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Palladium Fantasy RPG CHARACTER SHEET

Warlock
Saving Throws Save vs Spell/Ward: Save vs Fume/Ritual: Save vs Psionics: Save vs Insanity: Save vs Harmful Drugs: Save vs Insanity: Save vs Possession: + Save vs Horror Factor: + Save vs Coma/Death: + Perception Rolls: Damage Record .D.C.: : : .D.C.: : : / / / / / /

Combat Skills # of Attacks: Damage:


Parry:

Initiative: Strike: Dodge:

Name : True Name:


Alignment: Hit Points: Experience Level :

Race:

Roll: Restr. Punch: Punch: Power Punch: Kick: Leap Kick: Knock Out: Critical: Death: Flip: (+ Leap: Ft Lift: lbs.Carry: %
Throw(Max):

.D.C.(Physical): Points:

lbs
mph (Max)

Run:
Swim:

ft/melee
mph (Max)

ft/melee Skills

I.Q.: Age: Lifespan: P.P.E.: M.E. Sex: Chi: M.A.: Height: Weight: I.S.P.: P.S.: Land of Origin: P.P.: Environment: ) % P.E.: Social/Family Background: Ft P.B.: Racial Hostilities: lbs Spd.: Disposition: ft. Melees Insanity (If any): ft/attack Invoke Trust/Intimidate: % Charm/Impress: Melees ft/attack +%/Lvl % Secondary Skills +%/Lvl

Hit Points: I.S.P: CHI: P.P.E.: O.C.C Skills +%/LVL % Naitive Languages: 98 Speak (+10%): 5 Speak (+10%): 5 Literacy (+10%): 5 Lore:Demons & Monsters(+10%) 5 Lore:Faerie Folk (+15%) 5 Land Navigation (+10%) 5 Wilderness Survival (+10%) 5 Speak Elemental 92 Speak Elemental 5 Summon Elemental 5 See Warlock Abilities On Second Sheet Weapons Range

Damage

Weapon Proficiencies

Str/Thr

Parry/

Aim/Burst Range

Damage/ rate

Armour: A.R.: Weight:

.D.C.:

/ Cost: %

lbs

Prowl Penalty:-

Armour: A.R.: Weight:


Amunition( Amunition( ): ):

.D.C.:

lbs

Cost: %

Prowl Penalty:-

Equipment

Special Abilities/ Skills

Notes

Money Gold:
Salary:

Valuables:

Outfits

Character History

Contacts Name : Name : Name : Name : Name : Weapon Proficiencies


Occupation: Occupation: Occupation: Occupation: Occupation:
Notes: Notes: Notes: Notes: Notes:

Range

Damage Str/Thr
Aim/Burst

Parry Rate

/ / / / / / /
Ammunition( Ammunition( ):

/
):
ISP

Psionics Sensitive
Astral projection

ISP

Outfits

Clarevoyance
Commune w/animals

Commune w/Spirits

Dispel Spirits Empathy Meditation Mind Block Object Read Presence Sense See Aura See The Invisible
See Dimen. Anomoly

Sence Evil Sence Magic Sixth Sence Speed Reading Telepathy Total Recall Physical
Alter Aura Death Trance
Ectoplasm

Healing 8 Attack Dissease 12 4 Bio-regeneration(self) 6 6 Deaden Pain 4 8 Detect Psionics 6 10 Exorcism 10 4 Healing Touch 6 0 Increased Healing 10 4 Induce Sleep 4 6 Lust For Life 15 4 Psychic Diagnosis 4 6 Psychic Purification 8 4 Psychic Surgery 14 6 Resist Fatigue 4 2 Suppress Fear 8 3 Transfer I.S.P. 4+ 2 2 Super 4 Advanced Trance State 10 2 Bio Manipulation 10 Bio-Regen (super) 20 Catatonic Strike 40 2 Cause Insanity 30 1 Cure Insanity 30
ElectroKinesis (varies)

