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Sketching

StudioTools 11

Sketching StudioTools 11 2001-2003 Alias Systems, a division of Silicon Graphics Limited.


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Sketching 1
Introduction 3
Introduction to sketching 4 Sketching features on Windows and UNIX 5 Sketching features in DesignStudio, Studio, SurfaceStudio, and AutoStudio 6

How do I? 7
Set up my tablet and stylus 9 Set up StudioTools for sketching 10 Learn about sketching hot keys 13 Create a conceptual design sketch 15 Annotate a model or cloud data 16 Introduction to sketch image planes 20 Create a sketch image plane 22 Import an image as a new image plane 24 Name a sketch image plane 26 Change your view of a sketch image plane 27 Hide or show a sketch image plane 30 Set the background color 31 Display hard-edged or soft-edged pixels 33 Adjust sketch image plane brightness, contrast, and color 34 Hide or show view grids 36 Synchronize sketch image plane views 37 Scale a sketch image plane 38 Crop or extend a sketch image plane 40 Move a sketch image plane 43 Convert an animation image plane to a sketch image plane or vice versa 46 Export a sketch image plane 47 Print a sketch image plane 49 Delete a sketch image plane 50 Introduction to image layers 52 View the arrangment of image layers 53 Create an image layer 54 Name an image layer 55 Import an image as an image layer 56 Select an image layer 58 Duplicate an image layer 59 Move, scale, or rotate an image layer 60 Flip an image layer horizontally or vertically 62 Arrange image layers 63 Hide or show an image layer 64 Change the opacity of an image layer 66

Merge image layers 67 Export an image layer 69 Clear an image layer 70 Delete an image layer 71 Introduction to brushes 74 Paint and erase 75 Customize brushes and paint 78 Customize brush display 80 Set brush mode to paint, erase, hide, or show 81 Set brush paint color 82 Set brush and paint opacity 85 Set marker wetness 87 Set blur strength 88 Set sharpness and sharpen strength 89 Set brush size, shape, and profile 90 Set brush stroke properties 93 Snap a brush to a curve 95 Clone an area 96 Flood an area with paint 97 Hide and show paint 98 Create a texture brush 100 Create a shape texture brush 102 Introduction to shapes 108 Create curves for shapes 111 Create a shape 112 Edit a shape 114 Delete a shape 115 Convert shapes to paint 116 Introduction to masks 118 Create a temporary mask by selecting a region 122 Create a mask from an image file 125 Create a mask by painting 126 Create a mask from curves 127 Invert a mask 128 Customize the mask display 129 Disable or enable a mask 131 Delete masks 132 Use the automatic shape mask option 133 Use stencil shapes 136 Cut, copy, and paste regions of a sketch 142 Blur paint 143 Sharpen paint 144 Smear paint 145 Balance color 148 Adjust colors 151 Protect part of an image from color adjustment changes 155

Modify gray scale regions of an image 157 Modify brightness and contrast in an image 162 Replace Color 165 Deform an image to correct perspective 175 Warp a sketched image 180 Deform a photographic image 186 Sketch projection to quickly add design details 212 Modify an object with curve warp shapes 217 Sketch projection for fast design label mapping 224 Building primary and transition surfaces using the fillet flange and tube flange tool 234

Tool Descriptions 263


Pick > Image > Image plane 263 Pick > Image > Image layer 264 Pick > Image > PickLayerByColor 265 Brushes > Pencil > HB Pencil, 2B Pencil, 4B Pencil, 6B Pencil, 2H Pencil, 6H Pencil, Black Pencil, White Pencil, Red Pencil, Blue Pencil, Green Pencil, Yellow Pencil 266 Brushes > Marker > Small Marker, Medium Marker, Large Marker 273 Brushes > Airbrush > Small Airbrush, Medium Airbrush, Large Airbrush 279 Brushes > Solidbrush > Fine Solidbrush, Small Solidbrush, Medium Solidbrush, Large Solidbrush 286 Brushes > Eraser > Fine Solid Eraser, Small Solid Eraser, Medium Solid Eraser, Large Solid Eraser, Small Airbrush Eraser, Medium Airbrush Eraser, Large Airbrush Eraser 293 Brushes > Sharpenbrush > Small Sharpenbrush, Medium Sharpenbrush, Large Sharpenbrush 300 Brushes > Blurbrush > Small Blurbrush, Medium Blurbrush, Large Blurbrush 306 Brushes > Smearbrush > Small Smearbrush, Medium Smearbrush, Large Smearbrush 312 Brushes > Clonebrush > Small Clonebrush, Medium Clonebrush, Large Clonebrush 318 Brushes > FloodFill 324 Brushes > ImageDeform 325 Brushes > Select > Marquee (rectangle), Marquee (circle), Marquee (ellipse) 327 Brushes > Select > MagicWand 328 Brushes > Shape > Make shape 329 Brushes > Shape > Make masked shape 330 Brushes > Shape > Make stencil shape 331 Brushes > Shape > Make warp shape 332 File > Import > StudioPaint Canvas 333 File > Import > Image/mask layer 334 File > Export > Image/mask layer 335 File > Export > Make picture 336 Delete > Del active image layer 337 Delete > All Mask Layers 338 Image > Cut image 339 Image > Copy image 340 Image > Paste image 341

Image > Duplicate Image layer 342 Image > New > Image plane 343 Image > New > Image layer 345 Image > New > Mask layer 346 Image > Modify layer > Merge below 347 Image > Modify layer > Merge visible layers 348 Image > Modify layer > Merge all layers 349 Image > Modify layer > Show hidden paint 350 Image > Modify layer > Clear hidden paint 351 Image > Modify layer > Clear selection mask 352 Image > Modify layer > Clear image 353 Image > Modify layer > Invert layer mask 354 Image > Modify layer > Tgl selection/mask 355 Image > Modify layer > Isolate layer 356 Image > Resize Image Plane 357 Image > Crop 359 Image > Effect > Sharpen layer 360 Image > Effect > Blur layer 361 Image > Effect > Horizontal flip, Vertical flip 362 Image > Color Adjustment > Brightness & contrast 363 Image > Color Adjustment > Saturation & value 365 Image > Color Adjustment > Color balance 366 Image > Color Adjustment > Color replace 367 Image > Tgl paint panel 369 Image > Paint Default UI 374 Image > Modeling Default UI 375 Windows > Edit > Paint layers 376 Preferences > Menus > 2D menus 382 Preferences > Marking Menus > Paint Marking Menu 383 Control Panel > View > Pan 384 Control Panel > View > Zoom 385

Index 387

Sketching
How to use the sketching tools to create 2D images on Windows.

Sketching

Sketching

Introduction
Introduces StudioTools sketching features.

Introduction to sketching
Introduces StudioTools sketching features.

StudioToolss sketching tools enable you to easily create 2D conceptual design sketches or annotate 3D models or cloud data. You can use 2D sketches as a reference for building 3D models and iteratively revise concept sketches and 3D models. You can use annotations to indicate problem areas on a model or ideas for future changes, or to indicate how you plan to build a surface from cloud data.

Sketching features on Windows and UNIX


Create sketches on Windows and view sketches on UNIX.

Sketching features are only available on Windows. If you open a wire file that contains a sketch on a UNIX computer, you will be able to view the sketch, but you cannot edit the sketch. You can, however, edit the image plane that contains the sketch. (For example, you can move, scale, or delete the image plane.) If you open a wire file that contains a sketch on a UNIX computer, do not edit the image plane and save the file, the sketch information will remain unchanged. When you open the file again on a Windows computer, you can continue sketching on the individual layers of the sketch. However, if you edit the image plane on a UNIX computer, StudioTools will convert the sketch image plane into an animation image plane and merge all image layers together. When you open the file again on a Windows computer, the individual layers of the sketch will be lost. If you plan to transfer wire files that contain sketches from a Windows computer to a UNIX computer and vice versa, make sure you do not edit or delete the image plane on the UNIX computer.

Sketching features in DesignStudio, Studio, SurfaceStudio, and AutoStudio


Which sketching features are available in each StudioTools product.

Sketching features are available in DesignStudio, Studio, SurfaceStudio, and AutoStudio as follows:
DesignStudio, Studio, AutoStudio

Feature

SurfaceStudio

Pencils Markers Airbrushs Solidbrushs Erasers Sharpenbrushes Blurbrushes Smearbrushes Clonebrushes Hide/Show brush modes Floodfill tool Select tools Shape tools

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Yes (colored) No No No Yes No No No No No No No No

How do I?
How to perform sketching tasks in StudioTools.

Set up for sketching


Set up a tablet/stylus and StudioTools for sketching.

Set up my tablet and stylus


Set up the stylus buttons for use in StudioTools.

You may want to customize the stylus buttons so you can easily access marking menus, camera hot keys, and vertical and horizontal constraints using the stylus. To customize the stylus buttons on a Windows system 1 From the Windows Start button, choose Start > Programs > Wacom Tablet > Wacom Tablet to open the Wacom Tablet Properties window. Click the Tool Buttons tab. Set the Switch Function(s) to Right-Click and Middle-Click.

2 3

Click OK to close the Wacom Tablet Properties window.

Set up StudioTools for sketching


Choose Image > Paint default UI.

You can easily set up the StudioTools interface so nonsketching features are hidden and sketching features are more accessible. You can also lock the view windows so you dont accidentally move or resize them while sketching. To set up StudioTools for sketching Choose Image > Paint default UI to automatically:

show only sketching-related menus and tools show the Paint Panel turn off all view grids

Hide or show view grids The next time you start StudioTools, the grids will be displayed again. Choose DisplayTgls > Window toggles > Grid to turn them off.

Note

set the default view background color and sketch image plane background color to white

Set the background color Before exiting StudioTools, choose Preferences > Interface > User colors, choose File > Store, and save the color file using the default filename, otherwise the background color will be gray the next time you start StudioTools.

Note

turn on sketching-specific marking menus. To set up StudioTools for modeling, choose Image > Modeling default UI. To customize the default interface colors, including the default view background color, use Preferences > Interface > User colors to customize the interface and save a color file, then choose Image > Paint default UI , set Color to Specified, click Browse and choose the color file.

Note Note

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To lock the view windows 1 2 Choose Preferences > Interface > Interface options to open the Interface Options box. Set Modeling Windows to one of the following:

MOVABLEYou can move or resize the view windows

freely.

<SHIFT> MOVABLEYou can move or resize the view windows freely only if you hold down Shift while

dragging.

LOCKEDYou cannot move or resize the view windows. To move or resize a view window, choose one of the above options.

Click Go.

To hide windows during brush strokes 1 2 Choose Preferences > Interface > Interface options to open the Interface Options box. Set Hide Windows During Brush Stroke as follows:

0Windows are not hidden during brush strokes. ANY OTHER VALUEWindows are hidden during brush strokes. The value of this option is the number of seconds windows remain hidden after you complete a brush stroke. For example, if this option is set to 2, windows are hidden during a brush stroke and re-appear 2 seconds after you complete the stroke.

Click Go.

To set the main linear unit 1 2 3 Choose Preferences > Construction options to open the Construction Options window. Click Units and then Linear to show the current linear units. Set Main Units.

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To show only sketching-related menus and tools Choose Preferences > Menus > 2D menus.
Note

To show all tools and menus again, choose Preferences > Menus > Long menus.

To show or hide the Paint Panel Choose Image > Tgl paint panel. To turn on sketching-specific marking menus Choose Preferences > Marking Menus > 2D Marking Menu.
Note

To turn on standard marking menus, choose


Preferences > Marking Menus > Standard Marking Menu.

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Learn about sketching hot keys


Speed up your workflow by using sketching hokeys.

Hotkey

Function

F1 F2 F3 F4 r o t p a s n c l x z space Ctrl+space

Paint mode Erase mode Hide mode Show mode Interactive brush radius modification Interactive brush opacity modification Interactive brush rotation modification Interactive brush aspect ratio modification Add to Marquee mode and magic wand Subtract from Marquee mode and magic wand New marquee and magic wand Grab color Clonebrush re-select source Reset brush attributes Pick image layer by color Pan around image Hide floating windows (such as the color editor window)

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Get started sketching


Start creating a conceptual design sketch or annotating a model or cloud data.

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Create a conceptual design sketch


Get started creating a conceptual design sketch.

To create a conceptual design sketch 1 2 3 Choose Layouts > Front to create a Front view, or choose Layouts > All windows > All (Studio) to create four views. Choose a Pencil, Marker, Airbrush, or Solidbrush from the Brushes palette (see Paint and erase (page 75)). In the Paint Panel customize the brushs color, opacity, size, shape, and stroke properties (see Customize brushes and paint (page 78)). Use your stylus to sketch in a view (see Paint and erase (page 75)).

To create a new image layer to sketch on, choose Image > New > Image layer (see Create an image layer (page 54)). To select an image layer to sketch on, in the view window title bar click the active image layer button and select an image layer from the menu. To adjust your view of the sketch, press Alt shift and drag in the view with either the middle mouse button (track) or the right mouse button (dolly) (see Change your view of a sketch image plane (page 27)).

5 6

Choose File > Export > Make picture to save the sketch as an image file (see Export a sketch image plane (page 47)). Choose File > Print to print the sketch (see Print a sketch image plane (page 49)).

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Annotate a model or cloud data


Get started annotating a model or cloud data.

To annotate a model or cloud data 1 2 3 Open the wire file that contains the model or cloud data that you want to annotate. Click the view you want to annotate. To adjust your view of the model or cloud data, press Alt shift and drag in the view with either the middle mouse button (track) or the right mouse button (dolly) (see Change your view of a sketch image plane (page 27)). To display the model in shaded mode, select a diagnostic shading mode from ObjectDisplay > Diagnostic shading. Choose Image > New > Image plane to create a new sketch image plane on the view (see Create a sketch image plane (page 22)). To sketch in front of 3D models or cloud data, choose Windows > Edit > Image layers to open the Paint Layers window, choose Edit > Sketch Properties from the editor window, and click the diamond beside Foreground (so it becomes a black diamond) (see Move a sketch image plane (page 43)). Choose a Pencil tool from the Brushes palette (see Paint and erase (page 75)). Use your stylus or mouse to sketch in the view (see Paint and erase (page 75)).

4 5

7 8

To create a new image layer to sketch on, choose Image > New > Image layer (see Create an image layer (page 54)). To select an image layer to sketch on, in the view window title bar, highlight the layer name. To adjust your view of the sketch, press Alt shift and drag in the view with either the middle mouse button (track) or the right mouse button (dolly) (see Change your view of a sketch image plane (page 27)).

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Note

Do not adjust a perspective view after you have started sketching or the sketch will no longer be aligned with the 3D model or cloud data.

When you are finished annotating, close any open windows or option boxes that are covering the view. Adjust your view so it appears as you want it to be saved.

10 Choose File > Export > Current window to save the model and annotations as an Alias pix image file (see Export a sketch image plane (page 47)). 11 Choose File > Print to print the model and annotations (see Print a sketch image plane (page 49)). To annotate an image of a model or cloud data 1 2 3 Open the wire file that contains the model or cloud data that you want to annotate. Click the view you want to annotate. To adjust your view of the model or cloud data, press Alt shift and drag in the view with either the middle mouse button (track) or the right mouse button (dolly) (see Change your view of a sketch image plane (page 27)). 4 5 6 Choose DisplayTgls > Window toggles > Grid to hide the grid. To display the model in shaded mode, select a diagnostic shading mode from ObjectDisplay > Diagnostic shading. Choose File > Export > Current window to save the current view of the model as an Alias pix image file (see Export a sketch image plane (page 47)). Choose DisplayTgls > Model to hide the model (and, if diagnostic shading is on, turn it off), or choose DisplayTgls > Object toggles > Clouds to hide the cloud data. Choose File > Import > Image plane and import the image file as an image plane (see Import an image as a new image plane (page 24)).

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Choose Image > New > Image layer to create a new layer to sketch on (see Create an image layer (page 54)).

10 Choose a Pencil tool from the Brushes palette (see Paint and erase (page 75)). 11 Use your stylus or mouse to sketch in the view (see Paint and erase (page 75)). 12 Choose File > Export > Make picture to save the sketch as an image file (see Export a sketch image plane (page 47)). 13 Choose DisplayTgls > Model to display the model again. Choose DisplayTgls > Object toggles > Clouds to display the cloud data again. 14 Choose File > Print to print the sketch (see Print a sketch image plane (page 49)).

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Use sketch image planes as canvases


Use sketch image planes as canvases for sketching on.

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Introduction to sketch image planes


Introduces image planes, sketch image planes, and animation image planes.

There are two types of image planes in StudioTools: animation image planes and sketch image planes. Both types of image planes allow you to load an image file into a view. This image appears in the view and in images rendered from the views camera (either in front of or behind 3D objects). However, there are important differences between animation image planes and sketch image planes.
Note

You can easily convert an animation image plane to a sketch image plane, or vice versa. Convert an animation image plane to a sketch image plane or vice versa

A sketch image plane allows you to sketch directly in a view. Each sketch image plane contains one or more image layers. You can only load one sketch image plane in each view (that is, for each camera), and you cannot animate sketch image planes in any way. You usually use a sketch image plane for creating conceptual design sketches to use as a reference for modeling or for annotating a model or cloud data.

Introduction to image layers

An animation image plane allows you to load a series of image files (that is, an animation) into a view. You can also animate an animation image plane in other ways (for example, keyframing its Image Plane Properties). In addition, you can

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load several animation image planes into a single view. You usually use an animation image plane as a static or animated background for rendering or as a reference for modeling or animating.

Related topics

Windows > Edit > Cameras

Introduction to image layers

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Create a sketch image plane


Click the view you want to create a sketch image plane on and choose Image > New > Image plane.

You create a sketch image plane for a specific view (for example, the Front view). You can create more than one sketch image plane within a StudioTools wire file, but each view can contain only one sketch image plane. For example, the Top, Side, and Front views can each contain a sketch image plane. If you select a brush and click in a view that does not contain a sketch image plane, StudioTools will automatically create a new sketch image plane. The image plane will be sized to fit the view so that one pixel on the image plane corresponds to one pixel in the view (that is, the size of the view window determines the number of pixels in the sketch image plane). You can also create a new sketch image plane by importing an image file.

Import an image as a new image plane

The default background color for a sketch image plane is either white or the same gray as its view (so you cant see the image plane until you begin sketching on it).

Set up StudioTools for sketching

You can see the edges of a sketch image plane if you adjust the view.

Change your view of a sketch image plane

You can change the background of the sketch image plane to any color.

Set the background color

To create a new sketch image plane 1 2 Click the view you want to create a sketch image plane on. Choose Image > New > Image plane. A blank sketch image plane containing one image layer is created in the active view.

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Note

To set the size and resolution of the sketch image plane, choose Image > New > Image plane , set the Image Width, Image Height, and Resolution options, and click Go.

Related topics

Import an image as a new image plane Change your view of a sketch image plane Set the background color

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Import an image as a new image plane


Use an image as a new image plane by importing, cutting and pasting, or dragging and dropping from Windows Explorer or PortfolioWall.

You may want to import an image file to use as a reference or basis for a sketch. You can either import an image as a new image plane or import an image into an existing sketch image plane as an image layer.

Import an image as an image layer

You can also copy an image from another application and paste it into StudioTools as a new image plane, or drag an image from Windows Explorer or PortfolioWall and drop it into StudioTools to import it as a sketch image plane. If you import an image file that contains transparency or opacity information (that is, an alpha channel), the transparency information is also imported. To import an image file as a new image plane 1 2 3 Click the view you want to load an image file into. Choose File > Import > Image plane to open the File Browser. Use the File Browser to select the image file you want to load and click Select. The image is loaded in the active view as a new animation image plane.

Convert an animation image plane to a sketch image plane or vice versa

To copy and paste an image as a new image plane 1 In another application, load or select the image you want to use and copy it to the Windows clipboard (for example, choose Edit > Copy). In StudioTools, click the view you want to paste the image file into. Choose Image > Paste image.

2 3

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The image is pasted in the active view as a new animation image plane.

Convert an animation image plane to a sketch image plane or vice versa

To import images from Windows Explorer or PortfolioWall as a new sketch image plane Drag the images from Windows Explorer or PortfolioWall and drop them into StudioTools. The images are imported as new image layers in the active view.
Note Note

If there is no sketch image plane in the active view, a new sketch image plane is automatically created. If there is no active view window, the images are not imported.

To import a StudioPaint canvas as a sketch image plane 1 2 In Utilities > Plug-in Manager, turn on canvasFileImport. Choose File > Import > Studio Paint Canvas.

Please note that only image layers and mask layers will be imported from a StudioPaint file -- no brushes, shapes, colors, or shelves will be imported. As well, please note that StudioTools supports one global mask layer; additional StudioPaint mask layers will be imported as separate image layers with masks.

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Name a sketch image plane


Name a sketch image plane.

Each sketch image plane has a name. When you create a sketch image plane, StudioTools automatically names it Image, Image#2, Image#3, and so on. You may, however, want to give a meaningful name to each sketch image plane. To name a sketch image plane 1 2 3 Choose Windows > Edit > Cameras to open the Camera
Editor.

Set Camera to the view that contains the sketch image plane you want to name. In the Image Planes section of the Camera Editor, set Name to the name you want to use for the image plane.

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Change your view of a sketch image plane


Track or dolly your view, set the zoom level percentage, or reset your view to its previous or original setting.

To sketch on different regions of a sketch image plane, you may want to move or track the view (left, right, up, or down) or zoom or dolly the view (forward or back). Brushes are most responsive when you are viewing the sketch image plane at its actual size (1:1 or 100%). Brush strokes may appear slow when you are zoomed out of a sketch image plane; however, this is because the stroke is actually very large relative to the sketch image plane. You can only track and dolly the view of a sketch image plane that is in an orthographic view. You cannot track or dolly the view of a sketch image plane that is in a perspective view. You can access the middle mouse button and right mouse button using the side button on your stylus.

Set up my tablet and stylus

To track the view of a sketch image plane Do one of the following:

Hold down Alt shift and drag in the view with the middle mouse button. In the bottom of the Paint Panel click the Hand tool and then drag in the view. If a painting tool is selected, press the space bar and drag in the view.

To dolly the view of a sketch image plane Do one of the following:

Hold down Alt shift and drag (left to zoom in, right to zoom out) in the view with the right mouse button.

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In the bottom of the Paint Panel click the zoom tool and then drag in the view. A red box appears as you drag. Drag so the red box covers the area you want to dolly into or out of. To dolly in, drag toward the right. To dolly out, drag toward the left.

To set the zoom level percentage Click the zoom level button in the view window title bar, and select a zoom level from the menu.
Note

In an orthographic window, selecting a zoom level dollies the camera for that view. In a perspective window, selecting a zoom level scales the size of the sketch image plane. Scale a sketch image plane

To undo a change of view of a sketch image plane 1 2 Click the view that contains the sketch image plane you want to undo a change of view of. Choose Cameras > Previous.

To reset the view of a sketch image plane to its default view 1 2 3 Choose Cameras > Reset view to open the Reset View Options box. Set Reset Type to Default and click Go. Click the view that contains the sketch image plane you want to reset the view of.

To view a sketch image plane at its actual size (1:1 or 100%) Click the zoom level button in the view window title bar, and select 100% from the menu.

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To view a sketch image plane at its actual size (1:1 or 100%) using the Reset View tool 1 2 3 Choose Cameras > Reset view to open the Reset View Options box. Set Reset Type to Force 1 to 1 and click Go. Click the view that contains the sketch image plane you want to view at actual size.

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Hide or show a sketch image plane


Choose DisplayTgls > Object toggles > Image planes.

To hide or show all sketch image planes 1 2 Choose DisplayTgls > Object toggles > Image planes to open the Toggle Image Plane Options box. Set Display Toggle Type to Display On/Off and Toggle Type to All Windows, then click Go.

To hide or show a sketch image plane 1 2 3 Click the view that contains the sketch image plane you want to hide or show. Choose DisplayTgls > Object toggles > Image planes to open the Toggle Image Plane Options box. Set Display Toggle Type to Display On/Off and Toggle Type to Current Window, then click Go.

To hide or show a sketch image plane (using the Camera Editor) 1 2 3 Choose Windows > Edit > Cameras to open the Camera Editor. Set Camera to the view that contains the sketch image plane you want to hide/show. In the Image Planes section of the Camera Editor, do one of the following:

To hide the sketch image plane, set Display Mode to Off. To show the sketch image plane, set Display Mode to Rgb.

Related topics

Hide or show an image layer

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Set the background color


In the Paint Layers window click the Background color swatch and choose a color in the Color Editor.

To set the background color for a sketch image plane 1 In the Paint Layers window, click the Background color chip for the sketch image plane to open the Color Editor.
Name a color Select a color model HSV or HSL Choose a color from the color wheel or triangle Most recent colors Current Color Color Picker Select a color model RGB, CMY, HSL, HSV Adjust Color Sliders

Color Blender

Color Swatches

In the Color Editor, do any of the following to select a color:


Click in the Color wheel or Color triangle. Adjust the sliders for the color model selected (HSV, RGB, HSL, CMY) or type numbers. Click in the Color Blender. Click in the Color Swatches. Click the Color Picker icon and then click anywhere on your screen to pick that color. 31

Tip

To use a color that you have saved to a shelf, click its icon on the shelf.

Set brush paint color If you imported a fully opaque image as an image plane, changing the background color will have no effect. Import an image as a new image plane To change the colors in the Color Blender, set the current color (for example, using the RGB or HSV sliders) and then click a corner square in the Color Blender. To store the current color in the Color Swatches, drag the current color down to a swatch square and release the mouse button.

The Current Color swatch updates with the new color.


Note

Note

Note

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Display hard-edged or soft-edged pixels


In the Paint Layers window click the check mark icon or dash icon for Anti-aliased Image.

Sketch image planes can either display paint and shape pixels with hard-edges or soft-edges (anti-aliased). Soft-edged pixels make colors appear to blend more smoothly into each other. Soft-edged pixels are displayed by default. There are times when you may want to display hard-edged pixels. For example, if you are zoomed in very close and are editing individual pixels in a sketch, you will find it easier to see individual pixels when they are displayed with hardedges. To display hard-edged pixels for all sketch image planes 1 2 In the Paint Layers window, choose Edit > Sketch Properties. Beside Anti-aliased Image click ON or OFF.

To display soft-edged pixels for all sketch image planes 1 2 In the Paint Layers window, choose Edit > Sketch Properties. Beside Anti-aliased Image click ON or OFF.

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Adjust sketch image plane brightness, contrast, and color


Dim, brighten, or color-correct a sketch image plane.

If you are using a sketch image plane as a reference for modeling, you may want to reduce the brightness or contrast of the sketch image plane to make it easier to see 3D objects. You can also adjust the overall colors of a sketch image plane. To dim all sketch image planes 1 2 3 Choose DisplayTgls > Object toggles > Image planes to open the Toggle Image Planes Options box. Set Display Toggle Type to Dim/Undim. Set the RGB Mult and RGB Offset values that you want dimmed sketch image planes to be displayed with. The default values are 0.55. Click Go. This is the same as setting the sketch image plane RGB Mult and RGB Offset values in the Camera Editor for all sketch image planes (see below).
Note

Note

To undim all sketch image planes, choose


DisplayTgls > Object toggles > Image planes.

