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If you want to apply the effect as a transition between two clips, choose Boris Red Transition or Avid FX Transition effect. See the next section for details. Otherwise, choose the effect that corresponds to the number of video tracks from the Avid timeline that you want to use in your effect. For example, if you want to lter a single track from the Avid timeline, use the 1-Input effect. If you want to apply multiple tracks of titles to a single track from the Avid timeline, you would also choose the 1-Input effect. To apply Red to an Avid title or matte key, choose Boris Red Title-Matte Effect or Avid FX Title-Matte Effec See the next section for details.
Drag the icon for the desired effect to a clip or a transition between two clips. Enter Effects Mode. If you are using a Transition effect, type a duration in the Duration eld in the Effect Editor. If you are using any other Red effect, the duration is determined by the duration of the clip to which you apply the effect. In the Effect Editor, click the Other Options button. The Red or Avid FX interface appears, with one track for each input in the effect. You can add as many new tracks as you want, but you are limited to the number of inputs for the type of effect you are using. For example, if you use a 4-input effect, you are limited to four tracks from the Avid timeline. However, you can create as many Red or Avid FX tracks as you want. You can now open a setting from the KeyFrame Library or create a custom effect.
Other Options button
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To exit the Boris Red or Avid FX interface, click either Cancel to close Red without saving changes to the effect or Apply to close Red and apply changes to the effect. Render your effects the same way you would render any other effect. For more information, consult your Avid documentation.
3 4. Click the Other Options button in the Avid Effect Editor to launch the Interface and create your effect. If the title or matte key looks blocky when Red opens, select its Face track in the timeline. In the Host Media tab, choose Straight Alpha from the Key menu. This usually happens automatically.
Tips for Using Boris Red or Avid FX with Avid Systems For the best results, only apply the effect which uses the number of input tracks you need from the Avid timeline. When
applying an effect with too many inputs, the extra tracks slow rendering. For example, to use two tracks from the Avid and add two tracks of titles, use the 2-Input effect not the 4-Input effect.
Boris Red and Avid FX are limited to six tracks from the Avid timeline. However, you can import QuickTime reference les as Movie media. This allows you to use an unlimited number of tracks from your Avid timeline. You need to export the QuickTime reference les and navigate to them in the Movie dialog. For information, see your Avid documentation. When you have multiple unrenderedeffects in your timeline, you should turn off the Avid Render on the Fly option to avoid slowing down your playback. Red/Avid FX read tracks from the top down. Avid reads tracks from the bottom up. For example, to create an effect in Boris Red using six tracks from your Avid timeline, add the 6-Input effect to the top track. However, when you open Red, the V6 track from your Avid is the V1 track in Red. To avoid confusion, you may want to rename your tracks in Boris Red. The Avid Title Tool allows you to create many titles in real time. However, Reds titling capabilities are more extensive. One way to optimize rendering times is to create your title in Red then instead of applying the effect, export to QuickTime without the underlying video. Import the QuickTime into the Avid using the Avid Codec. If your system supports real-time matte keys, the imported title plays in real time. To optimize the rendering of static titles, create your title in Red. Instead of applying the effect, export as a PICT or Targa le, without the underlying video. Then import the PICT or Targa into the Avid. Unlike some Avid systems, Red supports larger-than-project le sizes that are up to 16,000 pixels by 16,000 pixels. You can easily import large images for documentary-style animations. Apply Red to any clip of the proper length. Open Red and press the Media icon to assign the large Still Image le to the track. Animate the scale and position as desired. The PICT format limits images to 4000 pixels, which may not be large enough. Save your images with the TIFF format instead. Images display at 72 dpi (standard video resolution), so create images at this size in your still image application. This also reduces render times by not processing pixels that video can't display. Render times are longer than video renders as sizes increase beyond video scale: an image of 4000 x 4000 pixels at 72 dpi is roughly 45 times the size of a video frame. Avid systems do not provide support for Adobe After Effects lters. However, many Adobe After Effects lters plug into Boris Red. After Effects lters appear in the Red lter list in the same way native and BCC lters do. This allows you to use Red as a gasket to apply third-party After Effects lters to your Avid timeline.
Animated preview of currently selected effect Quality, Preview, and Effect buttons Source Folder menu Available Categories window lists folders available in KeyFrame Library. Click a folder name to preview the effects in that folder. Add comments to an effect. Template-mode controls Available Effects window displays effects in currently selected folder. Click any thumbnail to preview the effect.
