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DrZhark's Mo' Creatures Mod Version 3.7.1 copyright 2011 - 2012 DrZhark http://www.minecraftforum.net/viewtopic.php?f=25&t=86929 compatible with minecraft 1.2.

5 This mod adds the following custom creatures to Minecraft: -Lion (plus female lions) -Bear -Polar Bear -Wolf -Duck -Boar -Bunny -Wraith -Flame Wraith -Ogres -Fire Ogres -Cave Ogres -Light Horse -Brown Horse -Black Horse -Unicorn -Pegasus -Pack Horse -Nightmare -Black Pegasus -Birds -Werewolves -Foxes -Sharks -Dolphins -Fish -Tigers -Cheetahs -Panthers -Snow Leopards -Deers -Kitties -Mice -Rats -Hell Rats -Scorpions -Turtles -Crocodiles -MantaRays -StingRays -JellyFish -Goats -Snakes -Ostriches -Mob Horses It also adds the following recipes -Horse Saddles: where L = leather, I = iron ingots LLL

LIL I I -Hay Stack where H = hay HHH HHH -Sugar Lump Where S = sugar SS SS -Whip where C = BigCatClaw, L = leather and I = iron CLC L L C I -Medallion where L = leather, G = gold and D = diamond L L GDG G -Medallion (alternative) where L = leather, G = gold L L G -Rope Where S = silk S S S S S -Kitty Bed: P = wood plank I = iron ingot W = Wool (you can use dyed wool as well, it will give you beds of different colo rs) P P P P W P I -Litter Box: P = wood plank S = sand P P P P S P

P P P -Wool Ball: S= string S s s -Pet Food: any combination of Raw Pork + Raw fish -FishBowls: G= glass G G G G GGG -Essence of Undead: R = rotten flesh H = Heart of undead B = Bottle _R_ _H_ _B_ -Essence of Darkness: E = Ender Pearl H = Heart of Darkness B = Bottle _E_ _H_ _B_ -Essence of Fire: E = Fire H = Heart of Fire B = Bottle _E_ _H_ _B_ -Essence of Light: any combination of the essences of darkness, undead and fire -Fur armor: usual armor recipes, made out of fur -Key: S: stick I: iron ingot S S s

I -Turtle soup: Turtle meat + empty bowl -Iron Horse Armor: X = Ingot iron Y = Black wool X XYX XXX -Gold Horse Armor: X = Ingot gold Y = Red wool X XYX XXX -Diamond Horse Armor: X = diamond Y = Blue wool X XYX XXX -Crystal Horse Armor: D = diamond G = Glass block D GDG DGD -Shark sword T = Shark teeth S = Stick TST TST S -Amulet of Bone: B = Bone G = gold nugget E = Ender Pearl BGB GEG BGB -Amulet of Pegasus F = Fire G = gold nugget D = Diamond

FGF GDG FGF -Amulet of Fairy F = Fire U = Unicorn D = Diamond FGF GUG FGF -Amulet of Ghost B = Bone G = gold nugget T = Ghast tear BGB GTG BGB To install: please install Modloader, Forge, GUIApi and CustomMobSpawner FIRST!!!! and then: 1. 2. 3. 4. 5. 6. 7. 8. 9. Make a backup of your minecraft.jar file locate your .minecraft folder copy the MoCreatures.zip file inside your \.minecraft\mods folder --Play - profit Beware of the Ogre! (you've been warned) punch the sharks in the nose! If a crocodile looks asleep, don't poke it. Have you seen the dancing Zebra?

ChangeLog: 3.7.1 Fixed bug that caused incompatibility with ExtraBiomes Fixed server crashing bug Fixed color shifting horse bug 3.7.0 Added support for Extrabiomes XL Added Shark sword Added Ostrich meat, turtle meat Added Turtle easter egg ! Increased speed of the snakes Added fur armor Changed hell rat texture Added a new rare breed of ostrich Added animal inventory key Fixed texture bugs for SMP Decreased the ostrich egg laying and spawning of new ostrich chicks Added amulets and essences

