Professional Documents
Culture Documents
Slow:
All Swamp units move like ALWAYS in terrain, and can pick the highest of 2D6 when Moving and harging! An" e#ceptions to this rule will $e included in the model%s statistics &e!g! avalr"'
Dogged:
(nit is allowed to move and shoot with all weapons, including )eav" weapons! *his applies to ALL Swamp models with ranged weapons!
Swamp +rehistor",
Swamp Cavemen with Clubs0 1pts ,*2, W3, 42, A3, S1, 56 7um$ Save! .educes Armour Saves $" ,2! Swamp Cavemen with Axes0 1pts ,*2, W3, 42, A3, S1, 56 7um$ Save! .educes 7um$ Saves $" ,2! Swamp Cavemen with Rocks0 1pts ,*2, W3, 42, A3, S2, 56 7um$ Save! *hrows .ocks in Shooting &832%, Automatic, S2, .efle# Shots alwa"s when charged'!
-./ (nits0
Swamp Medieval,
-./ (nits0
an
Swamp night with Sword, 32pts ,*2, W3, 41, A2, S1, 16 Armour Save, 56 7um$ Save! re,roll misses once in lose om$at!
Swamp night with Axe, 32pts ,*2, W3, 41, A2, S1, 16 Armour Save, 56 7um$ Save! .educes 7um$ Saves $" ,2!
Swamp night with !ace, 32pts ,*2, W3, 41, A2, S1, 16 Armour Save, 56 7um$ Save! .educes Armour Saves $" ,2! Swamp night with Spear, 32pts ,*2, W3, 45, A2, S1, 16 Armour Save, 56 7um$ Save! S5 against avalr"! Swamp Crossbowmen, 1pts ,*2, W3, 42, A3, S2, 66 Armour Save, 56 7um$ Save! ross$ow &)eav", 821%, S1, reduces Armour Save $" ,3', Dogged" Swamp #owmen, 1pts ,*2, W3, 42, A3, S2, 66 Armour Save, 56 7um$ Save! Armed with 9ow! Swamp Skeleton with Sword and Shield, 1pts ,*2, W3, 42, A3, S2, 66 Armour Save, 56 7um$ Save! an re,roll misses once in lose om$at! Slow, Dauntless, Alwa"s hit enem" models on 16 in Shooting and on 26 in lose om$at! Swamp Skeleton with !ace, 1pts ,*2, W3, 42, A3, S2, 56 7um$ Save! .educes Armour Saves $" ,2! Slow, Dauntless, Alwa"s hit enem" models on 16 in Shooting and on 26 in lose om$at! Swamp Skeleton with Spear and Shield, 1pts ,*2, W3, 42, A3, S2, 66 Armour Save, 56 7um$ Save! S1 against avalr"! Slow, Dauntless, Alwa"s hit enem" models on 16 in Shooting and on 26 in lose om$at! Swamp Skeleton with $ Axes, 1pts ,*2, W3, 42, A2, S2, 56 7um$ Save! Slow, Dauntless, Alwa"s hit enem" models on 16 in Shooting and on 26 in lose om$at!
Swamp Skeleton with #ow, 1pts ,*2, W3, 42, A3, S2, 56 7um$ Save! Armed with 9ow! Slow, Dauntless, Alwa"s hit enem" models on 16 in Shooting and on 26 in lose om$at! Swamp %ombie, :pts ,*1, W3, 4;, A3, S1, 16 7um$ Save, Slow, Dauntless! Alwa"s hit enem" models on 26 in lose om$at! Swamp #arbarian with $ &anded Sword, :pts ,*1, W3, S1, 41, A2, 56 7um$ Save! Swamp Duellist with $ Swords, :pts ,*2, W2, S2, 45, A2, 56 7um$ Save, an re,roll misses once in lose om$at! Swamp 'lven Ranger, 6pts ,*2, W3, S2, 45, A3, 56 7um$ Save, Armed with 9ow, .efle# Shots alwa"s, Shooting hits like Snipers &26 against normal models and 26 against Shadow units'! Swamp (ire !age with )rey Sta**, :pts ,*2, W2, S1, 41, A2, 56 7um$ Save! lose om$at and Shooting attacks are <ire attacks! <ire attacks are S2 against <ire Mages! (ireball &83:%, S1, Automatic, <ire attack, roll a D6 for each <ire Mage shooting, total the result and divide it $" 2 rounding up0 this is how man" S1 shots "ou get'! Swamp Lightning !age with +hite Sta**, :pts ,*2, W2, S1, 41, A2, 56 7um$ Save! lose om$at and Shooting attacks are /lectric attacks! /lectric attacks are S2 against Lightning Mages! Chain Lightning &83:%, S1, Automatic, 2 shots, Automatic, for each successful hit, it generates 3 more S2 /lectric attack at the most! hain Lightning is also used in lose om$at as their lose om$at attacks'!