To adjust sketch image plane brightness, contrast, or color 1 2 3 Choose Windows > Edit > Cameras to open the Camera Editor. Set Camera to the view that contains the sketch image plane you want to adjust. In the Image Planes section of the Camera Editor, do any of the following:

To adjust the brightness of the sketch image plane, set the RGB Mult value. To adjust the contrast of the sketch image plane, set the RGB Offset value. To multiply all colors in the sketch image plane, click the RGB Mult color chip to open the Color Editor and select a color.

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To offset all colors in the sketch image plane, click the RGB Offset color chip to open the Color Editor and select a color.

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Hide or show view grids


Toggle the display of view grids (choose DisplayTgls > Window toggles > Grid) or set the grid spacing (choose Construction > Grids > Grid Spacing).

To hide or show grids in all views Choose DisplayTgls > Window toggles > Grid. To hide or show the grid for a view 1 2 3 4 Click the view that you want to hide or show grids in. Choose DisplayTgls > Window toggles > Grid to open the Toggle Grid Options box. Set Toggle Type to Current Window. Click Go.

To change the spacing of grid lines in all views 1 Choose Construction > Grids > Grid Spacing. To change the spacing of grid lines in one view, click the view to select it, choose Construction > Grids > Grid Spacing , set Windows to Current, and click Go.
Note

Type the distance that you want between grid lines (measured in the main linear unit) and press Enter. or Drag the mouse left or right to resize the grid interactively.

Set up StudioTools for sketching

To reset the spacing of grid lines in all views Choose Construction > Grids > Grid Preset.
Note

To reset the spacing of grid lines in one view, click the view to select it, choose Construction > Grids > Grid Preset , set Windows to Current, and click Go.

The view grids are reset to their default spacing.

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Synchronize sketch image plane views


Choose DisplayTgls > Window toggles > Window sync.

If each view contains its own sketch image plane (for example, representing different views of a model), and you adjust your view of each image plane differently, the size and position of the image plane sketches will not correspond to each other. You may want to synchronize all of your orthographic sketch image planes so that whenever you change the view of one image plane, the views of all other image planes automatically adjust. To synchronize or unsynchronize all sketch image planes Choose DisplayTgls > Window toggles > Window sync.

37

Scale a sketch image plane


Resize a sketch image plane by scaling it.

You can scale a sketch image plane to change its size relative to its view. Resizing or scaling a sketch image plane changes the actual image plane (that is, it changes the number of pixels per inch [ppi]), but it does not change the absolute size of the sketch image (measured in pixels). This enables you to make the image plane a "real world scale" -- for example, you can create an automobile-sized image plane, with a defined resolution in pixels. If you only want to change your view of a sketch image plane, do not resize or scale it.

Change your view of a sketch image plane

To scale a sketch image plane interactively 1 2 3 Choose Pick > Image plane. Click in the view to pick the sketch image plane. Choose Xform > Scale. A manipulator appears on the sketch image plane.
proportional scale vertical scale horizontal scale

Note

The manipulator will not appear if objects other than image planes are selected (for example, surfaces).

Drag a manipulator handle to scale the sketch image plane, or click a manipulator handle to select it (the handle will become white) and either:

drag anywhere in the view press the arrow keys type the horizontal and vertical values you want to scale the sketch image plane by and press Enter.

38

Note Note

Choose Edit > Undo while the Scale tool is still active to undo the sketch image plane transformation. If you transform a sketch image plane, the transformation will be applied as you drag the manipulator. The manipulator is centered on the sketch image planes pivot point. To adjust the position of the pivot point, use the Xform > Local > Set pivot tool. To position the pivot point in the center of the sketch image plane, use the Xform > Local > Center pivot tool.

Note

To scale a sketch image plane (using the Camera Editor) 1 2 3 Choose Windows > Edit > Cameras to open the Camera Editor. Set Camera to the view that contains the sketch image plane you want to scale. In the Image Planes section of the Camera Editor, set the horizontal or vertical Size value (measured in the main linear unit) for the sketch image plane. When you set one of the Size values, the sketch image plane is scaled proportionally; that is, when you set the X value, the Y value automatically updates (and vice versa).

Set up StudioTools for sketching

39

Crop or extend a sketch image plane


Resize a sketch image plane by cropping or extending.

You can crop or extend the top, bottom, or side of a sketch image plane to remove part of a sketch or to change the size and shape of the sketch image plane. You can crop or extend a sketch image plane using either the Marquee tool, the Image Layers window, the Camera Editor or the Resize command. When you crop a sketch image plane, the cropped regions still exist. If you later extend the sketch image plane, the cropped parts of the sketch will return. To crop or extend a sketch image plane (using the Marquee tool) 1 Use the Brushes > Select > Marquee (rectangle) tool to select a rectangular region.

Create a temporary mask by selecting a region To crop the sketch image plane, select a rectangular region within the sketch image plane. Areas outside the region will be shaded pink. To extend the sketch image plane, select a rectangular region that extends beyond the edges of the sketch image plane. There will be no visual indication of the regions boundary.

This region will be the new size of the sketch image plane:

Choose Image > Crop. The sketch image plane is either cropped (if the border of the rectangular region is within the existing sketch image plane) or extended (if the rectangular region extends beyond the edges of the existing sketch image plane).

To crop or extend a sketch image plane (using the Image Layers window) 1 2 In the Paint Layers window, choose Edit > Sketch Properties. Double-click one of the Pixels values. The left value is the width of the sketch image plane; the right value is the height.

40

Type a new value and press Enter. The sketch image plane is cropped or extended horizontally from the right or vertically from the top (or both).

Note

This is the same as setting the sketch image plane Pixels values in the Camera Editor with Extend/Crop Right and Extend/Crop Top both on (see below).

To crop or extend a sketch image plane (using the Camera Editor) 1 2 3 Choose Windows > Edit > Cameras to open the Camera Editor. Set Camera to the view that contains the sketch image plane you want to crop/extend. In the Image Planes section of the Camera Editor, do the following:

To extend the right side of the sketch image plane, turn on Extend/Crop Right and increase the X Pixels value. To extend the left side of the sketch image plane, turn off Extend/Crop Right and increase the X Pixels value. To extend the top of the sketch image plane, turn on Extend/Crop Top and increase the Y Pixels value. To extend the bottom of the sketch image plane, turn off Extend/Crop Top and increase the Y Pixels value. To crop the right side of the sketch image plane, turn on Extend/Crop Right and decrease the X Pixels value. To crop the left side of the sketch image plane, turn off Extend/Crop Right and decrease the X Pixels value. To crop the top of the sketch image plane, turn on Extend/Crop Top and decrease the Y Pixels value. To crop the bottom of the sketch image plane, turn off Extend/Crop Top and decrease the Y Pixels value. The Pixels parameter represents the horizontal and vertical size of the sketch image plane in pixels. When you set the Pixels values, the sketch image plane is extended or cropped (and the Size values are automatically updated).

Note

41

To crop or extend a sketch image plane (using the Resize command) 1 2 3 Click the view that contains the sketch image plane you want to crop/extend. Choose Image > Resize to open the Change Image Plane Options box. Change the size of the image plane. Click Go.

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Move a sketch image plane


Move a sketch image plane horizontally, vertically, or in front of or behind 3D objects.

You can move a sketch image plane to change its position relative to its view. Moving a sketch image plane in this way changes the actual image plane. If you only want to change your view of a sketch image plane, do not move it.

Change your view of a sketch image plane

You can also move a sketch image plane so that it appears behind (background) or in front of (foreground) the grid and 3D objects. You can also move an individual image layer.

Move, scale, or rotate an image layer

To move a sketch image plane horizontally or vertically (using the Move tool) 1 2 3 Choose Pick > Image plane. Click in the view to pick the sketch image plane. Choose Xform > Move. A manipulator appears on the sketch image plane.
vertical move horizontal move move in any direction

Note

The manipulator will not appear if objects other than image planes are selected (for example, surfaces).

Drag a manipulator handle to move the sketch image plane, or click a manipulator handle to select it (the handle will become white) and either:

drag anywhere in the view press the arrow keys type the horizontal and vertical values you want to move the sketch image plane by and press Enter.

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Note Note

Choose Edit > Undo while the Move tool is still active to undo the sketch image plane transformation. If you transform a sketch image plane, the transformation will be applied as you drag the manipulator. The manipulator is centered on the sketch image planes pivot point. To adjust the position of the pivot point, use the Xform > Local > Set pivot tool. To position the pivot point in the center of the sketch image plane, use the Xform > Local > Center pivot tool.

Note

To move a sketch image plane horizontally or vertically (using the Camera Editor) 1 2 3 Choose Windows > Edit > Cameras to open the Camera Editor. Set Camera to the view that contains the sketch image plane you want to move. In the Image Planes section of the Camera Editor, set the following parameters:

Bottom LeftThe location of the bottom left corner of the sketch image plane (in the main linear unit). If you set the Bottom Left X (or Y) value, the Top Right X (or Y) value automatically updates. Top RightThe location of the top right corner of the sketch image plane (in the main linear unit). If you set the Top Right X (or Y) value, the Bottom Left X (or Y) value automatically updates.

Set up StudioTools for sketching

To move a sketch image plane behind or in front of the grid and 3D objects (using the Image Layers window) 1 2 In the Paint Layers window, choose Edit > Sketch Properties. In the Sketch Properties window, click the gray diamond beside either Foreground or Background (so it becomes a black diamond).

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To move a sketch image plane behind or in front of the grid and 3D objects (using the Camera Editor) 1 2 3 Choose Windows > Edit > Cameras to open the Camera Editor. Set Camera to the view that contains the sketch image plane you want to move. In the Image Planes section of the Camera Editor, set the Depth parameter to either Foreground or Background.

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Convert an animation image plane to a sketch image plane or vice versa


Convert an animation image plane to a sketch image plane or vice versa.

Although sketch image planes and animation image planes are slightly different, they are both image planes and you can easily convert an animation image plane to a sketch image plane. When you convert an animation image plane to a sketch image plane, the animation image planes image file becomes an image layer in the sketch image plane. You can then sketch on it.

Introduction to sketch image planes

You can also convert a sketch image plane to an animation image plane. When you convert a sketch image plane to an animation image plane, StudioTools first merges the background layer and all image layers (and shape layers) in the sketch image plane into a single image layer (see Merge image layers (page 67)), and then saves the image as a separate file (see Name a sketch image plane (page 26)). If you then convert the animation image plane back to a sketch image plane, the sketch image plane will only contain a single image layer. If you try to sketch on an animation image plane, StudioTools will automatically convert the animation image plane to a sketch image plane. To convert an animation image plane to a sketch image plane or vice versa 1 2 3 Choose Windows > Edit > Cameras to open the Camera Editor. Set Camera to the view that contains the image plane you want to convert. In the Image Planes section of the Camera Editor, do the following:

To convert an animation image plane to a sketch image plane, turn on Sketch Layers. To convert a sketch image plane to an animation image plane, turn off Sketch Layers.

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Export a sketch image plane


Click the view and choose File > Export > Make picture.

After you have created a sketch, you may want to export it as an image file. You can either export an entire sketch image plane as an image or export a single layer as an image. Sliders allow you to resize your image file for easy viewing in PortfolioWall. You can also export a sketch image plane together with 3D objects.

Export an image layer

To export a sketch image plane 1 2


Tip

Click the view that contains the sketch image plane you want to export as an image. Choose File > Export > Make picture to open the File Browser.
To choose the image file format, choose File > Export > Make picture to open the Make Picture Options box, choose the image file format (JPEG, ALS, TIFF, 24 bit BMP, or 32 bit BMP), and click Go.

Use the File Browser to enter a name for the image file and click Save. The image is saved. The default format is TIFF. When you export a sketch image plane using File > Export > Make picture, any areas of the sketch that do not contain paint will be either transparent (if the sketch image plane is in the Foreground) or fully opaque with the background color (if the sketch image plane is in the Background). See Move a sketch image plane (page 43) and Set the background color (page 31). You can export a sketch image plane in 32 bit BMP format, so that the image file contains four channels (RGBA), or in 24 bit BMP format, so that the image file contains three channels (RGB). Many graphics applications cannot read 32 bit BMP files. In these cases, export the sketch image plane in 24 bit BMP format or use the imgcvt utility to convert the 32 bit BMP file to a 24 bit BMP file

Note

Note

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To export a sketch image plane for use in PortfolioWall 1 2 Click the view that contains the sketch image plane you want to export as an image. Choose File > Export > Make picture to open the Make
Picture Options box,.

Select JPEG as the file format Click on the Limit Image Size checkbox to turn it ON. Adjust the Horizontal and Vertical Size of the picture (in pixels) with the sliders. The sliders represent the maximum dimensions of the image. If the image exceeds either the horizontal of vertical maximum, it is scaled down, while preserving the aspect ratio, to fit within the specified dimensions.

Note

3 4

Click GO in the option box. The File Browser appears. Use the File Browser to enter a name for the image file and click Save. The image is saved and ready to be viewed in PortfolioWall.

To export a sketch image plane together with 3D objects 1 2 3 4 Click the view that contains the sketch image plane and 3D objects you want to export as an image. Close any open windows or option boxes that are covering the view. Choose File > Export > Current window to open the File Browser. Use the File Browser to enter a name for the image file and click Save. The image is saved as an Alias pix file.

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Print a sketch image plane


Choose File > Print.

To print a sketch image plane Choose File > Print to open the Print Preview window. (See File > Print and File > Print Setup for more information.)

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Delete a sketch image plane


Permanently remove a sketch image plane.

If you no longer need a sketch image plane (for example, if you have finished sketching and exported the sketch image), you may want to delete it. (If you save a wire file that contains a sketch image plane, the sketch image will be saved within the wire file, and the wire file may become significantly larger.) To delete a sketch image plane (method 1) 1 2 3 Choose Pick > Image plane. Click the view of the sketch image plane you want to delete. Choose Delete > Del active or press delete. The sketch image plane is deleted. To delete a sketch image plane (method 2) 1 2 3 4 Click the view that contains the sketch image plane you want to delete. Choose Delete > Del image planes to open the Delete Image Plane Options box. Set Delete Type to Current Window. Click Go. The sketch image plane is deleted. To delete all sketch image planes 1 2 3 Choose Delete > Del image planes to open the Delete Image Plane Options box. Set Delete Type to All Windows. Click Go. All sketch image planes are deleted.

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Organize a sketch using image layers


Use image layers as transparent layers for sketching on.

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Introduction to image layers


Introduces image layers

Each sketch image plane can contain one or more image layers. An image layer is like a piece of transparent acetate that you can sketch on. By sketching different elements on different image layers you can easily make changes to individual elements or re-arrange image layers to change their order. You can also duplicate image layers, merge image layers together, temporarily hide image layers, or permanently delete image layers. Each sketch image plane also contains a background layer. The background layer defines the background color for the sketch image plane. You can only change the color of the background layer; you cannot rename, move, or delete it.

Set the background color

The background layer is only displayed if the sketch image plane is behind 3D objects (that is, it is in the background).

Move a sketch image plane

A sketch image plane can also contain shape layers (see Introduction to shapes (page 108)) and mask layers (see Introduction to masks (page 118)).

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View the arrangment of image layers


Choose Windows > Edit > Image layers.

To view the arrangement of image layers Choose Windows > Edit > Image layers to open the Paint Layers window. To view image layers for the active sketch image plane only In the Paint Layers window choose Show > Hide all layers (except active). or In the Paint Layers window choose Show > Isolate layer. To view image layers for all sketch image planes In the Paint Layers window choose Show > All sketches.

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Create an image layer


Choose Image > New > Image layer.

By default, a sketch image plane contains one image layer. You can, however, create several additional image layers for each sketch image plane. If your scene contains an animation image plane but no sketch image planes, when you create a new image layer, StudioTools automatically converts the image plane in the active view to a sketch image plane and creates a new image layer. If your scene does not contain any image planes, when you create a new image layer, StudioTools automatically creates a new sketch image plane in the active view. To create a new image layer 1 Select the image layer you want to create a new image layer above.

Select an image layer

Do one of the following:


choose Image > New > Image layer. in the Paint Layers window, choose Edit > New image layer.

A blank image layer is added to the sketch image plane (above the active image layer) and becomes the active image layer.

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Name an image layer


Double-click the layer name in the Image Layers window, type a new name, and press Enter.

By default, image layers are named Layer-1, Layer-2, Layer-3, and so on. Whenever you create new image layers, you should give them meaningful names (for example, Background, Outline, Handle). The name of each image layer is listed in the Image Layers window. To name an image layer 1 2 In the Paint Layers window, double-click the image layers layer name. Type a new name for the image layer and press Enter.

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Import an image as an image layer


Choose File > Import > Image/mask layer.

You may want to import an image file to use as a reference or basis for a sketch. You can either import an image as a new sketch image plane or import an image as an image layer into an existing sketch image plane. You can also drag an image from Windows Explorer or PortfolioWall and drop it into StudioTools to import it as an image layer. If you import an image file that contains transparency or opacity information (that is, an alpha channel), the transparency information is also imported. To import an image file onto a sketch image plane 1 Click the view that you want to import an image file onto. (The view may or may not already contain a sketch image plane.) Choose File > Import > Image/mask layer to open the File Browser. Use the File Browser to select the image file you want to load and click Open. To import multiple image files at once, Shift-click each file in the File Browser. The order of the imported image layers is based on the order that the image files are listed in the File Browser.

2 3

If the active view contains a sketch image plane, then the image is loaded onto it as an image layer. If the active view contains an animation image plane, then the image plane is converted to a sketch image plane and the image is loaded onto it as an image layer. If the active view does not contain an image plane, then a new sketch image plane is created and the image is loaded onto it as an image layer (filling the entire sketch image plane). The size and resolution of the sketch image plane is based on the New Image Options.

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Note

If there is an active selection mask, the image is imported to the center of the selection mask. If there is not an active selection mask, the image is imported to the center of the sketch image plane.

To import images from Windows Explorer or PortfolioWall as image layers 1 2 Click the StudioTools view you want to load image files onto. Drag the images from Windows Explorer or PortfolioWall and drop them into StudioTools. The images are imported as new image layers in the active view.
Note Note

If there is no sketch image plane in the active view, a new sketch image plane is automatically created. If there is no active view, the images are not imported.

Related topics

Import an image as a new image plane Create a mask from an image file

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Select an image layer


Click the image layer name in the Image Layers window.

You can only sketch on one image layer at a time. This image layer is referred to as the active image layer. In order to sketch on an image layer you must select it (making it the active image layer). You may also need to select an image layer in order to:

duplicate it

Duplicate an image layer Merge image layers Delete an image layer

merge it with another image layer, or

delete it.

The active image layer is indicated by active image layer in the active view window title bar and is highlighted in white in the Paint Layers window. To select an image layer Do one of the following:

In the view window title bar click the active image layer button and select an image layer from the menu. In the Paint Layers window click the image layer you want to select. The image layer is highlighted in white, indicating that it is the active image layer.

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Duplicate an image layer


Select the image layer and choose Image > Duplicate layer.

When you duplicate an image layer, StudioTools creates a new image layer that contains an image identical to the original image layer. To duplicate an image layer 1 Select the image layer you want to duplicate.

Select an image layer

Do one of the following:


choose Image > Duplicate layer. in the Paint Layers window, choose Edit > Duplicate layer.

The image layer is duplicated. The duplicated image layer is placed above the original image layer and becomes the active image layer.
Note Note

You can undo the duplication of a layer by choosing Edit > Undo only if a Brushes palette tool is active. If the current image layer has an active layer mask or a selection mask, then only the area not protected will be duplicated.

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Move, scale, or rotate an image layer


Move, resize, or rotate an image layer.

You can move, scale, or rotate an image layer relative to its sketch image plane or relative to other image layers (if the sketch image plane contains more than one image layer). To move, scale, or rotate an image layer 1 Select the image layer you want to move, scale, or rotate.

Select an image layer

2 3 4

Choose Pick > Image layer. Click in the view or in the Paint Layer Editor to pick the image layer. Choose Xform > Move, Xform > Rotate, or Xform > Scale. A manipulator appears on the image layer.
vertical scale vertical move proportional scale rotate horizontal move horizontal scale move in any direction

Note

The manipulator will not appear if objects other than image layers are selected (for example, surfaces).

Drag a manipulator handle to transform the image layer, or click a manipulator handle to select it (the handle will become white) and either:

drag anywhere in the view press the arrow keys to transform the image layer one pixel at a time type the horizontal and vertical values you want to move the sketch image plane by and press Enter.

Choose Edit > Undo to undo the image layer transformations.

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To accept the image layer transformation, click the Accept button in the view.
Note

When you transform an image layer, the transformation will not be applied until you click the Accept button in the view. The manipulator is centered on the image layers pivot point. To adjust the position of the pivot point, use the Xform > Local > Set pivot tool. To position the pivot point in the center of the image layer, use the Xform > Local > Center pivot tool.

Note

Related topics

Scale a sketch image plane Move a sketch image plane

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Flip an image layer horizontally or vertically


Choose Image > Effect > Horizontal flip or Image > Effect > Vertical flip.

To flip an image layer horizontally or vertically 1 Select the image layer you want to flip.

Select an image layer

Choose one of the following:


Image > Effect > Horizontal flip Image > Effect > Vertical flip

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Arrange image layers


Use the middle mouse button to drag the image layer name in the Image Layers window.

When a sketch image plane contains more than one image layer, you can arrange the image layers in any order. For example, you can move an image layer so that it appears behind or in front of another image layer. To move an image layer up or down In the Paint Layers window use the left mouse button or the middle mouse button to drag the image layer you want to move. When you drag an image layer with the left mouse button or the middle mouse button, a black box with the layer name follows the cursor.

A red horizontal line shows where the image layer will be moved to (when you release the middle mouse button). For example, if you move Stencil-TopFade-Effect and release the middle mouse button with the red horizontal line above Bike, Stencil-TopFade-Effect will be moved above Bike and below EmblemInsert.

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Hide or show an image layer


In the Image Layers window click the open-eye or closed-eye icon for the image layer.

To make it easier to sketch on individual image layers, you may want to hide some image layers while you are sketching. You can then show these hidden image layers when you are finished. Visible image layers are listed in the Paint Layers window with an open eye icon. Hidden image layers are listed with a closed eye icon. To hide an image layer In the Paint Layers window, click the open eye icon of the image layer you want to hide. The icon becomes a closed eye to indicate that the image layer is hidden. To hide all image layers except the active image layer In the Paint Layers window, choose Show > Hide all layers (except active). or In the Image Layers window, choose Show > Isolate Layer, which will hide all other layers, and will enable you to easily return to your current state after working on an isolated layer. To show a hidden image layer In the Paint Layers window, click the closed eye icon of the image layer you want to show. The icon becomes an open eye to indicate that the image layer is visible. To show all image layers In the Paint Layers window, choose Show > Show all layers.

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Related topics

Customize the mask display

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Change the opacity of an image layer


In the Image Layers window select the opacity value for the image layer, type a new value, and press Enter.

To make it easier to sketch on individual image layers while referencing other image layers, you may want to reduce the opacity of some image layers while you are sketching. You can then increase their opacity when you are finished. (You may also want to reduce image layer opacity to ghost back an image.)
Note

You can also control the opacity of paint as you are sketching. Set brush and paint opacity

The opacity of an image layer controls how see-through all paint on it is. (Opacity is the opposite of transparency.) An opacity of 1 means you cannot see anything underneath the paint. The lower the opacity, the more you can see through the image layers paint. An opacity of 0 means the image layers paint is perfectly clear and invisible. Each image layers opacity is indicated by a layer opacity value along the right side of the Paint Layers window. To change the opacity of an image layer 1 2
Tip

In the Paint Layers window, select the image layers layer opacity value. Type a new opacity value for the image layer and press Enter.
To interactively adjust the opacity value, click and drag down from the numeric cell to open a slider.

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Merge image layers


Choose Image > Modify layer > Merge below, Image > Modify layer > Merge visible image layers, or Image > Modify layer > Merge all image layers.

After you have finished sketching on two or more image layers, you may want to merge them into a single image layer. Once you merge two or more image layers together, you cannot split them into separate image layers. If you merge a shape layer with an image layer, you will end up with a single image layer. All shape properties will be discarded. The image will still look the same, but you will not be able to edit the shapes as shapes. To merge an image layer with the image layer beneath it 1 Select the image layer you want to merge.

Select an image layer

Do one of the following:


Choose Image > Modify layer > Merge below. In the Paint Layers window choose Edit > Merge below.

The image layer is merged with the image layer beneath it. To merge all visible image layers into a single image layer

Hide or show an image layer Click the view of the sketch image plane you want to merge all visible image layers. Select any image layer in the sketch image plane you want to merge all visible image layers. Select an image layer

Do one of the following:

Do one of the following:


Choose Image > Modify layer > Merge visible layers. In the Paint Layers window choose Edit > Merge visible image layers.

All visible image layers in the sketch image plane are merged into the lowest visible layer.

67

To merge all image layers into a single image layer 1 Do one of the following:

Click the view of the sketch image plane you want to merge all image layers. Select any image layer in the sketch image plane you want to merge all image layers. Select an image layer

Do one of the following:


Choose Image > Modify layer > Merge all image layers. In the Paint Layers window choose Edit > Merge all image layers.

All image layers in the sketch image plane are merged into a single image layer.

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Export an image layer


Select the image layer and choose File > Export > Image/mask layer.

After you have created a sketch, you may want to export it as an image file. You can either export an entire sketch image plane or export a single image layer.

Export a sketch image plane You can export an image layer in 32 bit BMP format, so that the image file contains four channels (RGBA), or in 24 bit BMP format, so that the image file contains three channels (RGB). Many graphics applications cannot read 32 bit BMP files. In these cases, export the image layer in 24 bit BMP format or use the imgcvt utility to convert the 32 bit BMP file to a 24 bit BMP file.

Note

To export an image layer 1 2 Click the view that contains the image layer you want to export as an image. Select the image layer you want to export.

Select an image layer

To export part of an image layer, select the region you want to export.

Create a temporary mask by selecting a region

4
Tip

Choose File > Export > Image/mask layer to open the File Browser.
To choose the image file format choose File > Export > Image/mask layer , choose the image file format (JPEG, ALS, TIFF, 24 bit BMP, or 32 bit BMP), and click Go.

Use the File Browser to enter a name for the image file and click Save. The image is saved.

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Clear an image layer


Select the image layer and choose Image > Modify layer > Clear image.

When you clear an image layer, all paint is removed from the unmasked regions of the image layer, but the image layer is not deleted. No paint is removed from pixels protected by either layer or selection masks. You can then continue sketching on the image layer. To clear an image layer 1 Select the image layer you want to clear.

Select an image layer

Do one of the following:


Choose Image > Modify layer > Clear image. In the Paint Layers window choose Edit > Clear image layer.

All paint is cleared from the image layer.

Related topics

Introduction to masks

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Delete an image layer


Select the image layer and choose Delete > Del active image layer.

You can delete an image layer to permanently remove it from a sketch image plane. When you delete an image layer:

The image layer below the deleted image layer becomes the active image layer. If there is no image layer below the deleted image layer, the image layer above the deleted image layer becomes the active image layer. If there is no other image layer in the sketch image plane, a new blank image layer is automatically created and becomes the active image layer.

To delete an image layer 1 Select the image layer you want to delete.

Select an image layer

Do one of the following:


Choose Delete > Del active image layer. In the Paint Layers window choose Delete > Active layer.

The active image layer is deleted.

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72

Apply and remove paint using brushes


Use brushes to apply paint, erase, hide, and show paint, clone regions; customize brush properties and brush display.

