Professional Documents
Culture Documents
Box Cover Art Boxed Game Set Ad Box Contents Collecting a Mob o Painting my Mob in a weekend o Painting Da Vehicles Miniature Ads o Ork Nobz o Ork Bikes o Rokkit Buggy o Wrekker Truck Converting Your Models o Krukskul's Krims: Mike McVey's Mob
All Along the Watchtower: Assembling Watchtower Insert Gorkamorka Special Report: Game Report (essentially a Battle Report) White Dwarf 214
We Wuz 'Ere Furst!: Scenario with Scrap that uses the Fort from the boxed game and the Watchtower from the insert in this issue of White Dwarf. Da Uvver Book Cover Art
Da Badskars Get Bad!: 3 Battle Reports with mob from Issue 213 White Dwarf 215
More Mektown Madness: Vehicle Conversions Life of Brian: GW Sculpter Brian Nelson
New Releases
Mad Meks: New Gubbins Digganob: Preview New Releases White Dwarf 217
Spanner Boyz Slaver Ork Boyz with Hand-to-Hand Weapons Yoofs Grotz
White Dwarf 218 Da Badskars vs. Zog's Bad 'Unz: Battle Report - Orks vs. Diggas Painting my Diggamob New Releases
Tips for collecting and tactics Painting my Grots Red Gobbo: Rules
New Releases
Head Honcho Banna Waver Rebel Grotz Rebel Grot Big Lugga Deth Kopta
Phew, What a Scorcher: Da Scorcha (Ork Scorcher) rules Mad Meks 2: New Gubbins (Mad Meks was in White Dwarf 217) White Dwarf 220
Mail Order Bitz: Ork Gubbins Doc's Serjery White Dwarf 221
White Dwarf 222 Mutie Attack!: Battle Report - Muties vs. Diggas White Dwarf 227 Perils of da Desert: Treacherous Conditions Table Citadel Journal 27 Gorka Forta!: Building Gorkamorka Forts and Mektown Buildings BladerZ: In-line and Roller Skates
Citadel Journal 28
Gorkamorka Mob for Hire Skills Gubbinz How to Make your Blazerz Models
Gorkamorka Quad: Wartrack converted with wheels Photos of additional Gorkamorka vehicle conversions
Into da Big Nuffin': A collection of wacky scenarios 1. 2. 3. 4. 5. Get da Big Boots Attack on Grot Town Da Trukk Bash We'z Outa Juice Da Squig Farm
Citadel Journal 31
Citadel Journal 33 Da Grodkart: Mini-Campaign about cyborg trukk Citadel Journal 34 Da Mork Mobile: Monster Truck Scenario 'Eet Seekaz: Gubbinz Citadel Journal 35
Eet Seeka Missiles: Mek upgrade to Rokkit Launcher Hot Squigglies!: Eet Seeka decoys
Born to be WAAAILD!: Scenario inspired by Mad Max 2/Road Warrior Citadel Journal 36
Tanker Conversion
Citadel Journal 38
Dark Night: Scenario - Orks vs. Genestealers & Hybrids, inspired by Dusk till Dawn
Gubbinz Issue 1
Pages Article Cover Ork: More Dakka Fer Yer Looterz & Shooterz Inside Vehicle Koveshuns: Converted Ork Vehicles 1 Contents: Product Code 6004 0499 001, Copyright 1999 Mad Meks: New Gubbins (from White Dwarf 217)
2-5
Buying Gubbins o Mine Layers o Shoutas o Scrap Grabber o Wheel Slashas More From Mektown Next Time
6-9
Mekboy Madness Buying New Gubbins o Spiky Wheels o Turnin' Hook o Spike Droppa o Boosta Rokkit
Da End
10-12
Special Rules Da Desert Mobs Startin' Da Kop Endin' Scrap Counters Experience Treacherous Terrain o Tar Pits o Warriors on Foot o Vehicles
13-15
Retirin' in Gorkamorka Terrain Deployment Scrap Special Rules o Special Characters o Necron Dust Problems o Necron Fear o Bottle Rolls o Gauss-Flayers o 5 Turn Game! Income After the Battle Experience Retirin' Continuin' Necron Rules o Self Repair or "I'll Be Back" o Metal Flayer Notes Necron Raiding Party Roster
BladerZ: (Sillyness Warning!) In-line and Roller Skates (from Citadel Journal 28) 16-23
History & Development Gorkamorka Mob For Hire - BladerZ Movement Special Movement Rule o Hitching a Ride - Skitchin'
