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Version Version Date Item # Effected Feature

0.0.0.4 07/23/2009 1 MWS

0.0.0.4 07/23/2009 2 Toolbars

0.0.0.4 07/23/2009 3 Plan Cur Sit toolbar

0.0.0.4 07/23/2009 4 Overlays


0.0.0.4 07/23/2009 5 Map Sever

0.0.0.4 07/23/2009 6 Menu Items

0.0.0.4 07/23/2009 7 MWS

0.0.0.4 07/23/2009 8 MWS

0.0.0.4 07/23/2009 9 AWG

0.0.0.4 07/23/2009 10 AWG

0.0.0.4 07/23/2009 11 Ref TO

0.0.0.4 07/23/2009 12 Ref TO

0.0.0.4 07/23/2009 13 Ref TO

0.0.0.4 07/23/2009 14

0.0.0.4 07/23/2009 15 MWS

0.0.0.4 07/23/2009 16 Map Sever


0.0.0.4 07/23/2009 17 Menu Items

0.0.0.4 07/23/2009 18 Weapons table

0.0.0.4 07/23/2009 19 Weapons table


0.0.0.4 07/23/2009 20 Weapons table

0.0.0.4 07/23/2009 21 Weapons table

0.0.0.4 07/23/2009 22 Weapons table

0.0.0.4 07/23/2009 23 Animation Toolbar


0.0.0.4 07/23/2009 24 Animation Toolbar
0.0.0.4 07/23/2009 25

0.0.0.4 07/23/2009 26 Unit properties


0.0.0.4 07/23/2009 27 Time Toolbar

0.0.0.4 07/23/2009 28 Visibility Toolbar

0.0.0.4 07/23/2009 29 Range fans


0.0.0.4 07/23/2009 30 XMAT

0.0.0.4 07/23/2009 31 XMAT

0.0.0.4 07/23/2009 32 MWS

0.0.0.4 07/23/2009 33 Ref TO

0.0.0.4 07/23/2009 34 Graphics

0.0.0.4 07/23/2009 35 Graphics

0.0.0.4 07/23/2009 36 Graphics


0.0.0.4 07/23/2009 37 Graphics

0.0.0.4 07/23/2009 38 Unit properties

0.0.0.4 07/23/2009 39 Unit properties


0.0.0.4 07/23/2009 40 GCM
0.0.0.4 07/23/2009 41 GCM

0.0.0.4 07/23/2009 42 GCM

0.0.0.4 07/23/2009 43 GCM

0.0.0.4 07/23/2009 44 GCM

0.0.0.4 07/23/2009 45 GCM

0.0.0.4 07/23/2009 46 XMAT

0.0.0.4 07/23/2009 47 XMAT


0.0.0.4 07/23/2009 48 XMAT

0.0.0.4 07/23/2009 49 XMAT

0.0.0.4 07/23/2009 50 GCM

0.0.0.4 07/23/2009 51 GCM

0.0.0.4 07/23/2009 52 Save

0.0.0.4 07/23/2009 53 Task Org

0.0.0.4 07/23/2009 54 .DVC

0.0.0.4 07/23/2009 55 GCM

0.0.0.4 07/23/2009 56 GCM

0.0.0.4 07/23/2009 57 Tasks


0.0.0.4 07/23/2009 58 GCM
0.0.0.4 07/23/2009 59 Tasks
0.0.0.4 07/23/2009 60 .DVC

0.0.0.4 07/23/2009 61 AWG

0.0.0.4 07/23/2009 62 AWG

0.0.0.4 07/23/2009 63 Tasks


0.1.0.1 7/30/2009 64 Mission
0.1.0.1 7/30/2009 65 GCM

0.1.0.1 7/30/2009 66 Tasks


0.1.0.1 7/30/2009 67 CGM

0.1.0.1 7/30/2009 68 Synch Matrix


0.1.0.1 7/30/2009 69 Tasks

0.1.0.1 8/11/2009 70 close battle

0.1.0.1 8/11/2009 71 Close Battle results

0.1.0.1 8/11/2009 72 Close Battle

0.1.0.1 8/11/2009 73 XMAT

0.1.0.1 8/11/2009 74 Close Battle results


0.1.0.1 8/11/2009 75 Close Battle results

0.1.0.1 8/11/2009 76 Close Battle results


0.1.0.1 8/11/2009 77 Planning application UI

0.1.0.1 8/11/2009 78 SPOT Report

0.1.0.1 8/11/2009 79 MWS

0.1.0.1 8/11/2009 80 Spotted Units

0.1.0.1 8/11/2009 81 Spotted Units

0.1.0.1 8/11/2009 82 wxWidgets

0.1.0.1 8/11/2009 83 Touch Screen


0.1.0.1 8/11/2009 84 Right Mouse Click

0.1.0.1 8/11/2009 85 Bitmap

0.1.0.1 8/11/2009 86 Routes

0.1.0.1 8/11/2009 87 Map Sever


Name
Dock MWS

Mode Indicator

Toolbar button not depressed

Overlay Naming convention


Highlight GCM/Unit on map

Autowargame under “Edit” menu item?

Plan Summary
Name next to ‘M’ in MWS always says “JCR Planning”
regardless of what has been loaded

AWG not working

Sampling interval for AWG

Reference TO UI

UI conflicts

Reference TO logic

PAE UI conflicts with JCR UI

Display/hide units

Visibility of Graphics
Menu Items not in logical placement

Size of Weapons Table

Pull downs in weapons table


Role tree terminology

Identification of LIN mapping in weapons table

Mapping LINs in the weapons table

Auto display of animation toolbar


Animation speed control grayed out.
