Professional Documents
Culture Documents
Marketing Management 1. 2. 3. 4. Creating & Managing Brand Equity Brand positioning & repositioning Competitive Strategy Product Life Cycle
Emotion A brand is not a brand unless it competes along emotional dimensions. It must symbolize a promise that people believe it can deliver and one they desire to be part of. Uniqueness Great brands represent great ideas. These brands express the uniqueness of position to all internal and external audiences.
Adaptability A global brand must respect local needs, wants, and tastes. These brands adapt to the local marketplace while fulfilling a global mission Management The organization's senior leadership must champion the brand, ideally with the CEO leading the initiative. A leader's continual articulation of the brand philosophy and the brand's view of the world is meant to give the business strategy a recognizable face.
CASE #5
CASE #4
Brand
A name, term, sign, symbol or design, or a combination of them, intended to identify the goods or services of one seller or group of sellers and to differentiate them from those of competitors.
Branding
Endowing products and services with the power of a brand. Branding is all about creating differences: Who the product is What the product does Why consumers should care
Brand Equity
Brand equity is added value endowed on product and service. It may be reflected in the way consumer think, feel and act with Respect to the brand, as well as in the prices, market share, and profitability the brand commands for the firm.
Brand Associations
Creating brand equity is to develop a brand that is:
Strong: it has best quality, affordable price, wide distribution, good popularity Unique: it is just noticeable different and very difficlut to imitate Favorable: it has many loyal and fanatic customers.
Brand Promise
The marketers vision of what the brand must be and do for Consumers.
EMOTIONAL ROUTE
EMOTIONAL ROUTE
Intangible:
Brand imagery
How well the product or service meets customers psychological and social needs
Brand judgment
Focus on customers own personal opinion and evaluation
Brand performance
How well the product or service meets customers functional needs
Brand feelings
Customers emotional responses and reactions with respect to the brand.
Brand resonance
The nature of the relationship customers have with the brand and the extent to which they feel the are in sync with it.
Slogans
Like a good neighbor, State Farm is there Just do it Nothing runs like a Deere Help is just around the corner Save 15% or more in 15 minutes or less We try harder Well pick you up Nextel Done Zoom Zoom Im lovin it Innovation at work This Buds for you Always low prices
INTEGRATION
Solution = Product Information = Promotion Value = Price Access = Distribution
PERSONALIZATION
INTERNALIZATION
2. Things
Events, Causes, Third Party Endorsement
3. Place
Country-of-origin, Channels
4. Other brand
Alliances, Ingredients, Company, Extension
PEOPLE
PEOPLE
THINGS
PLACE
OTHER BRANDS
BRAND REINFORCEMENT
BRAND REVITALIZATION
BRAND CRISIS
Positioning
2. Brand Positioning
Act of designing the companys offering and image to occupy a distinctive place in the mind of the target market.
Positioning Errors
UNDER Positioning
An image of the brand is vague, buyers do not really sense anything special about it.
Image: The way the public perceives the company or its products
OVER Positioning
An image of the brand is too narrow.
CONFUSED Positioning
An confusing image is caused by too many claims or changing the image too frequently
DOUBTFUL Positioning
An image of the brand is hard to believe regarding its price, features, or manufacturer.
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UNDER POSITIONING
OVER POSITIONING
CONFUSED POSITIONING
DOUBTFUL POSITIONING
Defining Associations
Points-of-difference Attributes or benefits consumers strongly associate with a brand, positively evaluate, and believe they could not find to the same extent with a competitive brand Points-of-parity Associations that are not necessarily unique to the brand but may be shared with other brands
Point-of-Difference Criteria
Desirable Deliverable Differentiating
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POD
Desirability Criteria
Relevance Distinctiveness Believability
Points-of-Parities
Dissatisfaction Factor Herzberg Theory Common product definition
Deliverability Criteria
Feasibility Communicability Sustainability
Points-of-Difference
Satisfaction Factor Herzberg Theory Just-noticeable-different Unsatisfied Neutral Satisfied
Differentiating
POP
POD
Positioning Strategies
(Crawford)
1. ATTRIBUTE / INFORMATIONAL PST If benefit may be proven by referring to attribute that cause the benefit
Feature Function Benefits (Direct/Follow On)
2. SUROGATE / TRANSFORMATIONAL POSITIONING. If benefits may be related to consumers need and values concerning with their imagery, symbolism, and life style.
NONPAREIL The best in the product categories PARENTAGE Brand or company or person who produces and markets the product - OPERATION Manufacturing process involved, ingredients used, and design applied to the product.
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TARGET Targeted segment of the product ENDORSEMENT Reference group EXPERIENCE Common product for certain activities COMPETITOR Compared to competitor PREDECESSOR Replacing the old product /technologies
FEATURE
ATTRIBUTE POSITIONING
FUNCTION
ATTRIBUTE POSITIONING
DIRECT BENEFIT
ATTRIBUTE POSITIONING
FOLLOW ON BENEFIT
ATTRIBUTE POSITIONING
TARGET
SUROGATE POSITIONING
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ENDORSEMENT
SUROGATE POSITIONING
EXPERIENCE
SUROGATE POSITIONING
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Reason to reposition
(Temporal, 2000)
Market Insight
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3. Competitive Strategy
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Porters Five Forces Determining Segment Structural Attractiveness Potential entrants Suppliers Buyers Industry competitors Substitutes
Analyzing Competitors
Share of market Share of mind Share of heart
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FLANKING
Fortification
Market fortification involves erecting barriers to entry or copy around the company and its market offering to shut out competition.
Differentiation Brand reputation Maintaining product-service quality, promotion & advertising programs
ATTACKER
FORTIFICATION DEFENDER
MOBILE
Flanking Defense
A suitable rejoinder to a flanking attack, it requires the company to strengthen the flanks.
Pre-emptive Defense
Striking at the potential aggressor before it can mount their attack. Business scenarios:
Actual attack on competitor Signaling an intention to fight on a particular front.
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Counter Offensive
Where deterrence of a potential attack before it occurs may be the ideal defense, a rapid counter attack to the aggressor can be equally effective.
Mobile Defense
It involves creating a flexible response capability to enable the defender to shift the ground which is being defended in response to environmental or competitive threat and opportunities. Business scenario:
A willingness continuously to update and improve the company offerings to the marketplace.
Case: Samsung
Contraction Defense
A contraction defense or strategic withdrawal, requires giving up untenable ground to reduce overstretching and allow concentration on the core business which can be defended against attack. It is necessary when the company has diversified too far away from the core skill and distinctive competences.
BY PASS
FLANKING GUERRILLA
ATTACKER
FRONTAL
DEFFENDER
ENCIRCLEMENT
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Frontal Attack
An all-out attack on the opponents territory The outcome of the confrontation will depend on strength and endurance In business scenarios, frontal attack requires sufficient resources, a strength advantage over the competitor, and that losses can be both predicted and sustained. Case: Pepsi vs. Cocacola
Flanking Attack
Concentrating the aggressors strength against the competitors weakness. Business scenarios:
attacking geographic regions where the defender is under represented attacking underserved competitor segment.
Case: Nokia
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By Pass Strategy
Changing the battleground to avoid competitor strongholds. Business scenarios:
Technological leap-frogging
Guerilla Tactics
Where conventional warfare fails, guerilla tactics often take over. Business scenarios:
Spoiling activities to weaken the competitor
Selective price-cuts to respond competitors new product launch Depositioning advertising Executive raids
Figure 11.4 Sales and Profit Life Cycles 4. Product Life Cycle
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