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SPECIAL ABILITIES / 1,000

CAMPAIGN EXPERIENCE POINTS

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

Scale mail
ACP SPELL FAILURE SPEED

Medium
WEIGHT

+4
SPECIAL PROPERTIES

+3

25%

20

30
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

Heavy wooden shield

+2
SPECIAL PROPERTIES

10

-2

15%

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Backpack Bedroll Sewing needle and matierals Rations x2

RACIAL ABILITIES Constitution+4, Intelligence-2, Charisma-4 Base land speed of 30 feet. Immunity to sleep effects Low-Light Vision Emulate Race (Ex): As emulate race function of the Use magic Device skill. Automatically emulate any humanoid race, +4 racial bonus on non-humanoid races. Sound Imitation (Ex): A mongrelfolk can mimic any voice or sound she has heard. DC 16 Will save to detect. Diffuse Blood: +2 racial bonus on saves vs spells that target a particular race. +1 racial bonus on saving throws against enchantment and illusion spells and effects and against poison. +1 racial bonus on Appraise, Climb, Jump, Listen, Move Silently, Search, and Spot checks. +4 racial bonus on Hide and Sleight of Hand checks. Favored Class: Rogue CLASS ABILITIES Proficient in all armor, and all shields (including tower shields) Proficient with all simple and martial weapons. Damage Reduction(Ex): 2/ FEATS Toughness(PH 101) : The character gains +3 hit points. Roll With It(SV 39) : You gain damage reduction 2/-. This applies in addition to any damage reduction you have from other sources. Damage reduction cannot reduce damage you take to less than 0.

Magic Items Equipped by Slot


Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP) Arm Slot (none) (0 GP) Head Slot (none) (0 GP) Face Slot (none) (0 GP) Shoulder Slot (none) (0 GP) Neck Slot (none) (0 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot (none) (0 GP) Feet Slot (none) (0 GP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

0 0 0 0 0 0 0 0 0 0

40

Common

1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used

CARRYING INFO

TURN/REBUKE ATTEMPTS

58

116

175

Turning/Rebuking Check Modifier

175

350

875

Up to 0 1-3 4-6 7-9 10-12

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

MONEY PP GP SP CP Art Gems


Other (GP)

25

13-15 16-18 19-21 22+

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