Added aggresive mob horses complete overhaul of the Horses. from 8 to 35 different breeds. Warning, updating the mod to this version will make your pegasus and other rare breeds to morph into less rare horses. Aggressive Mob horses will spawn at night: undead, skeleton and bathorses. batho rses are usually found in underground caves and rarely on the surface Nightmare mob horses are found in the Nether. The mob horses have the chance of dropping a rare heart that can be used to obtain the essences needed for the ra re breeds. New Horse Breeding rules: (refer to the chart for the possible combinations) -two identical horses will have the same offspring even if they're rare -zebras plus any regular horse will have a zorse -donkeys plus any regular horse will have a mule -zebra plus donkey will have a zonky -rare horses plus regular horse: will always return regular horse -different mixes of rare horses will always produce regular horses, with the exc eption of unicorns and pegasus, that will have a white fairy horse -in the rest of cases: the offspring will be one of the parents (50% chance) or a new mixture (50% chance) according to the breeding chart. If you however selec t the easy breeding option, you will 100% of the times obtain the mixture breed instead of any of the parents' breed. -undead, ghost and skeleton horses are sterile. How to obtain the rare breeds: The key is obtaining a Zorse and using the rare essences: -zebra: while riding a cow, spotted horse or zebra you can approach zebras to ta me them, otherwise they will flee from you. -undead horse: give an essence of undead to any horse. Three kind of undead hors es can be obtained: regular, unicorn and flying undead. -skeleon horse: the undead horses will eventually turn to skeleton horses over t ime. -nightmare: give an essence of fire to a zorse -bat horse: give an essence of darkness to a zorse -unicorn: give an essence of light to a nightmare -pegasus: give an essence of light to a bat horse while on the cloud level -dark pegasus: give an essence of darkness to a white pegasus -white fairy: mate a white pegasus with an unicorn (they require essence of ligh t as aphrodisiac) -blue fairy: give a light blue dye to a white fairy -pink fairy: give a pink dye to a white fairy -ghost horses: randomly appear after tier 3-4 or rare horses perish 3.6.2 ostriches won't lay eggs if there are already more than 10 eggs in the world tamed ostriches will lay eggs that hatch tamed chicks eggs will despawn if they age fixed mount crashing bug in SMP fixed bug that prevented BigCat cubs from being tamed fixed bug with insta spawner added more vanilla creatures to the jungle biomes to avoid ocelot overpopulation changed fishbowl recipe to avoid conflicts with other mods 3.6.1 changed fishbowl texture to make it look better (Thanks to Kent C Jensen) Bug fixes:

-giant baby scorpions -tamed fish despawning -hunters spawning near torches -horses not following ropes -tamed ostriches attacking the player holding wheat -chunk error when loading a game with old tamed Mo'Creatures in it 3.6.0 -Requires Forge to run. The installation has changed, now you need to install Mo dloader, GUI Api, CustomMobSpawner and Forge, and copy the MoCreatures.zip insid e.\minecraft\mods folder -Doesn't require audiomod anymore, it will install the sound files automatically . Thanks to Cojomax99 for this. -Added SMP support. AtomicStryker is the guy to thank for it. There has been man y changes in the code, with the potential to introduce new bugs. They will be fi xed as soon as possible. -snakes are slightly faster -I've liberated all the sprites in use, thanks to Forge. Kudos to Freakstritch f or his help with the process. -fixed ocelot spawning bug -fixed bug with bigcats attacking unrelentlessly -increased bird's health and disabled inWall damage for tamed MoCreatures, to de crease loss of tamed pets. -added slimes, ghasts, ocelots to the modifiable list of vanilla spawns. -Added FishBowls. Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be fi lled with water a fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just right click on it while holding any pike. -Added Ostriches Ostriches spawn in plains and desert biomes. You can find male, females and chic ks. The males will fight back if attacked. The females and chicks will run away and hide their heads in the ground if attac ked. Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs. Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around. You can give your tamed ostrich chick a name. The name can be changed by interac ting with the ostrich while holding a medallion or book. Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip. If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time. Male ostriches are fast and the rare albino ostriches even faster.