Time toolbar combined with Animation toolbar

Unit properties UI too small


Lunar Illumination bitmap not displayed

Toolbar button not depressed


Range Fans not displaying. (Update, Global red range
fans do not work)
Change name of Task View

XMAT tool tips not displaying properly

New mission not displaying COA

Using Ref TO without a mission loaded causes a crash

GCM placement within categories

Inability of GCM UI to close

CGM UI Behavior
Delete ability to "draw" units

Agg composition tab not working correctly

Map SA to Planned platform symbology


Size of GCM buttons
Size of task graphic UI

Missing boundary line echelons


Associate (task Graphic) does not work all the time
(destroy and neutralize specifically)
Cannot use the same task graphic multiple times on a
unit

Incorrect naming of display fields within a graphic

Dock placement of XMAT


Xmat does not automatically update upon placement of
tasks
Slider needed for XMAT

Need listener set up to catch additions and subtractions


in XMAT

GCM Display behavior

Logic of last five graphics

Start new COA


Select the add button from the ref TO unit without a
Mission loaded will cause a crash

New mission logic

GCM Palette

Display additional fields from GCMs

Non association of task GCMs


RMC Associate task graphic not working
Auto create only works once for a unit
Save mission

reduce size of AWG GUI

Rewargame does not work

Task graphics Follow and Follow and support should be


placed in Task Window.
Delete a mission
Block task incorrect bitmap
If you delete tasks you cannot create new auto associate
tasks
ABF graphic requires 3 points
When running animation and having the sync matrix
window open the ticker mark doesn’t refresh properly.
Task Window is just stubbed in
Unit details tab (o% strength) does not match the Agg
composition tab

Current strength was larger than starting strength


Battle editor allows you to place both friendly and enemy
units in the same posture

Day Night color not on timeline


Dead units removed from map but the MWS still has the
box checked signifying they are still on the map
Cannot edit a battle after it is built.

MWS and Battle editor do not agree


two minimize buttons? One on each side?
If you delete a spot report from the mission work space it
crashes the planning

Spoted unit
Name and short name of the unit should be an editable
field.
When a spotted unit is made, the high level unit should
be turned on , and the subordinates should be turned off

Change the code so we don't need to overwrite FBCB2's


version of wxWidgets.
Mission tree control and Reference TO control buttons
are too small for touch screen
Need to replace right mouse button in mission tree
control with something else
Explosion Bitmap no longer appears. A small flash is
present
Dot indicating which unit you're creating a route for is no
longer there
The unit you're moving no longer shows the dot on top of
the unit.
Description
Dock” plan GUI on right, on top of FBCB2 GUI

Current Sit “Mode” indicator Default should be to Plan


The P, CS, P (Blue)/CS and P (Blue &Red)/CS should indent when
selected. Also should indent to match the yellow Planning or Current
Sit mode
Is “GL” the best, or a good term for an overlay? What do other systems
call it? What does FBCB2 call it?
Put in a visual to highlight the unit or GCM
Need to add in a tools or task section and reduce the word collaboration
to collab
Probably should show some type of plan summary, somewhere once a
plan is loaded. If you load a plan, there is no indication of what was
loaded.