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Introduction to brushes
Introduces brushes. Markers, Airbrushes, Solidbrushes, Sharpenbrushes, Blurbrushes, Smearbrushes, Clonebrushes, and Hide/Show mode are not available in SurfaceStudio. The default pencils in SurfaceStudio are colored.

The sketching tools in StudioTools are collectively referred to as brushes. When you create a sketch, you use a brush to apply paint to an image layer in a sketch image plane.

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Paint and erase


Choose a brush tool using Brushes > Brush type > Brush name and drag in a view. Markers, Airbrushes, Solidbrushes, Sharpenbrushes, Blurbrushes, Smearbrushes, Clonebrushes, and Hide/Show mode are not available in SurfaceStudio. The default pencils in SurfaceStudio are colored.

To select a brush and sketch with it 1 Choose a brush tool (Brushes > Brush type > Brush name). The Pencil, Marker, Airbrush, and Solidbrush tools let you drag the stylus to apply strokes of paint to a sketch image plane.
Pencil

Marker

Airbrush

Solidbrush

The Eraser tools lets you drag the stylus to remove paint from a sketch image plane in strokes.
Eraser

When a brush tool is active, the cursor becomes a crosshair with the letter P (paint), E (erase), H (hide), or S (show). When you hold the cursor over a sketch image plane, the cursor also displays a preview image of how the brush will apply paint to the sketch.

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Note

You can turn off the brush preview and radius indicator. Customize brushes and paint

2
Tip

Drag the stylus on the sketch image plane to begin sketching.


To quickly switch between painting and erasing using the same brush, with a brush tool active press and release F1 to paint or F2 to erase. To erase paint, flip the stylus around and use the eraser function at the end of the stylus. To create a horizontal brush stroke in an orthographic window, drag the middle mouse button or the equivalent stylus button.

Tip Tip

To create a vertical brush stroke in an orthographic window, drag the right mouse button or the equivalent stylus button). See Set up my tablet and stylus on page 9.
Tip To snap a brush to a curve, click the curve snap button to the right of the prompt line (or hold down Ctrl Alt). See Snap a brush to a curve on page 95.

Note

Brushes are most responsive when you are viewing the sketch image plane at its actual size (1:1 or 100%). See Change your view of a sketch image plane on page 27. Brush strokes may appear slow when you are zoomed out of a sketch image plane; however, this is because the stroke is actually very large relative to the sketch image plane.

Note

Brushes may be more responsive if you do not have any other windows open (for example, the Image Layers window or the Color Editor). Brushes may be more responsive if you do not have any other applications running.

Note

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Note

If you cannot paint, the active image layer may be hidden (the cursor becomes a shape cursor) or may contain hidden paint (you cannot paint over hidden paint) or the active layer may be a shape layer (you cannot paint on a shape layer; the cursor becomes a shape cursor).

The rest of the StudioTools windows are hidden while the brush is down. You can go to Preferences > General Preferences and change the setting for Hide Windows During Brush Stroke to change the amount of time (in seconds) that it will take before the windows reappear.

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Customize brushes and paint


Choose Brushes > Brush type > Brush name and set the Brush Options.

To customize a brush 1 Do one of the following:

Choose a brush, then choose Image > Tgl paint panel to display the Paint Panel. Choose Brushes > Brush type > Brush name to open the Brush Options box. If the Brush Properties section is not open, click Brush Properties to open it.

Note

To customize the brush, do the following:


To set the brushs... See...

Mode Color Opacity Marker wetness Blur strength Sharpness and sharpen strength Size, shape, or profile Stroke properties
Note

Set brush mode to paint, erase, hide, or show (page 81) Set brush paint color (page 82) Set brush and paint opacity (page 85) Set marker wetness (page 87) Set blur strength (page 88) Set sharpness and sharpen strength (page 89) Set brush size, shape, and profile (page 90) Set brush stroke properties (page 93)

To reset a brush to its default settings, click Reset in the Brush Options box or hold down shift and click the brush tool icon.

3
Tip

Drag the stylus on the sketch image plane to begin sketching.


To save the brush to a shelf, use the middle mouse button or the equivalent stylus button to drag the brush icon from the Brush Options box (or from the Brushes palette) to the shelf.

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To save a brush to a shelf Use the middle mouse button or the equivalent stylus button to drag the brush icon from the Brush Options box (or from the Brushes palette) to the shelf.

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Customize brush display


Choose Preferences > General Preferences and set Show Brush stamp preview and Show Brush cursor outline.

To display or hide the brush preview 1 2 Choose Preferences > General Preferences to open the General Preferences Options box. Do the following:

To display or hide the brush preview turn Show Brush stamp preview on or off.
crosshair preview minimum radius outline maximum radius outline

To display or hide the brush radius set Show Brush


cursor outline to one of the following: On Off During Stroke Off

always display brush outline display brush outline except when creating a stroke of paint do not display brush outline

Note

Brush outlines will only appear on systems with graphics cards that support hardware overlay planes. Brush outlines are not displayed for very small brushes.

Click Go.

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Set brush mode to paint, erase, hide, or show


In the Paint Panel or Brush Options box set Brush Mode. Hide/Show mode is not available in SurfaceStudio.

To set the brush mode In the Paint Panel or Brush Options box do any of the following:

to apply paint as a brush set Brush Mode to Paint or press and release F1 to erase paint set Brush Mode to Erase or press and release F2 to hide paint set Brush Mode to Hide or press and release F3 to show hidden paint set Brush Mode to Show or press and release F4.
Markers always apply paint and do not have a Brush Mode.

Note Note

You can also set Brush Mode to smear paint (Smear), blur paint (Blur), or sharpen paint (Sharpen). See Blur paint (page 143), Sharpen paint (page 144), and Smear paint (page 145).

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Set brush paint color


In the Paint Panel or Brush Options box set Brush Color.

To set brush color using RGB/HSV sliders or color blending palette 1 With a brush tool active do one of the following:

click the color chip directly below the File menu, or click the Color color chip in the Paint Panel, or click the Brush Color color chip in the Brush Options box.

to open the Color Editor.


Name a color Select a color model HSV or HSL Choose a color from the color wheel or triangle Most recent colors Current Color Swatch Color Picker Select a color model RGB, CMY, HSL, HSV Adjust Color Sliders

Color Blender

Color Swatches

In the Color Editor, do any of the following to select a color:

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Adjust the RGB or HSV sliders, or enter RGB or HSV values. Select a color model and adjust the sliders, or enter numerical values. Select a color model and click in the color wheel or triangle. Click in the Color Blender. Click in the Color Swatches. Click the Color Picker icon and click anywhere on your screen to grab that color.
To adjust the color value only, set the color model to HSV and move the V slider. To change the colors in the Color Blender, set the current color (for example, using the RGB or HSV sliders) and then click a corner square in the Color Blender. To store the current color in the Color Swatches, drag the color chip over a square on the Swatches board.

Tip Tip

Tip

The Current Color Palette updates with the new color. The color chip in the status area also updates. 3 In the Brush Options box, set Preserve Color as follows:

ONthe next time you select the brush, the Brush Color will be the same as it is now. OFFthe next time you select the brush, the Brush Color will be the same as the previous brushs Brush Color. This is the default setting.

For example, to save a colored brush to a shelf, turn on Preserve Color before you save the brush to the shelf. To save an uncolored brush to a shelf, turn off Preserve Color before you save the brush to the shelf. To set brush color by grabbing a color from anywhere on your screen 1 With a brush tool active,

click the eye dropper (Color Picker) icon in the color palette. Click anywhere on your screen.

Or, press the C key and click anywhere on your screen to grab a color while in a brush tool.

release the mouse button

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release the C key.

To set brush color by choosing a color you have saved to a shelf With a brush tool active choose the color swatch icon on the shelf. To save a color to a shelf 1 In the Color Editor, do any of the following to select a color:

Pick a color model and adjust the sliders or type in numerical values. Click in the color wheel or the color triangle. Click in the Color Blending Palette. Click in the Color Palette. Click the Color Picker icon and click anywhere on your screen to grab that color.

The Current Color Swatch updates with the new color. 2 Drag the Current Color Swatch from the Color Editor to the shelf.

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Set brush and paint opacity


In the Paint Panel or Brush Options box set Min Opacity and Max Opacity, and in the Brush Options box set Color Opacity.

Opacity is a way of representing how see-through a brushs paint is. (Opacity is the opposite of transparency.) You cannot see anything underneath paint that has an opacity of 1. The lower the opacity, the more you can see through the paint. Paint that has an opacity of 0 is perfectly clear and invisible.
Note

You can also control the opacity of layers. Change the opacity of an image layer

High Opacity

Low Opacity

Most brushes in StudioTools have two types of opacity: brush opacity (controlled by the Min Opacity and Max Opacity options) and paint opacity (controlled by the Color Opacity option). The difference between brush opacity and paint opacity becomes noticeable when you paint more than once over the same spot. If the brush opacity is less than 1, the paint will build up and become more opaque. If the paint opacity is less than 1 (and the brush opacity is 1), the paint will not build up.

Min/Max Opacity = 1 Color Opacity = 0.5

Min/Max Opacity = 0.1 Color Opacity = 1

In addition, you can make the brush opacity change based on how hard you press the stylus on your tablet. The Min Opacity is the minimum opacity for the brush (when you press lightly with the stylus) and the Max Opacity is the maximum opacity

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for the brush (when you press hard with the stylus). If you do not want the opacity to vary with stylus pressure on the tablet, set the Min Opacity and the Max Opacity to the same value.

Min Opacity = 0, Max Opacity = 1

To set brush opacity Do any of the following:

In the Paint Panel or Brush Options box set Min Opacity and Max Opacity. In the Brush Options box, move the red lines in the linear Opacity Scale. The line to the left is the minimum opacity; the line to the right is maximum opacity. With the brush tool active hold down the O key and drag:

up to increase the minimum opacity down to decrease the minimum opacity right to increase the maximum opacity left to decrease the maximum opacity.

To set paint opacity In the Brush Options box set Color Opacity.
Tip To make any brush erase paint, set the Brush Color to black and set the Color Opacity to 0. (To keep these settings for the brush, turn on Preserve Color.)

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Set marker wetness


In the Paint Panel or Brush Options box set Wetness.

By default, most Marker brushes have a Wetness value of 0.5, which simulates ink from a somewhat used marker. You may want to increase the Wetness to simulate a brand new marker, or reduce the Wetness to simulate a dry or semi-dry marker.

Wetness = 0.2

Wetness = 1

When using a marker, pressing the stylus against the tablet without moving it will continue to apply paint to the sketch image plane just like a real marker on paper. If the Wetness is high (for example, 0.9), paint will be applied to the sketch image plane more rapidly than if the Wetness is low (for example, 0.1). You can therefore create different types of strokes with a marker simply by moving the stylus faster or slower. To set marker wetness In the Paint Panel or Brush Options box adjust the Wetness slider or enter a value in the Wetness field.

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Set blur strength


In the Paint Panel or Brush Options box set Blur Strength.

By default, the Blur brushes have a Blur Strength value of 3.0. You may want to increase the Blur Strength to make the image or strokes less defined, or reduce the Blur Strength to add just a touch of blur (perhaps to get rid of some JPEG artifacts in an imported image). To set Blur Strength In the Paint Panel or Brush Options box adjust the Blur Strength slider or enter a value in the Blur Strength field.

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Set sharpness and sharpen strength


In the Paint Panel or Brush Options box increase the contrast between strokes by adjusting Sharpness and Sharpen Strength.

Sharpness Controls the amount of sharpening. The valid range is 0 (no sharpening) to 10 (maximum sharpening). Sharpen Strength By default, the Sharpen brushes have a Sharpen Strength value of 1.5. You may want to increase the Sharpen Strength to make the image or strokes harder or more defined, or reduce the Sharpen Strength to add importance to some edges without calling too much attention to them. To set Sharpness and Sharpen Strength In the Paint Panel or Brush Options box adjust either the Sharpness or Sharpen Strength slider or enter a value in the Sharpness or Sharpen Strength field.

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Set brush size, shape, and profile


In the Paint Panel or Brush Options box set Min Radius, Max Radius, Aspect, Rotation, and Brush Profile.

Brushes apply paint to a sketch image plane in strokes. A stroke consists of a series of closely spaced stamps. (If you click a brush onto a sketch image plane, instead of dragging the stylus, you will apply a single stamp of paint.) The default brushes (Pencil, Marker, Airbrush, and Solid) have circular stamps. You can, however, control the size and shape of brush stamps to produce different types of strokes.

Stamp

Stamp

Stroke

Stroke

Size The size of a brush is based on its Min Radius (when you press lightly with the stylus) and its Max Radius (when you press hard with the stylus). If you do not want the size to vary with stylus pressure on the tablet, set the Min Radius and the Max Radius to the same value.
Tip Small brushes are more responsive than large brushes.

Min Radius = 5 Max Radius = 5

Min Radius = 20 Max Radius = 20

Min Radius = 5 Max Radius = 20

Shape The shape of a brush is based on its aspect ratio. An aspect ratio of 1 means the brush stamp is circular. The lower the aspect ratio, the flatter the brush stamp. The angle of a flat stamp is based on the brush Rotation.

90

Aspect = 1 Rotation = 0

Aspect = 0.2 Rotation = 0

Aspect = 0.2 Rotation = 90

Profile The profile of a brush controls the softness of the brush stamp edges.

Regular Brush Profile

Solid Brush Profile

Hard Solid Brush Profile

Buzz Brush Profile

To set the size of a brush Do any of the following:

In the Paint Panel or Brush Options box, adjust the Min Radius and Max Radius sliders or enter values in the Min Radius and Max Radius fields. These values are measured in pixels (of the sketch image plane). The maximum brush size is 255.

In Brush Options, adjust the minimum radius and maximum radius circles by dragging toward the centre (to decrease the size) or out to the edge (to increase the size) With the brush tool active, hold down the R key and drag:

up to increase the minimum radius down to decrease the minimum radius right to increase the maximum radius left to decrease the maximum radius.

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To set the shape of a brush Do any of the following:

In the Paint Panel or Brush Options box, do the following:

Adjust the Aspect slider, or enter a value in the Aspect field, to make the brush more flat and thin (0) or more circular (1). If the Aspect value is less than 1, adjust the Rotation slider, or enter a value in the Rotation field, to make the brush more horizontal (0) or more vertical (90). (If the Aspect value is 1, the Rotation value has no effect.)

With the brush tool active, hold down the P key and drag the mouse:

right to increase the Aspect value left to decrease the Aspect value.

With the brush tool active, hold down the T key and drag the mouse:

right to increase the Rotation value left to decrease the Rotation value.

To set the profile of a brush In the Paint Panel or Brush Options box, set Brush Profile to Hard Solid, Solid, Buzz, Regular, or Custom. If you select Custom, an editable graph of the brush profile opens. The Point menu enables you to add, delete, or move points on the graph. A slower slope represents a fuzzier edge; a steeper slope represents a sharper edge. The height of the graph represents opacity on a scale of 0-1.

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Set brush stroke properties


In the Brush Options box set Spacing Bias, Spacing Noise, Rotate to Stroke, and Rotation Jitter in the Stroke section of the window.

Brushes apply paint to a sketch image plane in strokes. A stroke consists of a series of closely spaced stamps. (If you click a brush onto a sketch image plane, instead of dragging the stylus, you will apply a single stamp of paint.) You can control how strokes are generated from stamps.

Stamp

Stamp

Stroke

Stroke

For example, you can control the spacing between stamps in a stroke so they are close or far apart, or so their spacing has an element of randomness.

Stamp

Stamp

Stroke

Stroke

You can make stamps rotate in the direction of a stroke or always remain in the same direction, or rotate with an element of randomness.

Stamp

Stamp

Stroke

Stroke

To set brush stamp spacing In the Brush Options box, do the following:

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Set Spacing Bias to control the space between stamps in a stroke. Low values produce smooth strokes with no spaces between stamps. Higher values produce strokes that appear as a series of dots. The valid range is 0 to 255. Set Spacing Noise to control the amount of random variation in the space between stamps in a stroke. The valid range is 0 (no random variation) to 25 (high random variation).

To set brush stamp rotation In the Brush Options box, do the following in the Brush Stroke section:

To rotate the brush stamp in the direction of the brush stroke, turn on Rotate to Stroke. To always keep the brush stamp in the same direction and not rotate it in the direction of the brush stroke, turn off Rotate to Stroke.

Set Rotation Jitter to control the amount of random variation in the brush stamp direction. The valid range is 0 (no random variation) to 180 (high random variation).

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Snap a brush to a curve


Hold down Ctrl Alt, click the curve and drag along the curve.

When you are sketching, you can snap a brush to a curve (or surface isoparametric curve or curve-on-surface). This allows you to use curves as sketching guidelines.

To snap a brush to a curve 1 With a brush active click the curve snap button to the right of the prompt line, or hold down Ctrl Alt, to activate curve snapping. Move the stylus so the brush profile is near the curve. The brush profile will jump onto the curve.
Note

To set the brush curve snap tolerance, choose Preferences > Interface > Interface options and set Brush Curve Snap Tolerance to the number of pixels the brush cursor must be from a curve in order for the brush profile to jump onto the curve.

3 4
Tip

Drag the stylus along the curve. Click the curve snap button again, or release Ctrl Alt, to deactivate curve snapping.
You can snap to invisible curves (see ObjectDisplay > Invisible) or curves on invisible layers (Layers > Visibility > Invisible).

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Clone an area
Choose a brush from Brushes > Clonebrush, click to select a source texture, then click or drag to apply the source texture. This feature is not available in SurfaceStudio.

To clone an area 1 2 3 Choose a brush from Brushes > Clonebrush (for example, Brushes > Clonebrush > Medium Clonebrush). Click the region of the image you want to use as a source texture. Click or drag anywhere on the image to apply the source texture. As you drag, more of the source texture is applied. To select a new source texture, hold down the L key and click the source texture. To resize the Clonebrush, hold down the R key and drag:

up to increase the minimum radius down to decrease the minimum radius right to increase the maximum radius left to decrease the maximum radius.

To adjust the Clonebrush opacity, hold down the O key and drag:

up to increase the minimum opacity down to decrease the minimum opacity right to increase the maximum opacity left to decrease the maximum opacity.

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Flood an area with paint


Choose Brushes > FloodFill and click the area or color you want to fill. This feature is not available in SurfaceStudio.

To flood or fill a consistently colored area of an image layer with paint 1 Choose Brushes > FloodFill. The cursor becomes a paint bucket. 2 3 Click the area or color on the image layer you want to fill with paint. In the Flood Fill Options section of the Paint Panel do the following:

To set the fill paint color, see Set brush paint color (page 82). To set the fill paint opacity, set Color Opacity. (For more information on opacity, see Set brush and paint opacity (page 85).) To set the range of colors to be filled, set Tolerance. A low value fills pixels having a color very similar to the color you clicked. A high value fills pixels having a broader range of colors.

Click Accept. Once accept has been hit, flood fill options are no lover editable until another floodfill operation is initiated.

Note

Alternately, you can set the Flood Fill Options before clicking the area or color on the image layer you want to fill.

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Hide and show paint


In the Paint Panel or Brush Options box set Brush Mode to Hide or Show. This feature is not available in SurfaceStudio.

You can use any brush to hide paint in an image layer. Hidden paint is not visible, but it still exists. You can later show hidden paint using any brush. You can also easily show all hidden paint in an image layer or erase all hidden paint in an image layer. You cannot sketch on an area of an image layer that contains hidden paint. You must first show or erase the hidden paint before you can sketch on it. To hide or show paint 1 2
Tip

In any Paint Panel or Brush Options box, set Brush Mode to Hide or Show. Drag the stylus on the image layer to hide or show paint.
To quickly switch between hiding and showing paint using the same brush, with a brush tool active press and release F3 to hide or F4 to show.

To view hidden paint 1 2 In any Paint Panel or Brush Options box, set Brush Mode to Show. Move the cursor over the hidden paint, but do not press the stylus against the tablet or press the mouse button. The brush preview will momentarily reveal the hidden paint beneath it. To show all hidden paint in an image layer 1 Select the image layer you want to show hidden paint on.

Select an image layer

Do one of the following:

choose Image > Modify layer > Show hidden paint

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in the Paint Layers window choose Show > Hidden


Paint.

To erase all hidden paint in an image layer 1 Select the image layer you want to delete hidden paint from.

Select an image layer

Do one of the following:


choose Image > Modify layer > Clear hidden paint in the Paint Layers window choose Delete > Hidden
paint.

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Create a texture brush


Create a brush that paints a captured brush stamp

To create a texture brush 1 Select the brush style you want to start from -- for example, Solid brush, Airbrush, Pencil, etc. In this example we will create a simple leather texture brush, using a Solid Brush profile. 2 3 First we scan our leather sample and save it in a standard image format like tiff.
File > Import > Image Layer the texture sample.

Open the brush editor and expand the section called brush stamp. Select the pop-up menu for Capture Mode and select the Texture option, or use the Brush Stamp Options in the paint panel.

The brush cursor changes and the prompt line requests you to select the texture region. Note you can change the radius using the standard modifier key R if required. The moment you place a single click on the canvas, the texture is grabbed from the current image layer and loaded into the brush stamp. Note how the the tools icon, brush stamp and brush stroke preview have been refreshed in the brush editor.

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Create a few sample strokes on the image layer to test the brush effect. You may need to modify the distance between each stroke by adjusting the Brush Stroke > Spacing Bias and the Brush Profile, depending upon your texture style and personal preference.
Brush Stroke > Spacing Bias = 1

Brush Stroke > Spacing Bias = 2

Brush Stroke > Spacing Bias = 3

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Create a shape texture brush


Create a wheel texture brush with transparent holes by using a Solid Brush profile.

To create a texture brush with shape and color attributes 1


File > Import > Image Layer the wheel sample.

The first step we need to do is remove the pale gray background using the magic wand or shape mask tools. In this example, we will use the Magicwand tool because its a quick way to select pixels for removal. 2 3 Select your photograph or image and resize to approximately the brush size you require. Click on the outside of the image and adjust the tolerance in the Paint Panel.

Hold down the A key while you select all the other gray areas you want to remove. Using the A modifier key allows you to add to the magicwand selection.

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The alloy wheel and tire are now protected by the selection mask. 5 Select Image > Modify > Clear Image Layer to delete the gray pixels.

Now select Pick > Nothing from the tool palette to delete the selection mask.

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Select the brush style you want to start from. You can select this from either the tool palette or the paint control panel -- Solid brush, Airbrush, Pencil, and so on. Open the brush editor and expand the section called Brush Stamp. From the Capture Mode menu, select the Texture and Shape option.

The brush cursor changes to a camera within the radius circle, and the prompt line request you to select the texture region. Note you can change the radius using the standard modifier key R. The moment you click on the canvas, the texture is grabbed from the current image layer and loaded into the brush stamp. Note how the brush stamp and brush stroke preview refresh in the brush editor to show the stamp selection.

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10 Try a few sample strokes on the image layer to test the brush effect. You may need to modify the distance between each stroke by adjusting the Brush Stroke > Spacing Bias and the Brush Profile, depending upon the texture style and personal preference.

You have now created a texture brush that will create wheel stamps with transparent spoke holes.

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106

Apply paint using shapes


Use StudioTools curves to create shapes with fill and outline properties.

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Introduction to shapes
Introduces shapes. This feature is not available in SurfaceStudio.

A shape is a way to create a precise image that you can easily modify. See movie: shapes.rm A shapes shape is defined by a curve or set of curves. You can create a shape from any StudioTools curve, including curveson-surface and surface edges. A shape also has fill and outline properties.

After you create a shape from a curve or set of curves, any changes you make to the curves (for example, scaling a curve or moving an edit point) will update the shape. You can then use the original curves to build surfaces, and any changes you make to the curves will automatically update both the sketch and the model.

Shape layers and shapes


Shapes appear in the Paint Layers window in shape layers. A shape layer (indicated by shape layer in the Paint Layers window) is similar to an image layer (indicated by image layer in the Paint Layers window). An image layer contains paint and a shape layer contains shapes. You cannot use a brush to apply paint to a shape layer. If you try to paint on a shape layer, the cursor will change to a shape cursor.

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The first time you create a shape on a sketch image plane, StudioTools automatically creates a shape layer and places the shape on that layer. Similarly, if the active layer is an image layer, when you create a shape StudioTools automatically creates a shape layer and places the shape on that layer. However, if the active layer is a shape layer, then StudioTools places the new shape in that layer. A shape layer contains an expandable list of all shapes in that layer. Each shape also contains an expandable list of all curves that make up the shape. To view the curves associated with the shape, click on the Curve icon in the image layer editor. To expand a list click the white triangle. You can perform the following operations on shapes:

Create curves for shapes Edit a shape Delete a shape Convert shapes to paint.

You can also perform most image layer operations on shape layers and on individual shapes, including:

Name an image layer You can also name a shape in the Paint Panel when the shape is selected.

Select an image layer

Select an image layer When you select a shape layer, it is highlighted in white. When you select an individual shape, it is highlighted in yellow (without affecting the active layer selection).

Duplicate an image layer If you duplicate a shape layer, the layer is duplicated and converted into an image layer. You cannot duplicate an individual shape. Arrange image layers Hide or show an image layer Change the opacity of an image layer Merge image layers

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Export an image layer You can export a shape layer as an image file. The size of the image file will be just large enough to contain the shapes in that layer; it may not be the size of the sketch image plane. You cannot export an individual shape. Delete an image layer. You can now automatically create a shape or shape mask as you create a curve using the new Auto-Shape option in the Paint Panel. To automatically create a shape as you create a curve, turn on Auto-Shape. (Make sure Mask is turned off.)

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Create curves for shapes


Create curves.

Before you can create a shape, you must create a curve or set of curves (or you must already have a curve or set of curves in your wire file). Curves are the basis to develop shapes; shapes can be used for painting, masking, or stencils. You can easily create shapes from curves by selecting Image, Mask, or Stencil from the pop-up menu in the Auto-Curves section of the Paint panel. The Auto-Curves section is visible when you have a tool from any palette other than the Brushes palette selected. For information on creating and editing curves, see Using StudioTools > How do I? > Create curves.

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Create a shape
Choose Brushes > Shape > Make shape, click the curves that define the shape, and click Accept.

To create a shape 1 Do one of the following:

select the image layer you want to create a new shape layer above select the shape layer that you want to add a new shape to. use Auto-Shape from the paint panel Select an image layer

2 3

Choose Brushes > Shape > Make shape. Click each curve to include in the shape. (Make sure you click the part of the curve that you want to include in the shape boundary.) Do not drag a pick box around the complex curve structures, or the shape may not appear as you expect.

Note

These curves will define the inner and outer boundaries of the shape. To remove a curve from the selection, click it. 4 5 6 In the Paint Panel set the Shape Outline Options and Shape Fill Options. Click Accept. If necessary, continue adjusting the Shape Outline Options and Shape Fill Options. You cannot create a shape in a perspective view. If you create a shape using curves on a symmetric layer, the shape will also be mirrored across the plane of symmetry. Duplicating the shape geometry will also duplicate the shape. If a shapes curves do not form a closed region, then the end points of the curve ends will be connected by a straight line segment that does not have any outline properties.

Note Note

Note

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Note Tip

If a shapes curves are 3D curves, the shape may not appear as you expect.
To create a new shape layer, first create a new image layer and make it the active layer, then create a new shape.

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Edit a shape
In the Paint Layers window select the shape, then in the Paint Panel set the outline and fill options.

