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Rob

CHARACTER NAME PLAYER NAME REGION

Cleric
CLASS

Human
RACE

Medium
SIZE

Male
GENDER

NG
ALIGNMENT

Fate/War god
DEITY

6
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER

23
AGE TOTAL

6'0
HEIGHT

200
WEIGHT WOUNDS

Blue
EYES

Black
HAIR NON-LETHAL DAMAGE SPEED

STR
STRENGTH

19 9 15 9 13 11

+4 -1 +2

HP
HIT POINTS

43 19
TOTAL

20 ft/x3
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

8
ARMOR BONUS

2
SHIELD BONUS

-1
DEX MODIFIER
CLASS SKILLS

0
SIZE MODIFIER

0
NATURAL ARMOR

0
DEFLECT BONUS

0
MISC. BONUS

-6
ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

-1 +1 +0
TOTAL BASE SAVE ABILITY MODIFIER

ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

19
+

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM

-1
TOTAL

-1
DEX MODIFIER

0
MISC. BONUS

Appraise Balance Bluff Climb


Concentration Craft skills Diplomacy

INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT WIS DEX* CHA DEX INT WIS WIS WIS STR** DEX

CHA
CHARISMA

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

+4
CONDITIONAL MODIFIERS

SAVING THROWS

FORTITUDE
CONSTITUTION

+7 +1 +6 +8
TOTAL

= = =

5 2 5 4
BASE ATTACK

+ + +

2 -1 1 4
STR MODIFIER

+ + +

0 0 0 0
SIZE MODIFIER

+ + +

REFLEX
DEXTERITY

Disguise Escape Artist Forgery Gather Information


Heal

WILL
WISDOM

GRAPPLE
MODIFIER

0
MISC. BONUS

Hide Intimidate Jump


ACTION POINTS
ABILITY MODIFIER SIZE MODIFIER MISC. BONUS TEMP. MODIFIER

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL BASE ATTACK

Knowledge (religion)

Listen Move Silently Perform skills ... Ride Search Sense Motive Spot
TOTAL ATTACK BONUS DAMAGE CRITICAL

MELEE
ATTACK BONUS

+8 +1

= =

4 4

+ +

4 -1

+ +

0 0

+ +

0 -2

+ +

RANGED
ATTACK BONUS

ATTACK 1

Survival Swim Use Rope

Masterwork heavy mace


RANGE WEIGHT TYPE SIZE

+9
Medium
AMMUNITION TOTAL ATTACK BONUS

1d8+4
SPECIAL PROPERTIES

20/x2

0 ft

8 lb
ATTACK 2

One-handed
DAMAGE CRITICAL

-1 -7 0 -2 11 -1 0 0 -7 -1 0 10 -7 0 -8 7 1 -7 0 -1 -1 1 1 1 -8 -1

-1 -1 0 4 2 -1 0 0 -1 -1 0 1 -1 0 4 -1 1 -1 0 -1 -1 1 1 1 4 -1

0 0 0 0 9 0 0 0 0 0 0 9 0 0 0 8 0 0 0 0 0 0 0 0 0 0

0 -6 0 -6 0 0 0 0 -6 0 0 0 -6 0 -12 0 0 -6 0 0 0 0 0 0 -12 0

Masterwork greatsword
RANGE WEIGHT TYPE SIZE

+10
Medium
AMMUNITION TOTAL ATTACK BONUS

2d6+6
SPECIAL PROPERTIES

19-20/x2

0 ft

8 lb
ATTACK 3

Two-handed
DAMAGE CRITICAL

= = = = =

Burning Vengeance
RANGE WEIGHT TYPE SIZE

+4

2d6+6
SPECIAL PROPERTIES

30 ft
ATTACK 4
RANGE WEIGHT

Fire
AMMUNITION TOTAL ATTACK BONUS DAMAGE CRITICAL

= = = = =

TYPE

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 5
RANGE WEIGHT TYPE

=
DAMAGE CRITICAL

TOTAL ATTACK BONUS

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 6
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

= = = = =
1

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

SPECIAL ABILITIES 6,000 / 21,000


CAMPAIGN EXPERIENCE POINTS

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

Masterwork Full plate


ACP SPELL FAILURE SPEED

Heavy
WEIGHT

+8
SPECIAL PROPERTIES

+1

35%

20

50
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

Masterwork Heavy steel shield

+2
SPECIAL PROPERTIES

15

-1

15%

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Magic Items Equipped by Slot


Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP) Arm Slot (none) (0 GP) Head Slot (none) (0 GP) Face Slot (none) (0 GP) Shoulder Slot (none) (0 GP) Neck Slot (none) (0 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot (none) (0 GP) Feet Slot (none) (0 GP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in all armor, and all shields (except tower shields) Proficient with all simple weapons, and with Greatsword. Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker. Spontaneous Casting: Can spontaneously cast Cure spells; by sacrificing a pre-prepared spell of equal or higher level. Restricted Spells: cannot cast Evil spells. Turn Undead(Su): Can turn undead 3 times per day. A turning check is made on 1d20+2; turning damage is equal to 2d6+6 on a successful check. Domains: + Fate: You gain the uncanny dodge ability. If you already have it, your cleric levels add to that class's level for determining when you gain improved uncanny dodge. + War: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with your deities favored weapon. + Water: You can turn or destroy fire creatures; rebuke, command, or bolster water creatures 3 times per day as a Supernatural Ability. + Fire: You can turn or destroy water creatures; rebuke, command, or bolster fire creatures 3 times per day as a Supernatural Ability. FEATS Martial Weapon Proficiency(PH 97) (Greatsword) : No penalty on attacks with specific martial weapon. Power Attack(PH 98) : Trade attack bonus for damage (up to base attack bonus). Weapon Focus(PH 102) (Greatsword) : +1 bonus on attack rolls with selected weapon. Augment Healing(CD 79) : Healing spells do +2 per spell level. Divine Metamagic(CD 80) (Reach Spell) : Spend turn/rebuke attempts to enhance spells with a metamagic feat. Pious Soul(CD 86) : Spend a faith point to gain +1d6 on an attack, save, or check. Reach Spell(CD 84) : Touch spell becomes a ray with 30-ft. range. FLAWS Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails. Shaky (UA Pg 91) : -2 on all ranged attack rolls.

0 0 0 0 0 0 0 0 0 0

65

Common

1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning Check Most Powerful Undead Affected(Max HD) # of HD Turned Times/Day

CARRYING INFO

TURN ATTEMPTS

Used

116

233

350

Turning Check Modifier

+2

350

700

1,750

Up to 0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+

2 3 4 5 6 7 8 9 10

2d6+6 If your cleric level is double the HD of the undead or more, the undead are destroyed rather than turned. Dispelling rebuking works like turning, but you must equal or exceed the check result of the cleric who rebuked.

MONEY PP GP SP CP Art Gems


Other (GP)

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