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race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER
size
TEMPORARY MODIFIER
ARMOR CLASS
age
TOTAL
ARMOR BONUS
gender
SHIELD BONUS DEX MODIFIER
weight
campaign
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
STRENGTH
STR
AC
10 +
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
DEXTERITY
DEX
TOTAL
HIT POINTS
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
CONSTITUTION
CON INT
WISDOM
HP
WOUNDS/CURRENT HP
CLASS SKILLS?
INTELLIGENCE
SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER
(CLASS/CROSS-CLASS)
MAX RANKS
/
MISC MODIFIER
SPELL FAILURE
SPECIAL PROPERTIES
CLASS FEATURES
CLASS FEATURE PAGE REF.
WIS CHA
CHARISMA
DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER
ABILITY MODIFIER
RANKS
TOTAL
INITIATIVE
MODIFIER
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
SAVING THROWS
TOTAL
BASE SAVE
TEMPORARY MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
CLASS FEATURE PAGE REF.
(CONSTITUTION)
= = =
+ + +
+ + +
+ + +
+ + +
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
REFLEX
(WISDOM)
(DEXTERITY)
WILL
PAGE REF.
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
SPELL RESISTANCE
NOTES
GRAPPLE
MODIFIER
=
TOTAL
BASE ATTACK BONUS
+
MISC. MODIFIER
SPEED
CLASS FEATURE
PAGE REF.
RACIAL TRAITS
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
NOTES
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
PAGE REF.
AMMUNITION
__________________________
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
NOTES
AMMUNITION
TYPE
NOTES
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
__________________________
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD
LANGUAGES
2 X MAX LOAD
PUSH OR DRAG
5 X MAX LOAD
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS
POWER SAVE
POWER
DC MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
LEVEL
CONTAINERS
CONTAINER CAPACITY WEIGHT
WEALTH
MONEY GEMS ART OTHER
CP SP GP PP
EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER
size
TEMPORARY MODIFIER
ARMOR CLASS
age
TOTAL
ARMOR BONUS
gender
SHIELD BONUS DEX MODIFIER
weight
campaign
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
STRENGTH
STR
AC
10 +
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
DEXTERITY
DEX
TOTAL
HIT POINTS
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
CONSTITUTION
CON INT
WISDOM
HP
WOUNDS/CURRENT HP
CLASS SKILLS?
INTELLIGENCE
SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER
(CLASS/CROSS-CLASS)
MAX RANKS
/
MISC MODIFIER
SPELL FAILURE
SPECIAL PROPERTIES
CLASS FEATURES
CLASS FEATURE PAGE REF.
WIS CHA
CHARISMA
DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER
ABILITY MODIFIER
RANKS
TOTAL
INITIATIVE
MODIFIER
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
SAVING THROWS
TOTAL
BASE SAVE
TEMPORARY MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
CLASS FEATURE PAGE REF.
(CONSTITUTION)
= = =
+ + +
+ + +
+ + +
+ + +
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
REFLEX
(WISDOM)
(DEXTERITY)
WILL
PAGE REF.
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
SPELL RESISTANCE
NOTES
GRAPPLE
MODIFIER
=
TOTAL
BASE ATTACK BONUS
+
MISC. MODIFIER
SPEED
CLASS FEATURE
PAGE REF.
RACIAL TRAITS
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
NOTES
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
PAGE REF.
AMMUNITION
__________________________
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
NOTES
AMMUNITION
TYPE
NOTES
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
__________________________
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD
LANGUAGES
2 X MAX LOAD
PUSH OR DRAG
5 X MAX LOAD
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS
POWER SAVE
POWER
DC MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
LEVEL
CONTAINERS
CONTAINER CAPACITY WEIGHT
WEALTH
MONEY GEMS ART OTHER
CP SP GP PP
EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER
size
TEMPORARY MODIFIER
ARMOR CLASS
age
TOTAL
ARMOR BONUS
gender
SHIELD BONUS DEX MODIFIER
weight
campaign
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
STRENGTH
STR
AC
10 +
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
DEXTERITY
DEX
TOTAL
HIT POINTS
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
CONSTITUTION
CON INT
WISDOM
HP
WOUNDS/CURRENT HP
CLASS SKILLS?
INTELLIGENCE
SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER
(CLASS/CROSS-CLASS)
MAX RANKS
/
MISC MODIFIER
SPELL FAILURE
SPECIAL PROPERTIES
CLASS FEATURES
CLASS FEATURE PAGE REF.