To edit a shapes fill and outline 1 2 Make sure you do not have any Brushes tool selected (for example, choose Pick > Object). Do one of the following:

In the Paint Layers window, select the shape that you want to edit. It should become highlighted in yellow. To unselect a shape, click on the shape in the image layer editor again. Pick any curve belonging to the shape using a Pick tool (for example, Pick > Object).

Note

The shapes name appears in the Paint Panel above the


Display options. Note

If you pick more than one shape in the Paint Layers window, or pick curves that belong to more than one shape using a Pick tool, the number of picked shapes is displayed in the Paint Panel above the Display options (for example, 3 picked shapes). Click this display and select a shape from the menu.

In the Paint Panel set the Shape Outline Options and Shape Fill Options.

To edit a shapes shape Transform the shape or the shapes curves using the Xform tools (for example, Xform > Scale).
Note

If you deform a curve excessively, the shape may not appear as you expect.

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Delete a shape
In the Paint Layers window select the shape and choose Shape > Delete Shape.

To delete a shape 1 2 In the Paint Layers window select the shape that you want to delete. It should become highlighted in yellow. In the Paint Layers window choose Shape > Delete Shape. When a curve is deleted, the associated shape is also deleted.

Note

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Convert shapes to paint


In the Paint Layers window select the shape layer and choose Shape > Convert Shape Layer to Image Layer.

After you have finalized a shape, you may want to convert it into paint. You do this by converting the shape layer into an image layer. You cannot convert an individual shape within a shape layer into paint.
Tip To convert an individual shape within a shape layer into paint, first re-create the shape on its own shape layer. Then convert the shape layer to an image layer.

To convert a shape layer into an image layer (and delete the original shape layer) 1 Select the shape layer that you want to convert.

Select an image layer

In the Paint Layers window do one of the following:

if the active shape layer is an image shape layer, choose Shape > Convert Shape Layer to Image Layer if the active shape layer is a mask shape layer, choose Shape > Convert ShapeMask Layer to Mask Layer.

A new image layer is created containing a painted representation of the shape. The original shape layer is deleted.

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Protect areas using masks


Use paint, shapes, and selections to protect areas of an image layer.

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Introduction to masks
Introduces masks. This feature is not available in SurfaceStudio.

A mask is way of protecting areas of an image layer from brushes, erasers, and from certain image layer operations (for example, clearing an image layer, blurring an image layer, and so on). There are two types of mask layers: selection layer masks and paint layer masks. Global selection masks protect all image layers; paint layer masks only protect the specific paint layer. Selection mask The selection mask (indicated by mask layer in the Paint Layers window) is a special type of layer that sits above all other layers and acts as a mask for all image layers. You usually use the selection mask to create a temporary mask that you do not wish to keep. Each time you make a selection (using a Brushes > Select tool), the previous selection mask is lost. You also use the selection mask to cut or copy parts of an image.

Cut, copy, and paste regions of a sketch

When you create a mask by selecting a region, masked regions are indicated by a pink color.

Unmasked (Selected) Region Masked Region

Whenever you have an active selection, the selection mask is the only active mask. That is, any mask layers (see below) are

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temporarily disabled. To enable mask layers, you must clear the selection mask.

Create a temporary mask by selecting a region StudioTools will automatically clear the selection mask when you paste a cut or copied image using Image > Paste image.

Note

The selection mask layer is similar to an image layer. Regions of the selection mask layer that contain paint are masked, and regions of the selection mask layer that do not contain paint are selected. Most of the time you do not need to worry about the selection mask layer. You just select a region using the MagicWand or Marquee tool. However, in some situations you may want to modify the selection by modifying the selection mask layer (for example, blurring, rotating, painting, and so on). Mask layers A mask layer is a way of creating a mask for a specific image layer. Once you create a mask layer, it will remain until you delete it. When you create a mask layer, masked regions are indicated by a red color.

Unmasked Region Masked Region

A mask layer can either contain paint or shapes. A mask layer that contains paint is indicated by mask layer in the Paint Layers window and is similar to an image layer.

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Introduction to image layers

A mask layer that contains shapes is indicated by shape mask in the Paint Layers window and is similar to a shape layer.

Introduction to shapes

Regions of a mask layer that contain paint or shapes are masked, and regions of a mask layer that do not contain paint or shapes are not masked.

Creating and using masks


There are several ways you can create a mask, including:

Create a temporary mask by selecting a region Create a mask from an image file Create a mask by painting Create a mask from curves

You can perform the following operations on masks:


Invert a mask Customize the mask display Disable or enable a mask Delete masks.

You can also perform most image layer operations on mask layers or on the selection layer, including:

Name an image layer Import an image as an image layer Select an image layer Duplicate an image layer Move, scale, or rotate an image layer You cannot move, scale, or rotate a mask layer that contains shapes.

Flip an image layer horizontally or vertically You cannot flip a mask layer that contains shapes. Arrange image layers Hide or show an image layer

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Change the opacity of an image layer Merge image layers Export an image layer Clear an image layer You cannot clear a mask layer that contains shapes. Delete an image layer.

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Create a temporary mask by selecting a region


Choose Brushes > Select > Marquee and drag over a region or choose Brushes > Select > MagicWand and click a colored region.

You can create a temporary mask by selecting a rectangular, circular, or elliptical region or by selecting a consistently colored area of an image layer. You can also add to or subtract from the selection.
Note

You can also create a selection by importing an image file directly into the selection mask (see Create a mask from an image file), by copying a mask layer into the selection mask (see Cut, copy, and paste regions of a sketch), or by painting directly in the selection mask (see Create a mask by painting).

When you select a region, the selected region is unmasked and all other regions are masked. This mask information is temporarily stored in the Selection layer. If you select another region (and do not add it to the selection), the previous selection will not be saved. Whenever you have a region selected, the selection mask is the only active mask. That is, any mask layers are temporarily disabled. To enable mask layers, you must clear the selection mask. To select a rectangular, circular, or elliptical region 1 Select the image layer you want to select a region of.

Select an image layer

Choose one of the following:


Brushes > Select > Marquee (rectangle) Brushes > Select > Marquee (circle) Brushes > Select > Marquee (ellipse)

The cursor becomes a knife. 3 In the Marquee Options section of the Paint Panel set Mode to one of the following:

Newto create a new selection area Addto add to the selection area Subtractto subtract from the selection area

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4
Tip

Drag the stylus to create a rectangular, circular, or elliptical region.


While the Marquee tool is active, you can clear the current selection by clicking anywhere in the view, create a new selection area by holding down the n key, add to the selection area by holding down the a key, or subtract from the selection area by holding down the s key.

To select a consistently colored area of an image layer 1 Select the image layer you want to select a colored area of.

Select an image layer

Choose Brushes > Select > MagicWand. The cursor becomes a wand.

Click the area or color of the image layer you want to select. To select a different colored area, click it.

In the Magic Wand Options section of the Paint Panel adjust the Tolerance from 0 to 255. A low value selects pixels having a color very similar to the color you clicked. A high value selects pixels having a broader range of colors. Alternately, you can set the Magic Wand Options before clicking the area or color of the image layer you want to fill. If you want to set the Tolerance before selecting another area, without affecting the area youve already selected (for example, to add to the selection), click Accept or choose Brushes > Select > MagicWand again.

Note

Note

To clear the selection mask Do one of the following:


Choose Image > Modify layer > Clear selection mask. Choose Pick > Nothing. Clear the Selection mask layer.

Clear an image layer

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To copy a mask layer to the selection mask 1 Select the mask layer you want to copy to the selection mask.

Select an image layer

2 3

Choose Image > Copy image. Select the selection mask.

Select an image layer

Choose Image > Paste image.

To import an image into the selection mask 1 Select the selection mask.

Select an image layer

Import the image file you want to use as the selection mask.

Create a mask from an image file

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Create a mask from an image file


Choose File > Import > Image/mask layer , set Image Layer Type to Mask, click Go, and choose an image file.

To create a mask from an image file 1 Select the image layer you want to mask.

Select an image layer

2 3

Choose File > Import > Image/mask layer to open the Import Image Layer options box. Set Image Layer Type to Mask, and Color to Mask Conversion Method to one of the following:

Luminanceuses the images luminance values as the mask; areas that are 100% black are fully masked. Transparencyuses the images opacity values as the mask; areas that are fully opaque are fully masked.

Click Go and select the image file from the File Browser. The image is imported as a mask layer and is automatically selected.

Note

Make sure you select the image layer again before using a brush or choosing an image layer operation (for example, clearing the image layer). Select an image layer

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Create a mask by painting


Choose Image > New > Mask layer and paint the regions of the mask layer you want to act as a mask.

You can create a mask by painting directly onto a mask layer. Areas of the layer that contain paint will masked, and areas of the layer that do not contain paint will be unmasked. Areas of the layer that contain partially transparent paint will be partially masked. To create a mask by painting 1 Select the image layer you want to mask.

Select an image layer

Do one of the following:


choose Image > New > Mask layer in the Paint Layers window choose Edit > New mask
layer.

A new mask layer is created and automatically selected. 3 Select a brush and paint the regions that you want to mask.

Paint and erase

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Create a mask from curves


Choose Brushes > Shape > Make masked shape, click the curves that define the mask shape, and click Accept.

You can create a mask from a curve or set of curves in a similar way that you create shapes from curves.

Create a shape

To create a mask from curves Either select Auto-Shape from the paint panel, or 1 Select the image layer you want to mask.

Select an image layer

2 3

Choose Brushes > Shape > Make masked shape. Click each curve to include in the mask shape. (Make sure you click the part of the curve that you want to include in the mask boundary.) These curves will define the inner and outer boundaries of the shape. To remove a curve from the selection, click it.

Click Accept.

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Invert a mask
Choose Image > Modify layer > Invert layer mask.

You can easily invert a mask so that masked regions become unmasked and unmasked regions become masked. To invert a mask 1 Do one of the following:

Select the mask layer or selection layer you want to invert. Select the image layer that you want to invert all masks for. Select an image layer

Do one of the following:


choose Image > Modify layer > Invert layer mask in the Paint Layers window choose Edit > Invert layer
mask.

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Customize the mask display


Hide or show the mask color or selection marquee; change the mask color

By default masked regions for mask layers are displayed in coral red and masked regions for the selection mask are displayed in pink. You can customize the mask display color and opacity for mask layers and the selection mask. You may prefer not to see mask display colors while sketching. In this case, you can turn off the display of these colors and the mask will remain active. To change the mask display color and opacity for mask layers or the selection mask 1 2 From the Paint Layers window, choose Edit > Sketch Properties. Do one of the following:

to change the mask color for mask layers, click the Mask Color color chip to open the Color Editor. to change the mask color for the selection mask, click the Selection Mask Color color chip to open the Color Editor.

In the Color Editor, do any of the following to select a color:

Pick a color model and adjust the sliders, or enter numeric values. Click in the color wheel or triangle, or pick a color from the Most Recent Colors swatch. Click in the Color Blender. Click in the Color Swatches. Click the Color Picker icon (eye dropper) and then click anywhere on your screen to grab that color.
To change the colors in the Color Blender, set the current color (for example, using the RGB or HSV sliders) and then click a corner square in the Color Blender. To store the current color in the Color Swatches, drag the current color swatch to a Color Swatches square.

Tip

Tip

The Current Color Palette updates with the new color. The color chip in the Paint Layers window also updates.

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Do one of the following:

to change the mask display opacity for mask layers, select the Mask Display Opacity layer opacity value, type a new opacity value and press Enter. to change the mask display opacity for the selection mask, select the Selection Display Opacity layer opacity value, type a new opacity value and press Enter.
To interactively adjust the opacity value, click and drag the cursor down slightly from the numeric value cell for opacity to open the opacity slider.

Tip

To hide the mask display color In the Paint Layers window, click the open eye icon for the mask layer or selection layer. To show the mask display color In the Paint Layers window, click the closed eye icon for the mask layer or selection layer.

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Disable or enable a mask


Click the check mark icon or dash icon for the mask layer or selection layer.

To disable a mask In the Paint Layers window, click the check mark icon for the mask layer or selection layer so it becomes a dash icon. To enable a mask In the Paint Layers window, click the dash icon for the mask layer or selection layer so it becomes a check mark icon. To disable or enable the selection mask Choose Image > Modify layer > Tgl selection/mask.

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Delete masks
Delete a mask or all masks in a sketch image plane.

To delete a mask

Delete an image layer

To delete all masks in a sketch image plane Do one of the following:


Choose Delete > All Mask Layers. In the Paint Layers window, choose Delete > All masks.

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Use the automatic shape mask option


Turn on automatic shape create for ANY curve creation tool.

Open the paint panel, expand the section called Autoshape, and select the type of shape you wish to create. In this example we will create a mask shape to protect the side glass area of this image.

From this moment on all studio curve creation tools will create mask shapes on the current layer. Note even tools such as duplicate objects and offset will create new mask shapes, so take care to turn this option Off when you dont want to create shapes. In this example we will create a mask shape using the CV curve tool.

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As you place CV points to define the curve, the image layer mask automatically updates to form a closed mask region. Also note the mask regions can be created with Fill Inside or Fill Outside.

After the curve creation is complete, you can edit the curve using any of the standard modification tools.

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The primary limitation with this style of shape creation is that only single curves can be used to create a shape, whereas the Make Shape tools allow multiple curves for shape creation, including holes in shapes.

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Use stencil shapes


Use stencil shapes to change the display opacity of an area of an image layer in much the same way as a hide brush.

In this example we will use a circle to hide the entire image layer except the steering wheel. 1
File > Import > Image Layer the image you wish to edit or

paint on a layer.

Create a circle or whatever closed curve you wish. In this example we have created a circle and its highlighted in red.

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Select the Make Stencil Shape from the brushes tool palette, then select the circle and accept the shape. Note how the image has completely disappeared inside the curve.

In this example we want the inverse, so select the Fill Outside option from the Paint Panel.

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Now use the Studio transform tools to enlarge and position the circle. Notice how the image is revealed as the circle is transformed.

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This technique provides a very fast and flexible way of hiding pixels from view and has major advantages over deleting part of an image layer. At any point, the curves can be repositioned and the layer will update to hide or show part of the image.

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Stencil shapes offer the same capabilities as paint shapes. Any number of curves can be used to create a shape; the shape can include holes and the fill colour can be any texture or outline.

The image above was created using three curves and a stencil layer where the fill texture was a gray scale ramp that provides semi-transparent pixels!

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Edit images
Cut, copy, and paste regions of an image layer; blur, sharpen, and smear paint on an image layer.

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Cut, copy, and paste regions of a sketch


Select a region, choose Image > Cut image or Image > Copy image, then Image > Paste image. This feature is not available in SurfaceStudio.

To select a region

Create a temporary mask by selecting a region You can also select a region of an image layer by creating a mask for that image layer (see Create a mask from an image file, Create a mask by painting, and Create a mask from curves).

Note

To cut the selected region Choose Image > Cut image. To copy the selected region Choose Image > Copy image. To paste the cut/copied region (in StudioTools) 1 Select the image layer you want to paste the cut/copied region above.

Select an image layer

Choose Image > Paste image. The cut/copied region is pasted into a new image layer above the active image layer.

Note

The region is pasted either into the center of the selection mask (if there is one) or into the center of the sketch image plane (if there is no selection mask).

To paste the cut/copied region (into another application) In the application, choose Edit > Paste.

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Blur paint
Choose Image > Effect > Blur layer or choose a brush from Brushes > Blurbrush and use the brush to blur paint. This feature is not available in SurfaceStudio.

To blur all unmasked paint on an image layer 1 Select the image layer you want to blur.

Select an image layer

Choose Image > Effect > Blur layer. To set the amount of blurring, choose Image > Effect > Blur layer to open the Blur Layer Options box, adjust the Blur Radius from 0 (no blur) to 32 (maximum blur), and click Go.

Note

To blur paint by brushing 1 Select the image layer you want to blur paint on.

Select an image layer

2 3

Choose a brush from Brushes > Blurbrush (for example, Brushes > Blurbrush > Medium Blurbrush). Drag the stylus on the area of the image layer you want to blur. To set the amount of blurring, open the Brush Options box (for example, choose Brushes > Blurbrush > Medium Blurbrush ) and adjust the Blur Strength from 0 (no blur) to 32 (maximum blur).
You can use any brush as a blur brush by setting Brush Mode to Blur in the Brush Options box.

Note

Tip

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Sharpen paint
Choose Image > Effect > Sharpen layer or choose a brush from Brushes > Sharpenbrush and use the brush to sharpen paint. This feature is not available in SurfaceStudio.

To sharpen all unmasked paint on an image layer 1 Select the image layer you want to sharpen.

Select an image layer

Choose Image > Effect > Sharpen layer. To set the amount of sharpening, choose Image > Effect > Sharpen layer to open the Sharpen Layer Options box and adjust the Sharpness from 0 (no sharpening) to 10 (maximum sharpening). To set the extent that each pixel is sharpened, set the Strength from 0 to 4.

Note

To sharpen paint by brushing 1 Select the image layer you want to sharpen paint on.

Select an image layer

Choose a brush from Brushes > Sharpenbrush (for example, Brushes > Sharpenbrush > Medium Sharpenbrush). Drag the stylus on the area of the image layer you want to sharpen. To set the amount of sharpening, open the Brush Options box (for example, choose Brushes > Sharpenbrush > Medium Sharpenbrush ) and adjust the Sharpness from 0 (no sharpening) to 10 (maximum sharpening). To set the extent that each pixel is sharpened, set the Sharpen Strength from 0 to 4.
You can use any brush as a sharpen brush by setting Brush Mode to Sharpen in the Brush Options box.

Note

Tip

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Smear paint
Choose a brush from Brushes > Smearbrush and use the brush to smear paint. This feature is not available in SurfaceStudio.

To smear paint 1 Select the image layer you want to smear paint on.

Select an image layer

2 3
Tip

Choose a brush from Brushes > Smearbrush (for example, Brushes > Smearbrush > Medium Smearbrush). Drag the stylus on the area of the image layer you want to smear.
You can use any brush as a smear brush by setting Brush Mode to Smear in the Brush Options box.

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StudioTools Color Adjustment Tools


Designers often need to adjust colors for many different reasons for many different styles of image. This series of How-to topics provides examples how the StudioTools color adjustment tools operate. The Color Balance, Brightness & Contrast, Saturation & Value, and Replace Color commands change colors or tonal values in a variety of ways. They provide quick and simple techniques to allow global or local color adjustments to an image layer. Once, the designer was forced to use third-party applications for all color adjustments. The process of copying layer information between applications was tedious and error prone due to the lack of alpha channel support on the windows clipboard. This work can now be accomplished within StudioTools. The color adjustment tools in StudioTools are aimed at designers who sketch, paint, render, or require fundamental photograph manipulation tools.

Balance color
The color balance tool enables you to adjust the amount of different hues in an image by choosing between thumbnails of color alternatives (red, magenta, blue, cyan, green, yellow). The StudioTools Color Balance window is not the same as Photoshops Variations window, which adds and subtracts color based on the HSV color wheel that can cause undesirable color clipping problems. StudioTools uses a more complex algorithm that improves hue shift while maintaining the integrity of the image.

Original Image

StudioTools: Cyan added

Photoshop variations: cyan added

The Color Balance Window


This window is split into two horizontal regions: the preview area and the control area.

By default, this tool modifies the color of all the pixels in the active layer unless a global or local mask provides protection. The amount of color added can be adjusted using the Adjustment Type options, Color Balance Factor value and the number of clicks made on the sample hue thumbnails.

Preview Area

The preview region shows the original image and the current adjustment values that will be applied to the active layer. This technique allows you to see exactly what color changes will be made without the need to remember how the image looked prior to color adjustment. This window region also allows you to zoom and pan into the area of interest; all preview icons update to show the current viewing area.

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Adjustment Area

Adjustment Type:

Select what to adjust in the image:

All Color Tones, Shadows, Midtones, or Highlights to indicate whether you want to adjust the dark, middle, or light areas. This option allows you to only color balance areas of the image with color and will exclude gray (white>black) areas of the image. When turned on, the color adds hue to the complete image. Drag the Color Balance Factor slider to determine the amount of each adjustment. Move the slider to the left to reduce, to the right to increase the amount of color that will be added. To add a color to the image, click the appropriate color thumbnail. Once clicked, the adjustment value is applied to the preview image on the left and the adjustment thumbnails update to display the next possible color selection. You may repeat this process any number of times, or click Clear at the bottom of the window to restore the original image.

Add hue to Gray Scale Areas

Color Balance Factor:

Adjust the Color Thumbnails:

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Adjust colors
1 Import the image (File > Import > Image Layer) or pick the layer to be adjusted in the layer editor.

Choose Image > Color Adjustment > Color Balance. The active layer is loaded into the Color Balance window. In this example we want to add blue to the image that is, convert the bright rust color to a pure blue color.

First we change the Color Balance Slider to 100%. This shifts all hues to pure color but maintains the current saturation and value (shading range). Note how the thumbnail icons change to preview the possible color balance changes when you click the thumbnail.

Click the More Blue thumbnail and watch the preview window update to the current adjustment value as shown below.

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Now click the More Cyan thumbnail and watch the preview window update to the current adjustment value. Also note the rear orange indicator light has changed because no mask layer or selection mask was used.

6 7

The hue looks very strong, so click Clear at the bottom of the window to restore the original image. Adjust the color balance amount to 50% and click on the More Cyan thumbnail. This now adds 50% cyan to the original image. If you click the thumbnail again, it will add more cyan to the current selection.

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The color balance window encourages experimentation with color balance, so play and have fun: when you are pleased with the preview, click Accept and the current adjustment values are applied to the active image layer.

Original Sketch

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Quick Color Balance modifications of the same sketch

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Protect part of an image from color adjustment changes


You can protect an image layer from any color adjustment by using a painted mask layer, a selection tool (marquee or magic wand), or a mask shape. This example uses a mask shape layer. 1 Choose any curve creation tool. In the paint panel choose AutoShape > Style > Mask.

Create the curve around the rear indicator. Note as you draw the curve, a mask is automatically created. In this example we change the layer mask color to blue using the Layer Editors Edit > Sketch Properties window.

The rear indicator area is now protected from any color changes.

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Choose Image > Color Adjustment > Color balance. Adjust the Color Balance Factor to 50% and click any of the thumbnails to adjust the color balance.

Notice how the rear indicator color has not changed because it was protected by the shape mask layer.

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Modify gray scale regions of an image


1 Sometimes you want to add color to the gray regions of an image. First, load the image to modify. By default Add Hue to Gray Scale option is off.

Turn on Add Hue to Gray Scale and adjust the color balance factor.

Click the thumbnail icons to adjust the color balance. In this example we have added small amounts of red and yellow to the overall image (except the rear indicator, which was protected with a shape mask layer).

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Although the effect is good, the alloy wheels have been tinted. Cancel the operation, and create another shape mask layer to protect the wheels and tires. Tint the car again.

Modify color saturation and value in an image


This tool allows you to adjust the tonal range of an image by providing thumbnails of tonal alternatives (saturation, value).

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Example Workflow 1 2 Import the image (File > Import > Image Layer) or pick the layer to be adjusted in the layer editor. Choose Image > Color Adjustment > Saturation & Value. The active layer is loaded into the Saturation/Value window.

Decide what tonal value to change. In this example, increase the saturation of all the colors in the image to make the sketch more dramatic, and then decrease the saturation for only the midtones. 3 Increase the saturation for all color tones by adjusting the Saturation factor, and then click the More Saturation thumbnail a number of times until the image looks correct.

Zoom and pan into the area of the image that has midtone colors. 159

Now decrease the saturation for only the midtone colors by changing the Adjustment Type to Only Midtones. Click on the Less Saturation thumbnail until the image looks correct. You may also lighten the midtones by clicking the Lighten thumbnail until the image looks correct.

The image below shows the original version of this sketch image and the modified version with overall changes in saturation.

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Modify brightness and contrast in an image


This tool allows you to adjust the tonal range of an image by providing thumbnails of tonal alternatives (brightness, contrast). The user interface for Color Balance, Bright/ Contrast, Saturation/Value is basically the same: each window provides a Preview Area and Adjustment Areas with control of the tonal values that can be changed. Example Workflow 1 2 Import the image (File > Import > Image Layer) or pick the layer to be adjusted in the paint layer editor. Choose Image > Color Adjustment > Brightness & contrast. The active layer is loaded into the Brightness/Contrast window.

Zoom and pan to see the area of the image that provides the best view.

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Decide what tonal value to change. In this example, increase the contrast for all color tones by adjusting the Contrast factor and then click on the More Contrast thumbnail.

4 5

In this example, make the shadows darker and the highlights brighter. Change the Adjustment Type to Only Shadows, then click the Darker thumbnail.

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Change the Adjustment Type to Only Highlight, then click the Lighter thumbnail. The image below shows the original version of the image and the modified version with overall contrast increase, darker shadow and lighter highlights.

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Replace Color
Isolate and change a precise color range without the need of complex masking.

The replace color tool is the most complex color adjustment tool but it is extremely powerful because it allows very fine control of hue, saturation, and value ranges. 1 2 Import the image (File > Import > Image Layer) or pick the layer to be adjusted in the layer editor. Choose Image > Color Adjustment > Color replace. The active layer is loaded into the Color Replace window.

Decide what to adjust: hue, saturation, and/or value, and click the check marks in the right of this window. In this first example, modify only the hue of the sky without changing any other color of the car. Using the eye dropper tool, select the sky color. Notice how the From hue region changes so only hues that are defined by the from range can be modified. In the image below, the To hue range is set to cyan. You may need to broaden or narrow the From color range using the sliders or by using the eye dropper + or - tools.

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Use the center arrow to shift the To hue range to different regions, such as the blue region of the hue spectrum.

Or try yellow:

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To see what precise areas of the image are protected from change, switch the preview area to Selection. 7 Choose Selection to display the mask in the preview box. Protected areas are masked pink, and unmasked areas are white. Partially masked areas (areas covered with a semitransparent mask) appear as varying levels of pink according to their opacity. In this example you can see the car is protected but any sky reflections in the car will change. Note how this image has almost black areas in the floor that contain an orange > yellow hue.

If the replace color range is incorrect, pick the eyedropper + to add areas, or use the eyedropper - button to remove areas.

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Adjust the tolerance of the hue mask by dragging the outer slider arrows. This controls the feathering to which related colors are included in the selection. In the example below we have adjusted the tolerance sliders so they feather into the red hue of the car; this means the mask is semi-transparent.

The icons to the right of the color range sliders allow fast alignment of the to and from range. This example shows From hue and feather. The range has been reset using the eyedropper, clicking the red of the car and the To hue range has been moved to blue.

10 Zoom into the front of the car and adjust the from outer sliders to remove the red tint from the body panels.

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Now turn on the Saturation range and reduce the To range to make it smaller than the From range. This reduces the saturation of the blue car.

This example shows how the hue To range has been restored to the original but the saturation range is dramatically reduced, removing red from the car body panels.

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11 Now adjust the To hue to green, broaden the saturation and turn on the value range, and move the To value to the left to darken the body panels.

The color replace tool is extremely powerful for adjusting the hue, saturation or value of an image and can automatically mask the image.

