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"Xbox 360 Controller Emulator" allows your controller (gamepad, joystick, w eel, !!!", #unction as "Xbox 360 Controller"!

$or example, lets you play games suc as "%rand & e#t 'uto" (%&'" or "(a#ia ))" using *ogitec + eel! System Requirements

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,nly +indows X- .-3 and newer systems are supported! !/E& 3!0 ('lso installs 1!0 and 3!0" ()ncluded in +indows 2" 3. !/E& 3!0 (link to 3!0, also installs 3!0" ()ncluded wit +indows 4" 4. 5irectX End67ser 8untimes (9une 10:0" (8e;uired regardless o# ,." 5. <isual C== 8edistributable #or <isual .tudio 10:1 7pdate : ((ost titles use t e x46 runtime w et er your ,. is 63bit or not" /otes>

+indows 2 includes !net 3!0 and its updates to !net 1!0 and 3!0 $or +indows X- and <ista, users can obtain it #rom t e abo?e link, and +indows 4 users can enable it in -rograms and $eatures 6 &urn +indows $eatures on and o##! )t s ould be installed prior to t e 5irectX webupdate as it c ecks t at !/et 1!0@3!0@3!0 is installed and skips t e (anaged 5irectX #ramework i# it is not! & e #ull 5irectX 8edistributable will always install t e #ile, owe?er its best to a?e !net 3!0 installed any ow as ;uite a #ew Xinput titles utilise !net #or internal dependencies!

Introduction "Xbox 360 Controller Emulator" #iles> xinput:A3!dll (*ibrary" 6 +rapper library t at translates t e X)nput calls to 5irect)nput calls, #or support old, no X)nput compatible %ame-ads! x360ce!exe 6 ('pplication" 6 'llows edit and test *ibrary settings! x360ce!ini 6 (Con#iguration" 6 Contain *ibrary settings (button, axis, slider maps"! x360ce!gdb 6 (%ame 5atabase" )ncludes re;uired ookmasks #or ?arious games" 5input4!dll 6 (5irect)nput 4 spoo#@wrapping #ile to impro?e x360ce compatibility in rare cases 6 .o only use i# instructed toB"

Details Installation 8un t is program #rom t e same directory as t e game executable! Xinput library #iles exist wit se?eral di##erent names and some games re;uire a c ange in its name! Cnown names>

xinput:A3!dll (+indows 4 only, #or metro apps 6 not supported because it re;uires signing" xinput:A3!dll xinput:A1!dll xinput:A:!dll xinputDA:A0!dll

%ame 5atabase (%5E" and Con#iguration ()ni" #iles can be copied to F'lluserspro#ileFGX360CE on /&6 (<ista@2@4" or F'lluserspro#ileFG'pplication 5ataGX360CE on /&0!: (X-", ,r le#t in t e same directory as t e game executable (!EXE" /ote> %ames based on source engine in most cases a?e t e dll placed inside t e @Ein@ sub#older, as it it is loaded by inputsystem!dll instead o# t e game executable!

Uninstallation 5elete x360ce!exe, x360ce!ini and all xinput dll #rom game executable directory!

Troubleshooting Wheel doesn't work in the game, but it works inside x !"ce #$$lication% .ome games will only operate w en t e controller is considered to be t e gamepad, e?en i# it is t e steering w eel! &ry to>

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8un x360ce!exe .elect tab wit your + eel Controller! ,pen H'd?ancedI tab page! .et "5e?ice &ype" drop down list ?alue to> %ame-ad Click H.a?eI button! Close x360ce 'pplication, run game!

&ow to reduce wheel dead 'one ()T#, *a+ia II, %%%,-

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8un x360ce!exe .elect tab wit your + eel Controller! ,pen H'd?ancedI tab page! .elect "Enabled (X)nput, 40F"" #rom "'nti5eadJone" drop down in order to reduce dead Kone by 40F! 16. Click H.a?eI button! 17. Close x360ce 'pplication, run game! /ote> .ome games reduced by :00F! a?e control issues w en t e dead Kone is

Do I need to run x !"ce #$$lication during the game/o, Lou do not need! Close x360ce during t e game, because t e game does not need it, and t e application uses computer resources! & e application is just a %7) #or editing t e x360ce!ini and test controller! Warning . /on+iguration +ile 0ersion does not match x !"ce 0ersion% & is occurs because t e current ?ersion o# t e application is not completely compatible wit t e 5** just yet! Lou can resol?e t is by adding <ersionM: under t e H,ptionsI section in x360ce!ini /ontroller tab won't turn green 1 Red light on /ontroller 2,3 etc% & is can occur #or a number o# reasons!

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& e con#iguration utility 5,E. /,& work wit t e 63bit ?ersion o# x360ce, it will only work wit t e 31bit ?ersion, & is is t e case regardless o# w et er your windows is 31bit or 63bit! 19. & e 5)nput state o# t e control mig t be incorrect due to pre?ious application cras ing and not unloading t e control or some ot er reason! ,pening up 9oy!cpl (.et 7p 7sb %ame Controllers" and clicking t e 'd?anced button, and t en ,kaying out o# t e window t at appears can #ix it! 20. & e controller pro#ile loaded may matc t e name o# t e control but not actually be #or t e controller you own 6 in t is case you mig t see button numbers or axes mapped t at do not appear in t e joy!cpl test page! 21. & ere just mig t not be a pro#ile #or your control at all 6 & e lig t s ould turn green once atleast t e 1 sticks, triggers and 5pad are assigned! .ometimes t e application needs to be restarted a#ter assigning t ese #or t e lig t to turn green!

&el$ and Su$$ort $or %eneral .upport, ?isit ttp>@@#orums!ngemu!com@#orumdisplay!p pN#M:30 and read t e &opics on %ame Compatibility *ist 8eport game compatibility ere! ooking a#ter reading

$or Eugs including Cras es, or %ames not t e topics noted abo?e, ?isit ttps>@@code!google!com@p@x360ce@issues@

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