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EXPERIENCE

EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CHARACTER RECORD SHEET


character name player alignment
ABILITY NAME ABILITY SCORE

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MAX DEX

class and level deity


ABILITY MODIFIER TEMPORARY SCORE

race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER

size
TEMPORARY MODIFIER
ARMOR CLASS

age
TOTAL
ARMOR BONUS

gender
SHIELD BONUS DEX MODIFIER

weight

campaign

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

STRENGTH

STR

AC

10 +

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

DEXTERITY

DEX

TOTAL
HIT POINTS

NONLETHAL DAMAGE

CONDITIONAL AC MODIFIERS

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

CONSTITUTION

CON INT
WISDOM

HP

WOUNDS/CURRENT HP

CLASS SKILLS?

INTELLIGENCE

SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER

(CLASS/CROSS-CLASS)

MAX RANKS

/
MISC MODIFIER

SPELL FAILURE

SPECIAL PROPERTIES

CLASS FEATURES
CLASS FEATURE PAGE REF.

WIS CHA
CHARISMA

DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER

ABILITY MODIFIER

RANKS

TOTAL

INITIATIVE
MODIFIER

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
CLASS FEATURE PAGE REF.

(CONSTITUTION)

= = =

+ + +

+ + +

+ + +

+ + +

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

REFLEX
(WISDOM)

(DEXTERITY)

WILL
PAGE REF.

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

BASE ATTACK BONUS

SPELL RESISTANCE

NOTES

GRAPPLE
MODIFIER

=
TOTAL
BASE ATTACK BONUS

+
MISC. MODIFIER

SPEED

CLASS FEATURE

PAGE REF.

STRENGTH SIZE MODIFIER MODIFIER

RACIAL TRAITS

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

NOTES

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

PAGE REF.
AMMUNITION

__________________________

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE
NOTES
AMMUNITION

TYPE

NOTES

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

__________________________

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

TOTAL WEIGHT CARRIED

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD

LANGUAGES
2 X MAX LOAD

LIFT OFF GROUND

PUSH OR DRAG
5 X MAX LOAD

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS
POWER SAVE
POWER
DC MOD

POWER POINTS

NORMAL

CURRENT

PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEALTH
MONEY GEMS ART OTHER

CP SP GP PP

EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CHARACTER RECORD SHEET


character name player alignment
ABILITY NAME ABILITY SCORE

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MAX DEX

class and level deity


ABILITY MODIFIER TEMPORARY SCORE

race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER

size
TEMPORARY MODIFIER
ARMOR CLASS

age
TOTAL
ARMOR BONUS

gender
SHIELD BONUS DEX MODIFIER

weight

campaign

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

STRENGTH

STR

AC

10 +

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

DEXTERITY

DEX

TOTAL
HIT POINTS

NONLETHAL DAMAGE

CONDITIONAL AC MODIFIERS

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

CONSTITUTION

CON INT
WISDOM

HP

WOUNDS/CURRENT HP

CLASS SKILLS?

INTELLIGENCE

SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER

(CLASS/CROSS-CLASS)

MAX RANKS

/
MISC MODIFIER

SPELL FAILURE

SPECIAL PROPERTIES

CLASS FEATURES
CLASS FEATURE PAGE REF.

WIS CHA
CHARISMA

DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER

ABILITY MODIFIER

RANKS

TOTAL

INITIATIVE
MODIFIER

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
CLASS FEATURE PAGE REF.

(CONSTITUTION)

= = =

+ + +

+ + +

+ + +

+ + +

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

REFLEX
(WISDOM)

(DEXTERITY)

WILL
PAGE REF.

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

BASE ATTACK BONUS

SPELL RESISTANCE

NOTES

GRAPPLE
MODIFIER

=
TOTAL
BASE ATTACK BONUS

+
MISC. MODIFIER

SPEED

CLASS FEATURE

PAGE REF.

