under lava or overrun by monsters. Finally, Teleport can only transport the party to geographical locations, never to an object or person. Disable (70 MP) Target: Single Type: Status Reflectable, Resistible The target is encased in a bubble of turquoise light, freezing time and preventing the target from participating in combat for one round. The target is affected by the negative status effect Stun for one round. Haste (90 MP) Target: Single Type: Status Reflectable The Time Mage slows the entire world with the exception of one target thus making it seem as though they possess incredible speed. The target receives the effects of Haste until combat ends. Slow (100 MP) Target: Single Type: Status Reflectable, Resistible With a metaphysical shove the target is pushed outside of the normal flow of time, their movements becoming predictable and sluggish. The target is afflicted with the negative status effect Slow. Advanced Illusion (30 MP) Target: Local Type: Effect This spell is similar to the Illusion magick, but with the following changes. First, the caster needs not be anywhere near the spell for it to function, and the spell now also includes thermal, and olfactory trickeries as well other than being nonsolid and incapable of causing damage, the illusion it is completely lifelike in every way. Viewers can make a supreme Awareness check to realize that the image is abnormal, unless the Advanced Illusion has been cast around an individual to change his appearance, in which case opposed rolls are more appropriate.

235

SUPERIOR
Flight (60 MP) Target: Party Type: Status Resistible Gravity frees its grip upon the Time Mage and her allies, allowing them to drift freely. All allies receive the ability to fly until the game session ends. Targets with Flight can are immune to falling damage, Earth damage, and short-ranged weapons suffer a -4 penalty to hit them (in addition to the obvious movement bonuses a soaring character would obtain). Reset (50 MP) Target: Local Type: Effect A glittering hourglass appears hovering beside the caster, filled with the sands of barely-suppressed temporal energy. After Reset is cast, the Time Mage can declare any enemy or ally must re-roll any one attack or check the hourglass shatters on command, sending everyone back a few precious seconds in the time stream. After the Reset spell is cast, the Time Mage can force this reroll at any time until combat ends, even when it isnt his turn. Reset lasts until a reroll is caused in this method, then the spell ends casting the Reset spell a second time while the first is still active has no additional effect. Gravija (100 MP) Target: Group Type: Non-Elemental Reflectable The caster releases a black sphere of pure gravitational energy, causing thousands of tones of force to press upon and pulverize his enemies. Gravija deals (PWR x 5) points of Non-Elemental damage to each enemy target at the start of each of their rounds until combat ends. Furthermore, while Gravija lasts enemies find it difficult to move or be moved. They are Immune to knockback effects and nonLarge creatures can never physically move themselves more than a Short Range in a single round (though things like Teleport and Escape spells can bypass this). Quasar (120 MP) Target: Group Type: Non-Elemental The skies part, drawing down a searing shower of celestial debris and radiation to bombard the battlefield. Quasar inflicts (PWR x 12) + 2d6 points of Non-Elemental damage to all enemies. Mystify (200 MP) Target: Single Type: Status Reflectable, Resistible Make an opposed roll against your target with a -4 penalty. Success despite these odds means that you caster of Mystify learns the complete list of status effects their target can be affected by. They caster may then choose one negative status and automatically apply it. Time Stop (130 MP) Target: Special Type: Status Resistible The Time Mage creates a localized pocket of space around one target, freezing it and everything nearby in time for a moment. Time Stop attempts to cause the negative status effects Stun and Stop to one target, as well as all other enemies and allies within a Short Range of that target. Vanish (100 MP) Target: Group Type: Status Vanish turns the entire party completely translucent, allowing them to move without detection and become nearly impossible to strike in combat. All party members gain the effects of Invisible, increasing their AVD, Stealth, and checks to Run Away in combat by +4. Black Hole (200 MP) Target: Group Type: Status Resistible A spinning vortex of gravitational energy forms above the battlefield, crackling as it begins to direct crushing pressure on all enemies. If unresisted, Black Hole reduces all foes to 25% of their maximum HP, not modified for ARM or M.ARM. Black Hole fails if this would reduce a targets health by more than 999 points regardless if the caster has Break Damage Limit. X-Zone (60 MP) Target: Single, Special Type: Effect The fabric of reality splits open in a flash of white light, revealing the alien stars beyond for brief instant. Otherworldly creatures such as Espers are forced back to their own reality by the casting of this spell. The target of X-Zone who must be an Esper or a being from the Farplane or Void - is instantly reduced to 0 hit points and removed from the current combat. Effects that the target may possess such as Auto-Life or Indestructible will not allow the Esper or creature to remain in combat after X-Zone is used, or summoned again in the same game session. X-Zone can be cast at a Long Range and has no effect against bosses. Hastaga (150 MP) Target: Party Type: Status Reflectable A glowing red clock materializes below the casters allies, hands spinning at normal speed but increasing by the second before it fades in a flash, bestowing the Status Condition Haste on all allies until the end of combat.

236

ANCIENT
M Warp (180 MP) Target: Self Type: Effect age has attained d the pinnacle of his craft, and can The Time Ma now choose to exist apart fro om time as we pe erceive it. He is little more than a blur on the battle efield, phasing in n and out of reality as he wills it. g this spell, when never the Time Mage M is targeted by b After casting an attack but before accurac cy/damage is rolle ed, the character r e 25% of hi is maximum MP to negate any may opt to expend damage or effects e he would take from the assault. He does not evade the at ttack, nor does th his prevent Group magic from harming his allies the Time e Mage is simply not there. e, while Warp per rsists the Time Mage M is immune to t Furthermore any damage e or effects cause ed by Difficult Terrain, but cannot t regain MP th hrough any mean ns. The effects of o Warp end whe en the Time Mage is reduced to 0 MP or HP, or the end of com mbat. 250 MP) Flare Star (2 Target: Single ental Type: Eleme Reflectable t forces of the cosmos, the cas ster bathes the Drawing on the battlefield in the light of a dying star, searing a single foe with e pure stellar energy. Flare Star de eals (PWR x 15) + 2d6 points of Fire F damage, (PW WR x 15) + 2d6 points p of Shadow w damage, and (PWR x 15) + 2d6 6 points of Hol ly damage to one e enemy. 00 MP) Meteo (20 Target: G Group Type: Non n-Elemental With a sin ngle motion, the caster splits the skies above the battlefield d to reveal the sta ars and planets b beyond and a s single fiery mete eor hurtling towa rds the battlefield d below, crashing down in a shower of rock and flame. Mete eo deals (PWR x 25) + 2d6 point ts of Non-Elemen ntal damage to a all enemies. Slowaga (240 MP) Group Target: G Type: Sta atus Reflectab ble, Resistible A giant, h hazy silver clock appears over the e battlefield, spin nning lazily as it t slows down by the second. Slow waga afflicts all f foes with the n negative status e effect Slow.

237

Sum mmonin ng
Summonsare a powerfulentities e thatwa atchovertheheroes h ofthew world.Thoughtheynormallyexistoutsideo of realityaswe w canperceive eit,spendingDestiny D cancauseagroupsS Summonedally ytomanifest.Followingisa completelistofSummon ns,theircomba atcapabilitiesand a theirdrivin nggoals.

Bismarck
(Rank1)
Thehau untingmelodyof fawhalesongfills f theareaas Bismarck,thegreatwhitehumpbackwhale,swimsthroug gh theairan nddivesintoapo oolofwatertha atappearsonthe e battlefield d.Oncesubmerg ged,hesurfacesandspraysamis st fromhis h blowhole.

C Carbuncle
(Rank1)
Thesumm monertakesasm mallrubyoutof fherpocketandtosses italmos stcasuallyintot theair.Asthesu uncatchestheru uby,a brilliantf flashoflightocc curs.Whenthel lightclears,ther rubyis clearly lodgedinthefo oreheadofasma all,turquoiseani imal. Carbun ncledoesalittle esomersaultint theair,gladtob beof service.

Abilities A Breach:The eGreatWhaleslams s hisenormo ousbulkintoone


foe,doing(P PWRx3)or(RES Sx4)+2d6pointsofphysical damage. Geyser:Bis smarckdivesben neaththesurfac ce,gatheringwater intohisgrea atmouth.Thegr roundbeneaththe t targetripplesas thewhalesu urfacesunderne eathit,withhisblowhole b situate ed beneaththe etarget'sfeet.With W amightyblo ow,Bismarckfire es astreamofwaterupatthefoe,sendingitflying f intotheair withaMediumRangeknockback.Asalways,targetswithou ut e50%oftheir Flightoranimmunitytofallingdamagelose H whentheyrecollidewiththe eground. maximumHP Spells:Bism marckcastWaterandVox. AstralFlow w,SeaSong:Bismarckswhalesongfillstheare ea astheentire ebattlefieldisflo oodedwithwater.Without warning,heswimsrapidlythroughthefield d,pullingacurrent ofwaterwit thhimanddoing g(RESx6)+2d6 6Waterelement tal damagetoall a enemies.

Abilities Searing Light:ThetinygemwithinCarb bunclesforehea ad


2)+ searsafo oewithrubyene ergy,doing(RESx1)or(MNDx2 2d6point tsofnonelementalmagicaldam magethatignore esthe effectsof fShellandUnus sualDefense. RubyLig ght:Carbuncler raisesitshead,c causingthelightofthe suntoref flectoffofitsru ubybrightly.The ereflectedlights seems tocoato neoftheSumm moner'spartyme embers.Astheli ight dies,the affectedpartym memberfeelslig ghterinspirit,as s helightisprotec ctinghim.Theta argetgainsthe thoughth positives statuseffectRef flectforseveralr rounds. Spells:C Carbunclecanca astDia,Wall,and dMeteorite. AstralFl low,ShieldingLight:Carbunc clerearsuponto oits hindlegs, ,staringatthes sun.Suddenly,it tlaunchesitselfinto theair,sp pinningaroundq quickly.Onceitisseveralfeeto offthe ground,it tseemstopaus se,floatinginmidairasitcollectsthe solarrays s.Finally,itrelea asesitsaccumulatedlightovert the Summon er'sparty,coatingeachinadivi inelightandgra anting eachpart tymemberwithReflectandShe ellforseveralrou unds, andresto oring(MNDx3) MPtoallpartym members.

Special S
Resistantto oWater,Vulnera abletoLightning g,ResistancetoFire F

Devotion D
Bismarcks sgoalistoprote ecttheoceansanditsdefenseless inhabitants sfromsomegrea atcatastropheit tforeseesloomi ing onthehorizon; h ifitssum mmonerpreventsthistragedy, Bismarckwillnolongercost tDestinytosummonandgrants shis Pact P Gift.

Special
Unusu ualDefense:Phy ysical(Takes200 0%damagefrom mall physicals sourcesandhalf ffromallmagica al),AutoRegen, ,Auto Reflect

Devotion
TheEsp perofgleehasnodrivinggoals,contenttowatc chthe /characterdow party/ whattheylikesolongasitdoesn not interrupt tCarbunclesna aptime.CarbunclenevercostsD Destiny tosum mmon,andalway ysgrantshisPac ctGiftautomatic cally.

Pact P Gift
TheSummo oner(s)maynow wbreathewateraseasilyasthey ydo air,and a cannotdrow wnunderanycirc cumstances.

PactGift
Simp plybypickingupanydiscardedc chunkofearthand concent trating,Carbunc clesSummonermaygrantthes stone theGlow wingproperty.T ThisGlowstonee emitsenoughlig ghtto helpthe partyfindtheirwayeveninpitc chblackness,bu utloses allmagiicalpropertiesa andrevertsbacktoaregularroc ckthe momentitlea avestheSummonersgrasp.

238

Ch hocobo
(Rank1)
Aloudand a familiarKwe eh!alertsyourattention a tothe horizon,wh hereacloudofdust d announcesthearrivalofyo our Summon.Chocoborushes sintothefrayattopspeed,wing gs outst tretchedandfea athersblowingin nthebreeze.

S Salamander
(Rank1)
Thesum mmoneropensh herpalmtoreve ealabeautifulflo ower madeof fbrilliantflame,whichshelayso ontheground.O Outof thisflow wercrawlsasma allscarletlizardw withbrilliantbea adsof crimsonf fireforeyes.Cra awlingalongthe egroundinfront tofthe Summ moner,itleavestinylizardprints smeltedintoeve ery surfaceit ttouches.Thoug ghlessthanafo ootlong,thistiny ylizard possesses sunimaginablepower;itisthel livingmanifesta ationof fire.ItisSalamande er.

Abilities A Chocobop: :Bybatteringan nenemywithan nirritated


combination nofpecksandkicks,Chocoboca aninflict(PWRx3) or(DEXx4)+2d6pointsof fphysicaldamag ge. ChocoEsun na:TheEsperisabletohealabn normalstatuses merelybyflappingitspurify yingwings.Choc coEsunaremove es estatuseffectfr romonecharact ter,andthetarg get onenegative gainsa+4bonusonresistan ncecheckswhen nevertheywould beinflictedwith w anewnega ativestatuseffec ct.Thisadditional benefitlasts suntilthecharac ctertakesdamage. ChocoBarr rier:Agoldenbarrierformsinmidair, m grantingthe effectsofPr rotectandShellto t onecharacter r. Spells:ChocoboiscapableofusingChocoBall, B Fire,and Meteorite. AstralFlow w,ChocoboRush:TheChocob boletsoutaloud d KKWEHHH H!andchargesfo orward,andliterallydozensof othercreatu uresfollowsuit.Chocobosofallcolorssuddenly y appear,alon ngwithleafers,cactuars, c andallsortsofnatural l critters.This simpromptusta ampededeals(D DEXx7)+2d6 pointsofdamagetoallenem mies.

Abilities CoughD Drop:Thetinylizardbelchesfor rthasphereofflame,


dealing(P PWRx3)+2d6p pointsofFireda amagetoonetarget andremo ovinganyResista ancetoFirethetargetmayhave e possesse duntilcombate ends. FireBrea ath:Salamande eropensitsmou uthandhissesat tone poorhap plessfoe,bathing ginitinastream mofpureeleme ental Fireandd dealing(PWRx5 5)+2d6pointso ofFiredamage. Unfortun nately,asSalama anderdrawsclos sertobeingban nished, oduced.IfSalama anderisat50%health lessandllessflameispro mageisreducedbytwosteps. orless,FiireBreathsdam TheBigg gerTheyAre:T TheEspermakes sitselfcomforta ableon anenemy y,crawlingunde erneathclothing gorontopofmu uch largercre eatures.Itssmo olderingfootstep psdeal(DEXx2) )+2d6 pointsof Firedamagetothetargetanda aremorethanalittle ng.Untiltheend doftheenemys snextturn,theysuffer distractin a2pena altytoattackrollsifittargetsac creatureotherthan Salamand der.Andifanye enemytargetsSa alamanderbeforehis nextroun nd,andmissesd duetothenimbl lecreaturesAVD, theiratta ackthentargetsthecreatureSalamanderisscurrying uponinst tead. Spells:S Salamandercanc ementalSpikes(Fire). castFireandEle AstralFl low,CrimsonR Roar:Salamand derunleashesa ngallenemiesin massivet torrentofpuref flame,smotherin nasea ofburnin ngagonydealin ng(PWRx8)+2d d6pointsofFire e damage. r,ifSalamanderisinjuredbelo ow50%ofhis However maximum mhealththenCrimsonRoarsdamageisreduc cedby fourstep psanddealsonly y(PWRx4)+2d6instead.

Devotion D
Chocoboisthespiritofadv ventureandtravel,andencourag ges t underitswing w togooutand anyindividualsthatithastaken explore.Ifthesummonerevertravelstoadistantand unexploredlandwithou uttheaidofmac chinesormagic, ChocobowillnolongerrequireDestinytosummon.

Pact P Gift
Fittingly,theSummonernowhasaspecialbondwiththe e w andmaycallonefrommiles naturalChocobosoftheworld, histling.SuchCh hocoboswilleven andmilesawayjustbywh todangerouster rritorysuchasan neruptingvolcano ventureint oramilitary yencampmenttoaidtheSummoner,thoughthere aresome eplacesintheworldwherethes sefriendlyavians s dontnaturallylive. Inad ddition,theEspe erallowsitselfto oberidden withoutcomplaint t,andgivesa+4 4bonusto Naturecheck ksfordifficultrid ding maneuverswh henactingasamount. m

Special
Immuneto Fire,WeaknesstoWater

Devotion
Salaman nderhasasoftspotforpublicdi isplaysofspecta acular, fierya ndextravagantdestruction,and dwillnolongerc cost Destin nyaftertheirsum mmonerhassolv vedalongstand ding problem insuchamannerwhilestillre emainingaparagonof heroism.

PactGift
TheSu ummonerhasm masteredfireand distreatedasbe eing und dertheeffectof fFireWardatall ltimes,gaininga perm manentResistan ncetoallformso ofheatandflam me. Meanw while,Salamande ergainsa+4bon nustohisAVDscore.

239

Siren
(Rank1)
Softharpmusic m permeatesthearea,catchi ingtheattention nof allpresen nt.Waveslapag gainstthegroundasawomanof f unimaginab blebeautystride esoutfromthefoam, f wearinglit ttle morethanafewstripsoffabric f andshortboots.Hergolde en ngineventhesli ightestbreeze. hairflowsfreely,waftin heharpisapeac cefulinstrument t,somethingabo out Althoughth Siren'sfacesee emswildandunt tamed.

Sylph
(Rank1)
reezeguststhrou ughthebattlefie eld,carryingsou undsof Alightbr young ggirlsgiggling.Asmallgroupofmischievousspr rites appears s,flittingabouti infrontoftheSu ummonerandle eaving showe ersofpinkpixied dustintheirwak ke.It'snevereas syto discernjjusthowmanya arethere,astheSylphsdarttoa andfro inamindlessda ancearoundtheirsummoner.

