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ALIVE INTERACTIVE

company overview early 2013

screenshot: criterion/nfs: hot pursuit/2010


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TABLE OF CONTENTS
introduction to alive interactive 2008 to 2013 production select portfolio released titles contact

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INTRODUCTION TO ALIVE INTERACTIVE:


background

founded in 1996 studio located in Ho Chi Minh City, Vietnam full time staff of over 20 modelers and texture artists. many staff have been with Alive over 5 years, some artists since the beginning focus on internal development -guest artist exchange -onsite client guest artist all vietnamese managers and team leads can read, write and speak english. we have extensive experience working with teams from around the world.
screenshot: rockstar/midnight club l.a./2007
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INTRODUCTION TO ALIVE INTERACTIVE:


services

Primary low & high poly mesh build and reduction texture creation and mapping LODs CAD conversion and optimization environments and level design Secondary characters from sketch to nal mesh key frame animation, rigging, mo-cap clean up cinematics, cut scenes NOTE: Staff uent in both Max & Maya all versions

screenshot: ea/nascar kart/ 2008


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INTRODUCTION TO ALIVE INTERACTIVE:


select clients

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INTRODUCTION TO ALIVE INTERACTIVE:


2010 - 2013 Production (select projects)

Title
N/A N/A N/A N/A Micro F1 Max Payne 3 NASCAR Unleashed NFS The Run NFS World Yoville NFS Hot Pursuit

Studio
Capcom Gameloft Microsoft Rockstar Codemasters Rockstar Firebrand Blackbox/EA Blackbox/EA Zynga Criterion/EA

Work
Hi Res Environmental Assets HI Res Environments HI Res Assets Hi Res Assets Vehicle and Kit Creation Vehicle and Prop Creation Environments for 3DS Vehicle Creation & Conversion Vehicle Creation & Coversion Asset Creation Vehicle Creation

Year
In Production In Production In Production 2012 2012 2011 2011 2011 Since 2011, in Production 2011 2010

screenshot: alive internal project 2008


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INTRODUCTION TO ALIVE INTERACTIVE:


I.P. Approved

Electronic Arts and Microsoft Approved I.P. Security Training for all staff Client VPN/Perforce server installed Swipe card access only to studio and separate card access for server room 24 hour ofce building security USB/DVD disabled

screenshot: MOH Anaconda 2010


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SELECT PORTFOLIO

screenshot: ea/nascar kart/ 2008


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MAX PAYNE 3
Publisher / Developer: Rockstar Platform: XBOX 360/PS3 Production: 2011 Contacts: Rockstar New England Assets Created: Vehicle and Prop Creation from Base

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NEED FOR SPEED: THE RUN


Publisher / Developer: Electronic Arts / Black Box Platform: XBOX 360/PS3 Production: Spring 2010 to 2011 Contacts: Frankie Yip Assets Created: Vehicle & Kit Creation, Vehicle & Kit Conversion (Max to Maya)

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YoVILLLE
Publisher / Developer: Zynga Games Platform: Online Production: 2011 Contacts: Art Central Assets Created: 200+ assets, created in maya and rendered to 2D/ashed for web

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MEDAL OF HONOR: ANACONDA


Publisher / Developer: Electronic Arts/ EALA Platform: XBOX360/PS3 Production: 2010 Contacts: Salvador Delgado Assets Created: 35 Weapons and Accessories built from base

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NEED FOR SPEED: HOT PURSUIT


Publisher / Developer: Electronic Arts/ Criterion Platform: XBOX360/PS3 Production: 2010 Contacts: Mikael Mettania Assets Created: 76 Vehicles, Cop Versions built from base, CAD and conversion

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SKATE 3
Publisher / Developer: Electronic Arts/ Black Box Platform: XBOX360/PS3 Production: 2010 Contacts: Stacey Watson Assets Created: 7 Full Environments, Model & Texture

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NEED FOR SPEED: SHIFT PSP


Publisher / Developer: Electronic Arts/ Bright Light Platform: PSP Production: 2009 Contacts: Chris Battson Assets Created: 6 Full Tracks and Environments, 41 Vehicles and Kits. In-house EA artist for 2 months.
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NASCAR KART
Publisher / Developer: Electronic Arts/ Tiburon Platform: Wii Production: 2009 Contacts: Ken Trunk Assets Created: 10 Full Environments and Tracks

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BURNOUT PARADISE
Publisher / Developer: Electronic Arts/ Criterion Platform: XBOX360/PS3 Production: 2007 Contacts: Yuta Nakamura Assets Created: All Vehicles from Concept, Trafc Cars

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CSI 3 & 4
Publisher / Developer: Ubisoft/Tell Tale Games Platform: PC Production: 2005 & 2006 Assets Built Using: Maya Assets Created: Environments, Characters

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ULTIMA ONLINE 2 & 3D: Third down


Publisher / Developer: Electronic Arts / Origin Systems Platform: PC Production: 2001 Assets Built Using: 3D Max Assets Created: Characters, Props, LODs

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RELEASED TITLES
2012 - 2001
Battleship: Double Helix 2012 Micro F1: Codemasters 2012 Max Payne 3: Rockstar 2012 Yoville: Zynga 2011 NFS The Run: EA 2011 NASCAR Unleashed: Firebrand 2011 NFS World: EA 2011 NFS Hot Pursuit EA 2010 Medal of Honor Anaconda: EA 2010 Skate 3: EA 2010 Hot Wheels: Firebrand 2010 NFS Shift (PS3/Xbox 360): Electronic Arts 2009 NFS Shift (PSP): Electronic Arts 2009 NFS Shift (Wii): Electronic Arts 2009 Madden 10 (Wii): Electronic Arts 2009 Nascar Kart: Electronic Arts 2009
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Midnight Club L.A.: Rockstar Games 2008

RELEASED TITLES
2012 - 2001

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ALIVE INTERACTIVE
company overview spring 2012

ALIVE INTERACTIVE
Donn Garton: Director Business Development donn@aliveinteractive.com mobile: +84 90 712 6903 skype: donn_rv Studio Address 241 Cong Hoa St., Tan Binh District Ho Chi Minh City, Vietnam www.aliveinteractive.com
screenshot: criterion/nfs: hot pursuit/2010
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