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- Eldar

v2.1

ELDAR
This team list uses the special rules and wargear found in Codex: Eldar. If a rule differs from the Codex, it will be clearly stated. You must adhere to the following model requirements when building your Kill Team: 1 Team Leader model 1-25 Core models 0-5 Special models

Any model with the Herald of Victory special rule may Deep Strike as normal (see Built Up Area), in addition to its usual special rule.

35 points
WS 4 BS 4 S 3 T 3 W 2 I 5 A 1 Ld 8 Sv -

Wargear:
Rune Armour Shuriken Pistol Witchblade

Special Rules:
Inspiring Presence Ancient Doom Battle Focus Fleet Psyker (Mastery Level 1)

Death Speaker Upgrade:


May upgrade to a Death Speaker for 10 pts and gain the Spirit Mark special rule and +1 Leadership. In a Kill Team lead by a Death Speaker Warlock, Wraithguard and Wrathblades may be taken as Core.

Psychic Powers:
Before the battle the Warlock may choose a single Psychic Power from the Runes of Battle psychic discipline found in Codex: Eldar.

Options:
May replace Witchblade with: - Singing Spear 5 pts May take any of the following: - Plasma Grenade 2 pts - Melta Bomb 5 pts - Eldar Jetbike 15 pts May take wargear from the Eldar armoury including Leader and Warlock only items.
1

- Eldar

v2.1

Points Varies
WS 5 BS 5 S 3 T 3 W 2 I 6 A 2 Ld 9 Sv 3+ Aspect Howling Banshee (25 pts):
Gains a Banshee Mask, Shuriken Pistol, Power Sword and the Fleet and Acrobatic special rules. May replace Power Sword with: - Triskele 5 pts - Executioner 10 pts May replace both weapons with: - Two Mirrorswords 10 pts May take up to two of the following: - Fear 5 pts - Disarming Strike 10 pts - Shield of Grace 10 pts

Wargear:
Heavy Aspect Armour

Special Rules:
Inspiring Presence Ancient Doom Battle Focus

Options:
May take any of the following: - Plasma Grenade 2 pts - Melta Bomb 5 pts May take wargear from the Eldar armoury including Exarch and Leader only items.

Aspect Shining Spear (35 pts):


Gains an Eldar Jetbike, Laser Lance and the Outflank and Skill Rider special rules. May replace Laser Lance with: - Power Weapon Free - Star Lance 10 pts May take up to two of the following: - Monster Hunter 5 pts - Disarming Strike 10 pts - Hit & Run 15 pts

Path of the Warrior:


When recruited, an Exarch must permanently choose one Aspect from this page, gaining the wargear and special rules of that Aspect. Additionally, the respective aspect warrior Special choice may be taken as Core.

Aspect Dire Avenger (23 pts):


Gains an Avenger Shuriken Catapult, a Plasma Grenade and the Fleet and Counter-attack special rules. May replace Avenger Shuriken Catapult with: - Twin-linked Shuriken Catapults 5 pts - Power Weapon and Shuriken Pistol 15 pts - Diresword and Shuriken Pistol 20 pts - Power Weapon and Shimmershield 20 pts May take up to two of the following: - Disarming Strike 10 pts - Shield of Grace 10 pts - Battle Fortune 15 pts

Aspect Warp Spider (29 pts):


Gains a Death Spinner, Warp Jump Generator and the Fleet and Hit & Run special rules. May replace Death Spinner with: - Twin-linked Death Spinner 5 pts - Spinneret Rifle 15 pts May take the following: - Pair of Powerblades 20 pts May take up to two of the following: - Fast Shot 10 pts - Marksmans Eye 10 pts - Stalker 10 pts

Aspect Striking Scorpion (27 pts):


Gains a Shuriken Pistol, Scorpion Chainsword, Mandiblaster, a Plasma Grenade and the Fleet, Infiltrate, Move Through Cover and Stealth special rules. May replace Shuriken Pistol with: - Scorpions Claw 30 pts May replace Scorpion Chainsword with: - Biting Blade 5 pts May replace both weapons with: - Two Chainsabres 10 pts May take up to two of the following: - Monster Hunter 5 pts - Crushing Blow 10 pts - Stalker 10 pts

Aspect Swooping Hawk (25 pts):


Gains a Lasblaster, Plasma Grenade, Haywire Grenade, Swooping Hawk Wings, and the Fleet, Herald of Victory and Skyleap special rules. May replace Lasblaster with: - Hawks Talon 10 pts - Sunrifle 15 pts May take the following: - Power Weapon 10 pts May take up to two of the following: - Night Vision 5 pts - Marksmans Eye 10 pts - Hit & Run 15 pts

