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Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150 Composition: Special Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150 Composition: Special Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150 Composition: Special Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150 Composition: Special Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour Phoenix Guard (28 , 500 pts) Phoenix Guard 27 In 5 5 4 3/4 3 1 Composition: Special Valour of Ages; Speed of Asuryan;; Musician Halberd; Heavy Armour; Causes Fear Keeper of the Flame 1 In 5 5 4 3/4 3 1 Hand Weapon; Halberd; Heavy Armour Banner of Sorcery 1 High Elf player gains +D3 Power dice each Archers (10 , 110 pts)
Archers 10 In 5 4 4 3 3 1 5 1 8 Composition: Core Valour of Ages; Speed of Asuryan;; Hand Weapon; Longbow 110 6 1 9 5+ 4+ 500
; Standard Bearer
6 2 9 5+
; Hand Weapon;
4+ [27] [50]
Magic phase.
1 In 5 6 6 4/5 3 2 7 3 9 4+ 180 Composition: Hero Valour of Ages; Speed of Asuryan;; Hand Weapon; Halberd; Heavy Armour; Shield; Battle Standard Bearer Banner of the World Dragon 1 Bearer and unit are immune to all spells (friend or foe). [60]
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Name
Mage (1 , 125 pts)
Mage
Type
Mv WS BS St To Wo In
At
1 In 5 4 4 3 3 2 5 1 8 1 Composition: Hero Valour of Ages; Speed of Asuryan;; Hand Weapon; Metalshifting 1 Once per battle, automatically dispels an enemy spell. 1 Character and unit gain 6+ wardsave against war machines 1 Lore of Metal spells do nat have a STR, they use the Armor Save value of the target as a To Wound roll. Flaming Attacks. No Armor Save. 1 Magic Missile . 10+ Cast . 24" Range, D6 hits. 20+ Cast . 24" Range, 2D6 hits.
1. Steed of Shadows
3. The Withering
5. Pit of Shades
6. Okkam's Mindrazor
Option Footnotes Bow Great Weapon Halberd Hand Weapon Options 24" Range, Strength 3. Volley Fire +2 Strength; Always strikes last. Two-handed. +1 Strength. Two-handed. 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
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Heavy Armour Light Armour Longbow Musician Shield Spear Standard Bearer Speed of Asuryan Stomp Swift Stride
5+ Armour save. 6+ Armour save. 30" Range, Strength 3. Volley Fire +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform. +1 Armour save bonus. Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging. +1 to Combat Resolution; Standard can be captured if unit Flees. Special Strikes first regardless of weapon; Can re-roll failed hits if innitiative is equal to or higher than opponents. 1 automatic hit at creature's strength, Always strikes last When charging, units made entirely of models with Swiftstride roll 3D6 and discard the lowest instead of 2D6 for charge distance.
Roster Design Information Valour of Ages: When fighting Dark Elves, all models with this rule may reroll failed Psychology tests. Speed of Asuryan: All models with this rule have the 'Always Strikes First' special rule as described on page 94 of the Warhammer Fantasy Battles Rulebook. If a High Elf army includes any number of Mages or Archmages, the High Elf player gains +1 to any attempt to dispel. Note that Dragon Mages of Caledor do not count towards this. Validation Report Edition: 8th Edition; Game Type: Normal Game; Army Subtype: High Elf Army; Special Rules: Forbid Special Characters, Allow Warhammer Forge Roster satisfies all enforced validation rules One or more elements of the Roster () are subject to the following in-play usage considerations: Roster Statistics General's Ld: 9 # Models: 122 Total Characters: 665 Total Core: 632 Total Magic Items: 245 Total Rare: 100 Total Special: 1100 % Characters: 26.6 % Core: 25.3 % Magic Items: 9.8 % Rare: 4 % Special: 44.1 Group Points of Points of Points of Points of Points of Min 0 0 625 0 0 Max 625 625 Unlimited 1250 625 Used 360 305 632 1100 100
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