5 Click Insert Effect to add the currently selected effect to your timeline. Click Load Effect to create a new composition with the currently selected effect. Click Delete Effect to remove the currently selected effect from the KeyFrame Library. Animated thumbnails and best quality previews both require additional RAM and can slow previews.
Choose the Use Default Folder option to use the default KeyFrame Library folder. Choose Folder lets you choose a different folder. This allows you to organize favorite effects however you like and still access them in the Library Browser.
Adding Comments
To add comments to an effect setting, click in the comment box and type your comments.
Available Categories window. Click a folder name to preview the effects in that folder. Effect comments Template-Mode controls Link to Boris FX website.
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Click the name of any folder in the Available Categories window. Thumbnail images of each effect in that folder appear in the Available Effects window. Click any thumbnail image to select the effect. A red box appears around the selected thumbnail. Press Play to view an animated RAM preview in the Preview window. Click the appropriate Template-Mode control to edit your template.
Template Mode Insert Text Replace Comments Retrieve Comments
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The yellow Template Mode button toggles in and out of template mode. When you are not in Template Mode, this is the only control that appears in the Library Browser window. The red Insert Text button allows you to type text into the Comments window to replaces the placeholder text that is included in the thumbnail. To replace multiple lines of text, press Tab between each line. The green Replace Comments button allows you to type comments into the Comments window. This text replaces the existing comments. The blue Retrieve Comments button allows you to retrieve comments. Click this button if you have inserted text into the Comments window and now want to view the associated comments.
Click the Apply button to apply the effect, close Red and return to your host. In the following example, the text from the JitterHue.red setting in the previous example was replaced with the words Annes Jitter. To replace the text, the effect was selected, the red Insert Text button was clicked and the new text was entered into the Comments window.
Selected effect
New Text
Template-Mode controls
Click crosshair to reset Position Point to center. Drag slider to adjust parameter value. Scrub or type in the numerical eld to adjust parameter value. Press to choose interpolation type. Press to choose a menu option. Drag needle on dial control to adjust parameter value. Click the Animate button to toggle between Constant and the default interpolation. Click to lock or unlock parameter values. Click to reset tab. Click to toggle into Wireframe mode. Click to toggle Drop Shadows on or off.
Click to toggle between the Face and Shape track in the Timeline. Click to toggle the Texture Track on or off.
Interpolation Fields
Each animatable parameter has an interpolation eld that determines how intermediate values between keyframes are calculated. Whenever you adjust a parameter, a new keyframe is created in that parameters track in the timeline, and an interpolation type is set. To animate a parameter in Boris Red, you only need to adjust a single keyframe. The parameter will then interpolate between the value that you have set and the default value, using the interpolation that you set. To set a default interpolation type, choose Boris Red (or Avid FX) > Preferences (Macintosh) or Edit > Preferences (Windows) and set the Default Interpolation menu in the General tab. When you adjust a parameter, the default interpolation appears in the interpolation eld. You can change an interpolation type at any time by pressing the eld and choosing another interpolation type from the menu that appears. You can also use the Animate button to toggle between Constant and the default interpolation. The Animate button is described in the next section. Additionally, if you Option-click (Macintosh) or Alt-click (Windows) the interpolation eld, the interpolation toggles between the default and toggle interpolation type. The toggle interpolation type is set in the General tab in the Preferences window. The interpolation eld includes both Reset and None. None resets the parameter to the default value at the current keyframe; Reset resets the parameter globally across the entire track. Reset works like the Reset button at the bottom of the Controls window. However, instead of resetting the entire tab, the Reset interpolation only affects a single parameter
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Quality Resolution Channel Scale
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Controls
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Timecode OpenGL Interactors Render Thermometer
Three sets of on-screen interactors allow you to position, scale and rotate tracks. The interactors appear in the Composite window when you select a track in the timeline. You can hide and display the interactors by pressing the G key or by choosing Preview > OpenGL Interactors > Show Interactor. A checkmark appears in the menu when this option is selected. Use the following methods to work with the OpenGL acceleration:
Clicking an image but not an interactor allows freeform positioning, scaling and rotation. Clicking an interactors axis constrains movement, scaling and rotation to that axis. In the onscreen interactor controls, red represents the X-axis, green represents the Y-axis and blue represents the Z-axis. Clicking outside a selected object deselects it. The interactors appear semi-transparent to indicate that you are working in software OpenGL mode; they appear opaque in hardware OpenGL mode. Using Position X, Position Y and Position Z in the Position tab instead of an interactor, behaves as if OpenGL were not activated. The results appear as if you were dragging the Position Point to move in the same plane as the screen.
