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Temperature Other weather effects

Event Perception Check (DC20) to spot a group of figures on the horizon (DC25 suggests they may be horsemen, maybe a dozen or so) Sleeping Rough so need to use tents etc

Day1 Night1

85 Cooling Breeze 15

Day2

105 Clear Day, no breeze

Attacked by Random Encounter (CR6 Desert Encounter)

Night2

20

Sleeping Rough so need to use tents etc

Day3

110 Sand Storm in afternoon

Skyship flies overhead in the morning, looks to be some kind of transport ship. Get to the First Oasis this night, Perception Check (DC15) finds a cache of food, Perception Check (DC25) finds a second cache that contains a minor magic item (random)

Night3

25

Day4 Night4

90 Weather is calm 30

Perception Check to avoid Quicksand (DC15) failure will result in someone ending up in it Sleeping Rough so need to use tents etc

Day5 Night5

92 Calm Weather 21

Day is uneventful Sleep depends on if they stop at the oasis or not.

Day6

120 No clouds, very humid

Night6

45

Enter the Marshes requires a DC 25 Perception check or a DC 20 survival check to find a suitable campsite each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)

Day7 Night7

102 Strong Winds 32

Day8 Night8

96 A Rain Storm 28

Day9 Night9

84 Cooler, Light Rain 10

Day10 Night10

98 Calm Weather 24

Enter craggy rock desert (not sand desert

Day11 Night11

107 Calm Weather 25 Thunder Storm

Day12 Night12

111 Strong Winds 26

Event

Spot Check (DC20) two groups of camp fires far off in the distance

No sign of previous group if they ask Scavangers (CR3 Encounter, probably hyenas) attempt to steal the meat food stocks (potentially depriving James and Muttles of food for the remainder of the journey.

Sandstorm (survive it)

Night ends up pretty clear, person on first watch will see a huge winged shape pass over the clouds. Perception Check (DC20) to spot a group of figures on the horizon (DC25 suggests they may be horsemen, maybe a dozen or so) - Possibly the same as previous Group Night is uneventful Pass another Oasis in mid afternoon, can stop here if they like or instead just pass through. If they Stop a Perception Check (DC15) will reveal another food Cache. Also find the remains of two people, hard to tell what they were beyond human sized. Night is uneventful

Encounter the crashed skyship, fight a CR 6 Undead Encounter

Event DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)

DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)

DC20 Survival Check to confirm they are going in the right direction, if they fail this. A CR 7 Encounter of some kind will take place During the day. And nights sleep is shortened

Perception Check (DC 15) There is the sound of a boom in the distance (DC20) There is also a brief flash of light

DC15 Survival Check to confirm they are going in the right direction

Toward evening, have a CR 6 Swamp Encounter

DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered) DC20 Survival Check to confirm they are going in the right direction, if they fail this. A CR 7 Encounter of some kind will take place During the day.

DC16 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)

DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)

DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)

DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)

Event

DC15 Survival Check to confirm they are going in the right direction each failure after the 1st will result in an hour less sleep than normal (meaning spells won't be recovered)

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