Professional Documents
Culture Documents
License
PLEASE READ CAREFULLY!
1. Grant of License. Nova Development (Nova Development) hereby grants you (either an individual person or a single legal entity) a non-exclusive license to use the HGTV home design software and related documentation (collectively, the Software) solely in accordance with the terms and conditions of this license agreement (License). This License sets forth your rights and responsibilities and other terms and conditions that relate to your use of the Software. Before you use the Software, please read this License as carefully as you would read any other legal document. If you do not agree with all of the terms and conditions of this License, do not use the Software and return it within 90 days of purchase in accordance with the procedure set forth in the Money Back Guarantee section below for a full refund. Your installation or use of the Software means that you have read and agree to all of the terms and conditions of this License. 2. Reservation of Rights. Nova Development hereby reserves all rights not expressly granted by this License. Nothing in this License constitutes a sale or grant of any ownership rights in or to the Software. 3. Permitted Use. You may install and/or use one copy of the Software on a single computer. You may make a second copy of the Software to install and/or use on a portable computer for the exclusive use of the primary user of the first copy of the Software. If the original media is required to use the Software, you may make one copy of the Software for archival or back up purposes. The Software may not be shared or used concurrently on different computers. You should contact Nova Development to obtain a site license if you need to use the Software simultaneously on multiple computers or a network. 4. Prohibited Use. You may not use the Software except as expressly permitted by this License. For example, you may not: (i) copy or reproduce any part of the Software, except as permitted by law or Section 3 of this License; (ii) sublicense, copy, lend, lease, rent, transfer or otherwise make any part of the Software available to any third party, except in accordance with Section 10 this License; (iii) decompile, reverse-engineer or disassemble the Software or otherwise attempt to obtain the source code of the Software; (iv) alter, translate, adapt or modify the Software in any way; or (v) remove or alter the copyright or trademark notices on the Software. 5. Use of Content. You may use the clip art, video clips and all other content (Content) included in the Software only to create presentations, publications, pages for the World Wide Web and Intranets, and products (collectively, Works). You may not use the Content for any other purpose whatsoever. For example and without limitation, you may not: (i) permit any third party to use any Content unless it is used in a Work; (ii) sell or distribute (commercially or otherwise) the Content as standalone images, clip art or video clips, or in graphics catalogs, design books, compilations, collections, templates, designs, stock engravings or the like; or (iii) distribute or make available electronic copies of the Content to third parties in any manner, including without limitation, via the Internet, on any tangible media or by broadcast, that is intended or designed to enable a third party to copy the Content for its own use. Portions of the Content may be governed by separate license agreements as provided by the Content's publishers. Please refer to the additional license agreements provided with those sets of Content to determine your rights. 6. Responsibility For Use Of Content. You are completely responsible for your use of the Content. You may only use the Content responsibly, in a manner consistent with the exercise of good judgment. For example, and without limitation, you may not use the Content in any manner that: (i) infringes the copyright, trademark, patent, trade secret, right of publicity or any other right of a third party; (ii) is or may be libelous, defamatory or slanderous; (iii) denigrates or offends any ethnic, racial, sexual or religious group, or persons who are physically or mentally challenged; (iv) is designed to or will harass, threaten, defame or abuse others; (v) exploits images or the likeness of individuals under 18 years of age; or (vi) characterizes any other unlawful activity as acceptable, glamorous or desirable. 7. Third-Party Intellectual Property. Certain portions of the Content may consist of the copyrights, trademarks, service marks, trade names or other intellectual property of third parties. These portions of the Content are provided for the convenience of certain users of the Software who are expressly authorized to use them by their owners. You may not use any third-party intellectual property without their express authorization. 8. U.S. Government Restricted Rights. The Software is licensed to the U.S. Government with RESTRICTED RIGHTS. Use, duplication or disclosure by the U.S. Government is subject to restrictions as set forth in the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013 and the Commercial Computer Software clause at 48 CFR 52.227-19, as applicable. Contractor/manufacturer is Nova Development, 23801 Calabasas Road, Suite 2005, Calabasas, California 91302. 9. Export Restrictions. You are responsible for complying with all foreign and domestic laws and trade regulations. The Software and its underlying information and technology may be not downloaded or otherwise exported or re-exported: (i) into Cuba, Libya, Sudan, North Korea, Iran, Syria, or any other country subject to a U.S. embargo, or to any national or resident of any of these countries or (ii) to any person or entity on the U.S. Treasury Department's list of Specially Designated Nationals or the U.S. Commerce Department's Denied Persons List or Entities List. By using the Software you agree to the foregoing and represent and warrant that: (i) no U.S. federal agency has suspended, revoked or denied your export privileges; (ii) you are not located in any such country or under the control of a national or resident of any such country or on any such list; and (iii) you will not export or re-export the Software to any prohibited county or to any prohibited person, entity or end-user as specified by U.S. export controls.
10. Assignment. You may only assign the Software to another party if that party takes the Software subject to all of the terms and conditions of this License. If you assign the Software, you may not use the Software or retain any copies of it in any format whatsoever and all of your rights under this License will immediately terminate. 11. Term. The term of this License with you will continue until you assign the Software in accordance with Section 10 or you breach any term of this License. 12. Money-Back Guarantee. Without limiting any of the provisions of Sections 13 through 16, if for any reason you are not satisfied with the Software you may return it in its original condition within 90 days of purchase for a full refund. If the store where you purchased the Software does not support this money-back guarantee, you may return the Software directly to Nova Development. Call Nova Development at the phone number listed on the back cover of your User Manual to obtain a return authorization number. Then send the Software, along with the original store receipt, to the address you are given when you call Nova Development. Nova Development cannot accept returns without prior authorization. 13. LIMITED WARRANTY. NOVA DEVELOPMENT ONLY WARRANTS THAT THE SOFTWARE WILL BE FREE FROM MATERIAL DEFECTS FOR A PERIOD OF 90 DAYS FOLLOWING ITS PURCHASE. IF A MATERIAL DEFECT OCCURS WITHIN 90 DAYS, YOU MAY RETURN THE SOFTWARE TO NOVA DEVELOPMENT FOR A FREE REPLACEMENT. EXCEPT FOR ANY ADDITIONAL RIGHTS THAT MAY EXIST IN YOUR JURISDICTION, THE FOREGOING REMEDY IS YOUR SOLE REMEDY FOR NOVA DEVELOPMENTS BREACH OF THIS WARRANTY. 14. DISCLAIMER. WITH THE EXCEPTION OF THE FOREGOING EXPRESS WARRANTY, THE SOFTWARE IS LICENSED TO YOU AS IS. NOVA DEVELOPMENT DOES NOT REPRESENT OR WARRANT THAT THE SOFTWARE, ITS USE OR THE WORK PRODUCT PRODUCED USING THE SOFTWARE: (i) WILL BE UNINTERRUPTED OR FREE OF INACCURACIES OR ERRORS; (ii) WILL MEET YOUR REQUIREMENTS; OR (iii) WILL OPERATE IN THE CONFIGURATION OR WITH THE HARDWARE OR OTHER SOFTWARE YOU MAY SELECT. NOVA DEVELOPMENT HEREBY DISCLAIMS ANY AND ALL IMPLIED WARRANTIES, INCLUDING WITHOUT LIMITATION, WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY AND NON-INFRINGEMENT. YOU ACKNOWLEDGE THAT NOVA AND ITS AFFILIATES ARE NOT ARCHITECTS AND ARE NOT RENDERING ARCHITECTURAL ADVICE OR SERVICES. YOU FURTHER ACKNOWLEDGE THAT THE SOFTWARE IS NOT A SUBSTITUTE FOR THE ADVICE OF AN ARCHITECT AND THAT THE PLANS, DIAGRAMS, DRAWINGS AND OTHER MATERIALS CREATED BY USING THE SOFTWARE ARE NOT ARCHITECTURAL PLANS, AND THAT YOU SHOULD CONSULT AN ARCHITECT BEFORE COMMENCING ANY WORK THAT WOULD REQUIRE LICENSES OR PERMITS. 15. EXCLUSION. NOVA DEVELOPMENT WILL NOT BE LIABLE TO YOU OR ANYONE ELSE FOR CONSEQUENTIAL, INCIDENTAL, INDIRECT, PUNITIVE OR SPECIAL DAMAGES (INCLUDING DAMAGES RELATING TO LOST PROFITS, LOST DATA OR LOSS OF GOODWILL) ARISING OUT OF, RELATING TO OR CONNECTED WITH THE USE OF THE SOFTWARE, REGARDLESS OF THE NATURE OF THE CLAIM, AND EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 16. LIMITATION. IN NO EVENT WILL NOVA DEVELOPMENT'S TOTAL LIABILITY FOR DAMAGES ARISING FROM, RELATING TO OR CONNECTED WITH THIS LICENSE OR THE SOFTWARE EVER EXCEED THE PRICE YOU HAVE PAID FOR THE SOFTWARE, REGARDLESS OF THE NATURE OF THE CLAIM. 17. APPLICABILITY OF EXCLUSIONS AND LIMITATIONS. SOME JURISDICTIONS MAY NOT PERMIT CERTAIN OF THE EXCLUSIONS AND LIMITATIONS SET FORTH IN THIS LICENSE, IN WHICH CASE THEY MAY NOT APPLY TO YOU. 18. Miscellaneous. This License is governed by the law of California applicable to contracts entered into and performed entirely within California irrespective of its conflict of laws principles. Any action arising under, relating to or connected with this License or the use of the Software will be filed only in an appropriate court located in Los Angeles County, California, and the parties irrevocably consent and submit to the exclusive personal jurisdiction of such courts for such purposes. The Section titles in this License are for convenience only and will not be deemed to affect the provisions of the Sections. No waiver, amendment, supplementation or modification of any provision of this License will be effective, except pursuant to a written instrument signed by both parties. Any valid waiver made hereunder will only apply to the subject matter expressly set forth in such waiver. In the event that any portion of this License is held invalid or unenforceable, such portion will be deemed modified so as to make it valid and enforceable, consistent with the parties' intentions or if it cannot be so modified, will be deemed stricken, with the remaining portions of this License to remain in full force and effect. This License constitutes the entire understanding and agreement, and supersedes any and all prior or contemporaneous representations, understandings and agreements, between the parties with respect to the subject matter of this License. Nothing contained in this License will be deemed to create a joint venture or partnership between you and Nova Development, or to create any third party rights. This License is binding on and made for the benefit of the parties and their successors and permitted assigns. The prevailing party in any action or proceeding arising under, relating to or connected with this License shall be entitled to recover from the other party the reasonable attorneys fees and costs incurred in such action or proceeding.
Copyright
Copyright 2008 Scripps Networks, LLC. Software Copyright 2008 Cadsoft. Portions Copyright 2008 Nova Development and its licensors. Portions Copyright 2008 CBN Systems. All rights reserved. Portions of this product were created using LEADTOOLS 19911997 LEAD Technologies, Inc.; Helios32 Radiosity Renderer 19942008 Heart Consultants Ltd.; 3D Studio File Format Library 19962001 J.E. Hoffmann; DWGDirect 2005 Open Design Alliance Inc.; Plant Encyclopedia 19942008 DiComp. Portions of content 19912008 Cad Easy Corporation; 2001 Corbis Images; 19892006 Imagetects. The Nova logo is a registered trademark of Nova Development. HGTV, HGTV Pro, and the HGTV and HGTV Pro logos are trademarks of Scripps Networks, LLC. CBN Systems is a trademark of CBN Systems. The PERFECT PALETTE Color System and all rights therein is property of Dunn Edwards Corporation, used under license by California Products Corporation. Microsoft, Windows, Windows Vista and the Windows Vista Start button are trademarks and/or registered trademarks of Microsoft Corporation in the United States and other countries. Intel and Pentium are registered trademarks of Intel Corporation. ImageCELs is a registered trademark of IMAGETECTS. Other product names used herein are trademarks or registered trademarks of their respective holders and are used for identification purposes only.
TABLE OF CONTENTS
Table of Contents
THE BASICS 1
75
TABLE OF CONTENTS
141
TABLE OF CONTENTS
275
TABLE OF CONTENTS
UTILITIES
309
TERRAIN MODELING
341
TABLE OF CONTENTS
373
TABLE OF CONTENTS
LANDSCAPING
433
CHAPTER 38: GARDEN BEDS, PONDS, AND OTHER FILLED AREAS..................................................................................... 435
Creating Filled Areas .................................................................................. 436 Moving a Filled Area ................................................................................... 437 Rotating a Filled Area ................................................................................. 437 Resizing a Filled Area ................................................................................. 437 Reshaping a Filled Area ............................................................................. 438 Curving a Filled Area .................................................................................. 439 Changing the Fill Material .......................................................................... 439 Deleting a Filled Area.................................................................................. 440
TABLE OF CONTENTS
491
DESIGN TOOLS
539
TABLE OF CONTENTS
POWER TOOLS
587
MANAGING PROJECTS
651
TABLE OF CONTENTS
INDEX
683
Part 1
THE BASICS
Introduction ............................................................3 Installing HGTV Home Design Software............. 11 Using HGTV Home Design Software ..................17 Learning HGTV Home Design Software .............29 Building Locations...............................................65 Drawing and Editing Basics................................71
1
INTRODUCTION
Welcome to the innovative new home design software from HGTV. With titles including HGTV Home & Landscape Platinum Suite and HGTV Home Design & Remodeling Suite, you can create home designs, plan remodeling projects, design landscapes, and much more. You can start with sample plans or build designs from scratch using a number of easy-to-use wizards. With HGTV home design software you can: Define building locations. Draw and edit designs. View your work in 2D or 3D. Build and furnish your dream home or design and plant your garden. Estimate costs and manage the project to realize your dreams. View included videos from HGTV.
This chapter provides an overview of the tools and features included in HGTV Home & Landscape Platinum Suite and covers other important introductory information.
Chapter 1 at a glance:
Introducing HGTV Home Design Software............................................................ 4 HGTV Home Design Software Features ............................................................... 5 Registering HGTV Home Design Software ........................................................... 8 Contacting Technical Support................................................................................ 8 Using Help for HGTV Home Design Software ....................................................... 9 Conventions for This User Guide ........................................................................ 10
CHAPTER 1: INTRODUCTION
CHAPTER 1: INTRODUCTION
CHAPTER 1: INTRODUCTION
ToolTips
When you move the pointer over a toolbar button, a ToolTip message appears giving you the buttons functionality or its name.
10
2
INSTALLING HGTV HOME DESIGN SOFTWARE
This chapter lists the minimum system requirements for using your HGTV home design software on your computer. It also covers installation and uninstallation procedures.
Chapter 2 at a glance:
System Requirements ......................................................................................... 12 Installing Your HGTV Home Design Software ..................................................... 13 Uninstalling Your HGTV Home Design Software ................................................. 15
12
System Requirements
To run HGTV home design software, youll need a personal computer running Windows Vista or Windows XP (SP2) with: Intel Pentium III-compatible processor at 500 MHz (or faster) 512 MB RAM (1 GB recommended) 750 MB free hard drive space (minimum) CD-ROM drive Video Card with an OpenGL driver and a minimum of 32MB RAM (64MB recommended) Color monitor with 1024x768 resolution or higher
Note: To install the program, your user account must be set to Administrator (not Limited). Some features, such as online registration require Internet access.
13
The startup screen for installing your software appears. 2. 3. 1. Click Install. Follow the on-screen instructions to complete the installation. Insert the HGTV Installer disc into your CD drive. The startup screen for installing your software appears. If the startup screen doesnt appear, double-click the My Computer icon on your desktop. Open your CD drive and doubleclick setup.exe. 2. 3. Click Install. Follow the on-screen instructions to complete the installation.
After installing your HGTV home design software, take a moment to register online. Becoming a registered user entitles you to product updates, as well as technical support if you encounter any problems. When the Online Registration dialog appears, click OK. Alternatively, you can open the Help menu and select Register Product Now.
14
4. 5. 1. 2. 3. 4. 5. 6.
Drag the Resolution slider to 1024 x 768, or higher. Click OK. Open the Windows Start menu and select Settings > Control Panel to open the Control Panel window. Double-click Display to open the Display Properties dialog. Click the Settings tab. From the Color drop-down list, select True Color (32 bit). In the Screen area section, move the slider to display at least 1024 x 768 pixels. Click OK.
15
3. 4. 5.
Clear the check box next to Hardware Acceleration. Click OK. Close and restart the program.
If you continue to have crashes, the issue might be related to corruptions in your project. The HGTV home design software has a feature that scans your file and corrects or removes problematic elements. To use this feature, open the file that is crashing, Then, open the File menu and select Repair Project.
Click the Uninstall button at the top of the list and follow the instructions. Make sure your HGTV home design program is closed. Open the Windows Start menu and choose Settings > Control Panel > Add/Remove Programs. Select your HGTV home design program from the list, such as: HGTV Home & Landscape Platinum Suite HGTV Home Design & Remodeling Suite
4.
16
3
USING HGTV HOME DESIGN SOFTWARE
When you start a new project or open a previously saved project, the project appears in the HGTV home design software workspace. This chapter introduces you to the important areas of the HGTV home design software workspace and basic HGTV home design software features.
Chapter 3 at a glance:
Starting HGTV Home Design Software ............................................................... 18 Starting a New Home Design Project .................................................................. 18 The HGTV Software Workspace ......................................................................... 19 Customizing HGTV Software............................................................................... 23 Changing Views .................................................................................................. 24 Saving Projects ................................................................................................... 26 Opening Saved Projects...................................................................................... 27 Changing Your Mind ............................................................................................ 28 Exiting HGTV Home Design Software ................................................................. 28
18
You can also start the program by double-clicking the programs icon on your Windows desktop.
19
In addition to the menus at the top of the program window, the workspace contains tabbed toolbars underneath the menus that have buttons for the most common options relevant to a specific design aspect (such as the Building tab). Below the tabbed toolbars is the drawing area where you build, edit, and view your model. Underneath the drawing area are the general toolbars for controlling the view, for zooming in and out of the model in the drawing area, and for working with 3D navigation features. To the right of the drawing area is the Catalog panel, which has elements you can add to your model. At the very bottom of the window is a status bar that shows hints as you work and also has certain drawing-aid options.
20
Tabbed Toolbars
The Building tab toolbar has the tools you need to build a home or any architectural structure. It has buttons for adding elements such as walls, doors, windows, and roofs.
The Interiors tab toolbar has the tools you need to furnish, decorate, and equip the interior of your home. It has buttons for adding elements such as cabinets, appliances, furniture, lighting, and plumbing fixtures.
21
The Landscape tab toolbar has the tools you need to create a complete landscape plan for the exterior of your home. It has buttons for adding elements such as plants, fences, gates, decks, and irrigation.
The Terrain tab toolbar has the tools you need to design a realistic terrain for your model, which is especially important in 3D views. It has buttons for adding elements such as hills, valleys, slopes, paths, retaining walls, and site boundary.
Standard Toolbar
You can optionally show the standard toolbar below the tabbed toolbars to access program options such as New, Open, Save, Undo, and Redo.
To view the standard toolbar, open the Settings menu and select Toolbars to open the Toolbars dialog. Then, set the Standard toolbar to Normal and click OK.
22
Viewing Toolbars
The View Control toolbar has essential view-related buttons. The toolbars building location list displays the current building location, which is important when inserting elements in your drawing. You can quickly switch between 2D view and 3D view, and view and create elevations and sections using these buttons. Additionally, you can click the Display Mode button to specify the current display type for the view (such as wireframe or hidden line) or filter your view.
Building Locations 2D Plan View 2D Designers View 3D Camera Views Dynamic Cutaway Elevation Views
With the buttons on the Zoom and Navigate toolbar you can change the view shown in the drawing area immediately by clicking your mouse.
Zoom In Zoom Out Zoom Realtime Zoom Window Zoom Previous Zoom to Fit
Reset Camera Slide Look Around Fly Around Walk Around Pan
The zoom-related buttons include Zoom In, Zoom Out, Zoom Realtime, Zoom Window, Zoom Previous, Zoom to Fit, and Pan. The navigation features on the toolbar (Walk Around, Fly Around, Look Around, Slide, and Reset Camera) are active only when you are in a 3D view.
23
Click General to specify auto save settings and startup options. You can also adjust the file paths for various program directories. Click Toolbars to show or hide toolbars in the workspace. You can designate a shown toolbar to be a normal or a tabbed toolbar. Click Workspace to customize options for the workspace, such as the color of the drawing area or showing and hiding other items such as the scroll bars and status bar. Click Drawing Aids to snap elements to an underlying grid, to adjust the grid, and adjust how elements are inserted. Click Building Aids to specify options to help you draw, to view window openings, and to place elements. Click Unit of Measure to change to Imperial or metric units and to specify units of precision. Click Site Boundaries to specify the bearing format and to specify the distances, angles, lines, pegs, and text. Click Graphics to turn video card acceleration on or off and to adjust lighting options.
24
Click Background to select a new day or night scene. Click Terrain to specify the level for the terrain and to adjust the mesh, material, or contours.
To adjust the settings for the 3D Real View rendering, click Global Settings to adjust the location settings. You can specify the country, city, date, and time to get realistic daylight. You can also click Rendering to specify the settings for a 3D Real View rendering, such as quality level, image brightness, and output options.
Changing Views
You can use the zoom-related options or buttons on the toolbar to adjust the view of your model. To zoom in: Open the View menu and select Zoom and Navigate > Zoom In. Click the Zoom In button on the Zoom and Navigate toolbar. Open the View menu and select Zoom and Navigate > Zoom Realtime. Then, click in the drawing area and drag toward the top. Click the Zoom Realtime button on the Zoom and Navigate toolbar. Then, click in the drawing area and drag toward the top. Open the View menu and select Zoom and Navigate > Zoom Out. Click the Zoom Out button on the Zoom and Navigate toolbar. Open the View menu and select Zoom and Navigate > Zoom Realtime. Then, click in the drawing area and drag toward the bottom. Click the Zoom Realtime button on the Zoom and Navigate toolbar. Then, click in the drawing area and drag toward the bottom.
To zoom out:
25
You can also filter your view to limit what you see in the drawing area by using the View Filter dialog.
To filter the current view: 1. Open the View menu and select View Filter or click the View Filter button in the View Control toolbar to open the View Filter dialog. In the Elements on Location tab, specify the location of interest. Click the Open Eye next to an element to hide it or click the Closed Eye next to an element to show it. Element is turned on Element is turned off On the Elements on Location tab, this icon indicates that some of an elements components are turned on, and some are turned off. To show or hide all elements, click a button under the location list. 4. 5. 6. To adjust elements on the terrain, click the Elements on Terrain tab and show or hide elements as needed. To adjust text, dimensions, drafting objects, wiring, and schedules, click the Notations tab and show or hide elements as needed. Click OK.
2. 3.
26
Saving Projects
To reuse a project, youll want to save it. Even if you plan to make a onetime-only quick project, you might want to save it while youre designing it in case something goes wrong or you want to refer to it at a later time. To save a new project: 1. 2. 3. 4. Open the File menu and select Save or click the Save button on the standard toolbar to open the Save As dialog. Locate and open the folder where you want to save the project. Type a name for the project file. Click Save.
Note: If you have more than one project open, you can save all of the project at once by opening the File menu and selecting Save All or clicking the Save All button on the standard toolbar.
You should periodically save your project as you work. That way, a recent version of the project is saved if your computer has problems or if you make a mistake.
Note: HGTV home design software products have an autosave feature. To
adjust the autosave settings, open the Settings menu and select Program Settings. The autosave features are on the General page. To periodically save a project: Open the File menu and select Save. Click the Save button on the standard toolbar. Click the Save All button on the standard toolbar to save all open projects
The project is saved in its original location and with the same name.
27
At times, you might want to save a project with a different name or in a different location. For example, might want to save a plan for a future renovation of your design project. To save a project with a new name or new location: 1. 2. 3. 4. Open the File menu and select Save As to open the Save As dialog. To save the file in a new location, locate and open the folder where the project should go. To rename the file, type a new name for the project file. Click Save.
A list of recently opened projects appears at the bottom of the File menu. If the project has been recently opened, you can select it from the list to open it again.
28
4
LEARNING HGTV HOME DESIGN SOFTWARE
This tutorial shows you how to use HGTV Home & Landscape Platinum Suite to create a model for a simple house, view the design in 3D, add landscaping and a deck, create photorealistic renderings, and generate an estimate. If you have a different edition of HGTV home design software, then you might not be able to work through some of the steps of the tutorial. For more information on each of the tools used, read the related section in the users guide or view the program help. You can also get tips and inspiration from the experts at HGTV. For more building and remodeling ideas, see the HGTV Videos CD.
Note: To clarify point and element selections, this tutorial includes diagrams and screen captures throughout. In diagrams containing multiple selection points, the points have been enhanced to help you make the correct selection by adding a number. For example, P1 indicates the first point to select and P2 is the second point.
Chapter 4 at a glance:
Getting Started .................................................................................................... 30 Building a House ................................................................................................. 30 Adding Walls, Doors, Windows, and Openings ................................................... 34 Finishing the House Design ................................................................................ 42 Viewing the Model ............................................................................................... 44 Creating Landscaping ......................................................................................... 47 Working with the Plan.......................................................................................... 55 Adding Text to the Plan ....................................................................................... 57 3D Real View Rendering ..................................................................................... 62 Congratulations ................................................................................................... 64
30
Getting Started
After installing the program, you can start using it to create a preliminary design using the House Builder Wizard. For detailed information about using the wizard, see House Builder Wizard on page 143. To start HGTV home design software: Click the Windows Start menu and select All Programs. Then, click HGTV and select your HGTV home design program, such as: HGTV Home & Landscape Platinum Suite HGTV Home Design & Remodeling Suite
You can also start the program by double-clicking the programs icon on your Windows desktop. If the program is already running, you should save any work youve done and then start a new project by opening the File menu and selecting New. If youre using HGTV Home & Landscape Platinum Suite or HGTV Home Design & Remodeling Suite, the House Builder Wizard appears.
Building a House
One of the quickest and easiest ways to build a house design is to use the House Builder Wizard. In a few clicks youll have a basic structure containing exterior walls, a floor, and a roof. You can then save the beginning design, edit the design, and add more to it later. Each time you start HGTV Home & Landscape Platinum Suite or HGTV Home Design & Remodeling Suite, or start a new project, the House Builder Wizard appears.
1.
31
2. 3.
Make sure that the Number of Floors is set to 1, and that the Concrete Slab option is selected in the Foundation Type area. Click Next.
4. 5.
Make sure the basic rectangular shape (with no garage) is selected, since youre creating a very simple home. Click Next.
32
6.
Define the overall dimensions of our model. In the Length box, type 50'. In the Width box, type 25'.
Make sure that you type the ' mark to indicate feet. 7. Click Next.
8.
Click the Building Configuration drop-down list and select Traditional. You will keep the Traditional material settings, but you can select different materials for each of the buildings elements in your own design.
9.
Click Next.
33
10. Click Finish. The model is created in the center of your drawing area.
11. In the Next Steps help topic, click the red close button.
Close Button
34
2.
3. 1.
Click OK. Open the View menu and select Zoom and Navigate > Zoom In or click the Zoom In button on the Zoom and Navigate toolbar.
2.
35
Adding Walls
Now, youre going to add three interior walls to the design.
Wall A Wall B Wall C P2 P1
1.
Open the Insert menu and select Walls or click the Walls button on the Building toolbar to display the Walls catalog on the right side of the window. In the Groups list, select Interior Walls. In the Walls list, select 2x4 Wood Framed Wall. The first wall (Wall A) is a vertical wall positioned 12' from the left exterior wall as shown in the following example.
2. 3.
4.
Hover your pointer over the bottom exterior wall until the left onscreen dimension reads approximately 12'. Then, click inside the bottom exterior wall to specify the start point of the first interior wall (P1). Move your pointer toward the top exterior wall, and then click inside that wall to specify the walls endpoint (P2) to insert the wall.
5.
36
To insert the second wall (Wall B), youll enter a precise offset. 6. Right-click in the drawing area and select Enter insertion offset to open the Enter Insertion Offset dialog.
7. 8.
Enter 15' and then press Enter or click OK. Make sure that you type the ' mark to indicate feet. Position your pointer in the bottom exterior wall, to the right of the first wall (Wall A). The dimension automatically locks itself at 15'.
P2 Wall A
P1
9.
Click to select the walls start point, and then click in the top exterior wall to select the end point and insert the wall.
10. To insert the third wall (Wall C), right-click and select Enter insertion offset again and then specify an offset of 10'. 11. Position your pointer in the lower half of the left exterior wall. 12. When you see the 10' dimension, click to select the start point and then click inside the second wall (Wall B) to specify the end point.
Wall B P1 P2
37
Tip: If you are drawing a model from scratch, one of the easiest ways to create a second story is to duplicate walls from the ground floor to the second floor. To do this, select the ground floor walls that you want to copy and then right-click and select Duplicate to Locations to open the Duplicate to Locations dialog. Then, select the Second Floor location to copy the walls from the ground floor to the second floor.
38
Inserting Doors
Now that you have the walls in place, you can add doors in the walls. Because doors are intelligent elements, they fit themselves into walls and become part of them automatically. However, you can edit doors separately from the walls that contain them. The following example illustrates the doors you will be inserting:
A B C
1.
Open the Insert menu and select Doors, or click the Doors button on the Building toolbar to display the Doors catalog on the right side of the window. In the Group list, select Hinged. In the Doors list, select 30" Hinged Door. The door attaches to your pointer. Position the first door (Door A) in the wall where it is to be inserted (Wall A). When the door is approximately 3 above the horizontal interior wall (Wall C), click to insert the door. The door will have its hinge on the opposite side from the door shown in the example. Youll change this after youve inserted all three doors.
2. 3. 4.
5. 6. 7.
Right-click and select Enter insertion offset to open the Enter Insertion Offset dialog. Enter 3 and then press Enter or click OK. Insert the second door (Door B) in the same wall (Wall A), but on the below the horizontal wall (Wall C). The door snaps into place 3" below the horizontal wall.
39
8. 9.
In the catalog, select the Entry from the Group list. Select the 32 Solid Wood Door w/ Sidelite for the entrance door (Door C).
10. Insert the door in the approximate center of the exterior wall that is between the two vertical interior walls (Wall A and Wall B). When you position the door, you might need to pull upward slightly to get the door to swing to the inside of the model. 11. Right-click and select Finish.
A B C
40
Inserting Windows
Youre going to insert six windows in the model.
W W W
W W W
1.
Open the Insert menu and select Windows, or click the Windows button on the Building toolbar to display the Windows catalog on the right side of the window. From the Group list, select Double Casement and then select the 4'-9" x 4' Double Casement Window. Insert two windows in the vertical exterior wall on the right, so that each window is 3' from the horizontal exterior walls. This leaves a large portion in the center of the vertical wall available for you to insert a fireplace later.
2. 3.
4.
Right-click and select Center on Wall so that the remaining windows can be placed in the center of the rooms. The Center on Wall options is also available for doors and openings.
5.
Insert the remaining four windows in the horizontal exterior walls as shown in the example. The Center on Wall option automatically centers each window in the receiving wall.
6. 7.
41
Inserting Openings
An opening is a cutout in a wall, or a pass-through. You insert openings in the same way that you insert doors and windows. For this model, youll insert two openings using the Center on Wall option. 1. Open the Insert menu and select Openings, or click the Openings button on the Building toolbar to display the Openings catalog on the right side of the window. In the Groups list, select Arched (Doorways) and then select the 6' Arched top Doorway. Move your pointer into the drawing area and then right-click and select Center on wall. Insert the two openings in the interior vertical wall in the center of the model (Wall B) so that they are automatically centered on the wall.
2. 3. 4.
5.
42
Adding a Fireplace
Your HGTV home design software contains thousands of elements for your designs. Many of them, you can insert with a single mouse click. Furnishings, cabinets, and plumbing fixtures automatically attach themselves to walls and other elements if you bring them into close to existing elements in your design, and Collision Control is on. To learn how to add a design element, youll insert a fireplace into your drawing. 1. Open the Insert menu and select Interiors > HVAC Elements, or click the Interiors toolbar tab and then click the HVAC Elements button to display the HVAC Elements catalog on the right side of the window. In the Groups list, select Heating and then select Mantel Fireplace 2. The fireplace attaches to your pointer. 3. Position the fireplace at the center of the right exterior wall and then click to insert it.
2.
Since it is an intelligent element, it aligns itself with a wall, either completely inside the model or half-way inside the wall. 4. 5. Right-click and select Finish. Save the drawing.
43
Inserting a Ceiling
Youll quickly insert a ceiling throughout the model. 1. Open the Insert menu and select Ceilings > Ceiling by Perimeter, or click the Ceilings button on the Building toolbar and select Ceiling by Perimeter to display the Ceilings catalog on the right side of the window. In the Group list, select Standard and then select Stucco Ceiling 3. Click anywhere inside the model to insert the ceiling.
2. 3.
2. 3. 4.
44
Viewing in 3D
The 3D Camera View tool displays a 3D perspective view of your model which you can adjust by controlling the views camera. 1. Open the View menu and select 3D Camera View > 3D Perspective, or click the 3D Camera View button on the View Control toolbar and select 3D Perspective.
In a 3D Perspective view, the scale of an element decreases according to its distance from the viewer, creating a more realistic view.
45
Navigating in 3D
Not only can you view in 3D, but you can also move around in 3D using a variety of realtime navigation tools.
Walking Around
With the Walk Around tool, you can walk forward, backward, left, or right while in a 3D camera view. You can even walk inside the model. 1. 2. Make sure you are still in the 3D Perspective camera view. Open the View menu and select Zoom and Navigate > Walk Around, or click the Walk Around button on the Zoom and Navigate toolbar. Click and drag to walk around. To walk forward, click and drag upward. To walk backward, click and drag downward. To walk left or right, click and drag left or right.
3.
Flying Around
The Fly Around tool revolves the camera around the target, which by default is at the center of the model. This creates a spinning effect. 1. Open the View menu and select Zoom and Navigate > Fly Around, or click the Fly Around button on the Zoom and Navigate toolbar. After selecting Fly Around, you can do the following: To rotate the model clockwise, click and drag to the right. To rotate the model counterclockwise, click and drag to the left. To make your model tilt downward (like a boat coming off a wave), click and drag toward the top of the screen. To make your model tilt up (like a boat riding onto a wave), click and drag toward the bottom of the screen.
2.
46
47
Viewing Elevations
You can view front, back, and side elevations of your model with a couple of mouse clicks. There are four default elevations available. You can modify the properties of these elevations, or create new ones. As you edit your model in other views, elevation views update automatically. To view a front elevation of the model open the View menu and select Elevation Views > Front Elevation, or click the Elevation Views button on the View Control toolbar and select Front Elevation.
Creating Landscaping
HGTV Home & Landscape Platinum Suite offers a wide variety of landscaping tools to help you recreate your lots topography and design all of your outdoor living areas. In this tutorial, youll add some trees, a hill, and a deck to your plan.
Note: If you have a different edition of HGTV home design software, then you might not be able to work through some of the steps of the tutorial.
48
Inserting Trees
Youll insert three birch trees in front of the model. 1. Zoom out a bit if necessary to bring the front yard into view by opening the View menu and selecting Zoom and Navigate > Zoom Out, or by clicking the Zoom Out button on the Zoom and Navigate toolbar.
2.
Open the Insert menu and select Landscape > Plants or click the Landscape toolbar tab and then click the Plants button to display the Plants catalog on the right side of the window. From the Groups list, select Deciduous Trees and then select the Dwarf Birch tree. Insert a tree to the right of the front door. Insert another tree to the right of the first tree. Insert another tree in front of the first two trees.
3. 4. 5. 6.
7. 8.
49
Inserting a Hill
When you insert a hill you can control the height of the hill as well as its peak shape. Typically, the diameter of the hill base is the same as the hill height. You can insert multiple hills together to create one larger hill. To insert a hill on the terrain: 1. Open the Insert menu and select Terrain > Hills/Valleys or click the Terrain toolbar tab and then click the Hills/ Valleys button to open the Hills/Valleys dialog. Click in the Height box and specify a height of 2'. Make sure that you type the ' mark to indicate feet.
2.
3. 4.
Slide the Zenith slider to the far right to create a gentle slope. Click OK. The + on the Hills/Valleys pointer represents the center point of the hill, not the whole hill itself. When you hover over an object on the design, the pointer changes to a circle.
5.
50
6. 7.
51
Creating a Deck
You can use the Deck Builder Wizard to add a ground-level deck to the backyard. 1. Open the Tools menu and select Design Wizards > Deck Builder to start the Deck Builder Wizard.
2.
Click Next.
3. 4. 5.
In the Groups list, select Ground Level Construction. In the Decks list, select the 2" x 6" Pressure Treated deck. Click Next.
52
6.
With the square shape selected in the Shape area, change the a value to 12', and the b value to 8' to create an 8' x 12' rectangular deck. Make sure that you type the ' mark to indicate feet. Click Next.
7.
8.
Keep the default Deck Rotation and Decking Direction by clicking Next.
53
9.
10. Position the deck at the back of the model (the top exterior wall) and then click to insert it.
54
11. Click the deck to select it. 12. Right-click and select Properties to open the Decks dialog.
13. In the Height above current location box, type 6 to raise the deck up 6 inches. 14. Click OK. 15. Save your drawing.
Tip: You can use the Decks tool instead of the Deck Builder Wizard to create a custom deck of any shape or size. Open the Insert menu and select Landscape > Decks > Decks, and then point and click to define the outline you want.
