You are on page 1of 12

Issue

Article Gorkamorka: Review


White Dwarf 213

Box Cover Art Boxed Game Set Ad Box Contents Collecting a Mob o Painting my Mob in a weekend o Painting Da Vehicles Miniature Ads o Ork Nobz o Ork Bikes o Rokkit Buggy o Wrekker Truck Converting Your Models o Krukskul's Krims: Mike McVey's Mob

All Along the Watchtower: Assembling Watchtower Insert Gorkamorka Special Report: Game Report (essentially a Battle Report) White Dwarf 214

We Wuz 'Ere Furst!: Scenario with Scrap that uses the Fort from the boxed game and the Watchtower from the insert in this issue of White Dwarf. Da Uvver Book Cover Art

Da Badskars Get Bad!: 3 Battle Reports with mob from Issue 213 White Dwarf 215

Mektown Madness: Markus' Fort, a scratch built model Studio Conversions

Get Scrappin': Scenarios


White Dwarf 216

Hunt Da Dread Sandgulpers! Get da Gits

More Mektown Madness: Vehicle Conversions Life of Brian: GW Sculpter Brian Nelson

New Releases

Speargun Trukk Ork Boyz

Mad Meks: New Gubbins Digganob: Preview New Releases White Dwarf 217

Spanner Boyz Slaver Ork Boyz with Hand-to-Hand Weapons Yoofs Grotz

Digganob: Review Miniatures


Digganob Shaman Boyz Yoofs Trukk Nazgrub Wurrzag

White Dwarf 218 Da Badskars vs. Zog's Bad 'Unz: Battle Report - Orks vs. Diggas Painting my Diggamob New Releases

Digga Trukk Boyz Yoofs Nob, Shaman Nazgrub Wurrzag

Startin' Da Revolution: Rebel Grots


White Dwarf 219

Tips for collecting and tactics Painting my Grots Red Gobbo: Rules

Sand, Nothing but Sand: Gorkamorka Terrain

Scrap Piles Rock Piles Sand Dunes

New Releases

Head Honcho Banna Waver Rebel Grotz Rebel Grot Big Lugga Deth Kopta

Phew, What a Scorcher: Da Scorcha (Ork Scorcher) rules Mad Meks 2: New Gubbins (Mad Meks was in White Dwarf 217) White Dwarf 220

Spiky Wheelz Turnin' Hook Spike Droppa Boosta Rokkit

Mail Order Bitz: Ork Gubbins Doc's Serjery White Dwarf 221

Bionik Bitz Grot Weapons Bad Doc Dreggutz

White Dwarf 222 Mutie Attack!: Battle Report - Muties vs. Diggas White Dwarf 227 Perils of da Desert: Treacherous Conditions Table Citadel Journal 27 Gorka Forta!: Building Gorkamorka Forts and Mektown Buildings BladerZ: In-line and Roller Skates

Citadel Journal 28

Gorkamorka Mob for Hire Skills Gubbinz How to Make your Blazerz Models

The Wafflings of a Mad Modeller Citadel Journal 29


Huge Gorkamorka Nob: Ogryn conversion Bionic Boy: Gorkamorka conversion

Gorkamorka Quad: Wartrack converted with wheels Photos of additional Gorkamorka vehicle conversions

Into da Big Nuffin': A collection of wacky scenarios 1. 2. 3. 4. 5. Get da Big Boots Attack on Grot Town Da Trukk Bash We'z Outa Juice Da Squig Farm

Citadel Journal 30 Da Jolly Ork!: Ork Freebooter Mobs Da Desert Squigs


Citadel Journal 31

Hopper Squigs Nasher Squigs Hound Squigs Squig Advancement Table

Citadel Journal 33 Da Grodkart: Mini-Campaign about cyborg trukk Citadel Journal 34 Da Mork Mobile: Monster Truck Scenario 'Eet Seekaz: Gubbinz Citadel Journal 35

Eet Seeka Missiles: Mek upgrade to Rokkit Launcher Hot Squigglies!: Eet Seeka decoys

Born to be WAAAILD!: Scenario inspired by Mad Max 2/Road Warrior Citadel Journal 36

Tanker Conversion

Citadel Journal 38

Dark Night: Scenario - Orks vs. Genestealers & Hybrids, inspired by Dusk till Dawn

Gubbinz Issue 1
Pages Article Cover Ork: More Dakka Fer Yer Looterz & Shooterz Inside Vehicle Koveshuns: Converted Ork Vehicles 1 Contents: Product Code 6004 0499 001, Copyright 1999 Mad Meks: New Gubbins (from White Dwarf 217)

2-5

Buying Gubbins o Mine Layers o Shoutas o Scrap Grabber o Wheel Slashas More From Mektown Next Time

Mad Meks 2: New Gubbins (from White Dwarf 220)


6-9

Mekboy Madness Buying New Gubbins o Spiky Wheels o Turnin' Hook o Spike Droppa o Boosta Rokkit

Da End

Nob Uv Da Kop: New Scenario


10-12

Special Rules Da Desert Mobs Startin' Da Kop Endin' Scrap Counters Experience Treacherous Terrain o Tar Pits o Warriors on Foot o Vehicles

Da Necron Rayd: Goin' out with a bang in Gorkamorka


13-15

Retirin' in Gorkamorka Terrain Deployment Scrap Special Rules o Special Characters o Necron Dust Problems o Necron Fear o Bottle Rolls o Gauss-Flayers o 5 Turn Game! Income After the Battle Experience Retirin' Continuin' Necron Rules o Self Repair or "I'll Be Back" o Metal Flayer Notes Necron Raiding Party Roster

BladerZ: (Sillyness Warning!) In-line and Roller Skates (from Citadel Journal 28) 16-23

