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1

THE WORKS
OF

Bamtano, 9Ru^-Eope^
AND

attno,
ON

THE G*AME OF CHESS;


TRANSLATED AND ARRANGED
WITH
:

REMARKS, OBSERVATIONS, AND COPIOUS NOTES


ON

THE GAMES.
CONTAINING, ALSO,

SEVERAL ORIGINAL GAMES AND SITUATIONS, BY THE EDITOR.


TO WHICH ARE ADDED,

The Elements of the Art of Playing without seeing


the

Board,

Qui joue un coup en vain Perd an grand avantage, Joueur habile et sage

Ne

fait rien saus dessein.

Distraits ne soient tes yeux Ni ta main trop ligdre. Un beau coup s'oiFre l faire, Vois s'il n'est rien de mieux.

M. DE ST. CSSANS.

By

J.

H. Sarratt,
JUttDOlti

Author of a Treatise on Chess, &c, and Professor of the Game.

PRINTED FOR

T.

BOOSEY, No. 4, OLD BROAD STREET, ROYAL EXCHANGE.


1813.

'4

TO THE

RIGHT HONOURABLE

The Lord Viscount Pollington, m.p.


&c. &c. &c.

THIS TREATISE

IS

INSCRIBED,

AS A TOKEN OF RESPECT,

*Y

HIS

OBLIGED AND OBEDIENT SERVANT,

J.
Cucen
Street, Blootnsbury,

H. Sarratt.

April 1813.

preface*

state

be proper for the Editor to the reasons which have induced him to

IT may

publish a translation of Damiano, Ruy-Lopez,

and Salvio*

The acknowledged excellence of these works


has certainly operated as the principal inducement. The Editor has frequently and attentively played and examined all the games constrongly impressed with the belief that they are calculated to assist in a material degree unpractised
players
tained
in those treatises,

and he

is

to facilitate

improvement in those

who

are

already proficients'

and,

that they

are indispensably necessary to those,

who,

fa-

voured
attain

by genius and
the flattering

aptitude,
distinction

are likely to

of first-rate

players*

The numerous
these

amateurs

books,

and those

who have heard of who have seen the

11

PREFACE.

very few copies that are extant, are equally anxious to possess them ; they have expressed their regret at the difficulty (if not impossibiof procuring them, not only in Great Britain, but even in any part of the Continent. Some of the Editor's friends desired their
lity)

ago as the year 1804, to endeavour to obtain them at any price, but their attempts have failed of success.
Booksellers, so long

circumstances, the opinion that this translation will be favourably received


all these

Under

appears not destitute of probability. It must be observed that the Editor has
translated merely the Games,

Notes which refer


situation

to

and any particular move or


Variations^
or extraneous matter
;

all

historical

he has totally disregarded being unwilling to swell the Work to an unreasonable bulk. In Damiano and Lopez,
tion
it is
is

the historical por:

comparatively

trifling

but in Salvio

very considerable.

few extracts which are not unentertaining will be occasionally introduced.


It
is

not improbable,

that,

to

some ama-

PREFACE.
teurs, the
is

iil

method of castling

it

Vltalienne, which

adopted in some of these games, will appear an insurmountable obstacle. The observation/

"

"

Why

should I study a

game which

can
?'*

never put into practice in this country

will naturally suggest itself ; nevertheless the Editor presumes to think that this objection,

when duly
less.

considered, will prove to be groundeasily demonstrated,


that,

It

might be

situations similar to those in

castling is such latitude were prohibited ; and in those cases the rules which are here given would, of

which latitude of allowed could occur, even though

but supposing, for the sake of argument, that such situations could not occur, still it cannot be denied, that,
course, prove of great utility
:

the very skilful moves which are recommended must materially improve a player ; in the same manner that it is universally admitted,
that,

playing

difficult

ends of games or

criti-

cal situations conduces to

improvement, even

though such critical situations may never happen, and probably never did happen.

To

this it

may be

added, that, in a great

IV
proportion

PREFACE*

of the games contained in these three authors, the Italian method of castling
is

not adopted. The Editor is

still

of opinion that

it is

ly superior to the Calabrista


the

method
;

moving

great-

King two

squares only

and he thinks,

players will concur with him, after perusing Salvio's treatise.


that,

many

DAMIANO.
Damiaxo
is

the

first

who wrote

a treatise

intended to facilitate the study of the Chess*.

game

of

Jacopo Dacciesole, or Jacobus de Ccesolis, a Dominican friar, wrote on Chess before the year 1200; but
his book does not contain any rules for playing. It is the first three give an divided into twenty-four chapters account when and how the game was invented ; the fol:

five contain a description of the pieces ; the next a description of the pawns; and the last eight, a eight, description of their moves.

lowing

It

was

originally written in Latin

;
:

and translated into

from this French French by Jehan de Vignay, a monk version Caiton translated his edition, which was printed

PREFACE.
The
"
<f

\
" Libro da impa-

title

of his work

is,

rare

&

Giocare a Scachi in Lingua Spagnola Taliana novamente Stampato."


says,

Mr. Twiss

" This

is

a small duodeci-

u mo

of 128 pages, without name, date, or

in 1474. This was the first book printed in England with metal types. In the year 1266 there came to Florence a Saracen

named Buzecca,
and
vello,

in the Palace del Popolo,

a very great master of Chess-playing j before Count Guido No-

he played at one time on three Chess-boards, with the best masters of Chess in Florence, playing with two by memory, and with the third by sight; and two games
tual check,

he won, and the third he made a drawn game by a perpewhich circumstance was esteemed marvellous.

(Extracted from

Chess;

truly

work by Mr. Twiss, published

entertaining in 1787.)

In the Exchequer Office, at Westminster, is preserved a book containing an account of the household expences of Henry VII, almost every page of which is signed by
the
For King himself; in one of them is this article, the King at Tables, Chess, &c. un s. tmt d." The names of the Chess-men in the reign of Henry

VIII, according to a passage in a book printed in 1519, were Kynges, Quyens, Alfyns, Knyghtis, Rokis, and
Paunys.

(" Chess," Vol.

II, p.

38 and 39.)

Vi

PREFACE,

"
"

u
"

in the title-page is a print from a place : coarse engraving in wood, representing a One priest and a monk playing at Chess.

third of the book is in Italian, containing " some account and the rules of the game :

"

the remainder

is

a collection of curious ends

" of games

(in Spanish

prtmoiYg),

with

a
;

" Chess-board in the middle of each page " the is in Italian, and at the top explanation " at the bottom in Spanish but the figures on " the boards are so badly engraven, that not " one of these games is intelligible. " This book is in the and King's library " in that of the Royal Society is likewise a " which is the book on the sub:

copy,

only
I

" " u
"

jeet there preserved.

was favoured with

the sight of another edition, by the Chevalier de Pinto, in the common print, also

" without
like

date or place, but otherwise exactly the first, except that it ends thus

" Laus Deo.

Finisse el libro da imparare gio-

" "

care

Scachi

&

delle

partite.

Coposto
it

perDamiano Portughese. " Lolli mentions this edition, and


at

says,

" was printed

Rome

in

1524.

PREFACE.
" Damiano, among

Vll

other opinions of the

origin of Chess, says," Altri dicano che fureno

doi fratelli liquali se chiamareno Lidio

& &

Tirreno, liquali
per passare
el

afflitti

con una grande fame

tempo

&

non patire tanta

questo gioco cosi se passarno quello infortunio de modo

fame

& aflittione ordernarno

che con qsto gioco passaveno

il

tempo

&

non mangiaveno
giorni." Thus translated

se

non

tre volte in

duoi

by James Rowbothutn

;-~*

Other some saye that they were two brethren the one named Lidie, and the other
:

Tirrhene, who, beinge afflicted with great hunger and famine, did invent this playe ; to the end, that in playinge of it, they might

employe their spirites so vehemently that they might more easily passe the faminall and indeede they passed the affliction
:

tyme

so

well,

that they

made but

three

meales in twoodayes."

The copy

in the

Editor's

possession
is

was
;

printed at Venice in

1564

-,

and

entitled

Vlll

PREFACE.
bellissiini part it i,

" Libro da imparare a giocar a Scachi, con

&
"
"

molte

suttilita.

Revisto, et Corretto, cod sumnia diligentia,

da molti

farao-

"

sissimi Giocatori.

Id lingua Spagnola
Id Veoetia

& Taliana, uuovaraente Stanipato.

Appresso Steffano Zazzara."


M.D.LXIIII.

divided into ten chapters : thefirst contains the names of the pieces, their situations,
It
is

and some general rules the second is entitled " Del primo modo di giocare," the first me;

thod of playingthe

that

is,

beginning with

King's pawn : the third chapter treats of the second method of playing" ; i. e. be-

ginning with

the

Queen's

pawn

in

the

fourth is inserted the method of playing when the odds of the pawn for the move are given :
the fifth contains

games

in

which the pawn and

move

are

given
is

the sixth,

the Knight

given for the all these games appear to be entitled to unqualithe seventh chapter contains fied approbation
:

games in which pawn and move ;

games

in

which the Knight

is

given

in the

eighth chapter are inserted the subtle moves

("

tratti suff Hi") called, in

"

vulgar" Spanish,

PREFACE.
hrimores
;
:

IX

the they are sixteen in number ninth chapter contains his well-known ends of

games
hartiti

these

Damiano

,"

they are in

" Giochi de i number sixty-eight;


calls

the tenth and last chapter contains the Elements of the Art of Playing -without seeing the

Board.

Of

these ten chapters the Editor has trans-

lated only seven : he has not translated thefrst it contains nothing" chapter, from a belief that

that

is

either instructive or entertaining.

In

speaking of the pawns ^ Damiano says,

" El

movimento

della

pedona

dare tre case se vole ;"

prima volta anbut no doubt he ine la

cludes the square on which the

pawn

is

origi-

nally placed.

The eighth and


" no's
subtle

ninth chapters the Editor has


all

omitted, from a conviction, that,

Damiafound

moves" and ends of games have

already been published. in the works of Lolli ;


treatise
,

They
;

are to be

Dr. Ercole dal Bio's


and in
les

Cozio,

and Siamma
&c.

Stra-

tasrbnes des Echecs,

The

degree of

skill

which

is

conspicuous in

X
the
greater

PREFACE.
number of
these ends

of games

cannot be surpassed.
It
is

rather singular that

Mr. Twiss does not

mention Damiano's directions {orplaying without seeing the board*.

In the copy which

is

in

* The following players are recorded as having excelled in the art of playing without seeing the board : Buzecca, a Saracen ;

Dr. Salvio

Mangiolino, of Florence ; Paolo Boi, of Syracuse ;

Zerone

; ;

~\

Medrano
and
Philidor.

>

all

Spaniards

Ruy- Lopez ; J

Keyster,
t

in

his

account of Turin, in
Sacchieri of Turin

1749,

says,

The

late Fatlier

was a remarkable

"
<*

instance of the strength of human understanding, particularly that faculty of the soul, we term memory.
play at Chess with three different persons at

" He could

f
" "
(i

the

Chess-boards.
substitute

same time, even without seeing any one of the He required no more than that his
sl'.ould
tell

him what

piece his antagonist

had moved, and Sacchieri could direct what step was " to be taken on his side, holding at the same time conthe

" venation with


(t

company

present.

If

any dispute

arose about the place where any piece should be, he

PHEFACE.
several very closely printed

XI

the Editor's possession, these directions occupy

pages

entitled

" Dell

arte del giocare alia

they are mente."


:

The greater
don

part of Damia.no's treatise

was

translated into English,


in the year

and
:

published in
is

1562

it

entitled

Lon" The

pleasauntand wittieplayeof the Cheasts renewed. Lately translated out of Italian intoFrench,

and now

set

furth in Englishe,

by James
:

Rowbothum.
This work

Printed at London, 1562."


is

the only exceedingly scarce copy that the Editor ever saw, is in the pos-

" "
f(

could

had been made not only by himself, but by his antagonist from the beginning
tell

every

move

that

of the

*'

"

"
"
" "

game ; and, in this manner, incontestably decide the proper place of the piece. This uncommon dexat the of Chess appears to me almost terity game the greatest instance that can be produced of a surprising memory." Verci says, " Father Sacchieri, Lecturer of
ticks

Mathema-

played to perfection on four Chessboards at the same time."


in

Pavia,

If these accounts be accurate, Sacchieri's talents in that

department were unquestionably superior


other Chess-player.

to those of

any

XI 1
session of the

PREFACE.
Hon. G.
J, Tuchef*, only son of

the Lord Audley.


*

The Hon. G.

collection

Tuchet has a remarkably valuable of Chess-books he possesses also a very scarce


J.
:

and curious book containing a description of a game

to be

played on a board with squares (a). " The most It is printed in black letter, and is entitled, learned the ancient and Philosopher's game playe, called invented for the honest recreation of students, and other
:

sober persons in passing the tedious of tyme, to the release of their labours and the exercise of their wittes. By

W.

F."
thus
the
:

It begins

" That moste

auncient and learned

Playe

called

termed /ud/xo/x%*,
ed at

Philosopher's game, being in greek is as much as to save in Englishe

the battell of numbers," &c.

At
for

the end

is

"

Prynt-

London by Rowland Hall


to

James Rowbothum,
under

and are

be solde at his shoppe in Chepcside,

Bowe

church. 1563.
" All things belonging
for reason yon
to this
.

game

may bye

at the
in

Bookc shop under Bochurch

Chepcside redilye."
is

(a) There
ihc
title.

another copy

in

His Majesty's library

but

it

wants

PREFACE.
LOPEZ.
The first
in

Xlll

1561

" Libro dela Invencion liberal Arte del juego y


del Axedrez, por
rigo,

edition of Ruy-Lojiez was printed it is in Spanish, and is entitled

Ruy-Lopez de Sigma,

cle-

vezino
illustre

dela villa Cafra.

Dirigida al

muy

Senor

Don Garcia de

Toledo, ayo

y mayordomo

del serenissimo principe

don

Carlos nuestro Senor."

games, of which twenThe only copy ty-four are from Damiano. that the Editor ever heard of (for he did not
It contains sixty-six

see

was in the library of Count Bruhl. There is a copy of Ruy-Lopez' treatise in the
it)

British

Museum
in

it is

wholly in Italian, and


is

was printed

1584.

The copy
1655
:

in the possession of the Editor

a French translation, published at Brussels, in

was given to him some years the Hon. G. J. Tuchet.


it

ag*o,

by

Although Lopez has attempted to criticise Damiano, he appears to be inferior to him in


point of
skill
:

yet his games are, perhaps, more

iiy

PREFACE.
Lopez has
:

instructive than Damiano's, because

inserted a

much

greater

number of Variations

and

it

must be acknowledged that some of

them

are exceedingly well played.

His favourite opening seems to be, the playing of the King's Bishop's Pawn two moves at the
fourth

move of

the

game,

after

both parties
to
their
their

have played

their

Kings Bishops
;

Queens' Bishops' fourth squares

and

Queens
and

to their Adversaries

fourth squares.
it is

This

is

Kings' Rooks* a species of Gambit,

perhaps a safer game than the common Gambit ; as the Gambit's pawn cannot securely

be supported.
these

Greco has
which
are

inserted several of
all

games,

extracted from

Lopez.

The copy which is in the British Museum contains many games, in which the odds of the pawn and move, Knight, &c. are given
;

but they do not materially


ano's.

differ

from Dami-

PREFACE.

XV

SALVIO.
This work, perhaps the best that was ever
written on Chess,
is

entitled

"

II Puttino,

al-

" tramente "

detto,

il

Cavaliero Errante,

del

Salvio, sopra el gioco de Scacchi, Napoli,

" 1604*." The first part


an

of this work contains

historical account of the

game, and nume;

rous anecdotes of eminent players particularly The second part conof Leonardo da Cutri.
tains

ends of games. Leonardo excelled in the game of Chess at so

many games, and

early an age, that he was known by the ap^ He was pellation of "/'/ Puttino" the boy.

year 1574, and" Ruy-Lo/iez (who had gone to solicit the grant of a vacant
at

Rome

in the

benefice from

Pope Gregory the 14th) played

with Leonardo two successive days, and defeated him.

Leonardo, greatly distressed, immediately left Rome, and went to Naples, where he closely
* Mr. Twiss mentions another edition printed
plesj in \G3-i.
at

Na-

Xvi

PREFACE.

applied himself for two years to the study of He then departed for Cutri, in CalaChess.
bria, his native place

and, learning that his brother had been taken by Corsairs, he set out
:

to

ransom him.

Leonardo agreed with the

Reis, or Captain of the galley, that his brother

should be liberated for two hundred crowns.

The

Reis was a Chess-player, and Leonardo won

his brother's

ransom, and two hundred crowns


afterwards went to Genoa,
;

more.
seilles,
all

He

Mar-

Barcelona, and Madrid

and defeated

the most celebrated players in those cities.


his former victorious

At Madrid he met with


the
this

opponent Ruy-Lofiez, and played with him in


presence of Philip II.

The

result

of

second match was very different from that of the first : Leonardo was the conqueror,

and received a very valuable present from the


King.

At Lisbon he defeated an excellent player, called it Moro : and the King, after rewarding him munificently, bestowed upon him the title
of

Knight Errant.
On
his return to Italy,

he met with the

re-

PREFACE.

XVI 1

nowned Paolo Boi*, and contended with him three succesive days Paolo Boi played the
:

Gambit, and Leonardo took and supported the Gambit's pawn. The first two days each champion

won an

equal

number of games
;

on the

third,

Paolo Boi was conquered but Salvio acknowledges that he was indisposed.
It
is

remarkable that these two celebrated

Leonardo was players perished by poison. in the palace of Prince Bisignano, in poisoned
Paolo Boi, Calabria, at the age of forty-six. was of the at poisoned in 1 598 age seventy,

by

his

servant,

who knew him

to

be very

opulent.

With very few


are admirably

exceptions, Salvio's
:

played been imitated, and even copied, by every player who has written on Chess ; even by Greco and
Philidor.
* Paolo Boi was a native of Syracuse in Sicily. He was taken by an Algerine Corsair, and sold for a slave.

all his

games Gambits have

His master discovered

his great skill at

Chess

and having
his liberty.

won considerably by

his lessons

and advice, he made him

a present of a thousand zechins, and gave

him

XviH
The game
1

PREFACE.
so well
is

known by
;

the

Salvia! *

Gambit,
its

remarkable for
all

name of the num-

ber of

Variations

of which exhibit

great skill: but, nevertheless, it certainly is not so instructive as the gambit in which the attack-

ing player

sacrifices his

King's Knight.

Editor again expresses his belief, that the works of thess three eminent players

The

be entitled to the approbation and with this of Chess-players in general


will be found to
:

pleasing hope, he submits the translation to the Public.


Queen
Street,

Bloomsburv,

April 1813.

Bamtano*

FIRST GAME.
1.

TV.

K. P. two squares.

B.
JV.

The

same.
2.

K. Kt. to

its

B. third square.

B.

The same.
3.

W.
B.
IV.

K. Kt. takes K. P.

The same.
4.

B.
IV.

Q. The same,

to her K. second square.

(a)
5.

Q. takes K. Kt.

B.

Q.

P. one square.

(a)
his

If he should retire his Kt.,


B. third square,

Q.

and you

will capture his

you must play your Kt. Queen.

to

DAMIANO.
6.

TV.

Q. P. two squares.
K. B. P. one square.
7.

B.

TV. K. B. P.

two squares.
8.

B.

Q.

P. takes K. Kt.

JJ\
J5.

Q. P. takes Q. P. Q. Kt. to Q. second square.


9.

TV.

B.

Q. Kt. to its B. third square. K. B. P. takes the P. on its K. fourth square.


10.

W. Q.
B.

Kt. to adversary's Q. fourth square. Q. to her third square.


11.

TV. K. B. P. takes the P.

on the adversary's K.
(b)

B.

fourth square. Q. to her B. third square,

(b) If he take your P. with his Kt., you must play your Q. B. to its K. B. fourth square, and he cannot avoid the loss
of a piece
;

and

if

he take
his

it

with his Q., you must exchange


will

Queens, aud then take win his Q. R.

Q. B. P. by check, and you

DAMIANO.
12.

IV. K. B. to adversary's Q. Kt. fourth square. B. Q. to her B. fourth square, (c)


13.

W. Q.
B.

B. to

its

K. third square,

(d)

Loses his Queen.

VARIATION of this GAME,


Beginning at the eleventh move of the Black.
1.

W.
B.

K. P. two

squares.

TIw same.
2.

W.
B.

K. Kt.

to its

B.

third square,

Tlie same,
3.

W.
B.

K. Kt.

takes

K. P.
4.

Tliesame.

W.
B.

Q.

to her

K. second

square.

The same.
5,

W.
B.

Q. takes K. Kt.

Q. P. one square.

(c)

He cannot

take your K. B. without losing his Queen.


Kt. P. two squares.

(d) You may likewise move your Q. B 2

DAMIANO.
6.

W.
B.

Q. P.

tivo squares.

K. B. P. one square.
7.

W.
B.

K. B. P.

tvco squares.

Q. P. *ate* #. Kt.
8.

W.
B.

Q. P. takes Q. P. Q. Kt. to Q. second square.


y.

W.
B.

Q.
A".

lift,

fo i/*

B.

tJiird

square.
its

B. P. takes

the

P. on
10.

K. fourth square.

W.
B.

Q. Kt.

to adcersary's

Q. fourth square.

Q.

to

her third square.

11.

W.
B.

K. B. P.
square.

takes the

P. on

the adversary's

K. fourth

Q.

to her B. fourth square.


12.

K. third square. IV. Q. B. to B. Q. checks on her R. fourth square.


its

13.

W. Q. B
B.

interposes,

(a)

Q.

to her B. fourth square.

(a) It would save time if the K. Kt. P. were moved two squares, imtcad of interposing the Q. B.

DAMIANO.
14.

IV.

B.
IV.

Q. Kt. P. two squares. Q. to her B. third square.


15.

K. B. to adversary's Q. Kt. fourth square. B. Q. to her K. Kt. third square.


16.

W.
B.
/r.

Q. takes Q. K. R. P. takes Q.
17.

B.

Q. Kt. takes Q. B. P., and checks. Loses Q. R. and the game.

DAMIANO.

SECOND GAME.
JV. K. P.

two

squares.
2.

B.
JV.

The same.
K. Kt. to
its

B.

Q. Kt.

to its

B. third square. B. third square.


3.

JV. K. B. to

its

Q. B. fourth
4.

square.

B.
IV.

The same.
Q. B. P. one square. K. Kt. to its B. third square.
5.

B.
JV.

Q.

P.

one square.
6.

B.

The same.
its

JV. K. R. to

B. square-

B.

Q.

B. to adversary's K. Kt. fourth square, (a)

Q. third square, you must and then move exchange Bishops, your Queen to her Kt. third
(a)
If he play his Q. B. to its

iquare.

DAMIANO.
7.

JV.

B.

Q. Q. Kt. to

to her Kt. third square.


its

R. fourth square.
8.

JV. K. B. takes the K. B. P.,

and checks.

B.
JV.

K. to

his B. square.
9.

Q. to her R. fourth square. B. K. takes K. B. or (b)


10.

JV.

Q. takes Q.

Kt., &c.

(b) B. Q. B. P. one square. 10.

W. Q. Kt.
B.

P. two squares,

(c)

K. takes K. B.
11.

W. Q.
(c)
It

takes

Q. Kt., &c.

would be much better to move the K. Kt. to adK. Kt. fourth square, and then
to adversary's

versary's

K.

third square.

DAMIANO.

THIRD GAME,
i.

IV. K. P.

two squares.
2.

B. The same.
K. Kt. to

JV.

its

B. third square.

B.

K. B. P. one square.
3.

IV. K. Kt. takes K. P.

B. K. B. P. takes K. Kt.
4.

/F.

Q. cheeks on
square.

the adversary's K. R. fourth

B.

K. Kt. P. one square.


5.

JV.

B.

Q. takes K. P., and checks. Q. to K. second square.


6.

JV.

Q. takes K. R.

B.

Q. takes K.
K. to
his

P.,

and checks.
7.

JV.

Q. square, &c.

DAMIANO.

VARIATION

of this

GAME,

Beginning at the fourth move of the Black.

1.

W.
B.

K. P. two squares. The same.


2.

W.
B.

K. Kt.

to its

B. third square r
square.
3.

K.B. P. one

W.
B.

K. Kt. takes K. P. K. B. P. takes K. Kt.

4.

W.
B.

Q. checks on the adversary's

K. R. fourth

square.

K.

to his second square.


5.

IF.

Q. takes K.
K. to
his B.

P.,

and checks.

B.

second square.
6.

IV. K. B. checks

on

its

Q. B. fourth square.

B.

K. to his Kt. third square.


7.

IV.

Q. gives check on the adversary's K.


fourth square.

B.

B.

K. to

his

II.

third square.

10

DAMIAXO.
8.

JV.

B.
JV.

Q. K. Kt. P. two squares.


P.
9.

one square, checking by discovery.

B.
JV.

K. R. P. two squares. Q. P. two squares.


10.

K.

and checks with the Rook and with the Pawn, (a)
It.

P. takes K.

Kt.

P.,

B.
IV.

K. to his Kt. second square.


II.

Q. checks on the adversary's K. fourth


square.

B.
IV.

K. Kt. interposes.
12.

K. R. P. takes K. Kt.

B.
JV.

Q. takes K. R. Q. takes Q. K. takes Q.

P.
13.

B.
JV.

14.

K. B. takes Q. P., and White remains with seven Pawns against four.

his
in

If, iustead of this move, you were to play your Q. to K. B. second square, he could uot avoid being checkmated three moves.

(a)

DAMIANO.

1 1

VARIATION

of this

last

GAME,
tlie

Beginning at the sixth move of


I.

Black.

W.
B.

K. P. two squares. The same.


2,

W.
B.

K. Kt. to its B. third K. B. P. one square. K. Kt.


takes

square.

3.

W.
B.

K. P. K.B. P. takes K. Kt.


4.

W.
B.

Q. checks on the adversary's K. R. fourth square.

K.

to his

second square.
5.

\V. Q. takes K. P., and checks. B. K. to his B. second square.


6.

W.
B.

K. B. checks on

the Q. B. fourth square,

Q. P. two squares.
7.

W.
B.

K. B. takes Q.

P.,

and checks.

K. to

his Kt.

third square.
8.

TV. K. R. P.

two squares.

B.

K. R. P. one square.

12

DAMIANO.
9.

W. KB.
B.
IV.

takes Q. Kt.P.
its

K. B. to

Q. third square.
10.

(0)

B.

Q. to adversary's Q. R. fourth Must lose a piece.


He cannot

square.

(a)

take your Bishop without being checkmated.

DAMIANO.

13

FOURTH GAME,
QUEENS GAMBIT,
1.

(a)

TV.

Q.

P.

two

squares.

B.
TV.

The same.
2.

Q.

B. P.

two squares.
it.

B.

Q.

P. takes

3.

TV. K. P.

two

squares.
squares.
4.

B.
TV.

Q. Kt. P. two

Q. R. P. two squares, B. Q. B. P. one square.


5.

{b)

TV.

Q. R. P. takes Q. Kt. P. B. Q. B. P. takes Q. R. P.


(a) The circumstance of Damiano's teaching the Queen's

Gambit

in the

l6th century,

lived in the 18th century)

is a proof that did not invent it.

Stamma
it

(who
"
I^e

Philidor seems

to have adopted

that erroneous opinion, as he calls

Gambit d'Alep

was a native of Aleppo. he If take your Q. R. P. with hisQ. Kt. P., you must (b)
;" because

Stamma

take his Q. P. with your K. B., and then move your Q. Kt. to its B. thud square, and your game will be much superior to
his.

14

DAMIANO.
6.

JV.

Q. Kt.
Q. K.

B.
JV.

P. one square. P. takes it.


7.

takes Q. B. P., and checks.

B.
JV.

Q. B. interposes.
8.

B.

Q. takes the P. on her Kt. third square. Q. B. takes K. B.


9.

JV.

Q. takes Q.

Q.

B.,

and checks.
10.

B.
JF.

interposes.

Q. takes

Q.

B.

Q. Kt. takes Q., &c.

DAMIANO.

FIFTH GAME.
Teaching the best Method of Playing when the King's Bishop's Pazvn is given for the Advantage of the Move.
1.

B.
JV.

K. P. two squares.

The same.
2.

B.

K. Kt. to B. third square.

IV. K. B. P.

two squares.
3.

B.

K. Kt. takes K. P.

IV. Q. gives

check on the adversary's K. R.


4.

fourth square.

B.
JV.

K. Kt. P. one square. Q. takes K. P., and checks.


5.

B.
JV.

Q.

interposes.

Q. takes K. R.

16

DAMIANO.
6.

B.

K. Kt. to adversary's K. Kt. third square,

checking by discovery.

W. K.
B.

B. interposes.
7.

K. Kt. takes K. R.
to

W. Q.

adversary's K. fourth square,

and

Black cannot avoid losing his Kt. after an exchange of Queens has taken place.

FIRST VARIATION

of this

GAME,

Beginning at the third move of the Black.

1.

B.

K. P. two
Tfie same.

squares.

W.
B.

2.

W.

K. Kt. to B. third square. K. B. P. two squares.


3.

B.
fV,

K. P. takes K. B. P.

Q.

P.

two squares.

DAMIANO.
4.

17

B.
TV.

K. Kt. takes K. P.

Q. checks on the adversary's K. R. fourth


square,
5.

B.
TV.

K. Kt. P. one square. Q. checks on the adversary's K. fourth


square.
6.

B.
TV.

Q. Q. takes K. R.

to her K. second square.

7.

B.
TV.

K. Kt. to adversary's K. Kt. third square, giving check by discovery.

K.

B. interposes.
8.

B.
TV.

K. Kt. takes K. R.

Q.

to adversary's K. fourth square, &c. &c.

VARIATION
Beginning at the

of this last

GAME,
the Black,

seventh

move of

1.

B.

W.

K. P. two The same.

squares.

18

DAMIANO.
2.

B.

W.
B.

K. Kt. to B. third square. K. B. P. tioo squares.


3.

K. P.
Q. P.

takes

K. B. P.

W.
B.

ttvo squares.

4.

K. Kt.

takes

K. P.

W.
B.

Q. checks on the adversary's K. R. fourth square.


5.

K. Kt. P. one

square.

W.
B.

Q. checks on the adversary's K. fourth square.


6.

Q.

to her

K. second square.

W.

Q. takes K. R.

7.

B. Q. checks on the adversary's K. R. fourth


square.
IV.

K. to Q. square.
8.

B.

K. Kt. to adversary's K. B. second square,


giving check. to his second square.
9.

W. K.
B.
IV.

K. Kt. takes K. R.

Q.

to adversary's K. fourth square, giving

check.

DAMIANO.
10.

19

B.

W.

K. B. to his K. second square. Q. takes the P. at her K. B. fourth square; and you will win his Kt. whether the
Black exchange Queens or
not..

ANOTHER VARIATION
GAME,

of the same

Beginning at the fourth move of the Black.


1.

B.

W.
B.

K. P. two The same.

squares.

W.
B.

K. Kt. to B. third square. K. B. P. two squares.


3.

K.P.
Q. P.

takes

K. B. P.

W.

tico squares.

4.

B.

W,
B.
IV.

K. Kt. P. two squares. K. P. one square.


5.

Q.

to her K. second square.

The same.

C2

20

DAMIANO.
6.

B. K. Kt. to its Q. fourth square. IV. Q. B. P. two squares.


7.
JB.

Q. gives check
square.

at adversary's

Q. Kt. fourth

TV.

K. to B. second square.
8.

B.
TV.

K. Kt. to

its

K. second square,

or

its

Q. Kt. third square. Q. gives check at adversary's K. R. fourth


square.
9.

B.
TV.

K. to

his

Q. square.

Q. takes
a

Kt. P., and afterwards the P. at her K. B. fourth square; and you have

much

superior

game

to

your adver-

sary.

VARIATION

of this

last

GAME,

Beginning at the seventh


1.

move of the Black.

B.

K. P. two

squares,

\V. The same.

DAMIANO.
2.

2i

B.

K. Kt.

to

B. third square.

W. K.B.P. two squares.


3.

B.

K. P.

takes

K. B. P.

W.
B.

Q. P. two squares.
4.

Kt. P. two squares.


square.
5.

W.
B.

K. P. one
to her

Q.

K. second square.

W.
B.

The same.
6.

K. Kt.

W.

Q. fourth square. Q. B. P. two squares.

to its

7.

B. K. Kt. to adversary's Q. Kt. fourth square. W. Q. P. one square.


8.

B.
TV.

K. B. to

its

Kt. second square.

Q.

R. P. one square.
9.
its

B.

K. Kt. to

Q. R. third square.
10.

IV. K. Kt. to its B. third square.

B. K. Kt. P. one square. W. K. Kt. to its Q. fourth square.

22
B.

DAMIANO.
II.