Accept Name of loaded mission. Create a general properties page


Click AWG, no feedback. Not sure if plan was already war gammed,
AWG does not work, or ???

Sampling interval for AWG does not show unit of measurement for time
(hrs, days, etc)

Should we be using a “Windows Explorer”-type UI for the Ref TO?

Cannot use or interact with “Plan” UI when REF TO UI is open

Order of units in Ref TO does not seem to follow any logic. (check III
Corps)
Placing a unit on the map (from Plan UI) causes default FBCB2 UI to
pop to top. If the user put the Plan UI on the right (on top of the default
FBCB2 UI), then the Plan UI ends up hidden.
DBL click on unit in TO (MWS) cause unit to toggle on/off. Is that what
we want? Should select highlight, and DBL click center? What is the
desired behavior?
GM’s are not easily visible on the screen/map. Clicking map often
brings up a GCM hook dialog, even though GCM is not visible.
“Mode” is under edit – doesn’t seem right

weapons table too small and not re-sizable (


When switching from Friendly to Enemy in weapons table, other labels
for pull down don’t change.
Not sure what “type”, “sub-type”, and “label” mean in weapons table

What’s the meaning of the green highlighted line item in weapons


table?

What does “apply” do in weapons table? I get some error that seems to
indicate that the sw is trying to map one weapon to another.
Animation toolbar should be on by default if there is something to
animate
Animation speed control grayed out.
Clock (time) should be on animation toolbar.
Unit properties UI too small. We were trying to keep it about the same
size as the hook dialog. Since we couldn’t resize the hook dialog and
the data is the same I choose to keep it smaller.
% lunar illumination not labeled (just shows ‘%’)

Range fan toggle not visually clear

Red only seems to show AD range, not direct or indirect fires.


Sync Matrix is labeled “task View

Mouse over in sync matrix seems to be screwed up.


There seems to be a quick way to create a new COA ([]), but not new
Mission

Selecting 1Bde from 1CAV after new mission create causes crash.

Objective area not under “areas” in GCM editor.


Once you select a bit map in the GCM editor, there is no way out
(cancel)
The GCM editor behavior is odd. There needs to be a clear distinction
from Moving a GCM to the “frequently used list” and Selecting a GCMN
for placement on the map
Delete ability to draw units
Place a unit on the map. Select unit. Go to Agg comp tab. No
composition is showing while the Aggregate radio button is selected
Select Subordinate radio button. Select aggregate radio button,
composition now appears
Importing in SA Platform level entities should be mapped to the
platform level symbology
GCM Buttons, words are cut off. Offense for example, the O and the E
are cut off
Task Graphic GUI is way too large. Will not fit on my screen
Boundary line GCM does not have all the available sizes listed, Only
Bde and Bn are available choices.