WIS CHA
CHARISMA
DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER
ABILITY MODIFIER
RANKS
TOTAL
INITIATIVE
MODIFIER
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
SAVING THROWS
TOTAL
BASE SAVE
TEMPORARY MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
CLASS FEATURE PAGE REF.
(CONSTITUTION)
= = =
+ + +
+ + +
+ + +
+ + +
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
REFLEX
(WISDOM)
(DEXTERITY)
WILL
PAGE REF.
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
SPELL RESISTANCE
NOTES
GRAPPLE
MODIFIER
=
TOTAL
BASE ATTACK BONUS
+
MISC. MODIFIER
SPEED
CLASS FEATURE
PAGE REF.
RACIAL TRAITS
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
NOTES
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
PAGE REF.
AMMUNITION
__________________________
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
NOTES
AMMUNITION
TYPE
NOTES
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
__________________________
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD
LANGUAGES
2 X MAX LOAD
PUSH OR DRAG
5 X MAX LOAD
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS
POWER SAVE
POWER
DC MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
LEVEL
CONTAINERS
CONTAINER CAPACITY WEIGHT
WEALTH
MONEY GEMS ART OTHER
CP SP GP PP
EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER
size
TEMPORARY MODIFIER
ARMOR CLASS
age
TOTAL
ARMOR BONUS
gender
SHIELD BONUS DEX MODIFIER
weight
campaign
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
STRENGTH
STR
AC
10 +
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
DEXTERITY
DEX
TOTAL
HIT POINTS
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
CONSTITUTION
CON INT
WISDOM
HP
WOUNDS/CURRENT HP
CLASS SKILLS?
INTELLIGENCE
SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER
(CLASS/CROSS-CLASS)
MAX RANKS
/
MISC MODIFIER
SPELL FAILURE
SPECIAL PROPERTIES
CLASS FEATURES
CLASS FEATURE PAGE REF.
WIS CHA
CHARISMA
DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER
ABILITY MODIFIER
RANKS
TOTAL
INITIATIVE
MODIFIER
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
SAVING THROWS
TOTAL
BASE SAVE
TEMPORARY MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
CLASS FEATURE PAGE REF.
(CONSTITUTION)
= = =
+ + +
+ + +
+ + +
+ + +
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
REFLEX
(WISDOM)
(DEXTERITY)
WILL
PAGE REF.
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
SPELL RESISTANCE
NOTES
GRAPPLE
MODIFIER
=
TOTAL
BASE ATTACK BONUS
+
MISC. MODIFIER
SPEED
CLASS FEATURE
PAGE REF.
RACIAL TRAITS
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
NOTES
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
PAGE REF.
AMMUNITION
__________________________
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
NOTES
AMMUNITION
TYPE
NOTES
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
__________________________
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD
LANGUAGES
2 X MAX LOAD
PUSH OR DRAG
5 X MAX LOAD
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS
POWER SAVE
POWER
DC MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
LEVEL
CONTAINERS
CONTAINER CAPACITY WEIGHT
WEALTH
MONEY GEMS ART OTHER
CP SP GP PP
EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER
size
TEMPORARY MODIFIER
ARMOR CLASS
age
TOTAL
ARMOR BONUS
gender
SHIELD BONUS DEX MODIFIER
weight
campaign
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
STRENGTH
STR
AC
10 +
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
DEXTERITY
DEX
TOTAL
HIT POINTS
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
CONSTITUTION
CON INT
WISDOM
HP
WOUNDS/CURRENT HP
CLASS SKILLS?
INTELLIGENCE
SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER
(CLASS/CROSS-CLASS)
MAX RANKS
/
MISC MODIFIER
SPELL FAILURE
SPECIAL PROPERTIES
CLASS FEATURES
CLASS FEATURE PAGE REF.
WIS CHA
CHARISMA
DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER
ABILITY MODIFIER
RANKS
TOTAL
INITIATIVE
MODIFIER
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
SAVING THROWS
TOTAL
BASE SAVE
TEMPORARY MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
CLASS FEATURE PAGE REF.
(CONSTITUTION)
= = =
+ + +
+ + +
+ + +
+ + +
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
REFLEX
(WISDOM)
(DEXTERITY)
WILL
PAGE REF.
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
SPELL RESISTANCE
NOTES
GRAPPLE
MODIFIER
=
TOTAL
BASE ATTACK BONUS
+
MISC. MODIFIER
SPEED
CLASS FEATURE
PAGE REF.
