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OVERVIEW OF FSO/2DA PROJECTS

PROJECT #1 EVEN TIMING: THE MORPH APPROXIMATE TIME: This project will take approximately 1-2 hours. MATERIALS: Animation paper, pencil, light table with peg bar, scanner Software: Photoshop, Toki LineTest, QuickTime Objective : To understand the basic process of creating movement and even timing. Problem : Create a simple animation that begins with one shape and then changes (morphs) into another shape. This movement should happen in place in at least one second of time (24 frames); drawings should be shown for 2 frames each (animated on 2s). Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a.SET-UP (3) i. 2DA_VL_WorkspaceSetup.mov ii. 2DA_Tutorial-1_scan.mov iii. 2DA_Tutorial-2_penciltest.mov b.BASICS (3) i. 2DA_VL_24FramesOnes&Twos.mov ii. 2DA_Lecture001.mov iii. 2DA_VL_Flipping.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project01.mov 3. READ a.Textbook i. Pages: 34-39, 47-56 b. Manual (pdf) i. Chapter 1 4.DRAW/ANIMATE a. 12 drawings on 2s, 24 frames total b. SCAN DRAWINGS/SAVE TO FOLDER c. LABEL each jpeg/begin with: m01 5.IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

PROJECT #1 EVEN TIMING: THE MORPH TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_VL_WorkspaceSetup.mov ____ 2DA_Tutorial-1_scan.mov ____ 2DA_Tutorial-2_penciltest.mov ____ 2DA_VL_24FramesOnes&Twos.mov ____ 2DA_Lecture001.mov ____ 2DA_VL_Flipping.mov ____ 2DA_DEMO_Project01.mov FINAL TURN IN ____ Deliverable: QuickTime Movie of project #1 (lastname_firstname_Project#_2DA-O_Month#)

OVERVIEW OF FSO/2DA PROJECTS

PROJECT#2 PERPETUAL BOUNCE APPROXIMATE TIME: This project will take approximately 2-4 hours. MATERIALS: Animation paper, pencil, animation light table, scanner Software: Photoshop, Toki LineTest, QuickTime Objective: To understand the Principles that help create a sense of weight and acceleration and deceleration in animation. Problem: Create a simple animation using a timing chart where the object appears to have weight and specific physical attributes (a rubber ball). Strategy: 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture002.mov b. 2DA_Lecture003.mov c. 2DA_Tutorial-3_charts.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project02.mov 3. READ a. Textbook i. Pages: 47-61, 93-95 b. Manual (pdf) i. Chapter 2 4. DRAW/ANIMATE a. 12 drawings on 2s, 24 frames total 5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: b01 6. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME *SAVE YOUR DRAWINGS TO USE IN ANOTHER PROJECT!* Evaluation : Refer to the 2DA Grading Rubric.

PROJECT#2 PERPETUAL BOUNCE TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_Lecture002.mov ____ 2DA_Lecture003.mov ____ 2DA_Tutorial-3_charts.mov ____ 2DA_DEMO_Project02.mov FINAL TURN IN ____ Deliverable: QuickTime Movie of project #2 (lastname_firstname_Project#_2DA-O_Month#) SAVE YOUR DRAWINGS TO USE IN PROJECT 07!

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #3 CHANGED PHYSICS APPROXIMATE TIME: This project will take approximately 2-4 hours. MATERIALS: Animation paper, pencil, animation light table, scanner Software: Photoshop, Toki LineTest, QuickTime Objective: To apply the Principles that help create a sense of weight and acceleration and deceleration in animation. Problem: Create a simple animation with the appropriate Timing where the object appears to have weight and specific physical attributes (your choice) distinctly different from Project #2. Strategy: 1. WATCH PROCESS & PRINCIPLE LECTURES a. REVIEW: 2DA_Lecture002.mov b. REVIEW: 2DA_Lecture003.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project03.mov 3. READ a. Textbook i. Pages: 47-61, 93-95 b. Manual (pdf) i. Chapter 3 4. DRAW/ANIMATE a. your choice: how many drawings? Timing, length? 5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: p01 6. IMPORT DRAWINGS INTO TOKI LINETEST/ EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

PROJECT #3 CHANGED PHYSICS TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_Lecture002.mov ____ 2DA_Lecture003.mov ____ 2DA_DEMO_Project03.mov FINAL TURN IN ____ Deliverable: QuickTime Movie of project #3(lastname_firstname_Project#_2DA-O_Month#)