K. B. takes K. P.
Kt. to adversary's K.
12.

W. K.
B.

fourth square.

Q.

IV Q.

to her K. B. third square. B. takes K. P. at its K.

B.

fourth

square.
13.

IV.

B. Q. takes K. Kt. Q. B. takes K. B.


14.

B.
IV.

K. R. to itsKt. square,

(a)

Q. B. to adversary's Q. third square, giving check by discovery.


15.

B.

K. to

W. Q.

second square. to adversary's K. second square, giving


his B.
16.

check.

B.

K. to his Kt. third square. IV. Q. to her K. third square.


17.

B.

to her K. Kt. fourth square. () IV. K. B. checks on his Q. third square.

Q.

(a) Castling
ranted in

is

so obviously a better move, that


it

we are warwhen

supposing

was not customary

to castle

Damiano published
(b)

his treatise. his

He

cannot take your Bishop without losing

Queen.

DAMIANO.
18.

23

B.

W.
B.

K. to his R. fourth square, (c) Q. B. to its K. B. fourth square.


19.

Q.

to her K. B. third square.


its

W.
B.

K. R. to

B. square. 20.

Black must be checkmated in a few moves. If he take your Q. Kt. P. with hisQ.,

your best move is your Q. B. to your adversary's K. fourth square.


(c)

He would lose his Queen were

he to play his King to his

Book's third square.

24

DAMIANO.

SIXTH GAME.
Teaching the Method of Playing when the Odds
of

Pawn and Move are given.


I.

IV. K. P.

B.

Q.

P.

two squares. one square.


2.

W. Q.
B.

P.

two squares.
3.

K. Kt. to B. third square.

IV..

Q. Kt. to B. third square. B. K. P. two squares.


4.

W. Q.
B.

P. takes K. P.
P. takes

Q.

Q. P.
5.

IV. Q. takes Q., and checks. B. K. takes Q.


6.

W.
B.
IV.

K. B. to Q. third square. Q. B. P. one square.


7.

B.

K. Kt. to K. second square. K. to Q. B. second square.

DAMIANO;
8.

25

TV.

K. Kt. to

its
its

B.

Q. B.

to

third square. K. third square.


9.

TV. K. to his second square. jB. Q. B. to adversary's K. Kt. fourth square,

and checks.
10.

TV.
jB.

K.

B. P.

Q.

one square, interposing. B. to K. third square.


11.

TV.
JB.

K. R. P. one square. Q. Kt. to Q. second square.


12.

TV.

B.
TV.

Q. B. to K. third square. K. B. to adversary's Q. Kt. fourth square.


13.

B.
TV.
jB.

Q. Kt. to Queen's square. Q. B. P. one square.


14.

one square. Q. K. B. to its Q. R. fourth square.


B. P.
15.

TV.

Q. Kt. to K. B. second square. B. Q. B. P. one square.


16.

TV.

K. B. to Q. B. second square.

B.

Q. Kt. P. two squares.

26

DAMIANO.
17.

W. Q. R. P. one square. B. K. R. P. two squares.


18.

W.
B.

K. R. P. one square. K. B. to Q. Kt. third square.


19.

W. Q.
B.
IV.

K. R. third square. Q. B. takes the Q. Kt.


Kt. to
its

20.

K. R. takes the Q. B.

Dam
serves,

a no leaves off at this move and obthat the White has decidedly the best of
i
;

the game: this is true; but, nevertheless, it does not appear improbable that a superior Upon the whole, player might draw the game.
this

game

is

well played, with the exception of

the Black's ninth move.


is

The check with


:

the

Queen's Bishop very exceptionable of that move, the Black ought to play Q. Kt. to Q. second square. It appears, also, that White
plays
1
ill

instead

in

moving K.

R. P. one square

1th).

It

were better to

move

it

(move two squares,

as,

in that case,

he would not be obliged to

a move by playing it to its fourth square, which he is compelled to do at the eighteenth


lose

move.

DAMIANO.

27

SEVENTH GAME.
Showing the

Method of Playing when the Knight is givenfor the King's Bishop's Pawn.
1.

B.

W.

K. P. two squares. K. P. one square.


2.

B. Q.

P.

two squares.
(a)

W. The

same,

(a) This

is

an exceptionable move
3.

as Black

may

play

B. Q. to adversary's K. B. W. K. Kt. P. one square.

fourth square, and checks.

4.

B. Q. to adversary's K. fourth W. K. Kt. to B. third square.


5.

square,

B. Q. B. to adversary's K. Kt. fourth W> K. B. to Kt. second square.


6.

square.

Q. P. W. Cannot take it, and therefore has a bad game.


takes

B. K. P.

28
B.

DAMIANO.
3.

K. P. takes Q. P.
K. P. takes K. P.
4.

W.
B.

Q. gives check on the adversary's K. R.

fourth square. IV, K. Kt. P. one square.


5.

B.

Q. gives check on the adversary's K. fourth


square.
interposes
;

W, Q.

and forces an exchange of

Queens.

VARIATION
Beginning at
the

of this

GAME,
the Black.

third

move of

I.

B.

K. P. two squares.
.

W. K
B.

P. one square.
'I-

W.

Q. P. tito squares. The same.

3.

K. P. one square. IV. Q. B. P. two squares.


B.

DAMIANO.
4.

29

B.
TV.

Q. B. P. one square. Q. B. P. takes Q. P.


5.

B.
TV.

Q. B. P. takes Q. B. P. Q. Kt. to its B. third square.


6.

B.
TV.

Q. third square. Q. Kt. takes the P. on the adversary's Q.


its

K. B. to

fourth square.
7.

B.

Q.

to adversary's K. R. fourth square, giv-

ing check. TV. K. to his Q. second square.


8.

B.
TV.

K. B. takes K. R. P.

Q. Kt.

to adversary's

Q. B. second square,

giving check.
9.

B.
TV.

K. to

his

Q.

square,

(a)

Q. Kt. takes Q.

R., &c.

(a)

It

is

almost needless to observe that he cannot take


his

your Knight without losing

Queen.

3()

DAMIANO.

VARIATION

of this

last

GAME,

Beginning at the sixth move

qftlie Black,

I.

B.

W.
B.

K. P. two squares. K. P. one square.


2.

W.
B.

Q. P. tux> squares. The same.


S.

K. P.

one square.

\V. Q. B. P. two squares.


4.

B.

W.
B.

Q. B. P. one square. Q. B. P. takes Q. P.


5.

Q. B. P.

taite*

Q.

fl.

P.

W.

Q. Kt.

to

itsB. third square.

6.

B.

K. Kt. to
its

B. third square, or K. third square.


its

Q. B.

to

IV. K. B. to adversary's

Q. Kt. fourth

square,

giving check.

DAMIANO.
7.

31

B.

W,

Q. second square. Q. to her R. fourth square, and the Black must exchange Queens, to avoid losing in which case the his Queen's Pawn
Q.
B. to
its
;

White
(a)
If,

has a decided advantage,

(a)

when you

give check with your King's Bishop, he

its Queen's second square, move his King to his second square, you should

should, instead of playing his Queen's Bishop to

play
7.

W. Q.

Kt. P. one square.


8.

B. Q. to her R. fourth square. W. Q. B. to its Q. second square.


9.

B. Q.

to her Kt. third square

and

if,

at the eighth

move, he

should not play his Queen should play your Queen's Bishop to

to her Rook's fourth square,


its

you
is

Rook's third square,

and then take

his King's

Bishop

in either case

your game

much

better than his.

32

DAMIANO.

EIGHTH GAME.
Exemplifying another Method of Playing when the Queen* s Knight is given for the King's

Bishops Pawn.
I.

B. K. P. two squares. W. Q. P. one square.


2.

K. B. P. two squares. JV. K. P. two squares.

B.

3.

B.

K. B. P. takes K. P. JV. Q. gives check on the adversary's K. R.


fourth square.
4.

B.
IV.

one square. K. takes Q. P., and checks.

K.

Kt. P.

5.

B. Q. to her K. second square. //'. Q. takes the P. at her K. fourth square, (a) and forces an exchange of Queens.
(a) This
obviously a mistake, because White can take
least danger.

is

K. R. without incurring the

DAMIANO.

33

VARIATION

of this

GAME,

Beginning at the second move of the Black.


1.

B. K. P. two squares,

W.

Q. P. one square.
2.

B.
IV.

Q. P. two squares.
K. Kt. to K. B. to
P.
its

B. third square.
3.

B.

its

Q. third square,
4.

(a)

W. K.
B.

two squares.

Q. B. P. one square. IV. Q. B. P. two squares,


5.

B.

Q.

P. one square. B. to adversary's K. Kt. fourth square.


6.

W. Q.
B.
TV.

K.

B. P. one square. to
its

Q. B.
[f

K. R. fourth square.
Pawn one
and
if

(a)

he push his King's

square, you must take


his

it

with your Queen's

Pawn

he retake with

Queen's
to his

Pawn, exchange Queens, and then move your Knight King's Knight fourth square, and you will win a Pawn.

34
B.

DAMIANO.
7.

K. Kt. P. two squares. IV. Q. B. to its K. Kt. third square.


8.

B.

one square. IV. K. P. takes K. 15. P.

K. B.

P.

9.

B. Q. IVm Q.

B. takes K. P.

Q. second square, and afterwards to its K. fourth square, and you


Kt. to
its

have a very good game.

DAMIANO.

35

NINTH GAME.
Teaching you how to play when you receive the Queen's Knight.
1.

B.
TV.

K. P. two squares

The same.
2.

J3.

K. Kt. to

its

TV.

Q. Kt.

to its

B. third square. B. third square.


3.

B.
TV.

K. B. to

its

Q. B. fourth square.
4.

The same.

B. Q. B. P. one square. TV. K. B. to its Q. Kt. third square.


5.

B.

Q. P. two squares.
P. one square,
6.

W. Q.
B.
TV.

{a)

Q. P. takes K. P.

Q.

P. takes

Q. P.
exceptionable, as the Black
gain a

(a) This move Pawn.

is

may

36

DAMIANO.
7.

K. R. P. one square. IV. K. Kt. to its B. third square.


8.

B.

B.

Q. B. to adversary's JV. K. R. P. one square.


9.

K. Kt. fourth square.

Q. B. to its K. R. fourth square. IV. K. Kt. P. two squares.


10.
J5.

B.

TV.

Q. B. to its K. Kt. third square, K. Kt. takes K. P.


appears
to be

(or b)

This game
played.

exceedingly

ill

10.

(b) B. K. Kt. takes K. Kt. P. W. K. R. P. takes K. Kt.


11.

B. Q. B. W. K. R.

takes K. R. P.
to
its

Kt. square.
12.

B. K. R. P. one square. W. K. B. takes K. B. P., and checks.


13.

B. K. takes K. B.
IV.

K. Kt. takes K.

P.,

and checks.

14.

B. K.
IV.

to his

own

square.
B.,

K. Kt. takes Q.

and White wins

casilv.

LOPEZ.

opej-

FIRST GAME.
i.

JV.

K. P. two squares.

B.
JV.

The same.
2.

B.
JV.
J5.

Q. B. P. one square. K. Kt. to its B. third square.


3.

Q. to her B. second square. K. B. to its Q. B. fourth square.


4,

JV,

K. Kt. to

its its

B.

Q. Kt. to

B. third square. B. third square.


5.

()

/F".

B.
JV.

K. B. to adversary's Q. Kt. fourth square. Q. P. one square.


6.

two squares. Q. B. K. P. takes the Q. P.


P.
It would, perhaps, be better to second King's square.

(a)

move

his

Queen

to her

40

LOPEZ.
7.

W. Q.

B. P. takes the K. P.

B. K. B. to adversary's Q. Kt. fourth square,


giving check.
8.

JV,

Q. Kt. to

its

B. third square.

B.

Q.

B. to

its

Q. second square.
9.

TV. K. castles, and your

game

is

very good.

LOPEZ.

41

SECOND GAME.
1.

IV. K. P.

two squares.
2.

B. The same.
IV.

B.
IV.

Q. B. P. one square. K. Kt. to its B. third square.


3.

B.

Q. to her B. second square. K. B. to its Q. B. fourth square.


4.

IV. K. B. P.

two squares.
5.

B.

K. Kt. to adversary's K. Kt. fourth square.

TV. K. Kt. to its B. third square. B. K. Kt. to adversary's K.

B.

second

square.

()

(a ) If he should give you check by moving his King's Bishop to your King's Bishop's second square, you must move your King to his second square and, if he do not retire his Bishop, you
;

must move your King's Rook's Pawn one square, and you win a piece. If he retire his Bishop, you should take
King's Pawn with your King's Bishop's Pawn, and you have by much the best of the game.

will
his
will

42

LOPEZ.
6.

IV.

Q. P.

B.
TV.
i?.

two squares. K. P. takes Q. P. (b)


7.

Q. takes K. Kt.

Must

lose the

game.

FIRST VARIATION

of this

GAME,

Beginning at the fourth move of the Black.

1.

W.
B.

it.

P.

tico squares.

77ie

same.
'2.

W.
B.

Q. B. P. one square. K. Kt. to its B. third square.


3.
to her to

\V. Q.
B.

K. B.

B. second square. its Q. B. fourth square.

(b) If he take your King's Rook with his Knight, you must take his King's Bishop with your Queen's Pawn, and the game will be decidedly in your favor, from the certainty of
your being able to win his King's Knight
pieces for your
;

thus gaiuing

two

Rook.

LOPEZ.
4.

43

W.
B.

K. B. P. two

squares.

K. P. takes K. B. P.
5.

IV.

Q. P. two
K. B. to

squares.

B.

its

Q. Kt. third square.


6.

IV.

Q. B. takes the P. on its K. B. fourth square, and the White has a much better game
than his adversary.

SECOND VARIATION

of this

GAME,

Beginning at the fourth move of

the Black.

1.

W.
B.

K. P. two
TJie same.

squares.

2.

W.
B.

Q. B. P. one square. K. Kt. to its B. third square.


O.
rt

W.
B.

Q.

to

K. B.

herB. second square. to its Q. B. fourth square.

44
\V.

LOPEZ.
4.

K. B. P. two

squares.

B.

K. B. takes K. Kt.
5.

JV. K. R. takes K. B.

B.

(a) K. P. takes K. B. P.
6.

JV.

Q.

P. one square.
its

B.

K. Kt. to

R. fourth square.
7.

JV.

B.

Q. Q.

to her to her

K. B. second square. K. B. third square.


8.

JV. K. B. to its K. second square.

B.

K. Kt. P. one square.


9.

IV.

K. B. takes K. Kt.
K. Kt. P. takes K. B.
10.

B.

JV.

Q. B. takes the P. on
square, &c.

its

K. B. fourth

would be bad play to take his King's Pawn with your King's Bishop's Pawn, as he would take your King's
(a)
It

Hook's

Pawn

with

hu

King's Bishop.

LOPEZ.

45

VARIATION

of this last

GAME,

Beginning at the seventh move of the Black.

1.

W.
B.

K. P. two squares. The same.


2.

W.
B.

Q. B. P. one square.

K. Kt.

to its

B.

third square. 3.

W.
B.

Q.

to her

K. B.

to its

B. second square. Q. B. fourth square.


4.

W.
B.

K. B. P. two squares. K.B. takes K. Kt.


5.

W.
B.

K. R.

takes

K. B.

K. P.

takes

K.B. P.
6.

W.
B.

Q. P. one square.

K. Kt.to

its

R. fourth square.

7.

W.
B.

Q.

to

her

K. B.

second square.

K. Kt. P. two squares.

46

LOPEZ*
8.

JV. K. B. to
JB.

its

K. Kt. to

its

K. second square. second square,


9-

(or, d)

IV. K. Kt. P. one square.

B.

K. P. takes K. Kt. P.

(d) B.

K. Kt. to

its

B. third square.
9-

IV.

B.

K. Kt. P. one square. K. P. takes K. Kt. P.


10.

W. K. R.
B.

P. takes the P. on

its

K. Kt. third square.

K. R. P. one square,
1!.
to

(or, e)

W. K. R.

its

B. square, Ac.

(e)

B.

K. Kt.

to

its

square.
11.

W. K. R.
B.

to

its its

B. square.

K. Kt. to

R. third square.
12.

IV Q. to her K. R. second square. B. K. Kt. to its square.


13.

W. Q.
B.

to adversary's
los*-

K. R. fourth square.

Must

the game.

LOPEZ.
10.

47

IV.

Q.

takes K. P.

B.
IV.

K. R. P. one square.
11.

B.

K. R. P. two squares. K. B. P. one square,


(J) B.

(or,

/)

K. Kt. to

its

K.

third square.

12.

W. K. R.
B.

P. takes K. Kt. P.
its

K. R. to

K. Kt. square.
13.

K. R. second square. B. K. R. P. takes the P. on its K. Kt. fourth square.


to her

W. Q.

14.

W. K. B.
B.

K. Kt. fourth square. Q. to her K. second square.


to
its

15.

W. Q.
B.

to adversary's
to
its

K. R. second square.

K. R.

K. Kt. second square.


16.

W. Q.
B.

to adversary's
its

K. R.

third square.

K. R. to

K. Kt. third square.


17.

W. Q.
B.

to adversary's to her

K. R. square, and checks.


18.

Q.

K. B. square.

W. Q.
B,

takes

Q.

K. Kt. takes Q.
9-

W. K. B,

to adversary's

K. B. fourth square, &c.

48

LOPEZ.
12.

IV. K. P. one square. B. K. Kt. to its K. third square.


13.

IV. K.

B. to adversary's K. R.

fourth square,
is

giving check
in

and the game

decidedly

your favor.

At the

twelfth

move of

this

Variation,

if

instead of playing his Knight to its King's third square, he should play it to its Bishop's fourth
square,

you must play

as follows

13.

IV.

B.

Q. to her K. Kt. fourth square. K. Kt. takes K. R. P.


14.

IV.

Q. gives check on the adversary's K. R.


fourth square.

B.

K. to

his B. square.
15.

IV.

Q.

B. takes K. Kt. P.

B.

K. B. P. takes Q. B.

LOPEZ.
16.

49

IF.

K. R. checks

at its

K. B. square.

B.
JV.

K. plays any where.


17.

Q.

to

adversary's K. B.

second square,

and checkmates.

50

LOPEZ.

THIRD GAME.
5

1.

IV.

K. P. two squares.

B.

The same.
2.

W.
B.

K. B. to

its

Q. B. fourth square.
3.

The same.
B. P. one square. K. Kt. to its B. third square.
4.

W. Q.
JB.

W. Q.
B.

P. two squares. K. P. takes Q. P.


5.

W. Q.
B.

B. P. takes K. P.
to

(a)

K. B.

adversary's checks. and (If) square,

the

Q. Kt.

fourtli

(a)

It

would

certainly be better to push the King's

Pawn

one square.
If instead of this move he should retire his King's Bishop Queen's Knight third square, vou should move your King's Pawn one square, and your game would be better than

(b)
its

to

his.

LOPEZ.

51

W.
B.
IV.

Q.

Q. second square. K. B. takes Q. B.


B. to its
B.,

Q. Kt. takes K.

&c.

(c)

VARIATION
W.
B.

of

this

GAME,

Beginning at the fifth move of the White.


I-

K. P. two
Tiie

squares*

same.
<2.

W.
B.

K. B.

to its

Q. B. fourth square.
3.

The same.
Q. B. P. one square. K. Kt. to its B. third square.
4.

W.
B.

W.
E.

Q. P. two squares. K. P. takes Q. P.


It is rather surprising

(c)
this

that

Lopez

should have given

game as an example of a good opening for the White, when he afterwards inserts it among those in which he professes to teach the player who has not the move to defend himself properly.

There can be no doubt, however, of its being


he leaves
it)

(in the situation

by

far in favor

of the Black, as

the

move (he himself directs) of the Queen's Pawn two squares


Pawns, and leaves
his

disunites the White's central

Queen's

Pawn

isolated.

[Vide page 58.]

52

LOPEZ.
5.

IV. K. P. one square. B. K. Kt. to adversary's K. fourth square,


6.

(d)

IV
B.
//'.

K. B. to adversary's Q. fourth square, K. B. P. two squares. (J)


7.

(c)

K. B. takes K. Kt. K. B. P. takes K. B.


8.

B.
IV.

Q. P. takes K.
game.

P.,

and you have a good

(d)

If he should

move

his

square, you should take the King's

Queen to her King's second Pawn with your Queen's

Bishop's Pawn.

(e)

It

would be better to take the King's Bishop's Pawn

with your King's Bishop.


(]')

If he should take your King's Bishop's

Pawn

with his

King's Knight, you must take his Knight with your King.

LOPEZ.

53

FOURTH GAME.
i.

IF.

K. P. two squares.

B.

The same.
Q.
its

IF. K. B. to

Q. B. fourth square.
3.

B. The same.
IF. Q. B. P. one square. B. K. Kt. to its B. third square.
4.

IF.

B.

Q. P. two squares. K. B. to its Q. Kt. third square.


5.

W. Q.
B.

P. takes K. P.

K. Kt. takes K. P.
6.

IF.

K. B. takes K. B. K. takes K. B.

P.,

and checks.

B.

fa)

(a)
his

If,

instead of taking your King's Bishop, he should


to his Bishop's square,

move
to

King

you must move your Queen

her King's Bishop's third square.

54>

LOPEZ.
7.

IV.

Q. to

adversary's

Q. fourth square, aad

checks.

B. K. to

his square.
8-

W. Q.

takes K. Kt., &c.

VARIATION

of this

GAME,

Beginning at the sixth

move of the Black,

W.
B.

K. P. two squares. The same.


2.

W.
B.

K. B. to its Q. B. fourth square. The same.


3.

W.
B.

K. Kt.

Q. B. P. one square. Lo its B. third square.


4.

W.
B.

K. B.

Q. P. two squares. to its Q. Kt. third square.


5.

W.
B.

Q. P.

taJtcs

K. Kt.

takes

K. P. K. P.

LOPEZ.
6.

bb

\V. K. B. takes K. B. P., and checks.

B.
TV.

K. to

his

second square.
7.

B.

Q. to adversary's Q. fourth square, K. B. takes K. B. P., and checks.


8.

TV. K. to his second square. B. K. B. takes K. Kt.


9.

JV.

K. R. takes K. B.

B.

Q. or K. R. to
R. to
its

its

B. square.
10.

W. K.

B. square, and

you have

a very

good game.

VARIATION

of this last

GAME,

Beginning at the eighth move of the Black.

1.

W. K.
B.

P. two squares,

Tlie same.

Q.

W.
B.

K. B.

to its

Q. B. fourth square.

The same.

56

LOPEZ.
3.

W.
B.

Q. B. P. one square. K. Kt. to its B. third square.


4.

W.
B.

Q. P. two squares. K. B. to its Q. Kt. third square.


5.

W.
B.

Q. P. takes K. P.

K. Kt.
r
.

takes

K. P.
6.

W. A
B.

B. takes K. B. P., andcJieeks.


to his

K.
Q.

second square.
7.

W.
B.

to adversary's

Q. fourth square.
checks.

K. B.

takes

K. B. P., and
8.

W.
B.

K.

to his

second square.
13.

Q.

to her K.

square.
9.

IV. K. B. to adversary's K.

R. fourth square.

B.

K. B. takes K. Kt.
10.

W.
B.

Q. takes K. Kt.
Q.
to adversary's

K. B. second square,

and checks.
11.

IV. K. to his

Q. square.

B.

K. R. P. one square.

LOPEZ.
12.

57

TV. Q. to adversary's K. Kt. third square. B. K. R. to its Kt. square.


13.

TV.

B.
TV.

Q. Kt. to Q. Kt. to

its

Q. second square.
B. third square.
14.

its

B.
TV.

Q. Kt. to its K. fourth square. Q. Kt. takes K. P.


15.

Q. B. checks on the adversary's fourth square.


K. R. P. takes Q. B.
\6.

K.

Kt.

B.
TV.

Q. takes K. R. P., and checks. B. Must lose his Queen.

68

LOPEZ.

FIFTH GAME.
Teaching the Player xvho has not the Move, to
defend himself properly.
1.

W. K. P. two squares. B. The same.


2.

IV.

K. B. to

its

Q. B. fourth square.
3.

B
//'.

The same.
Q. Q.
B. P.

one square.
()

B.

to her K. second square.

Lopez
which

has here inserted a Variation of this


at the third

Game, beginning
will be

move of the

Black,

found

at

page 50.

(a) This

is

a very qood move, as your adversary cannot


;

now push his Queen's Pawn two squares you might have moved your Queen's Pawn one square.

likewise

LOPEZ.

59

SIXTH GAME.
1.

IV.

B.

K. P. two squares. The same.


2.

IV. K. B. to its

Q.

B.

fourth square.
3.

B.

K. Kt. to

its

B. third square.

IV.

B.

Q. P. one square. K. B. to its Q. B. fourth square.


4.

/F. K. B. P.

B.

two squares, Q. P. one square.


is

(a)

(a) This move


perly
:

certainly exceptionable, if Black play pro-

Ex.

gr.

4.

W. B. Q. W. K.

P.

two squares.
5.

P. takes Q. P.
to adversary's
fj.

B. K. Kt.

K. Kt. fourth square.

W. K.
B.

Kt. to K. R. third square.


to adversary's

Q,

K. R. fourth square, and checks.

60

LOPEZ.
5.

IV. K. Kt. to its B. third square.

B.
IV.

K. Kt. to adversary's K. Kt. fourth square.


6.

Q.
K.

to her

K. second square. K. B.
second

B.

B. to the adversary's square, and checks.


7.

IV. K. to his

B.

Q. square. B. to its Q. Kt. third square. K.


8.
its

'

IV. K. R. to

B.

Q. Kt. to

its

B. square. B. third square.


9.

IV. K. R. P.

one square.
its

B.

K. Kt. to

B. third square.
10.

IV. K. B. to adversary's Q. Kt. fourth square. B. to its Q. second square. B.

7.

W. K.
B.

to B. square,

or to his second square.

K. Kt.

to adversary's
8.

K. B. secoud square.

W. Q. B. Q.
\Y.

to K. square.

B. takes K. Kt.
9-

Must

lose the

game.

LOPEZ.
11.

61

IF.

B.

K. B. takes Q. Kt. Q. B. takes K. B.


12.

JV. K. B. P. takes K. P.

B.

Q. P. takes K. B. P.
13.

JV. K. Kt. takes

B.
TV.

Q.

B.

Q. P. takes K. P.
14.

K. Kt.

to its fourth square.

B.

Must

lose a piece.

62

LOPEZ.

SEVENTH GAME.
i.

IV.

K.

P.

two squares.
2.

B.

The same.
its

IV. K. B. to

Q. B. fourth square.
3.

B.
IV.

The same.
Q.
to her K. second square. P. one square.
4.

B.
/ T1

Q.
.

Q.

B. P.

one square.
its

B.

K. Kt. to

B. third square.
5.

IV. K. B. P.

two

squares.

B.
fV.

K. P. takes K. B. P.
6.

B.
IV.

two squares. Q. K. B. to its Q. Kt. third square.


P.
7.

Q.

B.

takes the P. at

its

K. B. fourth

square,

and you have the best of the

game.

LOPEZ.

63

EIGHTH GAME.
1.

IV.

B.
IV.

K. P. two squares. The same.


<2.

K. B. to itsQ. B. fourth square. B. The same.


S.

IV.

B.

Q. Q. P. one square.

to her

K. second square.
4.

IV.
JB.

Q.

B. P.

one square.
its

K. Kt. to

B. third square.
5.

IV.

B.

K. B. P. two squares. K. B. takes K. Kt.


6,

W.
B.

K. R. takes K. B.

K. P. takes K. B. P.
7.

TV.

B.

Q. P. one square. K. Kt. P. two squares.

64

LOPEZ.
8.

JV.

B.

K. Kt. P. one square. K. P. takes K. Kt. P.


9.

W. Q.
B.

B. takes K. Kt. P. K. P. takes K. R. P.


10.

JV.

Q. takes K. R.
K. R. to
its

P.

B.

Kt. square.
11.

Q. B. takes K. Kt. B. K. R. takes K. R., and checks.


JV.
12.

JV.

Q. takes K. R.
Q. takes K. B.
13.

B.

JV.

Q.

checks on
square.
his

the

adversary's

K.

Kt.

B.

K. to

Q. second square.
14.

JV.

K. B. takes K. B. P.

B. Q. to her K. second square.


15.

JV.

Q. takes K. R.
better than

P., and your game vour adversary's.

is

much

LOPEZ.

65

VARIATION
Beginning
at

of this

GAME,
the Black*

the tenth

move of

1.

W.
B.

K. P. two The same*

squares.
2.

W.
B.

K. B. to its Q. B. fourth The same,


3.

square.

W.
B.

Q.

to her

K. second square.
4.

Q. P. one square.

W.
B.

Q. B. P. one square. K. Kt. to its B. third square.


5.

W. K
B.

B. P. two squares. K. B. takes K. Kt.


.

6.

W.
B.

K. R. K. P.

takes

takes

K. B. K. B. P.
7.

W.
B.

Q. P. one square. K. Kt. P. two squares.


8.

W.
B.

K. Kt. P. one square. K. P. takes K. Kt. P.


9.

\V. Q. B. takes K. Kt. P. B. K. P.takesK.R.P.

66

LOPEZ.
10.

W.
B.
JV.

Q. takes K. R. P.

Q. Kt. to
K. R. to K. R. to

its

Q. second square.
11.

its

B. square.

B.

its

Kt. square.
12.

JV.

B.
JV.

Q. takes K. R. P. K. Kt. takes Q.


13.

B.
JV.

K. B. takes K. B. P., aud checks. K. to his B. square.


14.

Q.

B. takes Q., and

must win the game.

LOPEZ.

67

NINTH GAME.
i.

IV. K. P.

two squares.
2.

B.

The same.
its

JV. K. B. to

Q.

B. fourth square.

B. The same.
3.

JV.

B.
/V.

K. second square. Q. Q. P. one square.


to her
4.

Q. B. P. one square. B. Q. Kt. to its B. third square.


5.

JV.

B.
JV.

K. B. f. two squares. K. P. takes K. B. P.


6.

Q. P. two squares. B. Q. to adversary's K.

R.

fourth square,

and checks.
7.

IV.

K. to

his

Q. square.

B.

Q. B.

to adversary's K. Kt. fourth square.

68

LOPEZ.
8.

IV.

K. Kt. to

its

B. third square.

B.

Q. B. takes K. Kt.
9.

IV.

Q. takes Q.
game.

B.,

and White has a very good

VARIATION

of this

GAME,

Black. Beginning at the seventh move of the

1.

\V. K. P. two squares. B. The same.


2.

W. K.B.to its Q. B. fourth square.


B.

The same.
3.
*

W.
B.

Q.

to Jier

K. second square.
4.

Q. P. one square.

W.
B.

Q. B. P. one square. Q. Kt. to its B. third square.


5.

W.
B.

K. B. P. tico squares. K. P. takes K. B. P.

LOPEZ.
6.

69

W.
B.

Q. P. two squares.

Q.

to adversary's

K. R. fourth squaret and


7.

cliecks.

W.
B.

K.

to his

Q. square.
its

K. B. to
K. Kt. to

Q. Kt.

third square.
8.

W.
B.

B. third square. Q. to adversary's K. Kt. fourth square.


its

9.

W. K.
B.
IV.

R. P. one square.
to adversary's K. Kt. third square. 10.

Q.

Kt. to

its

Q. second
11.

B.
IV.

K. Kt. to
K. R. to

its

square. B. third square.

its
its

K. square.
R. fourth square,
12.

B.
TV.

K. Kt. to

K, P. one square, &c.

70

LOPEZ.

TENTH GAME.
1.

JV. K. P.

two squares.
2.

B. The same.
JV.
JB.

K. B. to

its

Q.

13.

fourth square.
3.

The same.

JV.

Q. to her K. second square. B. Q. P. one square.


4.

JV. Q. B. P. one square. B. Q. Kt. to its B. third square.


5.
r

Jl

B.
Jf.

K. B. P. two squares. K. B. takes K. Kt.


6.

K. R. takes K. B.

B.

K. P. takes K. B. P.
7-

JV.

Q. B. Q.

P.

two

squares.

to adversary's and checks.

K.

R.

fourth square,

LOPEZ.
8.

71

TV. K. Kt. P. one square. B. K. P. takes K. Kt. P.


9.

TV.

K. R. takes K. P.

B.
TV.

K. Kt. to

its

B. third square.
10.

B.
IV.

Q. B. to adversary's K. Kt. fourth square. Q. to her K. R. fourth square.


11.

Q.

to her K. Kt. second square.

B.
TV.

K. Kt. to adversary's K. Kt. fourth square.


12.

B,

Q. B. to its Q. second square. K. Kt. takes K. R. P.


13.