3.5.0 -fixed bird feet thanks to Xotano -vanilla creatures no longer despawn if they're close to a torch (within 12 bloc ks) -baby scorpions don't despawn -piranhas no longer attack on peaceful -rehauled eggs. A single item will be used for all eggs (fish, sharks and snakes ). The tooltip describes the kind of egg

-fish will drop eggs that will spawn lil'fish of the same color. fish spawned th at way are tamed. -aquatic mobs no longer make step sounds -Added insta-spawner that can be accessed through the game menu -Added Snakes There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle sn akes. There are also aggressive pythons. Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts. Snakes mind their own business, if you get too close they will alert and hiss, g iving you time to run away. If you don't they will attack you. A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures You can obtain snake eggs. A snake egg that is dropped near a torch will hatch a nd the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.

v3.4.0 -updated to Minecraft 1.2.4 v3.3.0 -updated to Minecraft 1.2.3 v3.2.2 -second attempt to fix game crashing bug V3.2.0 -goats are no longer tamed by food they find, you have to give them food by righ t clicking on them so they become tame -scorpions and hunter creatures (lions, bears, boars, foxes) no longer spawn wit hin 8 blocks of torches -goat size changed so they fit through doors -new option added to the Spawn settings, to activate spawning of creatures on al l the biomes. Useful for old save games pre Beta 1.8, since there is a Minecraft bug that mixes up the biome names on those savegames. -changed a couple of sprites (thanks to resuke) V3.1.0 -Fixed bug with sharks not moving or attacking -Wraiths and flamewraiths are now slightly translucent -tamed turtles grow slower -added missing scorpion sounds -fixed bug with bowl duplication when feeding horses -fixed bug where feeding turtles wouldn't consume items -Added MantaRays Mantarays are peaceful creatures, they won't bother you at all. -Added Stingrays Stingrays will try to hide at the bottom of the water, they can be found in wate rs of most biomes except the Ocean and snow biomes. If you get too close, you ha ve the chance of being poisoned by the stingray. Just avoid stepping on them! -Added JellyFish. JellyFish will spawn on most waters. They are translucent and propel with pulsat ing movements. They are also luminescent at night. You can get poisoned if you g et too close. JellyFish drop slimeballs. Just watch the water, you don't want to

get poisoned! -Added Goats Goats are really easy to tame, just drop any edible(food) item nearby. Once tame d, you can name them. you can also change the name by right clicking on the goat while holding a medallion Tamed and wild goats will follow you if you are carrying any edible items in you r hand. You can use a rope on tamed goat to make them follow you You can milk female goats. Female goats don't have a goatie and have shorter hor ns Don't try to milk a male goat Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while. Goats are quite omnivorous. They will eat ANY item or floating blocks that are n earby. Even diamonds. If you die next to a goat it will have a feast with your d ropped items. You have been warned :) Version 3.0.2 -AI for aquatic creatures was rewritten. They will now move constantly, won't ge t stuck in the bottom of the water, are less likely to get stuck on shores and w ill dive randomly. Dolphins can dive while being ridden Version 3.0.1 -Fixed bug where creatures wouldn't spawn on old worlds -Fixed dolphin spawning bug -Fixed bug with fish egg cloning -?Fixed bug with kitty health bars -Fixed bug where aquatic creatures would jump out of water Version 3.0.0 -fixed bug with baby scorpions changing size when climbing surfaces -fixed bug that prevented sharks and fishy to drop items -kitties are less aggresive Version 2.14.2 -The mod is now dependent on CustomMobSpawner, to fix the broken spawn issues. It no longer modifies the spawn rates of the vanilla mobs, however they will sti ll despawn. -fixed bug with turtle hissing sound -fixed croc jaw snap sound bug -fixed game crashing bug -fixed bug with horse name dissapearing after riding it -adjusted spawn rates and biomes for entities -added the option to tame baby scorpions. You can easily tame them just by picki ng them. Once tamed they won't despawn, and will attack other Mobs. version 2.14.1 -added option to heal BigCats by giving them rawfish or rawpork -changes done in the creatures spawning settings are activated immediately (Thanks to Corosus for the pointer) -fixed bug that prevented renaming kitties -fixed bug where horses will jump extremely high -fixed bug where horses and BigCats will have their health reset every time the game loads -fixed bug with horses health bar always being red -fixed bug that caused random game crashes -fixed bug with cave ogres not moving and fire ogres not setting thing on fire.

