Professional Documents
Culture Documents
Character Name
________________
Race
______
Age
Ability Scores
STR
Loot
Strength
INT
Intelligence
Loot
Loot
WIS
Loot
Loot
DEX
Loot
Loot
Loot
Wisdom
Dexterity
Dex
Int
Lvl
Lvl
Def
Dmg
Dex
W is
Race
Str
Init
TOP
F.o.S.
LKS
Loot
Loot
Spells/Lvl
CHA
Loot
Charisma
Proteges
Physical
Mental
Dodge
Encumbrance/Move
Save Modifiers
/
/
Physical
Heavy
Heavy
Med
Med
Light
Light
None
-1
-2
Defense
-1
-2
-4
Initiative
+1
+2
Speed
+1
+2
Fatigue
Sprint
20
15.5
N/A
Run
15
12.5
10
Jog
10
10
7.5
Walk
Crawl
2.5
2.5
2.5
Mental
DR
Dodge
F.o.A.
Combat Load
Item
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__________________
__________________
__________________
Location
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lbs.
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Alignment
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Eyes
______________
Hair
Item
lbs.
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___________ _____
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___________ _____
Item
lbs.
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Adjectives
Portrait/Map
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Experience & BP
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____________________________________________ EP:
BP:
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____________________________________________
____________________________________________
Next Level
EP Modifier Last HD Roll
Packed
Item
Location
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__________________ _________
__________________ _________
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__________________ _________
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__________________ _________
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__________________ _________
__________________ _________
__________________
Loot _________
__________________ _________
__________________ _________
lbs.
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_____________________________________r____
Faith or Deity
Anointed?
Notes
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____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
Learn %
Save Modifiers
____________
Handedness
Capabilities
Max. Lift
Max. Drag
________
Weight
Window
Fame
Honor
Benefits: r+1 rMulligan rR. Mulligan
Dex
W is
Lvl
CON Loot
Loot
________
Height
____________
Level
Spd
Constitution
Looks
__________
Gender
Combat Stats
Atk
____________________________
Class
Stowed
Item
Location
__________________ _________
__________________ _________
__________________ _________
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__________________ _________
__________________ _________
__________________
Loot _________
__________________ _________
__________________ _________
lbs.
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Treasure
TRADE
10
1/10
COPPER
10
1/10
SILVER
10
1/10
GOLD
5
1/5
PLATINUM
Loot
Other Coins
Stowed Weight:______
Special/Other Items
Current Haul
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Gems
Used %
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Skill
Acting
Administration
Agriculture
Animal Empathy
Animal Herding
Animal Husb:_____________
Animal Mimicry
Animal Train:_____________
Appraise:________________
Appraise:________________
Arcane Lore
Artistry: _________________
Astrology
Blacksmithing
Boating
Botany
Carpentry
Cartography
Climbing
Cooking
Craft: ___________________
Current Affairs
Diplomacy
Direction Sense
Disarm Trap
Disguise
Distraction
Divine Lore
Escape Artist
Fast Talking
Fire Building
First Aid
Forestry: ________________
Forgery
Gambling
Geology
Glean Information
Hiding
History, Ancient: __________
Hunting
Identify Trap
Interrogation
Intimidation
Jumping
Language:_______________
Language:_______________
Language:_______________
Law
Stat
BP
L/C
I/W/C
W
W/C
W
W
W
I/W
I
I
I
W/D
I
S/I
W
I
I
I
S/D
I/W
W/D
W
C
W
I/D
I/C
C
W
I/D
C
W
W
I
I/D
W/C
I
I/W/C
I/D
I
W
W
W/C
S/C
S
I
I
I
I
4
5
2
2
1
1
2
6
3
3
10
2
4
2
2
1
2
5
6
1
1
2
4
2
16
4
1
10
4
2
2
4
3
8
1
2
3
6
1
4
16
5
2
1
2
2
2
5
Skills
Notes Used %
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
r
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Proficiencies
Skill
Leatherworking
Listening
Literacy:_________________
Literacy:_________________
Lock Picking
Mathematics
Mining
Monster Lore
Musician:________________
Observation
Oration
Persuasion
Pick Pocket
Pottery
Reading Lips
Recruiting
Religion: ________________
Resist Persuasion
Riddling
Riding: _________________
Rope Use
Salesmanship
Scrutiny
Seduction, Art of
Skilled Liar
Sneaking
Survival
Survival, Urban
Swimming
Torture
Tracking
Trap Design
Weather Sense
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
Stat
I/D
W
I
I
I/D
I
S/I
I
W
W
C
C
D
W/D
I
C
W
W
I
W/D
D
I/W/C
W
L/C
C
D
W/C
W/C
S/C
I
W
I/D
W
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BP Notes
1
6
4
4
12
5
2
5
3
4
1
3
10
1
2
3
2
3
4
4
2
8
4
4
4
8
5
2
1
4
7
20
1
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_______________________________________________
_______________________________________________
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_______________________________________________
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_______________________________________________
Talents
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_______________________________________________
_______________________________________________
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_______________________________________________
Racial Abilities
_______________________________________________
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Class Abilities
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_______________________________________________
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Check Modifiers
Trivial
-90
Armor Penalties
Climb _____
Listen _____
Easy
-80
Average
-40
+10
Hiding _____
Sneak _____
Very Diff.