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StudioTools 11 Image Deformation and Image Warp Tools


Designers often need to adjust the shape of an image layer for many different reasons; it could be simply a matter of making a sketch wider or taller, or to even correct the perspective viewpoint of a sketch. This series of How-to topics provides examples of how the StudioTools 11 image deformation tools operate. Global Image Deformation Techniques

Scale Image Layer Non-Proportional Image Scale Layer 4 Point Image Deformation Perspective Image Deformation Skew Image Deformation

Local Image Deformation

Curve Shape Warp

Why deform images The image deformation tool allows you to global change shape of an image layer through the following styles of interaction.

Non-Proportional Image Scale Layer 4 Point Image Deformation Perspective Image Deformation Skew Image Deformation

Perspective deformation handles

Left button: unconstrained corner movement. Middle button: constrained horizontal corner movement along vanishing point guide line Right button: constrained vertical corner movement along vanishing point guide line Left button: vertical edge unconstrained movement. Middle button: constrained horizontal movement along vanishing point guide lines Right button: constrained vertical movement along vanishing point guide line

Deform an image to correct perspective


1 2 Import the image (File > Import > Image Layer) or pick the layer to be adjusted in the paint layer editor. Choose Palette > Brush > Image Deform. The active image layer will display manipulator handles like below.

Current settings of this tool:

Pick and move the right top corner handle using the right mouse button. (Action = Unconstrained corner deformation)

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Select and move the center right handle with the right mouse button to make the image wider. (Action = Unconstrained edge deformation)

Select and move the left top corner handle with the right mouse button. (Action = Unconstrained corner deformation)

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Select and move the right corner handle with the middle mouse button to make the image wider following the 2 point perspective guide lines. (Action = Constrained corner deformation) By using the vertical & horizontal bias controls in the option window you can deform the center of the image. i.e. Pull or push the center of the image towards or away from the perspective point.

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Finished sketch after deformation:

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Warp an image with shapes


The image warp shape tool enables you to locally change the shape of an image using curves. You creates warp shapes using any number of curves, and these curve create a direct interaction with the image layer, so as a curve changes, the image is also modified with a region of influence control. Some curves can be used to create positional constraints while other curves are used to deform the image.

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Warp a sketched image


1 Import the image (File > Import > Image Layer) or pick the layer to be adjusted in the paint layer editor.

In this example, assume you want to make the front of this car smaller and reduce the wheelbase. Traditionally this would mean redrawing the complete image, which is time consuming and tedious. 2 Zoom into the area of interest.

Use any curve creation tool to define a warp region. In this example, we have created a simple ellipse.

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Reshape the ellipse to match the shape of the front wheel arch.

Select Make Warp Shape from the Brushes tool palette or the shelf.

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Pick any number of curves to create a warp shape from, then click Accept. In this example we will use only one curve.

In the image layer a warp shape layer has been created.

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Scale the ellipse and watch the image layer dynamically deform. You may need to change the Influence slider in the paint panel to achieve a pleasing result.

Move the ellipse shape to the left.

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Below you can see the changes.


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Before deformation

After image deformation Version 1

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After image deformation Version 2


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After image deformation Version 3

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Deform a photographic image


In this example we will use the same procedure as Warp a sketched image (page 180)but this time we will use a photographic style source image. Imagine that the design chief likes the overall concept car, but wants to reduce the wheel base, raise the roof slightly, and modify the door shut line. In terms of modeling this would be a tremendous amount of work, but this concept can be very quickly achieved using the curve warp tool. 1 Load the image to modify.

Duplicate the layer and move it so we can see both the original image and the warped image layer.

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Create curves on the image to act as warp constraints. In this example, we have drawn circles over the wheel and tire to help keep the final warped area circular.

Select the Make Warp Shape tool and pick each curve to be used as a warp constraint. Note any type of curve (CV, Edit Point, Blend, Key Point, etc.) or surface isoparametric curve can be used.

Note

Open the layer editor to see the new warp shape layer that has been created.

Nothing will change in the image layer until you transform or edit the curves used as warp constraints. In the image below we have modified all the curves: now compare both images.

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In the image below we have toggled off the curve visibility so it is easier to see the difference.

If you look carefully and critically, you will see the interior center of the wheel was warped by accident, because no curve was used to constrain this area of the image.

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No problem! Just add another circle in the current center of the wheel and create another warp shape using the center circle and the outer alloy wheel area. Now move the center of the wheel to the correct position.

Sometimes it is hard to see what areas of an image have been deformed, and by how much. Select any of the curves used by the warp shape and turn on Feedback. This displays a grid that enables you to see the amount of warp in the image.

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The image below shows the final image that took about 2 minutes to produce.

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Create digital tape drawings


Create accurate digital tape drawings easily within StudioTools by using the automatic shape creation option as curves are created. This How-To provides the basic workflow for creating a front view tape drawing. Setting up your environment 1 2 Choose Preferences > Menus > Long Menus or Ctrl 3 to ensure StudioTools is displaying all the 3D menus. Choose Preferences > Construction options to set your working units. In this example, we set the grids to be drawn every 10 cm.

Choose Construction > Grids > Grid Spacing from the tool palette if you want to see grid labels.

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Choose Layers > New to create a working geometry layer. Make it active by clicking on it (the button will be drawn in yellow). With the Back modeling window (in AutoStudio) or the Front modeling window (in Studio or DesignStudio) active, select Layers > Symmetry from the horizontal layers bar. (Click on the active layer button to display the menu). We want the front view of the car to be symmetric across the center line (Z axis). Layer symmetry will automatically reflect the curves and create shape objects as we draw curves. This means this geometry layer will now automatically create curves across the Z axis.

Make the Back (in AutoStudio) or Front (in Studio or DesignStudio) window full screen.

Using Automatic shape creation options 1 2 Choose Preferences > Menus > 2D Menus to turn on 2D menus. Now select any curve creation tool, make sure you are looking at the paint panel not the modeling panel. In the Auto-shape section, turn on Image from the Type menu. The system will now draw shapes every time a new curve is created.

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In Shape Fill Options (this section is near the bottom of the Paint Control Panel -- you may need to open the section) click in the Visibility box to turn off Shape Fill. In the Shape Outline Options section, set the Style to SolidBrush, Opacity to 1, and Width to 4. Place the first point at 0,0,0 and the second point at 0, 90 cm, 0. Notice how the shape is automatically drawn on the left side of the construction plane. Using the object information window you can adjust the line length to accurately define half the width of the car.

Select the line tool again and draw another line to define the height: 0, 0, 112 cm.

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Select both lines and adjust the width of the shape outline. I.e make these construction lines 2 pixels wide (Brush Radius Width 1). This will also modify the width of future construction lines that you place in the image. Open the Blend curve toolbox from the Curves palette, choose Blend curve create and use curve snap to snap the first point to the top of the vertical line you created earlier. Continue drawing the windscreen profile. Notice that as you draw on one side of the symmetry plane, the system draws the curve and the shape on the other side.

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Use the blend curve tools to edit the curve and add constraints as required. For example, the center point requires a tangent constraint to ensure the curve is flat across the line of symmetry.

Continue to create additional blend curves to define the front view. Make sure you use curve snap for curves that intersect so a curve relationship/constraint is automatically created.

10 Now select the curves you want to make wider and modify the shape width. For example, setting the Brush Radius to 4 will result in a curve width of 8 pixels.

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11 You may also want to remove the outline from the first horizontal & vertical lines. These were created as guide curves to establish the correct width & height of the car.

12 At this point you may wish to evaluate the quality of each curve created using the StudioTools curve curvature tools.

Curve curvature display for air intake detail

13 At any time you can toggle off the geometry curves using F12 or DisplayTgls > Model, or by selecting the Curves > Global sign in the paint control panel.

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14 If you are working in an environment with 1:1 projection capabilities or you want to print your tape drawing at a larger scale, you may want to increase the resolution of the image plane. All shape curves will automatically update when the image plane resolution is changed. 15 Our image plane resolution is 1109 * 770 pixels, which if printed at 150ppi would result in an image printed on paper of approximately 7 x 5 without any image scaling.

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Changing Image Plane Resolution 1 First, dolly out to see the image plane and enough space around it to be able to see the edges of the new image plane.

Open Windows > Edit > Image Layers and select Edit > Sketch Properties to open the Sketch Properties window. Sketch properties display all the information about the active image plane. Adjust the Image Width to 2000 pixels and the Height to 1800 pixels.

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The image plane by default enlarges from the lower left corner. The blue dashed line shows the new image plane size.

We need to scale the image plane to suit the size of the curves we have drawn earlier. First choose Pick > Image > Image Plane and make the image plane active. Then choose Xform > Local > Set pivot and position the pivot point in the bottom left corner. Choose Xform > Scale and increase the size of the image plane to be large enough to encompass all curves. Notice that the shapes automatically re-render to a new image resolution every time the image plane is transformed.

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The image plane is still a little too tall. Choose Brushes > Select > Marquee (rectangle) and select the area of the image plane to keep.

Now choose Image > Crop to reduce the image plane size. Note the marquee tool and crop can also be used to make an image plane larger.

Notice the shape outline now look much smaller because the image plane resolution has changed. Adjust the width of each shape curve to suit the new resolution.

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The image below now has an image plane resolution of 2000 x 1325 pixels, which prints approximately 13.25 x 8.75 @ 150ppi. Studio supports image plane resolution up to 6000 pixels and also support bi-linear image scaling during the printing process so much larger images can be printed.

Note

Increasing the image plane size is a good idea for presenting images at larger sizes, but note that the system memory requirements dramatically increase, printing will take longer, and brush strokes become slower. A careful balance needs to be established between image resolution and system speed.

Printing Lets assume you now want to print your tape drawing at scale. A number of options need to be set before your can make a successful print.

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First choose File > Print Setup and on the Output tab, choose a printer; in this example, we will print on a large format roll feed printer using the output postscript print language.

Next, on the Paper tab, select the paper type, paper standard, paper size and orientation.

In this example, we require the typical title box and engineering information in the bottom left corner of the paper.

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Next, we define what views we want to see on the paper. In this example we want to see a single Front view layout and we want to specify a specific print scale.

Note the active window is used by default to create a single view layout. 5 Now its time to select the print menu command to open the preview window.

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The print preview window shows dotted line pages. At a scale of 1:1, this image requires 9 pages of A0 size paper. 6 Modify the Page Display State in this preview window to display each page with paper margins. This option makes it clear to understand what will be printed on each page.

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Note

You can use standard Studio view modifier keys (Alt+Shift+ the middle mouse button) in the preview window to adjust exactly how the image will be positioned on the paper.

After considering this image for a bit, we decide that what we really want is a single piece of paper at 1:4 (25%) scale. In the print setup window Viewing tab, change the Scale to 1:4.

See how the Print Preview window has changed to display a single page.

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Now click the Print button to print your image.

Adding Simple Texture To a Tape Drawing When creating a tape drawing, designers often add solid color and texture to improve the appearance of the image. In this example we will use the Make Shape tool to add this detail. 1 Load in your tape drawing file you created earlier. In our example, the main tape curves have been created and additional curves that define the wheels, headlights, and grill detailing have been placed with a thinner line.

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At the moment the additional curve detailing is assigned to the default 3D geometry layer, so we need to create new symmetry layers and assign the geometry to them. 2 3 Choose Image > Modeling Default UI to make all modeling tools available. Choose Layers >New to create a new geometry layer. A geometry layer will be added to the horizontal bar. Double click the new layer and type a name, for example, Headlights. Repeat this step and name the next layer Tires; repeat again and name the next Grill. The Grill geometry layer should be the active layer (drawn in yellow). Using Pick > Object select the curves that define the grill detailing and assign them to the Grill layer using the Grill layer drop-down menu.

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Using the same menu, turn on Symmetry for this layer and notice how the curves are reflected across the center line. Choose Brush > Shape > Make shape and select the curves that define the center grill. Note you need only select one half of the grill curves.

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Click the Accept button. After the curves are accepted a shape object is created and the paint parameters adjusted.

In this example, we want to create a small vertical grill effect, so select Map on the Shape Fill Options in the paint panel to open the Shape Texture window.

10 Click the Bulge texture.

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11 Adjust the Uscale & Vscale bulge parameters .

12 Repeat this process for the outer grill detailing.

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13 Follow the same procedure to assign the Grid texture to the tires. Set the V width to 0 so the grid displays as vertical lines.

Congratulations! youve now completed a tape drawing using StudioTools.

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Rapid concepts using sketching and rolled edge tools


Sketch Projection, Curve Warp, Image Warp. Fillet Flange & Tube Flange used to develop concept models.

StudioTools has supported 2D image projection for a number of years. We have dramatically updated the workflow to better support real-time rendering (that is, toggle shade), the ability to project paint from more than one view, and the ability to use layer transparency. This document shows how to:

use a concept sketch to quickly add design detail to 3D conceptual surfaces, and deform 2D & 3D to quickly evaluate design change.

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Sketch projection to quickly add design details


Sketch and paint a design concept 1 Create the 2D curves that define your design. In this example we have created curves in the top view that are symmetric across the center line of the phone.

Now use the Studio shapes and brush tools to create an early design concept.

Continue to add design details on different layers.

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Develop a simple model using the same curves 1 Create the 3D surface using the same curves used to define the paint shape. The next image shows a toggle shade perspective view. From a design perspective, this is adequate, but its 3D view is missing life and design content. Traditionally, the designer would now spend lots

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of time building 3D geometry to add design detail, but often designers dont want to spend this time and effort during the early stages of design.

Projecting a sketch onto a model 1 Now pick the surface you want to project paint onto. In this example, we only want to project paint onto the top surface because this is the only area that has design detail. Open the options window for Object Display > Sketch > Project Sketch and set Active Objects, Active Window. Click Go to start the Sketch Projection process.

Behind the scenes, a shading network is being created, in which a series of shaders is automatically created and layered over the top of the assigned shaders. This means that any area of the sketch that is transparent will use the colour assigned by the original shader.

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New in V11 is the option of seeing layered shaders when in toggle shade mode. By default, this option is off and must be turned on before you can see the sketch projection. Layered shaders are turned off by default because they requires more graphics processing by the graphics card. The slower the graphics card, the slower the performance of toggle shade with layered shaders turned on.

Image above shows layered shaders turned off.

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As you can see in the image above, Sketch Projection has been used to add 2D detail to an early design model. The buttons and LED display area are not modeled they are simply projected paint onto an almost flat surface. You can tumble around this model, evaluating the concept deciding if you want to continue adding 3D detail or refine the 2D detail. 4 In this example, well pinch the phone body to add nice curves to the phone. This will be done with Curve Warp Shapes.

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Modify an object with curve warp shapes


Use paint tools to reshape a concept 1 2 Assign all the 3D geometry to a geometry layer and make the layer invisible. Choose Brushes > Shape > Make warp shape. Create a curve warp shape by picking the curves highlighted in red on the paint layer used for the Phone Body. Note we have selected the outer curves and the curves used to define the LED display, because we want to maintain the shape of the LED area and deform only the body. Choosing the LED curves effectively stops the deformation from continuing past the LED curves.

Use any curve modification tool to adjust the shape of curves. In this example, we have modified a blend curve point to pinch the body of the phone. We dont modify or the LED curves because we want this area unaffected by the curve warp process.

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Watch how the image layer warps as the 2D curve is modified.

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Select the image layer displaying the small buttons. Choose Brushes > ImageDeform. This tool globally deforms everything on the active layer, whereas curve warp is typically used to locally deform the active image layer.

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Use the image deformation handles to adjust the shape of the buttons to match the new body shape.

Change the image layer and adjust the position and shape of the upper small buttons.

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Make the 3D geometry visible again, and wait a few seconds while the construction history updates the 3D geometry. For this example, we used the same curves for the 2D shapes, 3D primary surfaces, 3D transitional surfaces, and the warp shapes that deformed the 2D phone body.

10 The final stage in this process is to update the sketch projection references so toggle shade updates to display the new warped and deformed sketch.

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To update the sketch projection references either click the update icon in the Paint Layer editor (the green sphere in the camera line) or reselect the surfaces and re-sketch project.

As you see, you can use paint to add design details to quick 3D concept models, quickly and easily change a design using curve warp and image deformation, and use 2D & 3D can be used together as a powerful design tool.

Modify the color Time to make one quick and final change to this design concept: adjust the colour of the body. 1 2 Select the image layer that has the main body on it. Open Image > Color Adjustment > Color balance.

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Adjust the color balance sliders, then click one of the color thumbnails to select the color change. When youre happy with the color representaiton, click Accept at the bottom of the window.

The 2D sketch is now updated to a new color.

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Update the sketch projection file references and tumble your model in the perspective window.

Using sketch projection to add detail does not replace adding the design detail: it does allow the designer to postpone building the design detail during the conceptual design phase of design.

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Sketch projection for fast design label mapping


This section will cover how to use sketch projection for texture mapping a typical product design. In the past, texture map placement across multiple trimmed surface was challenging, but this is now much easier with current sketch projection techniques.

This example image use sketch projection for the small PDA button icons, PDA display, and red sketch. The scene is rendered using Studio RayTracing.

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Use a texture brush with a fine plastic grain to texture paint the first layer.

In this example, the texture brush is a little too dark; to lighten it, the paint layer editor was opened and this layer made semi-transparent.

Create curves to define the design primary design components. In this example, we have assigned these curves to a 3D layer and made this layer symmetric.

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Create more curves that define the icons and create paint shapes from these curves or import standard company graphics.

Import a graphic design page for the PDA screen.

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Next, clean up the appearance of the gray base plastic layer. We could use a mask layer and delete the plastic outside the main PDA body, but in this case, we will use a Stencil shape to hide the paint on this layer. Make sure the current layer is the plastic body layer that was painted with the texture brush. 6 Choose Brushes > Shape > Make stencil shape. You are prompted to select the curves, then click Accept. The image below shows how the stencil shape has hidden the paint inside the curves.

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In this example, this in not what we want, so choose the Fill Outside option in the paint panel.

The image above shows how the plastic paint layer now only shows paint defined by the stencil shape. The advantage to this workflow is the paint will be automatically hidden or shown as the curves are modified. If we had used a mask layer and erased the paint with a brush, it would require a significant amount of work to repair the layer. Develop a surface for the model 1 2 Create two curves to define the top surface of the PDA. Extrude a surface along these curves highlighted in red.

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You now have built the primary surface for the PDA top.

In the Top window, choose Surface Edit > Create CurvesOnSurface > Project to create curves on surface.

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Use Surface Edit > Trim > Trim to cut away the top surface and discard the outer edges.

Project painted details on a simple model From the Top view, we can quickly project paint onto the top surface.

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Select the surface you want to project paint onto.

Open the option windows for Object Display > Sketch > Project sketch. This tool supports projection of paint from a number of views and onto active or all surfaces.

Change windows to the Perspective view and open DisplayTgls > Shade and turn toggle shade on.

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Toggle shade has been dramatically enhanced in terms of texture quality, speed and the ability to support layered shaders with transparency. 4 Turn on Layered Shader. By default, layered shaders is turned off because it is more expensive to calculate multiple levels of shading per pixel. But on most modern machines with up-to-date graphics cards, the extra calculations should have little impact.

Tumble the scene in real time to view this very simple concept surface.

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At this stage you can reposition the graphics, then update the sketch projection either using the button in the paint layer editor or by repeating the sketch render process.

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Building primary and transition surfaces using the fillet flange and tube flange tool
How to build a PDA using Fillet Flange and Tube Flange.

Choose Surfaces > Rolled edge > Fillet flange then click the trimmed edge of the top surface.

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You may find that the fillet flange builds in the wrong direction, based on the curve direction. To change the direction, choose Flip in the Wall section of the control window.

In this example we have set a 15 degree taper on the wall and a two unit fillet. You should notice immediately this tool first builds a flange wall, and then fillets between the flange wall and the input surface in one very simple workflow.

Adjust the length of the flange then click the Recalc button.

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When you have completed adjusting the fillet and flange properties, turn on Auto-Trim so the top surface is automatically trimmed.

Turn on DisplayTgls > Shade to evaluate the surfaces.

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In the Top view, project the curves on the inside that will define the LED display area. Use the trim tool to discard the center of the surface, resulting in surfaces as shown here.

Use Surfaces > Rolled edge >Tube flange to create a blended inner surface for the LED area.

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Tube flange prompts you to select a series of curves. In this example, we create a fillet (tube) then draft a flange from the edge of the fillet. This complex operation is done with one simple workflow using the Tube flange tool.

By default, the tube is 1 unit and the flange is built at 90 degrees.

10 In the control window, adjust the Fillet size to 5, Flange sweep angle to 15, and the Flange length to 2.

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11 Turn on toggle shade to review the surfaces.

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Building button holes and buttons 1 In the top window project the circles that will form the button holes.

Using the trim surface tool, discard the holes in the top surfaces.

Use Surfaces >Rolled edge > Fillet flange to create the blend recesses for the buttons.

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Repeat this the fillet flange process for the second button.

Turn on toggle shade to review the button recess.

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Choose Surfaces > Set Planar to create the tops of the buttons using simple circle curves.

Choose Surfaces >Rolled edge > Tube Flange to create the filleted flange surfaces that are needed for the button edges.

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Dolly the camera out to review the surfaces created so far.

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Refine the surface design and add more detail, like buttons for other functions.

Finishing the concept model Next, well add some graphic design detail to our concept model. In this example we have turned off the gray plastic paint layer and selected all the surfaces highlighted in red.

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Open the Project Sketch options window, select Active View and Active Objects, then click Go.

In the toggle shade options window, make sure layered shaders is turned on.

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Originally, we created the quick concept sketch using a texture brush to create a plastic finish for the PDA. 3 4 Open the Paint Layer editor and turn this layer back on. Click the shader button in the Paint Layer editor to update the projected shader.

Click this button to update sketch projection file references

Here is a close-up to show the faint plastic finish painted on the 2D image layer.

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You can now set up the scene for raytracing and produce a simple design image like this. All complex texture mapping is handled by the Sketch projection procedure.

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Printing images fundamentals


When printing an image there are many variables that define the final image quality, and need to be taken into account before printing:

Resolution of the source image plane (measured in pixels per inch) Physical size of the output image in ppi (pixels per inch). Resolution of the printer in dpi (dots per inch) Quality of the printer drivers Printer settings (Low, Medium, High quality) Printer language: is it bitmap or vector-based (HPGL, Postscript, etc.) Paper type & quality Type of document you are printing: text, line work, sketch, photograph, etc.

Much has been written about high quality photographic printing and general guidelines for outputting high quality photographic imagery. The print industry frequently uses the terms ppi & dpi interchangeably. Pixels per Inch (ppi) is the correct term for an image in the computer and Dots per Inch (dpi) defines the physical dots per inch used to print an image. A third term used by the print industry is Lines per Inch (lpi). Although you may be accustomed to seeing the term dpi used for an inkjet or laser printer, it is important to know that one dot does not equal one pixel. A modern ink jet printer uses many dots of ink to create a single pixel of a source image. To look at black and white postscript printers, for example: The printer can print at 300dpi. However, it takes a 5x5 matrix of the printers tiny dots to make a print-type dot of variable size and gray levels. Being a 5x5 matrix, it can print 25 gray levels. And now you have to divide the 300dpi by 5, and come up with a real line screen of 60 lines per inch on the printer. You could increase the size of the matrix to increase the number of gray levels, and given that the printer has an absolute maximum of 300dpi, you'll reduce the number of

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lines per inch... taking the matrix up to 6x6, creating 36 gray levels, reduces the line screen to 50lpi. Generally, the pixels per inch of an image should be provided to the printer at a level higher than the line screen (to avoid obvious staircasing and aliasing), but no more than double the line screen (more than double the line screen results in dropouts, and wasted raster image processing (RIP) for postscript conversion time). One of the easiest errors to make is to assume that what looks good on a high resolution computer monitor will look good when printed on paper. Lets assume you are using a default image plane resolution of 1268x770 pixels, established by sketching into a top view full screen, on a 19 monitor with a resolution of 1280x1024 pixels. As you will see, this resolution is very low for printing high quality large images on paper. What we hope to do in this document is help you understand how to use StudioTools to print good quality images and how to set the correct image plane resolution for a given paper size. What Image Plane Resolution Do You Require for a Design Sketch? This depends on many variables; in this example we will suggest some guidelines and set some assumptions.

Size of the finished print on paper:

Letter size paper, landscape orientation.

Quality of the finished print (choice of medium or coarse water color paper versus matte paper versus glossy paper):

Matte paper.

Printer quality (modern photo quality printer 2800 dpi versus older printers 600dpi):

Epson 1280 Photo Quality Printer. Minimum 30cm viewing distance.

Personal satisfaction level or typical viewing distance:

Typical printer manuals assume that 260ppi will produce an excellent photographic style print on photo quality paper at 2880dpi. You can also read more on an excellent web site dedicated to scanning: although it is aimed at scanned images, 250

it does include some excellent fundamental information on resolution:

http://www.scantips.com/

With any specified image plane size and resolution, you can either lower the ppi (pixels per inch) to achieve the desired image size, or maintain the ppi and accept a reduced size print. A default StudioTools image plane 1268x770 pixels when printed at 260ppi will result in an image size of 4.9 x 3. The image below shows how the number of pixels per inch changes the size of the image on a piece of 11 inch wide paper.

The default StudioTools image plane 1268x770 pixels when printed on a letter size paper 11 wide will have a resolution of 115 ppi (pixels per inch). The image below shows how the quality of the image dramatically reduces when an image is printed at a lower resolution. The straight lines in the image break up with a staircase effect and the image sharpness reduces.

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Enlarging an image: trade-off between size and quality Frequently, you can enlarge an image to a size where the number of pixels per inch is no lower than the number of lines per inch your printer is capable of creating. Ideally, the ppi should be between one and two times the lpi. Unfortunately, most ink jet printers dont come with information about how many lines per inch they are capable of printing. You will need to experiment. Here are three general guidelines for a typical modern ink jet printer; you will need to conduct tests yourself on your own printer and choice of paper.

When printing a typical high-quality photograph,

220 to 300 ppi when using premium high-gloss photo quality paper and 2880dpi high-quality print setting. 120 to 220 ppi when using high-quality mat paper and a print setting between 960 and 1440dpi. 80 to 160 ppi when using high quality mat paper and a print setting between 960 and 1440dpi (high quality setting).

When printing a typical full color presentation sketch,

When printing a typical line drawing,

Example paper sizes with image plane resolution information cm cm ppi # pixels # pixels

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Example paper sizes with image plane resolution information

A3 Paper A3 Paper A3 Paper A2 Paper A2 Paper A2 Paper

21 21 21 29.7 29.7 29.7

29 29 29 42 42 42

300 200 100 300 200 100

2480 1654 827 3508 2339 1169

3508 2339 1169 4961 3307 1654

How To Create an Image Plane With The Correct Resolution? Select Image > New > Image Plane and set the number of pixels to suit the paper size and output ppi. Remember, you can save all Studio option preferences by selecting Preferences > User Options > Save Options. ppi * height = number of pixels high the image plane should be. ppi * width = number of pixels wide the image plane should be.

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In this example we have chosen to create an image plane suitable for A2 paper at 300ppi. How to modify a current image plane size Sometimes when youre sketching, you may find the image plane size is too small to fit the complete sketch.

The resolution of the image plane can easily be corrected in one of two ways.

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Adjust the Image Width (pixels) in the Layer Editor > Edit > Sketch properties.

Using the Marquee tool and the crop operation.

Select the Brushes > Select > Marquee (rectangle) and define a new image plane size. (larger or smaller) Select Image > Crop.

How to change the size of an image plane If the image plane looks too large or too small in the Print Preview window, you may need to resize it.