Version 2.14 -Added Scorpions, Crocodiles, and Turtles -Turtles will hide from any other creature bigger than them. Turtles are resistant to most attacks unless they have flop If you right click on a turtle, you will flip it. It takes some time for the poo r little guy to flop You can tame turtles by dropping watermelon slices or reek near them. Tamed turtles will grow slowly, you can carry them on your head! Tamed turtles will try to follow the player -Scorpions are nasty creatures that attack at night or if provoked. When scorpio ns attack, there is a chance of being poisoned -Crocodiles will roam around near beaches, sometimes they will remain static. Don't be fooled by a 'sleeping' crocodile, they have a burst of speed at the beg gining of the attack Whatever non small creature that gets near them will be attacked The crocodiles will try to carry their prey to the water, were they'll perform a death roll. If a crocodile has caught you, you can try to get free by attacking the crocodil e. Not all the hits will land. -Optimized code, getting rid off old unused code. There may be some new bugs ari sing from this Version 2.13.2 -Fixed Bug with BigCats, dolphins, Werewolves and kitties not finding targets -Added option to use MC 1.7 spawning code. It is active by default. If you want to use the new MC 1.8 spawning code, go to Global Mod Settings -> Spawn Limits -> and set Pre-spawn biomes to 'Yes' However activating this option will cause erratic spawning of creatures, the sam e way as version 2.13.1 works. Unfortunately to do this fix, I had to change two of the original minecraft file s: aq.class and qk.class version 2.13.1 -fixed bug with kitties crashing the game when giving birth -fixed bug with bears and wild wolves snouts -fine tuned spawn settings for mobs -fixed bug with horses / fall damage version 2.13 updated to MC 1.8.1 Version 2.12.2 -added missing woolball.png file Version 2.12.1 -fixed bucket duplicating bug while pouring milk on kitty beds -you can now make kitty beds and litter boxes static by changing a setting in th e in-game menu -mice now spawn on surfaces different than grass -fixed bug with kitty names not being displayed -fixed bug with hunters attacking kitty beds -changed name tag height in the big cats to improve its visibility Version 2.12 -removed insta-bunny killer while holding a sword -horse saddles are now stackable -lil' fish are no longer cannibal -added option to change the awareness range of the ogres

-you can change the name of tamed dolphins, sharks, kitties, BigCats and horses by using a medallion or a book -created new submenu in the GUI settings where you can turn on/off the display o f name tags, health bars and emoticons -another improvement on horse riding: now you can use tools, place blocks and pi ckup items while riding a horse. You can also shoot arrows and use weapons. You can now only dismount a horse by using the sneak key (shift). Very handy to con struct while riding a pegasus! -Horses will suffer damage from mobs when they have the player as a rider. -Added Mice: They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds. -Added Rats: They will attack the player at night or in dark areas, if you attac k one rat, all the nearby rats will attack you. They drop coal. Rats can climb w alls when chasing the player -Added Hell Rats: Hell rats are bigger and stronger, they only spawn in the Neth er, due to their color, it is not easy to spot them in the Nether. They drop red stone. -(finally) Added Kitties Version 2.11.1 -compatible with Minecraft 1.7_03 Version 2.11 -Compatible with Minecraft 1.7_02 -horses will now toggle movement on/off when user right clicks on them while wea ring a whip -Horses can now be roped and towed. You can tow as many horses as you want. You can even tow a horse while flying on a pegasus -bunnies will become tamed again after lifting them. They will start breeding ag ain. Beware of bunny overpopulation! -Decreased size of adult deer -The bags of the packhorse and black pegasi won't be displayed until you give a chest to the horse -fixed bug with white tiger not showing medallion -fixed bug with birds not riding minecarts -fixed bug with horses growing bigger than normal if fed repeatedly -horses are no longer attacked by Wolves -horses are also tamed instantly if given a golden apple -Horses now also accept cake as a breeding food -Horses won't be attacked by wolves if the player suffers from fall damage. -Tamed Horses, BigCats, Dolphins and Sharks can now be given a name. To set or c hange a name, right click on the animal while holding a medallion. To toggle in dividual name displays on/off, right click on the animal while holding any picka xe. ChangeLog: Version 2.10.3 -Fixed spawn rates -Fixed horses moving when ridden -Added alternative crafting recipe for medallion -Increased durability of whip from 16 to 24 -You can now kill the bunny pests by right clicking on any bunny while holding a ny sword Version 2.10.2 -Fixed bug with squids not despawning -It will overwrite the Squids.class file until Mojang implements the bugfix