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #4 PENDULUM SWING APPROXIMATE TIME: This project will take approximately 1-2 hours. MATERIALS: Animation paper, pencil, animation light table, scanner Software: Photoshop, Toki LineTest, QuickTime Objective: To understand and apply the Principle used for creating a flowing path of action. Problem: Create a pendulum swing (cycle) animation using the timing chart provided to demonstrate the use of an arc. Strategy: 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture004.mov b.REVIEW: 2DA_Tutorial-3_charts.mov c. REVIEW: 2DA_Lecture003.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project04.mov 3. READ a. Textbook i. Pages: 90-92 b. Manual (pdf) i. Chapter 3 4. DRAW/ANIMATE a. 12 drawings on 2s to create one swing of the pendulum. Within Toki LineTest: copy and paste drawings to create perpetual swing. (refer to User Manual and Pencil Test Tutorial) 5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: pen01 6. IMPORT DRAWINGS INTO TOKI LINETEST/ EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

PROJECT #4 PENDULUM SWING TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_Lecture004.mov ____ 2DA_Tutorial-3_charts.mov ____ 2DA_Lecture003.mov ____ 2DA_DEMO_Project04.mov FINAL TURN IN ____ Deliverable: QuickTime Movie of project #4 (lastname_firstname_Project#_2DA-O_Month#)

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #5 DESCENDING ENERGY: BALL BOUNCE APPROXIMATE TIME: This project will take approximately 3-4 hours. MATERIALS: Animation paper, pencil, animation light table, scanner Software: Photoshop, Toki LineTest, QuickTime Objective : To understand and apply the Principle used for creating a flowing path of action. Problem : Create a ball bounce animation using appropriate timing and arcs (and other Principles needed) to show decreasing energy (entropy). Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. REVIEW: 2DA_Lecture004.mov b. REVIEW: 2DA_Lecture003.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project05.mov 3. READ a. Textbook i. Pages: 90-95 b. Manual (pdf) i. Chapter 3 4. DRAW/ANIMATE a. A path of action for the ball to follow. b. Approximately 30 50 drawings (length depends on the timing you create), on 2s; ball should bounce 4 or 5 times across the screen and the ball MUST COME TO A STOP (increase the duration of the last key to hold 24 frames) 5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: d01 6. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

PROJECT #5 DESCENDING ENERGY: BALL BOUNCE TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_Lecture004.mov ____ 2DA_Lecture003.mov ____ 2DA_DEMO_Project05.mov FINAL TURN IN ____ Deliverable: QuickTime Movie of project #5 (lastname_firstname_Project#_2DA-O_Month#)

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #6 WHIP ACTION APPROXIMATE TIME: This project will take approximately 3-4 hours. MATERIALS: Animation paper, PDF print out, 1 peg strip, tape, pencil, animation light table, scanner Software: Photoshop, Toki LineTest, QuickTime Objective : To understand and to apply overlapping action/follow through. Problem : Create a pendulum-whip action with a stick that has a flexible string attached. Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture005.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project06.mp4 3. READ a. Textbook i. Pages: 226-245, 264-265 b. Manual (pdf) i. Chapter 4 4. PRINT OUT PDF drawing (1) a. Peg up the drawing (refer to Project Demo) 5. DRAW/ANIMATE a. Use the supplied PDF of a stick pendulum (Project06-whip_TEMPLATE.pdf); trace the stick drawings to make 25 sticks working in a cycle (refer to demo). Draw a flexible string (about the length of the stick) attached to the top of each stick and reacting to the sticks pendulum action. 25 drawings total; on 2s; 50 frames total. 6. SCAN DRAWINGS/SAVE TO FOLDER (2DA-O_Project06_whip) a. LABEL each jpeg; begin with: w01 7. IMPORT DRAWINGS INTO TOKI LINETEST/ EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

PROJECT #6 WHIP ACTION TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_Lecture005.mov ____ 2DA_DEMO_Project06.mp4 FINAL TURN IN ____ Deliverable: QuickTime Movie of project #6 (lastname_firstname_Project#_2DA-O_Month#)

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #7 BOUNCE WITH OVERLAP APPROXIMATE TIME: This project will take approximately 1-2 hours. MATERIALS: 12 drawings from Project 2, Animation paper, pencil, animation light table, scanner Software: Photoshop, Toki LineTest, QuickTime Objective : To understand and to apply overlapping action/follow through. Problem : Add overlapping action/follow through to the perpetual ball bounce. Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. REVIEW: 2DA_Lecture005.mov 2.WATCH PROJECT DEMO a. 2DA_DEMO_Project07.mov 3. READ a. Textbook i. Pages: 226-245, 264-265 b. Manual (pdf) i. Chapter 4 4. DRAW/ANIMATE a. Use the 12 drawings from Project #2; add a flexible appendage or attachment to react to the balls action; 12 drawings on 2s. NOTE: if you did not save the perpetual bounce animation: please, REDO IT and proceed with Project 07.