History & Development Gorkamorka Mob For Hire - BladerZ Movement Special Movement Rule o Hitching a Ride - Skitchin'

Thrusters Jumping Turning Shooting Charging Mob Organisation o Da Leader of Da Pack BladerZ Skills o Da Grind o No Fear o Cool Dood o Da Slingshot o Mek Cred o Da Yuppie Gubbinz o Grind PlateZ o Mini ThrusterZ o SpikZ o SlikZ Price Chart Serious Injuries How To Make Your BladerZ Models o Stage 1 - Preparing the Model o Stage 2 - Making the BladeZ o Stage 3 - The BootZ o Stage 4 - The Operation o Extras The Gaffer's Story Famous Pakks o SharkZ Logos o JetZ Logos

o o o o o

Gorka-Forta: Building Gorkamorka Forts and Mektown Buildings (from Citadel Journal 27)

24-28

What You'll Need Method o Step 1: Prepare the Base o Step 2: Make the Door o Step 3: Build Up the Walls o Step 4: Detail the Interior o Step 5: Detail the Exterior o Step 6: Finishing and Painting

29 30-31

Markus' Fort (from White Dwarf 215) Da Bandits: New Scenario

Special Rules

Da Desert Mobs Da Loot Startin' Endin' Special Rules Scrap Counters Experience Post Game Pit-Fights

Black Library 32

Warhammer Monthly 23 Citadel Journal 34

Sand, Nothing But Sand...: Building desert terrain and piles of junk (from White Dwarf 219)

33-41

Games Day '97 What Materials? Painting Scrap Piles Quick Highlighting Mould, Spores and Fungus Gluing Rocks Painting Rocks Gorkamorka Artwork Tyre Tracks Da End

Black Library 42

Inferno 15 Blood Bowl Compendium II

Gorka-Munda: Necromunda Gangs in Gorkamorka

43-50

Setting Up Your Gang o 1 Ork Gear o 2 Your Gang o 3 Hired Guns o 4 Established Gangs o 5 Gang Rating o 6 Food Stocks and CRED o 7 The Good News o 8 The Bad News Playing Gorkamunda Games Heavy and Special Weapons

Template Weapons Post Battle Sequence o 1 Injuries o 2 Experience and Advances o 3 Income o 4 Hunting o 5 Leadership Challenges o 6 Vehicle Maintainance o 7 Revise CRED o 8 Trading with Diggas o 9 Trading with Orks o 10 Feed the Gang o 11 Update Gang Roster Gaining Cred Diggas and their Weapons Knife Fights Captives Converting Figures Variations on a Theme

Black Library 51

Trollslayer First & Only Bloodquest

Da Jolly Ork: Ork Freebooter Mobs (from Citadel Journal 30)


52-58

Doze Magnifsunt Orks In Dere Flashy Masheenz Freebooterz Mob List o Mobsters Kaptin Furst Mate Bad Meks Freebooterz Kabin Boy o Experience o Freebooter Advances o Maximum Characteristic Increase Da Duty To Da Booty Piracy Skills o Skill Table Income Mektown Scenarios

59-61 Rokkit Paks: New form of transport

In Da Beginnin' Da Rokkit Pak In Gorkamorka Movement Charge! Shooting Close Combat Vehicles Convershun Ideas What Ta Do

62-63 Write for Gubbinz: Submission Guidelines Startin' Da Revolution: Rebel Grots (from White Dwarf 219)

64-70

Making Banners Da Furst Stuff Painting My Grots o 1. Preparation and Undercoating o 2. Highlighting the Guns o 3. First Coat of Paint o 4. Finishing Touches Cuttas and Big Luggas Da Uvver Stuff Fightin' Da Good Fight

Rebel Grot Pogo Stikks: New form of transport for Rebel Grots 71

Rules Convershun Ideaz

Board Stupid: New form of transport for Rebel Grots


72-73

Cost Movement Ramming Slow Speed Manouvers Getting On and Off the Board Shooting at and from the Wind Surf Damaged Boards! Gubbins Wind Surf Hit Location Table

Into Da Big Nuffink: New Scenarios (from Citadel Journal 29) 74-83

1. Get Da Big Boots o Special Rules o Terrain

Mobs Optional Rule Startin' Endin' Scrap Counters Experience 2. Attack on Grot Town o Special Rules o Terrain o Mobs o Startin' o Grotz' 'n 'ow Dey Act o Endin' o Grotz Taken Out o Experience 3. Da Trukk Bash o Special Rules o Da Desert o Mobs o Startin' o Endin' o Experience 4. We'z Outa Juice o Special Rules o Fuel Cans/Counters o Da Desert o Mobs o Startin' o Endin' o Experience 5. Da Squig Farm o Special Rules o Squiz and Dere Minderz o Da Desert o Mobs o Startin' o Endin' o Experience

o o o o o o

Hot from the Forges: Mail Order Catalogue


84-87

Green Bitz Grab Bag Weapons N'Gubbinz 'Da Mek Shop 'Da Gretchin Revolution Spanners

88-89 Get Da Mek: New Scenario

Special Rules Da Desert Mobs Da Mek Startin' Endin' Income Experience

90-91 Mektown Madness!: Vehicle Conversions (from White Dwarf 215) 92 Subscribe to the Citadel Journal Kamakazee Karts: New Explosive Ram Vehicle

93-94

Geronemo! Special Rules - Banzai! o Malfunction Chart Explozivez My Luvly Trukk Hit Locations Modelling Suggestions

95 96

Forge World Catalogue Gubbinz Feedback Markus' Fort (from White Dwarf 215)

Inside

Da Fort Da Mek's Workshop

Back Article Descriptions

You might also like