For more information about adding exterior elements such as decks, patios, and sheds, see Landscaping on page 433.
55
2.
View the measurements. To view the square footage, click the Area tab. To view perimeter measurements, click the Perimeter tab.
3.
Print these measurements by click the Print button at the bottom of the dialog. Then, adjust any settings in the Print dialog and click OK. Click OK to close the Area/Perimeter Calculator dialog.
4.
56
The project estimate, or bill of materials, lists all of the materials used to create your model. It lists information like the quantity, unit price, and total cost of each material, as well as the total cost of the project. You can specify custom material pricing by editing element properties. To generate a different report file type, you can select a different report template from the report drop-down list. Some templates generate files that can be opened in an external estimating program. To limit the list to certain parts of the model, click the Filter Report(s) button to open the Current Model Filter dialog. Then, click the Filter button next to the parts of the model to remove from the report and click OK. 2. Print the estimate by clicking the Print Report(s) button. Then, adjust any settings in the Print dialog and click Print.
57
3.
Save the estimate by clicking the Change Filename button next to the Quantity Report File box at the bottom of the dialog to open the Report Filename dialog. Then, specify the location and name for the file and click Save. In the Generate Project Estimate dialog click Save and Close. If you dont want to save the information, click Exit.
For complete information about creating a project estimate, see Project Estimate on page 599.
2. 3. 4. 5.
58
Adding Text
Now you can label the rooms in the design. 1. 2. Open the Tools menu and select Text > Text to open the Text dialog. Type Family Room in the text editing window.
3.
Select the Multiple text insert check box at the bottom of the dialog so that youll return to the Text dialog after youve inserted the text. Click OK. The text attaches to your pointer. Insert the Family Room text in the center of the largest room. In the Text dialog, select Foyer in the list of pre-defined labels on the right side of the dialog. Click the Insert label into editing window button below the list. Click OK. Insert the Foyer text in the center of the room with the exterior door.
4. 5. 6. 7. 8. 9.
59
The text shown in the example has been enlarged for legibility. 11. After youve inserted the last label, click Cancel in the Text dialog.
Editing Text
You can edit the style or content of text after it has been inserted. 1. 2. 3. Click the Family Room text to select it. Right-click and select Properties to open the Text dialog. In the editing window, change Family Room to Living Room. If you want to change how the text looks, click the Text Style button to open the Text Styles dialog. Then, change the text style and click OK. For more information, see Editing Text on page 544. 4. Click OK in the Text dialog to update the text in the drawing.
60
Adding Dimensions
You can add accurate exterior and interior dimensions to your design automatically.
61
P1
P2
Dimensions are automatically created for the two horizontal walls above your base line. 3. Click points outside the front wall (P1) and the back wall (P2) to create vertical dimensions in the foyer and kitchen.
P2
P1
4.
For more information about adding dimensions, see Dimensions on page 553.
62
Target
Camera
63
2. 3. 4. 5. 6. 7.
With the walls painted, youre ready to render the project. For more information about using the Materials Paintbrush, see Drawing and Editing Tools on page 491.
64
Rendering a Scene
By rendering a scene, you add light and shadow to a textured 3D view to view a photo-realistic images of this design. 1. 2. With the new 3D view displayed, open the View menu and select Render 3D Real View to open the 3D Real View dialog. Click the Render button to render the scene in a few of seconds.
You can see the reflection of the windows and fireplace on the hardwood floor, and the light being cast onto the wall from the window.
Tip: If you want to add more light to the scene, insert some light fixtures in the room and then render again.
3. 4.
Congratulations
By successfully completing this tutorial you have learned the basics of: Model building Zooming and view control 3D viewing and navigation Elevations Estimating Annotation Landscaping Materials Paintbrush 3D Real View rendering
With your new basic skill set you can start creating your own designs in HGTV Home & Landscape Platinum Suite.
5
BUILDING LOCATIONS
When you insert a building element in your drawing, such as a wall, door or window, it is inserted on the current building location. It is important to define your building locations before inserting building elements, since locations are the key to organizing elements and inserting them at the correct height in your model. If you are drawing from scratch, the programs default drawing templates have three pre-defined building locations: Foundation, Ground Floor, and Second Floor. You can change the settings for existing building locations as well as add and delete locations. If you use the House Builder Wizard to start your project, your main building locations are set up for you when you run the House Builder Wizard. This chapter describes how to define your building locations, and identify the current building location when adding building elements to your design.
Note: Most landscaping elements are inserted on the terrain and not on a building location. The exceptions are decks, and exterior furnishings and accessories inserted with the Insert on Location option.
Chapter 5 at a glance:
Defining Building Locations ................................................................................. 66 Adding a Building Location.................................................................................. 67 Editing a Building Location .................................................................................. 68 Deleting a Building Location................................................................................ 69 Making a Building Location Current .................................................................... 69 Allowing a Different Current Location Per View Window..................................... 70 Adjusting Location Dimming................................................................................ 70
66
To view building location settings: Open the Settings menu and select Building Locations, or click the Building Locations button on the View Control toolbar.
Below is a brief description of each building location property: Number is a reference number for the location. Name is the locations name (such as, Ground Floor). Floor Level is the height of floor base above ground level (0). Head Height is the height of tops of windows and wall openings relative to the floor level. Ceiling Height is the height of underside of ceiling surface relative to the floor level. Wall Height is the physical height of the walls on the location.
67
By default, if you are drawing from scratch, the Foundation location has a Floor Level of 8, meaning the base of the foundation is positioned 8 below ground level. (In other words, it is a full basement.) The Wall Height of the Foundation location is 8. Therefore, the top of the foundation wall will be situated at ground level. By default, the Ground Floor and Second Floor locations each have their Wall Height set to 8. The Floor Level of the Ground Floor is set to 1. This means that the floor will be situated 1 above the ground. To handle the 1 gap between the Ground Floor and Foundation, the exterior faces of the walls on the Ground Floor are dropped 1.
Note: Most landscaping elements are inserted the terrain and not on a building location. The exceptions are decks, and exterior furnishings and accessories inserted with the Insert ... on Location option.
2.
3.
Specify the locations properties by clicking the current value, typing the new value, then pressing Enter.
Note: When you add a location to your list, it does not become the current location unless you select it in the list or edit its properties.
4.
68
2.
Type the value you want. Press Enter. Click OK to close the Building Locations dialog. Open the Settings menu and select Building Locations or click the Building Locations button on the View Control toolbar to open the Building Locations dialog. Click the property you want to change. You can change location names or any of the numerical settings. Type the value you want. Press Enter. Click OK to close the Building Locations dialog.
2. 3. 4. 5.
69
2. 3.
4.
In the Building Locations dialog, click to the left of the location you want to make current to place a check mark that indicates the location is current.
The current location is identified with a check mark. Tip: When a building location is current, elements on other locations are still visible, but dimmed. This can help you position elements on the current location.
70
2. 3. 4.
2. 3. 4.
6
DRAWING AND EDITING BASICS
Everything is point-and-click in HGTV Home & Landscape, making it extremely simple to use and leaving you free to be as creative as you like. All elements are intelligent and know what they are in relation to other elements. For example, a door can only be inserted in a wall. HGTV Home & Landscape automatically displays dimensions as you draw, making it even easier to create accurate drawings right from the start. While working on your project, you will probably want to edit it as you go. You can select elements by clicking them, or by drawing a selection window around them. This chapter describes the basics of inserting elements, and selecting them for editing.
Chapter 6 at a glance:
Inserting Elements............................................................................................... 72 Going into Selection Mode for Editing ................................................................. 72 Selecting Elements for Editing ............................................................................ 73 Deselecting Elements.......................................................................................... 74 Accessing Edit Tools ........................................................................................... 74
72
Inserting Elements
When you select a tool from the Insert menu or one of the toolbars, you are in Insertion mode. To insert an element, you select it in the catalog panel, and then click in your drawing area. Many elements can be inserted with a single mouse click. Single-click elements include doors, windows, stairs, columns, cabinets, furniture, appliances, light fixtures, electrical elements, plumbing fixtures, and plants. Line-drawn elements, like walls, railings, edging, and fences, require that you select two points to define the elements start point and end point. The points you pick determine the elements length and angle. Areadrawn elements, such as pads, fills, and plateaus, are drawn by picking a series of points to define their outline. In many cases, on-screen dimensions are displayed as you draw, making it easy to create line-drawn and area-drawn elements at the correct length or size, and insert elements like doors and windows precisely where you want them in a wall. After you insert an element in your drawing area, you can: Continue inserting the same element Select a different element in the catalog to insert Right-click and select Finish to end the command and return to Selection mode
Tip: When an Insert tool is active, double-clicking inserts the element and finishes the command at the same time. Note, however, that double-clicking after youve already inserted an element will, in most cases, insert another element. Tip: If you are in Selection mode, you can insert any element currently accessible in the catalog by simply selecting the element in the catalog, then moving your pointer into the drawing area.
73
You can also go into Selection mode by clicking the Select/Edit button on any insertion toolbar, or by opening the Edit menu and selecting Select/Edit.
To select a single element: 1. 2. Click the element. Click the first element you want to select. Hold down the Shift key and click the rest of the elements you want to select. The most recent selection is green and prior selections are blue. To select a group of elements by creating a selection window: 3. Going from either left to right or right to left, drag a selection window around the elements you want to select. Any elements touching the selection window will be selected (they do not need to be totally enclosed). To select all elements on the current location: Open the Edit menu and select Select All. Open the Edit menu and select Select Previous. To re-select the elements you last selected: To select multiple elements by clicking:
74
Deselecting Elements
When you select elements, you can remove individual elements from your selection set. You can also deselect everything that is currently selected. To deselect individual elements: 1. 2. Hold down the Shift key. Click the element you want to deselect. Open the Edit menu and select Deselect All. Right-click in the drawing area and select Deselect All. Click in a blank spot somewhere else in the drawing area.
Part 2
CONTROLLING THE VIEW
2D and 3D Viewing ...............................................77 Elevations and Sections......................................97 Zooming and Panning .......................................109 Framing............................................................... 115 View Filter ...........................................................121 View Management ..............................................131
76
7
2D AND 3D VIEWING
HGTV Home & Landscape offers a variety of options for viewing your design in 2D and 3D. When you begin working, your design is displayed in 2D Plan View. You can use the 2D Designers View button to instantly view a rendered version of your 2D plan. You can instantly switch to 3D view by choosing one of the predefined 3D Camera Views3D Perspective or 3D Overviewas well as creating new views to suit your needs. By default a sky background is displayed, but you can select a different background if you choose. In 2D Plan View, your drawing is displayed in Wireframe mode by default. In 3D view, it is displayed in Rendered mode. You can switch to other display modes such as Hidden Line and Patterned at any time.
Chapter 7 at a glance:
Two Dimensional Viewing ................................................................................... 78 Three Dimensional Viewing................................................................................. 79 Selecting a Background for 3D Views ................................................................. 83 Navigating in 3D .................................................................................................. 88 Creating Dynamic Cutaway Views ...................................................................... 92 Changing the Display Mode ................................................................................ 93
78
This chapter describes some of the basic 2D and 3D viewing features. For information about 3D Real View rendering, see 3D Real View on page 615. For information about creating animations, see Animation on page 633.
To display your model in 2D Plan View: Open the View menu and select 2D Plan View. Click the 2D Plan View button on the View Control toolbar. Right-click in the drawing area and select 2D Plan View.
By default, all locations are visible at the same time. However, any locations other than the current location are dimmed. You can control which elements and locations are displayed by using the View Filter see Using the View Filter on page 122). While in 2D Plan View you can zoom in and out, and pan your drawing.
79
To view a 2D Designers View: Open the View menu and select 2D Designers View Click the 2D Designers View button on the View Control toolbar.
Note: To see inside the model, you can use the View Filter to hide elements like the roof or ceilings. See Using the View Filter on
page 122.
80
3D Perspective View
To view a 3D camera view: Open the View menu and select 3D Camera Views. Then, select the camera view you want to display. Click the 3D Camera Views button on the View Control toolbar and select the camera view to display.
You can change the view interactively by changing the settings or the camera and target positions in the Camera Properties panel on the right side of the screen. To close the Camera Properties panel and display the catalog panel, click the panels Close Properties button.
Tip: If you have your cameras turned on in 2D, you can switch to a 3D view by selecting a camera, right-clicking it, then selecting Activate View. Note: By default, 3D views are displayed in Rendered mode. For information about changing the display mode, see Changing the Display Mode on page 93.
81
When youve defined the position and angle of your camera, the 3D view instantly appears. By default, the first view you create is called Camera1. The view appears on the 3D Camera Views menu and toolbar menus for easy access.
82
Enter values in the boxes to change the height and width of the viewing angle.
The position of the camera determines the point from which you view your design while in a 3D camera view. By moving your camera you can change your viewpoint. If you are currently in a 3D camera view, you can use navigation tools such as Walk Around and Fly Around to move the camera dynamically. For more information about navigating in 3D, see Navigating in 3D on page 88. You can change what youre focused on in a 3D camera view by moving the target and you can change the target height.
83
2. 3.
In 2D Plan View, all cameras for all 3D camera views are visible. By default there are two 3D camera views: one for the 3D Perspective, and one for the 3D Overview. You may need to zoom out to see them.
84
2.
4.
5. 6.
85
2.
2.
86
To change a target from 2D Plan View: 1. In 2D Plan View, turn the cameras on. By default, the camera used for the 3D Perspective view is located to the left of the model. The camera used for the 3D Overview is located towards the right side of the model. 2. Click on the camera to move its target. The target is usually inside or near your model. It is marked with a blue grip. Hover your pointer over the targets grip to display the Move cursor. Or, right-click in the drawing area and select Move Target. Click and drag the target to move it. To see the resulting view, right-click in the project workspace and select Activate View, or double-click the camera.
3.
4. 5.
2.
87
2.
88
Navigating in 3D
While in 3D view you can use a variety of navigation tools to move around in your design in real time. These include Walk Around, Fly Around, Look Around, and Slide.
2.
89
2.
Note: Model direction is the opposite of camera direction. For example, if the model appears to be moving clockwise, the camera is actually moving counterclockwise.
90
2.
Note: Model direction is the opposite of camera and target direction. For example, if the model appears to be moving to the right, the camera and target are actually moving to the left.
91
2.
Note: Be careful when using the Look Around button. It is very easy to lose sight of your model since the cameras eye is fixed in one direction only. It does not move to follow the orbiting target. Therefore, your field of vision is limited, and your model can quickly get above, below, or behind you.
92
To create a dynamic cutaway view: 1. Go into 3D view. 2. Open the View menu and select Cutaway View, or click the Dynamic Cutaway button on the View Control toolbar to open the Dynamic Cutaway dialog. 3. Click the clipping plane you would like to use. For example, if you want to strip away the front of your house, click Front. 4. Click and drag the slider in the Dynamic Cutaway dialog to move the clipping plane back and forth. As you move the clipping plane, your design is stripped away. 5. To change the angle of the clipping plane, click and drag inside the dialogs clipping plane graphic to rotate the clipping plane. 6. When youve created the desired view, click OK. The 3D view will remain a cutaway view after you close the Dynamic Cutaway dialog. If you want to return to the original view, click None in the Dynamic Cutaway dialog before clicking OK.
93
Wireframe
In Wireframe display mode, each line in your design is visible, creating a see-through view.
Hidden Line
In Hidden Line display mode, all lines that are normally hidden are added to the view, creating an opaque view.
94
Rendered
In Rendered display mode, textures and colors are applied to the elements and terrain, creating a realistic view.
Note: The Rendered display mode is not the same as 3D Real View.
Rendered Outline
In Rendered Outline display mode, textures and colors are applied to the elements and terrain, and surface edges are outlined in a single, dark line for increased surface definition.
95
Patterned
In Patterned display mode, patterns of lines (hatching) are applied to the surfaces of elements. Patterns are part of a materials definition. So, the materials applied to your elements determine what patterns you will see.
96
8
ELEVATIONS AND SECTIONS
You can view elevations of your design, and create cross-sections to view. Elevations show 2D representations of your model, from whatever angle you select. You can create elevation views to see each room individually, to see the backyard, the front yard, and so on. Section views show cross-sections of your model, so you can view the interior. You can create section views for each portion of your model, to see items that you would not see from the outside.
Chapter 8 at a glance:
Viewing Elevations .............................................................................................. 98 Creating a Section View .................................................................................... 104
98
Viewing Elevations
Elevations are 2D views that show a particular side of your house (front, rear, left, or right) as if you were looking at it face on. While in an elevation view, you can zoom in and out as well as change the display type.
To view an elevation: 1. 2. Open the View menu and select Elevation Views, or click the Elevation Views button on the View Control toolbar. Select the elevation you want to view: Front Elevation, Back Elevation, Right Elevation, or Left Elevation.
Tip: If you have elevation marks turned on in 2D Plan View, you can switch to an elevation view by selecting an elevation mark, right-clicking it, then selecting Activate View. Or, you can double-click the elevation mark.
The marks are located at the boundaries of your drawing, so you must zoom out to see them.
99
If you select and right-click an elevation mark, you open a menu that includes options to move the elevation mark, move the elevation view target, and activate an elevation view.
Once youve positioned the elevation mark, the resulting elevation is opened. It is also added to the Elevation Views menu and Elevation Views toolbar button menu for easy access. By default, the first view you create is named Elevation1.
100
3. 4.
102
Deleting an Elevation
You can delete an elevation from the Elevation Views menu by deleting the corresponding elevation mark in 2D Plan View. To delete an elevation: 1. 2. 3. In 2D Plan View, and make sure elevation marks are turned on, as explained in Turning Elevation Marks On and Off on page 98. Click the mark to select it. Press the Delete key on your keyboard, or right-click and select Delete.
104
To create a section view, draw a section line through your model in 2D Plan View, then click to define the view direction and depth. To create a section view: 1. 2. Make sure you are in 2D Plan View. Open the View menu and select Section Views > Create New Section, or click the Section Views button on the View Control toolbar and select Create New Section. Select two points to draw a line that cuts through your model. This is the line you will be viewing from. 4. Move your pointer in the direction you want to view. The more you move away from the section line, the deeper the view becomes. 5. When the bounding box is the desired distance and direction from the section line, click to finish.
3.
After youve defined the section mark, the resulting section view opens. It is also added to the Section Views menu and toolbar menus. By default, the first view you create is called Section1. When you are in section view, the Section Properties panel appears on the right side of the screen. You can use this panel to adjust the section and its settings.
Tip: If you have section marks turned on in 2D Plan View, you can display a section view by right-clicking a section mark, and then selecting Activate View.
106
4. 5.
4. 5.
108
9
ZOOMING AND PANNING
When working in 2D views, you can magnify or reduce the view of the entire model, magnify a selected area, and magnify the view to fit project workspace, creating the largest view possible. You can pan the view in any direction by clicking and dragging.
Chapter 9 at a glance:
Zooming In .........................................................................................................110 Zooming Out.......................................................................................................110 Zooming in Realtime ..........................................................................................110 Zooming With a Scroll Wheel Mouse .................................................................111 Zooming a Selected Area...................................................................................111 Panning Across a Drawing .................................................................................112 Zooming Back to the Previous View...................................................................113
110
Zooming In
The Zoom In button magnifies the entire view in increments. Zooming is possible in both 2D and 3D views. To zoom in: 1. Open the View menu and select Zoom and Navigate > Zoom In, or click the Zoom In button on the Zoom and Navigate toolbar. To zoom in more, select the Zoom In button repeatedly until the view is sufficiently magnified.
2.
Zooming Out
The Zoom Out button reduces the size of the current view in increments. To zoom out: 1. Open the View menu and select Zoom and Navigate > Zoom Out, or click the Zoom Out button on the Zoom and Navigate toolbar. To zoom out more, select the Zoom Out button repeatedly until the desired zoom level is achieved.
2.
Zooming in Realtime
The Zoom Realtime button continuously magnifies or shrinks the view as you click and drag with your mouse. You can zoom in and out in 2D Plan View or in any 3D view. To zoom in and out: 1. Open the View menu and select Zoom and Navigate > Zoom Realtime, or click the Zoom Realtime button on the Zoom and Navigate toolbar. To zoom in, click and drag toward the top of the screen. To zoom out, click and drag toward the bottom of the screen. When the view is the desired size, release your mouse button.
2. 3.
112
The terrain is considered part of your drawing. To zoom your model to fit the drawing area, you must turn the terrain off before using Zoom to Fit.
Note: The Zoom to Fit button is not available in 3D Camera Views.
2. 3. 4.
114
10
FRAMING
Framing is the underlying structure of a building, and includes the solid parts of construction, such as the beams and struts. Each of those solid parts is known as a member. For example, a piece of lumber in a wall is a member. When you display framing, you can see the supporting structure of your model, but you cant edit it. Displaying framing is for viewing purposes only. When you edit framing properties, the result appears only when framing is displayed.
Chapter 10 at a glance:
Displaying Framing.............................................................................................116 Specifying Framing Members for Walls ..............................................................116 Specifying Framing Members for Floors.............................................................117 Specifying Framing Members for Ceilings..........................................................118 Specifying Framing Members for Roofs .............................................................119
116
Displaying Framing
Walls, floors, ceilings, and roofs each have a framing configuration assigned to them. You can view the models frame using the Display Framing button, then return to a regular view of your model at any time. To display framing: Open the View menu and select Framing Visibility > Display Framing.
Note: Framing cannot be selected for editing. It is available for viewing purposes only.
To return to a non-framed view: Open the View menu and select Framing Visibility > Display All But Framing.
5.
6.
7. 8.
To specify the spacing between studs, edit the value in the Stud Spacing box. Click OK.
2.
Right-click and select Properties, or open the Edit menu and select Modify Elements > Properties to open the Floors properties dialog. Click the Specify Framing button, located below the Properties list, to open the Floor Framing dialog. To select a joist member, select Joist, and then click Select to open the Catalog Access dialog. Select the desired material and then click OK. To select a rim joist member, select Rim Joist, and then click Select. to open the Catalog Access dialog. Select the desired material, and then click OK. If you do not want to specify the material for member, select the member name in the Floor Framing dialog and click Delete. To specify the spacing between joists, edit the value Joist Spacing box. To specify the directions in which you want the joists to run, edit the value in the Joist Direction box. Click OK.
3. 4.
5.
6. 7. 8. 9.
118
3. 4.
5.
6. 7. 8. 9.
3. 4. 5. 6. 7.
Note: Additional roof framing details are located on the Support and Details tab of the Roofs properties dialog.
120
11
VIEW FILTER
With the View Filter, you control which elements or locations are displayed at any given time. For example, you might want to hide the roof and ceilings to see inside a model. You can also make some elements non-selectable, so that you can select a particular element in your drawing, such as a floor or ceiling. You can filter: an entire location or multiple locations elements on a specific location or multiple locations elements on the terrain notation objects, such as text and dimensions
Note: Using the View Filter to control the visibility of elements does not delete the elements from your drawing. It just hides them from view.
Chapter 11 at a glance:
Using the View Filter ......................................................................................... 122 Filtering Elements.............................................................................................. 124 Displaying and Hiding Building Locations ......................................................... 126 Displaying and Hiding Elements on the Terrain................................................. 127 Displaying and Hiding Other Items.................................................................... 128 Making Items Selectable or Non-Selectable ..................................................... 129
122
Display Controls
Selection Controls
The View Filter dialog contains three tabs: The Elements on Location tab lists all the elements in your model that are associated with building locations. Many elements in the list can be expanded to display a list of subcomponents for precise view control. You can display or hide elements on all locations or on specific locations. The Elements on Terrain tab lists the terrain and any landscaping elements in your drawing that are associated with the terrain. The Notation tab contains text, dimensions, drafting objects, project trace images, and electrical wiring.
The icons in the Display column indicate whether or not an element is currently displayed. Clicking an icon switches the icon to the opposite state (on or off). Element is turned on Element is turned off On the Elements on Location tab, this icon indicates that some of an elements components are turned on, and some are turned off. Clicking Display All turns on all elements displayed on the current tab. Clicking Display None turns off all elements displayed on the current tab. On the Elements on Location tab, these buttons affect elements on the currently selected location(s). If the Lock Framing check box is selected, the visibility of wall, roof, floor, and ceiling framing remains locked in its current state regardless of any element filtering you do.
124
The icons in the Selection column indicate whether or not an element is currently selectable. Clicking an icon switches the icon to the opposite state (selectable or non-selectable). Element is selectable Element is not selectable On the Elements on Location tab, this icon indicates that some of an elements components are selectable, and some are not. Clicking Select All makes all elements on the current tab selectable. Clicking Select None turns off selectability for all elements displayed on the current tab. On the Elements on Location tab, these buttons affect elements on the currently selected location(s).
Note: Framing cannot be selected.
Filtering Elements
You can use the View Filter to display or hide selected element types on all or selected building locations, or to control whether or not they can be selected. To filter elements: 1. Open the View menu and select View Filter or click the View Filter button on the View Control toolbar to open the View Filter dialog. Click the tab containing the element that you want to filter. If you are on the Elements on Location tab, elements on all locations are displayed. To control the elements on a specific location, clear the All Locations check box and then select the location where you want to do the filtering. You can Ctrl+click to select multiple locations if you want. To filter specific element components, click the plus sign (+) to the left of an element to display a list of components. For example, the Walls element can have components such as wall surfaces, trim, wall framing, doors, and windows. Each component has its own display icon.
2. 3.
4.
5.
To turn an element on or off, click the elements eye icon in the Display column to switch it on or off. Element or component is turned on Element or component is turned off
6. 7.
To display or hide all elements currently shown in the element list, click Display All or Display None. To control an elements selectability, click the elements filter icon in the Selection column to switch it on or off. Element is selectable Element is not selectable
8. 9.
To control the selectability of all elements currently shown in the element list, click Select All or Select None. After youve selected what you want to filter, click OK.
126
2. 3. 4.
5. 6.
7.
2. 3.
Note: The visibility of decks is controlled on the Elements on Location tab. The visibility of exterior lighting, exterior furniture, or exterior accessories that were inserted using the Insert on Location option is also controlled on the Elements on Location tab.
128
2. 3.
2.
3.
Click the items filter icon in the Selection column to turn selectability on or off. Element is selectable Element is not selectable
4. 5.
To control the selectability of all elements currently shown in the element list, click Select All or Select None. Click OK.
130
12
VIEW MANAGEMENT
When you start a project, there is one project workspace viewthe Standard view. You can create multiple project workspace view windows, with each window having different view settings. For example, you could display a wireframe, 2D Plan View in the Standard project workspace view window, and create a new project workspace view window containing a 3D view of your model. You can display multiple view windows at the same time using the Tile Open Views and Cascade Open Views buttons. View windows can be moved, resized, and closed to create the exact arrangement you want. For more information about creating different views, see 2D and 3D Viewing on page 77, Elevations and Sections on page 97, and Framing on page 115.
Chapter 12 at a glance:
Managing View Windows .................................................................................. 132 Managing View Window Groups ....................................................................... 138 Displaying and Hiding the View Tabs ................................................................ 139
132
To create a new view in the View Manager: 1. Open the View menu and select View Manager, or click the View Manager button on the View Control toolbar to open the View Manager dialog. Select the group to which you want to add a view. Click the New View button, or right-click and select New View. In the Name box in the View Properties dialog, type a name for the view window. Select a print scale for the view. The scale is the ratio of units on paper to real-world units. If the scale is set to 1:1 (12" = 1'- 0"), twelve inches on paper will represent one foot of your model. This would create a rather large printout. A scale of 1:12 (1" = 1'- 0"), however, results in a smallerscale view when the drawing is printed because every foot is represented by only one inch on paper. For more information about scale, see Editing the Print Scale on page 672. 6. 7. Click OK. The view is added to the View Manager dialog, and becomes the current view window. Click OK in the View Manager dialog. A new view window is created, and becomes the current view window.
2. 3. 4. 5.
134
3. 4.
2. 3. 4.
136
Maximize
To close a view window using the View Manager: 1. 2. 3. Open the View menu and select View Manager, or click the View Manager button on the View Control toolbar. Select the view you want to close. Click Close View.
138
3. 4.
140
Part 3
BUILDING YOUR HOME
House Builder Wizard ........................................143 Walls....................................................................149 Columns and Footings ......................................169 Doors, Windows, and Openings .......................179 Floors ..................................................................209 Ceilings ...............................................................221 Stairs, Ramps, and Railings ..............................233 Roofs...................................................................257
142
13
HOUSE BUILDER WIZARD
Note: The House Builder Wizard is available only for HGTV Home & Landscape Platinum Suite and HGTV Home Design & Remodeling Suite.
The House Builder Wizard is the perfect way to start a project, because it builds a house for you instantly. All you need to do is specify how many stories you want to create, select a general house shape, define the building dimensions, and then select the general style for the walls, roof, floors, and foundation. In a few mouse clicks, youll have a basic structure that you can edit and add to. After your basic model is built you can add things like interior walls, doors, windows, stairs, and furnishings. If you would prefer to start your project from scratch, see Walls on page 149. You can also get tips and inspiration from the experts at HGTV. For more hints about interior features such as walls, windows, and flooring, see the HGTV Videos CD.
Chapter 13 at a glance:
Using the House Builder Wizard ....................................................................... 144
144
The resulting house includes exterior walls, footings and foundation walls (or concrete slab), a roof, and a floor. After the house has been created in your drawing area, you can edit all aspects of it and add to it to suit your needs. To use the House Builder Wizard: 1. If the House Builder Wizard is not currently running, open the Tools menu and select Design Wizards > House Builder to open a warning message.
:
Note: Running the House Builder Wizard will delete all existing building elements in the current project. It will not, however, remove the terrain or any landscaping elements you have inserted.
2.
Click Yes in the warning dialog to start the House Builder Wizard.
3.
Click Next.
4.
From the Number of Floors drop-down list, select the number of floors you would like the house to have (not including the basement level). In the Floor to Ceiling Height box, type the desired wall height for each floor level. In the Foundation Type area, select the type of foundation you want to create. Choose from Concrete Slab, Full Basement, or Foundation Walls w/ Crawl Space.
5. 6.
7.
If you selected Full Basement or Foundation Walls w/ Crawl Space, specify the elevation of the ground floor relative to the ground in the Ground Floor Height above Terrain box. Click Next.
8.
146
9.
Select the general house shape by clicking one of the graphics in the House Shape pane.
10. After selecting a house shape, make a selection in the Garage Position pane to specify where you want to put the garage. If you dont want a garage or want to add it later, select the first option. 11. Click Next.
12. In the Building Size area, specify the desired dimensions for the house by typing values in the boxes. The box labels correspond to the labels on the image on the left. 13. In the Garage area, select either Single, Double, or Triple from the Type drop-down list. Then, using the dimensioned graphic as an aid, specify the desired offset of the garage from the exterior wall corner. 14. Click Next.
15. From the Building Configuration drop-down list, select the general style for your home (Country, Traditional, or Contemporary). The pre-set material selections for the elements in your house appear in the lower pane. 16. You can select different materials if you want by clicking the button of the element you want to change and selecting from the list. 17. Click Next.
148
14
WALLS
You can draw walls by pointing and clicking. HGTV Home & Landscape automatically displays dimensions as you draw, and connects corners for you. If the Object Snap is turned on, as it is by default, interior walls snap to other existing walls and create clean intersections with them. After being inserted, any wall can be moved, rotated, lengthened, shortened, broken, curved, or deleted. This lets you create the exact wall layout that you want. The catalog contains exterior, interior, and foundation wall types. After your walls are drawn, you can add paint, wallpaper, baseboards, and other types of trim to them for a truly customized look. Walls also have a framing configuration in their properties which you can customize. For more tips about walls and finishing, the HGTV Videos CD has advice from the experts at HGTV.
Chapter 14 at a glance:
Drawing Walls ................................................................................................... 150 Adding a Story ................................................................................................... 153 Replacing Walls................................................................................................. 155 Editing the Properties of a Wall ......................................................................... 156 Changing the Length of Walls ........................................................................... 163 Raising or Lowering a Wall................................................................................ 163 Rotating a Wall .................................................................................................. 163 Curving a Wall ................................................................................................... 164 Breaking a Wall ................................................................................................. 164 Applying Different Materials to Walls................................................................. 165 Solid Filling Walls .............................................................................................. 166
150
Drawing Walls
You can draw walls by pointing and clicking with your mouse. A floor is automatically inserted when you create a closed wall layout. You can change the properties of the floor after it has been inserted if you want. Walls are drawn on center in HGTV Home & Landscape, so keep this mind when you are drawing your walls as this has an effect on the measurements of your layout. To draw walls: 1. From the Location menu on the View Control toolbar, select the location where you want to draw walls.
2. 3. 4. 5.
Open the Insert menu and select Walls, or click the Walls button in the Building toolbar. In the Walls catalog, select the wall type you want to insert. In the project workspace, click to select a start point for the first wall. Release the mouse button and move your pointer in the direction that you want the wall to run. The wall length is shown as you draw it. By default, drawing is constrained to 15 angles. To change this constraint, turn off Angle Snap.
6.
7.
To add another wall to the one you have just drawn, move the mouse in the direction that you want the new wall to run. When it is the correct length, click to set its endpoint.
8. 1. 2. 3. 4. 5.
When the wall layout is complete, right-click and select Finish. Click the Select/Edit button on the Building toolbar. Click the wall to select it. Hover your pointer over the walls center grip to display the Move pointer. Click and drag to move the wall. When the wall is positioned, release your mouse button.
To move a wall:
Note: Elements associated with walls, such as doors and windows, can only be moved within the wall they are currently located. You cannot move them to another wall.
To resize a wall layout by moving a wall: 1. 2. 3. 4. Click the Select/Edit button on the Building toolbar. Click the wall to select it. All attached walls will stretch along with it when you move it. Hover your pointer over the center grip to display the Move pointer. Click and drag the wall to resize the wall layout. Then, release your mouse button.
152
To resize a wall layout by editing its dimensions: 1. 2. Click the Select/Edit button on the Building toolbar. Click one of the exterior walls to select it. 3. To stretch the layout left or right, select a vertical wall. To stretch the layout up or down, select a horizontal wall.
Dimensions appear on the wall layout. Click the dimension you want to edit to open the Edit Dimension dialog.
4.
Enter the new value in the Enter Distance box, and then press Enter or click OK. The walls update automatically.
To remove the wall layout: 1. 2. Click one of the walls, and then press Shift and click to select the remaining walls. Press the Delete key on your keyboard, right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
Adding a Story
After creating walls on the ground floor, you can add more levels to your design. You can draw the layout just like you did to create the ground floor, or you can use the Duplicate to Locations tool to copy the ground floor exterior walls to the second floor location. To create a new story by drawing the walls: 1. Make sure the current location is the Second Floor location, or whatever location you have set up for the story you are creating.
Walls and other elements on the ground floor are still visible but dimmed so that you can trace over them or use them as a reference when drawing your second floor walls. 2. 3. 4. 5. Open the Insert menu and select Walls, or click the Walls button on the Building toolbar. In the catalog, select the wall type you want to insert. Draw the walls, as explained in Drawing Walls on page 150. When you are finished drawing the walls, right-click a wall and select Finish.
154
To create a new story by duplicating walls on the ground floor: 1. 2. 3. Make sure the current location is the Ground Floor, or whatever location that contains the walls to copy. Click one of the walls to copy, then press Shift+click to select the remaining walls. Right-click and select Duplicate to Locations, or open the Edit menu and select Modify Elements > Duplicate to Locations.
4. 5.
In the Duplicate to Locations dialog, select the Second Floor, or the location to which you are copying. Click OK. The walls are copied, and you now have a new story.
Note: When you copy a closed wall layout, a floor with the default material is automatically created on the location you are copying to.
Replacing Walls
You can replace a wall or multiple walls with another type using the Replace tool. For example, you might want to switch from siding to brick. To replace walls: 1. Click the wall you want to replace. You can add more walls to your selection by holding down your Shift key and clicking the walls you want to add. 2. 3. 4. Right-click and select Replace. In the Catalog Access dialog, select the replacement wall type and then click OK. The walls are instantly replaced.
Tip: You can also use the Materials Paintbrush in 3D view to apply different materials and finishes to walls. See Applying Materials and Colors with the Materials Paintbrush on page 536.
156
When you edit wall properties, you can see a preview of the wall in the image pane of the Walls properties dialog.
158
Sloping a Wall
You can slope a wall by setting different heights for each end of the wall. 1. 2. To slope a wall, select the Top and Bottom tab in the Walls properties dialog. To slope the top of the wall, select the Slope option in the Wall Top area. To slope the bottom of the wall, select the Slope option in the Wall Bottom area. In the Start Point box, enter the distance from the floor to the start point of the slope. The green wall end marker on the diagram corresponds to the green wall end marker on the wall in your drawing, showing you which end is which.
3.
4.
In the Stop Point box, enter the distance from the floor to the end point of the slope. Do not enter a negative value to slope the bottom of a wall below floor level.
5.
Continue setting wall properties, or click OK to close the Walls properties dialog box.
Stepping a Wall
When you step a wall, the wall gradually rises in progression. For example, you might want to create a stepped foundation to accommodate a sloped building lot. To step a wall: 1. 2. To step a wall, select the Top and Bottom tab in the Walls properties dialog. To step the top of the wall, select the Step option in the Wall Top area. To step the bottom of the wall, select the Step option in the Wall Bottom area. In the Start Point box, enter the distance from the floor to the start point of the step. The green wall end marker on the diagram corresponds to the green wall end marker on the wall in your drawing, showing you which end is which.
3.
4.