TV. K. B. to

B.

K. second square. Cannot avoid losing his Knight.


its

12

LOPEZ.

ELEVENTH GAME.
i.

TV. K. P. two squares. B. The same.


2.

W.

K. B. to

its

Q. B. fourth square.
S.

B. Q. B. P. one square,
TV.

Q. to her K. second square. B. K. B. to its Q. B. fourth square,

(a)

(a) This

is

obviously an exceptionable more, as While


:

may

play as follows

4.

W. K. B. K.

B. takes K. B. P., and checks.


takes K. B.
5.

W. Q.
B. Q.
W. Q. B. Q.

to her

Q. B. fourth square, and checks.


6.

P. two squares.

takes

K. B.

P. takes K. P.
7-

W. Q.

takes K. P., and White has a

much

better

game.

LOPEZ.
4.

73

TV.

B.
TV.

K. B. P. two squares. K. P. takes K. B. P.


5.

K. Kt.to
K. B. to

B.
TV.

B. third square. its Q. Kt. third square.


its

6.

B.
TV.

Q. P. two squares. K. Kt. P. two squares.


7.

B.
TV.

K. R. P. two squares. K. Kt. P. one square.


8.

B.
TV.

K. Kt. to adversary's K. fourth square. K. Kt. to its R. third square.


9.

Q. B. takes P.

on

its

K. B. fourth square.

B.

K. B. takes Q. P.
10.

W. Q.
B.

B. P. one square.

K. B. takes K. Kt.
11.

TV.

Q. B. takes K. B. B. K. B. P. one square.


12.

W. Q.

White has
sary.

B. to adversary's Q. third square, and a hetter game than Ins adver-

74

LOPEZ.

TWELFTH GAME.
i.

TV. K. P.

two squares.
2.

B.
TV.

The same.
K. B. to
its

Q. B. Q. B. P. one square.

B. fourth square.

3.

TV.

B.
IV.

Q. to her K. second square. K. B. to its Q. B. fourth square.


4.

B.

K. B. P. two squares. K. B. takes K. Kt.


5.
It. takes K. B. K. P. takes K. B. P.

TV. K.

B.
TV.

6.

B.

Q. P. two squares. Q. to adversary's K. R. and checks.


7.

fourth square,

JV.

B.

K. Kt. P. one square. K. P. takes K. Kt. P.

LOPEZ.
8.

75

TV. K. R. takes K. P.

B.

K. Kt. to

its

B. third square.
9.

7F.

Q. Kt. to

its its

B. third square.

B. K. Kt. to

R. fourth square.
10.

TV. K. B. takes K. B. P., B. K. takes K. B.


11.

and checks.

JV.

B.

Q. B. to adversary's K. Kt. fourth square. K. Kt. takes K. It.


12.

TV.

B.

Q. to her K. B. third square, and checks. K. plays any where.


13.

TV.

Q.

B. takes

Q. ; &c.

VARIATION
Beginning

of ihis

GAME,
the Black.

at the eleventJi

move of

1.

\V. K. P. two The same. B.

squares.

76

LOPEZ.
2.

W.
B.

K. B.

to its

Q. B. fourth square.
3.

Q. B. P. one square. Q.
to her to

W.
B.

K. B.

K. second square. its Q. B. fourth square,


4.

W.
B.

K. B. P. two squares. K. B. takes K. JCt.


3.

W.
B.

K. R. K. P.
Q. P.

takes
takes

K. B. K. B. P.
6.

W.
B.

tico squares.

Q.to adversary's K. R. fourth squaret and checks.


7.

\V. K. Kt. P. one square. B. A'. P. takes K. Kt. P.


8.

W.
B.

K. R. takes K. P. K. Kt. to its B. third


Q. Kt.
to its to its

square.
9-

W.
B.

B.

third square.

K. Kt.
A'.

R. fourth square.
10.

W.
B.

B. takes K. B. P., and checks.


takes

K.

K. B.
11.

W.
B.

Q. B.

to

adversary's

K. Kt. fourth

square.

K. Kt. to adversary's K. B. fourth square.

LOPEZ.
12.

77

IV.

B.

Q. to her B. fourth square, and checks, Q. P. two squares.


13.

(a)

IV Q.
B.
IV.

Kt. takes Q. P. Q. takes K. R. P.


14.

Q. B. takes K.

Kt.,

&c.

ANOTHER VARIATION of
1.

this

GAME,

Beginning at the ninth move of the White.

W.
B.

K. P. two squares. The same.


2.

W.
B.

K. B.

to its

Q. B. fourth square.
3.

Q. B. P. one square, Q.
to her

W.
B.

K. second

square.

K. B.

to its

Q. B. fourth square.

(a) White
his

will

with Queen's Bishop:

win as speedily by taking King's Knight if Black take the Bishop, he will lose
his

Queen

and if he should aot take the Bishop,

game

is

equally irretrievable,

TB

LOPEZ.
4.

W.
B.

K. B. P. two squares. K. B. takes K. Kt.


5.

W.
B.

K. R. K. P.

takes

takes

K. B. K. B. P.
6.

W.
B.

Q. P. two squares.
Q.
to adversary' s

K. R. fourth square, and


7.
-

cliecks.

W.
B.

K. Kt. P. one square. K. P. takes K. Kt. P.

W.
B.

K. R. takes K. P. K. Kt. to its B. third

square.

9-

IF.

B.

Q. Q.

B. to adversary's K. Kt. fourth square.


to her

K. R. fourth square.
10.

W. Q.
B.
IV.

K. Kt. second square. K. R. P. one square.


to her
11.

K. B. to

its

K. second square.
12.

B.

Q.

to her K. Kt. third square.

IV.

B.

Q. B. to its Q. second square. Q. to her K. R. second square.

LOPEZ.
13.

79

IV. K. P. one square. B. Q. takes Q. B. P.

(a)
14.

JV.

K.P.

takes K. Kt.

B.

Q. takes Q. Kt. P.
15.

JV. K. P. takes K. Kt. P.

B.
JV.

K. R. to

its

Kt. square.
16.

B.

Q. to her K. fourth square, and checks. K. to his Q. square.


17.

IV. Q. to her

K. R. fourth square, and checks.


18.

B.

K. to Q. B. second square.
its

IV. K. R. to

Q. Kt.

third square.

B.

Q. takes Q. R.
19.

JV.

Q.

B.

to

its

K.

B.

fourth square, and

checks.

B. Q. P. one square.
20.
JV.

Q. to adversary's K. second square, and


checks.

J5.

Q.

B. interposes.
remove K.
Kt.,

(a)

If Black

White

will equally

win the

game, by taking K. Kt. P. with K. R., &c.

80

LOPEZ.
21.

IV.

Q. B. takes Q. P., and checks. B. K. to his Q. B. square.


22.

IV.

B.
IV.

Q. to adversary's K. B. square, and checks. K. R. takes Q.


23.

The Pawn
Q.

takes

the

Rook,

becomes a

Queen, and checks.


B.
JV.

B. interposes.

24.

The Queen

takes

it,

and checkmates.

LOPEZ.

81

THIRTEENTH GAME.
!.

IV. K. P. two squares. B. The same.


2.

IV. K. B. to

its

Q.

B. fourth square.

B.

The same.
3.

IV.

Q.
Q.

B.

to her K. second square. Kt. to its B. third square.


4.

IV.

Q. B. P. one square. B. Q. P. one square.


5.

IV. K. B. P.

two squares.
6.

B.

K. P. takes K. B. P.

IV.

K. Kt. to

its

B. third square.

B.

K. Kt. P. two squares.


7.

IV.
jB.

K. R. P. two squares. K. Kt. P. one square.

82

LOPEZ.
8.

JV. K. Kt. to adversary's K. Kt. fourth square. B. Q. Kt. to its K. fourth square.
9.

JV.

B.
TV.

Q. squares. Q. Kt. takes K. B.


10.

P.

two

B.
TV.

Q. takes Q. Kt. Q. to her K. second square.


11.

Q.

P. takes

K. B.
12.

B.
JV.

K. R. P. one square.

Q.

P. takes

B.

Q.

B. P. takes

Q. P. Q. P.
13.
P.,

IV.

B.

Q. takes K. B. Q. takes Q.
Q.

and checks.

H.
JV. Kt. takes

B.
JV.

K. takes Kt.
15.

Q.

B. takes K. P.,

and White has a very

good game.

LOPEZ.

83

VARIATION

of this

GAME,

Beginning at the eighth

move of the Black.

I.

W.
B.

K. P. two squares.

The same.
2.

W.
B.

K. B.

to its

Q. B. fourth square.
3.

The same.
to her

W.
B.

Q.

K. second

square.

Q. Kt.

to

itsB. third square.


4.

W.
B.

Q. B. P. one square. Q. P. one square.


5.

W.
B.

K. B. P. two squares. K.P. takes K. B. P.


0.

W.
B.

K. Kt. to its B. third square. K. lit. P. two squares.


7.

W.
B.

K. R. P. two squares. K. Kt. P. one square.


8.

W.
B.

K. Kt.

to adversary' s

K. Kt. fourth

square.

K. Kt. to

its

R. third square. 2

84

LOPEZ.
9.

W. Q.
B.

P. two squares. K. B. to its Q. Kt. third square.


10.

W. Q.
B.

B. takes K. P.

Q. to her K. second square.


11.

W.

R. to

its

B.

square,

and White has a

good game.

LOPEZ.

85

FOURTEENTH GAME.
KING'S GAMBIT.
1.

TV.

K. P. two squares.
2.

B. The same.
TV. K. B. P.

two squares.
it.

B.

K. P. takes
K. Kt. to

3.

W.
B.

its

B. third square.

The same.
4.

TV. K. P.

B.

one square. Q. to her K. second square.


5.

TV. Q. to her K. second square. B. K. Kt. to its R. fourth square.


6.

TV.

Q. Kt. to

its

B. third square.

B.
TV.

Q. B.
Q. Kt.

P. one square.
7.

to

its

K. fourth square, and the

White has a very good game.

86

LOPEZ.

FIFTEENTH GAME.
SECOND GAMBIT.
played after the Italian method, a pasaar batlagtia ; which is, pushing a Pawn
is

This game

two squares when the first square one of the adversary's Pawns.
1.

is

guarded hy

IV. K. P.

B.

two The same.

squares.

//'.

K. B. P. two squares.

B.

K. P. takes

it.

3.

IV. K. Kt. to its B. third square.

B.

The same.
4.

IV.

B.

K. P. one square. K. Kt. to its K. R. fourth square.


5.

IV. K.

Kt.

P.

two

squares,

and forces the

King's Knight.

LOPEZ.

87

Nothing could have induced the Editor to


insert this

Game
it is

but respect for the

abilities

of

Lopez

for

so egregiously incorrect, or,

more properly speaking, the fourth move of


the Black

vious no

so exceedingly bad, that it is obinstruction or improvement can be


is

derived from the

Game.

8S

LOPEZ.

SIXTEENTH GAME.
THIRD GAMBIT.
1.

IV.

K.

P.

two squares.
2.

B.
IV.

The same.
K. B. P. two squares. K. P. takes it.
3.

B.
IV.

Kt. to

its

B. third square.

B.
IV.

The same.
4.

B.
IV.

K. P. one square. Q. to her K. second square.


5.

Q. to her K. second square, (a) B. K. Kt. to its Q. fourth square.

(a) This move dots not appear to be the bes* that the White can play in this conjuncture if he moved the King's
:

second square, the Klack Knight would [> be compelled to remove, and the White might then equally castle a most essential move when the adversary's Queen is

Hi

'/.

to his King's

on her King's second square.

LOPEfc.
6.

89

TV.

B.
TV.

Q. K. Kt. to adversary's Q. Kt. fourth square.


7.

B. P.

two squares.

Q.

B.

two squares. K. Kt. P. two squares.


P.
8.

TV. K. R. P. one square. B. Q. P. one square.


'

9-

TV.

B.
TV.

Q. R. P. one square. K. Kt. to its Q. B. third square.


10.

B.

Q. Kt. to its B. third square. K. Kt. P. one square.


11.

JV. K. R. P. takes K. Kt. P.

B. Q. B. takes K. R. P.
12.

TV.

Q. Q.

B.
TV.

to her K. fourth square. B. takes K. Kt.


13.

B.
TV.

K. Kt. P. takes Q. B. Q. P. takes K. P.


14.

B.

Q. Kt. to adversary's Q. fourth square. Q. to her third square.

90

LOPEZ.
15.

IV. Q. P. takes P. on the adversary's K. fourth

square.

B.
JV.

K. Kt. takes Q. P.
16.

(b)

Q.

B. takes P. on its K. B. fourth square, or pushes the Q. B. P. one square, and the White has the best of the game, (c)

VARIATION

of this

GAME,

Beginning at the twelfth move of the Black*

1.

W.
B.

K. P. two The same.

squares.

2.

W.
B.

K. B. P. two
A*.

squares.

P. takes

it.

(b) He would
with his Queen.

lose his

Queen's Rook, were he to take

it

(c)

It

would apprar that


equally good:
;

Lopez
is

considered these two


lie

moves as
ly
in

if this

were the case,


infinitely

was

certainit

error

for the latter

move

preferable, a9

gains the Knight an<l the King's

Rook

for a

Pawn.

LOPEZ.
3.

91

W.
B.

K. Kt.

to its

B.

third square.

The same.
4.

W.
B.

K. P. one
Q.
to her

square.

K. second
K. second

square,
5.

W.
B.

Q.

to her

square.

K. Kt.

to its

Q, fourth square.
6.

W.
B.

Q. B. P. two squares. K. Kt. to adversary's Q. Kt. fourth square.


7.

W.
B.

Q. P. two squares. A. Kt. P. two squares.


8.

W.
B.

K. R. P. one

square.

Q. P. one square.
9-

W.
B.

Q. R. P. one square. K. Kt. to its Q. B. third square.


10.

W.
B.

Q. Kt.

to its

B. third square.
square.
I

K. Kt. P. one

1.

W.
B.

K. R. P. takes K. Kt. P.
Q. B. takes K.

R.P.
12.

W.
B.

Q.

to her

K. fourth

square.

K. B. P. two squares.

92

LOPEZ.
15.

TV.

B.
TV.

on her K. B. fourth square. Q. Q. B. takes K. Kt.


takes P.
14.

B.
TV.

K. Kt. P. takes Q. B. Q. P. takes K. P.


15.

Q. takes K. B. P.

B.
TV.

Q.

P. takes

Q.
its

P.,

and discovers check.

16.

Q. Kt. to

White has the

K. fourth square, and the best of the game.

take K. B.

If White (at the thirteenth move) were to P. en passant, as he would be alin this

lowed to do

country, his game, I think,


his adversary's.

would be much superior to

LOPEZ.

93

SEVENTEENTH GAME.
FOURTH GAMBIT.
1.

IV. K. P.

two squares.
2.

B.

The same.
two squares.
it.

IV. K. B. P.

B.

K. P. takes

3.

IF, K. Kt. to

its

B. third square.

B.

The

same.
4.

IF. K. P.

one square.
its

B.
IV.

K. Kt. to

R. fourth square.
5.

Q. P. two squares.
K. Kt. P. two squares.
6.

B.
IV.

K. Kt. to

B.

Q. second square. K. Kt. to its second square.


its

7.

IV. K. Kt. to
J5.

its its

K. B. to

K. fourth square. K. second square.

94
IV. K. R. P.

LOPEZ.
8.

two squares.
9.

B. K. Kt.

to its K. third square.

W. Q.
B.

P. one square. K. Kt. to its Q. B. fourth square.


10.

W. Q.

Kt. to

its

the White

third square ( or a), has the best of the game.


B.

and

10.

(or a) W. K. Kt. takes K. Kt. B. K. B. takes K. Kt.


11.

W. Q.

to adversary's

K. R. fourth square.

B. K. B.

to adversary's

Q. fourth square.

12.

W. K. R. P. takes K. Kt. P. B. K. B. takes K. P.


13.
IV.

K. R. P. one square
square.
to her

to adversary's

K. Kt. third

B. Q.
IV.

K. second square.
14.

K. R.
K. to

P. takes
his

K. B.

P.,

and checks.

B.

Q. square.
15.

JV.

K. B. to

its

K. second square, and the White

has a verv good name.

LOPEZ.
This

95

extremely well played, and an equal degree of skill is conspicuous in the


is

Game

Variation.

y
96
Lopez.

EIGHTEENTH GAME.
FIFTH GAMBIT.
1.

W.
B.

K. P. two squares. The same.


2.

W.
B.

B. P.

two

squares.

K. P. takes

it.

3.

JV. K. Kt. to

its
its

B. third square.

B.
IV.

K. Kt. to

K. second square.
4.

Q.

P.

two squares.
its

B.

K. Kt. to

third square.
5.

IV. K. B. to

B.

Q.

P.

Q. one square.
its
its

B. fourth square.

6.
//'.

K. R. to

B. square,

B.

Q.
It

B. to adversary's

fa) K. Kt. fourth square.


move
is

(a)

u
I

>uhl

!'

ruucli letter to castle; and, as the


in

obvious,

am

continued

the belief that castling (as

we do)

was not adopted

either iu Spain or Portugal.

LOPEZ.
7.

97

TV.

B.
TV.

Q. B. P. one square. K. Kt. to adversary's K. R. fourth square.


8.

K. to

B.
TV.

Q. B. second square, K. Kt. takes K. Kt. P.


his
9.
its

(b)

B.
TV.

Kt. square. B. to Q. adversary's K. R. third square.


10.

K. R. to

B.

Q. to her K. second square. K. Kt. to adversary's K. R. fourth square.


11.

TV. K. Kt. to adversary's K. Kt. fourth square, and the White has the best of the

game.
(b) In Spain, the King had the privilege of moving once
during the game, like any one of his pieces.

II

98

LOPEZ.

VARIATION
Beginning at

of this

GAME,
the Black.

tlie ?iinth

move of

1.

YV. K. P. two squares. The same. B.


2.

W.
B.

K. B. P. two squares. K. P. takes it.


3.

YV. K. Kt.
B.

to its to its

K. Kt.

B. third square. K. second square.


4.

W.
B.

Q. P. two squares. K. Kt. to its third square.


5.

YV. K. B.
B.

to its

Q. B. fourth square.

Q. P. one square.
6.

YV.
B.

A'. It. to its

Q. B.

to

B. square. adversary's K. Kt. fourth square.


7.

YV. Q. B. P. one square. B. A. Kt. to adversary's K. R. fourth square.


8.

YV. K. B.

to hut

Q.

/,'.

second square.

K. Kt.

takes

K. Kt.P.

LOPEZ.
9.

99

W.
B.
TV.

K. R.

to its

Kt. square.

Q.

13.

takes K. Kt.
10.

Q. takes Q. B.
K. Kt. to adversary's K. R. fourth square.
11.

B.
TV.

B.

Q. takes the P. on her K. B. fourth square. Q. to her K. second square.


1

IV. K. R. to

its

B. square.
third square.
13.

B.

K. Kt. to

its

W.
B.
IV.

K. B. takes K. B.
K. to
his

P.,

and checks.

Q. square.
14.

Q.

to adversary's K. B. fourth square.


to its

B.
IV.

Q. Kt.

Q. second square.
15.

Q. B. to adversary's K. Kt. fourth square. B. Q. Kt. to its K. B. third square.


P. one square. P. takes K. P.
17.

IV K.
B.

Q.

TV Q.
B.

P. takes

Q. P.

Q. takes Q. P.

100

LOPEZ.
18.

W. K.
B.

B. takes K. Kt.
to adversary's

Q.

K. second square, and

checks.
19.

W. Q.
B.
K.

Kt. to
It.

its

Q. second square.
K. B.
20.

P. takes

W. Q.

B. takes

Q.

Kt.,

and checks.

B. P. takes Q. B.
21. IT.

Q. takes the

P.,

and checks, &c.

B.

Loses the game.

LOPEZ.

101

NINETEENTH GAME.
SIXTH GAMBIT.
1.

IV. K. P.

two squares.
2.

B.
JV.

The same.

K. B. P. two squares. B. K. P. takes it.


3.

JV
B.
JV.

K. B. to

K.

Q. B. fourth square. Kt. to its B. third square.


its

4.

B.
JV.

Q. to her K. second square. K. B. to its Q. B. fourth square.


5.

B.
JV.

Q. B. P. one square. K. Kt. P. two squares.


6.

B.
TV.

two squares. K. B. to its Q. Kt. third square.

Q.

P.

7.

K.

R.

P.

two squares,

and the White

has the best of the

Game.

102

LOPEZ.

TWENTIETH GAME.
SEVENTH GAMBIT.
1.

IV. K. P.

two

squares.

B. The same.
2.

W.

K. B. P. two squares. B. K. P. takes it.


3.

W.
B.

K. B. to

its

Q. B. fourth square.
B. third square.
4.

K. Kt.

to

its

W. Q.
B.

to her K. second square.


its

K. B. to

Q.

B. fourth square.
5.

TV.

Q.

B. P.

one square.
6.

B.

K. B. takes K. Kt.

W.
B.

K. R. takes K. B.

K. Kt. P. two squares.

LOPEZ.
7.

103

TV.

B.

K. P. one square. K. Kt. to its square,


8.

(a)

IV.

B.

Q. Q.

P.

two squares.

to her K. second square.


9.

TV.

B.

K. Kt. P. one square. K. P. takes it.


10.

TV. K. R. takes K. P.

B.

K.

11.

P. one square.
11.

TV.

B.

Q. to adversary's K. R. fourth square. K. Kt. to its B. third square.


12.

TV.

B.
TV.

Q. takes K. B. Q. takes Q.
K. B. takes Q.
K. takes K. B.

P. ;

and checks.
13.

B.

14.

TV.

K. R. to

its

B. third square, &c.

(a)

It

would" be better to castle.

White could not imme~

diattly take K. Kt., without losing his Queen.

104

LOPEZ.

VARIATION

of this

GAME,

Beginning at the eleventh

move of the White.

1.

W.
B.

K. P.

ttco squares.

Ttie same.
2.

W.
B.

K. B. P.

tico squares.
it.

K.P.

takes

3.

W.
B.

K. B. to its Q. B. fourth square. K. Kt. to its B. third square.


4.

W.
B.

Q.

to her

K. second square.
Q. B. fourth square.
5.

K. B.

to its

W.
B.

Q. B. P. one square*

K. B.
K. R.

takes

K. Kt.
6.

W.
B.

takes

K. B.

K. Kt. P. two squares.


7.

W.
B.

K. P. one square.

K. Kt.

to its

square.
9.

W.
B.

Q. P. tuo squares.

Q.

to her

K. second

square.

LOPEZ.
9.

105

W.
B.

K. Kt. P. one K. P. takes it.

square.

10.

W.
B.

K. R. takes K. P. K. R. P. one square.


11.

JV. K. R. P. two squares. B. K. B. P. one square.

W. Q.
B.

to adversary's

K. R. fourth square, and

checks.

K. to

his

Q. square.
13.

JV. K. B. takes

K. Kt.
14.

B.

K. R. takes K. B.
takes K. R. P.
P.

W. Q.
B.
JV.

Q.

one square.
15.

B.

Q. takes K. B. Q. takes Q.

P.

16.

JV' K. P. takes

Q.
K. square, and checks.
17.

B.

K. R. to

its

JV. K. to his B. second square.

B.

P. takes K. R. P.

106

LOPEZ.
18.

IV.

B.

K. R. to adversary's K. Kt. second square. Q. B, to its K. third square.


19.

IV. Q. B. to adversary's K. Kt. fourtli square. Jl. K. R. to its B. square.

20.
fV.

B.
IV.

Q. Kt. to The same.

its

Q. second square.
SI.

Q. R. to

its
its

B.
IV.

Q.

B. to

K. square. K. B. second square.


22.

Q. R. to adversary's K. second square, and the White will win the Game.

LOPEZ.

07

TWENTY-FIRST GAME.
EIGHTH GAMBIT.
1.

IV.

B.
TV.

K. P. two squares. The same.


2.

K. B. P. two squares. B. K. Kt. to its B. third square.


3.

TV.

Q. Kt. to

B.
IV.
J5.

B. third square. K. P. takes K. B. P.


its

4.

Q. P. two squares. K. B. to adversary's Q. Kt. fourth square.


5.

IV.
J5.

K. B. to

its

Q.

third square.

Q.

to her K.

second square.
6.

W. Q.
B.

Q.

to her K. second square. Kt. to its B. third square.


7.

IV. K. P. one square.

B.

Q. Kt. takes Q. P.

108

LOPEZ.
8.

IV. K. P. takes K. Kt.

B.

Q. Kt. takes Q.
9.

IV. K. P. takes

B.
If.

Q. Q. Kt. takes Q. Kt.


10.

Q. R. B. K. 13.
IV.

P.

one square. to its Q. R. fourtli square.


11.
its

Q. B. to

Q. second square, &c.

VARIATION

of this

GAME,

Beginning at the eighth move of the White.


1.

W.
B.

K. P. two squares.
The same.
'2.

W.
B.

K. B. P. two squares. K. Kt. to its B. third square.


3.

W.
B.

Q. Kt.

to its

B.

third srjuare.

A. P.

takes

K.B. P.
4.

W.
B.

Q. P. two squares. K. B. to adversary

Q. Kt. fourth square.

LOPEZ.
5.

109

W.
B.

K. B.
Q.

to its

Q. third square.
square.
6.

to her

K. second

W.
B.

Q.

to her to

Q. Kt.

K. second square. its B. third square,


7.

W.
B.

K. P. one

square.

Q. Kt. takes Q. P.

8.

TV.

Q. B. to

B.

Q. second square. Q. Kt. takes Q. P.


its

W. Q.
B.

Kt. takes K. Kt.

Q. to adversary's K. R. fourth square, and checks.


10.

W. K.
B.

Kt. P. one square.


it.

K. P. takes

11.

W. Q.
B.
K.

to her K. Kt. second square.

P.

takes

K.

R.

P.,

and

discovers

check.

110
TV. K. to

LOPEZ.
1.2.

his B. square.

B.

K. B. takes Q.

B.

(a)
13.

W.
B.

K. R. takes P. on

second square. Q. to her square, or her K. Kt. fourth


its

square.
14.

W. Q.
(a)
take
it

takes K. B.,

&c. &c.

If he take your King's Knight with his Pawn, you must with your Queen.

LOPEZ.

ill

TWENTY-SECOND GAME.
NINTH GAMBIT.
1.

IV. K. P.

two squares.
2.

B.

The same.

W. K.
B.

B. P.

Q. P.

two squares. one square.


3.

W. K.
B.

B. to

K. P.

Q. B. fourth square, takes K. B. P.


its

4.

IV.

B.

Q. P. two squares. Q. to the adversary's K. R. fourth square, and checks.


5.

IV.

K. to

his B. square.

B.

Q. B.

to adversary's K. Kt. fourth square.


6.

W. K.
B.

Kt. to

its

B. third square.

Q,

B. takes K. Kt.

12

LOPEZ.
7.

Q. takes Q. B. B. K. Kt. P. two squares.


//'.

8.

IV.

B.

Q. to her Kt. third square. K. to his Q. B. square.


9.

IV. K. B. takes K. B. P.

B. K. Kt.

to its B. third square.


10.

IV.

B.
JV.

Q. Kt. to its Q. second square. K. P. one square.


11.

B.

K. P. one square. Q. P. takes it.


12.

TV. Q. P. takes Q. P. B. K. B. to its Q. B. fourth


13.

square.

W. K.

B.

to adversary's K. third square, and

checks.

B. Q. Kt. to

its

Q. second square.
14.

IV.

B.

K. B. takes Q. Kt., and checks. K. takes K. B.

LOPEZ.
15.

113

Q. to the adversary's Q. Kt. fourth square, and checks. B. K. to his square.


TV.
l6\

W. Q.

takes K. B., &c.

LOPEZ.

TWENTY-THIRD GAME.
TENTH GAMBIT.
1.

W. K. P. two
B.
JV.

squares.

The same.
2

B.

K. B. P. two squares. K. Kt. to its B. third square.


3.

W. Q.
B.
IV.

B. third square. K. P. takes K. B. P.

Kt. to

its

4.

Q.

P.

two

squares.

B. K.
IV.

B. to adversary's
5.
its

Q. Kt. fourth square.

K. B. to

B.

Q. third square. Q. to her K. second square.


6.

W. Q.
J5.

to her K. second square. Q. Kt. to its B. third square*


7.

IV. K. Kt. to its B. third square.

B.

K. Kt. P. two squares.

LOPEZ.
8.

115

JV.

B.

Q. P. one square. Q. Kt. to its K. fourth square.


9.

JV. K. Kt. takes K. Kt. P.

B.
JV.

K. Kt. takes Q. P.
10.

K. P. takes K. Kt. B. Q. takes K. Kt.


11.

JV. K. Kt. P.

B.
JV.

K. to

his

one square. Q. square.


12.

B.
JV.

Q. B. takes K. P. Kt. takes K. B., and checks.


13.

B.

Q. takes Kt. K. R. to its K. square, and checks.


14.

JV. K. to his

B.

Q. second square. Q. to her K. Kt. third square.


15.

JV.

Q. R. to

its

K. square.
16.

B.
JV.

Q. takes Q.
K. takes Q. Q. P. one square.
I

B.

116

LOPEZ.
17.

IV. Q. R. takes K. R., and checks.

B.

K. takes Q, R.
18.

TV. K. R. to its K. square,

and checks.

B.
IV.

K. to his Q. second square.


19-

B. to adversary's K, Kt. fourth square, and the White has a good game.

LOPEZ.

H'l

TWENTY-FOURTH GAME.
ELEVENTH GAMBIT.
1.

IV. K. P.

two squares.
Q.

B. The same.
IV. K. B. P.

two

squares.
it.

B.
TV.

K. P. takes
K. B. to
its

3.

Q.

B. fourth square.

B.

Q.

to

adversary's

K.

R.

fourth square,

and checks.
4.

IV. K. to his B. square. B. Q. P. one square.


5.

W.
B.

K. Kt. to

Q.

its B. third square. to adversary's K. Kt. fourth square.

6.

IV. K. to his B. second square. B. K. Kt. to its B. third square.


7.

IV.

K. R. to

its

K. square, &c.

118

LOPEZ.

TWENTY-FIFTH GAME.
TWELFTH GAMBIT.
1.

JV.

K. P. two squares.

B.

The same.
2.

JV. K. B. P.

two

squares.

B.

K. P. takes

it.

3.

JV. K. B. to

B.

Q.

to

Q. B. fourth square. adversary's K. R. fourth square,


its

and checks.
4.

JV. K. to his B. square. B. K. B. to its Q. II. fourth square.


5.

JV.

Q.

P.

B.

K. B.

two squares. to its Q. Kt. third square.


6.

JV.

K. Kt. to

B.

Q.

its B. third square. to adversary's K. Kt. fourth square.

LOPEZ.
7.

119

W.

K. B. takes K. B. P., and checks and the White will win the game, as Black can;

not avoid the

loss

of his Queen.

120

LOPEZ.

TWENTY-SIXTH GAME.
THIRTEENTH GAMBIT.
1.

JV.

K. P. two squares.

B.

The same.
2.

JV.

B.

K. B. P. two squares. K. P. takes it.


3.

JV.

K. B. to

its

B.

Q.

to the adversary's

Q. B. fourth square. K. 11. fourth square,


4.

and checks.

JV.

B.

K. to his B. square. K. B. to its Q. B. fourth square.


5.

JV.

two squares. Q. B. K. B. to its Q. Kt. third square.


P.
6.

IV. K. Kt. to

its

B. third square.

B.

Q.

to her

K. B. third square.

LOPEZ.
7.

121

IV. K. P.

one square.
( or a)
8.

B.

Q.

to her B. third square.

W. Q.

to her

K. second square, and the White

has a good game.


7.

(ora) W. B. Q. to

her K. B. fourth square.


8.

W. K. B. to its Q. third square. B. Q. to adversary's K. Kt. fourth


9.

square.

W. K. R. B. Q. to

P. one square.
adversary's K. Kt. third square. 10.
to
its

W. Q. Kt.

B. third

square,

and

Black

cannot save his Queen.

122

LOPEZ.

TWENTY-SEVENTH GAME.
FOURTEENTH GAMBIT.
I.

W.
B.
JV.

K. P. two squares. The same.


2.

B.

K. B. P. two squares. K. P. takes it.


3.

JV. K. B. to

B.

Q.

to

Q. B. fourth square. adversary's K. R. fourth square,


its

and checks.
4.

JV.

K. to

his B. square.

B.
IV.

K. Kt. P. two squares.


5.

K. Kt. to

its

B.
JV.

Q.

to her

K.

B. third square. II. fourth square.


6.

B.
JV.

Q. P. two squares. K. Kt. to its B. third square.


7.

B.

Q. to her K. second square. Q. Kt. to its B. third square.

LOPEZ.
8.

