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Event Perception Check (DC20) to spot a group of figures on the horizon (DC25 suggests they may be horsemen, maybe a dozen or so) Sleeping Rough so need to use tents etc
Day1 Night1
85 Cooling Breeze 15
Day2
Night2
20
Day3
Skyship flies overhead in the morning, looks to be some kind of transport ship. Get to the First Oasis this night, Perception Check (DC15) finds a cache of food, Perception Check (DC25) finds a second cache that contains a minor magic item (random)
Night3
25
Day4 Night4
90 Weather is calm 30
Perception Check to avoid Quicksand (DC15) failure will result in someone ending up in it Sleeping Rough so need to use tents etc
Day5 Night5
92 Calm Weather 21
Day6
Night6
45
Enter the Marshes requires a DC 25 Perception check or a DC 20 survival check to find a suitable campsite each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)
Day7 Night7
Day8 Night8
96 A Rain Storm 28
Day9 Night9
Day10 Night10
98 Calm Weather 24
Day11 Night11
Day12 Night12
Event
Spot Check (DC20) two groups of camp fires far off in the distance
No sign of previous group if they ask Scavangers (CR3 Encounter, probably hyenas) attempt to steal the meat food stocks (potentially depriving James and Muttles of food for the remainder of the journey.
Night ends up pretty clear, person on first watch will see a huge winged shape pass over the clouds. Perception Check (DC20) to spot a group of figures on the horizon (DC25 suggests they may be horsemen, maybe a dozen or so) - Possibly the same as previous Group Night is uneventful Pass another Oasis in mid afternoon, can stop here if they like or instead just pass through. If they Stop a Perception Check (DC15) will reveal another food Cache. Also find the remains of two people, hard to tell what they were beyond human sized. Night is uneventful
Event DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)
DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)
DC20 Survival Check to confirm they are going in the right direction, if they fail this. A CR 7 Encounter of some kind will take place During the day. And nights sleep is shortened
Perception Check (DC 15) There is the sound of a boom in the distance (DC20) There is also a brief flash of light
DC15 Survival Check to confirm they are going in the right direction
DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered) DC20 Survival Check to confirm they are going in the right direction, if they fail this. A CR 7 Encounter of some kind will take place During the day.
DC16 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)
DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)
DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)
DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)
Event
DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)