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Cleric Spells

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Spells Level 1
R10 Creates 5 litres of water per level, not within an object or creature.

Spells Level 2
action good/ bad result within 3 turns. True on 70%+Lvl. Answer depends on deity interests and personality.

Spells Level 3

Spells Level 4
Reveals lies. Castable on another. Reverse can nullify this spell or hides lies.

Spells Level 5
Divine Communion
D3T May ask 3 non-trivial yes/no questions of Gods. Answer depends on deity interests and personality.

Gift of Water (reversible) Divine Augury Tell if

Banishment of Revelation of Deceit Blindness - (Reversible) (Reversible) D1R/lvl R30


RT Cures blindness. Save avoids reverse.

Healing Hands

Divine Blessing Invocation of Striking Exorcism R1 Dispels (Reversible) RT Heals d6 hp (reversible) R60 D6T allies D1T R30 Makes a weapon foreign influence, incl. Magic per caster level, Or paralysis. within 20' +1 Morale, attack, magic, with extra d6 damage. Jar, Charm, possession, etc. dmg. 1% chance per Turn of ritual. Detect Malevolence
D6T R120 Senses bad intent toward caster from creatures or enchantments.

Shield Against Poison


RT D1R/lvl Grants immunity to poison.

Delay Poison D1T/lvl


RT Ignore effects of poison for duration. Revives dead poison victim within 10 rnds of death.

Banishment of Gift of Nourishment Disease (Reversible) R30 R10 1cubic foot of either
Save avoids. Death in 2d12 days, damage unhealable, -2 to rolls. food or water per level. 1 cubic foot feeds 3 humans or one pack animal.

Righteous Rage RT
D1rnd/lvl Target gains +2 hit, dmg, saves, and extra hp = caster lvl+dImmune to fear, charm.

Revelation of Sorcery Slow Disease D1day/lvl Invocation of Divine Withdrawal of Poison Holy Quest (Reversible) D2T R60 Affects objects and RT Stops progress but not Light (Reversible) R120 RT Dispels ongoing poison R30 Save negates. Victim
beings in area. Detects magic. effects of normal or magical disease. Permanent light in an area, Diameter 60. Reverse cannot be penetrated by light. effects but not previous effects. Revives dead poison victim within 1T/caster level.

must accept a quest; resistance causes a curse until quest completes. Reverse dispels curse and quest.

Solar Summoning
(reversible) D12T R120 Provides light from an object, 15' radius. Can blind an enemy for 12 turns, Save negates.

Gift of Fire Resistance D6T R30


Immune to natural heat/fire, +3 Saves vs magic/breath heat/fire. Each dice of dmg is also -1 (min 1) (Reversible) D1T R30 Examine 1 creature per rnd, max 10, to detect a charm spell. Obscure Charm protects one creature for 1 turn.

Banishment of Sorcery R120 Spell


effects in 20' cube negated. If dispeller lvl is < magic's causer, 5% chance per lvl difference of failure. 60' radius, ally attacks, damage, saves +1, enemies -1. Does not require chanting or concentration.

Gift of Tongues
(Reversible) D1T Caster gains language of creatures in 60' diameter. Reverse obscures all languages in area.

Blessed Font of Divination RT Casting


time 5 turns. Turns pool or font of water holy to cleric into scrying pool, as per Crystal Ball. Duration 2d4 rnds.

Purification (reversible)
R10 Purifies 1 litre or 1 ration or 12 portions of unpreserved food.

Revelation of Charms Holy Prayer D1R/lvl

Holy Divination
Provides info on a place, general idea of inhabitant's power level, treasure, attack resistance, malevolence. True on 70%+ caster lvl. D1rnd/lvl RT Wraps target in light. Save +2 vs energy drain, +2 to Command Unholy +1 Attack, dmg and AC vs undead. Temporarily negates darkness.

Smiting of Blasphemy
R30 Victim becomes magically blind and deaf (save for both to negate). Permanent until magically dispelled or caster dismisses.

Lesser Protection from Shroud of Silence Malevolence D12T RT D12T R180 No noise from
Subject is AC+1 and Saves +1 against malevolent creatures. Summoned or created creatures cannot touch target, unless target attacks or forces barrier on them.

Call Beyond the Veil Cloak of Light


R1 Corpse answers questions. 1 question / 3 rounds / per 3 caster levels. Deceased time is lvl 1-6 7 days, lvl 7-8 7 weeks, 9-11 7 months. Longer requires ritual casting.

within 15' radius area but outside noise penetrates. Can be case in a point in space. Target may Save, success means spell lands in space and they can leave.

Banishment of Malevolence D1T R30


Requires concentration. Undead and hostile magic creatures must Save in area or die. Can cast on one target instead, with -2 Save. Lifts curses. (Reversible) D1R/lvl RT Sees through all magic or mundane obfuscation, and into Ethereal Plane. Reverse makes appearance opposite, eg ugly is pretty, valuable is worthless.

Banishment of Fear
(Reversible) D2T RT Allows a Save to remove fear effects. Save is +1 per caster level. Fear causes running away for rnds = caster lvl.

Holy Chant 30' radius,

Banishment of

Curse of Corporeality Gift of True Sight


R4 D1rnd/lvl Causes one non-corporeal undead to become physical. Full dmg from non-magic weapons, loses powers like energy drain, magic jar, negates gas form, etc. Save negates.

ally attacks, damage, saves Curses (reversible) RT +1, enemies -1. Cannot move, Removes a curse from a must chant, damage to caster creature. Reverse can be stops spell. Saved to negate.

9 Command the Unholy Radiant Charm R80


Allows rejecting or commanding of undead and unclean spirits. See Magic rules.

Makes target person or mammal magically friendly. Undead and larger than ogres immune. Requires decent communication. INT 3-8 saves/month to negates; 912/week; 13-18/day.

Sign of Divine Warding RT Invisibly


wards area, object or portal. Area 5' square/lvl. Requires 1 rnd per 10'. Requires password. 2 Types: Blasts 2 fire or electric dmg per level, Save halves. Or stores known harmful spell, Save negates.

Greater Protection from Malevolence


D12T RT Subject and 10' radius is AC+1 and Saves +1 against malevolent creatures. Summoned or created creatures cannot touch target, unless target attacks or forces barrier on them.

Return the Departed


(Reversible) R120 Restores and raises a dead human-sized humanoid. Creature must have died within a week. Defects remain; subject is 1 hp and can do nothing for 2 weeks; negative effects may occur too. Spell slays an undead. Reverse kills, Save negates.

10 Gift of Sanctuary
D2R+1R/lvl RT Attackers must Save or cannot attack. Caster may not cause damage for duration.

Gift of Cold Resistance D6T R30


Immune to natural cold, +2 Saves vs magic/breath cold. Each dice of dmg is also -1 (min 1)

Righteous Grip of Faith D9T R180


Paralyses living human-sized humanoids. Save negates. 1D4 creatures, or single creature with -2 Save penalty.

Speech of the Righteous D6T+6T/lvl


R30 With a sentence or two, reasonably influence target creature. Obvious harm negates. If activity is shorter than duration, spell ends upon completion. Save negates; very gently suggestion saves at -2.

Divine Vengeance
D1R/lvl R5/lvl Phantasmal creature that scares victim appears. Only subject and caster see it. It attacks as 4HD, if it hits, victim saves or dies from fear.

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