123

JV.

B.

K. P. one square. K. Kt. to adversary's K. Kt. fourth square.


9.
its

JV. Q. Kt. to

B. third square.

B.

K. B. to

its

K. second square.
10.

W. Q.
B.
JV.

Kt. to adversary's Q. fourth square.


its

K. B. to

Q. square.
11.

B.
JV,

K. R. P. one square. Q. Kt. to its R. fourth square.


12.

B.

K. to his Kt. square. K. Kt. to adversary's K. third square, &c.

124

LOPEZ.

TWENTY-EIGHTH GAME.
FIFrEENTH GAMBIT.
I.

JV. K. P.

two

squares.
2.

B.
JV.

The same.

K. B. P. two squares. B. K. P. takes it.


3.

IV.

K. B. to

its

Q. B. fourth square.

B.

Q. to the adversary's K. R. fourth square, and checks.


4.

JV.

K. to his B. square. K. Kt. to


its

B.

B. third square.
5.

JV. K. Kt. to its B. third square. B. Q. to her K. R. fourth square.


6.

IV.

B.

Q. K. Kt.

to her K. second square.


P.

two squares.
7.

JV. K. Kt. to adversary's K. fourth square. B. Q. takes Q,

LOPEZ.
8.

12$

IV.

B.
IV.

K. takes Q. Q. P. one square.


9.

K. Kt. takes K. B. P.

B.

Q.

one square, and White must lose a or the Knight and the Bishop for piece
P.
;

the King's Rook.

126

LOPEZ.

TWENTY-NINTH GAME.
SIXTEENTH GAMBIT.
I.

W, K.

P. two squares.
S.

B. The same.

W.
JB.

K. B. P. two squares. K. P. takes it.


3.

W.
B.

K. B. to

Q.

Q. B. fourth square. to the adversary's K. R. fourth square,


its

and checks.
4.

W.
B.

K. to

his B. square.
its

K. Kt. to
K. Kt. to

B. third square.
5.

W.
J5.

its

B. third square.

Q. to her K. R. fourth square.


'6

W. Q. to her K. second square. B. K. Kt. P. two squares.


7.

JT.

B.

Q. Q. P. one square.

P.

two squares.

LOPEZ.
8.

127

W. K.
B.

P. one square. Q. P. takes it.


9.

W. Q.

takes Q. P., and checks

and the White


his adver-

has a
sary.

much

better

game than

28

LOPEZ.

THIRTIETH GAME.
SEVENTEENTH GAMBIT.
Teaching the Black to elude the Attack of the Gambit.
1.

IV. K. P.

two

squares.
.

B.

The same.
K. B. P.

W.
B.
TV.

K. B. to

two squares. its Q. B. fourth square.


3.
its

K. Kt. to

B. third square.
4.

B. Q. P. one square.
IV.

K. B. P. takes K. P.

B.
TV.

Q. P. takes K. P.
5.

K. Kt. takes Q. P.

B.

Q.

to the adversary's

K. R. fourth square,

and checks.
6.

IV.

B.

K. Kt. P. one square. Q. takes K. P., and checks.

LOPEZ.
7.

129

TV.

Q.

to her K. second square.

B.

Q. takes K. R.
8.

TV. K. Kt. to adversary's K. Kt. third square, and discovers check.

B. K. Kt. to

its

K. second square.
9.

TV. K. Kt. takes K. R.

B.

Q.

K. R. third square, by which the Black forces an exchange of


B. to adversary's

Queens, and wins the King's Knight,

130

LOPEZ.

THIRTY-FIRST GAME.
EIGHTEENTH GAMBIT.
Shewing another Method of defending the King's Gambit.
1.

W.
B.

K. P. two squares. The same.


2.

two squares. B. K. B. to its Q. B. fourth square.


IV. K. B. P.
3.

W. K.
B.

Kt. to

its

B. third square.

Q. P. one square.
4.
its Q. B. fourth square. to her K. second square.

IV. K. B. to

B.

Q.

5.

W. K.
B.

Kt. to adversary's K. Kt. fourth square. K. Kt. to its R. third square.


6.

JT.

Q.

B.

Q.

to adversary's K. R. fourth square. B. to adversary's K. Kt. fourth square.

LOPEZ.
7.

131

IV. K. B. takes K. B. P.,

and checks,

(or a)

B.

Q. takes K. B.
8.

W. K.
B.

Kt. takes Q.

Q. B. takes Q.
9.

W. K.
B.

Kt. takes K. R.
\A^in

Must

the K. Kt.

7.
(a)

W. Q. to her K. R. fourth square. B. K. P. takes K. B. P.

Bishop's

White cannot hinder the Black from pushing his King's Pawn on the King's Knight, which decides the game

in his favor.

132

LOPFX

THIRTY-SECOND GAME.
NINETEENTH GAMBIT.
1.

JV.

K. P. two squares.
Q.

B. The same.
JV.

B.
JV.

K. B. P. two squares. K. P. takes it.


3.

Q. B: Q. B. P. one square.
its

K. B. to

B. fourth square.
4.

JV. K. Kt. to

its

B. third square.

B.
JV.

Q.

P.

two squares.
5.

P. takes

Q. P.
6.

B.
JV.

Q. B. P. takes K. P.

K. B. to adversary's Q. Kt. fourth square, and checks.

B.

Q. Kt.

to its B. third square,

&c.

L0PE2.

133

THIRTY-THIRD GAME.
TWENTIETH GAMBIT.

1.

Z/7

K. P. two squares.

B.

The same.
2.

/F.

B.

K. B. P. two squares. K. P. takes it.


3.

Z/

7
".

B.

K. B. to its Q. B. fourth square. K. B. P. two squares.


4.

JV.

K. P. takes Q.

it.

B.

to the adversary's

K. R. fourth square,

and checks.
5.

IV.

B.

K. to his B. square. K. P. one square.

134

LOPEZ.
6.

JF.

K. B. to its Q. Kt. third square, or takes K. Kt.

B.
IV.

K. P. takes K. Kt.
K. takes K.

P.,
7.

and checks.

P.,

and the Black has the best

of the Game.

LOPEZ.

135

THIRTY-FOURTH GAME.
1.

IV.

B.
JV.

K. P. two squares. Q. P. two squares.


2.

K. P. takes

it.

B.
IV.

Q. takes K. P.
3.

Q. Kt. to

its

B. third square.

B.
TV.

Q. Q.

to her square.
4.

P.
is

two

squares,

and the White's Game

better opened.

Here follows a
in

Game which
[Vide page
is

has been analyzed

Dam an o.
i

1.]

N.

B.

The ensuing
at the tenth

Back Game
Black.

to

it,

beginning

move of the

136

LOPEZ.

THIRTY-FIFTH GAME.
i.

IV. K. P.

two squares.
2.

B.

The same.
its

IV. K. Kt. to

B. third square.

B.
TV.

The same.
3.

K. Kt. takes K. P.

B.
IV.

The same.
4.

Q. B. The same.

to her K. second square.

5.

W. Q.
B.

takes K. Kt.
P. one square.
6.

Q.

W. Q.
B.
K.

P.
13.

two squares. P. one square.


7.

IV. K. B. P.

B.

Q.

P.

two squares. takes K. Kt.

LOPEZ.
8.

137

TV. Q. P. takes

B.

Q. Kt. to
Kt. to
13.

its

Q. P. Q. second square.
9.

W. Q.
B. K.
IV.

B. third square. P. takes Q. P.


its

10.

B.

Q. Kt. to adversary's Q. Kt. fourth square. Q. Kt. to its K. B. third square, and Black
has the best of the

Game.

133

LOPEZ.

THIRTY-SIXTH GAME.
i.

IV. K. P.

two squares.
2.

B. The same.
TV. K. Kt. to
B. third square.

its

B. The same.
3.
//'.

K. Kt. takes K. P.

B.

The same.
4.

//'.

Q. to her K. second square.

B.
TV.

The same.
5.

Q. takes K. Kt. B. Q. P. one square.


6.

IV.

Q. P. two squares. B. K. B. P. one square.


7.

JV.

K.

P.

two squares.

B.

Q. P. takes K. Kt.

LOPEZ.
8.

139

IV.

B.

Q. P. takes Q. P. K. B. P. takes Q. P.
9-

IV. K. B. P. takes

K. B. P.

B.

Q. Kt. to
B. to

its

Q. second square.
10.

W. Q.
B.
TV.

its

K. B. fourth square.
11.

K. Kt. P. two squares.

Q. B. B. K. B.

K. Kt. third square. to its K. Kt. second square, and the Black will regain his Pawn.
to
its

140

LOPEZ.

THIRTY-SEVENTH GAME.
1.

TV.

K. P. two squares.

B.

The same.

IV. K. Kt. to
J5.

its

B. third square.

The same.
3.

IV.

K. Kt. takes K. P.

B.

Q. to her K. second square.


4.

Q. P. two squares. B. Q. P. one square.


fV.
5.

IV, K. Kt. to

B.

Q.

its B. third square. takes K. P., and checks.

6.

IV.

K. B. to

its
its

B.

Q. B.

to

K. second square. K. B. fourth square.

LOPEZ.
7.

141

IV.

Q. B. P. one square.

B.

Q. Kt.

to

its

Q. second square.
8.

W. Q.
J^.

Q. second square. Q- to adversary's Q. Kt. second square, and the Black has the best of the Game.
Kt. to
its

142

LOPEZ.

THIRTY-EIGHTH GAME.
i.

IV. K. P.

two squares.
2.

B.
JV.

The

same.

K. Kt. to

its its

B. Q. Kt. to
JV.

B. third square. B. third square.


3.

K. B. to

its

Q. B. fourth square.
4.

B. The same.
IV. Q. B. P. one square. B. Q. to her K. second square.
5.

W. Q.
B.

P.

two squares.
it.

K. P. takes

6.

fV Q.

B. P. takes K. P.
P.,

B. Q. takes K.
JV. K. to his

and checks.
7.

B.

Q. second square. to B. K. adversary's Q. Kt. fourth square, and checks.

LOPEZ.
8.

143

W.
B.

Q. Kt. to
the

its

B. third square.

Q. to adversary's K. Kt. fourth


Black's

square,

and

Game

is

decidedly supe-

rior to his adversary's.

144

LOPEZ.

THIRTY-NINTH GAME.
i.

IV. K. P.

two squares.
2.

B. The same.
JV. K. Kt. to
its
its

B.

Q. Kt.

to

B. third square. B. third square.


3.

JV. K. B. to its

Q. B. fourth square.
4.

B.
JV.

The same.
Q. B. P. one square. Q. to her K. second square.
5.

B.
IV.

Q.

P.

two squares.
it.

B.
IV.

K. P. takes

6.

Q.

B. P. takes K. P.

B.
JV.

Q.

takes K. P., and checks.


7.

B.

K. third square. Q. K. B. to the adversary's Q. Kt. fourth square,


B. to
its

and checks, and the Black has the best


of the Game.

LOPEZ.

145

FORTIETH GAME.
i.

W.
B.

K. P. two squares.

The same.
2.

W.
B.
TV.

K. Kt. to

its its

Q. Kt. to
K. B. to

B. third square. B. third square.


3.

its

Q. B. fourth square.
4.

B.
IV.

The same.
Q. Q.
Q.
B. P. one square. to her K. second square.
5.

B.
IV.

P. one square.

B.
IV.

The same.
6.

K. Kt. to adversary's K. Kt. fourth square. B. Q. Kt. to its Q. square, and the Black has
a good

Game.

46

LOPEZ.

FORTY-FIRST GAME.
i.

TV. K. P.

two squares.
2.

B.
TV.

The same.
K. Kt. to
its

B.
TV.

Q. Kt.

to

its

B. third square. B. third square.


3.

B.
TV.

K. B. to adversary's Q. Kt. fourth square. Q. P. one square.


4.

B.
IV.

K. B. takes Q. Kt. Q. Kt. P. takes K. B.


5.

Q. P. two

squares, &c.

LOPEZ.

147

FORTY-SECOND GAME.
1.

TV. K. P.

two squares.
2;

B. The same.
TV.

K. Kt. to

its its

B.

Q. Kt. to
B.

B. third square. B. third square.


3.

TV. K.

to

adversary's

Q.

Kt.

fourth

square.

B.
TV.

K. B. to

its

Q. B. fourth square.
4.

B.

K. B. takes Q. Kt. Q. P. takes K. B.


5.

TV. K. Kt. takes K. P.

B. K. B. takes K. B.

P.,

and checks.

6.

TV K.
B.

takes K. B.
to adversary's

Q.

Q. fourth square, and


7.

checks.
TV.

K.

to his

B.

Q.

Q. square. takes K. Kt., and the Black has

much

the best of the Game.

148

LOPEZ.

FORTY THIRD GAME.


i.

IV. K. P. two squares. B. The same.


2.

TV.

K. Kt. to
to

its

B. third square. B. third square.


3.

B. Q. Kt.
IV.

its

K. B. to adversary's Q. Kt. fourth square.

B.

K. B. to

its

Q.

B. fourth square. 4.

TV.

K. B. takes Q. Kt

B.

Q. P. takes K. B.
5.

JV. K. Kt. takes K. P.

B.
JV.

Q. to adversary's Q: fourth square.


6.

Q. to K. second square. B. Q. takes K. Kt., &c.

LOPEZ.

149

FORTY-FOURTH GAME.
i.

TV. K. P.

two squares.
2.

B.
TV.

The same.
K. Kt. to
its
its

B.

Q. Kt. to

B. third square. B. third square.


3.

TV.

B.

K. B. to adversary's Q. Kt. fourth square. K. B. to its Q. B. fourth square.


4.

TV. K. B. takes

Q. Kt.
5.

B.

Q.

P. takes K. B.

TV. K. Kt. takes K. P.

B.

Q. to adversary's Q. fourth square.


6.

TV.

K. Kt. to

B.
TV.

fourth square. Q. takes K. P., and checks.


its

7.

B.

K. third square. K. B. takes K. Kt.


its

K. Kt. to

150

LOPEZ.
8.

W. Q.
B.
TV.

P. takes K.

13.

(or a)

Q. takes K. Kt. P.
9.

K. R. to

its

B. square.

B.

Q. B. to adversary's K. R. third square, and the Black has a better Game than
the White.

8.
(a)

W. K. B. P. takes K. B. B. Q. takes K. Kt. P.


IV.

K. P. to

its

B. square.

B. Q.

B. to adversary's K. Kt. fourth square, ami t^e Black will w in the Game.

LOPEZ.

151

FORTY-FIFTH GAME.
1.

TV. K. P.

two squares.
2.

B.
TV.

The same.
K. Kt. to
its
its

B. third square.

B.

Q. Kt. to

B. third square.
3.

B.

TV. K. B. to adversary's Q. Kt. fourth square. K. B. to itsQ. B. fourth square.


4.

TV.

B.

K. B. takes Q. Kt. Q. P. takes K. B.


5.

TV.

K. Kt. takes K. P.
Q.
to adversary's

B.

Q. fourth square.
6.

TV.

K. Kt. to

its

Q.
P.,

third square.

B.

Q. takes K.
to her

and checks.
7.

TV.

Q.

B.

K. second square. Q. takes Q.

132

LOPEZ.
8.

JV.

K. takes Q. B. K. B. to its Q. Kt. third square.


9.

JV.

B.

Q. B. P. two squares. Q. B. to its K. B. fourth square.


10.

JV.

K. Kt. to

B. K. Kt.

its K. square. to its B. third square.

11.

JV. Q. P. one square. B. K. to his Q. second square.


12.

JV. Q. B. to B. K. 11. to

its its

K. third square. K. square.


13.

JV.

K. to

his

Q. second square.
14.

B.
JV.

K. B. takes Q. B.

K.

B. P. takes K. B.
to
its

B.
JV.

Q. K-

Q. square.
15.

Q. Kt. to its B. third square. B. K. Kt. to adversary's K. Kt. fourth square.


16.

JV.

Q. Kt.

to

its

Q. square.

B.

K. to his Q. B. square, and the Black ha a better Game than his opponent.

LOPEZ.

153

FORTY-SIXTH GAME.
1.

IV. K. P.

two squares.
2.

B.

The same.
its its

IV. K. Kt. to

B. third square.

B. Q. Kt. to

B. third square.
3.

IV. K. B. to adversary's

Q. Kt. fourth square.


(a)

B.
TV.

K. B. to

its

Q.

B. fourth square,
4.

B.
IV.

Q. B. P. one square. Q. P. one square, (b)


5.

B.

Q. K.

P.

squares. P. takes Q. P.

two

if

(a) It would be better to move Q. R. P. one square ; and White should take the Q. Kt., Black ought to take with Q. P.,

in
if

White were

order to play his Queen to the adversary's Q. fourth square, to take the King's Pawn with the Knight.
is

( b) This move

exceptionable

Black ought to move

his

Queen

to his King's second square.

54

LOPEZ.
6.

JV.

Q.B.
K.
13.

P. takes K. P.
to adversary's

B.

Q. Kt. fourth square,

and checks.
7.

JV.
J5.

Q. Kt. to its B. third square. Q. B. to its Q. second square.


8.

JV.

Q. B. to adversary's K. Kt. fourth square.


K. Kt. to
its

B.
JV.

B. third square.
9.

Q. B. Q.
JV,

to her third square. to her K. second square.


10.

K. Kt. to

its

Q. second
11.

square.

B.

K. B. takes Q. Kt.

//'.

Q. Kt. P. takes K. B., &c.


observes,
that,
this

Lopez
that

Game

is

a proof

defending
is

the
is

King's
for

Queen's Knight
assertion

not a
;

Pawn with but move good


;

the
this

very vague

it is

doubtful whe-

ther the White's


his adversary,

game be
it is

preferable to that of

who,

presumed, would obtain

superiority by attending to the moves suggested in the notes that are subjoined.

the

LOPEZ.

155

FORTY-SEVENTH GAME.
1.

JV.

B.

K. P. two squares. The same.


2.
its
its

JV. K. Kt. to

B. third square.

B.

Q. Kt. to

B. third square.
3.

JV. K. B. to adversary's

Q. Kt. fourth square.

B.
IF.

K. B. to

its

Q.

B. fourth square.
4.

Q. B.

P.

B.
7/
7
.

K. Kt. to
P.

one square. its K. second square.


5.

B.
Jl\

Q. K. P. takes

two squares.
it.

5.

Q.

B. P. takes K. P.

B.

K. B. to adversary's Q. Kt. fourth square, and checks.


7.

/F.

B.

Q. Kt. to its B. third square. Q. P. two squares.

56

LOPEZ.
8.

TV.

K.

B.

(or a) Q. takes K. P., and the Black has a very good Game.
it.

P. takes

8.

(a) W. K. P. one square. B. Q. B. to adversary's K. Kt. fourth square,

Arc.

LOPEZ.

157

FORTY-EIGHTH GAME.
l.

JV.

K. P. two squares.

B.

The same.
2.
its

JV. K. Kt. to

B. Q. Kt. to
JV.

its

B. third square. B. third square.


3.

B.

K. B. to adversary's Q. Kt. fourth square. K. B. to its Q. B. fourth square.


4.

JV. Q. B. P. one square. B. K. Kt. to its K. second square.


5.

JV.

B.
JV.

two squares. Q. K. P. takes it.


P.
6.

Q.

B. P. takes K. P.
its

B.

K. B. to

Q. Kt. third square.


7.

Q. P. one square. B. Q. Kt. to its square.


JV.

158

LOPEZ.
8.

TV. Q. Kt. to

its

B. third square.

B.

K.

castles.
9.

TV. K. Kt. to adversary's K. Kt. fourth square. B. K. B. P. one square.


10.

TV.

B.

K. Kt. to its B. third square. Q. B. P. one square.


11.
its

TV. K. B. to

Q.

It.

fourth square.

B.

Q.

P.

one square, and the Black has a

good Game.

LOPEZ.

159

FORTY-NINTH GAME.
1.

IV.

K. P. two squares.
2.

B. The same.

W.
B.
TV.

K. Kt. to

its its

B. third square.
B. third square.
O.

Q. Kt. to

B.
JV.

K. B. to adversary's Q. Kt. fourth square. K. B. to its Q. B. fourth square.


4.

Q. B. P. one square. B. Q. to her K. second square.


5.

IV.

B.

K. B. takes Q. Kt. Q. P. takes K. B., and the Black has a

good Game.

]60

LOPEZ.

FIFTIETH GAME.
1.

IV.

K. P. two squares.
2.

B. The same.

W.
B.

K. Kt. to

its
its

B. third square.
B. third square.
3.

Q. Kt.

to

IV. K. B. to adversary's Q. Kt. fourth square. B. K. B. to its Q. B. fourth square.


4.

JV.

B.

Q. B. P. one square. Q. to her K. second square.


5.

W. K.
B.

castles.
its

K. Kt. to

B. third square, &c.

LOPEZ.

161

FIFTY-FIRST GAME.
i.

JV. K. P.

two squares*
2.

B.
IV.

The same.
K. Kt. to
its

B. third square.

B.
IV.

Q.

P.

one square.
3.
its

K. B. to

Q. B. fourth square.
4.

B.

Q.

B. P. one square.

IV.

B.

one square. Q. Q. P. one square.


B. P.
5.
it.

fV. K. P. takes

B.
IV.

Q. B. P. takes K. P.
c.

K. B. to the adversary's Q. Kt. fourth


square, giving cheek.
its

B. Q. B. to

Q. second square.
7.

IV. K. B. takes

B.

Q. Q. Kt. takes K. B.

B.

162
}V.

LOPEZ.
8.

Q. to her Kt. third square. B. K. P. one square.


9.

IV, K.

Kt

to

its

B. Q. Kt. to
IV.

its

Q. fourth square. Q. B. fourth square.


10.

Q.

to the adversary's and checks.

Q. Kt. fourth square,

B. Q. to her second square.


11.

W.

Q. takes Q. B. K. takes Q., and the Black has the better Game. N. B. The next move of the Black should be his Queen's Knight to

its

adversary's Queen's third square.

LOPEZ.

163

FIFTY-SECOND GAME.
1.

JV. K. P. two squares. B. The same.


2.

IF.

K. Kt. to

its

B. third square.

B.
JV.

Q. P. one square.
3.

B.

Q. B. fourth square. Q. B. P. one square.


its

K. B. to

4.

JV.

B.

Q. B. P. one square. Q. P. one square.


5.
it.

TV. K. P. takes

B.

Q.

B. P. takes K. P.
6.

IV. K.

B. to the adversary's square, and checks.


to
its

Q. Kt. fourth

B.

Q. B.

Q. second square.
7.

JV.

Q.
Q.

to her Kt. third square.


B. takes

B.

K. B.

164

LOPEZ.
8.

W. Q.

Q. B., B. Q. to her second square.

takes

and checks.

I
W. Q.
B.
K.
to her K. second square. B. P. one square, and the Black has a

good Game.

THE

ELEMENTS
OF THE

&rt of IJla^mg
WITHOUT SEEING THE BOARD;
CHIEFLY TAKEN FROM DAMIANO'S SCARCE AND VALUABLE
TREATISE.

'

THE

Clements,

student must, in the first place, become perfectly acquainted with the names of the
squares on which the pieces are placed, and also with the names of the squares to which

HE

they

may be moved.
is

To
to

facilitate this

the

Board

supposed
:

be divided into two

equal parts

the

first

four ranks

on your

side,

constitute your

half;

the other

four ranks

Adversary's half ; each supposed to be subdivided into two equal parts, of which one is called your King's side, and the other your Queen's
half
is

are

denominated your

side.

Your Adversary's
side
is

half

is is

similarly

subdivided, and that part which


to

opposite

your King's

called your

Adveris

sary's King's side ;

and that which

op-

168

The Art of Playing,


is

positetoyour Queen's side,

Adversary* s Queen's side. pawns on your King's side and your Adversary's King's side are called King's pieces and Pawns :
they are, the King's Rook, the King's Knight, the King's Bishop ; the King's Rook's Pawn,
the King's Knight's Pawn, the King's Bishop's Pawn, and the King's Pawn. And all the

denominated your All the pieces and

pieces
sary's

and pawns on your Queen's or AdverQueen's side are called Queen s Pieces
:

and Pawns

they are, the Queen's Rook, the Queen's Knight, the Queen's Bishop ; the

Queen's Rook'* Pawn, the Queen's Knight's Pawn, the Queen's Bishop's Pawn, and the Queen's Pawn.

The

squares are
;

named

after

their respective

pieces

thus,

the square on

which the King stands is called the King's square ; that on which his Bishop is placed,
ihe King' s
the next the King's Bishop' s square;

Knight's square,
is

and that on which

his

Rook

placed, the King's Rook's square. same manner, all the pieces on the

In the

Queen's

side give their

names

to the squares

on which

Ihey are placed.


King's

But the square on which the


is

Pawn

stands

not called the King's

Without seeing the Board.

169

Pawn's square, but the King's second square ; neither does any square on which a pawn stands
derive
its

name from

thai pawn, but

it is

called

the second square of the piece on that file. Thus, the square on which the King's Bishop's

Pawn

is

placed
,

is

called the King's Bishop's

second square

that on which theKing'sKnight's

Pawn stands,the King's Knight's secondsquare ;


and thus
it is

with

all

the other pieces, whether

King's or Queen's, and whether they be your

own

or your Adversary's. Again, the squares which form the rank next to that on which the

pawns stand
the pieces
the square

are called the third squares of that are opposite to them; ex. gr.

above your King's Pawn is called your King's third square ; and it is the same with all the other pieces. The rank
immediately
of squares next to these consists of the fourth squares of the pieces on the same file ; thus,
the fourth square on the King's
file is

called the

King's fourth square, and the same rule is applicable to all the other pieces. But the rank of
squares next to this fourth rank
is

not called the

ffth squares of the pieces on the samefile,but the fourth squares oi your Adversary' spieces on that

170
file
;

'

The Art of Playing,

placed on the fifth square of your King's Rook is said to be on your Ad~ versary's King's Rook's fourth square, &c.
thus, a

pawn

A
but

retentive

memory and
recreation.
it is

great practice are

alike necessary to excel in this


difficult,

most

pleasing",

To

improve with

necessary to number every square, beginning from the King's Rook to the middle of the Board it is likewise im-

more

facility,

portant to recollect perfectly the colour of the different squares : this is effected by observing, that, the odd numbers are all of the same colour as the first square, and the even numbers are, of course, of a different colour
:

thus,
is

the white King's Rook's square

is

white, so

the third, &c.

Another very

essential point

is,

to recollect

the situation of every piece, as well as the number of squares to which it can be moved :
if

a Knight be placed on the Queen's fourth

square,

how many

squares does

it

guard

Witlvout seeing

tlie

Board.

171

The

following"

diagram
Black.

will show,

172

TJie Art

of Playing,

The

following diagram will show


Black.

Without seeing

tfie

Board.

73

when unmoved, guard

the third squares of the


files
:

pieces in the contiguous

if

moved one

square, they guard the fourth squares of the

same pieces

if

moved two squares, they guard

the fourth squares of your Adversary's pieces in the contiguous files, &c. : thus, your King's

pawn,

when unmoved, guards your King's Bishop's and Queen's third squares ; when moved one square, your King's Bishop's and Queen's fourth squares when moved two
;

your Adversary's King's Bishop's and Queen's fourth squares, &c.


squares,

Of the
The
necessary
to

Bishop.
it

Bishop moves diagonally, and


recollect perfectly the

number

and names of the squares to which it can move. If it be placed on any one of the four
centre squares of the Board,
thirteen squares
;

it

can be moved to

six in one diagonal and seven in the other. The only particular observation to

be made respecting the Bishop

is,

that,

on which

174
rank soever
it

The Art qf Playing,

may be
;

placed,
for

it

either ascends

or descends one

rank
ex.

every

which
is

it

moves

gr.,

on

its
it

own

square, if

when you move


',

square to the Bishop


it

one
;

square,
if

will then
;

be on the second rank


if

two, on the third

three on the fourth

H four, on
\l

five,

on

the Adversary's fourth rank ; and the Adversary's third rank : and,
its

counting" from

own

square, whichsoever

may

move it, it will be found to be at an equal number of squares from the piece which gives its name to
be the number of squares over which you
the
let

on which the Bishop is placed. Thus, either Bishop be moved from its place four
file

squares including its own, it will be found to be on the other Bishop's fourth square, because

the two Bishops, in their original situation, are four squares from each other, including their

own.

Suppose your King's


five squares,
its

Bishop to be
it

moved

own

inclusive,

will

be found

be on the fourth square of the Adversary's Queen's Knight, which answers to the fifth square of your own Queen's
to

Knight

because the King's Bishop from the Queen's Knight five squares,
;

is

distant

and the

Without seeing the Board,

175

Queen's Bishop

is

at a

similar distance from

the King's Knight, their


rscs

own
i

squares inclusive.
S3.

Of the Rook.
The move of the Rook
it
is

easily recollected

the squares in a perpendicular as well as horizontal direction ; therefore, if the

guards

all

Rook be
it

placed on your Queen's fourth square, confines your Adversary's King within

his

own
~

quarter of the Board.


-

Of the Knight.
The move
most
of the Knight
is

by much
it

the

difficult to recollect.

Supposing

to

be

placed on your Queen's fourth square, the follow ing is the best method to ascertain the names
of the squares to which it can be

moved

count

two squares in a perpendicular and one in a horizontal direction, or two in a horizontal

and one in a perpendicular direction


will find that in that position
it

and you

will

guard the

following squares

counting two squares in a

perpendicular direction forwards will lead you to the Adversary's Queen's third square j then

76

TJw Art of Playing,

count one horizontally right and left, and the squares, on which it can be moved, will be found
to be the King's third square and the Adversary's

Queen's Bishop's third square: count two squares


in a perpendicular 3#/ retrograde direction, and

that will reach to

square

your own Queen's second then count one square horizontally


left,

right and

and the

squares, to

which

it

may

be moved, will be your King's second square and Queen's Bishop's second square. Count two
squares in a horizontal position toward the right

hand, and one perpendicularly forward and backward, and you will find, that, the same Knight can be moved to your King's Bishop's
third square,

and to your Adversary's King's Bishop's fourth square. Again ; count two

squares horizontally towards the left hand, and one perpendicularly forwards or backwards,

and you will perceive that it may also be moved to your Queen's Knight's third square and your
Adversary's Queen's Knight's fourth square. This will also exemplify another very important
observation concerning the Knight, which is, that, when placed on any one of the centre
squares of the Board (that
is,

those squares from

Without seeing the Board.

177

cither of

guards eight squares, namely the Queen's Bishop's third square, King's Bi-

which

it

shop's third square, Adversary's Queen's Bishop's third square, and Adversary's King's Bishop's
third square,

and

all

the inclusive squares),

whichsoever square of your

own

it

guards,

it

invariably guards some square of your Adversary's on the same file, and the two squares it

guards on the same file are four squares distant from each other. Ex. gr., place it on one

of these centre squares,


it

guard your guard your AdverKing's square, and if it guard sary's King's fourth square ;
will also

so as to

your King's second square,

it

will
;

guard your
if it

Adversary's King's third square

guard
if

your King's third square,


it

it

will also guard


;

your Adversary's King's second square

guard your King's fourth square,

it

will

guard your Adversary's King's own square.

But

this rule

must be understood

as referring

only to the two files contiguous to the square on which the Knight is placed ; for on the
files

next

to those,

the distance between the

78

The Art ofPlayitig,

squares will consist of only two squares instead

oifour

Ex. gr.

Knight on your Queen's

fourth square guards

your Queen's Knight's third square and your Adversary's Queen's Knight's fourth squares : these two squares are

only two squares distant. Again, it guards your King's Bishop's third square, and your Adverthe disKing's Bishop's fourth square tance between these consists of only two squares.
sary's
:

Of the Queen.
The Queen combines
and Bishop,
for she
-

the

moves of the Rook


like either

may

be moved

of those pieces 9 but she cannot be moved at the same time diagonally and horizontally, or perpendicularly and
jieeds

diagonally.

Nothing

else

be said with respect to the Queen, as the explanations which have been given of the

moves of the Rook and Bishop are equally applicable to the Queen's movements.

Without seeing the Board.

179

Of the
The
King-

King.
in all directions,
:

may be moved

but only one square at a time it is therefore almost needless to observe that he guards only eight squares, no greater number of
squares being contiguous to on the Board.

any other square

The

pieces that

course of the
collected,

may be exchanged in Game must be carefully

the
re-

and every new


attention.

situation requires the

most sedulous
These

rules will

Chess-Player
art of

who

prove of great utility to any is desirous of acquiring the

playing without seeing the Board ; but he will find himself deceived if he imagines that
they are sufficient to enable him immediately
to excel in
it,

as they will

prove unavailing

if

they be not combined with great practice.

SALVIO

FIRST GAMBIT.
i.

B.

K. P. two squares. IV. The same.


2.