STRENGTH SIZE MODIFIER MODIFIER

RACIAL TRAITS

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

NOTES

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

PAGE REF.
AMMUNITION

__________________________

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE
NOTES
AMMUNITION

TYPE

NOTES

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

__________________________

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

TOTAL WEIGHT CARRIED

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD

LANGUAGES
2 X MAX LOAD

LIFT OFF GROUND

PUSH OR DRAG
5 X MAX LOAD

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS
POWER SAVE
POWER
DC MOD

POWER POINTS

NORMAL

CURRENT

PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEALTH
MONEY GEMS ART OTHER

CP SP GP PP

EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CHARACTER RECORD SHEET


character name player alignment
ABILITY NAME ABILITY SCORE

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MAX DEX

class and level deity


ABILITY MODIFIER TEMPORARY SCORE

race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER

size
TEMPORARY MODIFIER
ARMOR CLASS

age
TOTAL
ARMOR BONUS

gender
SHIELD BONUS DEX MODIFIER

weight

campaign

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

STRENGTH

STR

AC

10 +

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

DEXTERITY

DEX

TOTAL
HIT POINTS

NONLETHAL DAMAGE

CONDITIONAL AC MODIFIERS

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

CONSTITUTION

CON INT
WISDOM

HP

WOUNDS/CURRENT HP

CLASS SKILLS?

INTELLIGENCE

SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER

(CLASS/CROSS-CLASS)

MAX RANKS

/
MISC MODIFIER

SPELL FAILURE

SPECIAL PROPERTIES

CLASS FEATURES
CLASS FEATURE PAGE REF.

WIS CHA
CHARISMA

DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER

ABILITY MODIFIER

RANKS

TOTAL

INITIATIVE
MODIFIER

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
CLASS FEATURE PAGE REF.

(CONSTITUTION)

= = =

+ + +

+ + +

+ + +

+ + +

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

REFLEX
(WISDOM)

(DEXTERITY)

WILL
PAGE REF.

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

BASE ATTACK BONUS

SPELL RESISTANCE

NOTES

GRAPPLE
MODIFIER

=
TOTAL
BASE ATTACK BONUS

+
MISC. MODIFIER

SPEED

CLASS FEATURE

PAGE REF.

STRENGTH SIZE MODIFIER MODIFIER

RACIAL TRAITS

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

NOTES

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

PAGE REF.
AMMUNITION

__________________________

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE
NOTES
AMMUNITION

TYPE

NOTES

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

__________________________

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

TOTAL WEIGHT CARRIED

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD

LANGUAGES
2 X MAX LOAD

LIFT OFF GROUND

PUSH OR DRAG
5 X MAX LOAD

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS
POWER SAVE
POWER
DC MOD

POWER POINTS

NORMAL

CURRENT

PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEALTH
MONEY GEMS ART OTHER

CP SP GP PP

EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CHARACTER RECORD SHEET


character name player alignment
ABILITY NAME ABILITY SCORE

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MAX DEX

class and level deity


ABILITY MODIFIER TEMPORARY SCORE

race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER

size
TEMPORARY MODIFIER
ARMOR CLASS

age
TOTAL
ARMOR BONUS

gender
SHIELD BONUS DEX MODIFIER

weight

campaign

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

STRENGTH

STR

AC

10 +

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

DEXTERITY

DEX

TOTAL
HIT POINTS

NONLETHAL DAMAGE

CONDITIONAL AC MODIFIERS

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

CONSTITUTION

CON INT
WISDOM

HP

WOUNDS/CURRENT HP

CLASS SKILLS?

INTELLIGENCE

SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER

(CLASS/CROSS-CLASS)

MAX RANKS

/
MISC MODIFIER

SPELL FAILURE

SPECIAL PROPERTIES

CLASS FEATURES
CLASS FEATURE PAGE REF.

WIS CHA
CHARISMA

DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER

ABILITY MODIFIER

RANKS

TOTAL

INITIATIVE
MODIFIER

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
CLASS FEATURE PAGE REF.

(CONSTITUTION)

= = =

+ + +

+ + +

+ + +

+ + +

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

REFLEX
(WISDOM)

(DEXTERITY)

WILL
PAGE REF.

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

BASE ATTACK BONUS

SPELL RESISTANCE

NOTES

GRAPPLE
MODIFIER

=
TOTAL
BASE ATTACK BONUS

+
MISC. MODIFIER

SPEED

CLASS FEATURE

PAGE REF.

