Professional Documents
Culture Documents
RUNNING
GEAR
Edited by Gurth
Contents
Hold-outs 5 SumnerTech Gyro-Mount 1S 24
Colt Take-Down 5 AMMUNITION & EXPLOSIVES 25
Hämmerli Model 520 6 Anti-Armor Grenade 25
North Industries Firing Knife 6 25
Star Model DWT 7 Claymore 25
Light Pistols 7 CS Grenade 25
Ares AMP 7 25
Heckler & Koch P11 7 Duplex Ammo 26
Micro Uzi III 8 26
Smith & Wesson Model 6739 8 Firepower™ Ammo 26
Heavy Pistols 9 Gas Grenade 26
Beretta Model 95S 9 Glaser™ Ammo 27
Beretta Model 110-T 9 Hollow Point Ammo 27
SuperEagle 9 Scatter Grenade 27
Ruger Warhawk 10 Shaped Charge 28
10 GEAR 28
Sig Sauer P300 10 Armament Briefcase 28
Zastava Magnum Model 2054 10 Fire-Resistant Coveralls 29
Tasers 11 Kelmar Police Armor 29
Colt TP-6A 11 Sneak Suit 29
Submachine Guns 11 Superball 30
FN P55 11 Thermographic Camouflage Dye 30
11 VEHICLES 31
Ingram MAC-20 13 Chrysler-Nissan Python Turbo 31
Steyr MP i 25 13 Eurocar 3000 31
Uzi IV 13 Fledermaus PKF40 Ausf. B 32
Sniper Rifle 14 32
RAI Model 1050 14 McDonnell Douglas C111 33
Shotguns 15 Hold-Out 34
Holland & Holland .600 Nitro Express 15 Ceska Diplomat 34
Kimatsuhama Under-Barrel Shotguns 16 Light Pistol 35
Sandler "Mad Max" 17 Seco Quickfire 35
Assault Rifles 17 Heavy Pistols 35
Heckler & Koch 70 17 Beretta 100S 35
Honda AR-1 18 Bond & Carrington MP-11 35
SIG 88x-series 18 Browning Defender 10 36
18 36
Grenade launcher 19 Colt Penetrator 37
Rockwell AGL-113 19 Fichetti Hurricane 37
Heavy Weapons 19 37
Ares MP Maser 19 Fichetti Military XI 37
M400 Heavy Machine Gun 20 37
20 Heckler & Koch OHWS
Mistubishi Guardian™ 21 (Offensive Handgun Weapon System) 38
Whitney-Morgan Caseless Machine Gun 21 Ingram Mk IV 38
Melee Weapons 22 38
Mersch MX-23 Stunlance 22 Ruger P-105 39
22 Submachine Guns 39
Exotic 22 Defiance AT-900 39
Sonic Stunner 22 39
Accessoires 23 Sandler Model II 40
Gun Camera 23 Walther S900 40
Revolver Silencer 23 Sniper Rifle 40
Smartscope 24 Heckler & Koch PSG-65 40
RUNNING GEAR
Shotguns 41 Dai Lung Cybermag 15 54
Ares Wippet 41 Federated Arms X-22 54
Chandler Capture 100 41 Light Pistols 54
Ranger Arms Security 12 41 Dai Lung Streetmaster 54
Remington 1628 41 Federated Arms X-9mm 55
Remington Rapid Assault 12 42 Militech Arms Avenger 55
42 Heavy Pistols 55
Multi-Weapon 42 Armalite 44 55
Mossberg M-712 Multi-Weapon System 42 55
Assault Rifles 42 BudgetArms Auto 3 56
Kalishnikov AK-100 42 Colt AMT Model 2000 56
Kalishnikov AK-101 43 SternMeyer Type 35 56
43 Tasers 56
FN-ARGL 44 Miltech Electronics Taser 56
44 Submachine Guns 57
Seco M-995 44 Arasaka Minami 10 57
Grenade Launcher 44 Federated Arms Tech Assault II 57
Ares Suppressor Automatic H&K MP-2013 57
Grenade Launcher 44 57
44 H&K MPK9 58
Light Machine Gun 45 58
IWS Mini-5 45 H&K MPK-11 58
Heavy Weapon 46 Ingram MAC-14 58
IWS Assault 20 46 Sternmeyer SMG 21 59
46 Uzi Miniauto 9 59
Ammunition 48 Shotguns 60
High Explosive Squash Head (HESH) 48 Arasaka Rapid Assault Shot 12 60
Shotgun Mini-Grenade 48 60
ARMOR 49 Sternmeyer Stakeout 10 60
Heavy Leather (Jacket or Pants) 49 Assault Rifles 61
Kevlar T-Shirt/Vest 49 AKR-20 Medium Assault 61
Kevlar Armor Jacket 49 61
Helmet 50 FN-RAL Heavy Assault Rifle 61
Flack Vest 50 61
Doorgunner's Vest 50 Kalashnikov A-80 Heavy Assault Rifle 62
MetalGear™ 50 Militech Ronin Light Assault 63
COMMUNICATIONS 50 63
Mastoid Commo 50 Grenade Launcher 64
Pocket Commo 50 Grenade Launchers 64
VEHICLES 51 Heavy Weapons 64
Bell Boeing V-22B Osprey 51 Barrett-Arasaka Light 20mm 64
Bell F-152 Aerogyro 51 Scorpion 16 Missile Launcher 64
Honda Metrocar 52 Militech Rocket-Grenade Launcher 64
McDonnell-Douglas NEW FROM KOHU
AV-4 Tactical Urban Assault Vehicle 52 NORTH AMERICA, INC.! 65
AV-6 Combat Assault Vehicle 52 — 65
Toyo-Chrysler Omega 53 SHAPED EXPLOSIVES 65
Toyota Avante 53 Detonators 65
WEAPONS 53 Radio Detonator 65
Melee Weapons 53 Timer Detonator 66
Kendachi Monokatana® 53 Laser Detonator 66
Kendachi Monoknife® 53 Pressure Detonator 66
Projectile Weapons 53 Pull Detonator 66
EagleTech "Stryker" Crossbow 53 Electric Detonator 66
EagleTech "Tomcat" Compound Bow 54 Sound Detonator 67
Hold-Out Pistols 54 Light Detonator 68
BudgetArms C-13 54 Shaped Explosives 68
RUNNING GEAR
Game notes 68 Stimulants 84
Arrow 69 Amphetamines 84
Book 69 Brown Study 85
Bottle 69 Caffeine 85
Brick 69 Cocaine 85
Bullet 70 Endorphins 85
Button 70 J 85
Can 70 Methylphenidate 86
Compact Disk 70 Phenmetrazine 86
Credstick 71 Spaz 86
Datajack Plug 71 Triphetamines 86
Doormat 72 FLORA 87
Flower 72 Aloe (Awakened) 87
Keycard 72 Autumn Crocus 87
Lightbulb 73 Balsam of Peru (Awakened) 87
Pen 73 Barvine 88
Pocket Secretary 73 Belladonna 88
Telephone 73 Black Nightshade 88
Optical Chip 73 Name: Calabar Bean 89
Explode 75 Catnip (Awakened) 89
COMPOUNDS 76 Chat 89
Depressants 76 Demonseed 89
Alcohol 77 Foxglove 90
Barbiturates 77 Godflesh 90
Benzodiazepines 77 Healing Snakeroot 90
Butaqualide 77 Hemlock 91
Chloral Hydrate 77 Herb Mercury (Awakened) 91
Glutethimide 78 Hound's-tongue (Awakened) 91
Marijuana 78 Jamaica Quassia 91
Methaqualone 78 Kava 91
Nicotine 78 Mandrake (Awakened) 92
Paxium 78 Mirror Basil 92
Sonniene 79 Moneywort (Awakened) 92
Designer Drugs 79 Opium Poppy 93
Schwarzeneine 79 Pareira 93
Shades 79 Peyote 93
NuYou 79 Rauwolfia 94
Musk 80 Sea Onion 94
FoolKiller 80 Sinicuichi 94
Diamond-Four 80 Smooth Strophanthus 95
Genesios Three 80 Fly agaris (Awakened) 95
Hallucinogens 81 St. Michael 96
Ecstasy 81 Strychnine Tree 96
LSD 81 Tess' Bloom 96
MDA, MDMA, and Torus Buckthorne 96
other Amphetamine variants 81 Vambane 97
Mescaline 82 Underdog 97
Phencyclidine 82 FAUNA 97
Ribopropylmethionine 82 Cyrano 97
Zen 83 Gin toad 98
Narcotics 83 Marine toad 98
Heroin 83 RADTECH INC.
Hydromorphone 83 CP2020 EQUIPMENT CATALOG 99
Meperidine 83 "RADICAL EQUIPMENT
Methadone 84 FOR THE URBAN THRASHER" 99
Morphine 84 RADTECH POWERED
Opium 84 'ASSAULT-COURIER' 99
RUNNING GEAR
SERIES 99 Writing
Skate skill 99 Introduction: Gurth
Rechargeable Battery Pack 99 New Stuff: Gurth
RadTech Patented SmartWheel and Surface SWO Guns: the members of S.W.O.
Imaging Sonar/SmartLogic Electronics 100 CP2020: the Cyberpunk 2020 designers
Sonic-II SkateBoard 100 Shaped Explosives: Gurth
Spider-IX SkateBoot 100 Drugs: Seth Narins, Wordman and
RadTech Patented MagnaPoon 101 Brijesh Gill
StreetMaster PoonGun 101 RadTech: Storm Widow
Highway-Hawk Mark-II PoonGlove 101 Editing and Lay-Out
Gurth
Illustrations
Gurth (New Stuff)
the members of SWO (SWO Guns)
the CP2020 ilustrators (CP2020)
some anonymous others as well
(BTW, the Plastic Wariors logo was stolen from Tech
Readout 3026.)
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UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 4
RUNNING GEAR
These bits were taken from all kinds of sources, not all of them will probably aggree,
but that's too bad.
As a note, SRII refers to Shadowrun Second Edition, and FOF refers to Fields of Fire.
Weapons
Hold-outs
Colt Take-Down
A hold-out pistol with a difference: where most hold-outs pack no more punch than an air gun, this one
fires heavy pistol rounds from its over-under barrels! Both barrels can be fired virtually simultaneously, for
devastating effects!
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Hold-Out 8 2 (b) SA 7M .5 4/12hrs 150¥ .8
One barrel can be fired in one Simple Action; the weapon is very light, so it uses heavy weapon recoil rules, while its very short barrels give
it a +1 Target Number modifier at Medium range, +2 at Long range, and +4 at Extreme range. The pistol, though technically a hold-out, fires
heavy pistol rounds.
>>>>>[Finally a hold-out that makes sense. The way I see it, you pack a hold-out as the last defense if something
nasty is going on; with those Streetline Specials, you can't even kill a fly because its armor is too tough...this one
is great!]<<<<<
—Garvey (15:32:07/05-05-55)
>>>>>[The way you hold this thing is a bit strange at first, but you get used to it pretty soon. You put your middle
finger of the trigger, your index finger on the right (or left, if you're left handed) side of the receiver, resting on the
safety catch, and your thumb goes behind the top barrel. It feels strange, but in this way you have the barrels in
front of your hand, and that reduces recoil significantly. The gun's only got the mass of a hold-out, after all.]<<<<<
—Aunt Annie (02:38:55/05-09-55)
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UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 6
>>>>>[The standard customization is, of course, only if you buy the weapon from an
official retail outlet. Most fixers don't provide this service.]<<<<<
—Hairy Harry (13:04:05/05-07-55)
An unusual weapon, combining a knife and a hold-out pistol into one. The weapon looks like a medium-
sized knife, but the grip has two barrels inside (one on either side of the blade), and a revolver-type magazine for
five rounds. To fire, simply point the knife at the target and pull the trigger!
Pistol:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Hold-Out 6 5 (cy) SA 4L .5 5/12hrs 250¥ 1
Knife:
Reach Damage
0 (str+1)L
>>>>>[This isn't an original design. In the 1980s, or maybe even earlier, the Chinese already made a weapon
much like this one, and it seems like it was a copy of a Czech design even then.]<<<<<
—Mikey-Boy (20:17:08/05-02-55)
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UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 7
>>>>>[Not if you leave the safety on. The trigger (which also functions as the hand
guard) is locked when the safety is on, so you can't accidently fire it if, say, the trigger
catches behind your clothes.]<<<<<
—Mikey-Boy (18:05:36/05-10-55)
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Hold-Out 7 6 (c) SA 5L .5 3/18hrs 300¥ .8
Light Pistols
Ares AMP
Ares' new Assault Machine Pistol provides high firepower in a small
package! It can be fired from one hand if needed, though it is also equipped with a
folding stock to allow firing from the shoulder. The large clip capacity allows
sustained fire, while the gas vent system (a Lyco Systems rating 2 Improved) makes it easily controllable.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Light 6 40 (c) SA/BF/FA 6L 2.75 8/36hrs 1,000¥ 2
>>>>>[Don't believe the hype. This thing looks like a new design, but when you look inside you see the old
Crusader MP mechanism with a full-auto mode bolted on. They only altered the exterior styling to make it appear
a new weapon.]<<<<<
—Chat (06:31:02/05-05-55)
>>>>>[You don't have to buy this thing to rock 'n' roll if you own a Crusader already. What you do is take your
Crusader to your favorite armorer, and get him to dig up a few AMP spare parts to convert your Crusader to full-
auto mode. Shouldn't cost you more than maybe a hundred yens.]<<<<<
—Wanker (04:33:06/05-09-55)
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Light 8 8 (c) SA 6L 1 5/36hrs 600¥ 1.25
>>>>>[This guide fails to mention that the weapon described above is called "P11M8." The P11M13 has a 13-
round clip in almost exactly the same weapon, though the clips are not interchangable. The M13 costs 650¥
according to the spring '55 H&K catalog.]<<<<<
—Latex Louis (22:51:39/05-09-55)
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A very small version of the familiar Uzi III, this weapon is much more like a
light pistol than an SMG. It features burst-fire capability, like the weapon it evolved
from,
and
also
Type Conceal Ammo Mode Damage Weight Availabilit Cost Street Index
y
Light 6 16 (c) BF 6L 1.5 6/36hrs 750¥ 1
>>>>>[This thing's value seems pretty dubious to me. Why not just pack a full-size Uzi III, or even better, the new
Uzi IV?]<<<<<
—Carina (05:19:50/05-03-55)
>>>>>[Sometimes you need concealability and firepower. This thing has both, I feel.]<<<<<
—Sassy (03:12:00/05-07-55)
>>>>>[For the same weight and size (and less nuyen), you can also pack a heavy pistol.]<<<<<
—Coyote (14:41:17/05-11-55)
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Light 8 5 (cy) SS 6L .75 3/36hrs 250¥ .9
>>>>>[Again, dubious value. It will scare street thugs, but any runner (or corp sec trooper) will shoot you first and
laugh at your corpse when she's finished.]<<<<<
—Carina (05:21:47/05-03-55)
>>>>>[Read the description: it is presented as being a "self-defense revolver," which means that it's supposed to
scare thugs away, but not to shoot it at guys in heavy body armor. I can testify that a weapon of this class saved
me from having my throat cut by some punks who weren't as tough as they looked.]<<<<<
—Terry Taxicab (13:02:39/05-16-55)
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Heavy Pistols
Beretta Model 95S
A brand-new heavy pistol, the 95S comes equipped with an internal smartlink
(level II) and a barrel-mounted gas vent system as standard. Its all-plastic and
ceramics construction makes it easily concealable, plus there is also a model
equipped with a three-round burst-capability, making it extremely deadly
Model 95S:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 15 (c) SA 9M 2.5 3/24hrs 500¥ 1
Model 95S-B:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 15 (c) SA/BF 9M 2.5 6/72hrs 750¥ 1.75
(note: SWO gave a picture of this weapon (included here), but no description or game stats in their
SWOGUNS1.TXT file, so I made up the above stats for the weapon in the drawing.)
