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Blue Nation Army List

Blue Reinforcements: Personal Teleporters


Reinforcements of the Blue Nation can be teleported onto the battlefield within 12 of a friendly unit in the Reinforcements Phase, as they have uncovered personal teleporter technology from their travels in Plastic pace!

Blue Prehistory- CORE Units:

Blue Cavemen ith Clu!s" #pts $%&, '1, (&, )1, #, *+ Numb ave! Reduces )rmour by $2 Blue Cavemen ith A"es" #pts $%&, '1, (&, )1, #, *+ Numb ave! Reduces Numb by $2 Blue Cavemen ith Roc#s" #pts $%&, '1, (&, )1, &, *+ Numb ave! %hrows Roc,s in hooting -12, )utomatic, always when charged/

aves

aves

&, Refle.

hots

Blue $e%ieval- CORE Units:


Blue &ni'ht ith ( or%$ 12pts $%&, '1, (#, )2, #, #+ )rmour ave, *+ Numb re$roll misses once in 0lose 0ombat! Blue &ni'ht ith A"e$ 12pts $%&, '1, (#, )2, #, #+ )rmour Reduces Numb aves by $2 Blue &ni'ht ith $ace$ 12pts $%&, '1, (#, )2, #, #+ )rmour Reduces )rmour aves by $2 ave! 0an

ave, *+ Numb

ave!

ave, *+ Numb

ave!

Blue &ni'ht ith (pear$ 12pts $%&, '1, (*, )2, #, #+ )rmour against 0avalry!

ave, *+ Numb

ave!

Blue Cross!o men$ #pts $%&, '1, (2, )1, &, 1+ )rmour ave, *+ Numb ave! 0rossbow -2eavy, 2#, #, reduces )rmour ave by $1/ Blue Bo men$ #pts $%&, '1, (&, )1, &, 1+ )rmour )rmed with Bow! ave, *+ Numb ave!

Blue (#eleton ith ( or% an% (hiel%$ #pts $%&, '1, (2, )1, &, *+ )rmour ave, *+ Numb ave! 0an re$roll misses once in 0lose 0ombat! low, 3auntless, )lways hit enemy models on #+ in hooting and on &+ in 0lose 0ombat! Blue (#eleton ith $ace$ #pts $%&, '1, (2, )1, &, *+ Numb ave! Reduces )rmour aves by $2! low, 3auntless, )lways hit enemy models on #+ in hooting and on &+ in 0lose 0ombat! Blue (#eleton ith (pear an% (hiel%$ #pts $%&, '1, (&, )1, &, *+ )rmour ave, *+ Numb ave! # against 0avalry! low, 3auntless, )lways hit enemy models on #+ in hooting and on &+ in 0lose 0ombat! Blue (#eleton ith ) A"es$ #pts $%&, '1, (2, )2, &, *+ Numb ave! low, 3auntless, )lways hit enemy models on #+ in hooting and on &+ in 0lose 0ombat! Blue (#eleton ith Bo $ #pts $%&, '1, (2, )1, &, *+ Numb ave! )rmed with Bow! low, 3auntless, )lways hit enemy models on #+ in hooting and on &+ in 0lose 0ombat!

Blue *om!ie$ 4pts $%#, '1, (5, )1, #, #+ Numb ave, low, 3auntless! )lways hit enemy models on &+ in 0lose 0ombat! Blue Bar!arian ith ) +an%e% ( or%$ 4pts $%#, '1, #, (#, )2, *+ Numb ave Blue ,uellist ith ) ( or%s$ 4pts $%&, '2, &, (*, )2, *+ 3odge ave, 0an re$roll misses once in 0lose 0ombat Blue Elven Ran'er$ 1pts $%&, '1, &, (*, )1, *+ 3odge ave, )rmed with Bow, Refle. hots always, hooting hits li,e nipers -2+ against normal models and &+ against hadow units/ Blue -ire $a'e ith .rey (taff$ 4pts $%&, '2, #, (#, )2, *+ Numb ave! 0lose 0ombat and hooting attac,s are 6ire attac,s! 6ire attac,s are 2 against 6ire 7ages! -ire!all -14, #, )utomatic, 6ire attac,, roll a 31 for each 6ire 7age shooting, total the result and divide it by 2 rounding up" this is how many # shots you get/ Blue Li'htnin' $a'e ith /hite (taff$ 4pts $%&, '2, #, (#, )2, *+ Numb ave! 0lose 0ombat and hooting attac,s are 8lectric attac,s! 8lectric attac,s are 2 against 9ightning 7ages! Chain Li'htnin' -14, #, )utomatic, 2 shots, )utomatic, for each successful hit, it generates 1 more & 8lectric attac, at the most! 0hain 9ightning is also used in 0lose 0ombat as their 0lose 0ombat attac,s/!

