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2000 Pts - Codex: Space Marines - stuffIhave+GK+Libby-Tourny

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Brother-Captain Stern (1 , 200 pts) Brother-Captain Stern (HQ) [GK] 1 6 5 4 4 3 5 3 10 2+/4(i) 200 (C:GK, pg. 41); Infantry (Character); Assault Grenades; Krak Grenades; Psyk-out Grenades; Iron Halo; Terminator Armour; Nemesis Force Sword; Storm Bolter; And They Shall Know No Fear; Independent Character; Preferred Enemy (Daemons); Psyker (Mastery Level 2); The Aegis; The Strands of Fate; Hammerhand; Psychic Communion; Zone of Banishment HQ: Space Marine Captain in Power Armour (1 , 160 pts) Space Marine Captain in Power 1 6 5 4/6 4 3 5 3 10 2+/4(i) 160 Armour Infantry (Character); Assault Grenades; Krak Grenades; Iron Halo; Hellfire Rounds; Melta Bombs; Artificer Armour; Boltgun (x1); Relic Blade (x1); And They Shall Know No Fear; Combat Tactics; Independent Character; Warlord HQ: Space Marine Librarian in Terminator Armour (1 , 190 pts) Space Marine Librarian in 1 5 4 4 4 2 4 2 10 2+/3(i) 190 Terminator Armour Infantry (Character); Psychic Hood; Terminator Armour; Force Sword; Storm Shield; Epistolary; And They Shall Know No Fear; Combat Tactics; Independent Character; Psyker (Mastery Level 2); Codex Psychic Powers; 6E Psychic Disciplines: ; Null Zone; The Gate of Infinity; Biomancy ; Pyromancy ; Telekinesis; Telepathy Elite: Eversor Assassin (1 , 130 pts) Eversor Assassin (Elite) [GK] 1 8 8 4 4 2 7 4 10 4+/4(i) 130 (C:GK, pg. 52); Infantry (Character); Assault Grenades; Melta Bombs; Frenzon; Synskin; Executioner Pistol; Neuro Gauntlet; Fearless; Fleet; Furious Charge; Lightning Reflexes; Move Through Cover Elite: Sternguard Veteran Squad (10 , 280 pts) Sternguard Veteran Squad 9 4 4 4 4 1 4 2 9 3+ 280 (C:SM, pg. 63 & 136); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol (x9); Boltgun (x8); Combi-Meltagun (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [50] Assault Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Boltgun; Power Fist (x1) Elite: Terminator Assault Squad (5 , 200 pts) Terminator Assault Squad 4 4 4 4/8 4 1 4/1 2/3 9 2+/3(i) 200 (C:SM, pg. 64 & 136); Infantry ; Terminator Armour; Lightning Claws (pair) (x3); Thunder Hammer & Storm Shield (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4/8 4 1 4/1 2 9 2+/3(i) [40] Terminator Armour; Thunder Hammer & Storm Shield Troops: Grey Knight Terminator Squad (5 , 200 pts) Grey Knight Terminator Squad 1 200 (Troops) [GK] (C:GK, pg. 27); Infantry ; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy (Daemons); The Aegis; Hammerhand Terminator Justicar [GK] 1 4 4 4 4 1 4/6 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd Terminators [GK] 2 4 4 4 4 1 4/6 2 9 2+/5(i) [80] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd Terminator [GK] 1 4 4 4/8 4 1 4/1 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Daemonhammer Terminator [GK] 1 4 4 4 4 1 4 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Nemesis Force Sword; Storm Bolter

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Name

Grp

WS

BS

Wo

Ld

Save Cost

Troops: Tactical Squad (10 , 200 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 200 (C:SM, pg. 59 & 134); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7); Flamer; Plasma Cannon; And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [48] Assault Grenades; Krak Grenades; Power Armour; Boltgun; Power Fist (x1) Troops: Scout Squad (5 , 75 pts) Scout Squad
4 3 3 4 4 1 4 1 8 4+ 75 (C:SM, pg. 66 & 134); Infantry ; Assault Grenades; Krak Grenades; Scout Armour; Bolt Pistol (x4); Boltgun (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scout Sergeant 1 4 4 4 4 1 4 2 9 4+ [10] Assault Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Boltgun

Heavy Support: Land Raider Crusader (1 , 250 pts) Land Raider Crusader 1 Grp: 250 BS: 4 FA: 14 SA: 14 RA: 14 HP: 4 (C:SM, pg. 82 & 142); Vehicle (Tank, Transport); 16 model capacity; Frag Assault Launchers; Searchlight; Smoke Launchers; 2x Hurricane Bolters; Twin-Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit Heavy Support: Vindicator (1 , 115 pts) Vindicator 1 Grp: 115 BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 (C:SM, pg. 80 & 143); Vehicle (Tank); Searchlight; Smoke Launchers; Demolisher Cannon; Storm Bolter
Total Cost: 2000