Abilities A LunaticVoice:Sirenplaysherharpandsin ngsawordless


song,herey yeslockingonasingle s target.Th hetargettakes (MNDx4)+2d6pointsofdamageandmus stmakeanopposed a thecontrolleroftheSum mmonlestthey finesserollagainst becomeBer rserk,growingan ngryattheprosp pectofnot possessingher. h Kiss:Sirenbrings b herhandtoherlipsandplants p akissther re, thenextend dsherpalmoutw wardandblowssoftly s towardon ne enemy.Thetargetmustsuc cceedatanoppo osedFinesseroll lor armedforonero ound.Ifthetargetdoessucceed, becomeCha theyinstead dgainacumulative+2bonusonallopposedrolls againstSiren n. Spells:TheEsperisfamiliar rwiththeWater randVoxspells. . AstralFlow w,SirenSong:With W acoysmile e,Sirencoosa strangesong g,backedupbyherharp.Theentireenemygro oup takes(MNDx5)+2d6dama age,andeachon nemustmakea successfulFinesserollorbesmittenwithloveandbecome Confusedastheyfightfriend dandfoealikefor f therightsto Siren'satten ntion.

Abilities SylvanT Touch:AsingleSylphseparatesfromthegroup p,


flyingtow wardanenemy.Withamischiev vousgiggle,shetapsit lightlyon nthenose,draw wingforthbothh healthandmagic c. Wingsflu uttering,sheflies sbacktothepartyandswoops aroundth hem,distributin gthestolenene ergyinashower rof sparkling pinkmotes.SylvanTouchdrain ns(RESx2)or(D DEXx pointsofHPand dMPfromtheta arget,thengran nts 3)+2d6p herselfan ndallpartymem mbersthesameamountofHPand MP. WildSam mba:TheSylphsjoinhandsand dpranceabout, gigglingm madly.Ifthetarg getofWildSambadoesnotpos ssess anyDestiinythisattackha asnoeffect.Oth herwise,thetarg getis forcedto ochoosetoeithe erloseonepoint tofDestinyorsuffer (MNDx5 5)+2d6pointso ofdamage. Spells:S Sylphsarecapab bleofcastingbot thDiaandIllusio on. AstralFl low,SylvanDa ance:Insteadof fasinglespritef flying out,thee entirecloudofS Sylphsswarmsth hebattlefield,da ancing wildlyaro oundeachofthe eenemies.After rtheirtwirlwith hthe targets,t theSylphsreturn ntothepartyan nddancearound dthem aswell,d distributingtheh healthandmagicthattheirfirstdance haddrain ned.SylvanDanc cedrainsboth(D DEXx5)+2d6points ofHPand dMPfromalltargets,thengran ntsallpartymem mbers thesame eamountofHPa andMP. Special Resist tancetoWind,R ResistancetoHo oly,Flight,Weak kto Shadow

Special S
Resista ancetoWater,Counterattack C (5 50%),Magical Counte erattack(50%)

Devotion D
Sirencoaxe esherprotgsto t manipulateth heirfoesinstead dof fightingthem.Sirennolon ngerrequiresDe estinytocallifhe er t turnadangerousenemyintoan summonerevermanagesto w deception,flirtation, f orhon neyedwords. allywith

Devotion
TheSy ylphsmightbem mischievoustrick ksters,buttheyare superna aturallyboundto otheplanetsfo orests.Byprotec ctinga woodla andfromitsene emieswithoutup psettingthedeli icate balance ofnatureinthe eprocess,theSy ylphsDevotionw willbe satisfied dandtheywillnolongerrequire eDestinytosum mmon.

Pact P Gift
Wheneve ertheSummone erspendsDestinytoincreasethe e resultsof faNegotiationro oll,theygaintw wobonusdicepe er po ointofDestinyspent s insteadofjustone.

PactGift
TheSylp phshavetaught ttheirsummone erthesecretsoftheir mystica alandbeautifuldance,whichca ancauseemotionsto runwild d.Byperforming gthisdance,theSummonercanforce allwho oseeittomakeActingskillchec ckswitha2pen nalty, oppos sedbyherPerfo ormskillcheck.If ftheviewersofthe dancef failthischeck,th heyareforcedto overballyrevealany hidden sentiments;this softenincludesdeclarationsoflove, snarllsofhatred,and dbestofall,confessionsofdece eit.

240

Valefor V
(Rank1)
Descendingfromtheskyonleatherywings,Valefordrifts s slowlydo ownwardsandhovers h infrontof ftheSummoner, , protectingthem t fromthose ewhowishtodo ohermasterhar rm. Valeforisalargeaviancr reaturethatvag guelyresemblesa humanoi idbird,withapl lumageofredan ndpurpledowny y feathers.As sshehoversand dawaitscommands,sheemitssoft comf fortingcriesfrom mhersilvery,ste eellikebeak.

C Catoblepas
(Rank2)
deringofhooves sannouncesthe earrivaloftheG Great Athund Boar,th oughheseemsm muchlessimpre essiveandmuchmore intimidat tingupclose.Ca atoblepascharge esontothebatt tlefield fromafa ar,legsflailinga asherunsandca astinggreatclou udsof earthup pinhiswake.Th helargegreenfu urredbeastskids stoa haltinfr rontofthesumm moner,greathea adhanginglowtothe groundd despiteaverylo ongneck.Hesno orts,hisheadver rypig like esaveforthem maneandthesing gleglowingeye. .

Abilities A VerticalDiv ve:Valeforswoopsin,slashingatthetargetwit th


hookedclaw wsandherhardassteelbeak.The T attackdeals (PWRx4)or r(DEXx4)+2d6 6pointsofdama age. SonicWing gs:Valefor'swin ngsbeatslowerand a slower, seemingtoslow s timedownforamoment.Gusts G ofwind causedbyth hismovementblowtowardsthe etarget,blasting g themwith(P PWRx3)+2d6points p ofWinddamage d and hinderingth heirattacks.YourenemymakesanopposedForce checkwitha+4bonus;ifthe eystillfail,theybecomeaffecte ed bythenegat tivestatuseffectStunforonetu urn. Spells:Vale eforisfamiliarwith w allthebasicelemental magicks,and dcancastAero, Blizzard,Fire,Thunder,Water, Dia,andChivalry. ,EnergyBlast:Soaringhighabovethebattlefield, AstralFlow, Valeforcolle ectsenergyinhe erbeak.Withaburst b ofintense lighttheene ergyisreleasedamidsttheenem mygroup, scorchingth hemfor(PWRx6) 6 +2d6pointsof o nonelementa al damage.The en,yourenemie esmakearesista ancecheckwitha +4bonus;fa ailuremeansthe eybecomeafflict tedbyArmor Break.

Abilities Cyclopti icTackle:TheE Esperoverrunsasingletarget,


attemptin ngtotrampleth hemwithhismanyhooves.Theattack deals(RE ESx5)or(PWRx4)+2d6points sofdamage Medusa a'sEye:Catoblepaslowershish headtotheground andstare esintentlyatthe etarget,hiseyeglowingadullo orange. Thetarge et'seyesaredrawntothegazea andfixedwithte error... thenthe beastblinksand dliftshisheadawayfromthegr round, havingshockedthesystemofth hetargettoinflict thelookh (RESx3) +2d6pointsof damageand,wi ithasuccessful opposed roll,Petrifiesthetargetforoneround. Unblinki ingStare:Cato oblepasaffixeshisgazetoasing gle target,st trippingawaytheirmagicalfortifications.Until ends,thatfoesu uffersa1penalt tyonopposedro ollsto combate resistneg gativestatuseffe ects,andtheeff fectiscumulativ ve. Spells:C Catoblepascanc channeltheeffec ctsofRayBomb b, Melt,and dBlankGazefro omhisunblinking geye. AstralFl low,Devil'sEy ye:Catoblepaslo owershisheada and staresacr rossthebattlefield,hissingleey yeglowingabrig ght red.Visio onsoflifelesssto onesandstatues sfloataroundhis head,and dallthetargetsattempttobrea akawayfromthe beast'sin ntentstare.Whe enhefinallyclos seshiseye,all enemies mustmakeasuccessfulresistan ncechecktoavo oid beingaffllictedwiththen negativestatuse effectPetrify.

Special S
Flight

Devotion D
Valeforhon norsthosewhodemonstrate d bra averyintheface eof danger,or o arewillingtosacrificetheirow wngoalsforthe e greatergood. g AttheGM Msdiscretion,an nactofextreme altruismca anpermanentlyreduceValefors sdestinycostto0.

Special
Resistanc cetoEarth,Beas stKiller

Devotion
ThisEsp perisaslothfulb beingthatknowsthevalueinwa aiting forther righttimetostrike,fellingitsop pponentswithasingle fthepartyeverduplicatesthism glance.If methodanddef featsa groupo ofsimilarlevelf foesinaPreEmptivecombatro ound, Catoblep paswillforevera afteronlyrequire1pointofDestinyto callforth.

Pact P Gift
Theloya alavianneverstr raysfar.YoumaynowSummon Valeforasan a Instantaction nevenwhenitis sntyourturn,and ValeforgainsthebenefitsofIm mperil.

PactGift
ockthatasumm AfterCa atoblepasgetsoverhisinitialsho moner wouldta akethetimetof formabondwithoneasgrotesq queas he,he happilyservesh hispartnerwithafarmorestubb born tena acitythanbefore e. pasnowcalculate eshisHPas(Sum mmonersMaxH HPx5) Catoblep ofonlydoubleth hevalue.Furthe ermore,healsog gainsa insteado Resis stancetoShadow.

241

Ifrit
(Rank2)
Thegrou undrumblesand dshakesasafountainofmagma a eruptsfrom mtheearth,car rryingagiantmu uscularbeast.Th he magmacoolsandhardensasIfritlandswi ithaloudthud,his h massivehor rnsreflectingthe eambientlight.Flameeruptsfro om hiscanin nemawashethr rowsbackhishe eadandbellows. . Abilities A FieryStrike e:Ifritleapstow wardsonetarget,tearingintothem withwickedlycurvedclaws. .Theattackdeals(PWRx5)or (RESx4)+2d6 2 pointsofdam mage. MeteorDrive:Ifritletsout taroarashiscla awsareengulfedin flames,then nleapstowardhis h victimwithin nsanespeedand poundsuponitwithhisburningfists.Thisbarrage b deals(PW WR x8)+2d6po ointsofARMFir redamagehow wever,Ifritmayno longerusean a AstralFlowbe eforebeingdism missed. Spells:Unsurprisingly,IfritspecializesintheFire,Fira,and Temperspells. AstralFlow w,Hellfire:Ifritgrabshisvictimandhurlsitinto o thesky,then nclawsoutahu ugerockfromtheground.Thero ock isengulfedinfireandevenbeginstomeltfromtheincredib ble heat.Withapowerfulroarand a afinalburst tofflames,Ifrit launchesthe eballofmoltenrockatthetargettoinflicta tremendous samountofFiredamageandashort s range knockback.Hellfiredeals(PW WRx10)+2d6points p ofARM damagetoasingletarget.

Leviathan
(Rank2)
Abrinys smellisintheair rasthegroundbeforethesumm moner turnsto water.Suddenly y,thepoolofwa aterisdisturbedasthe sinuous sformofLeviath han,lordofthed depths,breachesthe surfaceandrisesintoth heair. Abilities AzureCr rash:Leviathancollideswithat target,movingw with agilitytoinflicta superiora asmuchdamage easpossiblewit thits sinuousb body.Theattack kdeals(DEXx5)or(PWRx4)+2 2d6 pointsof damage. Crushing gCoils:Leviathanwrapshimselfaroundan eobjectandsqu inanimate ueezes,usingbruteforcetosplinter anddestr royshipsandotherlargeobject ts.Leviathancan nmake aForcec heck(usingthesummonersatt tributes,asalwa ays)to anobjectwitha+8bonustothe eroll. destroya Jet:Levia athanunleashes sapowerfulkee enasawavebec comes visiblesu rgingtowardsth heenemies.The ewavequicklyre eaches sters,washingoverthemtoinfli ict(DEXx8)+2d d6 themons Waterda amagetoallfoes showever,Lev viathanmaynolonger useanAs stralFlowbefore ebeingdismisse ed. Spells:T Thoughnotknow wnforhismagicalmight,thekin ngof allseasca ancastWaterandWatera. AstralFl low,TidalWav ve:AgainLeviat thankeens,butt this time,wat terissuddenlyv visibleonallside esofthemonste ers. Withath hunderouscrash htheoceansoftheworldslamin ntohis opponen ts,simultaneous m.All slydrowningandcrushingthem monsters sonthebattlefie eldtakegrievousamountsofW Water damagea andareknocked dbackaShortRa ange;TidalWave deals(DE EXx10)+2d6po ointsinallandevenaffectsenem mies whoareL Largeorotherw wiseImmunetok knockback.

Special S
Immunity ytoFire,Weakne esstoIce,Vulne erabilitytoWate er

Devotion D
Ifritgrant tshisboontohe eroeswhocande emonstratethei ir dominan nceoverother,lessermortals.This T Devotionis fulfilledwhentheSummonerusesrawfor rcetosimplytak ke whattheywant twithoutreperc cussion.

Special
Immunit tytoWater,WeaknesstoLightn ning,Resistantto oFire, R ResistanttoIce

Devotion
Thellordoftheoceansisanobleand dregalEsperwh ho, lueslawandpol liticalhierarchyabove perhaps surprisingly,val e.LeviathansDe evotionisrealize ediftheSummo oner allelse carriiesoutadanger roustaskforapo oliticallypowerf ful individualwithefficiencyand dhumility.

Pact P Gift
Ifritsgiftofwrathpermanentlyincreases shisSummoner s nts. PWRattributebyfourpoin

PactGift
Althou ughnotfullyma aterial,Leviathan nmayrisefromthe depths softhesea,beck koningtheparty ytoclimbaboardhis serpentin neneckbeforet travellingthroug ghhiddenunder rwater pathw ways.Whennear ralargeenough hbodyofwater,the Summon nerwiththisgift tmaycasttheTeleportspelltotravel toanyco oastalcityorloc cation.

242

Pandemona
(Rank2)
Windsbegintowhipupthebattlefield,quicklycondensing intoahowlingtornado.Whatloomsovertheenemywhenall hasdispersedlookslikesomethingoutofafeverdream:a facelessgiant,purpleskindappledandmottledwithsplashes ofpinkandwhite,sizingthefieldupwithaneyelessgaze.As threelongtubesslungoveroneshoulderstartdrawinginthe surroundingair,whatatfirstappearedtobeatailbeginsto growinsize,swellinguntilitisalmostsphericalandcreaking withtension.Pandemona,theWindDevil,isreadytostrike.

Ramuh
(Rank2)
Stormcloudsgatheroverheadandtherumbleofthundercan beheardinthedistance,andboltsoflightningburstfromthe cloudsandstrikethegroundinfrontoftheSummoner.When theflashoflightandpealofthunderhavefaded,the Summonerisaccompaniedbyawizenedmanwithalonggrey beard,dressedinloosegreenrobesandcarryingagnarledold staff.Despitehisage,notaflickerofweaknessorinfirmity passesoverRamuh'sface;hisexpressionishard,eyesshining withaterriblemajesty.

Abilities Cyclonic:TheEsperswirlsthroughthebattlefield,leaving
destructioninitswake.Theattackdeals(DEXx5)or(PWRx4) +2d6pointsofdamagetotwodifferentenemies. AerialBlast:Pandemonareleasestheaccumulatedcontents ofhiswindbaginasingleviolenttorrentthatallbutblasts thetargetoutofthebattle.AerialBlastinflicts(DEXx5)+2d6 pointsofWindElementaldamagetooneenemy.Thedamage fromthisattackcannotbereducedwithM.ARMorShell. However,anyfoedefeatedwithAerialBlastdoesnotdrop moneyoritems,norcantheybeScavenged,havingbeen blownawayinthestorm. Spells:PandemonaisonlyabletocasttheAero,Aerora,and ThrustKickspells. AstralFlow,TornadoZone:The'mouths'ofPandemona's airtubesflarewide,unleashingthreescreamingtorrentsof windthattwistandintertwineastheysurgetowardsthe enemy.WindBladeinflicts(DEXx10)+2d6pointsofWind ElementaldamagetoallenemiesandcausesaMediumRange knockback.Thedamagefromthisattackcannotbereduced withM.ARMorShell.However,anyfoedefeatedwithWind Bladedoesnotdropmoneyoritems,noraretheyaneligible targetfortheScavengeskill.

Abilities ShockStrike:Ramuhliftshisstaffhigh,allowingittobe
struckbyanerrantboltoflightningfromtheclouds.Whirling therodonceoverhishead,hepointsitatthetargetandthe electricalchargeleapstowardsit,shockingitwith(MNDx5)+ 2d6pointsofLightningdamage.Thisisfollowedbya resistancerollafailuremeanstheenemylosesone beneficialstatuseffectofthesummonerschoice. SilencingRain:Bypartingtheheavenswithasudden downpour,Ramuhcanmufflethesoundsneededfor spellcastingandmakewarriorsstruggletobattle.Silencing RaincreatestheeffectsofDifficultTerraininthecurrent location,andalltargets(enemiesandalliesboth)areaffected bySeal. SilencingRain:Ramuhslargerepertoireofmagicincludes Thunder,Thundara,ElementalSpikes(Lightning),Resonance, Transform,Flash,Seal,Wall,DimensionalGate,andVox. AstralFlow,JudgmentBolt:Ramuhchantsinanarcane language,andtheskygrowsdarkfromgatheringclouds.The cloudsswirlandtwistabovethetargets,thewindshowling andthesoundofthundergrowinglouderwitheachsecond. Suddenlyavolleyoflightningcrashesintothegroundamidst thetargets,electricityarcingbetweentheirbodiesandjolting themallwithLightningdamage;(MNDx9)+2d6pointstotal. Inaddition,JudgmentBoltautomaticallyremovesallpositive statuseffectsfromthetargetwithoutanopposedroll.