K. B. P. two squares. IV. K. P. takes it.


3.

B.

B.
TV.

K. Kt. to

its

B. third square.

K. Kt. P. two squares.


4.

B.

K. B. to

its

Q.

B. fourth square.

IV. K. Kt. P. one square.


5.

B.

K. Kt. to adversary's K. fourth square. IV. Q. to adversary's K. R. fourth square, and


checks.
6.

B.
IV.

K. to his B. square. K. Kt. to


its

B. third square.

184

SALVIO.

This move appears to be highly exceptionable (st?*avagante, says Salvio) ; nevertheless,


it is

very good play.


following moves are generally the result

The

of this system of defence. If the Black take the King's Bishop's Pawn with his Knight, the White, by playing his

Queen's

Pawn two
two

piece, or gain

squares, will either win a pieces for his King's Rook.

If the Black, instead of taking the King's Bishop's Pawn with his Knight, should take it

with his Bishop, giving check, the White must play his King to his Queen's square j and if the Black retire his King's Bishop to its Queen s

Knight third square, the White ought to move his King's Knight to its Rook's fourth square
;

for,

although the Black

may check

with his

King's Knighton the Adversary's King's Bishop second square, and afterwards take the Kind's

Rook, the White will win the Game, by checking on the Adversary's King's Knight third square. But if the Black, instead of retiring his King's
Bishop
to play,
to its

Queen's Knight third square, were

B.
IV.

K. B. to

its

Q. Kt.

P.

Q. B. fourth two squares.

square.

SALVIO.

185

B.
TV.

K. B. takes Q. Kt. P. Q. B. P. one square.

B.

K. B.
P.

to its

Q. third square.

W. Q.
B.

one square.

K. Kt. to adversary's K. B. second square, and checks.

TV. K. to his

Q. B. second square.
{a)
;

B.
TV.

K. Kt. takes K. R.

K. Kt. to

its

K. R. fourth square

and

must win the Game.

(a)

This Variation and the assertion " that the White must win"
:

are incorrect

the Queen's

Pawn

being

moved one
when
the

square, pre-

vents the King's Bishop from checking


to his

King moves

Knight's square, in consequence of the check of the Knight ; and the White, instead of winning, must lose the

Game.
directs,

Ex.gr. Suppose then the White to play, as

Salvio

W. K. Kt.

to

its

K. R. fourth square.

B. Q.
IV.
Ii.

to her

K. square.

K. Kt.

to adversary's

K. Kt. third square, and checks.

K. to Kt. square.
lose

W. Must

a piece, and ultimately the

Game;
lie

but, if

he could check with the King's Bishop,


easily.

would win

186
This Gambit
is

SALVIO.
well
;

known by
was
first

the

name of
is

Salvio's

Gambit

but that denomination

adopted by a very good player, who did not reside in the same town as Salvio did, but transmitted it to
him, being anxious to of it.

incorrect, for that defence

know whether he approved

The following

are variations in the defence

1.

B. K. P. two squares.
TV.

The same.
2.

B.

KB.

P.

two squares.
it.

JV. K. P. takes

S.

B.
TV.

K. Kt. to

its

B. third square.

K. Kt. P. two squares.

4.

B.

K. B. to

its

Q.

B. fourth square.

JV. K. Kt. P.

one square.
5.

B.
JV.

K. Kt. to adversary's K. fourth square. K. Kt. to its R. third square.

SALVIO.
6.

187

B.

K.Kt. takes K.Kt. P.


checks,
(or a)
7.

W. Q.
B.

K. Kt. interposes on the K. B. second square, IV. Q. P. two squares.


6.

(a)

B
W. K. Kt.
takes K. Kt.
7.

B. Q. W. Q.
B*. Q.

takes

K. Kt.

P. two squares.
8.

to adversary's

K. R. fourth square.
9-

W. Q.
B. Q. W. Q. B. Q.

P. takes K. B.
,

to adversary's K. fourth square,


to her

and checks.

K. second square.
10.

takes K. R., but has nevertheless a


says

bad Game,
does not

Salvto

his

remark, however,
;

appear well founded

W.

for

though White Q. should take K. P., and check,


11.
his

B. May play

K. to

his

B. second square, and


lost

White has no
a Bishop.
* It
is difficult

attack, and has

Rook

for

to discover

why Salvio

did not direct the

Queen

to

take the Gambit's

Pawn,

instead of this move.

188

SALVIO.
8.

B.
TV.

If he take

it

with the

K. B.
K.
Kt.
fourth

Q.

B.

to

adversary's

square, &c.

And
Pawn,

if

Black take the

Pawn

M'ith his

Kings

White must play his Gambit's Pawn, attacking at the same time his adversary's King's Bishop with his Queen. In either case the White has decidedly the better Game.
the

ANOTHER METHOD

of

DEFENDING

the

GAMBIT;

Or, more properly, a Variation of the


1.

first

Game.

B.
IF.

K. P. two squares.

The same.
2.

B.

K. B. P. two squares.
it.

JF. K. P. takes

S.

B.

K. Kt. to

its

B. third square.

IV. K. Kt. P.

two squares.
4.
its

B.
//'.

K. B. to

Q. B. fourth square.

K. Kt. P. one square.

SALVIQ.
5.

189

B.

W.
B.

d checks.

K. Kt. to adversary's K. fourth square.


6.

W.
B.
IV.

K. to his B. square. K. Kt. to its B. third square.


7.

Q. P. one square,

or (a) (b)

Q. P. one square.

7-

(a) B. Q. P. two squares. W. Q. P. one square.


S.

B. K. Kt.

to

its

Q.

third square.

W. The Gambit's Pawn one much better Game.


7.

square; and White

Iras

(b) B. Q. Kt. to its B. third square. W. K. B. to adversary's Q. Kt. fourth square*


8.

B. Q. Kt.
YV.

to adversary's

Q. fourth square.

K. Kt. takes Q. Kt.


9-

B. K. B.

takes K. Kt.

W. Q.

P. one square.
10.

B. K. Kt.

takes K. B. P.
to
its

W. K. R.

B. square.

190

SALVIO.
8.

B.

K. Kt. takes K.
his

B. P.
for

W. Q.

P. one square,

and gains two pieces King's Rook.

11.

B. Q.
IV.

B. P. one square.

Thesaiue.
12.

B. Q. B. P. takes K. B. W. The Mine.


13.

B. K.
TV.

Kt. takes Q. P., and checks.


to his

K.

Q. second square.
14.

B. K. Kt. takes Q. B. W. Tire Gambit's P. one square.


15.

B. K. Kt. P. one square. W. Q. to adversary's K. R.


16.

third square, and checks.

B. K.
IV.

to his B. second square.

Q. to adversary's K. Kt. second square, and checks.


17.
to his third square.

B. K.
l\'.

{}.

P. one square, and checks.


IS.

It.

K. takes

it.

IV.

Q. Kt.

to

its

B. third square, and checks.

SALVIO,
19-

191

B. K. to his third square. W. Q. R. takes K. Kt.


20.
.

B. Q. B. P. to adversary's Q. Kt. fourth square. IV. Q. Kt. to its K. fourth square, (a)
21.

B. Q.

to her K. B. square

and,

by

forcing the ex-

change of Queens, destroys the White's attack.


{a) This move
is

certainly exceptionable

were the Knight played

to adversary's Q- Kt- fourth square,

White would win the game.

192

SALVIO.

Another

GAMBIT.
l.

B.
IV.

K. P. two squares.

The same.
2.

B.

K. B. P. two squares.
it.

JV. K. P. takes

3.

B.
IV.

K. Kt. to

its

B. third square.

K. Kt. P. two squares.


4.

B.

W.
B.

K. R. P. two squares. K. Kt. P. one square.


5.

K. Kt. to adversary's K. fourth square. IV. Q. to her K. second square.


6.

B.
IV.

K. Kt. takes K. Kt. P.


K. B. P. two squares.
7.

B. K. Kt. to
//'.

second square. K. B. P. takes K. P.


its B.

SALVIO.
8.

193

B.

Q. to adversary's K. R. fourth square, and


checks.
to his

W. K.
B. Q.
TV.

Q. square.
9.

to adversary's K. B. fourth square. K. Kt. to its B. third square.


10.

B.

Q. W. Q. P. two

takes Gambit's
squares,

Pawn.
&c.

The

situation of the

White

pieces

is

superior

to that of his adversary's.

VARIATION

of this

GAMBIT.

l.

B.

K. P. two squares.
same.
2.

W. The
B.

W.
B.

K. B. P. two squares. K. P. takes it.


3.

K. Kt. to

its

B. third square.

W.

K. Kt. P. two squares.

194

SALVIO.
4.

B.

K. R. P. two squares. JV. K. Kt. P. one square.


5.

K. Kt. to adversary's K. fourth square. JV. Q. to her K. second square.


6\

B.

B.
JV.

Q. P. two squares. K. B. P. two squares.


7.

B. Q. B. takes Gambit's Pawn. W. Q. P. one square.


8.

B. Q. B. to adversary's K. Kt. fourth W. K. Kt. to its B. third square.


9.

square.

B. Q. Kt. to its B. third square. JV, Q. B. P. one square.


10.

B.
JV.

Q. Q. takes Q. B.
K. Kt. to
its

B. takes

K. Kt.
11.

B.
IV,

Q. B. fourth square. Q. Kt. P. two squares.

Salvio says, " the Black being obliged to remove his Knight, the White may either take

SALVIO.

195

the King's Pawn, or play his King's Bishop's Pawn one square." This remark appears to be
futile
:

the White's

Game does

not appear supe-

rior in situation to his adversary's.

ANOTHER METHOD

of

DEFENDING
I.

the

GAMBIT.

B.
JV.

K. P. two squares.

The same.
2.

K. B. P. two squares. IV. K. P. takes it.


B.
3.
jB.

K. Kt. to

its

B. third square.

TV.

K. Kt. P. two squares.


4.

B.
JV.

K. B. to

its

Q.

B. fourth square.

K. Kt. P. one square.


5.

JB.

K. Kt. to adversary's K. fourth square.

TV.

Q. checks.
6.

K. to his B. square. IF. K. Kt. to its R. third square. O 2


B.

196

SALVIO.
7.

B.
IV,

Q. P. two squares. The Gambit's Pawn one


8.

square.

K. Kt. P. one square. IV. Q. checks.


9.

B.

B. K. to his B. second square. IV' Q. to adversary's K. Kt. second square, and


checks.
10.

B.

K. to

his third square.


its

W.
B.

K. B. to

Kt. second square.


11.

K. Kt. to its Q. third square. IV. K. to his Kt. square, and Rook to
square.
12.

its

K.

B.
IV.

K. Kt. to K. Kt. to

its
its

B. fourth square. B. fourth square, and checks.


13.

^ J5.

Q. third square. IV. Q. to adversary's K. B. second square.


to his
14.

K.

B. Q. B. P. one square*

SALVIO,

197

In this situation, Salvio says that White must take the King's Pawn with his. King's Hook and that, if Black take the Rook, White
;

may
win
;

easily
is

win the Game.

lie

very right in saying that White may but, as I cannot agree with him in con-

sidering the method of winning as easy> I have subjoined the moves by which it appears to me that White may cheek- mate his opponent.

Supposing, then, that, at the fourteenth move, White should take the King's Pawn with the

King's Hooker
15.

B.

K. takes K. R.
P.

W. Q.
B.

two

squares,

and checks.

16\

K. to his Q. third square, or (a) or (b) IV. K. Kt. to adversary's K. third square.
lfj.

()

B. K.
IV.

B. takes

Q.

P.

K. Kt.

to its

Q. third square, and checks.


17.

B. K. W. Q.

to his Q. third square.

B.

to

iis

K. B. fourth square, and check-

mates.

lfj.

(b)

B. K. Kt.

takes
its

Q. P. Q.
third square,

W. K.

Kt. to

and checks.

93

SALVIO.
17.

B.

Q. removes, orQ. B. takes K. Kt. IV. Q. B. to its K. B. fourth square, and checkmates.
17.

B. K. W. K.

to hisB. fourth square.

B. to

its

R. third square, and cheeks.


18.

B. K. to adversary's K. fourth square. W. Q. Kt. to its Q. second square, and check-mates.


This
is is

and

it

a very weir played Game on the part of the White ; much to be regretted that the Italian method of

Castling has not been universally adopted.

SALVIO.

199

Another

GAMBIT.
i.

B.
JV.

K. P. two squares.

The same.
2.

B.

K. B. P. two squares. JV. K. P. takes it.


3.

B.
JV.

K. Kt. to

its

B. third square.

K. Kt. P. two squares.


4.

B.
JV.

K. R. P. two squares. K. Kt. P. one square.


5.

B.

K. Kt. to adversary's K. fourth square. JV. Q. to her K. second square.


6.

B.
JV.

K. Kt. takes K. Kt. P.

Q. takes K.

P.,

and checks.
7.

B.
JV.

interposes.

Q. P. two squares.

200
B.

salvio.
8.

K. Kt. to

its

B. second square.

W. Q.
B.

takes Q., and checks.


a.

K. B. takes Q. IV. K. B. to its Q. third square.


10.

B.
IV.

Q. P. two squares. Q. Kt. to its B. third square.


11.

B. Q.
IV.

B. P.

Q.

B. to its

one square. K. B. fourth square.


12.
its

B.
IV.

K. Kt. to

Q. third square.
square.
13.

The Gambit's Pawn one


K. Kt. P. takes
it.

B.
IV.

K.

B- to adversary's

K. Kt. third square,

and checks.
14.

K. to his Q. square. IV. K. Kt. to its B. third square.

B.

Salvio did not continue


supposition,
I

this
its

Game

on the

presume, of

being an even

game. It appears to me that White, at the twelfth move, ought to take the King's Knight

SALVIO.

201

with his Queen's Bishop, and then move his


King's Knight to its Bishop's third square j thus preserving the superiority of a Pawn* and
a very good situation.

VARIATION of the last GAMBIT.


l.

B.
IV,

K. P. two squares.

The same.

B.

W.
B.
IV.

K. B, P. two squares. K. P. takes it.


S.

K. Kt. to

its

B. third square.

K. Kt. P. two squares.

K. R. P. two squares. TV. K. Kt. P. one square. B.


*

5.

B.

K. Kt. to adversary's K. fourth square. IV. Q. to her K. second square.

202
B.
IV.

SALVIO.
6\

K. Kt. takes K. Kt. P.

{a)

Q. takes K. P., and checks.


7.

B. Q. interposes.

W. Q.
B.
//'.

P.

two squares.
8.

Q. P. one square. Q. B. takes K. Kt.


9.

B.

Q.

P. takes
B. takes

W. Q.
B.
JT.

Q. Q.
10.

K. B. takes Q. B.

Q.

P. takes

Q.

P.

on adversary's K. fourth
II.

square.

B.

Q.

B. takes
its

Gambit's Pawn.

W.

K. B. to

Q.
is

third square, &c.

The advantage

on the side of the White.

6.

or (a) B. Q. P. two squares.

W. Q.

P. one square.
7-

B. K. Kt. takes K. Kt. P. W. Q. takes K. P., and checks, &e.

SALVIO.

203

Another

GAMBIT.
i.

K. P. two squares. IV. The same.

B.

2.

B.

K. B. P. two squares. TV. K. P. takes it.


3.

K. R. P. two squares. TV. K. B. to its K. second square.

B.

4.

B.
IV.

K. Kt. to

its

B. third square.

The same.
5.

B.

Q. P. one square.
its

IV. K. Kt. to

R. fourth square.

B.

Q. Kt.

to its B. third square.

JV. K. to his Kt. square,

and Rook to

its

K.

square.
7.

jB.

K. Kt. P. two squares.

IV.

K. Kt. to

its

B. third square, &c.

204
This

SALVIO.

Game is

incorrect.

The Knight's PawD,

which the Black plays two squares at the seventh move, would of course be taken en passant in Great Britain or France, M-here it is optional to
allow, or prevent, a pawn's moving tzvo squares at once when it passes prise. It appears to me

his King's

that White, instead of castling, ought to move Knight to the adversary's King's

Knight third square.

SALVIO.

205

Another

GAMBIT.
1.

B. K. P. two
TV.

squares.

The same.
2.

B.
IV.

K. B. P. two squares. K. P. takes it.


3.

B.

K. R. P. two squares. TV. Q. P. two squares.


4.
it.

B. K. P. takes
TV.

Q. takes K. P.
5.

B. Q.
TV.

to her

Q.

B. to

its

K. second square, and checks. K. third square.


6.
its

B.
TV.

Q. Kt. to

Q.

B. third square. to her K. B. fourth square.


7.

B.

Q. P. two squares. TV. Q. B. P. one square.

206

SALVIO.
8.

B. K. Kt. to its R. third square. IV. K. B. to its Q. third square.


9.

B.

Q.

to her

K. B. secoud square.
its

TV. K. Kt. to

B. third square.
10.

Q. B. takes Gambit's Pawn. TV. K. Kt. to adversary's K. Kt. fourth square.


B.
11.

B. Q. to her second square, &c.

The

situation seems equally advantageous for

both players.

VARIATION
B.
JV.

of this

GAMBIT.

I.

The

K. P. two squares. same.


2.

K. B. P. two squares. tV. K. P. takes it. B.


3.

K. R. P. two squares. IV. K. B. to its K. second square. B.

SALVIO.
4.

207

B. K.
IV,

Kt
P.

to

its

B. third square.

Q.

two squares.
5.

B. K. P. takes it. W. Q. takes K. P.


6.

B.

W.

Q. Kt. to its B. third square. Q. to her K. B. fourth square.


7.
its Q. third square. to adversary's K. Kt. fourth square.

B. K. B. to

W. Q.
B.
IV.

8.

Q.

K. Kt. to K.

to her K. second square. its B. third square9.

B.

castles.

Salvio does not go on with this Game.


not think
it

do

well played.

20S

SALVIO.

Another

GAMBIT.
1.

B. K. P. two squares.
JV.

The same.
2.

K. B. P. two squares. JV. K. P. takes it.

B.

3.

B.

K. Kt. to

its

B. third square.

JV. K. Kt. P. two squares.


4.

B.

K.

It.

P.

JV. K. Kt. P.

two squares. one square.


5.

K. Kt. to adversary's K. fourth squart. JV. K. B. to its K. second square.


6.

B.

B.
JV.

Q. takes K. Kt. P. Q. P. one square.


7.

B. Q. to adversary's K. Kt. second square. JV. Q. P. takes K.Kt.

SALVIO.
8.

209

B.

Q.

takes Q. P.

(aj
(b)
9.

W, Q.
B.

Kt. to B. third square,

Q. takes K. R. IV. K. B. takes K. R.


K. to
his

P.,

and checks.

10.

B.
IV.

Q. square.

Q, B. to adversary's K. Kt. fourth square, and checks.


11.

B.
IV.

K. B. interposes on its K. second square. Q. B. takes K. B., and checks.


12.

IV.

B. K. takes Q. B. Q. to her K. Kt. fourth square.


13.

B.
TV.

K. R. takes K. B.

Q. takes K. Kt.
states

P.,

and checks, &c.


following

Salvio
M as sent to
r

Gamhit him by Signor Muzio, who comthat the

(a J

The Queen ought


It

to have taken to

K.

It.

(b)
to
its

would have beeu better

have moved the K. Kt.

B. third square.

210
monly won
Gascio.
it

SALVIO.

of his adversary
it

Don Geronimo

He

hastily gives
;

as his opinion that

the White must win

but has evidently analys-

ed that

game imperfectly. It is, in my opifinest and most difficult of all Gambits. the nion,

Philidor

hints at the possibility of sacrificing

the King's Knight, but he has abstained from teaching the player those moves by which he

may

preserve an attack sufficiently potent to compensate him for the loss of the piece. Ver-

doni (who used


to

to call

it

his

Gambit) never,

my

knowledge,

taught either the attack or

defence to any of his pupils. I feel very considerable diffidence in giving


opinion, that he who sacrifices the Knight ought to lose the game, if his adverit as

my

sary be very skilful.

The following are S a lvio's moves


1.

IV.

K. P. two squares.

B.

The

same.
o

IV.

B.

K. B. P. two squares. K. P. takes it.

SALVIO.
3.

211

TV.

K. Kt. to

its

B. third square.

B.

K. Kt. P. two squares.


4.
its

TV. K. B. to

Q.

B. fourth square.

B.

K. Kt. P. one square.


5.

IV. K. castles with K.

on R. square, and R. on

B.
IV.

B. square. K. Kt. P. takes K. Kt.


6.

Q. takes K. Kt. P. Q. to her K. second square.


7.

B.

IV.

B.

Q. takes Gambit's P. K. Kt. to its R. third square.


8.

TV Q.
B.
TV.

takes Q. B. P.
to its B. third square.
o.

Q. Kt.

B.

Q. Kt. to Q. to her

its

B. third square.
{a)

third square,

(a)

It

seems, that,

if

Black played

his

Queen

to her B.

fourth square, he would win the

game

because White could

not support or retire his K. B.


Black's playing his K. B. to
its

without losing his Q. by the

Q. third square.

P2

212

SAtvio.
10.

W. Q.

Kt. to adversary's Q. fourth square.


this

Salvio does not go on with


repeats his belief that the

game, but

White must win. I have, however, but little doubt that when the Italian method of castling is allowed, the player who takes the Knight must find great
difficulty in
bit player
is

defending the game ; as the Gamnot in that case obliged to lose a

move

guard against the check with the Queen on the Queen's Bishop's fourth square, which Mould gain the adversary's King's Bishop.
to
It
is

a most instructive game, and should

be frequently played by all amateurs to him desirous of excelling in hess


:

who who

are
sa-

crifices the

Knight

it

will

teach,

better than

any other game, the advantage of being able to bring more pieces into play than his adversary,

and

clearly demonstrate the truth of a

position not sufficiently attended to by young players, that, it is the situation and not the

number of

pieces

which decides the event of a


takes the Knight, it is not to lose a move,

game: to the player who will show how essential it

and the importance of seeking opportunities of

SALVIO.

213

exchanging pieces when the adversary has a powerful attack ; for in this Gambit it may be asserted, that the Black must speedily lose the

game

if

he do not carefully exchange pieces.

214

SALVIO.

AN OPENING,
Denominated by Salvio, and by
all Italian

Players,

Giuoco Piano
That

Name

being given to

all

Openings

in

which no

Pawn

is

of an attacking Position, and in which the K. Kt. and K. B. are played immediately after the K. Pawn.
sacrificed for the sake

1.

B.

K. P. two squares.
same.
2.

W. The
B.
TV.

K. Kt. to

its 13.

Q. Kt.

to

its

third square. B. third square.


3.

B.
//'.

K. B. to

its

Q. B. fourth square.
4.

The same.
to his R. square, and R. to K. Kt. to its B. third square.
5.

B. K.

its

B. square.

W.
B.
IV.

K. Kt. to adversary's K. Kt. fourtli square.


fc. castles.

SALVIO.
6.

215

B.

K. B. P. two squares. JV. K. R. P. one square.


7.

B.

K. Kt. takes K. B. P.
II.

TV. K.

takes K. Kt.
8.

jB.

K. B. takes K.
K. takes K. B.

R.,

and checks.

JV.

9.

B.
JV.

K. B. P. takes K. P.

Q. Kt. takes K. B. P.
10.

B.

Q.

to

adversary's K. R. fourth

square,

and checks.
This move, says Salvio, will enable Black to recover the piece which he has sacrificed in which case he will have a Rook and a Pawn
-,

against a Bishop.

The
moves
:

piece

is

easily

gained by the following

10.

B.
JV.

Q. as above, and checks. K. to his third square.

216

SALVIO.
11.

B.

Q.

to adversary's

K. B. fourth square, and

checks.

W. K.
B.
/r.

to- his

Q.

third square.
12.

Q. B. P. one square, The K. B. or the Q. Kt. removes


13.

B.
IV.

Q. P. two squares.

The other
K.

piece retires
14.

B.

P. to adversary's K. fourth square, and checks, and the King's Knight is


forced.

plays remarkably well ; and his attack exhibits an additional proof of


this

Black in

game

the superiority of the Italian over ours.

method of castling

SALVIO.

217

Another Giuoco Piano


i.

OPENING.

B. K. P. two squares.
TV,

The same.
2.

Q. P. one square. TV, K. B. to its Q. 13. fourth square.


B.
3.

B.

K.B.

to

its its

K. second square.
B. third square.
4.

TV. K. Kt. to

B.

K. B. P. two squares. IF. K. P. takes it.


5.

B.
IF.

Q.

B. takes K. P.

Q. B. P. one square.
6.

B.
TV.

K. Kt. to

Q.

its B. third square. to her Kt. third square.

7.

B.
IF.

Q.

to her B. square.

K. Kt. to adversary's K. Kt. fourth square, &c.

218
This
Black's
is

SALVIO.

not a good Opening

some of the

moves

are so exceptionable, that I

am
so

surprised at their being


finished a player as

recommended by Salvio.

SALVIO.

219

Another Giuoco Piano


1.

OPENING.

B.
TV.

K. P. two squares.

The same.
2.

B.
JV.

K. B. to

its

Q. B. fourth square.
3.

The same.
K. Kt. to
B. third square.

B.
TV.

its its

Q. Kt. to

B. third square.
4.

B.
JV.

K. to his Kt. square, and R. to

its

K. square.

K. Kt. to

its

B. third square.
5.

B.

Q. B. P. one square.

JV. K. Kt. to adversary's K. Kt. fourth square.


6.

B.

Q.

P.

two squares.
it.

JV. K. P. takes

7.

B.
TV.

K. B. takes K. B.

P.,

and checks.

K. takes K. B.

220

SALVIO.
8.

B.
IV.

K. Kt. to adversary's K. Kt. fourth square, and checks. K. to


his Kt. square.

9.

Q. takes K. Kt. IV. Q. P. one squai*e. B.


10.

B.
TV.

Q. to adversary's K. R. fourth square. Q. to her K. second square, and then K.R.P. one square, &c.
is

There

no advantage on
It appears

either side,

says

Salvio.

to

me

to

be slightly in

favor of the Black.

SALVIO.

221

Another

OPENING.
i.

W.
B.

K. P. two squares.

Q. B. P. two
its

squares.
2.

TV. K. B. to

Q. B. fourth square.
B. third square.
3.

B.
TV.

Q. Kt. to

its

B.
TV.

Q. B. P. one square. K. P. one square.


4.

K. Kt. to

its

B. third square.

Q.

P.

t\\ r o

squares.
5.

TV. K. P. takes

it.

B.

K. P. takes K.

P.,

&c.

The

Black's

moves

are well calculated to foil

an attacking player.

222

SALVIO.

Another

OPENING.
i.

B.
JV.

Q.

B. P.

two squares.
2.

The same.
K. P. two squares.

B.
JV.

The same.
3.

B. Q. Kt.
JV.

to

its

B. third square.

The same.
4.

B.
IV.

Q.

P.

one square.
5.

The same.
K. B. P. two squares.

JB.

IV.

The same.
is

This

a very

uncommon Opening.

The

possibility of

the Queen's Knight to the adversary's Queen's fourth square, whence it cannot be dislodged by any pawn, is a suffi-

moving

cient reason to consider this


tionable.

Opening

as

excep-

salvio.

223

Another
B.
JV.

OPENING.
1.

K. B. P. two squares.

The same.
2.

B.

Q. P. two squares.
same.
3.

W. The
B.
TV.

K. Kt. to

its

B. third square.

The same.
4.

B.
JV.

K. P. one square.

The same.
5.

B.
TV.

Q.

B. P.

two squares.

The same.
with which the King's Knight be moved to the adversary's King's fourth
facility

The

may

square renders this Opening as exceptionable as the last.

224

SALV10.

A VERY SINGULAR POSITION,


Invented by

Sighor Pietro Petronio.

Situation of the

White Pieces

K. at adversary's Q. B. square. Q. at her B. third square. Q. R. at its third square.


K. R. at
its

fourth square.

K. Kt.

at its

K. square.

Q. Kt. at its Q. square. K. B. at its R. third square.

Q. B. at its K. II. second square. Q. Kt. P. at its Q. Kt. second square.

Black

Q. R. square. A Pawn at its Q. R. second square. Do. at its Q. It. third square. Do. at its Q. R. fourth square. Do. at adversary's Q. It. fourth square.
at his

K.

Do.

at its

Do. Do.
Do.

at

its

Q. B. second square. Q. B. third square.

at its

Q.

B. fourth square.

at adversary's

Q. B. fourth square.

salvio.

225

White engages
his

to

checkmate Black King with

Pawn in fourteen moves, without taking any of his adversary's pawns, or subjecting his pawn
it

to capture, although

must

pass through the

ranks of his adversary's pawns.


is

This Position

very similar to that which is generally called Marshal Saxe's Problem, and which is inserted in the Stratagemes des Echecs.

The

solution

is

as follows

1.

JV. K. Kt. to

its
is

B.

The Pawn

Q. third square. compelled to take

it.

JV.

Q. to her B. fourth square. B. The Pawn to adversary's Q. second square.


3.
its

JV. K. R. to

B.

The Pawn
K. B. to

Q. fourth square. takes it.

JV.

its

B.
JV.

The Pawn
Q.

Kt. second square. to adversary's Q. thifd square.


5.

B. to adversary's
it.

Q. third square.

B. The Pawn takes

226

salvio.
6.

JV.

K. B. to adversary's Q. fourth square.

B.

The Pawn

takes

it.

7.

Q. to adversary's Q. B. second square. B, The Pawn to adversary's Q. fourth square.


JV,
8.

Jf\

B.

to adversary's Q. second square. The Pawn to its Q. fourth square.

Q.

9.

second square. B, The Pawn which is at the White Q. R. fourth square moves one square.
IV.

Q. R. to

its

10.

IV.

B.

The Pawn one square. The Pawn at the Q. R.


square.
11.

fourth square, one

IV.

B.

The Pawn one square. The Pawn at the Q. R.


square.
12.

third square,

one

The Pawn one square. B. The Pawn at the Q. R. second


IV.

square, one

square.

salvio.
13.

227

IV.

Q.

to the adversary's

Q.

B. third square,

and checks.

B.
JV.

K. to

his

Q.

11.

second square.
14.

The Pawn one

square,

and checkmates.

228

salvio.

A VERY REMARKABLE SITUATION,


Arranged by Salvio.

White.

K.

at his square.

Q.

at adversary's
its

K. third square.

K. R. at

square.

Q. R. at its Q. square. Q. B. at its square. Q. Kt. at its square.

unmoved.

Black.

K. at his Kt. second square.

K. P.

at its

own

square.

White must compel


mate him the
first

his adversary to checktime that he moves his pawn.

salvio.
l.

229

TV.

B.
TV.

K. R. P. two squares. K. to his B. square.


2.

B.
TV.

K. R. P. one square. K. to his Kt. second square.


3.

B.
TV.

K. Kt. P. two squares. K. to his B. square.


4.

B.

K. Kt. P. one square. K. to his Kt. second square.


5.

TV. K. B. P.

two

squares.

B.

K. to

his B. square.
6.

TV. K. B. P.

B.
TV.

one square. K. to his Kt. second square.


7.

B.
TV.

K. P. two squares. K. to his B. square.


8.

B.
TV.

K. P. one square. K. to his Kt. second square.


9.

B,

K. to his B. second square. K. to his B. square.

230

SALVIO.
10.

JV.

B.

K. to his Kt. third square. K. to his Kt. second square.


11.

IV.

B.

K. to his Kt. fourth square. K. to his B. square.


12.

IV.

K. R. to its fourth square. B. K. to his Kt. second square.


13.

JV.

Q. B. to

its

K. B. fourth square.
14.

B.

K. to his B. square.
P. to

JV. K. Kt.

adversary's

K. Kt.

third

square.

B.

K. to

his Kt.

second square.
15.

TV. K. to adversary's K. Kt. fourth square. B. K. to his B. square.


16. JV.

Q. to adversary's Q. B. square, and checks.


K. to his Kt. second square.
17.

B.
JV.

Q. to adversary's Q. second square.


K. to his
B.,

B.

Kt., or R. square.

SALVIO.
18.

231

TV.

B.
TV.

K. P. to adversary's K. third square. K. to his Kt. second square.


19.

B.
IV.

Q. It. to its K. Kt. square. K. to his Kt. square.


20,

B.
TV.

Q. R. to its K. Kt. fourth square. K. to its Kt. second square.


21.

Q. Kt. to its B. third square. B. K. to his Kt. square.


22

TV.

B.
TV.

Q. K. to

Kt. to its K. fourth square.


his Kt.

second square. 23

B.

B. second square, Q. to adversary's gain the move. K. to his Kt. square.


24.

to

TV. Q. to adversary's Q. B. square, and checks. B. K. to his Kt. second square.

25.

TV.

Q. Kt.

B.

The Pawn

to adversary's K. B. third square. is compelled to take it, at the

same time giving checkmate.