>>>>>[I got myself the -B model, but it's not as good as they make it out to be. The
smartlink II is obviously some unlicensed copy made by retarded ghouls, 'cause half
of the time it was fragging up the info it was feeding me: I had 2163 rounds left in my
gun at one time, and at another I had centered the crosshairs on this chick's head
and the gun was pointing at her boyfriend two meters to her left!]<<<<<
—Rellik (13:51:51/05-04-55)
>>>>>[Echo that, the smartlink II in this weapon is of very dubious quality. It all goes well as long as you're using it
with a level I smartlink, but as soon as you couple it with level II goggles or cyberware, it messes up everything.
My guess is that they tried to update an original level I system to level II without doing their homework.]<<<<<
—Sister Sledgehammer (17:42:29/05-08-55)
A large and powerful pistol, the 110-T is the big brother of the Model 101-T. It comes with a top-
mounted laser sight as standard.
(note: there is a picture of this weapon in the SR1 rulebook (page 121),
but no game stats are given for it. This is my representation of the
weapon in the drawing.)
SuperEagle
An Israeli design, the SuperEagle is a very
powerful combat pistol for long-range engagements. Coming with an internal smartlink system, the SuperEagle
provides tremendous long-range firepower!
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UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 10
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 4 7 (c) SA 11M 2.75 6/48hrs 600¥ 1.5
Ruger Warhawk
A smaller, lighter, version of the well-known Super Warhawk, the Warhawk
is still a powerful pistol by any standards. Like its larger relative, it accepts all
accessories except silencers. Available in high-chromed and matt-black finish.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 6 (cy) SS 9M 2 3/24hrs 250¥ 1
>>>>>[Hate to contradict you, Lamb, but everything I've heard and read about the Warhawk praises it to heaven
and back. Are you sure you didn't have a weapon that the factory's quality control rejected? Some of those do get
out on the streets sometimes, you know.]<<<<<
—Hitter (20:31:34/05-10-55)
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 4 18 (c) SA 9M 3.25 8/48hrs 800¥ 2
>>>>>[Nice weapon, but look at the price! 800 bucks for an overweight pistol!]<<<<<
—Bushwacker (18:17:56/05-07-55)
>>>>>[The weapon is very respected among mercs, and I feel it has the abilities to become common on the street
as well. The price is so high because of the high standard of manufacture, and the weight is because of the
accessories. The clip capacity is one of the largest of any heavy pistol on the market today.]<<<<<
—Coyote (15:02:13/05-11-55)
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 7 (cy) SS 9M 1.75 4/36hrs 350¥ .9
The short barrel gives this heavy pistol only light pistol ranges.
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UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 11
>>>>>[Women aren't build to fire guns. They don't have the strength.]<<<<<
—Chester Fields (09:52:18/05-10-55)
>>>>>[Chester my dear, you'd better haul your ass over to Bishop's tonight.]<<<<<
—Sister Sledgehammer (15:03:48/05-10-55)
>>>>>[Erm, I think an apology is in place here. Sorry, it won't happen again. Next
time, I'll think before I type...]<<<<<
—Chester Fields (12:52:23/05-11-55)
Tasers
Colt TP-6A
Colt's entry into the taser market dominated by Defiance and Yamaha up
until now. The TP-6A was designed for security and law enforcement use, and fires
small darts, of which it holds six in the hand grip. One slight disadvantage is that it
must be cocked by hand before each shot, but according to Colt this feature has
been incorporated to prevent accidental firings.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Taser 7 6 (m) SS 8S .75 6/24hrs 550¥ 1
>>>>>[Oh, Jesus. Another taser. Just what we were all waiting for.Get real. Get a gun.]<<<<<
—Rydergirl (03:06:16/05-10-55)
>>>>>[A taser is more effective than a heavy pistol, to be honest. The high voltage disables your enemy quicker
than a slug does, and, as someone pointed out somewhere, if the corp sec guys know you're not out to kill them,
they might just be a little easier on you.]<<<<<
—Believer (05:31:41/05-10-55)
>>>>>[Yeah, sure. Instead of killing you, they knock you unconcious so you can be interrogated in some dirty
chamber by other corpers who give frag-all about human rights, after which you'll be shot in the back of the skull
and dumped in a back alley.]<<<<<
—Kill Roy (13:52:39/05-13-55)
>>>>>[You have to admit that a well-placed taser shot disables someone faster than a well-placed pistol shot.
Shotguns and machine guns are a different matter entirely.]<<<<<
—4777 (23:42:36/05-15-55)
Submachine Guns
FN P55
The most recent update of a weapon series that has been in production for over 60 years, this weapon
manages to remain up-to-date, and even ahead of some of its opposition despite the age of the original design!
Though firing common
submachine gun rounds,
this slick design manages
to squeeze assault rifle
performance out of them!
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UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 12
Incorporated into the front of the gun is a rating 2 telescopic sight, and a smartlinked
version (which has a smartlink system in place of the 'scope) is also available, for
only a 250¥ increase in price. Either version has a built-in gas vent system to reduce
muzzle climb.
Street Index
SMG 5 50 (c) SA/BF/FA 8M 3.5 8/4 days 650¥ 2.5
Smartlinked version:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
SMG 5 50 (c) SA/BF/FA 8M 3.75 9/4 days 900¥ 2.75
The telescopic sight is rating 2, while the gas vent is rating 2 Improved.
>>>>>[I wouldn't trust my life on a weapon whose basic design is over 60 years old, at least not unless I really had
to.]<<<<<
—Rellik (14:05:13/05-04-55)
>>>>>[Believe me, loads of your colleagues do it all the time: what do you think the "97" in AK-97 stands for? And
the original of that weapon dates back to 1947!! Given the choice, I'd go for the P55 over the AK anytime.]<<<<<
—Coyote (15:41:22/05-11-55)
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Ingram MAC-20
Ingram returns to its roots with the MAC-20! A very reliable no-frills SMG,
the MAC-20 comes with an integral sound suppressor and a folding stock, and has
the novel feature of an interchangable barrel. By changing barrels (which takes
about one minute), the weapon can fire either SMG or Heavy Pistol ammunition,
though the weapon uses different clips in each configuration. For HP ammo, there is
a 20-round clip, while the SMG ammo can be fired from either a 16-round or a 32-
round clip. The MAC-20 cannot accept under-barrel or stock-mounted accessories.
The 16-round clip adds +1 to concealability and lowers overall weight by .25 kg.
Steyr MP i 25
Austrian design and quality, the MP i 25 is everything you'll ever need in an
SMG: compact, rugged, a folding stock, large clip capacity, integral gas vent
system, and an internally-mounted laser sight. A definite winner.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
SMG 4 35 (c) SA/BF/FA 6M 3.75 5/60hrs 725¥ 2
The gas vent is rating 1, and the laser sight is mounted internally, so both the top- and under-barrel mounts are still free for other accessories.
Uzi IV
Fabrique National's long-awaited upgrade of the Uzi III, this weapon is capable of all fire modes, has a
larger clip capacity, and can still use all Uzi III clips. It comes in two models: one with a top-mounted laser
sight, and one with an internal smartlink. Both weapons feature a gas vent on the barrel, but cannot mount any
under-barrel accessories. The folding stock gives good concealability.
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>>>>>[I tested this weapon for a company that wants to import it into the CAS, and I
can say that the design is of the same standard as the Uzi III. The gun fires like a
dream, the gas vent makes it very controllable (unless you go for the rock 'n' roll
mode), and FN have finally given the weapon other modes than just burst fire. I'd give
it 8 out of 10.]<<<<<
—Ma Donna (23:05:36/05-13-55)
Sniper Rifle
RAI Model 1050
A new sniping rifle for long-range fire-power, this weapon's barrel is one large
silencer, while a tele-scopic sight with low-light capability is standard (top mount),
as is a high-power laser sight (under-barrel), effective out to 1500 meters at night,
and 150 meters during the day. Also fitted are shock pads on the weapon's stock.
When ordering a brand-new weapon straight from the factory, it is customized for
the user at only a 4000¥ increase in cost. Because the entire barrel is a silencer, the
weapon can still accept barrel-mounted accessories.
Street Index
Sniper — 5 (c) SA 15S 5.25 14/10 days 6,000¥ 4
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Shotguns
Holland & Holland .600 Nitro Express
A fine shotgun from the United Kingdom, the .600NE is made completely by
hand, in a tradition that goes back for over a century. These weapons are only made
to order, to exact customer specifications, and come customized for the intended
user as standard (though a non-customized weapon can also be bought at a 25%
reduction in cost). Each weapon is unique, what more needs to be said?
The .600NE can be fitted with any desired accessories during manufacturing,
but regrettably it is virtually impossible to fit accessories after manufacture.
One barrel can be fired per Simple Action. Both barrels have a fixed choke, but the customer decides on
the choke before manufacture. The .600NE is a shotgun, but uses its own special ammunition, which is
available only in Buckshot (Flechette) and Regular versions, at double base price, +2 Availability, and
double Street Index.
>>>>>[Very nice, but what do runners like us have to do with a shotgun like this?
This thing is totally unsuitable for shadowrunning, I mean, only two shots? And it
doesn't fire standard shotgun ammo? And at that outrageous price?! No
thanks.]<<<<<
—Bushwacker (18:32:00/05-07-55)
>>>>>[You're missing the whole point of this weapon. It's not for runners or even combat use; it's for hunters who
have enough nuyen to spend to buy a custom-built, hand-made weapon. H&H have been making guns like this
one since time began, and their weapons are lightyears above the self-loading, mass-produced combat shotguns
we runners tend to favor. This is a weapon for Johnsons who go duck hunting in their spare time.]<<<<<
—Freddy (15:30:49/05-15-55)
>>>>>[Me too, but that's not the point I'm trying to make. Oh, never mind...]<<<<<
—Freddy (13:32:58/05-16-55)
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The series consists oft he UBS-5, UBS-6, an UBS-7. The UBS-5 has a 4-shot internal magazine and uses
pump-action, while the -6 increases the magazine capacity to 6 rounds and switches to semi-automatic operation.
The UBS-7 is similar to the UBS-5, but has two barrels side-by-side, each with its own 4-round magazine! Both
barrels can be fired simultaneously by pressing both triggers at once, for an even more dramatic effect!
UBS-5:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Shotgun (-2) 4 (m) SS 7S 2.25 5/48hrs 500¥ 1.1
UBS-6:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Shotgun (-2) 6 (m) SA 7S 2.5 6/48hrs 750¥ 1.1
UBS-7:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Shotgun (-3) 2x 4 (m) 2x SS 7S 3.5 10/7 days 1,700¥ 1.25
When not attached to another wepaon, add +4 to the Target Number. These shotguns use LP ranges due to the short barrels.
For the UBS-7, each barrel can only be fired once per Combat Phase, but this does allow the character to fire two rounds, one from each
barrel; remember that each barrel has its own magazine that muct be reloaded separately. Like the other UBS-weapons, it uses LP ranges, and
firing it when not attached to another weapon gives a +5 modifier to the Target Number.
>>>>>[These UBS-things sound great to me. Staple one to your favorite assault rifle, load it up with buckshot, and
blast away through the hallway or alley!]<<<<<
—Psycho Punk (20:51:18/05-02-55)
>>>>>[I must admit to PP being right for once. If you expect to run into serious trouble, you could do a whole lot
worse than get yourself one of these things and mount it under your rifle.]<<<<<
—Virtuoso (16:05:28/05-07-55)
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Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Shotgun 5 2 (break) SA 6S 2.25 4/48hrs 400¥ 1
Due to the short barrels, however, the Mad Max uses heavy pistol ranges. When firing buckshot rounds, the choke is not adjustable; it has a
fixed choke of 5.
Assault Rifles
Heckler & Koch 70
New from the well-known German firm, this assault rifle is radically different from the previous G12.
Instead of the bullpup design, H&K have decided to go back to the traditional "assault rifle" shape by placing
the high-capacity clip directly in front of the trigger. The HK 70 is available in two versions: the basic HK 70,
which features a fixed stock, and the folding-stock HK 70 K.
HK 70:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault 2 20/45 (c) SA/BF/FA 8M 3.75 8/7 days 950¥ 2
HK 70 K:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault 3 20/45 (c) SA/BF/FA 8M 4 8/7 days 950¥ 2.25
Both have a rating 2 gas vent as standard equipment, and can use 20-round and 45-round clips (45-round clip reduces Concealability by
-1).
>>>>>[The clip capacity is this weapon's main virtue. Otherwise, they're bog-standard assault rifles.]<<<<<
—Mikey-Boy (13:05:37/05-06-55)
>>>>>[Are these stats right? The folding-stock weapon is heavier than the fixed-stock one.]<<<<<
—Parker (04:08:46/05-09-55)
>>>>>[That's right, yeah. The fixed plasric stock weighs less than the folding metal one.]<<<<<
—Heavy (15:40:41/05-11-55)
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Honda AR-1
Honda's first entry into the weapons market is an assault rifle. The design is
somewhat unconventional in that it is a bullpup design with a standard telescopic
sight; the bullpup design allows for a short weapon, and because of its plastic and
ceramics construction it is highly concealable. Rumor says that a major Japanese
corporation is arming its security personnel with the AR-1, though with some
accessories that are not on the commercial weapon.
Give this weapon +1 Concealability against weapon detectors. The telescope is rating 1.
>>>>>[Fuchi's military assets are doing field trials with these weapons, but they not
arming its security with them.]<<<<<
—Hiro (IW:AN:TT/HI-SG-UN)
>>>>>[Yet.]<<<<<
—Chat (02:47:51/05-16-55)
SIG 88x-series
This series of Swiss assault rifles comprises four models: the 880, which is the basic assault rifle of the
series; the 882, which has a shorter barrel and a folding stock; the 883, basically an 880 with a longer and
heavier barrel, for use as a light support weapon; and the commercial 883 SP, similar to the normal 883, but with
some modifications to allow it to be used as a civilian hunting weapon. Parts are interchangable between
weapons, but it is not possible to convert one weapon into another variant of this rifle family. The standard clip
contains 30 rounds, though a 5-round clip is normally used with the 883 SP, and a 50-round drum exists for
prolonged fire with the 883. All weapons are capable of using all clips.
880:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault 2 30 (c) SA/BF 8M 4 4/36hrs 850¥ 2
882:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault 3 30 (c) SA/BF 8M 4 5/36hrs 850¥ 2
883:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault 1 30/50 (c) SA/FA 9M 6.5 6/48hrs 1,000¥ 2.5
883 SP:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault 2 5/30 (c) SA 9M 4.25 3/36hrs 950¥ 1.5
The 880 and 882 both have a rating 2 gas vent mounted on the barrel, and come with a top-mounted laser sight. The 883 has a rating 3
gas vent, a top-mounted laser sight, shock pads, and a bipod. The 883 SP has no gas vent nor bipod, replaces the laser sight by a rating 2
telescope sight, but retains the shock pads.