In the Stop Point edit box, enter the distance from the floor to the end point of the slope. Do not enter a negative value to step a wall bottom below floor level.
5.
Continue setting wall properties, or click OK to close the Walls properties dialog box.
Note: If you apply strip footings to stepped wall bottoms, the footings are stepped as well.
160
4.
5.
You can select the material to show below the gables. For more information about selecting materials, see Applying Different Materials to Walls on page 165.
162
3.
Select a type of trim for which you will select a member. A member is a structural component. You can select Crown, Chair Rail, Baseboard, Opening, Window Sill, Door Sill, or Custom.
4. 5.
Click Select to open the Catalog Access dialog. Select the desired material, and then click OK. In the Apply to area of the Walls properties dialog box, specify how you would like the trim applied to the wall. Different variables are available depending on the trim type. Gap. For trim around door and window openings, Gap is the offset of the trim from the opening. For crown moldings, baseboards, and chair rails, Gap is the offset of the trim from the wall face. Offset. For crown moldings, Offset is the offset of the molding from the top of the wall. For baseboards and chair rails, Offset is the offset of the trim from the bottom of the wall. Offset from wall. If creating custom trim, Offset from Wall determines where the trim is offset from when an offset is specified. You can select Wall Bottom, Wall Top, Ceiling, or Floor. Trim basepoint. If creating custom trim, Trim basepoint determines which edge of the trim is used to measure the offset. You can select Top of Trim or Bottom of Trim.
6. 7.
To delete a member from the Trim list, select the member, and then click Delete. When you are finished adding trim, click OK to close the Walls properties dialog., or select another tab to continue editing properties.
Rotating a Wall
You can use the Rotate feature to rotate a wall about a selected point. To rotate a wall: 1. 2. 3. 4. Click the wall to select it. Right-click and select Rotate, or open the Edit menu and select Modify Elements > Rotate. Position the mouse pointer over the point around which to rotate the wall. Click and drag to rotate the wall, and then release the mouse button.
164
Curving a Wall
You can curve a wall using the Curve feature. You can click and drag the wall to curve it, or select a point to which to curve the wall. To curve a wall by clicking and dragging: 1. 2. 3. 4. 1. 2. 3. Click the wall to select it. Right-click and select Curve, or open the Edit menu and select Modify Elements > Curve. Click and drag the wall to the curve it. Release the mouse button. Click the wall to select it. Right-click in and select Curve, or select open the Edit menu and select Modify Elements > Curve. In the project workspace, click a point to be the center of the curve.
Breaking a Wall
You can break a wall into two or more segments, and those segments can then be edited individually. To break a wall: 1. 2. 3. Click the wall to select it. Right-click in the drawing area and select Break, or open the Edit menu Modify Elements > Break. Click the point where you want to break the wall. The wall is divided into two segments that can be moved, stretched, or manipulated individually.
In the Materials catalog, select a group from which to select materials, and then select the material to apply. Click the wall face to apply the material. The material is immediately applied. Right-click and select Finish.
166
2. 3. 4.
Note: Solid filling will only appear on walls that have solid fill colors assigned to them and have solid fill turned on in their Appearance properties.
3. 4. 5. 6. 7. 8.
168
6. 7. 8.
When the wall is positioned, click to set its endpoint. Continue drawing walls until the perimeter is complete. You can also add walls to the interior of the foundation layout. Right-click and select Finish.
15
COLUMNS AND FOOTINGS
A structures support system is an extremely important consideration during all phases of a design project. Support elements carry the load of walls, floors, and other bearing elements in your model, and can also be a factor in the interior design of your home. HGTV Home & Landscape provides the tools to accurately place footings and columns in your design. You can automatically attach strip footings to selected walls. You can also automatically insert mono (pad) footings beneath columns. Columns come in a variety of shapes and sizes, and are inserted with point-and-click simplicity. You can customize them on the fly to achieve the precise result you want. This chapter covers the insertion and editing of strip footings, mono footings, and columns.
Chapter 15 at a glance:
Inserting Columns ............................................................................................. 170 Attaching Strip Footings to Walls....................................................................... 172 Attaching Mono Footings to Columns ............................................................... 176
170
Inserting Columns
Typically, any bearing members in your basement require support. For example, if you have a W-type I-beam in your basement, it might be supported by steel posts at each end. Columns are an important consideration when designing your basement, especially if you intend to finish it. When inserting columns, you can choose from a variety of wood, concrete, steel, brick, and gypsum columns in various shapes and sizes. To insert a column: 1. 2. 3. 4. Open the Insert menu and select Columns, or click the Columns button on the Building toolbar. In the Columns catalog, select the column you want to insert. Position the column where you want it, and then click to insert it. Right-click the column and select Finish.
3. 4.
5.
To change the elevation of a column, edit enter a new value in the Base Offset box. This is the distance of the base of the column from the floor. When you are finished, click OK to close the Columns properties dialog.
6.
Moving a Column
You can move a column by clicking and dragging it. To move a column: 1. 2. 3. 4. Click the column to select it. Hover the pointer over the center grip to display the Move pointer. Click and drag the column to move it. When the column is positioned, release your mouse button.
Note: If you have a mono footing attached to the column, the footing remains attached to the column and moves with it.
Deleting a Column
You can remove a column from your project by deleting it. To delete a column: 1. 2. Click the column to select it. Press the Delete key, or right-click the column and select Delete, or open the Edit menu and select Modify Elements > Delete.
172
2.
3. 4. 5.
174
Note: When you move a strip footing, it becomes detached from the wall. Therefore, if you move or stretch the wall, the footing will not go with it. If you want to re-attach a footing to a wall, you will need to delete the footing, then insert a new one.
176
2.
3. 4. 5.
Note: When you move a mono footing, it becomes detached from the column. Similarly, if you move a column, the footing does not move with it. To re-attach a mono footing to a column, you must delete the footing, then insert a new one.
178
16
DOORS, WINDOWS, AND OPENINGS
After youve drawn walls, you can insert a variety of doors, windows, and openings in walls to create the exact design you want. Like all elements in HGTV Home & Landscape, doors, windows, and openings are intelligent. They know that they can only be inserted in walls. As soon as your pointer gets close to a wall, the element snaps into place. All you need to do is position it where you want it along the wall, and then click to insert it. Dimensions are displayed as you are positioning the element so you can get the precise placement you want. Although doors, windows, and openings automatically become associated with the walls in which they are inserted, you can also edit them independently.
Chapter 16 at a glance:
Inserting Doors .................................................................................................. 180 Inserting Windows ............................................................................................. 181 Inserting Wall Openings .................................................................................... 184 Setting Options for Inserting Doors, Windows and Wall Openings ................... 186 Creating a Niche................................................................................................ 186 Moving a Door, Window, or Wall Opening ......................................................... 189 Flipping a Door, Window, or Wall Opening ........................................................ 190 Flipping a Door Swing ....................................................................................... 190 Editing Door Properties ..................................................................................... 192 Editing Window Properties ................................................................................ 199 Editing Wall Opening Properties ....................................................................... 206 Deleting a Door, Window, or Opening ............................................................... 208
180
Inserting Doors
The catalog contains a wide variety of doors that you can insert, including hinged, bi-fold, pocket, sliding glass, and garage doors. You can point and click to insert a door anywhere inside a wall, automatically center the door in the wall, or offset the door a specific distance from the end of the wall. Doors are inserted at floor level. You can raise or lower a door after you have inserted it if you need to. To insert a door: 1. Check the current location in the Building Location menu to make sure youre on the appropriate level for inserting the wall opening. Open the Insert menu and select Doors, or click the Doors button on the Building toolbar. In the Doors catalog, select the door that you want to insert. Move the pointer to the wall on which you want to place the door. Right-click and select the door positioning in the wall. To automatically center a door on the wall, right-click and select Center on wall.
2.
3. 4. 5.
To offset the door a specific distance from the end of the wall, right-click and select Enter insertion offset. Then, enter the offset distance in the Enter insertion offset dialog and click OK.
6.
4.
Inserting Windows
You can insert a wide variety of windows including fixed, casement, double casement, hopper, awning, sliding, double-hung, single-hung, bay, bow, and louvered windows. You can point and click to insert a window anywhere in a wall, automatically center the window on the wall, or offset the window a specific distance from the end of the wall. All walls have a Head Height property, which is the height of the tops of windows and openings relative to the floor level. Windows are inserted at the Head Height defined for the wall on which you insert them. You can raise or lower a window after you have inserted it.
182
To insert a window: 1. 2. 3. 4. 5. Check the current location in the Building Location menu to make sure youre on the appropriate level for inserting the window. Open the Insert menu and select Windows, or click the Windows button on the Building toolbar. In the Windows catalog, select the window you want to insert. Move the pointer to the wall on which you want to place the window. Right-click and select the window positioning on the wall. To automatically center the window on the wall, right-click and select Center on wall.
To offset the window a specific distance from the end of the wall, right-click and select Enter insertion offset. Then, enter the offset distance in the Enter insertion offset dialog and click OK.
6.
Click OK.
184
5.
Right-click and select the positioning for the opening on the wall. To automatically center the opening on the wall, right-click and select Center on wall.
To offset the opening a specific distance from the end of the wall, right-click and select Enter insertion offset. Then, enter the offset distance in the Enter insertion offset dialog and click OK.
6. 7.
With your pointer positioned where you want the opening, click to insert the opening in the wall. Right-click the wall opening and select Finish.
186
You can change the Opening Placement option back to the default, measuring from the edges of wall. To insert doors, windows and openings to the edge of the opening: 1. 2. 3. 4. Open the Settings menu and select Program Settings, or click the Program Settings button on the Settings toolbar. Click Building Aids in the left column of the Program Settings dialog. In the Opening Placement area, select Dimension to Edge. Click OK.
Creating a Niche
A niche is a recess in a wall. You can create a niche by inserting an opening in a wall, and then specifying a niche depth in the properties of the wall opening.
To create a niche: 1. 2. 3. Check the current location in the Building Location menu to make sure youre on the appropriate level for inserting the wall opening. Open the Insert menu and select Openings, or click the Openings button on the Building toolbar. In the Openings catalog, select Rectangular Niche, Circular Niche, or Arched Niche from the Groups list. Then select the type of niche from the Openings list. Click the niche to select it. Right-click the niche and select Properties. In the Openings properties dialog, click Specify Niche Depth in the Properties list. The box to the right of the Specify Niche Depth option becomes a drop-down list. 7. Select either Distance or Percentage as the method of specifying the niche depth. Using the Distance option, you can enter a specific value for the depth. Using the Percentage option, you can specify the depth as a percentage of the wall depth. 8. Selecting Distance or Percentage adds the Depth option to the Properties list. Enter the desired depth in the Depth box and press Enter. You can specify a distance or percentage that is greater than the wall depth, causing the niche to protrude through the wall. 9. Entering the Depth adds the Include Opening Trim option to the Properties list. If you do not want any trim around the niche opening, clear the Include Opening Trim check box.
4. 5. 6.
188
Flipping a Niche
If you have created a niche in a wall and it appears to be on the wrong side of the wall, you can flip it. To flip a niche to the other side of the wall: 1. 2. Click the opening to select it. Right-click and select Flip Opening.
5. 6. 7. 8.
Click the Select button in the Material area to open the Materials dialog. Dont select any items from the Groups list. Select a material to apply to the nice component from the Materials library list. Click OK.
2. 3.
Click the dimension that you want to edit. In the Edit Dimension dialog, enter the new value and then press Enter or click OK.
190
Click OK.
Tip: You can quickly flip a door swing using the Flip Swing option on the Door shortcut menu.
192
When you edit door properties, you can see a preview of the door in the image pane of the Doors properties dialog.
194
5.
Select Shape to change the shape of the selected highlite or sidelite. You can select Rectangle, Arched, or Trapezoid.
196
6.
When editing highlites, select Adjust Width to change the width of the highlite. Select Opening to adjust the highlite width to match the width of the door opening. Select Door to adjust the highlite width to match the width of the door. Select User Defined to enter a specific width in the Width box.
7. 8.
Select Width to adjust the total width of the highlite or sidelite. When editing Sidelites, select Adjust Height to Door to automatically adjust the height of a sidelite to match the height of the door. Select Height to change the overall height of the highlite or sidelite.
9.
10. Select # of Horizontal Panels to change the number of panels across the highlite or sidelite. If you specify more than one panel, vertical dividers are added inside the frames. 11. Select # of Vertical Panels to change the number of panels running vertically along the highlite or sidelite. If you specify more than one panel, horizontal dividers are added inside the frames. 12. Select # of Horizontal Panes to change the number of panes of glass across each panel. 13. Continue setting door properties, or click OK to close the Doors properties dialog box.
198
Edit the mullion dimensions by changing the values in the Mullion (for Lites) area. A mullion is the vertical piece of wood or other material that divides the panes of the highlite or sidelite windows. Vertical Separation. If a lite has two or more panels running across it, this adds vertical dividers between the panels. Horizontal Separation. If a lite has two or more stacked panels, this adds horizontal dividers between them. Depth. The front-to-back thickness of the mullion as seen from an overhead view. Width. The width (left-to-right distance) of the mullion as seen from an overhead view.
4.
Edit the transom dimensions by changing the values in the Transom (for Lites) area.
A transom is the crosspiece that separates the door from the highlite or sidelites. Depth. The front-to-back thickness of the transom member as seen from an overhead view. The transom is the member between the door and the sidelite or highlite frame. Width. The width of the transom as seen from an overhead view.
5.
Edit the sash dimensions by changing the values in the Sash (for Lites) area. A sash is the frame that holds the glass panes of the highlite or sidelites.
6.
Continue setting door properties, or click OK to close the Doors properties dialog box.
When you edit window properties, you can see a preview of the window in the image pane of the Windows properties dialog.
200
8.
202
5.
Select Shape to change the shape of a highlite, lowlite, or sidelite. The selections you can make are based on the type of window you are editing.
6.
When editing highlites or lowlites, select Adjust Width in the Properties list, to change the width of the highlite or lowlite. Selecting Opening adjusts the width of the highlite to match the width of the opening, including any sidelites. Selecting Window adjusts the width of the highlite to match the width of the window, excluding any sidelites. Selecting User Defined, you can specify a precise width for the highlite in the Width box.
7. 8.
Select Width to change the total width of the selected highlite, lowlite, or sidelite. When editing sidelites, select Adjust Height to Window to automatically adjust the height of a sidelite to match the height of the window. Select Height to change the overall height of the selected highlite, lowlite, or sidelite.
9.
10. Select # of Horizontal Panels to change the number of panels across the selected highlite, lowlite, or sidelite. If you specify more than one panel, vertical dividers are added inside the frame. 11. Select # of Vertical Panels to change the number of vertical panels along the selected highlite, lowlite, or sidelite. If you specify more than one panel, horizontal dividers are added inside the frame. 12. Select # of Horizontal Panes to change the number of panes of glass across each panel. 13. Select # of Vertical Panes to change the number of panes of glass running vertically along each panel. 14. Continue setting window properties, or click OK to close the Windows properties dialog.
204
Edit the sash dimensions by changing the values in the Sash area. A sash is the frame that holds the windows glass panes. Depth. The depth of sash members (sidelite/highlite/lowlite frame) as seen from an overhead view. Width. The width of sash members as seen from an overhead view. Offset. The offset of the sash from the front of the window frame, i.e. how far back it sits in the window frame.
4.
When editing bay or bow windows, edit the post dimensions in the Post (for Bays and Bows) area. A post is the top of the window that connects the bow or bay window to the wall. Depth: The thickness of posts in bay and bow windows. Width: The width of posts in bay and bow windows.
5.
Edit the mullion dimensions by changing the values in the Mullion area. A mullion is the vertical piece of wood or other material that divides the panes of the window. Vertical Separation. If a lite has two or more panels running across it, this adds vertical dividers between the panels. Horizontal Separation. If a lite has two or more stacked panels, this adds horizontal dividers between them. Depth. The front-to-back thickness of the mullion as seen from an overhead view. Width. The width (left-to-right distance) of the mullion as seen from an overhead view.
6.
Edit the transom dimensions for highlites, lowlites, and sidelites, by changing the values in the Transom (for Lites) area. A transom is the crosspiece that separates the window from the highlite or sidelites. Depth. The front-to-back thickness of the transom member as seen from an overhead view. The transom is the member between the window and the sidelite, highlite or lowlite frame. Width. The width of the transom as seen from an overhead view.
7.
Continue setting window properties, or click OK to close the Windows properties dialog.
206
To edit the size of a wall opening: 1. 2. 3. To edit the size and shape of a wall opening, begin on the Basic page of the Openings properties dialog. To change the wall opening type, select the appropriate icon in the Type area. Edit the dimensions of the wall opening by using the options in the Properties list. When you select a dimension marked with a letter, such as a, b, or c, the corresponding area is highlighted in the diagram to the left of the Properties list. 4. 5. 6. To edit the width of a wall opening, select Width. and then enter a value in the Width box. To edit the Height of a wall opening, select Height, and then enter a value in the Height box. Continue setting wall opening properties, or click OK to close the Openings properties dialog.
Tip: To make the bottom of a wall opening level with the floor, change the height of opening to match the Head Height of the building location on which it is inserted. You can also lower the wall opening by using the Elevate feature.
208
3. 4.
Select the desired style from the Line Styles dialog, then click OK. Continue setting wall opening properties, or click OK to close the Openings properties dialog.
17
FLOORS
A floor is inserted automatically when you connect three or more walls to create a closed wall layout. When you insert interior walls, the floor is split as new rooms are created. To specify different flooring types in different rooms, you can use the Materials Paintbrush to quickly apply different types of carpet, tiles, wood flooring, vinyl flooring, linoleum, or concrete to individual floors. You can disable automatic floor insertion, because there are three additional floor tools for quick and precise floor insertion: Floor by Room, Floor by Perimeter, and Floor by Picking Points. You can also create openings in floors. For tips from the experts at HGTV, see the HGTV Videos CD. Youll find advice about selecting environmentally friendly flooring for a green home.
Chapter 17 at a glance:
Inserting Floors.................................................................................................. 210 Dividing an Automatic Floor .............................................................................. 213 Moving a Floor................................................................................................... 214 Resizing or Reshaping a Floor .......................................................................... 215 Curving a Floor Edge ........................................................................................ 216 Raising or Lowering a Floor .............................................................................. 216 Editing the Thickness of a Floor ........................................................................ 217 Applying Different Materials to Floors ............................................................... 217 Cutting Openings in Floors................................................................................ 217 Deleting a Floor ................................................................................................. 220
210
Inserting Floors
A floor is automatically inserted throughout your model when you connect three or more walls to create a closed exterior wall layout. When you draw interior walls, the floor is split into individual floors as new rooms are created if the rooms walls are connected. You can also manually split automatic floors using the Room Division feature. If you have deleted a floor, or would like to insert a custom floor, you can use the Floor by Room, Floor by Perimeter, or Floor by Picking Points options to create the floor you want. Automatic floors cannot be selected in 2D Plan View. They can only be selected in 3D views. Floor edges defined using the Room Division feature can be selected and moved in 2D views. These type of floor edges are marked with a dashed line in 2D views. Floors created with one of the floor tools can be selected in both 2D and 3D. Floors are directly associated with the walls that contain them. If you stretch the wall layout, the floor stretches with it. If you open the wall layout by deleting a wall, an automatic floor will be deleted.
3.
4.
212
2. 3.
2. 3.
2. 3. 4.
214
To divide a floor: 1. 2. Open the Insert menu and select Room Division, or click the Room Division button on the Building toolbar. Select points to define the division line. If you are dividing a floor surface into two segments, the end points of the line must be on the floor edge, although intermediate points are permitted anywhere on the floor surface. To create floor within a floor, the split line must form a closed shape. 3. 1. 2. 3. Right-click and select Finish. Make sure you are in 2D Plan View. Click the dashed division line to select it. Blue grips are displayed along the line. Hover your mouse pointer over the center grip, then click and drag to move the line. You can also right-click the division line and select Move. Release your mouse button. To move a division line:
4.
Note: When you divide a floor, the division lines are also created on the ceiling above.
Moving a Floor
You can move a manually inserted floor using the Move feature. You cant move a floor that was created automatically when you created a wall layout. You can only move floors that were created using the Floor feature. To move a floor: 1. 2. 3. Select the floor by clicking on one of its edges. Right-click and select Move, or open the Edit menu and select Modify Elements > Move. Click and drag the floor to move it, then release your mouse button.
3.
4.
216
3. 4.
3. 4.
218
To insert an opening in an automatic floor: 1. 2. 3. Open the Insert menu and select Room Division, or click the Room Division button on the Building toolbar. Select points to define the outline of the opening, ensuring the outline forms a closed shape. Right-click and select Finish. An outline is created on the floor surface. You can stretch, move and curve the outline if necessary to get the exact size and shape you want. 4. 5. 6. Go into 3D view and make sure the floor is visible in the view. Click inside the outline you drew to select it. Press the Delete key on the keyboard, right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
3.
220
Deleting a Floor
You can delete a floor. To delete a floor: 1. Click the floor to select it. If the floor was inserted automatically when you created the wall layout, you must select the floor in a 3D view. 2. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
18
CEILINGS
You can point and click to insert ceilings using one of the Ceiling tools: Ceiling by Room, Ceiling by Perimeter, and Ceiling by Picking Points. Any ceiling surface can easily be made into a tray or cathedral ceiling by simply editing the ceilings properties. You can also create openings in ceilings.
Chapter 18 at a glance:
Inserting Ceilings............................................................................................... 222 Creating a Tray Ceiling...................................................................................... 224 Creating a Cathedral Ceiling ............................................................................. 226 Moving a Ceiling................................................................................................ 227 Resizing or Reshaping a Ceiling ....................................................................... 228 Curving a Ceiling Edge...................................................................................... 228 Raising or Lowering a Ceiling............................................................................ 229 Applying Different Colors and Materials to Ceilings .......................................... 229 Cutting Openings in Ceilings ............................................................................. 230 Deleting a Ceiling .............................................................................................. 232
222
Inserting Ceilings
You can insert ceilings using the Ceiling toolsCeiling by Room, Ceiling by Perimeter, or Ceiling by Picking Points. You can edit the thickness and appearance of any ceiling as well as lower it to create a suspended ceiling, regardless of how you created it. You can also use the Materials Paintbrush to apply different colors or materials to individual ceilings. As well, any ceiling can be converted into a tray or cathedral ceiling by simply editing the ceilings properties.
Tip: The underside of an upper-story floor can also serve as a ceiling. Similarly, the top side of a lower-story ceiling can serve as a floor.
3.
4. 5.
Click anywhere inside the perimeter of the model. The ceiling is added automatically. Right-click and select Finish.
Note: The Ceiling by Perimeter tool does not take interior walls into account. Only one large ceiling surface is created. If you would prefer individual ceilings in each room, use the Ceiling by Room tool.
3. 4.
224
3. 4. 5.
6.
To create a tray ceiling: 1. 2. 3. 4. 5. If one is not present, create a regular flat ceiling in the room that you want to have a tray ceiling. Select the ceiling. Right-click and select Properties. In the Ceilings dialog, click the Tray option in the Type area. In the Properties area, click the Tray Height option, then type the desired distance from the base of the ceiling to the raised flat portion. This defines the height of the tray. Click the Skirt Width option, then specify the desired distance from the outer edge of the ceiling to the edge of the tray. Click the Edge Shape option, then select either Straight, Gable or Arched. Straight. Creates straight tray edges that can be angled. Gable. Creates straight tray edges and leaves one side open on the tray so that the tray can fit up against a wall. Arched. Creates curved tray edges. 8. If you selected the Straight edge shape, specify the desired angle for the trays edges in the Slope Angle edit box. You can choose in the range of 1 to 90. If you selected the Arched edge shape, specify the following values: Start Angle. The angle of the start of the curve, measured from the base of the ceiling to the center of the starting curve. Choose a value from 1 to 90. End Angle. The angle of the upper portion of the curve, measured from the center of the ending curve to the top of the tray. Radius. The distance from the base of the ceiling to the center of the curved edge. 10. Click OK.
6. 7.
9.
226
6.
Click the Skirt Width option, and then specify the distance from the edge of the ceiling at which you want the ceiling to start sloping upward. If you want the ceiling to start sloping directly from the outer edges, specify a value of 0.
7.
Click the Edge Shape option, then select either Straight, Gable, or Arched to define the shape of the ceilings sloping edges. Straight creates straight edges that can be angled. Gable creates straight edges and leaves one side open so that the ceiling can fit up against a wall. Arched creates curved edges.
8. 9.
If you selected the Straight edge shape, specify the desired angle for the sloping edges in the Slope Angle box. If you selected the Arched edge shape, specify the following values: Start Angle for the angle of the start of the curve, measured from the base of the ceiling to the center of the starting curve. Choose a value from 1 to 90. End Angle for the angle of the upper portion of the curve, measured from the center of the ending curve to the top of the ceilings peak. Radius for the distance from the base of the ceiling to the center of the curved edge. Vert. Distance for the distance from the base of the ceiling to the peak.
Moving a Ceiling
You can move a ceiling using the Move tool. To move a ceiling: 1. 2. 3. Select the ceiling by clicking on one of its edges. Right-click and select Move, or select Edit > Modify Elements > Move. Click and drag the ceiling to the desired location in your drawing, then release your mouse button.
228
2.
3.
3. 4.
4.
5.
230
3.
232
Deleting a Ceiling
You can delete a ceiling in a couple of easy steps. To delete a ceiling: 1. 2. Select the ceiling. Press the Delete key on your keyboard, right-click and select Delete, or select Edit > Modify Elements > Delete.
19
STAIRS, RAMPS, AND RAILINGS
If your design has more than one floor, youll want to insert a staircase. The catalog contains a variety of stair and ramp styles, including straight, spiral, fold-back, L-shaped, and L-winder. There are even stairs specifically for decks and porches. You can edit the composition and dimensions of each component in your staircase to create the exact look you want. Stairs and ramps are inserted as solid objects with point-and-click simplicity. Just select the staircase or ramp you want to insert in the catalog, and then click to insert it in your model. The catalog also contains an excellent selection of railing types. A railing can be just a handrail, or a balustrade with posts, top and bottom rails, and newels. You can insert railings on a staircase automatically. You can choose to put it on both sides, the left side, the right side, or the center. You can also draw a horizontal railing by picking points.
Note: For information about deck stairs and railings, see Decks on page 385.
Chapter 19 at a glance:
Inserting Stairs and Ramps ............................................................................... 234 Moving a Staircase or Ramp ............................................................................. 235 Rotating a Staircase or Ramp ........................................................................... 235 Editing Stair Properties...................................................................................... 236 Editing Ramp Properties ................................................................................... 244 Deleting a Staircase or Ramp............................................................................ 248 Inserting Railings on Staircases and Ramps..................................................... 248 Editing Railing Properties .................................................................................. 251 Stretching a Railing ........................................................................................... 254 Rotating a Railing .............................................................................................. 254 Deleting a Railing .............................................................................................. 255
234
2. 3.
4. 5.
Position the staircase or ramp and click to insert it. Right-click and select Finish.
Tip: You might need to cut an opening in the floor to accommodate the staircase. See Cutting an Opening in an Automatic Floor on page 218.
When editing staircases, it is useful to know the parts that make up a staircase. The parts of a staircase are illustrated below.
236
4.
When you edit staircase properties, you can see a preview of the staircase in the image pane of the Stairs/Ramps properties dialog.
6. 7.
8.
238
3.
To edit the dimensions of a segment, select the segment in the Layout Segments area. For example, an L-shaped staircase has three segments, Stair 1, Landing 2, and Stair 3. The Stair 1 segment is the lower flight of stairs, Landing 2 is the central landing between the two flights, and Stair 3 is the upper flight of stairs.
4.
Edit the options in the Parameters list. Different layouts offer different parameters. Selecting a dimension marked with a letter, such as a or b, highlights the corresponding dimension in the staircase diagram to the left of the Parameters list.
5.
When editing staircases or segments of staircases that include stairs, you have the following parameters available: Select Number of Steps and edit the Number of Steps box to change the number of steps in the flight. Select Position Offset and edit the Position Offset box to shift the base of the staircase left or right from the center line. A positive value shifts the base to the right, while a negative value shifts it to the left. If the Upper Offset option is set to 0, the entire staircase is moved. Select Lower Width and edit the value in the Lower Width box to set the width of the bottom step. Select Upper Width and edit the value in the Upper Width box to set the width of the top step. Select Upper Offset and edit the value in the Upper Offset box to shift the top of the stair segment to the left or right to create an angled flight of stairs. A positive value shifts the top segment to the right, a negative value shifts it to the left. Select Landing Connection and select an option in the Landing Connection drop-down list to determine how the stairs attach to the landing. You can select Front, Bottom, or Under. Select the Adjust Width check box to adjust the width of attached landings and stair flights to match the current segments width settings. Select Adjust Height and select an option from the Adjust Height drop-down list to edit the number of risers or height of a segment. The Adjust Height option determines which other segments will be adjusted to make up the overall height of all segments.
240
6.
When you are editing staircases that include landing segments, you have the following parameters available: Select Position Offset and edit the value in the Position Offset box to shift the landing left or right. A positive value moves the landing to the right. A negative value moves it to the left. Select Width and edit the value in the Width box to edit the width of the landing along the lower flight of stairs. By default, the Width setting matches the Upper Width setting of the lower stair flight. Select Depth 1 and edit the value in the Depth 1 box to edit the width of the landing along the upper flight of stairs. By default the Depth 1 setting matches the Lower Width setting of the upper stair flight. Select Depth 2 and edit the value in the Depth 2 box to edit the width of the exposed side of the landing. Select the Adjust Width check box to adjust the width of attached stair flights to match the width of the landing.
7.
To add a flight or landing to a staircase, click Add in the Layout Segments area to open the Add/Edit Segment dialog. Select the segment you want to add, and then click OK. The segment is added to the list of segments in the Layout Segments area. Defining the parameters for the new segment in the Parameters list.
8.
To change an existing segment to another type of segment, select the segment in the Layout Segments area, and then click Edit to open the Add/Edit Segment dialog. Select the new segment type, and then click OK. To delete a segment from the staircase, select the segment in the Layout Segments area, and then click Delete.
9.
10. Continue setting staircase properties, or click OK to close the Stairs/Ramps properties dialog.
3.
To edit tread, riser, stringer and landing details, select the Details tab, and edit the values in the Properties list. Selecting a dimension marked with a letter, such as a or b, highlights the corresponding dimension in the staircase diagram to the left of the Properties list.
4. 5. 6.
Select Tread Thickness and enter a value in the Tread Thickness box to edit the thickness of each step. Select Nosing Depth and enter a value in the Nosing Depth box to edit the distance the step extends past the riser. Select Riser Angle and enter a value in the Riser Angle box to edit the tilt of the riser board. A value of 0 means the board is perpendicular to the step (straight up and down). A value above 0 tilts the riser down toward the back of the staircase. The maximum angle allowed is 20.
242
7.
Select Stringer Side Offset and enter a value in the Stringer Side Offset box to edit the distance that the side stringers are offset from the ends of the treads. Select Stringer Width and enter a value in the Stringer Width box to edit the distance from the bottom of the stringer to the underside of the tread/riser intersection. Setting the stringer waste to match the height of a staircase creates a stringer that runs from the staircase to the floor.
8.
9.
Select Stringer Thickness and enter a value in the Stringer Thickness box to edit the thickness of the stringer member.
10. Select Max Stringer Spacing and enter a value in the Max Stringer Spacing box to edit the maximum distance allowed between stringers. If you increase the width of the staircase, additional stringers will be inserted if this spacing is exceeded. 11. Select Landing Thickness and enter the thickness of the landing platform in the Landing Thickness box. 12. Continue setting staircase properties, or click OK to close the Stairs/Ramps properties dialog.
9.
244
3.
7.
If the ramp type is Ramp 2, you can edit the Ramp Thickness property by selecting Ramp Thickness and entering a value Ramp Thickness box in the Properties list. Continue setting ramp properties, or click OK to close the Stairs/ Ramps properties dialog.
8.
3. 4.
5.
To edit the dimensions of a segment, select the segment in the Layout Segments area. A Straight ramp has one segment, named Ramp 1. Other ramp layouts contain more segments. For example, an L-shaped ramp has three segments, Ramp 1, Landing 2, and Ramp 3. The Ramp 1 segment is the lower section of the ramp, Landing 2 is the central landing between the two sections, and Ramp 3 is the upper section of the ramp.
6.
Edit the options in the Parameters list. Different layouts offer different parameters. Selecting a dimension marked with a letter, such as a or b, highlights the corresponding dimension in the staircase diagram to the left of the Parameters list.
246
7.
When editing Ramp segments, the following parameters are available: Slope. The angle of the ramps incline. Length. The length of the ramps surface. Position Offset. Shifts the base of the ramp left or right from the center line. A positive value shifts it right, a negative value shifts it left. If the Upper Offset is set to 0, the entire ramp is moved. Lower Width. The width of the bottom of the ramp. Upper Width. The width of the top of the ramp. Upper Offset. Shifts the top of the ramp segment left or right to create an angled ramp. A positive value shifts it right, a negative value shifts it left. Adjust Width. For ramps with multiple segments, this adjusts the width of attached landings and ramp flights to match the width settings of the current segment. Adjust Height. When editing the height of a segment in a multi-segmented ramp, this determines which other segments (or all others) are to be adjusted to make up the overall height of all segments.
8.
When editing Landing segments, the following parameters might be available, depending on the ramp layout: Position Offset. Shifts the landing left or right from the center line. A positive value moves it right, a negative value moves it left. Width. The width of the landing along the lower ramp section. By default this matches the Upper Width setting of the lower ramp section. Depth 1. The width of the landing along the upper ramp section. By default this matches the Lower Width setting of the upper ramp section. Depth 2. The width of the exposed side of the landing. Adjust Width. Adjusts the width of attached ramp segments to match the width of the landing.
9.
To add a segment or landing to your ramp, click Add in the Layout Segments area to open the Add/Edit Segment dialog. Select the segment you want to add, and then click OK. The segment is added to your list of segments in the Layout Segments area. Edit the parameters for the new segment in the Parameters list.
10. To change an existing segment to another type, select the segment in the Layout Segments area, and then click Edit to open the Add/ Edit Segment dialog. Select the new segment type, and then click OK. 11. To delete a segment from the ramp, select the segment in the Layout Segments window, then click Delete. 12. Continue setting ramp properties, or click OK to close the Stairs/ Ramps properties dialog.
248
2. 3.
To insert a railing on the right side of a staircase or ramp: 1. Open the Insert menu and select Railings > Railing on Stair Right, or click the Railings button on the Building toolbar and select Railing on Stair Right. In the catalog, select the railing type you want to insert. Select a point anywhere along the bottom of the staircase (or along the tread where you want the bottom of the railing to sit) to define the level of the railings bottom post. Your pointer snaps to the right side of the staircase as you start to draw the railing. 4. Select a point anywhere along the top of the staircase (or along the tread where you want the top of the railing to sit) to define the level of the railings top post. Right-click and select Finish. Open the Insert menu and select Railings > Railing on Stair Left, or click the Railings button on the Building toolbar and select Railing on Stair Left. In the catalog, select the railing type you want to insert. Select a point anywhere along the bottom of the staircase (or along the tread where you want the bottom of the railing to sit) to define the level of the railings bottom post. Your pointer will snap to the left side of the staircase as you start to draw the railing. 4. Select a point anywhere along the top of the staircase (or along the tread where you want the top of the railing to sit) to define the level of the railings top post. Right-click and select Finish.
2. 3.
5. 1.
2. 3.
5.
250
To insert a railing along the center of a staircase or ramp: 1. Open the Insert menu and select Railings > Railing on Stair Center, or click the Railings button on the Building toolbar and select Railing on Stair Center. In the catalog, select the railing type you want to insert. Select a point anywhere along the bottom of the staircase (or along the tread where you want the bottom of the railing to sit) to define the level of the railings bottom post. Your pointer will snap to the center of the staircase as you start to draw the railing. 4. Select a point anywhere along the top of the staircase (or along the tread where you want the top of the railing to sit) to define the level of the railings top post. Right-click and select Finish.
2. 3.
5.
3. 4. 5.
When you edit railing properties, you can see a preview of the railing in the image pane of the Railings properties dialog. 4. 5. To change the type of the railing, click the appropriate icon in the Type area. Use the Properties list to edit railing properties. Different types offer different properties. Selecting a dimension marked with a letter, such as a or b, highlights the corresponding dimension in the staircase diagram to the left of the Properties list.
252
6.
You can edit the following Post properties: Include Posts. Inserts a post at the railings start point and endpoint, and at points in between defined by the Post Spacing. Include First Post. If disabled, eliminates the post at the start point of the railing. Include Last Post. If disabled, eliminates the post at the end point of the railing. Post Spacing. The distance between intermediate posts in your railing. Post Position. Choosing From Start measures the intermediate posts from the start point of the railing. Choosing Centered inserts an intermediate post at the center of the railing and measures other intermediate posts from there. Post Height. This value is determined by the handrail and bottom rail heights. Post Style. Choose either Rectangle or Round for the post shape. Post Width. The width of the post. Post Depth. The depth of the post. Post Rotation. Determines the rotation of the connecting post where two railings connect. Choosing Half Way rotates the connecting post half way between the angle. Choosing None leaves the connecting post aligned to the first railing. Handrail Height. The height of the handrail above the insertion surface. Make Continuous. Makes the handrail cut through all posts, creating a continuous, solid member. Handrail Style. Choose either a Rectangle or Round shape. Handrail Width. The width of the handrail (as seen in 2D plan view). Handrail Depth. The depth (thickness) of the handrail.
