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SimpleSoloSystemusesfourStatisticsandpercentiledicetodetermineoutcomes.Percentile dicecanberepresentedasasingle100sideddieortwo10sideddice.Thesedicearerolled andcomparedtotherelevantStatisticorTargetNumber.Iftheresultisequaltoorlesserthan theStatisticorTargetNumber,theactionsucceeds.Ifitisnot,theactionfails.
100 and 1
Arollof100isalwaysafailure.Arollof1isalwaysasuccess.Notethatneithera100nora1 canmakeimpossibleeventshappen.
DifficultiesandTargetNumbers
Mostofthetime,youwillberollingagainstyourStatisticwithnofurtherchanges.Inothercases, circumstancesinthegamemaymakeataskeasierormoredifficult.Thisissimplyknownas theDifficulty.WhenyourStatisticismodifiedbyaDifficulty,itisknownasaTargetNumber.If multiplefactorswouldapplyabonusorpenalty,onlytakethehighestapplicablemodifierfrom eachcategory.SubtractanypenaltiesfromanyapplicablebonusesfromDifficultyorother circumstancesbeforeapplyingthemtotheStatistic.AchartlistingtheDifficultiesandtheir associatedpenaltiesorbonusesisprovidedbelow.
Difficulty Effortless VeryEasy Easy Simple Routine Ordinary Challenging Tricky Taxing Demanding Hard VeryHard Improbable
Statistics
SimpleSoloSystemabstractstheStarsvarioustalentsdownintofourStatistics,each concerningdifferentareasofcompetence.
Sinew
SinewrepresentstheStarsphysicalityandtoughness.SinewistestedanytimetheStarneeds torun,jump,liftormoveobjects,andgiveortakeblowsinclosecombat.Bydefault,yourSinew alsoservesasthebasisofyourStrikeLimit.
Sleight
SleightrepresentstheStarsfinedexterityandadroitness.SleightistestedanytimetheStar needstomanipulatesmallobjectswithprecision,balanceonnarrowsurfaces,operateavehicle skillfully,andaimrangedweaponsincombat.
Smarts
SmartsrepresentstheStarsmentalacuityanddepthofknowledge.Smartsistestedanytime theStarneedstorecallobscurepiecesofinformationnotpreviouslyrevealedtothem,notice finedetails,operatecomplexmachinery,orcreateadeviceofsomesort.Incertainsettings, SmartsalsoservesastheStatisticwhichgovernsarcanemagic.
Sass
SassrepresentstheStarssocialacumenandstrengthofcharacter.Sassistestedanytime theStarmustconvincesomeonetodosomethingtheynormallywouldnt,seethrough deception,resistcoercion,andotherwisemanipulateothers.Incertainsettings,Sassalso servesastheStatisticwhichgovernsholymagic.
Creating a Star
Inmanycases,theAuthorwillcreatetheStarforsomeoneelsetouse,butsometimesthe AuthorwillallowtheStartobecreatedbytheplayers.Ineitherevent,therulesformakingaStar arethesame.
Step 1: Concept
First,sketchoutwhatyouthinktheStarshouldbelike.Whatistheirhistory,whataretheir talents?Istheresomethingspecialoruniqueaboutthem?Dontgettoodetailedhere,some basicnotesarefine.
What is a Skirmish?
ASkirmishisaspecialkindofsceneinwhichtheStarisindangerofimmediate,grave consequences.ThemostcommontypeofSkirmishisaFightScene.Unlikefightsinother games,onlytheStaractsinaSkirmish,withenemiesprovidingpassiveresistance.ASkirmish isdifferentfromaregularSceneinafewkeyareas:StrikesandSpine.
Strikes
StrikesrepresenttheStarsdwindlingchancesofescapingaSkirmishintact.Theycan representwounds,blunders,FateconspiringagainsttheStar,oranyothernumberofthings.A Starcantolerateupto3Strikes.IfaStarhas3StrikesandsuffersanotherStrike,theyreout andareSidelined.
Being Sidelined
Ifyougainmorethan3Strikes,youareSidelined.WhentheStarisSidelined,theydonot necessarilydie,especiallyiftheSkirmishinquestionwasnotactuallyaphysicalfight.Many times,theStarissimplyknockedout,castaside,escortedout,orotherwiserenderedincapable offurtheraffectingaScene.
What is Spine?
Sometimes,especiallywhenfightsareconcerned,obstaclesinSkirmisheswontgoawaywith justasimplesuccess.Instead,theyrequireanexceptionalsuccessoraseriesofmoderate successes.ThisisrepresentedbySpine.Simplyput,SpineistheDegreesofSuccessthe StarneedstoaccruetofavorablyendaSkirmish.