-Nightmares will no longer burn the player when their special ability is activat ed -added a new crafting recipe: Whips -added a new crafting recipe: medallions -Fixed bug with promiscuous bunnies. The Great bunny Castration has begun. You can insta-kill all the bunnies in your world by using a whip on a post sign. It will display the body count. -Fixed bug with global spawn rates -To tame a BigCat, you will have to throw pork or fish near a small cub and then put a medallion on it -Tamed BigCats will no longer fight between themselves -Tamed BigCats will not destroy drops -Added sitting stance for BigCats -Added a way to identify tamed cats with the medallion. -Added sounds to deers and different sounds for BigCat cubs. -Added whip to control BigCats and Horses: -Horses and BigCats will stay put when a whip is used near them (whitin 12 block s). Also If you right click on a tamed Horse or BigCat, you can toggle them bet ween moving and staying. Version 2.10 -fixed bug with snouts being off 1 pixel when rotating head in bigcats, bears an d wild wolves. -fixed wrong sound when lifting a tamed bird -fixed bug with dolphins and sharks fighting even when the settings were changed in the menu. -added several new big cats: tigers, cheetahs, snow leopards, panthers. -hunters won't attack wolves by default. You can change that setting using the i n-game menu. -Heavy modifications to the BigCat's AI. -Female lions and Tigers will always attack the player if within range. Male lio ns, panthers and cheetahs will some times attack the player. -Wild Cubs will seldomly spawn. If you throw raw pork or raw fish near a small c ub, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs. Cubs will attack any other animal smaller than themsel ves. Bigger (almost adult) cubs won't be tamed. -BigCats will attack only when hungry. They will also eat raw pork or raw fish w hen hungry. Once they eat or kill a prey, they'll stop being hungry for a while . -BigCats of different breeds will fight amongst them. Bring on the catfight! -BigCats will drop BigCat Claws when killed. There is no use for that item yet. Version 2.9.4 -rewrote horse/dolphin riding code -fixed bug with fish despawning -fixed bug with fisheggs/sharkeggs not spawning -sharkteeth now have a function (for you to find) -you can pick up tamed birds that can help you glide -bunnies now have different furs Version 2.9.3 -Second attempt to fix the spinning bug -cave ogres no longer spawn outdoors version 2.9.2 -fixed horse/dolphin spinning bug -horses no longer eat stones :) -reduced default frequency of boars and wild wolves -fixed fish despawning bug?

Version 2.9.1 -fixed bug with wolf.png file overwritting the original version 2.9 -Updated to Minecraft 1.5_01 -Adds 10 different small fish, including aggressive piranhas -Changed spawn control, now the mod uses a 'Frequency' where 0 = spawn deactivat ed, 1 = very rare spawn and 10 = very common spawn. You can modify the frequenc y of each individual mob through the in-game menu -HorseSaddles can be crafted from a dungeon saddle plus iron (bug fixed) -fixed bug with sharks dropping stone instead of shark teeth -Changed ogres' textures. I have included the old ones in case someone still wan ts to use them. -this mod no longer requires spawnlist Version 2.8.1 -fixed bugs: Wraiths with big heads, sharks dropping stone, birds spawning bug, Shark eggs becoming leather, menu text cropped and albino dolphin spawning. Version 2.8 -Adds dolphins -fixed bug with hunters attacking horses even after selecting otherwise in the m enu settings -fixed bug with hostile mobs spawning one dificulty level below selected -fixed deathhorse and deathWerewolf bugs -improved spawning code, it now uses way less resources (thanks to _303 and Mr_o kushama) -fixed typo in the cave ogre menu -new recipe: now you can craft a horse saddle from a dungeon saddle + one iron i ngot Regarding the Dolphins: There are six different kind of dolphins (from common to rare): blue, green, pur ple, dark, pink and albino. The last two kinds are seen only rarely in the wild. Taming dolphins: You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albi no dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking t hem. Rarer dolphins are noticeable faster than common ones. Breeding dolphins: Tamed adult dolphins can breed by feeding them cooked fish and keeping them apar t from other creatures in a similar fashion than the horse breeding. Young dolph in can not breed or be tamed/ridden. Two dolphins of the same color will always have offspring of such color. Dolphin s have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and mat ch dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the gen etic value addition of the parents is 3 or 4, and you have a 1/10 chance of obta ining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.