Blue $e%ieval- (PEC0AL0(T Units:


Limit of 12 $ounte% &ni'hts3 , arven Clansmen an% Trolls $ounte% Blue &ni'ht ith ( or%$ 11pts $%#, '1, (#, )2, #, &+ )rmour ave, *+ Numb ave! 0an re$roll misses once in 0lose 0ombat! Cavalry 4moves 1 as normal but can 0harge 12, this move can only be affected by 7ovement Bloc,ing %errain/ $ounte% Blue &ni'ht ith A"e$ 11pts $%#, '1, (#, )2, #, &+ )rmour ave, *+ Numb ave! Reduces Numb aves by $2, Cavalry 4moves 1 as normal but can 0harge 12, this move can only be affected by 7ovement Bloc,ing %errain/ $ounte% Blue &ni'ht ith $ace$ 11pts $%#, '1, (#, )2, #, &+ )rmour ave, *+ Numb ave! Reduces )rmour aves by $2, Cavalry 4moves 1 as normal but can 0harge 12, this move can only be affected by 7ovement Bloc,ing %errain/ Blue , arven Clansmen ith /arhammers$ 11pts $%#, '2, #, (&, )2, &+ )rmour ave, *+ Numb ave Reduces )rmour aves by $2! 0an re$roll 00R -0lose 0ombat Resolution/ Rolls if they lose 0lose 0ombat! Blue Troll ith Bi' A"e$ 11pts $%#, '&, *, (2, )&, #+ Numb ave, 3auntless, reduces )rmour aves by $1, 'ea, against 6ire attac,s -6ire attac,s ignore Blue %roll Numb aves/

Blue E"ploration- CORE Units:


Raft Reinforcements Blue Pirate models -Pirates, Pirate 7ilitia/ can arrive as Reinforcements via Raft, which is appro.imately 1 in

length! Roll a 31 and on a 1$2 the Raft model arrives on your left side of the table3 on a &$# it arrives on your ri'ht side of the table, on *$1 you can choose left or right! (n the Reinforcement Phase, when placing the Raft model, place it flat against the table edge but facing the other side of the table so that it protrudes about 1 onto the table! %hen place the unit 2 away from the Raft, piling out the front long edge of the model! %he unit then functions as a normal unit and can lin, up, move, shoot, fight 0lose 0ombat etc! Blue Pirate ith Pistol$ 4pts $%#, '1, #, (*, )2, *+ Numb ave! )rmed with Pistol! Blue Pirate $ilitia Banner Bearer$ &pts $%&, '1, &, (&, )1, 1+ 3odge ave, *+ Numb with word and holds Banner! ave! )rmed

Blue Pirate $ilitia ( or%smen$ #pts $%&, '1, &, (&, )1, *+ Numb ave! 0an re$roll misses once in 0lose 0ombat! Blue Pirate $ilitia Riflemen$ #pts $%&, '1, &, (&, )1, *+ Numb ave! )rmed with Rifle! Blue Pirate $ilitia: ,run#en (ailors$ #pts $%&, '1, &, (&, )1, #+ Numb ave, )rmed with Pistol :R ;un! Blue Pirate $ilitia ( ash!uc#lers$ *pts $%&, '1, &, (&, )2, *+ Numb ave! )rmed with Pistol )N3 2oo, or word Blue Pirate $ilitia Buccaneer ith ) Pistols$ *pts $%&, '1, &, (&, )2, *+ Numb ave! )rmed with 2 Pistols -2 shots in hooting Phase/

Blue Pirate $ilitia Buccaneer ith Rifle an% Pistol $ *pts $%&, '1, &, (&, )1, *+ Numb ave! )rmed with Rifle, )9')< gets Refle. hots when 0harged due to Pistol in holster!