X-axis Y-axis
Positioning Objects
With the Composite window active, pressing the letter W allows you to position the selected object. This default mode is indicated by arrows at the ends of the interactors. You can also enter this mode by choosing Preview > OpenGL Interactors > Transform Interactor. A checkmark appears in the menu when this option is selected.
Rotating Objects
With the Composite window active, pressing E allows you to spin, tumble and rotate the selected object.This mode is indicated by circles at the ends of the interactors. You can also enter this mode by choosing Preview > OpenGL Interactors > Rotate Interactor. A checkmark appears in the menu when this option is selected.
Z-axis
X-axis
Y-axis Z-axis
Scaling Objects
With the Composite window active, pressing R allows you to scale the selected object. This mode is indicated by cubes at the ends of the interactors. You can also enter this mode by choosing Preview > OpenGL Interactors > Scale Interactor. A checkmark appears in the menu when this option is selected.
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Timecode display
CTI
Global Timeline
Track name
Track controls
Local Timeline
Keyframes
You can animate tracks attributes in the timeline by setting keyframes. A keyframe sets specic parameter values for a track at a certain point on the timeline. When you place multiple keyframes on the timeline, the program interpolates, or computes intermediate values, between keyframe values to animate the effect. For instance, you could animate a tracks Opacity value from 0 (fully transparent) to 100 (fully opaque) to fade in a clip.
Organizing Tracks
The left side of the timeline contains the track information and controls. When you launch the Red Engine or KeyFramer, the timeline contains two tracks by default. When using Boris Red within a host application, the number of tracks depends on the type of effect.
The Add Spline Object Media button creates a 3D Line Art track with Spline Object media. Because you cannot create Brush strokes with the 3D Line Art shape, the Brush tool is dimmed in the Tool window. The Add Spline Primitive Media button creates a 3D Line Art track in the timeline with Spline Primitive media. The Add EPS Media button creates a 3D Line Art track with EPS media. A dialog box lets you choose the EPS le. The Add Text Media button creates a 3D Plane track with Text media. When you click this button, the Text window opens to let you create text. Since the text uses the 3D Plane shape, the resulting text is a bitmap. The Add Vector Text Media button creates a 3D Line Art track with Text media. When you click this button, the Text window opens to let you create text. The Add 3D Extrusion Text Media button creates a 3D Extrusion track with Text media. When you click this button, the Text window opens to let you create text. The Add Paint Media button creates a 3D Plane track with Spline Object media. When you click the track, the Tool window opens with the Brush tool selected. The Add Extruded Pencil button creates a 3D Extrusion track with Spline Object media. When you click the track, the Tool window opens with the Pencil tool selected. This allows you to create freeform three-dimensional shapes.
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Shape 3D Plane
Icon
Example
Description 3D Plane is the default shape for new tracks. It is a at plane that can be scaled, positioned, and rotated in 3D space. This is the most basic shape for DVE effects. The 3D Plane can be used as a 3D Primitive.
Sphere
Sphere maps the source image onto the surface of a sphere. The sphere can unwrap to reveal the inside surface. Each surface can display different media. The Sphere provides compatibility with older versions of Boris Red, while 3D Sphere correctly displays non-square pixels. Cube maps the source onto a rectangular solid, and can display separate media on each of its six faces. Each face has a separate track within the Cube track. The Cube can be used as a 3D Primitive.
Cube
Cylinder
Cylinder maps the source image on the surface of a cylinder. The cylinder can rotate to reveal the inside surface. Each surface has a separate track, and can display different media. The Cylinder can be used as a 3D Primitive. Page Turn creates the effect of a page turning in a book. You can map different source media to the front and back of the page. The Page Turn can be used as a 3D Primitive.
Page Turn
3D Sphere
3D Sphere maps an image onto the surface of a sphere. 3D Sphere correctly displays non-square pixels and can be used with the Z Space Composite or 3D Model container, which allows objects to cast shadows on one another, rather than producing simple drop shadows. 3D Sphere can be used as a 3D Primitive. 3D Extrusion creates a three-dimensional effect using text or shapes. You can type or import text or import EPS les to use as the shape or create a Spline Object or Spline Primitive, then map media to the front and back faces, extrusions, and bevels. 3D Line Art is similar to 3D Plane, but is designed for use with vectorbased les and shapes rather than bitmap images. This shape lets you innitely scale vector-based images without degradation of quality.