!ounted Swamp night with Sword, 36pts ,*1, W3, 41, A2, S1, 26 Armour Save, 56 7um$ Save! an re,roll misses once in lose om$at! Cavalry 0moves 86% as normal $ut can onl" harge 8=%, this move can onl" $e affected $" Movement 9locking *errain' !ounted Swamp night with Axe, 36pts ,*1, W3, 41, A2, S1, 26 Armour Save, 56 7um$ Save! .educes 7um$ Saves $" ,2, Cavalry 0moves 86% as normal $ut can onl" harge 8=%, this move can onl" $e affected $" Movement 9locking *errain' !ounted Swamp night with !ace, 36pts ,*1, W3, 41, A2, S1, 26 Armour Save, 56 7um$ Save! .educes Armour Saves $" ,2, Cavalry 0moves 86% as normal $ut can onl" harge 8=%, this move can onl" $e affected $" Movement 9locking *errain' Swamp Dwarven Clansmen with +arhammers, 36pts ,*1, W2, S1, 42, A2, 26 Armour Save, 56 7um$ Save .educes Armour Saves $" ,2! an re,roll . & lose om$at .esolution' .olls if the" lose lose om$at! Swamp /roll with #ig Axe, 36pts ,*1, W2, S5, 42, A2, 26 7um$ Save, Dauntless, reduces Armour Saves $" ,3, Weak against <ire attacks &<ire attacks ignore Swamp *roll 7um$ Saves'!
Swamp /#ploration,
-./ (nits0
Ra*t Rein*orcements Swamp +irate models &+irates, +irate Militia' can arrive as .einforcements via .aft, which is appro#imatel" 86% in
length! .oll a D6 and on a 3,2 the .aft model arrives on your le*t side of the ta$le. on a 2,1 it arrives on your right side of the ta$le, on 5,6 "ou can choose left or right! 4n the .einforcement +hase, when placing the .aft model, place it flat against the ta$le edge $ut facing the other side of the ta$le so that it protrudes a$out 86% onto the ta$le! *hen place the unit 82% awa" from the .aft, piling out the front long edge of the model! *he unit then functions as a normal unit and can link up, move, shoot, fight lose om$at etc! Swamp 1irate with 1istol, :pts ,*1, W3, S1, 45, A2, 56 7um$ Save! Armed with +istol! Swamp 1irate !ilitia #anner #earer, 2pts ,*2, W3, S2, 42, A3, 66 Dodge Save, 56 7um$ Save! Armed with Sword and holds 9anner! Swamp 1irate !ilitia Swordsmen, 1pts ,*2, W3, S2, 42, A3, 56 7um$ Save! an re,roll misses once in lose om$at! Swamp 1irate !ilitia Ri*lemen, 1pts ,*2, W3, S2, 42, A3, 56 7um$ Save! Armed with .ifle! Swamp 1irate !ilitia: Drunken Sailors, 1pts ,*2, W3, S2, 42, A3, 16 7um$ Save, Armed with +istol -. >un! Swamp 1irate !ilitia Swashbucklers, 5pts ,*2, W3, S2, 42, A2, 56 7um$ Save! Armed with +istol A7D )ook or Sword! Swamp 1irate !ilitia #uccaneer with $ 1istols, 5pts ,*2, W3, S2, 42, A2, 56 7um$ Save! Armed with 2 +istols &2 shots in Shooting +hase'!
Swamp 1irate !ilitia #uccaneer w2 Ri*le 3 1istol, 5pts ,*2, W3, S2, 42, A3, 56 7um$ Save! Armed with .ifle, ALWAYS gets .efle# Shots when harged due to +istol in holster!
-./ (nits0
Canoe Rein*orcements Swamp 4ndian models, can arrive as .einforcements via anoe! .oll a D6 and on a 3,2 the anoe model arrives on your le*t side of the ta$le. on a 2,1 it arrives on your right side of the ta$le, on 5,6 "ou can choose left or right! 4n the .einforcement +hase, when placing the anoe model, place it flat against the ta$le edge in a vertical fashion, then place the unit 82% awa" from the anoe, piling out the sides of it! *he unit then functions as a normal unit and can link up, move, shoot, fight lose om$at etc! Swamp 4ndian Shooters, 1pts ,*2, W3, S2, 41, A3, 56 7um$ Save, Armed with .ifles! Swamp 4ndian Archers, 1pts ,*2, W3, S2, 41, A3, 56 7um$ Save, Armed with 9ows Swamp 4ndian Spearmen, 1pts ,*2, W3, S2, 45, A3, 56 7um$ Save, S1 vs avalr"
Swamp 4ndian #ulls with Shotguns, 1pts ,*2, W3, S2, 41, A3, 56 7um$ Save, Armed with Shotguns and has small horns on their head Swamp 4ndian #earmen, 5pts ,*2, W3, S2, 41, A2, 56 7um$ Save, Armed with A#es, Swords or lu$s, $ut none of these reduce Saves!