Blue /il% /est- CORE Units:


Canoe Reinforcements Blue (ndian models, can arrive as Reinforcements via 0anoe! Roll a 31 and on a 1$2 the 0anoe model arrives on your left side of the table3 on a &$# it arrives on your ri'ht side of the table, on *$1 you can choose left or right! (n the Reinforcement Phase, when placing the 0anoe model, place it flat against the table edge in a vertical fashion, then place the unit 2 away from the 0anoe, piling out the sides of it! %he unit then functions as a normal unit and can lin, up, move, shoot, fight 0lose 0ombat etc! Blue 0n%ian (hooters$ #pts $%&, '1, &, (#, )1, *+ Numb Blue 0n%ian Archers$ #pts $%&, '1, &, (#, )1, *+ Numb ave, )rmed with Rifles! ave, )rmed with Bows # vs 0avalry hotguns

Blue 0n%ian (pearmen$ #pts $%&, '1, &, (*, )1, *+ Numb ave,

Blue 0n%ian Bulls ith (hot'uns$ #pts $%&, '1, &, (#, )1, *+ Numb ave, )rmed with and has small horns on their head

Blue 0n%ian Bearmen$ *pts $%&, '1, &, (#, )2, *+ 3odge ave, )rmed with ).es, words or 0lubs, but none of these reduce aves!

Blue 0n%ian Ni'ht +unters$ *pts $%&, '1, &, (#, )1, *+ 3odge ave, )rmed with 2and ).e and crawls on the ground, can re$roll misses once in 0lose 0ombat, ignores %errain when 7oving -can even climb over 7ovement Bloc,ing %errain/ Blue 0n%ian (pear Thro ers$ *pts $%&, '1, &, (#, )2, *+ 3odge ave, )rmed with hield or =avelin and hield! word and

Blue Union (ol%ier ith Bayonet Rifle$ #pts $%&, '1, &, (#, )1, *+ Numb ave, )rmed with Rifle and dressed in a 0ivil 'ar uniform! Blue Co !oy Rifleman$ #pts $%&, '1, &, (&, )1, *+ Numb ave, )rmed with Rifle Blue Co !oy (heriff ith (hot'un$ #pts $%&, '1, &, (&, )1, *+ )rmour ave, *+ Numb )rmed with hotgun and wears coat and top hat Blue Co !oy $arshal ith (hot'un$ #pts $%&, '1, &, (&, )1, *+ Numb ave, )rmed with and wears 0owboy hat ave

hotgun

Blue Co !oy ith Pistol- #pts $%&, '1, &, (&, )1, *+ Numb ave, )rmed with Pistol -and has a hand reaching into the holster of another pistol/, )9')< gets Refle. hots when 0harged Blue Co !oy ,eputy$ #pts $%&, '1, &, (&, )1, *+ Numb ave, )rmed with Pistol and wears no hat, bracing his pistol to fire! 0an re$roll misses in hooting and 0lose 0ombat!