3D Extrusion
3D Line Art
Nested inside each shape track are other tracks that affect the appearance and movement of the shape. The Mask, Transformations, and Face tracks are described in the following sections.
In Single Input mode, Sphere uses one Face track for inside and outside faces.
In Multi Input mode, all shapes except 3D Plane use additional Face tracks to represent each face of the shape (for example, the inside and outside surfaces of a sphere).
Each Face track has media associated with it that can be masked and ltered independently from the shape. For example, each of the six faces of a cube could have different media, different lters, and different masks. A mask or lter applied to a Face track is known as an upstream operation, because it takes place before shape transformations are applied. For more information, see the next section.
In Multi Input mode, Sphere uses separate Face tracks for inside and outside faces.
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Source media
Masked output
An upstream mask is applied to a shapes Face track. It becomes part of that faces media and is processed before shape transformations occur. In the example at right, the mask is applied rst, then the masked face is curved into a cylinder.
A downstream mask is applied to the shape track itself, and is processed after the shape transformations occur. In the example at right, the face is curved into a cylinder rst, then the output is masked by the mask track.
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Click the disclosure triangle to expand the track you want to mask to reveal its Mask tracks.
If you do not see the Mask tracks in the timeline, choose Edit > Preferences to open the Preferences window, and select Show Mask Tracks in the General tab. 4. Drag the mask you created into the Mask track: For a downstream mask effect, use the shapes Mask track.
For an upstream mask effect, use the Mask track nested in the Face track. You cannot create upstream masks for any composition that uses the 3D Line Art shape. The 3D Line Art shape does not have a Mask track nested in the Face track.
When the mask is in the downstream position, the mask does not move when you reposition the 3D Plane track, because the mask is applied after shape positioning takes place. In this example, the track media was moved so that its edges can be seen through the mask. You can also create rectangular downstream masks using the controls in the Mask tab.
When the mask is in the upstream position, it is treated as part of the tracks media. Therefore, when you move the 3D Plane track, the mask moves with it. The Spline Object media type allows you to create spline masks in custom shapes; the Spline Primitive media type allows you to quickly create basic shapes, including rectangles, circles, stars, arrows, hearts, and medallions. You can drag these shapes into Mask tracks to create animating or static masks or transitions or transitions. In OpenGL mode, you will not see non-accelerated objects when you use the on-screen interactors. Non-accelerated objects include masks. As you adjust the interactors, the Composite window displays Accelerated Draft Preview to let you know that you are not seeing all objects. When you release the mouse button, the Composite window displays all objects, including masks. If you need to see all objects, press the Alt or Option key while you interact.
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Choose Track > New Text Page to create a new track with Text as its media type. Click the Add Text Track button in the timeline to create a 3D Plane track with Text as the media type. This is the best choice to create effects with lots of text, such as credit rolls or crawls, since this choice renders quickly. Click the Add Vector Text Track button in the timeline to create a 3D Line Art track with Text as the media type. This is the best choice to create effects that scale, since vector text remains razor sharp at any size. Click the Add 3D Text Track button in the timeline to create a 3D Extrusion track with Text as the media type. When animating 3D text, you may want to create the text as 2D, using the Add Text Track button. Then change the shape to 3D Extrusion once you nish animating. This method speeds previews. You can also use the Text tool to type directly over the image in the Composite window without opening the Text window. See the next section for details.
The upper portion of the Text window is the text preview area. You can type text in this area, then select one or more characters to make style changes using the Style, Page, Color, Border, and Shadow tabs.
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Style controls
Apply controls
Style Controls
Thumbnail Background lets you choose to display the style over a checkerboard or a solid black color. Thumbnail View sets the size of the thumbnails to Small Frame View, Medium Frame View or Large Frame View or displays them in List View. Load Style allows you to load saved Gradient styles. Delete Style deletes a style from the Style Palette. Add Style adds the selected style to the Style Palette. Rename Style opens a dialog box where you can name your style. Edit Selected Style allows you to edit styles directly in the Style Palette. Apply Style applies the selected style.
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