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>>>>>[Any competent weaponsmith should be able to turn the 883 SP into a fully-
automatic weapon by using a few spare parts intended for the normal rifles. It should
cost you no more than maybe 150 to 200¥, and if you then add some accessories
yourself, you have a neat automatic rifle that packs a good punch.]<<<<<
—Redhead (16:28:11/05-06-55)
>>>>>[The SP is a lousy weapon. I had to fire five rounds into that deer before it went
down. I'm sticking with Remington.]<<<<<
—John Waterman (19:31:05/05-09-55)
>>>>>[You use it to hunt deer?!? Are you sure you're at the right SIG here?]<<<<<
—Latex Louis (23:52:01/05-09-55)
>>>>>[Is he really as stupid as he appears to be? Should we tell him what most
people here hunt?]<<<<<
—Slime (18:01:55/05-13-55)
Grenade launcher
Rockwell AGL-113
Providing immense firepower, this Rockwell fully-automatic grenade launcher is rapidly coming into
wide use among mercenary units and corporate military forces. The weapon is large and bulky, and is not
suitable for hand-held firing; it is normally mounted on a vehicle or on a tripod. The vehicle-mounted weapon
has no hand grips, while the infantry version comes with grips and a tripod.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Grenade — 20 (c) or FA* grenade 50 24/21 days 15,000¥ 4
belt
* = the maximum number of rounds that can be fired in a Complex Action is 8 (eight), not 10.
>>>>>[Now this weapon can seriously ruin your hairdo. Some corp forces use it to protect vital installations: they
load it up with a cocktail of different grenade types and hose down anyone who gets too close.]<<<<<
—Kyle (07:26:09/05-02-55)
Heavy Weapons
Ares MP Maser
A new breakthrough in weapons technology! The MP Maser is similar to the MP Laser III, but uses
microwaves instead of laser beams. Though damage is less than that of a comparable laser system, a maser has a
few advantages: armor is useless against it, unless it is made of metal; and there is a major chance of
cybersystem damage to anyone hit by the maser!
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
SMG — 20 SA 10M 25 — 750,000¥ —
The MP Maser uses submachine gun ranges and has no recoil. Anyone in a one-meter wide path from the firer out to maximum
range takes damage (unless the beam is stopped by an object which it cannot damage). It is powered by a 20-shot battery, which is
rechargable and mounted on a hip-belt. Armor, if it contains metal plates or foil, uses its Impact rating to defend against a maser. Anyone hit
by a maser rolls 1D6 on the following table for possible side effects:
Roll Effect
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>>>>>[The armor does not need to be fully metalic: any layer of metal will do. You
can take household aluminum foil, wrap yourself in it, and you suffer no damage from
a maser at all. Also, it won't damage things made up of symetrical molecules. That
means people (and other creatures) are unlucky, cause we consist mostly of water,
an asymetrical molecule.]<<<<<
—Him That Knows (16:02:34/05-08-55)
Just adopted for service use by the UCAS Army and Marine Corps, the
M400 is a belt-fed fully-automatic machine gun, with a very high rate of fire. Its
main virtue is the dual-feed mechanism, allowing two belts to be insterted into the
weapon. The gunner can select the required belt in a Simple Action, or a Free Action if he is cybernetically
controlling the weapon. It comes equipped with a rating 3 gas vent as standard, and a version with internal
smartlink (level II) circuitry is also available.
Standard model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
HMG — 2x belt FA 10S 18.5 22/21 days 5,500¥ 2
Smartlink (II) model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
HMG — 2x belt FA 10S 19 24/21 days 7,500¥ 2.5
The M400 has a rating 3 Improved gas vent system on the barrel. It fires at super machinegun rates, for a full autofire of 15 rounds per
Complex Action. Switching between belts costs the gunner a Simple Action if done manually, or a Free Action if the gun is cybernetically
controlled. This does mean that a cyber-controlled gun can switch between belts while firing, but this may be done only once per Combat
Phase.
Example: an M400 with smartgun circuitry is loaded with a belt of Explosive rounds and a belt of Regular rounds. The gunner fires 10
rounds, of which he decides to put four at a human coming at him, and the remaining six at the van standing behind the human. The gunner
puts four regular rounds into the human, then switches to explosive, and fires the remaining six at the van.
>>>>>[Dual-feed weapons are ideal for mounting in vehicles. Put in two ammo bins for the same gun, and load
each with a different ammo type. The rigger simply selects the right ammo type for the right job and can use it
instantly, without having to reload the gun each time he switches targets.]<<<<<
—Fix (23:16:28/05-07-55)
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Mistubishi Guardian™
The Guardian™ is Mitsubishi's all-purpose "smart"missile system, the basic
weapon system having four launch tubes for normal missiles of all kinds. It is
coupled to sophisticated vehicle-recognition sensors that allow it to track its target
everywhere!
A basic Guardian™ system has Gunnery skill 4 and Initiative 10 + 1D6. It is equipped with Standard
sensors (level 1, see RBB page 126), but higher levels can be purchased for the difference in cost
between the cost of the required sensors and Standard sensors (Security I sensors cost 120,000¥ - 5,000¥
= 115,000¥). Add the sensor's level to the Gunnery skill. Treat these sensors as vehicle sensors for all
intents and purposes.
Initiative can be upgraded to 15 + 1D6 for 10,000¥ and to 15 + 2D6 for 15,000¥. Each extra missile
launch tube costs 1,500¥, and the Guardian™ can have a maximum number of launch tubes equal to its
Sensor rating + 4. The system's Gunnery skill level cannot be upgraded. The only way to increase the hit
chance is to add better sensors.
To hit a target, the Guardian™ must first acquire it. This requires the system to spend a Simple Action
and make a test rolling a number of dice equal to its Sensor rating against a Target Number equal to the
vehicle's Signature rating. It can acquire one target per Simple Action spent. The Guardian™ can track a
number of vehicles up to its Sensor rating.
After acquiring the target, the system proceeds to fire a missile (which costs it a Simple Action per missile
fired); the Target Number is calculated normally for the missile being fired (SRII page 99), but roll an
extra number of dice equal to the number of successes scored when acquiring the target.
If the target is destroyed, the Guardian™ will switch its attention to the next target; if the target is not
destroyed, it will fire another missile.
>>>>>[A nasty surpise for any rigger trying to infiltrate corp turf in his vehicle.]<<<<<
—Riggin Renegade (11:41:32/05-11-55)
>>>>>[Look at the name: Guardian™ looks suspiciously much like Sentry™, doesn't it? Coincidence...? Yeah,
sure.]<<<<<
—Strung Out (05:12:55/05-12-55)
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
MMG — belt FA 9S 35 26/30 days 25,000¥ 4
(note: a picture of this weapon is given on page 239 of SRII, but no stats were given; presumably, it is a "typical" MMG or HMG)
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Melee Weapons
Mersch MX-23 Stunlance
Combining two weapons into one, the MX-23 is ideal for riot-control! This
spear-like weapon is actually a taser, though its pointed end can be used to stab
effectively. Since the spearhead also contains the taser contacts, you can shock your
target while stabbing him! Naturally, the Stunlance can also be used to simply shock
the target without doing physical damage.
Exotic
Sonic Stunner
Designed by Phlatline (during astronomy class on top of that!), the Sonic
Stunner uses sound waves to achieve a taser-like effect, virtually guaranteeing knockdown! It is powered by an
internal battery, which can naturally be recharged. A charge provides enough energy for 10 shots, with the
weapon allowing two different charge rates: quick (1 hour) and normal (8 hours). For every time the weapon is
quick-charged, it loses 1 shot (after 10 quick charges, it cannot be fired anymore); for every 4 full-charges, it
also loses one shot. By "cycling" the weapon for 24 hours, this degradation is undone, restoring the weapon to
its full 10 shots.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Taser 6 10 SA 15M 2 6/36hrs 1,000¥ 1.5
Living targets roll a Body Resistance Test against the damage, and are stunned for a number of turns equal to the Power, minus the target's
Body rating. The target is automatically knocked down. The Stunner also shatters glass of up to Barrier Rating 3.
(credits: Phlatline designed this weapon on or around March 30, 1994, and posted it on the ShadowRN mailing list.)
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Accessories
Gun Camera
This small camera fits to the top or under-barrel mounting of any normal
firearm, taking a picture every time the weapon's trigger is pressed, allowing the
firer to take pictures of his targets while they are being shot at! All pictures are 2D,
but of good quality, and the camera is equipped with a chip port so the pictures can
be stored on the chip. Any standard chip will fit, with each picture taking up .1 Mp
of memory. Alternatively, plugging the camera into a datajack allows the user to
record the pictures in his or her headware memory.
When using this camera to take pictures for the news (see Shadowbeat), apply a -6 modifier to the
Impact of the pictures.
>>>>>[Yeah, but what's the practical use of this thing? Shadowrunner holiday
snapshots?]<<<<<
—Today (21:49:59/05-08-55)
>>>>>["See this one, Junior? Yeah, that's the guy your grandfather chased half-way through Denver 'fore he
caught him. That would be, errm, November '54, if I'm right. He took at least five rounds before he finally went
down. Now where did I leave the other four pictures?"]<<<<<
—Dave (05:29:54/05-12-55)
Revolver Silencer
Up until now, revolvers were impossible to silence because of the gas leakage between the cylinder and
the barrel. Universal Industries has the solution: a silencer that does not simply fity onto the front of the barrel,
but instead encloses the barrel and the cylinder! This device makes it impossible to use both the barrel and
under-barrel mounts of the revolver, but this is a small price to pay for a silent revolver!
Since the silencer encloses the cylinder, a revolver with such a silencer takes longer to load. A Simple Action is needed to open the silencer
before loading can begin, and a second Simple Action must be spent to close the silencer again after loading.
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Smartscope
Combining telescope and smartlink technology into one accessory, the Nikon
Smartscope mounts on the top-mount of virtually all weapons. The Smartscope
consists of an external smartlink system, with a movable telescope attached to its
top. The telescope is automatically adjusted for the correct weapon elevation, based
on information provided by the smartlink. The telescope also displays all relevant
information normally provided by the smartlink. Naturally, the Smartscope can be
coupled to a cyberware smartlink or smart goggles, though the latter are now
obsolete.
No magnification:
Mount Conceal Rating Weight Availability Cost Street Index
Top -2 -1 / 0 1 5/60hrs 3,250¥ 1
Level 1:
Mount Conceal Rating Weight Availability Cost Street Index
Top -2 -1 / 1 1 5/60hrs 3,500¥ 1
Level 2:
Mount Conceal Rating Weight Availability Cost Street Index
Top -2 -1 / 2 1 5/60hrs 3,750¥ 1.1
Level 3:
Mount Conceal Rating Weight Availability Cost Street Index
Top -2 -1 / 3 1 5/60hrs 4,250¥ 1.1
The Smartscope functions as a Level I smartlink, and gives a -1 modifier to the Target Number at all
ranges. It is available in four versions: no magnification, level 1 magnification, level 2 magnification, and
level 3 magnification. Low-light and thermographic options are also available for all scopes. Add 1,500¥ to the scope price for per option
(low-light or thermographic).
>>>>>[This scope does have a disadvtantage: you have to shoulder your weapon to use it. With smart goggles,
you don't even need to see your gun to know where your bullets will hit.]<<<<<
—Ferret (02:42/56/05-14-55)
>>>>>[If you just get yourself a smartlink implant, you don't have to bother with goggles at all.]<<<<<
—Aunt Annie (07:31:47/05-15-55)
SumnerTech Gyro-Mount 1S
Using similar shock-absorbing technology as other gyro-mounts, the 1S is an arm-mounted device
instead of a full-body harness. It fits onto the under-barrel mount of almost any weapon, and is secured behind
the wrist and just above the elbow by straps; the mount is designed to allow the arm full and normal movement,
and can be worn underneath a wide jacket or sweater sleeve. Available in both right and left arm versions.
The Gyro-Mount 1S negates recoil and movement modifiers up to its rating. Any action attempted with an arm onto which the 1S is mounted
(except for shooting the attached gun), has a +2 modifier to the Target Number, but a succesful melee attack with the arm does (Str+1)M Stun
damage.
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Claymore
The Claymore is a directional anti-personnel mine: instead of causing general mayhem and destruction,
the Claymore blows a spread of ceramic balls into a 45° cone, focussing its power into a specific area! The
explosive charge itself causes damage in a spherical area some 10 meters in diameter, but the ceramic balls are
effective out to some 30 meters. The Claymore is remote-controlled by means of a 50-meter long wire, or can be
fitted with a tripwire or a timer detonator.
>>>>>[These things are serious drek. Place a couple in some alley and cover them up with some garbage. When
you have someone chasing you, lead them into the alley and blow the Claymores. Then pick up what's left and go
and sell hamburgers.]<<<<<
—Freddy (15:42:19/05-15-55)
CS Grenade
Very similar to smoke grenades, but with the difference that CS grenades spread CS (tear) gas instead of
smoke! Perfect for riot-control and house-clearing!
These grenades use the rules for smoke grenades (page 85, FOF), but everyone in the cloud gets a +8 modifier to all
Target Numbers due to the gas. Characters with their eyes shielded (or with cybereyes) get +4, while people with
their mouth shielded (and those who hold their breaths) get +6. If both the eyes and mouth are shielded, the modifier
is only +2 due to the gas touching the skin. People in gas-proof suits get no modifier. All these modifiers are in
addition to the normal modifiers for light smoke (SRII page 89).
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Duplex Ammo
Fitting two rounds into one cartridge case, duplex ammunition gives you a
higher chance of hitting simply by putting more rounds into the air! Add that to the
chance of both rounds striking the target,
you also have the potential of doing greater
damage!
When firing Duplex rounds, add a -1 modifier to the Target Number at Medium and Long range, and +1
at Extreme range (the rounds drop faster than normal ammunition, so at longer ranges it is more difficult
to hit). If a hit is scored, roll 1D6/3 for every Duplex round fired; the result is the number of bullets that
hit, and then simply treat the hit as a burst of the number of bullets that hit. Recoil is, as normal, +1 per
round fired.
For example: Jane Samurai fires a three-round burst of Duplex at Joe Mage, using a smartlinked 7M
damage SMG with a rating 2 gas vent; Joe is at Medium range, which sets the Target Number at 5; the
recoil of the 3-round burst makes this 8, -2 for the Smartlink, and another -1 for the Duplex ammo at
Medium range. Her Target Number is 5; she rolls a total of 7 dice, scoring 3 successes. She hits, and now
rolls 3D6/3 (she fired a three-round burst); on the 3D6, she rolls 4, 2, and 6, which converts to 2, 1, and 2,
this means that five bullets hit (2+1+2=5). The damage is 7M, plus 5 for the five bullets, for 12D in total.
Had she fired Regular ammo, her Target Number would have been 6, and the damage would only have
been 10S for the three-round burst.
Firepower™ Ammo
From Ares Arms comes heavy pistol ammunition that puts new life into your old-reliable! Couple that
with the redesign of the Predator heavy pistol, and Ares once again asserts its dominance of the market. No other
manufacturer even comes close!