STRENGTH SIZE MODIFIER MODIFIER

RACIAL TRAITS

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

NOTES

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

PAGE REF.
AMMUNITION

__________________________

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE
NOTES
AMMUNITION

TYPE

NOTES

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

__________________________

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

TOTAL WEIGHT CARRIED

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD

LANGUAGES
2 X MAX LOAD

LIFT OFF GROUND

PUSH OR DRAG
5 X MAX LOAD

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS
POWER SAVE
POWER
DC MOD

POWER POINTS

NORMAL

CURRENT

PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEALTH
MONEY GEMS ART OTHER

CP SP GP PP

EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CHARACTER RECORD SHEET


character name player alignment
ABILITY NAME ABILITY SCORE

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MAX DEX

class and level deity


ABILITY MODIFIER TEMPORARY SCORE

race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER

size
TEMPORARY MODIFIER
ARMOR CLASS

age
TOTAL
ARMOR BONUS

gender
SHIELD BONUS DEX MODIFIER

weight

campaign

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

STRENGTH

STR

AC

10 +

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

DEXTERITY

DEX

TOTAL
HIT POINTS

NONLETHAL DAMAGE

CONDITIONAL AC MODIFIERS

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

CONSTITUTION

CON INT
WISDOM

HP

WOUNDS/CURRENT HP

CLASS SKILLS?

INTELLIGENCE

SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER

(CLASS/CROSS-CLASS)

MAX RANKS

/
MISC MODIFIER

SPELL FAILURE

SPECIAL PROPERTIES

CLASS FEATURES
CLASS FEATURE PAGE REF.

WIS CHA
CHARISMA

DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER

ABILITY MODIFIER

RANKS

TOTAL

INITIATIVE
MODIFIER

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
CLASS FEATURE PAGE REF.

(CONSTITUTION)

= = =

+ + +

+ + +

+ + +

+ + +

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

REFLEX
(WISDOM)

(DEXTERITY)

WILL
PAGE REF.

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

BASE ATTACK BONUS

SPELL RESISTANCE

NOTES

GRAPPLE
MODIFIER

=
TOTAL
BASE ATTACK BONUS

+
MISC. MODIFIER

SPEED

CLASS FEATURE

PAGE REF.

STRENGTH SIZE MODIFIER MODIFIER

RACIAL TRAITS

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

NOTES

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

PAGE REF.
AMMUNITION

__________________________

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE
NOTES
AMMUNITION

TYPE

NOTES

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

__________________________

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

TOTAL WEIGHT CARRIED

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD

LANGUAGES
2 X MAX LOAD

LIFT OFF GROUND

PUSH OR DRAG
5 X MAX LOAD

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS
POWER SAVE
POWER
DC MOD

POWER POINTS

NORMAL

CURRENT

PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEALTH
MONEY GEMS ART OTHER

CP SP GP PP

EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CHARACTER RECORD SHEET


character name player alignment
ABILITY NAME ABILITY SCORE

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MAX DEX

class and level deity


ABILITY MODIFIER TEMPORARY SCORE

race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER

size
TEMPORARY MODIFIER
ARMOR CLASS

age
TOTAL
ARMOR BONUS

gender
SHIELD BONUS DEX MODIFIER

weight

campaign

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

STRENGTH

STR

AC

10 +

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

DEXTERITY

DEX

TOTAL
HIT POINTS

NONLETHAL DAMAGE

CONDITIONAL AC MODIFIERS

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

CONSTITUTION

CON INT
WISDOM

HP

WOUNDS/CURRENT HP

CLASS SKILLS?

INTELLIGENCE

SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER

(CLASS/CROSS-CLASS)

MAX RANKS

/
MISC MODIFIER

SPELL FAILURE

SPECIAL PROPERTIES

CLASS FEATURES
CLASS FEATURE PAGE REF.

WIS CHA
CHARISMA

DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER

ABILITY MODIFIER

RANKS

TOTAL

INITIATIVE
MODIFIER

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
CLASS FEATURE PAGE REF.

(CONSTITUTION)

= = =

+ + +

+ + +

+ + +

+ + +

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

REFLEX
(WISDOM)

(DEXTERITY)

WILL
PAGE REF.

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

BASE ATTACK BONUS

SPELL RESISTANCE

NOTES

GRAPPLE
MODIFIER

=
TOTAL
BASE ATTACK BONUS

+
MISC. MODIFIER

SPEED

CLASS FEATURE

PAGE REF.