Aspect Dark Reaper (40 pts): Aspect Fire Dragon (32 pts):
Gains a Fusion Gun, Melta Bomb and the Fleet special rule. May replace Fusion Gun with: - Dragons Breath Flamer Free - Firepike 15 pts May take up to two of the following: - Iron Resolve 5 pts - Crushing Blow 10 pts - Fast Shot 10 pts
2

Gains a Reaper Launcher, Reaper Rangefinder and the Slow and Purposeful special rule. May replace Reaper Launcher with: - Shuriken Cannon Free - Eldar Missile Launcher 10 pts - Tempest Launcher 20 pts May take up to two of the following: - Night Vision 5 pts - Fast Shot 10 pts - Marksmans Eye 10 pts

- Eldar

v2.1

13 points
WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 9 Sv 4+ Wargear:
Aspect Armour Avenger Shuriken Catapult Plasma Grenades

Special Rules:
Ancient Doom Battle Focus Counter-attack Fleet

9 points
WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 8 Sv 5+ Wargear:
Mesh Armour Shuriken Catapult Plasma Grenades

Special Rules:
Ancient Doom Battle Focus Fleet

9 points
WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 8 Sv 5+ Options:
For every 5 Storm Guardians in your team, one model may replace both its weapons with: - Flamer 5 pts - Fusion Gun 10 pts For every 5 Storm Guardians in your team, one model may replace its Chainsword with: - Power Sword 15 pts

Wargear:
Mesh Armour Shuriken Pistol Chainsword Plasma Grenades

Special Rules:
Ancient Doom Battle Focus Fleet

12 points
WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 8 Sv 5+ Wargear:
Mesh Armour Ranger Long Rifle Shuriken Pistol

Special Rules:
Ancient Doom Battle Focus Fleet Infiltrate Move Through Cover Stealth

17 points
WS 4 BS 4 S 3 T 4 W 1 I 5 A 1 Ld 8 Sv 3+ Unit Type: Eldar Jetbike Options:
For every three Windrider Jetbikes in your team, one model may replace its Twin-linked Shuriken Catapult with: - Shuriken Cannon 10 pts

Wargear:
Mesh Armour Eldar Jetbike

Special Rules:
Ancient Doom Battle Focus

- Eldar

v2.1

30 points
You may take one Weapon Platform for every five Core models you take in your Kill Team. Guardian: WS 4 WS BS 4 BS S 3 S T 3 T 7 W 1 W 2 I 5 I A 1 A Ld 8 Ld Sv 5+ Sv 3+ Unit Type: Artillery Replacement Crew: 9 pts Options:
May replace Shuriken Cannon with: - Shadow Weaver - Vibro Cannon - Scatter Laser - Starcannon - Bright Lance - Eldar Missile Launcher - D-cannon Free Free 5 pts 5 pts 5 pts 15 pts 25 pts

Weapon Platform:

Wargear (Guardian):
Mesh Armour Shuriken Catapult Plasma Grenades

Special Rules (All):


Squad (1 Weapon Platform and 2 Guardians) Ancient Doom Battle Focus Fleet

Wargear (Weapon Platform):


Shuriken Cannon

17 points
WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 9 Sv 3+ Wargear:
Heavy Aspect Armour Shuriken Pistol Scorpion Chainsword Mandiblaster Plasma Grenade

Special Rules:
Ancient Doom Battle Focus Fleet Infiltrate Move Through Cover Stealth

22 points
WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 9 Sv 3+ Wargear:
Heavy Aspect Armour Fusion Gun Melta Bomb

Special Rules:
Ancient Doom Battle Focus Fleet

15 points
WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 9 Sv 4+ Wargear:
Aspect Armour Baneshee Mask Shuriken Pistol Power Sword

Special Rules:
Acrobatic Ancient Doom Battle Focus Fleet

25 points
WS 4 BS 4 S 3 T 4 W 1 I 5 A 1 Ld 9 Sv 3+ Wargear:
Heavy Aspect Armour Eldar Jetbike Laser Lance
4

Special Rules:
Ancient Doom Battle Focus Outflank Skilled Rider

Unit Type: Eldar Jetbike

- Eldar

v2.1

32 points
WS 4 BS 4 S 5 T 6 W 1 I 4 A 1 Ld 10 Sv 3+ Wargear:
Wraithcannon

Special Rules:
Ancient Doom Bulky Fearless Non-Learning

Options:
May replace Wraithcannon with D-sycthe for 10 pts.

32 points
WS 4 BS 4 S 5 T 6 W 1 I 4 A 1 Ld 10 Sv 3+ Wargear:
Two Ghostswords

Special Rules:
Ancient Doom Bulky Fearless Non-Learning

Options:
May replace both Ghostswords with Ghost Axe and Forceshield for free.