Version 2.7 -Improved hunter's item destruction code, now the hunters only destroy newly spa wned items not dropped by humans -simplifyied despawning code, inspired by Kodaichizero -I have decided to modify the squids so you can now limit their spawn numbers -Now this mod uses the GUI Api, you can change the settings by using the in-game

menu: /Options../Mods Settings... -Activating/deactivating mobs and changing the spawn limits require you to resta rt minecraft for those changes to take place -With the new customizable settings, you can: *activate/deactivate individual mobs *select the difficulty where wraiths/werewolves and ogres spawn *limit the number of a specific mob spawning in the world (i.e. only spawn 4 lio ns) *change the spawn rate of Pegasus from 1% (default) up to 10% *select easy breeding options for the horses, if this option is turned on the ho rses won't become sterile and the rarer breeds will happen every single time wit h the right combinations *change the destructive power of the ogres *choose if the horses are attacked by hunters or not *choose if the prey animals drop items or not Version 2.6.2 -Fixed bug with tamed sharks not moving properly -Added code optimization to decrease lag thanks to Corosus and _303 -Increased health of sharks -Hunters now destroy the items dropped by its prey (to reduce free items and lag ). They won't destroy the players' items -reduced attacking behavior of hunters -Sharks won't attack sharkEggs -reduced spawn cap from 50 to 40 (original is 15) Version 2.6.1 -sharks now also attack squids -changed despawning code for tamed sharks -added missing 'Sharks' to the MoCreatures.properties file in the TFC version -tamed sharks won't attack you (inspired by Despicable Me) -increased spawn of aquatic creatures to 35 from 30 -moved location of custom icons from /mocreatures to /mob to make installation e asier Version 2.6 -Added Sharks -increased spawning limit of creatures to 50 (from 16) and seacreatures to 30 (f rom 5) -fixed bug with haystacks giving 9 hay instead of 6 -the horse saddle item ID has been changed to increase compatibility with mineco lony Version 2.5.4 -changed Haystack to make it compatible with Roundaround hay block -Added a second download, compatible with TFCs Mod Manager Version 2.5.3 -Baby horses look smaller. They slowly grow over time. You can't tame or saddle a baby horse. They won't despawn if they're bred. -There is a 1/5 chance of finding baby horses in the wild (they can despawn) -Changed Horse Saddle icon to a brighter color and slightly different icon, also added a 'Horse Saddle' tooltip -Added a new craftable item: Haystack. made by combining 9 pieces of Hay. It cou ld be given to horses to make them stay in a single spot. To resume the horse no rmal wandering behavior, ride it for a short while. The Haystack idea was taken from GKANG and farmcraft -Added Sugar Lumps, an stackable food crafted from 4 pieces of sugar. It heals y ou and also helps you tame your horse. It's effectivity is between Hay and Bread

to help you tame your horse. -Tamed birds will eat seeds again -And bugfixes: -Fixed bug with Lions and Bears not attacking livestock -Fixed bug with Flame Wraiths drops -Fixed bug with Ogre block destruction -Fixed bug with Wraiths surviving daylight Version 2.5.2 -Bunnies are ready! (please test and report if you find any bugs) -Wraiths are also ready -fixed bug with ogres not destroying blocks -fixed bug with werewolves doing damage at a distance -fixed bug with nightmares' special ability -fixed game crashing bug when killing pack horses -reduced spawn rate of foxes, lions, bears -increased spawn rate of horses (from groups of 4 to 6) Version 2.5.1 -Fixed wing flipping bug in birds and pegasi -Fixed bug that prevented horse riding -Fixed bug with werewolfes attacking themselves -removed 'annoying' werewolfes/human sounds -updated to latest version of foxes (1.5) Version 2.5 -Werewolves now spawn only on Normal or higher difficulty. spawn rate also decre ased. (You now can put the game on easy and get the gold sword before fighting t hem) -Fire ogres are dropping fire again (so you can get that chain armor if you dare ) -Decreased loudness of foxes -Foxes now drop leather so if you want to instantly tame a horse, you're out of luck :) -Fixed bug with foxes spawning rate -Wraiths and Bunnies are not included in the Mod yet (I'm still working on updat ing them to the latest version) Version 2.4 -Added property file, from now onwards, the mod is released as a single package and you can edit the 'MoCreatures.properties' file to add/remove creatures at wi ll (thanks to czrozi) the mocreatures.properties file should be copied to the /.minecraft/ folder (whe re you also find the lastlogin and options.txt files) By default, the file contains the following: Horse Ogre FireOgre CaveOgre Boar Bear Duck LionK Wolf PolarBear Wraith FlameWraith