STRENGTH SIZE MODIFIER MODIFIER

RACIAL TRAITS

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

NOTES

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

PAGE REF.
AMMUNITION

__________________________

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE
NOTES
AMMUNITION

TYPE

NOTES

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

__________________________

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

TOTAL WEIGHT CARRIED

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD

LANGUAGES
2 X MAX LOAD

LIFT OFF GROUND

PUSH OR DRAG
5 X MAX LOAD

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS
POWER SAVE
POWER
DC MOD

POWER POINTS

NORMAL

CURRENT

PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEALTH
MONEY GEMS ART OTHER

CP SP GP PP

EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CHARACTER RECORD SHEET


character name player alignment
ABILITY NAME ABILITY SCORE

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MAX DEX

class and level deity


ABILITY MODIFIER TEMPORARY SCORE

race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER

size
TEMPORARY MODIFIER
ARMOR CLASS

age
TOTAL
ARMOR BONUS

gender
SHIELD BONUS DEX MODIFIER

weight

campaign

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

STRENGTH

STR

AC

10 +

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

DEXTERITY

DEX

TOTAL
HIT POINTS

NONLETHAL DAMAGE

CONDITIONAL AC MODIFIERS

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

CONSTITUTION

CON INT
WISDOM

HP

WOUNDS/CURRENT HP

CLASS SKILLS?

INTELLIGENCE

SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER

(CLASS/CROSS-CLASS)

MAX RANKS

/
MISC MODIFIER

SPELL FAILURE

SPECIAL PROPERTIES

CLASS FEATURES
CLASS FEATURE PAGE REF.

WIS CHA
CHARISMA

DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER

ABILITY MODIFIER

RANKS

TOTAL

INITIATIVE
MODIFIER

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
CLASS FEATURE PAGE REF.

(CONSTITUTION)

= = =

+ + +

+ + +

+ + +

+ + +

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

REFLEX
(WISDOM)

(DEXTERITY)

WILL
PAGE REF.

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

BASE ATTACK BONUS

SPELL RESISTANCE

NOTES

GRAPPLE
MODIFIER

=
TOTAL
BASE ATTACK BONUS

+
MISC. MODIFIER

SPEED

CLASS FEATURE

PAGE REF.

STRENGTH SIZE MODIFIER MODIFIER

RACIAL TRAITS

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES


ATTACK BONUS DAMAGE CRITICAL

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

NOTES

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

PAGE REF.
AMMUNITION

__________________________

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE
NOTES
AMMUNITION

TYPE

NOTES

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

NOTES

2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

__________________________

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

TOTAL WEIGHT CARRIED

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD

LANGUAGES
2 X MAX LOAD

LIFT OFF GROUND

PUSH OR DRAG
5 X MAX LOAD

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS
POWER SAVE
POWER
DC MOD

POWER POINTS

NORMAL

CURRENT

PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEALTH
MONEY GEMS ART OTHER

CP SP GP PP

EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CHARACTER RECORD SHEET


character name player alignment
ABILITY NAME ABILITY SCORE

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MAX DEX

class and level deity


ABILITY MODIFIER TEMPORARY SCORE

race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER

size
TEMPORARY MODIFIER
ARMOR CLASS

age
TOTAL
ARMOR BONUS

gender
SHIELD BONUS DEX MODIFIER

weight

campaign

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

STRENGTH

STR

AC

10 +

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

DEXTERITY

DEX

TOTAL
HIT POINTS

NONLETHAL DAMAGE

CONDITIONAL AC MODIFIERS

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

CONSTITUTION

CON INT
WISDOM

HP

WOUNDS/CURRENT HP

CLASS SKILLS?

INTELLIGENCE

SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER

(CLASS/CROSS-CLASS)

MAX RANKS

/
MISC MODIFIER

SPELL FAILURE

SPECIAL PROPERTIES

CLASS FEATURES
CLASS FEATURE PAGE REF.

WIS CHA
CHARISMA

DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER

ABILITY MODIFIER

RANKS

TOTAL

INITIATIVE
MODIFIER

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
CLASS FEATURE PAGE REF.

(CONSTITUTION)

= = =

+ + +

+ + +

+ + +

+ + +

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

REFLEX
(WISDOM)

(DEXTERITY)

WILL
PAGE REF.

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

BASE ATTACK BONUS

SPELL RESISTANCE

NOTES

GRAPPLE
MODIFIER

=
TOTAL
BASE ATTACK BONUS

+
MISC. MODIFIER

SPEED

CLASS FEATURE

PAGE REF.