19 points
WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 9 Sv 3+ Wargear:
Heavy Aspect Armour Death Spinner Warp Jump Generator

Special Rules:
Ancient Doom Battle Focus Fleet Hit & Run

Unit Type: Jet Pack Infantry

15 points
WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 9 Sv 4+ Wargear:
Aspect Armour Lasblaster Plasma Grenade Haywire Grenade Swooping Hawk Wings

Special Rules:
Ancient Doom Battle Focus Fleet Herald of Victory Skyleap

Unit Type: Jump Infantry

45 points
You may only ever take a maximum of two War Walkers in your Kill Team. WS 4 BS 4 S 5 FA 10 SA 10 RA 10 I 5 A 2 HP 2 Options:
May replace either Shuriken Cannon with: - Scatter Laser - Starcannon - Bright Lance - Eldar Missile Launcher May take any of the following: - Ghostwalk Matrix - Spirit Stones - Power Field - Holo-fields - Star Engines
5

Unit Type: Vehicle


(Walker, Open-topped)

Special Rules:
Ancient Doom Battle Focus Fleet Scouts Non-Flammable

5 pts 5 pts 5 pts 15 pts 10 pts 10 pts 15 pts 15 pts 15 pts

Wargear:
Two Shuriken Cannons

- Eldar

v2.1

30 points
WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 9 Sv 3+ Wargear:
Heavy Aspect Armour Reaper Launcher Reaper Rangefinder

Special Rules:
Ancient Doom Slow and Purposeful

Spirit Stones of Windfall (Warlock Only) 15 pts


The Spirit Stones of Windfall imbue the Warlocks weapon with energy, cutting through armour as well as flesh. This strength of this energy is unpredictable however. At the start of ever Assault phase the Warlock is engaged in combat roll a D6. The number you rolled is the AP value of the Warlocks weapon for that phase.

Force Buckler (Exarch Only) 15 pts


A Force Buckler is an arm mounted energy shield generator that confers a 5+ invulnerable save.

Armour of Vaul (Exarch Only) 15 pts


Confers the Exarch a 3+ armour save that may be rerolled. May not be taken with the Armour of Eldanesh or Armour of Isha.

Runes of Witnessing (Warlock Only) 15 pts


Rule Amendment: One use only. If the Warlock fails a Psychic test, he can use these runes to re-roll the test.

Armour of Isha (Exarch Only) 15 pts


It is said this set of armour is imbued with the tears of Isha. The Exarch gains the Feel No Pain special rule. May not be taken with the Armour of Eldanesh or Vaul.

Runes of Warding (Warlock Only) 10 pts


Rule Amendment: One use only. Immediately before the Warlock makes a Deny the Witch roll, he can choose to use these runes to grant himself (or those he is making a roll for) an additional +2 modifier to the dice roll.

Armour of Eldanesh (Exarch Only) 10 pts


The Exarch gains the Preferred Enemy special rule. May not be taken with the Armour of Vaul or Isha.

Spirit Stones of Dampening (Warlock Only) 10 pts


These spirit stones create a bubble of psychic protection around the Warlock. Use the rules for Psychic Hoods on page 68 of the core rulebook.

Runes of War (Leader Only) 10 pts


The Runes of War amplifies the models ability to rally his allies for war. All friendly Eldar models within 6 of the model may re-roll Morale checks.

Spirit Stones of the Warp (Warlock Only) 10 pts


Instead of moving in the Movement phase, a Warlock may teleport through the Warp. Roll 2d6, the model may then move up to this amount in any direction, ignoring all terrain and models. If the Warlock does this it cannot assault this turn.

Runes of Wrath (Leader Only) 10 pts


The Runes of Wrath imbues its wielder with an uncontrollable hatred towards its enemy. The model gains the Hatred special rule.

The following items of wargear are available to buy for all Aspect Warrior models (see the Exarch entry for a list). This is regardless whether they have access to the armoury or not. Team Leaders may also take items from this list.

Runes of Deception 10 pts


One use only. The model may activate its Runes of Deception in the Shooting phase instead of making a shooting attack. Choose a single point on the tabletop within 6 of the model. All models (friend or foe) within 3 of that point gain the Shrouded special rule until the start of their next turn.

Runes of the Spider 5pts


The model leaps great distances and climbs walls with supernatural agility. The model may re-roll all Initiative tests it is required to take when climbing or jumping.

Runes of Accuracy 5 pts


If a model with the Runes of Accuracy has not moved in the previous Movement phase it may re-roll To Hit rolls of 1 when shooting.

Runes of Sight 10 pts


The model gains the Night Vision special rule. Also, hidden enemy models within 12 of a model with the Runes of Sight are automatically revealed.

Skyburst Grenade 2 pts Only models with the Skyleap special rule may take a Skyburst Grenade:
Skyburst Grenade 6 Range 24 S 4 AP 4 Type Assault 1, Blast, One Shot, Ignores Cover

Runes of Vigour 5 pts


The Rune of Vigour imbues its owner with an unnatural fortitude. The model is immune to the negative effects of the Blind, Concussive, and Strikedown special rules.

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