Special
ImmunitytoWind,ResistanttoLightning,Flight,AerialKiller

Devotion
Pandemonaisaschaoticthewinditself,andfindsgreat amusementinsituationswhereeverythingseemstogo wrong.HewillcostonefewerpointsofDestinytocallforth aftertheSummonersuffersaComplicationanaturalrollof 2onanElementaryorEasyskillandfailsthefollowuproll.

Special
ImmunitytoLightning,VulnerabletoWater,Flight

Devotion
Ramuhhasbeenknownbymanynamesoverhisageless existence;somelogical,someunusual.Hehasbeenthe Justicar,theArchonofStorms,theMasterofCreation.Hehas watchedreligionsforminworshipofhim,andhehaswatched centuriescomeaslittlemorethananoldmansmokingapipe. ThisDevotionissatisfiedwhentheSummonerpermanently changestheworldbyoutsmartingalongstandingproblem. Ramuhispleasedwhenheseeslegaciesbasedongood, commonsense.

PactGift
Pandemonagainsthefollowingnewability; ShearingWind:MakeanopposedForcecheckagainstone target;ifsuccessful,ShearingWindcausesaShortRange knockback.Thisattackthendeals(DEXx10)+2d6pointsof WinddamageifthisknockbackinterruptsanenemysSlow action

PactGift
Ramuhsgiftofwisdompermanentlyincreaseshis SummonersMNDattributebyfourpoints.

243

Shiva S
(R Rank2)
AstheSummoner S comp pletesthefinalmotions m ofthe summoningritual,mansize edfragmentsoficecomecrashin ng downonthe ebattlefieldtocreate c ajaggedtower t ofpolished, glistening gcold.Yetthissp pectacularstruc ctureisonlythe beginning;instantly,asoft tshaftoflightfa allsdownuponit t, illuminatin ngthegentlefallofsnowflakesas a alithefemale e figuredesc cendsfromabove,landinginthe emidstoftheice e. Foramome ent,onlyherrefle ectionisvisible:delicatebluesk kin coveredinstrange,inhum manmarkings,scant s scrapsof p onlyher h modestyfrom mtheelements, clothingprotecting multiplied dintoinfinitybycountless c facetsofice.Thenher r eyessnap s open,shatteringthefrozen ncarapace.

Abilities Slap:TheEs spersashaysfor rwardbeforestrikingonefoe


surprisinglyhardwithanice ecoldpalm.The eattackdeals(RE ES x5)or(DEXx4)+2d6point tsofdamagetooneenemy. GlacialSha ards:Theicegod ddesscallsforth hfrozenwindsto o sweepthebattlefield, b creatingDifficultTerr rain.Whenevera targettakesIcebaseddama agetheyarealso oautomatically urn.Creatures affectedbytheSlowstatusfortheirnexttu withaResist tanceorbetterto t Icemagicareunaffected. HeavenlyStrike: S Shivareg gardshertargetwithacool, disdainfulga aze.Judgingthefoeunworthyof o effort,she wavesherhandandfreezes stheairaboveth hetargetintoan n b ofice.Theblockdropsand dinflicts(DEXx8) 8 enormousblock +2d6points sofcrushingIcedamagehowever,Shivamay y nolongerus seanAstralFlow wbeforebeingdismissed. d HeavenlyStrike: S Blizzard,Blizzara,ElementalSpikes(Ice) andWallare ealltricksthisEs sperpossesses. AstralFlow w,DiamondDu ust:Shiftingherstancefor stability,Shivagathersmois sturefromtheai irand concentrate esitintoadense eballofice.Whe entheballburst ts itunleashesablastofpurefrigid f might,enc casingher enemiesinatomboffrozen nwalls.Withthe esnapofher fingerstheiceprisonshatte ers,leavingtheenemies e ofShiva a shiveringon nthegroundand dsufferingfromagreatdealof Icedamage; ;(DEXx9)+2d6 6pointsinall.Furthermore,all enemiesdam magedbythisat ttackalsoreceiv veaWeaknessto o Iceforthere emainderofcom mbat.

Special S
AbsorbsIce, ,WeaknesstoFi ire

De evotion
TheIceQueen Q whoholds sadeeprespect tforthosewho valuefamilyandfriendship.ColdisthisEs spersangerand d swifther rvengeancetothosewhowould dlayahandon someonein ncapableofdefe endingthemselv ves.HerDevotion isfulfilledif i theSummonerprotectsaninn nocentorachild d fromtheharshtruthandcrueltiesof ftheworld.

Pa actGift
Shivasgiftofgraceperman nentlyincreasesherSummoners DEXattributebyfourpoints.

244

Titan
(Rank2)
Adeeprumblingisfeltintheearthandthebattlegroundis coveredwithawebofcracksandfissures.Animmense muscularhumanoidburstsout,coveredwithprimitivetattoos andcladonlywithaloincloth.Asdustandgritcascadeoffhis body,Titanbellowswithrageandglowersatthosewhowould darebefoulthesanctityoftheland.

Asura
(Rank3)
Awomanfloatsserenelydownfromtheheavens,bringing withherasenseofpeaceandbalance.Itbecomesapparent thatAsuraisactuallythreebodiesandthreefacessharinga singlehead,allsittinginthelotuspositionbacktoback.The firstisthatofalovelyblondewoman,anotherisawoman withredskinandhairandadarkscowlonherface,andhe finalbodyisawomanwithblueskinandlightyellowhair,a vacantsmileonherfaceassheplayfullytossesadaggerfrom onehandtotheother.

Abilities Geocrush:TheEspermarchesacrossthebattlefieldbefore
slammingitsbouldersizedfistsintoafoe.Theattackdeals (RESx5)or(PWRx4)+2d6pointsofdamage. DebrisShower:Titanraisesbotharms,causingtheearth itselftoexplodeupwardinapillarofbouldersandstone. DebrisShowerdeals(RESx9)+2d6pointsofARMdamageto anyenemywithFlight. MegalithThrow:Theearthengiantpicksuponeormore willingalliesinthepalmofhismassiverockyhand,draws back,andhurlsthemfarintothedistance.MegalithThrow movesthatcharacteraLongRangethenumberofturnsthe characterfindsthemselvesinmidairisultimatelyuptothe GM,andalthoughthehurledheroisconsideredtohavethe Flightstatusfortheduration,MegalithThrowdoesnot preventthemassivedamagethecharacterwillundoubtedly sufferwhentheycrashland. GuardianGolem:TheEsperstabilizesitsmassivebulkand stepsinfrontofoneoftheSummonersallies,readyto protectthemfromharm. UntilthestartofTitansnextturn,allphysicaldamagethat wouldbetakenbytheallyisinsteadappliedtotheEsper insteadwithoutmodifyingforARMandM.ARMasnormal. Spells:Thoughnotmuchofaspellcaster,Titancan neverthelessuseChivalry,Stone,Stona,andMagnetiteCloud AstralFlow,EarthenFury:Titanplungeshispowerfulfists deepintothesurfaceand,withadeepsnarlinggrunt,rips loosealargeslabofrock.Growlingandbellowingtoexpress hisrage,Titanslamstheslabuponthetargets,inflicting tremendousEarthdamagetoalltheSummoner'sfoes;(RESx 10)+2d6pointsworth.EarthenFuryalsocausesashort rangeknockback.

Abilities Miracle:Rolla1d6.Arollof12causestheFaceofYang
effect.Arollof34causestheFaceofYineffect.Arollof56 causestheFaceofAsuraeffect. FaceofYang:Theredskinnedwomanscowlsatthe party.Awarriorbynature,shepointsherswordat themandurgesthemtodefeattheirenemies.The magicfromthisgiftcausesthepartytodealone additionaldamagestepwithallspellsandattacksuntil AsurausesherMiracleorBlessingsoftheDeityability. FaceofYin:Asuraspins,andtheblueskinnedwoman withthevacantsmilefacestheparty.Shegestures towardthemwithherdagger,grantingafeelingof peaceandhappiness.Alongwiththeserenitycomes (RESx8)+2d6healingtoallpartymembers. FaceofAsura:Thefaceoftheblondewomanlooks gracefullyupontheparty.Withavaguenodofher head,fallencomradesfindnewhope.AsuracastsLife uponallUnconsciousalliesandhasa50%chanceto castLifeonalldefeatedfoes,aswell. Spells:AsuracancastAspir,Seal,Freedom,Regen,Addle, Confuse,Invisible,Vox,Stop,Wall,andTimeSlip. AstralFlow,BlessingsoftheDeity:Thegoddessofboth peaceandwaroffersheraidtothegreatestcombatantonthe field,allthreefacesaligninginperfectharmonyforonlya moment.AllenemiesandalliesmakeaForcecheckanda Finessecheck.Ifthesamecharacterrolledhigherthanall otherparticipantsonbothchecks,theyrecover100%oftheir HPandMPinstantly,gainAutoHaste,Impervious,and Peerlessuntilcombatends.

Special
ImmunitytoEarth,ResistanttoLightning,ResistanttoWind, VulnerabletoWater,Regeneration20

Special
WeaknesstoHoly,WeaknesstoShadow,ControlledDefense

Devotion
Asonemightexpect,theponderousTitanistheguardianof theearthandissinglemindedinhisceaselessgoalof protectingandreshapingtheworld.IftheSummonerever avertsorcausesanaturaldisasterwithouttheaidofmagic, Titanwillbepleasedandallowshimselftobesummonedfor onlyonepointofDestiny.

Devotion
TheEsperAsuraisthegatekeeperandqueenoftheirland, challengingallwhowouldseektheaidoftheSummons.In time,shehaslearnedtogrowfondofthoseheroeswith enoughwittoovercomeherinbattle.HerDestinycostis permanentlyreducedwhentheSummonerturnsamajor adversarysownstrengthsagainstitinordertodefeatit.

PactGift
TitansgiftoftenacitypermanentlyincreaseshisSummoners RESattributebyfourpoints.

PactGift
WheneverthesummonerusesaTeamworkAttack,theymay rollthreediceinsteadoftwoanddiscardone.

245

Cerberus
(Rank3)
Aterrifichowlingisheardfromthecoreoftheearth.Agaping fissureopensintheground,fromwhichatremendousthree headeddogleapswithahideoussnarl.Cerberuslandsinfront oftheparty,histhreesetsoffangsbaredinasnarl.

Fenrir
(Rank3)
Darkcloudsgatheroverthebattlefield,turningdaytonightas atoweringcolumnofrockburstsforthfromtheground. Suddenly,ahowlringsoutfromonhigh.Thereatopthegreat rockfacestandsamajestichornedwolf,violetfurbrokenup bywhorledtuftsofwhiteandgoldthatalmostlooklikewings bywhatlittlelightremains.Rearinghisheadback,Fenrirgives anotherhowlandpreparestoenterthefray.

Abilities PoisonFang:Cerberustearsintoafoewithsharpteeth,
dealing(DEXx4)or(PWRx3)+2d6pointsofShadowdamage andPoisoningthetargetwithasuccessfulopposedroll. Ragdoll:Cerberusgrabsonefoeandhurlshimintoanother asherushes,causingchaosintheenemyranks.Thisattack canonlybeusedifatleasttwoenemiesexistonthefield thefirsttargettakes(DEXx7)+2d6pointsofdamageandis knockedbackaShortRange.Thesecondtargettakes(DEXx 5)+2d6pointsofdamageandautomaticallyreceivesthe negativestatuseffectStopforoneround. FlamesofAcheron:Allthreemouthsspewforthagushing blastofmagma,dealing(MNDx5)+2d6pointsofFire damagetooneenemyandallothertargetswithinaShort Rangeofit. SonicDrive:AllthreeofCerberus'headslooktowardsthe samefoe.Ahideousbarkingemergesfromallthreethroats thesoundissohorrendousthatthemonstersuffersfroma suddencaseofshakyknees.Makeanopposedresistance checksuccessmeanstheenemysuffersapenaltyof3tohis ACCandAVDscoresuntiltheendoftheirnextturn. Spells:CerberushasTemper,Thundara,SlowandDemiathis disposal. AstralFlow,CounterRockets:Cerberusgrantsallparty membersonefinalboontheabilitytobitebackashedoes. Untilcombatends,eachcharactermaymakeone(possibly additional)CounterattackasthoughtheywereusingaBrawl typeweapon. Special ArcanaKiller,Counterattack(100%),MagicalCounterattack (50%)

Abilities CrescentFang:Fenrirchargesdownafoe,dealing(PWRx7)
+2d6pointsofdamage.

HowlingMoon:Thedarkcloudspartandallowapalemoon
toshimmerintoexistenceoverthebattlefield.Beamsoflight beginpouringdownandenvelopeasinglefoeintheirglow. HowlingMoondeals(MNDx12)+2d6pointsofdamageto anyfoewhoisafflictedbythenegativestatuseffectSleep. EclipseBite:EclipseBitedeals(PWRx6)+2d6pointsof damage,andwithasuccessfulopposedroll,thetarget receivesaWeaknesstoShadowandaResistancetoHolyuntil combatends.IfthetargetalreadyhasaWeaknesstoShadow, theygetaweaknesstoHolyinsteadandaResistanceto Shadowinstead. MillennialDecay:Onetargetsuddenlyfindstheirmemories andabilitiessiphoningaway.Withasuccessfulopposed Finesserolls,thefoelosesaccesstoonespellorattackofthe characterschoiceforoneround. Censure:Fenrirroarswithanutterauthority,turningtoa singleBeasttypeenemyintoamewlingcowardwithhis rebuke.Untilcombatends,thetargetistreatedasbeinglevel 1(thoughtheirattributesandderivedstatsdonotchange), suffersa4penaltytoopposedrolls,andmustrerollthe highervaluediceoneveryphysicalattackrollmade. Spells:MagnetiteField,Sprint,andDisable AstralFlow,Eclipse:Withafiercehowl,Fenrirleapsfrom hisperchandrocketstowardstheSummoner'sfoesatsuch speedsthathisveryformbeginstoblurintoacometofgreen energy.Thewolf'sbodyseemstoseparateintofiveghostly imagesthatwhirlaroundthebattlefield.Eclipseinflicts(PWR x12)or(DEXx12)+2d6pointsofdamagetoallenemies. Furthermore,onceFenririsdismissedafterusingthisability, thesummoner(s)gainstheeffectsofHasteforseveralrounds.

Devotion
Cerberusisthewatchdogoftheunderworld,fiercelyguarding thegatestothelandofthedeadwithoutpauseinthis ceaselessduty.Hegrudginglyrespectsthosewhohaveaided himinthisthanklesstask,andhasareducedsummonedcost foranycharacterthathaspermanentlydefeatedanenemy withtheUndyingmonsterproperty.

Special
ResistanttoLightning,ResistanttoShadow,BeastSlayer

Devotion
ThepowerfullybuiltFenrir,fatherofallbeasts,iswillingto cooperatewiththosewhohaveproventhemselvestobethe Alphasintheirrespectivesocieties.FenrirsDestinycostis loweredforaSummonerwhohasfoughtforandobtaina positionofpowerinsociety,suchasbecomingtheleaderofa clanortakingthethrone.

PactBoon
Thesummonernolongerneedstoeat,drink,orsleepintheir eternalvigil,andCerberusgainsthefollowingattack,which hemayuseinplaceoftheCounterRocketsastralflowifthe summonersorequestsit; AstralFlow;TripleFang:Allthreeheadsripintoasingle enemy,dealing(PWRx5)Firedamage,(MNDx5)Shadow damage,and(DEXx5)Thunderdamage.

PactBoon
YoupermanentlygaintheBeastKillerproperty.

246

Phantom
(Rank3)
Aneeriestillnessfillstheair.Seeminglyfromnothing,afigure engulfedindarkmistappearsandthendisappears,fadingin andoutofexistence.WhenPhantomcanbeseen,a translucentcloakcoversitsentirebody,savefortwoglowing eyes.PhantomhasnofearofHolyenergieshowever,being thelongdeadspiritofagreatforceofgood.

Seraph
(Rank3)
Thesummonerbowsherheadandcloseshereyes,impartinga prayerforassistancetothefates.Asshedoesso,agolden beamoflightshinesdownfromabove,andawingedwoman wearingarainbowcoloredrobedescendsfromtheskyto gentlytouchdownbeforethesummoner.

Abilities PearlLight:Phantom'scloakpullsbackslightlyfromitsface
andabrilliantwhitelightshinesfromitseyes.Whomever Phantomstaresatwiththispurelightsuffers(MNDx6)or (RESx6)+2d6pointsofHolydamage. SilverMist:Phantomcreatesashiningsilverfogthroughout thebattlefield,theeffectsofwhichdealconstantdamageto unholyenemies.SilverMistisdifficultterrainthatcausesall FiendandUndeadtypecreatureslose20%oftheirmaximum HPatthestartofeachoftheirturnswithafailedresistance roll.Undeaddestroyedinthismethodcannotresurrectas normal. Spells:Seal,Invisible,Barrier,Dia,Banish,XZone,Teleport, Faith,andLife. AstralFlow,EternalShroud:Phantom'scloakspreadsout tocovertheentireparty,grantingthemthesameghostly essencethatitenjoys.Phantom'sessenceinvigoratesthe partylikeachillbreeze,grantingallalliestheFlightand Invisiblestatusesuntiltheendofcombat.