7.
8.
You can edit the following Bottom Rail properties: Bottom Rail Height. The height of the bottom rail from the insertion surface. Bottom Rail Style. Choose either a Rectangle or Round shape for the rail. Bottom Rail Width. The width of the bottom (as seen in 2D plan view). Bottom Rail Depth. The depth (thickness) of the bottom rail.
9.
You can edit the following Baluster properties: A baluster is the post for the handrail that supports the handrail at the top, bottom, or on a landing. Baluster Spacing. The horizontal distance between balusters. Baluster Style. Choose either Rectangle or Round for the baluster shape. Baluster Width. The width of the baluster. Baluster Depth. The depth, or thickness, of the baluster. Post Offset. The horizontal offset of the first post from the bottom of the staircase. Only a positive value can be specified, which moves the post further back along the stairs. Side Offset. Offset of railing from the sides of the treads. Connection. Determines how railings are connected to the staircase. Connection 2 maintains the distance from the nosing to the railing at all times. Connection 1 breaks this rule to create a nicer-looking railing.
254
Stretching a Railing
You can use the Stretch tool to lengthen or shorten a railing and re-position it at the same time. To stretch a railing: 1. 2. 3. Select the railing. Right-click and select Stretch. Click and drag the railing end, and then release the mouse button.
Rotating a Railing
You can rotate a railing using the Rotate feature. To rotate a railing: 1. 2. 3. 4. Click the railing to select it. Right-click and select Rotate, or open the Edit menu and select Modify Elements > Rotate. Position the mouse pointer over the point around which to rotate the railing. Click and drag to rotate the railing, and then release the mouse button.
Deleting a Railing
To delete a railing: 1. Click the railing to select it. If the railing has multiple segments, you can press Shift and click the mouse button to select the remaining segments. Press the Delete key on your keyboard, or right-click and select Delete, or select Edit > Modify Elements > Delete.
2.
256
20
ROOFS
To complete your structural model, you want to insert a roof over it. The design of your roof can be a major factor in the overall look and feel of your home. Inserting a roof is incredibly simple. Just click inside your model and the roof is inserted. Roofs are inserted by location. Therefore, if you have a two-story house, each story might require its own roof if the levels are split. The great thing about roofs is that you can edit each roof edge individually to achieve the precise geometry, dimensions and appearance you want. This means that virtually any roof configuration is possible, including multiple pitch, multiple plate height roofs. And with a wide selection of roof styles to choose from, including hip, gable, mansard, and arched, you can be as creative as you want. To give your roof design that extra edge, you can add things like dormers and openings, all of which are completely customizable to suit your needs.
Chapter 20 at a glance:
Inserting a Roof ................................................................................................. 258 Selecting a Roof for Editing............................................................................... 261 Converting a Hip Roof to a Gable Roof............................................................. 262 Moving a Roof ................................................................................................... 265 Rotating a Roof ................................................................................................. 265 Stretching a Roof............................................................................................... 265 Reshaping a Roof.............................................................................................. 266 Breaking a Roof Surface ................................................................................... 266 Editing Roof Properties ..................................................................................... 266 Applying a Different Roofing Material................................................................ 269 Inserting an Opening in a Roof.......................................................................... 270 Inserting Dormers.............................................................................................. 271 Deleting a Roof.................................................................................................. 274
258
Inserting a Roof
There are two methods you can use to create a roof. You can automatically insert a roof over an entire layout, or you can insert a roof over a specified area by picking points.
By default, the roof is inserted directly on top of the walls of the current building location. You can edit the support height as well as change the roofs style and dimensions after it has been inserted.
To insert a roof over an entire wall layout: 1. Open the Building Locations menu on the toolbar and select the floor that the roof will cover. For example, to place a roof on the top of a 2-story house, select Second Floor. 2. Open the Insert menu and select Roofs > Roof by Perimeter, or click the Roofs button on the Building toolbar and select Roof by Perimeter. In the catalog, select the roof type you want to insert. The catalog does not contain gable roofs. To create a gable roof, insert a hip roof first, and then convert it to a gable. (See Converting a Hip Roof to a Gable Roof on page 262.) 4. Click inside the wall perimeter. The roof is inserted automatically.
Note: If a roof already exists on the current location, it will be deleted. Note: If the roof you are inserting runs up against any upper-story walls, the roof will cut around the walls. You can adjust the roof to avoid saddle situations, or to ignore the walls. For more information, see Changing the Way a Lower-Story Roof is Created.
3.
260
4.
Select a start point for the roof boundary. Typically you would select the corner of an exterior wall. Continue selecting points until the boundary is defined. You need not select the start point again because the last point you pick is always closed back to the start point.
5.
Note: If the roof you are inserting runs up against any upper-story walls, the roof will cut around the walls. You can adjust the roof to avoid saddle situations, or to ignore the walls. For more information, see Changing the Way a Lower-Story Roof is Created on page 260.
4.
The red and green arrows are surface markers. The green arrow indicates the currently selected surface. Changes to most properties, such as the roof type, slope, and overhang distance, affect only the currently selected surface (which is marked by the green arrow). You can make additional surfaces current by clicking the red arrows to change them to green. This lets you apply changes to multiple surfaces simultaneously.
262
Select
3. 4.
Right-click and select Properties, or open the Edit menu and select Modify Elements > Properties to open the Roofs dialog. Click the Hip button in the Roof Shape area of the Basic page to open the Roof Shape dialog.
5.
6.
ends.You can control this behavior by editing wall properties. For more information see Controlling the Extension of Walls Beneath Gable Ends on page 160
264
5. 6. 7. 8. 9.
Click the arrow on the new surface to make it green. If any other arrows are green, click them to make them to red. Right-click and select Properties, or select Edit > Modify Elements > Properties to open the Roofs properties dialog. Click the icon in the Roof Shape area to open the Roof Shape dialog. Click the Gable icon. Click OK to close the Roofs properties dialog. The mid-fascia segment is converted to a gable.
Moving a Roof
You can move an entire roof using the Move tool. Note that if you move your exterior wall layout, the roof will go with it, eliminating the need to move it separately. To move an entire roof: 1. 2. 3. Click a roof edge to select the roof. Right-click and select Move, or open the Edit menu and select Modify Elements > Move. Click and drag to move the roof, then release your mouse button.
Rotating a Roof
You can rotate an entire roof about a selected point using the Rotate feature. To rotate a roof: 1. 2. 3. 4. Click a roof edge to select the roof. Right-click and select Rotate, or open the Edit menu and select Modify Elements > Rotate. Hover your pointer over the point you want to rotate around. Click and drag to rotate the roof, then release your mouse button.
Stretching a Roof
You can stretch a roof by clicking and dragging one of its edges. If you stretch the exterior wall layout, the roof stretches with it. You need not stretch the roof manually. To stretch a roof: 1. 2. Click a roof edge to select the roof. Hover your pointer over the solid blue grip at the center of the roof edge you want to move. Or, right-click the roof edge and select Move Edge. The Move pointer appears. 3. Click and drag to stretch the roof, then release your mouse button.
Note: If the roof includes dormers with walls, the dormer doesnt change if you stretch its walls.
266
Reshaping a Roof
You can stretch the corners of a roof to change the shape of its perimeter. To reshape a roof: 1. 2. Click a roof edge to select the roof. Click and drag the hollow blue grips at the corners of the roof, then release your mouse button. Or, right-click the roof edge and select Stretch.
4.
Using the Roofs properties dialog, you can complete the following tasks: Edit the height of a roof surface Edit the roof frame details.
When you edit roof properties, you can see a preview of the roof in the image pane of the Roofs properties dialog.
268
3. 4. 5. 6. 7.
8.
Edit the Fascia parameters by editing and selecting values in the Fascia area. Depth. The thickness of the fascia board. Plumb. The ends of the rafters are cut vertically resulting in a 90 fascia board. Raked. The ends of the rafters have an angled cut. Soffit Plumb. Creates a flat soffit that is parallel with the ground. Raked. Creates a soffit that is angled to match the roof slope.
9.
Edit Gable parameters by selecting and editing values in the Gable area. Type. Choose either Plain, Squared, Full Hip or Half Hip for the gable return. Horizontal. The horizontal distance of the return when looking at the gable end face on. Depth. The depth of the return.
10. Continue setting roof properties, or click OK to close the Roofs properties dialog box.
3. 4. 5. 6.
270
5.
Inserting Dormers
A dormer is a small structure that projects from a roof slope. Dormers are often used to extend the usable floor area of a second story that is under a moderate to steeply pitched roof. They can be quite effective in opening up cramped rooms under the roof. A typical dormer consists of a roof and three walls. One of the most common dormer types is the gable dormer, characterized by the front gable in the roof.
You can also create a dormer without walls. In this case, the dormer roof sits on top of the main roof. Its purpose is typically to add character to an otherwise plain roof or to make your roof design more complex. For example, you can insert a dormer roof on your main roof and stretch it to create a porch roof or gable extension. When you insert dormers, you can control the width, roof type, wall type, and wall height.
272
To create a dormer: 1. 2. In the building locations drop-down list, select the location containing the roof where you want to add the dormer. Open the Insert menu and select Roofs > Dormer Roof or click the Roofs button on the Building toolbar and select Dormer Roof to open the Dormers dialog.
3. 4.
Specify the desired width for the dormer in the Dormer Width box. Click the Dormer Roof button, and then select the desired roof type for the dormer. By default, the roof will have a gable front, regardless of the roof type. If you dont want it to have a gable front, clear the Gable Front check box.
5.
If you want your dormer to have walls, select the Include Walls check box. Then, click the Dormer Wall button and select the desired wall type from the catalog. If you do not want your dormer to have walls, clear the Include Walls check box. Dormer walls extend only to the surface of the main roof. Plus, an opening is cut in the main roof surface to open the dormer up to the space below.
6.
In the Support height above main roof box, type the height of the dormers front wall, not including the raked portion between the two roof slopes. You can use this option even if you are not inserting walls to control the position of the bottom of the dormer roof.
7. 8.
Click OK. The dormers wall footprint is attached to your pointer. Position the dormer where you want it, and then click to insert it. In most cases you would place the front dormer wall directly on top of the exterior wall.
9.
Note: If the dormer has walls, you need to move the walls separately. To move the dormer walls, click on one wall, Shift+click to select the remaining walls, right-click and select Move, then click and drag the walls into place.
274
Deleting a Dormer
You can delete a dormer roof in a couple of easy steps. If the dormer has walls, they need to be deleted separately. To delete a dormer: 1. 2. Click on the edge of the dormer roof to select it. Press the Delete key on your keyboard, or right-click and select Delete, or select Edit > Modify Element > Delete.
If the dormer has walls, select one of the walls, and then hold the Shift key down and click to select the remaining walls. Use the Delete tool to delete the selected walls.
Deleting a Roof
You can delete a roof in a couple of easy steps. To delete a roof: 1. 2. Click on one of the roofs edges to select the roof. Press the Delete key on your keyboard, right-click and select Delete, or select Edit > Modify Elements > Delete.
Part 4
DESIGNING THE INTERIOR
Kitchen Builder Wizard......................................277 Cabinets ..............................................................283 Appliances..........................................................291 Interior Furniture, Electronics, and Other Accessories ..................................................297 Interior Equipment .............................................303
276
21
KITCHEN BUILDER WIZARD
The Kitchen Builder Wizard creates a kitchen for you in a few easy steps. All you have to do is select the general shape and layout you want. Then, just point and click to insert all of your cupboards and appliances in one shot. It couldnt be easier. After youve inserted the kitchen you can move things around and edit individual elements to create a look thats customized to your taste and needs.
For more tips and inspiration from the experts at HGTV, see the HGTV Videos CD. Youll find how-to videos about building and organizing kitchens, in addition to hints about going green.
Chapter 21 at a glance:
Creating a Kitchen with the Kitchen Builder Wizard .......................................... 278
278
2.
Click Next.
3. 4.
Click the general style of kitchen you want: L-Shape, Galley, or UShape. Click Next.
5. 6.
Select the layout that most closely resembles the layout you want. Remember that you can move and edit things later. Click Next.
280
7.
Select a general style for your kitchen. The selection you make mainly determines the materials and colors used for the cupboards and countertops.
8.
Click Next.
9.
Select the desired rotation for the kitchen layout by clicking the appropriate graphic. This is how it will be attached to your pointer prior to insertion.
282
12. Position the kitchen layout in your kitchen area. It automatically snaps to the walls when you get close to them. 13. Click to anchor the kitchen elements. Dynamic dimensions are displayed to show you the size of the layout. If you want you can stretch the layout by moving your pointer in the direction you want to stretch. 14. After the dimensions are correct, click to finish the insertion.
15. Click Yes to finish the task. If you click No you can reposition and reinsert the kitchen.
22
CABINETS
Cabinets are essential for storage and can also contribute to the overall look and feel of a room. The catalog contains a huge selection of cabinet types, styles, and sizes, all customizable to suit your taste and needs. Cabinet types include base cabinets, corner cabinets, upper cabinets, islands, pantry cabinets, and bathroom vanities. You can insert cabinets in any room in your house with just a click of your mouse. Cabinets are designed to snap to walls and other cabinets, making insertion even easier.
Chapter 22 at a glance:
Inserting Cabinets ............................................................................................. 284 Moving a Cabinet .............................................................................................. 284 Rotating a Cabinet............................................................................................. 285 Raising or Lowering a Cabinet .......................................................................... 285 Editing Cabinet Properties................................................................................. 286 Applying Different Finishes to Cabinets ............................................................ 289 Inserting a Sink into a Cabinet .......................................................................... 290 Deleting a Cabinet............................................................................................. 290
284
Inserting Cabinets
You can insert a wide variety of cabinets in your design by simply pointing and clicking with your mouse. Cabinets automatically snap to walls and other elements when you get close to them when Collision Control is turned on. To insert a cabinet: 1. 2. 3. 4. Open the Insert menu and select Interiors > Cabinets, or click the Cabinets button on the Interiors toolbar. In the catalog, select the cabinet you want to insert. Position the cabinet where you want it, and then click to insert it. Right-click and select Finish.
Moving a Cabinet
You can move individual or multiple cabinets by clicking and dragging them. To move cabinets: 1. Click the cabinet to select it. To move multiple cabinets, press Shift and click to select the additional cabinets. 2. 3. 4. Hover your mouse pointer over the cabinets center grip to display the Move pointer. Click and drag to move the cabinet. When the cabinet is positioned, release your mouse button.
Rotating a Cabinet
You can rotate cabinets by clicking and dragging them. To rotate a cabinet: 1. 2. 3. Click the cabinet to select it. Right-click and select Rotate. Click the center grip to display the Rotate pointer.
Tip: If the triangular grip is in close proximity to the square grab handle, you may want to zoom in on the cabinet to distinguish between the two grips.
4. 5.
Click and drag to rotate the cabinet. When the cabinet is positioned, release your mouse button.
Tip: You can also change a cabinets elevation by changing the Distance above current location or terrain option on the Behavior tab of the Cabinets properties dialog.
286
3.
4.
To change the cabinets leaf style, select the Leaf tab. Leaf properties vary depending on the cabinet and leaf style selected. When you edit cabinet properties, you can see a preview of the cabinet in the image pane of the Cabinets properties dialog. Use the preview to help create the cabinet. To select a leaf style for the door, select Door in the Properties list, and then select Apply to from the Door dropdown list. To select a leaf style for drawers, select Drawer from the Properties list, and then select Apply to from the Drawer drop-down list.
5.
On the Details tab, you can edit the counter, shelving, toe space, and hardware properties. To edit counter properties, begin on the Details tab of the Cabinets properties dialog. All counter properties are set in the Counter area. Select or clear the Show Counter check box. To change the thickness of the counter material, edit the value in the Thickness box. Select or clear the Show Backsplash check box. To change the thickness of the backsplash material, edit the value in the Thickness box. To change the distance from the countertop to the top of the backsplash, edit the value in the Height box. A backsplash is a vertical surface that protects the wall behind a countertop.
2.
3.
4.
Select or clear the Show Nosing check box. To change the thickness of the nosing material, edit the value in the Thickness box. To change the height of the nosing, edit the value in the Height box. To change the radius of the curve for the nosing, edit the value in the Radius box. The nosing is the projecting rounded edge at the front of the counter.
5.
288
To edit cabinet shelves properties: 1. To edit cabinet shelves properties, begin on the Details tab of the Cabinets properties dialog. All shelving properties are set in the Shelves area. Select or clear the Show Shelves check box. Edit the value in the Number of Shelves box to increase or decrease the number of shelves in a cabinet. Continue setting properties, or click OK to close the Cabinets properties dialog. To edit toe space properties, begin on the Details tab of the Cabinets properties dialog. All toe space properties are set in the Toe Space area. Select or clear the Toe Space box. The toe space is a recess at the bottom of a cabinet with a counter, which provides space for your feet, so you can stand closer to the counter. 3. 4. 5. To change the depth of the toe space, edit the value in the Toe Depth box. To change the height of the toe space, edit the value in the Toe Height box. Continue setting properties, or click OK to close the Cabinets properties dialog. To edit hardware properties, begin on the Details tab of the Cabinets properties dialog. All hardware properties are set in the Hardware area. Select or clear the Show Handle check box. Select a handle style from the Handle Style drop-down list. You can select Bow, Cylinder, or Circle.
2. 3. 4.
2.
2. 3.
4.
To change the distance from the bottom of the topmost cabinet to the top of the door handle, edit the value in the a box. Pantry cabinets contain vertical stacked cabinets. The a distance box controls the position of the handle on the top cabinet.
5. 6.
To change the distance from the bottom of the cabinet to the top of the door handle, edit the value in the b box. Continue setting properties, or click OK to close the Cabinets properties dialog.
3.
4. 5.
Select a group from which to select materials, and then select the material to apply. Click the cabinet to apply the selected material. Materials are applied separately to the individual parts of the cabinetthe frame, door, counter, handles, and so on. You must click each of these components to change its appearance.
6.
When you are finished applying materials, right-click and select Finish.
290
2.
3. 4.
Deleting a Cabinet
You can delete a cabinet. To delete a cabinet: 1. 2. Click the cabinet to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
23
APPLIANCES
Most home plans typically show the location of appliances in the kitchen and laundry room. Inserting appliances in your project can enhance the design of a room, and can also help identify where electrical outlets are needed. The catalog offers an excellent selection of kitchen and laundry appliances, including refrigerators, dishwashers, ovens, ranges, washers, dryers, and even toasters. Just like everything else, you can customize appliances to create the exact look you want. Inserting appliances is easyjust point and click. Most major appliances are set to snap to walls and other elements when you get close to them. For tips on selecting green appliances for the best energy efficiency, see the HGTV Videos CD.
Chapter 23 at a glance:
Inserting Appliances .......................................................................................... 292 Moving Appliances ............................................................................................ 293 Rotating Appliances .......................................................................................... 293 Raising or Lowering Appliances ........................................................................ 294 Editing Appliance Properties ............................................................................. 295 Applying Colors and Materials to Appliances .................................................... 296 Deleting an Appliance ....................................................................................... 296
292
Inserting Appliances
You can insert a wide variety of kitchen and laundry appliances in your design by simply pointing and clicking with your mouse. Appliances automatically snap to walls and other elements when you get close to them when Collision Control is turned on. To insert an appliance: 1. 2. Open the Insert menu and select Interiors > Appliances, or click the Appliances button on the Interiors toolbar. In the Appliances catalog, select the appliance you want to insert.
3. 4.
Position the appliance where you want it, and then click to insert it. Right-click and select Finish.
Note: If you are inserting a built-in oven, just position it where you want it in the wall and it will snap into place correctly with only the oven door and controls protruding from the wall.
Moving Appliances
You can move individual appliances by clicking and dragging them. To move an appliance: 1. 2. 3. 4. 5. Click the Select/Edit button on the Interiors toolbar. Click the appliance to select it. Hover your pointer over the appliances center grip to display the Move pointer. Click and drag to move the appliance. When the appliance is positioned, release your mouse button.
Rotating Appliances
You can rotate appliances by clicking and dragging them. To rotate an appliance: 1. 2. 3. 4. Click the Select/Edit button on the Interiors toolbar. Click the appliance to select it. Right-click and select Rotate. Click the center grip to display the Rotate pointer.
Tip: If the triangular grip is in close proximity to the square grab handle, you might want to zoom in on the appliance to distinguish between the two grips.
5. 6.
Click and drag to rotate the appliance. When the appliance is positioned, release your mouse button.
294
Tip: You can also change an appliances elevation by changing the Distance above current location or terrain option on Behavior tab in the Appliances properties dialog.
3.
296
3. 4.
Deleting an Appliance
You can delete an appliance. To delete an appliance: 1. 2. Click the appliance to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
24
INTERIOR FURNITURE, ELECTRONICS, AND OTHER ACCESSORIES
After you have cabinets and appliances in place, you can furnish and decorate your home. The catalog contains many different types of furniture, electronics, and decorative accessories. You can play around with different design ideas and quickly decorate every room in your home, just the way you want it.
Note: For information about inserting exterior furnishings, see Exterior Furniture on page 463 and Exterior Accessories on page 481.
Chapter 24 at a glance:
Inserting Interior Furniture ................................................................................. 298 Inserting Electronics .......................................................................................... 298 Inserting Interior Accessories ............................................................................ 299 Moving Furnishing Elements ............................................................................. 299 Rotating Furnishing Elements ........................................................................... 300 Raising or Lowering Furnishing Elements......................................................... 300 Editing the Properties of Furnishing Elements .................................................. 301 Applying Different Colors, Fabrics, and Finishes to Furnishing Elements......... 302 Deleting Furnishing Elements ........................................................................... 302
298
2. 3. 4.
Inserting Electronics
Electronics include televisions, computers, clocks, and telephones. To insert electronics: 1. 2. 3. 4. Open the Insert menu and select Interiors > Electronics, or click the Electronics button on the Interiors toolbar. In the Electronics catalog, select the element you want to insert. Position the element, and then click to insert it. Right-click and select Finish.
2. 3. 4.
300
5. 6.
Click and drag to rotate the element. When the element is positioned, release your mouse button.
Tip: You can also change a furnishing elements elevation by changing the Distance above current location or terrain option on the Behavior tab of the Interior Furniture properties dialog.
4.
To edit the size of a furnishing element, edit the values in the Properties list on the Basic tab. For example, to change the width of a garbage can, select Width in the Properties list, and then edit the value in the Width box.
5.
When you are finished setting properties, click OK to close the Interior Furniture properties dialog.
302
3.
4.
Click the furnishing to apply the material. Materials are applied separately to the individual parts of an element. For example, you can apply a specific fabric color to the blanket on a bed.
5.
When you are finished applying materials, right-click and select Finish.
25
INTERIOR EQUIPMENT
HGTV Home & Landscape offers a variety of elements that can make your home more functional and enjoyable, such as exercise equipment, satellite dishes, and garbage disposal equipment. All interior equipment can be inserted with a mouse click.
Note: For information about inserting exterior equipment and structures, see Exterior Structures on page 469.
Chapter 25 at a glance:
Inserting Equipment .......................................................................................... 304 Moving Equipment............................................................................................. 304 Rotating Equipment........................................................................................... 305 Raising or Lowering Equipment ........................................................................ 305 Editing the Properties of Equipment.................................................................. 306 Applying Different Colors or Materials to Equipment......................................... 307 Deleting Equipment ........................................................................................... 307
304
Inserting Equipment
The Equipment catalog contains a wide range of functional equipment, including exercise equipment, central vac units, utility boxes and meters, satellite dishes, and garbage disposal units. To insert equipment: 1. 2. 3. 4. Open the Insert menu and select Interiors > Equipment, or click the Equipment button on the Interiors toolbar. In the Equipment catalog, select the element you want to insert. Position the element, and then click to insert it. Right-click and select Finish.
Moving Equipment
You can move equipment by clicking and dragging it. To move equipment: 1. 2. 3. 4. 5. Click the Select/Edit button on the Interiors toolbar. Click the element to select it. Hover your mouse pointer over the elements center grip to display the Move pointer. Click and drag to move the element. When the element is positioned, release your mouse button.
Rotating Equipment
You can rotate equipment by clicking and dragging it. To rotate an element: 1. 2. 3. 4. 5. 6. Click the Select/Edit button on the Interiors toolbar. Click the element to select it. Right-click and select Rotate. Click the center grip to display the Rotate pointer. Click and drag to rotate the element. When the element is positioned, release your mouse button.
Tip: You can also change an elements elevation by changing the Distance above current location or terrain option on Behavior tab in the Equipment properties dialog.
306
4.
On the Basic tab, you can edit the size of equipment by editing the dimensions in the Properties list. For example, to change the width of a recycling bin, select Width in the Properties list, and then edit the value in the Width box.
3. 4.
Deleting Equipment
You can delete equipment. To delete an element: 1. 2. Select the element. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
308
Part 5
UTILITIES
310
26
INTERIOR LIGHTING
Interior lighting can drastically change the look and atmosphere of a room. Light fixtures also play an important part when you create interior 3D Real View renderings. HGTV Home & Landscape provides an excellent selection of ceiling lights, wall lights, track lights, recessed lights, and lamps for you to insert. You can change their bulbs for different lighting effects, and even turn them on and off. Lights are inserted at a logical height in your plan depending on their type for accurate placement. Also, ceiling lights snap to ceilings, and wall lights snap to walls. When working in Rendered or Rendered Outline display mode, real-time lighting effects are displayed as you insert light fixtures in your design, enabling you to see how much light will be produced. For more lighting tips from the HGTV experts, see the HGTV Videos CD.
Note: For information about exterior lighting, see Exterior Lighting on page 475.
Chapter 26 at a glance:
Inserting Interior Light Fixtures.......................................................................... 312 Moving a Light Fixture ....................................................................................... 313 Rotating a Light Fixture ..................................................................................... 313 Raising or Lowering a Light Fixture................................................................... 314 Editing a Light Fixtures Light Source................................................................ 317 Applying Different Materials to Light Fixtures.................................................... 319 Deleting a Light Fixture ..................................................................................... 319 Changing the Quality Level of Interactive Lighting ............................................ 320
312
2.
3. 4.
Position the light, and then click to insert it. Right-click and select Finish.
Tip: If you switch to Rendered or Rendered Outline display mode, you can see lighting effects as you position and insert light fixtures.
4. 5.
Click and drag to rotate the light fixture. When the light fixture is positioned, release your mouse button.
314
Tip: You can also change a light fixtures elevation by changing the Distance above current location or terrain option on Behavior tab in the Interior Lighting properties dialog.
Light fixture styles and size properties vary depending on the light fixture.
When you edit light fixture properties, you can see a preview of the light fixture in the image pane of the Interior Lighting properties dialog. 4. On the Basic tab, you can edit the type and dimensions of a light fixture. To change the light fixture type, click an icon in the Type area. To change the size and shape of a light fixture, edit the dimensions in the Properties list. For example, to change the fixture width, select Width in the Properties list, and then edit the value in the Width box. When you select a dimension marked with a letter, such as a, b, or c, the corresponding area is highlighted in the diagram to the left of the Properties list. 5. Continue setting light fixture properties, or click OK to close the Interior Lighting properties dialog.
316
3.
Continue setting light fixture properties, or click OK to close the Interior Lighting properties dialog.
3.
Select a group and then select the light source from the Light Source list.
Tip: You can double-click a light source in the list to edit its Scale (intensity) and Color.
4. 5. 6. 7. 8.
Click OK to close the Light Sources dialog. To add a light source to the fixture, click Add in the Light Sources area to open the Light Sources dialog. Select a group and then select a light source from the Light Source list. Click OK to close the Light Sources dialog. To delete a light source from the light fixture, click Delete in the Light Sources area.
318
9.
To edit the position of the light source in relation to the light fixture, specify the X, Y, and Z coordinates in the Light Position area. Coordinates are measured from the bottom center of the fixture. The small red box in the image pane of the Interior Lighting properties dialog indicates the current position of the light source.
Red Box
Changing the X value moves the light source left or right. Selecting Middle positions the light source in the center of the fixture. Selecting Minimum or Maximum positions the light on the left or right side.
Changing the Y value moves the light source forward or backward. Selecting Middle positions the light source in the center of the fixture. Selecting Minimum brings the light source all the way forward. Selecting Maximum moves it to the back of the fixture.
Changing the Z value moves the light source up or down. Selecting Middle positions the light source in the center of the fixture. Selecting Minimum positions the light source at the bottom of the fixture. Selecting Maximum positions the light source at the top of the fixture.
For all three coordinates, by selecting Custom, you can enter a specific value into the coordinate box. The value in the coordinate box is relative to the center position of the light source. For example, entering -3 moves the light source 3" left from the center. 10. Continue setting light fixture properties, or click OK to close the Interior Lighting properties dialog.
3. 4.
320
2. 3. 4.
Note: Selecting a higher quality level can slow down the graphics display.
2. 3. 4.
27
ELECTRICAL
You can insert electrical outlets, switches, thermostats, and smoke detectors in your model. Electrical elements automatically snap to walls and are inserted at a logical height depending on their type, to assist in accurate placement. After youve inserted electrical elements you might also want to draw wiring in your 2D plan.
Chapter 27 at a glance:
Inserting Outlets and Switches.......................................................................... 322 Inserting Thermostats and Smoke Detectors .................................................... 322 Raising or Lowering an Electrical Element........................................................ 323 Moving an Electrical Element ............................................................................ 323 Editing the Properties of an Electrical Element ................................................. 324 Applying a Different Color or Material to an Electrical Element......................... 325 Deleting an Electrical Element .......................................................................... 325 Inserting Electrical Wiring.................................................................................. 326 Stretching and Reshaping Wiring Segments..................................................... 327 Changing the Line Style of Wiring ..................................................................... 327
322
2. 3. 4.
2.
3. 4.
324
4.
To change the size of an electrical element, edit the dimensions in the Properties list on the Basic tab. For example, to change the width of an outlet, select Width in the Properties list, and then edit the value in the Width box.
5.
To change the placement of an electrical element, edit the coordinates in the Properties list on the Basics tab. Changing the Y and Z coordinates rotates the element from front to back. Changing the X and Z coordinates rotates the element towards its right or left side in 3D views. Changing the X and Y coordinates rotates the element left or right in 2D views.
6.
3. 4. 5.
326
2. 3.
4. 5.
Continue selecting points to add more segments. Right-click and select Finish.
Note: You can change the line style of individual wires (see Changing the Line Style of Wiring on page 327). You can also mark your wiring lines with text (see Adding Text on page 542).
3. 4.
Hover your pointer over the grip you want to grab and stretch. Click and drag to stretch the line, and then release your mouse button.
4. 5.
328
Deleting Wiring
You can delete individual wiring segments or an entire wire. To delete wiring: 1. 2. 3. Click the wiring segment to select it. Press Shift and click to select the remaining segments in the line. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
28
PLUMBING
HGTV Home & Landscape offers a complete selection of sinks, faucets, tubs, showers, toilets, and bidets to help you properly equip your home. If Collision Control is turned on, plumbing fixtures automatically snap to walls when inserted. You can control which edge of a fixture snaps to the wall, as well as edit the fixtures size, style, and elevation. For more from the experts at HGTV, see the HGTV Videos CD. There youll find inspiration about creating the right bathroom, as well as tips on going green.
Chapter 28 at a glance:
Inserting Plumbing Fixtures............................................................................... 330 Moving a Plumbing Fixture................................................................................ 331 Rotating a Plumbing Fixture .............................................................................. 331 Raising or Lowering a Plumbing Fixture............................................................ 332 Editing Plumbing Fixture Properties .................................................................. 332 Applying a Different Color or Finish to a Plumbing Fixture................................ 334 Deleting Plumbing Fixtures ............................................................................... 334
330
To insert plumbing fixtures: 1. Open the Insert menu and select Interiors > Plumbing Fixtures, or click the Plumbing Fixtures button on the Interiors toolbar. In the Plumbing Fixtures catalog, select the fixture you want to insert. Position the fixture, and then click to insert it. Right-click and select Finish.
2. 3. 4.
5. 6.
Click and drag to rotate the fixture. When the fixture is positioned, release your mouse button.
332
Tip: You can also change a plumbing fixtures elevation by changing the Distance above current location or terrain option on Behavior tab in the Plumbing Fixtures properties dialog.
Plumbing fixture styles and size properties vary depending on the element. The Plumbing Fixtures properties dialog includes an image pane in which you can see a preview of the selected fixture. When you select a dimension marked with a letter, such as a, b, or c, the corresponding area is highlighted in the diagram to the left of the Properties list.
4.
To change the size of a plumbing fixture, edit the dimensions in the Properties list on the Basic tab. For example, to change the width of a sink, select Width in the Properties list, and then edit the value in the Width box.
5.
To change the placement of an electrical element, edit the coordinates in the Properties list on the Basics tab. Changing the Y and Z coordinates rotates the element from front to back. Changing the X and Z coordinates rotates the element towards its right or left side in 3D views. Changing the X and Y coordinates rotates the element left or right in 2D views.
6.
334
3. 4.
29
HVAC
The correct placement of heating and ventilation elements is an important part of the home design process. The HVAC catalog containsfurnaces, fireplaces, wood stoves, chimneys, central air units, water heaters, floor registers, and cold air returns. You can move, rotate, and edit HVAC elements.
Chapter 29 at a glance:
Inserting Heating and Cooling Elements ........................................................... 336 Inserting Floor Registers and Cold Air Returns................................................. 336 Inserting a Chimney .......................................................................................... 337 Moving HVAC Elements .................................................................................... 338 Rotating HVAC Elements .................................................................................. 339 Raising or Lowering HVAC Elements ................................................................ 339 Editing the Properties of an HVAC Element ...................................................... 340
336
2.
3. 4. 5.
2. 3. 4. 5.
Inserting a Chimney
HGTV home design contains one chimney selection that can be modified before or after you insert it. To insert a chimney: 1. Check the current location in the Building Location menu to make sure youre on the appropriate level for inserting a chimney. For example, if youre inserting an exterior chimney in a two-story house, you must be on the second floor. Open the Insert menu and select Interiors > HVAC Elements, or click the HVAC Elements button on the Interiors toolbar. In the HVAC Elements catalog, select Ventilation from the Groups list. Select Chimney from the HVAC Elements list. Position the chimney, and then click to insert it. Right-click and select Finish.
2.
3. 4. 5. 6.
3. 4.
338
3. 4.
4. 5.
Click and drag to rotate the element. When the element is positioned, release your mouse button.
Tip: You can also change an HVAC elements elevation by changing the Distance above current location or terrain option on the Behavior tab of the HVAC Elements properties dialog.
340
4.
To change the size of an HVAC element, edit the dimensions in the Properties list on the Basic tab. For example, to change the width of a chimney base, select Base Width in the Properties list, and then edit the value in the Base Width box.
5.
Part 6
TERRAIN MODELING
342
30
TERRAIN MODELING
You can re-create the topography of the lot on which your home will be built. By default, a basic 160' x 160' grass terrain is displayed in the drawing area. In 2D views, only the boundary of the terrain is shown, and you might need to zoom out to see it. Contour lines might also be visible depending on the terrains defined properties. In 3D views, the terrain is displayed as a solid, 3D object. You can view it in wireframe, hidden line, or rendered form. You add hills, berms, plateaus, and slopes to your terrain to create a realisticlooking building site.
Chapter 30 at a glance:
Defining the Basic Terrain ................................................................................. 344 Creating Hills and Valleys.................................................................................. 346 Creating Berms and Trenches .......................................................................... 348 Creating Plateaus.............................................................................................. 353 Creating Slopes................................................................................................. 356
344
2.
Select Terrain in the left column of the Program Settings dialog. To force the terrain to cut around a building, select the Autocut terrain around building check box, and then select the building location that you want the terrain to cut around from the Select Building Location to cut around drop-down list. To change the level at which the base of the terrain sits, type the desired value in the Base Level box. This value is measured from 0. To change the overall size of the terrain, edit the values in the Length and Width boxes. To change the spacing between mesh lines when viewing the terrain in Wireframe, Hidden Line, or Patterned view, edit the value in the Mesh Spacing box. To change the texture used for the terrain in Rendered and Rendered Outline display modes, click the Select button in the Material area to open the Materials dialog. Select Landscape Materials from the Groups list, and then select a material from the Materials list. Click OK to close the Materials dialog. To display contours on the terrain, select the Show Contours check box. In the Start box, enter the elevation of the first contour. In the Interval check box, enter the desired spacing between contours. Contours are visible in 2D Plan View if the terrain contains hills and valleys.
3.
346
3. 4. 5. 6. 7.
Specify the height of the hill in the Height box. To create a valley, enter a negative value. Drag the Zenith slider to select a peak shape for the hill or valley. Click OK. Click to insert the hill or valley. You can insert multiple hills or valleys. Right-click and select Finish.
348
Berms might be shored with stone, bricks, or timbers, and planted with groundcovers, perennials, annuals, and trees. You can control the height of a berm as well as its peak shape.
To create a berm or trench: 1. 2. Check the current location in the Building Location menu to make sure youre on the Ground Floor. Open the Insert menu and select Terrain > Berms/ Trenches, or click the Berm /Trenches button on the Terrain toolbar to open the Berms/Trenches dialog.
3. 4. 5. 6.
Specify the height of the berm in the Height box. To create a trench, enter a negative value. Drag the Zenith slider to select a peak shape for the berm or trench. Click OK. Select two points to define the length of the top of the berm. The berm will be created downward and outward from this line.