(note: this ammo was in the first edition Street Samurai Catalog, but it was dropped in SR2. The reason for this was that it was designed "to
balance the game for heavy pistols," but in SR2 the base damage codes were adjusted, so the ammo was no longer needed. Originally, it gave
+2 Power (making your 4M2 heavy pistol go up to 6M2); here I have given it +1 Power, making it equivalent to Explosive rounds, but
without the associated noise. It is only available for heavy pistols, though. The Ares Predator II is already adapted to fire this ammo, though
its Damage Code does not yet reflect this.)
>>>>>[You can easily modify your current heavy pistol to use the Firepower ammo. Take any heavy pistol to your
local weaponsmith and have him rebore and refit the weapon to accept the new ammunition. It won't cost you
more than 60 to 80¥.]<<<<<
—Winger (10:06:04/12-23-50)
Gas Grenade
Winter Systems supplies these Neuro-Stun VIII grenades, as used by counter-terrorism units and police
forces. They are highly effective to "smoke out" entrenched opposition, and can be supplied in hand-thrown or
grenade-launcher models!
These grenades spread Neuro-Stun VIII gas in a similar way to a smoke grenade (see SRII page 186 and FOF page 85).
(note: this grenade was in the first edition Shadowrun rules, but was not included in the second edition.)
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Glaser™ Ammo
Patented by the Glaser Company, these anti-personnel rounds are
devastatingly effective! When the bullet hits a target, it ruptures and spills its
contents of small metal balls onto the target, giving off an enormous amount of
energy! Available for all weapon types up to and including light machine guns.
These rounds increase their Damage Level by +2 against unarmored targets only. If the target has any
kind of armor (Ballistic or Impact), use the highest armor rating present and double it to defend against
these rounds. In a similar manner, when firing through cover, double the cover's Barrier Rating. The +2
Damage Level increase is also not used against vehicles.
>>>>>[Studies have shown that only 10% of all people shot with handgun rounds
have died from their wounds. On the other hand, only 10% of all people shot with
Glaser rounds have lived to tell about it... They were developed as anti-terrorism
rounds, and are hideously illegal for civilians to possess in most jurisdictions. UCAS
rates them as class 1-L military ammo.]<<<<<
—Gurth (!@:#$:%^/&*-()-_+)
Hollow point rounds have an opening in the front of the bullet, which causes them to expand when hitting their target. This does much more
damage than regular rounds, but with the disadvantage that armor is more effective because the expanded bullet has a higher frontal area.
Hollow point rounds increase the Damage Level by +1, but any Ballistic armor worn gets +2 to its rating to defend against them.
Scatter Grenade
Instead of blowing up just once, scatter grenades by Winter Systems of Manhattan have multiple
explosive charges! After throwing, the grenade's body springs open and releases three charges, each of which
scatters randomly before exploding! Three different charges are available: Concussion, HE, and Smoke; the
customer specifies which and how many of each charge are in the grenades purchased. Charges cannot be
purchased separately, nor can a thrown grenade be reloaded.
Complete grenade:
Conceal Damage Power Level Weight Availability Cost Street Index
5 charge charge .5 6/5 days 100¥ 2.25
Concussion charge:
Damage Power Level
8M Stun -1 per meter
High Explosive charge:
Damage Power Level
7S -1 per meter
Smoke charge:
Damage Power Level
— —
To use a Scatter Grenade, use all normal grenade rules. The grenade itself scatters as normal (SRII page 97), but at the moment it would
normally explode, it throws out three charges; each of these charges flies 2D6 meters away in a random direction. They explode immediately.
The smoke charge covers only a 5-meter radius area, but otherwise uses all rules for smoke grenades on page 85 of FOF).
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>>>>>[But you can't deny the advantages of these grenades. Three charges that
explode at different points cause much more chaos than just one. Mix and match to
get exactly the combination of explosives and smokescreens you want. I've used
these grenades a few times and they're excellent to create havoc everywhere.]<<<<<
—FFG (03:59:48/05-08-55)
Shaped Charge
Lining the explosive behind a copper cone, these all-new shaped charges are
in use with counter-terrorism force world-wide! The sticky back surface allows
them to be attached virtually anywhere, at optimum stand-off distance without need
for careful study of the wall, and thus without wasted time! The detonator features
adjustable count-down time (from 1 second to 1 hour), and has a remote-control
setting. It is even possible to set both at once!
Placing these charges is easy enough, but if the character placing them makes a Demolitions skill test
(Target Number 2), add his successes to the Power Level as applied to the barrier.
>>>>>[Excellent all the way. If you don't mind making noise as you go in, stick one of
these to the wall and get in without bothering with doors!]<<<<<
—Hairy Harry (21:40:52/05-10-55)
>>>>>[Or, get in without making noise and use these to secure yourself an exit before you go on.]<<<<<
—She (05:38:29/05-13-55)
Gear
Armament Briefcase
Looking like a standard executive briefcase, but in fact concealing any single weapon up to SMG size, this is
a nasty surprise for any attacker. The briefcase's detachable handle is attached to the top mount of a weapon, and
the briefcase is then closed over the weapon. Upon pressing a button on the handle, the briefcase falls off the
handle, revealing the concealed weapon, ready for immediate use! Ideal for bodyguards!
Handle only:
Mount Conceal Rating Weight
Top (-2) — .25
Whole assembly:
Conceal Rating Weight Availability Cost Street Index
— (0/2) 1.5 4/36hrs 500¥ 2
Drawing a weapon from this briefcase counts as quickdrawing a weapon. The weapon cannot be fired when it is inside the briefcase, but can
be carried fully-loaded and ready to fire. Inside the briefcase is enough room to store small things in addition to the gun (GM's decision), but
these fall out when the weapon is drawn. The briefcase is made of tough impact plastic, giving it armor ratings Ballistic 0, Impact 2.
>>>>>[And you thought all those suits were carrying was paperwork...?]<<<<<
—Wiley (08:28:22/05-07-55)
Fire-Resistant Coveralls
As worn by military vehicle crews, fire-resistant coveralls are now available to the general public! Made
from Nomex-B™, these suits cover virtually the entire body to protect it from fire and heat! Available in Desert
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The Impact armor rating is only used against fire- and heat-related damage. The suit provides no
protection from other kinds of "attacks," but use ther full Impact rating to defend against fire and heat.
Against cold, the suit is not effective (Nomex is fire-resistant, not insulating). Against magical fire from
Combat spells, the suit provides no protection, but against fire from Manipulation spells, it uses its full
Impact rating to defend.
>>>>>[This armor is coming into use with NYPD Inc. You know what to expect the next time you visit New York
City.]<<<<<
—Pro Tector (14:03:11/05-08-55)
Sneak Suit
Popular with corp strike teams and special forces, this suit is covered in ruthenium polymers, mimicing
the background against which it is viewed! When turned off, the suit is black, and can be used for night
camouflage. The suit resembles the skin-tight suits worn by speedskaters, but with gloves, foot covers, and a
mask covering the lower half of the face. Any equipment worn over the suit is, naturally, not camouflaged.
When switched on, the suit gives a +4 modifier to all Target Numbers to spot the wearer.
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Superball
Superball is a nasty "smart" plastic that is used as a restraint. It consists of a
plastic strip that fuses to itself when pressed together; it is put around the subject's
wrists and pressed together. When the subject tries to pull himself free, or in some
other way tries to break the restraint, the plastic tightens itself,
If the Superball is cut, the remaining end will tighten up: this means that, if it
is bound around both wrists, one of the wrists is bound off when the other end is cut.
The name Superball comes from the fact that the plastic, after it has been cut,
tightens itself up into a ball.
Superball tightening itself does (rating+2)M damage, against which no armor protects (unless the restraint
is put over armor clothing, in which case Impact armor reduces the Power Level, GM's decision). If the
Superball is cut off one wrist, the subject takes this damage every turn, until the other wrist is also cut
free.
Source note: for Gibson fans, this is my representation of the stuff Skinner, Yamazaki, and Chevette are
tied up with in Virtual Light.)
>>>>>[This is extremely vile stuff. It is outlawed in all nations in North America save
Tir Tairngire, but lots of corps still use it, as do all kinds of shadowy figures.]<<<<<
—Him That Knows (17:41:35/05-08-55)
The stats above are for one dose. A character wearing clothing dyed with a thermographic camouflage dye always counts as wearing
appropriate camouflage (p.77, FOF) when viewed with thermographic vision only, no matter the environment or color of his clothing.
Characters using a combination of thermographic and normal vision (trolls and dwarfs for instance) get only a +2 modifier to spot the
camouflaged character.
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Vehicles
Eurocar 3000
Announced some four years ago, the 3000 has finally arrived! It is similar to
the very successful Westwind 2000, but smaller, and also has a lower price tag. It
has all the 2000's extras, except for the lock-down wheel covers, which are not
generally considered a success, plus it uses a multi-fuel engine for better economy and lower fuel cost. A
convertible* version is also available.
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The Vanquisher is mounted on a forward-facing Hardpoint, with 1 CF of dedicated ammo storage; each wingtip has one Firmpoint;
and the under-fuselage mounting point is also a Firmpoint.
>>>>>[This is a nice little machine, and it is definitely one you shouldn't under-estimate. It's used by some corp
security forces for rapid response (and with this baby's speed you can respond rapidly), and also by corporate
military units.]<<<<<
—Nighthare (04:23:48/05-14-55)
>>>>>[I had the pleasure of flying one of these things at speed through Hell's Kitchen a while ago, and it handles
like a dream. Altitude about two to four meters at full throttle, and still you're able to take those tight inner-city
corners with room to spare!]<<<<<
—Einzelstern (16:44:10/05-16-55)
>>>>>[I hear Knight-Errant has these things in limited service already. They apparently fit them with a Victory
cannon and 7.62cm rockets, but don't ask me what they're planning to do with them. Anyone have any
ideas?]<<<<<
—Jane Doe (18:50:21/05-16-55)
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>>>>>[This helicopter is not sold much for commuter or executive transport. Most are
of the "security" variant, and usually carry an HMG in the chin turret, coupled to an
LMG on the pintle mount and rockets and missiles on the firmpoints.]<<<<<
—Riggin' Renegade (12:04:58/05-11-55)
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presents:
(...)
(...)
SWO is: Matt McCormick, Mike Loseke, Shawn Loseke, James Davis, Jason
Schock, Mark Harp, Gary Harp, Marc Coulson, Phil Hull, Bryon Kerbs,
Dan Black, Jason Verkuyl, Travis Menefee, Adam Menefee, John Rust,
and Fuzz the cat.
For those who don't yet have them, I have added the stats and descriptions of all original weapons SWO included
in the first part of the file. I pasted the pictures to the text to make it all a bit more interesting, replaced the stats
bar by the one used throughout the rest of Running Gear, and generally altered the lay-out a bit, but I didn't make
any real changes to the text or stats. Honest. Anyway, thanx to SWO for putting together that file. Oh, and what
about Fields of Fire?]<<<<<
—Gurth (12:34:56/78-90-AB)
Hold-Out
Ceska Diplomat
New for '54, the Ceska Diplomat revolver is a perfect self defense option for the executive with a need for
subtlety. Its slim design and smooth lines give it excellent concealability. The most effective feature of this gun,
however, is that it has two barrels and it can fire them both at once. This added firepower, combined with the fact
that it has follow up shots, leaves the Diplomat a definite contender in the growing hold out pistol market.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Hold-out 8 6 (cy) SS 4L .5 3/12hrs 250¥ 1
>>>>>[I have used this weapon successfully on several occasions. It packs good firepower but has a tendency to
jam on the third double fire so watch it chummers.]<<<<<
—Debutante (05:14:30/01-13-54)
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Light Pistol
Seco Quickfire
Ideal for bodygaurds and light to medium security detail, the Seco Quickfire
features good concealability, an integral laser sight and full automatic fire. This
weapon gives anyone massive firepower in a small light package.
>>>>>[Can anyone say lead hose? This weapon will empty its clip before you know
it. Carry lots of spares.]<<<<<
—Blue Ice (13:24:06/03-12-54)
>>>>>[That is if it doesn't jam first. My model didn't work for drek. So I gave it to our mage. He sure won't use
it.]<<<<<
—8-Ball (01:13:52/04-11-54)
>>>>>[Are you implying that mages can't shoot? If so, I'd sure like to meet you in a firefight 'cause I'd live, you
wouldn't.]<<<<<
—Hurricane (23:04:12/04-21-54)
Heavy Pistols
Beretta 100S
Smooth lines, excellent accuracy, and deadliness all define this new heavy pistol from Beretta. Featuring a
removeable silencer,laser sight and classy looks, this gun is fast becoming a favorite for corporate security and
"Company Men" worldwide. Also available in a smartgun variant.
Standard model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 15 (c) SA 9M 2.5 5/36hrs 650¥ 1.5
Smartgun variant:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 15 (c) SA 9M 2.5 5/36hrs 1,300¥ 1.5
Standard model:
Type Conceal Ammo Mode Damage Weight Availability Cost
Heavy 4 15/30 (c) SA/BF 9M 3 8/36hrs 1,200¥
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Street Index
2
Smart variant:
Type Conceal Ammo Mode Damage Weight Availability Cost
Heavy 4 15/30 (c) SA/BF 9M 3 8/36hrs 2,000¥
Street Index
2
>>>>>[After using this weapon for several months I have to say that sans magic this
is the best personal defense option I have ever used.]<<<<<
—Hurricane (13:26:04/03-10-54)
>>>>>[You were right, Hurricane, I guess I'll have to listen your non-magical advice
more often! This little number is great!]<<<<<
—Nitro (12:49:51/5-11-54)
Browning Defender 10
With the machine pistol market growing at a tremendous rate, Browning enters
the fray with the Defender 10. Using a powerful but controllable round, the Defender
strikes a good balance between recoil and cyclic rate. Given its reliability and resistance to adverse climates, this is
an excellent candidate for military service. Of course, this makes it all the better for civilian use. Also available in a
smart variant.
Standard model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 15 (c) SA/BF 9M 2 5/36hrs 900¥ 2
Smart variant:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 15 (c) SA/BF 9M 2 5/36hrs 1,800¥ 2
>>>>>[You can dunk this in toxic waste and it will still fire reliably.
The recoil is manageable, but could use gas vent, and it hits like a truck. Get one if you need compact fire-
power.]<<<<<
—Prophet (15:12:55/12-25-54)
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Colt Penetrator
Given their success with the Manhunter, Colt designed yet another heavy pistol
for the general market. This weapon, like its predecessor, is known for its reliability
and firepower. Given Colt's success with the Manhunter, this gun should sell well.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 12 (c) SA 9M 2 4/24hrs 600¥ 1.5
Fichetti Hurricane
Another excellent security gun from Fichetti. This gun was designed with
firepower and concealability in mind. It uses flechette ammo for effective takedown
capability, and combines it with a removable stock and burst fire mode. Also available
is an optional 30 round extended clip. A must for any security team.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 14/30 (c) SA/BF 9S(f) 2 3/48hrs 600¥ 1
Fichetti Military XI
Officially adopted by the CAS military in 2052, This extremely effective machine pistol has found its way
to the personal defense market. Using a very powerful round and gas recoil dampening (Rating 1) this weapon
delivers devastating punch with reliable accuracy. Comes standard with an integral laser sight and is also available
in a smart variant.