Option Footnotes Add Units Terminator Justicar Warlord Traits Warlord Biomancy See WH40k, pg. 111. Psychic Powers 0 - Smite, 1 - Iron Arm, 2 - Enfeeble, 3 - Endurance, 4 - Life Leech, 5 - Warp Speed, 6 - Haemorrhage (see WH40K, pg. 419). Hammerhand Hammerhand (see C:GK, pg. 25, note FAQ update). Null Zone Null Zone; see (C:SM, pg. 57). Psychic Communion Psychic Communion (see C:GK, pg. 23). Pyromancy 0 - Fiery Breath, 1 - Fiery Form, 2 - Fire Shield, 3 - Inferno, 4 - Spontaneous Combustion, 5 - Sunburst, 6 - Molten Beam (see WH40K, pg. 421). Telekinesis 0 - Assail, 1 - Crush, 2 - Gate of Infinity, 3 - Objuration Mechanicum, 4 - Shockwave, 5 - Telekine Dome, 6 - Vortex of Doom (see WH40K, pg. 422). Telepathy 0 - Psychic Shriek, 1 - Dominate, 2 - Mental Fortitude, 3 - Puppet Master, 4 - Terrify, 5 - Invisibility, 6 Hallucination (see WH40K, pg. 423). The Gate of Infinity The Gate of Infinity; see (C:SM, pg. 57). Zone of Banishment Zone of Banishment (see C:GK, pg. 41). Special Rules And They Shall Know No And They Shall Know No Fear (see WH40k, pg. 33). Fear Assault Vehicle Assault Vehicle (see WH40k, pg. 33). Brotherhood of Psykers Brotherhood of Psykers (see C:GK, pg. 21). Combat Squads Combat Squads; see (C:SM, pg. 51). Combat Tactics Combat Tactics; see (C:SM, pg. 51). Fearless Fearless (see WH40k, pg. 35). Fleet Fleet (see WH40k, pg. 35). Furious Charge Furious Charge (see WH40k, pg. 37). Independent Character Independent Character (see WH40k, pg. 39). Infiltrate Infiltrate (see WH40k, pg. 38). Lightning Reflexes Lightning Reflexes (see C:GK, pg. 52). Move Through Cover Move Through Cover (see WH40k, pg. 40).
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Power of the Machine Spirit Preferred Enemy (Daemons) Psyker (Mastery Level 2) Scout The Aegis The Strands of Fate

Power of the Machine Spirit (see WH40k, pg. 40). Preferred Enemy (see WH40k, pg. 40).

For each Mastery level a character has, he can use one psychic power per turn (see C:GK, pg. 21). Reserves (see WH40k, pg. 41). The Aegis (see C:GK, pg. 21). The Strands of Fate (see C:GK, pg. 41). Upgrades Epistolary Epistolary; see (C:SM, pg. 56). Unit Type Infantry See WH40K rulebook, pgs. 44-49. Infantry (Character) See WH40K rulebook, pgs. 44-49. Vehicle (Tank) See WH40K rulebook, pgs. 44-49. Vehicle (Tank, Transport) Vehicle (Tank, Transport) (see WH40k, pg. 78-80, 85-86). Wargear Artificer Armour Confers a 2+ Armour save. Assault Grenades Range 8"; S 3; AP -; Assault 1, Blast. Frag Assault Launchers Frag Assault Launchers; see (C:SM, pg. 82). Frenzon Frenzon (see C:GK, pg. 53). Hellfire Rounds Range: 24"; S1; AP5; Rapid Fire, Poisoned (2+) Iron Halo Confers a 4+ Invulnerable save. Krak Grenades Range 8"; S 6; AP 4; Assault 1. Melta Bombs S 8; AP 1; Armourbane, Unwieldy (see WH40k, pg. 62). Power Armour Confers a 3+ Armour Save. Psychic Hood Psychic Hood (see WH40k, pg. 68). Psyk-out Grenades Psyk-out Grenades (see C:GK, pg. 61). Scout Armour Confers a 4+ Armour Save. Searchlight (see WH40k, pg. 87). Smoke Launchers (see WH40k, pg. 87). Special Issue Ammunition All bolters in the squad may use any of the following profiles when firing: Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+) Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot! Synskin Synskin (see C:GK, pg. 52). Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save. Weapons 2x Hurricane Bolters Three weapons, each Range: 24"; S4; AP5; Rapid Fire, Twin Linked. Bolt Pistol 12" Range; S 4; AP 5; Pistol. Boltgun Range 24"; S 4; AP 5; Rapid Fire. Combi-Meltagun Boltgun: Range 24"; S 4; AP 5; Rapid Fire. Meltagun: Range 12"; S 8; AP 1; Assault 1, Melta (once per battle). Demolisher Cannon 24" Range; S10; AP2; Ordnance 1; Large Blast Executioner Pistol 12" Range, S4; AP2; Pistol, Poisoned (2+), see C:GK, pg. 53. Flamer Template; S 4; AP 5; Assault 1. Force Sword S User; AP 3; Melee, Force. Lightning Claws (pair) S User; AP 3; Melee, Shred, Specialist Weapon. Nemesis Daemonhammer Nemesis Daemonhammer (see C:GK, pg. 54). Nemesis Force Halberd Nemesis Force Halberd (see C:GK, pg. 54). Nemesis Force Sword Neuro Gauntlet S User; AP 3; Melee, Shred, Specialist Weapon. Plasma Cannon Range 36"; S 7; AP 2; Heavy 1, Blast, Gets Hot! Power Fist S x2; AP 2; Melee, Specialist Weapon, Unwieldy. Relic Blade Relic Blade; see (C:SM, pg. 99). Storm Bolter Range 24"; S 4; AP 5; Assault 2. Storm Shield 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. Thunder Hammer & S x2; AP 2; Melee, Concussive, Specialist Weapon, Unwieldy. Storm Shield 3+ Invulnerable Save in close combat. Twin-Linked Assault 24" Range; S6; AP4; Heavy 4 Rending Linked Cannon
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Validation Report c-1. File Version: 1.10 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter; b-2. Levels of Alliance: Allies of Convenience Roster satisfies all enforced validation rules Roster Statistics % HQ: 17.5 Faith Points: 0 % Elite: 24 % Troops: 13.8 % Fast: 0 % Heavy: 18.3 % Fortification: 0 % Wargear: 0 Model Count: 41 Files version: 1.1 Group Min 1 0 2 0 0 0 Max 2 3 6 3 3 1 Used 2 2 2 0 2 0

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