Professional Documents
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Tuesday, 1 October 13
Why do we do Scrum?
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Tuesday, 1 October 13
Tuesday, 1 October 13
Tuesday, 1 October 13
Waterfalls weakness
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Waterfalls weakness
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Tuesday, 1 October 13
What is Scrum?
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Endless cycle
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Scrum values
Focus Visibility Respect Commitment Courage
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Focus activity
Goal 1 2 3 ... 26 a b c ... z I II III ... XXVI Raise your hand when you nish!
Two groups
Group A:
Columns: - 1, 2, 3... 26 - a, b, c... z - I, II, III... XXVI
Group B:
Rows: - 1, a, I - 2, b, II - ... - 26, z, XXVI
Time: 2 min
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Tuesday, 1 October 13
Scrum Roles
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Who is who
Product Owner
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Dene features (according to vision) Prioritize features (according to ROI) Pick release dates Give feedback Manage stakeholders Accept or reject results
Product Owner
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The Team
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Dene tasks Estimate effort Develop product Ensure quality Evolve processes
The Team
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Scrum Master
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Remove impediments Prevent interruptions Facilitate the team Support the process Manage management
Scrum Master
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Tuesday, 1 October 13
A&B can: - Speak as much as they want cant: - Write - Touch - Point - Draw C&D can: - Write as much as they want cant: - Speak - Touch - Point - Draw
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Auxiliary Energy
Secondary Circuit
ACS
ACCUMULATOR
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Tuesday, 1 October 13
Scrum artifacts
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As a user I want something so that benet As a who I want what so that why
User Story
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As a user I want something so that benet As a who I want what so that why where is the how? User Story
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INVEST
Independent
The user story should be self-contained, in a way that there is no inherent dependency on another user story
Negotiable
User stories, up until they are part of an iteration, can always be changed and rewritten
Valuable
A user story must deliver value to the end user
Estimable
You must always be able to estimate the size of a user story
Testable
The user story or its related description must provide the necessary information to make test development possible
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Product Backlog
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Sprint backlog
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Denition of Done
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DONE DONE
Burndown chart
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Scrum meetings
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Sprint planning
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Daily Scrum
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Commitment and accountability Say what you do, do what you say Whole world is invited
Sprint review
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Sprint retrospective
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Evolve the process Reect on process and product Whole team participates
Basic description
Teams with 4-7 people (each team will represent a factory) We will build paper airplanes Iterations and re-planning of 2 minutes each
Unconditional respect of time!
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Rules
One fold per person and pass it on Must be a plane (wings) Must have a blunt tip Must have 6 windows Must y 3 meters 1/4 piece A4 paper per plane Test only on test strip Only tested/passed planes count WIP must be discarded at the end of the sprint
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Retrospective
Did you get what the client wanted in the beginning? Would a prototype have helped? Did the estimates get better as we better understand the requirements? Was the concept of inspect/ adapt useful? Was it useful to remove impediments? And changing the scope?
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Q&A
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References
Beck et al. Agile manifesto. http://agilemanifesto.org/ Cohn. Succeeding with Agile. http://www.succeedingwithagile.com/ Schwaber & Sutherland. Scrum Guide. https://www.scrum.org/Scrum-Guides Appelo. The Zen of Scrum. http://www.slideshare.net/jurgenappelo/the-zenof-scrum-10 Buenosvinos. Scrum al detalle. http://www.slideshare.net/carlosbuenosvinos/ scrum-al-detalle-revision-prctica-y-perversiones-humanas Beneeld & Deemer. Scrum Primer. http://scrumprimer.org/ Yip. Its not just standing up. http://martinfowler.com/articles/ itsNotJustStandingUp.html Dupuy. The Short Short Story. http://www.scrumalliance.org/community/ articles/2011/2011-june/the-short-short-story
Tuesday, 1 October 13