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Name
Grp
WS
BS
Wo
Ld
Save Cost
Troops: Tactical Squad (10 , 200 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 200 (C:SM, pg. 59 & 134); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7); Flamer; Plasma Cannon; And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [48] Assault Grenades; Krak Grenades; Power Armour; Boltgun; Power Fist (x1) Troops: Scout Squad (5 , 75 pts) Scout Squad
4 3 3 4 4 1 4 1 8 4+ 75 (C:SM, pg. 66 & 134); Infantry ; Assault Grenades; Krak Grenades; Scout Armour; Bolt Pistol (x4); Boltgun (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scout Sergeant 1 4 4 4 4 1 4 2 9 4+ [10] Assault Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Boltgun
Heavy Support: Land Raider Crusader (1 , 250 pts) Land Raider Crusader 1 Grp: 250 BS: 4 FA: 14 SA: 14 RA: 14 HP: 4 (C:SM, pg. 82 & 142); Vehicle (Tank, Transport); 16 model capacity; Frag Assault Launchers; Searchlight; Smoke Launchers; 2x Hurricane Bolters; Twin-Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit Heavy Support: Vindicator (1 , 115 pts) Vindicator 1 Grp: 115 BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 (C:SM, pg. 80 & 143); Vehicle (Tank); Searchlight; Smoke Launchers; Demolisher Cannon; Storm Bolter
Total Cost: 2000
Option Footnotes Add Units Terminator Justicar Warlord Traits Warlord Biomancy See WH40k, pg. 111. Psychic Powers 0 - Smite, 1 - Iron Arm, 2 - Enfeeble, 3 - Endurance, 4 - Life Leech, 5 - Warp Speed, 6 - Haemorrhage (see WH40K, pg. 419). Hammerhand Hammerhand (see C:GK, pg. 25, note FAQ update). Null Zone Null Zone; see (C:SM, pg. 57). Psychic Communion Psychic Communion (see C:GK, pg. 23). Pyromancy 0 - Fiery Breath, 1 - Fiery Form, 2 - Fire Shield, 3 - Inferno, 4 - Spontaneous Combustion, 5 - Sunburst, 6 - Molten Beam (see WH40K, pg. 421). Telekinesis 0 - Assail, 1 - Crush, 2 - Gate of Infinity, 3 - Objuration Mechanicum, 4 - Shockwave, 5 - Telekine Dome, 6 - Vortex of Doom (see WH40K, pg. 422). Telepathy 0 - Psychic Shriek, 1 - Dominate, 2 - Mental Fortitude, 3 - Puppet Master, 4 - Terrify, 5 - Invisibility, 6 Hallucination (see WH40K, pg. 423). The Gate of Infinity The Gate of Infinity; see (C:SM, pg. 57). Zone of Banishment Zone of Banishment (see C:GK, pg. 41). Special Rules And They Shall Know No And They Shall Know No Fear (see WH40k, pg. 33). Fear Assault Vehicle Assault Vehicle (see WH40k, pg. 33). Brotherhood of Psykers Brotherhood of Psykers (see C:GK, pg. 21). Combat Squads Combat Squads; see (C:SM, pg. 51). Combat Tactics Combat Tactics; see (C:SM, pg. 51). Fearless Fearless (see WH40k, pg. 35). Fleet Fleet (see WH40k, pg. 35). Furious Charge Furious Charge (see WH40k, pg. 37). Independent Character Independent Character (see WH40k, pg. 39). Infiltrate Infiltrate (see WH40k, pg. 38). Lightning Reflexes Lightning Reflexes (see C:GK, pg. 52). Move Through Cover Move Through Cover (see WH40k, pg. 40).
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Power of the Machine Spirit Preferred Enemy (Daemons) Psyker (Mastery Level 2) Scout The Aegis The Strands of Fate
Power of the Machine Spirit (see WH40k, pg. 40). Preferred Enemy (see WH40k, pg. 40).
