You are on page 1of 5

-= 1.0005 =Saved games. Saved games from 1.0004 version will work with 1.0005 version. Connectivity.

Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0005 addresses the following changes: The optional net traffic compression on a Multi-Player server is now disabled by default. This allows to host dedicated servers on computers with low and averag e performance. -= 1.0004 =Saved games. Saved games from 1.0003 version will work with 1.0004 version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. Patch 1.0004 changes and fixes: Optimization: 1. Calculating detailed objects was moved to the second CPU stream. 2. Engine optimization, which resulted in FPS 10-15% gain. 3. Shaders optimization. MP features: 1. Implemented the standalone dedicated server. 2. Retail version now works correctly with the standalone dedicated server. 3. Added remote control for the dedicated server. 4. Max ping disconnect option implemented. 5. Self-correcting network packets wrapper was implemented. This resulted in bet ter ping values and traffic reduction by 50-100%. 6. Artifacts counter is not shown in the statistics. 7. Checking available maps without disconnecting the current game is now possibl e. 8. The list of the players is not dropped to the beginning upon the attempt to s croll it. Now it became easier to put the players on ban voting. 9. Fixed some bugs with defining the cause of death. 10. The exploded grenade does not continue lying on the ground after the detonat ion. 11. Fixed the artifact activation and the spawned anomalous zone functioning alg orithm. MP crash fix: Fixed all known crashes. SP fixes:

1. Fixed the bug with shooting from the grenade launcher. The grenade is fired w ith the first shot now. 2. Fixed the disappearing weapons when crouching for a long time. 3. Fixed the game crash on Pripyat location, when the player approached any of t he monolithians' camps. 4. Fixed Voronin's tasks to eliminate the bandit Poker. 5. Fixed the random quests at the Wild Territory. 6. Fixed the random task to destroy the bandits' camp at the Cordon. 7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 8. Fixed the bug with the automatic task to defend the camp when switching locat ion or saving/loading the game. 9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearb y. 10. Fixed the task to destroy the mutants lair. 11. Fixed the random tasks with the raids of characters' camps. 12. Fixed the choice of goods at Barkeep and Petrenko after completing the rando m tasks. 13. The wounded do not run away from the grenade now. 14. The zombies at Yantar do not run from the grenade now. 15. Fixed the crash caused by the patrol route at Yantar. 16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 17. Fixed the task with getting rid of the Duty group in the village at the Mili tary Warehouses level. 18. Fixed the bug with repeating the scene of the Duty group ambush at the begin ning of the Military Warehouses level. 19. Fixed the bug with camera fly-through on the stadium at Pripyat. 20. Fixed the bug with Bes character, when the latter couldn't be healed.

-= 1.0003 May 8, 2007 =Saved games. Saved games from 1.0001 version will work with 1.0003 version. Connectivity. Connecting to the server will be possible only if the host's version of the game is the same as yours. The patch addresses the following changes: * Added some textures of certain objects (for technical purposes). * Added console command 'sv_listmaps' to view the list of maps queue. * Added the support for additional mouse buttons (now they can be bound to certa in actions). * Fixed bugs with player's character health bar in Multi-player. * Fixed the crash upon making the screeshot to a saved game. * Fixed the bug with standing dead bodies upon connecting to the game. * Fixed inventory items placing system (Free for all and Team play modes). * Fixed the enumeration of the game's version. * Fixed the crash with using Numpad in some localizations. * Fixed the crash on the level "Military warehouse". * Fixed the crash in dialog with Professor Sakharov on the Yantar level. * Fixed the storyline task "Meet with the Guide", now you can get it by searchin g Ghost's corpse. * Fixed the bug with NPCs spawning in front of the player. * Fixed the A-life reaction time. Now A-life spawns new NPCs more seldom. Also N PC movement speed is decreased when NPC are on different level then the player.

* Binary files are now compiled with large address aware flag that supports up t o 3GB address space (relevant for Windows VistaT users). * Added the possibility to record/play the camera fly-around ('demo_record'/'dem o_play' commands). Now Stalker is ready for benchmarks. * Fixed aspect ratio 16/9. Now the owners of the widescreen displays will have t he benefit from greater viewing radius. * Fixed various crashes with dedicated server. * The network packets have been merged. This will make the ping reduce twice or more. * The correctness of map name is now verified when changing the map using the co nsole. * Fixed the dragging of dead bodies by monsters. * Now dumps will be saved upon the game crashes. * Fixed the patching system for all localizations. * Fixed the problem with the exceedingly long players' names. * Fixed textual problems for 16/9 video format. * Fixed game freezing upon trying to connect to a different version. * Fixed binocular Spectator crash. * Fixed non-existent grenade launcher firing. * Fixed players turning invisible when reduced to a minimal amount of health. * Fixed pre-selected skin not allowing for player spawn.

