Professional Documents
Culture Documents
TABLE OF CONTENTS
introduction to alive interactive 2008 to 2013 production select portfolio released titles contact
founded in 1996 studio located in Ho Chi Minh City, Vietnam full time staff of over 20 modelers and texture artists. many staff have been with Alive over 5 years, some artists since the beginning focus on internal development -guest artist exchange -onsite client guest artist all vietnamese managers and team leads can read, write and speak english. we have extensive experience working with teams from around the world.
screenshot: rockstar/midnight club l.a./2007
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Primary low & high poly mesh build and reduction texture creation and mapping LODs CAD conversion and optimization environments and level design Secondary characters from sketch to nal mesh key frame animation, rigging, mo-cap clean up cinematics, cut scenes NOTE: Staff uent in both Max & Maya all versions
Title
N/A N/A N/A N/A Micro F1 Max Payne 3 NASCAR Unleashed NFS The Run NFS World Yoville NFS Hot Pursuit
Studio
Capcom Gameloft Microsoft Rockstar Codemasters Rockstar Firebrand Blackbox/EA Blackbox/EA Zynga Criterion/EA
Work
Hi Res Environmental Assets HI Res Environments HI Res Assets Hi Res Assets Vehicle and Kit Creation Vehicle and Prop Creation Environments for 3DS Vehicle Creation & Conversion Vehicle Creation & Coversion Asset Creation Vehicle Creation
Year
In Production In Production In Production 2012 2012 2011 2011 2011 Since 2011, in Production 2011 2010
Electronic Arts and Microsoft Approved I.P. Security Training for all staff Client VPN/Perforce server installed Swipe card access only to studio and separate card access for server room 24 hour ofce building security USB/DVD disabled
SELECT PORTFOLIO
MAX PAYNE 3
Publisher / Developer: Rockstar Platform: XBOX 360/PS3 Production: 2011 Contacts: Rockstar New England Assets Created: Vehicle and Prop Creation from Base
YoVILLLE
Publisher / Developer: Zynga Games Platform: Online Production: 2011 Contacts: Art Central Assets Created: 200+ assets, created in maya and rendered to 2D/ashed for web
SKATE 3
Publisher / Developer: Electronic Arts/ Black Box Platform: XBOX360/PS3 Production: 2010 Contacts: Stacey Watson Assets Created: 7 Full Environments, Model & Texture
NASCAR KART
Publisher / Developer: Electronic Arts/ Tiburon Platform: Wii Production: 2009 Contacts: Ken Trunk Assets Created: 10 Full Environments and Tracks
BURNOUT PARADISE
Publisher / Developer: Electronic Arts/ Criterion Platform: XBOX360/PS3 Production: 2007 Contacts: Yuta Nakamura Assets Created: All Vehicles from Concept, Trafc Cars
CSI 3 & 4
Publisher / Developer: Ubisoft/Tell Tale Games Platform: PC Production: 2005 & 2006 Assets Built Using: Maya Assets Created: Environments, Characters
RELEASED TITLES
2012 - 2001
Battleship: Double Helix 2012 Micro F1: Codemasters 2012 Max Payne 3: Rockstar 2012 Yoville: Zynga 2011 NFS The Run: EA 2011 NASCAR Unleashed: Firebrand 2011 NFS World: EA 2011 NFS Hot Pursuit EA 2010 Medal of Honor Anaconda: EA 2010 Skate 3: EA 2010 Hot Wheels: Firebrand 2010 NFS Shift (PS3/Xbox 360): Electronic Arts 2009 NFS Shift (PSP): Electronic Arts 2009 NFS Shift (Wii): Electronic Arts 2009 Madden 10 (Wii): Electronic Arts 2009 Nascar Kart: Electronic Arts 2009
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RELEASED TITLES
2012 - 2001
ALIVE INTERACTIVE
company overview spring 2012
ALIVE INTERACTIVE
Donn Garton: Director Business Development donn@aliveinteractive.com mobile: +84 90 712 6903 skype: donn_rv Studio Address 241 Cong Hoa St., Tan Binh District Ho Chi Minh City, Vietnam www.aliveinteractive.com
screenshot: criterion/nfs: hot pursuit/2010
Sunday, March 17, 13