Professional Documents
Culture Documents
Message
Strategy
Content
How
product
benet
would
solve
consumer
problem/
satisfy
the
need
Source
Structure/Format
Appeal:
form
of
underlying
content.
attract
the
attention
and
inuence
feelings
towards
the
product/
service/
cause
Execution
style:
way
the
content/
appeal
is
presented.
Articulated in Creative Brief Alternatively called communication strategy, creative strategy or copy strategy
Source
factors
Message
Sources:
Celebrity,
employee,
common
man,
spokes
characters,
experts
(testimonials/endorsement/ acting)
3
key
attributes
of
source
(Herbert
Kelman)
Credibility
Perceived
knowledge,
skills,
experience,
trustworthiness
of
the
source
Message
adoption
by
process
of
internalization
Likely
to
inhibit
counterargument
Two
dimensions:
Expertise
(knowledge,
skills,
experience)
and
Trustworthy
(honest,
ethical,
believable)
Source
factors
Attractiveness
3
dimensions:
Similarity,
Familiarity,
Likeability
Persuasion
through
a
process
of
identication
Receiver
seeks
a
kind
of
relationship
with
the
source
and
adopts
the
similar
beliefs,
attitudes,
preferences,
etc.
Familiarity/
Likeability
:
Celebrity
endorsers
Celebrity
selection
Overshadowing the product, overexposure, Target audiences receptivity, Risk to advertiser Matching of celebrity personality, product image and characteristics of target audience becomes important Meaning moves in 3 stages in endorsement process: from context, objects, persons to celebrity (through culture), meaning moves from celebrity to product by endorsement and it moves from product to consumer by purchase/ consuption
Power
Likeability: Decorative models. May attract attention to ad but not always to the product/ brand Ability to administer reward/ punishment to the audience 3 dimensions : perceived control, perceived concern, perceived scrutiny More seen in personal communications
Appeals
Informational/
Rational
Feature
News
Competitive
Advantage
Popularity
Favorable
price
Peripheral Route
Motivation to Process Information Yes Ability to Process Information Yes High Elaboration/ Logical Arguments/ Reasons No Surrounding Cue Present No No No Attitude Change
Emotional Other
Personal State ( Fear, Love, Happiness, Pleasure, Pride, Grief, etc.) Social-based (Recognition, Status, Respect, Rejection, Approval) Reminder Teaser
Central Route
Yes
Rossiter-Percy
Grid
Informational Motive Low Involvement
Detergent Proprietary Medicine
Transformational Motive
Chocolate Beer/Beverages Cigarettes
Low
Involvement
Problem-solution Format
Drama/Humour format
Jewelry Motorbike Fashion Clothing
Informative Strategy
Aective
Strategy
Products:
Jewelry,
Fashion,
cosmetics
Model:
Feel-Learn-Do
Media:
Large
Space,
Image
Creative:
Executional
Impact,
Sexy
High Involvement
High Involvement
Products: Car, House, nancial products Model: Learn-Feel-Do Media: Long Copy formats, reective/ interactive Vehicles Creative: Specic Information, Demonstration, Comparative
Comparative/ Refutational
Lifestyle
LI-Thinking
LI-Thinking
LI-Thinking
LI-Thinking
LI-Feeling
LI-Feeling
LI-Feeling
HI-Feeling
HI-Feeling
HI-Feeling
Teaser Appeal
Mountain
Dew
Selecting
a
creative
approach/
ads
Issues
What
is
Motts
decision
problem?
What
should
be
the
decision?
Why
(What
are
the
decision
criteria
used)?
Motts
Problem
Selection
of
Creative
options
How
to
extend
Do
the
Dew
campaign
in
the
year
2000
or
How
to
keep
the
campaign
fresh
in
light
of
Changing
consumer
culture
Overexposure
of
extreme
sports
The Storyboards
Psychographic
Free-spirited,
Rebellious
Adventurous,
Daring,
Athletic
Cool,
Youthful
4.
Story
Filter
Is
the
story
simple,
understandable?
Is
it
entertaining,
dramatic?
Is
it
creative,
original?
Criteria/ Option
Labor of Love
Cheetah
High High Excellent Excellent Excellent
Dew or Die
Medium
Lazy slacker instead of daredevils
Mock Opera
High High
Repetition, Should work
Show stopper
Low
Dance and not adventure
High
Resonance Irrelevant Filter Story Filter Product Integration filter Campaign Extension Filter
High/ offensive Low
Poor
No character/ narrative building
Average Fomulaic
Low
Excellent
Formulaic
Formulaic
Communication
lters
Is
the
ad
simple
and
easy
to
grasp?
Is
it
original
and
creative
(dramatic,
striking,
strong)?
Does
it
integrate
product
into
story?
What
happened?
Cheetah,
Mock
Opera
and
show
stopper
were
produced
Cheetah,
Mock
Opera
were
decided
to
air
at
super
bowl
Mock
opera-
unanimously
selected
Formulaic,
less
risky
Production
lters
How
much
is
the
cost?
How
long
will
it
take
to
produce?
How
condent
are
we
that
the
creative
treatment
would
be
delivered
on
lm/
photography?
Do
we
have
director/
photographer
in
mind?
Cheetah
Bill
Bruce
pushed
hard
Mons
liked
it
Showstopper
Agency
choice
for
third
spot
Key
Lessons
Choosing
creative
is
a
complex
multi-dimensional
decision
which
is
strategic
and
taken
at
the
top.
It
may
not
be
a
gut
decision
but
complexity
can
be
managed
through
systematic
set
of
decision
process/
lters
Brand
communication
rely
upon
drama
and
metaphors
to
persuade
which
are
rooted
in
consumer
culture
Evaluating
an
ad
require
perceiving
the
ad
from
multiple
perspectives:
from
the
brands
historic
equity.
From
consumers
cultural
understanding
and
campaigns
communication
code
apart
from
product
benets
Success
of
a
communication
campaign
for
consumer
lifestyle
products
rely
on
perceived
value
created
by
symbolism
Iconic
brands
draw
on
cultural
knowledge,
build
stories
that
lead
culture,
speak
rebels
voice,
use
cultural
authority
to
rebuild
the
stories,