7.
350
However, you cant select a trench by clicking its center. To select a trench, draw a selection box around it by dragging your mouse over the trench. The central line appears in the trench. Click the central line to display the grips. The trench is selected:
Stretching a Berm
To stretch a berm or trench: 1. 2. 3. Select the berm or trench. Grips appear along the central line. Click and drag an end grip to stretch the berm or trench. When the berm or trench is positioned, release your mouse button.
352
Creating Plateaus
A plateau is a relatively large, flat area of land situated above the adjacent land. Adding a plateau to the terrain involves clicking points to define the shape of the plateau. You can control the height of the plateau and its peak shape. If you insert a plateau in close proximity to other terrain elements, such as hills, the elements automatically blend together. To create a plateau: 1. 2. Check the current location in the Building Location menu to make sure youre on the Ground Floor. Open the Insert menu and select Terrain > Plateaus, or click the Plateaus button on the Terrain toolbar to open the Plateaus dialog.
3. 4. 5.
Specify the height of the plateau in the Height box. To create an excavated area, enter a negative value. Drag the Zenith slider to select a general shape for the plateau. The pointier the shape, the steeper the sides will be. Click OK.
354
6.
In the drawing area, select points to define the outline of the top of the plateau. The last point you pick closes at start point, so you need not pick the start point again. The plateau is created downward and outward from your outline.
1 4
2 3
7.
Moving a Plateau
To move a plateau: 1. Click the center of the plateau to select it. A green box with blue grips appears.
2. 3. 4.
Right-click and select Move, or open the Edit menu and select Modify Elements > Move. Click and drag the box to move the plateau. When the plateau is positioned, release your mouse button.
Stretching a Plateau
To stretch a plateau: 1. 2. 3. 4. Click the center of the plateau to select it. A green box with blue grips appears. Click the edge of the box that is on the side of the plateau that you want to stretch. Click and drag the edge to stretch the plateau. When the plateau is positioned, release your mouse button.
Deleting a Plateau
To delete a plateau: 1. 2. Click the center of the plateau to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
356
Creating Slopes
A slope is an area of land with a natural incline. It is often common practice to slope the land away from the sides of a house so that water drains away from it rather than towards it. When you create a slope, you select two points. The first point is the starting point of the slope, and the second point determines the length and direction of the slope. If the slope comes into contact with other terrain elements, like hills and plateaus, the elements automatically blend together. To create a slope in your terrain: 1. 2. Check the current location in the Building Location menu to make sure youre on the Ground Floor. Open the Insert menu and select Terrain > Slopes, or click the Slopes button on the Terrain toolbar to open the Slopes dialog.
3. 4.
Select the Height option. In the Height box, enter the height for the slope. Slopes are built up or down from the top surface of the terrain. A negative value creates a downward slope, while a positive value creates an upward slope.
5. 6. 7. 8.
Select the Angle option. In the Angle box, enter an angle in degrees for the slope. The higher the value, the steeper the slope. Click OK. Select a start point for the slope. The slope inclines or declines from this point, and the sides of the slope extend to the edges of the terrain.
9.
Move your pointer in the direction you want the slope to run. A stretchable arrow appears.
10. When the arrow is pointing in the proper direction and is the desired length, click to insert the slope. The longer the arrow, the more gradual the slope is. A shorter arrow results in a steeper slope.
If the point you pick is not on the edge of the terrain, the land levels off at the top of the slope.
Note: If you insert another slope, and that slope comes into contact with an existing slope, the new slope is inserted on top of the existing slope.
358
Moving a Slope
To move a slope: 1. Click the center of the slope. The central arrow appears.
2. 3. 4.
Hover your pointer over the center grip to display the Move pointer. Click and drag to move the slope. When the slope is positioned, release your mouse button.
Stretching a Slope
To stretch a slope: 1. 2. 3. Click in the center of the slope. The central arrow appears with grips at either end. Click the end grip that is on the side of the slope that you want to stretch. Click and drag the grip to stretch the slope.
Note: You can rotate the slope by selecting a different position for
it while clicking and dragging. This changes the direction of the slope. 4. When the slope is positioned, release your mouse button.
Deleting a Slope
To delete a slope: 1. 2. Click the center of the slope to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
31
SITE BOUNDARIES
You might want to know where your property lines are, especially if you are working in a confined or unusually-shaped area. Lot lines and setbacks can be found on a survey plan or surveyors certificate. Using the Site Boundary feature you can draw a custom site boundary, which shows your stakes and property lines, and can show your building setbacks as well.
Chapter 31 at a glance:
Defining Your Building Lot ................................................................................. 360 Creating a Site Boundary .................................................................................. 361 Moving a Site Boundary .................................................................................... 366 Stretching a Site Boundary................................................................................ 367 Editing Site Boundary Edge Properties ............................................................. 367 Curving a Site Boundary Edge .......................................................................... 369 Editing a Site Boundarys Line, Text, and Peg Styles........................................ 370 Selecting a Method of Measurement When Drawing a Site Boundary ............. 372 Deleting a Site Boundary................................................................................... 372
Lot Line
Setback Line
Tip: You can put a fence along your lot lines to show where the lot lines are in 3D. See Inserting a Fence on page 376.
To create a site boundary using the Reference Angle Method: 1. In 2D Plan View, open the View menu and select Zoom and Navigate > Zoom to Fit, or click the Zoom to Fit button on the View Control toolbar to bring the entire terrain into view. Open the Insert menu and select Terrain > Site Boundary, or click the Site Boundary button on the Terrain toolbar. Select a point for the first peg or stake. If turned on, the Commander is activated, displaying options for defining the length and direction of line segments.
2. 3.
4.
Drag your pointer to the first point in the boundary line. The boundary determines the quadrant in which you are working, and the compass points used in the bearing.
5. 6. 7. 8.
Click to place the first boundary line. Drag your pointer to the next point in the boundary line, and then click to place it. Continue dragging and clicking until the site boundary has been set. Right-click and select Finish.
You can also select a quadrant (NE, NW, SE, or SW) from the drop-down list in the Commander. If you use this feature, remember to Tab over to the Distance box when youre finished. 1. In 2D Plan View, open the View menu and select Zoom and Navigate > Zoom to Fit, or click the Zoom to Fit button on the View Control toolbar to bring the entire terrain into view. Open the Insert menu and select Terrain > Site Boundary, or click the Site Boundary button on the Terrain toolbar. Select a point for the first peg or stake. Select a quadrant from the direction drop-down list in the Commander.
2. 3. 4.
5. 6. 7.
Type a length for the first boundary line in the Distance box. Press the Tab key to move to the Direction box. Enter the desired angle and press Enter. The angle is measured from the North or South meridian, and must be between 0 and 90 degrees.
N 0 W
o
8. 9.
Continue defining the remaining segments. When you have defined all of the segments, right-click in the drawing and select Finish.
90o
A closing line segment is automatically created between the first and last peg, forming a closed site boundary.
Note: Bearings coincide with the angle of the north arrow specified in the global settings. For more information about global settings, see Defining the Location and Time of Day on page 618.
2.
In 2D Plan View, select View > Zoom and Navigate > Zoom to Fit, or click the Zoom to Fit button on the View Control toolbar to bring the entire terrain into view. Open the Insert menu and select Terrain > Site Boundary, or click the Site Boundary button on the Terrain toolbar. Select a point for the first peg, or stake. If turned on, the Commander is activated, displaying options for defining the length and direction of line segments.
3. 4.
5.
To enter a back bearing instead of a forward bearing, select Back bearing from the bearing drop-down list in the Commander.
6.
Drag your pointer to the first point in the boundary line. The boundary determines the quadrant in which you are working, and the compass points used in the bearing.
7. 8. 9.
Click to place the first boundary line. Drag your pointer to the next point in the boundary line, and then click to place it. Continue dragging and clicking until the site boundary has been set.
10. Right-click and select Finish. You can also use the Commander to precisely set the distance and direction of a site boundary. To use the Commander to set a site boundary: 1. In 2D Plan View, open the View menu and select Zoom and Navigate > Zoom to Fit, or click the Zoom to Fit button on the View Control toolbar to bring the entire terrain into view. Open the Insert menu and select Terrain > Site Boundary, or click the Site Boundary button on the Terrain toolbar. Select a point for the first peg or stake. To enter a back bearing instead of a forward bearing, select Back bearing from the bearing drop-down list in the Commander.
2. 3. 4.
5.
Type a length for the first boundary line. The value appears in the Commanders Distance edit box.
6. 7. 8.
Type a length for the first boundary line in the Distance box. Press the Tab key to move to the Direction box. Enter the desired angle and press Enter. Each angle is calculated clockwise from the positive Y axis, or North meridian.
9.
10. When you have defined all of the segments, right-click in the drawing and select Finish. 11. A closing line segment is automatically created between the first and last peg, forming a closed site boundary.
Note: You can also edit the length and direction of individual lot lines by editing the Site Boundary Edge properties.
3. 4.
To edit the length of the current line, change the value in the Length box. To edit the distance of the setback line from the property line, change the distance in the Setback box. By default, setback lines arent included in the site boundary, because all setback distances are set to 0. You can specify a setback distance for each individual site boundary edge.
5.
To edit the angle of the current line, change the options in the Direction area. The available options depend on how you inserted the site boundary, and on the settings defined in the Program Settings dialog. If the Reference Angle Method options are available, you can change the direction of the line by editing the value in the Angle box. You can change the bearing of the line by selecting a new direction from the Bearing drop-down list. If the Angle Bearing Method options are available, you can change the direction of the segment by editing the Forward Bearing and Back Bearing values.
6.
Editing the length or angle of a segment causes a peg to move. Select which peg to move by selecting Adjust Peg No. 1 or Adjust Peg No. 2 in the When Editing area. Click OK.
7.
3. 4.
2.
the Program Settings dialog by clicking the Settings button in the Site Boundary Edge dialog. 3. To edit the line style of the outside boundary line, click the Boundary button in the Lines area to open the Line Styles dialog. Select Light Building Lines, Medium Building Lines, or Heavy Building Lines from the Groups list. Select a style from the Line Styles list. Click OK. To edit the line style of the setback line, click the Setback button in the Lines ares to open the Line Styles dialog. Select Light Building Lines, Medium Building Lines, or Heavy Building Lines from the Groups list. Select a style from the Line Styles list. Click OK. To edit the peg style, select the Circle or Square option in the Pegs area. To edit the size of the peg symbol, change the value in the Width box in the Pegs area. To edit the text style of bearing text, click the Bearing button in the Text area to open the Text Styles dialog. Select a style from the Text Styles list and click OK. If you do not want to include bearing text in the site boundary, clear the Include check box in the Text area.
4.
5. 6. 7.
8.
9.
By default, bearing text appears on the inside of the site boundary. If you want it to appear on the outside, select Outside Line from the Include drop-down list. If you are including both bearing text and length text, one must be set to the outside of the boundary, and one must be set to the inside. They cannot both be on the same side.
10. To edit the text style of length text, click the Length button in the Text area to open the Text Styles dialog. Select a style from the Text Styles list and click OK. 11. If you do not want to include length text in the site boundary, clear Include check box in the Text area. 12. By default, length text appears on the outside of the site boundary line. If you want it to appear on the inside, select Inside Line from the Include drop-down list. 13. To edit the text style of peg text, click the Peg button in the Text area to open the Text Styles dialog. 14. If you do not want to include peg text in the site boundary, disable the adjacent Include check box. Select a style from the Text Styles list and click OK. 15. To edit the distance between text and the site boundary line, change the value in the Distance from line box. This applies to all forms of textbearing, length, and peg text. 16. Click OK to close the Program Settings dialog.
2. 3. 4. 5. 6.
Part 7
ADDING EXTERIOR DESIGN ELEMENTS
Fences and Gates ..............................................375 Decks ..................................................................385 Patios ..................................................................407 Shed Builder Wizard ..........................................413 Retaining Walls ..................................................421 Sidewalks, Pathways, and Driveways..............427
374
32
FENCES AND GATES
Fences can add beauty, privacy, and security to your property. You can point and click to fence off your yard. The catalog contains an assortment of fences in a variety of materials, including concrete, stone, and wood. You can even add a classic white picket fence. After youve drawn your fence, you can place a gate in it. You can choose a style that matches your fence, or choose an entirely different style to create an accent.
Chapter 32 at a glance:
Inserting a Fence............................................................................................... 376 Inserting a Gate................................................................................................. 381
376
Inserting a Fence
You insert a fence just as you would a wall, by selecting a start point and end point. You can create a fence of any length. You can continue selecting points in other directions to add on to the fencing.
Tip: If you have inserted a site boundary in your plan, you can draw a fence on top of the lot lines. The fence becomes a visual indicator of the property extents when seen in 3D views.
To insert a fence: 1. Open the Insert menu and select Landscape > Fences/ Gates > Fences, or click the Fences/Gates button on the Landscape toolbar and select Fences. In the Fences catalog, select the type of fence you want to insert. In the project workspace, click to select a start point for the fence. Move the pointer in the direction you want the fence to run. The fence stretches as you move the pointer. 5. Click to select an end point for the fence. To continue adding sections to the fence, select more points in any direction. 6. Right-click and select Finish. Familiarize yourself with the parts of a fence before working with fences.
2. 3. 4.
378
When you edit fence properties, you can see a preview of the fence in the image pane of the Fences properties dialog. Selecting a dimension marked with a letter, such as a or b, highlights the corresponding dimension in the door diagram to the left of the Properties list. 3. To change the type of fence, click the appropriate icon in the Type area. Select General, Privacy, Picket or Ranch. The General style is a plain, flat surface. 4. 5. 6. To change the height of the fence, select Fence Height in the Properties list, and then edit the value in the Fence Height box. To cause the bottom of the fence to hug the terrain, select the Hug Terrain? check box. Select either Raked or Stepped from the Slope Type drop-down list.
7.
To change the dimensions or position of the fence posts, edit the Post properties in the Properties list. The secondary post is a post in the middle of a fence that helps support the fence. Selecting Centered from the Secondary Post Position dropdown list starts the spacing of intermediate posts from the middle of the fence to create a balanced look. Selecting From Start from the Secondary Post Position drop-down list starts the spacing of intermediate posts from the first main post. To set the maximum post spacing, select Max. Post Spacing and edit the value in the Max. Post Spacing box. The maximum post spacing is the allowable spacing between posts. If you stretch the fence, the spacing between posts increases. More posts are added to prevent the spacing from exceeding the maximum. To set the post width, select Post Width and edit the value in the Post Width box. The post width is the width and depth of fence posts. To edit the post extension, select Post Extension and edit the value in the Post Extension box. The post extension is the distance that fence posts extend over the top of the fence boards. The post rotation determines the rotation of the connecting post where two fence segments connect. Selecting Half Way from the Post Rotation drop-down list rotates the connecting post half way between the angle. Selecting None from the Post Rotation drop-down list leaves the connecting post aligned to the first fence.
8.
To change the dimensions of the fence rails, edit the Rails properties in the Properties list. To edit the width, depth, and height of rails, select the appropriate property, and then edit the value in its associated box.
380
9.
To change the dimensions of the boards in a privacy or picket fence, edit the Board properties in the Properties list. To change the board style, select Pointed or Squared from the Board Style drop-down list. To change the width, depth, spacing, and offset of fence boards, select the appropriate property, and then edit the value in its associated text box.
10. When you are finished, click OK to close the Fences properties dialog.
3. 4.
Deleting a Fence
To delete a fence: 1. 2. Click the fence to select it. Select multiple fence segments by pressing Shift and clicking. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and selecting Modify Elements > Delete.
Inserting a Gate
The catalog contains a variety of gate types, including wood, picket, and ranch style gates. Gates are inserted into fences. When inserting a gate in a fence, choose a gate size that corresponds to the fence size. For example, if the fence is a 6' wood privacy fence, choose a 6' gate, such as a 6' wood privacy gate. Gates are shown slightly open so you can identify them easily in 2D and 3D views. To insert a gate: 1. Open the Insert menu and select Landscape > Fences/ Gates > Gates, or click the Fences/Gates button on the Landscape toolbar and select Gates. In the Gates catalog, select the type of gate you want to insert. Position the gate, and then click to insert it. Right-click and select Finish.
2. 3. 4.
382
Moving a Gate
You can move a gate inside a fence by clicking and dragging it. To move a gate: 1. 2. 3. 4. Click the gate to select it. Hover your mouse pointer over the gates center grip to display the Move pointer. Click and drag to move the gate. When the gate is positioned, release your mouse button.
Flipping a Gate
You can use the Flip Opening feature to flip an entire gate around. If the gate originally opened out, it now opens in, and if it was hinged on the left, it is now hinged on the right. To flip a gate: 1. 2. Click the gate to select it. Right-click and select Flip Opening, or open the Edit menu and select Modify Elements > Flip Opening.
When you edit gate properties, you can see a preview of the gate in the image pane of the Gates properties dialog. Selecting a dimension marked with a letter, such as a or b, highlights the corresponding dimension in the door diagram to the left of the Properties list. 3. To change the type of gate, click the appropriate icon in the Type area. You can select General, Privacy, Picket, or Ranch. The General style is a plain, flat door. 4. 5. To change the width of a gate, select Gate Width, and then edit the value in the Gate Width box. To change the height of a gate, select Gate Height, and then edit the value in the Gate Height box.
384
6.
To change the swing type, select either Left or Right from the Swing Type drop-down list. The swing type property determines on which side the gate is hinged.
7. 8. 9.
To change how far the gate is open in 3D views, select 3D Percent Open and edit the value in the 3D Percent Open box. To change how far the gate is open in 2D views, select 2D Percent Open and edit the value in the 2D Percent Open box. To change the dimensions of the gate rails, edit the Rails properties in the Properties list. To edit the width, depth, and height of rails, select the appropriate property, and then edit the value in its associated box.
10. To change the dimensions of the boards in a gate, edit the Boards properties in the Properties list. To change the board style, select Pointed or Squared from the Board Style drop-down list. To change the width, depth, spacing, and offset of gate boards, select the appropriate property, and then edit the value in its associated text box.
11. When you are finished, click OK to close the Gates properties dialog.
Deleting a Gate
You can delete a gate. When you delete a gate, the fence returns to its original state. To delete a gate: 1. 2. Click the gate to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
33
DECKS
You can add more living space to your home without building an addition by building a deck. The Deck Builder Wizard automates building a deck in your model. Select the material and shape for the deck that you want, and the deck is drawn for you. You can create the precise size and shape of a deck using the Deck feature. For more about building a deck, see the HGTV Videos CD for tips from the experts at HGTV.
Chapter 33 at a glance:
Using the Deck Builder Wizard.......................................................................... 386 Building a Deck with the Deck Tool ................................................................... 390 Moving a Deck................................................................................................... 391 Rotating a Deck................................................................................................. 392 Stretching a Deck .............................................................................................. 392 Reshaping a Deck ............................................................................................. 392 Curving a Deck Edge ........................................................................................ 393 Changing the Direction of Deck Boards ............................................................ 393 Editing Deck Properties..................................................................................... 394 Controlling the Display of Deck Railings and Skirting ....................................... 398 Inserting an Opening in a Deck ......................................................................... 400 Adding Stairs to a Deck ..................................................................................... 402 Moving Deck Stairs............................................................................................ 402 Editing the Properties of Deck Stairs................................................................. 403 Deleting Deck Stairs .......................................................................................... 406 Deleting a Deck ................................................................................................. 406
386
3.
Click Next.
4. 5.
Select the type of deck and decking material to use. Click Next.
6.
In the Shape area, click the shape that most closely resembles the shape you want to create. You can edit the shape after the deck has been inserted. In the Size area, enter the desired dimensions for the deck.
7.
388
8.
Click Next.
9.
In the Deck Rotation area, select the rotation for the deck. This is how the deck will be oriented when it is attached to the mouse pointer.
10. In the Decking Direction area, select the direction you want the deck boards to run. 11. Click Next.
12. Click Finish to close the Deck Builder Wizard. The deck is attached to your pointer. 13. Position the deck, and then click to insert it.
390
3. 4.
5.
Continue selecting points until the outline is defined. Do not select the start point again. The last point you pick is always closed back to the start point.
3 2
6.
Moving a Deck
You can move a deck using the Move feature. To move a deck: 1. 2. 3. 4. Click the deck to select it. Right-click and select Move, or open the Edit menu and select Modify Elements > Move. Click and drag the deck to move it. When the deck is positioned, release your mouse button.
392
Rotating a Deck
You can use the Rotate feature to rotate a deck about a selected point. To rotate a deck: 1. 2. 3. 4. Click the deck to select it. Right-click and select Rotate, or open the Edit menu and select Modify Elements > Rotate. Click and drag the deck to rotate it. When the deck is positioned, release your mouse button.
Note: When you rotate a deck, the direction of the deck boards does not change. You can change the decking direction, as explained in Changing the Direction of Deck Boards on page 393.
Stretching a Deck
You can stretch a deck in any direction by clicking and dragging one of its edges. To stretch a deck: 1. 2. Click the deck to select it. Three different types of grips appear. Right-click the blue center grip on the edge that you want to stretch. Select Move Edge. Or, hover your pointer over the center grip to display the Move pointer. 3. 4. Click and drag to stretch the deck. When the deck is positioned, release your mouse button.
Reshaping a Deck
You can change the shape of a deck by stretching any of its corners. To reshape a deck: 1. 2. 3. Click the deck to select it. Three different types of grips appear. Click and drag a corner grip to stretch the deck, or, right-click, and select Stretch. When the deck is positioned, release your mouse button.
394
3.
When you edit deck properties, you can see a preview of the deck in the image pane of the Decks properties dialog.
5. 6.
396
5.
2.
To change the how beams are constructed, click the appropriate icon in the Construction area. Beams are the vertical members that rest on or are attached to the posts, and support the deck joists.
3.
To select a different material for the deck boards, click the Select button in the Decking area to open the Catalog Access dialog. Select a material type from the Groups list and a member from the Decking list.Click OK. To edit the spacing between deck boards, edit the value in the Spacing edit box in the Decking area. To change the amount that the deck boards hang over the deck frame, edit the value in the Overhang box in the Decking area. To adjust the angle of the deck boards in relation to the joists, edit the value in the Angle from Joists box. To select a different material for the deck joists, click the Select button in the Joists area to open the Catalog Access dialog. Select a material type from the Groups list and a member from the Members list.Click OK. To edit the spacing between joists, edit the value in the Spacing box in the Joists area. To change the amount that the joists hang over the beams, edit the value in the Overhang box in the Joists area. Typically, the extension is limited to 1/3 of the joist length.
4. 5. 6. 7.
8. 9.
10. To select a different material for the deck beams, click the Select button in the Beams area, to open the Catalog Access dialog. Select a material type from the Groups list and a member from the Members list.Click OK. 11. To change the amount that the beams extend past one other, edit the value in the Overhang box in the Beams area. 12. Continue setting deck properties, or click OK to close the Decks properties dialog box.
398
2.
Click the red circular grip on the edge you want to edit to open the Deck Edge Properties dialog.
3. 4. 5. 6.
To display the deck railing, select the Railing check box. To display the deck skirting, select the Skirting check box. To apply the same options to all edges, select the Apply to all edges check box. Click OK.
Note: If you add stairs to the deck, an opening in the railing is created automatically.
3. 4.
Select the Accessories tab in the Decks properties dialog. To change the deck railing style, click the Select button in the Railings area to open the Catalog Access dialog. Select a railing category from the Groups list, and then select a railing style from the Railings list. Click OK. To change the deck skirting style, click the Select button in the Skirting area to open the Catalog Access dialog. Select Deck Skirting from the Groups list, and then select a type of skirting from the Sheathing list. Click OK. Click OK to close the Decks properties dialog.
5.
6.
400
To remove a deck opening: 1. 2. 3. Click the edge of the deck opening to select it. Right-click and select Remove Opening, or open the Edit menu and select Modify Elements > Remove Opening. Click the edge of the opening. The opening is removed.
402
2. 3. 4. 5.
4. 5.
To remove railings from deck stairs, clear the Include Railings check box in the Railings area. To include railings on deck stairs, select the Include Railings check box in the Railings area.
404
6.
To place the railings on deck stairs, select an option from the Include Railings drop-down list. Select Railing on left side places a railing on only the left side of the stairs. Selecting Railing on right side places a railing on only the right side of the stairs. Selecting Railing on both sides places a railing on both sides of the stairs.
7.
Continue setting deck stairs properties, or click OK to close the Deck Stairs properties dialog.
2.
To change the stringer style, click the appropriate icon in the Stringer area. You can select Notched, Under, or Side.
3.
Edit stringer properties in the Stringer area. To change the spacing between the outside stringers and intermediate stringers, edit the value in the Spacing box. To change the distance from the bottom of the stringer to the underside of the tread/riser intersection, edit the value in the Height box. Specifying a stringer height that is the same as the overall height of the staircase creates a staircase that is completely closed on the sides. The stringers extend to the ground.
4.
To change the thickness of the stringer members, edit the value in the Width box. To inserts riser boards under the steps, select the Closed Riser check box. If the Closed Riser check box is cleared, the staircase is open under the treads.
Click the Select button to open the Catalog Access dialog. Select a material type from the Groups list, and then select a member from the Decking list. Click OK. To set the spacing between two or more riser boards, edit the value in the Spacing box. To edit the tilt of the riser boards, edit the value in the Angle box. A value of 0 sets the board perpendicular to the step, that is, straight up and down. A value above 0 tilts the riser down toward the back of the staircase. The maximum angle allowed is 20.
406
5.
Edit tread properties in the Tread area. Click the Select button to open the Catalog Access dialog. Select a material type from the Groups list, and then select a member from the Decking list. Click OK. To set the spacing between two or more tread boards, edit the value in the Spacing box. To edit the distance the step extends past the riser, edit the value in the Nosing box. To edit the distance that the step extends past the riser, edit the value in the Overhang box.
6.
Continue setting deck stairs properties, or click OK to close the Deck Stairs properties dialog.
Deleting a Deck
You can remove a deck from your model. To remove a deck: 1. 2. Click the deck to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
Note: If you added stairs to your deck, you must delete them separately.
34
PATIOS
Building a patio is a great way to add more living space to your home without building an addition. Creating a patio involves clicking some points to define the outline of the slab, or pad. You can choose from concrete or masonry pads, and you can change the pad materials to create a unified look for your model.
Chapter 34 at a glance:
Creating a Patio................................................................................................. 408 Moving a Patio................................................................................................... 409 Rotating a Patio................................................................................................. 409 Resizing a Patio ................................................................................................ 409 Reshaping a Patio ............................................................................................. 410 Curving a Patio.................................................................................................. 410 Editing Patio Properties......................................................................................411 Applying a Different Material to a Patio ............................................................. 412 Deleting a Patio ................................................................................................. 412
408
Creating a Patio
You can use the Pads feature to insert a concrete or brick patio directly on the terrain. By drawing the outline of the patio, you control its size and shape. By default, patio slabs hug the terrain on which they are inserted. If the terrain is not flat where you are inserting the patio, turn off the slabs Hug Terrain option. Disabling the Hug Terrain option ensures an element remains flat regardless of any slopes in the terrain. For more information about the Hug Terrain option, see Editing Patio Properties on page 411. To create a patio: 1. 2. 3. 4. Open the Insert menu and select Terrain > Pads, or click the Pads button on the Terrain toolbar. In the Pads catalog, select the type of slab to insert. Click in the project workspace area to select a start point for the slab. Continue selecting points to define the outline of the slab. Dont select the start point twice. The last point picked always closes back at the start point.
5.
Moving a Patio
You can move a patio pad using the Move feature. To move an entire patio pad: 1. 2. 3. 4. Click the pad to select it. Right-click and select Move, or open the Edit menu and select Modify Elements > Move. Click and drag to move the pad. When the pad is positioned, release your mouse button.
Rotating a Patio
You can rotate a patio pad using the Rotate feature. To rotate a patio pad: 1. 2. 3. 4. 5. Click the pad to select it. Right-click and select Rotate, or open the Edit menu and select Modify Elements > Rotate. Position your pointer over the corner grip around which you want to rotate the pad. Click and drag to rotate the pad. When the pad is positioned, release your mouse button.
Resizing a Patio
You can resize a patio pad by stretching one of its edges. To resize a patio pad by stretching it: 1. 2. Click the pad to select it. Hover your pointer over the center blue grip on the edge you want to move to display the Move cursor. Or, rightclick the edge and select Move Edge. Click and drag to move the pad. When the pad is positioned, release your mouse button.
3. 4.
410
Reshaping a Patio
You can change the shape of a patio pad by clicking and dragging its corners. To reshape a patio pad: 1. 2. 3. Click the pad to select it. A grab appears at each corner. Click and drag a corner grip to stretch the pad. When the pad is positioned, release your mouse button.
Curving a Patio
You can curve the edge of a patio pad using the Curve feature. When the tool is active, you can click and drag the edge to curve it, or select a point to which to curve. To curve a patio pad edge by clicking and dragging: 1. 2. 3. 4. 1. 2. 3. Click on the pad edge to select it. Right-click and select Curve, or open the Edit menu and select Modify Elements > Curve. Click and drag the pad to the desired curve. Release the mouse button. Click the pad edge to select it. Right-click in and select Curve, or select open the Edit menu and select Modify Elements > Curve. In the project workspace, click a point to be the center of the curve.
3. 4.
To change the type of pad, select an icon in the Type area. Disable the Hug Terrain option by clearing the Hug Terrain? check box in the Properties list. By default, patios are inserted directly onto the terrain. However, if the terrain in your model isnt level, then you want turn off the Hug Terrain option. When the Hug Terrain option is disabled, the slab is inserted flat and is positioned at the Terrain Base Level specified in the Terrain Settings.
5. 6.
To edit the thickness of a pad, select Thickness in the Properties list, and then edit the value in the Thickness box. Click OK.
412
3. 4.
Deleting a Patio
You can delete a patio pad. To delete a pad: 1. 2. Click the pad to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
35
SHED BUILDER WIZARD
The Shed Builder Wizard leads you through the creation of a custom shed, and then instantly adds it to your drawing. Select the shed style, and then enter its dimensions. Next, define the door and window combination, and then select custom materials for the roof, walls, floor, door, and window. Finally, click to place the new shed where you want it. After inserting the shed, you can edit its individual components.
Note: To insert a pre-made shed from the catalog, use the Exterior Structures feature. You can find sheds in the Storage and Enclosures group of the Catalog Access dialog.
Chapter 35 at a glance:
Building a Shed with the Shed Builder Wizard .................................................. 414 Moving a Shed .................................................................................................. 418 Rotating a Shed................................................................................................. 418 Editing a Shed ................................................................................................... 419 Deleting a Shed................................................................................................. 419
414
2.
3. 4. 5.
On the Select a Building Style and Size screen, click the icon that most closely resembles the style of shed you want to build. Enter the desired dimensions for the shed in the Length and Width boxes. Click Next.
416
6.
On the Door and Window Configuration screen, click the door and window combination that you would like for the front of the shed. To include a window on the left side of the shed, select the Include Window on left side check box. To include a window on the right side of the shed, select the Include Window on right side check box.
7.
Click Next.
8.
On the Shed Elements screen you can select custom materials to use for the sheds roof, walls, floor, door, and window. Click each button to open the Catalog Access dialog, and then select the appropriate material. Click OK. Click Next.
9.
10. On the final screen, click Finish. The shed is attached to your pointer, ready to be inserted. 11. Position the shed, and then click to insert it.
Tip: To insert a pre-made shed from the catalog, use the Exterior Structures feature. You can find sheds in the Storage and Enclosures group of the Catalog Access dialog.
418
Moving a Shed
You can move a shed by drawing a selection window around it, then using the Move feature. To move a shed: 1. 2. In 2D Plan View, drag a selection window around the entire shed. Right-click and select Move, or open the Edit menu and select Modify Elements > Move to display the Move pointer. Click and drag to move the shed. When the shed is positioned, release your mouse button.
3. 4.
Rotating a Shed
After you have inserted a shed, you might find that you need to rotate it, which you can do using the Rotate feature. To rotate a shed: 1. 2. 3. 4. 5. In 2D Plan View, drag a selection window around the entire shed. Right-click and select Rotate, or open the Edit menu and select Modify Elements > Rotate. Click a base point for the rotation, such as a corner of the shed. The Rotate pointer is displayed. Without pressing your mouse button, move the pointer to rotate the shed. When the shed is positioned, click to anchor it.
Editing a Shed
If you have created a shed using the Shed Builder Wizard, you can edit its roof, walls, floor, door, and windows individually. Click the element you want to edit, and then edit it as you would if it were part of a house. For example, you can stretch the walls to make the shed bigger or smaller, or select a different door size.
For more information about resizing walls, see Changing the Length of Walls on page 163. For more information about editing door properties, see Editing Door Properties on page 192. For more information about editing window properties, see Editing Window Properties on page 199. For more information about working with floors, see Inserting Floors on page 210. For more information about editing roof properties, see Editing Roof Properties on page 266.
Deleting a Shed
You can delete a shed by drawing a selection box around it and then pressing the Delete key on your keyboard.
420
36
RETAINING WALLS
A well-built retaining wall system can preserve the natural shape of your land, reinforce hills and slopes, and protect your home from possible landslides or soil erosion. Retaining walls can also be an attractive addition to a garden or the overall landscaping around your home.
Chapter 36 at a glance:
Drawing Retaining Walls ................................................................................... 422 Changing the Length of Retaining Walls ........................................................... 423 Curving a Retaining Wall ................................................................................... 423 Breaking a Retaining Wall ................................................................................. 424 Editing the Properties of a Retaining Wall ......................................................... 424 Applying Different Materials to Retaining Walls................................................. 425 Deleting a Retaining Wall .................................................................................. 425
422
2. 3. 4.
424
3. 4.
426
37
SIDEWALKS, PATHWAYS, AND DRIVEWAYS
Sidewalks, pathways, and driveways add to the overall aesthetics of your landscape and provide access to different areas of your property. To draw path elements, select a start point, and then point and click in the direction you want the pathway to run. Continue picking points to add segments. The catalog includes a selection of pathway materials including wood, sand, gravel, concrete, brick, and asphalt. You can even create a forest path. A number of different widths are available, and you can create custom widths. For video tips from the experts at HGTV, see the HGTV Videos CD. There youll find more about using materials such as brick and flagstone in outdoor pathways.
Chapter 37 at a glance:
Drawing Sidewalks, Pathways, and Driveways................................................. 428 Moving a Sidewalk, Pathway, or Driveway........................................................ 429 Stretching a Sidewalk, Pathway, or Driveway ................................................... 429 Curving a Path Element .................................................................................... 430 Editing Path Element Properties ....................................................................... 431 Applying Different Materials to Sidewalks, Pathways, and Driveways .............. 432 Deleting a Sidewalk, Pathway, or Driveway ...................................................... 432
428
6.
430
Next point
To curve a path by clicking and dragging: 1. Click the path to select it. If the path has multiple segments, click the specific segment you want to curve. 2. 3. 4. 1. Right-click and select Curve, or open the Edit menu and select Modify Elements > Curve. Click and drag the path to the desired curve. When the path is positioned, release the mouse button. Click the path to select it. If the path has multiple segments, click the specific segment you want to curve. 2. 3. Right-click in and select Curve, or select open the Edit menu and select Modify Elements > Curve. In the project workspace, click a point to be the center of the curve.
3. 4. 5. 6.
To change the type of path, select an icon in the Type area. To edit the thickness of the path, select Thickness from the Properties list, and edit the value in the Thickness box. To edit the width of the path, select Width from the Properties list, and edit the value in the Width box. Disable the Hug Terrain option by clearing the Hug Terrain? check box in the Properties list. By default, paths are inserted directly onto the terrain. However, if the terrain in your model isnt level, then you want turn off the Hug Terrain option. When the Hug Terrain option is disabled, the path is inserted flat and is positioned at the Terrain Base Level specified in the Terrain Settings.
7.
Click OK.
432
3. 4. 5. 6.
Part 8
LANDSCAPING
Garden Beds, Ponds, and Other Filled Areas .435 Edging.................................................................441 Trees, Shrubs, and Plants .................................449 Exterior Furniture...............................................463 Exterior Structures ............................................469 Exterior Lighting ................................................475 Exterior Accessories .........................................481 Irrigation .............................................................487
434
38
GARDEN BEDS, PONDS, AND OTHER FILLED AREAS
Unlike gardening in the real world, using HGTV home design software, you can create garden beds instantly by picking points to define the outline of the bed. The bed is then automatically filled with a material of your choice, such as soil or bark. The Fills feature is useful for more than just garden beds. You can choose Water to create a pond, or Sand to create a horseshoe pit, among many other applications. For tips on creating a garden pond, see the HGTV Videos CD for more from the experts at HGTV.
Chapter 38 at a glance:
Creating Filled Areas......................................................................................... 436 Moving a Filled Area.......................................................................................... 437 Rotating a Filled Area........................................................................................ 437 Resizing a Filled Area ....................................................................................... 437 Reshaping a Filled Area .................................................................................... 438 Curving a Filled Area......................................................................................... 439 Changing the Fill Material.................................................................................. 439 Deleting a Filled Area ........................................................................................ 440
436
Tip: To create a raised garden, you might want to insert a raised garden box from the catalog. For more information, see Inserting Exterior Structures on page 470. Note: You cannot insert one fill on top of another fill.
CHAPTER 38: GARDEN BEDS, PONDS, AND OTHER FILLED AREAS 437
438
2.
3.