Abilities Lament:Seraphfiresbeamsofmulticoloredlightfrom
somewherebeneathherrainbowrobes,dealing(Finessex6) +2d6pointsofdamageunlessanallyisunconscious,inwhich caseitdeals(Forcex15)+2d6pointsinstead.Lamentignores M.ARM. HealingRain:Seraphgazeshopefullyupwardsandsingsa singlenote.Lightshinesfromtheheavensandbathesasingle partymemberinwarmth,healingthemofwounds.Thetarget allyrecovers(RESx6)+2d6pointsofHPandalsoreceivesthe effectsofRegen. AngelFeathers:TheSeraphfloatsovertoonecharacter, whisperingwordsofpowerandstrokingtheirhair.Thetarget gainsaResistancetoHolyandgainsFlightuntiltheysuffera criticalhit,limitbreak,orareknockedunconscious.The effectsofAngelFeatherscanlastformultiplegamesessions. Spells:SeraphcaneasilycastRegen,Restore,Freedom,Dia, Escape,andBrave. AstralFlow,AngelicAnthem:Seraphspreadsherwings andflieshighintotheairasanangelicchorusisheardfrom above.Asherwingsflap,feathersbegintoslowlyfall, showeringtheparty.Thefeathersdisappearassoonasthey toucheachpartymember,providinghealingfortheentire group.Allmembersregain(MNDx10)+2d6pointsofHP, receivetheeffectsofRegenuntilcombatends,andare simultaneouslycleansedofnegativestatuseffectsasperthe WhiteMagespellEsuna.

Special
ResistanttoHoly,ResistanttoShadow,UndeadKiller,Flight, FinalAttack:PearlLight

Devotion
Thehallowedspiritholdsnoloveforotherundead,andurges hissummonerstoseekoutanddestroysuchabominations wherevertheymaydwell.Phantomwillmorewillinglyaid thoseSummonerswhohavepermanentlydefeateda powerfulUndeadNotoriousMonsterorBoss.

Special
ImmunitytoHoly,WeaknesstoShadow,Flight,Regeneration 40

PactBoon
Phantomteacheshissummonerhowtowalktowardthe Farplane,topartiallyleavethisworldandenteranethereal realm.AllofthebonusesgrantedbytheInvisiblestatus increaseto+5insteadof+3.Phantomalsogainsthefollowing attack; Possession:Phantommakesanopposedresistancerolland, ifhesucceeds,flowsintothebodyofanonBossenemy targetandinflictsthemwiththeCharmstatus,evenifthey wouldnormallybeimmunetoit.Whileinthisstate,Phantom cannotbetargetedortakedamagefromanyattack. ContinuingtomaintainPossessionisastandardaction, meaningthattheEspermaynotuseotherspellsorattacks whileheinhabitsanothersbody.Possessionendswhen PhantomwoulduseanAstralFloworbedismissed,asnormal.

Devotion
Seraphisasimpleentity,urgingheraltruisticsummonersto findhappinessinwhateverwaytheylike. SeraphsDestinycostisreducedwhenhersummonerhelps someoneelsefulfilltheirLifeGoal,solongasthatgoaldoes notinvolvedestructionorbringharmtootherpeople.

PactBoon
Seraphgrantshersummoneragiftasatokenofher friendship;asingleangelfeatherthatseemstopurifythe strange,tainted,andoftenwondrousitemsthecharacter managestoscavengealongtheirjourney.TheSummonermay treateveryComponentasthoughitalsohadHPRestore, Remedy,TherapeuticandResurrectiononitslistof properties.

247

Tritoch
(Rank3)
Withthebeatingoffeatherywings,therainbowdragon Tritochswoopsdownfromtheskies.Feathersandscales shimmerred,blue,goldandgreeninthelightashegentlysets downonfourshortlegs,takingyourbreathaway.Atuftof iridescentfurtipstheendofhistwitchingserpentinetail,a longtongueflicksfromabeaklikemouthandbattlehardened eyespeerfrombeneathanancientbronzehelmet.

Yojimbo
(Rank3)
Acloudofcherryblossomsfallfromtheskyastheheavens turntonightandafullmoonappearsoverhead.Outof nowhere,adeep,gutturalbarkissuesfromthedistanceasa giantdogcomesboundinginfrontofthesummoner.Behind thedog,agiantswordsmanwearingawidebrimmedhatand ornateclothingstridesslowlyforward.Yojimboextendsone handtowardshissummoner,waitingforpaymentand anotheropportunitytodisplayhismasteryoftheblade.

Abilities ElementalInfusion(Special):WheneverTritochistargeted
byanattackthatwoulddealFire,Ice,orLightningdamage,all damagedealtbyTritochisthenincreasedbytwostepsuntil heisdismissed.Thisbonusiscumulativethus,afterthefifth spellabsorbedinthisway,Tritochwilldealanadditional (PWRx10)damage Antipode:Rearingbackhishead,Tritochliftshiswingsand letsoutaroar.Blueandredparticlesflowfromhismouth, encirclingthetargetinawhirlwindoffireandice.The particlesconvergeandcauseamassiveexplosionasraging heatmeetsfreezingcold.Antipodedeals(PWRx8)+2d6 pointsofFireorIcedamagethatignoresMARM.Tritochmay usethisabilityonhimself. SanctuaryofThunder:Tritochbestowshiselementalgift onallmembersoftheparty,fillingthemwithastrong electricalcurrentandgrantingthemallanAbsorbencyto Lightninguntiltheendofthegamesession. Spells:Blizzaga,Thundaga,Firaga,Brave AstralFlow,TriNova:Takingtotheaironcemore,Tritoch spreadswidehiswingsandwhipshistaildownward.Showers ofenergyrainfromhimontothebattlefield,engulfingthe enemiesfirstinsearingflames,thenfreezingtheminiceand finallyunleashingablastofthundertoshockthetargets.Tri NovadealseitherFire,Lightning,orIcedamage,dependingon whicheverelementeachtargetismostvulnerableto. However,thereisapriceforsuchapowerfulattack.TriNova deals(PWRx10)+2d6pointsofdamagetoallenemiesas wellashissummoner(s).

Abilities Tribute:Yojimborequirespaymenttouseanyability.

Daigoro(500gil)Yojimboisunimpressedbythesum offeredandsendshisdogtodothejob.Theghostly houndDaigororandomlyattacksoneenemyorallyfor (PWRx10)+2d6pointsofdamage. Kozuka(2,000gil)Yojimboissatisfiedwiththe paymentandrevealsasetofwellmadeknivesthathe deftlythrowstoinflict(DEXx12)+2d6pointsof damagetooneenemy. Wakizashi(10,000gil)Yojimboispleasedbythe paymentandslashesatthetargets.Hepausesfora momenttowipethebloodfromhisbladebefore sheathingitandawaitinghisnextcommand,whilethe monstersarelefttobleedouttheinflicted(DEXx15)+ 2d6pointsofdamage. AstralFlow,Zanmato(Special)If,atthetimeofYojimbos departure,hehasreceived30,000gilormorefromthe heroes,theEsperissilentlyelatedwiththesumofferedand decidestoperformhismostimpressivetechnique.Witha suddenmovementquickerthantheeyecanperceive,Yojimbo drawshiskatanaandslashesathistargets,thenreturnsthe bladetoitssheath.Theenemiesaremotionlessfora moment,andthenonebyonetheirheadsrollofftheir shouldersandlandattheirfeetwithdullthuds,followed momentslaterbytheirtwitchingcorpses.Makeanopposed FinesseorForcerollwitha+4bonusifsuccessful,Zanmato instantlykillsallnormalfoesandBosses,evenifthetargetis normallyimmunetoinstantdeathattacks.FinalBosses remainunaffected. Special IffightingaFinalBoss,YojimbowillnotperformZanmatoand ResistsFire,ResistsIce,AbsorbsLightning,AutoProtect,Flight willinsteaduseWakizashiashisAstralFlow.

Devotion

Tritoch,havingonebeenimprisonedinsideagreatblockof iceforcenturies,isgratefultohissummonerswhenthey preventthesamefatefrombefallingothers. HecostsfewerDestinyafterthepartyorchestrateda jailbreak,releasedcaptives,orotherwisegrantedfreedomto thosedeniedit.

Special
AutoLife,FiendKiller

Devotion
Yojimboisahardenedmercenary,eschewingmoralsorother valuesforthesakeofwealth.HisDevotionisfulfilledifthe summonereverperformsataskforsomeoneelsepurelyfor thesakeofmoney,andthesizeoffeeleavestheasker pennilessafterwards.

PactBoon
TritochgrantshissummonerasmallfractionofhisElemental Infusionpower.WhenevertheSummonersuffersFire,Ice,or Thunderdamage,theirnextdamagingspellorattackis increasedbytwosteps.

PactBoon
ThesummonermaynowsellComponents.Thestandardgoing rateisequaltothatofaShieldofthesameTier.

248

Anima
(Rank4)
Ablackenedmetalchainplummetsoutofthesky,plunging intothegroundwithathunderingjolt.Thechainretractsasit slowlypullssomethingoutoftheshadoweddepthsofthe earth.Morechainsspringoutoftheearth,pullingthemselves tautaroundtheemergingfigure,astrangelyfishlikecreature whoroarsinimpotentfuryassheweepsboilingblood.Thisis thedarkspiritAnima.

Atomos
(Rank4)
Adarkshadowenvelopsthebattlefieldasdemonmachine Atomosappears,itsbodybarelymorethanagiantmouth hoveringinthesky.Asingularlightglowsdeepinthevoidof itsgapingmaw,seeminglydrawinginthesurroundinglight andcausingtheencroachingshadows.Itsdarkeyesflareopen tosurveythosewhotheSummonerneedseliminatedfrom existence,athunderstormofunrealproportionscrackling acrosstheskybehindit.

Abilities Pain:Animacriesouttothebattlefieldasadropofmolten
bloodisflungfromhereyeuponthetarget.Asthedark essencesearsawayatthetarget,thepurerageofAnima attackstheirveryspirit.Inadditiontocausing(MNDx6)+2d6 ShadowElementaldamage,Painhasa50%chancetoallow theSummonertomakeanopposedrollagainsttheenemy;if therollissuccessful,thetargetiskilledimmediately.This secondaryeffectisconsideredaninstantdeatheffectand maynotworkonbosses. SoulfulScream:Animaslowerheadletsoutascreamof anguish,causingallwhohearittofalltotheirkneesinagony. Theattackdeals(MNDx14)+2d6ShadowElementaldamage toalltargetsinaLocalarea. Spells:Zombie,Death,Scourge,Demi,andDegeneratorare favoritesofAnima. AstralFlow,Oblivion:ThechainbindingAnimatothe surfacesnapsfree,sendingAnimaplungingbackintothe earth.Thechainsthemselvesdragtheenemypartydownwith her,allowingthemtomeetAnima'sotherface,amonstrous crownedskeleton,whosechainsarenearbreakingpoint.As thecombatantssinkdeeperintothedarkness,thebindings snap,andAnima'sotherhalfisfreed.Withtwogauntarms shebeginstoventallthepainandsufferingofherexistence intoasinglefoe,slowlyatfirstbeforepickingupspeed,doing (MNDx16)+2d6ShadowElementaldamagetooneenemy.

Abilities Devastation:Atomosmassiveformencompassesalmost
theentiresky,andheiscapableofreigningdestructiondown uponallhesees.Atomosjetsforthaseriesofarcinglasers, strikingthegroundwithoutaimorconcern.Devastationdeals (RESx4)+2d6damageinaLocalarea. Disgorge:Somethingvastandstrangeplummetsfrom Atomosgapingcrossdimensionalportalofamouth,crushing targetsandforciblyreshapingtheirbodies.Disgorgedeals (MNDx3)+2d6pointsofdamagetoallenemiesand,ona successfulresistanceroll,alsoinflictstheTransformstatus. Engulf:Atomos'hideousbodyturnstofaceonetarget.A powerfulvacuumformsasitssingularitypullsatthetarget, slowlysuckingitinside.Thetargetmustbraceitselfquicklyby makinganopposedForcecheck,orbesuckedintothedark voidofAtomos'stomachandremovedfromtheencounteras ifforcedthroughaDimensionalGatespell.Thoughthetarget isnottrulykilled,EngulfisconsideredaDeatheffectand somebossesmaybeimmunetothisability. Wormhole:Atomossuckssohardattheedgesofrealitythat hebeginstopeelbacktheworldandexposessomethingelse underneath.Thecurrentbattlefieldisnowtreatedasvery unusualDifficultTerrain.AllbonusesgrantedtoAVDandACC byabilitiesandspellsaretreatedasnegativesinstead,and wheneveranenemyorallywouldnormallyrollacriticalhit, theirturninstantlyends,andtheyareaffectedwiththe Confusestatusinstead,eveniftheyarenormallyimmuneto Confuse.CriticalHitsandLimitBreaksnowoccuronrolls naturallyresultinginapairof1s. Spells:DemiandGravija. AstralFlow,GForceInfinity:ThesingularityinsideAtomos isfullyrevealedasthecenterofablackhole,causingan immensepullonalltheSummoner'sfoes.Theintense vacuumeffectdeals(RESx14)+2d6pointsofNonElemental damagetoallenemiesandhasachancetodrawthemallinto thedeadlyphenomenon,removingthemfromthecurrent encounter.MakeanopposedForcecheckifsuccessful,G ForceInfinityhasthesameeffectasEngulfandpullsthe targetsthroughaabyssalportaltoanotherdimension.

Special
ResistanttoShadow,WeaknesstoHoly,AutoStop,Auto Zombie,AutoPoison

Devotion
Despitehertorturedappearance,AnimaSolaseekstotakeon thepainsandtheburdensoftheworld.Often,theonlyway torelievesomeoneoftheirsufferingisthroughapermanent release.HerDevotionisfulfilledwhenAnimaherselfdealsthe killingblowtodefeataNotoriousMonsterorBosswhohas becomephysicallycorruptedfrompower.

PactBoon
Animatakesyourlifeandholdsittoherbreast,protecting yourworthysoullikeamotherwouldprotectachild.Whena powerfulenemyattemptstokillafallenfriendwhohas droppedtozerohitpoints,theymustalsosucceedatan opposedresistancecheckinordertodoso.

Special
Indestructible(Takeszerodamagefromallsources),Flight, ConstructKiller

Devotion
AtomosismindlessandhasneitherDevotionnorPactBoon.

249

Diabolos
(Rank4)
Withadry,dusty d fluttering, aswarmofethe erealbatssurrou und thesummo onerandflyupto t formanimme enseglobeofpure darkness.Silently, S thedem monicDiabolosdescends d fromth his globeandflareshiswing gsashescansth hebattlefield.He e hungers,an ndallarehispre ey.

D Doomtrain
(Rank4)
Thering gingofhaunting gbellssuddenlys sounds,signalingthe approa choftherunaw wayDoomtrain.Aseriesofpalew white traintrac ckscrisscrossthe ebattlefieldast theghostlytrain nchugs into oview,itsmany yundeadpassen ngersengagedin n convers sation.Doomtra aincarriesthede epartedtotheo other sideand dithasbeensig gnaledtostopto opickupafewm more.

Abilities A Camisado:Diaboloslunges sforward,hiscla awedhands


burningwith hsicklypurpleflame,andrakeshistalonsthrough hischosenvictim. v Nowound dsarecaused,but b thevictimcan feelhisvery ysoulbeingshre eddedawaybyth heattack. Camisadode ealsdamageequ ualto(1d6x10) )percentofthe foesmaxim mumhealth.Theenemycanneve erbereducedto o 0 HPfromthis sattackandwillalwaysbeleftwith w atleast1HP P. CamisadoisconsideredaD Deathstatuseffe ect. DreamShr roud:Diabolossends s anallyinto oasleepfilledwith w darkvisions;whentheyawa ake,theydosowith w thefullforc ce erattheirdispos sal.Oneallyisin nflictedwiththe ofthenethe Sleepstatus.IfthecharacterisnotimmunetoSleep,they thengainth heeffectsofShadowEnhancerandmaychooseto dealShadow wdamagewithany a elementalsp pellinsteadofth he standarddamagetype. Spells:Pois son,Twilight,Bio o,Drain,Aspir,ShockwavePulsa ar, Curse,Virus,Dispel,Gravija AstralFlow w,DarkMessenger:Theglobe eofblacknessth hat actsasDiabolos'portaltoth hisrealmimplod desbackintoa swarmofetherealbatswhic chgracefullypiv votandflythrough hisenemies,causingnophy ysicalwoundsbu uthammeringaw way yessencebefore efadingawayan ndtakingDiabolo os attheirvery withthem.Souls S ofDarknes ssdealsdamage eequalto(2d6x 10)percentofthefoesmax ximumhealth.The T enemycan ducedto0HPfromthisattackand a willalwaysbe b neverbered leftwith1HP, H evenif100%ormoreHPloss sisrolled.Dark Messengeris i consideredan ninstantdeathstatus s effect,and d thusmostBosseswillbeimmunetoitseffe ects.