Standard model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 4 18 (c) SA/BF 9M 2.25 5/36hrs 900¥ 2
Smart variant:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 4 18 (c) SA/BF 9M 2.25 5/36hrs 1,800¥ 2
>>>>>[I have had the opportunity to fire one of these; I found it very
controllable and accurate even in burst fire. If you can get one, do
so.]<<<<<
—The Highwayman (05:12:32/01-12-54)
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Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 12 (c) SA 9M 1.2 18/14 days 2,500¥ 2
>>>>>[Yep, chummers, this is definetly the best 5,000¥ I ever spent. The sound-suppressor is so effective that it
doesn't even sound like a pistol anymore! More like a low bass sound. And the recoil is almost non-existant! You
can empty the clip in 2.5 seconds and keep the group in a 10cm circle. Well maybe not *you*, chummer, but I've
done it.]<<<<<
—Prophet (14:23:12/12-21-54)
Ingram Mk IV
This compact machine pistol was designed specifically for the UCAS security branches (FBI & NSA). It
chambers a round designed during the 1990's that has been a hallmark of handgun firepower. This pistol was
designed to either kill or knock down any target using not only the firepower of the round, but also a special High
Explosive Squash Head round that gaurantees knockdown, as well as destroys armor. Featuring an integral
smartgun link and gas vent 3, this weapon is a deadly addition to the armories of UCAS government agents.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 4 16 (c) SA/BF 10M 3 18/14 days 2,500¥ 3
Game notes: This weapon suffers double recoil penalties when used in burst fire mode. See the Ammunition section (page 47) for details on the
HESH ammunition.
>>>>>[DO NOT get in front of these things. They will kill or wound you no matter how much armor you wear, and
the FBI agents can use them very well. Also, if you manage to get one, don't flash it around because the FBI/NSA
don't like people having these.]<<<<<
—Victor (23:12:59/03-13-54)
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Ruger P-105
Ruger's most recent entry into the heavy pistol market. The P-105 uses the
already successful round made famous by the Super Warhawk. The heavy firepower,
combined with the fire rate, and clip capacity of an automatic makes this one of the
deadliest autos on the streets. Don't be outclassed out there, get your's today.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 4 10 (c) SA 10M 2.5 4/24hrs 600¥ 1
>>>>>[This weapon packs the best firepower in a small package that I have ever
used. I carry two with me almost all the time. The only problem is it's ammo capacity
(that's why I need two).]<<<<<
—Regis (07:45:12/03-12-54)
>>>>>[I have more people after me than you do, so I use a lot of ammo. ]<<<<<
—Regis (12:45:21/04-13-54)
Submachine Guns
Defiance AT-900
Usually sticking to shotguns and tasers, Defiance has branched out into the SMG market. Its many modern
features make it competitive in this very tough section of the firearms market. Standard features include: gas vent 2
and a laser sight. Optional features include smartlink, and a folding stock (100¥).
Standard model:
Type Conceal Ammo Mode Damage Weight Availability Cost
SMG 4 30 (c) SA/BF/FA 6M 3.75 5/36hrs 900¥
Street Index
1
Smartlinked model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
SMG 4 30 (c) SA/BF/FA 6M 3.75 5/36hrs 1,800¥ 1
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Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
SMG 4 25 (c) SA/BF 7M 3.75 5/36hrs 900¥ 1
>>>>>[It's small size and lower recoil makes it a great weapon of choice for us
'runners of the fairer sex.]<<<<<
—Nitro (16:05:49/7-18-54)
>>>>>[Yeah, well this member of the "fairer sex" can probably bench press you and
your Westwind! I think I can handle the "manly assault weapons"!]<<<<<
—Cherry (12:32:45/7-19-54)
Sandler Model II
Sandler's second entry into the firearms market. The model II is a much improved step up from the TMP. It
is not prone to frequent breakdowns like its predecessor and is reliable in all climes. It comes standard with an
integral laser sight and gas vent 2.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
SMG 3 30 (c) BF/FA 6M 3.75 4/24hrs 700¥ 1
Walther S900
Designed especially for security teams, the Walther S900 is a light and deadly SMG. Featuring a large
magazine capacity, laser sight, and gas vent recoil supression (level 2), this firearm is a great addition to any
security team's arsenal.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
SMG 4 30 (c) SA/BF 6M 3 5/36hrs 900¥ 1
>>>>>[This weapon is small enough that you can use one in each hand. That is, if you can handle it chummer.
Sleek.]<<<<<
—Shamrock (14:27:54/12-05-54)
Sniper Rifle
Heckler & Koch PSG-65
This advanced weapon is the new sniper rifle of Tir Tairngire. It chambers the now common sniper rifle
round and builds around it a marvel of advanced firearms design. With no optional features, this rifle utilizes gas
vent 2, integral smartgun link, and mag optics level 3 with integral lowlight and thermographic circuitry.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Sniper N/A 20 (m) SA 14S 6 12/7 days 7,000¥ 4
>>>>>[Now really, we elves wouldn't use such a nasty weapon as this, would we?]<<<<<
—Flash (01:27:54/11-23-54)
>>>>>[Oh no! Of course not! (Feel the sarcasm drip offa that one.)]<<<<<
—Hunter (02:24:21/12-24-54)
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Shotguns
Ares Wippet
Ares comes at us again with this somewhat exotic personal defense weapon. A
twin barrel shotgun that loads from an underbarrel box magazine, for that extra edge in
self defense. Both barrels can be fired simultaneously, but Ares discourages those who
are lighter in build not to do so as the recoil can be a bit much for some.
>>>>>[I came across one of these cuties on a run recently; the poor slob tried takin'
my head off with both barrels: the recoil pert' near took his hand off. I keep it in the car in case I ever get *really*
desperate. Nice compact man-stopper, tho.]<<<<<
—Prophet (22:21:53/8-22-54)
Standard model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Shotgun 3 10 (m) SA 10S 4 4/24hrs 1,500¥ 2
Smartgun variant:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Shotgun 3 10 (m) SA 10S 4 4/24hrs 2,200¥ 2
(SWO note This one was in the SR1 "Blue Book", but did not make it to the SR2 rule book. These stats are converted from SR1 to SR2. We
present it here so that those who don't have the original can at least have the Capture.)
[Are you sure? It wasn't in my SR1 book (5th printing)... –Gurth]
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Shotgun 3 15 (c) SA/BF/FA 10S 4.5 10/8 days 2,000¥ 2
>>>>>[This thing HURTS! Ruined a damn good rigid breast plate! 'Course it looks real good on my wall
too...'specially with all that blood on it. (His, not mine.) ]<<<<<
—Texan (02:42:52/06-12-54)
Remington 1628
This shotgun is an ideal defensive firearm for anyone who needs reliable firepower. Its high capacity and
firepower make it a threat for any assailant or intruder. The 1628 will accept the full range of ammunition and
firearm accessories.
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Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Shotgun 4 8 (m) SS 8S 3 3/24hrs 500¥ 1
Street Index
Shotgun 3 15 (c) SA/BF 10S 4.5 12/8 days 2,000¥ 2
>>>>>["State-of-the-art bang-bang."]<<<<<
—Hardware (04:21:54/04-24-54)
Multi-Weapon
Mossberg M-712 Multi-Weapon System
Mossberg stunned the market this year with its M-712 MWS. This revolutionary new assault rifle combines
the range and effectiveness of an assault rifle with the close-in support capability of a shotgun. However, Mossberg
didn't stop there. To go with the shotgun, they developed mini-grenades for heavy firepower. Other features of this
weapon are integral smartgun link, gas vent 2 (on the rifle), and mag 2 imaging scope.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault N/A 35 (c) SA/BF/FA 8M 6 12/7 days 4,000¥ 3
Shotgun — 15 (c) SA 10S — — — —
>>>>>[Jack of all trades, master of none ('cept cost) if you ask me.]<<<<<
—Hardware (12:02:43/01-02-54)
Assault Rifles
Kalishnikov AK-100
This is the second generation of the AK-97/98 series. It features a bullpup design accompanied by gas vent
2 and optional smartgun link. This is a very reliable design but it has recently been overshadowed by the more
modern AK-101 just recently developed by Kalishnikov.
Standard model:
Type Conceal Ammo Mode Damage Weight Availability Cost
Assault N/A 30 (c) SA/BF/FA 8M 5.75 5/36hrs 1,000¥
Street Index
2
Smartgun model:
Type Conceal Ammo Mode Damage Weight Availability Cost
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Kalishnikov AK-101
The newest assault rifle in the Kalishnikov line. This rifle has been adopted as
the new Russian army assault rifle. Featuring the now standard assault rifle round as
well as gas vent 2, laser sight and optional smart-gun link, this rifle promises to be a
significant improvement over the AK-97-98/100 series.
Street Index
Assault 2 30 (m) SA/BF/FA 8M 5.5 8/4 days 1,600¥ 2
>>>>>[The Pinko-Commies
make a nice gun.]<<<<<
—Texan
(23:48:27/6-24-54)
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FN-ARGL
Not to be outdone by the increase in rifle/grenade systems present on the
market today, Fabrique Nationale comes out with the FN-ARGL. This weapon follows
the mar-ket trends for a light compact weapon system with heavy fire-power. This rifle
features a mini-grenade launcher, laser sight, mag 2 imaging scope, and gas vent 2.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault NYET 40 (c) SA/BF/FA 8M 5 5/36hrs 2,000¥ 2
>>>>>[I can't get my hands around this one. Maybe they should try troll- sized handles. ]<<<<<
—Blech (23:42:57/10-06-54)
Seco M-995
The Israelis do it again with the Seco M-995. This state of the art assault system is excellent for government
(army) or corporate strike team applications. This potent, compact assault weapon has many features, most of
which are standard. These features include: mini-grenade launcher, rangefinder grenade link, gas vent recoil
suppression (level 3), and integral laser sight or smartgun link .
Standard model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault N/A 30 (c) SA/BF/FA 8M 5.75 10/4 days 3,000¥ 3
Smartgun variant:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault N/A 30 (c) SA/BF/FA 8M 5.75 10/4 days 6,000¥ 3
Grenade Launcher
Ares Suppressor Automatic Grenade Launcher
Ares again breaks ground in the heavy weapons market. The Suppressor features burst fire capability for
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devastating firepower. This weapon has a standard integral laser sight, optional
rangefinder grenade link, integral smartgun link, or smartlink/grenade link combo.
Standard model:
Type Conceal Ammo Mode Damage Weight Availability Cost
Street Index
Grenade N/A 12 (c) SA/BF grenade 7 18/14 days 3,400¥ 3
Rangefinder model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Grenade N/A 12 (c) SA/BF grenade 7 18/14 days 4,300¥ 3
Smartgun model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Grenade N/A 12 (c) SA/BF grenade 7 18/14 days 6,800¥ 3
Smartgun & Rangefinder model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Grenade N/A 12 (c) SA/BF grenade 7 18/14 days 7,700¥ 3
Standard model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
LMG NO belt FA 7S 14 24/14 days 13,000¥ 2
WAY (minigun)
Smartgun model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
LMG NO belt FA 7S 14 24/14 days 26,000¥ 2
WAY (minigun)
>>>>>[I think I'm beginning to like these IWS folks. The Mini-5 is a sight for sore eyes. The real advantage this
beauty has is an improved ammo-feeding system which reduces the possibility of a jam during feeding. Believe
me, this was a welcome sight after Mr. Vindicator shut up on me a couple months ago down south. I wonder if
they take trade-ins?]<<<<<
—Bunker (03:10:16/10-04-54)
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—Prophet (18:44:26/10-05-54)
>>>>>[?!?!?!?]<<<<<
—Bunker (05:12:22/11-06-54)
Heavy Weapon
IWS Assault 20
Made exclusively for military and corporate security units, this massive assault
weapon claims one hundred percent takedown capability verses soft targets and
excellent light armored vehicle destruction potential. Standard features are hip shock pads (rating 1) and improved
gas vent 4. It will accept a full range
of non-standard features. Integrated
Weapon Systems: We Got The BIG
Stuff.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Cannon N/A 20 (m) SA 18D 16 16/14 days 7,200¥ 2
>>>>>[Lissen up, terms! This here beauty is 100% fun! They don't lie about it's capabilities; I got the chance to
play with one a couple months ago and had a blast!]<<<<<
—Bunker (02:43:12/8-29-54)
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Ammunition
High Explosive Squash Head (HESH)
The special HESH rounds do not do any greater penetration, but they double
knockdown penalties and they increase the wound by one category if they penetrate
armor. In addition, armor is damaged 2 levels for every round that hits a target. Yes,
these rounds are very effective. The HESH rounds have a legality of 3-L as per
Shadowtech. These rounds are very nasty (my players found out through playtest). I
would not suggest letting players get ahold of these in any quantity.
Shotgun Mini-Grenade
These are mini-grenades designed to be fired from shotguns; they cannot be fired
from standard grenade launchers, or from any other weapon that is not a shotgun.
They were developed for the Mossberg M-712 Multi-Weapon System (page 42), but can be fired from any
shotgun. Three different types exist: Concussion, Defensive, and Offensive. The stats below are for packs of ten.
Concussion:
Conceal Damage Power Level Weight Availability Cost Street Index
8 10M -1 per meter .2 7/4 days 600¥ 3
Defensive:
Conceal Damage Power Level Weight Availability Cost Street Index
8 8S -1 per .5 meter .2 6/4 days 600¥ 3
Offensive:
Conceal Damage Power Level Weight Availability Cost Street Index
8 8S -1 per meter .2 6/4 days 600¥ 3
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Armor
Heavy Leather (Jacket or Pants)
Good for road rash, stopping knives, etc. A good slug will rip you to bits,
however.
>>>>>[Leather sucks.]<<<<<
—Latex Louis (14:21:46/05-10-55)
Kevlar T-Shirt/Vest
Can be worn unnoticably under most street clothes.
>>>>>[These things look just like ordinary T-shirts. You have to look real hard to
notice the difference.]<<<<<
—Jane Doe (14:53:25/05-12-55)
Street Index
Light 8 3 2 1 2/36hrs 600¥ .8
Medium 6 4 3 1.5 3/36hrs 800¥ .8
Heavy 5 5 4 2 3/36hrs 1,000¥ .8
>>>>>[These things have been around for ages, and I've definitely seen less-obvious armors.]<<<<<
—Washer (04:02:47/05-08-55)
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Helmet
Heavy duty protection for the head, standard for most military. Some are
made of steel, others of kevlar and high impact plastics. Most (90%) have face
shields. The Armor Ratings of a helmet are added to other armor.
Flack Vest
Standard protection for combat soldiers, the flack vest is designed to stop
small arms fire, grenade shrapnel, but only slows up assault rifle rounds.
Doorgunner's Vest
Heavy duty protection for stationary positions, like machinegun nests,
helicopter doors, etc.
MetalGear™
Laminated expoxide plate armor. Bulky, and designed in modular sections,
with helmet, arm and leg coverings, torso and back clamshell. Treat this as
Hardened armor, and add the Armor Ratings of all individual components together
when more than one item is worn.
Communications
Mastoid Commo
All commos are radio transceivers. This one is glued to the jaw and temple. You send via subvocalization
and receive with soundless vibrations. Range 15 kilometers.
Pocket Commo
A typical small walkie-talkie. Range 15 kilometers.