Blue /il% /est- (PEC0AL0(T Units:


Limit of 12 Colonels an% 12 Chiefs Blue Co !oy Colonels ith ) Pistols$ >pts $%&, '2, &, (&, )2, *+ Numb ave, )rmed with 2 Pistols -gets 2 shots in hooting Phase/ (ha%o 0n%ian Chief ith .un$ >pts $%&, '2, &, (#, )2, *+ Numb ave, )rmed with ;un and holds a Bow in the other hand, )9')< gets Refle. hots when 0harged

Blue $o%ern- CORE Units:


Blue $achine .unner$ #pts $%&, '1, &, (&, )1, *+ Numb ;un Blue Rifleman$ #pts $%&, '1, &, (&, )1, *+ Numb ave, )rmed with 7achine

ave, )rmed with Rifle ave,

Blue Police Officer ith Baton an% Pistol$ #pts $%&, '1, &, (&, )2, *+ )rmour ave, *+ Numb )rmed with Pistol Blue Police Officer ith Rifle$ #pts $%&, '1, &, (&, )1, *+ )rmour ave, *+ Numb )rmed with Rifle

ave,

Blue $iners ith ) +an%e% Pic#a"es$ #pts $%&, '1, *, (1, )1, *+ Numb ave, )rmed with 22 Pic,a.e Blue -ireman ith -ire A"e$ #pts $%&, '1, #, (&, )1, *+ Numb ave, )rmed with 6ire ).e -Reduces Numb aves by $2/

Blue (/AT ith Assault Rifle$ *pts $%&, '1, &, (&, )1, *+ )rmour ave, *+ Numb )rmed with )ssault Rifles

ave,

Blue Police- ,o' Patrol$ >pts, 7oves ?, 0harges 1 $%&, '2, #, (#, )2, *+ )rmour ave, *+ Numb ave, )rmed with Pistol and a 3og attached by a leash to the :fficer, )9')< gets Refle. hots when 0harged!

Blue $o%ern- (PEC0AL0(T Units:


Limit of 12 .rena%iers3 Officers3 Comman%os an% $onsters Blue .rena%ier$ #pts $%&, '1, &, (&, )1, *+ Numb ave, )rmed with ;renades

Blue Comman%os 5 Assault Rifles$ *pts $%&, '1, &, (&, )1, *+ 3odge ave, )rmed with )ssault Rifles Blue Officer ith Pistol$ >pts $%&, '2, &, (&, )1, *+ Numb ave, can re$roll misses once in hooting Phase and 0lose 0ombat Phase! Blue $onster$ 12pts, 7oves ? $%#, '2, #, (&, )2, *+ Numb ave, )rmed with their bare hands, sharp teeth, claws, ,nives or other weapons of little significance

Blue $o%ern- +EA67 Units:


Limit Limit Limit Limit of of of of

8 Ba9oo#as :R (/AT ith Ba9oo#as 8 +eavy $.s3 $ortars :1 -lamethro ers )2 (nipers ave, )rmed with niper Rifle

Blue (niper$ *pts $%&, '1, &, (2, )1, *+ Numb

Blue Ba9oo#a$ #4pts $%&, '1, &, (&, )1, *+ Numb

ave ave,

Blue (/AT ith Ba9oo#a$ *5pts $%&, '1, &, (2, )1, *+ )rmour ave, *+ Numb )rmed with Ba@oo,a - ee Pa'e )2 of the ruleboo,/!

Blue +eavy $achine .un -2eavy 7;/$ 1#pts $%&, '2, &, (2, )2, *+ Numb ave, )rmed with 2eavy 7; Blue -lamethro er$ #5pts $%&, '1, &, (2, )1, *+ Numb ave, )rmed 6lamethrower - ee Pa'e )2 an% ): of the ruleboo,/! Blue $ortar$ &1pts $%&, '1, &, (2, )1, *+ Numb - ee Pa'e :; of the ruleboo,/! with

ave, )rmed with 7ortar

Blue (pace- CORE Units:


Blue Alien Blaster" 4pts, 7oves ? $%#, '1, )1, #, (#, *+ Numb save! )rmed with Blaster -&5, #, )utomatic/ Blue Alien Brute" 15pts, 7oves ? %#, '1, )2, *, (#, *+ Numb save, )rmed with 2 handed a.e! Blue Alien Bom!er" 4pts, 7oves ? %#, '1, )1, #, (#, *+ Numb save, )rmed with ;renades, ( ift" 0an always 7ove 1 in Run )N3 Aictory Run moves! Blue Astronauts ith Blasters" 4pts $%#, '1, #, )1, (#, *+ )rmour ave, *+ Numb save, )rmed with Blasters -&5, #, )utomatic/