5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: overlap01 6. IMPORT DRAWINGS INTO TOKI LINETEST/ EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

PROJECT #7 BOUNCE WITH OVERLAP TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_Lecture005.mov ____ 2DA_DEMO_Project07.mov FINAL TURN IN ____ Deliverable: QuickTime Movie of project #7 (lastname_firstname_Project#_2DA-O_Month#)

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #8 ROUGH INBETWEENING: RUN CYCLE APPROXIMATE TIME: This project will take approximately 2-3 hours. MATERIALS: Animation paper, PDF print outs (6), 6 peg strips, tape, pencil, animation light table, scanner Software: Photoshop, Toki LineTest, QuickTime Objective : To further understand and to apply all the Principles covered so far; to practice inbetweening. Problem : Finish a run cycle animation using the Keys provided. Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture006.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project08-PART1.mov b. 2DA_DEMO_Project08-PART2.mp4 3. READ a. Textbook i. Pages: 176, 200 b. Manual (pdf) i. Chapter 5 4. PRINT OUT PDF Key drawings (Project08_run_KEYS.pdf) a. Peg up the Keys (refer to Project Demo) 5. DRAW/ANIMATE a. Use the supplied PDF of 6 key drawings; using the keys, create 6 inbetweens to complete the timing; 12 drawings total (including the keys) on 1s. 6. SCAN DRAWINGS ~ INCLUDE THE KEYS! / SAVE TO FOLDER a. LABEL each jpeg; begin with: r01 7.IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

PROJECT #8 ROUGH INBETWEENING: RUN CYCLE TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_Lecture006.mov ____ 2DA_DEMO_Project08-PART1.mov ____ 2DA_DEMO_Project08-PART2.mp4 FINAL TURN IN ____ Deliverable: QuickTime Movie of project #8 (lastname_firstname_Project#_2DA-O_Month#)

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #9 ROUGH INBETWEENING: JUMP ANIMATION APPROXIMATE TIME: This project will take approximately 3-4 hours. MATERIALS: Animation paper, PDF print outs (7), 7 peg strips, tape, pencil, animation light table, scanner Software: Photoshop, Toki LineTest, QuickTime Objective : To further understand and to apply all the Principles covered so far; to practice inbetweening. Problem : Complete the timing of a jump animation using the charts and Keys provided. Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. REVIEW: 2DA_Lecture006.mov b. REVIEW: 2DA_Tutorial-3_charts.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project09.mov 3 READ a. Textbook i. Pages: 212-216 b. Manual (pdf) i. Chapter 5 4. PRINT OUT PDF Key drawings (Project09_jump_KEYS.pdf) a. Peg up the Keys (refer to Project Demo) 5. DRAW/ANIMATE a. Use the supplied PDF of 7 key drawings; using the keys and following the charts, create 12 drawings (breakdowns and inbetweens) to complete the timing; 19 drawings total (including the keys) on 2s. Hold the first and last key 12 frames each. 6. SCAN DRAWINGS ~ INCLUDE THE KEYS! / SAVE TO FOLDER a. LABEL each jpeg; begin with: j01 7. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

PROJECT #9 ROUGH INBETWEENING: JUMP ANIMATION TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_Lecture006.mov ____ 2DA_Tutorial-3_charts.mov ____ 2DA_DEMO_Project09.mov FINAL TURN IN ____ Deliverable: QuickTime Movie of project #9 (lastname_firstname_Project#_2DA-O_Month#)

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #10 ANTICIPATION: SITTING TO STANDING APPROXIMATE TIME: This project will take approximately 3-4 hours. MATERIALS: Animation paper, pencil, animation light table, scanner Software: Photoshop, Toki LineTest, QuickTime Objective: To understand the uses of Anticipation in animation Problem: Create believable movement and timing of a simple character anticipating out of a seated pose and moving into a standing pose. Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture007.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project10 3. READ a. Textbook i. Pages: 273-284 b. Manual (pdf) i. Chapter 6 4. DRAW/ANIMATE a. Create a page of thumbnail sketches to work out the key poses and a path of action b. Draw a simple character in a seated pose (first key); animate the character into a standing pose (last key); dont forget to anticipate! Hold the first key for 12 frames and the last key for 24 frames. 5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: antic01 6. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