Bunny Bird Fox Werewolf If you want to deactivate mobs, simply open and edit the mocreatures.properties file by changing the name of the mob i.e.: No FireOgre FireOgre#FireOgre *FireOgre fireogre Any of those changes will deactivate the Fire Ogres. If you leave an empty line , the mod won't load any of the mobs after that empty line. The name of the file 'MoCreatures.properties' is case sensitive as well as the n ame of the mobs. i.e. 'horse' is not the same as 'Horse'. changing the name to 'horse' will deactivate that mob. If you don't copy the MoCreatures.properties file to the right place, all the mo bs will be loaded by default. Version 2.3.1 -Added Werewolves missing files (.png and .ogg) to the package Version 2.3 -Added Foxes! -Werewolves added to the full version of the mod -Once tamed, birds won't eat seeds (they still will be attracted to seeds) -Some performance tweaking on the birds (decreases CPU load) -other minor tweaks to the birds' AI -Fixed bug with wraiths surviving daylight -Fixed bug with wraiths not causing damage -added tooltip to the Horse Saddle -fixed typo in one of the horse sound files (thanks to CrimsonCrow for the heads up) -Fire Ogres now drops bloodstone -Cave Ogres no longer spawn on dark areas of the surface ChangeLog version 2.2 -Added Werewolves ChangeLog version 2.1.1 -fixed sppining bug when mounting horses -horses will no longer eat eggs -You can now offer bowlsoup to the horses in addition to Pumpkins for reproducti on -you can now use the torch to open the horses inventory -fixed the 'undead horse glitch' -? fixed the horse chunk eating glitch -Changed the bird's wings (thanks to KodaichiZero) -Artificially Increased spawn rate of birds -Made birds tamable: they won't despawn after eating seeds, and they won't be sc ared by the player after tamed ChangeLog version 2.1 -Added Birds

changes in version 2.01 -updated for Minecraft Beta 1.1_02 -added bunnies -Fixed bug: FlameWraiths and FireOgres are now fire resistant (this was a bug in troduced while porting the mod to beta) -removed sound bug when pegasus and black pegasus landed -removed damage done to horse by rider -you can also open the horse inventory if you're holding a torch. -only one horse will become sterile after breeding (before, both would become st erile) -sterile horses won't accept pumpkins or eggs. Changes in version 1.6.6 -Added Bunny (courtesy of KodaichiZero) -Added a breeding system for Horses and 3 new horses: PackHorse, Nightmare and B lackPegasus -Changed the handling/riding code for mounts -Horses get healed when fed -Giving an apple to a horse will tame it automatically -Added eating sounds to the horses so you know it is eating the food -Added inventory to two horses: Pack Horse and BlackPegasus Quick guide on how to breed horses: Rules for breeding: -The horses to breed should be kept close (no more than 4 blocks away) -There should be no other horses around (8 blocks) -Sterile horses won't bred -You have to feed them both to start the process (suitable foods are eggs or pum pkins) -you can not be too close (4 blocks) or they won't breed -it takes time (about 1/2 minecraft day) -the results of the breed depends on the genetic 'value' of the horses: light horses = 1 brown horses = 2 dark horses = 3 unicorns = 4 pegasus = 5 packhorse = 6 nightmare = 7 black pegasus = 8 Depending on the sum of both parents' genetic value you have a chance of getting a rare breed: -sum equal 7 = chance of getting a packhorse -sum equals 9 = chance of getting a nightmare -sum equals 10 = chance of getting a pegasus -sum equals 12 = chance of getting a black pegasus -two packhorses won't give birth to a black pegasus -if the sum is none of the above, you will get a random horse with genetic value 1-5 Quick Guide on How to use the Horses' Inventory: -You first need to give a chest to the horse. (hold a chest in your hand and rig ht click on the horse). Only Pack horses and Black pegasus will accept chests -To open the inventory, hold a torch or a shovel in your hand and right click on the horse Changes in version 1.6.5 -Increased attack range of lioness