232

salvio.

The

following SITUATION occurred to two of Salvio's friends.

Black.

K. at his Q. R. square.

Q. at her Kt. third square. Q. R. at its Q. square.

'

Q. R. P. at its third Q. Kt. P. unmoved.

square.

K. P. at adversary's K. third square.

IV kite.

K.

at his adversary's

K. B. fourth square.

Q. at adversary's K. square. Q. R. at adversary's K. R. square.

Q.

P. at adversary's

Q. second square.

Black to move.
appears to be decidedly in favor of the White, but the player of the Black drew the game by a very skilful move ;
1.

The game

B.
IV.

Q. to her Kt. fourth square, and checks. K. to adversary's K. B. third square.

salvio.
2.

233

B.

W.
B.
TV.

and checks. Q. K. to adversary's K. second square.


to her B. third square,
3.

Q. takes Q. P., and checks. Q. takes Q.


4.

B.
TV.

Rook
Q.

takes

Rook.
5.

to her third square.

B. Rook
IV.

to

its

Q. B. square.
6.

Q.

takes K. P.

B.

Rook

to

its

Q.

B. third square, and easily

draws the game.


a remarkably instructive and well none but a finished player played Situation would take the pawn with his Queen.

This

is

234

salvio.

Another SITUATION.
White.

K. at adversary's Q. Kt. fourth square.

Q. R. P. at adversary's Q. R. second square. Q. Kt. P. at adversary's Q. Kt. third square. Q. B. P. at adversary's Q. B. fourth square.
Black.

K.

at his

Q. R.

at

Q. Kt. second square. Q. B. square.

White won by the following moves:


1.

W.
B.

Q. B. P. one square, and checks. Rook takes it.


2.

W. Q.
B.

R. P. becomes a Queen, and checks. K. takes the Q.


3.

IV. K. takes

Rook.
Q. Kt. square.

B.

K. to

his

salvio.
4.

235

TV.

B.

Q. Kt. P. one square. K. to his Q. R. second square.


5.

TV. K. to adversary's

Q.

B. second square,

and

of course will easily win.

Salvio has unaccountably fallen into error by saying that Black might have drawn the game by playing as follows
:

1.

TV. Q. B. P. checks. B. K. to his Q. R. square, as Salvio


2.

directs.

TV.
jB.

Q. Kt. P. checks. K. takes Q. R. P.


take the

and,

says Salvio,

draws the game, because White cannot Rook without stalemating his
:

adversary and if White, instead of checking with his Queen's Knight Pawn, were
to

King, Black would equally draw the game by taking Q. B: P. with


his

move

Rook,

as

White could not take with-

out giving a stalemate.

However, White may certainly win the game

236

SALVIA,

Ex.
l.

/r.

Q.

B. P. checks.
his

B.

K. to

Q. R. square.
*

2.

W. Q.
B.
IV.

Kt. P. checks.
It.

K. takes Q.

P.
3.

B.

Q. Kt. P. takes Rook, becomes a Knight, and checks. K. to his Q. Kt. square.
4.

IV.'

B.

K. to adversary's Q. Kt. third square. K. takes Knight, or (a)


4.

r*; w.
2?.

......
K.
to his

Q. R. square.
5.

W. Knight to adversary's Q. R. second B. K. to his Q. Kt. square.


6.

square.

W. The Pawn B. K. to his Q.R.

checks.
square.
7.

W. The Pawn becomes a Queen,


checkmates.

or a Rook, and

White may equally win by making a Bishop


Knight.

instead of a

salvio.
5.

237

W. Q.
B.

B.

P.

to

adversary's

Q.

B.

second

square.

K. to

his

Q. second square.
6.

JV. K. to adversary's

Q. Kt. second square, &c.

238

SALVIO.

Another SITUATION.
White.

K. at adversary's K. B. fourth square. Rook at adversary's Q. Kt. second square.

K. Kt. P. at^ulversary's K. Kt. third square.


Black.

K. at his Rook square. K. B. at adversary's Q. R. square.

The White cannot win without


pawn.

sacrirlcing his

Ex.
1.

JV.

B.
//'.

K. to adversary's K. Kt. fourth square. Bishop to adversary's Q. fourth square.


2.

B.

K. to adversary's K. R. third square. Bishop to its Kt. second square,


checks.
3.

and

White cannot take on account of stalemate


he
is

therefore obliged to

move

his

King,

SALVIO.

239

and Black moves

his Bishop to its King's fourth square, or to adversary's Queen's

Rook

square, &c.

but White

may win

by giving away

his

pawn.

E.r.
1.

IV.
JB.

The Pawn moves one square, and The Bishop takes it. or {aJ
1.

checks.

(a) W. B. K.

to his

R. second square.
2.

W. R.
JB.

to

its

Q. Kt. square.
(or

Bishop takes pawn,


2.

b)

(b)

W.
JB.

Bishop to adversary's Q. fourth square, to prevent the Rook from moving to its Kt. square.
3.

Q. Kt. fourth square. B. If Black take the pawn, White will check on K. R. file, and win as in Variation a ; and if Black, instead of
to its

W. Rook

taking the pawn, should K. B. second square.


4.

move

his

Bishop to adversary's

W. Rook
B.
IF.

K. Kt. fourth square. Is compelled to move his K. to his Kt. square.


to its
5.

K. to adversary's K. Kt. third square. B. Bishop to adversary's Q. fourth square.


6.

W. Must not
square.
JB.

take Bishop, but

move

his

Rook

to its

K, fourth

Bishop

is

compelled to take the pawn.

240

SALVIO.
2.

W. K.
B.
TV.

to adversary's
its

K. Kt. third square.


3.

Bishop to

square.

Rook

B.

to adversary's Q. Kt. square. K. to his Kt. square.


4.

W. Rook to
B.
JV.

adversary's
5.

Q. R. square.

K. to his R. square.

Rook
IV,

takes Bishop, and checkmates.


3.

Rook

to

its

square, and checks.

JB. If

Bishop interpose, White moves his K. to adand if, inversary's K. B. third square, &c.
;

stead of interposing, the Bishop Black play his K. to his Kt. square.
4.

W. K.
It.

to adversary's

K. Kt. third square.


5.

K. to his B. square.
to
its

W. Rook
J5.

K. B. square, and checks.


6.

K.

to his Kt. square.

W. Rook
W. Rook
B.

to

its

Q. B. square, and wins


7.

easily.

to adversary's K. square,
8.

and checks.

Bishop interposes.
to adversary's Q., K. to his R. square.

W. Rook
JB.

Q.

B.,

Q. Kt., or Q. R. square.

9.

W. Rook

takes Bishop, and gives checkmate.

SALVIO.

241

SITUATION.
White.

K. at adversary's Q. B. fourth square.

Q. Kt. P. at adversary's Q. Kt. third square. Q. R. P. at adversary's Q. R. fourth square.


Black.

K. at

his

Q. Kt. second square.


its

Q. R.

P. at

third square.

This game
to win.
best
out.

is drawn, the White being unable Salvio does not point out the Black's moves but they are not difficult to find
;

Ex.
I.

W.
B.

K. to adversary's Q. third square. K. to his Q. Kt. square, or (a)


1.

(a) W.

B. K.

to his Q. B. square.
2.

W. K. to adversary's Q. B. third square, B. K. to his Q. Kt. square.

242

salvio.
2.

TV.

K. to adversary's Q. B. third square. B. K. to Q. B. square.


3.

W. Q.
B.

Kt. P. checks.
his

K. to

Q. Kt.

square, &c.

3.

W. Q. Kt.
ii.

P. one square.

K. to

bis

Q. R. second square.
his ad-

White cannot support the pawn without stalemating


versary.

salvio.

243

SITUATION.
White.

K. at adversary's Q. B. fourth square. K. B. at its third square.

Q. Kt. P. at adversary's Q. Kt. third square. Q. R. P. at adversary's Q. R. fourth


square.

Black.

K.

at his

Q. R. square.

Q. Kt. P. at its own square. Q. R. P. at its third square.


This also
is

a drawn game, as White never

his Bishop,

can take Queen's Knight Pawn without losing and the Situation will then be simiIf the

lar to the last.

he might

White had a Knight instead of a Bishop, but only by the following win,

method

1.

TV.

B.

K. to adversary's Q. third square. K. to his Q. Kt. square.

244
TV.

SALVIO.
2.

B.

K. to adversary's Q. second square. K. to his Q. R. square.


3.

JV. Kt. to adversary's K. fourth square. B. K. to his Q. Kt. square.


4.

JV. K. to adversary's

Q.
5.

square.

B.
IV.

K. to Q. R. square.
Kt. to adversary's Q. B. third square. Q. Kt. P. is compelled to take the Kt.
6.

B.
IV.

K. to adversary's Q. B. square, or second


square.

B.
IV.

Q. Kt. P. one square.


7.

Q. Kt. P. checks. B. K. to his Q. R. second


8.

square.

W. Q.

Kt. P. becomes a Queen, and checkmates.

salvio.

245

SITUATION.
White.

K. at adversary's Q. Kt. square. Q. 11. at its Q. B. square.

Q. Kt. P.
square.

at

adversary's

Q. Kt. second

Black.

K.

at his

Q. square. Q. R. second square.

Q. R.

at adversary's

White has only one method of winning.


1.

IV.

Rook B. Rook

to adversary's to adversary's
2.

Q. B. fourth square.

Q. R.

square.

TV.

Rook

adversary's and checks.

to

Q. fourth

square,

B.

K. to his second square.


3.

IV. K. to adversary's Q. B. second square. B. Rook to adversary's Q. B. square, and

checks.

246

salvio.
4.

TV.

B.

K. to adversary's Q. Kt. third square. Rook to adversary's Q. Kt. square, and


checks.
5.

W.

Interposes his Rook, and, of course, the game.

wins

salvio.

247

SITUATION.
Black.

K. at

his

Rook's second square.

Q. at her Kt. fourth square.K. R. at its B. square.


K. Kt. P. at adversary's K. Kt. third square. K. R. P. at adversary's K. R. third square.
White.

K.

at his

Rook's square.

Q. P.

at adversary's

Q. second
in

square.

Black undertakes to checkmate


at most,

nine moves

under the stipulation of checking with one of his pawns, and checkmating the next
the other
:

move with
Queen.

he engages also not to take the White pawn, even if it become a

1.

B.

Q. to her B. third square, and checks.


to his Kt. square.

W. K.

248

8ALVIO.
2.

to her Kt. third square, IV. K. to his It. square.

B.

Q.

and checks.

3.

B.

W.
B.
IV.

Q. to her own square. K. to his Kt. square.


4.

Rook

to adversary's K. B. second square. K. to his R. square.


5.

K. to his R. third square. IV. K. to his Kt. square.


(?.

B.

Q. to adversary's K. R. fourth square. IV. The Pawn becomes a Queen, or {a)


li.

6.

(a)

B
W. K.
to his R. square.

7.

B. Q. to adversary's K.
H".

ft.

fourth xjiun

The

P. pushes to Queen.
8.

B. K. Kt. P. checks.

W. K.

to his Kt. square. 9.

B. K.

It.

P. gives rheckmntr.

salvio.
7.

249

&.
IV.

K. R. P. checks.
K. to his R. square.
8.

B.

K. Kt. P. gives checkmate.

250

SALVIO.

GAME.
1.

TV. K. P.

two squares.
2.

B.
TV.

The same.
K. Kt. to
its

B.
TV.

Q. Kt.

to its

B. third square. B. third square:


3.

K. B. to

its

Q. B. fourth square.
4.

B.
TV.

The same.
K. to his Kt. square, and R. to
square.
its

K.

B.
IF.

K. Kt. to

its

B. third square.
5.

Q.

B.
IV.

B. P. one square. K. Kt. to adversary's K. Kt. fourth square.


6.

B.

Q. P. two squares. K. P. takes it.


7.

TV.

Q. B. P. takes K. P. B. Q. Kt. takes Q. B. P.

SALVIO.
8.

251

W.
B.

K. Kt. takes Q. Kt. Q. to adversary's K. R. fourth square.


9-

TV. K. Kt. to its B. third square,

or fa) or (b)

B.

Q. takes K.

B. P.,

and checks.
B.

third square,

(a) At the ninth move, instead of moving K. Kt. to White may play as follows :

its

IV.

B. Q. W. K.

K. R. P. one square. takes K. B. P., and checks.


10.
to his R. square.

B. K. B. takes K. Kt.
11.

W. K. R. to its B. square. B. Q. P. two squares.


If he were to take the Kt. either with his Q. or R. P.,

he

would be checkmated very


case
;

speedily, particularly in the latter

therefore
12.

W. K. B. K.

P. takes
castles,

Q. P. and will win the game.

(b) At the ninth move, instead of K. Kt. to its B. third square, or K. R. P. one square, White ought to move,

W. Q. B. B. Q.

to

its

K.

third square.

takes K. R. P., and checks.

252

SALVIO.
10.

IV. K. to his R. square. B. Q. to adversary's K. Kt.square,


11.

and checks.

IV.

K. Kt. or K.

It.

takes

Q.

B.

K. Kt. to adversary's K. B. second square, and gives checkmate.

White

at the seventh
P.,

K. P. with Q. B.
his K. B., giving

move, instead of taking may take K. B. P. with

; and if Black take that to check with his K. Kt. White ought Bishop, on the adversary's K. Kt. fourth square, and

check

afterwards take K. Kt.

with his Queen. If Black should decline taking K. B., and, instead of it, should move his K. to his B. square, White

must move

his

Q. B. to adversary's K. Kt.

fourth square.

10.

W. K. B. Q.

to hisB. square.
to adversary's

K. R. square, and checks.


11.

T. K.

to

liis

second square.
his

B. Q. takes K. Kt. P., and thus gains three paums for

Q.

Kt., beside having

an advantageous

situation.

salvio.

253

the seventh move, White may also play his K. R. P. one square ; and, after the Black has retreated with his Kt., White may take

At

K. P. with

his

Q. B. P.

At

the eleventh

move of Variation

(a),

when

Black plays his Q. P. two squares, White, instead of taking it, ought to move his K. B. to his K. second square, and Black would have a

had game ; therefore Black's tenth move, " K.B. takes Q. Kt." is, in reality, exceptionable he ought, instead of that move, to play his
;

Q.

to adversary's

K. Kt. third square.


11.

TV. K. R. P.

is

obliged to take K. Kt.

B.

K. B. takes K. Kt.
12.

TV.

Q. takes K. B. or (a) B. Q. to adversary's K. R. fourth square, and checks.

12.
r

a) W. Q. B. to

its

K. B. fourth square.
and check

B. Q.

to adversary's R. fourth square,

254

salvio.
13.

TV. K. to his Kt. square.

B, Q. takes K. R., giving check, wards Q. B &c.


,

and

after-

13.

W. Q. B. B. K. B.

covers the check.


to
its

K. fourth square.
14.

W. K. Kt. P. one square. B. The Bishop takes it.


15.

W. K. R. to its K. second square. B. Q. P. one square, and Black


his adversary's Knight.

has four pawns for

salvio.

255

GAME.
1.

B.
JV.

K. P. two squares.

The same.
2.

B.
JV.

K. Kt. to

its

K. B. third square.

Q. Kt. to
K. B. to

its

Q.

B. third square.
3.

B.

its

Q. B. fourth square.
4.

W. The
B.
JV.

same.

K. to his Kt. square, and K. R. to


square.

its

K.

K. Kt. to

its

K. B. third square.
5.

B.

Q. B. P. one square. JV. K. to his Kt. square, and K. R.


square.
6.

to

its

K.

B. Q. P. two squares. W. K. P. takes Q. P.


7.

B.

W.

K. P. one square. K. Kt to adversary's K. Kt. fourth square.

256

SALVIO.

GAME.
1.

B.
JV.

K. P. two squares.

The same.
2.

B.
JV.

K. Kt. to

its

Q. Kt. to
K. B. to

its

B. third square. B. third square.


3.

B.
JV.

its

Q. B. fourth square.
4.

The same.
K. to
his

JB.

Kt. square, and R.


its

to

its

square.
JV.

K. Kt. to

B. third square.
5.

B. Q. B. P. one square. JV. K. to his Kt. square, and R. to


square.
6.

its

K.

B.

Q. P. two squares. JV. K. P. takes Q. P.


(a)

or (a)

^~
B
W. K. B.
to
its

<
Q. Kt.
third square.

SALVIO.
7.

257

B.

K. P. one square.

JV. K. Kt. to adversary's K. Kt. fourth square, or (b)


8.

B.

Q. B. to adversary's K. Kt. fourth


P.,
7.
,B.

square.

JV. K. Kt. takes K. B.

&c.

Q. P. takes K. P.
takes

or (d)

W. Q. Kt.
(d) B.

Q. P.

Q. P. one square.
Kt. to
its

W. Q.

square.

7.

(V B
W. Q. P. two
B. K. B.
squares.
8.

to adversary's
his

Q. Kt. fourth square, and

Black will recover

Pawn with a better situation.

258

salvio.

GAME.
i.

JV. K. P.

two

squares.

B.
TV.

The same.
2.

K. B. to

its

Q.

B. fourth square.

B.
JV.

The same.
3.

Q. to her K. second square. B. K. Kt. to its B. third square.


4.

JV.

B.
JV.

K. B. takes K. B. K. takes the B.

P.,

and checks.

5.

B.
JV.

Q. Q.

to her B. fourth square, P. two squares.


6.

and checks.

B.

Q. K. Kt. takes K. P.
7.

takes K. B.

JV.

Q.

B.

to K. third square. K. Kt. to its B. third square,

&c.

The

Black has a very good game.

salvio.

259

GAME.
1.

IV. K. P.

two squares.

B.

The same.
K. Kt. to
its
its

TV.

B.

Q. Kt.

to

B. third square. B. third square.

W.
I?.

K. B. to

its

Q. B. fourth square.
B. third square.
4.

K. Kt. to

its

W. K.
B.
/F.
i?.

Q.

Kt. to adversary's K. Kt. fourth square. P. two squares.


5.

K. P. takes Q. P. K. Kt. takes K. P.


6.

W.
B.

K. Kt. takes K. B. P.

K. takes Kt.
7.

/F.

Q. to her K. B. third square, and checks. B, K. to his third square.


S S

260

SALVIO.
8.

JV. Q. Kt. to its B. third square. B. Q. Kt. to its K. second square.


9.

JV.

B.

K. to his R. square, and R. to Q. B. P. one square.


10.

its

K. square.

JV.

B.

Q. P. two squares. K. to his Q. third square.


11.

JV.

B.

Q. Kt. takes K. Kt. K. Kt. takes Q. Kt.


12.

W. K.
B.

B. takes Kt.
B. 13.

Q. B. P. takes K.

JV.

K. R. takes K.

P.,

and White

will

win the

game
Q.

easier than if he take

K. P. with his

P.,

giving check.

FIRST VARIATION
l.

of this

GAME,

W.
R.

K. P.

ico squares.

The same.

SALVIO.
2.

261

\V. K. Kt.
B.
Q. Kt.

to its to its

B.

third square.

B. third square.
3.

W.
B.

K. B. to its Q. B. fourth square. K. Kt.to its B. third square.


4.

W.
B.

K. Kt.

to adversary's

K. Kt. fourth square.


5.

Q. P. two squares.

W. K. P.
B.
IV,

takes Q. P.
to its R. fourth square.
6.

Q. Kt.

K. B. to adversary's Q. Kt. fourth square, and checks.

B.

Q.
Q.

B. to

its

Q. second square.
7.

TV.

to her K. second square,

and White

will

have the best of the game.

SECOND VARIATION
].

of this

GAME.

W.
B
.

K. P. two The same.

squares.

262

salvio.
2.

W.
B.

K. Kt.
Q. Kt.

to its to its

B.

tliird

square.

B.

third square.
3.

W.
B.
\V.
B.

K. B. to its Q. B. fourth square. K. Kt. to its B. tliird square.


4.

K. Kt.

to adversary's

K. Kt. fourth square.


5.

Q. P. two squares.

W.
B.

K. P. takes Q. P. K. Kt. takes K. P.


6.

W.
B.

K. Kt.

takes

K. B. P.
7.

K.
Q.

takes Kt.

W.
B.

to her

K. B.

third square,

and

checks.

K.

to his third square.

8.

W.
B.

Q. Kt.

to its B. third square. Kt. to adversary's Q. Kt. fourth square. Q. 9.

IV.

K. to his Kt.

square,

and R. to

its

K.

B.

Q. B.

square. P. one square.


10.

IV. K. B. to

its

Q. Kt.

third square,

and then

Q. R. P. one square, &c.

salvio.

263

THIRD VARIATION
1.

of this

GAME.

W.
B.

K. P. two
Tfie same.

squares.

2.

W.
B.

K. Kt.
Q. Kt.

to its to its

B.

third square.

B.

third square.
3.

W.
B.

K. B. to its Q. B. fourth square. K. Kt. to its B. third square.


4.

W.
B.

K. Kt.

to

adversary's

K. Kt. fourth
5.

square.

Q. P. two squares.

W.
B.

K. P. takes Q. P. K. Kt. takes K. P.


6.

W.
B.

K. Kt. takesK.B.P. K. takes Kt.


7.

W.
B

Q.

to her

K. B.

third square,

and

checks.

K.to

his third square.

3.

W.
B.

Q. Kt. Q. Kt.

to its

B.

third square.

to its

K. second square.

264

salvio.

W.
B.

K.

to his

R. square, and R.
one square,

to its

K.

square,

Q.B. P.

10.

W.
B.

Q. P. two squares.

K.to

his

Q. third square.

n.

W. Q. Kt.

takes K. Kt. B. Q. B. P. takes Q. Kt.


12.

TV.

B.

Q. P. takes K. K. to his Q. B.

P.,

and checks.
or (aj

third square,

11.

(a) W. B. K.

to his

Q. B. second square.
12.

W. K. B. Q.

P. one square.

P. takes K. B.
13.

W. Q. B. to B. K. to hU Q.
its

K. B. fourth square, and checks.


Ht. third square.
14.

W. Q. R. to its Q. square. B. Q. to K. square.

SALVIO13.

265

Q. to her B. third square. B. Q. P. takes K. B. or (bj


IF.
14.

W. Q.

takes the P., and checks.


lose.

B. Must

Salvio does not continue this game. The it following moves appear calculated to win
speedily:
15.

W. Q.
J5.

to her
tojiis

K.

K. third square, and checks. Q. B. third square.


16.

W. Q.
B.

R. to adversary's Q. third square, and


checks.
his

K. to

Q. B. second square,
13.

(c)

(h)

W.

B. Q. W. Q.

P. one square.
14.

checks at her K. B. third square, or retires to her Kt. third square.

(c) If he should move his King to his Q. Kt. fourth square, you must move your Queen to his K. fourth square, and he cannot avoid being checkmated.

266

salvio.
17.

TV.

Q.

to adversary's checks.

Q. B. fourth square, and

B.
TV.

Kt. interposes.
18.

Q.

It.

to adversary's

Q. second square, and

checkmates.

salvio.

267

GAME.
1.

TV. K. P.

two

squares.

B.
TV.

The same.
2.

B.
TV.

K. B. P. two squares. Q. Kt. to its B. third square.


3.

K. Kt. to K. B. to

its

B.
TV.

its

B. third square. Q. B. fourth square.


4.

K. B. P. takes K. P. Q. Kt. takes K. B. P.


5.

B.
TV.

B.

K. Kt. takes Q. Kt. Q. to adversary's K. R. fourth square, and


checks.
6.

TV.

B.
TV.

K. Kt. P. one square. Q. takes K. P., and checks.


7.

Q.

to her

K. second square.
II.

B.

Q. takes K.

268

salvio.
8.

IF. K. Kt. to adversary's K. Kt. third square,

B.

and checks with the Q. K. Kt. to its K. second square.


9.

W,
B.
JV.

K. Kt. takes K. R.

Q.

P. one square.
10.

Q. to adversary's K. R. fourth square, being


the best
lie

can do.

B.

Q. to adversary's K. fourth square, and checks. By this move Black protects


his

K. R. P., and

will ultimately

recover
to her

the piece, by moving K. B. fourth square.

the

Q.

salvio.

269

GAME.
i.

B.
IV.

K. P. two squares.

The same.
2.

B.
IV.

K. B. to

its

Q. B. fourth square.
3.

The same.
K. Kt. to
its

B.
IV.

B. third square.

Q.

P. one square.
4.

Q. P. one square. IV. K. Kt. to B. third square.


5.
.B.

B.

IV.

Q. B. P. one square. Q. to K. second square.


6.

B.

Q. Kt. P. two squares. IV. K. B. to its Q. Kt. third square.


7.

B.
IV.

Q. R.

P.

two squares.

K. Kt. to adversary's K. Kt. fourth square.

270

SALVIO.
8.

B.
IV.

K.

castles.

Q. R.

P.

one square.
9.

B.

W.

K. R. P. one square. K. R. P. two squares.


10.

B. K. R. P. takes K. Kt. W. K. R. P. takes K. R. P.


11.

B.

W.
B.

K. Kt. to adversary's K. K I. fourth square. Q. to her K, B. third square.


12.

K. B. takes K. B.

JV. K. to his

and checks. second square, and afterwards Q.


P.,

to her K. R. third square.

move, instead of K. Kt. Kt. fourth square, White K. adversary's were to move Q. B. to adversary's K. Kt. fourth square, Black would recover the advantage he
If at the tenth
to

had

lost

by pushing the K. B. P. one square.


if

At the eleventh move,

White were

to take

K. B. P. with the Kt. instead of taking it with the B., Black would move his K. R. to adversary's

K. R. square, and check, then check

SALVIO.

271

again with the Q. on the adversary's K. R. fourth square ; and, K. R. P. heing pushed in the
line

of the K.

Kt, would

decide the

game

in favor of the Black.

Salvio
White
his

here leaves

off,

and says that the

will win.
;

assertion

appears to be correct in but the game is, nevertheless,

He

difficult.

272

salvio.

GAME.
1.

JV.

K. P. two squares.

B.
JV.

The same.
K. B. to
its

Q. B. fourth square.
3.

B. The same.
JV.

Q.

to her K. second square. to


its

B.
/J^.

Q. Kt.

B. third square,
4.

()

Q. B. P. one square. B. Q. P. one square.


5.

JV.

B.
JV.

Q. P. one square. Q. to her K. second square.


6.

B.

K. B. P. two squares, (bj B.to second its Q. Q. square.


to her

(a) Q. moved
fourth

K. second square would be preferable,


beginning at the

as demonstrated in the following Variation,

move

of the White.

(b) If the White's Queen were not at her K. second square, Black might take K. Kt. with the K. B., and push K. R. P. two squares on the next move.

salvio.
7.

273

TV.

K. Kt. to

its

B. third square.
to
its

B.

K.

to his

Q. Kt. square, and R.


8.

K.

square.
IV. K. B. P.

one square.
9-

B.
IV.

K. Kt. P. one square.

K. Kt. P. two squares. B. K. R. P. two squares.


10.

TV. K. Kt. to adversary's K. Kt. fourth square. B. K. Kt. to its R. third square.
11.

TV.

B.
IF.

K. R. P. one square. K. B. P. one square.


12.

K. Kt. to adversary's K. third square.

VARIATION
W.
B.

of this

GAME.

i.

K. P. two

squares.

The same.

274

salvio.
2.

W.
B.

K. B. to its Q. B. fourth The same.


3.

square.

W.
B.

Q. Q. Kt.

to her

K. second

square.

to its

B. third square.
4.

TV. K. B. takes

K. B.

P.,

and checks.

B.
TV.

K. takes K. B.
5.

B.
TV.

Q. to her B. fourth square, and checks. K. to his square.


6.

Q. takes K.

B.,

and wins a Pawn.

salvio.

275

GAME.
1.

IV.

K. P. two squares.
2.

B. The same.
JV.

K. B. to

its

Q. B. fourth square.
3.

B.
JV.

The same.
B. P.

Q. B. The same,
JV.

one square.
(a)
4.

Q. to her K. second square,


K. Kt. to
is

(b)
(c)
it,

B.

its

K. second square,
move
;

(a) This

a highly exceptionable
to her

instead of

the

Queen ought to be moved


his adversary's error

K. second square.

(b) Salvio has not directed the White to avail himself of White may play much better, ex. gr.
:

4.

W. Q. B. K.

P. two squares (instead of Q. to K. second square).


P. takes Q. P.
5.

W. K. B.

takes

K. B.

P.,

and checks.
6.

B. K.
JV.

takes K. B.

Q. to adversary's K. R. fourth square, giving check. B. K. Kt. P. one square.


7.

W. Q.

takes

K.
is

B.,

and White has a much better game.

(c) This

also a

bad move, though

it

should seem that

276

salvio.
5.

IV.

Q. P. one square.

B.
IV.

The same.
6-

B.
IV.

K. B. P. two squares. K. P. takes P.


7.

Q.

B. takes K. P.
its

B.
//'.

K. Kt. to

third square.
8.

K. Q. B. K. B. takes K. B.
B. retires to its
9.

third square.

JV.

Q. takes B.
K. Castles.

B.

to

Salvio knew not how move as follows


:

to profit

by

this mistake.

White ought

5.

W. K. B.
li.

takes K. B. P.,

and check*.

K. takes K. B.
6.

W. Q. to herB. fourth B. Q. P. two squares.

square, and checks.

7.

W. Q. li. Q.

takes K. B.

P. takes K. P.
8.

W. Q. takes K.

P.,

and White ought to win the game.

SALVIO.
10.

277

IV.

K. Kt. to

its

B.

Q. B. to

its

B. third square. K. third square, and Black has

a very good game, says Salvio ; hut the superiority of the Black's position is
certainly not obvious, and the White's pieces appear to be equally well situated.

278

salvio.

GAME.
1.

IV. K. P.

two squares.
2.

B.

The same.
K. B. to
its

IV.

Q.

B. fourth square.

B.
IV.

The same.
3.

B.
IV.

Q. to her K. second square. K. Kt. to its B. third square.


4.

Q.
K.

B. P.

one square.
Kt. square, and R. to
5.
its

B.

to

his

K.

square.
IV. Q. P. one square.
/>.

Q. Q.

B. P.

one square.
6.

IV.

B. to adversary's P.

K. Kt. fourth square.

B.
IV.

Q.

two squares.
7.
its

K. B. to

Q. Kt. third square.

B.

Q.

P. takes K. P.

salvio.
8.

279

W. Q.

P. takes Q. P.

well opened but White ought certainly to take Q. P. with K. P., instead of retiring K. B. to Q. Kt. third square.
;

Both games appear equally

(Move

7.)

2S0

SALVIO.

GAME.
1.

B.
TV.

K. P. two squares.

The

same.
2.

B.
TV.

K. B. to

its

Q.

B. fourth square.

The same.
3.

B.

K. Kt. to
same.

its

B. third square.
4.

W. The
B.
TV.

K. Kt. takes K. P.

Q.

P.

two squares.
5.

B.

K. P. takes Q. P.
Kt.
square,

IV. K. to his

and R. to

its

K.

square.
6.

B. K. to
JV.

his

Kt. square, and R. to


or (a)
P.,

its

K.

square,

K. B. takes K. B.
If,

and checks.
move
his

(a)

instead of castling, Black should

second square, White ought to play

in the following

Q. P. manner
:

SALVIO.
7.

281

B.

K. takes K. B. K. R. takes K. Kt.


8.

W.
B.

K. R. retakes R.

IV. K. Kt. to adversary's K. Kt. fourth square, and checks.


9.
,

B.

K. to

his Kt. square.

W. K.

Kt. takes K. R., &c.

The three last moves of the White are skilful, and Salvio seems to have inserted this Game
nevertheless, the merely to introduce them Black has the hetter game, for he has seven pawns to six, and his situation is not inferior.
:

After the White has taken the King's Rook (Move 9), Black ought to move his Q. to her

K. second square.
6.

W. K.

B. takes Q. P.
-

7.

B. Q. takes B. W. Q. Kt. to its B.

third square, which forces Kt.


situation.

and Pawn,

and gives White a superior

282

salvio.

GAME.
1.

B.

K. P. two squares.
2.

W. The same.
B.
TV.

K. Kt. to

its

B. third square.

K. B. to

its

Q. B. fourth square.
3.

B. Kt. takes K. P.

W.
B.

Q. to her K. second square.


4.

Q.

W. K.

squares. B. to adversary's

P.

two

Q. Kt. fourth square,

and checks.
5.

B.

Q.

B. P. to

W. KB.
B.

its

one square. Q. R. fourth square.


6.

W.
B.

K. B. P. one square. K. B. P. one square.


7.

K. Kt.

to

its

Q. B. fourth square, and

Black

will

remain with a pawn more.

salvio.

283

VARIATION of

this

GAME,
tlie

Beginning at the fourth move of

White.

1.

B.

K. P. two
Tlie same.

squares.