For each Mastery level a character has, he can use one psychic power per turn (see C:GK, pg. 21). Reserves (see WH40k, pg. 41). The Aegis (see C:GK, pg. 21). The Strands of Fate (see C:GK, pg. 41). Upgrades Epistolary Epistolary; see (C:SM, pg. 56). Unit Type Infantry See WH40K rulebook, pgs. 44-49. Infantry (Character) See WH40K rulebook, pgs. 44-49. Vehicle (Tank) See WH40K rulebook, pgs. 44-49. Vehicle (Tank, Transport) Vehicle (Tank, Transport) (see WH40k, pg. 78-80, 85-86). Wargear Artificer Armour Confers a 2+ Armour save. Assault Grenades Range 8"; S 3; AP -; Assault 1, Blast. Frag Assault Launchers Frag Assault Launchers; see (C:SM, pg. 82). Frenzon Frenzon (see C:GK, pg. 53). Hellfire Rounds Range: 24"; S1; AP5; Rapid Fire, Poisoned (2+) Iron Halo Confers a 4+ Invulnerable save. Krak Grenades Range 8"; S 6; AP 4; Assault 1. Melta Bombs S 8; AP 1; Armourbane, Unwieldy (see WH40k, pg. 62). Power Armour Confers a 3+ Armour Save. Psychic Hood Psychic Hood (see WH40k, pg. 68). Psyk-out Grenades Psyk-out Grenades (see C:GK, pg. 61). Scout Armour Confers a 4+ Armour Save. Searchlight (see WH40k, pg. 87). Smoke Launchers (see WH40k, pg. 87). Special Issue Ammunition All bolters in the squad may use any of the following profiles when firing: Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+) Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot! Synskin Synskin (see C:GK, pg. 52). Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save. Weapons 2x Hurricane Bolters Three weapons, each Range: 24"; S4; AP5; Rapid Fire, Twin Linked. Bolt Pistol 12" Range; S 4; AP 5; Pistol. Boltgun Range 24"; S 4; AP 5; Rapid Fire. Combi-Meltagun Boltgun: Range 24"; S 4; AP 5; Rapid Fire. Meltagun: Range 12"; S 8; AP 1; Assault 1, Melta (once per battle). Demolisher Cannon 24" Range; S10; AP2; Ordnance 1; Large Blast Executioner Pistol 12" Range, S4; AP2; Pistol, Poisoned (2+), see C:GK, pg. 53. Flamer Template; S 4; AP 5; Assault 1. Force Sword S User; AP 3; Melee, Force. Lightning Claws (pair) S User; AP 3; Melee, Shred, Specialist Weapon. Nemesis Daemonhammer Nemesis Daemonhammer (see C:GK, pg. 54). Nemesis Force Halberd Nemesis Force Halberd (see C:GK, pg. 54). Nemesis Force Sword Neuro Gauntlet S User; AP 3; Melee, Shred, Specialist Weapon. Plasma Cannon Range 36"; S 7; AP 2; Heavy 1, Blast, Gets Hot! Power Fist S x2; AP 2; Melee, Specialist Weapon, Unwieldy. Relic Blade Relic Blade; see (C:SM, pg. 99). Storm Bolter Range 24"; S 4; AP 5; Assault 2. Storm Shield 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. Thunder Hammer & S x2; AP 2; Melee, Concussive, Specialist Weapon, Unwieldy. Storm Shield 3+ Invulnerable Save in close combat. Twin-Linked Assault 24" Range; S6; AP4; Heavy 4 Rending Linked Cannon
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Validation Report c-1. File Version: 1.10 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter; b-2. Levels of Alliance: Allies of Convenience Roster satisfies all enforced validation rules Roster Statistics % HQ: 17.5 Faith Points: 0 % Elite: 24 % Troops: 13.8 % Fast: 0 % Heavy: 18.3 % Fortification: 0 % Wargear: 0 Model Count: 41 Files version: 1.1 Group Min 1 0 2 0 0 0 Max 2 3 6 3 3 1 Used 2 2 2 0 2 0
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.