Swamp 4ndian Night &unters, 5pts ,*2, W3, S2, 41, A3, 56 7um$ Save, Armed with )and A#e and crawls on the ground, can re,roll misses once in lose om$at, ignores *errain when Moving &can even clim$ over Movement 9locking *errain' Swamp 4ndian Spear /hrowers, 5pts ,*2, W3, S2, 41, A2, 56 7um$ Save, Armed with Sword and Shield or ?avelin and Shield! Swamp Cowboy Ri*leman, 1pts ,*2, W3, S2, 42, A3, 56 7um$ Save, Armed w@ .ifle Swamp Cowboy Sheri** with Shotgun, 1pts ,*2, W3, S2, 42, A3, 56 Armour Save, 56 7um$ Save Armed with Shotgun and wears coat and top hat Swamp Cowboy !arshal with Shotgun, 1pts ,*2, W3, S2, 42, A3, 56 7um$ Save, Armed with Shotgun and wears ow$o" hat Swamp Cowboy with 1istol5 1pts ,*2, W3, S2, 42, A3, 56 7um$ Save, Armed with +istol &and has a hand reaching into the holster of another pistol', ALWAYS gets .efle# Shots when harged Swamp Cowboy Deputy, 1pts ,*2, W3, S2, 42, A3, 56 7um$ Save, Armed with +istol and wears no hat, $racing his pistol to fire! an re,roll misses in Shooting and lose om$at
Swamp 4ndian Chie* with )un, Apts ,*2, W2, S2, 41, A2, 56 7um$ Save, Armed with >un and holds a 9ow in the other hand, ALWAYS gets .efle# Shots when harged
: #a;ookas -. S+A/ with #a;ookas : &eavy !)s. !ortars <, (lamethrowers $- Snipers
Swamp Sniper, 5pts ,*2, W3, S2, 42, A3, 56 7um$ Save, Armed with Sniper .ifle, Dogged Swamp #a;ooka, 1:pts ,*2, W3, S2, 42, A3, 56 7um$ Save, Dogged Swamp S+A/ with #a;ooka, 5;pts ,*2, W3, S2, 42, A3, 56 7um$ Save, Armed with 9aBooka &See 1age $- of the rule$ook', Dogged!
Swamp &eavy !achine )un &)eav" M>', 31pts ,*2, W2, S2, 42, A2, 56 7um$ Save, Armed with )eav" M>, Dogged" Swamp (lamethrower, 1;pts ,*2, W3, S2, 42, A3, 56 7um$ Save, Armed <lamethrower &See 1age $- and $< of the rule$ook'! with
Swamp !ortar, 26pts ,*2, W3, S2, 42, A3, 56 7um$ Save, Armed with Mortar &See 1age <= of the rule$ook', Dogged!
Swamp 8eteran Ranger0 :pts ,*1, W3, 41, A3, S1, 56 Armour save, 56 7um$ save, Armed w@ Shotgun! Swamp 8eteran 'lite0 :pts ,*1, W3, A3, S1, 41, 56 Armour Save, 56 7um$ save, Armed w@ Assault .ifles Swamp Astronaut %ombies, :pts ,*1, W3, 4;, A3, S1, 16 7um$ Save, Slow, Dauntless! Alwa"s hit enem" models on 26 in lose om$at! Swamp Stunner, Apts , *2, W2, S2, A2, 46, 56 7um$ Save, Lad" armed with Stun >un &832%, S2, Automatic, 3 shot, on a roll of 6 to hit it causes 3 unsaved wound in Shooting or lose om$at, alwa"s gets .efle# Shots when charged Swamp Shock /rooper0 :pts ,*1, W3, S1, A2, 41, 56 Armour Save, Armed with /lectric 9aton &each hit generates another S2 attack at most', /lectric Attacks are alwa"s S2 against Shock *roopers, All Shock *rooper Attacks are /lectric! Swamp Colonial !arines0 <>pts ,*1, W3, S1, 41, A3, 26 Armour Save, 56 7um$ Save, Dauntless, Armed with .iot >un &83:%, S1, <ast <ire, 2 shots at 832%, ignores Armour Saves of 56 and 66', alwa"s gets .efle# Shots when charged' Swamp Colonial Radsuit0 <>pts ,*1, W3, S1, 4A, A2, 26 Armour Save, 56 7um$ Save, Dauntless, Armed with <uel +ack hooked up to their flamethrower hose, .adsuit attacks are alwa"s <ire Attacks, Swamp Colonial &eavy Axemen0 <>pts ,*1, W3, S1, A2, 41, 26 Armour Save, Dauntless, Armed with A#es, .educe 7um$ Saves $" ,2!