Abilities TheOth erSide(Specia al):Anytargetb broughtto0hpfrom


Doomtra iniskilledinstan ntly.Theirspiritboardstheghos stly trainwor rdlessly,neverto obeseenagain. . Lightat theEndofthe eTunnel:Onef foeturnandshie elds theireyes sfromthebrigh htcrimsonfloodlightsmountedon Doomtra insdemonicvis sage,andmusts succeedatanop pposed resistance echeckorbeinflictedwithStun nandFearuntilthe endofth eirnextturn.Th hisattackmayonlybeusedon Doomtra insfirstroundintocombat. ytraintracksshootupsparksas Conduct tive:Theghostly s Doomtra insspikedwhee elsgrindagainst tthem,dealing( (DEXx 7)points ofLightningdam magetoonetar rget. LastCall l:Doomtrainsm merepresenceb beginstocloseth herift between lifeanddeath,bringingthelivin ngonestepclos serto joininghiim.Thehaunting gcallofDoomtr rainswhistledeals (MNDx1 12)+2d6pointsofdamagetoal llcharactersat5 50% healthor rless,friendorf foealike. Spells:M Mystify,Twilight, DimensionalGate e,Lv.? ,Condemned,D Doom,De egenerator,Ene ervate AstralFl low,GrandTra ain:ThetraintracksleadDoomtrain ontoaco ollisioncoursew withatargetedenemy.Thephan ntom trainpick ksupspeedbefo orethecollision, ,andthousandsof ghostlyh andsreachoutf fromthewindow wstograbatthefoe andpullh himinsidetheco onfinesofthetr rain.Thisattackdeals (DEXx14 4)+2d6pointso ofdamage,cause esaMediumRange knockbac ck,andautomaticallyinflictsthe enegativestatus s effectsBllind,Poison,Zom mbie,andBerser rkonthetargete ed enemyw withnoopposedroll.Iftheenem myisat50%orle ess healthbe eforedamageisdealt,thestatus seffectsSealan ndStun arealsoi nflictedandallp positivestatuse effectsareremoved.

Special S
w,VulnerabletoHoly,Flight ResistanttoShadow

Devotion D
Diabolosurges u hissummo onerstoembrac cetheiremotions, includingthenatura alhumanrespon nseoffear. TofulfillthisDevotion,theindividualsumm monerortheparty seonetypeofenemyConstruct,Beast,Fiend,or mustchoos soon.All A ofthoseenem miesareconsideredtohavethe Fearsomepower p anddoon neincreasedstepofdamageonall attacksagainstthesummon ner.

Special
Resistan nttoShadow,Vu ulnerabletoHoly y,ControlledDe efense

Devotion
Doomtr rainiscontentw whenitcanfulfillitsfunction;itcosts onefewe erDestinytosummonifalongs standingandunw willing party membereverdi ies(CheatingDe eathdoesntcou unt).

Pa actBoon
DiabolosgainsHPDrain,andallotherall liesparticipating g PDrainproperty ywhileDiabolos combatalsogaintheHP remain nssummoned.

PactBoon
Doomtraing gainsthefollowingability

OneW WayTrip:Makeanopposedresiistancecheckag gainst


oneen nemy.IfDoomtr rainwins,thetargetisinflictedw with Zombie eandsuffers(DE EXx8)+2d6pointsofdamage.I Ifthe enemyw wasalreadyZom mbied,thisattack kdeals200%damage.

250

KnightsoftheRound
(Rank4)
Impressiveintheirarmor,andcarryingafiercevarietyof weaponry,threewarriorsenterthefield,standingfirmbefore thesummoner.Onestandslargerthantheothertwo,awhite dragonsheadprintedupontheflowingcrimsonofhiscape. Allthreehidestheirfaceswiththickvisors,butyougetthe impressionthattheyresmilingjovially.

Maduin
(Rank4)
Proudandstrong,Maduinridesintobattleonawaveof brilliantlight.ThehumanoidEsperglowswithapalelavender light,hiswellmuscledfeaturesandclawedappendages reminiscentofIfrit.However,thisunearthlywarriorispeaceful andlogical,adoptinganoddlymartialstanceasheawaitsfor acommand

Abilities HerosResolve:Theknightsmerrilygivetheirsummoners
combatpointers,shoutingusefulbitsofencouragementlike Keepthatswordarmup,andTrynottogetstabbedinthe face!.ThankstotheKnightsoftheRoundstraining,one herogainstheabilitytoautomaticallycauseanArmorBreak, PowerBreak,MagicBreakorSpeedBreakautomatically whenevertheycauseacriticalhit.Thiseffectlastsuntilthe endofthegamesession. Eschaton:Thecalltochargeisgivenandthethreewarriors advance,jostlingeachotherplayfullytobethefirsttostrike outwiththeirweapons.Swordsflash,axesswing,spearstwirl, andoneenemyisstruckfor(PWRx9)+2d6or(RESx9)+2d6 pointsofdamage. ChampionsCall:TheKnightsraisetheirrespectiveweapons high,displayingaconfidentcamaraderiethatinspiresallwho witnessit.TheKnightsoftheRoundandallallieshavetheir damagestepincreasedbyonestepuntilthesummonis dismissed,ortwostepswhenthemoveispartofaTeamwork Attack.ChampionsCallmaybeusedmultipletimes, increasingthedamagestepseachtime. Spells:Betweenthem,thetrioofKnightsknowConsecrate, Curaja,Life,Barrier,Addle,Temper,Tetra,Protect,Shell, Brave,andArmistice. AstralFlow,UltimateEnd:Beingseriousforamomentat last,thethreelegendarywarriorswadethroughtheenemies ranksandstrikewithsuchforcethatthetargetsmayaswell nothaveanyprotection.Eschatondeals(RESx25)or(PWRx 25)+2d6damagetoallenemies,ignoringM.ARM.

Abilities RiotBlade:Maduinshandsnapstohiswaist,drawingforth
athinswordwithlightningfastquickness.Hedartsforward andslashesonefoe,dealing(PWRx8)+2d6or(DEXx10)+ 2d6pointsofnonelementaldamage.Withasuccessful resistancecheck,RiotBladealsocausestheConfusestatus. PhotonImpact:Thewarriorjabshisswordtowardan enemyandthousandsofrazorthinbeamsofenergylance out,spiralingaroundoneanotherinakaleidoscopedisplayof colorandintensity.ThisattackmaybeusedasanInstant actiononceeachround,andwithasuccessfulopposedroll againstoneenemy,dealsaflat(MNDx5)damageandgrants thetargetaVulnerabilitytoanyoneelementofthe Summonerschoiceuntilthestartofthatcreaturesnextturn. Trance:Maduinsstrongestabilityisthepowertounlocka humansinnermostpotential.TheEsperabsorbsacopious amountofMP,channelingitdirectlyintoasingleparty member.UntilMaduinisdismissedthatallydeals200% damagewithallattacksandspells,actsasthoughthey possesstheBreakDamageLimitweaponproperty,andgains theFlightstatus.Trancecanonlybeappliedtooneallyata timeandcanneverbeusedonMaduinhimself. Spells:Maduinisnoslouchwhenitcomestomagic.Hecasts Haste,Reflect,Flare,Seal,ForceField,andTemporalShift. AstralFlow,ChaosWing:Maduinrisesintheairand beginstoglowwithalavenderlight,nolongerabletocontain thepowerthatexistswithinhim.Streaksofenergyjetfrom hisskin,burningthegroundaroundhimandallfoeswithin ShortRangefor(PWRx14)+2d6pointofdamage.In addition,anyweaponsorarmorthetargetsmaybewearing aredestroyedwithoutanyresistanceroll.WhenChaosWing ends,Maduindissipatesintoafinepurplemist.

Special
AutoProtect,ControlledDefense

Devotion
TheKnightsoftheRoundembodytheconceptofstrengthin numbers,andproudlyservealongsidethoseheroeswho followtheirlead.TheirDevotionisfulfilledwhentheheroes uniteanationorhugegroupofpeopleagainstacommon cause,orrallyanarmytowagewar.

Special
AutoShell,AutoReflect

Devotion
Maduinhasnofearandconfidentlybelieveshimselfandhis summonercompanionscapableofdoingthingsthathave neverbeforebeenaccomplished.Therearenoboundariesfor heandhisallies.Ittakesonly3DestinytosummonMaduin afteraccomplishinganImpossibleskillcheckwithout spendingDestiny.

PactBoon
TheKnightsoftheRoundgainFiendKiller,andtheir SummonernowtreatsthePaladinsLeadershipjobabilityas thoughitwasaSharedAbility,allowingthemtotakeit regardlessoftheircurrentjob.

PactBoon
Strengthenedbyhisfaithinhissummoner,Maduinadds AutoProtectandImperiltohislistofspecialproperties.

251

Phoenix
(Rank4)
Anancient,uglybirdlandsslowlyonthegroundbeforethe summoner.Itturnsonesadeyetowardsthepartybefore givingforthabeautifulsong.Suddenly,theavianburstsinto flames,stillsinging.Outoftheconflagration,agiantbird coveredingloriouslyvibrantplumagesoarssuddenlyintothe sky.Itspreadsitswingsinfrontofthesummoner,anda beautifulcircularrainbowappearsbriefly.Phoenixisonce againreborn.

Alexander
(Rank5)
Thesummonercloseshereyesandgivesasmallprayer,which isansweredasamassivemechanicalcreaturerisesupbehind her.Alexander,theholyguardian,towersoverthebattlefield, resplendentinbrightlyornamentedsilverarmor.Itmaybe humanoid,butnothingbelowthewaistcanbeseenabovethe ground.Thearmsaremassivepillars,leaningagainstthe ground,thoughnohandsarevisible.Perhapsthestrangest thingaboutAlexanderiswhatappearstobeapalaceonits wideshoulders,withtowerssproutinghighupoveritshead.

Abilities DyingStar(Special):Phoenixdetonatesintoabrilliant
fireballwhenitisreducedto0hitpoints,dealing(PWRx10)+ 2d6pointsofFiredamagetoalltargetsinaLocalarea. Afterwards,Phoenixisinstantlyreturnedto100%HP,remains onthebattlefieldasanunhatchedeggandmaycontinueto castspellsoneachofitsturnsuntilitisautomatically dismissed,butmaynotuseitsattacksorAstralFlow. BlazeofLife:Phoenixcirclesabovethebattlefieldbefore divingforward,coveringtheentireareainaflamewhich spreadsoutfromitswings.Totheparty,theflamedoesnot burn;instead,itsoothesthemindandcallsunconscious comradesbacktoaction,castingLifeonallpartymembers. Theenemy,however,isscorchedbytheflameasitburns awaytheirimpurities,doing(RESx12)+2d6Fireelemental damagetoallenemies. CleansingFire:Phoenixsfeathersbrushacrossawounded allysface,instantlycleansingthemofallnegativestatus effectsandgrantingthemtheabilitytoAbsorbFireuntil Phoenixisdismissed. Spells:Fira,Firaga,Melt,AutoLife AstralFlow,Rebirth:Phoenixcirclesabovethebattlefield again,singingitspowerfulsong.Finally,itdivesagain, wreathingitsentirebodyinflame.Totheparty,theflame feelsgloriousasitawakenstheirfallencomrades,castingFull Lifeonallpartymembers.Totheopponents,itfeelsas thoughthesunhasdescendedtoincineratethemfor(RESx 14)+2d6Fireelementaldamage.

Abilities RayofLight:AthinbeamoflightshinesfromAlexander's
visorontoallenemies.Thebeampulseswithredenergyasit beginstotraceaglyph,weavingeverfasterasitgrowsnearer tocompletion.Onceetched,thebeamexpandstofillthe glyphandburnsallfoesfor(PWRx20)+2d6or(MNDx20)+ 2d6HolyElementaldamage. Bastion:Crushingparapetsstrikeonefoefor(RESx25) pointsofdamage.Ifanydamagewaswillinglyredirectedfrom oneallytoanotherduringtheenemyspreviousround,such asfromaPaladinsCoverabilityorbetweenthepartnersofa TeamworkAttack,BastionalsoinstantlygrantstheRegen statustoallallies. PerfectSoul:Alexandergrantsafragmentofhisnatureto onecharacter.ThecharacterbecomesImperviousuntil Alexanderisdismissed.PerfectSoulcannotbeusedona targetalreadysufferingfromanegativestatuseffect. Spells:Holy,Dispel,Aura,Brave,Curaja,Lux,Tetra AstralFlow,HolyJudgment:Alexandershuddersand clanksasapairofimmensefeatheredwingsemergefromits back,shatteringmetalandstone.Thewingsbeatslowlyinthe airasaballofholyenergyisformedinfrontofAlexander's body.Suddenlythewingsstop,andtheballsplitsinto thousandsofthinstreamsofenergy,spiralingaroundthe battlefielduntil,onebyone,eachplungesintoadifferent enemy.Theenergyexplodeswithinthetargetsandsears themallforextremeHolyelementaldamage;(RESx40)+2d6 pointsworth.

Special
AutoLife,Flight,ImmunetoFire

Special
Indestructible(Takeszerodamagefromallsources),Undead Killer,FiendSlayer,BreakDamageLimit

Devotion
Phoenixgrantshisboontothosewhocansurvivethe impossible,risingfromtheashesasitdoes.Ithasa permanentlyreducedcostwhenevertwoormoreheroesuse BlazeofGloryorCheatDeathinasinglegamesession.

Devotion
Alexanderseemsanalienandincomprehensibleentity,butits goalsaresimpleforanyonewhotakestimetolisten.It becomeseasiertosummononcethecharacter(s)become recognizedastheheroicsaviorsofacity.

PactGift
AfterPhoenixsdevotionisfulfilled,itmayuseitsRebirth astralflowevenifithasbeendefeatedandturnedintoanegg byitsDyingStarability.PhoenixnowalsoAbsorbsFireinstead ofonlybeingImmune.

PactGift
TheSummonerisalwaystreatedasthoughtheypossessthe effectsoftheGlowingandFortifiedpropertiesontheir equipment,encirclingthemwithlightandincreasingtheir ARMandM.ARMvaluesby50%.

252

Bahamut
(Rank5)
ThebeatingofmassivewingscanbeheardastheFirstSire swoopsontothebattlefieldandsettlesinfrontofthesummoner, unleashingaroarloudenoughtobreaktheheavens.TheDragon Kinghascome,demandingyoufalltoyourshakingkneesinawe ofhispower.

Odin
(Rank5)
TheskyabovetheSummonerandheralliesdarkensasthe soundofahorse'sgallopisheard.Agiganticform shimmersintoview;amuscularandfearsomemanatop aneightleggedhorse,bearingaswordgleamingred.

Abilities Impulse:Bahamutraiseshisscaledhands,bothofthemburning
andripplingwithsurgingpower.Whenheslamshishands togetheritdirecttheunleashedexplosiveenergyoverall enemies,crushingthemfor(PWRx20)+2d6pointsofnon elementalorFiredamage,whicheverwouldbemoreeffective. SunderingClaw:TheDragonKingripsthroughafragiletarget, destroyingtheirarmorinstantlywithnoopposedrollanddealing (DEXx15)+2d6or(PWRx20)+2d6pointsofdamage.Ifboth dicedisplaythesamenumberforthisattackrollsuchasapair ofones,orfourstheattackisconsideredtobeacriticalhitand deals200%normaldamage. OrdealsOvercome:Bahamutletslooseamightyroar,granting allalliestheeffectsofBreakDamageLimitandOverdriveuntil theendofthegamesession. Spells:Tornado,Quake,Brave,Flare,Demi,Gravija AstralFlow,MegaFlare:Thelordofallofsummoned monsterspicksupasingletargetbeforeflightandbeginningto soarintolowatmosphere.Higherandhigherheclimbsbefore leavingtheplanetcompletely.Heopenshisgreatjawswideand beginstocollectcosmicenergythen,usingtheforceofaprimal roarthatwouldbeundoubtedlydeafeningoutsideofthesilence ofspace,heunleashesthissphereofpuremagicalenergy.The blastsendsthecatastrophicvortexofmagicaswellasthe unfortunatesoultumblingalongwithitbackthroughtheclouds, propelledintotheearthwiththeforceofadetonationlarge enoughtobeseenonthehorizonfromthousandsofmilesaway. Whenthesmokeclears,allthatremainsisagreatcraterandthe bodyoftheenemyinthemiddle,havingsuffered(PWRx80)+ 2d6damagefromthismightyattack.

Abilities AtopaPaleHorse(Special):DuetoSleipnir,Odins
immortalmount,thisEspermaymoveuptoaLongRange everyroundwhilestillremainingabletoattack. BlindingSpeed:Thereavingriderchasesdownatarget, dealing(DEXx20)+2d6pointsofShadowdamagetothe targetandBlindsthetargetonasuccessfulresistance check.BlindingSpeeddeals200%damageisthetargethas triedtoescapethebattle. TheRiderCometh:Odinturnshisgazeuponasingle target,gaininga+2bonustoopposedrollsagainstthem. Thiseffectiscumulative;afterusingTheRiderCometh threetimes,Odinwouldhavea+6bonustoopposedrolls. AtomEdge:Odinsizesuponeopponent,studyinghis strengthsandweaknesses.Inaflash,heurgeshishorse Sleipnirintoagallop,slicingintothefoewithaforce strongenoughtocleaveaweakmonsterintwoinstantly. Withasuccessfulopposedrollata2penaltythetargetis instantlyslicedintwain,reducingitsHPto0regardlessof currentHP.Ifthetargetisimmunetoinstantdeath attacks,theforceoftheblowdoes(DEXx25)+2d6 damageinstead. AstralFlow,Zantetsuken:Theskyabovethe summonerbecomesdarkerasOdindrawshisswordand readieshimself.Inaflash,hebeginsgallopingforward, usinghismomentumtodeliveramightyslashtoallfoes, inflictingdiredamageandpossiblyslicinghisfoesintwo. Makeanopposedrollagainsteachcreatureonthefield;a successmeansthattheyareimmediatelykilled.Thisability worksonallcreatures,includingNotoriousMonstersand Bosses.