CHAPTER 38: GARDEN BEDS, PONDS, AND OTHER FILLED AREAS 439
3.
water, sand and gravel. 4. 5. 6. In the Materials catalog, select a group from which to select materials, and then select the material to apply. Click filled area surface to apply the material. Right-click and select Finish.
440
39
EDGING
Edging can be an attractive accent around gardens, ponds, sidewalks, driveways, and other areas. It can also help retain fill materials and keep weeds out of your garden. You can choose from PVC lawn edging, wood posts, or rails. You draw edging by pointing and clicking to define the start and end point of the edging, and then you continue clicking to add more segments.
Chapter 39 at a glance:
Inserting Edging ................................................................................................ 442 Cleaning Up the Corners of Edging................................................................... 443 Moving Edging................................................................................................... 443 Rotating Edging................................................................................................. 444 Changing the Length of Edging......................................................................... 444 Breaking Edging ................................................................................................ 445 Curving Edging.................................................................................................. 445 Editing Edging Properties.................................................................................. 446 Changing the Edging Material ........................................................................... 446 Deleting Edging ................................................................................................. 447
442
Inserting Edging
Use the Edging feature to add PVC lawn edging, wood posts, or wood, brick, or concrete rails to your landscape design. The width and height of the edging is determined in the edging materials properties. You insert edging by picking points to define the end points and direction of the edging. To insert edging: 1. 2. 3. 4. Open the Insert menu and select Landscape > Edging, or click the Edging button on the Landscape toolbar. In the Edging catalog, select the edging material. Click in the project workspace to select a start point for the edging. Move your pointer in the direction you want the edging to run, and then click to select an endpoint for the edging. You can continue selecting points in any direction to add more sections to the edging. 5. Right-click and select Finish.
Tip: You can also insert decorative borders around a garden. See Inserting Exterior Accessories on page 482.
To clean up the corners of edging: 1. 2. 3. Click the edging member that you want to clean up to select it. appear at the center and ends of the edging. Hover your pointer over the end grip to display the Lengthen pointer. Click and drag the edging so that it overlaps the other side of the edging, and then release your mouse button. Click to select the other edging member. Click and drag the end so that overlaps the inside edge of the member you just lengthened. Release your mouse button.
4. 5. 6.
Moving Edging
You can move a piece of edging by clicking and dragging it. If the edging member is attached to any other edging members, the other members move along with it. To move edging: 1. Click the edging member to select it. To move multiple edging members, press Shift and click to select other members. Blue grips appear at the center and ends of the edging 2. 3. 4. Hover your pointer over the center blue grip to display the Move pointer. Click and drag to move the edging. When the edging is positioned, release your mouse button.
444
Rotating Edging
You can use the Rotate feature to rotate edging about a selected point. To rotate edging: 1. 2. 3. 4. Click the edging to select it. Blue grips appear at the center and ends of the edging. Right-click and select Rotate, or open the Edit menu and select Modify Elements > Rotate. Click a base point for the rotation, such as a corner of the bed. The Rotate pointer is displayed. When the edging is positioned, then release your mouse button.
4.
Breaking Edging
When you create a break in edging, you can select and edit the portions on either side of the break independently. To create a break in edging: 1. 2. 3. Click the edging to select it. Right-click and select Break, or open the Edit menu and select Modify Elements > Break. Click to break the edging.
Curving Edging
You can curve a section of edging using the Curve feature. You can click and drag the edging to curve it, or select a point to which to curve the edging. To curve edging by clicking and dragging: 1. 2. 3. 4. 1. 2. 3. 4. Click the edging to select it. Right-click and select Curve, or open the Edit menu and select Modify Elements > Curve. Click and drag the edging to curve it. Release the mouse button. Click the edging to select it. Right-click in and select Curve, or select open the Edit menu and select Modify Elements > Curve. In the project workspace, click a point to be the center of the curve. Click to finish. The edging automatically curves to the point.
446
3. 4.
5.
If you are editing post edging, you can control the spacing between posts. Select Approx. Edge Spacing in the Properties list, and then edit the value in the Approx. Edge Spacing box. Click OK.
6.
3. 4.
Deleting Edging
You can delete edging. To delete edging: 1. 2. Click the edging to select it. To select multiple edging segments press Shift and click. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
448
40
TREES, SHRUBS, AND PLANTS
Trees, shrubs, plants, and flowers can bring your landscape to life. You can choose from over 7,500 plants to create a beautiful landscape. You insert plants by clicking the mouse button. Once inserted, plants can be dragged and dropped. You can even make them grow. To learn more about a particular species of plant, you can view the plants light, water, temperature, and soil requirements in the plant properties. For even more detailed information you can browse through the comprehensive Plant Encyclopedia. For planting tips from the experts at HGTV, see the HGTV Videos CD.
Chapter 40 at a glance:
Inserting Plants.................................................................................................. 450 Moving a Plant................................................................................................... 451 Editing Plant Properties..................................................................................... 451 Seeing Plant Growth Over Time........................................................................ 454 Applying Seasonal Changes to Plants .............................................................. 455 Deleting a Plant ................................................................................................. 455 Using the Plant Encyclopedia............................................................................ 456 Adding Plants to the Catalog from the Encyclopedia ........................................ 462
450
Inserting Plants
Plants are inserted with a mouse click. When inserted, they can be dragged and dropped anywhere in the drawing. To insert a plant: 1. 2. Open the Insert menu and select Landscape > Plants, or click the Plants button on the Landscape toolbar. In the Plants catalog, select the plant to insert.
To view the plants size or requirements before inserting it, rightclick the plant name in the Plants list, and select Properties. 3. 4. Position the plant and then click to insert it. Right-click and select Finish.
Note: Although the catalog contains a wide variety of plants for you to insert, it does not contain all the plants listed in the Plant Encyclopedia. You can insert plants directly from the Encyclopedia. You can also add plants from the Encyclopedia to the current catalog.
Moving a Plant
You can move a plant by clicking and dragging it. To move a plant: 1. 2. 3. 4. Click the plant to select it. Hover your pointer over the plants center grip to display the Move pointer. Click and drag to move the plant. When the plant is positioned, release your mouse button.
3.
452
3.
Continue editing plant properties, or click OK to close the Plant properties dialog.
4.
Continue editing plant properties, or click OK to close the Plant properties dialog.
454
To change the size of a plant: 1. 2. 3. 4. 5. To change the size of a plant, begin on the Size tab of the Plants properties dialog. Select Size from encyclopedia, and then select No from the Size from encyclopedia drop-down list. To change the width of the plant, select Width and then edit value in the Width box. To change the height of the plant in 3D view, select Height and then edit the value in the Height box. Continue editing plant properties, or click OK to close the Plant properties dialog.
Deleting a Plant
You can delete a plant. To delete a plant: 1. 2. Click the plant to select it. Press the Delete key on your keyboard, right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
456
Plant Height
Plant List
Select Button
Plant Width
458
Each of the items in the Soil/Zone/Lifetime area has a tool tip. If you hover your pointer over the item, a small pop-up window opens displaying a brief description of the item. For example, if you hover your pointer over the soil preference icon, a window displays the preferred soil type.
Plant Type and Needs. The Plant Type and Needs bar is located to the right of the Usage area. Each icon represents a different property of the plant. These properties include: Each of the icons in this window has a tool tip. If you hover your cursor over the icon, a small pop-up window opens displaying a brief description of the icon.
Season Color Diagram. The Season Color Diagram circle gives you an idea of what you can expect from the chosen plant throughout the year. The outer circle shows the months in which the plant blooms and the color of its flowers. Fruits are also indicated in the Season Color Diagram, showing the period when they ripen and the color of their fruit. The inner circle indicates when the plant has foliage, including autumn leaves, and the color of its leaves. Plant Views Two plant views are shown in the Plant Views area, overhead and profile. The overhead view shows you a textured view of the plant from above. The profile view gives you an idea of the plants height and spread, and shows you what the plant will look like in 3D.
Note: The profile view shows the plants total height. If the plant is a vegetable, this includes the underground portion. If the plant is a water plant, this includes the underwater portion. The width of bushes and flowers can be affected by how they are pruned. A plant will reach optimum size at maturity and under favorable conditions.
460
On the Picture tab, You can limit the plant list by the part of the plant shown in its photo. For example, if you want to see only cacti, click the picture of the cactus.
The Diseases tab is different from the other tabs. Here you filter the disease list, not the plant list. On the Disease tab, click the image that represents the affected part of the plant or the type of infestation. Select the Encyclopedia tab on the left side of the window to go to the Plant Encyclopedia Diseases page. For example, if you are considering planting lilies or daffodils in your garden, and want to know what type of diseases these bulb plants may encounter, click the picture of the bulb on the Plant Filter Diseases page. Click the Encyclopedia tab and select the Diseases page.
2.
Select the criteria for filtering. If you click an icon and then change your mind about filtering that criteria, click it again to deselect it.
Note: If some of the icons disappear, it is because no such plant is selectable within the current criteria. For example, if you select minimal water, the climber plant type icon will disappear because there are no climbing plants that will accept minimal watering.
If you select more than one icon within a single group, then all plants with any of the checked properties are selected. For example, if you select maximum light and medium light, all plants that flourish under minimal light, or shade, conditions are eliminated. If options of more than one type are selected, then plants that satisfy all of the chosen criteria are selected. For example, if you click on the deciduous tree icon in the Type area, the full sun icon in the Lighting Preference area, and the white square in the Color area, then only hardwood trees that flourish in full sunlight, require minimal watering, and produce white flowers are selected. 3. 4. To restore the complete list of plants, click Reset. When you have finished selecting criteria, close the Plant Encyclopedia.
462
41
EXTERIOR FURNITURE
The catalog includes a selection of exterior furniture so you can relax, eat, and entertain outdoors. Furniture types include patio tables, patio chairs, picnic tables, loungers, and benches.
Note: For information about interior furniture, see Inserting Interior Furniture on page 298.
Chapter 41 at a glance:
Inserting Exterior Furniture................................................................................ 464 Moving Exterior Furniture .................................................................................. 465 Rotating Exterior Furniture ................................................................................ 465 Editing the Properties of Exterior Furniture ....................................................... 466 Applying Different Materials to Exterior Furniture.............................................. 467 Deleting Exterior Furniture ................................................................................ 467
464
2.
4. 5.
Click and drag to rotate the furnishing. When the furnishing is positioned, release your mouse button.
466
The available properties vary based on the type of furnishing element. The Exterior Furniture properties dialog includes an image pane in which you can see a preview of the selected furnishing. When you select a dimension marked with a letter, such as a, b, or c, the corresponding area is highlighted in the diagram to the left of the Properties list. 3. To edit the size of a furnishing element, edit the values in the Properties list on the Basic tab. For example, to change the height of a bench, select Height from the Properties list, and then edit the value in the Height box. The Uniform Scale property ensures that the element resizes proportionally when you change one of its dimensions. 4. When you are finished setting properties, click OK to close the Exterior Furniture properties dialog.
3.
4.
Click the furnishing to apply the material. Materials are applied separately to the individual parts of an element. For example, you can apply a specific paint color to the seat of a bench.
5.
When you are finished applying materials, right-click and select Finish.
468
42
EXTERIOR STRUCTURES
HGTV Home & Landscape offers a selection of exterior structures to make your outdoor living space more functional. Exterior structures include play gyms, swings, sandboxes, trampolines, tennis and volleyball courts, detached garages, sheds, gazebos, arbors, garden boxes, greenhouses, pools, and hot tubs. If you are creating a landscape plan and do not have a model in your project, you can insert a house template to create your landscape plan around. All structures are inserted by clicking and can be moved, rotated, and edited.
Chapter 42 at a glance:
Inserting Exterior Structures .............................................................................. 470 Inserting a House Template............................................................................... 470 Moving Exterior Structures ................................................................................ 472 Rotating Exterior Structures .............................................................................. 472 Editing the Properties of an Exterior Structure .................................................. 473 Applying Different Materials to Exterior Structures............................................ 474 Deleting an Exterior Structure ........................................................................... 474
470
2. 3. 4.
To insert a house template: 1. 2. 3. 4. 5. Select Insert > Landscape > Exterior Structures, or click the Exterior Structures button on the Landscape toolbar. Select the House Templates from the Groups list in the Exterior Structures catalog. Select the house template from the Exterior Structures list. Position the template, and then click to insert it. Right-click and select Finish.
When you select a house template, the invisible bounding box is always square or rectangular, and does not necessarily follow the shape of the house outline. This can interfere with the selection of other elements near the house. If you have inserted elements around the house, such as plants, and want to select them, use the View Filter to make the house template non-selectable to edit your landscape plan more easily. For more information about making an element non-selectable, see Making Items Selectable or Non-Selectable on page 129.
The house templates exterior walls are not visible in 2D views. You see only the roof line. To insert elements, such as fills, against the exterior walls of the house, you must either draw them in 3D or draw them in 2D and then move them into place in 3D.
472
The available properties vary based on the type of furnishing element. The Exterior Structure properties dialog includes an image pane in which you can see a preview of the selected structure. 3. To change the size and shape of a structure, edit the dimensions in the Properties list. For example, to change the structures width, select Width in the Properties list, and then edit the value in the Width box. When you select a dimension marked with a letter, such as a, b, or c, the corresponding area is highlighted in the diagram to the left of the Properties list. 4. Continue setting structure properties, or click OK to close the Exterior Structure properties dialog.
474
3. 4.
43
EXTERIOR LIGHTING
Outdoor lighting can beautify any landscape and offers security and visibility at night. Lighting can also play an important part when you create exterior 3D Real View renderings. HGTV Home & Landscape offers light posts, wall lights, and ground lighting to enhance the exterior design of your home. You can change their bulbs for different lighting effects, and turn them on and off. Exterior lighting can be inserted on the terrain, or on a building location.
Note: For information about interior lighting, see Interior Lighting on page 311.
Chapter 43 at a glance:
Inserting Exterior Lighting.................................................................................. 476 Moving an Exterior Light Fixture........................................................................ 477 Editing the Properties of an Exterior Light Fixture............................................. 477 Applying Different Materials to Exterior Light Fixtures ...................................... 478 Deleting an Exterior Light Fixture ...................................................................... 479
476
2.
4. 5.
Position the light where you want it, then click to insert it. Right-click and select Finish.
Note: If you switch to Rendered or Rendered Outline display mode, you can see instant lighting effects as you position and insert light fixtures.
Light fixture styles and size properties vary depending on the light fixture. When you edit light fixture properties, you can see a preview of the light fixture in the image pane of the Exterior Lighting properties dialog.
478
3.
On the Basic tab, you can edit the type and dimensions of a light fixture. To change the light fixture type, click an icon in the Type area. To change the size and shape of a light fixture, edit the dimensions in the Properties list. For example, to change the fixture width, select Width in the Properties list, and then edit the value in the Width box. When you select a dimension marked with a letter, such as a, b, or c, the corresponding area is highlighted in the diagram to the left of the Properties list.
4.
Continue setting light fixture properties, or click OK to close the Exterior Lighting properties dialog.
To learn how to turn a light fixture on or off, see Turning a Light On or Off on page 316. To learn how to edit a light fixtures light source, see Editing a Light Fixtures Light Source on page 317.
3. 4.
480
44
EXTERIOR ACCESSORIES
Using HGTV Home & Landscape you can add decorative accents and accessories. Point and click to insert a vast array of items, including fireplaces, fountains, wind chimes, decorative columns, corner accents, garden borders, weather vanes, door mats, patio umbrellas, trellises, bird baths, mailboxes, cars, and planters.
Note: For information about interior accessories, see Inserting Interior Accessories on page 299.
Chapter 44 at a glance:
Inserting Exterior Accessories........................................................................... 482 Moving Exterior Accessories ............................................................................. 483 Rotating Exterior Accessories ........................................................................... 483 Raising or Lowering an Exterior Accessory....................................................... 483 Editing the Properties of an Exterior Accessory ................................................ 484 Applying Different Materials to Exterior Accessories......................................... 485 Deleting an Exterior Accessory ......................................................................... 485
482
2.
4. 5.
Click and drag to rotate the accessory. When the accessory is positioned, release your mouse button.
484
The available properties vary based on the type of furnishing element. The Exterior Accessories properties dialog includes an image pane in which you can see a preview of the selected accessory. 4. To change the size and shape of an accessory, edit the dimensions in the Properties list. For example, to change the accessorys width, select Width in the Properties list, and then edit the value in the Width box. When you select a dimension marked with a letter, such as a, b, or c, the corresponding area is highlighted in the diagram to the left of the Properties list. 5. Continue setting structure properties, or click OK to close the Exterior Accessories properties dialog.
3. 4.
486
45
IRRIGATION
You can insert pop-up sprinklers in your landscape plan. The catalog contains a wide selection of pop-up sprinklers with varying ranges of spray. When you insert a sprinkler, the coverage of the spray is outlined in a dashed line. For expert advice about landscape drainage and irrigation, see the HGTV Videos CD.
Chapter 45 at a glance:
Inserting Irrigation.............................................................................................. 488 Moving Sprinklers .............................................................................................. 488 Rotating Sprinklers ............................................................................................ 489 Editing Sprinkler Properties ............................................................................... 489 Deleting a Sprinkler ........................................................................................... 490
488
Inserting Irrigation
The catalog contains a wide selection of pop-up sprinklers with varying ranges of spray. You insert a sprinkler by pointing and clicking. When you insert a sprinkler, the coverage of the spray is outlined with a dashed line. To insert pop-up sprinklers: 1. 2. 3. Open the Insert menu and select Landscape > Irrigation, or click the Irrigation button on the Landscape toolbar. In the Irrigation catalog, select the sprinkler to insert. Position the sprinkler, and then click to insert it. You can continue to insert more sprinklers. 4. Right-click and select Finish.
Moving Sprinklers
You can move a sprinkler by clicking and dragging it. To move a sprinkler: 1. 2. 3. 4. Click the sprinkler to select it. Hover the pointer over the sprinklers center grip to display the Move pointer. Click and drag to move the sprinkler. When the sprinkler is positioned, release the mouse button.
Rotating Sprinklers
You can rotate a sprinkler and its spray by clicking and dragging its rotation handle. To rotate a sprinkler: 1. 2. 3. 4. Click the sprinkler to select it. Click the triangular grip to display the Rotate pointer. Click and drag to rotate the sprinkler. When the sprinkler is positioned, release your mouse button.
3. 4.
490
Deleting a Sprinkler
You can delete a sprinkler. To delete a sprinkler: 1. 2. Click the sprinkler to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
Part 9
DRAWING AND EDITING TOOLS
Drawing Aids ......................................................493 Measurement......................................................499 Commander ........................................................505 Editing Elements ................................................ 511
492
46
DRAWING AIDS
HGTV Home & Landscape offers a variety of drawing aids that help you insert elements precisely where you want them in your drawing. You can display a drawing grid in the project workspace. You can set snap grid so that your pointer snaps to the grid when you are inserting elements. The Object Snap feature automatically snaps your pointer to existing objects, and the Angle Snap feature snaps your pointer to specified angles. The Collision Control feature prevents you from inserting elements where they do not fit. You can set up drawing aids in the program settings, and turn them on and off using the buttons on the Status bar.
Chapter 46 at a glance:
Setting Up a Drawing Grid................................................................................. 494 Turning the Drawing Grid On and Off................................................................ 494 Using the Grid Snap .......................................................................................... 495 Turning the Grid Snap On and Off..................................................................... 495 Using the Object Snap ...................................................................................... 496 Using Ortho ....................................................................................................... 497 Using Angle Snap.............................................................................................. 497 Turning Collision Control On or Off ................................................................... 498
494
2. 3. 4. 5. 6. 7.
2.
Click OK.
496
To set the pixel search distance: 1. Open the Settings menu and select Program Settings or click the Program Settings button on the Settings toolbar to open the Program Settings dialog. Select Drawing Aids in the left column. In the Object Snap area, type the desired number of pixels in the Pixel Search Distance box, or use the arrows to scroll up or down through a list of values. Click OK.
2. 3.
4.
Using Ortho
The Ortho feature restricts your pointer movement to 90-degree angles when you are inserting elements. This can be especially helpful when drawing elements like walls. By default, Ortho is enabled. You can switch it on and off using one of three methods. To turn Ortho on or off: Press F8 on your keyboard. Click the ORTHO button on the Status bar. Open the Settings menu and select Program Settings, select Drawing Aids from the left column, and then select or clear the Ortho (F8) check box.
498
To change the snap angle: 1. Open the Settings menu and select Program Settings or click the Program Settings button on the Settings toolbar to open the Program Settings dialog. Select Drawing Aids in the left column. In the Ortho/Angle Snap area, type the desired snap angle in the Snap Angle box, or use the arrows to scroll up or down through a list of values. Click OK.
2. 3.
4.
Note: Collision Control affects building elements on the current building location only. It does not affect landscape elements.
47
MEASUREMENT
You can change the unit of measure used in a drawing or select a different level of precision for your measurements. After youve drawn an element, you can measure it using the Measure feature. You can also use the Area/Perimeter feature to calculate the area of your home.
Chapter 47 at a glance:
Changing the Unit of Measure........................................................................... 500 Suppressing Metric Units .................................................................................. 502 Measuring Distances......................................................................................... 502 Calculating Area and Perimeter ........................................................................ 503
500
2.
3. 4.
Select either the Imperial or Metric option. To select a unit for distance measurements, select an option from the Units drop-down list. System Imperial Metric Units Available Feet-Inches Inches Millimeters Centimeters Meters
5.
To select a unit for area measurements, select an option from the Area drop-down list. Area measurements appear in the Area/Perimeter Calculator. System Imperial Metric Units Available Square Feet Square Yards Square Meters
6.
Select a level of precision from the Precision drop-down list. For example, selecting a unit precision of #-# #/16" sets the level of precision to 1/16th of an inch when measuring distances in feet and inches.
7.
Select a level of precision for angle measurements, from the Precision drop-down list in the Angles area. Angle measurements are displayed in decimal degrees. The selection you make determines the number of decimal places used.
8.
Click OK.
502
2. 3. 4.
Measuring Distances
Use the Measure feature to measure the distance between any two points in your 2D plan. To use the Measure feature: 1. 2. 3. Open the Tools menu and select Measure. Click in the project workspace to select the first point. Move the pointer in the direction you want to measure. A ruler appears that stretches as you move your pointer.
4.
Click the second point on the screen. The distance is shown on the ruler as well as on the Status bar at the bottom of the screen. After you have measured your first distance, you can keep selecting points to measure additional distances from the last point selected. A running total is displayed on the Status bar.
5.
504
2.
You can omit selected locations from the total. If a calculation is included in the total, it is highlighted in green. To omit a location from the calculation, select Omit from the drop-down list in the Include column. To add a location that has been omitted back into the calculation, select Add from the drop-down list in the Include column.
3. 4. 5.
To turn the grid lines off, clear the Show Grid check box. To print the calculations, click Print. When you are done viewing the area calculations, click OK.
Note: The units of measure used for the area and perimeter can be changed in the Program Settings dialog. For more information, see Changing the Unit of Measure on page 500.
48
COMMANDER
The Commander is a multi-functional tool you can use enter precise values when inserting or editing elements. Even if you dont need a high level of precision, you might want to display the Commander so you can see lengths and angles as you draw or edit elements. By default, the Commander is not displayed. You can turn the Commander on or off. The Commander is displayed in the lower part of the screen, just above the Status Bar.
Chapter 48 at a glance:
Turning the Commander On or Off.................................................................... 506 Using the Commander ...................................................................................... 506 Displaying the Coordinate Icon ......................................................................... 507 Specifying the Insertion Height of an Element Before Inserting It ..................... 507 Selecting a Reference Point When Inserting and Editing Elements.................. 508 Entering Values in the Commander................................................................... 508 Specifying Distance and Direction..................................................................... 509 Defining X and Y Coordinates ........................................................................... 509 Rotating Elements Using the Commander ........................................................ 510 Curving Elements Using the Commander ......................................................... 510
506
2. 3. 4.
You can use the Commander to view measurements as you draw and edit elements. The values in the Commander are linked to the movement of your mouse pointer, and are updated as you go through a task. The Commander becomes active when inserting elements. It is most useful for elements such as walls and railings, because you can enter a precise length for the element.
The Commander also becomes active when you are moving, stretching, or rotating elements. If you have started moving, stretching, or rotating an element using your mouse, the Commander displays the move distance or rotation angle as you move the pointer. You can enter values in the Commander when moving, stretching, or rotating an element. Begin by right-clicking the element that you want to edit, and then select Move, Stretch, Lengthen, or Rotate.
2. 3. 4.
508
The insertion point of most elements is found at the bottom of the element. However, the insertion point is located at the top of windows and wall openings. When inserting windows and wall openings, the Head Height box appears.
510
49
EDITING ELEMENTS
After you insert an element, when you double-click or select Finish, activate Selection Mode. You can select and edit elements in the project workspace. Most elements can be moved, rotated, copied, replaced, and deleted. Some elements have additional editing commands available. For example, you can lengthen, break, and curve walls. All elements have properties where you can change the size or appearance of the element. This chapter describes how to select elements, and use general editing commands like Move, Rotate, Elevate, Duplicate, Replace, and Delete. It also describes how to access and edit element properties, and apply materials and colors with the Materials Paintbrush. Chapter 49 at a glance:
Accessing Edit Commands ............................................................................... 512 Viewing Element Properties .............................................................................. 512 Undoing the Previous Action ............................................................................. 514 Reapplying an Action ........................................................................................ 514 Moving Elements............................................................................................... 514 Nudging an Element.......................................................................................... 515 Raising or Lowering an Element ....................................................................... 516 Rotating Elements ............................................................................................. 517 Changing an Elements Orientation................................................................... 520 Copying Elements ............................................................................................. 521 Arraying Elements ............................................................................................. 522 Mirroring Elements ............................................................................................ 523 Replacing Elements .......................................................................................... 523 Editing an Elements Properties ........................................................................ 524 Applying Materials and Colors with the Materials Paintbrush ........................... 536 Deleting Elements ............................................................................................. 538
512
2. 3.
To view the properties of an inserted element: 1. 2. Click the element to select it. Right-click and select Properties, or open the Edit menu and select Modify Elements > Properties Element properties dialog.
Simplifying an Element
In the Elements properties dialog, if a block element appears to be too complex in the image pane, you can simplify it by reducing the number of polygons used to display it. Block elements include furniture and appliances. To simplify an imported element: 1. 2. Click the element to select it. Right-click and select Properties, or open the Edit menu and select Modify Elements > Properties to open the Elements properties dialog. Click the Simplify button, located in the Imported Element area of the Basic tab, to open the Simplify dialog.
3.
4.
To simplify the element, slide the slider to the left. The Number of vertices in object and Percentage of simplification values update accordingly. To put a limit on how much simplification can take place, enter a value in the Min number of vertices per component box. The larger the number, the more complex an element will become. Click OK to close the Simplify dialog. Click OK to close the Properties dialog.
5.
6. 7.
514
Reapplying an Action
The Redo command reapplies the action that you have reversed using Undo. Selecting Redo only works directly after you have selected Undo. To redo a task: Open the Edit menu and select Redo. Click the Redo button on the Standard toolbar. Press Ctrl+Y.
Moving Elements
When you select an element, you activate Drag and Drop mode. If the element is a single, one-click object, such as a cabinet or a plant, you can move the element by clicking and dragging it. To move an area-drawn element, such as a roof, you must use the Move command before clicking and dragging. Otherwise, you will stretch the element. If you click and drag a wall, all walls attached to that wall move with it. If the Commander is turned on and you want to enter precise values for the move, select the Move command instead of doing a straight drag-and-drop.
Note: Elements associated with walls, such as doors and windows, can only be moved within the wall they are in. You cannot move them to another wall.
Nudging an Element
You can nudge an element slightly using the arrow keys on your keyboard. By default, the element is nudged 1", or 25mm. To nudge an element: 1. 2. Select the element that you want to nudge. Press the arrow keys on your keyboard to nudge the element up, down, left, or right.
516
2. 3. 4.
To raise or lower an element by editing its properties: 1. 2. Click the element to select it. Right-click and select Properties, or open the Edit menu and select Modify Elements > Properties to open the Element properties dialog. Select the Behavior tab. If the Element properties dialog doesnt include a Behavior tab, use the Elevate command to raise or lower the element. 4. 5. Edit the value in the Distance above current location or terrain text box. Click OK.
3.
Rotating Elements
Single, one-click elements, such as cabinets and furniture can be rotated on the spot by clicking and dragging them while in Rotation mode. Railings can be rotated by clicking and dragging their end points. For most other elements such as walls, floors, ceilings, or roofs, you must use the Rotate command. You must also use the Rotate command to be able to enter a precise rotation angle in the Commander, or to rotate the element around a point other than the center point of the element. If Angle Snap is turned on, the element is rotated in increments of the angle that is set for the Angle Snap. If the Angle Snap is turned off, the element rotates in increments of 1.
518
To rotate an element by clicking and dragging: 1. 2. Click the element to select it. Click the triangular grip to display the Rotate pointer. If an element doesnt contain the triangular grip, it can only be rotated using the Rotate command.
Tip: If the triangular grip is in close proximity to the square grab handle, you might want to zoom in on the element to distinguish between the two grips.
3. 4.
Click and drag to rotate the element. When the element is positioned, release the mouse button.
Tip: To align an element with another element that might be lying at an odd angle, select a base point on the other element, then line up the rotation line with that element.
4.
Without pressing the mouse button, move the mouse to rotate the element. The element rotates from the defined base point in the direction you move the mouse. If the Commander is turned on, you can view the angle of rotation as you rotate, or enter a precise angle. Positive angle values are read in a counter-clockwise direction, while negative values are read in a clockwise direction.
5.
520
3.
Click OK.
Copying Elements
The Duplicate feature creates a copy of a selected element that you can then position on the current location. To duplicate an element: 1. 2. 3. Click the element to select it. Right-click and select Duplicate, or open the Edit menu and select Modify Elements > Duplicate. Click to select a base point for the copied element. Typically, you select one of the elements grips, but you can click anywhere in the drawing. The base point is a reference point used to define the move distance. 4. Click to select the point to which you are copying the element. You can also type a distance and direction in the Commander.
4. 5.
Select the target location or locations to which to copy the elements. Click OK.
522
Arraying Elements
When you array elements, you create multiple copies of an element at the same time. You can create an array in a single row or column, or a layout of rows and columns. You can also control the spacing between elements in the array and the arrays rotation angle. The Array feature is only available for certain elements. If Array is not an option for the selected element, then it cannot be copied by arraying.
To array an element: 1. 2. 3. 4. 5. Click the element to select it. Right-click and select Array, or open the Edit menu and select Modify Elements > Array to open the Array dialog. In the Number of Rows box, enter the number of horizontal rows or use the arrows to select a value. In the Number of Columns box, enter the number of vertical columns or use the arrows to select a value. In the Distance Between Rows box, enter the spacing between rows. The distance between rows determines the distance between elements appearing in columns, also called the vertical spacing. 6. In the Distance Between Columns box, enter the spacing between columns. The distance between columns determines the distance between elements appearing in rows, also called horizontal spacing. 7. 8. In the Array Rotation Angle box, enter the degree of rotation for the array. Click OK. The array is created.
Mirroring Elements
You can create a mirror image of selected elements using the Mirror feature. You mirror the elements by specifying a mirror linean imaginary line about which the elements are flipped.
Tip: You can use the Mirror tool to reverse an entire floor plan.
To mirror elements: 1. 2. 3. Click the element to select it. To select more than one element, press Shift and click. Right-click and select Mirror, or open the Edit menu and select Modify Elements > Mirror. Click two points to define a mirror line.
Replacing Elements
You can use the Replace feature to replace an element in your drawing with a different item from the catalog. To replace an element: 1. 2. 3. 4. Click the element to select it. Right-click and select Replace, or open the Edit menu and select Modify Elements > Replace to open the Catalog Access dialog. Select the replacement item. Click OK. The element is automatically replaced.
Note: You can only replace an element with another element of the same type. For example, you can replace a window with another window, but you cant replace a window with a door.
524
To edit the properties of an inserted element: 1. 2. Click the element to select it. To select multiple elements, press Shift and click. Right-click and select Properties, or open the Edit menu and select Modify Elements > Properties to open the Element properties dialog. Adjust the properties. When you edit element properties, you can see a preview of the element in the image pane of the Element properties dialog. Selecting a dimension marked with a letter, such as a or b, highlights the corresponding dimension in the diagram to the left of the Properties list. 4. Click OK. The selected elements are updated in the drawing.
Note: Editing the properties of an element in your drawing doesnt change the definition of the element in the catalog. Editing an element in a catalog affects all future insertions of that element in your drawing. For more information about editing elements in the catalog, see Editing Element Properties in a Catalog in the online help.
3.
526
3.
4. 5.
Select the component to change from the Components list. Click the Select button in the Material area, to open the Materials dialog.
6.
Select the group folder named with the material you want to use from the Groups list. To choose a solid color, select the Paint group. You can filter the material list according to specific applications by selecting an option from the Filter drop-down list.
7. 8. 9.
Select the material to use from the Materials list. The swatch in the preview window is automatically updated. Click OK to return to the Element properties dialog. To rotate the material on the element, enter an angle in the Rotation box, or use the arrows to scroll through a list of angles. The material rotates clockwise.
10. To shift the material on the element left, right, up, or down, use the Position arrows.
528
11. To change the way the texture is applied is applied, or mapped to the element, select an option from the Texture Mapping dropdown list. The Texture Mapping feature is especially useful to apply custom textures that you have imported. The available options vary from element to element, and include UV, Face, Box, Cylinder, and Auto. Selecting UV defines where the 2D pixels in the texture are placed on the 3D surface. A UV map is a flat, 2D representation of the vertices of the 3D model. With imported elements, selecting UV uses the mapping already applied to the element. Selecting Face applies the texture to every element component. Face is the most common texture mapping option used in HGTV home design. Selecting Box creates a rectangular bounding box around the element, and then applies a texture to each of the boxs six sides. Box is useful for elements such as a sofas that contain many components that should appear the same. Selecting Cylinder creates a cylindrical bounding box around the element. The texture is then mapped to the cylinder. Cylinder is useful for rounded elements, such as round columns.
12. To specify a custom tile size for the material, select the Override tile size check box, and then enter the tile height and width in the Height and Width boxes. Tile height refers to the height of one bitmap tile. HGTV Home & Landscape uses tiled rendering to display images, meaning images are generated in pieces, or tiles, vertically and horizontally. Changing the tile height of a brick material, for example, makes the bricks appear taller. Changing the tile width would make the bricks look wider. Using the Override tile size option, you can customize the tile size for the selected element without creating a new material.
13. Click Select in the to select a different line style for the current component. 14. Select another component in the Components pane and select a material for that component. 15. Continue changing the elements appearance, or click OK to close the Element properties dialog.
Note: Editing the material of an element in your drawing, doesnt change the material definition of the element in the catalog. The change only applies to the selected element. Editing an element in a catalog affects all future insertions of that element in your drawing. For more information about editing materials for elements in the catalog, see Editing Element Properties in a Catalog in the online help.
3. 4. 5. 6. 7.
530
3. 4. 5.
3.
4.
Edit the values in the X Axis, Y Axis. and Z Axis boxes, or use the sliders to the right of those boxes to change the insertion point. An X value moves the insertion point left or right. A Y value moves the insertion point forwards or backwards. A Z value moves the insertion point up or down on the element.
5.
Click OK.
532
3. 4.
3. 4. 5. 6.
3.
4.
10. Continue editing element properties, or click OK to close the Element properties dialog.
Note: You can create a link to another HGTV home design (*.bld) file. However, if that file uses the same catalog as the current drawing, you cant access the catalog in the linked file.
534
If you have attached a hyperlink to an element, you can open the hyperlink. To open an elements hyperlink: 1. 2. Click the element to select it. Right-click and select Properties, or open the Edit menu and select Modify Elements > Properties to open the Element properties dialog. Click the arrow next to the Hyperlinks button in the bottom left corner of the Element properties dialog, and then select Open Current Link. The hyperlink is opened. If you have attached multiple hyperlinks to the element, the one marked current in the Manager Hyperlinks dialog is opened.
3.
Deleting a Hyperlink
You can delete a hyperlink that you have attached to an element using the Manage Hyperlinks feature. 1. 2. Click the element to select it. Right-click and select Properties, or open the Edit menu and select Modify Elements > Properties to open the Element properties dialog. Click the Hyperlinks button in the bottom left corner, then select Manage Hyperlinks to open the Manage Hyperlinks dialog. Select the hyperlink you want to delete. Click Delete. Click OK.
3.
4. 5. 6.
3.
536
3.
3.
4.
Click the element that contains the material you want to sample. The catalog display the material applied to the selected element.
Note: The material isnt added to the materials history list unless you subsequently apply it to an element.
538
Deleting Elements
You can delete any element from your drawing in two steps. To delete an element: 1. 2. Click the element to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
Part 10
DESIGN TOOLS
540
50
TEXT
Using text tools you can add text to any area of your drawing. You might want to add a title to the plan, or label rooms or specific elements. You can choose the fonts and colors you want. This chapter describes the available text tools.
Chapter 50 at a glance:
Adding Text........................................................................................................ 542 Adding Text with a Leader ................................................................................. 547 Deleting Text...................................................................................................... 552
542
Adding Text
You can add custom text or pre-defined labels to your drawing. You can select the text style and control the alignment of the text. Like other elements, text can be moved and rotated after it has been inserted. To add text: 1. Open the Tools menu and select Text > Text, or click the Text button on the Notation toolbar to open the Text dialog.
2. 3.