PROJECT #10 ANTICIPATION: SITTING TO STANDING TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_Lecture007.mov ____ 2DA_DEMO_Project10.mov FINAL TURN IN ____ Deliverable: QuickTime Movie of project #10 (lastname_firstname_Project#_2DA-O_Month#)

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #11 MECHANICS OF A BI-PED WALK: PART 1 APPROXIMATE TIME: This project will take approximately 4-5 hours. MATERIALS: Animation paper, pencil, animation light table, scanner Software: Photoshop, Toki LineTest, QuickTime Objective : To further understand and apply the Principles covered so far and begin to analyze the mechanics of a basic walk. Problem: Animate a simple character taking 2 steps across the screen. Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture008.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project11.mp4 3. READ a. Textbook i. Pages: 102-111, 136-139, 142 b. Manual (pdf) i. Chapter 7 4. DRAW/ANIMATE a. Create a path of action drawing for the 9 Keys b. Draw a simple character in the key poses of a basic walk; follow the charts provided and then finish the timing; 25 drawings, on 1s. 5. SCAN DRAWINGS/SAVE TO FOLDER va. LABEL each jpeg; begin with: w01 6. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

PROJECT #11 MECHANICS OF A BI-PED WALK: PART 1 TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_Lecture008.mov ____ 2DA_DEMO_Project11.mp4 FINAL TURN IN ____ Deliverable: QuickTime Movie of project #11 (lastname_firstname_Project#_2DA-O_Month#)

OVERVIEW OF FSO/2DA PROJECTS

Project #12: MECHANICS OF A BI-PED WALK: PART 2 APPROXIMATE TIME: This project will take approximately 3-4 hours. MATERIALS: Animation drawings (Project 11), animation paper, pencil, animation light table, scanner Software: Photoshop, Toki LineTest, QuickTime Objective : To further understand and apply the Principles covered so far and continue with the mechanics of a basic walk. Problem: Finish animating a simple character taking 2 steps across the screen by adding arms swinging and some head movement. Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture009.mov b. REVIEW: 2DA_Lecture008.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project12.mov 3. READ a. Textbook i. Pages: 120-123, 146-153, 161-163 b. Manual (pdf) i. Chapter 8 4. DRAW/ANIMATE a. Start with and use the keys from Project #11; finish the animation by adding arms and some head movement to the characters action; 25 drawings on 1s. 5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: walk01 6. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

Project #12: MECHANICS OF A BI-PED WALK: PART 2 TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_Lecture009.mov ____ 2DA_Lecture008.mov ____ 2DA_DEMO_Project12.mov FINAL TURN IN ____ Deliverable: QuickTime Movie of project #12 (lastname_firstname_Project#_2DA-O_Month#)

OVERVIEW OF FSO/2DA PROJECTS

Project #13: STORY-TELLING DRAWINGS APPROXIMATE TIME: This project will take approximately 30 minutes-1 hour. MATERIALS: Animation paper or sketch paper, pencil, scanner Software: Photoshop Objective : To understand how to exaggerate poses for strength and clarity. Problem : Create 3 storytelling drawings that depict a specific action or emotion. Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_VL_Storytelling.mov b. 2DA_Lecture010.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project13.mov 3. READ a. Textbook i. Pages: 315-318, 339 b. Manual (pdf) i. Chapter 9 4. DRAW a. At least 3 drawings (quick gestures) that clearly show 3 different, specific stories (choose from 6 options given in Project 13 DEMO) b. Draw all 3 on one page OR composite the 3 drawings onto one page. 5. SCAN DRAWINGS/SAVE AS JPEG Evaluation : Refer to the 2DA Grading Rubric.

Project #13: STORY-TELLING DRAWINGS TURN IN CHECK LIST (MAKE SURE YOU DO ALL OF THE FOLLOWING) ____ 2DA_VL_Storytelling.mov ____ 2DA_Lecture010.mov ____ 2DA_DEMO_Project13.mov FINAL TURN IN ____ Deliverable: JPEG of project #13 (lastname_firstname_Project#_2DA-O_Month#)

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