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A StudioTools image plane exists in a 3D environment and its size is defined by the StudioTools units. During the early stages of design, you may just start sketching without considering printing size, but then find that it does not print at an appropriate size.

Before changing the size of the image plane, measure its size. Choose Locators > Measure > Distance from the tool palette and place two locator points.

In this example, the width of the sketch is 274 cm; A2 paper size is 42 cm wide. In the Print Preview window, you can see that the sketch would require 20 sheets of A4 paper, as show below. 256

To correct this problem, provide a visual reference for 42 cm wide, 29.7 cm tall (this is the size of a sheet of A4 paper). Draw a rectangle using Curves > Curve Primitives > Rectangle from the tool palette.

Now open Windows > Information Window and expand the Attributes section to type the correct width (42cm) and height(29.7cm). You now have a rectangle that is the same size as A4 paper to use as a visual reference.

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To adjust the image planes size, choose Pick > Image Plane to make it active, and then choose Xform > Scale and click on the image plane to display its 2D manipulators.

Adjust the scale and position of the image plane to fit within the rectangle. As you scale the image plane the ppi (pixels per inch) will dynamically change but the total number of pixels on the image plane remains the same.

Note

No data is added or removed from the image plane by scaling or transforming the image plane.

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Note

Scaling planes and layers produces different results. When an image layer is transformed new pixel information is added or removed and the image layer resolution is changed.

After you have finished scaling the image plane, pick the rectangle and delete it, because it is no longer required. Now open the Print preview window again, and the sketch should fit perfectly.

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Two alternative workflows that achieve a similar results

Change the Print Setup to Viewing From Scale 1:1 to Fit to View. or Dynamically scale the image plane in the modeling window while the preview window is open and watch the changing relationship between the image planes physical size and paper size. When using this workflow, the preview window may maintain the number of pages initially allocated -- 20 pages in this example -- which can be adjusted by selecting the small black handle in the preview window top right paper preview.

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About Print Color Space

The final issue with printing is the color perceived by the naked eye and the colors representation on different monitors, paper types and inks. Monitors are RGB output devices and the range of colors, saturation and contrast they can display is often very different to what a printer can print. Sketches, when presented on the computer, often display strong dynamic colors that cannot be printed using process inks. Generally, most monitors are able to display over 16 million colors. When printing on a press in CMYK, the range is usually quoted as under 20,000 distinguishable colors. To help you understand the differences between monitor and paper, StudioTools supports a print preview option for CYMK. This converts the colors from your sketch into the color gamut of your output devices. Here is an example of a simple sketch in RGB color space compared to CYMK color space.

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To add to the complexities of printing in color, each paper type also has its own color gamut that it can display. For more information about paper types, please see the manufacturers web page or information booklet.

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Tool Descriptions
Pick > Image > Image plane
Allows you to pick an image plane.

To pick one or more image planes, import an image plane of a drawing and use it as a guide for modeling. To pick image planes
Some features are not available in SurfaceStudio.

The image plane floats behind other types of geometry and always remains flat to the computer screen like a background. 1 2 3 Create an image plane in a window using File > Import >
Image plane.

In the Tool Palette, select Pick > Image plane or click its icon. Click on the image plane in the window. Picked image planes are displayed in modeling windows with a highlight around the border. In the SBD window, picked image planes are displayed, with a highlighted border, below their camera.

You can pick image planes in the SBD window using any of these object picking modes:

Pick > Template Pick > Component Pick > Image plane Pick > Object

Pick > Image > Image layer


Allows you to pick an image layer.

To pick image layers


Some features are not available in SurfaceStudio.

In the Tool Palette, select Pick > Image layer or click its icon.

Pick > Image > PickLayerByColor


Lets you select a layer by clicking on its paint.

To select a layer by clicking on its paint 1 Do one of the following:


With any brush active, press and hold the Z key. Choose Brushes > PickLayerByColor.

Click the paint of the layer you want to select.

Pick Layer by Color Options


OpacityThreshold

The opacity that a pixel of paint must have in order for the PickLayerByColor to select its layer. The valid range is 0 to 1. The default value is 0.25.
Ignore Shape Layers OnYou can pick image layers. You cannot pick shape layers. OffYou can pick image layers or shape layers.

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Brushes > Pencil > HB Pencil, 2B Pencil, 4B Pencil, 6B Pencil, 2H Pencil, 6H Pencil, Black Pencil, White Pencil, Red Pencil, Blue Pencil, Green Pencil, Yellow Pencil
Applies pencil strokes to the active image layer. Not all options are available in SurfaceStudio.

To select a brush and sketch with it


Markers, airbrushes, and solid brushes are not available in SurfaceStudio. The default pencils in SurfaceStudio are colored.

Choose a brush tool (Brushes > Brush type > Brush name). The Pencil, Marker, Airbrush, and Solid tools let you drag the stylus to apply strokes of paint to a sketch image plane.

You can also select a brush from the default Sketch or Annotate shelf.

The Eraser tool lets you drag the stylus to remove paint from a sketch image plane in strokes.

When a brush tool is active, the cursor becomes a crosshair with the letter P (for paint) or E (for eraser). When you hold the cursor over a sketch image plane, the cursor also displays a preview image of how the brush will apply paint to the sketch.

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In the Paint Panel or Brush Options box, adjust the Min Radius and Max Radius sliders or enter values in the Min Radius and Max Radius fields. These values are measured in pixels (of the sketch image plane). The maximum brush size is 255. Max Radius is displayed in a solid line and Min Radius is displayed in a dotted line.

Drag the stylus on the sketch image plane to begin sketching.

Notes and tips


To erase, use the eraser on the stylus. To make any brush erase paint, set the Brush Color to black and set the Color Opacity to 0. (To keep these settings for the brush, turn on Preserve Color.) To create a horizontal brush stroke in an orthographic window, drag the middle mouse button (or the equivalent stylus button). To create a vertical brush stroke in an orthographic window, drag the right mouse button (or the equivalent stylus button).

To snap a brush to a curve, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys). Brushes are most responsive when you are viewing the sketch image plane at its actual size (1:1). Brush strokes may appear slow when you are zoomed out of a sketch image plane; however, this is because the stroke is actually very large relative to the sketch image plane.

267

Brush Options
Note

Some of these options are also available in the Paint Panel when this tool is active.

Reset

Resets all Brush Options to their default settings. If brushes have been saved to the shelf, reset will reset to those settings at the time the brush was saved to the shelf.
Minimum radius, if available for this tool. Maximum radius, if available for this tool. Maximum opacity, if available for this tool. Minimum opacity, if available for this tool.

Brush stroke

Properties tab
Brush Mode

Controls whether the brush will:

apply paint as a brush (Paint) (see Paint and erase (page 75) erase paint (Erase) (see Paint and erase (page 75) hide paint (Hide) (see Hide and show paint (page 98) show hidden paint (Show) (see Hide and show paint (page 98) smear paint (Smear) (see Smear paint (page 145) blur paint (Blur) (see Blur paint (page 143)

sharpen paint (Sharpen) (see Sharpen paint (page 144) See also Set brush mode to paint, erase, hide, or show (page 81).

Brush Color

The color of the brushs paint. See Set brush paint color (page 82).

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Color Opacity

Controls how see-through the paint applied by the brush is. If Color Opacity is less than 1, and you sketch several times in the same spot, the paint will not build up and become more opaque. The valid range is 0 (entirely clear and invisible) to 1 (entirely opaque). See Set brush and paint opacity (page 85).
Preserve Color CheckWhen you save the brush to a shelf, its current

color is saved with it. When you later select the brush from the shelf, its color will be the same as when you saved it to the shelf. When you save the brush to a palette, its current color is not saved when exiting StudioTools.
No checkWhen you save the brush to a shelf, its current

color is not saved with it. When you later select the brush from the shelf, its color will be the current color. See Set brush paint color (page 82).
Min Radius

The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Max Radius

The radius of the brush (measured in pixels) when you press the stylus strongly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Min Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very lightly against the tablet. If Min Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Max Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very strongly against the tablet. If Max Opacity is less than 1, and you sketch several

269

times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Aspect

Controls how flat or circular the brush stamp is. The valid range is 0.01 (very flat and thin) to 1 (circular). See Set brush size, shape, and profile (page 90).
Rotation

The angle (measured in degrees) of the brush stamp. If Aspect is less than 1, changing Rotation makes the brush stamp more horizontal (0) or more vertical (90). The valid range is 0 to 360. See Set brush size, shape, and profile (page 90).

Stamp tab Texture and Shape


Capture Mode Off No capture will take place. Shape The next click of the mouse on the image will

capture the Shape (the alpha channel) directly beneath the brush as a snapshot to use for a brush stamp.
Shape and Texture The next click of the mouse on the image will capture both the paint and the Shape directly beneath the brush as a snapshot to use for a brush stamp. Any transparency on the image layer will be captured, as will the colors. Use Stamp Off Do not use any stamp. Use the regular brush. Shape Use the captured shape (alpha channel) for the

brush.
Shape and Texture Use the captured shape (alpha channel) and texture (color) for the brush.

270

Profile
Brush Profile Controls the softness or hardness of the brush stamp edges. See Set brush size, shape, and profile (page 90). Select one of Regular, Solid, Hard Solid, or Buzz from the pop-up menu to obtain the following brush profiles.

Regular

Solid

Hard Solid

Buzz

To create a custom brush profile, select the Custom menu item. Selecting this menu item opens up a graph editor and adds a new pop-up menu.

Red rectangles in the graph editor are editable points that can be moved or deleted. You can also add more points by selecting Add from the Point menu.

Stroke tab
Changing these settings changes the appearance of a sequence of brush profiles laid down by dragging the stylus or mouse across the image layer.

271

Spacing Bias

Controls the space between stamps in a stroke. Low values produce smooth strokes with no spaces between stamps. Higher values produce strokes that appear as a series of dots. The valid range is 0 to 255. See Set brush stroke properties (page 93).
Spacing Noise

The amount of random variation in the space between stamps in a stroke. The valid range is 0 (no random variation) to 25 (high random variation). See Set brush stroke properties (page 93).
Rotate to Stroke CheckThe brush stamp rotates in the direction of the

brush stroke as you sketch.


No checkThe brush stamp always remains in the same

direction and does not rotate in the direction of the brush stroke. See Set brush stroke properties (page 93).
Rotation Jitter

The amount of random variation in the brush stamp direction. The valid range is 0 (no random variation) to 255 (high random variation). See Set brush stroke properties (page 93).

272

Brushes > Marker > Small Marker, Medium Marker, Large Marker
Applies marker strokes to the active image layer. This feature is not available in SurfaceStudio.

To select a brush and sketch with it


Markers, airbrushes, and solid brushes are not available in SurfaceStudio. The default pencils in SurfaceStudio are colored.

Choose a brush tool (Brushes > Brush type > Brush name). The Pencil, Marker, Airbrush, and Solid tools let you drag the stylus to apply strokes of paint to a sketch image plane.

You can also select a brush from the default Sketch or Annotate shelf.

The Eraser tool lets you drag the stylus to remove paint from a sketch image plane in strokes.

When a brush tool is active, the cursor becomes a crosshair with the letter P (for paint) or E (for eraser). When you hold the cursor over a sketch image plane, the cursor also displays a preview image of how the brush will apply paint to the sketch.

273

Drag the stylus on the sketch image plane to begin sketching.

Notes and tips

To erase, use the eraser on the stylus. To create a horizontal brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the middle mouse button (or the equivalent stylus button). To create a vertical brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the right mouse button (or the equivalent stylus button).

To snap a brush to a curve, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys). Brushes are most responsive when you are viewing the sketch image plane at its actual size (1:1). Brush strokes may appear slow when you are zoomed out of a sketch image plane; however, this is because the stroke is actually very large relative to the sketch image plane.

Note

Some of these options are also available in the Paint Panel when this tool is active.

274

Brush Options
Reset

Resets all Brush Options to their default settings. If brushes have been saved to the shelf, reset will reset to those settings at the time the brush was saved to the shelf.
Minimum radius, if available for this tool. Maximum radius, if available for this tool. Maximum opacity, if available for this tool. Minimum opacity, if available for this tool.

Brush stroke

Properties tab
Brush Color

The color of the brushs paint. See Set brush paint color (page 82).
Color Opacity

Controls how see-through the paint applied by the brush is. If Color Opacity is less than 1, and you sketch several times in the same spot, the paint will not build up and become more opaque. The valid range is 0 (entirely clear and invisible) to 1 (entirely opaque). See Set brush and paint opacity (page 85).
Preserve Color CheckWhen you save the brush to a shelf, its current

color is saved with it. When you later select the brush from the shelf, its color will be the same as when you saved it to the shelf. When you save the brush to a palette, its current color is not saved when exiting StudioTools.
No checkWhen you save the brush to a shelf, its current

color is not saved with it. When you later select the brush from the shelf, its color will be the current color. See Set brush paint color (page 82).

275

Min Radius

The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Max Radius

The radius of the brush (measured in pixels) when you press the stylus strongly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Min Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very lightly against the tablet. If Min Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Max Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very strongly against the tablet. If Max Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Aspect

Controls how flat or circular the brush stamp is. The valid range is 0.01 (very flat and thin) to 1 (circular). See Set brush size, shape, and profile (page 90).
Rotation

The angle (measured in degrees) of the brush stamp. If Aspect is less than 1, changing Rotation makes the brush stamp more horizontal (0) or more vertical (90). The valid range is 0 to 360. See Set brush size, shape, and profile (page 90).

276

Marker Properties
Wetness

The wetness or dryness of the marker. The valid range is 0 (very dry like a very old marker) to 1 (very wet like a brand new marker). See Set marker wetness (page 87).

Stamp tab Profile


Brush Profile Controls the softness or hardness of the brush stamp edges. See Set brush size, shape, and profile (page 90). Select one of Regular, Solid, Hard Solid, or Buzz from the pop-up menu to obtain the following brush profiles.

Regular

Solid

Hard Solid

Buzz

To create a custom brush profile, select the Custom menu item. Selecting this menu item opens up a graph editor and adds a new pop-up menu.

Red rectangles in the graph editor are editable points that can be moved or deleted. You can also add more points by selecting Add from the Point menu. 277

Stroke tab
Changing these settings changes the appearance of a sequence of brush profiles laid down by dragging the stylus or mouse across the image layer.
Spacing Bias

Controls the space between stamps in a stroke. Low values produce smooth strokes with no spaces between stamps. Higher values produce strokes that appear as a series of dots. The valid range is 0 to 255. See Set brush stroke properties (page 93).
Spacing Noise

The amount of random variation in the space between stamps in a stroke. The valid range is 0 (no random variation) to 25 (high random variation). See Set brush stroke properties (page 93).
Rotate to Stroke CheckThe brush stamp rotates in the direction of the

brush stroke as you sketch.


No checkThe brush stamp always remains in the same

direction and does not rotate in the direction of the brush stroke. See Set brush stroke properties (page 93).
Rotation Jitter

The amount of random variation in the brush stamp direction. The valid range is 0 (no random variation) to 255 (high random variation). See Set brush stroke properties (page 93).

278

Brushes > Airbrush > Small Airbrush, Medium Airbrush, Large Airbrush
Applies airbrushed paint to the active image layer. This feature is not available in SurfaceStudio.

To select a brush and sketch with it


Markers, airbrushes, and solid brushes are not available in SurfaceStudio. The default pencils in SurfaceStudio are colored.

Choose a brush tool (Brushes > Brush type > Brush name). The Pencil, Marker, Airbrush, and Solid tools let you drag the stylus to apply strokes of paint to a sketch image plane.

You can also select a brush from the default Sketch or Annotate shelf.

The Eraser tool lets you drag the stylus to remove paint from a sketch image plane in strokes.

When a brush tool is active, the cursor becomes a crosshair with the letter P (for paint) or E (for eraser). When you hold the cursor over a sketch image plane, the cursor also displays a preview image of how the brush will apply paint to the sketch.

279

Drag the stylus on the sketch image plane to begin sketching.

Notes and tips

To erase, use the eraser on the stylus. To create a horizontal brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the middle mouse button (or the equivalent stylus button). To create a vertical brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the right mouse button (or the equivalent stylus button).

To snap a brush to a curve, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys). Brushes are most responsive when you are viewing the sketch image plane at its actual size (1:1). Brush strokes may appear slow when you are zoomed out of a sketch image plane; however, this is because the stroke is actually very large relative to the sketch image plane.

280

Brush Options
Note

Some of these options are also available in the Paint Panel when this tool is active.

Reset

Resets all Brush Options to their default settings. If brushes have been saved to the shelf, reset will reset to those settings at the time the brush was saved to the shelf.
Minimum radius, if available for this tool. Maximum radius, if available for this tool. Maximum opacity, if available for this tool. Minimum opacity, if available for this tool.

Brush stroke

Properties tab
Brush Mode

Controls whether the brush will:

apply paint as a brush (Paint) (see Paint and erase (page 75) erase paint (Erase) (see Paint and erase (page 75) hide paint (Hide) (see Hide and show paint (page 98) show hidden paint (Show) (see Hide and show paint (page 98) smear paint (Smear) (see Smear paint (page 145) blur paint (Blur) (see Blur paint (page 143)

sharpen paint (Sharpen) (see Sharpen paint (page 144) See also Set brush mode to paint, erase, hide, or show (page 81).

Brush Color

The color of the brushs paint. See Set brush paint color (page 82).

281

Color Opacity

Controls how see-through the paint applied by the brush is. If Color Opacity is less than 1, and you sketch several times in the same spot, the paint will not build up and become more opaque. The valid range is 0 (entirely clear and invisible) to 1 (entirely opaque). See Set brush and paint opacity (page 85).
Preserve Color CheckWhen you save the brush to a shelf, its current

color is saved with it. When you later select the brush from the shelf, its color will be the same as when you saved it to the shelf. When you save the brush to a palette, its current color is not saved when exiting StudioTools.
No checkWhen you save the brush to a shelf, its current

color is not saved with it. When you later select the brush from the shelf, its color will be the current color. See Set brush paint color (page 82).
Min Radius

The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Max Radius

The radius of the brush (measured in pixels) when you press the stylus strongly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Min Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very lightly against the tablet. If Min Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Max Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very strongly against the tablet. If Max Opacity is less than 1, and you sketch several

282

times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Aspect

Controls how flat or circular the brush stamp is. The valid range is 0.01 (very flat and thin) to 1 (circular). See Set brush size, shape, and profile (page 90).
Rotation

The angle (measured in degrees) of the brush stamp. If Aspect is less than 1, changing Rotation makes the brush stamp more horizontal (0) or more vertical (90). The valid range is 0 to 360. See Set brush size, shape, and profile (page 90).

Stamp tab Texture and Shape


Capture Mode Off No capture will take place. Shape The next click of the mouse on the image will

capture the Shape (the alpha channel) directly beneath the brush as a snapshot to use for a brush stamp.
Shape and Texture The next click of the mouse on the

image will capture both the paint and the Shape directly beneath the brush as a snapshot to use for a brush stamp. Any transparency on the image layer will be captured, as will the colors.
Use Stamp Off Do not use any stamp. Use the regular brush. Shape Use the captured shape (alpha channel) for the

brush.
Shape and Texture Use the captured shape (alpha

channel) and texture (color) for the brush.

283

Profile
Brush Profile Controls the softness or hardness of the brush stamp edges. See Set brush size, shape, and profile (page 90). Select one of Regular, Solid, Hard Solid, or Buzz from the pop-up menu to obtain the following brush profiles.

Regular

Solid

Hard Solid

Buzz

To create a custom brush profile, select the Custom menu item. Selecting this menu item opens up a graph editor and adds a new pop-up menu.

Red rectangles in the graph editor are editable points that can be moved or deleted. You can also add more points by selecting Add from the Point menu.

Stroke tab
Changing these settings changes the appearance of a sequence of brush profiles laid down by dragging the stylus or mouse across the image layer.

284

Spacing Bias

Controls the space between stamps in a stroke. Low values produce smooth strokes with no spaces between stamps. Higher values produce strokes that appear as a series of dots. The valid range is 0 to 255. See Set brush stroke properties (page 93).
Spacing Noise

The amount of random variation in the space between stamps in a stroke. The valid range is 0 (no random variation) to 25 (high random variation). See Set brush stroke properties (page 93).
Rotate to Stroke CheckThe brush stamp rotates in the direction of the

brush stroke as you sketch.


No checkThe brush stamp always remains in the same

direction and does not rotate in the direction of the brush stroke. See Set brush stroke properties (page 93).
Rotation Jitter

The amount of random variation in the brush stamp direction. The valid range is 0 (no random variation) to 255 (high random variation). See Set brush stroke properties (page 93).

285

Brushes > Solidbrush > Fine Solidbrush, Small Solidbrush, Medium Solidbrush, Large Solidbrush
Applies solid strokes of paint to the active image layer. This feature is not available in SurfaceStudio.

To select a brush and sketch with it


Markers, airbrushes, and solid brushes are not available in SurfaceStudio. The default pencils in SurfaceStudio are colored.

Choose a brush tool (Brushes > Brush type > Brush name). The Pencil, Marker, Airbrush, and Solid tools let you drag the stylus to apply strokes of paint to a sketch image plane.

You can also select a brush from the default Sketch or Annotate shelf.

The Eraser tool lets you drag the stylus to remove paint from a sketch image plane in strokes.

When a brush tool is active, the cursor becomes a crosshair with the letter P (for paint) or E (for eraser). When you hold the cursor over a sketch image plane, the cursor also displays a preview image of how the brush will apply paint to the sketch.

286

Drag the stylus on the sketch image plane to begin sketching.

Notes and tips

To erase, use the eraser on the stylus. To create a horizontal brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the middle mouse button (or the equivalent stylus button). To create a vertical brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the right mouse button (or the equivalent stylus button).

To snap a brush to a curve, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys). Brushes are most responsive when you are viewing the sketch image plane at its actual size (1:1). Brush strokes may appear slow when you are zoomed out of a sketch image plane; however, this is because the stroke is actually very large relative to the sketch image plane.

Note

Some of these options are also available in the Paint Panel when this tool is active.

287

Brush Options
Reset

Resets all Brush Options to their default settings. If brushes have been saved to the shelf, reset will reset to those settings at the time the brush was saved to the shelf.
Minimum radius, if available for this tool. Maximum radius, if available for this tool. Maximum opacity, if available for this tool. Minimum opacity, if available for this tool.

Brush stroke

Properties tab
Brush Mode

Controls whether the brush will:

apply paint as a brush (Paint) (see Paint and erase (page 75) erase paint (Erase) (see Paint and erase (page 75) hide paint (Hide) (see Hide and show paint (page 98) show hidden paint (Show) (see Hide and show paint (page 98) smear paint (Smear) (see Smear paint (page 145) blur paint (Blur) (see Blur paint (page 143)

sharpen paint (Sharpen) (see Sharpen paint (page 144) See also Set brush mode to paint, erase, hide, or show (page 81).

Brush Color

The color of the brushs paint. See Set brush paint color (page 82).

288

Color Opacity

Controls how see-through the paint applied by the brush is. If Color Opacity is less than 1, and you sketch several times in the same spot, the paint will not build up and become more opaque. The valid range is 0 (entirely clear and invisible) to 1 (entirely opaque). See Set brush and paint opacity (page 85).
Preserve Color CheckWhen you save the brush to a shelf, its current

color is saved with it. When you later select the brush from the shelf, its color will be the same as when you saved it to the shelf. When you save the brush to a palette, its current color is not saved when exiting StudioTools.
No checkWhen you save the brush to a shelf, its current

color is not saved with it. When you later select the brush from the shelf, its color will be the current color. See Set brush paint color (page 82).
Min Radius

The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Max Radius

The radius of the brush (measured in pixels) when you press the stylus strongly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Min Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very lightly against the tablet. If Min Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Max Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very strongly against the tablet. If Max Opacity is less than 1, and you sketch several

289

times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Aspect

Controls how flat or circular the brush stamp is. The valid range is 0.01 (very flat and thin) to 1 (circular). See Set brush size, shape, and profile (page 90).
Rotation

The angle (measured in degrees) of the brush stamp. If Aspect is less than 1, changing Rotation makes the brush stamp more horizontal (0) or more vertical (90). The valid range is 0 to 360. See Set brush size, shape, and profile (page 90).

Stamp tab Texture and Shape


Capture Mode Off No capture will take place. Shape The next click of the mouse on the image will

capture the Shape (the alpha channel) directly beneath the brush as a snapshot to use for a brush stamp.
Shape and Texture The next click of the mouse on the image will capture both the paint and the Shape directly beneath the brush as a snapshot to use for a brush stamp. Any transparency on the image layer will be captured, as will the colors. Use Stamp Off Do not use any stamp. Use the regular brush. Shape Use the captured shape (alpha channel) for the

brush.
Shape and Texture Use the captured shape (alpha channel) and texture (color) for the brush.

290

Profile
Brush Profile Controls the softness or hardness of the brush stamp edges. See Set brush size, shape, and profile (page 90). Select one of Regular, Solid, Hard Solid, or Buzz from the pop-up menu to obtain the following brush profiles.

Regular

Solid

Hard Solid

Buzz

To create a custom brush profile, select the Custom menu item. Selecting this menu item opens up a graph editor and adds a new pop-up menu.

Red rectangles in the graph editor are editable points that can be moved or deleted. You can also add more points by selecting Add from the Point menu.

Stroke tab
Changing these settings changes the appearance of a sequence of brush profiles laid down by dragging the stylus or mouse across the image layer.

291

Spacing Bias

Controls the space between stamps in a stroke. Low values produce smooth strokes with no spaces between stamps. Higher values produce strokes that appear as a series of dots. The valid range is 0 to 255. See Set brush stroke properties (page 93).
Spacing Noise

The amount of random variation in the space between stamps in a stroke. The valid range is 0 (no random variation) to 25 (high random variation). See Set brush stroke properties (page 93).
Rotate to Stroke CheckThe brush stamp rotates in the direction of the

brush stroke as you sketch.


No checkThe brush stamp always remains in the same

direction and does not rotate in the direction of the brush stroke. See Set brush stroke properties (page 93).
Rotation Jitter

The amount of random variation in the brush stamp direction. The valid range is 0 (no random variation) to 255 (high random variation). See Set brush stroke properties (page 93).

292

Brushes > Eraser > Fine Solid Eraser, Small Solid Eraser, Medium Solid Eraser, Large Solid Eraser, Small Airbrush Eraser, Medium Airbrush Eraser, Large Airbrush Eraser
Erases paint from the active image layer.

To select a brush and sketch with it


Markers, airbrushes, and solid brushes are not available in SurfaceStudio. The default pencils in SurfaceStudio are colored.

Choose a brush tool (Brushes > Brush type > Brush name). The Pencil, Marker, Airbrush, and Solid tools let you drag the stylus to apply strokes of paint to a sketch image plane.

You can also select a brush from the default Sketch or Annotate shelf.

The Eraser tool lets you drag the stylus to remove paint from a sketch image plane in strokes.

When a brush tool is active, the cursor becomes a crosshair with the letter P (for paint) or E (for eraser). When you hold the cursor over a sketch image plane, the cursor also displays a preview image of how the brush will apply paint to the sketch.

293

Drag the stylus on the sketch image plane to begin sketching.

Notes and tips

To erase, use the eraser on the stylus. To create a horizontal brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the middle mouse button (or the equivalent stylus button). To create a vertical brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the right mouse button (or the equivalent stylus button).

