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KEVIN HERNDON

Game Developer
TECHNICAL SKILLS SHIPPED TITLES PROJECT SKILLS
Fallen Earth [www.fallenearth.com] Fallen Earth: The Grainway

101 Hampton Lee Court, Apartment 1B Cary, NC 27513 cell: (919) 414-6631 kaherndo@gmail.com

Technical Proficiencies: Pawn, MySQL, PHP, Unix, Java, HTML, UnrealScript, Lua Additional Experience: C++, C#, C, JSP Tools Expertise: Eclipse, HeidiSQL, Icarus xScape Database and 3D Middleware Toolsets, Perforce, Jira, UnrealEd, Adobe Suite, MS Office

Fallen Earth: Blood Sports. The Hunger Games: Training Days Facebook Game

EXPERIENCE

Over four years professional MMO experience in the game industry. Accustomed to writing well-documented code, and an experienced software tester. Comfortable working as part of an agile development team. Excellent written and verbal communication and interpersonal skills. Superb problem-solving skills and resourceful in handling obstacles creatively. Self-motivated and able to work well under pressure while meeting deadlines. Demonstrable project management skills, including setting and achieving deliverables. Designed, scripted, and implemented an endgame arena PvE combat system for two players, complete with boss fights and intricate reward structure. Developed Faction Territory Control PvP system, as well as PvE Farms system. Revamped PvE Town Event scripts to allow for more dynamic design. Designed multiple Town Events, complete with continual NPC action and scripted boss AI. Devised and scripted multiple endgame boss fights. Created custom scripts for player abilities and NPC behavior. Made numerous fixes and updates to scripts for existing "Blood Sports" PvP system. Improved and designed scripts for the system that handles player resurrection. Updated all existing quest scripts to share objective credit with teammates. Provided scripting support for a shift in business model from Pay-to-Play to Free2Play. Worked directly with designers to script and implement new quest types. Facilitated quest design with various improvements to existing script functionality. Collaborated with programmers to expand capabilities of Scripting. Conceptualized world and level design with artists to ensure cohesion between scripted systems and the game world. Performed MySQL data-mining on game data and created PHP webtools. Wrote test plans and patch notes, and led company-wide tests of game elements. Led and worked on agile sprint teams. Maintained a developer presence in the game, on the forums, on Facebook, and in blog posts. Promoted from QA to QA Lead and then to Scripter.

Lead Scripter Fallen Earth Cary, NC Nov '08 - Present

SW Verification Engineer Sony Ericsson RTP, NC Jan-Aug '05, Jan-May '06

EDUCATION

Executed quality assurance testing on pre-release mobile games. Identified, isolated, reported, and tracked errors with software for 7 phone products. Completed manual and automatic regression testing of phone software. Served as a point of contact to submit bugs for other testers around the world. Majored in Computer Science with a concentration in Game Design courses. Built a game in the Unreal 2.5 engine with a team of 5 programmers and 2 artists as part of a semester-long project. Developed 3D mouse UI, designed a level, and integrated art assets. Additional information and game download available. [http://enyara.plentz.net]

B.S. Computer Science NC State University Jun '08

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