-Lioness is more aggressive than the Lion -Fire Ogres and Flame Wraiths will only spawn in Hard difficulty. Both will also spawn in Hell -Decreased pyromany of Fire Ogres. They still burn whole forests, tho. -Added Boars: attack only prey smaller than them (including bunnies!). Boars wil l also attack you if you get really close. -Added Horses including Unicorns and Pegasus -For every horse you find, there is a 3% chance of finding a Unicorn and only a 1% chance of finding a Pegasus... so good luck! -Added craftable Horse Saddles. You will require a horse saddle to ride your ho rse. The normal saddles that you find randomly in dungeons only work for pigs. -Quick guide on how to tame horses: The faster/rarer the horse, the harder to ta me. This is what they require to be as docile as possible before you mount them. Even after making them happy, you will have to break/ride them until they accep t you. To make them docile you will need to give: - Light horses (1 bread or 4 wheat) - Brown Horses (2 bread or 8 wheat) - Black horses (3 bread or 12 wheat) - Unicorns (4 bread or 16 wheat) - Pegasus (5 bread or 20 wheat) -Increased Health of Horses -Made spawns for unicorns and pegasus rarer -Decreased damage of Unicorns after jumping Changes in version 1.6.3 -split mod in groups to mix and match -added female lions -Male lions will not attack female lions -female lions are less aggresive towards player -added ducks (using dorino1 quack sounds plus painterly pack's duck texture) Changes in version 1.6.2 -Using 303's spawnlist, the mod no longer modifies the gg.class -Green ogres don't burn on sunlight, they become docile unless attacked. -Fire ogres now spawn on Normal difficulty -Tweaked blast radius for ogres, depending on difficulty level, in hard the blas t radius is bigger -Changed drops for Fire Ogres and Cyclops to the intended drops -Minor tweaks to the hunters behavior -Ogres no longer destroy ores or mobspawners changes in version 1.6.1 -Ogres area of destruction reduced Changes in version 1.6 -Lions, Bears and Wolves wont hunt in peaceful difficulty -decreased hunting range from 16 to 8 -decreased 'hunger' of hunters to 1/10 -added Ogres (normal, fire and cave): spawn on Normal or harder difficulty, dest roy blocks, can smell players 24blocks apart, will destroy blocks in their path to their target -Ogres won't destroy obsidian Changes in version 1.5:

-Major changes to A.I: -Lions will now attack other animals, including other lions and bears -Bears won't attack lions, but they will attack any other animals -Wolves will attack pigs, chickens and sheep, in addition to players during nigh t -reduced Bear spawn rate to 1/3 Changes in version 1.4: -made it compatible with Minecraft 1.2.5 -reduced the attack range of the lion in Hard difficulty from 16 to 6, and in No rmal difficulty from 6 to 4 -decreased Lion spawn rate to 1/3 -reduced wraith spawn rate to 1/2 CREDITS: -Kent C Jensen (BlockDaddy) for his amazing Ogres and fish textures. And for his incredible help with ostriches and fish bowls. He is the main force behind the horse overhaul and did all of the textures and art, as well as many of the ideas for the new horses. -ScottKillen for his help with the Extrabiomes XL -AtomicStryker for the SMP port for Minecraft 1.2.5 -Cojomax for his help with adding the sounds without audiomod -Freakstricth for his help with the Forge sprites. -Resuke for his sprites -Vaprtek, for his awesome Horse Model. -Dorino1 quack sounds plus painterly pack's duck texture. -Macaque for his boar textures. -KodaichiZero for his Bunnies! -Rondaround: fox idea, AI, sounds and texture -_303 and Risugami for their help with ModLoader and AudioMod -Corosus for pointing some optimization changes in the code -charle88 for shark's model inspiration -cdrumer11 for his help with the pink and white dolphin skins -blood for his unvaluable help with updating to 1.8.1 and Mo'Creatures SMP