Special
Flight,HumanoidSlayer,ResistancetoallElementsexceptHoly, BreakDamageLimit,SOSHaste

Devotion
Nihilisticandremorseless,Odinsobsidianbladeseeks onlydestructiontohisenemiesandsendtheirsoulsto Valhalla.Intheend,therewillbenothing;nofuture.No hope.AnycharactercapableofsummoningOdinmay fulfilltheEspersDevotionbychoosingtoabandontheir LifeGoal.Thisfutilityactuallymanifestsasasupernatural pact;Thecharacterwillneverbeabletoaccomplishthis formerLifeGoal,eveniftheylaterregrettheirchoice.

Devotion
TheHallowedFatheronlyobeysthestrongandisquicktospurn thecommandsofanymortalhedeemsunworthy.Hisgiftis grantedtothosewhodefeatBahamuthimselfincombat,orwho undertakeadangerousquesttoretrieveanitemofhischoosing.

PactGift
Thecharactergrowsasinglespiralhornfromtheirforehead, havingbeenofficiallywelcomedintotheworldoftheEspers.This hornmarksthecharacterasanallythoughitisnotmagicalunto itself.Oncepergamesession,thecharactermayperformany SummonfornoassociatedDestinycost,evenEspersthe Summonerdoesnotpossessasanally.Acreaturesummonedin thismannermaynotusetheirAstralFlowability.

PactGift
ThoughOdinsprofanegiftpermanentlygrantshis SummoneroneLimitAbilityfromanyJoboftheirchoice anda+4bonustoanyattribute,thenowempowered characterwillneverachieveatrulyhappyendingtotheir story.

253

CHA APTE ER VIII: V B BEST TIAR RY


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Theoldada agemaintainsthatgoodcannotexistwitho outevil.Nowhe ereisthismor retruethanintheworldsofFinal Fantasy,wheretheroadtoonesdestin nyispavedwit ththebonesof fevil,ravening g,andoutright tbizarrefoes.T This ntainsasample eofsamplemo onstersandvillains,aswella asrulesforcon nstructingyour rown. sectioncon

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Attitud de
Howwillyo ourmonsterre eacttotheplay yerswhentheinevitableenc countertakesp place?Knowing gacreatures attitudeoffersausefulya ardstickfordecidinghowthe eencounterm ightdevelopfr romthere.Alth houghmost opponents stheheroeswi illfaceareprobablygoingtobeHostile,its sstillgoodtok knowyouroptions;pickoneofthe fourcatego oriesbelow.

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thecircumstance es.Somemay expectcompe ensationforthe eirtroubles,w while p forfree. Theytendtob beshockedand demotionallyhurtif othershelptheparty thepartyattacks sthem,andge enerallywilltry ytoescapeinsteadoffighting ba ack.

Neutralmonst tersarepassive e,andwillreta aliateonlyifthreatened.Whi ile


theywontgoou utoftheirway ytohelptheplayers,theywo ontattemptto o nderthemeith her.Ifnotattac ckedorotherw wiseintimidate edandintellige ent hin en nough,theyma aybewillingto obarteroroffe ertheirassistanceinexchang gefor pa aymentorsom meothersmallf favor. rsoutright,butitwonttakemuch Wary W monsters swontpounce eontheplayer nedbythepar toprovoketheir rillwill.Ifthey y feelevenalittlebitthreaten rty, theywillalmostcertainlybeth hefirsttoattac ck.Warymons stersaremorelikely whelmingodds sthanhostileo ones. toconsiderfleeingfromoverw

Ho ostilemonste erswillattackt thecharacters sonsight,rega ardlessofthe


cir rcumstancesandodds.Thism maybeforaw widevarietyofreasons,ranging fro omanoutright tevilnatureto osimplehunge er.

254

Monster Difficulty
Onceyouveestablishedhowaggressiveyourmonsteris,weneedtodecidewhatsortofchallengethemonster willpresenttotheparty,aswellasitsimportancetothestory.Chooseonlyoneofthefollowing;

Normalmonstersarecannonfodder,andshouldmakeuparound75%oftheopponentsthegrouprunsinto
duringthecourseoftheiradventures.However,thisdoesnecessarilynotmeanthattheplayerswillhaveaneasy timewiththem.

Notoriousmonstersareastepup,representinggrizzledveteransandoneofakindcreatures.Notorious monstersareusuallyencounteredeverytwoorthreegames.Unlikenormalmonsters,Notoriousmonstersand theirsuperiorscanhavequitedevelopedpersonalities,andshouldmakeforamemorableencounterifhandled correctly. Bossesusuallyappearduringanadventure'sclimax,andshouldbetypicallybeconstructedasanepicshowdown


thatrequiresresources,teamwork,andquickthinkingtoovercome.

EndBossesaretheplayersmostpowerfularchenemies.Thesearetypicallyonlyencounteredafteraseriesof
adventures,ifnottheendofafullfledgedcampaign,andtendtobeanintegralpartofthegamesongoing storyline.TheycountasBosseswheneverthebookreferstosuch. Onceyouveestablishedthat,itstimetochoosethemonsterslevel.AswithPCs,monstershavealevelfrom1to 15thatreflectstheiroverallexperienceandtoughness.Themonsterslevelshouldgenerallybeequaltothe averagelevelofthepartyitisintendedfor;alevel5party,forinstance,willgenerallybebestofffacinglevel5 monstersthoughaGMwhowantstochallengeexperiencedplayersmightgoalittlehigher,andagroupwho wantstheirgametobealittlelesschallengingmightpreferslightlylowerones.

Category
Onceyouvegotthebasicideaforyourmonsterdown,itstimetostarttheactualconstruction.Whilecharacters haveJobsthatgivethemstartingabilitiesandhelpdeterminetheirhitpoints,magicpoints,andstartingabilities, Monstershaveasimilarideabasedonwhatspeciestheybelongto. SelectoneormoreofthefourteenMonsterCategoriesoutlinedbelow;indesignterms,eachoffersabroad templatefromwhichthefinerdetailsofthemonstercanbeworkedout. Ifyouwanttobuildamonsterthatsamemberofmultipledifferentspecies,thatsnotonlyeasytodobutalso activelyencouraged.Simplychoosetheirprimaryspeciesforthepurposeoffiguringoutattributes,butmake surethatthecreaturealsohasalltheprosandconsofalltheotherspeciesitrepresents.Forexample,ifAdam wantedtocreateaspectralandsentientGhostShip,hemightdecidethatitsanUndeadfirstandforemost.Hed thereforecalculatethecreaturesHPbasedontheUndeadentry.ThismonsterwouldgainAutoZombieforbeing Undead,andanimmunitytoFearandPoisonthankstoitsconstructside. Allofthemonstercategoriescanbefoundoverthefollowingtwopages

255

hthepowertodefygravity, Monsterswith usuallythro oughwings,bu utoccasionally ythroughmore e exoticmea ans,suchasinf flatedbladders, s,gassacs,or magic. m havetheFlightabili ity,makingthe em AllAerialmonsters immuneto odamagefrom mearthbasedattacks a andspe ells. Theyalsotend t tohaveaweaknesstoLightning L anda resistancetoWind,andAerial A creature esarethemost likelyspeciestousetheInhalepower. H 40 Base B ACC:1 BonusHP: BonusMP:2 Base B AVD:6 ingmonsters.Thoughusually y Waterdwelli rnativeelemen nt,theymay onlyencounteredintheir occasionall lyventureonto odrylandtote errorizeits denizens. BestknownasusersofSubmergeandsufferersofa t Lightning,thedwellersofthedeeptend dto weaknessto beviciousand a alien,andalmostalways shavethe SpecificHa abitat(Water)abilityduetotheir t struggleto t breatheon nthesurface.It tisalsogenera allymore commonto oseeLargepre edatorsinthedepthsofthesea s thanroami ingthesurface e.Schoolsoffis shorsentient coralreefsarebestdescr ribedwiththeSwarmproperty. H 40 Base B ACC:1 BonusHP: BonusMP:2 Base B AVD:7 inhabitantsof ftheworld. Thenatural f twistedby b Includesmonstrousanimalsandotherfauna magic. enmoveinpac cks,herds,orwork w together Beastsofte whentheyhunttobringdownprey.Th heyrenotablefor s mostlik kelytoCallFor rHelpaswellas a beingthespecies tobefound dnaturallyskit tterishandWa ary.Becauseth hey rarelyusemagic m andtend dtoovercome eadversarieswith w physicalforce,theyalsotend t tolashba ackattheir attack.Thosethat t hibernatein aggressorswithCountera emonstratethis thecoolermonthsoftheyearmightde aknesstoIce. withawea H 30 Base B ACC:3 BonusHP: BonusMP:2 Base B AVD:6

Shapeles ssmonsterswithnodiscernib ble


anatomy y,insteadcom mposedofasing gleviscousma ass. Itsdiffic culttotargettheirweakpoin ntssincetheyd dont reallyha aveany;thisisgenerallyrepr resentedbythe Unusual ontrolledDefe ensepropertie es. lDefenseorCo SomeAm morphsmaybecapableofsh hiftingfromon ne Formto oanother,othe ersstilluseMu ultiplePartstobaffle emies,andstil llothersuseth heirgelatinous theirene bodiest toabsorbenem miesbyInhalin ngthem. henemiesoftentakeextrada amagefromEa arth. Amorph usHP: 40 BaseACC:1 Bonu Bonu usMP: 10 BaseAVD:5 mposedofpure eofnearpure Beingcom magicall energy. stpotentspellc castersofallth hespecies,arc cane Themos enemies sgenerallytaketheupperha andincombat through theuseofMa agicalCountera ntal attack,Elemen ty,andinsom mecases,evenFlawlessSpell. Immunit .Their element talweaknesses sandstrengths sareasvariedas thespec ciesitself. usHP: 30 BaseACC:0 Bonu Bonu usMP: 15 BaseAVD:6

ificialcreations s,animatedby y Artif ogyormagic.I Includessuchs seriesstalwarts sas technolo golemsa androbots. AllCons tructmonsters sareautomati icallyimmuneto oisonandZombie.RegenerationandContr rolled Fear,Po Defense earealsocomm monlyusedtorepresent construc ctscapableofrepairingthem mselves,orthro owing upenerg gyshieldstodefendthemselvesbutshieldor not,mos ngreactiontoL Lightningattac cks. sthaveastron Thiselem mentmighteit theroverloadaconstruct.o or chargeit tup. Construc ostlikelystartin ngspeciestob be ctsarethemo builtasa Vehicle,foro obviousreason ns. usHP: 40 BaseACC:1 Bonu Bonu usMP: 2 BaseAVD:6

256

Monstrousreptileswithaserpentinebent.
Coverstheclassicwinged ddragonsaswell w astheir undrelatives. groundbou Powerfulanddeadlyadversaries,Drago onsoftenwing gs oreFlightandaregenerally yassociatedwith w andtherefo onespecificelement.Thismightgrantthem t an a inclinationtouseacertain n ElementalImmunityoran .Itisntuncom mmontosee typeofelementalattack. yancientandgrouchy g dragon nstotingaroun nd particularly FinalAttac cks,andsomemembers m ofth hisspecieshave e earnedthe eirFearsomeability. H 60 Base B ACC:0 BonusHP: BonusMP:5 Base B AVD:5

Superna aturalopponen ntsservingthecause ofevil,g generallyhighly yadeptwithth heuseofmagi ic. AllFiend dsmonstersha aveanElementalWeaknessto Holy.As sthemostthor roughlyvilesp peciesthatexis sts, extreme elyhighlevelF FiendsareoftenBosseswiththe Undying gorFearsome abilities.Many yutilizeillusionary magicto otakealessth hreateningform m,suchasa nondesc cripthumanoid dorevenapai intingorother inanima teobject. usHP: 40 BaseACC:1 Bonu Bonu usMP: 10 BaseAVD:5

Creature esofrelatively ynormal


proportionsandmodestintelligence. i oidshaveanelementalWeaknesstoShado ow AllHumano andtendto ostayintheNeutraltoWary yattitudes;its raretofind dahumanoidthatll t fighttothe t deathon sight,witho outeverthinkofbackingdow wnorcuttinga deal.Swarmsofhumano oidenemiesare ecommon,asare U ,JobAbility y, thosewhobattlewiththeaidofItemUse nions. orCallMin H 40 Base B ACC:2 BonusHP: BonusMP:5 Base B AVD:6 ndmutatedpla antmatteraswell w Animatedan a carnivorousplants. asnaturalhazardssuchas g StatusTouchiscommonplaceamongthewarwaging weeds,sen ntientshrubberyandviciousvegetationtha at canthreate enanunsuspectingadventur ringtroupe, especiallypoisonous p orpetrification p ind ducingstrains. . Quiteafew wpreferoneve erySpecificHa abitatsuchas Forest,Swa amporPlains,andalmostallplanttype creaturessuffer s fromaweakness w toFir re.Thosethat dontaregenerally g weak ktoIceinstead. H 40 Base B ACC:1 BonusHP: BonusMP:5 Base B AVD:6

Insectsofeveryshapea andsize,typica ally protecte edbytough,ch hitinousshells. Seeingt tensofthousan ndsofbuzzinginsectsmoving gina mightbeconsi idereddangero ous,but Swarmm experien ncedadventur rersknowthattherealthreat tlies inLarge rspecimensth hatfightwithe everynatural Multiweapona attheirdisposa al. stinging andslashingM sdonttakewe elltoIcedamage, Althoug hmostinsects fewusetheirp protectiveshellstograntthem quiteaf Improve edDefensesin ncombatsituat tions. usHP: 30 BaseACC:0 Bonu Bonu usMP: 2 BaseAVD:9

Thelivin ngdeadarecr reaturesreanim mated byfouls sorceryorsupe ernaturalcircum mstance. Undead monstersallr receivetheAut toZombiestat tus, ngtheeffectso ofcurativemag gic,drainingef ffects, reversin herthings. andam ultitudeofoth ndeadcreature esgainaResis stance,Immun nityor Manyun evenan AbsorbencytoShadowdam mage,andjustas aveaWeaknes sstoHolydam mage.Andfinally,all manyha Undead areImmunet toPoison. usHP: 30 BaseACC:1 Bonu Bonu usMP: 10 BaseAVD:6

257

Attributes and Defenses


Onceyouvegotthebasicsfiguredout,itstimetogetintothenumbercrunching. Likecharacters,monstershavefourAttributes:Power,Dexterity,MindandResolve.Youreceiveasetnumberof pointsbasedonthemonstersdifficultyandleveltospendhoweveryoulike,solongasnoattributeisleftat0(The exceptiontothisisenemieswiththeVehicleability,whocanhaveaMNDscoreof0withoutpenalty).

NormalMonstershavethestandard(Level+24)pointstoallocatebetweenthefourstats.GMsare encouragedtoconsidernotusingallofthesepotentialpointsifitdoesntmakesenseforthemonster. NotoriousMonstersinsteadget(Level+35)pointstoallocatebetweenthefourstats. Bossesuseatotalof(Level+45)pointstoallocatebetweenthefourstats. EndBossespossess(Level+60)pointstoallocatebetweenthefourstats.


Onceyouvewrittendownthebaseattributes,followtherulesbelowtodeterminealltheotherderivedstatsof yourbeast. TocalculateamonstersMaximumHitPoints,addtheirRESscorewiththeHPBonusgrantedbytheirSpecies, andmultiplythetotalbytheirLevel.IfthecreatureisaNotoriousMonster,thendoublethisnumber.Ifthe creatureisaBoss,multiplythevalueby4.AnEndBossmultipliesitby5instead. Forexample,Chappudecidestobuildabig,scaryDragonboss.Sinceshesdecidedthiscreaturewillbedesignedto challengerherlevel12party,shemakesitatthesamelevelandthushas57statpointstoallocate.Shedecides18 ofthesewillbegoingintoRES.Combiningthatwiththeautomatic60healthperlevelitgetsforjustbeinga Dragon,hermonsterhas78basehealth.Thenshemultipliesthatby12thecreatureslevelforatotalof936 health,andthenmultiplesTHATby3becausetheDragonwillbeaboss.Shecomesupwithatotalof3,744,but decidestojustroundthatto3,700sothatitllbeeasierforhertokeeptrackof. TocalculateamonstersMaximumMagicPoints,addtheirMNDscorewiththeMPBonusgrantedbytheir Species,andmultiplythetotalbytheirLevel.IfthecreatureisaBoss,thendoublethisnumber.Ifthecreatureis anEndBoss,triplethisValue. Justlikebefore,Chapputakesalookatherdragonsstatstodetermineitsmagicalmight.Dragonshaveabonusof 5MP/Level,andhercreationhas9MNDforastartingtotalof14.That14ismultipliedbythedragonslevelfora totalof168,andthendoubledbecausetheDragonisalsoaBoss336MPisntanythingtosneezeat,thatsfor sure! TocalculateamonstersAVDandACCscores,addtheirhalftheirlevel,roundeddownwiththeBonusgranted bytheirSpecies.IfthecreatureisaNotoriousMonster,boththesescoresgeta+1bonus.BossesandEndBosses enjoya+2bonusinstead. Dragonsreallysufferwhenitcomestotheselastfewscores,with0ACCand5AVDnormally.Eachofthesestats getsa+6bonusbecauseofthecreatureslevel,however,andanextra+2ontopofthatforbeingaBoss.Atthe endoftheday,neitherthe8baseACCnor13AVDisoneofthecreaturesstrongpoints. DontforgettocalculateyourcreaturesForceandFinesseattributes;justlikeacharacter,thesearethesumof eitherPWRandRESorDEXandMND,dividedby4.They'llbeusedalotinopposedchecksandresistancerolls.