To select a style for the text, click the Text Style button to open the Text Styles library. Select a style from the Text Styles list and click OK. The text style is applied to text that you are about to type, or text that is selected in the editing window.
4.
Enter text in the editing window using one of the following methods: Type the text in the editing window. Import a text (*.txt) file by clicking Import and then selecting the file to import. Insert a pre-defined label by selecting the label from the Predefined Labels list on the right side of the Text dialog. Drag the label into the editing window. You can also double-click the label or click the Insert Label button to add the label to the editing window. To open the Labels library, where you can add and edit labels, click Library.
5.
By default, text is left aligned. For multi-line text, the text lines up on the left, and is ragged on the right. To change the alignment of the text, click the appropriate alignment button.
Left Aligned Right Aligned
Centered
6. 7. 8.
To automatically return to the Text dialog after you have inserted the current text, select the Multiple text insert check box. Click OK to close the Text dialog and insert the text. The text is attached to your pointer. Position the text, and then click to insert it.
544
Editing Text
You can edit the style or content of text by editing its properties. To edit text: 1. 2. 3. 4. Click the text to select it. Right-click and select Properties, or open the Edit menu and select Modify Elements > Properties to open the Text dialog. Edit the text. Click OK.
Moving Text
You can move text by clicking and dragging it. To move text: 1. 2. 3. 4. Click the text to select it. Position your pointer over the blue grip to display the Move pointer. Click and drag to move the text. When the text is positioned, release the mouse button.
Rotating Text
You can change the angle of text using the Rotate feature. To rotate text: 1. 2. 3. 4. 5. Click the text to select it. Right-click and select Rotate, or open the Edit menu and select Modify Elements > Rotate. Click the center grip to display the Rotate pointer. Click and drag to rotate the text. When the text is positioned, release your mouse button.
546
3. 4. 5. 6.
To change the style name, enter a new name in the Name box. To change the font, select a font from the Font drop-down list. To change the font style, select a style from the Font Style dropdown list. To change the font size, enter a value in the Height box.
Tip: Font sizes are usually seen in points, for example, 18 pt. One point is equal to 1/72 of an inch. Therefore, a 72 pt font is 1 inch and an 18 pt font is .25 inches.
7.
To change the text color, click the Color box to open the Color dialog. Select a color from the Basic colors palette or create your own color by clicking Define Custom Colors. When you are finished selecting a color, click OK to close the Color dialog. Click OK. All text objects using the selected text style are automatically updated.
8.
2.
To select a dimension style for the leader and text, click the Dimension Style button to open the Dimension Styles library. Select a style for the leader from the Dimension Styles list, and then click OK.
548
3.
Enter text in the editing window using one of the following methods: Type the text in the editing window. Import a text (*.txt) file by clicking Import and then selecting the file to import. Insert a pre-defined label by selecting the label from the Predefined Labels list on the right side of the Leader dialog. Drag it into the editing window. You can also double-click the label or click the Insert Label button to add the label to the editing window. To open the Labels library, where you can add and edit labels, click Library.
4. 5. 6. 7.
To automatically return to the Leader dialog after you have inserted the current text, select the Multiple text insert check box. Click OK to close the Leader dialog and insert the text. In the project workspace, click to select the point where the arrowhead should appear. Click to select the next point of the leader. To insert a two-point leader, right-click and select Finish. Or, click to select a third point for the leader.
8.
When you are finished selecting points, right-click and select Finish. The text and leader are inserted.
550
Stretching a Leader
You can stretch the leader arrow to make it longer or shorter. 1. 2. 3. 4. Click the text with leader to select them. Position your pointer over one of the blue end grips on the arrow to display the Stretch pointer. Click and drag the leader to make it longer or shorter. When the leader is positioned, release the mouse button.
To globally update the style of text with a leader: 1. 2. Click to select a text with leader object that uses the dimension style you want to change. Right-click and select Update Style, or open the Edit menu and select Modify Elements > Update Style to open the Dimension Style Properties dialog.
Leader arrow properties are specified on the Leader tab. The text style is specified on the Text tab. 3. To change the leader arrow type, select an icon in the Arrow type area.
Note: Both the Dimension and Leader tabs contain the Arrow type area. If a different arrow type is selected on each tab, the type selected on the Leader tab is used.
The properties in the Properties list vary depending on the arrow type selected. Selecting a dimension marked with a letter, such as a or b, highlights the corresponding dimension in the door diagram to the left of the Properties list. When you edit dimension style properties, you can see a preview of the leader in the image pane of the Dimension Style Properties dialog. 4. To change the appearance of the arrow in the leader, select the Leader tab. The properties in the Properties list vary depending on the arrow type selected.
552
5.
To change the appearance of text, select the Text tab. You can specify the following properties: Text Style, which determines the font, font style, height, and color of text. Vertical text position, which is the vertical position of the text in relation to the arrow. Select Horizontal text to make the text horizontal, even if the leader is vertical. Units of measurement, which determines how dimension style properties are measured. By default, the units of measurement defined in the program settings are used. To change this, select the Override system units check box and edit the Distance and Angles properties.
6.
To change the dimension, extension, or arrow lines, select the Line Styles tab. To assign a different line style, select the dimension component from the Component list, and then click Select to open the Line Styles library. Select a line style and click OK. For more information about line styles, see Customizing the Line Styles Library in the online help.
7.
Click OK.
Deleting Text
You can delete selected text from your drawing. To delete text: 1. 2. Click the text to select it. To select multiple text objects, press Shift and click. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
51
DIMENSIONS
Dimensions are used to convey precise measurements. You can dimension the exterior of your design, and quickly insert interior dimensions with a few clicks. HGTV Home & Landscape automatically displays on-screen dimensions as you draw, making it easier to draw walls at correct lengths, and to insert elements like doors and windows precisely where you want them. These dimensions are drawing aids that disappear after you insert the element. Using HGTV Home & Landscapes selection of Dimension features, you can add fixed dimensions to your drawing to convey the precise measurements of your floor plan. You can control the style of these dimensions, and move and stretch them.
Chapter 51 at a glance:
Setting the Current Dimension Style ................................................................. 554 Creating Automatic Exterior Dimensions........................................................... 554 Creating Automatic Interior Dimensions............................................................ 558 Creating Linear Dimensions .............................................................................. 560 Creating Aligned Dimensions ............................................................................ 561 Moving a Dimension Line .................................................................................. 562 Stretching Dimensions ...................................................................................... 563 Changing the Style of a Dimension ................................................................... 564 Updating a Dimension Style Globally ................................................................ 565 Turning Dimensions Off..................................................................................... 567 Deleting a Dimension ........................................................................................ 567
554
To specify exterior dimension settings: 1. Open the Settings menu and select Dimension Settings to open the Dimension Settings dialog. Exterior dimensions settings are specified on the Exterior tab. 2. To determine the dimension information to display in your drawing, set the options in the Include Dimension String for area. Select Overall to display the outermost dimensions of each exterior wall.
Select Projections to display the dimensions of all projecting points along exterior walls. For example, if your house has an attached garage, the dimensions of the exterior wall of the house and the exterior wall of the garage are displayed. If a wall doesnt contain any projections, this information is identical to the overall dimension.
Select Openings to display the dimensions of all projecting points and openings along the exterior walls. Openings include doors and windows.
556
Select Interior Walls to display the dimensions of all projecting points, and of each interior wall that connects to an exterior wall.
3.
To change the how dimension lines are displayed, set the options in the Dimension Line Distances area. Select Dim Line Spacing to set the spacing between successive dimension lines when two or more strings are used. Select Dimension Offset to set the distance between the first dimension string and the walls.
4.
If you selected Openings in step 3, select an option in the Openings area. Select the top option to display dimensions from the center of openings. Select the bottom option to display dimensions from the edges of openings.
5.
To change how extension lines are displayed, select an option n the Extension Lines area. Extension lines extend from the dimension line toward the walls being measured. When dimension points are not parallel to one other, you can specify where the extension lines end. Select the top option to extend lines all the way to the dimension points, Select the bottom option to line the extension lines up with the shortest dimension point.
6.
If you selected Interior Walls in step 3, select an option in the Interior walls area. Select the top option to display dimensions from the center of interior walls. Select the bottom option to display dimensions from the edges of interior walls.
7.
Click OK.
Openings Walls
Overall
To create automatic exterior dimensions: Open the Tools menu and select Dimensions > Apply Auto Exterior Dimensions, or click the Apply Auto Exterior Dimensions button on the Notation toolbar.
558
3.
Select the first option to dimension walls to the left side. Select the second option to dimension walls to the right side. Select the third option to dimension walls to the center. Select the fourth option to dimension walls to both side.
Click OK.
To create automatic interior dimensions: 1. Open the Tools menu and select Dimensions > Auto Interior Dimensions, or click the Auto Interior Dimensions button on the Notation toolbar. Click outside of the model in the project workspace to select a start point for the base line. Click outside of the model to select an end point for the base line. Dimensions are created along that line.
2. 3.
P1
P2
Dimension
4.
560
To create linear dimensions: 1. Open the Tools menu and select Dimensions > Linear Dimensions, or click the Linear Dimensions button on the Notation toolbar. Click a point in the project workspace to begin the dimension line. Without pressing the mouse button, move the mouse down to a second point and click. A dimension line, including offsets, arrows, and a numerical value is added to your drawing. 4. 5. Move the mouse away from the dimension line to stretch the extension lines. When the extension lines are positioned, right-click and select Finish.
2. 3.
To create aligned dimensions: 1. Open the Tools menu and select Dimensions > Aligned Dimensions, or click the Aligned Dimensions button on the Notation toolbar. Click a point in the project workspace to begin the dimension line. Without pressing the mouse button, move the mouse down to a second point, and click. A dimension line, including offsets, arrows, and a numerical value is added to your drawing. 4. 5. Move your mouse away from the dimension line to stretch the extension lines. When the extension lines are positioned, click to finish the dimension.
2. 3.
562
Move grip
4. 5.
Click and drag to move the dimension line. When the dimension line is positioned, release the mouse button.
Stretching Dimensions
You can make a dimension longer or shorter, or stretch either of the extension lines. When you stretch the length of a dimension, the dimension value updates automatically to reflect the new length. To adjust the length of a dimension: 1. 2. Click the dimension to select it. Hover your pointer over one of the lower extension grips to display the Stretch pointer.
Stretch grip
3. 4.
Click and drag the stretch the dimension. When the dimension is positioned, release your mouse button.
564
3.
3.
To change the dimension arrow type, select an icon in the Arrow type area. The properties in the Properties list vary depending on the arrow type selected. Selecting a dimension marked with a letter, such as a or b, highlights the corresponding dimension in the door diagram to the left of the Properties list. When you edit dimension style properties, you can see a preview of the leader in the image pane of the Dimension Style Properties properties dialog.
566
4.
To change the appearance of dimension text, select the Text tab. You can specify the following properties: Text Style, which determines the font, font style, height, and color of dimension text. Vertical text position, which is the vertical position of the text in relation to the dimension arrows. Selecting Vertically centered places the text inside the dimension line. Select Horizontal text to force the dimension text to be horizontal, even if the dimension line is vertical. Selecting Above dimension line places the text the specified distance above the dimension line. Horizontal text position, which is the horizontal placement of text in relation to the dimension arrows.Selecting Centered centers the text inside the dimension line. Selecting Distance from first end places the text a specified distance from the outer dimension line. Selecting Distance from second end places the text a specified distance from the line that points to the drawing. Units of measurement, which determines how dimension style properties are measured. By default, the units of measurement defined in the program settings are used. To change this, select the Override system units check box. Edit the Distance properties to set the Type of units used to measure distance and the Precision of the measurements, in fractions or decimal points. Edit the Angle properties to set the Type of notation used to measure angles and the Precision of the angles, in decimal points.
5.
To change the dimension, extension, or arrow lines, select the Line Styles tab. To assign a different line style, select the dimension component from the Component list, and then click Select to open the Line Styles library. Select a line style and click OK. For more information about line styles, see Customizing the Line Styles Library in the online help.
6.
Click OK.
2. 3.
Deleting a Dimension
To delete a dimension: 1. 2. Click the dimension you want to remove. You can select multiple dimensions by pressing Shift and clicking. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
568
52
LAYOUT TOOLS
HGTV Home & Landscape provides a basic set of 2D drafting toolsLine, Arc, Circle, and Rectangle. Objects drawn with these tools arent display in 3D views. You can use these tools to help design your layout. For example, you might want to draw construction lines to help you place walls and other elements.
Note: The options in the Layout menu are only available in 2D Plan View.
Chapter 52 at a glance:
Drawing Lines.................................................................................................... 570 Drawing Arcs ..................................................................................................... 574 Drawing Circles ................................................................................................. 580 Drawing Rectangles .......................................................................................... 583 Converting Drafting Objects to 3D Building Elements ....................................... 585 Editing Line Styles ............................................................................................. 585
570
Drawing Lines
You can draw a line with one or more segments by picking points. To draw a line in 2D Plan View: 1. 2. 3. Open the Tools menu and select Layout > Line, or click the Line button on the Layout toolbar. Click to select a start point for the line. Click to select the end point for the line. You can continue adding segments to the line. To join the last line to the first line to create a closed shape, rightclick and select Close. 4. When you are finished drawing the line, right-click and select Finish.
Note: Lines can only be drawn in 2D Plan View.
Moving a Line
You can move a line by clicking and dragging its center grip. To move a line: 1. Click the line to select it. If the line has multiple segments and you want to move those as well, press Shift and click to select the remaining segments. Hover your pointer over the center grip to display the Move pointer. Click and drag the line. When the line is positioned, release your mouse button.
2. 3. 4.
Note: In multi-segment lines, each segment is considered a separate line. Therefore, if you select only one segment and move it, the other segments arent moved with it.
Rotating a Line
You can rotate a line using the Rotate feature. To rotate a line: 1. Click the line to select it. If the line has multiple segments and you want to rotate those as well, press Shift and click to select the remaining segments. Right-click and select Rotate, or open the Edit menu and select Modify Elements > Rotate. Position the mouse pointer over the point around which to rotate the line. Click and drag to rotate the line, and then release the mouse button.
2. 3. 4.
Note: In multi-segment lines, each segment is considered a separate line. Therefore, if you select only one segment and rotate it, the other segments arent rotated with it.
Stretching a Line
You can stretch a line in any direction by clicking and dragging one of its end points. To stretch a line: 1. 2. 3. 4. Click the line to select it. Hover your pointer over the end of the line to stretch to display the Stretch pointer. Click and drag to stretch the line. When the line is positioned, release your mouse button.
572
2. 3.
Right-click and select Trim. Click the end of the line you want to trim.
In the example above, if you had clicked on the center of the line, the portion inside the circle would be trimmed:
574
Breaking a Line
You can break a line into two separate lines using the Break feature. To break a line: 1. 2. 3. Click the line to select it. Right-click and select Break. Click the point on the line where you want to break it. The line is broken at the selected point.
Deleting a Line
To delete a line: 1. 2. Click the line to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
Drawing Arcs
An arc is a curved line. There are three Arc options available: Start, Center, End: Specify the start and center points to define the arcs radius. Then select the end point to establish the arcs length. 3 Points: Select a start point for the arc, a second point along the arc, and then drag the arc into position as you specify the end point. Start, End, Radius: Select the start and end point of the arc to define its length, and then select a third point to define the arcs radius. With this option, you can only draw the arc in the counterclockwise direction.
Note: Arcs can only be drawn in 2D Plan View.
To draw an arc using the Start, Center, End option: 1. Open the Tools menu, select Layout > Arc > Arc - Start, Center, End, or click the Arc button on the Layout toolbar and select Arc - Start, Center, End. Click to select a start point for the arc. Click to select the arcs center point to define the radius. Click to select the arcs end point to define the arcs length.
2. 3. 4.
5. 1.
Right-click and select Finish. Open the Tools menu and select Layout > Arc > Arc - 3 Points, or click the Arc button on the Layout toolbar and select Arc - 3 Points. Click to select the start point of the arc. Click to select a second point on the arc. Drag the arc to stretch it to the desired length and position, and then select the end point of the arc.
2 1 3
2. 3. 4.
5.
576
To draw an arc using the Start, End, Radius option: 1. Open the Tools menu and select Layout > Arc > Arc - Start, End, Radius, or click the Arc button on the Layout toolbar and select Arc - Start, End, Radius. Click to select the start point of the arc. Click to select the end point of the arc. The arc can be created only in the counterclockwise direction. 4. Click to select a third point to define the arcs radius.
2. 3.
5.
Moving an Arc
You can move an arc using the Move feature. To move an arc: 1. 2. 3. 4. Click the arc to select it. Right-click and select Move, or open the Edit menu and select Modify Elements > Move. Click and drag to move the arc. When the arc is positioned, release your mouse button.
Rotating an Arc
You can rotate an arc around a selected base point using the Rotate feature. To rotate an arc: 1. 2. 3. 4. Click the arc to select it. Right-click and select Rotate, or open the Edit menu and select Modify Elements > Rotate. Position the mouse pointer over the point around which to rotate the arc. Click and drag to rotate the arc, and then release the mouse button.
Resizing an Arc
You can stretch an arc in any direction by clicking and dragging its grips. To stretch an arc: 1. 2. Click the arc to select it. Hover your pointer over the grip you want to move to display the Stretch pointer. Moving an end grip changes the length of the arc and can change the curve of the arc. Moving the center grip changes the curve (radius) of the arc. 3. 4. Click and drag the arc. When the arc is positioned, release the mouse button.
578
2. 3.
Right-click and select Trim. Click the end of the arc you want to trim.
In the example above, if you had clicked the center of the arc, the portion inside the rectangle would have been trimmed:
Deleting an Arc
To delete an arc: 1. 2. Click the arc to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
580
Drawing Circles
There are two Circle options available: Using the Circle - Center, Radius option, you draw the circle from the center out by picking two points to define its radius. Using the Circle - 2 Point option, you draw the circle outward from a selected point, defining the circles diameter.
Note: Circles can only be drawn in 2D Plan View.
To draw a circle by specifying its radius: 1. Open the Tools menu and select Layout > Circle > Circle Center, Radius, or click the Circle button on the Layout toolbar and select Circle - Center, Radius. Click the point that is to be the center of the circle. Move the pointer away from the center point. The circle grows as you move farther away from the center. 4. When the circle is the desired size, click to finish.
2 1
2. 3.
5.
To draw a circle by specifying its diameter: 1. Open the Tools menu and select Layout > Circle > Circle 2 Point, or click the Circle button on the Layout toolbar and select Circle - 2 Point. Click a point in the project workspace. The circle grows from this point. 3. Move the pointer away from the selected point. The farther you move away from this point, the larger the circle becomes. 4. When the circle is the desired size, click to finish.
1 2
2.
5.
Moving a Circle
You can move a circle by clicking and dragging its center grip. To move a circle: 1. 2. 3. 4. Click the edge of the circle to select it. Hover your pointer over the center grip to display the Move pointer. Click and drag the circle. When the circle is positioned, release your mouse button.
582
Rotating a Circle
You can rotate a circle in the X,Y-plane using the Rotate feature. To rotate a circle: 1. 2. 3. 4. 5. Click the edge of the circle to select it. Right-click and select Rotate, or open the Edit menu and select Modify Elements > Rotate. Position the mouse pointer over the point around which to rotate the circle. Click and drag to rotate the circle around the selected point. When the circle is positioned, release your mouse button.
Resizing a Circle
You can edit the size of a circle by clicking and dragging one of its exterior grips. To edit the size of a circle: 1. 2. Click the edge of the circle to select it. Hover your pointer over one of the exterior grips on the circles circumference to display the Drafting pointer. Click and drag to resize the circle. When the circle is positioned, release your mouse button.
3. 4.
Note: To define a specific radius using the Commander, right-click the circle and select Edit Radius.
Deleting a Circle
To delete a circle: 1. 2. Click the circle to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
Drawing Rectangles
You can draw a rectangle by picking two points on the screen. To draw a rectangle: 1. 2. 3. 4. Open the Tools menu and select Layout > Rectangle, or click the Rectangle button on the Layout toolbar. Click a point on the screen. This will become one of the rectangles corners. Move the pointer away from the current point. The rectangle grows as you move farther away. When the rectangle is the desired size, click to finish it.
5.
Moving a Rectangle
You can move a rectangle by clicking and dragging its center grip. To move a rectangle: 1. 2. 3. Click the edge of the rectangle to select it. Hover your pointer over the center grip to display the Move pointer. Click and drag the rectangle to move it where you want it, then release your mouse button.
584
Rotating a Rectangle
You can rotate a rectangle about a selected base point using the Rotate tool. To rotate a rectangle: 1. 2. 3. 4. Click on the edge of the rectangle to select it. Hover your pointer over the center grip to display the Move pointer. Click and drag the rectangle. When the rectangle is positioned, release your mouse button.
Stretching a Rectangle
You can stretch a rectangle by clicking and dragging its corner grab handles. To stretch a rectangle: 1. 2. 3. 4. Click the edge of the rectangle to select it. Grips are displayed at each corner. Hover your pointer over one of the corner grips to display the Stretch pointer. Click and drag to stretch the rectangle. When the rectangle is positioned, release your mouse button.
Deleting a Rectangle
To delete a rectangle: 1. 2. Click the rectangle to select it. Press the Delete key on your keyboard, or right-click and select Delete, or open the Edit menu and select Modify Elements > Delete.
3.
586
Part 11
POWER TOOLS
588
53
PHOTO BOARDS
You can import digital photographs or scanned images into your project workspace. The imported image is oriented vertically in 3D view, much like a billboard. For example, you could import a picture of your backyard, so when you look out the model window, you truly feel like youre home. You can also insert pre-defined photo boards from the catalog. A photo board can be stationary or set to rotate with the camera so its always facing you. You can also control the height and width of the photo board. The Photo Board Wizard guides you through the process.
Chapter 53 at a glance:
Importing a Photo Board ................................................................................... 590 Saving Imported Photo Boards to the Catalog .................................................. 593 Inserting a Photo Board from the Catalog ......................................................... 594 Moving a Photo Board....................................................................................... 594 Rotating a Photo Board in 2D............................................................................ 595 Changing the Elevation of a Photo Board ......................................................... 595 Editing Photo Board Properties ......................................................................... 596 Deleting a Photo Board ..................................................................................... 597 Creating Transparency in Photo Board Images ................................................ 597
590
2.
Click Next.
3. 4.
Enter a name for your photo board in the Give the Photo Board Object a name box. Click the Select button, and then select the image you want to import. You can import BMP, JPG, and TGA files. The selected image appears in the preview window.
5.
Define the size of the image by entering values in the Height and Width boxes. Typically, you should specify a size that is as close to reality as possible. For example, if the image is of a person who is six feet tall, you should enter a value close to 6 in the Height box.
6.
Click Next.
592
7.
Specify whether you want the photo board to be stationary or active. If Stationary is selected, the board will always remain oriented the same way, regardless of changes in your camera angle. If Billboard is selected, the photo board will rotate toward the camera so it will always face you in 3D.
8.
Click Next.
9.
Click Finish. The photo board is attached to your pointer, ready to be inserted.
10. Position the photo board where you want it, and then click to insert it. 11. Right-click and select Finish.
594
Tip: You can change a photo boards elevation by changing the Distance above current location or terrain property on the Behavior tab of the Photo Boards properties dialog.
596
3.
To change the photo board type, select the Stationary or Billboard icon in the Type area. A stationary photo board remains the same regardless of the camera angle. A billboard photo board rotates with the camera angle.
4.
To change the size of the photo board, edit the values in the Properties list. For example, to change the height of the board, select Height from the Properties list, and then edit the value in the Height box. Make sure that the Maintain Aspect Ratio check box is selected to avoid distorting the image. When the aspect ratio is maintained, the height automatically changes when you edit the width, and vice versa.
5.
Click OK.
When you have finished editing the image in the image editing program, you can re-import the image into HGTV Home & Landscape using the Photo Board Wizard.
598
54
PROJECT ESTIMATE
HGTV Home & Landscape keeps track of all the materials you use to build your home as you design it, right down to the very last nail. You can generate a project estimate with a single mouse click. The estimate consists of two reportsthe quantity report and the cut list. The quantity report, or bill of materials, lists all of the materials used to build your house, as well as the quantity, unit price, and total cost of each material. The cut list reports all the timber and steel members in your drawing and calculates the number of members you need to buy using real-world lengths of your choice. Sample unit prices are provided for your convenience, but you can specify custom pricing directly from your suppliers. The grand total is calculated for you automatically.
Chapter 54 at a glance:
Generating a Project Estimate .......................................................................... 600 Selecting a Project Estimate Report Template .................................................. 602 Filtering Locations from a Project Estimate....................................................... 602 Saving a Project Estimate ................................................................................. 604 Opening a Quantity Report File in an External Editor ....................................... 605 Opening a Cut List in an External Editor ........................................................... 606 Printing a Project Estimate ................................................................................ 607 Editing Material Pricing...................................................................................... 608 Specifying Cut Lengths for Members ................................................................ 610
600
3.
If you have not specified cut lengths for one or more members in your drawing, you receive the following error message when you attempt to view a cut list: There are members in your project with no defined cut lengths. If a member doesnt have defined cut lengths, it isnt included in the cut list. When you generate a project estimate, grid lines are displayed in the Generate Project Estimate dialog. You can turn grid lines off and on by selecting Show Grid from the View menu. By default, materials are grouped by location, and landscaping is included in the Terrain location. You can choose to omit selected locations and elements from the quantity report. You can print and save the quantity report and cut list directly from Generate Project Estimate dialog.
602
3.
4. 5.
Note: You can exclude elements globally by editing elements in the catalog. The change affects all new insertions of the element.
604
2. 3. 4.
Select the location where you want to save the estimate. In the File name box, type the filename for the quantity report file. Click Save. Both the quantity report and cut list are saved in the specified location. The quantity report is saved with the specified name, while the cut list is saved as ProjectName.CUT.
2. 3. 4.
Click the Browse button to open the Report Filename dialog. Locate the report file to open. Click Open. The report opens in the editor associated with the file type.
Tip: If you have already saved a quantity report, you can open the file in Windows Explorer. You can also open the editing program and then open the quantity report file.
606
To open a saved cut list: 1. In HGTV Home & Landscape, open the Tools menu and select Calculate/Estimate > View Project Estimate to open the View Project Estimate dialog.
2. 3. 4.
Click the Browse button to open the Report Filename dialog. Locate the report file to open. Click Open.
Tip: If you have already saved a cut list, you can open the file in Windows Explorer. You can also open the editing program and then open the CUT file.
608
3.
4.
Edit the value in the Price box. Prices are unit prices. For a carpet, for example, you would enter the price per square foot, not the price of the entire carpet.
5.
To edit material pricing in the catalog: 1. Open the File menu and select Catalogs > Catalog Manager, or right-click an element in the catalog and select Catalog Manager to open the Catalog Manager. Open the Elements menu and select the type of element to edit. Select the folder containing the element you want to edit from the Groups list.
2. 3.
4. 5. 6. 7.
Select the element to edit from the Elements list. Right-click and select Edit Element to open the Element properties dialog. Select the Quantity tab. Edit the value in the Price box. Prices are unit prices. For a carpet, for example, you would enter the price per square foot, not the price of the entire carpet.
8. 9.
Click OK to close the Element Properties dialog. Click OK to close the Catalog Manager.
610
7. 8. 9.
To add a cut length to the list, click Add. A blank entry is added to the list. Select the Length box and enter the new length for the member. Enter the members name, division, price, alternate code and part number. You need not specify all information for each cut length.
10. When you are finished adding to the cut lengths list, click OK to close the Members properties dialog. 11. Continue editing member cut lengths, or click OK to close the Catalog Manager dialog. These lengths will be used the next time that you generate a cut list.
612
3. 4. 5. 6.
7. 8. 9.
To add a cut length to the list, click Add. A blank entry is added to the list. Select the Length box and enter the new length for the member. Enter the members name, division, price, alternate code and part number. You need not specify all information for each cut length.
10. When you are finished adding to the cut lengths list, click OK to close the Members properties dialog. 11. Click OK to close the Catalog Access dialog. 12. Click OK to close the Framing dialog. 13. Click OK to close the Element properties dialog.
3.
4. 5. 6. 7. 8. 9.
Click the Select button in the Joists area to open the Catalog Access dialog. Select a material type from the Groups list and a member from the Members list. Right-click the member and select Edit Element to open the Members properties dialog. Select the Cut Lengths tab. To add a cut length to the list, click Add. A blank entry is added to the list. Select the Length box and enter the new length for the member.
10. Enter the members name, division, price, alternate code and part number. You need not specify all information for each cut length.
614
11. When you are finished adding to the cut lengths list, click OK to close the Members properties dialog, and then click OK to close the Catalog Access dialog. 12. Repeat steps 5 through 11 by clicking Select in the Joists and Beams areas.
Note: You cant specify cut lengths for deck boards.
55
3D REAL VIEW
HGTV Home & Landscape incorporates powerful 3D Real View rendering technology. 3D Real View rendering adds light and shadow to a textured 3D view to achieve photo-realistic images of both the interior and exterior of your home. These images can be printed directly from your computer. You can also choose to save the rendered image to a bitmap (BMP) or JPG file that you can then open in most image editing programs.
Chapter 55 at a glance:
How 3D Real View Rendering Works................................................................ 616 Setting the Scene .............................................................................................. 617 Defining the Location and Time of Day ............................................................. 618 Creating a Basic 3D Real View Rendering........................................................ 620 Creating an Advanced 3D Real View Rendering .............................................. 621 Editing 3D Real View Settings........................................................................... 624 Saving a 3D Real View Rendering to a File ...................................................... 629 Creating Multiple 3D Real View Renderings in the Same Project..................... 631
Consider the following information when setting the scene for 3D Real View rendering: Exterior Shots: In an exterior shot, the most important factor is sunlight. Sunlight is determined by the global position and time of day set in the program settings. By adjusting these settings, you control how much sunlight is in the scene, and the angle from which it shines. See Defining the Location and Time of Day on page 618. Night Shots: Before creating a night shot, you must set the background to a night scene. See Selecting a Background for 3D Views on page 83. After the background is set, set the time of day to a nighttime hour. For best results, you might want to insert some exterior lighting in your model. See Exterior Lighting on page 475. Interior Shots: When creating interior shots, light comes from light fixtures that you have inserted in the room, and through the windows in the daytime. You can turn lights on and off and change their light bulbs for different light intensity and effect. For information about interior light fixtures, see Interior Lighting on page 311. Light Sources: You can achieve different lighting effects by adjusting light sources. You can change the color or intensity of light coming from a light fixture, you can add light bulbs, change a light bulb to a different type, adjust the intensity of the light, or select a different color for the light. For more information about light fixtures, see Editing a Light Fixtures Light Source on page 317.
Turning Lights Off: If you have light fixtures in your scene and want to decrease the amount of light in the scene, you can turn selected light fixtures off. For more information about turning lights on and off, see Turning a Light On or Off on page 316.
3. 4.
Select a country from the Country drop-down list. Select a city from the City drop-down list. If your city is not included you can either select a city near you, or add your city to the settings. For more information click the ? button in the Program Settings dialog.
5.
Select a date. To select a month, click the month heading above the calendar to display a list of months. Click a month to select it. To select a year, click the month heading above the calendar, and then click the year heading above the calendar. Click a year to select it. To select a day, click the date in the calendar.
6.
Select the appropriate time options in the Time area. By default, the time used for renderings is the current time set on your computer, rounded to the next smallest 5-minute increment of time. For example, 12:04 becomes 12:00. If you dont want to use the current time, clear the Use current time for rendering check box. To set a specific time for a rendering, enter a specific time into the Time (for renderings) box, or use the arrows to increase and decrease the time. If you select Daylight Savings Time, HGTV Home & Landscape tracks changes in time due to daylight savings.
7.
Set the angle in the North Direction area. Angle from True North. Determines where North is on your screen, and affects the angle of the sun for daylight rendering. The number in degrees that you enter is in relation to the 90 perpendicular orientation of your drawing. A value of 1 makes the top of the screen North. A value of 90 makes the top of the screen East, and the left side of the screen North.
8.
Click OK.
You can also use the Program Settings dialog to select a background for 3D viewing. For more information, see Selecting a Background for 3D Views on page 83.
The preview window shows a preview of your scene. 3. Use the buttons under the preview window to change the view.
View Filter Zoom In Zoom Out Zoom Realtime Slide Look Around Fly Around Walk Around
4.
On the Basic tab, click the Render button. The ray tracing progress is indicated on the progress bar. When the rendering is complete, the word Done appears below the progress bar. To change the scene and render it again, select the Modify Viewpoint option, and then use the buttons below the preview window to change the scene. To open the last rendered image, select the Raytrace option.
5.
To create an advanced 3D Real View rendering: 1. 2. 3. Display the 3D view that you want to render. Open the View menu and select Render 3D Real View to open the 3D Real View dialog. Click the Advanced tab.
The preview window shows a preview of your scene. 4. Use the buttons under the preview window to change the view.
View Filter Zoom In Zoom Out Zoom Realtime Slide Look Around Fly Around Walk Around
5.
If you do not want to ray trace automatically after radiosity is completed, clear the Auto Raytrace check box. By default, ray tracing begin as soon as the radiosity calculations are complete.Disabling automatic raytracing gives you the opportunity to navigate through the scene before ray tracing begins.
6.
Click the Calculate Radiosity Solution button in the Step 1: Radiosity area to begin the Radiosity calculations. Radiosity determines how much light is emitted by the sun and lighting fixtures, and how much light is reflected off the surfaces of elements. The view is updated at regular intervals during these calculations.
If you click the Stop Radiosity Solution button during radiosity calculations, radiosity stops, and the scene is instantly ray traced, unless you have disabled automatic ray tracing. You might want stop the process if it seems to be taking a long time. However, you might not get the result you want. For example, the image might be too dark. If you have disabled automatic ray tracing, you can click the Calculate Radiosity Solution button to resume the radiosity calculations.
To erase the current radiosity calculations, click the Reset Radiosity Solution button. Resetting the calculations frees computer memory. You can then begin a new rendering.
7.
By default, ray tracing begins after the radiosity calculations are complete. Please wait while the rendered image is generated. If you disabled automatic ray tracing, the scene is not automatically raytraced after the radiosity calculations have been performed. Instead, the radiosity solution remains in the preview window. When you are ready to ray trace the rendering, click the Step 2 : Raytrace button. After the rendering is complete, it appears in the preview window.
8.
To change the scene and render it again, select the Modify Viewpoint option, and then use the buttons below the preview window to change the scene. Select the Radiosity option to display the last radiosity solution. Select the Raytrace option to display the last rendered image.
9.
When you are finished viewing the 3D Real View rendering, click Close.
If you selected the Render to File option before rendering, the image is saved to a file. For more information, see Saving a 3D Real View Rendering to a File on page 629.
3.
By setting the Rendering program settings, you can complete the following tasks: Disable automatic ray tracing Adjust rendering quality Change the refresh rate during light calculations Adjust the brightness of the rendering Turn daylight on and off Antialias objects Create fog and smoke effects
To adjust the rendering quality: 1. 2. To adjust the rendering quality, begin on the Renderings page of the Program Settings dialog. Select the quality level from the Quality Level drop-down list. There are 5 levels to choose from. The higher the level of quality you choose, the more steps there are, the longer the rendering process takes. Level 1 involves 100 steps, while Level 5 involves 1,500 steps. The quality level must be set before rendering takes place; it doesnt change the rendering currently seen in the 3D Real View dialog. 3. Continue editing Rendering settings, or click OK to close the Program Settings dialog.
You can also create a custom quality level by editing the Radiosity Options. To create a custom quality level: 1. 2. 3. To create a custom quality level, begin on the Renderings page of the Program Settings dialog. Select a quality level from the Quality Level drop-down list. This serves as a basis for your custom quality level. Edit the value in the Number of Steps box. By default, Level 1 involves 100 steps, while Level 5 involves 1,500 steps. However, you can enter any number of steps. 4. Continue editing Rendering settings, or click OK to close the Program Settings dialog.
To turn daylight off: 1. 2. 3. To turn daylight off, begin on the Renderings page of the Program Settings dialog. Clear the Enable Daylight check box. Continue editing Rendering settings, or click OK to close the Program Settings dialog.
By default, rendered images are saved in the same directory as your projects: C:\Documents and Settings\<Current User>\My Documents\HGTV Home & Landscape Platinum Suite\Projects 4. To change the default file name, type, and location, click the Browse button to the right of the Location drop down list to open the Save As dialog.
5. 6. 7. 8.
Enter the new default file name in the File name box. Select Bitmap (*.bmp) or JPEG (*.jpg) from the Save as type drop-down list to set the default file type. Click Browse Folders to specify a new folder in which to save renderings. Click Save to close the Save As dialog.
Note: If you begin editing the Location options, but dont specify a file name, the next time you render a 3D Real View, the rendering might not be generated.
9.
Select the size from the Size drop-down list. The default selection is Current View Size, which saves the image at the size shown in the preview window of the 3D Real View dialog. Pre-defined sizes are 640 x 480, 800 x 600, and 1024 x 768.
10. To define a custom size, selecting the Custom from the Current View Size drop-down list. Enter values in the Width and Height boxes. 11. Click OK to close the Program Settings dialog.
Note: Each time you generate a view, the new rendering overwrites the image saved in the previous rendering. To avoid this, see Creating Multiple 3D Real View Renderings in the Same Project on page 631
56
ANIMATION
An animation is, essentially, a movie. Use HGTV Home & Landscapes animation tools to record an actual tour through your 3D model that you can play back at any time. You can add sounds to your animation, such as a doorbell ringing. You can also choose to ray trace the animation for a photorealistic display that includes light, shadows, and reflection. To create an animation, draw one or more paths for the camera to follow.