0%
1-25%
26-50%
Skill Mastery
Unskilled
d12p
Novice
d12p
Average
d8p
51-75% Advanced
76-87%
Expert
88-100%
Master
d6p
d4p
d3p
Ability Modifiers
12-13
-5
+1
2-3
14-15
-4
+2
1
4-5
-3
16-17
+3
6-7
-2
18-19
+4
8-9
-1
20-22
+5
10-11
HP Current
Max HP
Combat Stats
Atk
Spd
Dex
Int
Lvl
Lvl
Def
Dmg
Dex
W is
Race
Str
Init
TOP
Dex
Wis
Lvl
Ammo:
___x
rFast Healer
rFirst Aid Care
rMaster First Aid
Wound
Days
Armor
Armor: _______________________
Init:____ Speed:____ Move:____
Def:____ DR:____/____
Damage:rrrrrrrrrr
Luck/Chiv
Misc. Modifiers
Shield
Shield:____________ Def:___ DR:___ Cover:_____
Break +6:___ +0:___ -6:___ NS:___ Spares:____
rrrrrr rrrrrr
rrrrrr rrrrrr
mmmmmm mmmmmm
___x mmmmmm mmmmmm
Fatigue
Factor
Base FF
(PHB 232)
Fatigue
rFighter (-2) rMC Fighter (-1) rObese (+3) rOverweight (+1)
rNo armor (-1)
rMedium armor (+1) rHeavy armor (+3)
rS/M Shield (+1) rL Shield (+2)
rBody Shield (+3)
rWounded (+1)
rWounded 50% (+4) rWounded 90% (+8)
rLight Enc. (+1)
rMed. Enc. (+3)
rHeavy Enc. (+6)
Maneuvers
Aggressive Attack
+5 to next attack
-2 to defensive rolls
Defender can give ground
for damage
Charge
Sprint 20 ft to target in line
+4 attack
No dex bonus to def. (5sec)
Double knockback
Jab
Faster attack
damage
No penetration
Fight Defensively
Attack-2, -4, -6, or -8
Defense +1, +2, +3, or +4
Full Parry
+5 Defense
Reset Weapon Count
Styles
Fighting Withdrawl
Move at Walk
-2 Attack
Give Ground
Move back 5ft
+5 defense
-1 next attack
Attacker can advance
Hold at Bay
Reach+Jab Req.
Target must knock weapon
aside to attack
Weapon defends d12p
Ready Against Charge
Reach+Polearm Req.
3 secs to set
Attacker loses charge
benefits, double
damage,target held at bay
Two-Handed Weapon
d20p-4 Defense
One-Handed Weapon, Two-Handed
Speed +2
Mount
Name:___________________
Breed:___________________
Coat:____________________
Carry:_____/____/____/_____
Drag:_____ Ten:__________
C___ W___ T___ C___ G___
W
D
Leisure Gear
Ammo:
rrrrrr rrrrrr
mmmmmm mmmmmm
Armor:
_______________
Ammo:
___x
mmmmmm
mmmmmm
mmmmmm
mmmmmm