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21/08/2012

Anastrianna Shard

Anastrianna Shard Female Eladrin Warlord Level 1 Unaligned Representing Dom Brady Strength 16 (+3) Constitution 9 (-1) Dexterity Intelligence Wisdom Charisma 17 (+3) 20 (+5) 14 (+2) 14 (+2) Height: 5' 10" Weight: 165 lb Skin: Eyes: Hair: Pale Blue Blonde Straight

Maximum Hit Points: 21 Bloodied: 10 Surge Value: 5 Surges / Day: 6 [includes constitution modifier] Size: Medium Speed: 6 squares Vision: Low-light Initiative: Base Strength Attack: Base Dexterity Attack: 1d20 +5 = + 3 [dexterity] + 2 [combat leader] 1d20 +3 = + 3 [strength] 1d20 +3 = + 3 [dexterity]

Base Constitution Attack: 1d20 -1 = -1 [constitution] Base Intelligence Attack: 1d20 +5 = + 5 [intelligence] Base Wisdom Attack: Base Charisma Attack: 1d20 +2 = + 2 [wisdom] 1d20 +2 = + 2 [charisma]

Armor Class: 17 = 10 + 5 [intelligence] + 2 [Leather] Fortitude Defense: 14 = 10 + 1 [warlord] + 3 [strength] Reflex Defense: 15 = 10 + 5 [intelligence] Will Defense: 14 = 10 + 1 [Eladrin] + 1 [warlord] + 2 [wisdom]
If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack /damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.

Armor: Leather (15 lb) Shield: None Attacks:


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Anastrianna Shard

Unarmed Melee: +3 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus] Longswordv: +6 vs AC [+3 strength attack] [+3 proficiency]; damage 1[W]=1d8+3 [strength bonus] 4 lb (Heavy blade) versatile Commander's Strike (ally adds your intelligence bonus to damage) Viper's Strike +3w [base strength attack] vs AC Warlord's Favor +3w [base strength attack] vs AC Pin the Foe +3w [base strength attack] vs AC
v Versatile weapon. Add +1 to damage if using two-handed. w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving throw: d20 vs 10 Encumberance 4e Normal Load: 160 lb. Heavy Load: 320 lb. Maximum Drag Load 800 lb. Encumberance 3.5 Light load: 76 lb. or less Medium load: 77-153 lb. Heavy load: 154-230 lb. Lift over head: 230 lb. Lift off ground: 460 lb. Push or drag: 1150 lb.

Languages: Common; Elven; Rituals Known: Skills: Acrobatics: Arcana: Athletics: Bluff: +5 = 3 [dexterity] + 2 [jack of all trades] +9 = 5 [intelligence] + 2 [Eladrin] + 2 [jack of all trades] +8 = 3 [strength] +5 [class training] +4 = 2 [charisma] + 2 [jack of all trades]

Diplomacy: +7 = 2 [charisma] +5 [eladrin education] Dungeoneering: +4 = 2 [wisdom] + 2 [jack of all trades] Endurance: Heal: History: Insight: Intimidate: Nature: Perception: Religion: Stealth: Streetwise: Thievery: +1 = -1 [constitution] + 2 [jack of all trades] +7 = 2 [wisdom] +5 [class training] +12 = 5 [intelligence] + 2 [Eladrin] +5 [class training] +4 = 2 [wisdom] + 2 [jack of all trades] +7 = 2 [charisma] +5 [class training] +4 = 2 [wisdom] + 2 [jack of all trades] +4 = 2 [wisdom] + 2 [jack of all trades] +7 = 5 [intelligence] + 2 [jack of all trades] +5 = 3 [dexterity] + 2 [jack of all trades] +4 = 2 [charisma] + 2 [jack of all trades] +5 = 3 [dexterity] + 2 [jack of all trades]
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Feats: Jack of all Trades At-Will: Melee Basic Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action] Ranged Basic Attack: By weapon, damage 1[W]+3 [dexterity bonus] [standard action] Bull Rush: +3 [base strength attack] vs fortitude [standard action] Grab: +3 [base strength attack] vs reflex [standard action] Move grabbed target: +3 [base strength attack] vs fortitude [standard action] Escape: +5 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action] Commander's Strike [Level 1] Viper's Strike [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: sk ill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some sk ills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);

Other Move Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk ; may include some sk ills during Actions: combat (i.e., Acrobatics, Athletics); half of a Double Move (if tak en in place of a standard action) Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some sk ills during combat (i.e., Insight)

Other Readied action Immediate Actions: Other Opportunity attack Opportunity Actions: Other Free Drop held items; End a grab; Talk Actions: Other Non- Delay; Endurance check s; Insight to counter Bluff; Knowledge check s; Perception -- passive Actions: Short rest: Healing surges as available Five minutes: One hour: Normal escape from restraints (Acrobatics) Forage; Streetwise check

Encounter Powers: Second Wind


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Spend an Action Point [free action, not in surprise round] Fey Step [Eladrin][move action] Inspiring Word [minor action][2x/encounter] Warlord's Favor [Level 1] Daily Powers: Pin the Foe [Level 1] Eladrin +2 Intelligence, +2 Dexterity or Charisma (already included; you chose Dexterity.) +2 Arcana, +2 History Eladrin Education (already included) Eladrin Will (+1 on will defense, +5 vs charms) Fey Origin Trance Fey Step Warlord Combat Leader (+2 initiative for self and all allies within ten squares who see & hear you) This warlord chose the tactical presence. Any ally in sight who spends an action point to attack gets a bonus on attack roll equal to half your intelligence modifier. Can receive benefit from only one warlord at a time. Inspiring Word (target spends healing surge and gains an additional1d6 at level 1)

Anastrianna Shard's Equipment: 19 lb Weapons / Armor / Shield (from above) 2 lb Backpack 5 lb Bedroll Flint and steel 1 lb Pouch (belt) x1 10 lb Rations (1 day) x10 10 lb Rope (50', hempen) x1 2 lb Sunrods x2 4 lb Waterskins x1
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_____ 53 lb Total

Magic items: Weapon: Weapon: Weapon: Weapon: Armor: Shield: Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist:

Resistances: Action Point Tally: Daily Item Powers Per Day: Heroic Tier Death Saving Throw Failures: More about Anastrianna Shard: Milestones: / / /

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Anastrianna Shard

Error reports to scalpel_blade@yahoo.com Thank s!

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