Chapter 56 at a glance:
Drawing an Animation Path............................................................................... 634 Drawing Separate Camera and Target Paths.................................................... 639 Previewing the Animation.................................................................................. 641 Adding Sounds to an Animation ........................................................................ 642 Editing Path and Animation Properties.............................................................. 643 Saving an Animation to a File............................................................................ 648
2.
3. 4.
Enter a name for the path in the Description box. In the Behavior area, specify what you want the camera to focus on during the animation.
5.
If you select Follow Path, the camera focuses on a different target along the path in each frame. If you select Specify Target, the camera always points towards a target point that you specify.
In the View Angle area, specify how wide you want the view angle to be by either sliding the ruler or entering a value in the box. Higher values produce a wide-angle view, and lower values produce a close-up view.
6. 7.
Click OK to close the Path Properties dialog. Click in the project workspace to select a start point for the camera. For example, if you want to start your animation by walking through the front door, select a point outside the front door.
8. 9.
If you selected the Specify Target option, select the point on which you want to the camera to remain focused during the animation. Click to select the next point of the path. Each point you select is called a control point. The camera moves to each control point and captures an image of the view at that point. Control points are the key to drawing and shaping your path.
10. Continue selecting control points until your path is finished. 11. Right-click and select Finish.
Tip: You can simulate the movement from one location to another by drawing your path up or down a staircase. After the path is drawn, you can then edit the elevation of control points on the other location to view elements on that location.
2. 3.
On the Paths tab, use the Move Up and Move Down buttons to move selected paths up or down in the list. Click OK.
2.
2.
Note: Removing a control point can change the shape of the path slightly, depending on the location of adjacent control points, to ensure a smooth, curved path.
2.
2. 3. 4. 5.
8. 9.
2. 3. 4. 5. 6. 7.
2. 3.
Click and drag the target point to the target path. When the point is positioned, release your mouse button. The target point automatically snaps to the camera of the target path. You can now preview the animation.
When you preview the animation, the camera moves along the camera path and focuses on points along the target path as the animation plays.
2.
Click the Play button to play the animation. To pause the animation, click the Pause button. To play the animation manually by stepping through each frame, click the Next Frame button. You can click and drag the slider to play the animation manually or to skip to specific frames of the animation. To step back to the previous frame, click the Previous Frame button. To return to the start of the animation so you can play it again, click the Restart button.
Note: To save the animation to a file that can be viewed outside of HGTV Home & Landscape, see Saving an Animation to a File on page 648. Note: Ray tracing doesnt appear in the animation preview. Ray tracing is applied when you save the file.
2. 3.
2.
To change the speed of an animation: 1. 2. Click the path to select it. Right-click and select Properties to open the Path Properties dialog.
3.
Edit values in the Duration and Velocity boxes. The duration is based on the velocity and length of the path. Increasing the duration value slows the animation down. Decreasing the duration value speeds it up. The velocity determines the distance covered in one second. Increasing the velocity value increases the animation speed.
4.
Click OK.
3. 4.
Enter a value between 1 and 32 in the Frame Rate box, or use the arrow buttons to increase or decrease the value. Click OK.
To enable ray tracing in an animation: 1. Open the Tools menu and select Animation > Animation Properties, or click the Animation Properties button on the Animation toolbar to open the Animation Properties dialog. You can also open the properties from the Create Animation dialog. 2. 3. 4. Select the Output File tab. Select the Ray Trace Animation check box. Click Options to open the Program Settings dialog. By default, the Rendering settings are displayed. The Rendering settings are explained in detail in 3D Real View on page 615. This procedure explains only the options that are necessary to enable ray tracing in animations.
5.
Select the Raytrace Automatically after Radiosity option. The Raytrace Automatically after Radiosity option must be selected to ray trace an animation.
6.
Select Global Settings in the left column of the Program Settings dialog. Global settings help determine how much daylight is available in the scene. For more information about global settings see Defining the Location and Time of Day on page 618.
7. 8.
Click OK to close the Program Settings dialog. Click OK to close the Animation Properties dialog.
2. 3. 4. 5.
2. 3. 4.
2. 3.
5.
Part 12
MANAGING PROJECTS
652
57
IMPORTING
Using the Project Trace Image feature you can import a BMP, JPG, or TGA file into your drawing space. You can then trace the image using elements from the catalog, creating a true HGTV Home & Landscape model. The Project Trace Image feature is useful if you have sketched out ideas in a drawing program or scanned a floor plan, and want to re-create the plan in HGTV Home & Landscape. You can resize the image before tracing, and delete it after youre done tracing. Using the Object Import Wizard you can quickly import custom 3D objects in DXF or 3DS format directly into your drawing. For information on importing photo boards, see Importing a Photo Board on page 590.
Note: Most floor plans are copyrighted. Make sure you have permission to copy them before importing into HGTV Home & Landscape.
Chapter 57 at a glance:
Importing an Image to Trace ............................................................................. 654 Matching the Floor Plans Drawing Scale.......................................................... 655 Displaying and Hiding Project Trace Images .................................................... 656 Deleting a Project Trace Image ......................................................................... 656 Importing Custom Objects into Your Drawing.................................................... 657
654
To reverse the image, that is, flip it left to right, select the Flip Horizontal check box. To flip the image vertically, so it is upside down, select the Flip Vertical check box.
4.
To change the scale of the image, enter the dimensions in the Length and Height boxes. Typically, you would use the overall dimensions shown on the floor plan. For example, if the house is 70' long, enter 70' in the Length box. Keep the Maintain Aspect Ratio check box selected to prevent the image from becoming distorted.
5. 6.
Click OK. A bounding box is attached to your pointer. Position the box in your drawing area, and then click to insert it. The image is displayed.
Note: Most floor plans are copyrighted. Make sure you have permission to copy them before importing them.
4.
656
2. 3.
Note: You can hide the project trace image from view instead of deleting it, as explained in Displaying and Hiding Project Trace Images on page 656.
2.
Click Next.
658
3. 4. 5.
Enter a name for the imported object in the Give the element a new name box. Select the type of element you are importing from the element dropdown list. If you selected Exterior Furniture or Exterior Accessories, you have the option of inserting the element on the floor of the current building location, or on the terrain, or landscape. Select either Insert on location or Insert on terrain. Click the Select button to open the Open dialog. Locate and select the file to import, and then click Open. You can import DXF and 3DS files. The Block Import Options dialog opens.
6. 7.
8.
Specify how you want the components to be created by selecting an option from the Create Components From drop-down list. For DXF files you can select Colors or Layers. Because 3DS objects are an assembly of materials, you must select Materials.
9.
Click Next.
660
10. If you know what units were used to create the object, select the units from the Which units were used to create the original object? drop-down list. Otherwise, select the unit of measure that will result in a logical Resultant Width, Resultant Depth, and Resultant Height. If you select Custom, you can specify a custom scale in the Custom Scale box. The scale is the multiplication factor of the units used for objects in the block. For example, if youre converting a file that you assume was created in feet and inches, the scale is 25.4. 11. Click Next.
12. To display or hide a component in 2D or 3D views, select the component from the list and then click the appropriate eye icon. If you select the Show only selected component check box, only the currently selected component, as shown in the object preview, will be displayed. 13. Click Next.
14. Click Finish. 15. Click to insert the new element in your drawing. 16. Right-click and select Finish.
662
58
OPENING, SAVING, AND PRINTING
After you have started and saved a project, you can work on it whenever you like. You can open a saved project by opening the File menu and selecting Open. After you have opened a project, you can edit, save, print, and export it. You can open more than one project open at a time. When you have more than one project open, you can switch between projects using the Window menu. The Save feature saves the current project under its current name. You can use Save As to save a project under a different name, and Save All to save all currently open projects. By default, one backup of your drawing is saved along with the drawing.
Chapter 58 at a glance:
Opening a Saved Project .................................................................................. 664 Changing the Number of Files on the Recently Used File List.......................... 664 Repairing Damaged Projects ............................................................................ 665 Saving Projects ................................................................................................. 665 Saving a Project as a Template......................................................................... 669 Editing the Print Scale ....................................................................................... 672 Printing Drawings .............................................................................................. 673 Closing Projects ................................................................................................ 678
2.
Saving Projects
HGTV Home & Landscape has three save features: Save, Save As, and Save All. They are located on the File menu. To save the current project with the current name, or to save the current project for the first time, open the File menu and select Save, or click the Save button on the Standard toolbar. If you are saving for the first time, you are asked to enter a file name. To save the current project with a different name, creating a copy of it, open the File menu and select Save As. Enter a new name in the Save As dialog. To save all currently open projects, open the File menu and select Save All, or click the Save All button on the Standard toolbar.
2. 3.
2.
3.
2. 3. 4.
2. 3. 4.
2. 3. 4.
5.
Note: The new template will be applied to any future projects. The new template isnt applied to the current project.
2. 3.
2. 3. 4.
If you change the print scale, your 2D plan doesnt scale on the screen. It is scaled on paper when you print the drawing. The scale you specify in a view windows properties has a direct link to the Print to Scale option in the Print dialog. Changing the print scale has no effect in 3D views, neither on the screen nor in printouts, unless it is an elevation view. A model being viewed in 3D doesnt have concrete measurements as a flat, 2D view does. Elements such as text and dimensions do scale on the screen when you change the scale because they are specified in real-world units. The model on your screen is created using units that are only proportional to realworld units. Regardless of a views print scale, elements such as text and dimensions will always print out at the size that was assigned to them at the time of insertion. For example, if you inserted text that had a 1/2" text height setting, the text will be 1/2" on paper, regardless of the views print scale or what the text looks like on the screen.
Printing Drawings
HGTV Home & Landscape uses the standard Microsoft Windows Print dialog with a few added features, such as a print preview, print area selection, scaling options, and paper placement. To print a drawing: 1. Open the File menu and select Print, or click the Print button on the Standard toolbar to open the Print dialog.
2. 3.
Select a printer from the Name drop-down list. Click Properties to open the printer Properties dialog and specify general printer properties, such as orientation and paper size. When you have finished setting printer properties, click OK to close the printer Properties dialog.
4.
Select the Print to file check box, to save the project to a print file on your computer, rather than print the file on a printer. You might want to print to a file to create a PDF document, for example.
Note: The Preview area shows how the drawing will fit on the paper. If a drawing is too large for the selected paper size, it is automatically tiled across multiple sheets of paper. Separation marks appear in the preview, indicating where the drawing will be divided.
5.
Select the appropriate Print Area option. Select All to print the project extents, which is the portion of your drawing that currently contains elements. As you add new elements, the extents update automatically. Select Display to print what is on-screen in the current view. If only part of your drawing is currently visible, only that part appears in the printout. Select Window to print a specific area of your drawing. You define that area by drawing a bounding window around it. Click the Window button. The Print dialog closes and your pointer is in the project workspace. Click two points in the drawing to define a rectangular window. The Print dialog opens, and the Preview area displays what appears in the printout.
6.
Enter the number of copies to print in the Number of copies box in the Page Setup area, or use the arrows to increase or decrease the numbers.
7.
Select a Print Scaling option in the Page Setup area. Select Print to Scale in the Page Setup area to print the current view according to the scale defined in the View Properties dialog. To see the defined scale, in the project workspace, open the View menu and select View Properties, or right-click in the drawing area and select View Properties. The Print to Scale option is not available when printing most 3D views because 3D views cant be scaled. Elevation views can be scaled, so the Print to Scale option is available for those views.
Note: If you are printing to scale, and the scale of the drawing is too large for the selected paper size, the drawing is automatically tiled across multiple sheets of paper.
Select Fit To Page to scale the drawing to fit the selected paper size. Fit to Page is the default option for 3D views, because 3D views cant be scaled.
8.
Select a Placement option in the Page Setup area. Select Lower left in the Page Setup area, to position the image in the lower left corner of the paper. Select Center on paper to center the image on the paper.
9.
Select an option from the Print Quality drop-down list to set the resolution of the printed image. You can select 150, 300, or 600 dpi. A higher resolution produces images that are sharper and show finer detail, while a lower resolution permits faster printing but shows less detail.
10. Select the Print Line Weights check box to print the lines in your drawing using the weight, or thickness, assigned to them. Clear the Print Line Weights to print all lines with the same thickness. 11. Click OK to print the file.
Printing to a File
When you print to a file, you must determine the printer on which the file will be printed. For example, if you are taking your file to a commercial copy location, the file will probably be printed on a PostScript printer. Therefore, you want to print your drawing to a PostScript, or .PS, file. By printing to a file, others can print your HGTV home design drawing, even if HGTV home design software is not installed on their computers. They must have a printer that prints the specified file type. To print to a file: 1. 2. 3. 4. 5. Open the File menu and select Print, or click the Print button on the Standard toolbar to open the Print dialog. Select the Print to file check box. Click OK to open the Save As dialog. Locate and select the folder where you want to save the print file. Enter a name and extension for the print file in the File name box. For example, MyHouse.ps.
Note: It is important to specify the file extension, because you cant select a file type from the Save as type drop-down list.
6.
Closing Projects
Projects remain open until you close them or exit HGTV Home & Landscape. You can close the active project without exiting. If you have multiple projects open, the drawing that you want to close must be active. To close a drawing: 1. 2. 3. 4. If you have multiple drawings open, open the Window menu and select the drawing that you want to close. Open the File menu and select Close, or click the Close button on the Standard toolbar. If you are asked to save changes, click Yes or No. If you havent yet named the project, and you clicked Yes in step 3, the Save As dialog opens. Enter a name for the project in the File name box, and then click Save.
59
EXPORTING
HGTV Home & Landscape offers three Export features: 2D Image, 2D Drawing, and 3D Model. Using the 2D Image feature, you can export the image on the screen to a BMP, JPG, or TGA file, which can then be opened in an image editing program. Using the 2D Drawing feature, you can export your 2D plan to an AutoCAD DXF file. Using the 3D Model feature, you can export your 3D model to a DXF, 3DS (3D Studio), or WRL (VRML) file. When you open the file in its associated program, you see the actual 3D model in that program.
Chapter 59 at a glance:
Exporting the Current View to a 2D Image File ................................................. 680 Exporting the 2D Drawing to a DXF File ........................................................... 681 Exporting the 3D Model..................................................................................... 681
680
6.
Select the color setting from the Color drop-down list. Choose from Grayscale, 256 Color, High Color (16-bit), High Color (24-bit), or True Color (32-bit), depending on the file type.
7.
Select the output size from the Size drop-down list. By default, Current View is selected, which saves the image at the size currently shown on the screen. You can choose from three preset sizes, or select Custom and enter values in the Width and Height boxes.
8.
When you open the file in its associated program, you will see the actual 3D model in that program.
682
To export your 3D model: 1. 2. Open the File menu and select Export > 3D Model to open the Save As dialog. Select format of the file you want to export to from the Save as type drop-down list. You can choose from AutoCAD DXF (*.dxf), Autodesk 3D Studio (*.3ds), and VRML (*.wrl). 3. 4. 5. Locate the directory where you want to save the exported file. Enter a file name in the File name box. Click Save. A message is displayed, confirming that the model has been exported successfully. 6. Click OK.
Index
INDEX
Numerics
2D Designers View 79 2D Drawing export 681 2D Image export 680 2D Plan View 78 3D Camera Views changing 82 changing the display mode 93 creating 81 displaying 80 flying around in 89 resetting the camera 91 sliding in 90 spinning the view 91 walking around in 88 3D Model export 681 3D Real View about 615 advanced 621 basic 620 editing settings 624 save location 629 save name 629 saving multiple renderings 631 saving to file 629 setting the viewpoint 617 setting up the scene 617 3D Studio files exporting to 681 importing 657 3DS export 681 3DS import 657
A
Above-ground pools 470 Accessories editing properties 301 inserting 299, 482 moving 299 rotating 300 Add Location 67 Add Sound Node 642 Advanced 3D Real View 621 Air conditioner central 336 Air returns 336 Aligned Dimensions 561 Angle measurements precision 500 Angle Snap 497 Animation adding sounds 642 drawing a path 634 previewing 641 saving to .avi file 648 Annotation Dimensions 553 Text 542 Text with Leader 547 Antialiasing 624 Appearance elements 526 Appliances editing properties 295 inserting 292 moving 293 rotating 293
684
Apply Auto Exterior Dimensions 554 Aquariums 299 Arbors 482 Arcs drawing 574 Area/Perimeter Calculator 503 Auto Exterior Dimensions 554 Auto Interior Dimensions 558 Auto Raytrace 622 AutoCAD exporting 2D plan to 681 exporting 3D model to 681 Auto-cut terrain around building 344 AVI file export 648
Bookshelves 298 Borders garden 482 Bowls 299 Box planters 482 Boxes, garden 482 Building Locations adding 67 current 69 defining 66 deleting 69 filtering from view 126 making selectable/non-selectable Building lot 360, 368 Building Wizard 144 Buildsoft Estimating Export 602 Bulbs changing 317
126
B
Background in 3D views 83 Badminton courts 470 Balustrades 248 Barstools 298 Basic 3D Real View 620 Basketball courts 470 Bathtubs 330 Beds 298 garden 436 Benches 464 Berms creating 348 Bill of Materials 600 Billboard setting 590 Billboards 590 Billiards table 298 Bird baths 482 Bird feeders 482 Bird houses 482 Bitmaps importing for tracing 654 Blank Project 18 Blinds 299 BMP exporting to 680 importing for tracing 654
C
Cabanas 470 Cabinets editing properties 286 inserting 284 inserting sinks into 290 inserting with Kitchen Builder Wizard 278 moving 284 Cable service box 304 CAD objects drawing 570 Camera Views changing 82 creating 81 displaying 80 resetting the camera 91 sliding in 90 spinning the view 91 walking around in 88 Cameras orbiting around targets 89 placing new 81
685 resetting 91 Cars 482 Cathedral ceilings 226 Ceiling fans 312 Ceiling Height 66 Ceiling lights 312 Ceiling Openings creating 230 Ceilings by Perimeter 222 by Room 223 cathedral 226 cutting openings in 230 displaying framing 116 vaulted 226 Center on wall doors 180 opening 184 windows 181 Centimeters working in 500 Central Air Unit 336 Central Vac 304 Central Vac Outlet 322 Chairs 298 patio 464 Change Style dimension 564 Chests 298 Chimneys applying materials to 338 editing height 337 inserting 337 Circle 2 Point 581 Circle Center Radius 580 Circles drawing 580 Cleaning equipment 304 Coffee tables 298 Cold air returns 336 Collision Control 498 Color applying to the terrain 344 applying with Materials Paintbrush changing an elements 526 grid 494 light bulbs 317 Columns attaching footings to 176 decorative 482 inserting 170 Compost box 304 Computer desks 298 Computers 298 Concrete slabs creating 408 Context-sensitive menus 74, 512 Contours showing 344 Copies (print) 673 Copying elements on same location 521 walls to create a new story 154 Cribs 298 Cross-section creating 104 Curtains 299 Curving edging 445 fills 439 paths 430 retaining walls 423 Custom elements importing 657 Cut List printing 607 saving 604 viewing 600 Cut Opening ceiling 230 floors 218 Cutaway dynamic 92
536
686
D
Daylight enabling 624 Decimal precision for angle measurements 500 Deck Builder Wizard 386 Deck Stairs editing properties 403 inserting 402 Deck tool 390 Decks building with Deck Builder Wizard
386
building with Deck tool 390 editing 394 inserting a deck floor 390 inserting stairs 402 Deleting building locations 69 elements 538 walls 152, 425 Deselecting elements 74 Designers View 79 Dimension Styles changing 564 setting current 554 Dimensions about 553 aligned 561 auto exterior 554 auto interior 558 changing style 564 editing an elements 524 linear 560 setting current style 554 Dishwasher 292 Display All But Framing 116 Display Filter 121 Display Mode 93 Display settings adjusting 14 Displaying
elements 124 framing 116 locations 126 Distance measuring 502 Diving board, 470 Doghouses 470 Door mats 482 Doors automatically centering 180 flipping around 190 flipping swing 190 inserting 180 moving 189 Drafting arcs 574 circles 580 lines 570 rectangles 583 Drawing 72 Drawing Grid displaying 494 setting up 494 turning on and off 494 Dressers 298 Driveways 428 Dryer 292 Dumpsters 304 Duplicate 521 Duplicate to Locations 154 DXF export 681 DXF import 657 Dynamic Cutaway 92
E
Edge Shape 226 Edging changing length 444 curving 445 inserting 442 Edit menu 74 Editing about 511
687 accessing edit commands 512 accessing editing tools 74, 512 appliances 295 building locations 66 cabinets 286 deck stairs 403 decks 394 electrical elements 324 element properties 524 equipment 304 exterior accessories 483 exterior furniture 465 exterior structures 472 fills 437 furnishing elements 299 HVAC elements 340 light fixtures 477 nudging elements 515 plumbing fixtures 332 railings 251 ramps 236 stairs 236 walls 151, 156, 422 Editing Mode 72 Effects rendering 624 Electrical Elements editing size 324 lowering 323 moving 323 raising 323 wiring 326 Electrical Junction Box 304 Electrical Wiring changing line style 327 inserting 326 reshaping/stretching 327 Electronics editing properties 301 inserting 298 moving 299 rotating 300 Elements changing elevation 516 deleting 538 editing properties 524 importing external files 657 inserting 72 moving 514 rotating 517 Elevate tool 516 Elevation editing an elements 516 electrical elements 323 Elevations viewing 98 Enable Collision Control 498 Enable Daylight 624 Enable Effects 624 Encyclopedia plant 456 Equipment editing size 306 inserting 304 moving 304 rotating 305 Estimate changing report format 602 generating 600 printing cut list 607 printing quantity report 607 saving cut list 604 saving quantity report 604 specifying name 604 specifying save location 604 Example projects 19 Excavated areas 353 Excel XLS template 607 Exercise equipment 304 Exporting animations to .avi files 648 to 3DS (3D Studio) file 681 to BMP file 680 to DXF file 681 to JPG file 680 to TGA file 680
688
to WRL (VRML) file 681 Extending edging 444 retaining walls, 423 Exterior Accessories editing size 484 inserting 482 moving 483 rotating 483 Exterior Furniture editing size 466 inserting 464 moving 465 rotating 465 Exterior Lighting editing size 477 inserting 476 moving 477 Exterior Structures editing 473 inserting 470 inserting house templates 470 moving 472 rotating 472 Eyedropper 537
F
Faucets 330 Feet/Inches working in 500 Fences editing properties 378 inserting 376 Filing cabinets 298 Fills creating 436 curving 439 reshaping 438 resizing 437 Filtering display 121 elements for selection 124 elements from view 124
landscape elements 124 locations for selection 126 locations from view 126 notation objects 124 Finishing commands 72 Fireplaces indoor 336 outdoor 482 Fit To Page 673 Flip Horizontal 654 Flip Opening 190 Flip Swing 190 Flip Vertical 654 Floor Level 66 Floor Locations adding 67 current 69 defining 66 deleting 69 Floor Openings creating in automatic floors 218 creating in manual floors 218 Floor plan tracing 654 Floor registers 336 Floor to Ceiling Height 145 Floors about 210 cutting openings in 218 deck 390 displaying framing 116 inserting by perimeter 211 inserting by room 212 Flowers 450 Fly Around tool 89 Fog adding to rendering 624 Follow Path 634 Footings attaching strip footings to walls
172
inserting mono footings 176 Format project estimate 602
689 Fountains 482 Framing displaying 116 hiding 116 locking visibility 123 Freezer 292 Furnaces 336 Furniture editing properties 301 interior 298 moving 299 outdoor 464 rotating 300
H
Handicap ramp 234 Handrails 248 Hanging planters 482 Head Height 66 Heater propane 482 Heating elements 336 Height ceiling 66 floor 66 head 66 wall 66 window 66 Height (elevation) editing an elements 516 electrical elements 323 Hidden Line mode 93 Hiding elements 124 framing 116 Hills creating 346 Hot tubs 470 House Builder Wizard canceling, 18 using 144 House Templates 470 HVAC Elements editing properties 340 inserting 336 moving 338 Hydro meter 304
G
Garages 470 Garbage bins 299 Garbage disposals 304 Garden beds 436 Garden borders 482 Garden boxes, raised 482 Garden sheds 414 Gardens 450 Gas Meter 304 Gates editing properties 383 inserting 381 Gazebos 470 Generate Project Estimate 600 Geometry editing 524 Global Settings 618 Golf Holes 470 Greenhouse 470 Grid drawing 494 snap 495 Grid Color 494 Grid Snap 495 Ground Floor Height above Terrain Guardrails 248
I
Image Brightness rendering 624 Importing 3D Studio Files 657 DXF files 657 objects 657 photo boards 590
145
690
text files 542, 547 importing 657 Inches working in 500 In-ground pools 470 Inserting about inserting elements 72 accessories 299 air returns 336 appliances 292 cabinets 284 columns 170 decks 386 doors 180 driveways 428 edging 442 electrical elements 322 electronics 298 equipment 304 exterior accessories 482 exterior furniture 464 exterior structures 470 fences 376 fills 436 floor registers 336 floors 211 gates 381 HVAC elements 336 interior furniture 298 irrigation 488 light fixtures 312, 476 mono footings 176 paths 428 patios 408 photo boards 590, 594 plants 450 plumbing fixtures 330 property lines 360, 368 ramps 234 retaining walls 422 scanned home plan 654 sidewalks 428 site boundary 360, 368
sprinklers 488 stairs 234 text 542 vents 336 walls 150 windows 181 Installing the software 13 Interior dimensions auto 558 Interior Lighting 312 Irrigation editing spray 489 inserting 488 moving 488 rotating 489 ISS Construction Manager template
602
J
Jacks 322 JPG exporting to 680 importing for tracing 654 Jungle Gyms 470
L
Labels inserting 542 Lamps 312 Landscape Lighting editing size 477 inserting 476 moving 477 Landscaping decks 386 edging 442 fences 376 fills 436 filtering elements from view 124 garden beds 436 gates 381 hills and valleys 346 inserting furniture 464
691 inserting house templates 470 inserting structures 470 irrigation 488 paths 428 plants 450 plateaus 353 ponds 436 retaining walls 422 sidewalks 428 slopes 356 terrain 344 Lawn edging 442 Leader with text 547 Lengthening edging 444 retaining walls 423 Levels adding 153 defining locations for 66 Light fixtures editing light source 317 editing size 477 inserting indoors 312 inserting outdoors 476 moving 477 turning on and off 316 Light posts 476 Light switches 322 Lights changing bulbs 317 interior 312 outdoor 476 path 476 Line Style, electrical wiring 327 Line weights printing 673 Linear Dimensions 560 Lines Close option 570 drawing 570 Locations adding 67 current 69 defining 66 deleting 69 filtering 126 selection 126 selection filtering 126 Lock Framing 123 Lock Framing, 126 Look Around tool 91 Lot lines 360, 368 Lounges 464 Lowering electrical elements 323 elements 516
M
Mailboxes 482 Maintain Aspect Ratio 654 Materials applying to terrain 344 applying with Materials Paintbrush
536
changing an elements 526 estimate 600 sampling with the Eyedropper 537 Materials Paintbrush 526, 536 sampling materials with the Eyedropper 537 Mats door 482 Measure tool 502 Measuring area 503 perimeter 503 Medicine cabinets 299 Menus for editing 74, 512 Mesh Spacing 344 Meters utility 304 working in 500 Microwave 292 Millimeters working in 500 Mirrors 299
692
Modify Elements 74, 512 Modify Viewpoint 620, 622 Mono Footings Attached to Columns Mouse scroll zooming 111 Moving accessories 299 appliances 293 cabinets 284 doors 189 electrical elements 323 electronics 299 elements 514 elements vertically 516 equipment 304 exterior accessories 483 exterior furniture 465 exterior lighting 477 exterior structures 472 furniture 299 HVAC elements 338 irrigation 488 nudging elements 515 openings 189 plants 451 plumbing fixtures 331 sprinklers 488 walls 151, 422 windows 189 Mugs 299 Mulched beds 436 Multiple text insert 542, 547
176
O
Obelisks 482 Object Import Wizard 657 Object Snap using 496 OBJSNAP 496 Office furniture 298 Open 664 Open Samples 19 Opening sample projects 19 saved projects 664 Openings automatically centering on walls
184
creating in ceilings 230 creating in floors 218 inserting in walls 184 moving 189 Ortho 497 Outdoor accessories 482 Outdoor fireplaces 482 Outdoor furniture 464 Outdoor structures 470 Outlets 322 Oven 292
P
Pad footings inserting 176 Pads inserting 408 Paintbrush materials 526, 536 Panning 112 Pans 299 Paper size 673 Path lights 476 Paths curving 430
N
Name building location 66 New Project 18 Nightstands 298 North arrows 482 Notation filtering 124 Nudging elements 515 Number location 66
693 drawing 428 drawing for animations 634 editing thickness 431 editing width 431 Patio furniture 464 Patio umbrellas 482 Patios creating 408 Patterned mode 95 Patterns editing on elements 526 Perimeter calculator 503 Phone jacks 322 Photo Boards importing 590 inserting 594 Photo realistic images 615 Pianos 298 Picnic tables 464 Pictures 299 Piers inserting 170 Place New Camera 81 Placement 673 Plan view rendered 79 wireframe 78 Plans importing for tracing 654 Plant Encyclopedia 456 Plant Growth Over Time 454 Plant Seasonal Change 455 Planters 482 Planting age 452 Plants applying seasonal change 455 changing age 452 editing size 452 Encyclopedia 456 inserting 450 moving 451 seeing growth over time 454 Plateaus creating 353 editing height 356 editing peak shape 356 Plates 299 Playgrounds 470 Playhouses 470 Plumbing Fixtures editing size 332 inserting 330 moving 331 rotating 331 Pointer tool 72, 512 Ponds 436 Pool slide 470 Pool table 298 Pools Post edging 442 Posts inserting 170 Pot lights 312 Pots 299 Precision angle measurements 500 for units of measure 500 Pre-defined labels inserting 542 Preview print 673 Preview Animation 641 Pricing editing 608 Print 673 Print Line Weights 673 Print Preview 673 Print Quality 673 Print to file 673 Print to Scale 673 Printing all 673 cut list 607 display 673 drawings 673
470
694
project estimate 607 quantity report 607 to file 673 window 673 Project Estimate changing report format 602 generating 600 printing 607 printing cut list 607 printing quantity report 607 saving cut list 604 saving quantity report 604 selecting report template 607 specifying name 604 specifying save location 604 Project Trace Image importing 654 Projects opening 664 sample 19 saving 665 Propane heater 482 Properties element 524 Property lines 360, 368
by Picking Points 250 by picking points 250 editing properties 251 horizontal 250 inserting 248 inserting on a floor 250 inserting on stairs automatically
248
on stair center 250 on stair left 249 on stair right 249 Rails (edging) 442 Raised garden boxes 482 Raising electrical elements 323 elements 516 Ramps editing 236 editing size properties 236 inserting 234 Range 292 Raytrace Automatically after Radiosity 624 Raytrace option 620, 622 Raytracing automatically 622 basic 620 Recording animations 648 Rectangles drawing 583 Recycling box 304 Redo 514 Refrigerator 292 Registers 336 Render 3D Real View 620, 621 Render to File 629, 631 Render to File, 624 Rendered 2D plan view 79 Rendered mode 94 Rendered Outline mode 94 Rendering about 615 advanced 621
Q
Quality Level rendering 624 Quantity Report generating 600 printing 607 saving 604
R
Radiosity 621 Radiosity option 622 Radiosity Solution calculating 622 continuing 622 resetting 622 Rail edging 442 Railings
695 basic 620 saving multiple image files 631 saving to file 629 setting the viewpoint 617 setting up scene 617 Replacing elements 523 walls 155 Report material 600 Report format estimate 602 Reset Camera 91 Reset Radiosity Solution 622 Reshaping filled areas 438 wiring segments 327 Resizing exterior wall layout 151, 152 fills 437 Resolution setting 14 Retaining Walls curving 423 drawing 422 lengthening 423 shortening 423 Right-click menus accessing 74, 512 Roofs displaying framing 116 Room Division 218 Rotating accessories 300 appliances 293 electronics 300 elements 517 equipment 305 exterior accessories 483 exterior furniture 465 exterior structures 472 furniture 300 irrigation 489 plumbing fixtures 331 sprinklers 489 Rugs 299
S
Sample projects 19 Sampling materials 537 Sandboxes 470 Satellite dishes 304 Save 665 Save All 665 Save As 665 Save location 3D Real View image 629 project estimate 604 Saved Project 664 Saving 3D Real View renderings 629 animations 648 cut list 604 multiple rendered images in same project 631 project estimate 604 projects 665 quantity report 604 to 3DS (3D Studio) file 681 to BMP file 680 to DXF file 681 to JPG file 680 to TGA file 680 to WRL (VRML) file 681 Scaling, in printing 673 Scanned floor plans importing 654 Scene setup for rendering 617 Sconces 312 Screen area size setting 14 Screened rooms 470 Scroll wheel mouse zooming with 111 Season Change 455 Second Floor
696
adding 153 Section Views creating 104 Select All 73, 124 Select None 124 Select Previous 73 Select/Edit 72, 512 Selectability of elements 124 Selecting elements 73 Selection Filter building locations 126 elements 124 Selection mode 72, 512 Setbacks, defining 361 Shed Builder Wizard 414 Sheds building with Shed Builder Wizard editing 419 inserting pre-made 470 Shelves 298 Shortcut menus 74, 512 Shortening edging 444 retaining walls 423 Show contours 344 Show Grid, 503 Shower curtains 299 Showers 330 Shrubs 450 Shutters 299 Sidewalks 428 Sinks 290, 330 Site Boundary defining setback distances 361 inserting 360, 368 Size editing an elements 524 Skirt Width 226 Slabs creating 408
414
Slide tool 90 Slopes creating 356 Sloping ceilings 226 Smoke adding to rendering 624 Smoke detectors 322 Snap Angle 497 Snapping at defined angles 497 orthogonal 497 to drawing grid 495 to objects 496 Sofas 298 Soil beds 436 Sounds adding to animation 642 Specify Target 634 Spinning in 3D view 91 Spray properties sprinkler 489 Sprinklers editing spray properties 489 inserting 488 moving 488 rotating 489 Square footage measuring 503 Stairs adding to deck 402 cutting opening in floor 218 editing 236 editing size properties 236 inserting 234 inserting railings on 248 Standard Report Form template 607 Start a New Project 18 Stationary photo board 590 Stepped footings 172 Stop Radiosity Solution 622 Storage sheds 470 Stories adding 153
697 defining locations for 66 Stretching edging 444 exterior wall layout 151 fills 437 retaining walls, 423 walls 151, 152 wiring segments 327 Strip footings inserting 172 Structures exterior 470 Sundials 482 Survey site 360, 368 Swing flipping 190 Swings 470 Switches 322 Textures applying different textures to elements 526 applying to the terrain 344 TGA exporting to 680 importing for tracing 654 Thermostats 322 Timberline Precision Estimating template 602 Toaster 292 Toilet paper dispenser 299 Toilets 330 Tool sheds 414 Topography recreating 343 Towel accessories 299 Tracing imported floor plans 654 Trampolines 470 Transformer Box 304 Trash cans 304 Trash Compactor 292 Trees 450 Trellises 482 Trenches creating 348 Tubs 330
T
Tables 298 patio 464 picnic 464 TakeOff Plus template 602 Telephone service box 304 Telephones 298 Television outlets 322 Televisions 298 Template estimate 607 house 470 Tennis courts 470 Terrain applying a texture and color 344 settings 344 Text adding 542 editing 544 importing text files 542, 547 with leader 547 Text with Leader adding 547
U
Umbrella patio 482 Undo 514 Units of Measure for angles 500 general 500 Update display every x steps 624 Utility meters 304
V
Valleys inserting 346 Vaulted ceilings 226 Vegetable garden boxes 482
698
Vents 336 View Angle animation 634 View Filter about 121 filtering elements for selection 124 filtering elements from view 124 filtering locations 126 filtering notation objects 124 Viewing 2D Designers View 79 displaying/hiding items 121 dynamic cutaway 92 elevations 98 framing 116 in 3D 80 section views 104 Viewpoint in 3D Real View renderings 617 Volleyball courts 470 VRML export 681
W
Walk Around tool 88 Wall air returns 336 Wall Height 66 Wall lights 312 Wall Openings automatically centering 184 inserting 184 Walls attaching strip footings to 172 deleting 152, 425 displayed framing 116 drawing 150 editing 156 inserting openings in 184 moving 151, 422 replacing 155 retaining 422 second floor 154 stretching 151, 152 stretching the layout 151
Washer 292 Water heaters 336 Wattage light bulb 317 Weather vanes 482 Windchimes 482 Windmills 482 Window treatments 299 Windows automatically centering, 181 flipping around 190 inserting 181 moving 189 WinEstimator template 602 Wireframe mode 93 Wiring changing line style 327 inserting 326 reshaping 327 stretching 327 Wizards Deck Builder 386 House Builder 144 Object Import 657 Photo Board 590 Shed Builder 414 Wood stoves 336 WRL export 681
Y
you 512
Z
Zoom In 110 Zoom Out 110 Zoom Previous 113 Zoom Realtime 110 Zoom to Fit 112 Zoom Window 111 Zooming with scroll wheel mouse
111