To snap a brush to a curve, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys). Brushes are most responsive when you are viewing the sketch image plane at its actual size (1:1). Brush strokes may appear slow when you are zoomed out of a sketch image plane; however, this is because the stroke is actually very large relative to the sketch image plane.

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Brush Options
Note

Some of these options are also available in the Paint Panel when this tool is active.

Reset

Resets all Brush Options to their default settings. If brushes have been saved to the shelf, reset will reset to those settings at the time the brush was saved to the shelf.
Minimum radius, if available for this tool. Maximum radius, if available for this tool. Maximum opacity, if available for this tool. Minimum opacity, if available for this tool.

Brush stroke

Properties tab
Brush Mode

Controls whether the brush will:

apply paint as a brush (Paint) (see Paint and erase (page 75) erase paint (Erase) (see Paint and erase (page 75) hide paint (Hide) (see Hide and show paint (page 98) show hidden paint (Show) (see Hide and show paint (page 98) smear paint (Smear) (see Smear paint (page 145) blur paint (Blur) (see Blur paint (page 143)

sharpen paint (Sharpen) (see Sharpen paint (page 144) See also Set brush mode to paint, erase, hide, or show (page 81).

Min Radius

The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).

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Max Radius

The radius of the brush (measured in pixels) when you press the stylus strongly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Min Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very lightly against the tablet. If Min Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Max Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very strongly against the tablet. If Max Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Aspect

Controls how flat or circular the brush stamp is. The valid range is 0.01 (very flat and thin) to 1 (circular). See Set brush size, shape, and profile (page 90).
Rotation

The angle (measured in degrees) of the brush stamp. If Aspect is less than 1, changing Rotation makes the brush stamp more horizontal (0) or more vertical (90). The valid range is 0 to 360. See Set brush size, shape, and profile (page 90).

Stamp tab Texture and Shape


Capture Mode Off No capture will take place. Shape The next click of the mouse on the image will

capture the Shape (the alpha channel) directly beneath the brush as a snapshot to use for a brush stamp.

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Shape and Texture The next click of the mouse on the

image will capture both the paint and the Shape directly beneath the brush as a snapshot to use for a brush stamp. Any transparency on the image layer will be captured, as will the colors.
Use Stamp Off Do not use any stamp. Use the regular brush. Shape Use the captured shape (alpha channel) for the

brush.
Shape and Texture Use the captured shape (alpha

channel) and texture (color) for the brush.

Profile
Brush Profile Controls the softness or hardness of the brush stamp edges. See Set brush size, shape, and profile (page 90). Select one of Regular, Solid, Hard Solid, or Buzz from the pop-up menu to obtain the following brush profiles.

Regular

Solid

Hard Solid

Buzz

To create a custom brush profile, select the Custom menu item. Selecting this menu item opens up a graph editor and adds a new pop-up menu.

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Red rectangles in the graph editor are editable points that can be moved or deleted. You can also add more points by selecting Add from the Point menu.

Stroke tab
Changing these settings changes the appearance of a sequence of brush profiles laid down by dragging the stylus or mouse across the image layer.
Spacing Bias

Controls the space between stamps in a stroke. Low values produce smooth strokes with no spaces between stamps. Higher values produce strokes that appear as a series of dots. The valid range is 0 to 255. See Set brush stroke properties (page 93).
Spacing Noise

The amount of random variation in the space between stamps in a stroke. The valid range is 0 (no random variation) to 25 (high random variation). See Set brush stroke properties (page 93).
Rotate to Stroke CheckThe brush stamp rotates in the direction of the

brush stroke as you sketch.


No checkThe brush stamp always remains in the same

direction and does not rotate in the direction of the brush stroke. See Set brush stroke properties (page 93).

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Rotation Jitter

The amount of random variation in the brush stamp direction. The valid range is 0 (no random variation) to 255 (high random variation). See Set brush stroke properties (page 93).

299

Brushes > Sharpenbrush > Small Sharpenbrush, Medium Sharpenbrush, Large Sharpenbrush
Sharpens paint on the active image layer. This feature is not available in SurfaceStudio.

To select a brush and sketch with it


Markers, airbrushes, and solid brushes are not available in SurfaceStudio. The default pencils in SurfaceStudio are colored.

Choose a brush tool (Brushes > Brush type > Brush name). The Pencil, Marker, Airbrush, and Solid tools let you drag the stylus to apply strokes of paint to a sketch image plane.

You can also select a brush from the default Sketch or Annotate shelf.

The Eraser tool lets you drag the stylus to remove paint from a sketch image plane in strokes.

When a brush tool is active, the cursor becomes a crosshair with the letter P (for paint) or E (for eraser). When you hold the cursor over a sketch image plane, the cursor also displays a preview image of how the brush will apply paint to the sketch.

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Drag the stylus on the sketch image plane to begin sketching.

Notes and tips

To erase, use the eraser on the stylus. To create a horizontal brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the middle mouse button (or the equivalent stylus button). To create a vertical brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the right mouse button (or the equivalent stylus button).

To snap a brush to a curve, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys). Brushes are most responsive when you are viewing the sketch image plane at its actual size (1:1). Brush strokes may appear slow when you are zoomed out of a sketch image plane; however, this is because the stroke is actually very large relative to the sketch image plane.

Note

Some of these options are also available in the Paint Panel when this tool is active.

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Brush Options
Reset

Resets all Brush Options to their default settings. If brushes have been saved to the shelf, reset will reset to those settings at the time the brush was saved to the shelf.
Minimum radius, if available for this tool. Maximum radius, if available for this tool. Maximum opacity, if available for this tool. Minimum opacity, if available for this tool.

Brush stroke

Properties tab
Brush Mode

Controls whether the brush will:

apply paint as a brush (Paint) (see Paint and erase (page 75) erase paint (Erase) (see Paint and erase (page 75) hide paint (Hide) (see Hide and show paint (page 98) show hidden paint (Show) (see Hide and show paint (page 98) smear paint (Smear) (see Smear paint (page 145) blur paint (Blur) (see Blur paint (page 143)

sharpen paint (Sharpen) (see Sharpen paint (page 144) See also Set brush mode to paint, erase, hide, or show (page 81).

Min Radius

The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).

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Max Radius

The radius of the brush (measured in pixels) when you press the stylus strongly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Min Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very lightly against the tablet. If Min Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Max Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very strongly against the tablet. If Max Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Aspect

Controls how flat or circular the brush stamp is. The valid range is 0.01 (very flat and thin) to 1 (circular). See Set brush size, shape, and profile (page 90).
Rotation

The angle (measured in degrees) of the brush stamp. If Aspect is less than 1, changing Rotation makes the brush stamp more horizontal (0) or more vertical (90). The valid range is 0 to 360. See Set brush size, shape, and profile (page 90).

Sharpen Properties
Sharpness

Controls how much the brush will sharpen paint on the active image layer. The valid range is 0 (no sharpening) to 10 (strong sharpening). See Sharpen paint (page 144).

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Sharpen Strength

Controls the extent that the brush will sharpen paint on the active image layer. Each pixel in the image layer is sharpened by comparing it with a certain number of its surrounding pixels based on the Sharpen Strength value. For example, if Sharpen Strength is set to 4, then each pixel is sharpened by comparing it with all surrounding pixels within a 4 pixel radius. The valid range is 0 to 4. See Sharpen paint (page 144).

Stamp tab Profile


Brush Profile Controls the softness or hardness of the brush stamp edges. See Set brush size, shape, and profile (page 90). Select one of Regular, Solid, Hard Solid, or Buzz from the pop-up menu to obtain the following brush profiles.

Regular

Solid

Hard Solid

Buzz

To create a custom brush profile, select the Custom menu item. Selecting this menu item opens up a graph editor and adds a new pop-up menu.

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Red rectangles in the graph editor are editable points that can be moved or deleted. You can also add more points by selecting Add from the Point menu.

Stroke tab
Changing these settings changes the appearance of a sequence of brush profiles laid down by dragging the stylus or mouse across the image layer.
Spacing Bias

Controls the space between stamps in a stroke. Low values produce smooth strokes with no spaces between stamps. Higher values produce strokes that appear as a series of dots. The valid range is 0 to 255. See Set brush stroke properties (page 93).
Spacing Noise

The amount of random variation in the space between stamps in a stroke. The valid range is 0 (no random variation) to 25 (high random variation). See Set brush stroke properties (page 93).
Rotate to Stroke CheckThe brush stamp rotates in the direction of the

brush stroke as you sketch.


No checkThe brush stamp always remains in the same

direction and does not rotate in the direction of the brush stroke. See Set brush stroke properties (page 93).
Rotation Jitter

The amount of random variation in the brush stamp direction. The valid range is 0 (no random variation) to 255 (high random variation). See Set brush stroke properties (page 93).

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Brushes > Blurbrush > Small Blurbrush, Medium Blurbrush, Large Blurbrush
Blurs paint on the active image layer. This feature is not available in SurfaceStudio.

To select a brush and sketch with it


Markers, airbrushes, and solid brushes are not available in SurfaceStudio. The default pencils in SurfaceStudio are colored.

Choose a brush tool (Brushes > Brush type > Brush name). The Pencil, Marker, Airbrush, and Solid tools let you drag the stylus to apply strokes of paint to a sketch image plane.

You can also select a brush from the default Sketch or Annotate shelf.

The Eraser tool lets you drag the stylus to remove paint from a sketch image plane in strokes.

When a brush tool is active, the cursor becomes a crosshair with the letter P (for paint) or E (for eraser). When you hold the cursor over a sketch image plane, the cursor also displays a preview image of how the brush will apply paint to the sketch.

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Drag the stylus on the sketch image plane to begin sketching.

Notes and tips

To erase, use the eraser on the stylus. To create a horizontal brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the middle mouse button (or the equivalent stylus button). To create a vertical brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the right mouse button (or the equivalent stylus button).

To snap a brush to a curve, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys). Brushes are most responsive when you are viewing the sketch image plane at its actual size (1:1). Brush strokes may appear slow when you are zoomed out of a sketch image plane; however, this is because the stroke is actually very large relative to the sketch image plane.

307

Brush Options
Note

Some of these options are also available in the Paint Panel when this tool is active.

Reset

Resets all Brush Options to their default settings. If brushes have been saved to the shelf, reset will reset to those settings at the time the brush was saved to the shelf.
Minimum radius, if available for this tool. Maximum radius, if available for this tool. Maximum opacity, if available for this tool. Minimum opacity, if available for this tool.

Brush stroke

Properties tab
Brush Mode

Controls whether the brush will:

apply paint as a brush (Paint) (see Paint and erase (page 75) erase paint (Erase) (see Paint and erase (page 75) hide paint (Hide) (see Hide and show paint (page 98) show hidden paint (Show) (see Hide and show paint (page 98) smear paint (Smear) (see Smear paint (page 145) blur paint (Blur) (see Blur paint (page 143)

sharpen paint (Sharpen) (see Sharpen paint (page 144) See also Set brush mode to paint, erase, hide, or show (page 81).

Min Radius

The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).

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Max Radius

The radius of the brush (measured in pixels) when you press the stylus strongly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Min Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very lightly against the tablet. If Min Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Max Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very strongly against the tablet. If Max Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Aspect

Controls how flat or circular the brush stamp is. The valid range is 0.01 (very flat and thin) to 1 (circular). See Set brush size, shape, and profile (page 90).
Rotation

The angle (measured in degrees) of the brush stamp. If Aspect is less than 1, changing Rotation makes the brush stamp more horizontal (0) or more vertical (90). The valid range is 0 to 360. See Set brush size, shape, and profile (page 90).

Blur Properties
Blur Strength

Controls how much the brush will blur paint on the active image layer. The valid range is 0 (no blurring) to 32 (strong blurring). See Blur paint (page 143).

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Stamp tab Profile


Brush Profile Controls the softness or hardness of the brush stamp edges. See Set brush size, shape, and profile (page 90). Select one of Regular, Solid, Hard Solid, or Buzz from the pop-up menu to obtain the following brush profiles.

Regular

Solid

Hard Solid

Buzz

To create a custom brush profile, select the Custom menu item. Selecting this menu item opens up a graph editor and adds a new pop-up menu.

Red rectangles in the graph editor are editable points that can be moved or deleted. You can also add more points by selecting Add from the Point menu.

Stroke tab
Changing these settings changes the appearance of a sequence of brush profiles laid down by dragging the stylus or mouse across the image layer.

310

Spacing Bias

Controls the space between stamps in a stroke. Low values produce smooth strokes with no spaces between stamps. Higher values produce strokes that appear as a series of dots. The valid range is 0 to 255. See Set brush stroke properties (page 93).
Spacing Noise

The amount of random variation in the space between stamps in a stroke. The valid range is 0 (no random variation) to 25 (high random variation). See Set brush stroke properties (page 93).
Rotate to Stroke CheckThe brush stamp rotates in the direction of the

brush stroke as you sketch.


No checkThe brush stamp always remains in the same

direction and does not rotate in the direction of the brush stroke. See Set brush stroke properties (page 93).
Rotation Jitter

The amount of random variation in the brush stamp direction. The valid range is 0 (no random variation) to 255 (high random variation). See Set brush stroke properties (page 93).

311

Brushes > Smearbrush > Small Smearbrush, Medium Smearbrush, Large Smearbrush
Smears paint on the active image layer. This feature is not available in SurfaceStudio.

To select a brush and sketch with it


Markers, airbrushes, and solid brushes are not available in SurfaceStudio. The default pencils in SurfaceStudio are colored.

Choose a brush tool (Brushes > Brush type > Brush name). The Pencil, Marker, Airbrush, and Solid tools let you drag the stylus to apply strokes of paint to a sketch image plane.

You can also select a brush from the default Sketch or Annotate shelf.

The Eraser tool lets you drag the stylus to remove paint from a sketch image plane in strokes.

When a brush tool is active, the cursor becomes a crosshair with the letter P (for paint) or E (for eraser). When you hold the cursor over a sketch image plane, the cursor also displays a preview image of how the brush will apply paint to the sketch.

312

Drag the stylus on the sketch image plane to begin sketching.

Notes and tips

To erase, use the eraser on the stylus. To create a horizontal brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the middle mouse button (or the equivalent stylus button). To create a vertical brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the right mouse button (or the equivalent stylus button).

To snap a brush to a curve, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys). Brushes are most responsive when you are viewing the sketch image plane at its actual size (1:1). Brush strokes may appear slow when you are zoomed out of a sketch image plane; however, this is because the stroke is actually very large relative to the sketch image plane.

313

Brush Options
Note

Some of these options are also available in the Paint Panel when this tool is active.

Reset

Resets all Brush Options to their default settings. If brushes have been saved to the shelf, reset will reset to those settings at the time the brush was saved to the shelf.
Minimum radius, if available for this tool. Maximum radius, if available for this tool. Maximum opacity, if available for this tool. Minimum opacity, if available for this tool.

Brush stroke

Properties tab
Brush Mode

Controls whether the brush will:

apply paint as a brush (Paint) (see Paint and erase (page 75) erase paint (Erase) (see Paint and erase (page 75) hide paint (Hide) (see Hide and show paint (page 98) show hidden paint (Show) (see Hide and show paint (page 98) smear paint (Smear) (see Smear paint (page 145) blur paint (Blur) (see Blur paint (page 143)

sharpen paint (Sharpen) (see Sharpen paint (page 144) See also Set brush mode to paint, erase, hide, or show (page 81).

Min Radius

The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).

314

Max Radius

The radius of the brush (measured in pixels) when you press the stylus strongly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Min Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very lightly against the tablet. If Min Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Max Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very strongly against the tablet. If Max Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Aspect

Controls how flat or circular the brush stamp is. The valid range is 0.01 (very flat and thin) to 1 (circular). See Set brush size, shape, and profile (page 90).
Rotation

The angle (measured in degrees) of the brush stamp. If Aspect is less than 1, changing Rotation makes the brush stamp more horizontal (0) or more vertical (90). The valid range is 0 to 360. See Set brush size, shape, and profile (page 90).

Stamp tab Profile


Brush Profile Controls the softness or hardness of the brush stamp edges. See Set brush size, shape, and profile (page 90). Select one of Regular, Solid, Hard Solid, or Buzz from the pop-up menu to obtain the following brush profiles.

315

Regular

Solid

Hard Solid

Buzz

To create a custom brush profile, select the Custom menu item. Selecting this menu item opens up a graph editor and adds a new pop-up menu.

Red rectangles in the graph editor are editable points that can be moved or deleted. You can also add more points by selecting Add from the Point menu.

Stroke tab
Changing these settings changes the appearance of a sequence of brush profiles laid down by dragging the stylus or mouse across the image layer.
Spacing Bias

Controls the space between stamps in a stroke. Low values produce smooth strokes with no spaces between stamps. Higher values produce strokes that appear as a series of dots. The valid range is 0 to 255. See Set brush stroke properties (page 93).

316

Spacing Noise

The amount of random variation in the space between stamps in a stroke. The valid range is 0 (no random variation) to 25 (high random variation). See Set brush stroke properties (page 93).
Rotate to Stroke CheckThe brush stamp rotates in the direction of the

brush stroke as you sketch.


No checkThe brush stamp always remains in the same

direction and does not rotate in the direction of the brush stroke. See Set brush stroke properties (page 93).
Rotation Jitter

The amount of random variation in the brush stamp direction. The valid range is 0 (no random variation) to 255 (high random variation). See Set brush stroke properties (page 93).

317

Brushes > Clonebrush > Small Clonebrush, Medium Clonebrush, Large Clonebrush
Clones an area of paint on the active image layer. This feature is not available in SurfaceStudio.

To select a brush and sketch with it


Markers, airbrushes, and solid brushes are not available in SurfaceStudio. The default pencils in SurfaceStudio are colored.

Choose a brush tool (Brushes > Brush type > Brush name). The Pencil, Marker, Airbrush, and Solid tools let you drag the stylus to apply strokes of paint to a sketch image plane.

You can also select a brush from the default Sketch or Annotate shelf.

The Eraser tool lets you drag the stylus to remove paint from a sketch image plane in strokes.

When a brush tool is active, the cursor becomes a crosshair with the letter P (for paint) or E (for eraser). When you hold the cursor over a sketch image plane, the cursor also displays a preview image of how the brush will apply paint to the sketch.

318

Drag the stylus on the sketch image plane to begin sketching.

Notes and tips

To erase, use the eraser on the stylus. To create a horizontal brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the middle mouse button (or the equivalent stylus button). To create a vertical brush stroke in an orthographic window, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys), and drag the right mouse button (or the equivalent stylus button).

To snap a brush to a curve, click the Crv button to the right of the prompt line (or hold down the Ctrl and Alt keys). Brushes are most responsive when you are viewing the sketch image plane at its actual size (1:1). Brush strokes may appear slow when you are zoomed out of a sketch image plane; however, this is because the stroke is actually very large relative to the sketch image plane.

319

Brush Options
Note

Some of these options are also available in the Paint Panel when this tool is active.

Reset

Resets all Brush Options to their default settings. If brushes have been saved to the shelf, reset will reset to those settings at the time the brush was saved to the shelf.
Minimum radius, if available for this tool. Maximum radius, if available for this tool. Maximum opacity, if available for this tool. Minimum opacity, if available for this tool.

Brush stroke

Properties tab
Min Radius

The radius of the brush (measured in pixels) when you press the stylus lightly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Max Radius

The radius of the brush (measured in pixels) when you press the stylus strongly against the tablet. The valid range is 0 to 255. See Set brush size, shape, and profile (page 90).
Min Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very lightly against the tablet. If Min Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).

320

Max Opacity

Controls how see-through the paint applied by the brush is when you press the stylus very strongly against the tablet. If Max Opacity is less than 1, and you sketch several times in the same spot, the paint will build up and become more opaque. The valid range is 0 (fully transparent) to 1 (fully opaque). See Set brush and paint opacity (page 85).
Aspect

Controls how flat or circular the brush stamp is. The valid range is 0.01 (very flat and thin) to 1 (circular). See Set brush size, shape, and profile (page 90).
Rotation

The angle (measured in degrees) of the brush stamp. If Aspect is less than 1, changing Rotation makes the brush stamp more horizontal (0) or more vertical (90). The valid range is 0 to 360. See Set brush size, shape, and profile (page 90).

Stamp tab Profile


Brush Profile Controls the softness or hardness of the brush stamp edges. See Set brush size, shape, and profile (page 90). Select one of Regular, Solid, Hard Solid, or Buzz from the pop-up menu to obtain the following brush profiles.

Regular

Solid

Hard Solid

Buzz

To create a custom brush profile, select the Custom menu item. Selecting this menu item opens up a graph editor and adds a new pop-up menu.

321

Red rectangles in the graph editor are editable points that can be moved or deleted. You can also add more points by selecting Add from the Point menu.

Stroke tab
Changing these settings changes the appearance of a sequence of brush profiles laid down by dragging the stylus or mouse across the image layer.
Spacing Bias

Controls the space between stamps in a stroke. Low values produce smooth strokes with no spaces between stamps. Higher values produce strokes that appear as a series of dots. The valid range is 0 to 255. See Set brush stroke properties (page 93).
Spacing Noise

The amount of random variation in the space between stamps in a stroke. The valid range is 0 (no random variation) to 25 (high random variation). See Set brush stroke properties (page 93).
Rotate to Stroke CheckThe brush stamp rotates in the direction of the

brush stroke as you sketch.


No checkThe brush stamp always remains in the same

direction and does not rotate in the direction of the brush stroke. See Set brush stroke properties (page 93).

322

Rotation Jitter

The amount of random variation in the brush stamp direction. The valid range is 0 (no random variation) to 255 (high random variation). See Set brush stroke properties (page 93).

323

Brushes > FloodFill


Flood or fill a consistently colored area of an image layer with paint. This feature is not available in SurfaceStudio. Reset

Resets all Brush Options to their default settings. If brushes have been saved to the shelf, reset will reset to those settings at the time the brush was saved to the shelf.

Properties tab
Note

These options are also available in the Paint Panel when this tool is active.

Flood fill properties


Brush Color

The color of paint that fills the area of the image layer you click.
Color Opacity

Controls how see-through the paint that fills the area of the image layer you click is. Paint with a low Color Opacity is more transparent than paint with a high Color Opacity. The valid range is 0 to 1.
Tolerance

Controls the range of colors that are filled. A low value fills pixels having a color very similar to the color you click. A high value fills pixels having a broader range of colors. The valid range is 0 to 255.

324

Brushes > ImageDeform


Warp and deform an image by moving the four corners and sides. Choose from Free or Skew Choose from Perspective or Distort When checked, changes are visible while being made Move sliders to adjust midpoint of image horizontally or vertically.

When checked, Guidelines are used.

Choosing Perspective will change the midpoint of the image as you change the control points, and changes the image so it looks like it has been tilted away. Choosing Distort reshapes the image, but doesnt attempt to force a perspective view. Selecting Skew for the constraint type mirrors the change on one side or corner to the opposite side or corner.
Interactive Display gives you the choice of seeing the changes

as you distort the image, or speeding the action by only showing the result of the distortion when you release the mouse button.
Guidelines are created based on the points position when you start to drag the point. Using the guidelines can help you make changes that are controlled by the borders of the image layer.

Image Deform operations can be undone using the standard Edit > Undo menu item. When Image Deform is selected, the options are added to the Paint panel. All studio snap modes (grid, point, and curve) work with image deformation, allowing the manipulator handles to be snapped to geometry.

325

Drag one or more of eight points on the edge of the image plane to reshape the image layer (the drag points are circled in green in this illustration). Drag the center point to move the layer on the image plane. Click the Accept button to confirm the reshaping.

326

Brushes > Select > Marquee (rectangle), Marquee (circle), Marquee (ellipse)
Select a rectangular, circular, or elliptical region of an image layer. This feature is not available in SurfaceStudio.

Marquee Options
Note

These options are also available in the Paint Panel when this tool is active.

Marquee Selection Mode

Allows you to create a new selection area (New), add to the selection area (Add), or subtract from the selection area (Subtract).

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Brushes > Select > MagicWand


Select a consistently colored area of an image layer. This feature is not available in SurfaceStudio.

Magic Wand Options


Note

These options are also available in the Paint Panel when this tool is active.

Magic Wand Selection Mode

Allows you to create a new selection area (New), add to the selection area (Add), or subtract from the selection area (Subtract).
Tolerance

Controls the range of colors that are selected. A low value selects pixels having a color very similar to the color you click. A high value selects pixels having a broader range of colors. The valid range is 0 to 255.

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Brushes > Shape > Make shape


Create a shape from a curve or set of curves. This feature is not available in SurfaceStudio.

Choose Brushes > Shape > Make shape from the palette. You are prompted to Select a curve

Drag a bounding box around the curve or curves that you want turned into a shape. The curves will highlight. You are prompted to Select another curve. If done, press ACCEPT button.

Click the Accept button. The curve becomes a shape.

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Brushes > Shape > Make masked shape


Create a mask from curves. This feature is not available in SurfaceStudio.

Ensure you are working on a paint layer. Mask shapes cannot be created on shape layers. 1 Choose Brushes > Shape > Make masked shape from the palette. You are prompted to Select a curve 2 Drag a bounding box around the curve or curves that you want turned into a mask. The curves will highlight. You are prompted to Select another curve. If done, press ACCEPT button. 3 Click the Accept button. The curve becomes a mask.

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Brushes > Shape > Make stencil shape


Create a stencil from curves. This feature is not available in SurfaceStudio.

Ensure you are working on a paint layer. Stencil shapes cannot be created on shape layers. 1 Choose Brushes > Shape > Make stencil shape from the palette. You are prompted to Select a curve 2 Drag a bounding box around the curve or curves that you want turned into a mask. The curves will highlight. You are prompted to Select another curve. If done, press ACCEPT button. 3 Click the Accept button. The curve becomes a stencil.

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Brushes > Shape > Make warp shape


Modify an image layer by changing the shape of an area of interest.

Use this tool to quickly modify an image layer to change the appearance of an object without spending extensive time remodeling a speculative design change. Using the ability to warp a shape on an image, you can quickly answer the question, What if it were taller/shorter/rounder/more square? To manipulate an image layer using Make warp shape: 1 2 3 4 5 6 Make the image layer current. Ensure that you have a curve or curves that you want to serve as the shape manipulators. Choose Brushes > Shape > Make warp shape. Click the curve or curves you want to be warp shapes. A red arrow appears, pointing at each curve. Click Accept to convert the curves to warp shapes. Now that you have created warp shapes, drag CVs, scale curves, or perform other actions upon the shape. You will interactively see the image warp, based on the movement of the curve or CVs on the curve. A new section appears in the Paint Control panel while you are warping an image.
To adjust how much of the image warps, use the Influence slider to change the number of pixels that will be affected To visually check how much of the image has modified, click the Feedback check box. The unaffected regions of the image turn are colored, based on the color choice made in the Sketch Properties window (available from the Image Layer Editor).

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File > Import > StudioPaint Canvas


Imports a StudioPaint Canvas file as an image plane with layers.

Import 2D StudioPaint canvas files when the StudioPaint project directory has been copied from UNIX on to your Windows machine. All 2D image & mask layers will be imported into the active window.
Note

No StudioPaint 3D paint textures or geometry will be imported. No StudioPaint shelves will be imported. Multiple masks will be imported as Studio layers masks.

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File > Import > Image/mask layer


Imports an image file as a new image layer. This feature is not available in SurfaceStudio.