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Thesecond dtolastlastst tepistofigureoutthebeast sarmorandm magicalarmor,andChappuneedstoconsulta chartforth hisone.Shekn nowsthatshegets g aflatnum mberofpoints, whichshecan nallocatebetw weenthetwosc cores anywaysh helikes;howev ver,splittingth hemevenly(orclosetoevenlly)betweenthetwohelpsto omakesuretha atthe membersof o thegroupwhoARENThea avyhitterswillstillbeableto oactuallydealdamage.
MonsterLev vel ArmorPoi ints 1 5 2 6 3 8 4 11 5 15 6 20 7 27 8 35 Monst terLevel ArmorPoints 9 50 10 65 11 85 12 110 13 140 14 175 15 215

pleanstowarddealingheavymagicaldama age,andshewantsherdrago ontobeableto o Chappuknowshergroup ovas.Sosheta akesthe110ar rmorpointssh ehasavailable eandgivesher rbossanARMscore withstandafewheavyno a M.ARMscor reof70.Thisway, w thegroupPaladinwhois sstillusingalo owTierweapo onwillstillbea able of40andan tohelpwhittlethebossdown, d andthepartymageswont w instantly yturnitintoas sh. appuisjustabo outreadytoge etintothenex xtsection;alls heneedstodo onowisfigure eouthowwellher Finally,Cha dragonrea actstothevarious v elem mentsandstatuseffects s.Afterall,eve eryopponenth hasaweakness s,and Chappusdragon d isnoex xception. Thereare8elements,eachofwhichwi illberepresent tedbyanicon onthesample emonsterstatblockslateronin thischapte er;Earth(), ,Fire,(),Ice e(),Lightnin ng(),Wate er(),Wind(),Holy(),andShadow w ().Wheneveryoumak keamonster,you y mustchoo osetwoeleme entsforthec creaturetohavea

Vulnerabi ilityto(taking g50%moredamagefromeac ch),oroneele ementthebe easthasaWe eaknessto(ta aking doubledam magefromit).Then,youalso ogettopicktw woelementst thecreatureResists,oron neelementth hatit isImmune etocomplete ely.
Therearealso a fifteendiff ferenttypesof fnegativestatusailments.Allthoughtheresnohardandfastruleshere e, mostofthe etime,amons stercanbeaffe ectedbyanyofthemunlessy sonwhyitwou uldnt youcanthinkofagoodreas makesense eforexample,youprobablywouldntbe4abletoPetrif fyasentientto ornado. AllNotor riousMonsters sandBossesar reautomaticallyImmuneto Transformand dCharm.Suchcreaturesarealso usuallyimmuneoratleastveryresistanttoinstantdeathinduc cingattacks,an ndtheyalways spossesstheBreak mtodomoreth han999damag geinasingler round. DamageLimitproperty,allowingthem

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Abilities
Withthemonstersbasicattributesanddefensescovered,thesecondtolaststepistofurthercustomizeitwith monstrousabilitiesjustlikehowcharactersarefurtherdefinedwithJobandSharedabilities! Amonstergetsanumberofabilitiesequaltohalfitslevel(roundeddown,butasalways,neverbelowone).Soa firstlevelmonsterwouldhaveoneabilityoverandabovetheonesautomaticallygranted(orforceduponhim!)by hisspecies,anda13thlevelmonsterwouldhavesix! AbilitiesaredividedintotwobroadtypesBiologicalAbilitiesandCombatabilities.Themaindifferenceisthat CombatAbilitiesareusuallyalittlebitbetter,buttheycanbeturnedoffifthemonsterisafflictedbytheSeal statusorhitwithaTeamworkAttack.Severaljobabilitiescanalsodothis.

Biological Abilities
Regeneration:Themonstersskinisconstantlyhealinganditsinjuriesknitting,anditregainsHPatthestartofeachoftheir
roundsequaltotheirlevel.Thisabilitymaybetakenmultipletimes,increasingthevaluebythesameamounteachtime.So,a tenthlevelcreaturethathastakenthisability5timeswouldhaveRegeneration50! Skitterish:ThemonstercalculatestheirAVDscoreas1/4thoftheirDEXplusthebonusgrantedbytheirjob,insteadofhalf theirlevelplusthebasevalue.Thisgivesaslightadvantagetoextremelyquickmovingcreatures. Flight:Themonsteriscapableofflight,puttingitoutofreachofmostweaponsandgivingitgreatermaneuverabilityin combat.Shortrangeweaponssuffera4penaltytohitflyingcreatures. UnusualDefense:Duetosomeracialcharacteristic,themonstertakeseitherhalfdamagefromPhysicalattacksand200% damagefromMagicalattacks,orviceversa.IfcombinedwithShellandProtect,thedamagesustainedfromattacksmightbeas lowas25%. ControlledDefense:AsUnusualDefense,butthemonstermayshiftformsatwillasanInstantaction.TheGMmustdescribe thatthisisbeingusedinsomefashion,whetheritbeachangeofcolororshapeorsomethingmoresubtle,andthedescription mustbeconsistentasthebattlecontinues.AMonstermusthaveUnusualDefensebeforeitcanalsotakeControlledDefense. MultipleParts:Themonsterismadeupofseveralseparateentitiesthemainbody,whichhasnormalHP,anduptotwo otherparts.ThetotalHPoftheextrapartsaddsuptohalftheHPofthemainbody(forexample,acreaturewith100HPmight havetwopartswith25HPeach).Themonsterdiesifthemainbodyisdestroyed,buttheadditionalpartscanoftenmakethis difficult.EachadditionalpartallowsthemainbodytotakeoneadditionalStandardactioneachturnwhileitremainsactive,and MultiplePartsareimmuneallstatuseffects(bothpositiveandnegative).ByspendingasinglepointofDestinyafteratleast1 roundhaspassed,themonstermayreviveadestroyedPartasanInstantaction. ThecreaturegainsoneadditionalParteachtimethisabilityistaken. Swarm:Swarmsaregroupsofliterallydozensorevenhundreds,orthousands!ofindividualenemiesthatcansurroundand closeinontheheroes.Swarmsactasasingleunit,suchasteamsofimperialsoldiersorarmiesofshamblingundead. Spells,attacksandabilitiesthateffectonlyaSingletargetdealhalfdamagetoaSwarm,andSwarmsareImmunetoallstatus effectsandKnockbackeffectsthatonlytargetasingleenemy.Conversely,spells,attacksandabilitiesthatdamageanentire enemygroup,orallenemieswithinaspecificrange,dealdoubledamagetoaSwarm. Impervious:Anabilitygenerallyonlypossessedbybosses,ImperviousgrantsanImmunitytoeverynegativestatuseffect exceptthosethathavebeenspecificallylisted.AgoodGMwillgenerallyleavethemonstervulnerabletoaselectfewstatus effectsdespiteImpervious. Fearsome:Themonsteristerrifyinglypowerful.Wheneveracharacterwishestomakeanattackagainstthecreature,they mustsucceedataresistancecheck(generallyanopposedFinesseroll).Iftheysucceed,theymayattackthemonsterfreelyuntil thestartoftheirnextturn.Iftheyfailthecheck,theyareaffectedbytheFearstatusuntilthestartoftheirnextturninstead. OnlyNotoriousMonstersandBossesmaybeFearsome. Large:Themonsterishuge,makingitImmunetoKnockbackandtheactioninterruptionthatknockbacksnormallycause.Just rememberthatsizedoesntmeananawfullotintheworldofFinalFantasy;smallmonstersarejustascapableofdealingout grievousdamageaslargeones. SwiftStrikes:ThisBiologicalabilityallowsthemonstertocalculatealltheirphysicalattackdamagewiththeirDEXattribute insteadoftheirPWR.

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Undying:AfteranUndyingcreatureiskilled,theyreturntolife(orundeath,insomecases)afteravariedperiodoftime,
ranginganywherefromseveralminutestoseveralyears.SomeWhiteMagicspellscanstopUndeadenemieswiththisability, andtheRedMagesSealEvilabilitycanhandlemorefearsomeadversarieswhopossessit. ThereisgenerallyoneconditionthatcanbemettocancelouttheUndyingproperty,thoughwedontlistwhatitmightbein individualentriesandinsteadleavethisuptoyourimagination.Perhapsanentitywhohasimmortalizedthemselfinapainting canbesubjecttothenormalrulesofdeathifheorsheevergazesupontheirpaintedlikeness,orperhapsonlyacertainmagical swordcanstopthereignofterrorcausedbyashapeshiftingmasterofdarkness. Vehicle:ThemonsterwhichisalmostalwaysaConstructcanallowonesmallercreaturetorideontoporinsideofit.The ridingmaynottakeStandardorSlowactionswhileinsideoftheVehicle,buttheygaintheVehiclesentireARMandM.ARM scoresasabonustotheirowndefenses,andanindividualhasa+4bonustoAVDwhilepilotingavehiclemonster. SpecificHabitat:Thecreatureisgenerallyonlyadeptatfightinginthetypeofterrainitismostusedto;thismightbeaarid, sandyDesert,adensetemperateForestorjungle,aplaceofextremeheatandLavasuchastheinsideofavolcanoorthe earthscore,afetidSwampknownforitsmuddyandunstableground,arockyMountainhighland,thelargeandunbroken stretchesofrollinggrasslandsandPlains,alargenaturalbodyofWater,aTownorotherareaofcivilizationsuchasancient ruinsoradungeon,acoldandSnowcoveredtundracharacterizedbyextremetemperaturesandsparsevegetation,an Undergroundcave,tunnel,ormine,orevenaninterdimensionalsiteoutsideofthenormalboundariesofrealities,dubbedby scholarsasaCosmiclocation. WhenthecreatureisfightinginthetypeoflocationspecifiedinitsSpecificHabitat,theygaineithera+2bonustoitsAVDscore oritsACCscore,chosenatthetimethisabilityistaken.Wheninanyotherhabitat,thisistreatedasa2penaltytoACCorAVD, instead. SometypesofDifficultTerrainorElementalFieldsmightcountasacertaintypeofterrainforthepurposeofthisability,atthe GMsdiscretion.TheresnoreasontoclaimthatabattlefieldfloodedafteramassivetidalwavecouldntbecountedasWater terrain,forexample. ElementalImmunity:Thecreaturetakesnodamagefromoneadditionalelementaltype;anelementthecreatureisalready WeakorVulnerabletocannotbeimproveduponwiththisability. ElementalAbsorption:OneofthecreatureselementalimmunitiesistransformedintoanElementalAbsorbencyinstead;all attacksdealttothecreaturebythatelementrestoreHPinsteadofreducingit. ImprovedDefenses:ChooseeitherARMorM.ARMwhenthisabilityistaken;thatparticulardefenseisincreasedby50%.This couldtheoreticallybetakenmultipletimes,increasingthedefensivevalueby50%eachtime.IfyouretheGM,combiningthis abilitywithUnusualDefenseorControlledDefenseisasurefirewaytohaveprojectilesangrilylobbedatyourhead. ElaborateAttacks:ThecreaturemaybuilditssecondaryattacksasthoughitsFinessescorewas1higherthanitreallyis.This maybetakenmultipletimes.

Combat Abilities
Counterattack:Themonsterhasa25%percentchancetocounterattackanyphysicalattackagainstitwithanormalattack.If thisabilityistakenmorethanonce,theCounterattackchanceincreasedbyanextra25%eachtime,allthewayupto100%. MagicalCounterattack:Themonsterhasaflat25%chancetocounterattackanymagicalattackagainstitwithanInstantly
castedspell.AMagicalCounterattackcannotbetakenifthemonsterisalreadyinthemiddleofaSlowaction,andthiscanbe takenmultipletimestoincreasetheoddsofacounterattackbyanadditional25%eachtime. FinalAttack:Whenreducedto0hitpoints,themonstermayuseanyonepredeterminedspellorattackforasanInstant action.FinalAttackwillfailifthemonsterdoesnthaveenoughMPtocastitschosenspellatthetimeofitsdefeat. StatusTouch:Themonsterhasa25%chancetocauseanegativestatusconditionwithanyofitsnormalattacks.StatusTouch requiresanopposedresistancecheckbetweenthemonsterandhistarget.(Ifthemonsterwins,itstargetbecomesafflictedby thenegativestatuseffect.) CallforHelp:ThemonsterusesaSlowactiontocallsforanothermonsterofthesametype,whoarriveswhenthisabilityIs usedandimmediatelyjoinsthebattle.Becausethemonstermustbethesametypeastheonethatcallsforhelp,bossmonsters cannotchoosethispower;itisrecommendedtheylookintoCallMinionsinstead. Inhale:Themonstercanusepowerfullungsorgravitationalforcetopullstronglytheiradversaries,draggingthemthroughthe airtowardsthebeast.EachroundthemonstermayattempttoInhaleasingletargetasaninstantaction,makinganopposed Forceroll;ifthemonsterissuccessful,thecharacterlosesanyFlighteffectsuntiltheendofthecreaturesturn,andismoveda MediumRangetowardthebeastunlessthepathisimpededbyobstacles.

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AsaStandardaction,themonstercanchoosetoaffectanentiregroupwithInhaleinsteadofonlyasingletarget. CallMinions:ThemonstercantakeaStandardactiononcepercombattocallfortwominions,whoarriveattheendofthe roundtojointhefray.Theminionsthatarecalledmustbeatleast2levelslowerthanthecaller.EachtimeCallMinionsistaken, itincreasesthenumberofminionsthatcanbesummonedbytwo. Multiweapon:WithoutneedingtohaveMultipleParts,themonsterhasavarietyofweaponsatitsdisposalandcanstrike simultaneouslywiththem,makingitsattackshardertododge.MonsterswithMultiweaponmayrerollonediceoneveryattack, justlikeacharacterthatdualwields. FlawlessSpell:Thecreaturehasonespellthatsasmuchapartofthemasanyattack,andtheycancastitonceperround,per combatasanInstantaction.EachtimeFlawlessSpellistakenitgrantsoneadditionaluseofthesamespellbutthe ItemUse:ThemonstermayuseanyrecoveryitemlistedintheDropsectionofitsentryduringcombatasanInstantaction. Notethatthecharacterswillnotfindthisitemafterdefeatingtheenemyifthemonsterusesit.Monsterswillgenerallyonlyuse itemswhentheyfindtheirlivesendangered. Submerge:AsaStandardactionthemonstermayburrowbeneaththeearthordiveunderwater,makingthemImmunetoany negativeorbeneficialGrouptargetattacksorspellsfromtargetswhoarenotalsounderwaterorunderground.Status conditionssuchasPoisoncontinuetoaffectthemonsterwhilstunderground,andtheycanstillbeaffectedbySingletarget attacks.TheymayreturntothesurfaceasanInstantactionormoveaMediumRange,andtheymaymoveunderneathenemies toattackthemwithstandardattacksasnormal.Anycreaturethatisaffectedbyaknockbackeffectisalsogenerallyreturnedto thesurface,endingtheeffectsofSubmerge. CombinationAttack:MayonlybeusedbyamonsterwiththeMultiplePartsbiologicalability.IfALLpartsareintact,they mayallcombinetheiractionsfortheroundintoonepowerfulattackthatdealsmoredamagethannormal. CombinationAttacksuseoneofthecreaturesstandardattacks,butdeals300%damage. JobAbility:ThemonsterhasaccesstooneSharedorJobAbilitysuchasaWarriorsCycloneoraTimeMagesDelayInevitable. Regardlessofhowoftentheabilitynormallyfunctions,themonstermayonlyeveruseitoncepercombat,andtheeffectslast foronlyoneround.Forexample,anorcishberserkerwiththeWarriorsTraumajobabilitywouldhavetheirattacksbe increasedbyonedamagestep,foroneround,aftersufferinganegativestatuseffect.LimitandInnateabilitiesarestrictlyoff limits.

Building Attacks
Atleast,wevemovedintothefinalstageofmonsterbuilding;describinghowtheyllhorriblymutilatetheheroes! Sure,maybeyoullchoosetogiveyourmonsterahandfulofspellstheresnohardandfastrulesforthis,solong asthemonsterhastheMPtocastthemandtheTierofthespellsdoesntgreatlyexceedwhatasimilarilylevelled magecouldusebuttherealmeatofthissectionwillbeyourcreaturesAttacks! AmonstersAttacksaresimple,offensive,damagedealingmaneuversthatalltakeStandardactionsincombat,and areneveraffectedbytheSealstatuseffect.Thatsaid,theexactformofabeastsattackislargelydependenton themonstersspeciesandhowyouenvisionthembattling.AHumanoidtypemonster,forinstance,mighthavea swordorspear,whilstaPlanttypemonstercouldattackwiththornsorvines.AnAmorphwhoreliesheavilyon magicmightusehisattackstoreplenishordrainMPsohecankeeponcastingpowerfulspells. Liketheheroes,monsterscalculatedamagebasedontheirPWRattributeunliketheheroes,theirdamageis basedontheirlevelinsteadoftheTierofweapontheyswingaround.Takealookatthetablebelow; MonsterLevel
1 2 34 56 78 9

BaseDamage
(HalfPWR)+2d6 (PWRx1)+2d6 (PWRx2)+2d6 (PWRx3)+2d6 (PWRx4)+2d6 (PWRx5)+2d6

MonsterLevel
10 11 12 13 14 15

BaseDamage
(PWRx6)+2d6 (PWRx7)+2d6 (PWRx8)+2d6 (PWRx9)+2d6 (PWRx10)+2d6 (PWRx11)+2d6

So,jotdownyourmonstersbasedamageandimaginewhatabasic,straightforwardattackmightbelikefromyour creatureandwhenwesaybasic,wemeanbasic.Noweapons,noelementalbreathorinterestingtechniques here.Justalastditchsmackwithwhateverbodypartmighthurtthemost.