RACIAL TRAITS
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
NOTES
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
PAGE REF.
AMMUNITION
__________________________
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
NOTES
AMMUNITION
TYPE
NOTES
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
__________________________
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD
LANGUAGES
2 X MAX LOAD
PUSH OR DRAG
5 X MAX LOAD
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS
POWER SAVE
POWER
DC MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
LEVEL
CONTAINERS
CONTAINER CAPACITY WEIGHT
WEALTH
MONEY GEMS ART OTHER
CP SP GP PP
EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER
size
TEMPORARY MODIFIER
ARMOR CLASS
age
TOTAL
ARMOR BONUS
gender
SHIELD BONUS DEX MODIFIER
weight
campaign
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
STRENGTH
STR
AC
10 +
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
DEXTERITY
DEX
TOTAL
HIT POINTS
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
CONSTITUTION
CON INT
WISDOM
HP
WOUNDS/CURRENT HP
CLASS SKILLS?
INTELLIGENCE
SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER
(CLASS/CROSS-CLASS)
MAX RANKS
/
MISC MODIFIER
SPELL FAILURE
SPECIAL PROPERTIES
CLASS FEATURES
CLASS FEATURE PAGE REF.
WIS CHA
CHARISMA
DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER
ABILITY MODIFIER
RANKS
TOTAL
INITIATIVE
MODIFIER
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
SAVING THROWS
TOTAL
BASE SAVE
TEMPORARY MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
CLASS FEATURE PAGE REF.
(CONSTITUTION)
= = =
+ + +
+ + +
+ + +
+ + +
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
REFLEX
(WISDOM)
(DEXTERITY)
WILL
PAGE REF.
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
SPELL RESISTANCE
NOTES
GRAPPLE
MODIFIER
=
TOTAL
BASE ATTACK BONUS
+
MISC. MODIFIER
SPEED
CLASS FEATURE
PAGE REF.
RACIAL TRAITS
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
NOTES
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
PAGE REF.
AMMUNITION
__________________________
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
NOTES
AMMUNITION
TYPE
NOTES
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
__________________________
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD
LANGUAGES
2 X MAX LOAD
PUSH OR DRAG
5 X MAX LOAD
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS
POWER SAVE
POWER
DC MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
LEVEL
CONTAINERS
CONTAINER CAPACITY WEIGHT
WEALTH
MONEY GEMS ART OTHER
CP SP GP PP
EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER
size
TEMPORARY MODIFIER
ARMOR CLASS
age
TOTAL
ARMOR BONUS
gender
SHIELD BONUS DEX MODIFIER
weight
campaign
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
STRENGTH
STR
AC
10 +
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
DEXTERITY
DEX
TOTAL
HIT POINTS
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
CONSTITUTION
CON INT
WISDOM
HP
WOUNDS/CURRENT HP
CLASS SKILLS?
INTELLIGENCE
SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER
(CLASS/CROSS-CLASS)
MAX RANKS
/
MISC MODIFIER
SPELL FAILURE
SPECIAL PROPERTIES
CLASS FEATURES
CLASS FEATURE PAGE REF.
WIS CHA
CHARISMA
DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER
ABILITY MODIFIER
RANKS
TOTAL
INITIATIVE
MODIFIER
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
SAVING THROWS
TOTAL
BASE SAVE
TEMPORARY MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
CLASS FEATURE PAGE REF.
(CONSTITUTION)
= = =
+ + +
+ + +
+ + +
+ + +
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
REFLEX
(WISDOM)
(DEXTERITY)
WILL
PAGE REF.
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
SPELL RESISTANCE
NOTES
GRAPPLE
MODIFIER
=
TOTAL
BASE ATTACK BONUS
+
MISC. MODIFIER
SPEED
CLASS FEATURE
PAGE REF.
RACIAL TRAITS
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
ATTACK BONUS DAMAGE CRITICAL
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
NOTES
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
PAGE REF.
AMMUNITION
__________________________
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
NOTES
AMMUNITION
TYPE
NOTES
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
NOTES
2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
__________________________
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD
LANGUAGES
2 X MAX LOAD
PUSH OR DRAG
5 X MAX LOAD
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS
POWER SAVE
POWER
DC MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
LEVEL
CONTAINERS
CONTAINER CAPACITY WEIGHT
WEALTH
MONEY GEMS ART OTHER
CP SP GP PP
EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER
size
TEMPORARY MODIFIER
ARMOR CLASS
age
TOTAL
ARMOR BONUS
gender
SHIELD BONUS DEX MODIFIER
weight
campaign
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
STRENGTH
STR
AC
10 +
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
DEXTERITY
DEX
TOTAL
HIT POINTS
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
CONSTITUTION
CON INT
WISDOM
HP
WOUNDS/CURRENT HP
CLASS SKILLS?
