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Regardless of the method used to attain 21st level, once a character reaches that point he or she is considered an epic character. Epic charactersthose characters whose character level is 21st or higherare handled slightly differently than nonepic characters. While they continue to gain most of the customary benefits of gaining levels, some benefits are replaced by alternative gains. Despite the twenty-level limit indicated in the class descriptions a class can be advanced beyond 20th level by using these rules. A ten-level prestige class beyond can also be advanced beyond 10th level, but only if the character level of the advancing character is already 20th or higher. A class with fewer than ten levels cannot be advanced beyond the maximum described for that class, regardless of the character level of the advancing character. Epic Save Bonus: A characters base save bonus does not increase after his character level reaches 20th. However, he does receive a cumulative +1 epic bonus on all saving throws every even-numbered level after 20th, as shown on Table: Epic Save and Epic Attack Bonuses. Epic Attack Bonus: A characters base attack bonus does not increase after his character level reaches 20th. However, he does receive a cumulative +1 epic bonus on all attack rolls every odd-numbered level after 20th, as shown on Table: Epic Save and Epic Attack Bonuses. Only base attack bonus is used to calculate iterative attacks. In addition, base attack bonus never grants a creature more than four attacks with any given weapon using the full attack option, though special abilities and class features may provide additional attacks. Class Skill Max Ranks: The maximum number of skill ranks a character can have in a class skill is equal to his or her character level +3. Cross-Class Skill Max Ranks: For cross-class skills, the maximum ranks are one-half the maximum for a class skill. Feats: Characters continue to gain feats based on character level as normal. Note that these feats are in addition to any bonus feats granted in the class descriptions. Ability Increases: Characters continue to gain ability score increases based on character level as normal. Table: Epic Save and Epic Attack Bonuses Character Epic Save Epic Base Level Bonus Attack Bonus 21st +0 +1 22nd +1 +1 23rd +1 +2 24th +2 +2 25th +2 +3 26th +3 +3 27th +3 +4 28th +4 +4 29th +4 +5 30th +5 +5 For multiclass characters, feats and ability increases are gained according to overall character level, not class level.
For spellcasters, caster level continues to increase after 20th level. However, a characters spells per day dont increase after 20th level. The powers of familiars, special mounts, and fiendish servants continue to increase as their masters gain levels, if theyre based on a formula that includes the casters level. Any class features that increase or accumulate as part of a repeated pattern also continue to increase or accumulate after 20th level at the same rate. An exception to this rule is any bonus feat progression granted as a class feature. If a character gets bonus feats as part of a class feature these do not increase with epic levels. Instead, these classes get a new bonus feat progression (described in each class summary below). In addition to the class features retained from lower levels, each class gains a bonus feat every two, three, four, or five levels after 20th. This benefit augments each classs progression of class features, because not all classes otherwise improve class features after 20th level. These bonus feats are in addition to the feats that every character gets from level advancement. A character doesnt gain any new class features beyond 20th level. Class features with a progression that slows or stops before 20th level and features that have a limited list of options do not improve as a character attains epic level. Likewise, class features that are gained only at a single level do not improve. Adding a Second Class When an epic character with levels in only one class attains a new level, she may choose to increase the level of her current class or pick up a new class at 1st level. The standard rules for multiclassing still apply, but epic characters must keep in mind the rules for epic advancement. An epic character gains the class skills, weapon proficiency, armor proficiency, spells, and other class features of the new class, as well as a Hit Die of the appropriate size. In addition, the character gets the usual skill points from the new class An epic character does not gain the base attack bonuses and base save bonuses normally gained when adding a second class. Instead, the character uses the epic attack bonus and epic save bonus progression shown on Table: Epic Save and Epic Attack Bonus.
EPIC BARBARIAN
Hit Die: d12. Skill Points at Each Additional Level: 4 + Int modifier. Barbarian Rage: The epic barbarian gains one use of rage per day every four levels higher than 20th. Trap Sense (Ex): The epic barbarians bonus increases by +1 every three levels higher than 18th. Damage Reduction (Ex): The epic barbarians damage reduction increases by 1 point every three levels higher than 19th. Bonus Feats: The epic barbarian gains a bonus feat every four levels higher than 20th.
EPIC BARD
Hit Die: d6. Skill Points at Each Additional Level: 6 + Int modifier. Spells: The bards caster level is equal to his class level. The bards number of spells per day does not increase after 20th level. The bard does not learn additional spells. Bardic Music: The bard gains no new bardic music effects from his Perform ranks. Bardic Knowledge: Add the bards class level + Intelligence modifier to all bardic knowledge checks, as normal. Bonus Feats: The epic bard gains a bonus feat every three levels higher than 20th. Inspire Courage (Su): The epic bards bonus when this ability is used increases by +1 every six levels higher than 20th.
EPIC CLERIC
Hit Die: d8. Skill Points at Each Additional Level: 2 + Int modifier. Spells: The clerics caster level is equal to his class level. The clerics number of spells per day does not increase after 20th level. Turn or Rebuke Undead: Use the clerics class level to determine the most powerful undead affected by a turn or rebuke check and the turning damage, just as normal. Bonus Feats: The epic cleric gains a bonus feat every three levels higher than 20th.
EPIC DRUID
Hit Die: d8. Skill Points at Each Additional Level: 4 + Int modifier. Spells: The druids caster level is equal to her class level. The druids number of spells per day does not increase after 20th level.