Import Image Layer Options


Image Layer Type Best GuessImports the image either as an image layer

(if the image contains three channels of color) or as a mask layer (if the image contains a single channel).
ColorImports the image as an image layer. MaskImports the image as a mask layer. Color to Mask Conversion Method

This option is only available if Image Layer Type is set to Mask.


LuminanceUses the images luminance values as a

mask.
TransparencyUses the images transparency (that is, its alpha channel) as a mask.

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File > Export > Image/mask layer


Exports the active image layer as an image file. This feature is not available in SurfaceStudio.

Export Image/Mask Layer Options


File Type

The file format to save the exported image as: Alias (.als), JPEG, TIFF, 24 bit BMP, or 32 bit BMP.
Resize Image Layer

By default, set to true, which shrinks the layer bound to the smallest size before exporting; otherwise, the exported image size is the same as the canvas size.

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File > Export > Make picture


Exports the sketch image plane in the active view as an image file.

Make Picture Options


File Type

The file format to save the exported image as: Alias (.als), JPEG, TIFF, 24 bit BMP, or 32 bit BMP.
Limit image size

When this option is checked, two sliders appear to adjust the Horizontal and Vertical size of the image in pixels. The sliders represent the maximum dimensions of the image. If the image exceeds either the horizontal of vertical maximum, it is scaled down, while preserving the aspect ratio, to fit within the specified dimensions.
Note

Images cannot be enlarged, only reduced in size.

Horizontal size

Maximum width of the image in pixels.


Vertical size

Maximum height of the image in pixels.

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Delete > Del active image layer


Deletes the active image layer.

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Delete > All Mask Layers


Deletes all mask layers in the active sketch image plane. This feature is not available in SurfaceStudio.

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Image > Cut image


Cut selected regions of the active image layer and place them in the Windows clipboard. This feature is not available in SurfaceStudio.

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Image > Copy image


Copy selected regions of the active image layer and place them in the Windows clipboard. This feature is not available in SurfaceStudio.

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Image > Paste image


Paste the contents of the Windows clipboard into StudioTools either as a new animation image plane (if the active view doesnt contain a sketch image plane) or as a new image layer (if the active view contains a sketch image plane). This feature is not available in SurfaceStudio. Note

The contents of the clipboard is pasted into an existing sketch image plane either into the center of the selection mask (if there is one) or into the center of the sketch image plane (if there is no selection mask). StudioTools will automatically clear the selection mask when you choose Image > Paste image.

Note

Import Image Plane Options


See File > Import > Image plane.

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Image > Duplicate Image layer


Duplicate the active image layer. This feature is not available in SurfaceStudio.

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Image > New > Image plane


Creates a new sketch image plane in the active view. This feature is not available in SurfaceStudio.

New Image Options


Image Width, Image Height Fit WindowThe width/height of the new sketch image

plane fills the view. (Some of the sketch image plane will be under the view window title bar.)
SpecifiedThe width/height of the new sketch image plane is scaled based on the Pixels or Units value. This is the default setting, found in the Paint section of Preferences > General Preferences. Fill Type

Lets you specify the width/height of the new sketch image plane in pixels (Pixels) or the main linear unit (Units). This option is only available if Image Width or Image Height is set to Specified. The default setting is Pixels.
Pixels, Units

The width and height of the sketch image plane measured in pixels (Pixels) or the main linear unit (Units). This option is only available if Image Width or Image Height is set to Specified. The default width value is 1280 pixels; the default height value is 1024 pixels. The valid range is 1 to 4096.
Tip To set the main linear unit, choose Preferences > Construction options, and set Units > Linear > Main Units.

Fit Window

Fits the image plane horizontally (Width) or vertically (Height) within the view. This option is only available if both Image Width and Image Height are set to Specified. The default setting is Height.

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Resolution

The resolution of the new sketch image plane (measured in pixels per linear unit). This option is only available if Image Width or Image Height is set to Fit Window. The slider range is 1 to 100. The valid range is 1 to 4096. The default value is 100.
Tip To set the main linear unit, choose Preferences > Construction options, and set Units > Linear > Main Units.

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Image > New > Image layer


Creates a new image layer above the active image layer. This feature is not available in SurfaceStudio.

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Image > New > Mask layer


Create a new mask layer for the active image layer. This feature is not available in SurfaceStudio.

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Image > Modify layer > Merge below


Merges the active image layer with the image layer beneath it. This feature is not available in SurfaceStudio.

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Image > Modify layer > Merge visible layers


Merges all visible image layers in the active sketch image plane into a single image layer. This feature is not available in SurfaceStudio.

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Image > Modify layer > Merge all layers


Merges all image layers in the active sketch image plane into a single image layer. This feature is not available in SurfaceStudio.

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Image > Modify layer > Show hidden paint


Show all hidden paint on the active image layer. This feature is not available in SurfaceStudio.

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Image > Modify layer > Clear hidden paint


Delete all hidden paint on the active image layer. This feature is not available in SurfaceStudio.

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Image > Modify layer > Clear selection mask


Clears the Selection mask layer so that nothing is selected or masked. This feature is not available in SurfaceStudio.

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Image > Modify layer > Clear image


Removes all paint from the unmasked regions of the active image layer.

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Image > Modify layer > Invert layer mask


Inverts a mask so that masked regions become unmasked and unmasked regions become masked This feature is not available in SurfaceStudio.

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Image > Modify layer > Tgl selection/mask


Disables or enables the selection mask. This feature is not available in SurfaceStudio.

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Image > Modify layer > Isolate layer


Hides all layers except the active layer. Choose Isolate layer to quickly hide all other layers. To return to the state of visibility/invisibility that existed before selecting Isolate layer, choose Isolate layer again.

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Image > Resize Image Plane


Crops or extends a sketch image plane.

Options
Image Plane Width, Image Plane Height Fit to WindowCrops/extends the width/height of the sketch image plane to fit within the view. SpecifiedCrops/extends the width/height of the sketch image plane by the Pixels or Units value. NeitherDoes not crop/extend the width/height of the sketch image plane. Tip To set a default image plane size, choose Preferences > General Preferences, click the Paint section, and set the default image layer width and height to the desired values.

Side LeftCrops/extends the left side of the sketch image

plane; the right side remains fixed.


RightCrops/extends the right side of the sketch image plane; the left side remains fixed. TopCrops/extends the top of the sketch image plane; the bottom remains fixed. BottomCrops/extends the bottom of the sketch image plane; the top remains fixed. BothCrops/extends both the top and bottom or the left

side and right side (or all sides) of the sketch image plane.
Fill Type PixelsCrops/extends the sketch image plane width/ height by the Pixels value (measured in pixels). UnitsCrops/extends the sketch image plane width/ height by the Units value (measured in the main linear unit). Tip To set the main linear unit, choose Preferences > Construction options, and set Units > Linear > Main Units.

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Pixels, Units

The amount to crop/extend the sketch image plane width/height by, measured in pixels (if Fill Type is Pixels) or the main linear unit (if Fill Type is Units).
Tip To set the main linear unit, choose Preferences > Construction options, and set Units > Linear > Main Units.

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Image > Crop


Crops or extends the active sketch image plane based on the current selection region. This feature is not available in SurfaceStudio.

To crop an image 1 2 Select the area to be cropped or extended with Brushes >
Select > Marquee.

Select Image > Crop.

If the selected area is smaller than the image plane, the image plane will be cropped. If the selected area is larger than the image plane, the image plane will be extended. If you select the area using either the circle or ellipse marquee, the image plane will be cropped or extended to the edges of a bounding box encompassing the marquee.

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Image > Effect > Sharpen layer


Sharpens paint in all unmasked regions of the active image layer. This feature is not available in SurfaceStudio.

Sharpen Layer Options


Sharpness

Controls the amount of sharpening. The valid range is 0 (no sharpening) to 10 (maximum sharpening).
Sharpen Strength

Each pixel in the image layer is sharpened by comparing it with a certain number of its surrounding pixels based on the Sharpen Strength value. For example, if Sharpen Strength is set to 4, then each pixel is sharpened by comparing it with all surrounding pixels within a 4 pixel radius. The valid range is 0 to 4.

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Image > Effect > Blur layer


Blurs paint in all unmasked regions of the active image layer. This feature is not available in SurfaceStudio.

Blur Layer Options


Blur Strength

Each pixel in the image layer is blurred with a certain number of its surrounding pixels based on the Blur Strength value. For example, if Blur Strength is set to 4, then each pixel is blurred with all surrounding pixels within a 4 pixel radius. The valid range is 0 (no blur) to 32 (maximum blur).

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Image > Effect > Horizontal flip, Vertical flip


Flips the active image layer horizontally or vertically. This feature is not available in SurfaceStudio.

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Image > Color Adjustment > Brightness & contrast


Use the Brightness and Contrast window to easily adjust the appearance of an image layer. Please note that these changes happen only to the current layer.

Use these buttons to change the magnification of the image layer in this editor

The Adjustment Type determines the range of color values that will be modified.

This image shows the original state of your image layer. Drag in either of these two windows to pan large images This image shows the current state of your changes.

Change these sliders to increase or reduce the amount of variation between the original image and the modified images

Undo changes on a step-by-step basis Redo undone changes on a step-by-step basis Clear reverts the image to its appearance on entering the editor. Accept leaves the editor and has the changes applied to the image layer. Cancel leaves the editor without saving any changes

Click one of these images to modify your images brightness or contrast

Choose an Adjustment type. The Adjustment type determines which range of color values will be modified. You may choose to modify

All color tones

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Only highlight Only midtones Only shadows

Adjusting the sliders modifies the amount of change between the three images shown for Brightness or Contrast. For example, adjusting the Brightness slider to 5% for the above image results in the following set of images being presented. The left image is 5% less bright than the original image. The right image is 5% brighter than the original image.

Adjusting the Brightness slider to 50% for the same image results in the following set of images being presented.

As you can see, the lower the percentage, the finer the adjustment.

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Image > Color Adjustment > Saturation & value


Use the Saturation and Value window to easily adjust the saturation and value of an image layer. Please note that these changes happen only to the current layer.

Use these buttons to change the magnification of the image layer in this editor

The Adjustment Type determines the range of color values that will be modified.

This image shows the original state of your image layer. Drag in either of these two windows to pan large images This image shows the current state of your changes.

Change these sliders to increase or reduce the amount of variation between the original image and the

Undo changes on a step-by-step basis Redo undone changes on a step-by-step basis Clear reverts the image to its appearance on entering the editor. Accept leaves the editor and has the changes applied to the image layer. Cancel leaves the editor without saving any changes

Click one of these images to modify your images saturation or value.

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Image > Color Adjustment > Color balance


Use this window to easily adjust the color balance of an image layer. Please note that these changes happen only to the current layer.

Use these buttons to change the magnification of the image layer in this editor

The Adjustment Type determines the range of color values that will be modified. Normally, gray areas remain gray. This check box enables you to colorize them Change this slider to increase or reduce the amount of variation between the original image and the modified images

This image shows the original state of your image layer. Drag in either of these two windows to pan large images This image shows the current state of your changes.

Undo changes on a step-by-step basis Redo undone changes on a step-by-step basis Clear reverts the image to its appearance on entering the editor. Accept leaves the editor and has the changes applied to the image layer. Cancel leaves the editor without saving any changes

Click one of these images to modify the amount of that color in your image. Note that clicking on a square will not add color to an area that is gray unless you check Add Hue to Grayscale Areas.

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Image > Color Adjustment > Color replace


Select a color or range of colors, and replace it with another range.

Choose Image > Color Adjustment > Color replace... to replace colors in an image with new colors.

Use these buttons to change the magnification of the image layer in this editor

Click on an eyedropper to choose an initial color, to add to the color range, or to subtract from the color range.

Move sliders to select a range. The upper sliders affect the color range on the original image. The lower sliders select the target color range.

This image shows the original state of your image layer. Drag in either of these two windows to pan large images This image shows the current state of your changes.

Click one or more check boxes to adjust Hue, Saturation, or Value.

Click the down arrow to move the selected color range to the target colors. Click the up arrow to move the target color range to the selected colors.

Export Selection copies the selected parts of the image to the mask layer Undo changes on a step-by-step basis Redo undone changes on a step-by-step basis Clear cancels the changes made without leaving the editor Accept leaves the editor and has the changes applied to the image layer. Cancel leaves the editor without saving any changes

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Select a range on the original image using either the eyedroppers or by dragging the sliders on one of the three bars (Hue, Saturation, or Value). The sliders offer the ability to finetune the edges of the selection as well as the ability to move the whole range without affecting the size of the range.

Selected colors Target colors fade or feather regions fade or feather regions

Selected color region

Use to drag whole range

Target color region

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Image > Tgl paint panel


Display or hide the Paint Panel. This feature is not available in SurfaceStudio. Note

If the modeling control panel is displayed, choosing Image > Tgl paint panel displays the Paint Panel instead. If neither the modeling control panel or the Paint Panel is displayed, choosing Image > Tgl paint panel displays the Paint Panel. If the Paint Panel is displayed, choosing Image > Tgl paint panel hides the Paint Panel.

Paint Panel
The Paint Panel is a column of controls that you can display along the right side of the StudioTools window. It allows you to easily control shape properties, brush properties, and other tool options without having to open separate windows or option boxes. It also allows you to easily pan or zoom your view. The options displayed in the Paint Panel correspond to those of the active sketching tool. (If no sketching tool is active, the shape options are displayed.)

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See also Preferences > Interface > Control panel.

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Display
Curves, Shapes, Key Pnts, Cv/Hull

Allows you to show (+) or hide (-) curves, shapes, key points, or CVs/hulls, either for selected objects or globally (gbl). Brush Options

Brush Options

Sharp Options

Sharpen Properties

Blur Options

Blur Properties

Flood Fill Options

Properties tab

Magic Wand Options

Magic Wand Options

Marquee Options

Marquee Options

Shape Outline Options


Style

The brush style of the shape outline, either SolidBrush or AirBrush.


RGB Color

The color of the shape outline. To use a color that you have previously saved to a shelf, click the color chip to open the Color Editor, then click the color icon on the shelf.

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Opacity

Controls how see-through the shape outline is. The valid range is 0 (entirely clear and invisible) to 1 (entirely opaque).
Width

The width (measured in pixels) of the shape outline.


Aspect

Controls how flat or circular the brush stamp used to create the shape outline is. The valid range is 0.01 (very flat and thin) to 1 (circular).
Rotation

The angle (measured in degrees) of the brush stamp used to create the shape outline. If Aspect is less than 1, changing Rotation makes the brush stamp more horizontal (0) or more vertical (90). The valid range is 0 to 360.
Spacing

Controls the space between the brush stamps used to create the shape outline. Low values produce a smooth outline with no spaces between stamps. Higher values produce outlines that appear as a series of dots. The valid range is 0 to 255.
Visibility

Controls whether the shape has an outline (Visibility is turned on) or not (Visibility is turned off). Shape Fill Options
RGB Color

The color or texture of the shape interior. To use a color that you have previously saved to a shelf, click the to open the Color Editor, then click the color icon on the shelf. To map a texture to a shapes fill, click the Map button and choose a texture from the Shape Texture window. Then edit the textures parameters.

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To change the texture of a shapes fill, click the Map button and choose the new texture from the Shape Texture window. Then edit the textures parameters. To edit a shapes texture, click the red arrow beside the Map button and edit the textures parameters. To remove a texture from a shapes fill, click the Map button and choose Solid from the Shape Texture window. For more information on textures and texture parameters, see the Rendering online documentation.
Note

For shape masks, the RGB Color controls the opacity of the shape mask. The default RGB Color is white (fully opaque).

Opacity

Controls how see-through the shape outline is. The valid range is 0 (entirely clear and invisible) to 1 (entirely opaque).
Quality

Controls whether the shapes interior texture (if it has one) is displayed at low, medium, or high quality. This option only has an affect if a texture is mapped to RGB Color.
Visibility

Controls whether the shape has a fill (Visibility is turned on) or not (Visibility is turned off).
Fill Inside -- the area contained by the shape will be filled Outside -- the area surrounding the shape will have the fill

color applied to it. Tools


Control Panel > View > Track Control Panel > View > Dolly Windows > Edit > Paint layers

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Image > Paint Default UI


Customize the StudioTools interface for sketching. This feature is not available in SurfaceStudio.

Paint Default UI Options


Menu

Shows only sketching-related menus and tools (the same as choosing Preferences > Menus > 2D menus).
Control Panel

Shows the Paint Panel (the same as choosing Image > Tgl paint panel).
Turn off Grid

Hides the grid in all views (the same as choosing DisplayTgls > Window toggles > Grid).
Color

Sets the interface colors (including the default view background color) to the default modeling colors (None), the default sketching colors (Default), or to an interface color file (Specified) created from Preferences > Interface > User colors.
Marking Menu

Turns on the sketching-specific marking menus (the same as choosing Preferences > Marking Menus > Paint Marking Menu).

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Image > Modeling Default UI


Customize the StudioTools interface for 3D modeling and rendering. This feature is not available in SurfaceStudio.

Modeling Default UI Options


Menu, Menu Choice

Shows only Short Menus, Long Menus, SurfaceDesign Menus, or Rendering Menus (the same as choosing Preferences > Menus > Short menus, Preferences > Menus > Long menus, Preferences > Menus > SurfaceDesign menus, or Preferences > Menus > Rendering menus).
Color

Sets the default view background color to gray.


Marking Menu

Turns on the standard marking menus (the same as choosing Preferences > Marking Menus > Modeling Marking Menu).
Control Panel

Shows the Modeling control panel (the same as choosing Preferences > Interface > Control panel).
Turn on Grid

Shows the grid in all views (the same as choosing DisplayTgls > Window toggles > Grid).

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Windows > Edit > Paint layers


Opens the Paint Layers window and allows you to control the arrangement of paint layers. This feature is not available in SurfaceStudio.

Paint Layers

Click to type in a value from 0-1 for layer opacity. Or click and drag down from number box to open a slider to change opacity level.

White highlighting indicates the active layer. Click a layer to make it active. To change a layer name, double-click the name and type a new name. Click to view layer properties. Click to change layer visibility.

Edit menu
New image layer

Creates a new image layer above the active image layer.

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New mask layer

Creates a new mask layer for the active image layer.


Clear image layer

Removes all paint from the active image layer.


Invert layer mask

Makes masked regions become unmasked and unmasked regions become masked on the active mask layer or on all mask layers associated with the active image layer.
Duplicate layer

Duplicates the active layer.


Merge below

Merges the active image layer with the image layer beneath it.
Merge visible image layers

Merges all visible image layers in the active sketch image plane into a single image layer.
Merge all image layers

Merges all image layers in the active sketch image plane into a single image layer.

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Sketch properties

Clicking on Sketch properties opens a separate window that displays context-sensitive information about the properties of the sketch or sketch layer. In this window you can expect to see information about the pixels, mask color, selection layer color, and so on. Depending on the sketchs properties, you can expect to see some of the following information:

Foreground/Background Moves the sketch image plane so it appears behind (Background) or in front of (Foreground) the grid and 3D objects.

Pixels The width and height of the sketch image plane measured in pixels.

Anti-aliased Image Displays hard-edged check mark or soft-edged (antialiased) dash pixels in all sketch image planes.

Selection Mask Color The color that selection mask regions are shown in. Selection Display Opacity The opacity of the Selection Mask Color that selection mask regions are shown in.

Mask Color

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The color that masked regions on mask layers are shown in.

Mask Display Opacity The opacity of the Mask Color that masked regions on mask layers are shown in.

Warp Feedback Opacity and Color Change the opacity and color of the non-warped area when Warp Feedback is checked.

Interactive Shapes Check this option to see shapes (including warp shapes) update while moving and modifying shapes. If not checked, the display will update on mouse-up.

Delete menu
Active layer

Deletes the active layer.


All masks

Deletes all mask layers in the active sketch image plane.


Hidden paint

Deletes all hidden paint on the active image layer. Show menu
Hidden Paint

Shows all hidden paint in the active image layer.


Show all layers

Shows all layers.


Hide all layers (except active)

Hides all layers except the active layer.


Isolate layer

Hides all layers except the active layer. Isolate layer differs from Hide all layers (except active) in that it remembers the state of your layers; when Isolate layer is selected a second time, the previous state is returned to.

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Shape menu
Convert Shape Layer to Image Layer

Converts the active shape layer into an image layer.


Convert ShapeMask Layer to Mask Layer

Converts the active shape mask layer into an image mask layer.
Delete Shape

Deletes the active shape. Layers


Selection

The selection mask layer. An open eye icon indicates the selection mask color is visible. A closed eye icon indicates the selection mask color is invisible. A check mark icon indicates the selection mask is enabled. No check mark indicates the selection mask is disabled.
Image layer

A layer (indicated by image layer) that can contain paint and that you can sketch on. An open eye icon indicates the layer is visible. A closed eye icon indicates the layer is invisible.
Shape layer

A layer (indicated by shape layer) that can contain shapes and that you can create shapes on. An open eye icon indicates the layer is visible. A closed eye icon indicates the layer is invisible.
Paint mask layer

A layer (indicated by mask layer) that can contain paint, that you can sketch on, and that protects regions of an image layer (that is, prevents you from sketching on regions of an image layer). An open eye icon indicates the mask color is visible. A closed eye icon indicates the mask color is invisible.

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A check mark icon indicates the mask is enabled. A dash icon indicates the mask is disabled.
Shape mask layer

A layer (indicated by shape mask) that can contain shapes, that you can create shapes on, and that protects regions of an image layer (that is, prevents you from sketching on regions of an image layer). An open eye icon indicates the mask color is visible. A closed eye icon indicates the mask color is invisible. A check mark icon indicates the mask is enabled. A dash icon indicates the mask is disabled.
Background

The background color of the sketch image plane.

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Preferences > Menus > 2D menus


Show only sketching-related menus and tools.

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Preferences > Marking Menus > Paint Marking Menu


Turn on the sketching-specific marking menu and allow you to customize the 2D marking menu.

For more information on marking menus, see Preferences >


Marking Menus > Modeling Marking Menu.

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Control Panel > View > Pan


Allows you to pan the view of a sketch image plane by dragging in the view. This feature is not available in SurfaceStudio.

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Control Panel > View > Zoom


Allows you to zoom the view of a sketch image plane by dragging in the view. This feature is not available in SurfaceStudio.

A red box appears as you drag. Drag so the red box covers the area you want to zoom into or out of. To zoom in, drag toward the right. To zoom out, drag toward the left.

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386

Index
A
airbrush tools 266, 273, 279, 286, 293, 300, 306, 312, 318 animation image planes 20 converting to sketch 46 arranging image layers 63 sketch background color 31 colors background 31 brush 82 editing 82 saving 84 shape fill 112 converting shapes to paint 116 sketch image planes to animation image planes 46 copying image layers 59 images 142 creating image layers 54 masks 122, 125, 126, 127 shapes 112 sketch image planes 22 cropping sketch image planes 40 customizing brushes 78 stylus 9 tablet 9 cutting images 142

E
eraser tool 266, 273, 279, 286, 293, 300, 306, 312, 318 erasing image layers 70 paint 75, 266, 273, 279, 286, 293, 300, 306, 312, 318 exporting image layers 69 sketch image planes 47 extending sketch image planes 40

B
backgrounds layer 52 sketch image plane 31, 44 blur brush, adjusting 88 blur strength 88 brushes 73100 color 82 customizing 78 floodfill 97 marker wetness 87 opacity 85 options 78 overview 74 palette 266, 273, 279, 286, 293, 300, 306, 312, 318 preview 75, 80 profile 91 saving to shelves 79 selecting 75 shape 90 size 90 snapping to curves 95 softness 91 using 75

F
fill floodfill 97 shape 112 flipping image layers 62 floodfill 97 foreground, sketch image plane 44

G
grids sketch image plane 36

D
deleting image layers 71 shapes 115 sketch image planes 50 depth sketch image planes 44 dollying sketch image planes 27 duplicating image layers 59

H
height, sketch image plane 23, 39, 41, 42 hiding image layers 64 mask color 129 paint 98 sketch image planes 30 view grids 36 hotkeys sketching 13

C
canvases 1950 clearing image layers 70 color editor brush color 82

I
image layers 5171 arranging 63 blurring 143 clearing 70 copying 59 creating 54 deleting 71 duplicating 59 erasing 70 exporting 69 flipping 62 hiding 64 importing 56 invisible 64 manipulator 60 merging 67 moving 60 naming 55 opacity 66 overview 52 rotating 60 scaling 60 selecting 58 sharpening 144 showing 64 transparency 66 visible 64 image planes animation 20 picking 263 sketch 1950 importing image layers 56 masks 125 sketch image planes 24 inverting masks 128 invisible image layers 64

M
manipulators image layer 60 sketch image plane 38, 43 marker tools 266, 273, 279, 286, 293, 300, 306, 312, 318 marker wetness 87 masks 117133 disabling 131 enabling 131 hiding color 129 image file 125 importing 125 inverting 128 layers 119, 126 selection 118, 122 shape 127 showing color 129 merging image layers 67 moving image layers 60 sketch image planes 43

pencil tools 266, 273, 279, 286, 293, 300, 306, 312, 318 picking image planes 263 modes 263 sketch image planes 60 pixels sketch image plane 33 PortfolioWall 25, 57 resizing sketch image planes for 48 printing sketch image planes 49 profile brush 91

R
resetting sketch image plane view 28 resizing sketch image planes 38 resolution sketch image plane 23 rotating image layers 60

N
naming image layers 55 sketch image planes 26

S
SBD window picking image planes in 263 scaling image layers 60 sketch image planes 38 selecting image layers 58 selection mask 118, 122 set sharpness 89 shape brush 90 shapes 107116 converting to paint 116 creating 112 deleting 115 editing 114 fill 112 layers 108 mask 127

O
opacity brush 85 image layer 66 shape fill 112 outline shape 112

L
layers background 52 image 5171 mask 119, 126 shape 108 sketch 5171

P
paint 73100 hiding 98 showing 98 paint panel 12 pasting images 142

outline 112 paint panel 12 sharpen brush, adjusting 89 sharpen strength 89 sharpness, adjusting 89 shelves saving brushes 79 saving colors 84 showing image layers 64 mask color 129 paint 98 sketch image planes 30 view grids 36 size brush 90 sketch image plane 23, 39, 41, 42, 48 sketch image plane manipulator 38, 43 sketch image planes 1950 anti-aliased 33 background 31, 44, 52 changing the view 27 converting to animation 46 creating 22 cropping 40 deleting 50 depth 44 dollying 27 exporting 47 for PortfolioWall 48 extending 40 foreground 44 grids 36 height 23, 39, 41, 42 hiding 30 hiding grids 36 image layers 5171 importing 24 layers 5171 moving 43 naming 26 overview 20 picking 60 pixels 33 position 43 printing 49 resetting view 28 resolution 23 scaling 38 showing 30

showing grids 36 size 23, 39, 41, 42, 48 synchronizing 37 tracking 27 viewing actual size 29 width 23, 39, 41, 42 snapping brushes to curves 95 softness brush 91 solid tools 266, 273, 279, 286, 293, 300, 306, 312, 318 stylus, customizing 9 synchronizing sketch image planes 37

width, sketch image plane 23, 39, 41, 42

T
tablet, customizing 9 tolerance magicwand 123 tracking sketch image planes 27 transparency image layer 66

U
undoing duplicating image layers 59 moving image layers 60 view changes 28

V
vector drawing 107 viewing sketch image planes 27 sketch image planes at actual size 29 visible image layers 64

W
Wacom tablet properties 9 wetness, marker 87

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