INTELLIGENCE
SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER
(CLASS/CROSS-CLASS)
MAX RANKS
/
MISC MODIFIER
SPELL FAILURE
SPECIAL PROPERTIES
CLASS FEATURES
CLASS FEATURE PAGE REF.
WIS CHA
CHARISMA
DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER
ABILITY MODIFIER
RANKS
TOTAL
INITIATIVE
MODIFIER
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
SAVING THROWS
TOTAL
BASE SAVE
TEMPORARY MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
CLASS FEATURE PAGE REF.
(CONSTITUTION)
= = =
+ + +
+ + +
+ + +
+ + +
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
REFLEX
(WISDOM)
(DEXTERITY)
WILL
PAGE REF.
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
SPELL RESISTANCE
NOTES
GRAPPLE
MODIFIER
=
TOTAL
BASE ATTACK BONUS
+
MISC. MODIFIER
SPEED
CLASS FEATURE
PAGE REF.
RACIAL TRAITS
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
NOTES
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
PAGE REF.
AMMUNITION
__________________________
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
NOTES
AMMUNITION
TYPE
NOTES
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
__________________________
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD
LANGUAGES
2 X MAX LOAD
PUSH OR DRAG
5 X MAX LOAD
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
SPECIAL ABILITIES
PAGE REF.
CONTAINERS
CONTAINER CAPACITY WEIGHT
WEAPON SPECIAL ABILITY DEFENDING KEEN LUCKY MIGHTY CLEAVING PSYCHOKINETIC SUNDERING VICIOUS COLLISION MINDCRUSHER PSYCHOKINETIC BURST SUPPRESSION WOUNDING
WEALTH
MONEY GEMS ART OTHER
CP SP GP PP
EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER
size
TEMPORARY MODIFIER
ARMOR CLASS
age
TOTAL
ARMOR BONUS
gender
SHIELD BONUS DEX MODIFIER
weight
campaign
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
STRENGTH
STR
AC
10 +
TOUCH
ARMOR CLASS
FLAT-FOOTED
ARMOR CLASS
DEXTERITY
DEX
TOTAL
HIT POINTS
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
CONSTITUTION
CON INT
WISDOM
HP
WOUNDS/CURRENT HP
CLASS SKILLS?
INTELLIGENCE
SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER
(CLASS/CROSS-CLASS)
MAX RANKS
/
MISC MODIFIER
SPELL FAILURE
SPECIAL PROPERTIES
CLASS FEATURES
CLASS FEATURE PAGE REF.
WIS CHA
CHARISMA
DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER
ABILITY MODIFIER
RANKS
TOTAL
INITIATIVE
MODIFIER
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
SAVING THROWS
TOTAL
BASE SAVE
TEMPORARY MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
CLASS FEATURE PAGE REF.
(CONSTITUTION)
= = =
+ + +
+ + +
+ + +
+ + +
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
REFLEX
(WISDOM)
(DEXTERITY)
WILL
PAGE REF.
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
SPELL RESISTANCE
NOTES
GRAPPLE
MODIFIER
=
TOTAL
BASE ATTACK BONUS
+
MISC. MODIFIER
SPEED
CLASS FEATURE
PAGE REF.
RACIAL TRAITS
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
NOTES
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
ATTACK BONUS DAMAGE CRITICAL
AMMUNITION
__________________________
CLASS FEATURE
PAGE REF.
NOTES
ATTACK
RANGE TYPE NOTES
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
PAGE REF.
AMMUNITION
__________________________
NOTES
ATTACK
CLASS FEATURE PAGE REF.
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
NOTES
AMMUNITION
TYPE
NOTES
__________________________
CLASS FEATURE
PAGE REF.
ATTACK
RANGE TYPE NOTES
NOTES
2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
__________________________
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
FEAT
NOTES
PAGE REF.
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD
LANGUAGES
2 X MAX LOAD
PUSH OR DRAG
5 X MAX LOAD
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS
POWER SAVE
POWER
DC MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
LEVEL
CONTAINERS
CONTAINER CAPACITY WEIGHT
WEALTH
MONEY GEMS ART OTHER
CP SP GP PP