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SPECIAL ABILITIES / 36,000

CAMPAIGN EXPERIENCE POINTS

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

+3 Full plate
ACP SPELL FAILURE SPEED

Heavy
WEIGHT

+11
SPECIAL PROPERTIES

+1

35%

20

50
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

+2 Heavy steel shield

+4
SPECIAL PROPERTIES

15

-1

15%

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

rations x5 waterskin

Magic Items Equipped by Slot


Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP) Arm Slot (none) (0 GP) Head Slot (none) (0 GP) Face Slot (none) (0 GP) Shoulder Slot (none) (0 GP) Neck Slot (none) (0 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot (none) (0 GP) Feet Slot Anklet of translocation (1400 GP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

0 0 0 0 0 0 0 0 0 0

RACIAL ABILITIES Constitution+2, Charisma-2 Base land speed of 20 feet. Darkvision 60 feet. +2 racial bonus on Fortitude saves against poison. Stonecunning: +2 racial bonus on checks to notice unusual stonework. Can find such by passing within 10 feet, and can find stonework traps as a rogue can. Can intuit depth. Weapon Familiarity: You treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: Dwarves are exceptionally stable on their feet. A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground. +2 racial bonus on saving throws against spells and spell-like effects +1 racial bonus on attack rolls against orcs and goblinoids +4 dodge bonus against creatures of the giant type. +2 racial bonus on Appraise and Craft checks that deal with stone or metal. Favored Class: Fighter CLASS ABILITIES Proficient in all armor, and all shields (except tower shields) Proficient with all simple and martial weapons, and with Dwarven Urgrosh, Dwarven Waraxe. Damage Reduction(Ex): 8/ Knight's Code: (Pg.27 PHB II) Knight's Challenge: 5/day (Pg. 25 PHB II) Fighting Challenge(Ex): + 2 (Pg. 25 PHB II) Test of Mettle(Ex): (Pg. 26 PHB II) Shield Block: You gain a +1 shield bonus to AC vs. a designated foe. Bulwark of Defense(Ex): Any opponent that starts it's turn in a square you threaten, treats all squares you threaten as difficult terrain. Armor Mastery (Medium)(Ex): You can ignore the speed reduction from medium armor. Vigilant Defender(Ex): If a enemy tries to use the Tumble skill to move through an area you threaten or your square, the DC for the check is increased by 8. Shield Ally(Ex): As an immediate action, you can opt to take away some of the damage dealt to an adjacent ally. Each time this ally is injured from a physical attack before your next turn, you may take half this damage instead. This ability doesn't work on spell damage. Call to Battle(Ex): (Pg. 26 PHB II) FEATS Combat Expertise(PH 92) : Trade attack bonus for AC (max 5 points). Mounted Combat(PH 98) : Negate hits on mount with Ride check. Toughness(PH 101) : The character gains +3 hit points. Roll With It(SV 39) : You gain damage reduction 2/-. This applies in addition to any damage reduction you have from other sources. Damage reduction cannot reduce damage you take to less than 0. Roll With It x2 : You gain damage reduction 2/-. This applies in addition to any damage reduction you have from other sources. Damage reduction cannot reduce damage you take to less than 0. Roll With It x3 : You gain damage reduction 2/-. This applies in addition to any damage reduction you have from other sources. Damage reduction cannot reduce damage you take to less than 0. Thick-skinned(SV 40) : Your existing damage reduction improves by 2. FLAWS Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails. Shaky (UA Pg 91) : -2 on all ranged attack rolls.

65

Common Dwarven

1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used

CARRYING INFO

TURN/REBUKE ATTEMPTS

76

153

230

Turning/Rebuking Check Modifier

230

460

1,150

Up to 0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

MONEY PP GP SP CP Art Gems


Other (GP)

CHARACTER NAME

PLAYER NAME

REGION

Knight
CLASS

Dwarf, Hill
RACE

Medium
SIZE AGE

Male
GENDER HEIGHT

LG
ALIGNMENT DEITY WEIGHT WOUNDS EYES HAIR NON-LETHAL DAMAGE SPEED

8
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Humanoid(dwarf)
TYPE TEMP. SCORE TEMP. MODIFIER TOTAL

STR
STRENGTH

16 16 20 14 13 13

+3 +3 +5

HP
HIT POINTS

100 26
TOTAL

20 ft/x3
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

11
ARMOR BONUS

4
SHIELD BONUS

1
DEX MODIFIER
CLASS SKILLS

0
SIZE MODIFIER

0
NATURAL ARMOR

0
DEFLECT BONUS

0
MISC. BONUS

-6
ARMOR CHECK PENALTY

8/DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

+2 +1 +1
TOTAL BASE SAVE ABILITY MODIFIER

ARMOR CLASS

11

FLAT-FOOTED
ARMOR CLASS

25
+

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM

+3
TOTAL

3
DEX MODIFIER

0
MISC. BONUS

Appraise Balance Bluff


Climb

INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA CHA WIS DEX* CHA STR* WIS DEX* CHA DEX INT WIS WIS WIS STR** DEX

CHA
CHARISMA

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

+8/+3
CONDITIONAL MODIFIERS

Concentration Craft skills Diplomacy Disguise Escape Artist Forgery Gather Information
Handle Animal

SAVING THROWS

FORTITUDE
CONSTITUTION

+7 +5 +7 +11
TOTAL

= = =

2 2 6 8
BASE ATTACK

+ + +

5 3 1 3
STR MODIFIER

+ + +

0 0 0 0
SIZE MODIFIER

+ + +

REFLEX
DEXTERITY

WILL
WISDOM

GRAPPLE
MODIFIER

0
MISC. BONUS

Heal Hide
Intimidate ACTION POINTS
ABILITY MODIFIER SIZE MODIFIER MISC. BONUS TEMP. MODIFIER

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL BASE ATTACK

Jump

Listen Move Silently Perform skills ...


Ride

MELEE
ATTACK BONUS

+11/+6 +9/+4
TOTAL ATTACK BONUS

= =

8 8

+ +

3 3

+ +

0 0

+ +

0 -2

+ +

RANGED
ATTACK BONUS

Search Sense Motive Spot

ATTACK 1

DAMAGE

CRITICAL

Survival
Swim

Dwarven Waraxe
RANGE WEIGHT TYPE

+11/+6
SIZE

1d10+3
SPECIAL PROPERTIES

20/x3

Use Rope

0 ft

8 lb
ATTACK 2

Medium
AMMUNITION TOTAL ATTACK BONUS

One-handed
DAMAGE CRITICAL

2 -3 1 8 5 2 1 1 -3 2 1 12 1 -3 12 -9 1 -3 1 16 2 1 1 1 -9 3

2 3 1 3 5 2 1 1 3 2 1 1 1 3 1 3 1 3 1 3 2 1 1 1 3 3

0 0 0 11 0 0 0 0 0 0 0 11 0 0 11 0 0 0 0 11 0 0 0 0 0 0

0 -6 0 -6 0 0 0 0 -6 0 0 0 0 -6 0 -12 0 -6 0 2 0 0 0 0 -12 0

Dwarven Urgrosh
RANGE WEIGHT TYPE

+11/+6
SIZE

1d8+4
SPECIAL PROPERTIES

20/x3

0 ft

12 lb
ATTACK 3

S/P

Medium
AMMUNITION TOTAL ATTACK BONUS

Two-handed
DAMAGE CRITICAL

= = = = =

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 4
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 5
RANGE WEIGHT TYPE

=
DAMAGE CRITICAL

TOTAL ATTACK BONUS

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 6
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

= = = = =
1

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

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