Blue 6eteran Bra ler" 4pts %#, '1, (#, )2, #, *+ )rmour save, *+ Numb save, armed with Bare 6ists! Blue 6eteran .unner" 4pts %#, '1, (#, )1, #, *+ )rmour ave, *+ Numb save, )rmed with 2and 0annon -2eavy, 14, #, 2 shots, ignores )rmour aves of *+ and 1+/ Blue 6eteran Ran'er" 4pts $%#, '1, (#, )1, #, *+ )rmour save, *+ Numb save, )rmed wB hotgun! Blue 6eteran Elite" 4pts $%#, '1, )1, #, (#, *+ )rmour )rmed wB )ssault Rifles ave, *+ Numb save,

Blue Astronaut *om!ies$ 4pts $%#, '1, (5, )1, #, #+ Numb ave, (lo , ,auntless! )lways hit enemy models on &+ in 0lose 0ombat! Blue (tunner$ >pts $ %&, '2, &, )2, (1, *+ 3odge ave, 9ady armed with tun ;un -12, &, )utomatic, 1 shot, on a roll of 1 to hit it causes 1 unsaved wound in hooting or 0lose 0ombat, always gets Refle. hots when charged Blue (hoc# Trooper" 4pts $%#, '1, #, )2, (#, *+ )rmour ave, *+ Numb ave, )rmed with 8lectric Baton -each hit generates another & attac, at most/, 8lectric )ttac,s are always 2 against hoc, %roopers, )ll hoc, %rooper )ttac,s are 8lectric! Blue Colonial $arines" :<pts $%#, '1, #, (#, )1, &+ )rmour ave, *+ Numb ave, ,auntless, )rmed with Riot ;un -14, #, 6ast 6ire, 2 shots at 12, ignores )rmour aves of *+ and 1+/, always gets Refle. hots when charged/

Blue Colonial Ra%suit" :<pts $%#, '1, #, (>, )2, &+ )rmour ave, *+ Numb ave, ,auntless, )rmed with 6uel Pac, hoo,ed up to their flamethrower hose, Radsuit attac,s are always 6ire )ttac,s, Blue Colonial +eavy A"emen" :<pts $%#, '1, #, )2, (#, &+ )rmour ave, *+ Numb ave, 3auntless, )rmed with ).es, Reduce Numb aves by $2!

Blue (pace- (PEC0AL0(T Units:


Limit of 12 (pacemen3 (ilencers3 Turtle Blasters Blue (pacemen" 12pts $%#, '1, #, )1, (#, *+ )rmour )rmed with ;atling 9asers ave, *+ Numb ave,

Blue Turtle Blaster$ 12pts $%#, '2, (#, #, )2, *+ )rmour ave, *+ Numb ave, )rmed with pincers and a turtle shell which opens up into their" Belly Blaster -2#, *, )utomatic, 2 shots at 12 or less/! Blue (ilencers$ 4pts $%#, '1, (&, #, )1, #+ Numb, )rmed with furry body and coped 9aser Rifle -2eavy, &1, *, 1 shot/, hooting hits li,e nipers -2+ against normal models and &+ against hadow units/

Blue (pace- +EA67 Units:

Limit of 12 .olems3 Assault ,roi%s3 Cy!or' Bra lers Blue Alien .olems" 25pts $%*, '&, )2, *, (&, *+ Numb ave, low, 3auntless, )rmed with their Roc,y fists, (lo 3 ,auntless! Blue 6eteran Cy!or' Bra ler" 25pts $%*, '2, )2, *, (2, #+ )rmour save, *+ Numb )rmed with Robotic fists, (lo , ,auntless! Blue Assault ,roi%" 11pts ave,

$%#, '1, (2, #, )2, 2+ )rmour ave, *+ Numb ave, )rmed with 3ual 0ombat hotguns -12, #, 2 shots, )utomatic, can re$roll misses once in hooting and 0lose 0ombat/ )lways gets Refle. hots when 0harged, ,auntless!

