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Cleric
CLASS
Human
RACE
Medium
SIZE
Male
GENDER
NG
ALIGNMENT
Fate/War god
DEITY
6
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER
23
AGE TOTAL
6'0
HEIGHT
200
WEIGHT WOUNDS
Blue
EYES
Black
HAIR NON-LETHAL DAMAGE SPEED
STR
STRENGTH
19 9 15 9 13 11
+4 -1 +2
HP
HIT POINTS
43 19
TOTAL
20 ft/x3
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
8
ARMOR BONUS
2
SHIELD BONUS
-1
DEX MODIFIER
CLASS SKILLS
0
SIZE MODIFIER
0
NATURAL ARMOR
0
DEFLECT BONUS
0
MISC. BONUS
-6
ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
-1 +1 +0
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
19
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
-1
TOTAL
-1
DEX MODIFIER
0
MISC. BONUS
INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT WIS DEX* CHA DEX INT WIS WIS WIS STR** DEX
CHA
CHARISMA
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
+4
CONDITIONAL MODIFIERS
SAVING THROWS
FORTITUDE
CONSTITUTION
+7 +1 +6 +8
TOTAL
= = =
5 2 5 4
BASE ATTACK
+ + +
2 -1 1 4
STR MODIFIER
+ + +
0 0 0 0
SIZE MODIFIER
+ + +
REFLEX
DEXTERITY
WILL
WISDOM
GRAPPLE
MODIFIER
0
MISC. BONUS
SPELL RESISTANCE
Knowledge (religion)
Listen Move Silently Perform skills ... Ride Search Sense Motive Spot
TOTAL ATTACK BONUS DAMAGE CRITICAL
MELEE
ATTACK BONUS
+8 +1
= =
4 4
+ +
4 -1
+ +
0 0
+ +
0 -2
+ +
RANGED
ATTACK BONUS
ATTACK 1
+9
Medium
AMMUNITION TOTAL ATTACK BONUS
1d8+4
SPECIAL PROPERTIES
20/x2
0 ft
8 lb
ATTACK 2
One-handed
DAMAGE CRITICAL
-1 -7 0 -2 11 -1 0 0 -7 -1 0 10 -7 0 -8 7 1 -7 0 -1 -1 1 1 1 -8 -1
-1 -1 0 4 2 -1 0 0 -1 -1 0 1 -1 0 4 -1 1 -1 0 -1 -1 1 1 1 4 -1
0 0 0 0 9 0 0 0 0 0 0 9 0 0 0 8 0 0 0 0 0 0 0 0 0 0
0 -6 0 -6 0 0 0 0 -6 0 0 0 -6 0 -12 0 0 -6 0 0 0 0 0 0 -12 0
Masterwork greatsword
RANGE WEIGHT TYPE SIZE
+10
Medium
AMMUNITION TOTAL ATTACK BONUS
2d6+6
SPECIAL PROPERTIES
19-20/x2
0 ft
8 lb
ATTACK 3
Two-handed
DAMAGE CRITICAL
= = = = =
Burning Vengeance
RANGE WEIGHT TYPE SIZE
+4
2d6+6
SPECIAL PROPERTIES
30 ft
ATTACK 4
RANGE WEIGHT
Fire
AMMUNITION TOTAL ATTACK BONUS DAMAGE CRITICAL
= = = = =
TYPE
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 5
RANGE WEIGHT TYPE
=
DAMAGE CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 6
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = = =
1
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Heavy
WEIGHT
+8
SPECIAL PROPERTIES
+1
35%
20
50
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
+2
SPECIAL PROPERTIES
15
-1
15%
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in all armor, and all shields (except tower shields) Proficient with all simple weapons, and with Greatsword. Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker. Spontaneous Casting: Can spontaneously cast Cure spells; by sacrificing a pre-prepared spell of equal or higher level. Restricted Spells: cannot cast Evil spells. Turn Undead(Su): Can turn undead 3 times per day. A turning check is made on 1d20+2; turning damage is equal to 2d6+6 on a successful check. Domains: + Fate: You gain the uncanny dodge ability. If you already have it, your cleric levels add to that class's level for determining when you gain improved uncanny dodge. + War: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with your deities favored weapon. + Water: You can turn or destroy fire creatures; rebuke, command, or bolster water creatures 3 times per day as a Supernatural Ability. + Fire: You can turn or destroy water creatures; rebuke, command, or bolster fire creatures 3 times per day as a Supernatural Ability. FEATS Martial Weapon Proficiency(PH 97) (Greatsword) : No penalty on attacks with specific martial weapon. Power Attack(PH 98) : Trade attack bonus for damage (up to base attack bonus). Weapon Focus(PH 102) (Greatsword) : +1 bonus on attack rolls with selected weapon. Augment Healing(CD 79) : Healing spells do +2 per spell level. Divine Metamagic(CD 80) (Reach Spell) : Spend turn/rebuke attempts to enhance spells with a metamagic feat. Pious Soul(CD 86) : Spend a faith point to gain +1d6 on an attack, save, or check. Reach Spell(CD 84) : Touch spell becomes a ray with 30-ft. range. FLAWS Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails. Shaky (UA Pg 91) : -2 on all ranged attack rolls.
0 0 0 0 0 0 0 0 0 0
65
Common
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning Check Most Powerful Undead Affected(Max HD) # of HD Turned Times/Day
CARRYING INFO
TURN ATTEMPTS
Used
116
233
350
+2
350
700
1,750
2 3 4 5 6 7 8 9 10
2d6+6 If your cleric level is double the HD of the undead or more, the undead are destroyed rather than turned. Dispelling rebuking works like turning, but you must equal or exceed the check result of the cleric who rebuked.