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Vehicles
Bell Boeing V-22B Osprey
The Osprey mounts two large, wide propped engine nacelles at the ends of
long, high-lift wings. The engines can be tilted from a forward facing direction to a
vertical position, allowing the aircraft to take off and hover vertically. The wings
can be folded back along the body for better storage (takes 1 minute to fold back,
and 5 minutes to deploy before flight), making the Osprey a perfect vehicle to work
from rooftop airpads and unprepared airstrips.
Ospreys can be found as commuter vehicles between city centres and hub
airports, or as corporate aircraft operating from rooftop pads atop headquarters
skyscrapers.
Handling Speed B/A Sig Apilot Cost
Osprey 5 170/510 4/0 3 3 900,000¥
Seating: Twin bucket seats Access: 1 + 1 standard + 1 double-sized
Economy: 2 km per liter* Fuel: IC/450 liters
Cargo/Storage: 10 CF storage + 45 CF cargo
Landing/Take-off Profile: VTOL/VTOL
Options: The Commuter variant has 40 bucket seats in a 2-aisle-2 layout. The Executive
variant has ten individual bucket seats. The Cargo variant has ten folding benches and
10(+40)CF cargo, 10(+50) if seats are removed.
* = VTOL economy .5km/liter
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Honda Metrocar
Common type of city car, powered by a multifuel engine.
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Toyo-Chrysler Omega
A typical medium sedan.
Toyota Avante
Exotic sportscar, combining cyberinterface technology with a high powered
multifuel engine. Comes with Datajack Link already installed.
Weapons
Melee Weapons
Kendachi Monokatana®
Sword length version of monoblade. Resembles a hightech katana with a
milky, nearly transparent blade.
Kendachi Monoknife®
Mono-sectional crystal blade. Incredibly sharp. In the Japanese "tanto" style.
Also available in a naginata form.
Knife:
Conceal Reach Damage Weight Availability Cost Street Index
7 — (str+1)L .5 6/60hrs 200¥ 1
Naginata:
Conceal Reach Damage Weight Availability Cost Street Index
5 — (str+2)L .5 6/60hrs 300¥ 1
Projectile Weapons
EagleTech "Stryker" Crossbow
Plastic and bimetal crossbow. Silent, deadly, and you usually get your ammo back.
Type Conceal Str. Min. Damage Weight Availability Cost Street Index
Medium 2 3 6M 3.25 6/48hrs 440¥ 1
Crossbow
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Hold-Out Pistols
BudgetArms C-13
A light duty autopistol used as a hold-out and a "lady's gun".
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Hold-Out 8 8 (c) SA 4L .5 2/8hrs 150¥ .75
>>>>>[You'd soon be dead if you'd try to use one, though. Worthless piece of trash if
ever I saw one.]<<<<<
—Jellyfish (02:41:55/05-14-55)
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Hold-Out 7 10 (c) SA 4L .5 3/12hrs 100¥ .7
>>>>>[The only plus this gun has is its large clip, compared to others of its
kind.]<<<<<
—Tessa (17:34:20/05-13-55)
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Hold-Out 7 10 (c) SA 4L .5 2/12hrs 300¥ .8
>>>>>[Take my advice: don't even accept these kinds of guns even if your wife gives 'em to you for your
birthday.]<<<<<
—Rellik (15:21:06/05-04-55)
Light Pistols
Dai Lung Streetmaster
Another Dai Lung cheapie, built for the Street.
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Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Light 6 12 (c) SA 6L 1 3/12hrs 325¥ .8
>>>>>[Nobody except for the lowest gutter punks carry this toy.]<<<<<
—Me Again (03:11:27/05-07-55)
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Light 5 12 (c) SA 6L 1 3/12hrs 450¥ .75
>>>>>[Who are they trying to fool? No real samurai gets a gun of this quality or
firepower.]<<<<<
—Findler-Man (08:51:33/05-12-55)
>>>>>[If Militech'd chamber it for better ammo, this gun has the potential of
becoming a real professional's gun. For the moment, dream on, Militech.]<<<<<
—Wager (13:44:08/05-13-55)
Heavy Pistols
Armalite 44
Designed as an alternative to the 2048 UCAS Army sidearm trials. A solid
contender. Comes equipped to fire Firepower™ ammunition as standard.
>>>>>[Shame about the clip's capacity. Otherwise, it's a good gun, especially with
the Firepower™ it provides.]<<<<<
—Wager (13:46:11/05-13-55)
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BudgetArms Auto 3
It's cheap. It's powerful. It blows up sometimes. What else do you want?
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 8 (c) SA 9M 2.25 4/12hrs 350¥ .7
Type Conceal Ammo Mode Damage Weight Availabilit Cost Street Index
y
Heavy 5 8 (c) SA 9M 2.5 5/24hrs 500¥ 1
>>>>>[For some reason all these guns have too little ammo to last any kind of
firefight. Just eight rounds, most of them!]<<<<<
—Weasel (19:41:50/05-03-55)
SternMeyer Type 35
Rugged, reliable, with fine stopping power. Another fine E.C.C. product
from Germany.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Heavy 5 8 (c) SA 9M 2.5 4/36hrs 400¥ 1
Tasers
Miltech Electronics Taser
Zap. About the size of a small hand flashlight. Use the Shock Weapons Rules, p.103, SRII.
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Submachine Guns
Arasaka Minami 10
The standard Arasaka Security weapon, found worldwide. A good, all round
weapon.
>>>>>[They're right about this one: you can pick up a whole lot worse from your
neighborhood fixer. Too bad it doesn't come with accessories, though.]<<<<<
—Carina (09:17:24/05-10-55)
>>>>>[The plastic casing of the original Tech Assault (you can find it in some issue
of a magazine called Solo of Fortune) had a tendency to melt if you used it on
autofire. Ever since I had one melt in my hands, I steer well clear of anything with the
name Federated Arms stamped into it. Buy Ares or some other drek, anything but
FA.]<<<<<
—Hairy Harry (03:21:39/05-10-55)
H&K MP-2013
Heckler & Koch's updating of the MP-5 classic, with compound plastics and
built-in sound suppressor.
>>>>>[&@>KD+
K$98rff$@))_==]<<<<<
— (:::/---)
>>>>>[&&&!#($$KHHHTY??_--2]<<<<<
— (:::/---)
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>>>>>[Some folks said something about the MP-2013, it being an old and worthless
piece of trash or something. Next thing we know, a decker crashes into the datastore
and chops out those comments from the file with the nastiest Attack program I've yet
seen. No restoring possible, I'm afraid.]<<<<<
—Sysop (12:27:51/05-13-55)
>>>>>[The decker had "corp" written all over him/her, but if (s)he was H&K I don't
know.]<<<<<
—Sysop (14:23:28/05-13-55)
>>>>>[Just take a look at the fragging name: "MP-2013!" Not exactly a new weapon,
is it?]<<<<<
—Lori (13:48:29/05-14-55)
H&K MPK9
A light composite submachinegun with integral sights. Used by many
European street samurai.
H&K MPK-11
Possible the most used Samurai's gun in existence, the MPK-11 can be
modified into four different designs, including a bullpup configuration, standard
SMG, assault carbine, and a grenade launcher mount. Grenade launcher not
included.
Street Index
SMG 4 30 (c) SA/FA 7M 3.5 5/48hrs 1,400¥ 1.2
>>>>>[If you're to believe everything you read in these kinds of guides, every fragging gun ever made is the "most
used" or "voted best of '55" or some other drek.]<<<<<
—Willy Wonka (20:21:49/05-12-55)
Ingram MAC-14
Updated MAC-10, with composite body and cylindrical feeding magazine.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
SMG 6 20 (c) SA/FA 7M 3 4/36hrs 650¥ 1
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Sternmeyer SMG 21
Sternmeyer's best entry in the anti-terrorist category, with wide use on SWAT
teams. Has a folding stock.
Uzi Miniauto 9
Uzi's entry into the second half of the 21st century, all plastic, with a rotary
electric clip and adjustable trigger. The choice for many street samurai.
Shotguns
Arasaka Rapid Assault Shot 12
A high-powered auto shotgun with lethal firepower. Used by Arasaka
worldwide. Another good reason to avoid the Boys in Black.
Street Index
Shotgun 1 20 (c) SA/FA 8S 5.5 8/10 days 1,800¥ 2.25
Sternmeyer Stakeout 10
Light duty stakeout shotgun, used by city police departments.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Shotgun 4 10 (m) SA 9S 3.75 8/7 days 900¥ 1.5
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Assault Rifles
AKR-20 Medium Assault
A plastic and carbon fibre update of the AKM, distributed throughout the
remains of the Russian Bloc. It has a top-mounted Laser Sight, and a barrel-mounted
Gas Vent, rating 1.
>>>>>[Plenty.]<<<<<
—Lalala (05:01:47/05-17-55)
The standard NATO assault weapon for battlefield work. Bullpup design, collapsing stock. Comes with
Magnification 1 Imaging Scope (top mount).
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Street Index
Assault 3 30 (c) SA/FA 8M 5 5/60hrs 1,200¥ 2
>>>>>[God, still more AK-variants!! Is it in fashion this year to wave an AK around? (I should get one, in that
case)]<<<<<
—JJ (13:02:51/05-08-55)
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>>>>>[The reason for there being so many AK-variants is simple: its cheaper to base
your "new" weapon on an existing one than to design a totally new one. Especially if
you base your weapon on a well-proven (and good) design like the AK-series. Julie,
you'd be surprised how many weapons are based on the AK without being obvious
clones.]<<<<<
—Gurth (this space for rent)
>>>>>[Well, it all started with the AK-47 (as Coyote pointed out). Then came the
AKM, AK-74, AK-97, AK-98, AK-100, AK-101, and loads of others that look like the
original AK. But take a 20th century Finnish Valmet M60, M62, or M76 and you'll find
that those have an AK-mechanism. The Israeli Galil (late 20th century) is based on
the M76, so it's also an AK-variant. Then we have the little-known Ares Mark One
from 2034, and... need I go on?]<<<<<
—Gurth (CNNE:SPNA:BCTNT/but-mostly-BS)
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault 1 35 (c) SA/BF/FA 8M 3.5 4/48hrs 900¥ 2
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Grenade Launcher
Grenade Launchers
Launcher may be attached (under barrel) to any assault rifle, or hand-held.
Heavy Weapons
Barrett-Arasaka Light 20mm
The cyberpsycho hunter's favorite. Almost 2 meters long, this "cannon" fires
a depleted uranium shell at supersonic speeds.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Missile — 1 (m) SS missile 4.5 9/14 days 4,500¥ 2.5
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KOHU
incorporated
them explode!
Detonators
A line of all-new detonators, which can be used with every modern explosive, military or commercial.
These detonators are both reliable and simple to operate, and are inexpensive as well. KNA brings you the best!
KNA detonators come in three sizes (micro, mini, and normal) and a large number of different types.
Micro detonators are small disks, some 5mm in diameter, and average 3mm thick, that are pressed into the
explosive charge. Their weight is negligible, and concealability is infinite.
Mini detonators are pin-shaped, some 8mm in diameter and 4cm long. These are also pressed into the
explosive. Weight is 20 grams, concealability is 15.
Normal detonators are square, 1cm thick, and with sides of 6cm. These have two small spikes at the back,
which are pressed into the explosive. Weight is 100 grams, and concealability is 9.
All detonators use absolutely no metal components, making them undetectable to metal detectors. All
internal systems are either fibre-optics or electrically cunducting polymers, while the outer casing is made of
hard impact plastic. All are available in 8 designer colors: white, black, blue, bright green, dark green, yellow,
red, or orange.
>>>>>[Christ! Detonators in designer colors?! What next? Explosives that explode in designer colors with the
latest dance tunes as background sounds?!]<<<<<
—Plastique (16:16:28/30-JAN-54)
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Timer Detonator
These can be programmed for detonation at any time between 0 seconds and
24 hours, adjustable in steps of 1 second. Available in micro, mini, and normal sizes.
Laser Detonator
KOHU
incorporated
This detonator comes in two parts: one is the actual detonator, one is the laser remote-control unit. The
detonator/receiver can be set in either of two modes: in mode 1, it detonates when it receives a pulse from the
laser; in mode 2, it detonates when it does not receive a laser pulse. Mode 1 can thus be used for remote-
detonation of the explosives, while mode 2 effectively makes a "booby-trap."
Setting up the laser requires a Complex Action and a Firearms skill test (to aim the laser correctly).
Ranges are short 1-5m, medium 6-15m, long 16-25m, extreme 25-50m. If the laser is further away than 50
meters, it does not have sufficient power to detonate the explosives. Additional tests may be made on the user's
next action if the first fails.
Available only in normal size. The laser unit is comparable to a laser sight, and is not powerful enough to
inflict damage. It has a concealability of 5. The laser unit is reusable, and can be used 10 times for every six-
hour recharge.
Pressure Detonator
This detonator explodes when pressure is exerted on its top: a weight of around five kilograms is enough
to detonate. Available in mini and normal sizes.
Pull Detonator
The opposite of the pressure detonator, this explodes when the ring on its top is pulled out. A wire can be
tied to the ring to make this an effective trap. Available in mini and normal sizes.
Electric Detonator
This detonator responds to an electric signal: the current of a 1.5 volt watch battery is enough to detonate
the explosives, though larger currents can also be used. Available in all sizes.
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Sound Detonator
Featuring a built-in microphone and analytical computer, the sound detonator
can be set to explode when it receives a specific sound frequency, or when the sound
volume exceeds a specific number of decibels. Only available in normal size.
KOHU
incorporated
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Light Detonator
Perfect for application in modern fibre-optic controlled devices, this
detonator sets off when it receives a light pulse through the attached fibre-optic. The
frequency it is to respond to can be set by the user. Available in all sizes.
KOHU
incorporated
>>>>>[One big ommision in this list, I feel, is a combination-detonator: two or more of the above combined into
one.]<<<<<
—Jacqueline (02:45:18/01-18-54)
>>>>>[That's simple enough to solve: stick more than one detonator in the same block of explosive. Say, a timer
and a radio detonator. It'll blow up if you give the signal, but also when the timer runs down to 00:00:00]<<<<<
—Mickey M. (04:16:37/01-22-54)
Shaped Explosives
These explosives, designed, manufactured, and marketed by Kohu North America, Inc., are shaped like
everyday objects — this allows them to be placed everywhere, without anyone knowing until it is too late! All
come with a free Kohu detonator of any type desired by the customer, but of course this is replacable by any
other Kohu detonator of the same size in a few seconds. The cost of the detonator is not included in the
explosive's cost as listed below: a button explosive with a micro radio detonator would cost 525 nuyen, 25 for
the explosive and 500 for the detonator.
All shaped explosives are made to the nominal weight of the object they represent, and with an outer
layer of the same materials as the actual object. This ensures that there is no way to notice the difference
between the shaped explosive and the normal object by handling either.
>>>>>[I have used these explosives, and I must agree. The only way to notice that you are handling an explosive
is by finding the little lid for the detonator, or by using x-ray detection gear.]<<<<<
—Mickey M. (04:21:51/01-22-54)
LEGAL NOTE: in many jurisdictions, it is illegal to possess some or any of these –or any other– explosives
and/or detonators without the proper permits! Kohu North America, Incorporated, can accept no responsibility
for unlicensed use or misuse of these, or any other, Kohu North America, Incorporated, products.
