Professional Documents
Culture Documents
SENIOR THESIS
ADAM SILVERSTEIN - IDUS431 - PROF. DAVID RINGHOLZ
TABLE OF
CONTENTS
INITIAL PROPOSAL 3
RESEARCH 5 - 12
DESIGN OPPORTUNITIES 13
IDEATION 14 - 15
COMPONENT DESIGNS 16 - 27
FINAL DESIGN 28 - 32
UNIVERSAL APPLICATION 33
NEW PERCEPTION 34
SPECIAL THANKS 35
2
INITIAL
PROPOSAL
Emphasizing design’s ability to change lives, this project will give users restricted
to a wheelchair, a chance to experience an extreme sport similar to skateboarding,
rollerblading, and bmx riding. The project calls for a redesign of the manual wheel-
chair, modified to take on the ramps and rails of a skate park. Through contextual re-
search and extensive user testing, the crucial aspects required for this redesign will be
identified. I will attempt to contact riders with experience in the sport, as their insights
will further solidify the key opportunities for this wheelchair. Material application will
be stressed as weight, durability, and price will all be key factors to a successful de-
sign. The new design should have aesthetics that parallel the loud, fun, and exciting
extreme sports culture. A retrofitted wheelchair will be made to test the results of the
redesign at local skate parks. Once finalized, a detailed 3-D model will be created, and
a 1:3 scale model will be printed. The end result will be a compelling design that will
provide a unique opportunity and new inspiration for handicapped extreme sports fans.
3
PROBLEM
STATEMENT
GOALS
4
TARGET
USERS
The point of this project is not to
create a product for mass consump-
tion. The physical requirments for an
extreme sport like this will only allow
for a rather select number of target
users. However, it is my hope that
through their use of the product, that
everyone can be effected. The ideal
user for this product is as follows:
-Ages 10 - 35
5
USER
BACKGROUND
“It’s estimated that there are more than 10,500 spinal cord injury cases per
year in the United States, the majority of which (78%) involve males between
the ages of 16-30.”
“There is a huge suicide rate, nearly 50% (of males), in the first five years of
a new injury.”
6
CHANGING
PERCEPTION
For many wheelchair users, self-perception can mean
the difference between life and death. For people re-
cently injured, the transition in lifestyle can be beyond
devastating and lead to the loss of motivation to live.
Evidence has shown that physical activities can lead to
a significant increase in the confidence of wheelchair
users. With the rapidly expanding popularity of the X-
games, wheelchair skating is sure to attract the atten-
tion of many extreme sports fans. For some, it may be
a unique opportunity to take part in a sport they have
always connected to, while for others, seeing it may be
just the motivation they need to keep on going.
7
USER
RESEARCH
8
FIRST HAND
CONTEXTUAL RESEARCH
Inorder to gain an even
greater understanding of the
requirments for this design, I
decided to get some first hand
experience. I was able to get a
hold of an older wheelchair, and
take it to the local skatepark
to give it a roll around. Though
painstaking at times, I was able
to identify a significant number
of design opportunities.
As the project progressed,
I continued to modify the wheel-
chair and test the usability of my
concepts. This was especially
important in sorting out my vast
amount of initial concepts.
9
PRODUCT
RESEARCH
As the medical industry is one that has always
been at the forefront of innovation, it was
important for me to familiarize my self with
everything that is already on the market to-
day. Understanding these products strengths
and shortcomings would be essential in the
development of the new design.
Here I looked at:
Existing wheelchairs
Specialized Chairs
Suspension Systems
Front Castors
Aggressive Rollerblades
BMX Bikes
Skateboard Components
Skateboarding Footwear
Snowboard Bindings
DESIGN
OPPORTUNITIES
12
IDEATION
14
REAR WHEELS
AND PUSHRIM Solid Rubber
Tires
Silicone
While testing the chair, I immediately Pushrim
noticed problems with the design of
the pushrim. As I rolled, I would con-
tinuously get my fingers caught in the
attachment rods. The stainless steel
material was also slippery when my
hands were sweaty, giving me less
control over the chair.
