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Saving Files
Android uses a file system that's similar to disk-based file systems on other platforms. This lesson describes how to work with the Android file system to read and write files with the F i l e( / r e f e r e n c e / j a v a / i o / F i l e . h t m l )APIs. AF i l e( / r e f e r e n c e / j a v a / i o / F i l e . h t m l )object is suited to reading or writing large amounts of data in start-to-finish order without skipping around. For example, it's good for image files or anything exchanged over a network. This lesson shows how to perform basic file-related tasks in your app. The lesson assumes that you are familiar with the basics of the Linux file system and the standard file input/output APIs in j a v a . i o( / r e f e r e n c e / j a v a / i o / p a c k a g e s u m m a r y . h t m l ) .
THIS LESSON TEACHES YOU TO 1. Choose Internal or External Storage 2. Obtain Permissions for External Storage 3. Save a File on Internal Storage 4. Save a File on External Storage 5. Query Free Space 6. Delete a File
YOU SHOULD ALSO READ Using the Internal Storage Using the External Storage
Tip: Although apps are installed onto the internal storage by default, you can specify the a n d r o i d : i n s t a l l L o c a t i o n (/guide/topics/manifest/manifest-element.html#install) attribute in your manifest so your app may be installed on external storage. Users appreciate this option when the APK size is very large and they have an external storage space that's larger than the internal storage. For more information, see App Install Location (/guide/topics/data/install-location.html).
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. . . < / m a n i f e s t > Caution: Currently, all apps have the ability to read the external storage without a special permission. However, this will change in a future release. If your app needs to read the external storage (but not write to it), then you will need to declare the R E A D _ E X T E R N A L _ S T O R A G E ( / r e f e r e n c e / a n d r o i d / M a n i f e s t . p e r m i s s i o n . h t m l # R E A D _ E X T E R N A L _ S T O R A G E )permission. To ensure that your app continues to work as expected, you should declare this permission now, before the change takes effect. < m a n i f e s t. . . > < u s e s p e r m i s s i o na n d r o i d : n a m e = " a n d r o i d . p e r m i s s i o n . R E A D _ E X T E R N A L _ S T O R A G E "/ > . . . < / m a n i f e s t > However, if your app uses the W R I T E _ E X T E R N A L _ S T O R A G E
( / r e f e r e n c e / a n d r o i d / M a n i f e s t . p e r m i s s i o n . h t m l # W R I T E _ E X T E R N A L _ S T O R A G E )permission, then it implicitly has
permission to read the external storage as well. You dont need any permissions to save files on the internal storage. Your application always has permission to read and write files in its internal storage directory.
storage
F i l e O u t p u t S t r e a m( / r e f e r e n c e / j a v a / i o / F i l e O u t p u t S t r e a m . h t m l )that writes to a file in your internal directory. For example, here's how to write some text to a file: S t r i n gf i l e n a m e=" m y f i l e " ; S t r i n gs t r i n g=" H e l l ow o r l d ! " ; F i l e O u t p u t S t r e a mo u t p u t S t r e a m ; t r y{ o u t p u t S t r e a m=o p e n F i l e O u t p u t ( f i l e n a m e ,C o n t e x t . M O D E _ P R I V A T E ) ; o u t p u t S t r e a m . w r i t e ( s t r i n g . g e t B y t e s ( ) ) ; o u t p u t S t r e a m . c l o s e ( ) ; }c a t c h( E x c e p t i o ne ){ e . p r i n t S t a c k T r a c e ( ) ;
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} Or, if you need to cache some files, you should instead use c r e a t e T e m p F i l e ( )
( / r e f e r e n c e / j a v a / i o / F i l e . h t m l # c r e a t e T e m p F i l e ( j a v a . l a n g . S t r i n g ,j a v a . l a n g . S t r i n g ) ) . For example, the
following method extracts the file name from a U R L( / r e f e r e n c e / j a v a / n e t / U R L . h t m l )and creates a file with that name in your app's internal cache directory: p u b l i cF i l eg e t T e m p F i l e ( C o n t e x tc o n t e x t ,S t r i n gu r l ){ F i l ef i l e ; t r y{ S t r i n gf i l e N a m e=U r i . p a r s e ( u r l ) . g e t L a s t P a t h S e g m e n t ( ) ; f i l e=F i l e . c r e a t e T e m p F i l e ( f i l e N a m e ,n u l l ,c o n t e x t . g e t C a c h e D i r ( ) ) ; c a t c h( I O E x c e p t i o ne ){ / /E r r o rw h i l ec r e a t i n gf i l e } r e t u r nf i l e ; } Note: Your app's internal storage directory is specified by your app's package name in a special location of the Android file system. Technically, another app can read your internal files if you set the file mode to be readable. However, the other app would also need to know your app package name and file names. Other apps cannot browse your internal directories and do not have read or write access unless you explicitly set the files to be readable or writable. So as long as you use M O D E _ P R I V A T E ( / r e f e r e n c e / a n d r o i d / c o n t e n t / C o n t e x t . h t m l # M O D E _ P R I V A T E )for your files on the internal storage, they are never accessible to other apps.