Limit o* ,- )olems. Assault Droids. Cyborg #rawlers Swamp Alien )olems0 2;pts ,*5, W2, A2, S5, 42, 56 7um$ Save, Slow, Dauntless, Armed with their .ock" fists, Slow. Dauntless! Swamp 8eteran Cyborg #rawler0 2;pts ,*5, W2, A2, S5, 42, 16 Armour Save, 56 7um$ Save, Armed with .o$otic fists, Slow, Dauntless! Swamp Assault Droid0 36pts ,*1, W3, 42, S1, A2, 26 Armour Save, 56 7um$ Save, Armed with Dual om$at Shotguns &832%, S1, 2 shots, Automatic, can re,roll misses once in Shooting and lose om$at' Alwa"s gets .efle# Shots when harged, Dauntless!
A Swamp #attle
4n an open and honest into#icated discussion, a wasted detachment of Swamp Ceterans, sporting 2; >unners and 1; 9rawlers hopped on a $oat and decided that attacking a near$" la" 4ndian settlement was a great idea! *he 9rawlers had recentl" $een $rawling amongst themselves fuelled $" alcohol and an insult against someone%s plastic relative! *he Swamp Ceterans hopped, skipped and fell off the $oat on their arrival a coastal 4ndian village! 4t seemed to $e a$andoned, $ut that didn%t stop the >unners from shooting up their tents Eust to $e sure, and for the entertainment value! *he 9rawlers and >unners ransacked the 4ndian camp and $egan munching on some leftover
plastic meat $" the fires, which were still lit! 7ot that the Swamps noticed that, the 4ndians had Eust left shortl" $efore for a hunting e#pedition and heard the loud and louder slurs and out$ursts of the Swamps from the Eungle looking across to their camp! *he la" 4ndians, 32; of them, were not impressed and decided to hunt the Swamps instead, $randishing man" .ifles, 9ows, Shotguns and ?avelins in order to put them to rest and make the $rutish Ceterans into la" soldiers instead! *he la" 4ndian Shooters and Archers surrounded the Swamp Ceterans and took up positions in the Eungle surrounding the camp while the la" 4ndian 9ulls and ?avelin *hrowers launched the attack! *he Swamp 9rawlers were anno"ed $" the man" arrows that stuck into them and $egan running at them in an angr" drunken stupor! )andfuls were felled as the 9rawlers $rutall" $ashed the 4ndian Archers and slurred insults at their corpses! *he >unners $arel" reacted when the Shooters fired upon them, shrugging off grievous wounds and stum$led towards the 4ndians and firing their )and annons, tearing through them and leaving them una$le to return fire! *he 4ndian 9ulls got close enough to fire at the 9rawlers and $rought down several, some even got $ack up and ran towards the 9ulls and head $utted them and $roke their legs with heav" hits from their fists! *he ?avelin *hrowers were Duite surprised when the Swamp >unners pulled long Eavelins from their sides and shoulders with one hand and firing their )and annons $ack with the other, shredding their shields and knocking them to the ground! *he >unners moved up and clocked the remaining ?avelin *hrowers and shot them close for good measure! *he Swamp >unners fired shots in the air to cele$rate while the 9rawlers cried $ecause the" had no one left to $ash! *he Ceterans patched up their fallen comrades with kicks, moonshine &which seems to have healing properties' and some plastic glue from their packs! Some were missing teeth and others had hands where their feet were supposed to $e, and for some that was an improvement! *he attack, decided on a drunken whim, was successful and the Swamps $urned all the la" 4ndians and
their camp in a $ig $onfire and threw some moonshine onto it for some added kick! *he" sucked up all the la" using hand,held suction packs and stored it for the So$er Swamps that make the living plastic stuff and more Swamps to fight with and fight alongside! *he" also stored some farts in their vacuum packs for the So$er Swamps, thinking it sure would $e funn" to see their faces!