-= v1.0001 March 23, 2007 =Saved Games Saved games from previous versions won't work with the patch. Connectivity Connecting to the server will be possible only if the host's version of the game is the same as yours. The patch fixed the following bugs: 1. Buttons remain "pressed" and value changes on its own in Options 2. Players can kill teammates with the knife when friendly fire is set to 0 3. Game crashed when client player types a server command in console 4. Game crashes when entering a MP game after dying in SP 5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay. 6. The game crashes while attempting to purchase an item, after pressing Buy but ton multiple times from the Buy Menu. 7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0. 8. Purchased affordable weapons fail to be in the inventory when one item purcha sed exceeds the user's monetary amount. 9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP. 10. The host is able to pause the game during an MP game. 11. Players are able to duplicate other player names by using the "name" command in the console. 12. The user is unable to view a fly-by cutscene if their PDA is open while trig gering the cutscene. 13. The user can speed up time with the * key on the numpad in SP 14. Players can damage and kill other teammates while friendly fire is set to 0. 0 15. The starting weather in-game does not accurately reflect the starting weathe r set by the server host in multiplayer match

16. The corpse created by a user switching teams remains in the game when playin g multiplayer team deathmatch or artifact hunt. 17. Options "show weapon" and "NPC identification" fail to function 18. The up and down function for the look feature are inverted through out the g ame. 19. The server will crash when the players vote to change maps, but don't select a map to change to. 20. Players will take no fall damage when friendly fire is set to 0 on the serve r 21. The player dies when trying to exit out of the skin menu back into gameplay 22. Death by an anomaly is not recorded as a negative frag when playing Team Dea thmatch. 23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode 24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game. 25. Professor Kruglov sometimes can't open the door to the mobile science lab 26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone. 27. Possibility of killing enemies through the roofs and walls 28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA . 29. Problem with quest: "Kill gang leader" when piece of text in PDA is directin g user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level. 30. Disappearing piece of scroll belt in Main Menu when the player changes resol ution to 800x600 31. Anomalies were not appearing when turned on in server options menu. 32. Game crashed when creating a Team Deathmatch server with spectator on. 33. Problems with Slug artifact. 34. Possibility to take the decoder through the Wall 35. Issue with cash in inventory on MP build 36. NPC called Seriy has 3 different names: Seriy, Gray and Grey. 37. Problem with price of weapon in inventory 38. Game crashed when vote for kicking a player ended 39. Rare game crash during multiplayer match, after players choose a team. 40. Exploit with update rate command 41. Wood in barrels is flickering, although there's no fire there. 42. Player can jump between 2 stalkers and table inside the bar and become stuck . 43. Two side quests from Sakharov have wrong description. 44. After playing in multiplayer mode and then starting single player game, Sido rovich has one of multiplayer nicks instead of his name. 45. Game crashed when player fight with pseudodogs on red forest. 46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key. 47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimi zing the game (Alt+Tab). 48. The game will result in a soft crash when a player dies from radioactive poi soning, then immediately falls into the tunnel well that leads out of the Agropr om Underground level. 49. The arrow buttons remain depressed when clicked and dragged off the boxes, t hus making the value increase or decrease indefinitely in the options menu of ne twork games. 50. Game crashed during map rotation. This issue occurs several times while play ing with maps (Vehicle station, Desolated Village and Deserted Factory) 51. Game crashes when entering an MP game after dying in SP 52. The Host will crash and all Clients will either return to the main menu, cra sh to the desktop, or the program will shut itself down and return the user to t he desktop, when attempting to drop a player while users are In-Game

53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves. 54. The players name switches to a random player's name with a _1 after it in mu ltiplayer if no name is entered in the network games menu. 55. Players fail to be kicked, after unanimously voting to remove them, during n etwork gameplay. 56. Player is unable to ban other player, everybody vote for, line "voting succe ed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server. 57. The starting weather in-game does not accurately reflect the starting weathe r set by the server host in multiplayer match 58. Saved game are over written when attempting a second save uses the first sav ed game's name followed by a "space" and any other word or number during single player campaign. 59. The game will result in a soft crash when a player dies from radioactive poi soning, then immediately falls into the tunnel well that leads out of the Agropr om Underground level. 60. The artifact is unaffected by gravity when dropped during an artifact hunt g ame. 61. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game. 62. The game will crash, halting progression when transferring from Station to t he Sarcophagus. 63. When player wants to reload a weapon, and start fast shooting, he can't do t hat because weapon continues reloading. 64. The game crashes when a player is killed immediately after they are re-spawn ed into the game. 65. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay. 66. Minor text bugs.

You might also like