Magic: Name: Type: Abilities:

Weapon

Object

(varies)

Float Impervious to Cold Impervious to Fire Impervious to Poison


Levitation (varies)

8 2 4 4 4 4 4 2 6 4 6
(varies)

Empathic Transmission

Group Mind Block Hydroninesis Induce Nightmare Insert Memory Invisible Haze Mental Illusion Ment.Possess Others Mind Bolt Mind Bond Mind Wipe P.P.E Shield Psi Shield Psi Sword Pyrokinesis Telekinesis (super) Hypnotic Suggestion

6 22 6 15 25 30 20 30
P.P.E :

(varies)

( : (

) )

Mnd Block Nightvision Resist Fatigue Resist Hunger Resist Thirst Summon Inner Strength Spont. Combustion
Telekinesis

Mind Block Auto Def (Special)

(varies)

10
(Special)

Magic: Name: Type: Abilities:

Weapon

Object

Telekinetic Punch Telekinetic Leap Teleport Object

6 8 10

10 30 30
(varies)

10+

ISP:

Telekinetic force field Telemechanics

30 10
P.P.E :

I.S.P. at/on or within one mile of a leyline I.S.P. at or near a leyline nexus I.S.P Spent

( : (

) )

Elemental Magic P.P.E Earth P.P.E Fire P.P.E Water P.P.E Level One : Air Level One : Earth Level One : Fire Level One : Water Breath without air 3 Chamelion 5 Blinding Flash 1 Cloud of Steam Thunderclap 2 Dowsing 2 Cloud of Smoke 2 Colour Water Cloud of Slumber 4 Dust Storm 5 Create Coal 5 Create Fog Cloud of Steam 4 Fools Gold 5 Fiery Touch 5 Dowsing Create Light 2 Identify Minerals 3 Globe of Daylight 2 Float on Water Create Mild Wind 4 Identify Plants 3 Nightvision 4 Purple Mist Stop Wind 5 Rock To Mud 6 Impervious to fire 6 Salt Water to Fresh Level Two : Air Rot Wood 4 Stench of Hades 4 Sense Direct./Underwater Change Wind Direct. 6 Level Two : Earth Level Two : Fire Water to Wine Create Air 6 Create Dirt or Clay 6 Cloud of Ash 5 Level Two : Water Heavy Breathing 5 Dirt to Clay 6 Darkness 8 Breath Underwater Howling Wind 7 Dirt to Sand 6 Flame Lick 7 Change Current Levitate 7 Grow Plants 8 Freeze Water 8 Fog of Fear Mesmerism 7 Hopping Stones 6 Heat Obj./Boil Water 5 Foul Water Miasm 7 Track 6 Resist Cold 5 Liquids to Water Northwind 7 Wall of Clay 8 Spontanious Combustion 5 Resist Fire Silence 10 Wither Plants 10 Swirling Lights 8 Ride the Waves Level Three : Air Level Three : Earth Tongue of Flame 6 Walk the Waves Air Bubble 10 Animate Plants 10 Level Three : Fire Water Seal Call Lightning 10 Create Mound 8 Circle of Cold 10 Level Three : Water Float in Air 6 Crumble Stone 10 Circle of Flame 10 Calm Waters Darkness 10 Dig 8 Create Heat 8 Circle of Rain Fingers of the Wind 8 Earth Rumble 10 Extinguish Fire 8 Command Fish Northern Lights 12 Encase Object in Stone 10 Fire Ball 10 Freeze Water Resist Cold 8 Locate Minerals 10 Lower Temperature 8 Imperv. To Ocean Depths Walk the Wind 10 Wall of Stone 15 Wall of Flame 15 Resist Cold Wind Rush 10 Level Four : Earth Level Four : Fire Sheet of Ice Level Four : Air Animate Object 12 Cloud of Steam 10 Level Four : Water Ball Lightning 15 Cocoon of Stone 15 Flame Friend 20 Create Water Calm Storms 20 Mind