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The Motivations of Otherworldly Beings (Yes, they are rather weak at the moment)
The beings that inhabit other worlds would have to have great motivation in
order to take the time to lend their power to beings on another plane. The
motivations of humans in the real world are generally based on gain, either
personal or for loved ones. In the world of spirits, demons, and gods, what is the
motive for gain? What is the motive for wanting souls that would arrive in that
plane either way? Obviously they must have something to gain. However, what type
of gain is it, and why?
Most gain comes in the form of power. Social position, material wealth, and
military might are all things that can be gained, and can be used to exert your
influence onto others(i.e. forms of power). In the modern world, many people
strive to gain better social position and more material wealth, both to better
their lives, and the lives of their children. In the past, gaining military might
was also a way to better your own life, and to secure a decent life for any
descendants. However, there are other forms of gain. These forms are stability and
pleasure. Stability is sought mainly by those who are comfortable with their
amount of power and are afraid of losing it (through death, theft, or some other
means). Pleasure is desired by almost everyone, because it increases confidence
and allows people to vent their frustrations. Pleasure is much more short term,
but it is still a very powerful motivator for action in all sentient beings.
However, would these same gains motivate beings on another plane of
existence? If so, what would be the reasoning behind it? The key motivations I see
are power and stability. As explained above, worship transfers very small amounts
of "life energy" to the focus of worship. Using this, a soul in the spirit plane
can manifest himself in the mortal plane, where his power is unique and will lead
to the transfer of souls to him. Souls are important because just as we desire a
long stay in the mortal plane (i.e. a long life), souls desire a long stay in the
spirit plane. By using rituals of sacrifice and worship, "gods" and "demons" are
able to send other souls ahead of themselves in the queue for reincarnation. Thus,
they could stay in the spirit realm as long as they had a source of spirits.
Denizens of the spirit plane also value souls for reasons of power. A
sacrificed or sanctified (through rituals such as baptism etc.) soul, once
incarnated in the spirit world, will be in a similar position as a serf. The more
souls one commands, the more power one can utilize (the spirit realm functions
similarly to ours, there are forms of industry and agriculture, as well as
material wealth). Thus, a popular "god", would be a lord of immense wealth and
power in the spirit world.
Technical Details
With the basic relationships explained, the technical details which affect
game-play can be revealed.
A player who is not playing a magic-using class will not see many
differences from other systems. God rolls are taken as they normally would be,
although the power of each god may vary greatly, and they are generally less
powerful than would be expected. However, because magic in this system depends
only upon forming a contract with a spirit power, a non-magical character can gain
magic if they successfully contact and barter with a spirit. Without knowing the
secret rituals of mages and priests, making this contact is extremely difficult,
but still possible. However, because religious characters are generally put
through rituals which prepare them for a "god's" use, it is much harder and often
counter-productive for them to attempt to contract any spirit but their god.
For a magic user, the world and their place in it will be changed
dramatically. For priests, power is generally based on the performance (amount of
souls supplied to deity) of the group as a whole, not on the individual clergyman
(although individual performance does affect magical power). More believers also
make a deity more powerful, as it makes manifesting itself in the mortal plane
easier (in a manner similar to what allows spirits to attach to non-sentient
beings). In game terms, this means that the player will have to look up the size
of their religion and determine a modifier used for magic based on that. The
player will also have to keep track of their conversions and sacrifices. Players
that would receive special attention from their deity (prophets, religious leaders
of great importance) should also receive bonuses at the DM's discretion. The
charts that determine the power of each priest deal with the number of followers
in his religion, and the number of converts or sacrifices he has made. The number
of people in the religion affects the number of die the player can roll, although
larger religions also negatively affect the player's damage (a god would have less
time and power to devote to a single follower). The number of conversions and
sacrifices a player has made affects the die that the player rolls. Once a player
begins to become an influential religious leader or a great warrior-priest, he is
rewarded with greater attention from his god (in the form of extra dice to roll).
A mage would use a similar method, but because a mage is generally the only
follower of their spirit, the calculations are slightly different. A mage's power
is calculated solely based upon the amount of offerings to their partner-spirit.
Right now, an experienced magic user may be wondering where spells come into
it.