Associate (task Graphic) does not work all the time


Destroy works the first time, But not a second. If you delete the one
that works, and then place another on there, it will not associate.
Place a Support by Fire graphic near an enemy, it will have the task
name as SBF and the next box will have the number of the graphic (for
the support by fire)
Dock” the Task window to open on the lowest part of the screen from
the left margin to the Map manager, and the height should not be any
taller than the map manager.
Need a listener set up on the task view so when a new task is added,
the task view updates the information
XMAT. Need a North South slider
Deleted the tasks for 2-5 and it deleted all tasks in the task view.
Closed it, reopened it and the tasks that were supposed to be gone
were, and the others returned.
GCMs First time the GCM is selected, it merely places the selected
icon on the symbols tab to replace the word or previous symbol used.
You then must select it again to activate it. This is not intuitive at all.
When it is selected the first time it should become active and react with
the map. There is no need to have the extra step.
Need a check in the last five graphics to see if that graphic type is
already present. For example, choose a graphic and then choose that
graphic again. You will have two of those graphic in the last five
Graphics buttons
Close a mission without saving it and the start a new COA. It closes out
the Planning application.
Do not select a unit from the Task Org and choose to add it without a
COA loaded.(Crash)
When you select a new mission, all the functionality of a new COA
should appear. Currently nothing appears.
If you select tasks, and then determine that you changed your mind and
then choose lines, the task palette will not close up. You have to
choose something to make it close.
If you create an overlay message with the graphic of an objective, when
we import it in the name disappears and the graphic reads OBJ
OBJECTIVE
In the auto Associate tasks The destroy task does not have the unit
name and the seize task does not have the objective name If you
assign a task to a unit, and then select the task/associate and the UI
pop up the units that have been assigned that task should appear in the
list.
associate (task Graphic) does not work all the time
You can only auto create tasks one time. Allow user to auto create
multiple times.
Can’t save a mission
Auto Wargame 2nd GUI is so large you cannot select YES Remove the
AGM box from the 2nd GUI in the autowargame. There isn’t a
requirement to have aircraft. See Slide 4 of FBCB2 UIs PPT
After a wargame is conducted, you cannot rewargame, (the clock will
not go back to the beginning, this is a CAPES bug that I assume is also
broken in our application
Move follow and support and Follow and Assume into the (Create)
TASK window under offense. For these two tasks populate, the task
org type of the Agent in the target pull down.
There is not a way to delete a mission from the saved list.
The Bitmap for block is incorrect. Currently a Phase Line is displayed
If you delete all tasks you cannot create new auto associate tasks. The
message is "Invalid Unit or Unit Boundaries"
make like SBF 1 point graphic

Strength on unit details tab does not match the Agg composition tab but
the strength meter matches the details strength percentage
Current strength was larger than starting strength upon completion of
the battle

Need a Blue/Magenta/Black line to signify the day/sunset or sunrise/


night on the time line

In the xmat you sould be able to select a task and pull it up


Task for C/2-5 in MWS reads Defend to block while the Battle editor
has attack to block

If you remove a UNMAPPED (EMPTY) spotted unit from the MWS it will
crash the Planning application

Changes were made to wxWidgets source code .cpp wxWidget code.

Mission tree control changes to support touch screen.


Reapir the call to the bitmap. This item was working at one time
Corrective Action Submitted By:
Docked Zirkler
When the Plan is chosen from the map manager the default indicator
should change to plan Zirkler

Depress button when selected Zirkler

Changed name to OVL Zirkler


Zirkler

Added tasks to Main Menu Zirkler

The Mission should open up with COA 1 opened with the top level red
and blue units and the mission name should be next to the bold M Zirkler

Take name of loaded mission and place in properties of the mission. Zirkler
Start time needs to reflect the start of the XMAT timeline. Need check
box that informs the user that an AWG was previously conducted Zirkler
Add Mins after the text box. Make default 30 Minutes. Do not bother to
break the task into smaller pieces to show the different RCP factors as
the fight goes on. Zirkler
The users are not going to be able to add to a ref to only select. We
need to make this idiot proof and the user should not be able to store it
wherever they want. Only the default and the “MDL” slot should be
choices (that would allow them to upload a new Ref TO form the MDL) Zirkler
Not sure this is a problem. Why would you leave the reference To
open? Zirkler
The logic exists within PAE. Once the unit is brought in, it stacks and
racks correctly. Look at the code when it brings it in or the original PAE
code. Zirkler
Try to see if we can minimize the map manger and display controller
when the PAE is open. Or find a way to create a view that will allow
this function Zirkler

Zirkler

Increase the thickness of the lines for Graphics Zirkler


Remove the planning mode and current Sit mode from the edit menu . Zirkler
Make it fully expanded, No scrolling required, place the range closer in
front of category and reduce the width of the LIN, range, and category
to garner more space). Zirkler