Blue Nation Bac#'roun%


%he Blues have a networ, Blue pies and are somewhat neutral in the war for Plastic 'orld and fight and ma,e alliances opportunistically! %hey have access to personal teleporter technology from the Blue ;alactic )rmy which they use to trade information and move their Blue plastic selves out of harm! %he Blue Nation is situated in the most western part of the 0ontinent on the Plastic 'orld, with the Royalist (sles to their north and the Plastic 3esert to the south! %he ;rey Nation sits at their 8astern border, watching over them against the %an Nation also on the eastern Blue border and watching them for any signs of hostility! %hey have advanced medical training which sustains their soldiers in all times of war! %hey also have a powerful standing Blue Police 6orce which is highly trained and used to attac, enemy Nations and defend their Blue civillian population from invasions and plastic criminals! %he Blue ')% have been well ,nown to protect Red 7iners and their large mining towns and later use them as plastic shields as they pound their enemies with Ba@oo,a shots and leave the close and dangerous fighting to their Red allies! %he Blue Police also have a standing alliance with the Red 6ire Brigade and will readily fight alongside the Reds especially if there is a real ris, of Blues getting melted rather than Reds! :ccasionally there are Red uprisings against the Blue Police as a whole but this is nothing new to the Blues than,s to their spies who are ever on the run, aided by personal teleporters!

A Blue Battle:
)fter a Red 7iner and Red 6iremen uprising, the Blue Police 6orce with &# :fficers with Batons and Pistols and 1* :fficers with Rifles along with a large number of ')% -&1/ toting # Ba@oo,as entrenched themselves in a series of barricades, with a large %ower filled with :fficers with Rifles overloo,ing the minor fortress! %here were &1 Red 7iners were currently doing some manual labour, digging trenches

and rebuilding this abandoned fortress to secure it for the Blues! %hey were behind a tall stone wall at the time, rebuilding it! %he Red 6iremen were Cuite separate to prevent another uprising and were stationed near the barricades in case of an emergency! ) company of ;reys had been informed of the uprising so close to their doorstep, and marched out to investigate any threat to ;rey security and piled into the defenses outlying the Blue fort and filled a %ower on their side with 25 ;rey Riflemen! %he other 25 Riflemen protected the ;rey artillery -& 2eavy 7;s, & Ba@oo,as/ on the eastern ;rey side while 25 7achine ;unners hid behind a tall wall until the right moment and the other 25 7achine ;unners prepared to assault the Blue fort at the first sign of hostility! %he Blue spies sighted the ;rey )rmy so close by and teleported out of sight, informing the Blue Police 0ommissioner of the ;rey threat, and it was decided that there could be rivals to the Blues in this sector! %he Blue Police with Batons and Pistols marched forward with the Red 6iremen by their side, ,eeping a watchful eye on these Red plastic men! %he Blue ')% brought heavy fire down upon the ;rey position as the ;rey artillery returned fire at the Blue Riflemen in the %ower to little effect! %hey were well covered by the stone battlements and had medical ,its at the ready for any inDury! %he Blue Police with Batons charged towards the ;rey %ower, with only 2 Police left by this point, and they crunched and shot every ;rey Rifleman bar a few by themselves! %heir armour and medical ,nowledge proved too much for the ;reys! 7eanwhile, a large clump of 1> Red 6iremen was blown to bits in the middle of a barricade by ;rey Ba@oo,as! %he rest of the Red 7iners dashed forward and hac,ed down the ;reys and even used their 0hainsaws to aid this venture, covered by a constant hail of fire from the Blue ')% and accurate Police with Rifles! 4 :fficers with Rifles were wounded as were all of the brave :fficers with Batons and Pistols, who too, most of the hits and dealt them out up close! %he Red uprising had been Cuashed and the Blue Police could now harvest the ;reys and add them to the larger Blue )rmy and allowed the

Red 6iremen to retrieve their dead and rema,e them in the 7ould as an act of good faith that there would be peace between them!

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