W.
B.

2.

K. Kt.
K. B.

to its to its

W.
B.

B. third square. Q. B.Jourth square.

Kt. takes K. P. Q.
to her

W.

K. second square.
4.

B.
IV.

Q. P.

txvo

squares.
5,

Q.

P.

one square.

B.

W.
B.

Q. P. takes K. B. Qk takes K. Kt.


6.

Q. P. takes Q. P. W. Q. takes K. P., and checks.


7.

B.

Q. W. Q.

B. to its

K. third square.

B. P. takes P.

234

SALVIO.
8.

J5.

IV.

Q. takes Q. B. P. Q. takes Q. B. P., and the game


equal.

will

be

Another

VARIATION
at thefourth

of this

GAME,

Beginning

move of the White.

B.

K. P. two

squares.

\V. The same.


o,

W.
B.

K.Kt.to its B. third square. K. B. to its Q. B. fourth square.


3.

Kt. takes K. P.

W.

Q.

to her

K. second

square.

4.

B.
Jf.

Q. P.

tzco

K. B. to

its

squares. Q. third square.

K. B. P. two squares. W. K. B. P. one square.

B.

salvio.
6.

285

B.

K. Kt. to

its

Q.

B. fourth square.

W. Q.

takes K. P., and checks.


7.

second square. B. JV. K. B. takes K. B. P.


his B.
8.

K. to

Q. Kt. to its B. third square. TV. Q. to her K. B. fourth square.


9.

B.

B.

K. B. to

its

Q.

third square.

W. Q.
B.

to her K. Kt. fourth square. 10.

H. to

square, giving check, and Black has a hetter game, as his pieces
its

K.

are very advantageously posted.

If Black were to check (at the 6th

move)
its

with the Queen, instead of retiring K. Kt. to

White would gain by interposing with the K. Kt. P.


Q.
B. fourth square,

a piece

286

salvio.

GAME.
i.

B.

K. P. two squares.
same.
2.

W. The
B.
IV.

K. Kt. to

its its

Q. Kt. to

B. third square. B. third square.


3.

K. B. to adversary's Q. Kt. fourth square. IV. K. B. to its Q. B. fourth square. (Damiano directs White to move Q. P. one

B.

square,

in order to support the


is

K. P.

but

Lopez

of opinion that K. B. to

its

Q. B. fourth square is a better move. (Note by Salvio.) The Editor coin-

cides in opinion with


4.
/?.

Lopez.

K. B. takes Q. Kt.

IV.

Q.

P. takes B.
5.

B.
IV.

K. Kt. takes K. P.
K. B. takes K. B. P., and checks.

salvio.
6.

287

B.

K. takes K. B.
adversary's Q. fourth square, and checks.
to
7.

W. Q.

B.
TV.

K. to

his

own

square.
;

Q. takes K. Kt-

and White has a good

game.

2SS

SALVIO.

GAME,
l.

W.
B.
IV.

K. P.

two

squares.

K. P. one square.
2.

B.

Q. Q. B. P. one square.
3.

P.

two squares.

IV.

K. B. to

its

B. K. B. to
/r.

its

Q. third square. K. second square.


4.

K. Kt. to

its

B. third square.

H.

The same.
5.

IV.

K.

B.

P. two squares. to his Kt. square, K.


\\.

and

It.

to its

K.

square.
6.

IV.
/?.

K. P. one square. K. Kt. to its Q. fourth square.


7.

IV.

K. B. takes K.
K. takes
B.

It.

P.,

and checks.

#.

salvio.
8.

289

1V>

K. Kt, to adversary's K. Kt. fourth square, and checks.


K. B. takes K. Kt.
9.

B.

or {a)

W.
B.

K. R. P. takes

B.,

and checks with K. R.


or (b)

K. to his Kt. third square,

(a) At the eighth move, instead of taking K. Kt. with K. B., Black may play the following moves
:

8.

B. K.

to his Kt. third square,

or

(*)

IV.

K. R. P. one square, and checks. B. Cannot avoid being checkmated.

(*)

B. K. to his Kt. square.


9.

W. Q.
B.

to adversary's K.

R. fourth square.

K. B. takes K. Kt.
10.

W. K. R. P. takes B.

9.

(b)

B. K.

to his Kt. square.

290

SALVIO.
10.

JV*

Q.

to adversary's K. R. fourth square, and checks.

B.
IV.

K. to his B. fourth square.


11.

Q-

to her

K. R. third square, and checks.


or to adversa-

B.

K. to

his Kt. third square,

ry's K. fourth square, and cannot avoid checkmate the ensuing move.

The moves uf the White


ful,

and

are remarkably skilthe attack exceedingly well conducted.

10.

W. Q. to adversary's K. R. B. K. B. P. one square.


11.
\Y.

fourth square.

Q. B. K.

to adversary's

K. R. square, and checks.


12.

to his B. second square.

W.

P.

one square, to adversary's K. Kt. third square, aud checks.


P., or retires to
his

B. K. takes

second square;

in

either of which cases he

may

he immediately

checkmated.

SALVIO.

291

GAME.
1.

TV.

B.
TV.

K. P. two squares. K. P. one square.


2.

Q. B. P. one square.

B.

The same.
3.

W. Q.
B.

P. two squares.
its

K. B. to

K. second square.
4.

TV. K. B. to

its

Q. third square.
B. third square.
5.

B.

K. Kt. to

its

TV. K. Kt. to its B. third square.

B.

K.

to

his Kt.

square, and

R. to

its

K.

square.
6.

TV.

K. R. P. two squares.

B.

Q.

P.

two

squares.
7.

TV.

B.

K. P. one square. K. Kt. to adversary's K. fourth square.

292

salvio.
8.

JV.

B.

Q. to her K. second square. K. B. P. two squares.


9.

JV. K. Kt. P.

B.

one square. Q. B. P. one square.


10.
its

JV. K. R. to

Kt. square.
II.

B.
JV.

Q. B.

P. one square. B. second square. B. third square.


12.

K. B. to

its

Q.

B.
JV.

Q. Kt. to
K. Kt. to

its

its

R. second square.
13.

B.

Q.

B. to

its

Q. second square.

JV. K. B. P. one square.

B.
JV.

K. Kt. takes K. Kt. P.


14.

K. R. takes K. Kt.
K. B. takes K. R. P.
15.

B.
JV.

B.
IV.

Q. K. B. takes K. R.

to her K. B. second square.

16.

Q. takes K. B., and

must win the game.

salvio.

293

GAME.
i.

TV. K. P.
I?.

Q. P.

two squares. two squares.


2.

/F. K. P. one square.

B.

Q.

P.

one square.
3.

/F".

K. B. P. two squares.

B.

Q.

13.

P.

two squares.
4.

IV.

K. Kt. to

its its

B. third square.

B.
IV.

Q. Kt. to

B. third square.
5.

B.

Q. P. one square. K. P. one square.


6.

IV.

K. B. to

its

K. second square.

B.

Q. Kt. P. one square.


7.

TV.

B.

K. Kt. to adversary's K. Kt. fourth square. Q. B. to its Kt. second square.

294
IV. K. B. to

SALVIO.
8.
its

third square.

B.

Q. to her second square.


9.
its

IV. K. to his R. square, and R. to B. K. R. P. one square.


10.

B. square.

IV.

K. Kt. to

its

R. third square.
11.

B.
IV.

K. Kt. P. one square.

Q.

B.

B. P. one square. K. to his Q. Kt. or B. square,


its

and R. to

Q. square.
appears
to be

This
played.

Game

exceedingly

ill

SALVIO.

295

GAME.
i.

IV. K. P.

B.
TV.

two squares. Q. P. two squares.


2

B.
IV.

K. P. one square. Q. P. one square.


3

B.
jr.

K. B. P. two squares. Q. B. P; two squares.


4.

K. Kt. to

B.
TV.

Q.

B. third square. Kt. to its B. third square.


its

5.

Q.

P. one square.
6.

B.
IV.

K. P. one square.

B.

Q. Kt. to its Q. second square. K. B. P. two squares, or (a)

the following

(a) Instead of pushing K. B. P. two squares, Black may play moves :


6.

B. Q.

to her B. second square.

296

salvio.
7.

TV.

K. Kt. to adversary's K. Kt. fourth square. B. K. Kt. P. one square.


8.

TV.

B.

K. R. P. two squares. K. R. P. one square.


9.

TV. Kt. retires.

B.

K. R. P. one square.
7.

W. Q.

Kt. to

its

K. fourth square.
(*)
8.

B. K. B. P. two squares.

W. Q.

Kt. to

its

K. Kt.

third square,

and both games are

equally good.
(*) According to the present system, this
en passant.

pawn ought

to

be taken

SALVIO.

297

GAME.
i.

IV.

B.
IV.

K. P. two squares. Q. P. two squares.


2.

B.
Z/

K. P. one square. Q. P. one square.


3.

7
.

B.

K. B. P. two squares. Q. B. P. two squares.


4.
its

IV. K. B. to

Q.

B. fourth square.

B.
IV.
J5.

K. P. one square.
5.

K. Kt. to

its
its

Q. Kt.

to

B. third square. B. third square.


6.

IV.

B.

Q. II. P. one square, K. R. P. one square.


6.

or fa)

(a) W. K. Kt. to adversary's K. Kt. B. K. 11. P. oue square.


7-

fourth square.

W. Q. B. K.

to adversary's

K. R. fourth square.

Kt. P. one square.

i*98

SALVIO.
7.

TV.

B.
TV.

Q. P. one square. Q. to her B. second square.


8.

Q. Kt. to

its

B.
TV.

Q. B.

to its

Q. second square. Q. second square.


9.

Q. Kt. to

B.

K. fourth square. K. to Q. It. square, and R. to Q. B. square, and both games are equally
its

good.
8.

W. Q. to her K. R. third square. B. K. B. to its K. second square.


9.

W. K. Kt. to its K. fourth B. K. B. P. two squares.

square.

salvio.

299

GAME.
i.

IV. K. P.

B.

two squares. Q. P. two squares.


2.

IV. K. P. takes

Q. P.
3.

B.

Q. takes P.
K. Kt. to
K. second square. K. B. fourth square.
4.

IV.

its

B.

Q. B. to

its

IV.

B.

Q. Kt. to its B. third square. Q. to her second square.


5.

TV.

Q.

P.

two

squares.

B.

K. P. one square.
6.

TV.
JB.

K. Kt. to

its
its

Q. B. to

third square. K. Kt. third square.


7.

IF.

K. B. to

its

Q. B. fourth square.
B. third square.

B.

K. Kt. to

its

300
IV. K.

SALVIO.
8.

to his
square.

Kt. square, and R. to

its

K.

B. K. B. to

its

K. second square.
9.

IV. Q. P. one square. B. K. P. takes Q. P.


10.

W.
B.

Q. Kt. takes K. P.

(a)

K. to bis R. square, and


square.
11.

R.

to

its

K.

IV.

B.
IV.

Q. Q. Kt. to

B. to

its

K. B. fourth square.
R. third square.
12.

its

B.

Q. Kt. takes K. B., and checks. K. R. takes Q. Kt.


13.

TV. K. R. takes R.

B.

Q. takes

R.,

&c.
the

The moves of
played, and the

Black are certainly


the whole,
is

ill

Game, upon

badly

opened.
(a) If White take K. P. with the Bishop, Black will force an exchange of Queens, by pushing Q.B. P., ami have a good

game.

SALVIO.

301

THE KINGS GAMBIT.


1.

TV. K. P.

two squares.
2.

B.
TV.

The same.
K. B. P. two squares;
P. takes P.
3.

B.

IV. K. Kt. to

its

B. third square.

B.
TV.

K. Kt. P. two squares.


4.

K. B. to

its

Q.

B. fourth square.

B.

K. Kt. P. one square.


5.

W.
B.

K. Kt. to adversary's K. fourth square. Q. to adversary's K. R. fourth square, and


checks.
6.

TV. K. to his B. square.

B.

K. Kt. to

its

R. third square.
7.

TV. Q. P. two squares.

B.

P.

one squ-ue to adversary's K. B. third


square.

302

SALVIO.
8.

TV. K. Kt. P. takes P.

B.

Q.

to adversary's K. R. third square, and checks.


9.

TV.

K. to

his B.

second square.

B.

Q. P. one square.
10.

TV.

Q. B. takes K. Kt. B. Q. P. takes K. Kt.


11.

TV.

Q. B. takes K. B.
R. takes B.
12.

B.

TV.

Q. P. takes K. P. B. Q. takes K. B. P., and checks.


13.

TV.

B.

Q. takes Q. K. Kt. P. takes Q.


14.

TV. K. takes P.

B.

K. B. P. two squares.

SALVIO.

303

VARIATION
Beginning

of this

GAME,

at the eighth

move of the White.

1.

W.
B.

K. P. two The same.

squares.

2.

W.
B.

K. B. P. two squares.
P. takes P.
3.

W.
B.

K. Kt.

to its

B. third square.
squares.
4.

K. Kt. P. two

W.
B.

K.B.to

its

Q. B. fourth
square.
5.

square.

K. Kt. P. one
K. Kt.
Q.
to to

W.
B.

adversary's

fourth square.
square,

adversary's

K. R. fourth
6.

and

checks.

W.
B.

K. to his B. square. K. Kt. to its R. third

square.
7.

W.
B.

Q. P. two squares. P. one square to adversary's K. B.


8.

third square.

IV. K. Kt. P. one square. B. Q. to adversary's K. R. third square, and checks.

304

SALVIO.
>.

IV. K. to his B. second square.

B.

Q. to adversary's K. Kt. second square, and


checks.
10.

TV.

B.

K. to his third square. K. B. P. one square, (a)

10.

(a) W.

B. Q.

P. one square.
11.

W. K. B. Q.

B. to

its

square.

takes R.
12.

IV.

B. to adversary's Q. Kt. fourth square,


checks.

and

B. Q.

B. P. interposes.
13.

W.

"B. takes P.,

and checks.

B. Q. Kt.

P. takes B.
14.

W. Q.

takes Q., &c.

B. Although

the Black has lost his Queen, he has, in

my

opinion, a
his

good gaiue

for,

hy taking the

K. Kt. with

Q. P., he gets

tlirce pieces for her.

salvio.
11.

305

TV.

K. Kt. to
K. Kt. to

its

Q.

third square.

B.

its

B. second square.
12.

TV. Kt. to its

K. B. fourth square.
its

B.

K. B. to

R. third square.

306

SALVIO.

SECOND GAMBIT.
1.

TV. K. P.

two squares.
2.

B.

The same.
two squares. K. P. takes P.
3.

TV* K. B. P.

B.
TV.

K. Kt, to its B. third square. B. K. Kt. P. two squares.


4.

TV. K. B. to its Q. B. fourth square. B. K. Kt. P. one square.


5.

K. Kt. to adversary's K. fourth square. B. Q. to adversary's K. R. fourth square, and


TV.

checks.
6.

TV.

B.
TV,

K. to his B. square. K. Kt. to its R. third square.


7.

B.

Q. P. two squares. Q. P. one square.

SALV10.
8.

307

W,
B.

K. Kt. to

its Q. third square. P. one square to adversary's K. B. third

square.
9.

W.
B.

K. Kt. P. one square. Q. to her K. second square.

instead of retiring the Q. to her K. second square, Black were to move his Q. to the adIf,

versary's

K.. R. third

square, giving

check,
;

White should retire his K. to his own square and then, if Black should move his Q. to adversary's K. Kt. second square, White must move his K. Kt. to its B. second square, and
afterwards his K. B. to
its

own

square,

thus

forcing the Queen,

X2

308

SAL VI o.

THIRD GAMBIT.
1.

IV. K. P.

two squares.
2.

B.
IV.

The same.
K. B. P. two squares.
P. takes P.
3.

B.

IV. K. Kt. to

its

B. third square.

B.
IV.

K. Kt. P. two squares.


4.

B.

K. R. P. two squares. K. Kt. P. one square.


5.

IV. K. Kt. to adversary's K. fourth square. M. K. II. P. two squares, or (a)

(a) I fat the fifth move.insteatl of pushing K.R.I*. two squares, Black were to move the Q. to her K. second square, White

must not take K. Kt. P. with

his Kt.,

hecause Black would


;

have a better game by pushing Q. P. or K. B. P. two squares but White must move his Q. P. two squares, and, if Black
should
then push his Q. P. one square, White K. Kt. P. with his Kt. without any danger.

may

take

salvk).
6.

309

TV.

K. B. to

B.
TV.

Q. B. fourth square. K. Kt. to its R. third square.


its

7.

B.
TV.

Q. P. two squares. Q. to her K. B. third square.


8.

B.

Q. Kt. to its B. third square. Q. B. P. one square.


9.

TV. K.

B. to

its

Kt. third square, or

its

Q.

B.

Q.

third square. P. one square, and

Black has the best

of the Game.

310

SALVIO.

FOURTH GAMBIT.
I.

JV. K. P.

two

squares.

B.
JV.

The same.
2.

B.
JV.

K. B. P. two squares. K. P. takes P.


3.

K. B. to

B.
JV.

its Q. B. fourth square. K. B. P. two squares.

4.

K. P. takes K. B.

B.

pushes K. P. or (a) Q. to adversary's K. R. fourth square, aud checks.


P., or
4.

(a) W. K. B. B. Q. to

takes K. Kt.
adversary's K. R. fourth square, and checks.
5.

W. K.
B. R.
IV.

to his B. square.

takes B.
6.

B. third square, or K.P. takes K. B. P. B. Q. to her K. B. third square, and Black w\\\ hy

K. Kt.

to

its

this

move

preserve the advantage of a pawn.

SALVIO.
5.

311

IV.

K. to

his B. square.

B.

K P. one square
square.

to adversary's
6.

K. B. third

TV. K. B. takes

K. Kt.
P.,
7.

B.

K. P. takes K. Kt.

and checks.

IV. K. takes P.

B.

K. R. takes B., and Black has a game than his adversary.

much better

VARIATION
Beginning at
tJie

of this

GAME,
White,

fourth move of the

1.

W.
B.

K. P. two The saine.

squares.

W.
B.

K. B. P. two K. P. takes P.

squares.

If

White should take K. B. P. with K.P., Salvio's


;

asser-

tion appears to be incorrect

as in that case, after Black has

moved
his

Q. to his K. B. third square, White may check with Queen, and then take his Rook's Pawn thus not only
his
;

gaining a pawn, but materially improving his situation.

312

SALVIO.
s.

W.
B.

K. B.

K.B.

Q. B. fourth square. two P. squares.


to its

4.

IV.

B.

Q. to her K. second square. K. B. P. takes K. P.


5.

IV.

Q. B. Q.
IV.

takes P., and checks,


interposes.
6.

(a)

Q. takes Q.
K. Kt. takes Q.

B.

(a) This move


in

is, is

perhaps, an instance of greater carelessness


;

Salvio than
it is

to be found in any other part of his treatise

and

astonishing that so excellent a player should have


:

overlooked the move which the White ought to play instead of taking K. B. P. and checking, White should move,

5.

W. Q.
B.
is

K. R. fourth square, and checks. move to K. Kt. P. one square. obliged


to adversary's
fj.

W. Q.

to adversary's

K. fourth square, checking, and attack.

ing K. R.

B. Must lose K.

R.,

&c

SALVIO.
7.

313

)V.

Q. P. two squares.
K. Kt. to
its

B.
IV.

third square.
8.

K. B. to

its

Q.

third square.

B.
IV.

Q. Kt.
Q. Q. Kt.

to its B. third square.


9.

B. P. one square, to
its

or (b)

B.

K. second square.
9.

(b) W. K. B. takes K. Kt. B. K. R. P. takes K. B.


10.

W. Q. B. P. one square. B. K. B. to its Q. third square.


11.

W. K. B. Q.

Kt. to B. third square. Kt. to K. second square, &c.

314

SALVIO.

FIFTH GAMBIT.
i.

JV.

K. P. two squares.

B.
JV.

The same.
2.

B.

K. B. P. two squares. Q. to adversary's K. R. fourth square, and


checks.
3.

one square. B. Q. to her K. second square.


JV. K. Kt. P.
4.

JV. K. B. P. takes K. P.

B.
JV.

Q. takes P.
5.

K. Kt. to

its

B. third square,
P.,

or (a)

B.

Q. takes K.

and checks.

(a) Instead of moving K. Kt. to White may play as follows:


5.

its

B. third square,

W. Q. B. Q.

Kt. to

its

B. third square.

B. P. one square.

SALVIO.

315

TV. K. to his B. second square. B. K. B. to its Q. B. fourth

square,

and

checks,

or (b)
7.

IV.

B.

Q. P. two squares. K. B. to its Q. Kt. third square.


8.
its

IV. K. B. to

B.

K. Kt. to

its

Q. B. fourth square. K. second square.

6.

W. K. Kt. to its B. third square. B. Q. to her K. second square.


7.
IV.

Q.

P.

two squares.
8.

B. The same.

W. K.

P. one square, &c.

White has by much the better

game of

the two.

6.

(b) B. K. B. to

its

K. second square.
7-

W. Q.

P. two squares.
to
its

B. K. Kt.

B. third square.
8.

W. K.
B. Q.

B. to

its

Q. B. fourth square.

P. two square-, ike.

316

SALVIO.
9.

W.
B.

K. B. takes K. B. P., and checks. Cannot take the Bishop, and the White
has therefore the better game.

and sixth moves of the White are In the variations of the exceedingly skilful.
fifth

The

King's Gambit, the attacking player


his

may

fre-

by allowing his quently improve King's pawn to be taken by the Queen.

situation

SALVIO.

3 7
1

KINGS GAMBIT.
i.

JV.

K. P. two squares.

B.

The same.
2.

JV. K. B. P.

two

squares.

B.
7 tf .

K.

P. takes

it.

3.

K. Kt. to

its

B. third square.

B.

K. Kt. P.

two squares.
4.

IV. K. B. to its

B.

K. B. to

its

Q. B. fourth square. Kt. second square,


5.

JV.

K. R. P. two squares. B. K. R. P. one square.


6.

JV.

K. R. P. takes K. Kt. P. K. R. P. takes P.


7.

B.

JV. R. takes R.

B.

B. takes R.

SI 8

SALVIO.
8.

IV. K. Kt. to

its

R. second square.
9.

B. Q. to her K. second square.

W. Q.
B.

to adversary's
its

K.

It.

fourth square.

K. B. to

Kt. second square.


10.

W. Q.

Kt. to

its

B. third square.

B. Q. B. P. one square.
11.

JV.

K. Kt. to K. B. to

its

B. third square.

B.

its

R. third square.

SALVIO.

319

QUEENS GAMBIT.
1.

JV.

B.
JV.

Q. P. two squares. The same.


2.

Q. B. P. two squares. B. Q. P. takes Q. B. P.


3.

JV.

K. P. two squares.

B.

Q. Kt. P. two squares.


4.

JV.

B.

Q. R. Q, B.

P. two squares. P. one square.


5.

JV.

Q. R. P. takes Q. Kt. P. B. Q. B. P. takes P.


6.

JV.

Q. Kt. P. one square.

B.

The

same.
7.

/r.

B.

Q. Q. R. P. two squares.

Kt. P. takes P.

320

SALVIO.
8.

IV.

B.
IV.

Q. B. to its K. B. fourth square. Q. Kt. to its Q. second square.


9.

K. Kt. to

its

B. third square.

B.
IF.

K. B. P. one square.
10.

Q. B. Has a crowded and bad game.

P. one square.

SALViohasnot
Gambit's pawn

observed, that the Queens should never be defended.

Against a skilful opponent, a player who defends the Queen's Gambit's pawn cannot avoid losing
the game.

SALVIO.

S21

ANOTHER METHOD OF PLAYING THE


QUEEN'S GAMBIT.
1.

TV.

Q. P. two squares.
2.

B. The same.
TV.

B.

Q. B. P. two squares. Q. P. takes Q. B. P.


3.

TV. K. P.

B.
TV.

one square. Q. Kt. P. two squares.


4.

B.
TV.

Q. R. P. two squares. Q. B. P. one square.


5.

B.

Q. R. P. takes Q. Kt. P. Q. B. P. takes P.


6.

TV.

Q. to her K.

B.

third square,

and Black

cannot avoid losing a piece.

322

salvio.

ANOTHER METHOD OF PLAYING THE


QUEEN'S GAMBIT.
I.

IV. Q. P. two squares. The same. JB.


2.

IV.

B.

Q. Q.

B. P.

squares. or (a) P. takes P.

two

2.

(a) B. Q. B. P. two squares.

This move comtitutes the Contra Gambitto.

3.

W. Q. B. K. W. K.

Kt. to

its

B. third square.

P. one square.
4.

Kt. to
to

its its

B. third square.
B. third square.
5.

B. Q. Kt.

W. K.

P. one square.
its

B. K. Kt. to

B. third square.
6.

W. Q. R.
JB.

P. one square.
P.

Q. R.

two squares.

salvio.
3.

323

TV.

B.
TV.

K. P. one square. Q. Kt. P. two squares.


4.

Q. R. P. two squares. Q. B. to
its

B.
TV.

Q. second square.
5.

Q. R. P. takes Kt. P.
B. takes P.
6.

B.

TV.

Q. Kt. to its B. third square, or Q. Kt. P. one square, and White will have a good game.
7.

W. Q. Kt. P. one B. The same.

square.

game
calls

There seems to be no advantage on either side, but the is badly opened and in the Contra Gambitto, as Salvio
:

it

(that

is,

when both

parties play the Gambit),

the^r*^

player appears to have the superiority, and to be able to preserve it.

324

salvio.

ANOTHER METHOD OF PLAYING THE


QUEEN'S GAMBIT,
I.

W. Q.
B.
IV.

P.

two squares.
2.

The

same.

two squares. B. Q. B. P. one square.


Q. B. P.
3.

W. Q.
B.
IV.

Kt. to

its

B. third square.
4.

K. P. one square.
or Q. Q. Kt. P. one square.
4.

B. P. one square,

{ci)

or (b)

B.

(a) W. K. P. one square. B. K. B. to adversary's Q. Kt. fourth square*


"5.
IV.

Q. B. to its Q. second square. B. K. Kt. to its B. third square.


6.

W. K. B.
ii.

P. one square.
its

K.

to

Kt. square, and R. to


7.

its

K. square.

W. Q. R. P. one
B. K. B. to
IV.
its

square.
8.

K. second square.

Q. B. P. one square.

salvio.
5.

325

TV.

B.

Q. Kt. P. two squares. Q. R. P. two squares.

4.

(b) W. K. P. one square. B. K. B. to its K. second square,


5.

W. Q. B. P. one square.
JB.

Q. Kt. P. one square.


6.

W, Q. Kt.
B.
Q.
Ii.

P. two squares.

P. two squares.
7.

W. Q.
B.

Kt. to

its

Q. Kt.

to its

R. fourth square. Q. second square.


8.

W. Q.
B.

Kt. P. one square.

Q. B. P. takes Q. Kt. P.
9.

W. K. B.
B.

takes Q. B. P.

Q. Kt. P. takes Q. B. P.
10.

W. Q. Kt. takes Q. Kt. P.


B.
K. B. takes Q. Kt.
11.

W. Q.
B.

P. takes B.

Q. to her B. second square.


12.

IF.

Q. B. to

its

R. third square, and has a very good game.

326

salvio.
6.

TV.

B.

Q. Kt. to its R. fourth square. Q. Kt. to its Q. second square.


7.

TV. Q. R. P. one square. B. Q. R. P. takes Q. Kt. P.


8.

TV. Q. R. P. takes P.

B.
TV.

Q. Kt. P. one square.


9.

Cannot

save his

Knight.

salvio.

327

ANOTHER METHOD OF PLAYING THE


QUEEN'S GAMBIT.
1.

IV.

Q. P. two squares.

B.

The same.
2.

W. Q.
B.
IV.

Q.

B. P. two squares. B. P. one square.


3.

Q. Kt. to its B. third square. B. K. P. one square.


4.

IV.

B.
IV.

K. P. one square. K. B. to its K. second square.


5.

Q. B P. one square. B. K. P. one square.


6.

TV Q.
B.

P. takes K. P.
P.,

K. B. takes Q. B.
pear equal.

and both games

ap-

328'

SALVIO.

GAME.
i.

JV. K. P.

two squares.
2.

B.

The same.
its

JV. K. Kt. to

B,

Q. Kt. to

its

B. third square. B. third square.


3.

JV. K. B. to

its

Q. B. fourth square.
4.

B. The same.
JV. K.

to his Kt. square, and


square.

R. to

its

K.

B.

K. Kt. to

its

B. third square.
.5.

JV.

Q. B. P. one square. B. K. to his Kt. square, and K.


square.
6.

to

its

K.

JV.

B.

Q. P. two squares. P. takes P.

SALVIO.
7.

329

W. K.
B.

Kt.

to

adversary's

K.

Kt.

fourth

R. to

square. its B. square,


7.

or (a) or

(Jb)

(a)

B. R.

to its

K. second square.
8.

W. K. B, Q.
W. K.

P. one square.
P.

two squares.
9-

P. takes Kt.
takes R.
10.

B. R.

W. Q. takes R. B. Q. P. takes K. B.
11.

W. K. Kt. to its K. fourth square. B. K. B. to its Q. Kt. third square.


12.

W. Q. B.

to adversary's

K. Kt. fourth square, and

White has the

superiority.

(b) B. Q. P. two squares.


IF.
JB.

K. P. takes Q. P.

R. takes

It.

9.

W. Q. takes R.
B.

K. Kt. takes K. P.
10.

W. Q.

to

her K. fourth square, &c.

SSO

SALVIO.
8.

W. K.
B.

P. one square.
its

K. Kt. to

K. square.
9.

W.
B.

Q. to adversary's K. R. fourth square. Must lose the game.

SALVIO.

331

PAWN AND
l.

MOVE.

K. P. two squares. IV. Q. Kt. to its B. third square.


a.

B.

B.
TV.

Q. P. two squares. K. P. two squares.


3.

B.

W.
B.

Q. P. one square. Q. Kt. to its K. second square.


4.

Q. B. to adversary's K. Kt. fourth square. W. K. Kt. to its B. third square.


5.

B.

Q. B. takes it. W. K. Kt. P. takes Q.

B.

6.

B.

Q. to adversary's K. R. fourth square, and


checks.

W. Q.
B.
TV.

Kt. to

its

K. Kt. third square.


7.

K. Kt. to

its

B. third square.

Q. to her K. second square,


7.
his

or (a)

(a) W. K. to

B. second square.
8.

B. Q. P. one square. W. K. B. takes it.

332
B.
IV.

salvio.
8.

Q. P. one square. Q. takes it. or (b) or


9-

(c) or (d)

B. K. Kt. to its K. R. fourth square. IV. K.to hisKt. second square.


10.

B. K.

Kt. to adversary's K. B. fourth square, and checks. XV. Loses irretrievably.

(b) W. Q. B. P. takes Q. P.
9-

B. K. B.
XV.

to

its

Must

lose

Q. B. fourth square, &c. the game.


8.

(c) W. Q. to her

K B. second square.
9.
its

B. Q. Kt. W. K. Kt.

to

to adversary's K. B. fourth square * io.

Q. second square.

B. Q. takes Q.

W. K.

takes

Q.
11.

B. K. B. to its Q. B. fourth square. If". K. to his Kt. second square.


12.

B. K. Kt.

P. one square, <lc.

9.
II

K. B. takes Q. P.
10.

ft.
f'
.

K. B. to its Q. B. fourth square. Q. in her K. Kt. second square (or K. second square, or

K. B. square.)
11.
.
It*.

K. Kt. to its K. R. fourth square. Cannot prevent Ins adversary from moving that Kt. to his Bishop'a fourth square, and has therefore a bad game.

salvio.
9.

333

B.
JV.

K. Kt. to

Q.

to

K. R. fourth square. adversary's Q. Kt. fourth square, and


its

checks.
10.

B.
JV.

Q. Kt.
K.
II.

to

its

Q. second square.
Kt. square.
11.

to

its

B.
JV.

K. B. to
K. R. to

its its

Q.

B. fourth square.

K. Kt. second square.


12.

B.

K. Kt. to adversary's K. B. fourth square. JV. Must lose the game.

The White's defeat proceeds from his Q. P. being kept at home by the Black's uncommonly skilful move of the Q. P. one square (Move
the eighth)
to
;

therefore

when Black plays Q.


square
to

B.

adversary's K.

Kt. fourth

(Move
P.

the fourth),

White ought
if

move Q.

one

square

and

Black do not immediately take


8.

(d) W. Q.

to her

K. Kt. second square.


9-

B. K. B.

to

its

Q. B. fourth square.
10.

W. K.

B. takes Q. P.

B. K. Kt.

to

its

K. R. fourth square, &c.

334

salvio.