They shouldn’t Zirkler


Dimension, type, and subtype is the way FBCB2 breaks it down when
choosing a unit, platform or symbol (GCM) Didn’t see Label. So
instead of a tree like we do roles, I followed their lead. No change
needed. Pressing F1 key in dialog gives help for using dialogs Zirkler
Green signifies the LIN that is currently mapped to that symbol. The
Yellow originally signified that the LIN was mapped to another platform
ID. We are going to cull down the list by adding in the CAPES Platform
role number. F1 key describes what yellow and green highlights mean
That is not an error. It is telling you I have it mapped this way, and you
want to map it to a new LIN. There really needs a listener set up so that
when you change it, is shows the change immediately. Zirkler
if route or task is generated the animation tool bar should automatically
become visible Zirkler
Zirkler
No action taken. This would make the toolbar too long Zirkler

Really a composition tab issue. Abbreviate names, Move range right


after qty Zirkler
Place Moon bitmap on toolbar Zirkler
Button doesn’t not change to indicate “state”) Same problem with the
CurSit toolbar Zirkler

Update: Range fans work in unit properties. Zirkler


Change to read Synch Matrix on the bar and as a menu item Zirkler
Synch Matrix GUI is a problem in WX Widgets. Same thing need a
listener set up in it. Also we are adding in a North South slider and an
East West Slider. Zirkler
A new mission doesn’t seem to do anything at all. Select new Coa, and
it starts a new mission with a COA. Zirkler
The real story is that If you have a mission without a COA or not even a
new mission, selecting a unit will cause a crash. Disabled Ref TO until
after a mission is loaded Zirkler
It is under offence. Just following the lead of FBCB2 as that is the way
they store it. Didn’t want to confuse the user. Put in both locations Zirkler
Selecting GCM from pallet automatically puts you in drawing mode now.
Selection can be cancelled by pressing the Escape key. Zirkler

Zirkler
Delete The Armor (Units) Take that out. Zirkler

Zirkler

Shumard
Increase size of GUI by 1/4 inch Shumard
Redesign GUI to remove AGM requirements Shumard

Add echelons from Corps down to Platoon Shumard

Increase the Pixel identification Shumard

Shumard

Shumard

Shumard

Shumard
Shumard

Shumard

Shumard

Fixed with cleanup of GUI Shumard

Shumard

Disabled the ability to open a Ref TO unless a mission is opened Shumard

Shumard

Hit escape key to exit pallet Shumard

Shumard

Shumard
Shumard
Shumard
Shumard

Shumard

Shumard

Shumard
Shumard
Replace this correct Bitmap Shumard

Shumard
Shumard

Rivka
Shumard

All three need to agree. Shumard

Shumard

Shumard

Shumard

Shumard
Shumard

Shumard

We should've probably instead derive from these classes and make the
necessary changes in our derived classes. Probably worth adding to
this composite list as well so we don't forget about it. Rivka

Need more spacing between mission tree items. Rivka


Rivka

Rivka

Rivka

Rivka
Comp Date Completed By: Comments
30-Jul-09 Yuseff

30-Jul-09 Rivka

07/30/09 Rivka

30-Jul-09 Rivka

07/30/09 Yuseff

30-Jul-09 Rivka

30-Jul-09 Yuseff

30-Jul-09 Yuseff
30-Jul-09 Yuseff

Yuseff

30-Jul-09 Yuseff

N/A

29-Jul-09 Rivka

Rivka

Elliot

30-Jul-09 Yuseff

07/30/09 Yuseff

30-Jul-09 Yuseff

07/30/09 Yuseff
07/30/09 Yuseff
Designed, Awaiting Andre's hack

Elliot
Elliot

30-Jul-09 Yuseff

07/30/09 Yuseff

30-Jul-09 Yuseff

07/30/09 Yuseff
3-Aug-09

Designed, Awaiting Andre's hack

Needs to be implements across product line


317,000 317,000 317,000 317,000 322,000 320,000
0.07 0.06 0.05 0.06 0.06 0.06
20605 19020 15850 17435 19320 17600

325,000 325,000 325,000


0.05 0.06 0.07
16250 19500 21125
320,000 320,000 320,000
0.06 0.07 0.05
19200 20800 16992

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