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might save here: Public files Files that should be freely available to other apps and to the user. When the user uninstalls your app, these files should remain available to the user. For example, photos captured by your app or other downloaded files. Private files Files that rightfully belong to your app and should be deleted when the user uninstalls your app. Although these files are technically accessible by the user and other apps because they are on the external storage, they are files that realistically don't provide value to the user outside your app. When the user uninstalls your app, the system deletes all files in your app's external private directory. For example, additional resources downloaded by your app or temporary media files. If you want to save public files on the external storage, use the g e t E x t e r n a l S t o r a g e P u b l i c D i r e c t o r y ( ) ( / r e f e r e n c e / a n d r o i d / o s / E n v i r o n m e n t . h t m l # g e t E x t e r n a l S t o r a g e P u b l i c D i r e c t o r y ( j a v a . l a n g . S t r i n g ) )method to get a F i l e( / r e f e r e n c e / j a v a / i o / F i l e . h t m l )representing the appropriate directory on the external storage. The method takes an argument specifying the type of file you want to save so that they can be logically organized with other public files, such as D I R E C T O R Y _ M U S I C ( / r e f e r e n c e / a n d r o i d / o s / E n v i r o n m e n t . h t m l # D I R E C T O R Y _ M U S I C )or D I R E C T O R Y _ P I C T U R E S
( / r e f e r e n c e / a n d r o i d / o s / E n v i r o n m e n t . h t m l # D I R E C T O R Y _ P I C T U R E S ) . For example:
p u b l i cF i l eg e t A l b u m S t o r a g e D i r ( S t r i n ga l b u m N a m e ){ / /G e tt h ed i r e c t o r yf o rt h eu s e r ' sp u b l i cp i c t u r e sd i r e c t o r y . F i l ef i l e=n e wF i l e ( E n v i r o n m e n t . g e t E x t e r n a l S t o r a g e P u b l i c D i r e c t o r y ( E n v i r o n m e n t . D I R E C T O R Y _ P I C T U R E S ) ,a l b u m N a m e ) ; i f( ! f i l e . m k d i r s ( ) ){ L o g . e ( L O G _ T A G ," D i r e c t o r yn o tc r e a t e d " ) ; } r e t u r nf i l e ; } If you want to save files that are private to your app, you can acquire the appropriate directory by calling g e t E x t e r n a l F i l e s D i r ( ) ( / r e f e r e n c e / a n d r o i d / c o n t e n t / C o n t e x t . h t m l # g e t E x t e r n a l F i l e s D i r ( j a v a . l a n g . S t r i n g ) )and passing it a name indicating the type of directory you'd like. Each directory created this way is added to a parent directory that encapsulates all your app's external storage files, which the system deletes when the user uninstalls your app. For example, here's a method you can use to create a directory for an individual photo album: p u b l i cF i l eg e t A l b u m S t o r a g e D i r ( C o n t e x tc o n t e x t ,S t r i n ga l b u m N a m e ){ / /G e tt h ed i r e c t o r yf o rt h ea p p ' sp r i v a t ep i c t u r e sd i r e c t o r y . F i l ef i l e=n e wF i l e ( c o n t e x t . g e t E x t e r n a l F i l e s D i r ( E n v i r o n m e n t . D I R E C T O R Y _ P I C T U R E S ) ,a l b u m N a m e ) ; i f( ! f i l e . m k d i r s ( ) ){ L o g . e ( L O G _ T A G ," D i r e c t o r yn o tc r e a t e d " ) ; } r e t u r nf i l e ; } If none of the pre-defined sub-directory names suit your files, you can instead call g e t E x t e r n a l F i l e s D i r ( ) ( / r e f e r e n c e / a n d r o i d / c o n t e n t / C o n t e x t . h t m l # g e t E x t e r n a l F i l e s D i r ( j a v a . l a n g . S t r i n g ) )and pass n u l l . This returns the root directory for your app'sStarted private directory on the external storage. Getting Remember that g e t E x t e r n a l F i l e s D i r ( ) First App Building Your
( / r e f e r e n c e / a n d r o i d / c o n t e n t / C o n t e x t . h t m l # g e t E x t e r n a l F i l e s D i r ( j a v a . l a n g . S t r i n g ) )creates a
directory Managing the Activity inside a directory that is deleted when the user uninstalls your app. If the files you're saving should remain Lifecycle
