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Ordnance TF Bombs & Torps Primary vs RB1 Bombs vs L/M Flying Impeded LOS Partially Blocked LOS Intersected Firing Arc vs Diving vs M/L/MSV Obscured vs Small Obscured vs Submerged from Obscured from Submerged from Indirect 4,5,6 3,4,5,6 5,6 5,6 5,6 1/2 AD 1/2 AD 5,6 5,6 6 6 6 6 6
Auxiliary - AA & CC
vs M/L/MSV Flying vs Small Flying TF Fighters AA vs TFs TF Recon AA vs TFs TF Bombers AA vs TFs 4,5,6 5,6 3,4,5,6 5,6 6
Ranges
Bombs FC Rear TF Bombs TF Torpedo TF AA Model AA CC vs Diving Model CC vs Mines Shields vs Gunnery Ordnance vs AA vs Rockets, Torps and Sturginium Rounds 4,5,6 4,5,6 5,6 4 0 8 4 8 4 4
Boarding
Boarding Range AA vs Non-Robot AA vs Robot 4 5,6 4,5,6
Robot takes HP damage as normal, NOT AP loss. Non-Robots take 1 AP loss for each AA hit. Limited by the maximum number of AP targetted if AA is split. CC vs Diving Non-Robot CC vs Diving Robot 4,5,6 5,6
Remember that Escorts may conduct Combined Fire with their Parent Model. AA vs Rockets AA vs TFs AA vs CoA Drones CC vs M/L/MSV Diving CC vs Small Diving CC vs Mines / Torps 5,6 5,6 5,6 4,5,6 5,6 5,6
Diving Robot takes HP damage as normal, NOT AP loss. Diving Non-Robots take 1 AP loss for each CC hit. Limited by the maximum number of AP targeted if the CC is split. Boarding Assault Dice Each hit reduces the targets AP by 1 Incoming AP: Split and assign defending AA or CC as appropriate across assaulting models. Each assaulting model can suffer no more loss than its current AP. Resolution: Remaining Assaulting AP pools together and is resolved as one attack vs Target Models AP. 4,5,6
Shields have NO effect on Bombs, Collisions or Rams. Each Shield Generator typically rolls 2 shield dice to determine the number of hits reduced.
ALL Gunnery/Ordnance vs Diving, Flying or Obscured in RB1 is forbidden except Rockets, Torps and Tesla Coils.
Only Flying Models, Tiny Flyers, Rocket Ordnance and Boarding AP can be targeted by AA.
Break Test
One or more models is lost from a squadron, or Fleet Commodore Normal Test Squadron has Lost HALF or more of initial size Any models Out of Command Fleet Commodore is Lost Squadron Command Element is within 8 of the Fleet Commodore 3D6 4,5,6 1 Success 1 Success 1 Success 1 Success +1 Dice
One Break Test per activation. Lost Escorts and attached models require no Break Test. Broken Models CANNOT Link, Combine, Split or Indirect Fire or Initiate Boarding
Attacker is a Robot
Bravery Test
To try to rally, made during the End Phase, in the same way as above
Partially Blocked. The centre is blocked. Either fore OR aft IS visible. The Attacks AD is reduced by half.
Impeded The centre is visible Either fore OR aft IS NOT visible. The Attack hits on a 5,6.