STRENGTH SIZE MODIFIER MODIFIER

RACIAL TRAITS

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

NOTES

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

PAGE REF.
AMMUNITION

__________________________

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE
NOTES
AMMUNITION

TYPE

NOTES

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

__________________________

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

TOTAL WEIGHT CARRIED

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD

LANGUAGES
2 X MAX LOAD

LIFT OFF GROUND

PUSH OR DRAG
5 X MAX LOAD

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

MIND BLADE SPECIAL ABILITY

SPECIAL ABILITIES
PAGE REF.

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEAPON SPECIAL ABILITY DEFENDING KEEN LUCKY MIGHTY CLEAVING PSYCHOKINETIC SUNDERING VICIOUS COLLISION MINDCRUSHER PSYCHOKINETIC BURST SUPPRESSION WOUNDING

ENHANCEMENT BONUS VALUE +1 +1 +1 +1 +1 +1 +1 +2 +2 +2 +2 +2 +3 +3

WEALTH
MONEY GEMS ART OTHER

BODY FEEDER MINDFEEDER

CP SP GP PP

EXPERIENCE
EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CHARACTER RECORD SHEET


character name player alignment
ABILITY NAME ABILITY SCORE

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MAX DEX

class and level deity


ABILITY MODIFIER TEMPORARY SCORE

race height
SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. MODIFIER MODIFIER

size
TEMPORARY MODIFIER
ARMOR CLASS

age
TOTAL
ARMOR BONUS

gender
SHIELD BONUS DEX MODIFIER

weight

campaign

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

STRENGTH

STR

AC

10 +

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

DEXTERITY

DEX

TOTAL
HIT POINTS

NONLETHAL DAMAGE

CONDITIONAL AC MODIFIERS

SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

CONSTITUTION

CON INT
WISDOM

HP

WOUNDS/CURRENT HP

CLASS SKILLS?

INTELLIGENCE

SKILLS
SKILL NAME
KEY ABILITY SKILL MODIFIER

(CLASS/CROSS-CLASS)

MAX RANKS

/
MISC MODIFIER

SPELL FAILURE

SPECIAL PROPERTIES

CLASS FEATURES
CLASS FEATURE PAGE REF.

WIS CHA
CHARISMA

DAMAGE REDUCTION
DEX MODIFIER MISC. MODIFIER

ABILITY MODIFIER

RANKS

TOTAL

INITIATIVE
MODIFIER

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

SAVING THROWS

TOTAL

BASE SAVE

ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER

TEMPORARY MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
CLASS FEATURE PAGE REF.

(CONSTITUTION)

= = =

+ + +

+ + +

+ + +

+ + +

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES
NOTES

REFLEX
(WISDOM)

(DEXTERITY)

WILL
PAGE REF.

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

BASE ATTACK BONUS

SPELL RESISTANCE

NOTES

GRAPPLE
MODIFIER

=
TOTAL
BASE ATTACK BONUS

+
MISC. MODIFIER

SPEED

CLASS FEATURE

PAGE REF.

STRENGTH SIZE MODIFIER MODIFIER

RACIAL TRAITS

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

NOTES

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

NOTES


ATTACK BONUS DAMAGE CRITICAL

AMMUNITION

__________________________

CLASS FEATURE

PAGE REF.

NOTES

ATTACK
RANGE TYPE NOTES

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

PAGE REF.
AMMUNITION

__________________________

NOTES

ATTACK
CLASS FEATURE PAGE REF.

ATTACK BONUS

DAMAGE

CRITICAL

RANGE
NOTES
AMMUNITION

TYPE

NOTES

__________________________

CLASS FEATURE

PAGE REF.

ATTACK
RANGE TYPE NOTES

NOTES

2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

AMMUNITION

__________________________

Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r

int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex

c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______

Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

TOTAL WEIGHT CARRIED

FEAT
NOTES

PAGE REF.

FEAT
NOTES

PAGE REF.

CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD
EQUALS MAX LOAD

LANGUAGES
2 X MAX LOAD

LIFT OFF GROUND

PUSH OR DRAG
5 X MAX LOAD

INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS
POWER SAVE
POWER
DC MOD

POWER POINTS

NORMAL

CURRENT

PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

LEVEL

SAVE RANGE DURATION DISPLAY PAGE REF.

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEALTH
MONEY GEMS ART OTHER

CP SP GP PP

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