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Rangers and Paladins

A Basic Fantasy RPG Supplement

Release 2
Copyright 2011-2012 Chris Gonnerman and Wynter Sturtevant III All Rights Reserved Distri uted under the terms o! the "pen Game #i$ense version 1%0a

&asi$ 'antasy We site( asi$!antasy%org

INTRODUCTION
)his supplement provides rules !or playing Rangers and *aladins under the &asi$ 'antasy Role-*laying Game rules% I! you do not already have a $opy o! the &asi$ 'antasy R*G rules+ please visit the ,e site and do,nload a $opy%

NEW CHARACTER CLASSES


)he ne, $lasses des$ri ed in this supplement are $onsidered su $lasses o! 'ighter% As su$h+ they have the same atta$- onus and saving thro,s as 'ighters o! the same level% )hey should e treated as 'ighters !or all purposes+ unless other,ise noted%

Ranger
#evel 1 2 2 3 4 6 5 1 7 10 11 12 12 13 14 16 15 11 17 20 ./p% *oints 0 2+200 3+300 1+100 15+600 24+200 50+300 122+000 263+000 276+000 421+000 660+000 572+000 723+000 1+046+000 1+111+000 1+220+000 1+342+000 1+413+000 1+516+000 0it Di$e 1d1 2d1 2d1 3d1 4d1 6d1 5d1 1d1 7d1 7d182 7d183 7d186 7d181 7d1810 7d1812 7d1813 7d1816 7d1811 7d1820 7d1822

Re;uirements( )o e$ome a Ranger+ a $hara$ter must have a Strength s$ore o! 7 or higher <:ust as ,ith any 'ighter=+ a Wisdom o! 11 or higher+ and a De/terity o! 11 or higher% )hey may use any ,eapon and may ,ear any armor+ ut note that some o! the Ranger>s spe$ial talents and a ilities are unavaila le ,hen ,earing heavier than leather armor% 0umans+ .lves+ and 0al!lings may e$ome Rangers% I! the 0al!-0umans supplement is used+ 0al!-.lves and 0al!-"r$s may also e$ome Rangers% Spe$ial A ilities( Rangers $an move silently+ hide+ and tra$- ,hen in ,ilderness areas+ at per$entages given in the ta le elo,% Apply a -20? penalty ,hen attempting these a ilities in ur an areas% @ove silently and hide may not e used in armor heavier than leather <unless the )hie! "ptions supplement is in use+ in ,hi$h $ase the ad:ustments in that supplement should e applied=%
#evel 1 2 2 3 4 6 5 1 7 10 11 12 12 13 14 16 15 11 17 20 @ove Silently 24 20 24 30 34 40 44 60 64 61 51 53 55 10 12 14 15 17 71 72 0ide 10 14 20 24 20 24 30 34 40 42 46 47 62 64 61 67 50 51 52 52 )ra$-ing 30 33 31 42 46 60 63 61 52 54 51 11 13 15 70 71 72 72 73 74

Rangers are spe$iali9ed ,arriors ,ho roam the orderlands+ ,here their mission is to -eep the easts and monsters o! the untamed lands at ay% )hey generally operate alone or in small groups+ and rely on stealth and surprise to meet their o :e$tives%

A BASIC FANTASY SUPPLEMENT


Note: If the GM allows Thief characters to allocate their ability percentages, as given on page 142 of Core R les 2n! "!ition, then the Ranger #ay also be allowe! to !o so$ Rangers gain 14 points per level fro# 2 n! to %th levels, % points per level fro# 1& th to 1'th levels, an! 4 points per level thereafter$ When tra$-ing+ the Ranger must roll on$e per hour traveled or lose the trail% A Ranger must de$lare a $hosen enemy% Against this $hosen enemy+ the Ranger gets a onus o! 82 to damage% )his enemy might e a $ertain $ategory o! $reature su$h as Giants+ 0umanoids+ or Dragons% With the G@As permission+ the list might in$lude rival organi9ations+ nations+ or similar agen$ies% Rangers are al,ays e/pert o,men% When using any regular o, <short o, or long o,+ ut not $ross o,=+ a Ranger adds 82 to his or her Atta$- &onus% At 4 th level+ a Ranger may !ire three arro,s every t,o rounds <a 2B2 rate o! !ire=% )his means one atta$- on every odd round+ t,o on every even round+ ,ith the se$ond atta$- $oming at the end o! the round% At 7 th level+ the Ranger may !ire t,o arro,s every round+ ,ith the se$ond atta$- $oming at the end o! the round%