Animal Companion: The epic druids animal companion continues to increase in power. Every three levels higher than 20th the animal companions gains 2 bonus hit dice, +1 strength and dexterity, and an additional trick. Wild Shape (Su): The druid can use this ability to take the form of an animal one additional time per day every four levels higher than 18th. The druids ability to wild shape into an elemental does not improve. Bonus Feats: The epic druid gains a bonus feat every four levels higher than 20th.
EPIC FIGHTER
Hit Die: d10. Skill Points at Each Additional Level: 2 + Int modifier. Bonus Feats: The epic fighter gains a bonus feat every two levels higher than 20th (22nd, 24th, 26th, and so on).
EPIC MONK
Hit Die: d8. Skill Points at Each Additional Level: 4 + Int modifier. AC Bonus (Ex): The monks bonus to Armor Class when unarmored increases by +1 every five levels higher than 20th. Unarmed Strike: The damage for a monks unarmed strike does not increase after 16th level. Stunning Fist: If the monk has the Stunning Fist feat use the monks class level when determining the DC to resist this attack, as normal. Unarmored Speed Bonus: The epic monks speed when wearing no armor increases by 10 feet every three levels higher than 18th. Ki Strike (Su): The monks ki strike ability does not automatically increase with class level after 20th level. Wholeness of Body (Su): The epic monk can cure up to twice her class level in hit points each day, as normal. Abundant Step (Su): Use the monks class level when determining the effective caster level of this ability, as normal. Diamond Soul (Ex): The epic monks spell resistance is equal to her class level +10, as normal. Quivering Palm (Su): Use the monks class level when determining the DC to resist this attack, as normal. Empty Body (Su): Use the monks class level when determining the duration of this effect, as normal. Bonus Feats: The epic monk gains a bonus feat every five levels higher than 20th.
EPIC PALADIN
Hit Die: d10. Skill Points at Each Additional Level: 2 + Int modifier. Lay on Hands (Su): Each day the epic paladin can cure a total number of hit points equal to her Charisma bonus (if any) times her class level, as normal. Smite Evil (Su): The epic paladin adds her class level to damage with any smite evil attack, as normal. She can smite one additional time per day for every five levels higher than 20th. Turn Undead (Su): The paladin turns undead as a cleric of two levels lower, as normal. Spells: The paladins caster level is equal to one-half her class level, as normal. The paladins number of spells per day does not increase after 20th level. Special Mount: The epic paladins special mount continues to increase in power. Every five levels higher than 20th, the special mount gains +2 bonus Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +1, and its Intelligence increases by +1. The mounts spell resistance equals the paladins class level + 5. Remove Disease (Sp): The epic paladin can use remove disease one additional time per week for every three levels higher than 18th. Bonus Feats: The epic paladin gains a bonus feat every three levels higher than 20th.
EPIC RANGER
Hit Die: d8. Skill Points at Each Additional Level: 6 + Int modifier. Spells: The rangers caster level is equal to one-half his class level, as normal. The rangers number of spells per day does not increase after 20th level. Favored Enemy (Ex): The epic ranger gains one additional favored enemy, and his bonuses against one category of favored enemies go up by +2, every five levels higher than 20th. Animal Companion: The epic rangers animal companion continues to increase in power. The rangers effective druid level is half his ranger level. Bonus Feats: The epic ranger gains a bonus feat every three levels higher than 20th.
EPIC ROGUE
Hit Die: d6. Skill Points at Each Additional Level: 8 + Int modifier. Sneak Attack: The epic rogues sneak attack damage increases by +1d6 at every odd-numbered level (+11d6 at 21st, +12d6 at 23rd, and so on). Special Abilities: The rogue does not gain additional rogue special abilities after 19th level, but can choose a rogue special ability (crippling strike, defensive roll, improved evasion, opportunist, skill mastery, and slippery mind) instead of a bonus feat. Bonus Feats: The epic rogue gains a bonus feat every four levels higher than 20th.
EPIC SORCERER
Hit Die: d4. Skill Points at Each Additional Level: 2 + Int modifier. Spells: The sorcerers caster level is equal to his class level. The sorcerers number of spells per day does not increase after 20th level. The sorcerer does not learn additional spells. Familiar: The epic sorcerers familiar continues to increase in power. Every two levels higher than 20th the familiars natural armor bonus and Intelligence each increase by +1. The familiars spell resistance is equal to the masters level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its masters choice. Bonus Feats: The epic sorcerer gains a bonus feat every three levels higher than 20th.
EPIC WIZARD
Hit Die: d4. Skill Points at Each Additional Level: 2 + Int modifier. Spells: The wizards caster level is equal to her class level. The wizards number of spells per day does not increase after 20th level. Each time the wizard attains a new level, she learns two new spells of any level or levels that she can cast (according to her new level). Familiar: The epic wizards familiar continues to increase in power. Every two levels higher than 20th the familiars natural armor bonus and Intelligence each increase by +1. The familiars spell resistance is equal to the masters level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its masters choice. Bonus Feats: The epic wizard gains a bonus feat every three levels higher than 20th.
EPIC FEATS
The following feats are available only to epic characters. Whenever an epic character gains a new feat, it can be from among the standard list of feats or one of the feats described below.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.