Game notes
The concealability represents how difficult it is to notice that the shaped explosive is not the everyday
object is is supposed to be. The damage code was determined per the rules for explosives on page 242 of SRII:
the rating multiplied by the square root of the number of kilograms. Damage figures were then adjusted in some
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cases, to allow for things as shrapnel resulting from the explosion of the casing
material.
Arrow
The Arrow can be used from a distance: it is a normal arrow which can be
fired from any bow, fitted with an arrowhead containing 50 grams of C12 and a
ceramic fragmentation sleeve (which may be removed, but Damage drops to 3D,
Power Level -1/8cm).
The Arrow can be fitted with any mini-detonator in the nose; a pressure
detonator will set off the Arrow on impact with a hard surface, but any other
KOHU
incorporated
detonator can also be fitted. The Arrow weighs .1kg without, and .12kg with, fragmentation sleeve.
The not-very-streamlined design makes that all ranges are reduced by 10%.
Book
The Book looks like an old hardcopy book. It is unique in not being simply a book which can't be
opened; instead, its pages are made of paper-thin C12! A microdetonator can be fitted in the front cover, which
is made of stiff C12, 3mm thick, to give the impression of a hard-cover book. This gives a total of .75 kilograms
of C12!
The Book is available in four different models, three of which have the actual text of a classic novel
printed on the C12 pages, making it indistinguishable from a real book. The different titles available are
appropriate to this Awakened, magically-active world: The Hobbit by J.R.R. Tolkien (1937), Count Zero by
William Gibson (1986), and Where The Trees Are Neon by Janette Lydon (2038). The fourth model has blank
pages.
Bottle
The Bottle comes in three models: .33 liter beer bottle, .75 liter wine bottle, or 1.5 liter soda bottle. Each
is available with many different labels and prints of common and rare brands. Each bottle comes filled with the
appropriate amount of a spectacular new explosive: a liquid C4 with the density of water, developed by Kohu
North America (all rights reserved)! The .33 liter Bottle holds 300 grams, the .75 liter Bottle holds 750 grams,
and the 1.5 liter Bottle holds 1.5 kilograms. A micro-detonator can be hidden behind one of the labels.
Brick
Available in five different shapes and sizes, all looking like normal bricks used to build houses with,
these contain three kilograms of C6 explosive, and can be fitted with a normal detonator. If built into a structure,
these can very effectively be used to demolish that structure in an instant.
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>>>>>[Excellent stuff, except for the fact that most buildings aren't built from bricks
anymore...]<<<<<
—Keitel (15:05:31/01-14-54)
Bullet
These are available in all common calibres, from hold-out pistols to heavy
machine guns. The bullet comes with a non-removable mini pressure detonator in
KOHU
incorporated
the back of the round (so it gets hit by the weapon's firing pin). Each round contains 10 to 20 grams of of C10,
which explodes when the round is fired. An exploding round usually sets off all other rounds left in the weapon
as well.
Button
Shaped like a shirt or coat button, this contains one gram of C10 explosive, and is fitted with a micro
detonator. Comes in five different models in three different colors: white, black, and gold.
Can
Shaped like a 0.33-liter soda or beer can, the Can holds 350 grams of C10 high explosive. It can be fitted
with a mini-detonator, and to make it all look even more realistic, if a pull detonator is fitted, this connects to the
ring used to open a normal soda can! Of course, any other detonator will also fit. Available with prints of
Budweiser, Heineken, Pepsi Cola, Seven-Up, or Sisi.
Compact Disk
The exact size of a six-centimeter double-sided compact disk, this disk has a wafer-thin explosive charge
of 15 grams of C12. Both surfaces are essentially one large laser detonator set for the frequency used by CD-
players, so the disk will explode once the CD-player attempts to read from or write to the disk. Available in 15
different prints, both of current and "golden-oldies" albums, as well as a generic computer data CD.
Credstick
This is identical to a normal credstick, and can be plugged into any device that accepts credsticks. It
contains 10 grams of C10, and is fitted with a mini detonator.
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Datajack Plug
Fitting into any standard datajack, the Datajack Plug accepts any mini-
detonator. It has an explosive charge of 30 grams of C12, most of which is located in
the part of the plug that enters the user's skull.
Upon detonation, the person who has the Datajack Plug in his or her datajack
resists 6D damage, without the benefit of armor. Anyone in the vincinity of the
explosion take 2D damage.
KOHU
incorporated
>>>>>[This one is nasty, chummers. If you have a datajack, and somebody captures you, they might just shove
one of these up your jack. Try anything funny...KABOOM!!]<<<<<
—Daryll (04:46:18/01-13-54)
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Doormat
Either with or without the word "WELCOME" on the Doormat, it is available
in 5 different colors. The Doormat contains 2 kilograms of C10 (detonated by a mini
detonator), while its upper bristles are made of the flexible-but-unbreakable Strong-
i-Plast™, which shoots upward when the Doormat detonates! This gives very much
the same effect as a fully-automatic shotgun firing flechette ammunition! The
doormat measures 50cm x 75cm.
Anyone standing on the mat gets fried by the flechettes: use twice Impact or
KOHU
incorporated
normal Ballistic to defend against the explosion, but increase the Power Level of the attack by +2 against
unarmored victims. If the armor worn does not protect the legs, treat the target as unarmored (the bristles will
shoot right up a long coat, for instance). This is a GM's call, as always. Anyone not standing directly on (or very
close to or above) the Doormat only gets the normal blast effects. The flechettes lose 2 off the Power Level for
every meter traveled.
Flower
Resembling a normal plastic flower (available in orchid, rose, and tulip models, each in white, red, or
yellow), each Flower contains 20 grams of C12 in the leaves and stem. A micro detonator can be fitted at the top
of the stem.
The Damage Code below is for a single flower. If more aregrouped together, calculate the Power Level
using the formula: [12 x square root(.02 x number of flowers)]. Damage Level remains D. Only one detonator is
needed to detonate the whole bunch of flowers.
Keycard
The size of a standard card for electronic locks, the Keycard comes in a variety of prints, and even with
working magnetic strips, so it can actually be used to open doors with, provided the codes on the strip are valid.
(Codes are not included in the purchase price.) The Keycard uses a micro-detonator, and has some five grams of
C12.
The Keycard comes in one of five different prints, though custom prints are availale on request, as always
(at a slight increase in price).
Lightbulb
Looking like a 60 watt lightbulb, this fits virtually all sockets. The Lightbulb is filled with 20 grams of
C10, and can be fitted with a mini-detonator (an electrical detonator is perfect: it detonates when someone
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switches on the light!). The fact that the Lightbulb's glass is opaque white makes it
almost indistinguishable from normal lightbulbs.
Pen
The Pen's best feature is that it is a normal, everyday pen, filled with high
explosive. Not just an immitation that looks like a pen, it comes in five different
shapes (from cheap, 100-per-nuyen, to luxury models), and with numerous different,
KOHU
incorporated
optional prints (custom prints and models available -- call our offices). Each uses a micro detonator, and has
some 5 grams of C12 packed inside. A small ink cartridge is featured, so the pen can be used to write with as
well.
Pocket Secretary
The casing of a Fuchi PS-266 pocket secretary, filled with 400 grams of C8 and an inner ceramic layer,
which fragments upon exploding. It must be fitted with a normal-size detonator.
Telephone
Coming in a two models (hand-held and table-top), the Telephone holds 400 grams of C10. The
Telephone accepts a normal detonator, but cannot be used to make actual phone calls.
Both models are available in many different casings of real telephones.
>>>>>[An electrical or light detonator is ideal for the table-top model. Just call the number it is supposed to have,
so the detonator gets a pulse via the phone line, and bang.]<<<<<
—Dana (19:21:05/01-10-54)
Optical Chip
The size of a 50Mp optical chip as used in almost every computer and other electronical device, as well
as to record music and data, this fake chip plugs into all standard chip mounts. It is excellent for use with the
Light Detonator, since this will detonate the explosives as soon as the computer tries to write data onto the Chip.
Of course, any other micor-detonator will also fit.
The chip has a five-gram charge of C10 explosive.
RUNNING GEAR
UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 72
>>>>>[To top this all off, here I have a spell (designed by moi) that makes those
detonators redundant...
Explode
When this spell is cast, some or all of the explosives in the area of effect go
off. This includes normal explosives such as C4, C12, and similar explosives, as well
as ammunition and grenades (up to GM discretion).
Each explosive in the area must roll a resistance test, using is rating for the
number of dice to roll, and the Force of the spell as the Target Number. For the
caster, the Target Number is the rating of the explosive.
For explosives without a rating (such as ammunition), take its Power Level and
KOHU
incorporated
divide by 3 to find the rating used against this spell. Someone who has exploding ammunition on his person takes
damage as if he were hit by a single round of the exploding ammo, and may roll a Body test to resist damage, but
may not use his Combat Pool. The appropriate armor rating (Ballistic or Impact) is substracted from the Target
Number for the Body test, but is only one-half (round down) effective.
This spell uses the elemental effects of fire and lightning to ignite the explosives (there are no flames or
lighting bolts shooting about).
Type: Physical Range: LOS Target: see above
Duration: Instant Drain: [(F/2)+2]D
There's no copyright on the spell, so feel free to give a copy to all your friends.]<<<<<
Gurth (19:50:23/01-05-54)
>>>>>[Real nasty spell, this one. Wouldn't want to be in the target area if you're packing a few kilos of C12 plus a
couple clips of ammo.]<<<<<
—ASDF (08:27:16/01-14-54)
RUNNING GEAR
UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 73
>>>>>[For all you dope-heads out there, following is a file on all sorts and types of
drugs and other chemicals. Up to you to use them, I don't care if you waste your
brain on them, but don't come crying to me if you do, OK? I'll let Wordman explain the
rest...]<<<<<
—Gurth (as:jk:fh/ae-eu-ha)
Here is a list of drugs our running group came up with. This is the effort of
Seth Narins (basic drugs, drugs from fictional sources, and designer drugs), myself
(the plants and animals) and Brijesh Gill (real drugs). Thanks to Adam Shostack for
reality checks. These drugs are meant to follow the rules in Shadowtech. This file is
written as a Neoanarchist Guide rather than a stodgy medicinal journal, so many
street rumors are in the actual text rather than the decker comments. Note, take even the
main text with a grain of salt, especially where the plants are concerned.
As always, distribute at will, so long as no one profits.
Enjoy,
Wordman
lward@husc.harvard.edu
>>>>>[Like with the SWO Guns file, I didn't alter the text or anything, simply edited it a
bit.]<<<<<
—Gurth (23:79:59/24-72-08)
*************************************************
* Better Living (and Dying) Through Chemistry *
* *
* "I'm so high, call me `Your Highness'." *
* —Mike D. *
*************************************************
Tolerance: 4 Tolerance: 4
Strength: 20 Strength: 5
Speed: 2d6 minutes Speed: 1d6 minute
Vector: Ingestion Vector: Injection
Duration: 4d6 minutes Duration: 1d3 hours
Cost/Dose: 5¥ Cost/Dose: 45¥
Street Index: 2.5 Street Index: 3.5
Legality: 6P-M1 Legality: 3-M1
Availability: 3/60 minutes Availability: 8/3 hours
Effects: reduced aggressiveness, calm, sleepiness, Effects: Intelligence
tranq(6) and Quickness -3, Strength
Crash Effects: Willpower, Body, Quickness and and Will-power +3,
Charisma -3 for 2d6 minutes [Willpower(5)], Reaction +6, aggressiveness,
nausea, joint stiffness risk-taking,
single-mindedness, as active
Pain Editor
Sonniene Crash Effects: Intelligence,
AKA: sunnies, rook, eclipse, summoner Quickness and Strength -1
Inspiration: Effinger novels for 1d6 hours, Quickness
Addiction: 4m and Strength -1 for 1d6 days, tractability, double
Tolerance: 3 nature, lethargy, moderate stun wound
Strength: 5
Speed: 2d6 minutes
Vector: Ingestion Shades
Duration: 1d6+1 hours AKA: cool, strut
Cost/Dose: 80¥ Inspiration: Seth
Street Index: 3.0 Addiction: 5m
Legality: 4-M1 Tolerance: 2
Availability: 4/60 minutes Strength: 5
Effects: Willpower and Charisma +2, Intelligence Speed: 30 minutes
-2, euphoria, delusions of invulnerability, block- Vector: Ingestion
all(4) Duration: 1d3 hours
Crash Effects: Mental Attributes -2 for 4d6 Cost/Dose: 30¥
minutes, tremors, timidity, depression Street Index: 2.0
Permanent Effects: Willpower and Charisma -1 Legality: 5-M1
[Willpower(5) for each] Availability: 4/60 minutes
Addiction Effects: Willpower and Charisma -1 per Effects: Strength and Intelligence -1, Charisma and
month [Willpower(5) for each] Willpower +2, euphoria, subtle "cool'', block-all(1),
stimulant(1)
Crash Effects: Willpower, Charisma, Strength and
Quickness -1 for 1d6 hours, increased appetite (x2),
possible sexual dysfunction [Body(6)], Light Stun
wound
Tolerance: 5 —Caveat
Strength: 20 (21:14:34/09-16-54)
Speed: 1d6 turns
Vector: Injection, Ingestion LSD
Duration: 1d6 + 17 hours
Cost/Dose: 1,000¥ AKA: acid, Lucy,
Street Index: 8.5 lucid, wow, LDS,
Legality: 4P-M1 Spocko
Availability: 14/2 weeks Inspiration: reality
Effects: Intelligence +4, slight buzzing euphoria Addiction: 1m
Crash Effects: none Tolerance: 2
Permanent Effects: G3 rebuilds, repairs and Strength: 4
stimulates growth of nerve cells (which do not Speed: 20 minutes
normally grow at all). Vector: Ingestion
Duration: 1d6+2 hours
Cost/Dose: 5¥/dose but
200¥/100 tabs
Hallucinogens Street Index: 1.5
"The hallucinogenic drugs are not rude per Legality: 5-M1
se. But it can be difficult to observe the niceties of Availability: 4/7 hours
etiquette when you're being chased down the street Effects: Quickness -3, Intelligence -4(cognitive),
by a nine-headed cactus demon.'' Willpower -3, possible uncontrolled astral
—P.J. O'Rourke, Modern Manners perception [Essence(16), number of successes x 10
is what percent of the duration time you are astral],
Charisma -2, withdrawal from reality, intense
Ecstasy hallucinations, as stimulant patch (3), as
AKA: XTC block-all(3)
Inspiration: Seth Crash Effects: Withdrawal from reality, lethargy,
Addiction: 4m concentration-based activities -1, Serious Stun
Tolerance: 4 wound
Strength: 20 Permanent Effects: -1 physical box [Body(8)],
Speed: 2/2/30 minutes Willpower -1 [Willpower(8)]
Vector: Inhalation/Injection/Ingestion Addiction Effects: Intelligence, Charisma,
Duration: 6d6 minutes Reaction -1 per month [Body(8) for each], artistic
Cost/Dose: 150¥ skills +1 per month [Charisma(8), +2 maximum
Street Index: 4.0 increase], Magic Theory +1 per month [Intelli-
Legality: 4-M1 gence(8), +1 maximum increase]
Availability: 5/7 hours
Effects: Charisma +5, Willpower -3, Quickness +4,
sexual tension and prowess, euphoria, MDA, MDMA, and other Amphetamine
aggressiveness, mild hallucinations, extreme variants
sensory stimulation [+3 perception, +3 T# to resist AKA: VR, Yeager, boxy
pain], as stimulant patch (2), Quickness-based skills Inspiration: reality
+2 Addiction: 2m
Crash Effects: Quickness -3, Strength -3, Tolerance: 2
Willpower -3, possible sexual dys-function, sexual Strength: 6
hun-ger, Deadly Stun wound, Quickness-based Speed: 20 minutes
skills -2, Reac-tion-based skills -1 Vector: Ingestion
Permanent Effects: Sterility [Body(4)] Duration: 4-24 hours
Cost/Dose: 10¥
Street Index: 1.7
>>>>>[There was a popular drug called XTC around Legality: 4-M1
the turn of the century, which some people still take.