RANGERS AND PALADINS


Re;uirements( )o e$ome a *aladin+ a $hara$ter must have at least a Strength s$ore o! 7+ a Wisdom s$ore o! 11+ and a Charisma s$ore o! 11% "pen to any ra$e% )hey may use any ,eapon and may ,ear any armor or shield% I! your G@ is using the nine alignments+ you must either e #a,!ul Good or Chaoti$ .vil% Spe$ial A ilities( *aladins emanate an aura e;uivalent to the spell prote$tion !rom evil <or good+ depending on the *aladinAs parti$ular !aith= in a 10A radius% )he *aladin $an also dete$t evil <or good+ as a ove= at ,ill+ as the spell% "n$e per day+ per level a *aladin $an ma-e his or her non-magi$al melee ,eapon or atta$- !orm e;uivalent to a magi$ ,eapon !or purposes o! hitting $reatures only a le to e stru$- ,ith a silver or magi$al ,eapon% )his e!!e$t lasts !or a turn% "n$e per day+ the paladin $an C#ay on 0andsD to any ,ounded $hara$ter and heal 2 points o! damageE add the *aladinAs Charisma onus to this !igure% "n ea$h oddnum ered level <2rd+ 4th+ et$%= the *aladin may do this one additional time per day <so+ t,i$e per day at 2 rd level+ three times per day at 4th level+ et$%= Starting at 5th level+ the *aladin may $hoose to $ure disease <as the spell= instead o! providing healing as a ove% At 11 th level+ the *aladin may also su stitute neutrali9e poison% A *aladin $an )urn <or Command= Fndead as i! a Cleri$ o! a level e;ual to hal! his or her o,n+ rounded do,n+ starting at 2nd level% *aladins gain the a ility to $ast appropriate Cleri$al spells at level 10% 'or purposes o! spell e!!e$ts that vary ased on the Cleri$As level+ use one-hal! the *aladinAs level+ rounded do,n% A *aladin must tithe+ giving a minimum o! 10? o! all treasures gained or other pro!its as an o!!ering to his deity% A *aladin must o ey a $ode o! honor+ as de!ined y the Game @aster+ and must try to per!orm duties assigned y his or her deity or religious hierar$hy% I! the *aladin rea-s the $ode+ all po,ers granted are ta-en a,ay+ and the $hara$ter must atone !or his or her a$tions as soon as possi le% Fntil the *aladin su$$ess!ully atones+ as de!ined y the Game @aster+ he or she per!orms as nothing more than an ordinary 'ighter%

Paladin
#evel 1 2 2 3 4 6 5 1 7 10 11 12 12 13 14 16 15 11 17 20 ./p% *oints 0 2+400 4+000 10+000 20+000 30+000 10+000 140+000 200+000 340+000 600+000 540+000 700+000 1+040+000 1+200+000 1+240+000 1+400+000 1+640+000 1+100+000 1+740+000 0it Di$e 1d1 2d1 2d1 3d1 4d1 6d1 5d1 1d1 7d1 7d182 7d183 7d186 7d181 7d1810 7d1812 7d1813 7d1816 7d1811 7d1820 7d1822 Spells 1 2 1 2 2 1 2 2 2 2 2 2 3 2 3 3 4 3 4 4 6 4

RANGERS AND PALADINS

A BASIC FANTASY SUPPLEMENT

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