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available after the user uninstalls your appsuch as when your app is a camera and the user will want to keep Supporting Different the photosyou should insteadDevices use g e t E x t e r n a l S t o r a g e P u b l i c D i r e c t o r y ( ) ( / r e f e r e n c e / a n d r o i d / o s / E n v i r o n m e n t . h t m l # g e t E x t e r n a l S t o r a g e P u b l i c D i r e c t o r y ( j a v a . l a n g . S t r i n g ) ) . Building a Dynamic UI with Fragments Regardless of whether you use g e t E x t e r n a l S t o r a g e P u b l i c D i r e c t o r y ( ) Saving Data ( / r e f e r e n c e / a n d r o i d / o s / E n v i r o n m e n t . h t m l # g e t E x t e r n a l S t o r a g e P u b l i c D i r e c t o r y ( j a v a . l a n g . S t r i n g ) )for files that are shared or g e t E x t e r n a l F i l e s D i r ( ) Saving Key-Value Sets ( / r e f e r e n c e / a n d r o i d / c o n t e n t / C o n t e x t . h t m l # g e t E x t e r n a l F i l e s D i r ( j a v a . l a n g . S t r i n g ) )for files that are Saving Files
private to your app, it's important that you use directory names provided by API constants like Saving Data in SQL D I R E C T O R Y _ P I C T U R E S( / r e f e r e n c e / a n d r o i d / o s / E n v i r o n m e n t . h t m l # D I R E C T O R Y _ P I C T U R E S ) . These directory Databases names ensure that the files are treated properly by the system. For instance, files saved in Interacting with Other D I R E C T O R Y _ R I N G T O N E S( / r e f e r e n c e / a n d r o i d / o s / E n v i r o n m e n t . h t m l # D I R E C T O R Y _ R I N G T O N E S )are categorized by Apps the system media scanner as ringtones instead of music. Sharing Content
Multimedia
If you know ahead of time how much data you're Building Apps with saving, you can find out whether sufficient space is available without causing an I O E x c e p t i o n( / r e f e r e n c e / j a v a / i o / I O E x c e p t i o n . h t m l )by calling g e t F r e e S p a c e ( ) Graphics & Animation ( / r e f e r e n c e / j a v a / i o / F i l e . h t m l # g e t F r e e S p a c e ( ) )or g e t T o t a l S p a c e ( ) Connectivity & the Cloud total space in the storage volume, respectively. This information is also useful to avoid filling the storage volume above a certain threshold. Building Apps with
Building Apps with ( / r e f e r e n c e / j a v a / i o / F i l e . h t m l # g e t T o t a l S p a c e ( ) ) . These methods provide the current available space and the
User Info & Location However, the system does not guarantee that you can write as many bytes as are indicated by g e t F r e e S p a c e ( ) ( / r e f e r e n c e / j a v a / i o / F i l e . h t m l # g e t F r e e S p a c e ( ) ) . If the number returned is a few MB more than the size of the data you want to save, or if the file system is less than 90% full, then it's probably safe to proceed. Otherwise, you probably shouldn't write to storage. Note: You aren't required to check the amount of available space before you save your file. You can instead try writing the file right away, then catch an I O E x c e p t i o n( / r e f e r e n c e / j a v a / i o / I O E x c e p t i o n . h t m l )if one occurs. You may need to do this if you don't know exactly how much space you need. For example, if you change the file's encoding before you save it by converting a PNG image to JPEG, you won't know the file's size beforehand.
Delete a File
You should always delete files that you no longer need. The most straightforward way to delete a file is to have the opened file reference call d e l e t e ( )( / r e f e r e n c e / j a v a / i o / F i l e . h t m l # d e l e t e ( ) )on itself. m y F i l e . d e l e t e ( ) ; If the file is saved on internal storage, you can also ask the C o n t e x t ( / r e f e r e n c e / a n d r o i d / c o n t e n t / C o n t e x t . h t m l )to locate and delete a file by calling d e l e t e F i l e ( ) ( / r e f e r e n c e / a n d r o i d / c o n t e n t / C o n t e x t . h t m l # d e l e t e F i l e ( j a v a . l a n g . S t r i n g ) ) : m y C o n t e x t . d e l e t e F i l e ( f i l e N a m e ) ; Note: When the user uninstalls your app, the Android system deletes the following: All files you saved on internal storage All files you saved on external storage using g e t E x t e r n a l F i l e s D i r ( ) . However, you should manually delete all cached files created with g e t C a c h e D i r ( ) ( / r e f e r e n c e / a n d r o i d / c o n t e n t / C o n t e x t . h t m l # g e t C a c h e D i r ( ) )on a regular basis and also regularly delete other files you no longer need.
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