15
DESIGN OPPORTUNITIES:
-Increased Durability
-Decreased Weight
-Dampen Impacts
-Extreme Aesthetics
-Increased Control
16
FRAME
17
DESIGN OPPORTUNITIES:
-Increase Durability
-Decrease Weight
-Dampen Impacts
-Extreme Aesthetics
SEAT
AND CUSHIONS
The hybrid cushion design uses a
quarter inch layer of impact gel at the
base to dampen vibrations and protect
against heavy impacts from landing.
Above the gel is a layer of memory
foam over an inch thick. The foam
allows for the cushion to form to the
user’s body, increasing comfort and
securing the user’s position. The seat
can be wrapped in a variety of mate-
rials, from nylon, to neoprene, even
leather depending on the user’s pref-
erence. Simple snaps quickly and se-
curely attach the cushion to the rigid
seat for easy removal and cleaning.
19
DESIGN OPPORTUNITIES:
-Dampen Impacts
-Extreme Aesthetics
Memory Foam -Increase Control
Imapct Gel
FOAM
IMPACT GEL
20
GRIND PLATES
AND FOOTREST
A significant aspect of nearly every
extreme sport, from bmxing to snow-
boarding, is grinding. Grinding is a
trick where the rider uses their board,
bike, or skates, to slide across a rail-
ing or curb. Wheelchair skating is no
different, however as the pioneers of
this sport have began to experiment
with techniques to get their chairs
sliding, they have found the wear and
tear it puts on their expensive frames
detrimental.
21
DESIGN OPPORTUNITIES:
-Dampen Impacts
-Extreme Aesthetics
-Increase Control
22
PUMPING
THE RAMP
The essential aspect of almost every extreme sport is ability to pump. This action uses the redistribution of your weight
to generate momentum, maintaining or increasing your speed. As seen in the diagram, bending of the knees is used to
redistribute the riders weight, which proved to be a limitation in the wheelchair.
Push
Push
downward
down
over rear
again on
truck at
inclined
the point
transition
of greatest
Momentum is amplified as your bodies weight
moves in the natural direction of the boards
movement at the point of greatest slope
23
PUMPING
THE CHAIR
The final design uses a 4-point hinge and lever system to manually compress the chair’s suspension. This action causes the
chairs seat to move downward over the axel, shifting the riders weight and “pumping the ramp.
24
INERTIAL
SUSPENSION TECH.
25
Handles
position
increases
leverage al-
As the handle is pushed lowing for
the spring is compressed, the strut to
shifting the riders weight be fully
and “pumping” the rider compressed
on the ramp.
DESIGN OPPORTUNITIES:
-Improve ability to
gain and maintain
speed.
26
DESIGN OPPORTUNITIES:
-Increased Durability
FRONT CASTERS
-Dampen Impacts
-Extreme Aesthetics
27
PUTTING IT
DE
TOGETHER
F
IA
NCE
....... 28
DEFIANCE
WHEELCHAIRS
FINAL
SOLUTION
31
Each component comes
together to create a final
wheelchair design unlike
any other on the market. It
successful addresses ev-
ery design opportunity in a
variety of ways, some more
convential than others. The
overall aesthetic stands out
from all other chairs on the
market, and compliments
the established extreme
sports culture that exists
today. Whether you use the
chair to skate or just get
around, it is sure to attract
any active, or adventurous
wheelchair user.
32
UNIVERSAL
APPLICATION
While the initial intent for the wheel-
chairs components was to fulfill the
needs an extreme sport, the benefits
of their design can be seen in more
universal applications.
34
SPECIAL
THANKS:
Aaron Fotheringham.com for the images
Christiaan “Otter” Bailey and
the entire Apparelyzed.com Community
for their endless help and feedback
35