Stone 15 Fuel Flame 10 Comm. w/Sea creatures Dissipate Gasses 15 Quicksand 15 Heal Burns 15 Hail Freeze Water 10 Repel Animals 10 Mini-Fireballs 20 Shards of Ice Invisibility 20 Rust 15 Level Five : Fire Spear Underwater Leaf Rustler 15 Sand Storm 15 Blue Flame 30 Swim Like the Dolphin Phantom Footman 20 Wall of Thorns 15 Breath Fire 20 Wall of Ice Protect. From Lightning 20 Level Five : Earth Eat Fire 20 Water Wisps Level Five : Air Chasm 25 Screaming Wall/Flame 30 Level Five : Water Breath of Life 50 Clay to Lead 20 Wall of Ice 30 Earth to Mud Circle or Rain 25 Clay to Stone 20 Level Six : Fire Protect from Lightning Darken the Sky 20 Close Fissures 30 Dancing Fires 35 Snow Storm Detect the Invisible 10 Little Mud Mound 35 Eternal Flame 70 10ft Ball of Ice Invisible wall 30 Travel through Earth 20 Flame of Life 40 Whirlpool Phantom 30 Level Six : Earth Fire Whip 30 Level Six : Water Whirlwind 30 Clay or Stone to Iron 40/60 Level Seven : Fire Heal Burns Level Six : Air Mend Metal 30 Fire Sponge 50 Hurricane Electrical Field 35 Stone to Flesh 30 River of Lava 50 Little Ice Monster Electro-Magnetism 40 Travel Through Stone 35 10Ft. Wheel of Flame 40 Part Waters Mist of Death 40 Wood to Stone 30 Level Eight : Fire Summ. Shark or Whale Snow Storm 50 Level Seven : Earth Burst into Flame 70 Encase in Ice Vacuum 40 Metal to Clay 40 Drought 80 Level Seven : Water Whisper of the Wind 30 Petrification 40 Plasma Bolt 60 Rain Dance Level Seven : Air River of Lava 50 Summ. Control Storm Atmospheric Manip. 50 Sculpt/Anim Clay Animal 40 Level Eight : Water Hurrican 60 Wall of Iron 45 Drought Rainbow 60 Level Eight : Earth Tidal Wave Tornado 60 Cap Volcano 80 Creature of the Waves Level Eight : Air Create Golem 80 Calm Waters Wind Blast 40 Earth Quake 60 Wind Cushion 50 Magentism 40 Creature of the Wind 70 Transference of Essence 50 Suspended Animation 80 P.P.E at/or or within one mile of a Leyline: P.P.E. ( ) Spent: P.P.E at or near a Leyline Nexus: Animal Companion Armour: Name: A.R.: .D.C: / Type: Weight: Cost: H.P.: .D.C: A.R.: Prowl Penalty:% A.P.M.: Strike:+ Parry: + Dodge: + Damage:+ Roll: + Claws: D Mouth: D : D : D Natural Abilities Armour: A.R.: .D.C: / Weight: Cost: Prowl Penalty:% Damage Record Hit Points : S.D.C : Air Magic: Name: Type: Abilities: Weapon Object Magic: Name: Type:
Abilities:

Magic: Name: Type: Abilities:

Weapon

Object

Magic: Name: Type: Abilities:

Weapon

Object

Weapon

Object

P.P.E : ( : (

) )

P.P.E :

( : (

) )

P.P.E :

( : (

) )

P.P.E :

( : (

) )

P.P.E Level One : Water 10 2 5 2 4 5 4 4 5 Level Two : Water 6 8 7 6 10 6 10 5 8 Level Three : Water 15 20 10 8 15 6 15 Level Four : Water 10 12 20 15 10 15 20 30 Level Five : Water 20 25 40 30 40 Level Six : Water 25 50 40 50 50 40 Level Seven : Water 60
100

Level Eight : Water 80 80 80


100

Animal Companion

Natural Abilities

Damage Record

Object

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