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Gotitfiguredout?Fantastic!Youknowyourcreaturesbaseaccuracyandhisbasedamage,andthatscombinedto makeoneverysimplelookingattack!Letsgiveitaname,andhopefullyyourmonsterwonthavetousethatone muchitsgoingtogetmoreinterestinginasecond! Onceyouvegotthisbasicideadown,wecantakethatattackwealreadymadeandturnitintoavarietyof secondaryattacks;byhavingtheattackrequireaweapon,reducingtheaccuracyordamage,orevenhavingyour poorbeastiehurtthemselfintheprocess,youcancreatesomethingmuchmorefunagoutofflame,atrampling charge,orwhateverelseyoucandreamup! BuildingaSecondaryAttackiseasysimplytakeyourprimaryattackandaddahandfulofbonuseffectsfromthe listbelow.Eachadditionaleffecthasapointcost,andamonstercanspendasmanypointsoneachsecondary attackasithaspointsofFinesse. So,ifwereworkingwithamonsterthathas3Finesse,oneofhissecondaryattackscouldinflicttheZombiestatus (3points),oneofthemcouldbeMediumRangedanddealanadditionaldamagestep(1pointforrange,2points fordamage),andoneoftheirmostcomplicatedattackscouldgrantthecasterFlightifithitsthetarget,butsuffers a2penaltytoaccuracy(4pointsforFlight,buta1pointrefundforthedrawbackforatotalofthree). Inthesamplemonsterstatblocks,wevemarkedattacksthatrequireaweaponwithanasterix(*).Whenyousee thatsymbol,youllknowthatanenemythathasbeenDisarmedorhashisweaponbrokencantusethatparticular move!Welovesecondaryattacksthatrequireamonstertohaveequipment,sincedestroyingordisarminga monstersweaponisbothhighlythematicandverysatisfyingformanyplayers.

PointCost Effect
+5Refund +3Refund Theuserisreducedto0hitpointsattheendofitsturn.EffectssuchasAutoLifecannotcircumventthis. Theattackreducestheusershealthby50%ofitsmaximum. Thetarget(s)mustbeaffectedbyaspecificstatusailmentfortheattacktobeused.(UndeadandtheirAuto Zombiestatuscannotbeusedtomeetthiscriteria.) Theattackdoesnodamageorhealing. TheattackisaSlowaction. Cannotbeusedwithoutthemonstersweapon,orsomeotherobscurecriteriamustbemet. Theattackisonlyusableonce. Theattackorstatuseffectcanbeavoided/endedwithasuccessfulSkillCheckofappropriatedifficulty,suchas usingEscapetowiggleoutofStopinducingbinds. Thedamageisreducedbyonestep. Theaccuracyisreducedby2.Thiscannotbeaddedmultipletimes. TheattacktargetsM.ARMinsteadofARM. Theattackcalculatesdamageashalfofthecreatureslevelinsteadofthenormalamount(usefulforcreating tamedcreatureswhoselevelsincreaseoverthecourseofacampaign). Theaccuracyoftheattackisincreasedby+1. TheattackcanbeusedataMediumRange. TheattackdealsEarth,Fire,Ice,Lightning,Water,orWindelementaldamage. Thedamagestepisincreasedbyone.Thismaynotdoubletheattacksdamagesteps. Theusergainsa+1bonusonanopposedrollorforcesyoutosuffera1penalty. Withasuccessfulopposedroll,theattackcancauseashortrangeknockback. Withasuccessfulopposedroll,maycauseZombie,Blind,Poison,Sleep,Stop,Confuse,orSeal. TheattacktargetsallenemieswithinaShortRange. TheattackalsoattemptstoDisarmthetargetwithasuccessfulopposedroll. Thetargetautomaticallysuffersa2penaltytoACCorAVDforoneround,ora+2bonustoeitherscoreforan allyinstead. Thestatuseffectinflictedbytheattackdoesnotfadeinseveralroundsasnormalandmustberemoved throughothermeans. TheattackusesMNDinsteadofPWRandrestoreshealthtotheuseroranallyinsteadofdealingdamagetoa target.

+2Refund +1Refund

0 1 2 3

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7 8

TheuseroroneallygainsgainReflectorFlight. TheattackchangesthetypeofTerrainthatexistsinthebattlemostlyusedforaGeomancersGeotrance ability. TheattackhasatargetrangeofGroup. TheuseroroneallygainsProtectorShell. TheattackdealsShadoworHolydamage. TheattackignoresARMorM.ARMandallsimilardamagereductioneffects. Withasuccessfulopposedroll,thetargetisinflictedwithArmorBreak,PowerBreak,MagicBreak,orSpeed Breakforoneround. Theattackisacriticalhitonaresultof1112. Withasuccessfulopposedroll,maycauseTransform,Curse,Slow,orPetrify. TheattackalsocreatesaFire,Ice,Wind,Water,Earth,orLightningElementalField. TheattackhasatargetrangeofLocal. Withasuccessfulopposedroll,maycauseStunorCharm. Withasuccessfulopposedroll,theattackmaydestroythetargetsequippedweapon,armor,oraccessory. TheattackalsocreatesaHolyorShadowElementalField. Withasuccessfulattackroll,theuseroronechosenallygainsapointofDestiny. TheuseroroneallygainsHaste,AutoLife,orReflect. Withasuccessfulopposedroll,thetargetisinflictedwithArmorBreak,PowerBreak,MagicBreak,orSpeed Breakforseveralrounds. Theattackinstantlyreducesitstargetsto0hitpointswithasuccessfulopposedroll. Theattackisacriticalhitonaresultof1012.

Rewards
Manymonstersleavebehinditemsorgilwhentheyaredefeated,orhaveitemsthatmaybestolen.Usually,the itemisrelatedtothemonsteroritsabilities,andyoureencouragedtocomeupwithpotentialitemsthecreature mayhaveonitspersonageorbetransformedinto,ifyouhaveanEngineerinyourparty!Forexample,whilea goblinmaydropashortswordwhendefeated,agiantbirdmostlikelywillnot.IfamonsterhasaDropItem,ithas a50%chancetogiveuptheitemwhendefeated.Componentswerediscussedbackonpages159160;theycanbe obtainedwithasuccessfulScavengeskillcheckfromaNotoriousMonsterorBoss,soitsagoodideatoincludea plausibleideaforsuchcreaturesaheadoftime.StealItemsaremoreorlessthesameidea;sinceaThiefmightbe abletonabeverythingfromthecreaturesshirtofftheirbacktotheirearliestmemory,jottingdownanideafor somethingtheThiefcouldtheoreticallysnatchisalwaysagoodidea.Thiswayyouwontbestuckflippingthrough thebookinthemiddleofcombat,searchingforinspiration.

Limit Breaks and Destiny


AddingaLimitBreaktoyourmonsterisagoodwaytomakeaseriousencounterevenmoredangerous,andevenif themonsterdoesnthavethechancetoactuallyUSEit,gettingintothehabitofbuildingbosseswithjawdropping, destinywastingattacksisagoodwaytoinstillafearofthemintoyourplayers. MonstersbuildLimitBreaksintheexactsamewayaplayerdoes;byfollowingthepointbuysystemthatcanbe foundstartingonpage165. MonsterscanearnanduseDestinyaswell,thoughnotinthesamewaysthatheroescan.Sincetheonscreen lifespanofmostmonstersbeginsandendsoverthecourseofasinglebattle,theresafewimportantdifferences. ByspendingonepointofDestiny,amonstermayaddanadditionald6toanyrolljustlikeheroes.However,they mayalsospendasinglepointtotakeanimmediateStandardactionevenifitisnttheirturn,solongastheydont interruptaPCsactions.Thisallowsthemtobeginandfinishthecastingofspellsatoddtimes,actincombat beforeanyoneelsehasachanceto,andusepowerfulmoveswhenplayersarentexpectingit.

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Finally,justlikeplayers,threepointsofDestinyallowamonstertouseaLimitBreakiftheyhaveone.Theseare oftenfrighteninglypowerfulattackscapableofcompletelylevelinganentireteamofunpreparedheroesluckily, theycanonlybeactivatedoncethebosshasbeenreducedto25%healthorlessasnormal. Alevel14NotoriousMonsterorBossmighthave1DestinyiftheGMdeemsitappropriate. Alevel5+NotoriousMonsterorBossalwayspossesses1DestinyandcanconstructaLimitBreakupto10points. Alevel10+NotoriousMonsterorBosshas2Destinyinstead,anduses20pointstobuildaLimitBreak. AnEndBoss,regardlessoftheirlevel,startswith3Destinyandbuildstheirlimitbreakwiththefull30points.

Playing the Bad Guy


Nowthatyourmonsterisreadyforaction,itstimeforthefinalstep;discussingsomeofthewaysyoucanbest utilizeitagainsttheheroes.Whilewetriedtocovermostofthebasesintherules,andprovidereadytogocritters inthebestiary,nobodyknowsthestrengthsandweaknessesofyourgroupbetterthanyou.PlayerstyleandJob makeupcanvastlychangehowencountersplayout,andbecausetheFFd6producesvastlydifferentadventuring groupsfromtabletotable,wedbedoingyouandyourplayersadisserviceifwejustleftthingshere. Instead,wedliketotakeamomenttoshowyouhowafewsimplespells,orchangingthebattlefield,canputa newspinonoldfightsandgivemonstersafightingchanceagainstevenmuchhigherleveledPCs.

Killing Heroes
YoumayhaveseenthisbookpreviouslymentionhowonlyNotoriousMonstersandBossescanactuallykillplayers, andnowweregoingtodiscussthatingreaterdetail.MonsterscanonlykillaPCwhohasbeenreducedto0hit points,andgenerallyonlyacharacterwithinaShortRangeofthem.

NotoriousMonsterscankillfallencharactersasaSlowaction,usuallygivingthefallenheroescomradesa
chancetojumpinandpreventthisunfortunatefate.

BossescanendthelivesoffallenPCsasaStandardactioninstead,takingtheirentireturntodramatically heraldtheendofaheroesstory,devouringorrippinglifelessbodiesintoshredssoquicklythattheheroesallies almostneverhavetimetointervene.


Onlybyspending7pointsofDestinytoCheatDeathcanaplayeravoidthishorriblefate,oneoftheonlywaysa FinalFantasyherocantrulyperish.

Nasty Tricks
Withthatoutoftheway,wedliketotakeonelastmomenttodiscusshalfadozenoptionsfordealingwith particularlytroublesomeheroes. FirstupistheMeltspell,aranktwoblackmagickthatcannegateacharactersARMscoreforafewrounds,atthe tradeoffofthecastertakingsomemagicalbacklash.Thisisgreatfortheheavyarmorwearing,shieldswinging, AutoProtectchampionwhoisoftenthefirsttochargein.Meltisntcheapat25MPanditsnastybacklash,but therestwowaysaroundtherepercussionsofthespell.LowPWRmonsterswillstillbeabletoutilizethespellto greatlyweakenarmor,butminimizethedamagebothtothemselvesaswellasthetarget.Orsincethedamage

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donebyMeltisfirebasedsimplygivingyourcreaturearesistanceorimmunitytofiresolvestheproblem. ConsiderpairingupheavybruisermonsterswithMeltusingcreaturessothatthespellcantakeeffectonthesame turnthattheogrestartsswingingaway. UpuntilplayerskeepaconstantsupplyofRemediesorRevivifiesonhand,oneofthebestwaystofrustratehealers iswiththeZombieorSealspellsorstatuses.Thatsaid,fewthingscanreallystopaherowhohasdedicatedhimor herselftosupportingothers,andGMsareencouragednottoworrytoomuchaboutit. ThirdupisRasp,whichallowshighMNDmonsterstoexpendhundredsofpointsofMPtoreducetheirtargets magicpointtotalbythesameamount.CombinethiswithawayforthecreaturetoregainitslostMPthrough standardactions,andyouhaveabeastthatcandealwithtroublesomemagesonebyonebydestroyingalloftheir MPinasingleSlowaction. DontunderestimatethepowerofDifficultTerrain!Thickghostlyfogs,icyorunstablefloors,cloudsofblack industrialsmoke,allofthesethingsandmorecancausehindrancestothepartybutnottheareasnative inhabitants.AencounterwithaBombKinginsideaburningbuildingisnotonlymoredifficultforcharacterswho wouldotherwisebreezerightthroughthefight,itsalsoagreatdealmorememorable. Likewise,theelementofsurpriseisavaluableweapon,andwedontjustmeanthroughpreemptivestrikes.Get intothehabitofallowingyourplayerstomakebroadtacticalguessesmachinesareweaktolightning,for exampleandthenintroduceacreaturethatdoesntfittheirstereotypesoraneffecttheplayershaveneverseen before.AllittakesisasingleroundofAbsorbingorReflectingacasterselementalspelltoturnthetablesinafight, orfindingoutthatthebanditleaderhasaccesstoapowerfulSummon WithbothnotoriousmonstersandbosseshavingaccesstoDestiny,considermakinguseofattacksthatslowly accumulatethispreciouscommoditywheneverpossible.Whilelimitbreaksandextraturnsmightbeflashy,dont forgetthatyoucanusethisDestinytoaddaccuracydicetoamonstersmostpowerfulattacks,makingiteasyto unleashthesepunishingtechniques.

Witness My True Form!


Letsfaceit;FinalFantasybosseshavethebadhabitofreappearingstrongerthanbeforejustwhenyouthink youvewon.ToreplicatethiseffectintheFFd6,buildtwoindividualmonsterswithvaryingspells,abilities,andso on.Then,pickoneofthemtobethefirstformoftheopponentandcutthecreaturesmaximumHPandMP scoresrightinhalf.Proceedtobattlenormallywiththatmonster. Assoonasthepartydefeatsthefirstformoftheboss,awardthemalltheappropriateamountofDestinyfor havingwon.Then,leaprightintothesecondhalfofthebattlebyhavingthesecondversionofthemonster suddenlyappear,andcombatpickinguprightwhereitleftoff;oftenornot,withseveralcharactersalreadyhaving takentheirturnsfortheroundandthemajorenemyabouttogetsomepayback.ThebestGMswillaccompany thissurprisereemergencewithasuddenchangeofsceneryorperhapsevenDifficultTerrainhavingtheboss transformintoahuge,wingedbeastwithFlightthatcanonlybereachedbyclimbingaboardthepartysairship,for example. Whenthissecondversionofthebossisdefeated,afewmorepointsofDestinyareinorder.Thatsrightdouble thephases,doubletherewards.Ifyouwanttohavethreephasesinsteadoftwo,thenthefirstformshouldhave 25%ofthenormalHP/MPvalues,thesecondformshouldhave50%,andthethirdshouldremainunchanged.

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Anythingbeyond b thiswillbeadetrimen nttotheflowof o battle(ande eithermuchto ooeasyortoodifficult),andisnt recommen nded.

Review w
Andthatsit,youredone e!Doublechec ckyourmonste ertomakesur eeverythingis sinorderandg getreadytoun nleash gtable! yourbeastatthegaming rthatitstheGMs G jobtoplayfair,andalth houghitmight betemptingto ocreatemons stersthatcould d Remember decimateyour y playersinasingleround dofcombat,or rbeImmuneto oeverythingth heycouldthro owatit,wecan nt stressenou ughhowimpor rtantitistoav voidfallinginto othattrap.Sinc ceyourethef finalarbiterofthelevelof challengepresent p inthegame g foryourplayers,yourplayerstrusty younottoabus setherulesfou undinthissect tion. Therearehundreds h ofco ombinationsof fabilities,spells,andattacks throughoutth hisbookthatw willkeepyourp players ontheirtoes.Justremem mberthatlifethreateningbat ttlesshouldde efinitelynotbe ethenormunlessthatswha at hesystemwasdesignedthat tNotoriousMo onstersandBo ossesaretheto oughestfights, ,and appealstoyourgroup.Th onstersaregen nerallyquitestressfree.Ago oodGMknows whentoholdbackandwhentounleashh hell, regularmo andshould dbeabletodobothskillfully. .

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CONC CLUS SION N


"It was ti ime to bring the e world once m more into the lig ght." - Final Fa antasy

NoneofthiswouldhavebeenpossiblewithouttheoriginalFinalFa antasyRPGbyTheReturners s;thisprojectw would havenever rhaveseenthe elightofdaywere w itnotforScottTengelin . Youcanem mailmewithqu uestions,comm ments,ordeat ththreatsatffr rpg@live.ca Andthat,as a theysay,isthat. t

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NAME: E AND JOB: RACE

LEVEL L:
HP: MP: ARM: M.ARM: AVD: ACC:
Damage Sp pecial Proper rties Tier

Attribut te PWR: RES: DEX: MND:

Score Force: Finesse:

k Type Attack

Accuracy y

ABIL LITIES

SK KILLS
cs Athletic Awaren ness Healing g Langua age Lore: _ __________ Mercan ntile Negotia ation Scaven nge Swimm ming Synthe esis: _____ Thieve ry Other: _________ Acting Escape Inquiry Lore: __ _________ Lore: __ _________ Nature Perform Stealth Synthesis: _____ Systems s Vehicles s Other: _ _________

ARM MOR /A ACCESS SORY

T TASK D DIFFICU ULTY


Elem mentary: 5 E Easy: 7 Mo oderate: 9 Challenging: 11 Impr ressive: 14 He eroic: 17 Sup preme: 20 Go odlike: 25 Impo ossible: 30

INVEN NTORY
(10 Item ms Max)

EXPER RIENCE E AND W WEALT TH


EXP Gil Desti iny

BIO B
Quote:
Gender: Weight: Height: Features: Age: A Birthdate: B Hometown: H

GOALS G
#1: #2: #3:

Life Goal:

LIMIT L BREAKS B S
Name Points P 5 15 25 Keyw words and Description D

MAGIC M
Name MP Cos st Type Effect E

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