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NOMERADONA_TEXTURE WORKFLOW with SketchUp and Podium Here is my workflow on how I did mostly of texturing in this scene.

I know this one has been discussed here before, but seems less interest in this workflow. Anyway I would love to share this again 1. On the screen grab below, I am not happy with the cloth of the old woman. So I want to edit this material.

First I need to un-soften the cloth of the woman.

Then right click- select edit texture image (this is only with SU7)

Then automatically adobe photoshop will open. If incase you havent put photoshop as your default editing software, all you have to do is select window/preferences/then application image editor/ then browse the location of photoshop.exe in your computer. In the image below I downloaded a texture called Vietnamese pattern.

I tiled the Vietnamese pattern, combined the two textures and use multiply blending mode, then save it.

So automatically the texture has been updated in the scene.

Because its too clean so I need to put some dirt. I am reusing a procedural map that I created before and same steps I am doing again. Using overlay blending mode this time, I blend the procedural texture to the other texture (see image below).

Here we go. Of course the brown color without pattern is what most rural Vietnamese are wearing but for the sake of explaining my method I changed it this way.

2. Here is another approach when I use just SU colors. Sometimes we just use SketchUp colors (like in this white cloth of the woman. Since its just color not (bitmap image) it cant be edited in Photoshop. But here is my workflow. Again I Un-soften that part of the model where Im using white cloth, then clicked one triangular face and made a unique texture.. SU will ask you the size of texture you want and will save this texture in a temporary folder which SU is using. Then I just renamed it.

So now you can edit this texture. The texture is just simple white. I openned another image file and will just merge and overlay with the white texture, then later will just use a grunge brush to add some dirt to the cloth.

Here is the edited texture added to the scene. To add bump in Podium, I just renamed the texture with (_bump). Well using podium and sketchUp with texturing is fun right?

In Podium, I am attaching a screen grab on the settings that I am using.

Here is the original Podium output (no post processing) using Sepos HQ.xml. The output size 1440x900pixel and the rendering time is 9minutes and 31 seconds.

I hope you enjoyed this mini tutorial.

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