This is not it. So make sure you know what you're
Availability: 4/7 hours
buying.]<<<<< Effects: Quickness -2, Intelligence -4(cognitive),
Willpower -2, Charisma -1, withdrawal from
UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 79
the spirit, this effect will last for the spirit's entire Effects: One of the
existence. strongest hallucinatory
mushrooms, Godflesh
>>>>>[When sum-moning big elementals or allies, was used ritually by
this stuff can be a good move.]<<<<< Mayan in northeast
—Quarrel (19:48:15/4-28-54) Oaxaca. Eating this
fungi caused severe
>>>>>[You will never find this in the wild. This is
because it is the results of a ritual involving it's hallucinations, which
mundane counterpart boxwood. It will only grow are very realistic. True
indoors.]<<<<< reality is ignored.
—Arianna (18:13:15/8-6-54) [Quickness -4,
Charisma -1, Reaction -3,
>>>>>[I don't suppose you'd clue us into the ritual, Intelligence -2(cognitive)/+4
would you?]<<<<< perceptive, Willpower -1,
—Coma (18:20:15/8-6-54)
Artistic Skills +2, tests
>>>>>[You suppose correctly.]<<<<< requiring concentration at
—Arianna (18:21:20/8-6-54) +2 Target Number.] Hilarity
generally overtakes a user
just before hallucinations
Foxglove begin.
Taxonomy: Digitalis purpurea
Cost: 200¥
Healing Snakeroot
Street Index: 2.0
Legality: Legal Taxonomy: Sanicula magimarilandica
Availability: 10/2 weeks Cost: 1,000¥
Appearance: A rosette of long-staled leaves with Street Index: 1.5
1-2 meter stem growing out. Leaves are Legality: Legal
lance-shaped to oval. Spires of white to pinkish to Availability: 6/1 week
red thimble-shaped flowers (June-September) are Appearance: Thick, dark green, undulating,
speckled with red dots. snake-like root. Leafless flower stalks over 1 meter.
Climate: Fields, moist clearings. Cascade Leaves at base with long stalks, oval to elliptical,
Mountains unequally toothed, often with deeply cut leaflets.
Effects: Chewing a leaf can cause paralysis and Flower clusters in June and July with 23 jet black
even death. [3D, plus, if any damage is taken, blossoms.
reduce natural Quickness by the number of boxes Climate: Meadows, thickets and shady, moist,
taken. If quickness reduced below zero by one-half woodland soils down eastern North America.
(round-down) its original value or more, death Effects: One of the only plants with naturally black
results; otherwise, one point returns each hour, flowers, Healing Snakeroot is an Awakened form
allowing mobility when Quickness reaches above of Black Snakeroot, and is often found with them.
zero.] This also has the odd effect of making Fox The flowers can make a permanent dye which is
shapeshifters sneeze uncontrollably [Willpower(5) often used in Seattle and Pueblo to paint patterns on
each minute exposed to ignore effects). skin, which act as tattoos until the top layer of skin
wears off. While containing no healing properties
by itself, a paste made from the root when eaten by
a wounded person can make magical healing easier
Godflesh [-2 to target numbers of Heal and Treat spells]. This
Taxonomy: Stropharia cubensis effect however takes five minutes to manifest after
Cost: 100¥ per mushroom ingestion. The root can make enough paste for 4-8
Street Index: 2.0 doses.
Legality: 5-M1
Availability: 7/3 weeks
Appearance: Small, wispy mushrooms with thin
stems and narrow, white caps.
Climate: Yucatan
UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 88
Climate: Aztlan desert, southern NAN deserts, very are rumored in folk lore
rare however to cure lunacy and
Effects: This will almost always send mundanes lycanthropy. They also
into the astral [Essence(3), number of successes x act as powerful
15 is what percent of the time you are astral], and
might even get magicians to the metaplanes
tranquilizers [Tranq 6].
[Magic(9), number of successes is the quest rating].
Note that the latter can be fairly deadly if you are not >>>>>[Holy men in
ready for it. Other effects are: Quickness -3, India, including
Charisma -1, Reaction -1, Intelligence Mahatma Gandhi,
-3(cognitive)/+4 perceptive/+7 to aura reading, astral commonly used the
perception, magical theory +5, Artistic Skills +3, root. ]<<<<<
dream state trance, intense hallucinations. This —Wolf
peyote is non-addictive and has none of the normal (21:54:29/06-25-54)
crash effects; however, you have little control of any
astral body gained during the trip and may possibly >>>>>[I don't know about
stay in astral space too long. Also, magicians may lycanthropy, but I've seen the
experience a degradation in power for a time after fruits prevent shapeshifters
coming down, especially if they went to the from changing to their animal
metaplanes.]<<<<< forms, at least tempo-
—Quarrel (09:01:27/01-29-54) rarily.]<<<<<
—Quarrel
>>>>>[Well, whatever. I do know that peyote highs (17:20:13/06-11-54)
are nothing like mescaline highs. Peyote goes for all
the senses, including smell and touch, and is,
wellIkaleidoscopic. Right before you start Sea Onion
hallucinating, this flashes of color trance across your Taxonomy: Urginea maritima
vision. There is an old legend that says that El Cost: 10¥
Santo Nio de Peyotl survives in the plants.]<<<<<
Street Index: 1.0
—Red Pawn (08:31:36/07-17-54)
Legality: Legal
>>>>>[A peyote cult eventually turned into the Availability: 6/2 weeks
Native American Church, which is still around. They Appearance: A cabbage-sized onion, weighing up
had 250,000 members during the 1970's, but to 6 kilos. Leafless, purple flower stalk with a long
numbers are a bit sketchy now. They are dedicated cluster of whitish or rose covered flowers. The
to brotherly love, high moral principle, abstention onion is either white or red.
from alcohol, and other niceties.]<<<<< Climate: The white variety is found in sandy
—Holly (01:18:59/11-2-54)
coastal areas fringing the Mediterranean, the
Canary Islands, and South Africa. The red is found
Rauwolfia mostly Algeria and Cyprus.
Effects: Both varieties of onion are loaded with
Taxonomy: Rauvolfia serpentina
chemicals, mostly those which stimulate heart
Cost: 100¥
activity. The red variety contains a highly
Street Index: 1.0
poisonous substance called scilliroside. When
Legality: Legal
ingested, it would be lethal, but the human body
Availability: 4/1 week
vomits it out immediately before it takes effect. It is
Appearance: 0.5 meter, graceful and woody. Oval a lethal rat poison, however, as rats and other
leaves, dark green above and paler below, in whorls rodents are not able to vomit. The red version is
of three or four along the stem. Small pink to white much harder to find, as it is not harvested for its
flowers borne in terminal clusters pro-duce tiny, other drugs [x5 cost].
oval, fleshy fruits which turn a shiny purple-black
when ripe. >>>>>[Devil Rats will eat the red Sea Onion like
Climate: Only grows in the wild. Mainly in candy, until it kills them. One weird thing, though, is
Indonesia, India and Thailand. that the outer layers of the onion and the layers
Effects: Chewing the root of this plant brings on a close to the heart have no chemicals in them at all.
detachment while meditating [+1 to philosophic Only the layers in-between are useful.]<<<<<
and artistic skills]. Over 50 chemicals can be —Misha (14:20:31/06-01-54)
extracted from this plant, including some to treat
mental illness and high blood pressure. The fruits
UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 92
their urine. It's gross, but it works wonders. It works can take up to an hour
for about five ``generations'' unless one of those is a [6D. Make test every
magician. I did it, chummers, and I'm here ta tell ya, ten minutes, subtracting
I thought I was talking to God. [Any astral quest
1 from the power until
undertaken while under this filtration is performed as
if it were 2 Rating points lower for the purposes of the power reaches zero
target numbers and numbers of dice used. Also, any or the victim is dead.]
conjuring test is at a -1 T# bonus.]]<<<<<
—Inga (21:27:57/11-10-54)
Tess' Bloom
Taxonomy:
St. Michael Orchidaceae
Taxonomy: Angelica magiarchangelica magisupplus
Cost: 500¥ Cost: 10¥
Street Index: 2.0 Street Index: 1.0
Legality: Legal Legality: Legal
Availability: 6/4 weeks Availability: 3/3 days
Appearance: Herb with thick, hollow stems up to Appearance: A medium
2 meters. Pinnately compound leaves, with toothed sized member of the orchid
leaflets and enlarged sheaths at the base of the leaf family, with white petals
stalk. with black and green flecks
Climate: Temperate steppe in high latitude UCAS toward the center of the flower.
Effects: Chewing the root of this Awakened form Climate: Tropics, Hawaii
of angelica can boost the immune system [+1 to Effects: Discovered two years ago by a free spirit
resist diseases for 1d6 hours] and has very odd called Dion Kimber, this Awakened orchid has
effects on the astral aura for a few hours. Most of rapidly infused the magical community, especially
these effects are not noticeable, but it does make magical security companies, and is grown
the user slightly immune to many of the powers greenhouses everywhere. Although rather
which nature spirits can use. [+3 dice to throw off commonplace for an orchid, it possesses a pleasing,
effects, such as alienation, et. al.] This root also brilliant astral aura. It is mainly harvested for its
increases appetite for its duration [x2]. ability to raise the background count in areas in
which it prospers. The extraneous astral patterns
>>>>>[This aura fluctuation is not significant, but created by a room full of these plants has been
can confuse low force watchers sent to find called extremely beautiful, and compared in
you.]<<<<< intensity to that within major cathedrals
—Quarrel (09:21:19/08-25-54)
[Background Count = 4].
RADTECH POWERED
'ASSAULT-COURIER'
SERIES
>>>>>[I found this file somewhere (can't remember where :), containing skateboards and associated gear for
CP2020. So, I thought, nice for SR. Let's convert it. The thing was written (for CP2020) by Storm Widow, and
yours truly converted the stats to SRII, and also (again) edited the text. I added the Skate skill, and chucked out all
the Imperial measurements as well.]<<<<<
—Gurth (F1:F2:F3/F4-F5-F6)
Skate skill
First off, introducing Skate skill. This is a Concentration of Athletics and governs the use of all sorts of
skating devices: ice skates, skateboards, roller-skates, and similar items.
Skating counts as movement, and is either walking or running. When "walking," a number of meters
equal to the skater's Quickness, multiplied by 1.5, can be moved in a Combat Phase. When "running," the
maximum distance is Quickness x 1.5 x Movement Multiplier. Whenever a skater moves across difficult ground,
a skill test is required, using a Target Number based on the difficulty of the terrain. If the test fails, the skater
falls and takes (1D6)L damage. The Rule of Six does apply to the 1D6 rolled to determine Power Level. If the
test has 1 success, the skater does not fall, but may not move any further in the current Combat Phase. If the test
generates 2 or more successes, the skater may continue his or her movement.
Skaters may increase their movement rate by making a Skate skill test against a Target Number 4. Each
success increases the character's effective Quickness by 1 for that Combat Phase (this is the same as normal
running, page 83, SRII, but may also be used when "walking").
A skater is more prone to being knocked over when hit by an attack: add +2 to the Target Number to
remain standing.
Smartwheel:*
Conceal Rating Weight Availability Cost Street Index
— +1 — 6/36hrs 90¥ 1.2
SmartLogic:**
Conceal Rating Weight Availability Cost Street Index
— -2 .1 6/36hrs 210¥ 1.2
* = per wheel
** = for a SmartLogic unit controlling four wheels
Sonic-II SkateBoard
Mounted beneath an AlloyFiber plank, two rechargeable battery packs power a set of SmartWheels and
SmartLogic electronics for 12 consecutive hours. A Sonic-II skater can reach speeds in excess of 50kph
(effectively giving the user a Quickness of 12, for movement only)! Vehicle assisted, Sonic-II's will handle
surfing speeds up to 80kph (effective Quickness 20; requires a Skate skill test with Target Number 10), although
maneuvering at this velocity is not recommended (requires another skill test)
A smoke projector, installed under the Sonic-II's deck, is available for an additional 250¥. Smokescreens
impose the normal Target Number penalty for shooting through them (vehicle sensors and ultra-sound sights are
not affected). Thermographs are immune, unless IR smoke is employed. Reload canisters (5 x 9 x 2 cm) cost 10¥
(IR smoke is 250¥) and last for 1 minute. To activate the smokescreen, a skater must reach under the board's side
and depress the release mechanism.
Spider-IX SkateBoot
Featuring a standard roller-skate configuration (2-by-2) for stability and maneuvering speed, the
Spider-IX comes equipped with our patented retractable SmartWheels. Touch sensitive side panels enable the
SmartWheels and assembly to collapse, partially folding within the boot's sole. When retracted, the Spider-IX
leaves a distinctive double-V depression. A durable PolyCarbonite shell protects the wearer and SkateBoot
electronics in any urban situation. Twin battery packs, fitted behind the ankles, provide 12 hours of constant use.
Outfitted with Spider-IX's, a skater can reach speeds of over 60kph (effective Quickness 15)! Vehicle assisted,
SkateBoots will handle surfing speeds up to 90kph (effective Quickness 25; requires a Skate skill test with
Target Number 10), although maneuvering at this velocity is not recommended.
Per pair:
Conceal Rating Weight Availability Cost Street Index
2 — 2 9/60hrs 1,900¥ 2.1
UPDATE NEW STUFF SWO GUNS CP2020 EXPLOSIVES DRUGS RADTECH Page 98
StreetMaster PoonGun
The StreetMaster is equipped with a triangular molded hand-grip, and launch control unit extruding from
it's right side. A Tight-Beam Laser sight (red dot) mounted on the top is used for aiming. Usually held in the left
hand, the right operates the control unit. When fired, the MagnaPoon is followed by a 15m, 4mm thick
CarboNylon weave cord. Cord retraction speeds are selectable up to 30m/sec. An adjustable resistance reel
buffers sudden changes in cord tension, minimizing the risk of shoulder injuries. A single power-pak in the
hand-grip provides 6 hrs of continuous use.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Taser* 3 1 (m) SS 6L 3.5 8/72hrs 980¥ 2.2
* = use Taser ranges, but add +1 to all Target Numbers.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Light* 7 1 (m) SS 6L** 1 10/5 days 1,680¥ 3.75
* = use Light Pistol ranges, but add +1 to all Target Numbers. Maximum range is 25 meters.
** = when a hand wearing this glove is used to punch, it does (str+1)M Stun damage.
______ _ _ _ . _ _
=== | (_)|=:|'| |/\|||_)(_)|/\| a.k.a. J.S. Morisset
... There's a Mr. Death at the door; he's come about the reaping.
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