Q. Kt, White may afterwards move K. Kt. to its B. third square. If Black take Q. Kt. with Q. B., White ought to take with K. B., and
then move his K. Kt. to
If Black were not to
ry's
its

B. third square.

K. Kt. fourth

move Q. B. to adversasquare (Move the fourth),

White ought immediately

to play Q. Kt. to its K. Kt. third square, afterwards K. Kt. to its B. third square, and then K. B. this opening
:

would give White a superiority over


nent.

his

oppo-

SALVIO.

335

SECOND OPENING.
1.
J9.

K. P. two squares. TV. Q. B. P. one square.


2.

B. Q. P. two squares.
TV.

The

same.
3.

B.
TV.

K. P. one square. Q. B. to its K. B. fourth square.


4.

B.
TV.

K. B. to

its

Q. third square.
it.

Q.

B. takes

5.

B.
TV.

Q. takes Q. B.
K. P. one square.
6.

jB.

TV.

Q. Kt. to its B. third square. Q. B. P. one square, &c.

This Opening appears very favorable to the

however extremely dangerous, for if Black, instead of K. B. to its Queen third square (Move the fourth), were to play K. Kt. P,

White

it is

336

salvio.

two squares, it would compel White to retreat with Q. B. to its Q. second square ; for if he moved Q. B. to its K. Kt. third square, Black would, I think, win the game by moving
his

K. P. to adversary's K. third square. It does not appear to me that White could force

that Pawn, and he certainly could not

move

out his pieces


third square.

as

long as

it

remained at his K,

salvio.

337

THIRD OPENING.
1.

B. K. P. two squares. W. Q. Kt. to its B. third square.


2.

B.
TV.

Q. P. two

squares.

The same.
3.

B.

W. Q.

K. P. one square, or () B. to its K. B. fourth square, &c.

3.

(a)

B. Q. to adversary's K. R. W. K. Kt. P. one square.


4.

fourth square, and checks.

B. Q. W. Q.

takes takes

Q. P. Q.
5.

B. K. P. takes Q. W. Q. Kt. takes Q.

nearly equal ; White's position being rather superior to that

P.,

and the game

is

of the Black,
six.

who

has, however, seven

pawns to

538

salvio.
the last,"
contrary,

" This Opening is nearly similar to Salvio but it appears, on the says
;

to be infinitely superior to it, for Black cannot play K. Kt. P. two squares, with any hopes of success.

Ex.
4.

B.

W.
B.

K. Kt. P. two squares. Q. B. to its K. Kt. third square.


5.

K. P. to adversary's K. third square. IV. In the last Opening, White cannot gain but in this, he may easily that pawn
;

win
third

it,

by moving

his

Queen

to her

square,
his

move
square,

Black being unable to Queen to her King's second

on account of White's Q. Kt., which would take Queen's Pawn and


then King's Pawn, &c.

salvio.

339

FOURTH OPENING.
1.

B.

W.
B.
TV.

K. P. two squares. K. P. one square.


2.

Q. B. fourth square, or (a) Q. to adversary's K. R. fourth square.


to
its
2.

K. B.

(a) B. Q. Kt. to its B. third square. W. Q. to adversary's K. R. fourth square,


3.

for b)

B. K. Kt. to its B. third square. W. Q. to her K. R. fourth square,


4.

for c)

B. K. B. to its K. second square. Has a very bad game.

2.

(b) W. Q. B. P. one square.


3.

B.

Q. P. two squares.
4.

W. The same.
B.
K. P. one square. W. Q. B. P. one square.

White has a very good game. I think that Black, instead of moving Q. P. two squares (Move the third), ought to move K. P,
one square.
If Black, instead of K. P. one square (Move the fourth), should take Q. P. with K. P., White must take with his K. P. to make way

ibr his Q. B.

\
340
SALVIO.
3.

B.

Q- to her K. second square. W. Q. Kt. to its B. third square.


4.

B.

K. Kt. to

its

B. third square.

W. Q.
B.
IV.

to her K. R. fourth square.


5.

Q. B. P. one square.
K. P. one square.

6.

B.

Q. P. one square.
same.
7.

W. The
B.

K. B. to adversary's Q. Kt. fourth square. % JV. Q. B. to its Q. second square, &c.

3.

(c )

W. Q.

to

adversary's K. Kt. fourth square.


4.

B.

K. R. P. one square.
to her

W. Q.

K. Kt. third square.


5.

B.

Q. P. two squares.
to
its

W. K. Kt.

B. third square.
6.

B.

K. Kt. to adversary's K. fourth square, &c.

SALVIO. This Opening but


it
is

341
;

very favorable to the White

from the Black's playing most injudiciously his K. B. to its Q. B. fourth square, (Move the second.) It appears to me, that,
arises

if

Black had played almost any other move,


to

White could

Queen
square.

with any propriety, play his adversary's King's Rook fourth


not,

342

SALVIO.

FIFTH OPENING.
i.

K. P. two squares. IV. K. P, one square.


B.
2.

B.

Q. P. two squares. fV. Q. P. two squares.


3.

J3.

K.

P, one square.

W. Q.
B-

B. P. two squares.
4,

Q.

W. Q.
B.
TV.

B. P. one square, B. B. takes Q. P.


5.

Q. B. P. takes Q. B. P. Q. to her R. fourth square, and checks.


6.

B. Q. Kt. interposes at B. third square. TV. Q. Kt. to its B. third square.


7.

B.
JV.

Q. to adversary's K. R. fourth square, and checks, (a)


K. Kt, P. one square.

(a) This is a very bad move.

SALVia
8.

343

B. Q. to her own square. W. K. B. to adversary's Q. Kt. fourth square.


9.

B.

K. Kt. to
same.

its

K. second square.
10.

W. The
B.
TV.

Q.

B. to

its

K. third square.
B. fourth square.
11.

K. Kt. to

its

B.
TV.

Q. R. P. one square. If K. B. take Q. Kt., K. Kt. must take K. B. and if White move K. B. to its K. second square, Black may move K. Kt. to its third square.
;

good game, but Black has if he had played proplayed remarkably ill perly, White must have lost a pawn, and his
has a
:

The White

situation would, beside, be very inferior to his


adversary's.

Ex.
1.

B.

K. P. two squares. IV. K. P. one square.

344
B.
TV.

salvio.
2.

Q.

P.

two squares.
3.

The

same.

B. Q.
TV.

to adversary's

K. R. fourth square.
4.

K. Kt. P. one square.

B. Q. to adversary's K. fourth square. TV. K. Kt. to its B. third square.


5.

Q. B. to adversary's K. Kt. fourth square. IV. K. B. to its Kt. second square, or (a) or (b)
B.

5.

(a) W. K. B.

to

its

K. second square.
6.

B. K. P. takes Q. P. W. Cannot take K. P.


K. R.

without losing either K. Kt. or

5.

(b) W. K. to

his

B. second square.
6.

B. Q. B. takes K. Kt.

W. Q.

takes Q. B.
7.

B. Q. takes Q. B. P., and W. K. B. to its K. second


8.

checks.
square.

B. K. P. one square. IV. Has a very bad game.

salvio.
6.

345

B.

K. P. takes Q. P.
take K. P. with any of his pieces and were he to take with his Queen,
7.
;

W. Cannot

B.

Q. B. takes K. Kt., and wins

a piece, &c.

346

The
who have a
good Players
:

following

Games were

predilection for thit

played by two Gentlemen Gambit, and who rank as very

they are here inserted,

from a belief that they

are likely to assist the

Amateur

in acquiring a successful Sys-

tem of Defence

against the exceedingly powerful Attack which of the King's Knight gives the Gambit Player. the Sacrifice

FIRST GAME.
l.

B.

K. P. two squares.
same.
2.

W. The
B.
TV.

K. B.

P two

squares.

K. P. takes

it.

3.

B.
TV.

K. Kt. to

its

B. third square.

K. Kt. P. two squares.


4.

B.
IV.

K. B. to Q. B. fourth square. K. Kt. P. one square.


5.

B.

K.

castles.

W. K.

Kt. P. takes K. Kt.

34T
6.

B.
IV.

Q. takes K. Kt. P. at K. B. third K. B. to its R. third square.


7.

square.

B.
TV.

K. P. one square.

Q. Kt. to

its

B. third square.
8.

B> Q. B. P. one square. TV. Q. to K. second square.


9.

B.
]V.

Q. to adversary's Q. fourth Q. Kt. takes K. P.


10,

square.

B.

W.
B.
TV.

K. B. to Q. Kt, third square. K. Kt. to B. third square.


11.

Q. Q.

to adversary's Q. Kt. fourth square. B. P. one square.

\%
B. Q. to K. second square. TV. K. P. one square to adversary's K. B. third
square.
13.
J5.

K. Kt. P. takes K. R. to
its

P.

TV.

Kt. square, and checks.

348
14.

B.
TV.

K. to

his R. square.

Q. P. two squares.
15.

B.
TV.

Q. Kt. to

its

R. third square.

Q. Kt. to K. Kt. third square.


16.

B.
TV.

Q. to K. B. second square. Q. Kt. to adversary's K. B. fourth square.


17.

B.

Q. R. to its K. square. TV. Q. B. to its K. third square.


18.

B.
TV.

Q. to her fourth square. Q. Kt. to adversary's K. R.


19.

third square.

B.

Q. to K. R. fourth square. TV. K. B. to Kt. fourth square.


20.

B.
TV.

Q. to her R. fourth square. K. B. takes Q. P.


21.

B.

K. R. to B. square. TV. Q. to her B. fourth square.

349
22.

B.
IV.

Q.

to her fourth square.

Q. takes Q.
23.

B.

W.
B.
IV.

Q. B. P. takes Q. K. B. takes Q. B.
24.

Q. R. takes K. B. K. to Q. second square.


25.

-B.

K. Kt. P. one square to


square.

K. B.

fourth

IV.

Q. B. to adversary's K. Kt. fourth square.


26\

B.
IV.

Q. R. to Q. B. third square. K. Kt. to adversary's K. fourth square.


27.

B.
IV.

Q. R. Q. B.

to K. Kt. third square.

to adversary's

K. second square.

28.

B.
//^.

K. R. to K. square.

Q.

adversary's K. B. and checks.


B.
to

third square,

350
29.

Q. R. takes Q. B. JV. Q. Kt. checks at adversary's K. B. second


square.
30.

B.

Q. R. takes it. JV. K. Kt. takes Q.

B.

R., giving checkmate.

SECOND GAME.
1.

B.
JV.

K. P.

two squares.
t.

The same.
K. B. P. two squares.
it.

B.

JV. K. P. takes

3.

B.
JV.

K. Kt. to

its

B. third square.

K. Kt. P. two squares.


4.

B.

K. B. to Q. B. fourth square. JV. K. Kt. P. one square.


5.

B. K. castles. JV. K. Kt. P. takes K. Kt.

351
6.

B. Q. takes K. Kt. P. atK. B. third squareTV. K. B. to its R. third square.


7.

B.
TV.

Q. Q.

B. P. one square. Kt. to B. third square.


8.

B. Q. P. two squares. TV. Q. to K. second square.


9.

B.

K. P. one square. TV. Q. Kt. takes K. P.


10.

Q. P. takes Q. Kt. W. Q. to her B. fourth square, and checks.


11.

B.

B.

K. to

his R. square.

W. Q.
B.
TV.

takes K. B.
12.

Q. Kt. to Q. to her
Q. Q. Q.

its R. third square. B. third square.

13.

B.
IV.

to adversary's

K. R. fourth square.
14.

to K. Kt. third square.


to K. B. third square.

B.
IV.

K. Kt. to K. second square.

352
.15.

B.

W.
B.
IV.

Q. Kt. to adversary's K. Kt. fourth square. K. to Q. square.


16.

Q. B. takes K. P. K. B. takes Q. B. Q. takes K.


K. R. to
its

at

K. B. fourth square.

17.

B.
IV.

B.

Kt. square.
18.

B. K. R. to
IV.

its

B. second square.

Q. R. P. one square.

B.
IV.

Q. Kt. Q. Kt.

to its

P.

Q. fourth square. one square.


20.

J5.

W.
B.

K. Kt. P. one square. Q. B. to its Kt. second square, and checks.


21.

K. to

his Kt. square.


its

W.
B.

K. R. to

Kt. second square.


2C.

Q. to adversary's K. B.
K. to his square.

third square.

W.

353
23.

B.

TV. Q. B. to

Q. R. to K. B. third square. Q. fourth square.


24.

B.
TV.

Q. Kt. P. one square. Q. B. P. two squares.


25.

Q. B. P. one square. TV. Q. B. P. takes Q. Kt.


26.

B.

B.
TV.

Q. B. P. takes Q. B. K. Kt. takes Q. B. P.


.

27.

B.
TV.

Q. to K. B. third square. Q. to B. third square.


28.

B.
TV.

K. P. one square.

Q.

P. takes

it.

29.

B.
TV.

Q. R. to K. square. Q. R. to Q. B. square.
50.

B.
TV.

Q. R. to adversary's K. fourth square.

Q. Kt.

to adversary's

K. third square.

354
31.

B.
TV.

Q. R. takes Q. Kt. Q. to adversary's Q. B.


32.

square, and checks.

B.

second square. TV. P. takes Q. R.


his Kt.

K. to

33.

B.
TV.

K. R. to
t

its

B. square.

Q. to adversary's Q. second square, and


checks.
34.

B.

K. to

his

R. third square.
35.

TV. P.

one square.
its

B. K. R. to

B. square.

W. Q.

to

K. R. square, and checks.


36.

B. K. to
IV. P.

his Kt.

second square.

one square,
checks.

becomes a Knight,
37.

and

B.

Loses his Q. and the game.

355

THIRD GAME.
l.

B.
TV.

K. P. two squares.

The

same.
2.

B.

K. B. P. two squares. TV. K. P. takes it.


3.

B.

K. Kt. to B. third square. TV. K. Kt. P. two squares.


4.

B.

K. B. to Q. B. fourth^square. TV. K. Kt. P. one square.


5.

B.

K.

castles.

TV K.
B.
TV.

Kt. P. takes K. Kt.


6.

Q. takes K. Kt. P. Q. to K. second square.


7.

B.

Q. P. two squares. TV. Q. Kt. to B. third square.


8.

B.
TV.

Q. B. P. one square. Q. Kt. to K. fourth square.

Aa

S56
9
B.
TV.
'

Q. P. take* it. Q. to her B. fourth square, and checks.


10.

B.
TV.

K. to R. square. Q. takes K. B.
11.

B. Q. B. takes Gambit's Pawn. TV. K. B. to its R. third square.


12.

B.

W.

Q. Kt. to Q. second square. Q. to K. third square.


13.

B. Q. Kt. to its third square. W. Q. P. one square.


14.

B.
TV.

Q. Kt. to

Q.

to

Q. fourth square. fourth square. adversary's K. Kt.


its

15.

B. Q. P. takes Q. P. TV. Q. takes Q.


16.

B.

K. R. takes Q. TV. K. B. takes Q. B.


17.

B.
TV.

K. R. takes K. B.

Q.

B. P. takes

Q. P.

357
18.

B.

Q. Kt.

to adversary's

Q. Kt. fourth square,

TV. K. to his second square.


19.

B.
TV.

Q. R. to Q. square. Q. B. to K. third square.


20.

B.
TV.

Q. Kt. takes Q.
third square.

B. P.

on the adversary's Q.

Q. R. to Q. square.
21.

B.

K. P. one square. TV. K. Kt. to R, third square.


22.

jB.

Q. B. P. one square. TV. Q. Kt. P. one square.


23.

Q. Kt. P. two squares. TV. K. R. to Kt. square. B.


24. B. P. one Q. square. TV. K. R. to its Kt. fourth square. 25. B. Q. R. to K. square.

B.

TV.

K. Kt. to

its

B. fourth square. 26.

B.

K. R. P. one square. TV. K. Kt. to adversary's K. Kt. third square,

and checks.

3b8
27.

B. K. to R. second square. TV. Q. B. to Q. fourth square.


28.

B.
TV.

K. R. to

its

B. second square.

Q. R.

to its

K. Kt. square.
29.

B.

Q. B. P. to adversary's Q. B. third square. TV. K. Kt. to its B. fourth square. 30.


B.
TV.

Q. Kt. takes it, and checks. K. R. takes Q. Kt.


91.

Q. R. to K. second square. W. K. R. takes K. R. B.


32.

B.
JV.

Q. R. takes K. R.

Q. B. takes the P. on

its

third square,

and

has the better game.

359

The following Game

is

Treatise published at

extracted from a very valuable Modena, in \769, ond said to


It is

be written by Dr. Ercole del Rio.

a well played
tending to
Ita-

Game, and

exemplifies the powerful attack acquired by

suffering the

Knight

to

be captured
:

thus,

establish the truth


lian,

That, if the of method of castling be allowed, the attack


this position

"

will

prove irresistible."
1.

B.

K. P. two squares.
same.
2.

W. The
B.

W.

K. B. P. two squares. K. P. takes it.


3.

B. K. Kt. to B. third square. W. K. Kt. P. two squares.


4.

B.

W.
B.

K. B. to Q. B. fourth square. K. Kt. P. one square.


5.

King

to

Rook's square, and Rook to

B.'s

square.

W.
B.
IF.

K. Kt. P. takes K. Kt.


6.

Q. takes K. Kt. P. Q. to K. second square.

360
7.

B. Q. Kt. to
TV.

Q.

B. third square. to her B. fourth square.


8.

B.

K. B. takes K. B.

P.,

and checks.

TV. K. to his second square.


9.

B.
TV.

K. B. takes K. Kt. K. R. takes K. B.


10.

B.

Q. Kt.

to adversary's

Q. fourth square, and

checks.

W. K.
B.

to his

Q. square.
11.

W.
B.

Q. P. two squares. Q. takes it.


12.

Q.

B.

takes Gambit's

Pawn,

and Black

must win the game.

FIRST VARIATION,
Beginning at
tJie

seventh move of the White.

1.

B.

K. P. tuo squares.
Tlie same.

W.

361
2.

B.

W.
B.

K. B. P. two squares. K. P. takes it.


3.

W.
B.

K. Kt. toB. third square. K. Kt. P. two squares.


4.

K.B.to Q. B. fourth square.


K. Kt. P. one square.
5.

W.
B.

W.
B.

King to Rook's square, and Rook K. Kt. P. takes K. Kt.


6.

to

B.'s square.

Q. takes

K. Kt. P.
square.

W.

Q.

to

K. second

7.

B.

Q. Kt.

W. Q.
B.
IV.

to B. third square. B. P. one square.


8.

Q. P. two squares. Q. P. one square.


9.

Q. B. takes Gambit's Pawn. W. Q. Kt. to Q. second square.


B.
10.

B.
IV.

Q. B. takes

Q.

P.

Q. takes Q. B.

362

n.
B.
K. B. takes K. B. P., and checks. JV. K. to Q. square.
12.

B.
JV.

K. P. one square. Q. to K. second square.


13.

B.
JV.

K. P. one square.

Q. Kt.

to

its

third square.
14.

B.
JV.

Q. P. one square. Q. B. Pawn takes

it.

15.

B.
JV.

Q. Kt. takes Q. B. P. Q. Kt. takes Q. Kt.


16.

B.

JV. K. to his

Q. takes Q. Kt., and checks. Q. B. second square.


17.

B.
JV.

Q. to adversary's K. fourth square, and


checks.

Must

lose the King's

Rook, and the game.

363

SECOND VARIATION,
Beginning at tJw seventh move of the White.

1.

B.

K. P. two
The same.

squares.

W.
B.

2.

KB. P.
K. P. K. Kt.

two squares.
it.

W.
B.

takes

S.
to

third square.

W.
B.

K. Kt. P. two

squares.
4.

K.B.

to

Q. B. fourth square.
square.
5.

W.
B.

K. Kt. P. one

W.
B.

King to Rook's square, and Rook K. Kt. P. takes K. Kt.


6.

to

B.'s square.

Q. takes

K. Kt. P.
second square.
7.

W. Q.toK.
B.

Q. Kt. to B. third square. TV. K. Kt. to R. third square.

364
8.

B.
JV.

Q.

P.

two squares.
its

K. B. to

Kt. second square.


9.

B.
JV.

Q. Q. P. one square.

B. takes Gambit's P.

10.

B.
JV.

Q. B. takes K. Kt. K. B. takes Q. B.


11.

B.
JV.

Q. to adversary's K. R. fourth square. Q. to her K. Kt. fourth square.


12.

B. Q. takes K. B. P., and checks. JV. K. to Q. square.


13.

B.

Q. Kt. to adversary's Q. fourth square. JV. Q. to her K. Kt. second square.


14.

B.

Q. Kt. takes Q. B. P., and Black will win the game.

Black ought certainly to move his Queen's Knight to the adversary's Queen's fourth square, instead of his Queen to the ad-

N.

B.

versary's

K.

11.

fourth

(Move

1th).

365

THIRD VARIATION,
Beginning at the seventh move of the White.

1.

B.

K. P. two squares,

W.
B.

The same.
2.

K.B. P. two squares.


K. P.
takes
it.

W.
B.

3.

K. Kt.

to

B. third square.

W.
B.

K. Kt. P. two squares.


4.

K. B.

to

Q. B. fourth square.
one square.
5.

W.
B.

K. Kt. P.

W.
B.

King to Rook's square, and Rook K. Kt.P.takesK.Kt.


6.

to

B.'s square,

Q. takes K. Kt. P.

W.

Q.

to

K. second

square.

7.

B.

Q. Kt.

to its
its

TV. K. B. to

B. third square. R. third square.

366
8.

B.
TV.

Q. P. two squares. Q. B. P. one square.


9.

B. Q. B. takes Gambit's Pawn. TV. Q. P. one square.


10.

B.
TV.

Q.

B. takes K. B.

K. Kt. takes Q. B.
11.

B.
TV.

Q. to adversary's K. R. fourth square. Q. to her K. B. square.


12.

B.
TV.

K. R. to adversary's K. B. third square. K. Kt. to its square.


13.

B.
TV.

K. R. takes K. B. P., and

Has a

hopeless

game.

367

is induced to insert the following four a conviction that they contain several masGames, from

The Editor

moves, and that they are eminently calculated to enable a Player to judge whether moving Queen's Bishop's
terly

Pawn

two squares be an advantageous debut for the

Second Player.
These Games are extracted from a scarce and valuable Italian Manuscript, which has been very obligingly communicated

Editor by E. Morris, Esq., M. P. ; inone of the most skilful Chess-players of the disputably
to the

present day.

This Opening

is called

IL

GIOCHO SICILIANO.
l.

TV.

K. P. two squares.

B.

Q. B. P. two squares.
2.

TV.
J5.

K. B. P. two squares.

Q. Kt. to

its

B. third square.
3.

TV.

K. Kt. to

its

B. third square.

B.

Q. P. one square.

368
4.

W. K.
B.

B. to

Q. B. fourth square
5.

K. Kt. to R. third square.

JV.

B.

King Q. B.

Castles.

to adversary's
6.

K. Kt. fourth square.

one square. JV. Q. B. K. P. one square.


B. P.
7.

JV.

B.

K. R. P. one square. Q. B. takes K. Kt.


8.

W. Q.
B.

takes Q. B.

Q. to her second square.


9.

TV.

Q. P. one

square.

B.

K. Castles with the Queen's Rook.


10.

JV. K. B. P.

B.

Q. Kt. to

one square. its K. fourth square.


11.

JV.

Q.

to her K. second square.

B.

K. Kt. takes K. B.

369
12.

Q. B. takes K. Kt. B, Kt. to its Q. R. fourth square.


JV.
13.

Q. Kt. P. two squares. B. Kt. to its Q. B. third square.


JV.
14.

JV.

B.

Q. B. to its Q. second square. K. P. takes P.


15.

JV.

The

P. takes the P.

B.

K. B. P. one square.
16.

W. Q.

Kt. P. one square.


to its

B. Q. Kt.

K. second square.
17.

W. Q.
B.

Q.

to adversary's K. third square, takes Q.


18.

IV.

P. takes

Q.
K. Kt. third square.

B.

Kt. to

its

IV.

B.

Q. Q.

P. one square.

P.

one square.

B b

370
20.
TV.

B.
TV.

K. third square. Q. B. P. one square.

Q. B.

to its

21.

B.
IV.

Q. B. to Q. R. to
R. to
its

its

own

square.

its

K. square.
522.

K. square.
its

B.
TV.

K. B. to
P.

Q.

third square. 23.

Q. R. B. Kt. to

two squares.
K. B. square.
24.

its

W.
B.
TV.

Kt. to

its

Q. second square.
25.

Kt. takes P.
Kt. to

its

K. B. third square.
26\

B.

K. Kt. P. two squares.


its

TV. Kt. to

K. R. second square.
27.

B.
IV.

K. R. P. two squares.

Q. R. P. one square. B. K. R. to its Kt. square.


28.

TV,

B.

R. P. one square. Q. Kt. P. one square.

371
29.
tV. Kt. to

B.

K. B. square. K. B. P. one square.


its

30.
IV. Kt. to
its

B.

Kt. to

its

K. third square. Q. B. second square.


SI.

IV. R. to

B.

its K. B. square. K. B. P. one square.

32.
IV. Kt. to
its
its

B.

Kt. to

Q. square. K. third square.


33,

IV.

B.

Q. R. to its second square. K. Kt. P. one square.


34.

W.
B.

Kt. to

K. B. second squareK. B. P. one square.


its

35.
IV. K. R. P. takes

K. Kt. P.
36.

B.

K. R. P. takes P.

TV. Kt. to

its

K. R. square, &c.

Bb

372

SECOND GAME.
l.

W.
B.

K. P. two squares.

Q. B. P. two squares.
.

W. Q.
B.

Kt. P. two squares'. Q. B. P. takes it.


S.

Q. P. two squares. B. K. P. one square.


IV.
4.

JV. Q. R. P. one square. B. Q. B. P. takes it.


5.

Q. B. takes Q. B. P. B. K. B. takes Q. B.
IV.
6.

W. Q.
B.

It.

takes K. B.
its

Q. Kt. to

B. third square.
7.

]V. Q. B. P, two squares. B. K. Kt. to its B. third square.

373
8.

TV. K. P. one square. B. K. Kt. to its square.


ft.

K. B. P. two squares. B. K. Kt. to its R. third square.


TV.
10.

IV.

B.
TV.

K. Kt. to its B. third square. K. castles.

HB.

Q. P. one square. P. takes P.


12.

TV. P. takes P.

B.

Kt. to

its

K. second square.
13.

TV. P.

one square (to the adversary's Q. third

B.

square). Q. Kt. to its K. Kt. third square.


14.

TV.

Q.

B.

Q.

to her second square. to her Kt. third square.


15.

TV.

Q. Kt.

to its B. third square.


its

B.

K. Kt. to

B. fourth square.

374
16.

JV.

Q. Kt. to the adversary's Q. fourth square. B. Q. to adversary's K. Kt. square, and


checks.
17.
JV. K. to his B. second square.

B.
JV.

Q. Kt. P. one square.


18.

K. Kt. square. B. Q. to adversary's K. fourth square.


R. to
its

19-

JV. Kt. to adversary's

Q. B. second square.

B. Rook to

its

Q. Kt. square.
0.

JV. K. B. to itsQ. third square. B. Q. takes K. B. P, *1j


IV.

Q. takes Q.
Kt. takes Q.
22.

B.

IV. B. takes Kt.

B.

Q. R. P. two squares.
23.

JV.

K. R. to
to its

its

Q. Kt. square.

B. R.

Q. Kt. second square.

375
24.

W. K.
B.

B. to
its

its

K. fourth square.
25.

R. to

Q. Kt. square.

TV.

B.

Q. R. takes Q. R. P. Q. Kt. P. takes Q. R.


26\

TV. K. R. takes R.

B.

K. B. P. one square.
27.

JV. B. to the adversary's

Q. fourth square, and

checks.

B.

Kt. takes B.
28.

TV. Kt. takes Kt.

U.

K. to his B. second square.


29.

TV. Kt.

B.

to the adversary's K. second square, B. to its Q. R. third square.


30.

W.
B.

R. takes R. K. takes R., &c.

316

THIRD GAME.
l.

IV.

B.

K. P. two squares. Q. B. P. two squares.


2.

W.
B.

K. B. P. two squares. K. P. one square.


3.

TV.

K. Kt. to

its

B.

Q. Kt. to
B. P.

its

B. third square. B. third square.


4.

IV.

B.

one square. Q. Q. P. two squares.]


5.

IV. K. P. one square. B. K. B. to its K. second square.


6.

W. Q.
B.
Q.

P.

two squares. B. P. one square.


7.
its

IV. K. B. to

B.

K. B. to and checks.

K. second square. adversary's K. R. fourth square,

377
8.

TV.

B.

K. Kt. P. one square. K. B. to its K. second square.


9.

TV.

Q.

B. to its K. third square. to


its

B.

Q. B.

Q. second square,
10.

TV.

B.

Q. Kt. to K. Kt. to

its

Q. second square.
R. third square.
11.

its

TV.

B.

Q. Kt. Q. Kt.

P. one square.
P.

two squares.
12.

TV.

B.

Q. R. P. two squares. Q. R. P. one square.


13.

TV.

Q. R. P. takes Q. Kt. P. Q. R. P. takes P.


14.

B.

TV.

B.

Q. Kt. P. one square. K. castles.


15.

TV. K. castles.

B.

K. Kt. to

its

B. fourth square.

378
16.

JV.

Q. B.

to

its

K. B. second square.
17.

B.
JV.

R. takes Rook.

B.

Q. takes Rook. Kt. takes Q. Kt. P.


18.

JV. P. takes Kt.

B.
IV.

B. takes P.
19-

B.
JV.

Q. Q.

to her Kt. square. to her R. fourth square.

20.

Q. to her B. second square.


13.

B.
JV.

to adversary's B. third square.

K.R.

P. onesquare^ &c.

FOURTH GAME.
l.

JV. K. P.

B.

Q.

B. P.

two squares. two squares.

379
2.

IV.

Q. Kt.

P.

two squares.
it.

B.

Q. B. P. takes

3.

TV.

Q. P. two squares.
K. P. one square.
4.

B.

Q. R. P. one square. B. Q. B. P. takes it.


TV.
5.

W. Q.
B.

B. P.

two squares.
6.

K. B. checks.

IV.

Q. B. to

B.

Q. second square. K. B. takes Q. B., and checks,


its

7.

TV.

B.

Q. takes Q. B. Q. P. two squares.


8.

/F. K. P. one square.

B.

P. takes P.
9.

/F.

K. B. takes P.

B.

Q. Kt.

to B. third square.

380
10.

TV.

K. Kt. to

its

Q. second square.
K. second square.
11.

B.

K. Kt. to

its

TV
B.

R. takes P.

K.

castles. 12.

IP.

K.

castles.
its

B.

K. Kt. to

B. fourth square.
13.

TV.

B.

Q. third square. Q. R. P. one square.


its

R. to

14.

TV.

K. B. P. two squares. B. Q. Kt. P. two squares.


15.

TV.

K. B. to

its

Q. Kt. third square.


16.

B.

Q. R. P. one square.

IV. K. Kt. P.

B. Kt.

two squares. to its K. R. third square.


17.

IV.

B.

K. R. P. one square. Q. R. P. one square.

381
18.

TV.

K. B. to

B.

Q. B. second square. Q. Kt. P. one square.


its

19.

JV. K. B. P. one square. B. P. takes P.


20.

TV. K. Kt. P. one square. B. Q. Kt. P. one square.

21.
TV.

K. B. to

its

Q.

square. 22.

B.
TV.

Q. to her R. fourth square.

Q. to her K. B. fourth square. B. Q. to her Kt. fourth square.


23.
TV. R. to its

B.

K. Kt. third square. Q. B. to its Q. second square.


24.

TV. P. takes

K. Kt.
25.

B.
TV.

K. Kt. P. one square.

B.

Q. to adversary's K. Kt. fourth square. K. B. P. one square.


26.

TV. P. takes P.

B.

K. R, to

its B.

second square.

3S2
27.
IV.

K. Kt. to

its

B. fourth square.

B.
JV.

Kt. takes Q. P.
28.

K. Kt. takes K. Kt. P. K. Kt. to


its

B.

K. third square.
29-

JV. Kt. to adversary's K. second square, and checks, at the same time exposing the

King
B.
IV.

to the
It.

Queen's check.
50.

K.

to its

square.

Q. to the adversary's K. Kt. second square, and checks, for a)


K. Kt. takes Q.
31.

B.

JV. K. B. P. takes

B.
JV.

K. Kt., and checks. K. R. takes K. B. P.


32.

K. Kt. P. takes K.

It.,

and checkmates.

30.

(a)

IV.

Q.

to adversary's K. Kt. square,


It.

and checks.

D. Q.

takes

Q.
31.

W.

It.

takes

It.,

and checkmates.

FINIS.
J *>!

Complon, Punter, Mirfdia auc.U, Clulh Fair, Loudon.

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