Thrusters Jumping Turning Shooting Charging Mob Organisation o Da Leader of Da Pack BladerZ Skills o Da Grind o No Fear o Cool Dood o Da Slingshot o Mek Cred o Da Yuppie Gubbinz o Grind PlateZ o Mini ThrusterZ o SpikZ o SlikZ Price Chart Serious Injuries How To Make Your BladerZ Models o Stage 1 - Preparing the Model o Stage 2 - Making the BladeZ o Stage 3 - The BootZ o Stage 4 - The Operation o Extras The Gaffer's Story Famous Pakks o SharkZ Logos o JetZ Logos
o o o o o
Gorka-Forta: Building Gorkamorka Forts and Mektown Buildings (from Citadel Journal 27)
24-28
What You'll Need Method o Step 1: Prepare the Base o Step 2: Make the Door o Step 3: Build Up the Walls o Step 4: Detail the Interior o Step 5: Detail the Exterior o Step 6: Finishing and Painting
29 30-31
Special Rules
Da Desert Mobs Da Loot Startin' Endin' Special Rules Scrap Counters Experience Post Game Pit-Fights
Black Library 32
Sand, Nothing But Sand...: Building desert terrain and piles of junk (from White Dwarf 219)
33-41
Games Day '97 What Materials? Painting Scrap Piles Quick Highlighting Mould, Spores and Fungus Gluing Rocks Painting Rocks Gorkamorka Artwork Tyre Tracks Da End
Black Library 42
43-50
Setting Up Your Gang o 1 Ork Gear o 2 Your Gang o 3 Hired Guns o 4 Established Gangs o 5 Gang Rating o 6 Food Stocks and CRED o 7 The Good News o 8 The Bad News Playing Gorkamunda Games Heavy and Special Weapons
Template Weapons Post Battle Sequence o 1 Injuries o 2 Experience and Advances o 3 Income o 4 Hunting o 5 Leadership Challenges o 6 Vehicle Maintainance o 7 Revise CRED o 8 Trading with Diggas o 9 Trading with Orks o 10 Feed the Gang o 11 Update Gang Roster Gaining Cred Diggas and their Weapons Knife Fights Captives Converting Figures Variations on a Theme
Black Library 51
52-58
Doze Magnifsunt Orks In Dere Flashy Masheenz Freebooterz Mob List o Mobsters Kaptin Furst Mate Bad Meks Freebooterz Kabin Boy o Experience o Freebooter Advances o Maximum Characteristic Increase Da Duty To Da Booty Piracy Skills o Skill Table Income Mektown Scenarios
In Da Beginnin' Da Rokkit Pak In Gorkamorka Movement Charge! Shooting Close Combat Vehicles Convershun Ideas What Ta Do
62-63 Write for Gubbinz: Submission Guidelines Startin' Da Revolution: Rebel Grots (from White Dwarf 219)
64-70
Making Banners Da Furst Stuff Painting My Grots o 1. Preparation and Undercoating o 2. Highlighting the Guns o 3. First Coat of Paint o 4. Finishing Touches Cuttas and Big Luggas Da Uvver Stuff Fightin' Da Good Fight
Rebel Grot Pogo Stikks: New form of transport for Rebel Grots 71
72-73
Cost Movement Ramming Slow Speed Manouvers Getting On and Off the Board Shooting at and from the Wind Surf Damaged Boards! Gubbins Wind Surf Hit Location Table
Into Da Big Nuffink: New Scenarios (from Citadel Journal 29) 74-83
Mobs Optional Rule Startin' Endin' Scrap Counters Experience 2. Attack on Grot Town o Special Rules o Terrain o Mobs o Startin' o Grotz' 'n 'ow Dey Act o Endin' o Grotz Taken Out o Experience 3. Da Trukk Bash o Special Rules o Da Desert o Mobs o Startin' o Endin' o Experience 4. We'z Outa Juice o Special Rules o Fuel Cans/Counters o Da Desert o Mobs o Startin' o Endin' o Experience 5. Da Squig Farm o Special Rules o Squiz and Dere Minderz o Da Desert o Mobs o Startin' o Endin' o Experience
o o o o o o
84-87
Green Bitz Grab Bag Weapons N'Gubbinz 'Da Mek Shop 'Da Gretchin Revolution Spanners
90-91 Mektown Madness!: Vehicle Conversions (from White Dwarf 215) 92 Subscribe to the Citadel Journal Kamakazee Karts: New Explosive Ram Vehicle
93-94
Geronemo! Special Rules - Banzai! o Malfunction Chart Explozivez My Luvly Trukk Hit Locations Modelling Suggestions
95 96
Forge World Catalogue Gubbinz Feedback Markus' Fort (from White Dwarf 215)
Inside