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Take a large pencil and paint over all the skin with any color you'd like. We will change this
color through the Blending Options later so it doesn't matter what you use right now. After
blocking in the major areas, zoom in with a small pencil to get the finer areas between the hairs
and around the curves. This is not to be completed in seconds. If you're new to this, spend at least
5 minutes getting it about as detailed as you see below.
The magic occurs when you change the layer mode to Color.
Notice the integrity of the image is intact; all that has changed is the color value.
Now we'll open the Blending Options and try to find the right shade for this woman's skin. To
do that, right-click on the layer in your Layers window and select "Blending Options..." Once the
window appears, click the Color Overlay tab on the left panel. By default, the color is set to red
and the Blend Mode is set to Normal. Change the blend mode to Color here as well.
At this point, you should be looking at something like this:
Click on the red square to enter the color picker, and proceed to select a yellowish color. This
will be the base upon which we'll add additional color later. Incidentally, you'll now realize it's
quite difficult to find the correct color for the skin. This is why we simply selected an arbitrary
green at first and are obtaining the proper color here through the Blending Mode, as it allows us
to experiment very easily with the eye dropper.
I've selected a beige, which has a hex value of "F5C99E." You can type this into the box where it
currently says "FF0000." Click OK when you're done:
Pink Hues
Now we need to give her some pink hue on her nose, chin, cheeks, and fingers. For this, we'll
repeat the process we used for the original skin tone. Create a new layer and change its layer
mode to Color. Then color the areas as needed, using the Smudge tool to blend them in.
After adjusting the Blending Options, using the hex value "ED7757" for a pinkish color, I have
the following result.
This needs to be toned down, so I will reduce the opacity of the layer to around 50%.
Coloring The Eyes & Lips
The only part of an eye that is colored is the iris; the pupil is literally just a black hole.
As we've done twice so far, create a new layer and change its Blending Mode to color. Now we'll
draw a thick line around the pupil, within the confines of the iris. The eyes are quite dark so the
effect will be minimal, but visible nonetheless. I've given her some blue eyes.
We also need to colorize the sclera, which is the dominant whitish area. Under most light, it has a
slight yellowish pigment. Repeat the process for the sclera, taking care not to overdue it as the
eyes will otherwise appear jaundiced; you can decrease the layer's opacity to subdue the effect.
There are also some veins, which are currently represented as dark gray blotches. These need to
be colored pink. Also color the lips in the same manner.
You'll notice some of the color inevitably appears outside of bounds. This is tolerable since we'll
be using a similar color for the ceiling. The only thing left to do is adjust the tonality. Desaturate
the darkest and lightest areas as we did with the skin using a layer mask, black pencil, and
Smudge.
Coloring The Ceiling & Floor
The only thing that I did differently here was give them a gradual desaturation into the distance. I
did this simply by applying black-to-transparent gradients on their layer masks, which you can
see from my thumbnails below. I also slightly desaturated the ceiling lamps.
Finishing Up
After completing the train, scarf, and gloves with a repetition of the techniques I've used thus far,
I applied an overall color wash using a Color Balance adjustment layer.
This will give you a window where you can play with Shadows, Midtones, and Highlights,
which you can access with the radial buttons at the bottom. I made rather subtle adjustments in
all three, favoring an overall pinkish hue.
Finally, I made some small last minute adjustments here and there, and the end result: